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[Bug][Intel] Shader rendering glitch with Embeddium+monocle and Intel integrated GPU #408

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chemlzh opened this issue Oct 24, 2024 · 1 comment

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@chemlzh
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chemlzh commented Oct 24, 2024

Bug Description

Previous bug reports see:

ferriarnus/Monocle#3

I doubt that this bug might be from Embeddium itself, since both @ferriarnus and @SodiumZH can run with shaderpacks normally, with discrete GPU on. However, using Intel integrated GPU can cause this, and if Embeddium+monocle is replaced by Sodium, the shader also renders normally. Therefore I think there might be some imcompatibility between Embeddium and Intel graphics.

Reproduction Steps

  1. Installing Embeddium 1.0.11, Iris 1.8.0-beta5 and monocle 0.1.7-alpha3 on Neoforge 1.21.1-21.1.72;
  2. Create a flat world;
  3. Turn on shaderpack (Complementary Reimaged, for example)
  4. You can see glass blocks do not render identically, but some of them illuminated, others dark.

Log File

debug.log

latest.log

@chemlzh
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chemlzh commented Jan 4, 2025

ferriarnus/Monocle#3 (comment)

Fixed with monocle 0.1.8.

@chemlzh chemlzh closed this as completed Jan 4, 2025
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