Passive Deterioration does not trigger (passively) #15168
ubertpendragon
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Disclaimers
What happened?
Without a component that is "active", an item with a Repairable property simple does not deteriorate; it remains [PAUSED]
It's effectively impossible to make items that deteriorate with just Repairable, you need to add
Even using
StressDeteriorationThreshold="0"
orShouldDeteriorate="true"
didnt workBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs
Line 716 in 7d5b7a3
Reproduction steps
<Powered powerconsumption="0" currpowerconsumption="0" isactive="true" />
Bug prevalence
Just once
Single player or multiplayer?
Single player
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No response
Version
v1.6.19.1 (Unto the Breach Update Hotfix 2)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
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