Change traitorevent prefab "requirements" to regular regular EventActions #14518
ubertpendragon
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Traitorevent prefab has a bunch of useful requirement checks:
Those are a subclass of TraitorEventPrefab.cs instead of being their own eventaction, for no particular reason, which prevents them from being used as part of regular events. Typically good for events that are triggered by items or other events
Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Traitors/TraitorEventPrefab.cs
Lines 291 to 316 in 0aee539
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