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Drone (Gadget) #98

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DevulTj opened this issue Jun 12, 2024 · 1 comment
Open

Drone (Gadget) #98

DevulTj opened this issue Jun 12, 2024 · 1 comment

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@DevulTj
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DevulTj commented Jun 12, 2024

We've passed this through in conversation a lot over the last week, and I think it'd be a fun thing to experiment with.

Code
Simple gadget, a weapon you take out, then deploy. It'll spawn a drone, then you can take control of the drone with a specified key. You can hit that key again to get out of the drone, and the drone will stay stationary where you left it.

The drone will have pretty simple controls, kinda just noclip but slow - collide with something and it'll blow up. It shouldn't be able to damage anyone, this is merely a method for getting info.

It should spot enemies, and use the spotting system to do so.

Art
I'm gonna leave this to the artsy guys, but here's some possible ideas of what the drone could look like.
BLOCK OUT FIRST - DOESN'T NEED TO BE FULLY FLEDGED - We could even take the drone from Rust for now

image

image

image

Sound
Simple whirring sound that just pitches up based on how fast you're going.

@DevulTj
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DevulTj commented Jul 5, 2024

Only thing I need to do for this now:

  • Ability to enter/leave drone while it's deployed (track the player's drone too)
  • When the drone dies, possess the player again
  • Any pawn should use the Play Area system, not just PlayerPawn

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