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allow the CastingContext to be passed to ReadIota so that you could make it so the iota reads diffrently in diffrent context (eg: a item that retuns a number based on the world+player)
The text was updated successfully, but these errors were encountered:
allow the CastingContext to be passed to ReadIota so that you could make it so the iota reads diffrently in diffrent context (eg: a item that retuns a number based on the world+player)
The text was updated successfully, but these errors were encountered: