forked from hackclub/sprig
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBreakout.js
203 lines (186 loc) · 3.76 KB
/
Breakout.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/*
@title: Breakout
@author: Holly
@tags: ['retro']
@addedOn: 2022-09-28
*/
const playerL = "p";
const blockT = "t";
const ball = "o";
const background = "s";
let Score = 0;
let playerSpeed = 6;
setLegend(
[ playerL, bitmap`
9999999999999999
9999999999999999
9999999999999999
9999999999999999
9999999999999999
9999999999999999
9999999999999999
................
................
................
................
................
................
................
................
................`],
[ blockT, bitmap`
0444444444444440
0444444444444440
0444444444444440
0444444444444440
0444444444444440
0444444444444440
0444444444444440
0444444444444440
................
................
................
................
................
................
................
................`],
[ ball, bitmap`
................
................
................
................
................
................
................
.......666......
......66666.....
.....6666666....
....666666666...
....666666666...
....666666666...
.....6666666....
......66666.....
.......666......`],
[ background, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000`]
);
let sounds = true;
const paddleSound = tune`
134.52914798206277: c5~134.52914798206277,
4170.403587443946`;
const blockSound = tune`
500: c5^500,
15500`;
const loseSound = tune`
130.43478260869566: c4/130.43478260869566 + d4/130.43478260869566,
130.43478260869566: c4/130.43478260869566 + d4/130.43478260869566,
3913.0434782608695`;
setBackground(background);
let level = 0;
const levels = [
map`
.......................
.......................
ttttttttttttttttttttttt
ttttttttttttttttttttttt
ttttttttttttttttttttttt
ttttttttttttttttttttttt
ttttttttttttttttttttttt
ttttttttttttttttttttttt
.......................
o......................
.......................
.......................
.......................
.......................
.......................
.......................
.......................
.......................
......pp...............`,
];
setMap(levels[level]);
addText(`${Score}`, {
y: 0,
x: 9,
color: color`2`
});
onInput("d", () => {
getAll(playerL).forEach(s => s.x += 2)
});
onInput("a", () => {
getAll(playerL).forEach(s => s.x -= 2)
});
let headingX = 1;
let headingY = 1;
function writeScore() {
addText (`${Score += 1}`, {
y: 0,
x: 9,
color: color`2`
});
}
function makeSound() {
if (sounds) {
playTune(paddleSound);
}
else {
playTune(blockSound);
}
sounds = !sounds
}
let gameInterval = setInterval(() => {
let ballOne = getFirst(ball)
let positionBeforeX = ballOne.x;
ballOne.x += headingX;
if (positionBeforeX == ballOne.x){
headingX *= -1;
}
let positionBeforeY = ballOne.y;
ballOne.y += headingY;
if (positionBeforeY == ballOne.y){
headingY *= -1;
}
//ball to bounce off bricks
let tilesWithBrickandBall = tilesWith(ball, blockT)
if (tilesWithBrickandBall.length > 0){
let tileWithBrickandBall = tilesWithBrickandBall[0];
let brick = tileWithBrickandBall.find(s=>s.type===blockT);
makeSound();
brick.remove();
writeScore();
headingY *= -1;
}
//ball to bounce off paddle
let paddleTiles = tilesWith(playerL);
if (paddleTiles.some(s => s.length > 1)){
makeSound();
headingY *= -1;
ballOne.y += headingY
}
//you lose!
if (ballOne.y >= height() -1) {
playTune(loseSound);
ballOne.remove();
clearText()
addText ("GAME OVER!", { y: 0, x: 5, color: color`2` });
addText ("TRY AGAIN!", { y: 5, x: 5, color: color`2` });
clearInterval(gameInterval);
}
}, 1000/10)