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Least_Tiles.js
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/*
@title: Least_Tiles
@author: cluac
@tags: []
@addedOn: 2024-08-28
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started
*/
const player = "p"
const wall = "w"
const touched = "t"
const empty = "e"
let moves = 0
let totalmoves = 0
let lastpressed = ""
setLegend(
[player, bitmap`
6666666666666666
6666666666666666
6666666666666666
6666C666666C6666
6666C666666C6666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666066666666
6666666066666666
6666600000666666
6660006660006666
6666066666066666
6666666666666666
6666666666666666`],
[wall, bitmap`
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777`],
[touched, bitmap`
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DD444444444444DD
DD444444444444DD
DD44DDDDDDDD44DD
DD44DDDDDDDD44DD
DD44DDDDDDDD44DD
DD44DDDDDDDD44DD
DD44DDDDDDDD44DD
DD44DDDDDDDD44DD
DD44DDDDDDDD44DD
DD44DDDDDDDD44DD
DD444444444444DD
DD444444444444DD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD`],
[empty, bitmap`
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222`]
)
setSolids([player, wall])
let level = 0
const levels = [
map`
wwwwwwwwwwwwwww
wpeeeeewweeeeew
wwwwwwewwewweew
weeeeeeeeewweww
wwwwweeeeeeeeew
weeewwwwweeweww
wwwewwwwweeweww
wwweweeeeeeweww
weeeweeeeewweww
wewwwwwwwwwweew
weeeeeeeewwweew
weeewweeeeeweew
wwewwwewwweweew
wweeeeewwweeeew
wwwwwwwwwwwwwww`,
map`
wwwwwwwwwwwwwww
weeeeeeeeeeewww
wewwwweweweewww
wewewwepeweewww
weeewwwweweeeew
wweewwwweeeewew
wweewwwwewewwew
wwewwwwwewewwew
weeeeeeeeeeeeew
wwwwwwwwwwwwwww`,
map`
wwwwwwwwwwww
wpeeeeeeeeew
wwwwwwwwwwew
weeeeeeeeeew
wewwwwewwwww
weeeeeeweeew
weewwweweeew
weeeeeeeewww
weewwwwwwwww
weeweeeeeeew
wweeeeeeeeew
wwwwwwwwwwww`,
map`
wwwwwwwwwww
weeeeeeeeew
wewwwwwwwew
weeeeeewwew
weeeeeewwew
wwwwwwewwew
weeeeeeeeew
wewwwwwwwew
weeeeewwwew
wwwwwewwwew
wweeeeeewew
weeeeeeewew
weeeeewwwew
wwewwwwwwww
wweeeepwwww
wwwwwwwwwww`
]
setMap(levels[level])
setPushables({
[player]: []
})
onInput("w", () => {
if (lastpressed !== "w") { moves++ }
const player = getFirst("p")
let futureY = player.y - 1
// Continuously move the player to the right until a wall is encountered
while (!getTile(player.x, futureY).some(sprite => sprite.type === "w")) {
// Clear the current player position
clearTile(player.x, player.y)
addSprite(player.x, player.y, "t")
// Move the player to the right
player.y = futureY
// Add the player back to the new position
addSprite(player.x, player.y, "p")
// Update the future position for the next iteration
futureY--
}
lastpressed = "w"
})
onInput("s", () => {
if (lastpressed !== "s") { moves++ }
const player = getFirst("p")
let futureY = player.y + 1
// Continuously move the player to the right until a wall is encountered
while (!getTile(player.x, futureY).some(sprite => sprite.type === "w")) {
// Clear the current player position
clearTile(player.x, player.y)
addSprite(player.x, player.y, "t")
// Move the player to the right
player.y = futureY
// Add the player back to the new position
addSprite(player.x, player.y, "p")
// Update the future position for the next iteration
futureY++
}
lastpressed = "s"
})
onInput("a", () => {
if (lastpressed !== "a") { moves++ }
const player = getFirst("p")
let futureX = player.x - 1
// Continuously move the player to the right until a wall is encountered
while (!getTile(futureX, player.y).some(sprite => sprite.type === "w")) {
// Clear the current player position
clearTile(player.x, player.y)
addSprite(player.x, player.y, "t")
// Move the player to the right
player.x = futureX
// Add the player back to the new position
addSprite(player.x, player.y, "p")
// Update the future position for the next iteration
futureX--
}
lastpressed = "a"
})
onInput("d", () => {
if (lastpressed !== "d") { moves++ }
const player = getFirst("p")
let futureX = player.x + 1
// Continuously move the player to the right until a wall is encountered
while (!getTile(futureX, player.y).some(sprite => sprite.type === "w")) {
// Clear the current player position
clearTile(player.x, player.y)
addSprite(player.x, player.y, "t")
// Move the player to the right
player.x = futureX
// Add the player back to the new position
addSprite(player.x, player.y, "p")
// Update the future position for the next iteration
futureX++
}
lastpressed = "d"
})
onInput("j", () => {
setMap(levels[level])
})
afterInput(() => {
addText(`${moves}`, {
x: 1,
y: 1,
color: color`8`
})
const emptyTiles = getAll("e")
if (emptyTiles.length === 0) {
level++
const currentLevel = levels[level]
if (currentLevel !== undefined) {
setMap(currentLevel)
totalmoves += moves
moves = 0
} else {
totalmoves += moves
addText(`you took ${totalmoves} moves!`, { x: 1, y: 4, color: color`3` });
}
}
})