You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The notebook canonically refers to a "hex" as an instance of casting something (aka a list of patterns), whereas a "spell" is just a type of pattern. However, the mod itself is inconsistent with this convention, both in and outside of the book:
The spellbook item should be called a hexbook, since its primary use is to store hexes.
Spell circles should be called hex circles (or maybe just circles?) because a circle casts a hex, not just a spell.
The term "spellcasting" is used once in the book, not including where it's used to refer to Psi spells.
This quote: "Patterns themselves, used for crafting magic items and truly mind-boggling feats like spells that cast other spells" should say "hexes that cast other hexes".
This quote: "Finally, it seems spells have a maximum range of influence, about 32 blocks from my position. Trying to affect anything outside of that will cause the spell to fail." should probably say either "hexes" or "patterns".
I think the term "spell" is used instead of "hex" in a couple other assorted places in the book.
An alternative might be to rename spells to something else, and rename hexes to spells? It definitely feels more natural, and I know a lot of people use the terms interchangeably for that reason, even though a spell is a different thing in this mod.
The text was updated successfully, but these errors were encountered:
I think it might even make sense to swap the terms, since "putting a hex on something" is like a finalizing action or end result? Although the transition would be made much more confusing if it was a direct swap I suppose...
I definitely think we need to free up the word "spells" so that it can be a synonym, even if it's not canonically the right word or only word. It's... kind of confusing trying to explain the terminology to people that are new to the mod. I mean if it needs an FAQ, that might be a bad sign.
Perhaps rename spells to "interactions" or "world actions"? It's not very flavorful but it gets the message across.
On a related note, I think there ought to be a clearer distinction between spells and other actions. Generally speaking, I think spells are things that require ambit on their arguments and which are named for what they do (Per "naming actions": "After all, why call it a Demoman's Gambit when you could just say explosion?"), whereas other actions (arithmetic and such) do not. However, I suppose if that definition is the intent, the raycast distillations (Archer's/Architect's/Scout's) and zone distillations might need a special category, or ambit should be explained better?
This is a very petty nitpick, by the way.
The notebook canonically refers to a "hex" as an instance of casting something (aka a list of patterns), whereas a "spell" is just a type of pattern. However, the mod itself is inconsistent with this convention, both in and outside of the book:
An alternative might be to rename spells to something else, and rename hexes to spells? It definitely feels more natural, and I know a lot of people use the terms interchangeably for that reason, even though a spell is a different thing in this mod.
The text was updated successfully, but these errors were encountered: