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I doubt that this bug might be from Embeddium itself, since both @ferriarnus and @SodiumZH can run with shaderpacks normally, with discrete GPU on. However, using Intel integrated GPU can cause this, and if Embeddium+monocle is replaced by Sodium, the shader also renders normally. Therefore I think there might be some imcompatibility between Embeddium and Intel graphics.
Reproduction Steps
Installing Embeddium 1.0.11, Iris 1.8.0-beta5 and monocle 0.1.7-alpha3 on Neoforge 1.21.1-21.1.72;
Create a flat world;
Turn on shaderpack (Complementary Reimaged, for example)
You can see glass blocks do not render identically, but some of them illuminated, others dark.
Bug Description
Previous bug reports see:
ferriarnus/Monocle#3
I doubt that this bug might be from Embeddium itself, since both @ferriarnus and @SodiumZH can run with shaderpacks normally, with discrete GPU on. However, using Intel integrated GPU can cause this, and if Embeddium+monocle is replaced by Sodium, the shader also renders normally. Therefore I think there might be some imcompatibility between Embeddium and Intel graphics.
Reproduction Steps
Log File
debug.log
latest.log
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