forked from hackclub/sprig
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path4_Colour_Drawing.js
177 lines (168 loc) · 3.07 KB
/
4_Colour_Drawing.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
/*
@title: 4_Colour_Drawing
@author: Dexter Speed
@tags: ['sandbox']
@addedOn: 2023-08-18
*/
/*
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started
*/
const player = "u"
const black = "b"
const dark = "d"
const light = "l"
const white = "w"
setLegend(
[ player, bitmap`
.....000000.....
.....000000.....
.....000000.....
.....000000.....
.....000000.....
.....000000.....
22222......LLLLL
22222......LLLLL
22222......LLLLL
22222......LLLLL
22222......LLLLL
.....111111.....
.....111111.....
.....111111.....
.....111111.....
.....111111.....` ], [ black, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000` ], [dark, bitmap`
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL` ], [ light, bitmap`
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111` ], [ white, bitmap`
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222` ]
)
setSolids([])
let level = 0
const levels = [
map`
....................
....................
....................
....................
....................
....................
....................
....................
..........u.........
....................
....................
....................
....................
....................
....................
....................
....................
....................`
]
setBackground(black)
setMap(levels[level])
setPushables({
[ player ]: []
})
onInput("w", () => {
getFirst(player).y -= 1
})
onInput("s", () => {
getFirst(player).y += 1
})
onInput("a", () => {
getFirst(player).x -= 1
})
onInput("d", () => {
getFirst(player).x += 1
})
let x = getFirst(player).x
let y = getFirst(player).y
onInput("i", () => {
let x = getFirst(player).x
let y = getFirst(player).y
clearTile(x, y)
addSprite(x, y, black)
addSprite(x, y, player)
})
onInput("j", () => {
let x = getFirst(player).x
let y = getFirst(player).y
clearTile(x, y)
addSprite(x, y, white)
addSprite(x, y, player)
})
onInput("k", () => {
let x = getFirst(player).x
let y = getFirst(player).y
clearTile(x, y)
addSprite(x, y, dark)
addSprite(x, y, player)
})
onInput("l", () => {
let x = getFirst(player).x
let y = getFirst(player).y
clearTile(x, y)
addSprite(x, y, light)
addSprite(x, y, player)
})