Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add base and beam attributes for ender_crystal NPC type #159

Open
AfkF24 opened this issue Aug 18, 2024 · 0 comments
Open

Add base and beam attributes for ender_crystal NPC type #159

AfkF24 opened this issue Aug 18, 2024 · 0 comments
Labels

Comments

@AfkF24
Copy link

AfkF24 commented Aug 18, 2024

Would allow for further customization by being able show/hide the end crystal base, as well as having the beam target set. A workaround for having the beam appear right now is spawning an ender dragon NPC in close proximity of the ender crystal, which automatically shoots the beam at the dragon. Only really useful if you want to point the beam underground, since you probably wouldn't want a random ender dragon floating in the air lmao

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants