getBogeyBlockCycle() {
return BOGEYS;
}
-
@Override
public BlockState getRotatedBlockState(BlockState state, Direction targetedFace) {
Block block = state.getBlock();
diff --git a/src/main/java/com/simibubi/create/content/trains/bogey/BackupBogeyRenderer.java b/src/main/java/com/simibubi/create/content/trains/bogey/BackupBogeyRenderer.java
index 0ba43df26d..de321c63c2 100644
--- a/src/main/java/com/simibubi/create/content/trains/bogey/BackupBogeyRenderer.java
+++ b/src/main/java/com/simibubi/create/content/trains/bogey/BackupBogeyRenderer.java
@@ -4,6 +4,8 @@
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
+import com.simibubi.create.content.trains.entity.CarriageBogey;
+
import net.minecraft.nbt.CompoundTag;
public class BackupBogeyRenderer extends BogeyRenderer.CommonRenderer {
@@ -15,7 +17,7 @@ public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int li
}
@Override
- public void initialiseContraptionModelData(MaterialManager materialManager) {
+ public void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey) {
}
}
diff --git a/src/main/java/com/simibubi/create/content/trains/bogey/BogeyInstance.java b/src/main/java/com/simibubi/create/content/trains/bogey/BogeyInstance.java
index 1c68ef95e2..2af3224b57 100644
--- a/src/main/java/com/simibubi/create/content/trains/bogey/BogeyInstance.java
+++ b/src/main/java/com/simibubi/create/content/trains/bogey/BogeyInstance.java
@@ -30,8 +30,8 @@ public BogeyInstance(CarriageBogey bogey, BogeyStyle style, BogeySizes.BogeySize
this.renderer = this.style.createRendererInstance(this.size);
this.commonRenderer = this.style.getNewCommonRenderInstance();
- commonRenderer.ifPresent(bogeyRenderer -> bogeyRenderer.initialiseContraptionModelData(materialManager));
- renderer.initialiseContraptionModelData(materialManager);
+ commonRenderer.ifPresent(bogeyRenderer -> bogeyRenderer.initialiseContraptionModelData(materialManager, bogey));
+ renderer.initialiseContraptionModelData(materialManager, bogey);
}
public void beginFrame(float wheelAngle, PoseStack ms) {
diff --git a/src/main/java/com/simibubi/create/content/trains/bogey/BogeyRenderer.java b/src/main/java/com/simibubi/create/content/trains/bogey/BogeyRenderer.java
index 2e1ca3b855..ad96847cff 100644
--- a/src/main/java/com/simibubi/create/content/trains/bogey/BogeyRenderer.java
+++ b/src/main/java/com/simibubi/create/content/trains/bogey/BogeyRenderer.java
@@ -4,6 +4,12 @@
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
+import java.util.stream.IntStream;
+
+import com.mojang.math.Matrix3f;
+import com.mojang.math.Matrix4f;
+import com.mojang.math.Quaternion;
+import com.simibubi.create.content.trains.entity.CarriageBogey;
import org.jetbrains.annotations.Nullable;
@@ -23,8 +29,15 @@
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
+/**
+ * This is a port of the bogey api from Extended Bogeys, If you are looking to implement your own bogeys you can find some helpful resources below:
+ *
+ * - Extended Bogeys (Examples)
+ * - Extended Bogeys (API documentation)
+ * - Steam n' Rails (Examples)
+ */
public abstract class BogeyRenderer {
- Map contraptionModelData = new HashMap<>();
+ Map contraptionModelData = new HashMap<>();
/**
* A common interface for getting transform data for both in-world and in-contraption model data safely from a
@@ -36,7 +49,7 @@ public abstract class BogeyRenderer {
* @param size The amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
- public Transform>[] getTransformsFromPartial(PartialModel model, PoseStack ms, boolean inInstancedContraption, int size) {
+ public BogeyModelData[] getTransform(PartialModel model, PoseStack ms, boolean inInstancedContraption, int size) {
return (inInstancedContraption) ? transformContraptionModelData(keyFromModel(model), ms) : createModelData(model, size);
}
@@ -50,10 +63,37 @@ public Transform>[] getTransformsFromPartial(PartialModel model, PoseStack ms,
* @param size The amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
- public Transform>[] getTransformsFromBlockState(BlockState state, PoseStack ms, boolean inContraption, int size) {
+ public BogeyModelData[] getTransform(BlockState state, PoseStack ms, boolean inContraption, int size) {
return inContraption ? transformContraptionModelData(keyFromModel(state), ms) : createModelData(state, size);
}
+ /**
+ * Helper function to collect or create a single model from a partial model used for both in-world and
+ * in-contraption rendering
+ *
+ * @param model The key of the model to be collected or instantiated
+ * @param ms Posestack to bind the model to if it is within a contraption
+ * @param inInstancedContraption Type of rendering required
+ * @return A generic transform which can be used for both in-world and in-contraption models
+ */
+ public BogeyModelData getTransform(PartialModel model, PoseStack ms, boolean inInstancedContraption) {
+ return inInstancedContraption ? contraptionModelData.get(keyFromModel(model))[0].setTransform(ms)
+ : BogeyModelData.from(model);
+ }
+
+ /**
+ * A common interface for getting transform data for blockstates, for a single model
+ *
+ * @param state The state of the model to be collected or instantiated
+ * @param ms Posestack to bind the model to if it is within a contraption
+ * @param inContraption Type of model required
+ * @return A generic transform which can be used for both in-world and in-contraption models
+ */
+ public BogeyModelData getTransform(BlockState state, PoseStack ms, boolean inContraption) {
+ return (inContraption) ? contraptionModelData.get(keyFromModel(state))[0].setTransform(ms)
+ : BogeyModelData.from(state);
+ }
+
/**
* Used for calling both in-world and in-contraption rendering
*
@@ -64,7 +104,8 @@ public Transform>[] getTransformsFromBlockState(BlockState state, PoseStack ms
* @param vb (Optional) Vertex Consumer used for in-world rendering
*/
@Environment(EnvType.CLIENT)
- public abstract void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption);
+ public abstract void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
+ VertexConsumer vb, boolean inContraption);
/**
* Used for calling in-contraption rendering ensuring that falsey data is handled correctly
@@ -88,8 +129,8 @@ public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms) {
* @param ms Posestack of the contraption to bind the model data to
* @return A generic transform which can be used for both in-world and in-contraption models
*/
- private Transform>[] transformContraptionModelData(String key, PoseStack ms) {
- ModelData[] modelData = contraptionModelData.get(key);
+ private BogeyModelData[] transformContraptionModelData(String key, PoseStack ms) {
+ BogeyModelData[] modelData = contraptionModelData.get(key);
Arrays.stream(modelData).forEach(modelDataElement -> modelDataElement.setTransform(ms));
return modelData;
}
@@ -103,9 +144,8 @@ private Transform>[] transformContraptionModelData(String key, PoseStack ms) {
* @param size The Amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
- private Transform>[] createModelData(PartialModel model, int size) {
- BlockState air = Blocks.AIR.defaultBlockState();
- SuperByteBuffer[] data = { CachedBufferer.partial(model, air) };
+ private BogeyModelData[] createModelData(PartialModel model, int size) {
+ BogeyModelData[] data = { BogeyModelData.from(model) };
return expandArrayToLength(data, size);
}
@@ -117,8 +157,8 @@ private Transform>[] createModelData(PartialModel model, int size) {
* @param size Amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
- private Transform>[] createModelData(BlockState state, int size) {
- SuperByteBuffer[] data = { CachedBufferer.block(state) };
+ private BogeyModelData[] createModelData(BlockState state, int size) {
+ BogeyModelData[] data = { BogeyModelData.from(state) };
return expandArrayToLength(data, size);
}
@@ -130,47 +170,20 @@ private Transform>[] createModelData(BlockState state, int size) {
* @param size Amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
- private Transform>[] expandArrayToLength(SuperByteBuffer[] data, int size) {
+ private BogeyModelData[] expandArrayToLength(BogeyModelData[] data, int size) {
return Arrays.stream(Collections.nCopies(size, data).toArray())
- .flatMap(inner -> Arrays.stream((SuperByteBuffer[]) inner))
- .toArray(SuperByteBuffer[]::new);
- }
-
- /**
- * Helper function to collect or create a single model from a partial model used for both in-world and
- * in-contraption rendering
- *
- * @param model The key of the model to be collected or instantiated
- * @param ms Posestack to bind the model to if it is within a contraption
- * @param inInstancedContraption Type of rendering required
- * @return A generic transform which can be used for both in-world and in-contraption models
- */
- public Transform> getTransformFromPartial(PartialModel model, PoseStack ms, boolean inInstancedContraption) {
- BlockState air = Blocks.AIR.defaultBlockState();
- return inInstancedContraption ? contraptionModelData.get(keyFromModel(model))[0].setTransform(ms)
- : CachedBufferer.partial(model, air);
- }
-
- /**
- * A common interface for getting transform data for blockstates, for a single model
- *
- * @param state The state of the model to be collected or instantiated
- * @param ms Posestack to bind the model to if it is within a contraption
- * @param inContraption Type of model required
- * @return A generic transform which can be used for both in-world and in-contraption models
- */
- public Transform> getTransformFromBlockState(BlockState state, PoseStack ms, boolean inContraption) {
- return (inContraption) ? contraptionModelData.get(keyFromModel(state))[0].setTransform(ms)
- : CachedBufferer.block(state);
+ .flatMap(inner -> Arrays.stream((BogeyModelData[]) inner))
+ .toArray(BogeyModelData[]::new);
}
/**
* Provides render implementations a point in setup to instantiate all model data to be needed
*
* @param materialManager The material manager
+ * @param carriageBogey The bogey to create data for
*/
@Environment(EnvType.CLIENT)
- public abstract void initialiseContraptionModelData(MaterialManager materialManager);
+ public abstract void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey);
/**
* Creates instances of models for in-world rendering to a set length from a provided partial model
@@ -179,10 +192,13 @@ public Transform> getTransformFromBlockState(BlockState state, PoseStack ms, b
* @param model Partial model to be instanced
* @param count Amount of models neeeded
*/
- public void createModelInstances(MaterialManager materialManager, PartialModel model, int count) {
- ModelData[] modelData = new ModelData[count];
- materialManager.defaultSolid().material(Materials.TRANSFORMED)
- .getModel(model).createInstances(modelData);
+ public void createModelInstance(MaterialManager materialManager, PartialModel model, int count) {
+ BogeyModelData[] modelData = IntStream.range(0, count)
+ .mapToObj(i -> materialManager.defaultSolid()
+ .material(Materials.TRANSFORMED)
+ .getModel(model).createInstance())
+ .map(BogeyModelData::new)
+ .toArray(BogeyModelData[]::new);
contraptionModelData.put(keyFromModel(model), modelData);
}
@@ -193,10 +209,13 @@ public void createModelInstances(MaterialManager materialManager, PartialModel m
* @param state Blockstate of the model to be created
* @param count Amount of models needed
*/
- public void createModelInstances(MaterialManager materialManager, BlockState state, int count) {
- ModelData[] modelData = new ModelData[count];
- materialManager.defaultSolid().material(Materials.TRANSFORMED)
- .getModel(state).createInstances(modelData);
+ public void createModelInstance(MaterialManager materialManager, BlockState state, int count) {
+ BogeyModelData[] modelData = IntStream.range(0, count)
+ .mapToObj(i -> materialManager.defaultSolid()
+ .material(Materials.TRANSFORMED)
+ .getModel(state).createInstance())
+ .map(BogeyModelData::new)
+ .toArray(BogeyModelData[]::new);
contraptionModelData.put(keyFromModel(state), modelData);
}
@@ -204,10 +223,11 @@ public void createModelInstances(MaterialManager materialManager, BlockState sta
* Creates a single instance of models for in-contraption rendering from a provided blockstate
*
* @param materialManager The material manager
- * @param state Blockstate of the model to be created
+ * @param states Blockstates of the models to be created
*/
- public void createModelInstance(MaterialManager materialManager, BlockState state) {
- this.createModelInstances(materialManager, state, 1);
+ public void createModelInstance(MaterialManager materialManager, BlockState... states) {
+ for (BlockState state : states)
+ this.createModelInstance(materialManager, state, 1);
}
/**
@@ -216,13 +236,14 @@ public void createModelInstance(MaterialManager materialManager, BlockState stat
* @param materialManager The material manager
* @param models The type of model to create instances of
*/
- public void createModelInstances(MaterialManager materialManager, PartialModel... models) {
+ public void createModelInstance(MaterialManager materialManager, PartialModel... models) {
for (PartialModel model : models)
- createModelInstances(materialManager, model, 1);
+ createModelInstance(materialManager, model, 1);
}
/**
- * Handles scale for all model data and renders non contraption model data
+ * This method is deprecated, use BogeyModelData#render instead, left in
+ * to avoid existing usages from crashing
*
* @param b The model data itself
* @param ms Pose stack to render to
@@ -231,6 +252,7 @@ public void createModelInstances(MaterialManager materialManager, PartialModel..
* @param Generic alias for both contraption and in-world model data
*/
+ @Deprecated
public static > void finalize(B b, PoseStack ms, int light, @Nullable VertexConsumer vb) {
b.scale(1 - 1/512f);
if (b instanceof SuperByteBuffer byteBuf && vb != null)
@@ -243,8 +265,8 @@ public static > void finalize(B b, PoseStack ms, int ligh
*/
public void emptyTransforms() {
- for (ModelData[] data : contraptionModelData.values())
- for (ModelData model : data)
+ for (BogeyModelData[] data : contraptionModelData.values())
+ for (BogeyModelData model : data)
model.setEmptyTransform();
}
@@ -256,9 +278,9 @@ public void emptyTransforms() {
*/
public void updateLight(int blockLight, int skyLight) {
- for (ModelData[] data : contraptionModelData.values())
- for (ModelData model : data)
- model.setBlockLight(blockLight).setSkyLight(skyLight);
+ for (BogeyModelData[] data : contraptionModelData.values())
+ for (BogeyModelData model : data)
+ model.updateLight(blockLight, skyLight);
}
/**
@@ -267,8 +289,8 @@ public void updateLight(int blockLight, int skyLight) {
*/
public void remove() {
- for (ModelData[] data : contraptionModelData.values())
- for (ModelData model : data)
+ for (BogeyModelData[] data : contraptionModelData.values())
+ for (BogeyModelData model : data)
model.delete();
contraptionModelData.clear();
}
@@ -301,4 +323,73 @@ public BogeySizes.BogeySize getSize() {
return null;
}
}
+
+ public record BogeyModelData(Transform> transform) implements Transform {
+ public static BogeyModelData from(PartialModel model) {
+ BlockState air = Blocks.AIR.defaultBlockState();
+ return new BogeyModelData(CachedBufferer.partial(model, air));
+ }
+ public static BogeyModelData from(BlockState model) {
+ return new BogeyModelData(CachedBufferer.block(model));
+ }
+ public void render(PoseStack ms, int light, @Nullable VertexConsumer vb) {
+ transform.scale(1 - 1/512f);
+ if (transform instanceof SuperByteBuffer byteBuf && vb != null)
+ byteBuf.light(light).renderInto(ms, vb);
+ }
+
+ public BogeyModelData setTransform(PoseStack ms) {
+ if (this.transform instanceof ModelData model)
+ model.setTransform(ms);
+ return this;
+ }
+
+ public BogeyModelData setEmptyTransform() {
+ if (this.transform instanceof ModelData model)
+ model.setEmptyTransform();
+ return this;
+ }
+
+ public BogeyModelData delete() {
+ if (this.transform instanceof ModelData model)
+ model.delete();
+ return this;
+ }
+
+ public BogeyModelData updateLight(int blockLight, int skyLight) {
+ if (this.transform instanceof ModelData model)
+ model.setBlockLight(blockLight).setSkyLight(skyLight);
+ return this;
+ }
+
+ @Override
+ public BogeyModelData mulPose(Matrix4f pose) {
+ this.transform.mulPose(pose);
+ return this;
+ }
+
+ @Override
+ public BogeyModelData mulNormal(Matrix3f normal) {
+ this.transform.mulNormal(normal);
+ return this;
+ }
+
+ @Override
+ public BogeyModelData multiply(Quaternion quaternion) {
+ this.transform.multiply(quaternion);
+ return this;
+ }
+
+ @Override
+ public BogeyModelData scale(float factorX, float factorY, float factorZ) {
+ this.transform.scale(factorX, factorY, factorZ);
+ return this;
+ }
+
+ @Override
+ public BogeyModelData translate(double x, double y, double z) {
+ this.transform.translate(x, y, z);
+ return this;
+ }
+ }
}
diff --git a/src/main/java/com/simibubi/create/content/trains/bogey/StandardBogeyRenderer.java b/src/main/java/com/simibubi/create/content/trains/bogey/StandardBogeyRenderer.java
index 429be66f23..2631326c2b 100644
--- a/src/main/java/com/simibubi/create/content/trains/bogey/StandardBogeyRenderer.java
+++ b/src/main/java/com/simibubi/create/content/trains/bogey/StandardBogeyRenderer.java
@@ -13,6 +13,7 @@
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.kinetics.simpleRelays.ShaftBlock;
+import com.simibubi.create.content.trains.entity.CarriageBogey;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.Iterate;
@@ -22,22 +23,22 @@
public class StandardBogeyRenderer {
public static class CommonStandardBogeyRenderer extends BogeyRenderer.CommonRenderer {
@Override
- public void initialiseContraptionModelData(MaterialManager materialManager) {
- createModelInstances(materialManager, AllBlocks.SHAFT.getDefaultState()
+ public void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey) {
+ createModelInstance(materialManager, AllBlocks.SHAFT.getDefaultState()
.setValue(ShaftBlock.AXIS, Direction.Axis.Z), 2);
}
@Override
public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption) {
boolean inInstancedContraption = vb == null;
- Transform>[] shafts = getTransformsFromBlockState(AllBlocks.SHAFT.getDefaultState()
+ BogeyModelData[] shafts = getTransform(AllBlocks.SHAFT.getDefaultState()
.setValue(ShaftBlock.AXIS, Direction.Axis.Z), ms, inInstancedContraption, 2);
for (int i : Iterate.zeroAndOne) {
shafts[i].translate(-.5f, .25f, i * -1)
.centre()
.rotateZ(wheelAngle)
- .unCentre();
- finalize(shafts[i], ms, light, vb);
+ .unCentre()
+ .render(ms, light, vb);
}
}
}
@@ -45,9 +46,9 @@ public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int li
public static class SmallStandardBogeyRenderer extends BogeyRenderer {
@Override
- public void initialiseContraptionModelData(MaterialManager materialManager) {
- createModelInstances(materialManager, SMALL_BOGEY_WHEELS, 2);
- createModelInstances(materialManager, BOGEY_FRAME);
+ public void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey) {
+ createModelInstance(materialManager, SMALL_BOGEY_WHEELS, 2);
+ createModelInstance(materialManager, BOGEY_FRAME);
}
@@ -59,17 +60,17 @@ public BogeySizes.BogeySize getSize() {
@Override
public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption) {
boolean inInstancedContraption = vb == null;
- Transform> transform = getTransformFromPartial(BOGEY_FRAME, ms, inInstancedContraption);
- finalize(transform, ms, light, vb);
+ getTransform(BOGEY_FRAME, ms, inInstancedContraption)
+ .render(ms, light, vb);
- Transform>[] wheels = getTransformsFromPartial(SMALL_BOGEY_WHEELS, ms, inInstancedContraption, 2);
+ BogeyModelData[] wheels = getTransform(SMALL_BOGEY_WHEELS, ms, inInstancedContraption, 2);
for (int side : Iterate.positiveAndNegative) {
if (!inInstancedContraption)
ms.pushPose();
- Transform> wheel = wheels[(side + 1)/2];
- wheel.translate(0, 12 / 16f, side)
- .rotateX(wheelAngle);
- finalize(wheel, ms, light, vb);
+ wheels[(side + 1)/2]
+ .translate(0, 12 / 16f, side)
+ .rotateX(wheelAngle)
+ .render(ms, light, vb);
if (!inInstancedContraption)
ms.popPose();
}
@@ -78,9 +79,9 @@ public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int li
public static class LargeStandardBogeyRenderer extends BogeyRenderer {
@Override
- public void initialiseContraptionModelData(MaterialManager materialManager) {
- createModelInstances(materialManager, LARGE_BOGEY_WHEELS, BOGEY_DRIVE, BOGEY_PISTON, BOGEY_PIN);
- createModelInstances(materialManager, AllBlocks.SHAFT.getDefaultState()
+ public void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey) {
+ createModelInstance(materialManager, LARGE_BOGEY_WHEELS, BOGEY_DRIVE, BOGEY_PISTON, BOGEY_PIN);
+ createModelInstance(materialManager, AllBlocks.SHAFT.getDefaultState()
.setValue(ShaftBlock.AXIS, Direction.Axis.X), 2);
}
@@ -93,39 +94,39 @@ public BogeySizes.BogeySize getSize() {
public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption) {
boolean inInstancedContraption = vb == null;
- Transform>[] secondaryShafts = getTransformsFromBlockState(AllBlocks.SHAFT.getDefaultState()
+ BogeyModelData[] secondaryShafts = getTransform(AllBlocks.SHAFT.getDefaultState()
.setValue(ShaftBlock.AXIS, Direction.Axis.X), ms, inInstancedContraption, 2);
for (int i : Iterate.zeroAndOne) {
- Transform> secondShaft = secondaryShafts[i];
- secondShaft.translate(-.5f, .25f, .5f + i * -2)
+ secondaryShafts[i]
+ .translate(-.5f, .25f, .5f + i * -2)
.centre()
.rotateX(wheelAngle)
- .unCentre();
- finalize(secondShaft, ms, light, vb);
+ .unCentre()
+ .render(ms, light, vb);
}
- Transform> bogeyDrive = getTransformFromPartial(BOGEY_DRIVE, ms, inInstancedContraption);
- finalize(bogeyDrive, ms, light, vb);
+ getTransform(BOGEY_DRIVE, ms, inInstancedContraption)
+ .render(ms, light, vb);
- Transform> bogeyPiston = getTransformFromPartial(BOGEY_PISTON, ms, inInstancedContraption)
- .translate(0, 0, 1 / 4f * Math.sin(AngleHelper.rad(wheelAngle)));
- finalize(bogeyPiston, ms, light, vb);
+ getTransform(BOGEY_PISTON, ms, inInstancedContraption)
+ .translate(0, 0, 1 / 4f * Math.sin(AngleHelper.rad(wheelAngle)))
+ .render(ms, light, vb);
if (!inInstancedContraption)
ms.pushPose();
- Transform> bogeyWheels = getTransformFromPartial(LARGE_BOGEY_WHEELS, ms, inInstancedContraption)
+ getTransform(LARGE_BOGEY_WHEELS, ms, inInstancedContraption)
.translate(0, 1, 0)
- .rotateX(wheelAngle);
- finalize(bogeyWheels, ms, light, vb);
+ .rotateX(wheelAngle)
+ .render(ms, light, vb);
- Transform> bogeyPin = getTransformFromPartial(BOGEY_PIN, ms, inInstancedContraption)
+ getTransform(BOGEY_PIN, ms, inInstancedContraption)
.translate(0, 1, 0)
.rotateX(wheelAngle)
.translate(0, 1 / 4f, 0)
- .rotateX(-wheelAngle);
- finalize(bogeyPin, ms, light, vb);
+ .rotateX(-wheelAngle)
+ .render(ms, light, vb);
if (!inInstancedContraption)
ms.popPose();
diff --git a/src/main/java/com/simibubi/create/content/trains/display/FlapDisplayBlock.java b/src/main/java/com/simibubi/create/content/trains/display/FlapDisplayBlock.java
index a36b6ab528..e3b0caca99 100644
--- a/src/main/java/com/simibubi/create/content/trains/display/FlapDisplayBlock.java
+++ b/src/main/java/com/simibubi/create/content/trains/display/FlapDisplayBlock.java
@@ -17,6 +17,7 @@
import com.simibubi.create.foundation.placement.IPlacementHelper;
import com.simibubi.create.foundation.placement.PlacementHelpers;
import com.simibubi.create.foundation.placement.PlacementOffset;
+import com.simibubi.create.foundation.utility.AdventureUtil;
import com.simibubi.create.foundation.utility.Components;
import com.simibubi.create.foundation.utility.Iterate;
@@ -121,7 +122,7 @@ public BlockState getStateForPlacement(BlockPlaceContext context) {
public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand,
BlockHitResult ray) {
- if (player.isShiftKeyDown())
+ if (player.isShiftKeyDown() || AdventureUtil.isAdventure(player))
return InteractionResult.PASS;
ItemStack heldItem = player.getItemInHand(hand);
diff --git a/src/main/java/com/simibubi/create/content/trains/entity/Navigation.java b/src/main/java/com/simibubi/create/content/trains/entity/Navigation.java
index 0bca29673e..b8fdd98d4b 100644
--- a/src/main/java/com/simibubi/create/content/trains/entity/Navigation.java
+++ b/src/main/java/com/simibubi/create/content/trains/entity/Navigation.java
@@ -4,6 +4,7 @@
import java.util.HashMap;
import java.util.HashSet;
import java.util.IdentityHashMap;
+import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
@@ -735,6 +736,9 @@ public CompoundTag write(DimensionPalette dimensions) {
CompoundTag tag = new CompoundTag();
if (destination == null)
return tag;
+
+ removeBrokenPathEntries();
+
tag.putUUID("Destination", destination.id);
tag.putDouble("DistanceToDestination", distanceToDestination);
tag.putDouble("DistanceStartedAt", distanceStartedAt);
@@ -772,6 +776,9 @@ public void read(CompoundTag tag, TrackGraph graph, DimensionPalette dimensions)
c -> currentPath.add(Couple
.deserializeEach(c.getList("Nodes", Tag.TAG_COMPOUND), c2 -> TrackNodeLocation.read(c2, dimensions))
.map(graph::locateNode)));
+
+ removeBrokenPathEntries();
+
waitingForSignal = tag.contains("BlockingSignal")
? Pair.of(tag.getUUID("BlockingSignal"), tag.getBoolean("BlockingSignalSide"))
: null;
@@ -781,4 +788,25 @@ public void read(CompoundTag tag, TrackGraph graph, DimensionPalette dimensions)
ticksWaitingForSignal = tag.getInt("TicksWaitingForSignal");
}
+ private void removeBrokenPathEntries() {
+ /*
+ * Trains might load or save with null entries in their path, this method avoids
+ * that anomaly from causing NPEs. The underlying issue has not been found.
+ */
+
+ boolean nullEntriesPresent = false;
+
+ for (Iterator> iterator = currentPath.iterator(); iterator.hasNext();) {
+ Couple couple = iterator.next();
+ if (couple == null || couple.getFirst() == null || couple.getSecond() == null) {
+ iterator.remove();
+ nullEntriesPresent = true;
+ }
+ }
+
+ if (nullEntriesPresent)
+ Create.LOGGER.error("Found null values in path of train with name: " + train.name.getString() + ", id: "
+ + train.id.toString());
+ }
+
}
diff --git a/src/main/java/com/simibubi/create/content/trains/schedule/ScheduleItemEntityInteraction.java b/src/main/java/com/simibubi/create/content/trains/schedule/ScheduleItemEntityInteraction.java
index aa0b397cda..0e7ef961d2 100644
--- a/src/main/java/com/simibubi/create/content/trains/schedule/ScheduleItemEntityInteraction.java
+++ b/src/main/java/com/simibubi/create/content/trains/schedule/ScheduleItemEntityInteraction.java
@@ -1,5 +1,7 @@
package com.simibubi.create.content.trains.schedule;
+import com.simibubi.create.foundation.utility.AdventureUtil;
+
import org.jetbrains.annotations.Nullable;
import com.simibubi.create.AllItems;
@@ -26,7 +28,7 @@ public class ScheduleItemEntityInteraction {
public static InteractionResult interactWithConductor(Player player, Level world, InteractionHand hand, Entity entity, @Nullable EntityHitResult hitResult) {
if (player == null || entity == null)
return InteractionResult.PASS;
- if (player.isSpectator())
+ if (player.isSpectator() || AdventureUtil.isAdventure(player))
return InteractionResult.PASS;
Entity rootVehicle = entity.getRootVehicle();
diff --git a/src/main/java/com/simibubi/create/content/trains/station/StationBlock.java b/src/main/java/com/simibubi/create/content/trains/station/StationBlock.java
index 27e2800337..72e90cf30f 100644
--- a/src/main/java/com/simibubi/create/content/trains/station/StationBlock.java
+++ b/src/main/java/com/simibubi/create/content/trains/station/StationBlock.java
@@ -11,6 +11,7 @@
import com.simibubi.create.foundation.block.ProperWaterloggedBlock;
import com.simibubi.create.foundation.gui.ScreenOpener;
+import com.simibubi.create.foundation.utility.AdventureUtil;
import com.tterrag.registrate.fabric.EnvExecutor;
import net.minecraft.client.player.LocalPlayer;
@@ -114,7 +115,7 @@ public void updateEntityAfterFallOn(BlockGetter worldIn, Entity entityIn) {
public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand,
BlockHitResult pHit) {
- if (pPlayer == null || pPlayer.isSteppingCarefully())
+ if (pPlayer == null || pPlayer.isSteppingCarefully() || AdventureUtil.isAdventure(pPlayer))
return InteractionResult.PASS;
ItemStack itemInHand = pPlayer.getItemInHand(pHand);
if (AllItems.WRENCH.isIn(itemInHand))
diff --git a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/ValueSettingsInputHandler.java b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/ValueSettingsInputHandler.java
index baf1d5b4c9..693759da53 100644
--- a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/ValueSettingsInputHandler.java
+++ b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/ValueSettingsInputHandler.java
@@ -1,5 +1,7 @@
package com.simibubi.create.foundation.blockEntity.behaviour;
+import com.simibubi.create.foundation.utility.AdventureUtil;
+
import org.apache.commons.lang3.mutable.MutableBoolean;
import com.simibubi.create.AllBlocks;
@@ -83,7 +85,7 @@ public static InteractionResult onBlockActivated(Player player, Level world, Int
}
public static boolean canInteract(Player player) {
- return player != null && !player.isSpectator() && !player.isShiftKeyDown();
+ return player != null && !player.isSpectator() && !player.isShiftKeyDown() && !AdventureUtil.isAdventure(player);
}
}
diff --git a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/edgeInteraction/EdgeInteractionHandler.java b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/edgeInteraction/EdgeInteractionHandler.java
index e3defc4d07..35085261e1 100644
--- a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/edgeInteraction/EdgeInteractionHandler.java
+++ b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/edgeInteraction/EdgeInteractionHandler.java
@@ -4,6 +4,7 @@
import java.util.List;
import com.simibubi.create.foundation.blockEntity.behaviour.BlockEntityBehaviour;
+import com.simibubi.create.foundation.utility.AdventureUtil;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.RaycastHelper;
@@ -31,7 +32,7 @@ public static InteractionResult onBlockActivated(Player player, Level world, Int
// InteractionHand hand = event.getHand();
ItemStack heldItem = player.getItemInHand(hand);
- if (player.isShiftKeyDown() || player.isSpectator())
+ if (player.isShiftKeyDown() || player.isSpectator() || AdventureUtil.isAdventure(player))
return InteractionResult.PASS;
EdgeInteractionBehaviour behaviour = BlockEntityBehaviour.get(world, pos, EdgeInteractionBehaviour.TYPE);
if (behaviour == null)
diff --git a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/filtering/FilteringBehaviour.java b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/filtering/FilteringBehaviour.java
index e187a37ac4..ab98dbdb68 100644
--- a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/filtering/FilteringBehaviour.java
+++ b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/filtering/FilteringBehaviour.java
@@ -275,8 +275,8 @@ public MutableComponent formatValue(ValueSettings value) {
public void onShortInteract(Player player, InteractionHand hand, Direction side) {
Level level = getWorld();
BlockPos pos = getPos();
- ItemStack toApply = player.getItemInHand(hand)
- .copy();
+ ItemStack itemInHand = player.getItemInHand(hand);
+ ItemStack toApply = itemInHand.copy();
if (AllItems.WRENCH.isIn(toApply))
return;
@@ -285,23 +285,13 @@ public void onShortInteract(Player player, InteractionHand hand, Direction side)
if (level.isClientSide())
return;
- if (!player.isCreative()) {
- if (toApply.getItem() instanceof FilterItem) {
- if (toApply.getCount() == 1)
- player.setItemInHand(hand, ItemStack.EMPTY);
- else
- player.getItemInHand(hand)
- .shrink(1);
- }
- }
-
- if (getFilter().getItem() instanceof FilterItem) {
+ if (getFilter(side).getItem() instanceof FilterItem) {
if (!player.isCreative() || ItemHelper
.extract(PlayerInventoryStorage.of(player),
- stack -> ItemHandlerHelper.canItemStacksStack(stack, getFilter()), true)
+ stack -> ItemHandlerHelper.canItemStacksStack(stack, getFilter(side)), true)
.isEmpty())
player.getInventory()
- .placeItemBackInInventory(getFilter());
+ .placeItemBackInInventory(getFilter(side));
}
if (toApply.getItem() instanceof FilterItem)
@@ -313,6 +303,15 @@ public void onShortInteract(Player player, InteractionHand hand, Direction side)
return;
}
+ if (!player.isCreative()) {
+ if (toApply.getItem() instanceof FilterItem) {
+ if (itemInHand.getCount() == 1)
+ player.setItemInHand(hand, ItemStack.EMPTY);
+ else
+ itemInHand.shrink(1);
+ }
+ }
+
level.playSound(null, pos, SoundEvents.ITEM_FRAME_ADD_ITEM, SoundSource.BLOCKS, .25f, .1f);
}
@@ -386,9 +385,4 @@ public boolean readFromClipboard(CompoundTag tag, Player player, Direction side,
return setFilter(side, copied);
}
-
- public static boolean playerCanInteract(Player player) {
- boolean adventure = !player.mayBuild() && !player.isSpectator(); // from GameRenderer
- return !(adventure && AllConfigs.server().limitAdventureMode.get());
- }
}
diff --git a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/scrollValue/ScrollValueBehaviour.java b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/scrollValue/ScrollValueBehaviour.java
index fc0233bed2..86b58e67ae 100644
--- a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/scrollValue/ScrollValueBehaviour.java
+++ b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/scrollValue/ScrollValueBehaviour.java
@@ -43,7 +43,6 @@ public class ScrollValueBehaviour extends BlockEntityBehaviour implements ValueS
Consumer clientCallback;
Function formatter;
private Supplier isActive;
- private Predicate canInteract;
boolean needsWrench;
public ScrollValueBehaviour(Component label, SmartBlockEntity be, ValueBoxTransform slot) {
@@ -57,7 +56,6 @@ public ScrollValueBehaviour(Component label, SmartBlockEntity be, ValueBoxTransf
formatter = i -> Integer.toString(i);
value = 0;
isActive = () -> true;
- canInteract = FilteringBehaviour::playerCanInteract;
}
@Override
@@ -108,11 +106,6 @@ public ScrollValueBehaviour onlyActiveWhen(Supplier condition) {
return this;
}
- public ScrollValueBehaviour interactiveWhen(Predicate condition) {
- canInteract = condition;
- return this;
- }
-
public void setValue(int value) {
value = Mth.clamp(value, min, max);
if (value == this.value)
@@ -141,10 +134,6 @@ public boolean isActive() {
return isActive.get();
}
- public boolean canInteract(Player player) {
- return canInteract.test(player);
- }
-
@Override
public boolean testHit(Vec3 hit) {
BlockState state = blockEntity.getBlockState();
diff --git a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/scrollValue/ScrollValueRenderer.java b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/scrollValue/ScrollValueRenderer.java
index dbc3f64e7a..a24dd5ed25 100644
--- a/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/scrollValue/ScrollValueRenderer.java
+++ b/src/main/java/com/simibubi/create/foundation/blockEntity/behaviour/scrollValue/ScrollValueRenderer.java
@@ -13,6 +13,7 @@
import com.simibubi.create.foundation.blockEntity.behaviour.ValueBox;
import com.simibubi.create.foundation.blockEntity.behaviour.ValueBox.IconValueBox;
import com.simibubi.create.foundation.blockEntity.behaviour.ValueBox.TextValueBox;
+import com.simibubi.create.foundation.utility.AdventureUtil;
import com.simibubi.create.foundation.utility.Components;
import com.simibubi.create.foundation.utility.Lang;
@@ -88,7 +89,7 @@ protected static void addBox(ClientLevel world, BlockPos pos, Direction face, Sc
box = new TextValueBox(label, bb, pos, Components.literal(behaviour.formatValue()));
}
- if (behaviour.canInteract(Minecraft.getInstance().player))
+ if (AdventureUtil.isAdventure(Minecraft.getInstance().player))
box.passive(!highlight)
.wideOutline();
diff --git a/src/main/java/com/simibubi/create/foundation/collision/Matrix3d.java b/src/main/java/com/simibubi/create/foundation/collision/Matrix3d.java
index b921575d20..ebce81cda7 100644
--- a/src/main/java/com/simibubi/create/foundation/collision/Matrix3d.java
+++ b/src/main/java/com/simibubi/create/foundation/collision/Matrix3d.java
@@ -41,8 +41,8 @@ public Matrix3d asYRotation(float radians) {
double s = Mth.sin(radians);
double c = Mth.cos(radians);
m00 = m22 = c;
- m20 = s;
- m02 = -s;
+ m02 = s;
+ m20 = -s;
return this;
}
diff --git a/src/main/java/com/simibubi/create/foundation/data/TagGen.java b/src/main/java/com/simibubi/create/foundation/data/TagGen.java
index 36da266da3..6ae29dd27c 100644
--- a/src/main/java/com/simibubi/create/foundation/data/TagGen.java
+++ b/src/main/java/com/simibubi/create/foundation/data/TagGen.java
@@ -2,6 +2,7 @@
import com.simibubi.create.AllTags;
import com.simibubi.create.AllTags.AllBlockTags;
+import com.simibubi.create.AllTags.AllEntityTags;
import com.simibubi.create.AllTags.AllFluidTags;
import com.simibubi.create.AllTags.AllItemTags;
import com.simibubi.create.Create;
@@ -17,6 +18,7 @@
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.FluidTags;
import net.minecraft.tags.ItemTags;
+import net.minecraft.world.entity.EntityType;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
@@ -67,6 +69,7 @@ public static void datagen() {
Create.REGISTRATE.addDataGenerator(ProviderType.BLOCK_TAGS, TagGen::genBlockTags);
Create.REGISTRATE.addDataGenerator(ProviderType.ITEM_TAGS, TagGen::genItemTags);
Create.REGISTRATE.addDataGenerator(ProviderType.FLUID_TAGS, TagGen::genFluidTags);
+ Create.REGISTRATE.addDataGenerator(ProviderType.ENTITY_TAGS, TagGen::genEntityTags);
}
// fabric: addTag -> forceAddTag
@@ -237,6 +240,17 @@ private static void genFluidTags(RegistrateTagsProvider prov) {
}
}
+ private static void genEntityTags(RegistrateTagsProvider> prov) {
+
+ // VALIDATE
+
+ for (AllEntityTags tag : AllEntityTags.values()) {
+ if (tag.alwaysDatagen) {
+ prov.getOrCreateRawBuilder(tag.tag);
+ }
+ }
+ }
+
private static class StrippedWoodHelper {
protected final TagAppender- logAppender;
protected final TagAppender
- woodAppender;
@@ -255,4 +269,5 @@ public void add(Mods mod, String... woodTypes) {
}
}
}
+
}
diff --git a/src/main/java/com/simibubi/create/foundation/events/ClientEvents.java b/src/main/java/com/simibubi/create/foundation/events/ClientEvents.java
index 7974f67e45..b7cff91322 100644
--- a/src/main/java/com/simibubi/create/foundation/events/ClientEvents.java
+++ b/src/main/java/com/simibubi/create/foundation/events/ClientEvents.java
@@ -334,7 +334,7 @@ public static boolean getFogDensity(FogRenderer.FogMode mode, FogType type, Came
return false;
ItemStack divingHelmet = DivingHelmetItem.getWornItem(entity);
- if (divingHelmet != null) {
+ if (!divingHelmet.isEmpty()) {
if (FluidHelper.isWater(fluid)) {
fogData.scaleFarPlaneDistance(6.25f);
return true;
diff --git a/src/main/java/com/simibubi/create/foundation/mixin/LavaSwimmingMixin.java b/src/main/java/com/simibubi/create/foundation/mixin/LavaSwimmingMixin.java
index 6156c68b8d..b09cb72730 100644
--- a/src/main/java/com/simibubi/create/foundation/mixin/LavaSwimmingMixin.java
+++ b/src/main/java/com/simibubi/create/foundation/mixin/LavaSwimmingMixin.java
@@ -26,7 +26,7 @@ private LavaSwimmingMixin(EntityType> type, Level level) {
@Inject(method = "travel(Lnet/minecraft/world/phys/Vec3;)V", slice = @Slice(from = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/LivingEntity;isInLava()Z")), at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/LivingEntity;move(Lnet/minecraft/world/entity/MoverType;Lnet/minecraft/world/phys/Vec3;)V", shift = Shift.AFTER, ordinal = 0))
private void create$onLavaTravel(Vec3 travelVector, CallbackInfo ci) {
ItemStack bootsStack = DivingBootsItem.getWornItem(this);
- if (bootsStack != null && AllItems.NETHERITE_DIVING_BOOTS.isIn(bootsStack))
+ if (AllItems.NETHERITE_DIVING_BOOTS.isIn(bootsStack))
setDeltaMovement(getDeltaMovement().multiply(DivingBootsItem.getMovementMultiplier((LivingEntity) (Object) this)));
}
}
diff --git a/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java b/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java
index b4aef79266..26b8356b1b 100644
--- a/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java
+++ b/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java
@@ -297,7 +297,7 @@ public void superGlue(BlockPos pos, Direction side, boolean fullBlock) {
addInstruction(scene -> SuperGlueItem.spawnParticles(scene.getWorld(), pos, side, fullBlock));
}
- private void rotationIndicator(BlockPos pos, boolean direction) {
+ private void rotationIndicator(BlockPos pos, boolean direction, BlockPos displayPos) {
addInstruction(scene -> {
BlockState blockState = scene.getWorld()
.getBlockState(pos);
@@ -319,7 +319,7 @@ private void rotationIndicator(BlockPos pos, boolean direction) {
int particleSpeed = speedLevel.getParticleSpeed();
particleSpeed *= Math.signum(speed);
- Vec3 location = VecHelper.getCenterOf(pos);
+ Vec3 location = VecHelper.getCenterOf(displayPos);
RotationIndicatorParticleData particleData = new RotationIndicatorParticleData(color, particleSpeed,
kb.getParticleInitialRadius(), kb.getParticleTargetRadius(), 20, rotationAxis.name()
.charAt(0));
@@ -331,11 +331,19 @@ private void rotationIndicator(BlockPos pos, boolean direction) {
}
public void rotationSpeedIndicator(BlockPos pos) {
- rotationIndicator(pos, false);
+ rotationIndicator(pos, false, pos);
}
public void rotationDirectionIndicator(BlockPos pos) {
- rotationIndicator(pos, true);
+ rotationIndicator(pos, true, pos);
+ }
+
+ public void rotationSpeedIndicator(BlockPos pos, BlockPos displayPos) {
+ rotationIndicator(pos, false, displayPos);
+ }
+
+ public void rotationDirectionIndicator(BlockPos pos, BlockPos displayPos) {
+ rotationIndicator(pos, true, displayPos);
}
public void indicateRedstone(BlockPos pos) {
@@ -524,6 +532,14 @@ public ElementLink
showIndependentSection(Selection selecti
return instruction.createLink(scene);
}
+ public ElementLink showIndependentSection(Selection selection, Direction fadeInDirection,
+ int fadeInDuration) {
+ DisplayWorldSectionInstruction instruction =
+ new DisplayWorldSectionInstruction(fadeInDuration, fadeInDirection, selection, Optional.empty());
+ addInstruction(instruction);
+ return instruction.createLink(scene);
+ }
+
public ElementLink showIndependentSectionImmediately(Selection selection) {
DisplayWorldSectionInstruction instruction =
new DisplayWorldSectionInstruction(0, Direction.DOWN, selection, Optional.empty());
@@ -550,6 +566,16 @@ public void hideIndependentSection(ElementLink link, Direct
addInstruction(new FadeOutOfSceneInstruction<>(15, fadeOutDirection, link));
}
+ public void hideIndependentSection(ElementLink link, Direction fadeOutDirection,
+ int fadeOutDuration) {
+ addInstruction(new FadeOutOfSceneInstruction<>(fadeOutDuration, fadeOutDirection, link));
+ }
+
+ public void hideIndependentSectionImmediately(ElementLink link) {
+ addInstruction(new FadeOutOfSceneInstruction<>(0, Direction.DOWN, link));
+ }
+
+
public void restoreBlocks(Selection selection) {
addInstruction(scene -> scene.getWorld()
.restoreBlocks(selection));
diff --git a/src/main/java/com/simibubi/create/foundation/ponder/element/WorldSectionElement.java b/src/main/java/com/simibubi/create/foundation/ponder/element/WorldSectionElement.java
index b99a713863..7d1021dd12 100644
--- a/src/main/java/com/simibubi/create/foundation/ponder/element/WorldSectionElement.java
+++ b/src/main/java/com/simibubi/create/foundation/ponder/element/WorldSectionElement.java
@@ -7,6 +7,7 @@
import java.util.function.Consumer;
import com.jozufozu.flywheel.core.model.ModelUtil;
+import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
import com.jozufozu.flywheel.core.model.ShadeSeparatingVertexConsumer;
import com.jozufozu.flywheel.fabric.model.CullingBakedModel;
import com.jozufozu.flywheel.fabric.model.FabricModelUtil;
@@ -262,7 +263,7 @@ public void tick(PonderScene scene) {
prevAnimatedRotation = animatedRotation;
if (!isVisible())
return;
- loadTEsIfMissing(scene.getWorld());
+ loadBEsIfMissing(scene.getWorld());
renderedBlockEntities.removeIf(be -> scene.getWorld()
.getBlockEntity(be.getBlockPos()) != be);
tickableBlockEntities.removeIf(be -> scene.getWorld()
@@ -281,7 +282,7 @@ public void whileSkipping(PonderScene scene) {
redraw = false;
}
- protected void loadTEsIfMissing(PonderWorld world) {
+ protected void loadBEsIfMissing(PonderWorld world) {
if (renderedBlockEntities != null)
return;
tickableBlockEntities = new ArrayList<>();
@@ -410,7 +411,7 @@ protected void renderLast(PonderWorld world, MultiBufferSource buffer, PoseStack
}
private void renderBlockEntities(PonderWorld world, PoseStack ms, MultiBufferSource buffer, float pt) {
- loadTEsIfMissing(world);
+ loadBEsIfMissing(world);
BlockEntityRenderHelper.renderBlockEntities(world, renderedBlockEntities, ms, buffer, pt);
}
@@ -421,12 +422,12 @@ private SuperByteBuffer buildStructureBuffer(PonderWorld world, RenderType layer
PoseStack poseStack = objects.poseStack;
RandomSource random = objects.random;
ShadeSeparatingVertexConsumer shadeSeparatingWrapper = objects.shadeSeparatingWrapper;
- BufferBuilder builder = new BufferBuilder(512);
+ BufferBuilder shadedBuilder = objects.shadedBuilder;
BufferBuilder unshadedBuilder = objects.unshadedBuilder;
- builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.BLOCK);
+ shadedBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.BLOCK);
unshadedBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.BLOCK);
- shadeSeparatingWrapper.prepare(builder, unshadedBuilder);
+ shadeSeparatingWrapper.prepare(shadedBuilder, unshadedBuilder);
world.setMask(this.section);
ModelBlockRenderer.enableCaching();
@@ -455,7 +456,7 @@ private SuperByteBuffer buildStructureBuffer(PonderWorld world, RenderType layer
}
if (!fluidState.isEmpty() && ItemBlockRenderTypes.getRenderLayer(fluidState) == layer)
- dispatcher.renderLiquid(pos, world, builder, state, fluidState);
+ dispatcher.renderLiquid(pos, world, shadedBuilder, state, fluidState);
poseStack.popPose();
});
@@ -463,15 +464,18 @@ private SuperByteBuffer buildStructureBuffer(PonderWorld world, RenderType layer
world.clearMask();
shadeSeparatingWrapper.clear();
- com.jozufozu.flywheel.util.Pair pair = ModelUtil.endShadeSeparated(builder, unshadedBuilder);
+ ShadeSeparatedBufferedData bufferedData = ModelUtil.endAndCombine(shadedBuilder, unshadedBuilder);
- return new SuperByteBuffer(pair.first(), pair.second());
+ SuperByteBuffer sbb = new SuperByteBuffer(bufferedData);
+ bufferedData.release();
+ return sbb;
}
private static class ThreadLocalObjects {
public final PoseStack poseStack = new PoseStack();
public final RandomSource random = RandomSource.createNewThreadLocalInstance();
public final ShadeSeparatingVertexConsumer shadeSeparatingWrapper = new ShadeSeparatingVertexConsumer();
+ public final BufferBuilder shadedBuilder = new BufferBuilder(512);
public final BufferBuilder unshadedBuilder = new BufferBuilder(512);
}
diff --git a/src/main/java/com/simibubi/create/foundation/render/BakedModelRenderHelper.java b/src/main/java/com/simibubi/create/foundation/render/BakedModelRenderHelper.java
index e45556253b..0398c07a63 100644
--- a/src/main/java/com/simibubi/create/foundation/render/BakedModelRenderHelper.java
+++ b/src/main/java/com/simibubi/create/foundation/render/BakedModelRenderHelper.java
@@ -1,8 +1,7 @@
package com.simibubi.create.foundation.render;
import com.jozufozu.flywheel.core.model.ModelUtil;
-import com.jozufozu.flywheel.util.Pair;
-import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
+import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
@@ -23,8 +22,10 @@ public static SuperByteBuffer standardModelRender(BakedModel model, BlockState r
}
public static SuperByteBuffer standardModelRender(BakedModel model, BlockState referenceState, PoseStack ms) {
- Pair pair = ModelUtil.getBufferBuilder(model, referenceState, ms);
- return new SuperByteBuffer(pair.first(), pair.second());
+ ShadeSeparatedBufferedData data = ModelUtil.getBufferedData(model, referenceState, ms);
+ SuperByteBuffer sbb = new SuperByteBuffer(data);
+ data.release();
+ return sbb;
}
}
diff --git a/src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java b/src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
index 91fbe8223f..eced903053 100644
--- a/src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
+++ b/src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
@@ -2,13 +2,13 @@
import com.jozufozu.flywheel.api.vertex.ShadedVertexList;
import com.jozufozu.flywheel.backend.ShadersModHandler;
+import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
import com.jozufozu.flywheel.core.vertex.BlockVertexList;
import com.jozufozu.flywheel.util.DiffuseLightCalculator;
import com.jozufozu.flywheel.util.transform.TStack;
import com.jozufozu.flywheel.util.transform.Transform;
import com.mojang.blaze3d.vertex.BufferBuilder.DrawState;
import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
-import com.mojang.blaze3d.vertex.BufferBuilder.DrawState;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Matrix3f;
@@ -35,7 +35,7 @@ public class SuperByteBuffer implements Transform, TStack, TStack true;
- transforms = new PoseStack();
transforms.pushPose();
}
@@ -228,6 +245,10 @@ public boolean isEmpty() {
return template.isEmpty();
}
+ public void delete() {
+ template.delete();
+ }
+
public PoseStack getTransforms() {
return transforms;
}
diff --git a/src/main/java/com/simibubi/create/foundation/render/SuperByteBufferCache.java b/src/main/java/com/simibubi/create/foundation/render/SuperByteBufferCache.java
index f11ea9b945..c66b7b5e5c 100644
--- a/src/main/java/com/simibubi/create/foundation/render/SuperByteBufferCache.java
+++ b/src/main/java/com/simibubi/create/foundation/render/SuperByteBufferCache.java
@@ -15,12 +15,14 @@ public class SuperByteBufferCache {
public synchronized void registerCompartment(Compartment> compartment) {
caches.put(compartment, CacheBuilder.newBuilder()
+ .removalListener(n -> n.getValue().delete())
.build());
}
public synchronized void registerCompartment(Compartment> compartment, long ticksUntilExpired) {
caches.put(compartment, CacheBuilder.newBuilder()
.expireAfterAccess(ticksUntilExpired * 50, TimeUnit.MILLISECONDS)
+ .removalListener(n -> n.getValue().delete())
.build());
}
diff --git a/src/main/java/com/simibubi/create/foundation/utility/AdventureUtil.java b/src/main/java/com/simibubi/create/foundation/utility/AdventureUtil.java
new file mode 100644
index 0000000000..d2507cd7af
--- /dev/null
+++ b/src/main/java/com/simibubi/create/foundation/utility/AdventureUtil.java
@@ -0,0 +1,11 @@
+package com.simibubi.create.foundation.utility;
+
+import org.jetbrains.annotations.Nullable;
+
+import net.minecraft.world.entity.player.Player;
+
+public class AdventureUtil {
+ public static boolean isAdventure(@Nullable Player player) {
+ return player != null && !player.mayBuild() && !player.isSpectator();
+ }
+}
diff --git a/src/main/java/com/simibubi/create/foundation/utility/NBTProcessors.java b/src/main/java/com/simibubi/create/foundation/utility/NBTProcessors.java
index f2dc7a70dd..d96c52953d 100644
--- a/src/main/java/com/simibubi/create/foundation/utility/NBTProcessors.java
+++ b/src/main/java/com/simibubi/create/foundation/utility/NBTProcessors.java
@@ -106,6 +106,8 @@ public static boolean isUnsafeItemNBTKey(String name) {
return false;
if (name.contains("Damage"))
return false;
+ if (name.equals("display"))
+ return false;
return true;
}
diff --git a/src/main/java/com/simibubi/create/foundation/utility/VecHelper.java b/src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
index 96c5184d30..483b66d617 100644
--- a/src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
+++ b/src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
@@ -187,7 +187,7 @@ public static boolean onSameAxis(BlockPos pos1, BlockPos pos2, Axis axis) {
}
public static Vec3 clamp(Vec3 vec, float maxLength) {
- return vec.length() > maxLength ? vec.normalize()
+ return vec.lengthSqr() > maxLength * maxLength ? vec.normalize()
.scale(maxLength) : vec;
}
@@ -226,7 +226,7 @@ public static Vec3 project(Vec3 vec, Vec3 ontoVec) {
public static Vec3 intersectSphere(Vec3 origin, Vec3 lineDirection, Vec3 sphereCenter, double radius) {
if (lineDirection.equals(Vec3.ZERO))
return null;
- if (lineDirection.length() != 1)
+ if (lineDirection.lengthSqr() != 1)
lineDirection = lineDirection.normalize();
Vec3 diff = origin.subtract(sphereCenter);
@@ -319,7 +319,7 @@ public static double[] intersectRanged(Vec3 p1, Vec3 q1, Vec3 p2, Vec3 q2, Axis
return null;
if (intersect[0] < 0 || intersect[1] < 0)
return null;
- if (intersect[0] > pDiff.length() || intersect[1] > qDiff.length())
+ if (intersect[0] * intersect[0] > pDiff.lengthSqr() || intersect[1] * intersect[1] > qDiff.lengthSqr())
return null;
return intersect;
}
diff --git a/src/main/java/com/simibubi/create/infrastructure/config/CEquipment.java b/src/main/java/com/simibubi/create/infrastructure/config/CEquipment.java
index 21ecf6d79d..409f260f9c 100644
--- a/src/main/java/com/simibubi/create/infrastructure/config/CEquipment.java
+++ b/src/main/java/com/simibubi/create/infrastructure/config/CEquipment.java
@@ -12,6 +12,7 @@ public class CEquipment extends ConfigBase {
public final ConfigInt maxExtendoGripActions = i(1000, 0, "maxExtendoGripActions", Comments.maxExtendoGripActions);
public final ConfigInt maxPotatoCannonShots = i(200, 0, "maxPotatoCannonShots", Comments.maxPotatoCannonShots);
+ public final ConfigBool potatoCannonWorldModification = b(true, "potatoCannonWorldModification", Comments.potatoCannonWorldModification);
// public ConfigInt zapperUndoLogLength = i(10, 0, "zapperUndoLogLength", Comments.zapperUndoLogLength); NYI
@@ -35,6 +36,8 @@ private static class Comments {
static String maxPotatoCannonShots =
"Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable";
// static String zapperUndoLogLength = "The maximum amount of operations a blockzapper can remember for undoing. (0 to disable undo)";
+ static String potatoCannonWorldModification =
+ "Weather Potato Cannon shots can modify the world or not. This includes placing blocks and changing entities.";
}
}
diff --git a/src/main/java/com/simibubi/create/infrastructure/config/CFluids.java b/src/main/java/com/simibubi/create/infrastructure/config/CFluids.java
index 0a8d82cd03..93e8fc2b3c 100644
--- a/src/main/java/com/simibubi/create/infrastructure/config/CFluids.java
+++ b/src/main/java/com/simibubi/create/infrastructure/config/CFluids.java
@@ -17,7 +17,8 @@ public class CFluids extends ConfigBase {
public final ConfigEnum bottomlessFluidMode = e(BottomlessFluidMode.ALLOW_BY_TAG, "bottomlessFluidMode",
Comments.bottomlessFluidMode);
- public ConfigBool placeFluidSourceBlocks = b(true, "placeFluidSourceBlocks", Comments.placeFluidSourceBlocks);
+ public ConfigBool fluidFillPlaceFluidSourceBlocks = b(true, "fluidFillPlaceFluidSourceBlocks", Comments.fluidFillPlaceFluidSourceBlocks);
+ public ConfigBool pipesPlaceFluidSourceBlocks = b(true, "pipesPlaceFluidSourceBlocks", Comments.pipesPlaceFluidSourceBlocks);
@Override
public String getName() {
@@ -40,7 +41,8 @@ private static class Comments {
static String fillInfinite = "Whether hose pulleys should continue filling up above-threshold sources.";
static String bottomlessFluidMode = "Configure which fluids can be drained infinitely.";
- static String placeFluidSourceBlocks = "Whether open-ended pipes and hose pulleys should be allowed to place fluid sources.";
+ static String fluidFillPlaceFluidSourceBlocks = "Whether hose pulleys should be allowed to place fluid sources.";
+ static String pipesPlaceFluidSourceBlocks = "Whether open-ended pipes should be allowed to place fluid sources.";
}
}
diff --git a/src/main/java/com/simibubi/create/infrastructure/config/CLogistics.java b/src/main/java/com/simibubi/create/infrastructure/config/CLogistics.java
index 0d08b264e2..3cff341ab2 100644
--- a/src/main/java/com/simibubi/create/infrastructure/config/CLogistics.java
+++ b/src/main/java/com/simibubi/create/infrastructure/config/CLogistics.java
@@ -11,6 +11,7 @@ public class CLogistics extends ConfigBase {
public final ConfigInt displayLinkRange = i(64, 1, "displayLinkRange", Comments.displayLinkRange);
public final ConfigInt vaultCapacity = i(20, 1, "vaultCapacity", Comments.vaultCapacity);
public final ConfigInt brassTunnelTimer = i(10, 1, 10, "brassTunnelTimer", Comments.brassTunnelTimer);
+ public final ConfigBool seatHostileMobs = b(true, "seatHostileMobs", Comments.seatHostileMobs);
@Override
public String getName() {
@@ -28,6 +29,7 @@ private static class Comments {
static String mechanicalArmRange = "Maximum distance in blocks a Mechanical Arm can reach across.";
static String vaultCapacity = "The total amount of stacks a vault can hold per block in size.";
static String brassTunnelTimer = "The amount of ticks a brass tunnel waits between distributions.";
+ static String seatHostileMobs = "Whether hostile mobs walking near a seat will start riding it.";
}
}
diff --git a/src/main/java/com/simibubi/create/infrastructure/config/CServer.java b/src/main/java/com/simibubi/create/infrastructure/config/CServer.java
index 777feff33b..d1f818f571 100644
--- a/src/main/java/com/simibubi/create/infrastructure/config/CServer.java
+++ b/src/main/java/com/simibubi/create/infrastructure/config/CServer.java
@@ -4,7 +4,6 @@
public class CServer extends ConfigBase {
- public final ConfigBool limitAdventureMode = b(true, "limitAdventureMode", Comments.limitAdventureMode, Comments.limitAdventureMode2);
public final ConfigGroup infrastructure = group(0, "infrastructure", Comments.infrastructure);
public final ConfigInt tickrateSyncTimer =
i(20, 5, "tickrateSyncTimer", "[in Ticks]", Comments.tickrateSyncTimer, Comments.tickrateSyncTimer2);
diff --git a/src/main/resources/assets/create/lang/Localization Readme.md b/src/main/resources/assets/create/lang/README.md
similarity index 100%
rename from src/main/resources/assets/create/lang/Localization Readme.md
rename to src/main/resources/assets/create/lang/README.md
diff --git a/src/main/resources/assets/create/lang/cs_cz.json b/src/main/resources/assets/create/lang/cs_cz.json
index a4596174a0..b6c44ad4ac 100644
--- a/src/main/resources/assets/create/lang/cs_cz.json
+++ b/src/main/resources/assets/create/lang/cs_cz.json
@@ -1,17 +1,17 @@
{
- "_": "Děkujeme vám ze překlad Creatu!",
+ "_": "Děkujeme vám za překlad Creatu!",
"block.create.acacia_window": "Akáciové Okno",
"block.create.acacia_window_pane": "Akáciová okenní tabulka",
- "block.create.adjustable_chain_gearshift": "Nastavitelná řetězová přehazovačka",
+ "block.create.adjustable_chain_gearshift": "Nastavitelná řetězová převodovka",
"block.create.analog_lever": "Analogová páka",
"block.create.andesite_alloy_block": "Blok andesitové slitiny",
"block.create.andesite_bars": "Andesitová mříž",
"block.create.andesite_belt_funnel": "Andezitový trychtýř na páse",
- "block.create.andesite_casing": "Andezitový kryt",
+ "block.create.andesite_casing": "Andezitové pouzdro",
"block.create.andesite_door": "Andesitové dveře",
- "block.create.andesite_encased_cogwheel": "Ozubené kolečko v andezitovém krytu",
- "block.create.andesite_encased_large_cogwheel": "Velké ozubené kolečko v andezitovém krytu",
- "block.create.andesite_encased_shaft": "Hřídel v andezitovém krytu",
+ "block.create.andesite_encased_cogwheel": "Ozubené kolečko v andezitovém pouzdru",
+ "block.create.andesite_encased_large_cogwheel": "Velké ozubené kolečko v andezitovém pouzdru",
+ "block.create.andesite_encased_shaft": "Hřídel v andezitovém pouzdru",
"block.create.andesite_funnel": "Andezitový trychtýř",
"block.create.andesite_ladder": "Andezitový žebřík",
"block.create.andesite_pillar": "Andezitový pilíř",
@@ -19,7 +19,7 @@
"block.create.andesite_tunnel": "Andezitový tunel",
"block.create.asurine": "Azurit",
"block.create.asurine_pillar": "Azuritový pilíř",
- "block.create.basin": "Nádoba",
+ "block.create.basin": "Tyglík",
"block.create.belt": "Pás",
"block.create.birch_window": "Březové okno",
"block.create.birch_window_pane": "Březová okenní tabulka",
@@ -37,11 +37,11 @@
"block.create.brass_bars": "Mosazná mříž",
"block.create.brass_belt_funnel": "Mosazný trychtýř na páse",
"block.create.brass_block": "Blok mosazi",
- "block.create.brass_casing": "Mosazný kryt",
+ "block.create.brass_casing": "Mosazné pouzdro",
"block.create.brass_door": "Mosazné dveře",
- "block.create.brass_encased_cogwheel": "Ozubené kolečko v mosazném krytu",
- "block.create.brass_encased_large_cogwheel": "Velké ozubené kolečko v mosazném krytu",
- "block.create.brass_encased_shaft": "Hřídel v mosazném krytu",
+ "block.create.brass_encased_cogwheel": "Ozubené kolečko v mosazném pouzdru",
+ "block.create.brass_encased_large_cogwheel": "Velké ozubené kolečko v mosazném pouzdru",
+ "block.create.brass_encased_shaft": "Hřídel v mosazném pouzdru",
"block.create.brass_funnel": "Mosazný trychtýř",
"block.create.brass_ladder": "Mosazný žebřík",
"block.create.brass_scaffolding": "Mosazné lešení",
@@ -59,12 +59,13 @@
"block.create.clockwork_bearing": "Hodinové ložisko",
"block.create.clutch": "Spojka",
"block.create.cogwheel": "Ozubené kolečko",
- "block.create.content_observer": "Detektor změn obsahu",
+ "block.create.content_observer": "Chytrý pozorovatel",
+ "block.create.contraption_controls": "Ovládací prvky udělátka",
"block.create.controller_rail": "Ovládací kolej",
"block.create.controls": "Vlakové ovládání",
"block.create.copper_backtank": "Měděná tlaková láhev",
"block.create.copper_bars": "Měděná mříž",
- "block.create.copper_casing": "Měděný kryt",
+ "block.create.copper_casing": "Měděné pouzdro",
"block.create.copper_door": "Měděné dveře",
"block.create.copper_ladder": "Měděný žebřík",
"block.create.copper_scaffolding": "Měděné lešení",
@@ -75,6 +76,10 @@
"block.create.copper_tile_stairs": "Schody z měděných dlaždic",
"block.create.copper_tiles": "Měděné dlaždice",
"block.create.copper_valve_handle": "Měděná rukojeť k ventilu",
+ "block.create.copycat_bars": "Imitační mříže",
+ "block.create.copycat_base": "Imitační základ",
+ "block.create.copycat_panel": "Imitační panel",
+ "block.create.copycat_step": "Imitační schod",
"block.create.creative_crate": "Kreativní bedna",
"block.create.creative_fluid_tank": "Kreativní nádrž",
"block.create.creative_motor": "Kreativní motor",
@@ -209,12 +214,15 @@
"block.create.deployer": "Pokladač",
"block.create.depot": "Odkládací deska",
"block.create.diorite_pillar": "Dioritový pilíř",
- "block.create.display_board": "Obrazovka",
- "block.create.display_link": "Vysílač do obrazovky",
+ "block.create.display_board": "Displejová tabule",
+ "block.create.display_link": "Displejový vysílač",
"block.create.dripstone_pillar": "Krápníkový pilíř",
- "block.create.encased_chain_drive": "Krytý řetězový pohon",
- "block.create.encased_fan": "Krytý větrák",
- "block.create.encased_fluid_pipe": "Kryté potrubí",
+ "block.create.elevator_contact": "Kontakt výtahu",
+ "block.create.elevator_pulley": "Výtahová kladka",
+ "block.create.encased_chain_drive": "Zapouzdřený řetězový pohon",
+ "block.create.encased_fan": "Zapouzdřený větrák",
+ "block.create.encased_fluid_pipe": "Zapouzdřené potrubí",
+ "block.create.experience_block": "Blok zkušeností",
"block.create.exposed_copper_shingle_slab": "Měděný šindelový půlblok s lehkou měděnkou",
"block.create.exposed_copper_shingle_stairs": "Měděné šindelové schody s lehkou měděnkou",
"block.create.exposed_copper_shingles": "Měděné šindele s lehkou měděnkou",
@@ -233,7 +241,7 @@
"block.create.gantry_carriage": "Vozík portálového jeřábu",
"block.create.gantry_shaft": "Hřídel portálového jeřábu",
"block.create.gearbox": "Převodový box",
- "block.create.gearshift": "Přehazovačka",
+ "block.create.gearshift": "Převodovka",
"block.create.glass_fluid_pipe": "Sklěnené potrubí",
"block.create.granite_pillar": "Žulový pilíř",
"block.create.gray_nixie_tube": "Šedá Znaková Výbojka",
@@ -252,6 +260,7 @@
"block.create.horizontal_framed_glass": "Vodorovně orámované sklo",
"block.create.horizontal_framed_glass_pane": "Vodorovně orámovaná skleněná tabulka",
"block.create.hose_pulley": "Hadice",
+ "block.create.industrial_iron_block": "Blok průmyslového železa",
"block.create.item_drain": "Cedník",
"block.create.item_vault": "Trezor",
"block.create.jungle_window": "Tropické okno",
@@ -308,15 +317,16 @@
"block.create.mechanical_piston_head": "Hlava mechanického pístu",
"block.create.mechanical_plough": "Mechanický pluh",
"block.create.mechanical_press": "Mechanický lis",
- "block.create.mechanical_pump": "Mechanická pumpa",
+ "block.create.mechanical_pump": "Mechanické čerpadlo",
"block.create.mechanical_roller": "Mechanický válec",
"block.create.mechanical_saw": "Mechanická pila",
"block.create.metal_bracket": "Kovový držák",
"block.create.metal_girder": "Kovový nosník",
- "block.create.metal_girder_encased_shaft": "Hřídel v kovovém nosníku",
+ "block.create.metal_girder_encased_shaft": "Hřídel zapouzdřená kovovým nosníkem",
"block.create.millstone": "Mlýnský kámen",
"block.create.minecart_anchor": "Kotva vozíku",
"block.create.mysterious_cuckoo_clock": "Kukačky",
+ "block.create.netherite_backtank": "Netheritová zadní nádrž",
"block.create.nixie_tube": "Znaková Výbojka",
"block.create.nozzle": "Tryska",
"block.create.oak_window": "Dubové okno",
@@ -342,7 +352,7 @@
"block.create.pink_toolbox": "Růžový kufřík na nářadí",
"block.create.pink_valve_handle": "Růžová rukojeť k ventilu",
"block.create.piston_extension_pole": "Ojnice pro mechanické písty",
- "block.create.placard": "Rám",
+ "block.create.placard": "Plaketa",
"block.create.polished_cut_andesite": "Leštěný řezaný andezit",
"block.create.polished_cut_andesite_slab": "Půlblok z leštěného řezaného andezitu",
"block.create.polished_cut_andesite_stairs": "Schody z leštěného řezaného andezitu",
@@ -413,23 +423,23 @@
"block.create.purple_toolbox": "Fialový kufřík na nářadí",
"block.create.purple_valve_handle": "Fialová rukojeť k ventilu",
"block.create.radial_chassis": "Svislé šasi",
- "block.create.railway_casing": "Vlakový kryt",
+ "block.create.railway_casing": "Vlakové pouzdro",
"block.create.raw_zinc_block": "Blok vytěženého zinku",
"block.create.red_nixie_tube": "Červená Znaková Výbojka",
"block.create.red_sail": "Červená Plachta",
"block.create.red_seat": "Červená Sedačka",
"block.create.red_toolbox": "Červený kufřík na nářadí",
"block.create.red_valve_handle": "Červená rukojeť k ventilu",
- "block.create.redstone_contact": "Ruditový kontakt",
- "block.create.redstone_link": "Ruditový vysílač",
- "block.create.refined_radiance_casing": "Zářivý kryt",
+ "block.create.redstone_contact": "Redstonový kontakt",
+ "block.create.redstone_link": "Redstonový vysílač",
+ "block.create.refined_radiance_casing": "Zářivé pouzdro",
"block.create.rope": "Lano",
"block.create.rope_pulley": "Naviják",
"block.create.rose_quartz_block": "Blok růžového křemene",
"block.create.rose_quartz_lamp": "Křemenová lampa",
"block.create.rose_quartz_tiles": "Růžové křemenové dlaždice",
"block.create.rotation_speed_controller": "Ovladač rychlosti otáček",
- "block.create.sail_frame": "Rám plachty",
+ "block.create.sail_frame": "Rám větrné plachty",
"block.create.schematic_table": "Schématický stůl",
"block.create.schematicannon": "Schématikanón",
"block.create.scorchia": "Tmavá pemza",
@@ -437,8 +447,8 @@
"block.create.scoria": "Pemza",
"block.create.scoria_pillar": "Pemzový pilíř",
"block.create.secondary_linear_chassis": "Sekundární lineární šasi",
- "block.create.sequenced_gearshift": "Sekvenční přehazovačka",
- "block.create.shadow_steel_casing": "Stínový kryt",
+ "block.create.sequenced_gearshift": "Sekvenční převodovka",
+ "block.create.shadow_steel_casing": "Stínové pouzdro",
"block.create.shaft": "Hřídel",
"block.create.small_andesite_brick_slab": "Půlblok z řezaných andezitových cihliček",
"block.create.small_andesite_brick_stairs": "Schody z řezaných andezitových cihliček",
@@ -509,7 +519,7 @@
"block.create.steam_whistle_extension": "Rozšíření parní píšťaly",
"block.create.sticker": "Samolepič",
"block.create.sticky_mechanical_piston": "Lepivý mechanický píst",
- "block.create.stockpile_switch": "Přepínač nakupení",
+ "block.create.stockpile_switch": "Prahový spínač",
"block.create.stressometer": "Měřič mechanického napětí",
"block.create.tiled_glass": "Skleněné dlaždice",
"block.create.tiled_glass_pane": "Tabulka ze skleněných dlaždic",
@@ -561,7 +571,7 @@
"block.create.weathered_copper_tiles": "Měděné dlaždice pokryté měděnkou",
"block.create.weighted_ejector": "Zatížený katapult",
"block.create.white_nixie_tube": "Bílá Znaková Výbojka",
- "block.create.white_sail": "Bílá Plachta",
+ "block.create.white_sail": "Větrná plachta",
"block.create.white_seat": "Bílá Sedačka",
"block.create.white_toolbox": "Bílý kufřík na nářadí",
"block.create.white_valve_handle": "Bílá rukojeť k ventilu",
@@ -576,13 +586,13 @@
"block.create.zinc_ore": "Zinková ruda",
"enchantment.create.capacity": "Kapacita",
"enchantment.create.potato_recovery": "Návrat brambora",
- "entity.create.carriage_contraption": "Vozový přístroj",
- "entity.create.contraption": "Přístroj",
+ "entity.create.carriage_contraption": "Vozové udělátko",
+ "entity.create.contraption": "Udělátko",
"entity.create.crafting_blueprint": "Výrobní recept",
- "entity.create.gantry_contraption": "Portálový jeřáb přístroj",
+ "entity.create.gantry_contraption": "Udělátko portálového jeřábu",
"entity.create.potato_projectile": "Bramborový projektil",
"entity.create.seat": "Sedačka",
- "entity.create.stationary_contraption": "Nehybný stroj",
+ "entity.create.stationary_contraption": "Stacionární udělátko",
"entity.create.super_glue": "Vteřinové lepidlo",
"fluid.create.potion": "Lektvar",
"fluid.create.tea": "Bořkův čaj",
@@ -597,7 +607,7 @@
"item.create.brass_nugget": "Mosazný nuget",
"item.create.brass_sheet": "Mosazný plát",
"item.create.builders_tea": "Bořkův čaj",
- "item.create.chest_minecart_contraption": "Nákladní vozíkový přístroj",
+ "item.create.chest_minecart_contraption": "Nákladní vozíkové udělátko",
"item.create.chocolate_bucket": "Kbelík čokolády",
"item.create.chocolate_glazed_berries": "Bobule v čokoládě",
"item.create.chromatic_compound": "Chromatická sloučenina",
@@ -611,6 +621,7 @@
"item.create.crafter_slot_cover": "Krytka políčka výrobníku",
"item.create.crafting_blueprint": "Výrobní recept",
"item.create.creative_blaze_cake": "Kreativní ohňodort",
+ "item.create.crushed_raw_aluminum": "Rozdrcený nevypálený hliník",
"item.create.crushed_raw_copper": "Rozdrcená Nevypálená Měď",
"item.create.crushed_raw_gold": "Rozdrcené Nevypálené Zlato",
"item.create.crushed_raw_iron": "Rozdrcené Nevypálené Železo",
@@ -629,8 +640,8 @@
"item.create.empty_schematic": "Prázdné schéma",
"item.create.experience_nugget": "Nuget zkušeností",
"item.create.extendo_grip": "Prodlužovací paže",
- "item.create.filter": "Filtr",
- "item.create.furnace_minecart_contraption": "Parní vozíkový přístroj",
+ "item.create.filter": "Seznam filtrů",
+ "item.create.furnace_minecart_contraption": "Parní vozíkové udělátko",
"item.create.goggles": "Inženýřské brýle",
"item.create.golden_sheet": "Zlatý plát",
"item.create.handheld_worldshaper": "Kreativní všehotvořič",
@@ -639,9 +650,11 @@
"item.create.incomplete_precision_mechanism": "Nekompletní precizní strojek",
"item.create.incomplete_track": "Nekompletní koleje",
"item.create.iron_sheet": "Železný plát",
- "item.create.linked_controller": "Dálkový ovladač",
- "item.create.minecart_contraption": "Vozíkový přístroj",
+ "item.create.linked_controller": "Propojený ovladač",
+ "item.create.minecart_contraption": "Vozíkové udělátko",
"item.create.minecart_coupling": "Spřáhlo",
+ "item.create.netherite_backtank": "Netheritová zadní nádrž",
+ "item.create.netherite_backtank_placeable": "Položitelná netheritová zadní nádrž",
"item.create.netherite_diving_boots": "Netheritové potápěcí boty",
"item.create.netherite_diving_helmet": "Netheritová potápěcí helma",
"item.create.polished_rose_quartz": "Vyleštěný růžový křemen",
@@ -671,21 +684,21 @@
"item.create.zinc_ingot": "Zinkový ingot",
"item.create.zinc_nugget": "Zinkový nuget",
"advancement.create.root": "Vítej v Create",
- "advancement.create.root.desc": "Budiž přístroje",
+ "advancement.create.root.desc": "Budiž udělátka",
"advancement.create.andesite_alloy": "Robustnější kameny",
"advancement.create.andesite_alloy.desc": "Vyrob Andezitovou slitinu, nejdůležitější materiál v Create",
"advancement.create.andesite_casing": "Doba andezitová",
- "advancement.create.andesite_casing.desc": "Aplikuj Andezitovou slitinu na oloupaný dřevěný kmen, tím vytvoříš základný kryt pro tvé přístroje",
+ "advancement.create.andesite_casing.desc": "Naneste andezitovou slitinu na oloupaný dřevěný kmen, a tím vytvořte základní pouzdro pro vaše stroje",
"advancement.create.mechanical_press": "Bum!",
"advancement.create.mechanical_press.desc": "Vytvoř pláty v Mechanickém lisu",
"advancement.create.encased_fan": "Větře, větříčku",
- "advancement.create.encased_fan.desc": "Polož a požeň Krytý větrák",
+ "advancement.create.encased_fan.desc": "Polož a napájej zapouzdřený větrák",
"advancement.create.fan_processing": "Zpracovavání částicemi",
"advancement.create.fan_processing.desc": "Použij Krytý větrák na zpracování materiálů",
"advancement.create.saw_processing": "Dílenský postrach",
"advancement.create.saw_processing.desc": "Použij Mechanickou pilu namířenou nahoru na zpracování materiálů",
"advancement.create.compacting": "Kompaktifikace",
- "advancement.create.compacting.desc": "Použij Mechanický lis a Nádobu na vytvoření méně věcí z více",
+ "advancement.create.compacting.desc": "Pomocí mechanického lisu a tyglíku vytvoříte méně itemů z většího počtu",
"advancement.create.belt": "Chaluhový pohon",
"advancement.create.belt.desc": "Spoj dvě Hřídele pomocí Mechanického pásu",
"advancement.create.funnel": "Letištní estetika",
@@ -701,15 +714,15 @@
"advancement.create.windmill": "Meluzína",
"advancement.create.windmill.desc": "Sestav větrný mlýn a použij ho jako zdroj točivého momentu",
"advancement.create.shifting_gears": "Přehazování",
- "advancement.create.shifting_gears.desc": "Připoj Velké ozubené kolečko k Malému ozubenému kolečku a změň tak rychlost tvého přístroje",
+ "advancement.create.shifting_gears.desc": "Připojte velké ozubené kolečko k malému ozubenému kolečku a změňte tak rychlost vašeho udělátka",
"advancement.create.millstone": "Enyky, benyky, cos namlel, tos namlel, dost!",
"advancement.create.millstone.desc": "Použij Mlýnský kámen na rozdrcení materiálů",
"advancement.create.super_glue": "Vše je propojené",
"advancement.create.super_glue.desc": "Slep pár bloků do skupiny pomocí Vteřinového lepidla",
"advancement.create.contraption_actors": "Smysl pohybu",
- "advancement.create.contraption_actors.desc": "Vytvoř přístroj s Vrtákem, Pilou nebo Sklízečem",
+ "advancement.create.contraption_actors.desc": "Vytvořte udělátko s vrtáky, pilami nebo sklízeči",
"advancement.create.portable_storage_interface": "Z okýnka za jízdy",
- "advancement.create.portable_storage_interface.desc": "Pomocí Přenosného nákladního rozhraní vyndej nebo vlož věci do přístroje",
+ "advancement.create.portable_storage_interface.desc": "Pomocí přenosného nákladního rozhraní vyjměte nebo vložte itemy do udělátka",
"advancement.create.wrench_goggles": "Vybaven/a",
"advancement.create.wrench_goggles.desc": "Nasaď si Inženýrské Brýle a Klíč",
"advancement.create.stressometer": "Stres pro Šprty",
@@ -723,7 +736,7 @@
"advancement.create.pulley_maxed": "Provaz Nikam",
"advancement.create.pulley_maxed.desc": "Vysuň Lano přes 200 bloků hluboko",
"advancement.create.cart_pickup": "Silné Ruce",
- "advancement.create.cart_pickup.desc": "Zvedni Přístroj na Vozíku s minimálně 200 připojenými bloky",
+ "advancement.create.cart_pickup.desc": "Zvedněte vozíkové udělátko s minimálně 200 připojenými bloky",
"advancement.create.anvil_plough": "Dělostřelectvo Kovářů",
"advancement.create.anvil_plough.desc": "Vystřel Kovadlinu Mechanickými Pluhy",
"advancement.create.lava_wheel_00000": "Kolo na Magmu",
@@ -737,7 +750,7 @@
"advancement.create.copper": "Cuprum Bokum",
"advancement.create.copper.desc": "Roztav pár měděných ingotů pro tvoje úmysly s manipulací s tekutinou",
"advancement.create.copper_casing": "Doba Měděná",
- "advancement.create.copper_casing.desc": "Aplikuj Měděné Pruty na oloupané dřevo, čímž vytvoříš vodotěsný kryt pro tvé přístroje",
+ "advancement.create.copper_casing.desc": "Naneste měděné ingoty na oloupaný dřevěný kmen, a tím vytvořte vodotěsné pouzdro pro vaše stroje",
"advancement.create.spout": "Cák",
"advancement.create.spout.desc": "Sleduj, jak Dávkovač naplní nádobu na tekutiny",
"advancement.create.drain": "Vypuštění",
@@ -751,11 +764,11 @@
"advancement.create.diving_suit": "Připraven/a pro Hloubky",
"advancement.create.diving_suit.desc": "Nasaď si Potápěčskou Helmu a Měděnou Kyslíkovou Bombu, a skoč do vody",
"advancement.create.mechanical_pump_0": "Pod Tlakem",
- "advancement.create.mechanical_pump_0.desc": "Polož a zapni Mechanickou Pumpu",
+ "advancement.create.mechanical_pump_0.desc": "Polož a napájej mechanické čerpadlo",
"advancement.create.glass_pipe": "Objev toku",
"advancement.create.glass_pipe.desc": "Použij klíč na trubce, která obsahuje tekutinu",
"advancement.create.water_supply": "Sběrač louží",
- "advancement.create.water_supply.desc": "Použij tažný konec Potrubí na Tekutinu nebo Mechanickou Pumpu pro zachycení vody",
+ "advancement.create.water_supply.desc": "Použijte tažnou koncovku potrubí nebo mechanického čerpadla ke sběru vody",
"advancement.create.hose_pulley": "Industriální rozlití",
"advancement.create.hose_pulley.desc": "Sniž Hadicovou Kladku a sleduj ji vysát nebo naplnit těleso tekutiny",
"advancement.create.chocolate_bucket": "Svét představivosti",
@@ -779,7 +792,7 @@
"advancement.create.brass": "Skutečné slitiny",
"advancement.create.brass.desc": "Vytvoř mosazné ingoty slitím mědi a zinku do ohnivákem ohřátého mechanického mixéru",
"advancement.create.brass_casing": "Mosazná Doba",
- "advancement.create.brass_casing.desc": "Použij Mosazný ingot na svlečeném dřevě, což vytváří plášť pro více sofistikované stroje",
+ "advancement.create.brass_casing.desc": "Naneste mosazné ingoty na oloupaný dřevěný kmen, a tím vytvořte pouzdro pro vaše více sofistikované stroje",
"advancement.create.rose_quartz": "Růžové Diamanty",
"advancement.create.rose_quartz.desc": "Vylešti trochu Růžového Křemene",
"advancement.create.deployer": "Umělá Inteligence",
@@ -787,7 +800,7 @@
"advancement.create.precision_mechanism": "Komplexní kuriozity",
"advancement.create.precision_mechanism.desc": "Smontuj Precizní strojek",
"advancement.create.speed_controller": "Inženýři Ho Nesnáší!",
- "advancement.create.speed_controller.desc": "Vylaďte Kontrapci Ovladačem Rychlosti Otáčení",
+ "advancement.create.speed_controller.desc": "Vylaďte své udělátko pomocí ovladače rychlosti otáček",
"advancement.create.mechanical_arm": "Zaneprázněné Ruce",
"advancement.create.mechanical_arm.desc": "Sleduj, jak tvá Mechanická paže přenáší svůj první předmět",
"advancement.create.mechanical_crafter": "Automatická Montáž",
@@ -796,16 +809,16 @@
"advancement.create.crushing_wheel.desc": "Polož a napájej sadu Drticích Kol",
"advancement.create.haunted_bell": "Stinný Smysl",
"advancement.create.haunted_bell.desc": "Rozzvoň Strašidelný Zvon",
- "advancement.create.clockwork_bearing": "Je přístroj hodin",
+ "advancement.create.clockwork_bearing": "Čas na udělátka",
"advancement.create.clockwork_bearing.desc": "Smontuj strukturu připevněnou na Hodinové Ložisko",
"advancement.create.display_link": "Rozsáhlá Data",
- "advancement.create.display_link.desc": "Použij Zobrazovací Odkaz na zobrazení informací",
+ "advancement.create.display_link.desc": "Použijte displejový vysílač k zobrazení informací",
"advancement.create.potato_cannon": "Bum!",
"advancement.create.potato_cannon.desc": "Poraž nepřítele Bramborovým Kanónem",
"advancement.create.extendo_grip": "Boioiování!",
"advancement.create.extendo_grip.desc": "Získej Rozšiřivací Uchopení",
"advancement.create.linked_controller": "Vzdálená Aktivakce",
- "advancement.create.linked_controller.desc": "Aktivuj Ruditový Odkaz pomocí Připojeného Ovladače",
+ "advancement.create.linked_controller.desc": "Aktivujte redstonový vysílač pomocí propojeného ovladače",
"advancement.create.arm_blaze_burner": "Combustrobot",
"advancement.create.arm_blaze_burner.desc": "Poruč mechanické paži aby krmila tvůj ohňohořák",
"advancement.create.crusher_maxed_0000": "Drtím to",
@@ -815,7 +828,7 @@
"advancement.create.potato_cannon_collide": "Zeleninový Ohňostroj",
"advancement.create.potato_cannon_collide.desc": "Zapříčiň, aby se projektili BramboroKanónu jiného typu spolu srazili",
"advancement.create.self_deploying": "Samostatně Řízený Vozík",
- "advancement.create.self_deploying.desc": "Vytvoř Kontrapci Vozíku, která umišťuje koleje před sebe",
+ "advancement.create.self_deploying.desc": "Vytvořte vozíkové udělátko, které před sebe pokládá koleje",
"advancement.create.fist_bump": "Hezky, kámo!",
"advancement.create.fist_bump.desc": "Udělej, aby si 2 Nasaditelé dali pěstičku§7\n(Skrytý Úspěch)",
"advancement.create.crafter_lazy_000": "Zoufalá Opatření",
@@ -835,7 +848,7 @@
"advancement.create.track_signal": "Kontrola Provozu",
"advancement.create.track_signal.desc": "Polož Vlakový Signál",
"advancement.create.display_board_0": "Dynamické Rozvrhy",
- "advancement.create.display_board_0.desc": "Předpovídej příjezd Vlaku na Displejové Tabuli s pomocí Zobrazovacích Odkazů",
+ "advancement.create.display_board_0.desc": "Předpovídejte příjezd vlaku na displejové tabuli s pomocí displejových vysílačů",
"advancement.create.track_0": "Nové Méření",
"advancement.create.track_0.desc": "Získej pár Kolejí",
"advancement.create.train_whistle": "Hu Hůů!",
@@ -858,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Nabourej do jiného Vlaku, když jedeš pozpátku§7\n(Skrytý Úspěch)",
"itemGroup.create.base": "Vytváření",
"itemGroup.create.palettes": "Stavební bloky v Create",
+ "block.create.mangrove_window": "Mangrovské okno",
+ "block.create.mangrove_window_pane": "Mangrovská okenní tabulka",
"death.attack.create.crush": "%1$s byl zpracován drtícími koly",
"death.attack.create.crush.player": "%2$s strčil %1$s mezi drtící kola",
"death.attack.create.fan_fire": "%1$s byl upečen krytým větrákem",
@@ -1015,26 +1030,95 @@
"create.terrainzapper.shiftRightClickToSet": "Shift a Pravé Tlačítko na Myši pro Vybrání Tvaru",
"create.terrainzapper.usingBlock": "Používá: %1$s",
"create.terrainzapper.leftClickToSet": "Zmáčkni Levé Tlačítko na Myši na blok pro vybrání Materiálu",
+ "create.large_water_wheel.not_enough_space": "Vyčistěte bloky pro umístění",
+ "create.minecart_coupling.two_couplings_max": "Vozík nemůže mít více než dvě spojovací zařízení",
+ "create.minecart_coupling.unloaded": "Zdá se, že části vlaku jsou v nezačteném chunku",
+ "create.minecart_coupling.no_loops": "Spojovací zařízení nemůže vytvořit smyčku",
+ "create.minecart_coupling.removed": "Odstraněna všechna spojovací zařízení z vozíku",
+ "create.minecart_coupling.too_far": "Vozíky jsou příliš od sebe daleko",
+ "create.contraptions.moving_container": "Přesouvání %1$s",
+ "create.contraptions.movement_mode": "Posuvný Mód",
+ "create.contraptions.movement_mode.move_place": "Vždy umístit při zastavení",
+ "create.contraptions.movement_mode.move_place_returned": "Umístit pouze v začínací pozice",
+ "create.contraptions.movement_mode.move_never_place": "Umístit pouze při zničení kotvy",
+ "create.contraptions.movement_mode.rotate_place": "Vždy umístit při zastavení",
+ "create.contraptions.movement_mode.rotate_place_returned": "Umístit pouze v blízkosti počátečního úhlu",
+ "create.contraptions.movement_mode.rotate_never_place": "Umístit pouze při zničení kotvy",
+ "create.contraptions.cart_movement_mode": "Režim pohybu vozíku",
+ "create.contraptions.cart_movement_mode.rotate": "Vždy směrem k pohybu",
+ "create.contraptions.cart_movement_mode.rotate_paused": "Pozastavit aktéry při otáčení",
"create.contraptions.cart_movement_mode.rotation_locked": "Uzamknout rotaci",
+ "create.contraptions.roller_mode": "Režim válce",
+ "create.contraptions.roller_mode.tunnel_pave": "Vymazat bloky a dlažby",
+ "create.contraptions.roller_mode.straight_fill": "Přímé vyplnění níže",
+ "create.contraptions.roller_mode.wide_fill": "Šikmé vyplnění níže",
"create.contraptions.windmill.rotation_direction": "Směr Otáčení",
- "create.contraptions.clockwork.clock_hands": "Hodinové Ručičky",
+ "create.contraptions.clockwork.clock_hands": "Uspořádání hodinových ručiček",
"create.contraptions.clockwork.hour_first": "První hodinová ručička",
"create.contraptions.clockwork.minute_first": "První minutová ručička",
"create.contraptions.clockwork.hour_first_24": "První 24-hodinová ručička",
+ "create.logistics.crafter.connected": "Propojení výrobci",
+ "create.logistics.crafter.click_to_merge": "Kliknutím sloučíte inventáře",
+ "create.logistics.crafter.click_to_separate": "Kliknutím oddělíte inventáře",
"create.logistics.filter": "Filtr",
"create.logistics.recipe_filter": "Filtr na recepty",
"create.logistics.fluid_filter": "Filtr na tekutinu",
- "create.logistics.firstFrequency": "Frekv. #1",
- "create.logistics.secondFrequency": "Frekv. #2",
+ "create.logistics.firstFrequency": "Frekvence #1",
+ "create.logistics.secondFrequency": "Frekvence #2",
+ "create.logistics.filter.click_to_set": "Klikněte s položkou pro nastavení",
+ "create.logistics.filter.click_to_replace": "Klikněte s položkou pro výměnu",
+ "create.logistics.filter.hold_to_set_amount": "Klikni a podrž pro množství",
+ "create.logistics.filter.invalid_item": "Tento předmět zde nemůžete použít.",
+ "create.logistics.filter.extracted_amount": "Vytěžené množství",
+ "create.logistics.filter.any_amount_short": "Jakákoliv",
+ "create.logistics.filter.up_to": "Až do",
+ "create.logistics.filter.exactly": "Přesně",
+ "create.logistics.filter.requires_item_in_inventory": "Vyžaduje %1$s předmět v inventáři",
+ "create.logistics.creative_crate.supply": "Nekonečný Zdroj",
+ "create.logistics.train_observer.cargo_filter": "Filtr Nákladu",
+ "create.kinetics.creative_motor.rotation_speed": "Vygenerovaná rychlost v RPM",
+ "create.kinetics.speed_controller.rotation_speed": "Cílová rychlost v RPM",
+ "create.kinetics.valve_handle.rotated_angle": "Otáčit při použití",
+ "create.logistics.redstone_interval": "Redstonový interval",
+ "create.contraptions.contoller.target": "Cílová složka",
+ "create.contraptions.mechanical_roller.pave_material": "Dlažební materiál",
+ "create.contraptions.chassis.radius": "Poloměr při lepení",
+ "create.contraptions.chassis.range": "Řada lepivých stran",
+ "create.contraptions.chassis.distance": "Vzdálenost",
+ "create.gui.value_settings.hold_to_edit": "Klikni a podrž pro úpravu",
+ "create.gui.value_settings.release_to_confirm": "Uvolněte %1$s pro potvrzení",
"create.gui.goggles.generator_stats": "Statistiky Generátoru:",
"create.gui.goggles.kinetic_stats": "Kinetické Statistiky:",
"create.gui.goggles.at_current_speed": "při aktuální rychlosti",
"create.gui.goggles.pole_length": "Délka Sloupku:",
+ "create.gui.goggles.basin_contents": "Obsah tyglíku:",
"create.gui.goggles.fluid_container": "Informace o Kontejneru na Tekutiny:",
"create.gui.goggles.fluid_container.capacity": "Kapacita: ",
- "create.gui.assembly.exception": "Tato kontrakce se nebyla schopna sestavit:",
+ "create.gui.assembly.exception": "Toto udělátko nebylo možné sestavit:",
"create.gui.assembly.exception.unmovableBlock": "Nepohyblivý blok (%4$s) na [%1$s,%2$s,%3$s]",
- "create.gui.sequenced_gearshift.title": "Sekvenční přehazovačka",
+ "create.gui.assembly.exception.chunkNotLoaded": "Blok v [%1$s,%2$s,%3$s] nebyl v načteném chunku",
+ "create.gui.assembly.exception.structureTooLarge": "V přístroji je zahrnuto příliš mnoho bloků.\nNastavené maximum je: %1$s",
+ "create.gui.assembly.exception.tooManyPistonPoles": "K tomuto pístu je připojeno příliš mnoho prodlužovacích tyčí.\nNastavené maximum je: %1$s",
+ "create.gui.assembly.exception.noPistonPoles": "Pistonu chybí některé prodlužovací tyče",
+ "create.gui.assembly.exception.not_enough_sails": "Připojená struktura neobsahuje dostatečný počet bloků podobných plachtám: %1$s\nJe požadováno minimálně %2$s",
+ "create.gui.assembly.exception.no_contacts": "Výtahy vyžadují vodorovný _redstonový_ _kontakt_ připevněný ke konstrukci",
+ "create.gui.assembly.exception.too_many_contacts": "K výtahům nelze připojit více než jeden _redstonový_ _kontakt_",
+ "create.gui.assembly.exception.column_conflict": "Jiný výtah se již zaměřuje na tento sloupec kontaktů",
+ "create.gui.gauge.info_header": "Informace o měřidlech:",
+ "create.gui.speedometer.title": "Rychlost Otáčení",
+ "create.gui.stressometer.title": "Napětí Sítě",
+ "create.gui.stressometer.capacity": "Zbývající Kapacita",
+ "create.gui.stressometer.overstressed": "Přetížené",
+ "create.gui.stressometer.no_rotation": "Žádná Rotace",
+ "create.gui.contraptions.not_fast_enough": "Zdá se, že tento %1$s _ne_ rotuje _dostatečnou_ _rychlostí_.",
+ "create.gui.contraptions.network_overstressed": "Zdá se, že toto udělátko je _přetížené_. Přidejte více zdrojů nebo _zpomalte_ komponenty s vysokým _dopadem_ mechanického napětí_.",
+ "create.gui.adjustable_crate.title": "Nastavitelná bedna",
+ "create.gui.adjustable_crate.storageSpace": "Úložiště",
+ "create.gui.threshold_switch.title": "Prahový spínač",
+ "create.gui.threshold_switch.invert_signal": "Invertovat Signál",
+ "create.gui.threshold_switch.move_to_lower_at": "Přesunout do dolního pruhu na %1$s%%",
+ "create.gui.threshold_switch.move_to_upper_at": "Přesun do horního pruhu na %1$s%%",
+ "create.gui.sequenced_gearshift.title": "Sekvenční převodovka",
"create.gui.sequenced_gearshift.instruction": "Instrukce",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Otočit o úhel",
"create.gui.sequenced_gearshift.instruction.turn_angle": "Otočit",
@@ -1047,13 +1131,16 @@
"create.gui.sequenced_gearshift.instruction.delay.duration": "Doba Trvání",
"create.gui.sequenced_gearshift.instruction.end.descriptive": "Konec",
"create.gui.sequenced_gearshift.instruction.end": "Konec",
- "create.gui.sequenced_gearshift.instruction.await.descriptive": "Čekat na nový Ruditový Signál",
+ "create.gui.sequenced_gearshift.instruction.await.descriptive": "Vyčkejte na redstonový signál",
"create.gui.sequenced_gearshift.instruction.await": "Čekat",
"create.gui.sequenced_gearshift.speed": "Rychlost, Směr",
"create.gui.sequenced_gearshift.speed.forward": "Původní rychlost, Vpřed",
"create.gui.sequenced_gearshift.speed.forward_fast": "Dvojitá rychlost, Vpřed",
"create.gui.sequenced_gearshift.speed.back": "Původní rychlost, Vzad",
"create.gui.sequenced_gearshift.speed.back_fast": "Dvojitá rychlost, Vzad",
+ "create.gui.clipboard.erase_checked": "Smazat zaškrtnutý položky",
+ "create.clipboard.actions": "Akce schránky",
+ "create.clipboard.to_copy": "%1$s pro zkopírování nastavení",
"create.clipboard.to_paste": "%1$s pro vložení nastavení",
"create.clipboard.copied_from": "Kopírování nastavení z %1$s",
"create.clipboard.pasted_to": "Nastavení použito na %1$s",
@@ -1066,6 +1153,8 @@
"create.schematicAndQuill.convert": "Uložit a Ihned Nahrát",
"create.schematicAndQuill.fallbackName": "Moje Schéma",
"create.schematicAndQuill.saved": "Uloženo jako %1$s",
+ "create.schematicAndQuill.failed": "Uložení schématu se nezdařilo, zkontrolujte záznamy pro podrobnosti",
+ "create.schematicAndQuill.instant_failed": "Schematická okamžitá nahrávání selhala, zkontrolujte protokoly pro podrobnosti",
"create.schematic.invalid": "[!] Neplatný předmět - Použijte Schématický Stůl",
"create.schematic.error": "Schéma se nepodařilo načíst - Zkontrolujte Protokoly Hry",
"create.schematic.position": "Pozice",
@@ -1080,12 +1169,60 @@
"create.schematic.mirror.leftRight": "Doleva-Doprava",
"create.schematic.tool.deploy": "Umístit",
"create.schematic.tool.move": "Posunout po osách XZ",
- "create.schematic.tool.move_y": "Posunout po ose Y",
+ "create.schematic.tool.move_y": "Posunout Y",
"create.schematic.tool.rotate": "Otočit",
"create.schematic.tool.print": "Tisk",
"create.schematic.tool.flip": "Zrcadlit",
"create.schematic.tool.deploy.description.0": "Přesune strukturu.",
"create.schematic.tool.deploy.description.1": "Klikněte na zem pravým tlačítkem pro umístění.",
+ "create.schematic.tool.deploy.description.2": "Podržte [Ctrl] pro výběr v pevné vzdálenosti.",
+ "create.schematic.tool.deploy.description.3": "[Ctrl] a posouváním kolečka myši změníte vzdálenost.",
+ "create.schematic.tool.move.description.0": "Posune schéma vodorovně.",
+ "create.schematic.tool.move.description.1": "Ukažte na schéma a [CTRL] s posunutím kolečka myši posunete.",
+ "create.schematic.tool.move_y.description.0": "Posune schéma ve svislém směru.",
+ "create.schematic.tool.move_y.description.1": "[CTRL] s posunutím kolečka myši posunete schém nahoru/dolu.",
+ "create.schematic.tool.rotate.description.0": "Otočí schéma kolem jeho středu.",
+ "create.schematic.tool.rotate.description.1": "[CTRL] a posunutím kolečka myši otočíte o 90 stupňů.",
+ "create.schematic.tool.print.description.0": "Okamžitě umístí strukturu ve světě.",
+ "create.schematic.tool.print.description.1": "[Right-Click] pro potvrzení umístění na aktuálním místě.",
+ "create.schematic.tool.print.description.2": "Tento nástroj je pouze pro Tvořivou Hru.",
+ "create.schematic.tool.flip.description.0": "Překlopí schéma podél tváře, který vyberete.",
+ "create.schematic.tool.flip.description.1": "Ukažte na schéma a [CTRL] s posunutím kolečka myši převrátíte.",
+ "create.schematics.synchronizing": "Synchronizování...",
+ "create.schematics.uploadTooLarge": "Tvé schéma překračuje omezení zadaná serverem.",
+ "create.schematics.maxAllowedSize": "Maximální povolená velikost schematického souboru je:",
+ "create.gui.schematicTable.refresh": "Obnovit soubory",
+ "create.gui.schematicTable.open_folder": "Otevřít složku",
+ "create.gui.schematicTable.title": "Schématický stůl",
+ "create.gui.schematicTable.availableSchematics": "Dostupná Schémata",
+ "create.gui.schematicTable.noSchematics": "Žádná Schémata Nejsou Uložena",
+ "create.gui.schematicTable.uploading": "Nahrávání...",
+ "create.gui.schematicTable.finished": "Navrávání Dokončeno!",
+ "create.gui.schematicannon.title": "Schémokanón",
+ "create.gui.schematicannon.listPrinter": "Tiskárna kontrolního seznamu",
+ "create.gui.schematicannon.gunpowderLevel": "Střelný prach na %1$s%%",
+ "create.gui.schematicannon.shotsRemaining": "Zbývající výstřely: %1$s",
+ "create.gui.schematicannon.shotsRemainingWithBackup": "Se zálohou: %1$s",
+ "create.gui.schematicannon.optionEnabled": "Aktuálně povoleno",
+ "create.gui.schematicannon.optionDisabled": "Aktuálně zakázáno",
+ "create.gui.schematicannon.showOptions": "Zobrazit nastavení tiskárny",
+ "create.gui.schematicannon.option.dontReplaceSolid": "Nenahrazovat pevné bloky",
+ "create.gui.schematicannon.option.replaceWithSolid": "Nahradit položku těleso s položkou tělesa",
+ "create.gui.schematicannon.option.replaceWithAny": "Nahradit položku těleso s jakoukoliv položkou",
+ "create.gui.schematicannon.option.replaceWithEmpty": "Nahradit položku těleso s prázdnotou",
+ "create.gui.schematicannon.option.skipMissing": "Přeskočit chybějící bloky",
+ "create.gui.schematicannon.option.skipBlockEntities": "Chránit blokové entity",
+ "create.gui.schematicannon.slot.gunpowder": "Přidej střelný prach k naplnění děla",
+ "create.gui.schematicannon.slot.listPrinter": "Zde umístěte schránku nebo knihu pro vytisknutí kontrolního seznamu pro tvé schéma",
+ "create.gui.schematicannon.slot.schematic": "Zde přidejte své schéma. Ujistěte se, že je nastaveno na konkrétním místě.",
+ "create.gui.schematicannon.option.skipMissing.description": "Pokud schematický dělo nenajde požadovaný blok pro umístění, bude pokračovat na dalším místě.",
+ "create.gui.schematicannon.option.skipBlockEntities.description": "Schematické dělo se vyhne nahrazování bloků uchovávajících data, jako jsou truhly.",
+ "create.gui.schematicannon.option.dontReplaceSolid.description": "Dělo nikdy nenahradí žádné pevné bloky ve své pracovní oblasti, pouze bloky, které nejsou pevné, a vzduch.",
+ "create.gui.schematicannon.option.replaceWithSolid.description": "Dělo nahradí pevné bloky ve své pracovní oblasti pouze v případě, že schéma obsahuje pevný blok v daném místě.",
+ "create.gui.schematicannon.option.replaceWithAny.description": "Dělo nahradí pevné bloky ve své pracovní oblasti, pokud schéma obsahuje nějaký blok v daném místě.",
+ "create.gui.schematicannon.option.replaceWithEmpty.description": "Dělo odstraní všechny bloky ve své pracovní oblasti, včetně těch, které nahradil vzduch.",
+ "create.schematicannon.status.idle": "Nečinný",
+ "create.schematicannon.status.ready": "Připravený",
"create.schematicannon.status.running": "Běží",
"create.schematicannon.status.finished": "Hotovo",
"create.schematicannon.status.paused": "Pozastaveno",
@@ -1097,11 +1234,22 @@
"create.schematicannon.status.skipping": "Přeskakování",
"create.schematicannon.status.missingBlock": "Chybějící předmět:",
"create.schematicannon.status.placing": "Umisťování",
+ "create.schematicannon.status.clearing": "Mazání bloků",
"create.schematicannon.status.schematicInvalid": "Neplatné Schéma",
+ "create.schematicannon.status.schematicNotPlaced": "Schéma není umístěno",
"create.schematicannon.status.schematicExpired": "Soubor Schématu vypršel",
"create.schematicannon.status.schematicErrored": "Nekompatibilní Bloky",
+ "create.schematicannon.status.schematicErroredCheckLogs": "Zkontrolujte protokoly serveru",
"create.materialChecklist": "Seznam Materiálů",
"create.materialChecklist.blocksNotLoaded": "* Varování *\n\nSeznam materiálu může být nepřesný kvůli nenačteným chunkům.",
+ "create.gui.filter.deny_list": "Seznam-odmítnutí",
+ "create.gui.filter.deny_list.description": "Položky projdou, pokud neodpovídají žádnému z výše uvedených kritérií. Prázdný seznam odmítnutí přijímá vše.",
+ "create.gui.filter.allow_list": "Seznam-povolených",
+ "create.gui.filter.allow_list.description": "Položky projdou, pokud neodpovídají žádnému z výše uvedených kritérií. Prázdný seznam přijímutí odmítá vše.",
+ "create.gui.filter.respect_data": "Respektovat Data",
+ "create.gui.filter.respect_data.description": "Itemy se pouze schodují jestli jejich trvanlivost, enchanty a jiné atributy se také schodují.",
+ "create.gui.filter.ignore_data": "Ignorovat Data",
+ "create.gui.filter.ignore_data.description": "Itemy se shodují bez ohledu na jejich atributy.",
"create.item_attributes.placeable": "lze položit",
"create.item_attributes.placeable.inverted": "nelze položit",
"create.item_attributes.consumable": "lze sníst",
@@ -1136,17 +1284,56 @@
"create.item_attributes.smokable.inverted": "nelze uvařit",
"create.item_attributes.blastable": "lze roztavit v tavící peci",
"create.item_attributes.blastable.inverted": "nelze roztavit v tavící peci",
+ "create.item_attributes.compostable": "lze kompostovat",
+ "create.item_attributes.compostable.inverted": "nelze kompostovat",
+ "create.item_attributes.shulker_level": "je shulker %1$s",
+ "create.item_attributes.shulker_level.inverted": "není shulker %1$s",
"create.item_attributes.shulker_level.full": "plný",
"create.item_attributes.shulker_level.empty": "prázdný",
+ "create.item_attributes.shulker_level.partial": "částečně vyplněné",
+ "create.item_attributes.in_tag": "je označeno %1$s",
+ "create.item_attributes.in_tag.inverted": "není označeno %1$s",
+ "create.item_attributes.in_item_group": "je ve skupině '%1$s'",
+ "create.item_attributes.in_item_group.inverted": "není ve skupině '%1$s'",
+ "create.item_attributes.added_by": "bylo přidáno %1$s",
+ "create.item_attributes.added_by.inverted": "nebylo přidáno %1$s",
+ "create.item_attributes.has_enchant": "je očarováno s %1$s",
+ "create.item_attributes.has_enchant.inverted": "není očarováno s %1$s",
+ "create.item_attributes.color": "je obarveno %1$s",
+ "create.item_attributes.color.inverted": "není obarveno %1$s",
+ "create.item_attributes.has_fluid": "obsahuje %1$s",
+ "create.item_attributes.has_fluid.inverted": "neobsahuje %1$s",
+ "create.item_attributes.has_name": "má vlastní název %1$s",
+ "create.item_attributes.has_name.inverted": "nemá upravený název %1$s",
+ "create.item_attributes.book_author": "bylo autorováno %1$s",
+ "create.item_attributes.book_author.inverted": "nebylo autorováno %1$s",
+ "create.item_attributes.book_copy_original": "je originál",
+ "create.item_attributes.book_copy_original.inverted": "není originál",
+ "create.item_attributes.book_copy_first": "je první-generační výtisk",
+ "create.item_attributes.book_copy_first.inverted": "není první-generační výtisk",
+ "create.item_attributes.book_copy_second": "je druho-generační výtisk",
+ "create.item_attributes.book_copy_second.inverted": "není druho-generační výtisk",
+ "create.item_attributes.book_copy_tattered": "je roztrhaný chaos",
+ "create.item_attributes.book_copy_tattered.inverted": "není roztrhaný chaos",
+ "create.item_attributes.astralsorcery_amulet": "vylepší %1$s",
+ "create.item_attributes.astralsorcery_amulet.inverted": "nezlepšuje %1$s",
+ "create.item_attributes.astralsorcery_constellation": "je naladěn na %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "není naladěno na %1$s",
"create.item_attributes.astralsorcery_crystal": "má krystalový atribut %1$s",
"create.item_attributes.astralsorcery_crystal.inverted": "nemá krystalového atribut %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "má výhodový atribut %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "nemá výhodu atribut %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Nevybrány žádné atributy",
"create.gui.attribute_filter.selected_attributes": "Zvolené atributy:",
"create.gui.attribute_filter.add_attribute": "Přidat atribut do seznamu",
"create.gui.attribute_filter.add_inverted_attribute": "Přidat opačný atribut do seznamu",
+ "create.gui.attribute_filter.allow_list_disjunctive": "Povolený seznam (jakýkoliv)",
"create.gui.attribute_filter.allow_list_disjunctive.description": "Položky projdou, pokud mají jakýkoliv z vybraných atributů.",
+ "create.gui.attribute_filter.allow_list_conjunctive": "Povolený seznam (všechno)",
"create.gui.attribute_filter.allow_list_conjunctive.description": "Položky projdou, pouze pokud mají VŠECHNY z vybraných atributů.",
+ "create.gui.attribute_filter.deny_list": "Seznam-odmítnutí",
"create.gui.attribute_filter.deny_list.description": "Položky projdou, pokud nemají ŽÁDNÝ z vybraných atributů.",
+ "create.gui.attribute_filter.add_reference_item": "Přidat referenční předmět",
"create.tooltip.holdForDescription": "Podrž [%1$s] pro shrnutí",
"create.tooltip.holdForControls": "Podrž [%1$s] pro Ovládání",
"create.tooltip.keyShift": "Shift",
@@ -1166,6 +1353,7 @@
"create.tooltip.capacityProvided.low": "Malá",
"create.tooltip.capacityProvided.medium": "Střední",
"create.tooltip.capacityProvided.high": "Velká",
+ "create.tooltip.generationSpeed": "Vygeneruje se v %1$s %2$s",
"create.tooltip.analogStrength": "Analogová Síla: %1$s/15",
"create.mechanical_arm.extract_from": "Bere předměty z %1$s",
"create.mechanical_arm.deposit_to": "Dává předměty do %1$s",
@@ -1175,32 +1363,283 @@
"create.weighted_ejector.target_not_valid": "Vystřelení na Sousední blok (Cíl nebyl Platný)",
"create.weighted_ejector.no_target": "Vystřelení na Sousední blok (Nebyl vybrán Cíl)",
"create.weighted_ejector.targeting": "Vystřelení na [%1$s,%2$s,%3$s]",
+ "create.weighted_ejector.stack_size": "Velikost vysunutého zásobníku",
+ "create.logistics.when_multiple_outputs_available": "Metoda distribuce",
+ "create.mechanical_arm.selection_mode.round_robin": "Kruh",
+ "create.mechanical_arm.selection_mode.forced_round_robin": "Vynucený kruh",
+ "create.mechanical_arm.selection_mode.prefer_first": "Preferovat první cíl",
+ "create.tunnel.selection_mode.split": "Rozdělit",
+ "create.tunnel.selection_mode.forced_split": "Vynucené rozdělení",
+ "create.tunnel.selection_mode.round_robin": "Kruh",
+ "create.tunnel.selection_mode.forced_round_robin": "Vynucený kruh",
+ "create.tunnel.selection_mode.prefer_nearest": "Preferovat nejbližší",
+ "create.tunnel.selection_mode.randomize": "Náhodně",
+ "create.tunnel.selection_mode.synchronize": "Synchronizovat vstupy",
"create.tooltip.chute.header": "Informace o Shozu",
"create.tooltip.chute.items_move_down": "Předměty jdou Dolů",
"create.tooltip.chute.items_move_up": "Předměty jdou Nahorů",
+ "create.tooltip.chute.no_fans_attached": "Žádné připojené ventilátory",
+ "create.tooltip.chute.fans_push_up": "Větráky tlačí zespodu",
+ "create.tooltip.chute.fans_push_down": "Větráky tlačí shora",
+ "create.tooltip.chute.fans_pull_up": "Ventilátory táhnou shora",
+ "create.tooltip.chute.fans_pull_down": "Větráky táhnou zespodu",
+ "create.tooltip.chute.contains": "Obsahuje: %1$s x%2$s",
+ "create.tooltip.deployer.header": "Informace o pokladači",
+ "create.tooltip.deployer.using": "Mód: Použití",
+ "create.tooltip.deployer.punching": "Mód: Útok",
+ "create.tooltip.deployer.contains": "Předmět: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "Aktuální distribuce:",
+ "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "Kliknutím pravým tlačítkem myši načtete",
+ "create.linked_controller.bind_mode": "Režim vazby aktivní",
+ "create.linked_controller.press_keybind": "Stiskněte %1$s, %2$s, %3$s, %4$s, %5$s nebo %6$s, pro navázání této frekvence na příslušné tlačítko",
+ "create.linked_controller.key_bound": "Frekvence vázaná na %1$s",
+ "create.linked_controller.frequency_slot_1": "Klávesová zkratka: %1$s, Frekv. #1",
+ "create.linked_controller.frequency_slot_2": "Klávesová zkratka: %1$s, Frekv. #2",
+ "create.crafting_blueprint.crafting_slot": "Slot ingredience",
+ "create.crafting_blueprint.filter_items_viable": "Pokročílé předměty filtru jsou životaschopné",
+ "create.crafting_blueprint.display_slot": "Zobrazit slot",
+ "create.crafting_blueprint.inferred": "Odloženo z receptu",
+ "create.crafting_blueprint.manually_assigned": "Ručně přiřazeno",
+ "create.crafting_blueprint.secondary_display_slot": "Sekundární zobrazení slotu",
+ "create.crafting_blueprint.optional": "Volitelné",
+ "create.potato_cannon.ammo.attack_damage": "%1$s Útočné poškození",
+ "create.potato_cannon.ammo.reload_ticks": "%1$s Znovu načíst tiky",
+ "create.potato_cannon.ammo.knockback": "%1$s zpětný ráz",
+ "create.hint.hose_pulley.title": "Bezedná zásoba",
+ "create.hint.hose_pulley": "Cílové těleso tekutiny se považuje za nekonečné.",
+ "create.hint.mechanical_arm_no_targets.title": "Žádné Cíle",
+ "create.hint.mechanical_arm_no_targets": "Zdá se, že tento _mechanická_ _ruka_ nemá přiřazeny žádné _cíle._ Pásy, sklady, trychtýře a další bloky vyberete tak, že na ně _kliknete pravým tlačítkem myši_ a zároveň _držíte_ _mechanickou_ _ruku_ v _ruce_.",
+ "create.hint.empty_bearing.title": "Upravit ložisko",
+ "create.hint.empty_bearing": "_Pravým tlačítkem_ s _prázdnou_ _rukou_ _nasadíte_ ložisko na strukturu kterou jste postavili před ní.",
+ "create.hint.full_deployer.title": "Pokládač nemůže se aktivovat",
+ "create.hint.full_deployer": "Vypadá to, že _Pokládač_ obsahuje _zbytečné_ _položky_, které musí být _extrahovány._ Použij _hopper,_ _funnel_ nebo jiné prostředky, abys ho zbavil přetížení.",
+ "create.backtank.low": "Nízký tlak zadní nádrži",
+ "create.backtank.depleted": "Tlak zadní nádrži vyprázdněn",
"create.hint.derailed_train.title": "Vykolejený Vlak",
+ "create.hint.derailed_train": "Vypadá to, že _Vlak_ již nesedí na připojeném kolejovém kusu. _Pravým-klikem_ a _klíčem_ přesunute na nejbližší kolej.",
+ "create.boiler.status": "Stav kotle: %1$s",
+ "create.boiler.status_short": "Kotel: %1$s",
+ "create.boiler.passive": "Pasivní",
+ "create.boiler.idle": "Nečinný",
+ "create.boiler.lvl": "Úroveň %1$s",
+ "create.boiler.max_lvl": "Max",
+ "create.boiler.size": "Velikost",
"create.boiler.size_dots": "....... ",
"create.boiler.water": "Voda",
"create.boiler.water_dots": "... ",
"create.boiler.heat": "Teplo",
"create.boiler.heat_dots": "...... ",
+ "create.boiler.via_one_engine": "skrz 1 motor",
+ "create.boiler.via_engines": "skrz %1$s motorů",
+ "create.boiler.water_input_rate": "Rychlost přívodu vody",
+ "create.boiler.per_tick": "%1$s za Tik",
+ "create.elevator_contact.title": "Kontakt výtahu",
+ "create.elevator_contact.floor_identifier": "Patrový identifikátor",
+ "create.elevator_contact.floor_description": "Popis patra",
+ "create.gui.schedule.lmb_edit": "Levým tlačítkem myši upravíte",
+ "create.gui.schedule.rmb_remove": "Kliknutím pravým tlačítkem myši odstraníte",
+ "create.gui.schedule.duplicate": "Duplikovat",
+ "create.gui.schedule.remove_entry": "Odstranit akci",
+ "create.gui.schedule.add_entry": "Přidat akci",
+ "create.gui.schedule.move_up": "Posunout nahoru",
+ "create.gui.schedule.move_down": "Posunout dolů",
+ "create.gui.schedule.add_condition": "Přidat podmínku",
+ "create.gui.schedule.alternative_condition": "Alternativní podmínka",
+ "create.schedule.instruction_type": "Další akce:",
+ "create.schedule.instruction.editor": "Editor instrukcí",
+ "create.schedule.instruction.destination": "Dorazit na stanici",
+ "create.schedule.instruction.destination.summary": "Příští zastávka:",
+ "create.schedule.instruction.filter_edit_box": "Název Stanice",
+ "create.schedule.instruction.filter_edit_box_1": "Použte * jako zástupnou kartu",
+ "create.schedule.instruction.filter_edit_box_2": "Příklad: \"Moje stanice, platforma *\"",
+ "create.schedule.instruction.filter_edit_box_3": "Vlak vybere nejbližší neobsazený výběr",
+ "create.schedule.instruction.rename": "Aktualizovat název plánu",
+ "create.schedule.instruction.rename.summary": "Nový titul:",
+ "create.schedule.instruction.name_edit_box": "Název rozvrhu",
+ "create.schedule.instruction.name_edit_box_1": "Ovlivňuje text zobrazený na displeji",
+ "create.schedule.instruction.name_edit_box_2": "Výchozí na jméno další destinace",
+ "create.schedule.instruction.throttle": "Omezit maximální rychlost",
+ "create.schedule.instruction.throttle.summary": "Změnit maximální rychlost na %1$s",
+ "create.schedule.instruction.throttle_edit_box": "Plyn",
+ "create.schedule.instruction.throttle_edit_box_1": "Ovlivňuje nejvyšší rychlost vlaku",
+ "create.schedule.condition_type": "Pokračovat pokud/po:",
+ "create.schedule.condition.editor": "Editor podmínek",
+ "create.schedule.condition.delay": "Naplánované zpoždění",
+ "create.schedule.condition.delay_short": "Čekat: %1$s",
+ "create.schedule.condition.delay.status": "Odjíždí v %1$s",
+ "create.schedule.condition.idle": "Nečinnost nákladu",
+ "create.schedule.condition.idle_short": "Náklad nečinný: %1$s",
+ "create.schedule.condition.idle.status": "Náklad nečinný %1$s",
+ "create.schedule.condition.for_x_time": "pro %1$s",
+ "create.schedule.condition.unloaded": "Chunk odečten",
+ "create.schedule.condition.unloaded.status": "Čekání na načtení chunku",
+ "create.schedule.condition.powered": "Stanice napájena",
+ "create.schedule.condition.powered.status": "Čeká na redstone",
+ "create.schedule.condition.time_of_day": "Denní Doba",
+ "create.schedule.condition.time_of_day.scheduled": "Naplánovaný čas: %1$s",
+ "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s",
+ "create.schedule.condition.time_of_day.rotation": "Rotace",
"create.schedule.condition.time_of_day.rotation.every_24": "Každý Den",
+ "create.schedule.condition.time_of_day.rotation.every_12": "Každých 12:00",
+ "create.schedule.condition.time_of_day.rotation.every_6": "Každých 6:00",
+ "create.schedule.condition.time_of_day.rotation.every_4": "Každých 4:00",
+ "create.schedule.condition.time_of_day.rotation.every_3": "Každých 3:00",
+ "create.schedule.condition.time_of_day.rotation.every_2": "Každých 2:00",
+ "create.schedule.condition.time_of_day.rotation.every_1": "Každých 1:00",
+ "create.schedule.condition.time_of_day.rotation.every_0_45": "Každých 0:45",
+ "create.schedule.condition.time_of_day.rotation.every_0_30": "Každých 0:30",
+ "create.schedule.condition.time_of_day.rotation.every_0_15": "Každých 0:15",
+ "create.schedule.condition.time_of_day.status": "Odjíždí v ",
+ "create.schedule.condition.threshold.train_holds": "Vlak je držen %1$s",
"create.schedule.condition.threshold.greater": "více než",
"create.schedule.condition.threshold.less": "méně než",
"create.schedule.condition.threshold.equal": "přesně",
+ "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s z %3$s",
+ "create.schedule.condition.threshold.matching_content": "Odpovídající obsah",
"create.schedule.condition.threshold.anything": "Cokoliv",
- "create.schedule.condition.threshold.items": "Itemy",
+ "create.schedule.condition.threshold.item_measure": "Měření předmětu",
+ "create.schedule.condition.threshold.items": "Předmět",
+ "create.schedule.condition.threshold.stacks": "Vrstvy",
"create.schedule.condition.threshold.buckets": "Kyblíky",
+ "create.schedule.condition.threshold.status": "Náklad: %1$s/%2$s %3$s",
+ "create.schedule.condition.threshold.place_item": "Referenční předmět",
+ "create.schedule.condition.threshold.place_item_2": "Filtry mohou být použity",
+ "create.schedule.condition.threshold.place_item_3": "Ponechte prázdné, aby se shodovalo jakýkoliv",
+ "create.schedule.condition.fluid_threshold": "Stav tekutého nákladu",
+ "create.schedule.condition.item_threshold": "Stav nákladu předmětu",
+ "create.schedule.condition.redstone_link": "Redstonový vysílač",
+ "create.schedule.condition.redstone_link.status": "Čekání na redstonový vysílač",
+ "create.schedule.condition.redstone_link_on": "Vysílač zapnutý",
+ "create.schedule.condition.redstone_link_off": "Vysílač vypnutý",
+ "create.schedule.condition.redstone_link.powered": "Napájeno",
+ "create.schedule.condition.redstone_link.unpowered": "Nenapájeno",
+ "create.schedule.condition.redstone_link.frequency_state": "Frekvencový stav:",
+ "create.schedule.condition.redstone_link.frequency_powered": "Frekvenci napájeno:",
+ "create.schedule.condition.redstone_link.frequency_unpowered": "Frekvenci nenapájeno:",
"create.schedule.condition.player_count": "Hráč Usazen",
+ "create.schedule.condition.player_count.summary": "%1$s Hráč",
+ "create.schedule.condition.player_count.summary_plural": "%1$s Hráčů",
"create.schedule.condition.player_count.seated": "%1$s posazen",
"create.schedule.condition.player_count.players": "Hráči",
+ "create.schedule.condition.player_count.condition": "Podmínečný",
+ "create.schedule.condition.player_count.exactly": "Přesně",
+ "create.schedule.condition.player_count.or_above": "Nebo nad",
+ "create.schedule.condition.player_count.status": "Cestující: %1$s/%2$s",
+ "create.schedule.loop": "Opakovat navždy",
+ "create.schedule.loop1": "Rozvrh se opakuje",
+ "create.schedule.loop2": "když je dokončeno",
+ "create.schedule.reset": "Vynulovat postup",
+ "create.schedule.skip": "Přeskočit aktuální zastávku",
+ "create.schedule.applied_to_train": "Vlak nyní se řídí podle tímto rozvrhem",
+ "create.schedule.non_controlling_seat": "Průvodce musí sedět před ovládacím blokem",
+ "create.schedule.remove_with_empty_hand": "Odstranit aktuální rozvrh pomocí prázdné ruky",
+ "create.schedule.auto_removed_from_train": "Automatický rozvrh vyhozen",
+ "create.schedule.removed_from_train": "Rozvrh vrácen z vlaku",
+ "create.schedule.no_stops": "Tento rozvrh ještě nemá žádné zastávky",
+ "create.schedule.continued": "Pokračujeme v rozvrhu",
+ "create.track.selection_cleared": "Výběr smazán",
"create.track.valid_connection": "Lze Připojit ✔",
+ "create.track.second_point": "Umístěte kolej nebo vyberte druhý bod",
"create.track.too_far": "Moc Daleko",
+ "create.track.original_missing": "Původní blok byl odstraněn, Zkrcení-klikem resetujete",
+ "create.track.perpendicular": "Nelze se připojit kolmo",
+ "create.track.ascending_s_curve": "Nelze vytvořit nakloněné smyčky",
"create.track.too_sharp": "Moc ostrá zatáčka",
+ "create.track.too_steep": "Sklon je příliš strmý",
+ "create.track.slope_turn": "Nelze vstoupit nebo opustit sklon při otočení",
+ "create.track.opposing_slopes": "Nelze připojit proti směrnicím",
+ "create.track.leave_slope_ascending": "Nelze opustit tento sklon při vzstoupaní",
+ "create.track.leave_slope_descending": "Nelze opustit tento sklon při sestupením",
+ "create.track.turn_90": "Může se jenom otáčet na 90 stupňů",
+ "create.track.junction_start": "Nelze začít připojení z křižovatky",
+ "create.track.turn_start": "Nelze začít připojení ze zatáčky",
+ "create.track.not_enough_tracks": "Nedostatek kolejích",
+ "create.track.not_enough_pavement": "Nedostatek podložných bloků",
+ "create.track.hold_for_smooth_curve": "Držte %1$s pro maximalizovaný otočení",
+ "create.portal_track.failed": "Nelze umístit kolej portálu:",
+ "create.portal_track.missing": "Cílový portál ještě nebyl vygenerován",
+ "create.portal_track.blocked": "Cílová lokace zablokována (%1$s,%2$s,%3$s)",
+ "create.station.idle": "Stanice je nečinná",
+ "create.station.assembly_title": "Sestava vlaku",
+ "create.station.close": "Zavřít okno",
+ "create.station.cancel": "Zrušit sestavení",
+ "create.station.failed": "Montáže se nezdařilo",
+ "create.station.icon_type": "Typ ikony",
"create.station.create_train": "Vytvořit nový Vlak",
"create.station.assemble_train": "Sestrojit Vlak",
"create.station.disassemble_train": "Rozložit Vlak",
+ "create.station.remove_schedule": "Vzít rozvrh",
+ "create.station.remove_auto_schedule": "Zrušit automatický rozvrh",
+ "create.station.no_assembly_diagonal": "Nelze postavit vlak",
+ "create.station.no_assembly_diagonal_1": "na křivcých kolejí",
+ "create.station.no_assembly_curve": "Nelze postavit vlak",
+ "create.station.no_assembly_curve_1": "na zakřivených tratích",
+ "create.station.train_not_aligned": "Nelze demontovat,",
+ "create.station.train_not_aligned_1": "všechny vozy jsou nezarovnané",
+ "create.station.carriage_number": "Přeprava %1$s:",
+ "create.station.retry": "Vyřešte toto a zkuste to znovu",
+ "create.station.no_bogeys": "Žádné podvozky",
+ "create.station.one_bogey": "1 podvozek",
+ "create.station.more_bogeys": "%1$s podvozky",
+ "create.station.how_to": "Použijte vlakové pouzdro na zvýrazněných kolejích k vytvoření podvozků.",
+ "create.station.how_to_1": "Odstraníte podvozky tím, že odstraníte blok nad podvozkem.",
+ "create.station.how_to_2": "Postav vozy připojené k jednomu nebo dvěma podvozkama.",
+ "create.train_assembly.too_many_bogeys": "Příliš mnoho podvozků připojeno: %1$s",
+ "create.train_assembly.frontmost_bogey_at_station": "Největší čelní Podvozek musí být u značky stanice",
+ "create.train_assembly.no_bogeys": "Nebyly nalezeny žádné podvozky",
+ "create.train_assembly.not_connected_in_order": "Podvozky nejsou připojeny v pořadí",
+ "create.train_assembly.bogeys_too_close": "Podvozky %1$s a %2$s jsou příliš blízko k sobě",
+ "create.train_assembly.single_bogey_carriage": "Tento typ podvozku nemůže podporovat přepravu samostatně",
+ "create.train_assembly.nothing_attached": "Žádná struktura není připojena k Podvozku %1$s",
+ "create.train_assembly.no_controls": "Připoj alespoň jeden blok řízení vlaku směřující dopředu (nechybí ti herkules?)",
+ "create.train_assembly.sideways_controls": "Ovládací prvky vlaku nemohou být umístěny do boků",
+ "create.train_assembly.bogey_created": "Podvozek vytvořen. Klikněte znovu pro změnu typu",
+ "create.train_assembly.requires_casing": "Použijte železniční pouzdro k vytvoření podvozků na kolejích",
+ "create.track_target.set": "Vybraná cílená kolej",
+ "create.track_target.success": "Úspěšně vázáno na cílenou kolej",
+ "create.track_target.clear": "Výběr kolej vymazán",
+ "create.track_target.missing": "První označte vybranou kolej pravým-klikem",
+ "create.track_target.too_far": "Cílená kolej je příliš daleko odsud",
+ "create.track_target.no_junctions": "Cílená kolej nemůže být křižovatka",
+ "create.track_target.occupied": "Cílená kolej je obsazená",
+ "create.track_target.invalid": "Nelze se zaměřit na tuto kolej zde",
"create.train.unnamed": "Nepojmenovaný Vlak",
+ "create.train.cannot_relocate_moving": "Nelze přemístit jezdící vlak",
+ "create.train.relocate": "Kliknutím na trať přemístite %1$s na. Skrcením-Klepnutím na něj zrušíte",
+ "create.train.relocate.abort": "Přemístění zrušeno",
+ "create.train.relocate.success": "Úspěšně přemístěno",
+ "create.train.relocate.valid": "Zde můžete přemístit, kliknutím potvrdíte",
+ "create.train.relocate.invalid": "Nelze přesunout vlak sem",
+ "create.train.relocate.too_far": "Nelze přesunout vlak tak daleko sem",
+ "create.train.departing_from": "Odjezd od %1$s",
+ "create.train.arrived_at": "Příjezd na %1$s",
+ "create.train.status": " Informace o vlaku: %1$s",
+ "create.train.status.back_on_track": "Vlak je zpět na koleji",
+ "create.train.status.collision": "Srážka s jiným vlakem",
+ "create.train.status.end_of_track": "Přeprava dosáhla konce své koleje",
+ "create.train.status.double_portal": "Přeprava nemůže vstoupit do portálu při odjezdu z jiného portálu",
+ "create.train.status.coupling_stress": "Vynucené zastavení kvůli stresu na spojovací zařízení",
+ "create.train.status.track_missing": "Koleje chybí pod vlakem",
+ "create.train.status.paused_for_manual": "Rozvrh pauznutej pro manuální ovládání",
+ "create.train.status.opposite_driver": "Cesta vyžaduje řidiče směřující opačným směrem",
+ "create.train.status.missing_driver": "Řidič zmizel",
+ "create.train.status.found_driver": "Byl nalezen nový řidič",
+ "create.train.status.navigation_success": "Navigace byla úspěšná",
+ "create.train.status.no_match": "Žádná stanice na grafu neodpovídá '%1$s'",
+ "create.train.status.no_path": "Nebyla nalezena žádná vhodná cesta k další plánované destinaci",
+ "create.track_signal.cannot_change_mode": "Nelze přepnout režim tohoto signálu",
+ "create.track_signal.mode_change.entry_signal": "-> Povolit průchod, pokud je sekce neobsazena",
+ "create.track_signal.mode_change.cross_signal": "-> Povolit průchod, pokud je sekce plně cestovatelná",
+ "create.contraption.controls.start_controlling": "Nyní ovládáte: %1$s",
+ "create.contraption.controls.stop_controlling": "Zastaveno ovládání udělátka",
+ "create.contraption.controls.approach_station": "Podrž %1$s pro přístup k %2$s",
+ "create.contraption.controls.specific_actor_toggle": "%1$s mechanizm: %2$s",
+ "create.contraption.controls.all_actor_toggle": "Všechny mechanizmy: %1$s",
+ "create.contraption.controls.actor_toggle.on": "Zapnuto",
+ "create.contraption.controls.actor_toggle.off": "Vypnuto",
+ "create.contraption.controls.floor_unreachable": "Nedostupné",
+ "create.contraption.door_control": "Palubní ovládání dveří",
"create.contraption.door_control.all": "Otevřít Všechny Dveře",
"create.contraption.door_control.all.short": "Otevřít Vše",
"create.contraption.door_control.north": "Pouze Severní Stranu",
@@ -1213,9 +1652,42 @@
"create.contraption.door_control.west.short": "Západ",
"create.contraption.door_control.none": "Udržovat Dveře Zavřené",
"create.contraption.door_control.none.short": "Nic",
+ "create.contraption.door_control.player_facing": "Čelíte: %1$s",
+ "create.display_link.set": "Vybraná cílová pozice",
+ "create.display_link.success": "Úspěšně vázáno na cílenou pozici",
+ "create.display_link.clear": "Vymazaný výběr pozice",
+ "create.display_link.too_far": "Cílená pozice je příliš daleko odsud",
+ "create.display_link.invalid": "Vysílač nemá žádný platný cíl, zkuste ho umístit znovu",
+ "create.display_link.title": "Displejový vysílač",
+ "create.display_link.no_source": "Není displejový zdroj",
+ "create.display_link.no_target": "Není displejový cíl",
+ "create.display_link.reading_from": "Číst z:",
+ "create.display_link.writing_to": "Odeslat do:",
+ "create.display_link.attached_side": "Blok na připojené straně",
+ "create.display_link.targeted_location": "Blok v cílené poloze",
+ "create.display_link.view_compatible": "Kliknutím zobrazíte všechny kompatibilní",
+ "create.display_link.information_type": "Druh informací",
+ "create.display_link.display_on": "Zapsat data do:",
+ "create.display_link.display_on_multiline": "Začít psát od:",
+ "create.display_source.label": "Připojený štítek",
+ "create.display_source.combine_item_names": "Kombinovat názvy předmětů",
+ "create.display_source.count_items": "Částka odpovídajících předmětů",
+ "create.display_source.list_items": "Seznam odpovídajících předmětů",
+ "create.display_source.fluid_amount": "Množství odpovídajících tekutin",
+ "create.display_source.list_fluids": "Seznam odpovídajících tekutin",
+ "create.display_source.nixie_tube": "Kopírovat znakovou výbojku",
+ "create.display_source.fill_level": "Úroveň vyplnění kontejneru",
+ "create.display_source.fill_level.display": "Formát zobrazení",
"create.display_source.fill_level.percent": "Procent",
+ "create.display_source.fill_level.progress_bar": "Pruh progresu",
+ "create.display_source.value_list.display": "Zobrazení hodnoty",
+ "create.display_source.value_list.shortened": "Zkráceno",
"create.display_source.value_list.full_number": "Celé Číslo",
+ "create.display_source.value_list.thousand": "k",
+ "create.display_source.value_list.million": "m",
+ "create.display_source.player_deaths": "Smrti hráče",
"create.display_source.scoreboard": "Skóre",
+ "create.display_source.scoreboard.objective": "Cíl ID",
"create.display_source.scoreboard.objective_not_found": "%1$s nenalezen",
"create.display_source.scoreboard.objective.deaths": "Smrti hráče",
"create.display_source.time_of_day": "Denní Doba",
@@ -1223,54 +1695,629 @@
"create.display_source.time.format": "Časový Formát",
"create.display_source.time.12_hour": "12-hodinový",
"create.display_source.time.24_hour": "24-hodinový",
+ "create.display_source.accumulate_items": "Souhrn počtu předmětů",
+ "create.display_source.item_throughput": "Průměrný počet předmětů",
+ "create.display_source.item_throughput.interval": "Interval",
+ "create.display_source.item_throughput.interval.second": "za sekundu",
+ "create.display_source.item_throughput.interval.minute": "za minutu",
+ "create.display_source.item_throughput.interval.hour": "za hodinu",
+ "create.display_source.train_status": "Stav plánu vlaku",
+ "create.display_source.station_summary": "Souhrn vlakové nádraží",
+ "create.display_source.station_summary.filter": "Filtr názvu stanice",
+ "create.display_source.station_summary.train_name_column": "Velikost sloupce vlaku",
+ "create.display_source.station_summary.platform_column": "Velikost sloupce plošiny",
+ "create.display_source.station_summary.now": "nyní",
"create.display_source.station_summary.minutes": " min",
+ "create.display_source.station_summary.seconds": "%1$ss",
+ "create.display_source.observed_train_name": "Detekován název vlaku",
+ "create.display_source.max_enchant_level": "Max čarovací útrata",
+ "create.display_source.boiler_status": "Stav kotle",
+ "create.display_source.entity_name": "Název entity",
+ "create.display_source.current_floor": "Poloha výtahu",
+ "create.display_source.kinetic_speed": "Rychlost Otáčení (RPM)",
+ "create.display_source.kinetic_speed.absolute": "Ignorovat směr",
+ "create.display_source.kinetic_speed.directional": "Zahrnout směr",
+ "create.display_source.kinetic_stress": "Napětí Sítě",
+ "create.display_source.kinetic_stress.display": "Zobrazené informace",
+ "create.display_source.kinetic_stress.progress_bar": "Pruh progresu",
+ "create.display_source.kinetic_stress.percent": "Procenta",
+ "create.display_source.kinetic_stress.current": "Napětí v SU",
+ "create.display_source.kinetic_stress.max": "Celková kapacita",
+ "create.display_source.kinetic_stress.remaining": "Zbývající SU",
+ "create.display_source.redstone_power": "Redstonová energie",
+ "create.display_source.redstone_power.display": "Formát zobrazení",
"create.display_source.redstone_power.number": "Číslo",
+ "create.display_source.redstone_power.progress_bar": "Pruh progresu",
+ "create.display_source.boiler.not_enough_space": "Není dostatek místa ",
+ "create.display_source.boiler.for_boiler_status": "pro stav kotle",
+ "create.display_source.computer_display_source": "Z počítače",
+ "create.display_target.line": "Řádek %1$s",
+ "create.display_target.page": "Strana %1$s",
+ "create.display_target.single_line": "Jediný řádek",
+ "create.flap_display.cycles.alphabet": " ;A;Á;B;C;Č;D;Ď;E;É;Ě;F;G;H;I;Í;J;K;L;M;N;O;Ó;P;Q;R;Ř;T;U;Ú;Ů;V;X;Y;Ý;Z;Ž",
+ "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
+ "create.flap_display.cycles.arrival_time": " ; min;teď; 15; 30; 45s",
+ "create.flap_display.cycles.shortened_numbers": " ;K;M",
+ "create.flap_display.cycles.fluid_units": "mB;B ",
+ "create.flap_display.cycles.instant": " ; ",
+ "create.flap_display.cycles.pixel": "█;▓;▒",
+ "create.super_glue.too_far": "Vybraná plocha je příliš velká",
+ "create.super_glue.cannot_reach": "Vybrané bloky musí být připojeny",
+ "create.super_glue.click_to_confirm": "Pro potvrzení klikněte znovu",
+ "create.super_glue.click_to_discard": "Skrčením-klikem zahodíte výběr",
+ "create.super_glue.first_pos": "První pozice vybrána",
+ "create.super_glue.abort": "Výběr smazán",
+ "create.super_glue.not_enough": "Nedostatek herkulesu v inventáři",
+ "create.super_glue.success": "Aplikování herkulesu...",
+ "create.gui.attached_computer.controlled": "Toto zařízení je ovládáno počítačem",
+ "create.gui.attached_computer.hint": "Chcete-li používat zařízení ručně, odpojte všechny počítače a modemy",
"create.gui.config.overlay1": "Ahoj :)",
+ "create.gui.config.overlay2": "Toto je ukázkový překryv",
+ "create.gui.config.overlay3": "Klikněte nebo přetáhněte myší",
+ "create.gui.config.overlay4": "aby ste přesunuly tento náhled",
"create.gui.config.overlay5": "Stiskněte ESC pro zavření tohoto Menu",
+ "create.gui.config.overlay6": "a uložte novou pozici",
+ "create.gui.config.overlay7": "Použijte /create overlay reset",
+ "create.gui.config.overlay8": "pro obnovení na výchozí pozici",
+ "create.command.killTPSCommand": "killtps",
+ "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Tiknutí serveru je v současné době zpomaleno %s ms :o",
+ "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Tiknutí serveru je v současné době zpomaleno o %s ms >:)",
+ "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Serverový tik je zpět v normální rychlosti :D",
+ "create.command.killTPSCommand.status.usage.0": "[Create]: použijte /killtps stop pro návrat na normální rychlost serveru",
+ "create.command.killTPSCommand.status.usage.1": "[Create]: použijte /killtps start k umělému zpomalení serverové tick",
+ "create.command.killTPSCommand.argument.tickTime": "tickTime",
+ "create.contraption.minecart_contraption_too_big": "Toto vozíkové udělátko je příliš velké na zvednutí",
+ "create.contraption.minecart_contraption_illegal_pickup": "Mystická síla spojuje toto vozíkové udělátko se světem",
+ "enchantment.create.capacity.desc": "Zvyšuje kapacitu vzduchu Zadní nádrži.",
+ "enchantment.create.potato_recovery.desc": "Střelné dělo z brambor má šanci být znovu použito.",
+ "create.bogey.style.updated_style": "Aktualizovaný styl",
+ "create.bogey.style.updated_style_and_size": "Aktualizovaný styl a velikost",
+ "create.bogey.style.no_other_sizes": "Žádné jiné velikosti",
+ "create.bogey.style.invalid": "Nepojmenovaný styl",
+ "create.bogey.style.standard": "Standardní",
+ "create.subtitle.contraption_disassemble": "Udělátko zastavuje",
+ "create.subtitle.peculiar_bell_use": "Divný zvon zvoní",
+ "create.subtitle.worldshaper_place": "Všehotvořiční šok",
+ "create.subtitle.whistle_train_manual": "Vlaččí zatroubení",
+ "create.subtitle.steam": "Parní zvuky",
+ "create.subtitle.saw_activate_stone": "Mechanická pila se aktivuje",
+ "create.subtitle.schematicannon_finish": "Schémokanón zvon",
+ "create.subtitle.crafter_craft": "Výrobník tvoří",
+ "create.subtitle.wrench_remove": "Komponent se zničil",
+ "create.subtitle.train3": "Rachot kol podvozka tlumeno",
"create.subtitle.whistle": "Pískání",
+ "create.subtitle.cogs": "Zubaté kolečko rachotí",
+ "create.subtitle.slime_added": "Sliz se mačká",
+ "create.subtitle.whistle_train_low": "Nízké pískání",
+ "create.subtitle.schematicannon_launch_block": "Schématikanón střílí",
+ "create.subtitle.controller_take": "Odebrání knihy ze čtecího pultu",
+ "create.subtitle.crafter_click": "Výrobník kliká",
+ "create.subtitle.depot_plop": "Předmět dopadla",
+ "create.subtitle.confirm": "Potvrzující cinknutí",
+ "create.subtitle.mixing": "Míchací hluk",
+ "create.subtitle.mechanical_press_activation_belt": "Úder mechanického lisu na pás",
+ "create.subtitle.fwoomp": "Výstřel z bramborového děla",
+ "create.subtitle.sanding_long": "Zvuky broušení",
+ "create.subtitle.crushing_1": "Zvuk drcení",
+ "create.subtitle.depot_slide": "Sklouznutí předmětu na odkládací desku",
"create.subtitle.blaze_munch": "Ohňohořák si pochutnává",
+ "create.subtitle.funnel_flap": "Tlukot trychtýře",
+ "create.subtitle.haunted_bell_use": "Zvonění posedlého zvonu",
+ "create.subtitle.scroll_value": "Klikání",
+ "create.subtitle.controller_put": "Položení ovladače",
+ "create.subtitle.cranking": "Otáčení ruční kliky",
+ "create.subtitle.sanding_short": "Zvuky broušení",
+ "create.subtitle.wrench_rotate": "Použití klíče",
+ "create.subtitle.potato_hit": "Zásah zeleninou dělem",
+ "create.subtitle.saw_activate_wood": "Řezání mechanické pily",
+ "create.subtitle.whistle_high": "Vysoké pískání",
+ "create.subtitle.whistle_train_manual_low": "Vlak houká",
+ "create.subtitle.whistle_train": "Pískání",
+ "create.subtitle.haunted_bell_convert": "Přeměna zvonu",
+ "create.subtitle.train": "Kola podvozku rachotí",
+ "create.subtitle.deny": "Klesající zvuk",
+ "create.subtitle.controller_click": "Klikání ovladače",
+ "create.subtitle.whistle_low": "Hluboké pískání",
+ "create.subtitle.copper_armor_equip": "Řinčení potápěcí zbroje",
+ "create.subtitle.mechanical_press_activation": "Úder mechanického lisu",
+ "create.subtitle.contraption_assemble": "Udělátko se přesouvá",
"block.create.wooden_bracket.tooltip": "DŘEVĚNÝ DRŽÁK",
"block.create.wooden_bracket.tooltip.summary": "_Ozdobte_ si _hřídele, ozubená kolečka_ a _potrubí_ pěkným a útulným kouskem dřevěné výstuže.",
"block.create.metal_bracket.tooltip": "KOVOVÝ DRŽÁK",
"block.create.metal_bracket.tooltip.summary": "_Ozdobte_ si _hřídele, ozubená kolečka_ a _potrubí_ odolným a industriálním kouskem kovové výstuže.",
"block.create.seat.tooltip": "SEDAČKA",
+ "block.create.seat.tooltip.summary": "Posaďte se a užijte si jízdu! Ukotví hráče na pohybujícím se _udělátku_. Skvěle se hodí na statický nábytek! Je k dispozici v různých barvách.",
"block.create.seat.tooltip.condition1": "Klikněte pravým tlačítkem myši na sedačku",
"block.create.seat.tooltip.behaviour1": "Usadí hráče na sedačku. Zamčkněte L-shift pro opuštění sedačky.",
"item.create.blaze_cake.tooltip": "OHŇODORT",
"item.create.blaze_cake.tooltip.summary": "Delikátní pamlsek pro tvé tvrdě pracující ohňohořáky. Úplně je nažhaví!",
+ "item.create.wand_of_symmetry.tooltip": "HŮLKA SYMETRIE",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Zrcadlí umístění bloku_ když se nachází v jakémkoliv _hotbar slotu_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Při použití na povrchu",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Vytvoří_ nebo _posune_ své zrcadlo. _Plížením_ při použití otevřete _konfigurační rozhraní_",
+ "item.create.wand_of_symmetry.tooltip.condition2": "Při použití bez cíle",
+ "item.create.wand_of_symmetry.tooltip.behaviour2": "_Odstraní_ aktivní zrcadlení",
+ "item.create.handheld_worldshaper.tooltip": "RUČNÍ SVĚTLOMET",
+ "item.create.handheld_worldshaper.tooltip.summary": "_Kreativní mód_ nástroj pro velké _krajiny_ od vzdálenosti.",
+ "item.create.handheld_worldshaper.tooltip.condition1": "Levý-klik na blok",
+ "item.create.handheld_worldshaper.tooltip.behaviour1": "_Cílený blok_ se stane _materiálem_ umístěným tvarem.",
+ "item.create.handheld_worldshaper.tooltip.condition2": "Pravý-klik na blok",
+ "item.create.handheld_worldshaper.tooltip.behaviour2": "Aplikuje aktuálně vybraný _štětec_ a _nástroj_ na cílené místo.",
+ "item.create.handheld_worldshaper.tooltip.condition3": "Klikněte pravé tlačítko při plížení",
+ "item.create.handheld_worldshaper.tooltip.behaviour3": "Otevře _konfigurační rozhraní_",
"item.create.tree_fertilizer.tooltip": "STROMOVÉ HNOJIVO",
+ "item.create.tree_fertilizer.tooltip.summary": "Silná kombinace nerostů užitečná pro _pěstování sazenic_ v těsných prostorech.",
+ "item.create.tree_fertilizer.tooltip.condition1": "Při použití na sazenici",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Vytvoří strom _bez ohledu_ na _okolní místo_",
+ "item.create.extendo_grip.tooltip": "PRODLUŽO RAMENO",
+ "item.create.extendo_grip.tooltip.summary": "Výrazně _zvyší dosahovou vzdálenost_ držitele. Může být napájen _stlačeným_ _vzduchem_ z _tlakové lahve_",
+ "item.create.extendo_grip.tooltip.condition1": "Když je v druhé ruce",
+ "item.create.extendo_grip.tooltip.behaviour1": "Zvýší _dosahovou vzdálenost_ itemů v _hlavní ruce_.",
+ "item.create.extendo_grip.tooltip.condition2": "Při nošení tlakové lahve",
+ "item.create.extendo_grip.tooltip.behaviour2": "_Žádná_ _trvanlivost_ se nebude spotřebovávat. Místo toho bude z lahve vypouštěn _stlačený_ _vzduch_",
"item.create.potato_cannon.tooltip": "BRAMBOROVÝ KANÓN",
+ "item.create.potato_cannon.tooltip.summary": "Vystřelí vaši doma pěstovanou zeleninu na nepřátele. Může být napájeno _stlačeným_ _vzduchem_ z _tlakové lahve_",
+ "item.create.potato_cannon.tooltip.condition1": "Při pravém kliknutí",
+ "item.create.potato_cannon.tooltip.behaviour1": "_Vystřelí_ vhodný item z vašeho _inventáře_.",
+ "item.create.potato_cannon.tooltip.condition2": "Při nošení tlakové lahve",
+ "item.create.potato_cannon.tooltip.behaviour2": "_Žádná_ _trvanlivost_ se nebude spotřebovávat. Místo toho bude z lahve vypouštěn _stlačený_ _vzduch_",
+ "item.create.filter.tooltip": "FILTR SEZNAMU",
+ "item.create.filter.tooltip.summary": "_Porovná itemy_ s kolekcí _itemů_ nebo _jiných filtrů_. Lze použít v _slotech pro filtry_ Create komponentů",
+ "item.create.filter.tooltip.condition1": "Při pravém kliknutí",
+ "item.create.filter.tooltip.behaviour1": "Otevře _konfigurační rozhraní_.",
"item.create.attribute_filter.tooltip": "FILTR ATRIBUTŮ",
+ "item.create.attribute_filter.tooltip.summary": "_Porovná itemy_ se sadou _atributů_ nebo _kategorií_. Lze použít v _slotech pro filtry_ Create komponentů",
+ "item.create.attribute_filter.tooltip.condition1": "Při pravém kliknutí",
+ "item.create.attribute_filter.tooltip.behaviour1": "Otevře _konfigurační rozhraní_.",
+ "item.create.empty_schematic.tooltip": "PRÁZDNÉ SCHÉMA",
+ "item.create.empty_schematic.tooltip.summary": "Používá se jako ingredience receptu a k psaní na _schématickém stole_.",
+ "item.create.schematic.tooltip": "SCHÉMA",
+ "item.create.schematic.tooltip.summary": "Obsahuje konstrukci, která má být postavena a umístěna do světa. Umístěte hologram podle přání a použijte _schématikanón_ k jeho postavení.",
+ "item.create.schematic.tooltip.condition1": "Při držení",
+ "item.create.schematic.tooltip.behaviour1": "Lze umístit pomocí nástrojů na obrazovce.",
+ "item.create.schematic.tooltip.condition2": "Pravé kliknutí při plížení",
+ "item.create.schematic.tooltip.behaviour2": "Otevře _rozhraní_ pro zadání přesných _souřadnic_.",
+ "item.create.schematic_and_quill.tooltip": "SCHÉMA S BRKEM",
+ "item.create.schematic_and_quill.tooltip.summary": "Používá se pro _ukládání struktury_ ve vašem světě do _.nbt souboru_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Vytvoření výběru",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Vyberte dva _rohové body_ pomocí _pravého kliknutí_. Podržením _Ctrl_ a Scroll vyberte umístění ve vzduchu.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Upravování a ukládání",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ na stěnách k úpravě velikosti, poté znovu pravé kliknutí k uložení.",
+ "block.create.schematicannon.tooltip": "SCHÉMATIKANÓN",
+ "block.create.schematicannon.tooltip.summary": "Střílí bloky k vytvoření umístěného _schématu_ ve světě. Používá itemy ze sousedních inventářů a _střelný prach_ jako palivo.",
+ "block.create.schematicannon.tooltip.condition1": "Při pravém kliknutí",
+ "block.create.schematicannon.tooltip.behaviour1": "Otevře _rozhraní_",
+ "block.create.schematic_table.tooltip": "SCHÉMATICKÝ STŮL",
+ "block.create.schematic_table.tooltip.summary": "Zapisuje uložená schémata do _prázdného schématu_.",
+ "block.create.schematic_table.tooltip.condition1": "Při přidání prázdného schématu",
+ "block.create.schematic_table.tooltip.behaviour1": "Nahraje zvolený soubor ze složky schémat.",
+ "item.create.goggles.tooltip": "BRÝLE",
+ "item.create.goggles.tooltip.summary": "Rozšíří váš HUD o _různé informace_ o umístěných komponentech.",
+ "item.create.goggles.tooltip.condition1": "Při pohledu na bloky",
+ "item.create.goggles.tooltip.behaviour1": "_Kinetické komponenty_ ukazují přidaný _dopad mechanického napětí_ nebo _kapacitu_. _Tenzometry_ zobrazují statistiky své _připojené kinetické sítě_. Některé další bloky odhalují informace, jako je item a obsah tekutiny.",
+ "item.create.wrench.tooltip": "MONTÁŽNÍ KLÍČ",
+ "item.create.wrench.tooltip.summary": "Víceúčelový nástroj pro práci s kinetickými udělátky.",
+ "item.create.wrench.tooltip.condition1": "Při použití na blocích",
+ "item.create.wrench.tooltip.behaviour1": "_Otočí komponenty_ kolem kliknuté strany. _Plížením_ při interakci _rozeberete_ komponenty.",
+ "item.create.wrench.tooltip.condition2": "Při použití na udělátcích",
+ "item.create.wrench.tooltip.behaviour2": "_Přemístí_ smontovaná udělátka založená na vozících a vlacích.",
+ "block.create.nozzle.tooltip": "TRYSKA",
+ "block.create.nozzle.tooltip.summary": "Přiložte k přední části _zakrytého větráku_ k rozšíření jeho účinku na entity do _všech směrů_.",
+ "block.create.cuckoo_clock.tooltip": "KUKAČKOVÉ HODINY",
+ "block.create.cuckoo_clock.tooltip.summary": "Nádherný řemeslný výrobek pro _dekoraci_ prostoru a _sledování času_.",
+ "block.create.cuckoo_clock.tooltip.condition1": "Při pohánění kinetickou energií",
+ "block.create.cuckoo_clock.tooltip.behaviour1": "Zobrazí _aktuální čas_ a dvakrát denně zahraje melodii. _Aktivuje se_ jednou v _poledne_ a za soumraku, jakmile _hráči mohou jít spát_.",
+ "block.create.turntable.tooltip": "TOČNA",
+ "block.create.turntable.tooltip.summary": "Využivá _točivý moment_ k tomu, aby způsobila nemoc z pohybu.",
"block.create.toolbox.tooltip": "KUFŘÍK NA NÁŘADÍ",
- "item.create.creative_blaze_cake.tooltip": "KREATI-OHŇO-DORT",
+ "block.create.toolbox.tooltip.summary": "Nejlepší přítel každého vynálezce. Pohodlně pojme velké množství _8 různých_ typů itemů.",
+ "block.create.toolbox.tooltip.condition1": "Při zvednutí",
+ "block.create.toolbox.tooltip.behaviour1": "_Zachová_ _obsah_ inventáře.",
+ "block.create.toolbox.tooltip.condition2": "Při umístění v dosahu",
+ "block.create.toolbox.tooltip.behaviour2": "_Hráči_ _poblíž_ mohou podržet _klávesu_ propojenou s _kufříkem na nářadí_, aby mohli _vzdáleně_ přistupovat k jeho obsahu.",
+ "block.create.toolbox.tooltip.condition3": "Při pravém kliknutí",
+ "block.create.toolbox.tooltip.behaviour3": "Otevře _rozhraní přepravky_.",
+ "block.create.creative_crate.tooltip": "KREATIVNÍ BEDNA",
+ "block.create.creative_crate.tooltip.summary": "Tento _úložný kontejner_ umožňuje nekonečnou replikaci itemů.",
+ "block.create.creative_crate.tooltip.condition1": "Když je item ve slotu pro filtry",
+ "block.create.creative_crate.tooltip.behaviour1": "Cokoli, co se _odebere_ z tohoto kontejneru, poskytne _neomezenou zásobu_ daného itemu. Itemy _vložené_ do této bedny budou _vymazány._",
+ "block.create.creative_crate.tooltip.condition2": "Když poblíž Schématikánonu",
+ "block.create.creative_crate.tooltip.behaviour2": "Poskytne jakýkoliv materiál požadovaný schématem.",
+ "item.create.creative_blaze_cake.tooltip": "KREATIVNÍ OHŇODORT",
"item.create.creative_blaze_cake.tooltip.summary": "Velmi speciální pamlsek pro tvé _ohňohořáky_. Když je sní, nikdy jim už _nedojde palivo_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Když je použit",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Cyklí_ úrověň teploty ohňohořáku.",
- "block.create.placard.tooltip": "RÁM",
- "block.create.placard.tooltip.summary": "_Zarámujte_ své _věci_ mosazí v tomto pěkném nástěnném rámu. Drží i na pohyblivých přístrojích!",
- "block.create.placard.tooltip.condition1": "Když klikneš pravým tlačítkem s věcí v ruce",
- "block.create.placard.tooltip.behaviour1": "_Dá_ drženou _věc_ do rámu. _Vyšle_ krátký _ruditový_ signál, pokud byla stejná věc již přítomna.",
- "block.create.placard.tooltip.condition2": "Když udeříš",
+ "block.create.controller_rail.tooltip": "OVLÁDACÍ KOLEJ",
+ "block.create.controller_rail.tooltip.summary": "_Jednosměrná_ napájená kolejnice s _proměnlivou rychlostí_ řízenou intenzitou přiváděného signálu.",
+ "item.create.sand_paper.tooltip": "BRUSNÝ PAPÍR",
+ "item.create.sand_paper.tooltip.summary": "Lze použít k _rafinování materiálů_. Proces může být automatizován pokladačem.",
+ "item.create.sand_paper.tooltip.condition1": "Když je použit",
+ "item.create.sand_paper.tooltip.behaviour1": "Nanese leštidlo na itemy držené v _druhé ruce_ nebo ležící na _podlaze_, když _se na ně díváte_",
+ "item.create.builders_tea.tooltip": "BOŘKŮV ČAJ",
+ "item.create.builders_tea.tooltip.summary": "Perfektní nápoj pro začátek dne - _motivující_ a _nasycující._",
+ "item.create.linked_controller.tooltip": "PROPOJENÝ OVLADAČ",
+ "item.create.linked_controller.tooltip.summary": "Umožní _ruční_ _ovládání_ frekvencí redstonového vysílače přiřazených jeho šesti tlačítkům.",
+ "item.create.linked_controller.tooltip.condition1": "Pravé kliknutí",
+ "item.create.linked_controller.tooltip.behaviour1": "_Přepíná_ ovladač. _Ovládání_ _pohybu_ je mezitím převzato.",
+ "item.create.linked_controller.tooltip.condition2": "Klikněte pravé tlačítko při plížení",
+ "item.create.linked_controller.tooltip.behaviour2": "Otevře manuální _konfigurační rozhraní_.",
+ "item.create.linked_controller.tooltip.condition3": "Klikněte pravé tlačítko na přijímač redstonového vysílače",
+ "item.create.linked_controller.tooltip.behaviour3": "Zapne _režim vazby_, stiskněte jeden z _6 ovládacích prvků_ k návázání ovladače na frekvenci vysílače.",
+ "item.create.linked_controller.tooltip.condition4": "Klikněte pravé tlačítko na čtecí pult",
+ "item.create.linked_controller.tooltip.behaviour4": "Umístí ovladač na čtecí pult, abyste ho mohli snadno aktivovat. (Pravým kliknutím při plížení ho získáte zpět)",
+ "item.create.copper_diving_helmet.tooltip": "MĚDĚNÁ POTÁPĚCÍ HELMA",
+ "item.create.copper_diving_helmet.tooltip.summary": "Společně s _tlakovou lahví_ umožňuje nositeli _dýchat_ _pod vodou_ po delší dobu.",
+ "item.create.copper_diving_helmet.tooltip.condition1": "Při nošení",
+ "item.create.copper_diving_helmet.tooltip.behaviour1": "Poskytuje efekt _podvodního dýchaní_, čímž se z tlakové lahve pomalu upušťuje _stlačený vzduch_.",
+ "item.create.netherite_diving_helmet.tooltip": "NETHERITOVÁ POTÁPĚCÍ HELMA",
+ "item.create.netherite_diving_helmet.tooltip.summary": "Společně s _netheritovou tlakovou lahví_ vás může ochránit před _extrémním horkem_. Aby byla účinná, musí být _nohy a chodidla_ také pokryty _netheritem_.",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "Při nošení (celá sada)",
+ "item.create.netherite_diving_helmet.tooltip.behaviour1": "Poskytuje imunitu vůči _ohni_ a _lávě_, čímž pomalu upušťuje _stlačený vzduch_ z tlakové lahve. Poskytuje také _zlepšené vidění_ v lávě",
+ "item.create.copper_backtank.tooltip": "MĚDĚNÁ TLAKOVÁ LÁHEV",
+ "item.create.copper_backtank.tooltip.summary": "_Nositelná_ _nádrž_ pro nošení stlačeného vzduchu.",
+ "item.create.copper_backtank.tooltip.condition1": "Při nošení",
+ "item.create.copper_backtank.tooltip.behaviour1": "Poskytuje _stlačený_ _vzduch_ zařízení, které ho potřebuje.",
+ "item.create.copper_backtank.tooltip.condition2": "Když je položeno, poháněno kinetickou energií",
+ "item.create.copper_backtank.tooltip.behaviour2": "_Sbírá_ _stlačený_ _vzduch_ rychlostí záležící na rychlosti otáčení.",
+ "item.create.netherite_backtank.tooltip": "NETHERITOVÁ TLAKOVÁ LÁHEV",
+ "item.create.netherite_backtank.tooltip.summary": "_Nositelný_ _zásobník_ pro nošení stlačeného vzduchu.",
+ "item.create.netherite_backtank.tooltip.condition1": "Při nošení",
+ "item.create.netherite_backtank.tooltip.behaviour1": "Poskytuje _stlačený_ _vzduch_ zařízení, které ho potřebuje.",
+ "item.create.netherite_backtank.tooltip.condition2": "Když je položeno, poháněno kinetickou energií",
+ "item.create.netherite_backtank.tooltip.behaviour2": "_Sbírá_ _stlačený_ _vzduch_ rychlostí záležící na rychlosti otáčení.",
+ "block.create.placard.tooltip": "PLAKETA",
+ "block.create.placard.tooltip.summary": "_Zarámujte_ své _itemy_ do této pěkné mosazné nástěnné plakety. Bezpečná pro udělátka!",
+ "block.create.placard.tooltip.condition1": "Při pravém kliknutí s itemem",
+ "block.create.placard.tooltip.behaviour1": "_Přidá_ držený _item_ na plaketu. _Vyšle_ krátký _redstone_ signál, pokud již byl přítomen odpovídající item.",
+ "block.create.placard.tooltip.condition2": "Při úderu",
"block.create.placard.tooltip.behaviour2": "_Odebere_ aktuální _věc_ v rámu.",
+ "block.create.flywheel.tooltip": "SETRVAČNÍK",
+ "block.create.flywheel.tooltip.summary": "Ozdobte své stroje tímto impozantním mosazným kolem.",
+ "block.create.flywheel.tooltip.condition1": "Při pohánění kinetickou energií",
+ "block.create.flywheel.tooltip.behaviour1": "Začne se točit.",
+ "item.create.copper_diving_boots.tooltip": "MĚDĚNÉ POTÁPĚCÍ BOTY",
+ "item.create.copper_diving_boots.tooltip.summary": "Pár _těžkých_ _bot_, které umožňují lepší pohyb po dně oceánu.",
+ "item.create.copper_diving_boots.tooltip.condition1": "Při nošení",
+ "item.create.copper_diving_boots.tooltip.behaviour1": "Nositel _klesá_ od dost _rychleji_ v tekutinách. Poskytuje schopnost _chodit_ a _skákat_ pod vodou. Nostiel už také není ovlivněn _mechanickými_ _pásy_.",
+ "item.create.netherite_diving_boots.tooltip": "NETHERITOVÉ POTÁPĚCÍ BOTY",
+ "item.create.netherite_diving_boots.tooltip.summary": "Pár _těžkých_ _bot_, které umožňují lepší pohyb po dně oceánu včetně oceánu z lávy.",
+ "item.create.netherite_diving_boots.tooltip.condition1": "Při nošení",
+ "item.create.netherite_diving_boots.tooltip.behaviour1": "Nositel _klesá_ od dost _rychleji_ v tekutinách. Poskytuje schopnost _chodit_ a _skákat_ pod vodou. Nostiel už také není ovlivněn _mechanickými_ _pásy_.",
+ "item.create.crafting_blueprint.tooltip": "VÝROBNÍ PLÁNEK",
+ "item.create.crafting_blueprint.tooltip.summary": "_Umístí_ se na stěnu, může být použit k _upřesnění_ _uspořádání_ _ingrediencí_ pro snadnější manuální vyrábění. Každý slot představuje recept.",
+ "item.create.crafting_blueprint.condition1": "Klikněte pravé tlačítko ve volném slotu",
+ "item.create.crafting_blueprint.behaviour1": "Otevře _výrobní_ _menu_, které umožňuje _nakonfigurovat_ _recept_ a itemy, které se mají zobrazit.",
+ "item.create.crafting_blueprint.condition2": "Klikněte pravé tlačíko v nakonfigurovaném slotu",
+ "item.create.crafting_blueprint.behaviour2": "_Aplikuje_ _nakonfigurovaný_ _recept_ s odpovídajícími ingrediencemi nalezenými ve vašem _inventáři_. Pližte se k výrobě až stacku itemů.",
+ "item.create.minecart_coupling.tooltip": "SPŘÁHLO",
+ "item.create.minecart_coupling.tooltip.summary": "_Spojí_ dohromady jednotlivé _vozíky_ a přiměje je pohybovat se jako skupina.",
+ "item.create.experience_nugget.tooltip": "NUGET ZKUŠENOSTÍ",
+ "item.create.experience_nugget.tooltip.summary": "Smítko _inspirace_ z vašich fantastických vynálezů.",
+ "item.create.experience_nugget.tooltip.condition1": "Když je použit",
+ "item.create.experience_nugget.tooltip.behaviour1": "_Vypustí_ _zkušenosti_ obsažené uvnitř.",
+ "block.create.peculiar_bell.tooltip": "PODIVUHODNÝ ZVON",
+ "block.create.peculiar_bell.tooltip.summary": "Ozdobný _mosazný zvon_. Při umístění přímo nad otevřeným _ohněm duší_ může mít vedlejší účinky...",
+ "block.create.haunted_bell.tooltip": "STRAŠIDELNÝ ZVON",
+ "block.create.haunted_bell.tooltip.summary": "_Prokletý zvon_, ve kterém straší ztracené duše z Netheru.",
+ "block.create.haunted_bell.tooltip.condition1": "Při držení nebo zazvonění",
+ "block.create.haunted_bell.tooltip.behaviour1": "Zvýrazní _neosvětlená místa_ poblíž, na kterých se mohou vyskytovat _nepřátelská stvoření_.",
+ "block.create.copycat_panel.tooltip": "IMITAČNÍ PANEL",
+ "block.create.copycat_panel.tooltip.summary": "_Převede_ jakýkoliv _plný blok_ na dekorativní panel. Také přijímá _mříže_ a _poklopy_.",
+ "block.create.copycat_panel.tooltip.condition1": "Při pravém kliknutí",
+ "block.create.copycat_panel.tooltip.behaviour1": "Pokud je to možné, použije _držený předmět_ jako svůj _materiál_. Dalším kliknutím_ se změní _orientace_ nebo stav _napájení_. Pro _resetování_ materiálu použijte _montážní klíč_.",
+ "block.create.copycat_step.tooltip": "IMITAČNÍ SCHOD",
+ "block.create.copycat_step.tooltip.summary": "_Převede_ jakýkoliv _plný blok_ na dekorativní schod.",
+ "block.create.copycat_step.tooltip.condition1": "Při pravém kliknutí",
+ "block.create.copycat_step.tooltip.behaviour1": "Pokud je to možné, použije _držený předmět_ jako svůj _materiál_. Dalším kliknutím_ se změní _orientace_ nebo stav _napájení_. Pro _resetování_ materiálu použijte _montážní klíč_.",
+ "block.create.clipboard.tooltip": "PSACÍ PODLOŽKA",
+ "block.create.clipboard.tooltip.summary": "Uchovává vaše poznámky a vypadáte díky ní více profesionálně.",
+ "block.create.clipboard.tooltip.condition1": "Při pravém kliknutí",
+ "block.create.clipboard.tooltip.behaviour1": "Otevře _rozhraní_. _Klikněte při plížení_, abyste ji _umístili_ na povrch.",
+ "block.create.clipboard.tooltip.condition2": "Při použití na blocích",
+ "block.create.clipboard.tooltip.behaviour2": "_Nastavení_ některých bloků, například filtry, lze _zkopírovat (pravé kliknutí)_ a _použít (levé kliknutí)_ jinde.",
"create.ponder.hold_to_ponder": "Podržte [%1$s] pro dumání",
+ "create.ponder.subject": "Předmět této scény",
"create.ponder.pondering": "Dumání o...",
+ "create.ponder.identify_mode": "Režim identifikace je aktivní.\nSpusťte pomocí [%1$s]",
+ "create.ponder.associated": "Přidružené položky",
"create.ponder.close": "Zavřít",
+ "create.ponder.identify": "Identifikovat",
+ "create.ponder.next": "Další scéna",
+ "create.ponder.next_up": "Na řadě:",
+ "create.ponder.previous": "Předchozí scéna",
+ "create.ponder.replay": "Přehrát znovu",
+ "create.ponder.think_back": "Vrátit se",
+ "create.ponder.slow_text": "Pohodlné čtení",
+ "create.ponder.exit": "Konec",
+ "create.ponder.welcome": "Vítejte u dumání",
+ "create.ponder.categories": "Dostupné kategorie v Create",
+ "create.ponder.index_description": "Kliknutím na jednu z ikon se dozvíte o přidružených itemech a blocích",
"create.ponder.index_title": "Rejstřík dumání",
+ "create.ponder.shared.rpm16": "16 RPM",
+ "create.ponder.shared.storage_on_contraption": "Inventáře připojené k udělátku si automaticky vyzvednou své upuštěné itemy",
+ "create.ponder.shared.sneak_and": "Plížení +",
+ "create.ponder.shared.rpm8": "8 RPM",
+ "create.ponder.shared.ctrl_and": "Ctrl +",
+ "create.ponder.shared.rpm32": "32 RPM",
+ "create.ponder.shared.behaviour_modify_value_panel": "Toto chování lze změnit pomocí panelu hodnot",
+ "create.ponder.shared.rpm16_source": "Zdroj: 16 RPM",
+ "create.ponder.shared.movement_anchors": "Pomocí vteřinového lepidla lze přesouvat větší konstrukce",
+ "create.ponder.tag.redstone": "Logické komponenty",
+ "create.ponder.tag.redstone.description": "Komponenty, které pomáhají s redstonovým inženýrstvím",
+ "create.ponder.tag.contraption_assembly": "Nástroj pro připojování bloků",
+ "create.ponder.tag.contraption_assembly.description": "Nástroje a komponenty používané k sestavování konstrukcí přesunuty jako animovaná udělátka",
"create.ponder.tag.recently_updated": "Nedávné Úpravy",
+ "create.ponder.tag.recently_updated.description": "Komponenty, které byly přidány nebo významně změněny v nejnovějších verzích Create",
+ "create.ponder.tag.fluids": "Manipulátory kapalin",
+ "create.ponder.tag.fluids.description": "Komponenty, které pomáhají přenášet a využívat kapaliny",
+ "create.ponder.tag.decoration": "Estetika",
+ "create.ponder.tag.decoration.description": "Komponent, který je nejčastěji používaný pro dekoraci",
+ "create.ponder.tag.windmill_sails": "Plachty pro ložiska větrných mlýnů",
+ "create.ponder.tag.windmill_sails.description": "Bloky, které se započítávají do síly větrného udělátka při sestavě. Každý z nich má stejnou účinnost.",
+ "create.ponder.tag.arm_targets": "Cíle pro mechanické paže",
+ "create.ponder.tag.arm_targets.description": "Komponenty, které mohou být vybrány jako vstupy či výstupy do mechanické paže",
+ "create.ponder.tag.kinetic_appliances": "Kinetické spotřebiče",
+ "create.ponder.tag.kinetic_appliances.description": "Komponenty, které využívají točivý moment",
+ "create.ponder.tag.kinetic_sources": "Kinetické zdroje",
+ "create.ponder.tag.kinetic_sources.description": "Komponenty, které vytvářejí točivý moment",
+ "create.ponder.tag.movement_anchor": "Kotvy pohybu",
+ "create.ponder.tag.movement_anchor.description": "Komponenty, které umožňují vytvářet pohyblivá udělátka, která různými způsoby animují připojenou strukturu",
+ "create.ponder.tag.kinetic_relays": "Kinetické bloky",
+ "create.ponder.tag.kinetic_relays.description": "Komponenty, které pomáhají přenášet rotační sílu jinam",
+ "create.ponder.tag.contraption_actor": "Aktéři udělátek",
+ "create.ponder.tag.contraption_actor.description": "Komponenty, které vykazují speciální chování, když jsou připojeny k pohyblivým udělátkům",
+ "create.ponder.tag.creative": "Kreativní režim",
+ "create.ponder.tag.creative.description": "Komponenty, které nejsou obvykle k dispozici pro režimu přežití",
+ "create.ponder.tag.display_sources": "Zdroje pro displejové vysílače",
+ "create.ponder.tag.display_sources.description": "Komponenty nebo bloky, které nabízejí některá data, která lze přečíst pomocí displejového vysílače",
+ "create.ponder.tag.logistics": "Přeprava itemů",
+ "create.ponder.tag.logistics.description": "Komponenty, které pomáhají přemisťovat itemy",
+ "create.ponder.tag.display_targets": "Cíle pro displejové vysílače",
+ "create.ponder.tag.display_targets.description": "Komponenty nebo bloky, které mohou zpracovávat a zobrazovat data přijatá z displejového vysílače",
+ "create.ponder.tag.train_related": "Železniční zařízení",
+ "create.ponder.tag.train_related.description": "Komponenty používané při konstrukci nebo řízení vlakových udělátek",
+ "create.ponder.analog_lever.header": "Ovládání signálů pomocí analogové páky",
+ "create.ponder.analog_lever.text_1": "Analogové páky jsou kompaktním a přesným zdrojem redstonové energie",
+ "create.ponder.analog_lever.text_2": "Kliknutím pravého tlačítka zvýšíte její analogový výkon",
+ "create.ponder.analog_lever.text_3": "Kliknutím pravého tlačítka při plížení snížíte výkon",
+ "create.ponder.andesite_tunnel.header": "Používání andezitových tunelů",
+ "create.ponder.andesite_tunnel.text_1": "Andezitové tunely lze použít k zakrytí pásů",
+ "create.ponder.andesite_tunnel.text_2": "Kdykoli má andezitový tunel napojení na boku...",
+ "create.ponder.andesite_tunnel.text_3": "...oddělí přesně jednu položku od všech procházejících stacků",
+ "create.ponder.andesite_tunnel.text_4": "Zbytek bude pokračovat na své cestě",
+ "create.ponder.auto_schedule.header": "Stanice a plánování",
+ "create.ponder.auto_schedule.text_1": "Rozvrhy lze použít k tomu, aby řidičům poskytly cílové místo",
+ "create.ponder.auto_schedule.text_2": "Porovnávače obdrží signál vždy, když je přítomen vlak",
+ "create.ponder.auto_schedule.text_3": "Mějte na paměti, že ke stanici se lze přiblížit pouze z uvedeného směru",
+ "create.ponder.auto_schedule.text_4": "Stanice lze také použít k automatickému přiřazení nových rozvrhů",
+ "create.ponder.auto_schedule.text_5": "Rozvrh umístěný na stanici se automaticky zkopíruje do přítomných vlaků",
+ "create.ponder.auto_schedule.text_6": "Na rozdíl od manuálního plánování si řidiči item neberou s sebou",
+ "create.ponder.basin.header": "Zpracovávání itemů v tyglíku",
+ "create.ponder.basin.text_1": "V tyglíku mohou být uloženy předměty a kapaliny ke zpracování",
+ "create.ponder.basin.text_2": "Po zpracování se tyglík pokusí vypustit obsah níže po jeho boku",
+ "create.ponder.basin.text_3": "Pokud je přítomen platný komponent, zobrazí se v tyglíku výstupní kohoutek",
+ "create.ponder.basin.text_4": "V tomto případě se nabízí několik možností",
+ "create.ponder.basin.text_5": "Výstupy budou zachyceny níže umístěným inventářem",
+ "create.ponder.basin.text_6": "Bez výstupního kokoutku si při zpracování tygllík uchová vytvořené itemy",
+ "create.ponder.basin.text_7": "To může být užitečné, pokud by výstupy měly být znovu použity jako ingredience",
+ "create.ponder.basin.text_8": "Požadované výstupy pak budou muset být vyjmuty z tyglíku",
+ "create.ponder.basin.text_9": "Filtr může být nutný, aby se zabránilo vyjmutí nezpracovaných itemů",
+ "create.ponder.bearing_modes.header": "Režimy pohybu mechanického ložiska",
+ "create.ponder.bearing_modes.text_1": "Po zastavení umístí ložisko strukturu do nejbližšího úhlu zarovnaného na mřížku",
+ "create.ponder.bearing_modes.text_2": "Lze nakonfigurovat tak, aby se nikdy nezměnilo na pevné bloky nebo pouze v blízkosti úhlu, pod kterým začalo",
+ "create.ponder.belt_casing.header": "Zapouzdření pásů",
+ "create.ponder.belt_casing.text_1": "Mosazná nebo andezitová pouzdra mohou být použita k dekoraci mechanických pásů",
+ "create.ponder.belt_casing.text_2": "K odstranění pouzdra lze použít montážní klíč",
"create.ponder.belt_connector.header": "Používání Mechanických Pásů",
+ "create.ponder.belt_connector.text_1": "Kliknutím pravým tlačítkem na dvě hřídele s pásem v ruce je spojíte dohromady",
+ "create.ponder.belt_connector.text_2": "Nechtěné výběry lze zrušit kliknutím pravým tlačítkem při plížení",
+ "create.ponder.belt_connector.text_3": "Další hřídele mohou být přidány napříč pásem",
+ "create.ponder.belt_connector.text_4": "Hřídele spojené pomocí pásů se budou otáčet stejnou rychlostí a směrem",
+ "create.ponder.belt_connector.text_5": "Přidané hřídele lze odstranit pomocí montážního klíče",
+ "create.ponder.belt_connector.text_6": "Mechanické pásy mohou být obarveny pro estetické účely",
+ "create.ponder.belt_directions.header": "Správné orientace mechanických pásů",
+ "create.ponder.belt_directions.text_1": "Pásy nelze spojit libovolným směrem",
+ "create.ponder.belt_directions.text_2": "1. Mohou být spojeny vodorovně",
+ "create.ponder.belt_directions.text_3": "2. Mohou být spojeny diagonálně",
+ "create.ponder.belt_directions.text_4": "3. Mohou být spojeny svisle",
+ "create.ponder.belt_directions.text_5": "4. A mohou spojit svislé hřídele vodorovně",
+ "create.ponder.belt_directions.text_6": "Tady jsou všechny možné směry. Pásy mohou mít jakoukoliv velikost mezi 2 a 20 bloky",
+ "create.ponder.belt_transport.header": "Používání mechanických pásů pro logistiku",
+ "create.ponder.belt_transport.text_1": "Hýbající se pásy budou přepravovat itemy a jiné entity",
+ "create.ponder.belt_transport.text_2": "Klikněte pravým tlačítkem s prázdnou rukou, chcete-li vzít předměty z pásu",
"create.ponder.blaze_burner.header": "Krmení ohňohořáků",
- "create.ponder.blaze_burner.text_1": "Ohňohořáky mohou dodat teplo položkám zpracovávaným v _nádobě_",
+ "create.ponder.blaze_burner.text_1": "Ohňohořáky mohou dodat teplo itemům zpracovávaným v _tyglíku_",
"create.ponder.blaze_burner.text_2": "Pro to je ale nutné nakrmit Ohniváka palivem do pece",
"create.ponder.blaze_burner.text_3": "S ohňodortem může hořák dosáhnout ještě vyšší úrovně teploty",
"create.ponder.blaze_burner.text_4": "Proces krmení lze automatizovat pomocí pokladačů nebo mechanických paží",
+ "create.ponder.brass_funnel.header": "Mosazný trychtýř",
+ "create.ponder.brass_funnel.text_1": "Andezitové trychtýře mohou vyhodit pouze jednu položku najednou.",
+ "create.ponder.brass_funnel.text_2": "Mosazné trychtýře mohou vyhodit najednou celý stack.",
+ "create.ponder.brass_funnel.text_3": "Panel hodnot umožňuje nastavit přesnou velikost stacku.",
+ "create.ponder.brass_funnel.text_4": "Použití předmětů filtru povolí trychtýři převádět pouze danou věc.",
+ "create.ponder.brass_tunnel.header": "Používání mosazných tunelů",
+ "create.ponder.brass_tunnel.text_1": "Mosazné tunely mohou být použity pro zakrytí pásů",
+ "create.ponder.brass_tunnel.text_2": "Mosazné tunely mají filtr na každé otevřené straně",
+ "create.ponder.brass_tunnel.text_3": "Filtry na příchozích připojeních budou blokovat položky neodpovídající filtru",
+ "create.ponder.brass_tunnel.text_4": "Filtry na odchozích připojeních mohou být použity pro rozřazení položek",
+ "create.ponder.brass_tunnel.text_5": "Kdykoli má některá položka více možných výstupů, vyjede podle toho, jaká metoda distribuce je použita",
+ "create.ponder.brass_tunnel.text_6": "Mosazné tunely na paralelních pásech vytvoří skupinu",
+ "create.ponder.brass_tunnel.text_7": "Přichozí položky budou distribuovány všemi připojenými výstupy",
+ "create.ponder.brass_tunnel.text_8": "Za tímto účelem lze itemy také vkládat přímo do tunelu",
+ "create.ponder.brass_tunnel_modes.header": "Distribuční metody mosazných tunelů",
+ "create.ponder.brass_tunnel_modes.text_1": "Chování distribuce mosazných tunelů lze nakonfigurovat",
+ "create.ponder.brass_tunnel_modes.text_10": "\"Synchronizovat vstupy\" je jedinečné nastavení pro mosazné tunely",
+ "create.ponder.brass_tunnel_modes.text_11": "Itemy mohou projít pouze v případě, že každý tunel ve skupině má jeden čekající item",
+ "create.ponder.brass_tunnel_modes.text_12": "Tím je zajištěno, že všechny dotčené pásy dodávají itemy stejnou rychlostí",
+ "create.ponder.brass_tunnel_modes.text_2": "'Rozdělení' se pokusí rozdělit stack rovnoměrně mezi dostupné výstupy",
+ "create.ponder.brass_tunnel_modes.text_3": "Pokud výstup nemůže přijmout více itemů, bude přeskočen",
+ "create.ponder.brass_tunnel_modes.text_4": "'Vynucené rozdělení' nikdy nepřeskočí výstupy, ale počká, až budou volné",
+ "create.ponder.brass_tunnel_modes.text_5": "'Každý s každým' udržuje stacky vcelku a iterativně cykluje mezi výstupy",
+ "create.ponder.brass_tunnel_modes.text_6": "Opět platí, že pokud výstup nemůže přijmout více itemů, bude přeskočen",
+ "create.ponder.brass_tunnel_modes.text_7": "'Vynucené každý s každým' nikdy nepřeskočí výstupy",
+ "create.ponder.brass_tunnel_modes.text_8": "'Preferovat nejbližší' upřednostňuje výstupy, které jsou nejblíže vstupnímu umístění itemů",
+ "create.ponder.brass_tunnel_modes.text_9": "'Náhodně' rozdělí celé stacky do náhodně vybraných výstupů",
+ "create.ponder.cart_assembler.header": "Přesouvání konstrukcí pomocí montovny vozíků",
+ "create.ponder.cart_assembler.text_1": "Napájené montovny vozíků přimontují připojené konstrukce k procházejícím vozíkům",
+ "create.ponder.cart_assembler.text_2": "Bez ruditového signálu, odmontují projíždějící vozíkové konstrukce zpět na bloky",
+ "create.ponder.cart_assembler.text_3": "Použití montážního klíče na vozích vám umožní přenést udělátko jinam",
+ "create.ponder.cart_assembler_dual.header": "Sestavování vozových udělátek",
+ "create.ponder.cart_assembler_dual.text_1": "Kdykoli dvě montovny vozíků sdílejí připojenou strukturu...",
+ "create.ponder.cart_assembler_dual.text_2": "Napájením jedné z nich se vytvoří vozové udělátko",
+ "create.ponder.cart_assembler_dual.text_3": "Vozíky se budou chovat jako ty, které jsou připojené pomocí spřáhla",
+ "create.ponder.cart_assembler_modes.header": "Nastavení orientace pro vozíková udělátka",
+ "create.ponder.cart_assembler_modes.text_1": "Vozíková udělátka se budou otáčet směrem k pohybu vozíku",
+ "create.ponder.cart_assembler_modes.text_2": "Tato šipka označuje, která strana struktury bude považována za přední",
+ "create.ponder.cart_assembler_modes.text_3": "Pokud je montovna nastavena na 'Uzamknout rotaci', orientace udělátek se nikdy nezmění",
+ "create.ponder.cart_assembler_rails.header": "Ostatní typy vozíků a kolejnic",
+ "create.ponder.cart_assembler_rails.text_1": "Montovny vozíků na běžných kolejích neovlivní pohyb projíždějících vozíků",
+ "create.ponder.cart_assembler_rails.text_2": "Pokud jsou na napájených či ovládacích kolejích, budou vozíky drženy na místě dokud nejsou aktivováni napájením",
+ "create.ponder.cart_assembler_rails.text_3": "Ostatní typy vozíků, které lze využít jako kotvy",
+ "create.ponder.cart_assembler_rails.text_4": "Parní vozíky se samy napájejí a čerpají palivo z připojených inventářů",
+ "create.ponder.chain_drive.header": "Přenos točivého momentu pomocí řetězových pohonů",
+ "create.ponder.chain_drive.text_1": "Řetězové pohony si vzájemně předávají rotaci v řadě za sebou",
+ "create.ponder.chain_drive.text_2": "Všechny takto spojené hřídele se budou otáčet stejným směrem",
+ "create.ponder.chain_drive.text_3": "Kteroukoli část řádku lze otočit o 90 stupňů",
+ "create.ponder.chain_gearshift.header": "Ovládání rychlosti otáček s řetězovou převodovkou",
+ "create.ponder.chain_gearshift.text_1": "Nenapájené řetězové převodovky se chovají stejně jako řetězové pohony",
+ "create.ponder.chain_gearshift.text_2": "Při napájení se rychlost přenášená na ostatní řetězové pohony v řadě zdvojnásobí",
+ "create.ponder.chain_gearshift.text_3": "Kdykoli není napájená převodovka u zdroje, sníží se její rychlost na polovinu",
+ "create.ponder.chain_gearshift.text_4": "V obou případech běží řetězové pohony v řadě vždy dvojnásobnou rychlostí než poháněná převodovka",
+ "create.ponder.chain_gearshift.text_5": "Pomocí analogových signálů lze poměr nastavit přesněji mezi 1 a 2",
+ "create.ponder.chain_gearshift.text_6": "12 RPM",
+ "create.ponder.chute.header": "Přepravování předmětů dolů pomocí šachet",
+ "create.ponder.chute.text_1": "Šachty mohou svisle přepravovat itemy z a do inventářů",
+ "create.ponder.chute.text_2": "Pomocí montážního klíče lze vytvořit okno",
+ "create.ponder.chute.text_3": "Pomocí průmyslových železných bloků lze zapouzdřit šachty",
+ "create.ponder.chute.text_4": "Umístěním šachty zaměřené na boční stěnu jiné šachty se vytvoří diagonála",
+ "create.ponder.chute_upward.header": "Přepravování předmětů vzhůru pomocí šachet",
+ "create.ponder.chute_upward.text_1": "Používání krytých větráků na spodku nebo hořejšku, šachty mohou přepravovat předměty vzhůru",
+ "create.ponder.chute_upward.text_2": "Prohlížení šachet pomocí inženýrských brýlí odhalí informace o směru pohybu",
+ "create.ponder.chute_upward.text_3": "Na \"zablokovaném\" konci, se předměty musí vkládat/brát ze strany",
+ "create.ponder.clockwork_bearing.header": "Animace konstrukcí pomocí hodinových ložisek",
+ "create.ponder.clockwork_bearing.text_1": "Hodinová ložiska se připojují k blokům před nimi",
+ "create.ponder.clockwork_bearing.text_2": "Po přijetí točivého momentu se struktura otočí podle hodiny dne",
"create.ponder.clockwork_bearing.text_3": "3:00",
"create.ponder.clockwork_bearing.text_4": "4:00",
- "create.ponder.creative_motor.text_2": "Přetáčením na zadním panelu se změní rychlost otáček motoru",
+ "create.ponder.clockwork_bearing.text_5": "Kliknutím pravým tlačítkem na ložisko spustíte nebo zastavíte animaci struktury",
+ "create.ponder.clockwork_bearing.text_6": "Před hodinovou ručičku lze přidat druhou strukturu",
+ "create.ponder.clockwork_bearing.text_7": "Ujistěte se, že obě struktury nejsou k sobě přilepeny",
+ "create.ponder.clockwork_bearing.text_8": "Druhá struktura se nyní otáčí jako minutová ručička",
+ "create.ponder.clutch.header": "Kontrolování rotace pomocí spojky",
+ "create.ponder.clutch.text_1": "Spojky rotují v přímé linii",
+ "create.ponder.clutch.text_2": "Pokud jsou napájeny ruditem, rotace se přerusí",
+ "create.ponder.cog_speedup.header": "Řazení pomocí ozubených koleček",
+ "create.ponder.cog_speedup.text_1": "Velká a malá ozubená kolečka se mohou spojit diagonálně",
+ "create.ponder.cog_speedup.text_2": "Pokud přeřadíte z velkého na malé ozubené kolečko, rychlost se zdvojnásobí",
+ "create.ponder.cog_speedup.text_3": "Pokud přeřadíte napoak, rychlost bude polovični",
+ "create.ponder.cogwheel.header": "Přenos točivého momentu pomocí ozubených koleček",
+ "create.ponder.cogwheel.text_1": "Ozubená kolečka přenesou rotaci na vedlejší ozubená kolečka",
+ "create.ponder.cogwheel.text_2": "Sousedící hřídele spojené takto se budou otáčet v obrácených směrech",
+ "create.ponder.cogwheel_casing.header": "Zapouzdření ozubených koleček",
+ "create.ponder.cogwheel_casing.text_1": "Mosazná nebo andezitová pouzdra mohou být použita k dekoraci ozubených koleček",
+ "create.ponder.cogwheel_casing.text_2": "Komponenty, které byly přidány po zapouzdření, se nepřipojí k výstupům hřídele",
+ "create.ponder.cogwheel_casing.text_3": "K přepínání připojení lze použít montážní klíč",
+ "create.ponder.contraption_controls.header": "Používání ovládacích prvků udělátek",
+ "create.ponder.contraption_controls.text_1": "Aktéři na pohybujících se udělátcích jsou ve výchozím nastavení vždy aktivní",
+ "create.ponder.contraption_controls.text_2": "Ovládací prvky udělátka lze použít k jejich přepnutí za chodu",
+ "create.ponder.contraption_controls.text_3": "Mohou být připojeny kamkoli na udělátku",
+ "create.ponder.contraption_controls.text_4": "V rozloženém stavu lze filtr změnit tak, aby se zaměřoval na konkrétní typy aktérů",
+ "create.ponder.contraption_controls.text_5": "Pokud je při montáži aktivován redstonem...",
+ "create.ponder.contraption_controls.text_6": "...budou cíloví aktéři od začátku vypnuti",
+ "create.ponder.creative_fluid_tank.header": "Kreativní nádrže",
+ "create.ponder.creative_fluid_tank.text_1": "Kreativní nádrže lze použít k zajištění bezedné zásoby tekutiny",
+ "create.ponder.creative_fluid_tank.text_2": "Klikněte pravým tlačítkem s itemem obsahujícím tekutinu pro její nakonfigurování",
+ "create.ponder.creative_fluid_tank.text_3": "Sítě potrubí mohou nyní donekonečna čerpat přidělenou kapalinu z nádrže",
+ "create.ponder.creative_fluid_tank.text_4": "Veškeré kapaliny vtlačené zpět do kreativní nádrže budou vymazány",
+ "create.ponder.creative_motor.header": "Generování točivého momentu pomocí kreativních motorů",
+ "create.ponder.creative_motor.text_1": "Kreativní motory jsou kompaktní a konfigurovatelné zdroje točivého momentu",
+ "create.ponder.creative_motor.text_2": "Generovaná rychlost může být nakonfigurována na vstupních panelech",
+ "create.ponder.creative_motor_mojang.header": "Enigma Mojangu",
+ "create.ponder.crushing_wheels.header": "Zpracovávání itemů s drticími koly",
+ "create.ponder.crushing_wheels.text_1": "Dvojice drtících kol dokáže velmi účinně rozdrtit itemy",
+ "create.ponder.crushing_wheels.text_2": "Jejich rotační vstup musí způsobit, že se budou otáčet jeden do druhého",
+ "create.ponder.crushing_wheels.text_3": "Itemy vhozené nebo vložené do horní části budou zpracovány",
+ "create.ponder.crushing_wheels.text_4": "Itemy lze vkládat a vyzvedávat i automatizovaně",
+ "create.ponder.deployer.header": "Používání pokladače",
+ "create.ponder.deployer.text_1": "Při pohánění točivým momentem, pokladač může imitovat interakce hráčů",
+ "create.ponder.deployer.text_10": "Pravým kliknutím na přední stranu mu dáte předmět k použití",
+ "create.ponder.deployer.text_11": "Předměty mohou být vloženy automaticky",
+ "create.ponder.deployer.text_12": "Pokladač má filtr",
+ "create.ponder.deployer.text_13": "Pokud je filtr zapnutý, pokladač se aktivuje pouze, když drží správnou položku",
+ "create.ponder.deployer.text_14": "Pouze itemy odpovídající filtru mohou být vloženy...",
+ "create.ponder.deployer.text_15": "...a pouze itemy neodpovídající filtru budou vyjmuty",
+ "create.ponder.deployer.text_2": "Vždy bude interagovat s pozicí 2 bloky před sebou",
+ "create.ponder.deployer.text_3": "Bloky přímo před ním nebudou zničeny",
+ "create.ponder.deployer.text_4": "Pokladače mohou:",
"create.ponder.deployer.text_5": "Pokládat Bloky,",
"create.ponder.deployer.text_6": "Používat Itemy,",
"create.ponder.deployer.text_7": "Aktivovat Bloky,",
"create.ponder.deployer.text_8": "Sklízet bloky",
"create.ponder.deployer.text_9": "a Útočit na Moby",
+ "create.ponder.deployer_contraption.header": "Používání podavačů na udělátcích",
+ "create.ponder.deployer_contraption.text_1": "Kdykoli jsou pokladače přesunuty jako součást animovaného udělátka...",
+ "create.ponder.deployer_contraption.text_2": "Aktivují se na každém navštíveném místě a používají předměty z inventářů kdekoli na udělátku",
+ "create.ponder.deployer_contraption.text_3": "Slot pro filtr lze využít k určení itemů, které se mají vytáhnout",
+ "create.ponder.deployer_modes.header": "Režimy pokladače",
+ "create.ponder.deployer_modes.text_1": "Ve výchozím nastavení imituje pokladač interakci pravým tlačítkem",
+ "create.ponder.deployer_modes.text_2": "Pomocí montážního klíče lze nastavit, aby napodoboval interakci levým tlačítkem",
+ "create.ponder.deployer_processing.header": "Zpracovávání itemů pomocí pokladačů",
+ "create.ponder.deployer_processing.text_1": "Pomocí vhodného drženého předmětu mohou pokladače zpracovávat itemy, které jsou pod nimi umístěny",
+ "create.ponder.deployer_processing.text_2": "Vstupní itemy lze upustit nebo umístit na odkládací desku pod pokladačem",
+ "create.ponder.deployer_processing.text_3": "Když jsou itemy položeny na pás...",
+ "create.ponder.deployer_processing.text_4": "Pokladač je automaticky zadrží a zpracuje",
+ "create.ponder.deployer_redstone.header": "Ovládání pokladačů pomocí redstonu",
+ "create.ponder.deployer_redstone.text_1": "Pokud je pokladač napájen redstonem, zablokuje se",
+ "create.ponder.deployer_redstone.text_2": "Před zablokováním, pokladač dokončí jakýkoliv zahájený cyklus",
+ "create.ponder.deployer_redstone.text_3": "Lze tedy použít záporný signál ke spuštění přesně jednoho aktivačního cyklu",
+ "create.ponder.depot.header": "Používání odkládacích desek",
+ "create.ponder.depot.text_1": "Odkládací desky mohou sloužit jako 'stacionární' pásy",
+ "create.ponder.depot.text_2": "Kliknutím pravým tlačítkem ručně umístíte nebo odeberete itemy z ní",
+ "create.ponder.depot.text_3": "Stejně jako mechanické pásy mohou poskytovat itemy pro zpracování",
+ "create.ponder.depot.text_4": "...a také poskytovat itemy mechanickým pažím",
+ "create.ponder.display_board.header": "Používání displejových tabulí",
+ "create.ponder.display_board.text_1": "Displejové tabule jsou škálovatelnou alternativou k cedulím",
+ "create.ponder.display_board.text_2": "K jejich provozu je zapotřebí točivý moment",
+ "create.ponder.display_board.text_3": "Statický text může být aplikován pomocí popsaných psacích podložek",
+ "create.ponder.display_board.text_4": "A dynamický text pomocí zobrazených odkazů displejových vysílačů",
+ "create.ponder.display_board.text_5": "Na jednotlivé řádky desky lze nanést barviva",
+ "create.ponder.display_board.text_6": "Řádky lze resetovat kliknutím na ně prázdnou rukou",
+ "create.ponder.display_link.header": "Sestavování displejových vysílačů",
+ "create.ponder.display_link.text_1": "Displejové vysílače lze použít k zobrazování dynamických informací",
+ "create.ponder.display_link.text_2": "Nejprve klepněte pravým tlačítkem na cílovou displejovou tabuli...",
+ "create.ponder.display_link.text_3": "...pak ji připojte k bloku, ze kterého má číst",
+ "create.ponder.display_link.text_4": "Otevřete rozhraní a vyberte a nakonfigurujte, co má být odesláno",
+ "create.ponder.display_link.text_5": "Displej bude nyní získávat informace z vysílače",
+ "create.ponder.display_link.text_6": "Ne každý blok může fungovat jako zdroj",
+ "create.ponder.display_link.text_7": "Každý kompatibilní blok poskytuje jedinečné informace",
+ "create.ponder.display_link.text_8": "Displejový vysílač může fungovat s několika různými displeji",
+ "create.ponder.display_link_redstone.header": "Redstonové ovládání",
+ "create.ponder.display_link_redstone.text_1": "Při napájení redstonem přestanou displejové vysílače odesílat aktualizace",
+ "create.ponder.display_link_redstone.text_2": "Po odpojení napájení se časovač resetuje a okamžitě se odešlou nové informace",
+ "create.ponder.display_link_redstone.text_3": "Signály vysílané ze zdroje neovlivňují vysílač",
+ "create.ponder.elevator_pulley.header": "Používání výtahové kladky",
+ "create.ponder.elevator_pulley.text_1": "Výtahové kladky mohou svisle přesouvat konstrukce mezi označenými místy",
+ "create.ponder.elevator_pulley.text_10": "Jakékoliv ruditové kontakty sdílející tento sloupec budou převedeny",
+ "create.ponder.elevator_pulley.text_11": "Vytvoř ruditový signál pro zavolání výtahu ke kontaktu",
+ "create.ponder.elevator_pulley.text_12": "Rychlost pohybu záleží na velikosti točivého momentu na kladce",
+ "create.ponder.elevator_pulley.text_13": "Pootočením kolečka myši a kliknutím na ovládací blok si vyber patro, když jsi ve výtahu",
+ "create.ponder.elevator_pulley.text_14": "Pravým kliknutím na již sestavenou kladku se kabina přemění zpět do bloků",
+ "create.ponder.elevator_pulley.text_15": "Posuvné dveře připevněné ke kabině se automaticky otevřou a zavřou",
+ "create.ponder.elevator_pulley.text_16": "Kontakt výtahu vyšle signál, když je kabině na jeho patře",
+ "create.ponder.elevator_pulley.text_17": "To může být užitečné pro otevření dveří nebo spuštění speciálních efektů po příjezdu",
+ "create.ponder.elevator_pulley.text_18": "Displejový vysílač ukáže na kterémkoliv kontaktu, na jakém patře se výtah zrovna nachází",
+ "create.ponder.elevator_pulley.text_2": "Začni stavbou kabiny",
+ "create.ponder.elevator_pulley.text_3": "Umísti pár ruditových kontaktů proti sobě...",
+ "create.ponder.elevator_pulley.text_4": "...a jeden z nich přilep do pohubující se konstrukce",
+ "create.ponder.elevator_pulley.text_5": "Přístrojové ovládání může být přidáno, aby byl výběr patra jednodušší",
+ "create.ponder.elevator_pulley.text_6": "Ujisti se, že kladka má točivý moment",
+ "create.ponder.elevator_pulley.text_7": "Pravým kliknutím na kladku zprovozníte výtah",
+ "create.ponder.elevator_pulley.text_8": "Stacionární kontakt se nyní mění v kontakt s výtahem",
+ "create.ponder.elevator_pulley.text_9": "Kontakty pro výtahy představují 'podlaží' a mohou být konfigurovány",
+ "create.ponder.elevator_pulley_multi_rope.header": "Synchronizovaný pohyb kladky",
+ "create.ponder.elevator_pulley_multi_rope.text_1": "Kdykoli kladka sestaví udělátko...",
+ "create.ponder.elevator_pulley_multi_rope.text_2": "...osatní kladky ve stejné vrstvě se připojí ke struktuře",
+ "create.ponder.elevator_pulley_multi_rope.text_3": "Nevyžadují napájení, efekt je čistě kosmetický",
"create.ponder.empty_blaze_burner.header": "Pomocí prázdného ohňohořáku",
"create.ponder.empty_blaze_burner.text_1": "Ohniváka chytneš pravným kliknutím s prádzných hořákem v ruce",
"create.ponder.empty_blaze_burner.text_2": "Druhá možnost je sebrat ohniváka přímo z jejich líhně",
@@ -1278,30 +2325,97 @@
"create.ponder.empty_blaze_burner.text_4": "Pro estetické účely, prázdné ohňohořáky lze zapálit pomocí křesadla",
"create.ponder.empty_blaze_burner.text_5": "Plamen lze též proměnit pomocí nástroje napuštěného duší",
"create.ponder.empty_blaze_burner.text_6": "Avšak bez ohniváka nejsou vhodné pro industriální ohřev",
- "create.ponder.item_vault_storage.header": "Ukládání Itemů v Trezorech",
+ "create.ponder.encased_fluid_pipe.header": "Zapouzdření potrubí",
+ "create.ponder.encased_fluid_pipe.text_1": "Měděné pouzdro může být použito k ozdobení potrubí",
+ "create.ponder.encased_fluid_pipe.text_2": "Kromě toho, že jsou zapouzdřené trubky skryté, jsou uzamčeny ve stavu konektivity",
+ "create.ponder.encased_fluid_pipe.text_3": "Nebude již reagovat na přidávání nebo odebírání sousedních bloků",
+ "create.ponder.fan_direction.header": "Průtok vzduchu zapouzdřených větráků",
+ "create.ponder.fan_direction.text_1": "Zapouzdřené větráky využívají točivý moment k vytvoření proudu vzduchu",
+ "create.ponder.fan_direction.text_2": "Síla a směr proudění závisí na rotačním vstupu",
+ "create.ponder.fan_processing.header": "Zpracování předmětů pomocí krytých větráků",
+ "create.ponder.fan_processing.text_1": "Pokud tok vzduchu přejde přes lávu, ohřeje se",
+ "create.ponder.fan_processing.text_2": "Předměty za lávou se budou tavit",
+ "create.ponder.fan_processing.text_3": "Potraviny se ale spálí",
+ "create.ponder.fan_processing.text_4": "Místo lávy by se pro potraviny měl použít oheň",
+ "create.ponder.fan_processing.text_5": "Tok vzduhu proudící přes vodu vytvoří mycí zařízení",
+ "create.ponder.fan_processing.text_6": "Nějaká zajímavá nová zpracování s ním mohou být provedeny",
+ "create.ponder.fan_processing.text_7": "Rychlost ventilátoru NEMÁ vliv na rychlost zpracování, pouze na jeho rozsah",
+ "create.ponder.fan_processing.text_8": "Zpracování větrákem lze použít i na itemy na odkládacích deskách a pásech",
+ "create.ponder.fluid_pipe_flow.header": "Přesun kapalin pomocí měděných trubek",
+ "create.ponder.fluid_pipe_flow.text_1": "Potrubí může propojit dva nebo více zdrojů a cílů kapalin",
+ "create.ponder.fluid_pipe_flow.text_2": "Pomocí montážního klíče lze rovný segment potrubí opatřit okénkem",
+ "create.ponder.fluid_pipe_flow.text_3": "Potrubí s okénky se nepřipojuje k žádným dalším sousedním úsekům potrubí",
+ "create.ponder.fluid_pipe_flow.text_4": "Potrubí poháněné mechanickými čerpadly může přepravovat kapaliny",
+ "create.ponder.fluid_pipe_flow.text_5": "Zpočátku se neodebírá žádná kapalina",
+ "create.ponder.fluid_pipe_flow.text_6": "Jakmile je tok propojí, koncové body začnou postupně přenášet svůj obsah",
+ "create.ponder.fluid_pipe_flow.text_7": "Samotné bloky potrubí tedy nikdy 'fyzicky' neobsahují žádnou kapalinu",
+ "create.ponder.fluid_pipe_interaction.header": "Vypouštění a plnění kontejnerů na tekutiny",
+ "create.ponder.fluid_pipe_interaction.text_1": "Koncové body potrubní sítě mohou interagovat s řadou bloků",
+ "create.ponder.fluid_pipe_interaction.text_2": "Jakýkoli blok s možností skladování kapaliny lze naplnit či vypustit",
+ "create.ponder.fluid_pipe_interaction.text_3": "Zdrojové bloky přímo před otevřeným koncem lze vyzvednout...",
+ "create.ponder.fluid_pipe_interaction.text_4": "...zatímco rozlití do prázdných prostorů může vytvořit kapalné zdroje",
+ "create.ponder.fluid_pipe_interaction.text_5": "Potrubí může také přímo odebírat tekutiny z několika dalších bloků",
+ "create.ponder.fluid_tank_sizes.header": "Rozměry nádrže",
+ "create.ponder.fluid_tank_sizes.text_1": "Nádrže lze kombinovat a zvýšit tak celkovou kapacitu",
+ "create.ponder.fluid_tank_sizes.text_2": "Jejich základna může být až 3 bloky široká...",
+ "create.ponder.fluid_tank_sizes.text_3": "...a může narůst do výšky až o dalších 30 vrstev",
+ "create.ponder.fluid_tank_sizes.text_4": "Pomocí montážního klíče lze přepínat okna nádrží",
+ "create.ponder.fluid_tank_storage.header": "Skladování kapalin v nádržích",
+ "create.ponder.fluid_tank_storage.text_1": "Nádrže lze použít ke skladování velkého množství tekutin",
+ "create.ponder.fluid_tank_storage.text_2": "Potrubní sítě mohou tlačit a tahat kapaliny z kterékoli strany",
+ "create.ponder.fluid_tank_storage.text_3": "Obsaženou tekutinu lze změřit pomocí porovnávače",
+ "create.ponder.fluid_tank_storage.text_4": "V režimu přežití však nelze kapaliny přidávat ani odebírat ručně",
+ "create.ponder.fluid_tank_storage.text_5": "K vypouštění nebo naplňování předmětů obsahujících tekutinu můžete použít tyglíky, cedníky nebo dávkovače",
+ "create.ponder.funnel_compat.header": "Kompatibilita trychtýře",
+ "create.ponder.funnel_compat.text_1": "Trychtýře by také měly dobře interagovat s několika dalšími komponenty.",
+ "create.ponder.funnel_compat.text_2": "Svislé pily",
+ "create.ponder.funnel_compat.text_3": "Odkládací desky",
+ "create.ponder.funnel_compat.text_4": "Cedníky",
+ "create.ponder.funnel_direction.header": "Směr přenosu",
+ "create.ponder.funnel_direction.text_1": "Při normálním umístění se budou z inventáře vytahovat itemy.",
+ "create.ponder.funnel_direction.text_2": "Při umístění při plížení se do inventáře budou itemy naopak vkládat.",
+ "create.ponder.funnel_direction.text_3": "Pomocí montážního klíče lze trychtýř po umístění otočit.",
+ "create.ponder.funnel_direction.text_4": "Stejná pravidla platí pro většinu orientací.",
+ "create.ponder.funnel_direction.text_5": "Trychtýře na pásech budou odebírat/vkládat v závislosti na směru jejich pohybu.",
+ "create.ponder.funnel_intro.header": "Používání trychtýřů",
+ "create.ponder.funnel_intro.text_1": "Trychtýře jsou ideální pro přenášení itemů z a do inventářů.",
+ "create.ponder.funnel_redstone.header": "Redstonové ovládání",
+ "create.ponder.funnel_redstone.text_1": "Redstonová energie zabrání působení jakéhokoli trychtýře",
+ "create.ponder.funnel_transfer.header": "Přímý přenos",
+ "create.ponder.funnel_transfer.text_1": "Trychtýře nemohou nikdy přenášet přímo mezi uzavřenými inventáři.",
+ "create.ponder.funnel_transfer.text_2": "Pro tyto účely by mohly být vhodnější šachty nebo inteligentní šachty.",
+ "create.ponder.funnel_transfer.text_3": "Totéž platí pro horizontální pohyb. Zde by měl pomoci mechanický pás.",
+ "create.ponder.gantry_carriage.header": "Používání vozíků portálových jeřábů",
+ "create.ponder.item_vault_storage.header": "Ukládání Předmětů v Trezorech",
"create.ponder.mechanical_mixer.text_3": "Některé z těchto receptů mohou vyžadovat ohřev ohňohořákem",
"create.ponder.mechanical_press_compacting.text_3": "Některé z těchto receptů mohou vyžadovat ohřev ohňohořákem",
"create.ponder.mechanical_saw_breaker.header": "Kácení stromů mechanickou pilou",
"create.ponder.mechanical_saw_breaker.text_1": "Při aplikaci točivého momentu pokácí mechanická pila stromy přímo před ní",
"create.ponder.mechanical_saw_breaker.text_2": "Pro pokácení celých stromů musí pila zničit poslední blok spojující strom se zemí",
- "create.ponder.mechanical_saw_contraption.text_2": "...pokácí všechny stromy v cestě přístroje",
- "create.ponder.nixie_tube.text_1": "Když jsou Znakové Výbojky napájené ruditem, zobrazí se na nich síla ruditového signálu",
+ "create.ponder.mechanical_saw_contraption.text_1": "Kdykoli se pily pohybují jako součást animovaného udělátka...",
+ "create.ponder.mechanical_saw_contraption.text_2": "...pokácí všechny stromy v cestě udělátka",
"create.ponder.nixie_tube.text_3": "Klikněte pravým tlačítkem myši s barvou v ruce pro změnu jejich barvy",
"create.ponder.steam_engine.text_10": "Lvl 4",
"create.ponder.steam_engine.text_11": "4 Motory",
"create.ponder.steam_engine.text_12": "Lvl 8",
"create.ponder.steam_engine.text_13": "8 Motorů",
"create.ponder.steam_engine.text_6": "Pomocí ohňohořáků lze zvýšit výkon motoru",
+ "create.ponder.super_glue.header": "Lepení bloků vteřinovým lepidlem",
+ "create.ponder.track_portal.text_3": "Vlaky na této koleji jsou nyní schopny cestovat po dimenzích",
"create.ponder.train_assembly.header": "Montáž Vlaků",
+ "create.ponder.train_assembly.text_1": "Vyberte kolej a poté umístěte stanici blízko",
+ "create.ponder.train_assembly.text_10": "Každý vlak vyžaduje řízení vlaku ve vlaku",
+ "create.ponder.train_assembly.text_11": "Volitelná druhá možnost umožňuje odjezd ze stanic v obou směrech",
+ "create.ponder.train_assembly.text_12": "Otevřete UI stanice a potvrďte proces shromáždění",
+ "create.ponder.train_assembly.text_13": "Vlaky lze rozebrat zpět do bloků pouze ve stanicích",
"create.ponder.train_controls.header": "Ovládání Vlaků",
"create.ponder.train_schedule.text_4": "Kterýkoliv mob nebo ohňohořák sedící před vlakovým ovládáním může být průvodčím",
"create.ponder.train_signal_placement.header": "Pokládání Vlakových Signálů",
- "create.ponder.train_signal_redstone.header": "Signály a Rudity",
- "create.ponder.valve_handle.header": "Generuje točivý moment pomocí rukojetí k ventilu",
- "create.ponder.valve_handle.text_1": "Rukojeti k ventilu mohou být použity hráčem pro manuální aplikování točivého momentu",
- "create.ponder.valve_handle.text_2": "Držte pravé tlačítko pro otáčení proti směru hodinových ručiček",
- "create.ponder.valve_handle.text_5": "Rukojeti k ventilu mohou být obarveny pro estetické účely",
+ "create.ponder.train_signal_redstone.header": "Signály a redstone",
"create.ponder.valve_pipe.header": "Ovládá proud kapaliny pomocí ventilů",
"create.ponder.valve_pipe.text_1": "Ventily v potrubí pomáhají ovládat průtok kapalin v potrubních sítích",
- "create.ponder.valve_pipe.text_3": "Aplikace točivého momentu ve směru otvírání otevře ventil"
+ "create.ponder.valve_pipe.text_3": "Aplikace točivého momentu ve směru otvírání otevře ventil",
+ "create.ponder.windmill_source.header": "Generuje rotaci pomocí větrných ložisek",
+ "create.ponder.windmill_structure.header": "Větrné přístroje",
+ "create.ponder.windmill_structure.text_1": "Jako platný větrný mlýn se může počítat jakákoli stavba, pokud obsahuje alespoň 8 bloků podobných plachtám."
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/cy_gb.json b/src/main/resources/assets/create/lang/cy_gb.json
new file mode 100644
index 0000000000..cfb63d7780
--- /dev/null
+++ b/src/main/resources/assets/create/lang/cy_gb.json
@@ -0,0 +1,447 @@
+{
+ "_": "Diolch am gyfieithu Create!",
+ "block.create.acacia_window": "Ffenestr Acasia",
+ "block.create.acacia_window_pane": "Cwarel Ffenestr Acasia",
+ "block.create.analog_lever": "Lifer Analog",
+ "block.create.andesite_alloy_block": "Bloc Aloi Andesit",
+ "block.create.andesite_bars": "Barrau Andesit",
+ "block.create.andesite_belt_funnel": "Twmffat Cludfelt Andesit",
+ "block.create.andesite_casing": "Casin Andesit",
+ "block.create.andesite_door": "Drws Andesit",
+ "block.create.andesite_encased_cogwheel": "Cocsen wedi'i Hamgáu â Andesit",
+ "block.create.andesite_encased_large_cogwheel": "Cocsen Fawr wedi'i Hamgáu â Andesit",
+ "block.create.andesite_encased_shaft": "Gwerthyd wedi'i Hamgáu â Andesit",
+ "block.create.andesite_funnel": "Twmffat Andesit",
+ "block.create.andesite_ladder": "Ysgol Andesit",
+ "block.create.andesite_pillar": "Colofn Andesit",
+ "block.create.andesite_scaffolding": "Sgaffaldau Andesit",
+ "block.create.andesite_tunnel": "Twnnel Andesit",
+ "block.create.asurine": "Asurin",
+ "block.create.asurine_pillar": "Twmffat Asurin",
+ "block.create.basin": "Basn",
+ "block.create.belt": "Cludfelt",
+ "block.create.birch_window": "Ffenestr Fedwen",
+ "block.create.birch_window_pane": "Cwarel Ffenestr Fedwen",
+ "block.create.black_nixie_tube": "Tiwb Arddangosiad Du",
+ "block.create.black_sail": "Hwyl Ddu",
+ "block.create.black_seat": "Sedd Ddu",
+ "block.create.black_toolbox": "Blwch Offer Du",
+ "block.create.blaze_burner": "Llosgydd Tânfwystfil",
+ "block.create.blue_nixie_tube": "Tiwb Arddangosiad Glas",
+ "block.create.blue_sail": "Hwyl Las",
+ "block.create.blue_seat": "Sedd Las",
+ "block.create.blue_toolbox": "Blwch Offer Glas",
+ "block.create.brass_bars": "Barrau Pres",
+ "block.create.brass_belt_funnel": "Twmffat Cludfelt Pres",
+ "block.create.brass_block": "Bloc Pres",
+ "block.create.brass_casing": "Casin Pres",
+ "block.create.brass_door": "Drws Pres",
+ "block.create.brass_encased_cogwheel": "Cocsen wedi'i Hamgáu â Phres",
+ "block.create.brass_encased_large_cogwheel": "Cocsen Fawr wedi'i Hamgáu â Phres",
+ "block.create.brass_encased_shaft": "Gwerthyd wedi'i Hamgau â Phres",
+ "block.create.brass_funnel": "Twmffat Pres",
+ "block.create.brass_ladder": "Ysgol Bres",
+ "block.create.brass_scaffolding": "Sgaffaldau Pres",
+ "block.create.brass_tunnel": "Twnnel Pres",
+ "block.create.brown_nixie_tube": "Tiwb Arddangosiad Brown",
+ "block.create.brown_sail": "Hwyl Frown",
+ "block.create.brown_seat": "Sedd Frown",
+ "block.create.brown_toolbox": "Blwch Offer Brown",
+ "block.create.calcite_pillar": "Colofn Galsit",
+ "block.create.cart_assembler": "Adeiladwr Cart",
+ "block.create.chocolate": "Siocled",
+ "block.create.chute": "Llithren",
+ "block.create.clipboard": "Clipfwrdd",
+ "block.create.clockwork_bearing": "Beryn Clocwaith",
+ "block.create.clutch": "Cydiwr",
+ "block.create.cogwheel": "Cocsen",
+ "block.create.content_observer": "Gwyliwr Clyfar",
+ "block.create.contraption_controls": "Rheolyddion Dyfais",
+ "block.create.controls": "Rheolyddion Trên",
+ "block.create.copper_bars": "Barrau Copr",
+ "block.create.copper_casing": "Casin Copr",
+ "block.create.copper_door": "Drws Copr",
+ "block.create.copper_ladder": "Ysgol Gopr",
+ "block.create.copper_scaffolding": "Sgaffaldau Copr",
+ "block.create.copper_shingle_slab": "Slab Astyllod Copr",
+ "block.create.copper_shingle_stairs": "Grisiau Astyllod Copr",
+ "block.create.copper_shingles": "Astyllod Copr",
+ "block.create.copper_tile_slab": "Slab Teilsen Gopr",
+ "block.create.copper_tile_stairs": "Grisiau Teilsen Gopr",
+ "block.create.copper_tiles": "Teilsen Gopr",
+ "block.create.creative_crate": "Crât Creadigol",
+ "block.create.creative_fluid_tank": "Tanc Llifydd Creadigol",
+ "block.create.creative_motor": "Modur Creadigol",
+ "block.create.crimsite": "Rhuddfaen",
+ "block.create.crimsite_pillar": "Colofn Ruddfaen",
+ "block.create.crimson_window": "Ffenestr Ruddgoch",
+ "block.create.crimson_window_pane": "Cwarel Ffenestr Ruddgoch",
+ "block.create.crushing_wheel": "Olwyn Gwasgu",
+ "block.create.crushing_wheel_controller": "Rheolydd Olwyn Gwasgu",
+ "block.create.cuckoo_clock": "Cloc Cwcw",
+ "block.create.cut_andesite": "Andesit Toredig",
+ "block.create.cut_andesite_brick_slab": "Slab Briciau Andesit Toredig",
+ "block.create.cut_andesite_brick_stairs": "Grisiau Briciau Andesit Toredig",
+ "block.create.cut_andesite_brick_wall": "Wal Briciau Andesit Toredig",
+ "block.create.cut_andesite_bricks": "Briciau Andesit Toredig",
+ "block.create.cut_andesite_slab": "Slab Andesit Toredig",
+ "block.create.cut_andesite_stairs": "Grisiau Andesit Toredig",
+ "block.create.cut_andesite_wall": "Wal Andesit Toredig",
+ "block.create.cut_asurine": "Asurin Toredig",
+ "block.create.cut_asurine_brick_slab": "Slab Briciau Asurin Toredig",
+ "block.create.cut_asurine_brick_stairs": "Grisiau Briciau Asurin Toredig",
+ "block.create.cut_asurine_brick_wall": "Wal Briciau Asurin Toredig",
+ "block.create.cut_asurine_bricks": "Briciau Asurin Toredig",
+ "block.create.cut_asurine_slab": "Slab Asurin Toredig",
+ "block.create.cut_asurine_stairs": "Grisiau Asurin Toredig",
+ "block.create.cut_asurine_wall": "Wal Asurin Toredig",
+ "block.create.cut_calcite": "Calsit Toredig",
+ "block.create.cut_calcite_brick_slab": "Slab Briciau Calsit Toredig",
+ "block.create.cut_calcite_brick_stairs": "Grisiau Briciau Calsit Toredig",
+ "block.create.cut_calcite_brick_wall": "Wal Briciau Calsit Toredig",
+ "block.create.cut_calcite_bricks": "Briciau Calsit Toredig",
+ "block.create.cut_calcite_slab": "Slab Calsit Toredig",
+ "block.create.cut_calcite_stairs": "Grisiau Calsit Toredig",
+ "block.create.cut_calcite_wall": "Wal Calsit Toredig",
+ "block.create.cut_crimsite": "Rhuddfaen Toredig",
+ "block.create.cut_crimsite_brick_slab": "Slab Briciau Rhuddfaen Toredig",
+ "block.create.cut_crimsite_brick_stairs": "Grisiau Briciau Rhuddfaen Toredig",
+ "block.create.cut_crimsite_brick_wall": "Wal Briciau Rhuddfaen Toredig",
+ "block.create.cut_crimsite_bricks": "Briciau Rhuddfaen Toredig",
+ "block.create.cut_crimsite_slab": "Slab Rhuddfaen Toredig",
+ "block.create.cut_crimsite_stairs": "Grisiau Rhuddfaen Toredig",
+ "block.create.cut_crimsite_wall": "Wal Rhuddfaen Toredig",
+ "block.create.cut_deepslate": "Dwfnlech Toredig",
+ "block.create.cut_deepslate_brick_slab": "Slab Briciau Dwfnlech Toredig",
+ "block.create.cut_deepslate_brick_stairs": "Grisiau Briciau Dwfnlech Toredig",
+ "block.create.cut_deepslate_brick_wall": "Wal Briciau Dwfnlech Toredig",
+ "block.create.cut_deepslate_bricks": "Briciau Dwfnlech Toredig",
+ "block.create.cut_deepslate_slab": "Slab Dwfnlech Toredig",
+ "block.create.cut_deepslate_stairs": "Grisiau Dwfnlech Toredig",
+ "block.create.cut_deepslate_wall": "Wal Dwfnlech Toredig",
+ "block.create.cut_diorite": "Diorit Toredig",
+ "block.create.cut_diorite_brick_slab": "Slab Briciau Diorit Toredig",
+ "block.create.cut_diorite_brick_stairs": "Grisiau Briciau Diorit Toredig",
+ "block.create.cut_diorite_brick_wall": "Wal Briciau Diorit Toredig",
+ "block.create.cut_diorite_bricks": "Briciau Diorit Toredig",
+ "block.create.cut_diorite_slab": "Slab Diorit Toredig",
+ "block.create.cut_diorite_stairs": "Grisiau Diorit Toredig",
+ "block.create.cut_diorite_wall": "Wal Diorit Toredig",
+ "block.create.cut_dripstone": "Diferfaen Toredig",
+ "block.create.cut_dripstone_brick_slab": "Slab Briciau Diferfaen Toredig",
+ "block.create.cut_dripstone_brick_stairs": "Grisiau Briciau Diferfaen Toredig",
+ "block.create.cut_dripstone_brick_wall": "Wal Briciau Diferfaen Toredig",
+ "block.create.cut_dripstone_bricks": "Briciau Diferfaen Toredig",
+ "block.create.cut_dripstone_slab": "Slab Diferfaen Toredig",
+ "block.create.cut_dripstone_stairs": "Grisiau Diferfaen Toredig",
+ "block.create.cut_dripstone_wall": "Wal Diferfaen Toredig",
+ "block.create.cut_granite": "Gwenithfaen Toredig",
+ "block.create.cut_granite_brick_slab": "Slab Briciau Gwenithfaen Toredig",
+ "block.create.cut_granite_brick_stairs": "Grisiau Briciau Gwenithfaen Toredig",
+ "block.create.cut_granite_brick_wall": "Wal Briciau Gwenithfaen Toredig",
+ "block.create.cut_granite_bricks": "Briciau Gwenithfaen",
+ "block.create.cut_granite_slab": "Slab Gwenithfaen Toredig",
+ "block.create.cut_granite_stairs": "Grisiau Gwenithfaen Toredig",
+ "block.create.cut_granite_wall": "Wal Gwenithfaen Toredig",
+ "block.create.cut_limestone": "Calchfaen Toredig",
+ "block.create.cut_limestone_brick_slab": "Slab Briciau Calchfaen Toredig",
+ "block.create.cut_limestone_brick_stairs": "Grisiau Briciau Calchfaen Toredig",
+ "block.create.cut_limestone_brick_wall": "Wal Briciau Calchfaen Toredig",
+ "block.create.cut_limestone_bricks": "Briciau Calchfaen Toredig",
+ "block.create.cut_limestone_slab": "Slab Calchfaen Toredig",
+ "block.create.cut_limestone_stairs": "Grisiau Calchfaen Toredig",
+ "block.create.cut_limestone_wall": "Wal Calchfaen Toredig",
+ "block.create.cut_ochrum": "Ocrfaen Toredig",
+ "block.create.cut_ochrum_brick_slab": "Slab Briciau Ocrfaen Toredig",
+ "block.create.cut_ochrum_brick_stairs": "Grisiau Briciau Ocrfaen Toredig",
+ "block.create.cut_ochrum_brick_wall": "Wal Briciau Ocrfaen Toredig",
+ "block.create.cut_ochrum_bricks": "Briciau Ocrfaen Toredig",
+ "block.create.cut_ochrum_slab": "Slab Ocrfaen Toredig",
+ "block.create.cut_ochrum_stairs": "Grisiau Ocrfaen Toredig",
+ "block.create.cut_ochrum_wall": "Wal Ocrfaen Toredig",
+ "block.create.cut_scorchia": "Sgloria Toredig",
+ "block.create.cut_scorchia_brick_slab": "Slab Briciau Sgloria Toredig",
+ "block.create.cut_scorchia_brick_stairs": "Grisiau Briciau Sgloria Toredig",
+ "block.create.cut_scorchia_brick_wall": "Wal Briciau Sgloria Toredig",
+ "block.create.cut_scorchia_bricks": "Briciau Sgloria Toredig",
+ "block.create.cut_scorchia_slab": "Slab Sgloria Toredig",
+ "block.create.cut_scorchia_stairs": "Grisiau Sgloria Toredig",
+ "block.create.cut_scorchia_wall": "Wal Sgloria Toredig",
+ "block.create.cut_scoria": "Scoria Toredig",
+ "block.create.cut_scoria_brick_slab": "Slab Briciau Scoria Toredig",
+ "block.create.cut_scoria_brick_stairs": "Grisiau Briciau Scoria Toredig",
+ "block.create.cut_scoria_brick_wall": "Wal Briciau Scoria Toredig",
+ "block.create.cut_scoria_bricks": "Briciau Scoria Toredig",
+ "block.create.cut_scoria_slab": "Slab Scoria Toredig",
+ "block.create.cut_scoria_stairs": "Grisiau Scoria Toredig",
+ "block.create.cut_scoria_wall": "Wal Scoria Toredig",
+ "block.create.cut_tuff": "Twff Toredig",
+ "block.create.cut_tuff_brick_slab": "Slab Briciau Twff Toredig",
+ "block.create.cut_tuff_brick_stairs": "Grisiau Briciau Twff Toredig",
+ "block.create.cut_tuff_brick_wall": "Wal Briciau Twff Toredig",
+ "block.create.cut_tuff_bricks": "Briciau Twff Toredig",
+ "block.create.cut_tuff_slab": "Slab Twff Toredig",
+ "block.create.cut_tuff_stairs": "Grisiau Twff Toredig",
+ "block.create.cut_tuff_wall": "Wal Twff Toredig",
+ "block.create.cut_veridium": "Firidiwm Toredig",
+ "block.create.cut_veridium_brick_slab": "Slab Briciau Firidiwm Toredig",
+ "block.create.cut_veridium_brick_stairs": "Grisiau Briciau Firidiwm Toredig",
+ "block.create.cut_veridium_brick_wall": "Wal Briciau Firidiwm Toredig",
+ "block.create.cut_veridium_bricks": "Briciau Firidiwm Toredig",
+ "block.create.cut_veridium_slab": "Slab Firidiwm Toredig",
+ "block.create.cut_veridium_stairs": "Grisiau Firidiwm Toredig",
+ "block.create.cut_veridium_wall": "Wal Firidiwm Toredig",
+ "block.create.cyan_nixie_tube": "Tiwb Arddangosiad Gwyrddlas",
+ "block.create.cyan_sail": "Hwyl Wyrddlas",
+ "block.create.cyan_seat": "Sedd Wyrddlas",
+ "block.create.cyan_toolbox": "Blwch Offer Gwyrddlas",
+ "block.create.dark_oak_window": "Ffenestr Dderw Tywyll",
+ "block.create.dark_oak_window_pane": "Cwarel Ffenestr Dderw Tywyll",
+ "block.create.deepslate_pillar": "Colofn Ddwfnlech",
+ "block.create.deepslate_zinc_ore": "Mwyn Sinc Dwfnlech",
+ "block.create.deployer": "Lleolydd",
+ "block.create.depot": "Depo",
+ "block.create.diorite_pillar": "Colofn Ddiorit",
+ "block.create.display_board": "Bwrdd Arddangosiad",
+ "block.create.display_link": "Cysylltydd Arddangosiad",
+ "block.create.dripstone_pillar": "Colofn Ddiferfaen",
+ "block.create.encased_fan": "Gwyntyll wedi'i Hamgáu",
+ "block.create.experience_block": "Bloc Profiad",
+ "block.create.flywheel": "Chwylrod",
+ "block.create.gray_nixie_tube": "Tiwb Arddangosiad Llwyd",
+ "block.create.gray_sail": "Hwyl Lwyd",
+ "block.create.gray_seat": "Sedd Lwyd",
+ "block.create.gray_toolbox": "Blwch Offer Llwyd",
+ "block.create.green_nixie_tube": "Tiwb Arddangosiad Gwyrdd",
+ "block.create.green_sail": "Hwyl Wyrdd",
+ "block.create.green_seat": "Sedd Wyrdd",
+ "block.create.green_toolbox": "Blwch Offer Gwyrdd",
+ "block.create.industrial_iron_block": "Bloc Haearn Diwydiannol",
+ "block.create.jungle_window": "Ffenestr Jyngl",
+ "block.create.jungle_window_pane": "Cwarel Ffenestr Jyngl",
+ "block.create.large_bogey": "Bogi Mawr",
+ "block.create.large_cogwheel": "Cocsen Fawr",
+ "block.create.large_water_wheel": "Rhod Ddŵr Fawr",
+ "block.create.light_blue_nixie_tube": "Tiwb Arddangosiad Glas Golau",
+ "block.create.light_blue_sail": "Hwyl Las Golau",
+ "block.create.light_blue_seat": "Sedd Las Golau",
+ "block.create.light_blue_toolbox": "Blwch Offer Glas Golau",
+ "block.create.light_gray_nixie_tube": "Tiwb Arddangosiad Llwyd Golau",
+ "block.create.light_gray_sail": "Hwyl Lwyd Golau",
+ "block.create.light_gray_seat": "Sedd Lwyd Golau",
+ "block.create.light_gray_toolbox": "Blwch Offer Llwyd Golau",
+ "block.create.lime_nixie_tube": "Tiwb Arddangosiad Leim",
+ "block.create.lime_sail": "Hwyl Leim",
+ "block.create.lime_seat": "Sedd Leim",
+ "block.create.lime_toolbox": "Blwch Offer Leim",
+ "block.create.limestone": "Calchfaen",
+ "block.create.limestone_pillar": "Colofn Galchfaen",
+ "block.create.linear_chassis": "Siasi Llinol",
+ "block.create.magenta_nixie_tube": "Tiwb Arddangosiad Magenta",
+ "block.create.magenta_sail": "Hwyl Magenta",
+ "block.create.magenta_seat": "Sedd Magenta",
+ "block.create.magenta_toolbox": "Blwch Offer Magenta",
+ "block.create.mechanical_arm": "Braich Beiriannol",
+ "block.create.mechanical_bearing": "Beryn Peiriannol",
+ "block.create.mechanical_crafter": "Crefftydd Peiriannol",
+ "block.create.mechanical_drill": "Dril Peiriannol",
+ "block.create.mechanical_harvester": "Medelydd Peiriannol",
+ "block.create.mechanical_mixer": "Cymysgydd Peiriannol",
+ "block.create.mechanical_piston": "Piston Peiriannol",
+ "block.create.mechanical_piston_head": "Pen Piston Peiriannol",
+ "block.create.mechanical_plough": "Aradr Peiriannol",
+ "block.create.mechanical_press": "Gwasg Peiriannol",
+ "block.create.mechanical_pump": "Pwmp Peiriannol",
+ "block.create.mechanical_roller": "Rholer Peiriannol",
+ "block.create.mechanical_saw": "Llif Beiriannol",
+ "block.create.millstone": "Maen Melin",
+ "block.create.mysterious_cuckoo_clock": "Cloc Cwcw",
+ "block.create.nixie_tube": "Tiwb Arddangosiad",
+ "block.create.oak_window": "Ffenestr Dderw",
+ "block.create.oak_window_pane": "Cwarel Ffenestr Dderw",
+ "block.create.ochrum": "Ocrfaen",
+ "block.create.ochrum_pillar": "Colofn Ocrfaen",
+ "block.create.orange_sail": "Hwyl Oren",
+ "block.create.orange_seat": "Sedd Oren",
+ "block.create.orange_toolbox": "Blwch Offer Oren",
+ "block.create.ornate_iron_window": "Ffenestr Haearn Addurnol",
+ "block.create.ornate_iron_window_pane": "Cwarel Ffenestr Haearn Addurnol",
+ "block.create.peculiar_bell": "Cloch Ryfeddol",
+ "block.create.pink_nixie_tube": "Tiwb Arddangosiad Pinc",
+ "block.create.pink_sail": "Hwyl Binc",
+ "block.create.pink_seat": "Sedd Binc",
+ "block.create.pink_toolbox": "Blwch Offer Pinc",
+ "block.create.polished_cut_andesite": "Andesit Toredig Caboledig",
+ "block.create.polished_cut_andesite_slab": "Slab Andesit Toredig Caboledig",
+ "block.create.polished_cut_andesite_stairs": "Grisiau Andesit Toredig Caboledig",
+ "block.create.polished_cut_andesite_wall": "Wal Andesit Toredig Caboledig",
+ "block.create.polished_cut_asurine": "Asurin Toredig Caboledig",
+ "block.create.polished_cut_asurine_slab": "Slab Asurin Toredig Caboledig",
+ "block.create.polished_cut_asurine_stairs": "Grisiau Asurin Toredig Caboledig",
+ "block.create.polished_cut_asurine_wall": "Wal Asurin Toredig Caboledig",
+ "block.create.polished_cut_calcite": "Calsit Toredig Caboledig",
+ "block.create.polished_cut_calcite_slab": "Slab Calsit Toredig Caboledig",
+ "block.create.polished_cut_calcite_stairs": "Grisiau Calsit Toredig Caboledig",
+ "block.create.polished_cut_calcite_wall": "Wal Calsit Toredig Caboledig",
+ "block.create.polished_cut_crimsite": "Rhuddfaen Toredig Caboledig",
+ "block.create.polished_cut_crimsite_slab": "Slab Rhuddfaen Toredig Caboledig",
+ "block.create.polished_cut_crimsite_stairs": "Grisiau Rhuddfaen Toredig Caboledig",
+ "block.create.polished_cut_crimsite_wall": "Wal Ruddfaen Toredig Caboledig",
+ "block.create.polished_cut_deepslate": "Dwfnlech Toredig Caboledig",
+ "block.create.polished_cut_deepslate_slab": "Slab Dwfnlech Toredig Caboledig",
+ "block.create.polished_cut_deepslate_stairs": "Grisiau Dwfnlech Toredig Caboledig",
+ "block.create.polished_cut_deepslate_wall": "Wal Dwfnlech Toredig Caboledig",
+ "block.create.polished_cut_diorite": "Diorit Toredig Caboledig",
+ "block.create.polished_cut_diorite_slab": "Slab Diorit Toredig Caboledig",
+ "block.create.polished_cut_diorite_stairs": "Grisiau Diorit Toredig Caboledig",
+ "block.create.polished_cut_diorite_wall": "Wal Diorit Toredig Caboledig",
+ "block.create.polished_cut_dripstone": "Diferfaen Toredig Caboledig",
+ "block.create.polished_cut_dripstone_slab": "Slab Diferfaen Toredig Caboledig",
+ "block.create.polished_cut_dripstone_stairs": "Grisiau Diferfaen Toredig Caboledig",
+ "block.create.polished_cut_dripstone_wall": "Wal Diferfaen Toredig Caboledig",
+ "block.create.polished_cut_granite": "Gwenithfaen Toredig Caboledig",
+ "block.create.polished_cut_granite_slab": "Slab Gwenithfaen Toredig Caboledig",
+ "block.create.polished_cut_granite_stairs": "Grisiau Gwenithfaen Toredig Caboledig",
+ "block.create.polished_cut_granite_wall": "Wal Gwenithfaen Toredig Caboledig",
+ "block.create.polished_cut_limestone": "Calchfaen Toredig Caboledig",
+ "block.create.polished_cut_limestone_slab": "Slab Calchfaen Toredig Caboledig",
+ "block.create.polished_cut_limestone_stairs": "Grisiau Calchfaen Toredig Caboledig",
+ "block.create.polished_cut_limestone_wall": "Wal Calchfaen Toredig Caboledig",
+ "block.create.polished_cut_ochrum": "Ocrfaen Toredig Caboledig",
+ "block.create.polished_cut_ochrum_slab": "Slab Ocrfaen Toredig Caboledig",
+ "block.create.polished_cut_ochrum_stairs": "Grisiau Ocrfaen Toredig Caboledig",
+ "block.create.polished_cut_ochrum_wall": "Wal Ocrfaen Toredig Caboledig",
+ "block.create.polished_cut_scorchia": "Sgloria Toredig Caboledig",
+ "block.create.polished_cut_scorchia_slab": "Slab Sgloria Toredig Caboledig",
+ "block.create.polished_cut_scorchia_stairs": "Grisiau Sgloria Toredig Caboledig",
+ "block.create.polished_cut_scorchia_wall": "Wal Sgloria Toredig Caboledig",
+ "block.create.polished_cut_scoria": "Scoria Toredig Caboledig",
+ "block.create.polished_cut_scoria_slab": "Slab Scoria Toredig Caboledig",
+ "block.create.polished_cut_scoria_stairs": "Grisiau Scoria Toredig Caboledig",
+ "block.create.polished_cut_scoria_wall": "Wal Scoria Toredig Caboledig",
+ "block.create.polished_cut_tuff": "Twff Toredig Caboledig",
+ "block.create.polished_cut_tuff_slab": "Slab Twff Toredig Caboledig",
+ "block.create.polished_cut_tuff_stairs": "Grisiau Twff Toredig Caboledig",
+ "block.create.polished_cut_tuff_wall": "Wal Dwff Toredig Caboledig",
+ "block.create.polished_cut_veridium": "Firidiwm Toredig Caboledig",
+ "block.create.polished_cut_veridium_slab": "Slab Firidiwm Toredig Caboledig",
+ "block.create.polished_cut_veridium_stairs": "Grisiau Firidiwm Toredig Caboledig",
+ "block.create.polished_cut_veridium_wall": "Wal Firidiwm Toredig Caboledig",
+ "block.create.purple_nixie_tube": "Tiwb Arddangosiad Porffor",
+ "block.create.purple_sail": "Hwyl Borffor",
+ "block.create.purple_seat": "Sedd Borffor",
+ "block.create.purple_toolbox": "Blwch Offer Porffor",
+ "block.create.radial_chassis": "Siasi Rheiddiol",
+ "block.create.railway_casing": "Casin Trên",
+ "block.create.red_nixie_tube": "Tiwb Arddangosiad Coch",
+ "block.create.red_sail": "Hwyl Goch",
+ "block.create.red_seat": "Sedd Goch",
+ "block.create.red_toolbox": "Blwch Offer Goch",
+ "block.create.refined_radiance_casing": "Casin Disglair",
+ "block.create.rope": "Rhaff",
+ "block.create.rope_pulley": "Chwerfan Raff",
+ "block.create.rose_quartz_block": "Bloc Cwarts Rhosyn",
+ "block.create.rose_quartz_lamp": "Lamp Cwarts Rhosyn",
+ "block.create.rose_quartz_tiles": "Teils Cwarts Rhosyn",
+ "block.create.sail_frame": "Ffrâm Hwyl Felin Wynt",
+ "block.create.scorchia": "Sgloria",
+ "block.create.scorchia_pillar": "Colofn Sgloria",
+ "block.create.scoria": "Scoria",
+ "block.create.scoria_pillar": "Colofn Scoria",
+ "block.create.secondary_linear_chassis": "Siasi Llinol Eilaidd",
+ "block.create.shadow_steel_casing": "Casin Cysgod",
+ "block.create.small_andesite_brick_slab": "Slab Briciau Andesit Bach",
+ "block.create.small_andesite_brick_stairs": "Grisiau Briciau Andesit Bach",
+ "block.create.small_andesite_brick_wall": "Wal Briciau Andesit Bach",
+ "block.create.small_andesite_bricks": "Briciau Andesit Bach",
+ "block.create.small_asurine_brick_slab": "Slab Briciau Asurin Bach",
+ "block.create.small_asurine_brick_stairs": "Grisiau Asurin Briciau Bach",
+ "block.create.small_asurine_brick_wall": "Wal Briciau Asurin Bach",
+ "block.create.small_asurine_bricks": "Briciau Asurin Bach",
+ "block.create.small_bogey": "Bogi Bach",
+ "block.create.small_calcite_brick_slab": "Slab Briciau Calsit Bach",
+ "block.create.small_calcite_brick_stairs": "Grisiau Briciau Calsit Bach",
+ "block.create.small_calcite_brick_wall": "Wal Briciau Calsit Bach",
+ "block.create.small_calcite_bricks": "Briciau Calsit Bach",
+ "block.create.small_crimsite_brick_slab": "Slab Briciau Rhuddfaen Bach",
+ "block.create.small_crimsite_brick_stairs": "Grisiau Briciau Rhuddfaen Bach",
+ "block.create.small_crimsite_brick_wall": "Wal Briciau Rhuddfaen Bach",
+ "block.create.small_crimsite_bricks": "Briciau Rhuddfaen Bach",
+ "block.create.small_deepslate_brick_slab": "Slab Briciau Dwfnlech Bach",
+ "block.create.small_deepslate_brick_stairs": "Grisiau Briciau Dwfnlech Bach",
+ "block.create.small_deepslate_brick_wall": "Wal Briciau Dwfnlech Bach",
+ "block.create.small_deepslate_bricks": "Briciau Dwfnlech Bach",
+ "block.create.small_diorite_brick_slab": "Slab Briciau Diorit Bach",
+ "block.create.small_diorite_brick_stairs": "Grisiau Briciau Diorit Bach",
+ "block.create.small_diorite_brick_wall": "Wal Briciau Diorit Bach",
+ "block.create.small_diorite_bricks": "Briciau Diorit Bach",
+ "block.create.small_dripstone_brick_slab": "Slab Briciau Diferfaen Bach",
+ "block.create.small_dripstone_brick_stairs": "Grisiau Briciau Diferfaen Bach",
+ "block.create.small_dripstone_brick_wall": "Wal Briciau Diferfaen Bach",
+ "block.create.small_dripstone_bricks": "Briciau Diferfaen Bach",
+ "block.create.small_granite_brick_slab": "Slab Briciau Gwenithfaen Bach",
+ "block.create.small_granite_brick_stairs": "Grisiau Briciau Gwenithfaen Bach",
+ "block.create.small_granite_brick_wall": "Wal Briciau Gwenithfaen Bach",
+ "block.create.small_granite_bricks": "Briciau Gwenithfaen Bach",
+ "block.create.small_limestone_brick_slab": "Slab Briciau Calchfaen Bach",
+ "block.create.small_limestone_brick_stairs": "Grisiau Briciau Calchfaen Bach",
+ "block.create.small_limestone_brick_wall": "Wal Briciau Calchfaen Bach",
+ "block.create.small_limestone_bricks": "Briciau Calchfen Bach",
+ "block.create.small_ochrum_brick_slab": "Slab Briciau Ocrfaen Bach",
+ "block.create.small_ochrum_brick_stairs": "Grisiau Briciau Ocrfaen Bach",
+ "block.create.small_ochrum_brick_wall": "Wal Briciau Ocrfaen Bach",
+ "block.create.small_ochrum_bricks": "Briciau Ocrfaen Bach",
+ "block.create.small_scorchia_brick_slab": "Slab Briciau Sgloria Bach",
+ "block.create.small_scorchia_brick_stairs": "Grisiau Briciau Sgloria Bach",
+ "block.create.water_wheel": "Rhod Ddŵr Fawr",
+ "block.create.water_wheel_structure": "Rhod Ddŵr Fawr",
+ "block.create.white_nixie_tube": "Tiwb Arddangosiad Gwyn",
+ "block.create.white_sail": "Hwyl Felin Wynt",
+ "block.create.white_seat": "Sedd Wen",
+ "block.create.white_toolbox": "Blwch Offer Gwyn",
+ "block.create.windmill_bearing": "Beryn Melin Wynt",
+ "block.create.yellow_nixie_tube": "Tiwb Arddangosiad Melyn",
+ "block.create.yellow_sail": "Hwyl Felyn",
+ "block.create.yellow_seat": "Sedd Felyn",
+ "block.create.yellow_toolbox": "Blwch Offer Melyn",
+ "block.create.zinc_block": "Bloc Sinc",
+ "block.create.zinc_ore": "Mwyn Sinc",
+ "enchantment.create.potato_recovery": "Achub Tatws",
+ "entity.create.contraption": "Dyfais",
+ "entity.create.seat": "Sedd",
+ "item.create.polished_rose_quartz": "Cwarts Rhoshn Caboledig",
+ "item.create.sand_paper": "Papur Swnd",
+ "item.create.schedule": "Amserlen Trên",
+ "item.create.whisk": "Chwisg",
+ "item.create.wrench": "Tyndro",
+ "item.create.zinc_ingot": "Ingot Sinc",
+ "item.create.zinc_nugget": "Clap Sinc",
+ "advancement.create.root": "Croeso i Create",
+ "advancement.create.andesite_casing": "Oes yr Andesit",
+ "advancement.create.encased_fan": "Gwneuthurwr Gwynt",
+ "advancement.create.copper_casing": "Oes y Copr",
+ "advancement.create.glass_pipe.desc": "Defnyddiwch eich Tyndro ar bibell â llifydd ynddi",
+ "advancement.create.brass_casing": "Oes y Pres",
+ "advancement.create.train_casing_00": "Oes Logistaidd",
+ "create.recipe.block_cutting": "Torri Blociau",
+ "create.recipe.wood_cutting": "Torri Coed",
+ "create.recipe.assembly.cutting": "Torri â Llif",
+ "create.display_source.nixie_tube": "Copïo Tiwbiau Arddangosiad",
+ "create.subtitle.wrench_remove": "Tyr cydran",
+ "create.subtitle.wrench_rotate": "Defnyddiwyd Tyndro",
+ "item.create.wrench.tooltip": "TYNDRO",
+ "item.create.wrench.tooltip.condition1": "Pan y defnyddiwyd ar Flociau",
+ "item.create.wrench.tooltip.condition2": "Pan y defnyddiwyd ar Dyfeisiau",
+ "block.create.toolbox.tooltip": "BLWCH OFFER",
+ "block.create.toolbox.tooltip.condition3": "Pan y de-gliciwyd",
+ "create.ponder.andesite_tunnel.header": "Defnyddio Twnelau Andesit",
+ "create.ponder.brass_tunnel.header": "Defnyddio Twnelau Pres",
+ "create.ponder.clockwork_bearing.text_3": "3:00",
+ "create.ponder.clockwork_bearing.text_4": "4:00",
+ "create.ponder.cogwheel_casing.header": "Amgáu Cocs",
+ "create.ponder.nixie_tube.header": "Defnyddio Tiwbiau Arddangosiad",
+ "create.ponder.nixie_tube.text_1": "Tra a bweryd gan Redstone, bydd Tiwbiau Arddangosiad yn arddangos lefel y signal",
+ "create.ponder.nixie_tube.text_2": "Yn ddefnyddio Clipfyrddau wedi'u hysgrifennu, gall testun gwstwm gael ei arddangos",
+ "create.ponder.nixie_tube.text_3": "De-gliciwch â Llifyn i newid lliw yr arddangosiad",
+ "create.ponder.train_signal_placement.text_5": "Gall Tiwbiau Arddangosiad gael eu hategu i troi golau signal yn fwy amlwg"
+}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/da_dk.json b/src/main/resources/assets/create/lang/da_dk.json
index 371464e0ab..c83b80e0d3 100644
--- a/src/main/resources/assets/create/lang/da_dk.json
+++ b/src/main/resources/assets/create/lang/da_dk.json
@@ -4,14 +4,18 @@
"block.create.acacia_window_pane": "Akacievinduespanel",
"block.create.adjustable_chain_gearshift": "Justerbart kædegearskifte",
"block.create.analog_lever": "Analogt håndtag",
+ "block.create.andesite_alloy_block": "Blok af andesitlegering",
+ "block.create.andesite_bars": "Andesittremmer",
"block.create.andesite_belt_funnel": "Andesitbåndtragt",
"block.create.andesite_casing": "Andesit-indkapsling",
+ "block.create.andesite_door": "Andesitdør",
"block.create.andesite_encased_cogwheel": "Andesit-indkapslet tandhjul",
"block.create.andesite_encased_large_cogwheel": "Andesit-indkapslet stort tandhjul",
"block.create.andesite_encased_shaft": "Andesit-indkapslet aksel",
"block.create.andesite_funnel": "Andesittragt",
"block.create.andesite_ladder": "Andesitstige",
"block.create.andesite_pillar": "Andesitsøjle",
+ "block.create.andesite_scaffolding": "Andesitstillads",
"block.create.andesite_tunnel": "Andesittunnel",
"block.create.asurine": "Asurin",
"block.create.asurine_pillar": "Asurinsøjle",
@@ -30,14 +34,17 @@
"block.create.blue_seat": "Blåt sæde",
"block.create.blue_toolbox": "Blå værktøjskasse",
"block.create.blue_valve_handle": "Blåt ventilhåndtag",
+ "block.create.brass_bars": "Messingtremmer",
"block.create.brass_belt_funnel": "Messingbåndtragt",
"block.create.brass_block": "Blok af messing",
"block.create.brass_casing": "Messing-indkapsling",
+ "block.create.brass_door": "Messingdør",
"block.create.brass_encased_cogwheel": "Messing-indkapslet tandhjul",
"block.create.brass_encased_large_cogwheel": "Messing-indkapslet stort tandhjul",
"block.create.brass_encased_shaft": "Messing-indkapslet aksel",
"block.create.brass_funnel": "Messingtragt",
"block.create.brass_ladder": "Messingstige",
+ "block.create.brass_scaffolding": "Messingstillads",
"block.create.brass_tunnel": "Messingtunnel",
"block.create.brown_nixie_tube": "Brunt Nixie-rør",
"block.create.brown_sail": "Brunt sejl",
@@ -48,15 +55,19 @@
"block.create.cart_assembler": "Vognsamler",
"block.create.chocolate": "Chokolade",
"block.create.chute": "Skakt",
+ "block.create.clipboard": "Clipboard",
"block.create.clockwork_bearing": "Urværksleje",
"block.create.clutch": "Kobling",
"block.create.cogwheel": "Tandhjul",
- "block.create.content_observer": "Indholdsobservatør",
+ "block.create.content_observer": "Smart observatør",
"block.create.controller_rail": "Styringsspor",
"block.create.controls": "Togstyring",
"block.create.copper_backtank": "Kobberrygtank",
+ "block.create.copper_bars": "Kobbertremmer",
"block.create.copper_casing": "Kobber-indkapsling",
+ "block.create.copper_door": "Kobberdør",
"block.create.copper_ladder": "Kobberstige",
+ "block.create.copper_scaffolding": "Kobberstillads",
"block.create.copper_shingle_slab": "Kobberteglplade",
"block.create.copper_shingle_stairs": "Kobbertegltrappe",
"block.create.copper_shingles": "Kobbertegl",
@@ -201,9 +212,12 @@
"block.create.display_board": "Displaytavle",
"block.create.display_link": "Displaybindeled",
"block.create.dripstone_pillar": "Drypstensøjle",
+ "block.create.elevator_contact": "Elevatorkontakt",
+ "block.create.elevator_pulley": "Elevatorhejseværk",
"block.create.encased_chain_drive": "Indkapslet kædetræk",
"block.create.encased_fan": "Indkapslet blæser",
"block.create.encased_fluid_pipe": "Indkapslet væskerør",
+ "block.create.experience_block": "Blok af erfaring",
"block.create.exposed_copper_shingle_slab": "Blotlagt kobberteglplade",
"block.create.exposed_copper_shingle_stairs": "Blotlagt kobbertegltrappe",
"block.create.exposed_copper_shingles": "Blotlagte kobbertegl",
@@ -241,12 +255,14 @@
"block.create.horizontal_framed_glass": "Vandret indrammet glas",
"block.create.horizontal_framed_glass_pane": "Vandret indrammet glaspanel",
"block.create.hose_pulley": "Slangehejseværk",
+ "block.create.industrial_iron_block": "Blok af industrielt jern",
"block.create.item_drain": "Genstandsafløb",
"block.create.item_vault": "Genstandsboks",
"block.create.jungle_window": "Junglevindue",
"block.create.jungle_window_pane": "Junglevinduespanel",
"block.create.large_bogey": "Stor bogie",
"block.create.large_cogwheel": "Stort tandhjul",
+ "block.create.large_water_wheel": "Stort vandhjul",
"block.create.layered_andesite": "Lagdelt andesit",
"block.create.layered_asurine": "Lagdelt asurin",
"block.create.layered_calcite": "Lagdelt calcit",
@@ -297,6 +313,7 @@
"block.create.mechanical_plough": "Mekanisk plov",
"block.create.mechanical_press": "Mekanisk presse",
"block.create.mechanical_pump": "Mekanisk pumpe",
+ "block.create.mechanical_roller": "Mekanisk rulle",
"block.create.mechanical_saw": "Mekanisk sav",
"block.create.metal_bracket": "Metalbeslag",
"block.create.metal_girder": "Metalbjælke",
@@ -304,6 +321,7 @@
"block.create.millstone": "Møllesten",
"block.create.minecart_anchor": "Minevognsanker",
"block.create.mysterious_cuckoo_clock": "Kukur",
+ "block.create.netherite_backtank": "Netherritrygtank",
"block.create.nixie_tube": "Nixie-rør",
"block.create.nozzle": "Dyse",
"block.create.oak_window": "Egevindue",
@@ -416,7 +434,7 @@
"block.create.rose_quartz_lamp": "Rosenkvartslampe",
"block.create.rose_quartz_tiles": "Rosenkvartsklinker",
"block.create.rotation_speed_controller": "Hastighedsregulator",
- "block.create.sail_frame": "Sejlramme",
+ "block.create.sail_frame": "Vindmøllesejlramme",
"block.create.schematic_table": "Schematic-bord",
"block.create.schematicannon": "Skematikanon",
"block.create.scorchia": "Brændt scoria",
@@ -496,7 +514,6 @@
"block.create.steam_whistle_extension": "Dampfløjteforlængelse",
"block.create.sticker": "Klistrer",
"block.create.sticky_mechanical_piston": "Klistret mekanisk stempel",
- "block.create.stockpile_switch": "Lagringsomskifter",
"block.create.stressometer": "Stressometer",
"block.create.tiled_glass": "Opdelt glas",
"block.create.tiled_glass_pane": "Opdelt glaspanel",
@@ -515,6 +532,7 @@
"block.create.warped_window": "Forskruet vindue",
"block.create.warped_window_pane": "Forskruet vinduespanel",
"block.create.water_wheel": "Vandhjul",
+ "block.create.water_wheel_structure": "Stort vandhjul",
"block.create.waxed_copper_shingle_slab": "Vokset kobberteglplade",
"block.create.waxed_copper_shingle_stairs": "Vokset kobbertegltrappe",
"block.create.waxed_copper_shingles": "Voksede kobbertegl",
@@ -547,7 +565,7 @@
"block.create.weathered_copper_tiles": "Forvitrede kobberklinker",
"block.create.weighted_ejector": "Tung udslynger",
"block.create.white_nixie_tube": "Hvidt Nixie-rør",
- "block.create.white_sail": "Hvidt sejl",
+ "block.create.white_sail": "Vindmøllesejl",
"block.create.white_seat": "Hvidt sæde",
"block.create.white_toolbox": "Hvid værktøjskasse",
"block.create.white_valve_handle": "Hvidt ventilhåndtag",
@@ -590,18 +608,33 @@
"item.create.cinder_flour": "Askemel",
"item.create.copper_backtank": "Kobberrygtank",
"item.create.copper_backtank_placeable": "Placerbar kobberrygtank",
+ "item.create.copper_diving_boots": "Kobberdykkerstøvler",
+ "item.create.copper_diving_helmet": "Kobberdykkerhjelm",
"item.create.copper_nugget": "Kobberklump",
"item.create.copper_sheet": "Kobberplade",
"item.create.crafter_slot_cover": "Fremstillerfelt-tildækning",
"item.create.crafting_blueprint": "Fremstillingsblåtryk",
"item.create.creative_blaze_cake": "Kreativ-blazekage",
+ "item.create.crushed_raw_aluminum": "Knust rå aluminium",
+ "item.create.crushed_raw_copper": "Knust rå kobber",
+ "item.create.crushed_raw_gold": "Knust rå guld",
+ "item.create.crushed_raw_iron": "Knust rå jern",
+ "item.create.crushed_raw_lead": "Knust rå bly",
+ "item.create.crushed_raw_nickel": "Knust rå nikkel",
+ "item.create.crushed_raw_osmium": "Knust rå osmium",
+ "item.create.crushed_raw_platinum": "Knust rå platin",
+ "item.create.crushed_raw_quicksilver": "Knust rå kviksølv",
+ "item.create.crushed_raw_silver": "Knust rå sølv",
+ "item.create.crushed_raw_tin": "Knust rå tin",
+ "item.create.crushed_raw_uranium": "Knust rå uran",
+ "item.create.crushed_raw_zinc": "Knust rå zink",
"item.create.dough": "Dej",
"item.create.electron_tube": "Elektronrør",
"item.create.empty_blaze_burner": "Tom blazebrænder",
"item.create.empty_schematic": "Tom schematic",
"item.create.experience_nugget": "Klump af erfaring",
"item.create.extendo_grip": "Forlængogreb",
- "item.create.filter": "Filter",
+ "item.create.filter": "Listefilter",
"item.create.furnace_minecart_contraption": "Ovnminevogns-mekanisme",
"item.create.goggles": "Ingeniørbriller",
"item.create.golden_sheet": "Guldplade",
@@ -614,6 +647,10 @@
"item.create.linked_controller": "Forbundet controller",
"item.create.minecart_contraption": "Minevogns-mekanisme",
"item.create.minecart_coupling": "Minevognkobling",
+ "item.create.netherite_backtank": "Netherritrygtank",
+ "item.create.netherite_backtank_placeable": "Placerbar netherritrygtank",
+ "item.create.netherite_diving_boots": "Netherritdykkerstøvler",
+ "item.create.netherite_diving_helmet": "Netherritdykkerhjelm",
"item.create.polished_rose_quartz": "Poleret rosenkvarts",
"item.create.potato_cannon": "Kartoffelkanon",
"item.create.powdered_obsidian": "Pulveriseret obsidian",
@@ -887,15 +924,12 @@
"create.contraptions.cart_movement_mode.rotate_paused": "Stop maskiner under rotation",
"create.contraptions.cart_movement_mode.rotation_locked": "Lås rotation",
"create.contraptions.windmill.rotation_direction": "Omdrejningsretning",
- "create.contraptions.clockwork.clock_hands": "Urvisere",
"create.contraptions.clockwork.hour_first": "Timeviser først",
"create.contraptions.clockwork.minute_first": "Minutviser først",
"create.contraptions.clockwork.hour_first_24": "24-timeviser først",
"create.logistics.filter": "Filter",
"create.logistics.recipe_filter": "Opskriftfilter",
"create.logistics.fluid_filter": "Væskefilter",
- "create.logistics.firstFrequency": "Frek. #1",
- "create.logistics.secondFrequency": "Frek. #2",
"create.gui.goggles.generator_stats": "Generatorstatistik:",
"create.gui.goggles.kinetic_stats": "Kinetisk statistik:",
"create.gui.goggles.at_current_speed": "ved nuværende hastighed",
@@ -958,7 +992,6 @@
"create.schematic.mirror.frontBack": "For-bag",
"create.schematic.mirror.leftRight": "Venstre-højre",
"create.schematic.tool.move": "Flyt XZ",
- "create.schematic.tool.move_y": "Flyt Y",
"create.schematic.tool.rotate": "Roter",
"create.schematic.tool.flip": "Spejlvend",
"create.schematic.tool.deploy.description.0": "Flytter strukturen til en placering.",
@@ -967,8 +1000,6 @@
"create.schematic.tool.deploy.description.3": "[Ctrl]-rul for at ændre afstanden.",
"create.schematic.tool.move.description.0": "Flytter schematic'en vandret.",
"create.schematic.tool.move.description.1": "Kig på schematic'en og [CTRL]-rul for at flytte den.",
- "create.schematic.tool.move_y.description.0": "Flytter schematic'en lodret.",
- "create.schematic.tool.move_y.description.1": "[CTRL]-rul for at flytte den op/ned.",
"create.schematic.tool.rotate.description.0": "Roterer schematic'en omkring dens midte.",
"create.schematic.tool.rotate.description.1": "[CTRL]-rul for at rotere 90°.",
"create.schematic.tool.print.description.0": "Placerer øjeblikkeligt strukturen i verdenen.",
@@ -1134,7 +1165,6 @@
"create.weighted_ejector.no_target": "Udslynger til blokken ved siden af (intet mål var valgt)",
"create.weighted_ejector.targeting": "Udslynger til [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Udslynget stakstørrelse",
- "create.logistics.when_multiple_outputs_available": "Når flere outputs er tilgængelige",
"create.mechanical_arm.selection_mode.prefer_first": "Foretræk første mål",
"create.tunnel.selection_mode.split": "Fordel",
"create.tunnel.selection_mode.prefer_nearest": "Foretræk nærmeste",
@@ -1422,5 +1452,7 @@
"create.subtitle.copper_armor_equip": "Dykkerudstyr klirrer",
"create.subtitle.mechanical_press_activation": "Mekanisk presse siger klang",
"create.subtitle.contraption_assemble": "Mekanisme bevæger sig",
- "create.ponder.shared.ctrl_and": "Ctrl +"
+ "block.create.copycat_panel.tooltip.summary": "_Konverterer_ enhver _fuld blok_ til et dekorativt panel. Accepterer også _tremmer_ og _lemme_.",
+ "create.ponder.shared.ctrl_and": "Ctrl +",
+ "create.ponder.tag.windmill_sails": "Sejl til vindmøllelejer"
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/de_de.json b/src/main/resources/assets/create/lang/de_de.json
index 1f5ca44930..f9fe4a9da4 100644
--- a/src/main/resources/assets/create/lang/de_de.json
+++ b/src/main/resources/assets/create/lang/de_de.json
@@ -4,14 +4,18 @@
"block.create.acacia_window_pane": "Akazienholzfensterscheibe",
"block.create.adjustable_chain_gearshift": "Verstellbares Kettengetriebe",
"block.create.analog_lever": "Analoger Schalter",
+ "block.create.andesite_alloy_block": "Andesitlegierungsblock",
+ "block.create.andesite_bars": "Andesitgitter",
"block.create.andesite_belt_funnel": "Förderbandtrichter aus Andesit",
"block.create.andesite_casing": "Andesitrahmen",
+ "block.create.andesite_door": "Andesittür",
"block.create.andesite_encased_cogwheel": "Andesitummanteltes Zahnrad",
"block.create.andesite_encased_large_cogwheel": "Großes Andesitummanteltes Zahnrad",
"block.create.andesite_encased_shaft": "Andesitummantelte Welle",
"block.create.andesite_funnel": "Andesittrichter",
"block.create.andesite_ladder": "Andesitleiter",
"block.create.andesite_pillar": "Andesitsäule",
+ "block.create.andesite_scaffolding": "Andesitgerüst",
"block.create.andesite_tunnel": "Andesittunnel",
"block.create.asurine": "Asurin",
"block.create.asurine_pillar": "Asurinsäule",
@@ -30,14 +34,17 @@
"block.create.blue_seat": "Blauer Sitz",
"block.create.blue_toolbox": "Blauer Werkzeugkasten",
"block.create.blue_valve_handle": "Blauer Ventilgriff",
+ "block.create.brass_bars": "Messinggitter",
"block.create.brass_belt_funnel": "Förderbandtrichter aus Messing",
"block.create.brass_block": "Messing Block",
"block.create.brass_casing": "Messingrahmen",
+ "block.create.brass_door": "Messingtür",
"block.create.brass_encased_cogwheel": "Messingummanteltes Zahnrad",
"block.create.brass_encased_large_cogwheel": "Großes Messingummanteltes Zahnrad",
"block.create.brass_encased_shaft": "Messingummantelte Welle",
"block.create.brass_funnel": "Messingtrichter",
"block.create.brass_ladder": "Messingleiter",
+ "block.create.brass_scaffolding": "Messinggerüst",
"block.create.brass_tunnel": "Messingtunnel",
"block.create.brown_nixie_tube": "Braune Nixie-Röhre",
"block.create.brown_sail": "Braunes Segel",
@@ -47,16 +54,21 @@
"block.create.calcite_pillar": "Kalzitsäule",
"block.create.cart_assembler": "Lorenmonteur",
"block.create.chocolate": "Schokolade",
- "block.create.chute": "Rinne",
+ "block.create.chute": "Schacht",
+ "block.create.clipboard": "Klemmbrett",
"block.create.clockwork_bearing": "Uhrwerk-Lager",
"block.create.clutch": "Kupplung",
"block.create.cogwheel": "Zahnrad",
- "block.create.content_observer": "Inhaltsbeobachter",
+ "block.create.content_observer": "Schlauer Beobachter",
+ "block.create.contraption_controls": "Vorrichtungs-Steuerung",
"block.create.controller_rail": "Steuerungsschiene",
"block.create.controls": "Zugsteuerung",
"block.create.copper_backtank": "Kupferne Druckluftflasche",
+ "block.create.copper_bars": "Kupfergitter",
"block.create.copper_casing": "Kupferrahmen",
+ "block.create.copper_door": "Kupfertür",
"block.create.copper_ladder": "Kupferleiter",
+ "block.create.copper_scaffolding": "Kupfergerüst",
"block.create.copper_shingle_slab": "Kupferschindelstufe",
"block.create.copper_shingle_stairs": "Kupferschindeltreppe",
"block.create.copper_shingles": "Kupferschindeln",
@@ -64,6 +76,10 @@
"block.create.copper_tile_stairs": "Kupferfliesentreppe",
"block.create.copper_tiles": "Kupferfliesen",
"block.create.copper_valve_handle": "Kupfer Ventilgriff",
+ "block.create.copycat_bars": "Copycat-Gitter",
+ "block.create.copycat_base": "Copycat-Basis",
+ "block.create.copycat_panel": "Copycat-Paneel",
+ "block.create.copycat_step": "Copycat-Stufe",
"block.create.creative_crate": "Kreative anpassbare Kiste",
"block.create.creative_fluid_tank": "Kreativer Flüssigkeitstank",
"block.create.creative_motor": "Kreativer Motor",
@@ -201,9 +217,12 @@
"block.create.display_board": "Anzeigetafel",
"block.create.display_link": "Anzeige-Link",
"block.create.dripstone_pillar": "Tropfstein-Säule",
+ "block.create.elevator_contact": "Aufzug Kontakt",
+ "block.create.elevator_pulley": "Aufzug-Seilrolle",
"block.create.encased_chain_drive": "Ummantelter Kettenriemen",
"block.create.encased_fan": "Ummantelter Lüfter",
"block.create.encased_fluid_pipe": "Ummanteltes Rohr",
+ "block.create.experience_block": "Erfahrungsblock",
"block.create.exposed_copper_shingle_slab": "Angelaufene Kupferschindelstufe",
"block.create.exposed_copper_shingle_stairs": "Angelaufene Kupferschindeltreppe",
"block.create.exposed_copper_shingles": "Angelaufene Kupferschindel",
@@ -241,12 +260,14 @@
"block.create.horizontal_framed_glass": "Horizontal Gerahmtes Glas",
"block.create.horizontal_framed_glass_pane": "Horizontal Gerahmte Glasscheibe",
"block.create.hose_pulley": "Schlauchrolle",
+ "block.create.industrial_iron_block": "Industieeisenblock",
"block.create.item_drain": "Abfluss",
"block.create.item_vault": "Gegenstandstresor",
"block.create.jungle_window": "Tropenholzfenster",
"block.create.jungle_window_pane": "Tropenholzfensterscheibe",
"block.create.large_bogey": "Großes Drehgestell",
"block.create.large_cogwheel": "Großes Zahnrad",
+ "block.create.large_water_wheel": "Großes Wasserrad",
"block.create.layered_andesite": "Geschichteter Andesit",
"block.create.layered_asurine": "Geschichtetes Asurin",
"block.create.layered_calcite": "Geschichtetes Kalzit",
@@ -297,6 +318,7 @@
"block.create.mechanical_plough": "Mechanischer Pflug",
"block.create.mechanical_press": "Mechanische Presse",
"block.create.mechanical_pump": "Mechanische Pumpe",
+ "block.create.mechanical_roller": "Mechanische Walze",
"block.create.mechanical_saw": "Mechanische Säge",
"block.create.metal_bracket": "Metallhalterung",
"block.create.metal_girder": "Metallträger",
@@ -304,6 +326,7 @@
"block.create.millstone": "Mahlstein",
"block.create.minecart_anchor": "Lorenanker",
"block.create.mysterious_cuckoo_clock": "Mysteriöse Kuckucksuhr",
+ "block.create.netherite_backtank": "Netherit Rückentank",
"block.create.nixie_tube": "Nixie-Röhre",
"block.create.nozzle": "Düse",
"block.create.oak_window": "Eichenfenster",
@@ -416,7 +439,7 @@
"block.create.rose_quartz_lamp": "Rosenquarzlampe",
"block.create.rose_quartz_tiles": "Rosenquarzfliesen",
"block.create.rotation_speed_controller": "Rotationsgeschwindigkeitsregler",
- "block.create.sail_frame": "Segelrahmen",
+ "block.create.sail_frame": "Windmühlen-Segelrahmen",
"block.create.schematic_table": "Bauplantisch",
"block.create.schematicannon": "Bauplankanone",
"block.create.scorchia": "Scorchia",
@@ -485,7 +508,7 @@
"block.create.small_veridium_brick_stairs": "Kleine Veridiumziegeltreppe",
"block.create.small_veridium_brick_wall": "Kleine Veridiumziegelmauer",
"block.create.small_veridium_bricks": "Kleine Veridiumziegelsteine",
- "block.create.smart_chute": "Schlaue Rinne",
+ "block.create.smart_chute": "Schlauer Schacht",
"block.create.smart_fluid_pipe": "Schlaues Flüssigkeitsrohr",
"block.create.speedometer": "Tachometer",
"block.create.spout": "Ausguss",
@@ -496,7 +519,7 @@
"block.create.steam_whistle_extension": "Dampfpfeifenerweiterung",
"block.create.sticker": "Ankleber",
"block.create.sticky_mechanical_piston": "Klebriger Mechanischer Kolben",
- "block.create.stockpile_switch": "Vorratssensor",
+ "block.create.stockpile_switch": "Schwellwert-Schalter",
"block.create.stressometer": "Stressmesser",
"block.create.tiled_glass": "Glasfliesen",
"block.create.tiled_glass_pane": "Glasfliesenscheibe",
@@ -515,6 +538,7 @@
"block.create.warped_window": "Wirrfenster",
"block.create.warped_window_pane": "Wirrfensterscheibe",
"block.create.water_wheel": "Wasserrad",
+ "block.create.water_wheel_structure": "Großes Wasserrad",
"block.create.waxed_copper_shingle_slab": "Gewachste Kupferschindelstufe",
"block.create.waxed_copper_shingle_stairs": "Gewachste Kupferschindeltreppe",
"block.create.waxed_copper_shingles": "Gewachste Kupferschindel",
@@ -547,7 +571,7 @@
"block.create.weathered_copper_tiles": "Verwitterte Kupferfliesen",
"block.create.weighted_ejector": "Gewichteter Werfer",
"block.create.white_nixie_tube": "Weiße Nixie-Röhre",
- "block.create.white_sail": "Weiße Segel",
+ "block.create.white_sail": "Windmühlen-Segel",
"block.create.white_seat": "Weißer Sitz",
"block.create.white_toolbox": "Weißer Werkzeugkasten",
"block.create.white_valve_handle": "Weißer Ventilgriff",
@@ -569,7 +593,7 @@
"entity.create.potato_projectile": "Kartoffel-Projektil",
"entity.create.seat": "Sitz",
"entity.create.stationary_contraption": "Stationäre Vorrichtung",
- "entity.create.super_glue": "Sekundenkleber",
+ "entity.create.super_glue": "Superkleber",
"fluid.create.potion": "Trank",
"fluid.create.tea": "Bauherrentee",
"item.create.andesite_alloy": "Andesitlegierung",
@@ -590,18 +614,33 @@
"item.create.cinder_flour": "Aschenmehl",
"item.create.copper_backtank": "Kupferner Rückentank",
"item.create.copper_backtank_placeable": "Platzierbarer Kupferner Rückentank",
+ "item.create.copper_diving_boots": "Kupfer-Tauchstiefel",
+ "item.create.copper_diving_helmet": "Kupfer-Tauchhelm",
"item.create.copper_nugget": "Kupferklumpen",
"item.create.copper_sheet": "Kupferblech",
"item.create.crafter_slot_cover": "Handwerkseinheit Slot Abdeckung",
"item.create.crafting_blueprint": "Herstellungsblaupause",
"item.create.creative_blaze_cake": "Kreativer Lohenkuchen",
+ "item.create.crushed_raw_aluminum": "Zerkleinerstes Rohaluminium",
+ "item.create.crushed_raw_copper": "Zerkleinertes Rohkupfer",
+ "item.create.crushed_raw_gold": "Zerkleinertes Rohgold",
+ "item.create.crushed_raw_iron": "Zerkleinertes Roheisen",
+ "item.create.crushed_raw_lead": "Zerkleinertes Rohblei",
+ "item.create.crushed_raw_nickel": "Zerkleinertes Rohnickel",
+ "item.create.crushed_raw_osmium": "Zerkleinertes Rohosmium",
+ "item.create.crushed_raw_platinum": "Zerkleinertes Rohplatin",
+ "item.create.crushed_raw_quicksilver": "Zerkleinertes Rohquecksilber",
+ "item.create.crushed_raw_silver": "Zerkleinertes Rohsilber",
+ "item.create.crushed_raw_tin": "Zerkleinertes Rohzinn",
+ "item.create.crushed_raw_uranium": "Zerkleinertes Rohuran",
+ "item.create.crushed_raw_zinc": "Zerkleinertes Rohzink",
"item.create.dough": "Teig",
"item.create.electron_tube": "Elektronenröhre",
"item.create.empty_blaze_burner": "Leerer Lohenbrenner",
"item.create.empty_schematic": "Leerer Bauplan",
"item.create.experience_nugget": "Erfahrungsklumpen",
"item.create.extendo_grip": "Extendo Griff",
- "item.create.filter": "Filter",
+ "item.create.filter": "Listenfilter",
"item.create.furnace_minecart_contraption": "Antriebsloren Vorrichtung",
"item.create.goggles": "Ingenieursbrille",
"item.create.golden_sheet": "Goldblech",
@@ -614,6 +653,10 @@
"item.create.linked_controller": "Fernsteuerung",
"item.create.minecart_contraption": "Loren Vorrichtung",
"item.create.minecart_coupling": "Lorenkupplung",
+ "item.create.netherite_backtank": "Netherit-Rückentank",
+ "item.create.netherite_backtank_placeable": "Platzierbarer Netherit-Rückentank",
+ "item.create.netherite_diving_boots": "Netherit Tauchstiefel",
+ "item.create.netherite_diving_helmet": "Netherit-Tauchhelm",
"item.create.polished_rose_quartz": "Polierter Rosenquarz",
"item.create.potato_cannon": "Kartoffelkanone",
"item.create.powdered_obsidian": "Pulverisierter Obsidian",
@@ -660,7 +703,7 @@
"advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Förderband",
"advancement.create.funnel": "Wie am Flughafen",
"advancement.create.funnel.desc": "Benutze einen Messing- oder Andesittrichter, um Items aus einem Becken zu ziehen oder Items in ihn zu legen.",
- "advancement.create.chute": "Abstürzen",
+ "advancement.create.chute": "Vertikale Logistik",
"advancement.create.chute.desc": "Platziere eine Rinne, das vertikale Gegenstück des Förderbands.",
"advancement.create.mechanical_mixer": "Kräftig durchrühren",
"advancement.create.mechanical_mixer.desc": "Kombiniere Items mithilfe eines Mechanischen Mixers.",
@@ -691,7 +734,7 @@
"advancement.create.ejector_maxed": "Huiii!",
"advancement.create.ejector_maxed.desc": "Lasse dich von einem Gewichteten Werfer mehr als 30 Blöcke weit katapultieren.",
"advancement.create.pulley_maxed": "Abseilen in die Tiefe",
- "advancement.create.pulley_maxed.desc": "Lasse eine Seilrolle sich mehr als 200 Blöcke tief ausfahren.",
+ "advancement.create.pulley_maxed.desc": "Lass eine Seilrolle mehr als 200 Blöcke tief ausfahren",
"advancement.create.cart_pickup": "Das Training zahlt sich aus",
"advancement.create.cart_pickup.desc": "Hebe eine Lorenvorrichtung auf, die mindestens 200 Blöcke beherbergt.",
"advancement.create.anvil_plough": "Hier gilt Helmpflicht!",
@@ -727,7 +770,7 @@
"advancement.create.water_supply": "Schlürf!",
"advancement.create.water_supply.desc": "Lasse ein Rohr eine Wasserquelle aufnehmen.",
"advancement.create.hose_pulley": "Industrielles Verschütten",
- "advancement.create.hose_pulley.desc": "Lasse eine Schlauchrolle herab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt.",
+ "advancement.create.hose_pulley.desc": "Lass eine Schlauchrolle herab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt",
"advancement.create.chocolate_bucket": "Ein Eimer voller Glück",
"advancement.create.chocolate_bucket.desc": "Beschaffe einen Schokoladeneimer.",
"advancement.create.honey_drain": "Industrielle Imkerei",
@@ -828,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Kollidiere mit einem anderen Zug, während du rückwärts fährst.§7\n(Ausgeblendeter Fortschritt)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create Paletten",
+ "block.create.mangrove_window": "Mangrovenfenster",
+ "block.create.mangrove_window_pane": "Mangrovenfensterscheibe",
"death.attack.create.crush": "%1$s stolperte in ein Mahlwerk",
"death.attack.create.crush.player": "%1$s wurde von %2$s in ein Mahlwerk gestoßen",
"death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet",
@@ -836,6 +881,8 @@
"death.attack.create.fan_lava.player": "%1$s wurde von %2$s in einen Schmelzer geworfen",
"death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert",
"death.attack.create.mechanical_drill.player": "%1$s wurde von %2$s vor einen Bohrer gestoßen",
+ "death.attack.create.mechanical_roller": "%1$s wurde von einer mechanischen Walze plattgemacht",
+ "death.attack.create.mechanical_roller.player": "%1$s wurde von %2$s vor eine mechanische Walze geworfen",
"death.attack.create.mechanical_saw": "%1$s wurde zersägt",
"death.attack.create.mechanical_saw.player": "%1$s wurde von %2$s in eine Säge gestoßen",
"death.attack.create.potato_cannon": "%1$s wurde von %2$s's Kartoffelkanone erschossen",
@@ -901,6 +948,7 @@
"create.generic.length": "Länge",
"create.generic.speed": "Geschwindigkeit",
"create.generic.delay": "Verzögerung",
+ "create.generic.angle": "Winkel",
"create.generic.duration": "Dauer",
"create.generic.timeUnit": "Zeiteinheit",
"create.generic.unit.ticks": "Ticks",
@@ -982,11 +1030,13 @@
"create.terrainzapper.shiftRightClickToSet": "Shift-Rechts-Klick um eine Form auszuwählen",
"create.terrainzapper.usingBlock": "Nutze: %1$s",
"create.terrainzapper.leftClickToSet": "Linksklicke einen Block, um ein Material auszuwählen",
+ "create.large_water_wheel.not_enough_space": "Nicht genügend Platz",
"create.minecart_coupling.two_couplings_max": "Jede Lore kann nicht mehr als zwei Kupplungen haben",
"create.minecart_coupling.unloaded": "Teile des Zuges scheinen in nicht geladenen Chunks zu sein",
"create.minecart_coupling.no_loops": "Kupplungen können keine Schleife bilden",
"create.minecart_coupling.removed": "Alle Kupplungen wurden von der Lore entfernt",
"create.minecart_coupling.too_far": "Loren sind zu weit entfernt",
+ "create.contraptions.moving_container": "Bewegte/s %1$s",
"create.contraptions.movement_mode": "Bewegungsmodus",
"create.contraptions.movement_mode.move_place": "Platziere immer wenn gestoppt",
"create.contraptions.movement_mode.move_place_returned": "Platziere nur in Ausgangsposition",
@@ -998,20 +1048,50 @@
"create.contraptions.cart_movement_mode.rotate": "Zeige immer in Bewegungsrichtung",
"create.contraptions.cart_movement_mode.rotate_paused": "Pausiere Akteure beim drehen",
"create.contraptions.cart_movement_mode.rotation_locked": "Sperre Rotation",
+ "create.contraptions.roller_mode": "Walzenmodus",
+ "create.contraptions.roller_mode.tunnel_pave": "Blöcke löschen und Fundamentieren",
+ "create.contraptions.roller_mode.straight_fill": "Gerade nach unten füllen",
+ "create.contraptions.roller_mode.wide_fill": "Schräg nach unten füllen",
"create.contraptions.windmill.rotation_direction": "Rotationsrichtung",
- "create.contraptions.clockwork.clock_hands": "Uhrzeiger",
+ "create.contraptions.clockwork.clock_hands": "Uhrzeigeranordnung",
"create.contraptions.clockwork.hour_first": "Stundenzeiger zuerst",
"create.contraptions.clockwork.minute_first": "Minutenzeiger zuerst",
"create.contraptions.clockwork.hour_first_24": "24-Stunden-Zeiger zuerst",
+ "create.logistics.crafter.connected": "Verbundene Handwerkseinheiten",
+ "create.logistics.crafter.click_to_merge": "Klicke, um Inventare zusammenzuführen",
+ "create.logistics.crafter.click_to_separate": "Klicke, um Inventare zu trennen",
"create.logistics.filter": "Filter",
"create.logistics.recipe_filter": "Rezeptfilter",
"create.logistics.fluid_filter": "Flüssigkeitsfilter",
- "create.logistics.firstFrequency": "Freq. #1",
- "create.logistics.secondFrequency": "Freq. #2",
+ "create.logistics.firstFrequency": "Frequenz #1",
+ "create.logistics.secondFrequency": "Frequenz #2",
+ "create.logistics.filter.click_to_set": "Klicke mit Item, um zu setzen",
+ "create.logistics.filter.click_to_replace": "Klicke mit Item, um zu ersetzen",
+ "create.logistics.filter.hold_to_set_amount": "Klicken und halten, um die Menge einzustellen",
+ "create.logistics.filter.invalid_item": "Kann dieses Item hier nicht benutzen.",
+ "create.logistics.filter.extracted_amount": "Extrahierter Betrag",
+ "create.logistics.filter.any_amount_short": "Jegliche Anzahl",
+ "create.logistics.filter.up_to": "Bis zu",
+ "create.logistics.filter.exactly": "Genau",
+ "create.logistics.filter.requires_item_in_inventory": "Benötigt %1$s Item im Inventar",
+ "create.logistics.creative_crate.supply": "Unendliche Versorgung",
+ "create.logistics.train_observer.cargo_filter": "Frachtfilter",
+ "create.kinetics.creative_motor.rotation_speed": "Generierte Geschwindigkeit in U/min",
+ "create.kinetics.speed_controller.rotation_speed": "Zielgeschwindigkeit in U/min",
+ "create.kinetics.valve_handle.rotated_angle": "Rotation bei Verwendung",
+ "create.logistics.redstone_interval": "Redstone-Intervall",
+ "create.contraptions.contoller.target": "Zielkomponente",
+ "create.contraptions.mechanical_roller.pave_material": "Fundamentmaterial",
+ "create.contraptions.chassis.radius": "Radius wenn geklebt",
+ "create.contraptions.chassis.range": "Bereich der klebrigen Seiten",
+ "create.contraptions.chassis.distance": "Distanz",
+ "create.gui.value_settings.hold_to_edit": "Klicke und halte, zum Bearbeiten",
+ "create.gui.value_settings.release_to_confirm": "%1$s zur Bestätigung loslassen",
"create.gui.goggles.generator_stats": "Generator Statistik:",
"create.gui.goggles.kinetic_stats": "Kinetische Statistik:",
"create.gui.goggles.at_current_speed": "bei derzeitiger Geschwindigkeit",
"create.gui.goggles.pole_length": "Stab Länge:",
+ "create.gui.goggles.basin_contents": "Beckeninhalt:",
"create.gui.goggles.fluid_container": "Flüssigkeitstank Info:",
"create.gui.goggles.fluid_container.capacity": "Kapazität:",
"create.gui.assembly.exception": "Diese Vorrichtung konnte nicht gebaut werden:",
@@ -1021,6 +1101,9 @@
"create.gui.assembly.exception.tooManyPistonPoles": "Es sind zu viele Pleuelverlängerungen an diesen Kolben angebracht.\nDas konfigurierte Maximum ist: %1$s",
"create.gui.assembly.exception.noPistonPoles": "Dem Kolben fehlen ein paar Pleuelverlängerungen",
"create.gui.assembly.exception.not_enough_sails": "Angebrachte Struktur enthält nicht genug segelähnliche Blöcke: %1$s\nEin Minimum von %2$s ist erforderlich",
+ "create.gui.assembly.exception.no_contacts": "Aufzüge benötigen einen horizontalen _Redstone_ _Contact_ welcher an die Struktur angehängt ist",
+ "create.gui.assembly.exception.too_many_contacts": "Es kann nicht mehr als ein _Redstone_ _Contact_ an einen Aufzug angeschlossen werden",
+ "create.gui.assembly.exception.column_conflict": "Ein anderer Aufzug arbeitet bereits mit diesen Kontakten",
"create.gui.gauge.info_header": "Messgerät Information:",
"create.gui.speedometer.title": "Rotationsgeschwindigkeit",
"create.gui.stressometer.title": "Netzwerkbelastung",
@@ -1031,6 +1114,10 @@
"create.gui.contraptions.network_overstressed": "Wie es scheint ist diese Vorrichtung _überbelastet_. Füge mehr Quellen hinzu oder _verlangsame_ die Komponenten mit hoher _Belastungsauswirkung_.",
"create.gui.adjustable_crate.title": "Lagerraum",
"create.gui.adjustable_crate.storageSpace": "Lagerraum",
+ "create.gui.threshold_switch.title": "Schwellwert-Schalter",
+ "create.gui.threshold_switch.invert_signal": "Signal umkehren",
+ "create.gui.threshold_switch.move_to_lower_at": "Gehe zu unterer Spur bei %1$s%%",
+ "create.gui.threshold_switch.move_to_upper_at": "Gehe zu oberer Spur bei %1$s%%",
"create.gui.sequenced_gearshift.title": "Sequenzielle Gangschaltung",
"create.gui.sequenced_gearshift.instruction": "Befehl",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Drehe um Winkel",
@@ -1051,6 +1138,12 @@
"create.gui.sequenced_gearshift.speed.forward_fast": "Doppelte Geschwindigkeit, Vorwärts",
"create.gui.sequenced_gearshift.speed.back": "Eingangsgeschwindigkeit, Umgekehrt",
"create.gui.sequenced_gearshift.speed.back_fast": "Doppelte Geschwindigkeit, Umgekehrt",
+ "create.gui.clipboard.erase_checked": "Ausgewählte Items löschen",
+ "create.clipboard.actions": "Klemmbrett Aktionen",
+ "create.clipboard.to_copy": "%1$s um Einstellungen zu kopieren",
+ "create.clipboard.to_paste": "%1$s um Einstellungen einzufügen",
+ "create.clipboard.copied_from": "Kopiere Einstellungen von %1$s",
+ "create.clipboard.pasted_to": "Einstellungen auf %1$s angewendet",
"create.schematicAndQuill.dimensions": "Bauplangröße: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Erste Position festgelegt.",
"create.schematicAndQuill.secondPos": "Zweite Position festgelegt.",
@@ -1060,6 +1153,8 @@
"create.schematicAndQuill.convert": "Speichere und lade sofort hoch",
"create.schematicAndQuill.fallbackName": "Mein Bauplan",
"create.schematicAndQuill.saved": "Gespeichert als %1$s",
+ "create.schematicAndQuill.failed": "Fehler beim Speichern des Schemas, Prüfen Sie die Logs für Details",
+ "create.schematicAndQuill.instant_failed": "Direkter Bauplan Upload fehlgeschlagen, für Details Logs checken",
"create.schematic.invalid": "[!] Ungültiger Gegenstand - Benutze einen Bauplantisch.",
"create.schematic.error": "Schematik konnte nicht geladen werden - Prüfe Spielprotokolle",
"create.schematic.position": "Position",
@@ -1084,8 +1179,8 @@
"create.schematic.tool.deploy.description.3": "[Strg]-Mausrad um die Entfernung zu ändern.",
"create.schematic.tool.move.description.0": "Bewegt das Schema horizontal",
"create.schematic.tool.move.description.1": "Zeig auf das Schema und benutze [Strg]-Mausrad.",
- "create.schematic.tool.move_y.description.0": "Bewegt das Schema vertikal",
- "create.schematic.tool.move_y.description.1": "[Strg]-Mausrad zum hoch- und runterbewegen",
+ "create.schematic.tool.move_y.description.0": "Bewegt das Schema vertikal.",
+ "create.schematic.tool.move_y.description.1": "[CTRL]-Mausrad zum hoch- und runterbewegen.",
"create.schematic.tool.rotate.description.0": "Rotiert das Schema um seine Mitte.",
"create.schematic.tool.rotate.description.1": "[Strg]-Mausrad für eine Drehung um 90°",
"create.schematic.tool.print.description.0": "Platziert sofort die Struktur in der Welt",
@@ -1116,10 +1211,12 @@
"create.gui.schematicannon.option.replaceWithAny": "Feste Blöcke immer ersetzen",
"create.gui.schematicannon.option.replaceWithEmpty": "Feste Blöcke mit Leere ersetzen",
"create.gui.schematicannon.option.skipMissing": "Fehlende Blöcke ignorieren",
+ "create.gui.schematicannon.option.skipBlockEntities": "Block Entities ignorieren",
"create.gui.schematicannon.slot.gunpowder": "Füge Schwarzpulver hinzu um die Kanone zu betreiben",
- "create.gui.schematicannon.slot.listPrinter": "Platziere hier Bücher um eine Checkliste für deinen Bauplan zu drucken",
+ "create.gui.schematicannon.slot.listPrinter": "Platzieren Sie ein Klemmbrett oder Buch hier, um eine Checkliste für Ihr Schema auszudrucken",
"create.gui.schematicannon.slot.schematic": "Füge Bauplan hier hinzu. Stelle sicher dass er an einer spezifischen Position bereitgestellt wird.",
"create.gui.schematicannon.option.skipMissing.description": "Wenn die Bauplankanone einen benötigten Block nicht finden kann, wird sie einfach beim nächsten weiter machen.",
+ "create.gui.schematicannon.option.skipBlockEntities.description": "Die Bauplankanone wird versuchen, Blöcke mit extra Daten, beispielsweise Truhen, nicht zu ersetzen.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Die Kanone wird ausschließlich nicht feste Blöcke und Luft in ihrem Arbeitsbereich ersetzen.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Die Kanone wird feste Blöcke nur dann ersetzen, wenn an der Position vorher bereits ein fester Block war.",
"create.gui.schematicannon.option.replaceWithAny.description": "Die Kanone wird feste Blöcke ersetzen, wenn der Bauplan an der Position einen Block enthält.",
@@ -1154,7 +1251,7 @@
"create.gui.filter.ignore_data": "Ignoriere Daten",
"create.gui.filter.ignore_data.description": "Gegenstände stimmen unabhängig ihrer Attribute überein.",
"create.item_attributes.placeable": "ist plazierbar",
- "create.item_attributes.placeable.inverted": "ist nicht plazierbar",
+ "create.item_attributes.placeable.inverted": "ist nicht platzierbar",
"create.item_attributes.consumable": "kann man essen",
"create.item_attributes.consumable.inverted": "kann man nicht essen",
"create.item_attributes.fluid_container": "kann Flüssigkeiten speichern",
@@ -1195,7 +1292,7 @@
"create.item_attributes.shulker_level.empty": "leere",
"create.item_attributes.shulker_level.partial": "teilweise gefüllte",
"create.item_attributes.in_tag": "ist mit %1$s makiert",
- "create.item_attributes.in_tag.inverted": "ist nicht mit %1$s markoiert",
+ "create.item_attributes.in_tag.inverted": "ist nicht mit %1$s markiert",
"create.item_attributes.in_item_group": "ist in der Gruppe '%1$s'",
"create.item_attributes.in_item_group.inverted": "ist nicht in der Gruppe '%1$s'",
"create.item_attributes.added_by": "wurde von %1$s hinzugefügt",
@@ -1267,7 +1364,7 @@
"create.weighted_ejector.no_target": "Werfe auf angrenzenden Block (Kein Ziel war ausgewählt)",
"create.weighted_ejector.targeting": "Werfe nach [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Geworfene Stapelgröße",
- "create.logistics.when_multiple_outputs_available": "Wenn mehrere Ausgaben verfügbar sind",
+ "create.logistics.when_multiple_outputs_available": "Verteilungsmethode",
"create.mechanical_arm.selection_mode.round_robin": "Runder Robin",
"create.mechanical_arm.selection_mode.forced_round_robin": "Gezwungener Round Robin",
"create.mechanical_arm.selection_mode.prefer_first": "Bevorzuge erstes Ziel",
@@ -1278,7 +1375,7 @@
"create.tunnel.selection_mode.prefer_nearest": "Bevorzuge Naheliegensten",
"create.tunnel.selection_mode.randomize": "Zufällig",
"create.tunnel.selection_mode.synchronize": "Synchronisiere Eingaben",
- "create.tooltip.chute.header": "Rinnen Information",
+ "create.tooltip.chute.header": "Schacht Information",
"create.tooltip.chute.items_move_down": "Gegenstände bewegen sich nach unten",
"create.tooltip.chute.items_move_up": "Gegenstände bewegen sich nach oben",
"create.tooltip.chute.no_fans_attached": "Keine angeschlossenen Propeller",
@@ -1315,7 +1412,7 @@
"create.hint.mechanical_arm_no_targets": "Es schein dieser _Mechanische_ _Arm_ hat keine _Ziele_. Wähle Förderbänder, Depots, Trichter und andere Blöcke indem du sie _Rechts-Klickst_ während du den _Mechanischen_ _Arm_ in deiner _Hand_ _hälst_.",
"create.hint.empty_bearing.title": "Aktualisiere Lager",
"create.hint.empty_bearing": "_Rechts-Klicke_ das Lager mit einer _leeren_ _Hand_ um die Struktur die du davor gebaut hast _anzubringen_.",
- "create.hint.full_deployer.title": "Einsatzgerät Gegenstand Überlauf",
+ "create.hint.full_deployer.title": "Deployer kann nicht aktiviert werden",
"create.hint.full_deployer": "Es scheint, dieses _Einsatzgerät_ enthält _überflüssige_ _Gegenstände_ die _extrahiert_ werden müssen. Nutze _Trichter_ oder anderes um ihn von seinem Überfluss zu befreien.",
"create.backtank.low": "Flaschenluftdruck gering",
"create.backtank.depleted": "Flaschenluftdruck erschöpft",
@@ -1335,6 +1432,11 @@
"create.boiler.heat_dots": "...... ",
"create.boiler.via_one_engine": "mit einer Dampfmaschine",
"create.boiler.via_engines": "mit %1$s Dampfmaschinen",
+ "create.boiler.water_input_rate": "Wassereingangsrate",
+ "create.boiler.per_tick": "%1$s pro Tick",
+ "create.elevator_contact.title": "Aufzug-Kontakt",
+ "create.elevator_contact.floor_identifier": "Etagen Kennung",
+ "create.elevator_contact.floor_description": "Etagen Beschreibung",
"create.gui.schedule.lmb_edit": "Links-Klick zum Bearbeiten",
"create.gui.schedule.rmb_remove": "Rechts-Klick zum Entfernen",
"create.gui.schedule.duplicate": "Duplizieren",
@@ -1453,7 +1555,8 @@
"create.track.junction_start": "Kann keine Verbindung von einer Kreuzung starten",
"create.track.turn_start": "Kann keine Verbindung von einer Kurve starten",
"create.track.not_enough_tracks": "Nicht genug Gleise",
- "create.track.not_enough_pavement": "Nicht genug Gleisbettblöcke",
+ "create.track.not_enough_pavement": "Nicht genug Fundamentblöcke",
+ "create.track.hold_for_smooth_curve": "Halte %1$s für maximierte Kurve gedrückt",
"create.portal_track.failed": "Kann Portalgleis nicht platzieren:",
"create.portal_track.missing": "Zielportal noch nicht generiert",
"create.portal_track.blocked": "Zielort blockiert (%1$s,%2$s,%3$s)",
@@ -1489,8 +1592,8 @@
"create.train_assembly.bogeys_too_close": "Waggons %1$s und %2$s befinden sich zu nah aneinander",
"create.train_assembly.single_bogey_carriage": "Dieser Drehgestelltyp kann alleine keinen Waggon tragen",
"create.train_assembly.nothing_attached": "Keine Struktur mit Drehgestell %1$s verbunden",
- "create.train_assembly.no_controls": "Mindestens eine vorwärtsgerichtete Zugsteuerung muss sich auf diesem Zug befinden",
- "create.train_assembly.sideways_controls": "Eine verbundene Zugsteuerung ist seitwärts angebracht",
+ "create.train_assembly.no_controls": "Füge mindestens einen Zugsteuerungsblock nach vorn hinzu (Fehlt dir Super Glue?)",
+ "create.train_assembly.sideways_controls": "Zugsteuerung kann nicht seitlich platziert werden",
"create.train_assembly.bogey_created": "Drehgestell erschaffen. Klicke erneut, um zwischen verschiedenen Typen zu wechseln",
"create.train_assembly.requires_casing": "Benutze Zugrahmen, um Drehgestelle auf Gleise zu bauen",
"create.track_target.set": "Anvisiertes Gleis ausgewählt",
@@ -1531,6 +1634,25 @@
"create.contraption.controls.start_controlling": "Du steuerst jetzt: %1$s",
"create.contraption.controls.stop_controlling": "Du steuerst den Zug nicht mehr",
"create.contraption.controls.approach_station": "Halte %1$s gedrückt, um bei %2$s zu halten",
+ "create.contraption.controls.specific_actor_toggle": "%1$s Akteure: %2$s",
+ "create.contraption.controls.all_actor_toggle": "Alle Akteure: %1$s",
+ "create.contraption.controls.actor_toggle.on": "An",
+ "create.contraption.controls.actor_toggle.off": "Aus",
+ "create.contraption.controls.floor_unreachable": "Nicht erreichbar",
+ "create.contraption.door_control": "Onboard-Türkontrolle",
+ "create.contraption.door_control.all": "Alle Türen öffnen",
+ "create.contraption.door_control.all.short": "Alle öffnen",
+ "create.contraption.door_control.north": "Nur Nordseite",
+ "create.contraption.door_control.north.short": "Nord",
+ "create.contraption.door_control.east": "Nur Ostseite",
+ "create.contraption.door_control.east.short": "Ost",
+ "create.contraption.door_control.south": "Nur Südseite",
+ "create.contraption.door_control.south.short": "Süd",
+ "create.contraption.door_control.west": "Nur Westseite",
+ "create.contraption.door_control.west.short": "West",
+ "create.contraption.door_control.none": "Türen geschlossen halten",
+ "create.contraption.door_control.none.short": "Keine",
+ "create.contraption.door_control.player_facing": "Sie schauen an: %1$s",
"create.display_link.set": "Anvisierte Position ausgewählt",
"create.display_link.success": "Erfolgreich mit ausgewählter Position gebunden",
"create.display_link.clear": "Positionsauswahl aufgehoben",
@@ -1591,6 +1713,7 @@
"create.display_source.max_enchant_level": "Max. Verzauberungskosten",
"create.display_source.boiler_status": "Kesselstatus",
"create.display_source.entity_name": "Entitätenname",
+ "create.display_source.current_floor": "Aufzug Position",
"create.display_source.kinetic_speed": "Drehgeschwindigkeit (RPM)",
"create.display_source.kinetic_speed.absolute": "Ignoriere Richtung",
"create.display_source.kinetic_speed.directional": "Beachte Richtung",
@@ -1607,6 +1730,7 @@
"create.display_source.redstone_power.progress_bar": "Fortschrittsleiste",
"create.display_source.boiler.not_enough_space": "Nicht genug Platz ",
"create.display_source.boiler.for_boiler_status": "für Kesselstatus",
+ "create.display_source.computer_display_source": "Von Computer",
"create.display_target.line": "Zeile %1$s",
"create.display_target.page": "Seite %1$s",
"create.display_target.single_line": "Einzelne Zeile",
@@ -1625,6 +1749,8 @@
"create.super_glue.abort": "Auswahl aufgehoben",
"create.super_glue.not_enough": "Nicht genug Kleber im Inventar",
"create.super_glue.success": "Kleben...",
+ "create.gui.attached_computer.controlled": "Dieses Gerät wird von einem Computer kontrolliert",
+ "create.gui.attached_computer.hint": "Um das Gerät manuell zu verwenden, trennen Sie alle Computer und Modems",
"create.gui.config.overlay1": "Hi :)",
"create.gui.config.overlay2": "Dies ist ein Beispiel Overlay",
"create.gui.config.overlay3": "Klicke oder ziehe mit deiner Maus",
@@ -1644,6 +1770,11 @@
"create.contraption.minecart_contraption_illegal_pickup": "Eine mysteriöse Kraft hält dieses Lorengespann in dieser Welt",
"enchantment.create.capacity.desc": "Erhöht die Luftkapazität des Rücktanks.",
"enchantment.create.potato_recovery.desc": "Kartoffelkanonen Projektile haben eine Chance wiederverwendet zu werden.",
+ "create.bogey.style.updated_style": "Aktualisierter Stil",
+ "create.bogey.style.updated_style_and_size": "Aktualisierter Stil und Größe",
+ "create.bogey.style.no_other_sizes": "Keine weiteren Größen",
+ "create.bogey.style.invalid": "Unbenannter Stil",
+ "create.bogey.style.standard": "Standard",
"create.subtitle.contraption_disassemble": "Apparat stoppt",
"create.subtitle.peculiar_bell_use": "Eigenartige Glockenschläge",
"create.subtitle.worldshaper_place": "Geländeformer zippt",
@@ -1709,46 +1840,56 @@
"item.create.blaze_cake.tooltip": "Lohenkuchen",
"item.create.blaze_cake.tooltip.summary": "Ein leckeres Vergnügen für deine hart arbeitenden _Lohenbrenner_. Feuert die alle an!",
"item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB",
- "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Bleibt aktiv",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Spiegel blockieren Platzierung,_ während sie in einem _Hotbar Slot_ sind.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Bei Verwendung auf einer Oberfläche",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Erstellt_ oder _bewegt_ sein Spiegel. _Schleiche_ während Verwendung, um _das Konfigurations-Interface_ zu öffnen",
+ "item.create.wand_of_symmetry.tooltip.condition2": "Bei Verwendung ohne Ziel",
+ "item.create.wand_of_symmetry.tooltip.behaviour2": "_Löscht_ den aktiven Spiegel",
"item.create.handheld_worldshaper.tooltip": "GELÄNDEFORMER",
- "item.create.handheld_worldshaper.tooltip.summary": "Cleveres Werkzeug, um _Landschaften_ und _Geländeformen_ zu erschaffen.",
+ "item.create.handheld_worldshaper.tooltip.summary": "_Kreativer Modus_ Werkzeug für großformatige _Landschaftsveränderungen_ aus der Entfernung.",
+ "item.create.handheld_worldshaper.tooltip.condition1": "L-Klick einen Block",
+ "item.create.handheld_worldshaper.tooltip.behaviour1": "_Gezielter Block_ wird das vom Gestalter platzierte _Material_ werden.",
+ "item.create.handheld_worldshaper.tooltip.condition2": "R-Klick einen Block",
+ "item.create.handheld_worldshaper.tooltip.behaviour2": "Nutzt das momentan ausgewählte _Werkzeug_ auf die Zielposition.",
+ "item.create.handheld_worldshaper.tooltip.condition3": "R-Klick beim Schleichen",
+ "item.create.handheld_worldshaper.tooltip.behaviour3": "Öffnet das _Konfigurationsmenü_",
"item.create.tree_fertilizer.tooltip": "BAUMDÜNGER",
- "item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet",
+ "item.create.tree_fertilizer.tooltip.summary": "Eine leistungsstarke Kombination von Mineralien, die für den _Anbau von Setzlingen_ in engen Räumen nützlich sind.",
"item.create.tree_fertilizer.tooltip.condition1": "Wenn auf einen Setzling angewendet",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume _unabhängig_ vom _Platz um sie herum_ wachsen",
"item.create.extendo_grip.tooltip": "Extendo Griff",
- "item.create.extendo_grip.tooltip.summary": "Boioioing! _Erweitert die Reichweite_ des Anwenders enorm. Kann mit Luftdruck eines _kupfernen Rückentanks_ betrieben werden.",
+ "item.create.extendo_grip.tooltip.summary": "Boioioing! _Erweitert die Reichweite_ des Anwenders enorm. Kann mit _Luftdruck_ eines _Rückentanks_ betrieben werden.",
"item.create.extendo_grip.tooltip.condition1": "Wenn in der zweiten Hand",
"item.create.extendo_grip.tooltip.behaviour1": "Erweitert die _maximale Reichweite_ von benutzbaren Gegenständen in der Haupthand.",
- "item.create.extendo_grip.tooltip.condition2": "Während ein Kupferner Rückentank ausgerüstet ist",
+ "item.create.extendo_grip.tooltip.condition2": "Beim Tragen des Rücktanks",
"item.create.extendo_grip.tooltip.behaviour2": "Es wird _keine_ _Haltbarkeit_ verbraucht. Stattdessen wird _Luftdruck_ vom Tank genutzt",
"item.create.potato_cannon.tooltip": "KARTOFFELKANONE",
- "item.create.potato_cannon.tooltip.summary": "Fwump! Katapultiere dein selbstgewachsenes Gemüse auf deine Feinde. Kann mit Luftdruck eines _kupfernen Rückentanks_ betrieben werden.",
+ "item.create.potato_cannon.tooltip.summary": "Fwump! Katapultiere dein selbst angebautes Gemüse auf deine Feinde. Kann mit _Air_ _Pressure_ von einem _Backtank_ betrieben werden.",
"item.create.potato_cannon.tooltip.condition1": "Wenn R-Klick",
"item.create.potato_cannon.tooltip.behaviour1": "_Schießt_ einen passenden Gegenstand aus deinem _Inventar_.",
- "item.create.potato_cannon.tooltip.condition2": "Während ein Kupferner Rückentank ausgerüstet ist",
+ "item.create.potato_cannon.tooltip.condition2": "Während ein _Backtank_ ausgerüstet ist",
"item.create.potato_cannon.tooltip.behaviour2": "Es wird _keine_ _Haltbarkeit_ verbraucht. Stattdessen wird _Luftdruck_ vom Tank genutzt",
- "item.create.filter.tooltip": "Filter",
- "item.create.filter.tooltip.summary": "_Kontrolliert den Ausgang_ und _Eingang_ eines logistischen Gerätes mit höherer Genauigkeit und vergleicht ein _Set von Gegenständen_ oder _vernetzten Filtern_.",
- "item.create.filter.tooltip.condition1": "Wenn in gefiltertem Anzeigeplatz",
- "item.create.filter.tooltip.behaviour1": "_Kontrolliert_ den Gegenstandsfluss basierend auf seiner _Konfiguration_.",
+ "item.create.filter.tooltip": "LISTEN FILTER",
+ "item.create.filter.tooltip.summary": "_Vergleicht Gegenstände_ mit einer Sammlung von _Gegenständen_ oder _anderen Filtern_. Kann in _Filter Bereichen_ der Create Komponenten verwendet werden",
+ "item.create.filter.tooltip.condition1": "Wenn gerechtsklickt",
+ "item.create.filter.tooltip.behaviour1": "Öffnet das _configuration interface_.",
"item.create.attribute_filter.tooltip": "Attribut Filter",
- "item.create.attribute_filter.tooltip.summary": "_Kontrolliert den Ausgang_ und _Eingang_ eines logistischen Gerätes mit höherer Genauigkeit und vergleicht ein _Set von Gegenstands-Attributen_ und _-Kategorien_.",
- "item.create.attribute_filter.tooltip.condition1": "Wenn in gefiltertem Anzeigeplatz",
- "item.create.attribute_filter.tooltip.behaviour1": "_Kontrolliert_ den Gegenstandsfluss basierend auf seiner _Konfiguration_.",
+ "item.create.attribute_filter.tooltip.summary": "_Vergleicht Items_ mit einer Reihe von _Attributen_ oder _Kategorien_. Kann in den _Filter Slots_ der Create Komponenten verwendet werden",
+ "item.create.attribute_filter.tooltip.condition1": "Wenn gerechtsklickt",
+ "item.create.attribute_filter.tooltip.behaviour1": "Öffnet das _configuration interface_.",
"item.create.empty_schematic.tooltip": "LEERER BAUPLAN",
"item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet",
"item.create.schematic.tooltip": "BAUPLAN",
"item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.",
"item.create.schematic.tooltip.condition1": "Wenn gehalten",
"item.create.schematic.tooltip.behaviour1": "Kann mit den Werkzeugen auf dem Bildschirm positioniert werden",
+ "item.create.schematic.tooltip.condition2": "Wenn gerechtsklickt beim Schleichen",
+ "item.create.schematic.tooltip.behaviour2": "Öffnet ein Menü zur Eingabe von exakten _Koordinaten_.",
"item.create.schematic_and_quill.tooltip": "BAUPLAN UND FEDER",
- "item.create.schematic_and_quill.tooltip.summary": "Wird benutzt, um eine existierende Struktur in der Welt als eine .nbt-Datei zu speichern.",
- "item.create.schematic_and_quill.tooltip.condition1": "Schritt 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Wähle zwei Eckpunkte mit R-Klick aus",
- "item.create.schematic_and_quill.tooltip.condition2": "Schritt 2",
+ "item.create.schematic_and_quill.tooltip.summary": "Wird benutzt, um eine _existierende Struktur_ in der Welt als eine _.nbt-Datei zu speichern_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Auswahl erstellen",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Wählen Sie zwei _Eckpunkte_ mit _R-Click_. Halten Sie _Strg_ und Scrollen gedrückt, um Standorte mitten in der Luft auszuwählen.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Anpassen und Speichern",
"item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.",
"block.create.schematicannon.tooltip": "BAUPLANKANONE",
"block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.",
@@ -1759,11 +1900,15 @@
"block.create.schematic_table.tooltip.condition1": "Wenn ein Leerer Bauplan bereitgestellt wird",
"block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch",
"item.create.goggles.tooltip": "Ingenieursbrille",
- "item.create.goggles.tooltip.summary": "Eine Brille, welche _Informationen_ zur _Kinetik_ eines Blocks zeigt.",
- "item.create.goggles.tooltip.condition1": "Wenn getragen",
- "item.create.goggles.tooltip.behaviour1": "Zeigt _farbige Indikatoren_ basieren auf dem _Geschwindigkeitslevel_ einer platzierten kinetischen Komponente. Auch der _Stresslevel_ und die _Kapazität_ bestimmter Komponenten werden angezeigt.",
+ "item.create.goggles.tooltip.summary": "Erweitert Ihre HUD um _verschiedene Informationen_ über platzierte Komponenten.",
+ "item.create.goggles.tooltip.condition1": "Beim Betrachten von Blöcken",
+ "item.create.goggles.tooltip.behaviour1": "_Kinetische Komponenten_ zeigen ihre hinzugefügte _Kapazität_ oder ihren _Verbrauch_ an. _Stressometer_ zeigen die Statistiken von _ ihrem angehängten kinetischen Netzwerk_. Einige andere Blöcke offenbaren Informationen wie Item und Flüssigkeitsinhalte.",
"item.create.wrench.tooltip": "SCHRAUBENSCHLÜSSEL",
- "item.create.wrench.tooltip.summary": "Ein nützliches Werkzeug, um mit kinetischen Vorrichtungen zu arbeiten. Kann benutzt werden, um Komponenten zu _rotieren_, _zerlegen_ und sie zu _konfigurieren_.",
+ "item.create.wrench.tooltip.summary": "Mehrzweckigels Werkzeug für die Arbeit mit Ihren kinetischen Maschinen.",
+ "item.create.wrench.tooltip.condition1": "Bei Verwendung auf Blöcken",
+ "item.create.wrench.tooltip.behaviour1": "_Dreht Komponenten_ um die geklickte Fläche. _Schleiche_ beim Wechseln, um Komponenten _abzubauen_.",
+ "item.create.wrench.tooltip.condition2": "Bei Verwendung auf Kontraptions",
+ "item.create.wrench.tooltip.behaviour2": "_Versetzt_ montierte Minecart- und Zug-basierte Kontraptions.",
"block.create.nozzle.tooltip": "DÜSE",
"block.create.nozzle.tooltip.summary": "Wird an der Vorderseite eines _ummantelnden Lüfters_ angebracht, um seine Wirkung auf Entitäten in _alle Richtungen_ zu verteilen.",
"block.create.cuckoo_clock.tooltip": "KUCKUCKSUHR",
@@ -1771,7 +1916,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "Wenn kinetisch angetrieben",
"block.create.cuckoo_clock.tooltip.behaviour1": "Zeigt die _aktuelle Zeit_ und spielt zweimal täglich eine Melodie. Wird einmal _mittags_ und einmal zur _Dämmerung_, sobald _Spieler schlafen können_, aktiviert",
"block.create.turntable.tooltip": "DREHTISCH",
- "block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.",
+ "block.create.turntable.tooltip.summary": "Verwendet _Rotationskraft_, um Bewegungskrankheit zu erzeugen.",
"block.create.toolbox.tooltip": "WERKZEUGKASTEN",
"block.create.toolbox.tooltip.summary": "Der liebste Begleiter jedes Erfinders. Praktischerweise _behält_ der Werkzeugkasten eine große Menge von _8 verschiedenen_ Gegenstandstypen.",
"block.create.toolbox.tooltip.condition1": "Wenn augehoben",
@@ -1781,17 +1926,19 @@
"block.create.toolbox.tooltip.condition3": "Wenn R-Klick",
"block.create.toolbox.tooltip.behaviour3": "Öffnet die _Behälteroberfläche_",
"block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER",
- "block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.",
+ "block.create.creative_crate.tooltip.summary": "Dieser _Storage Container_ erlaubt eine unendliche Replikation von Items.",
"block.create.creative_crate.tooltip.condition1": "Wenn Gegenstand in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "Alles _extrahierende_ von diesem Container wird einen _endlosen Vorrat_ des angegebenen Gegenstands zur Verfügung stellen. In diese Kiste _eingefügte_ Gegenstände werden _entsorgt_.",
- "item.create.creative_blaze_cake.tooltip": "KREATIVER KUCHEN",
+ "block.create.creative_crate.tooltip.condition2": "Wenn neben einer Schematicannon",
+ "block.create.creative_crate.tooltip.behaviour2": "Stellt alle von Blaupausen benötigten Materialien bereit.",
+ "item.create.creative_blaze_cake.tooltip": "KREATIVE BLAZE KUCHEN",
"item.create.creative_blaze_cake.tooltip.summary": "Eine sehr spezielle Behandlung, welche es erlaubt, des _Lohenbrenners_ _Hitzelevel einzustellen_. After eating this cake, Blaze Burners will _never run out of fuel_.",
"item.create.creative_blaze_cake.tooltip.condition1": "R-Klick auf einen _Lohenbrenner_",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Rastet_ das Hitzelevel des Lohenbrenners _ein_. Wenn nochmal angewandt wird, _zirkuliert_ der Lohenbrenner sein Hitzelevel.",
"block.create.controller_rail.tooltip": "STEUERUNGSSCHIENE",
- "block.create.controller_rail.tooltip.summary": "Eine _einseitige Antriebsschiene_, welche fähig ist, die _Geschwindigkeit_ von Loren _sehr genau_ einzustellen.",
+ "block.create.controller_rail.tooltip.summary": "Eine _direktional_ angetriebene Schiene mit _variabler Geschwindigkeit_, gesteuert von der ihm zugewiesenen _Signalstärke_.",
"item.create.sand_paper.tooltip": "SCHMIRGELPAPIER",
- "item.create.sand_paper.tooltip.summary": "Ein raues papier, welches benutzt wird, um _Materialien_ zu _polieren_. Kann automatisch von einem Einsatzgerät benutzt werden.",
+ "item.create.sand_paper.tooltip.summary": "Kann verwendet werden, um _Materialien zu verfeinern_. Der Prozess kann mit einem Deployer automatisiert werden.",
"item.create.sand_paper.tooltip.condition1": "Wenn benutzt",
"item.create.sand_paper.tooltip.behaviour1": "Gibt den Gegenständen in der _Zweithand_ oder auf dem _Boden_, welches du _anguckst_, eine Politur.",
"item.create.builders_tea.tooltip": "Baumeister-Tee",
@@ -1806,12 +1953,26 @@
"item.create.linked_controller.tooltip.behaviour3": "Aktiviert den _Bindungsmodus_. Drücke eine der _sechs Tasten_, um sie auf die _Verbindungsfrequenz_ zu binden.",
"item.create.linked_controller.tooltip.condition4": "R-Klick auf ein Lesepult",
"item.create.linked_controller.tooltip.behaviour4": "Platziert einen Kontroller in das Lesepult, um es einfacher zu aktivieren. (R-Klick beim Schleichen, um es zurück zu nehmen)",
+ "item.create.copper_diving_helmet.tooltip": "KUPFER TAUCHHELM",
+ "item.create.copper_diving_helmet.tooltip.summary": "Mit einem _Rückentank_ kombiniert erlaubt es dem Anwender, _unter Wasser_ länger _atmen_ zu können.",
+ "item.create.copper_diving_helmet.tooltip.condition1": "Wenn getragen",
+ "item.create.copper_diving_helmet.tooltip.behaviour1": "Gibt den _Wasseratmungs-Effekt_, für welchen langsam _Luftdruck_ aus dem Rückentank gezogen wird.",
+ "item.create.netherite_diving_helmet.tooltip": "NETHERIT TAUCHHELM",
+ "item.create.netherite_diving_helmet.tooltip.summary": "Zusammen mit einem _Netherite Backtank_, kann dies dich vor _extreme heat_ schützen. Um effektiv zu sein, müssen _Legs and Feet_ auch mit _Netherite_ bedeckt sein.",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "Wenn getragen (vollständiges Set)",
+ "item.create.netherite_diving_helmet.tooltip.behaviour1": "Gewährt Immunität gegen _Feuer_ und _Lava_, wodurch _Luftdruck_ aus dem Backtank entlassen wird. Gewährt auch _verbesserte Sicht_ in Lava",
"item.create.copper_backtank.tooltip": "KUPFERNER RÜCKENTANK",
"item.create.copper_backtank.tooltip.summary": "Ein _tragbarer_ _Tank_, um komprimierte Luft aufzubewahren.",
"item.create.copper_backtank.tooltip.condition1": "Wenn getragen",
"item.create.copper_backtank.tooltip.behaviour1": "Stellt _komprimierte_ _Luft_ für Ausrüstung zur Verfügung, welche es braucht.",
"item.create.copper_backtank.tooltip.condition2": "Wenn platziert und mit kinetischer Energie betrieben",
"item.create.copper_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.",
+ "item.create.netherite_backtank.tooltip": "NETHERIT RÜCKENTANK",
+ "item.create.netherite_backtank.tooltip.summary": "Ein _tragbarer_ _Tank_, um komprimierte Luft aufzubewahren.",
+ "item.create.netherite_backtank.tooltip.condition1": "Wenn getragen",
+ "item.create.netherite_backtank.tooltip.behaviour1": "Stellt _komprimierte_ _Luft_ für Ausrüstung zur Verfügung, welche es braucht.",
+ "item.create.netherite_backtank.tooltip.condition2": "Wenn platziert und mit kinetischer Energie betrieben",
+ "item.create.netherite_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.",
"block.create.placard.tooltip": "PLAKAT",
"block.create.placard.tooltip.summary": "_Rahme_ deine _Items_ in Messing mit diesem schicken Wandpaneel. Sicher für Vorrichtungen!",
"block.create.placard.tooltip.condition1": "Wenn Rechtsklick mit Item",
@@ -1822,6 +1983,14 @@
"block.create.flywheel.tooltip.summary": "_Verschönere_ deine _Maschinen_ mit diesem imposanten Rad aus Messing.",
"block.create.flywheel.tooltip.condition1": "Wenn angetrieben",
"block.create.flywheel.tooltip.behaviour1": "Fängt an zu drehen",
+ "item.create.copper_diving_boots.tooltip": "KUPFER TAUCHSCHUHE",
+ "item.create.copper_diving_boots.tooltip.summary": "Ein Paar _schwere_ _Schuhe_, welches es erlauben, besser auf dem Grund des Ozenas zu reisen.",
+ "item.create.copper_diving_boots.tooltip.condition1": "Wenn getragen",
+ "item.create.copper_diving_boots.tooltip.behaviour1": "Anwender _sinkt_ _schneller_ in Flüssigkeiten. Gibt die Möglichkeit, unter Wasser zu _laufen_ und zu _springen_. Anwender wird auch nicht mehr von _Förderbändern_ beeinflusst.",
+ "item.create.netherite_diving_boots.tooltip": "NETHERIT TAUCHSTIEFEL",
+ "item.create.netherite_diving_boots.tooltip.summary": "Ein Paar _schwere_ _Schuhe_, welches es erlauben, besser auf dem Grund des Ozeans zu reisen, auch Ozeanen aus Lava.",
+ "item.create.netherite_diving_boots.tooltip.condition1": "Wenn getragen",
+ "item.create.netherite_diving_boots.tooltip.behaviour1": "Anwender _sinkt_ _schneller_ in Flüssigkeiten. Gibt die Möglichkeit, unter Wasser zu _laufen_ und zu _springen_. Anwender wird auch nicht mehr von _Förderbändern_ beeinflusst.",
"item.create.crafting_blueprint.tooltip": "HERSTELLUNGSBLAUPAUSE",
"item.create.crafting_blueprint.tooltip.summary": "Wird es auf eine Wand _platziert_, kann es genutzt werden, um _Zutatenanordnung_ für leichtere manuelle Herstellung zu _spezifizieren_. Jeder Anzeigeplatz steht für ein Rezept.",
"item.create.crafting_blueprint.condition1": "R-Klick leeren Anzeigeplatz",
@@ -1829,9 +1998,9 @@
"item.create.crafting_blueprint.condition2": "R-Klick konfigurierten Anzeigeplatz",
"item.create.crafting_blueprint.behaviour2": "Wendet das _konfigurierte_ _Rezept_ mit den passenden Zutaten aus deinem _Inventar_ an. _Schleiche_, um bis zu einem _Stapel_ von Gegenständen herzustellen.",
"item.create.minecart_coupling.tooltip": "LORENKUPPLUNG",
- "item.create.minecart_coupling.tooltip.summary": "_Verkettet_ all deine _Loren_ oder _Karosseriebauwerke_, um einen majestätischen Zug zu formen.",
+ "item.create.minecart_coupling.tooltip.summary": "_Kettet_ zusammen einzelne _Minecarts_, wodurch sie sich als Gruppe bewegen.",
"item.create.experience_nugget.tooltip": "ERFAHRUNGSKLUMPEN",
- "item.create.experience_nugget.tooltip.summary": "_Ding!_ Ein Stückchen _Inspiration_ von Ihren fantastischen Erfindungen.",
+ "item.create.experience_nugget.tooltip.summary": "Ein Stückchen _Inspiration_ von Ihren fantastischen Erfindungen.",
"item.create.experience_nugget.tooltip.condition1": "Wenn benutzt",
"item.create.experience_nugget.tooltip.behaviour1": "_Löst_ alle _Erfahrungspunkte_ ein, welche darin gespeichert sind.",
"block.create.peculiar_bell.tooltip": "SELTSAME GLOCKE",
@@ -1840,6 +2009,20 @@
"block.create.haunted_bell.tooltip.summary": "Eine _verfluchte Glocke_ der verlorenen Seelen aus dem Nether.",
"block.create.haunted_bell.tooltip.condition1": "Wenn getragen oder geläutet wird",
"block.create.haunted_bell.tooltip.behaviour1": "Hebt nahe _lichtlose Stellen_ hervor, auf welchen _feindliche Kreaturen_ laichen können.",
+ "block.create.copycat_panel.tooltip": "VERWANDLER PANEEL",
+ "block.create.copycat_panel.tooltip.summary": "_Konvertiert_ jeglichen _vollen Block_ in ein dekoratives Paneel. Akzeptiert auch _Gitter_ und _Falltüren_.",
+ "block.create.copycat_panel.tooltip.condition1": "Wenn gerechtsklickt",
+ "block.create.copycat_panel.tooltip.behaviour1": "Nutzt das _Item in der Hand_ als _Material_ wenn möglich, _Klick erneut_ um _Orientierung_ oder _powered_ Status zu wechseln. Benutze _Wrench_ um das Material _zurückzusetzen_.",
+ "block.create.copycat_step.tooltip": "VERWANDLER STUFE",
+ "block.create.copycat_step.tooltip.summary": "_Konvertiert_ jeglichen _vollen Block_ in eine dekorative Stufe.",
+ "block.create.copycat_step.tooltip.condition1": "Wenn gerechtsklickt",
+ "block.create.copycat_step.tooltip.behaviour1": "Nutzt das _Item in der Hand_ als _Material_ wenn möglich, _Klick erneut_ um _Orientierung_ oder _powered_ Status zu wechseln. Benutze _Wrench_ um das Material _zurückzusetzen_.",
+ "block.create.clipboard.tooltip": "KLEMMBRETT",
+ "block.create.clipboard.tooltip.summary": "_Bewahrt deine Notizen auf_ und lässt dich professioneller aussehen.",
+ "block.create.clipboard.tooltip.condition1": "Wenn gerechtsklickt",
+ "block.create.clipboard.tooltip.behaviour1": "Öffnet das _Menü_. _Umschalt-Klick_, um es auf einer Oberfläche zu platzieren.",
+ "block.create.clipboard.tooltip.condition2": "Bei Verwendung auf Blöcken",
+ "block.create.clipboard.tooltip.behaviour2": "Einige _Einstellungen_ von Blöcken, wie zum Beispiel Filter, können _kopiert (R-Klick)_ und woanders _angewendet (L-Klick)_ werden.",
"create.ponder.hold_to_ponder": "Halte [%1$s] für die Vorschau",
"create.ponder.subject": "Zielgegenstand",
"create.ponder.pondering": "Vorschau für...",
@@ -1864,12 +2047,15 @@
"create.ponder.shared.rpm8": "8 UPM",
"create.ponder.shared.ctrl_and": "Strg +",
"create.ponder.shared.rpm32": "32 UPM",
+ "create.ponder.shared.behaviour_modify_value_panel": "Dieses Verhalten kann an der Werteanzeige verändert werden",
"create.ponder.shared.rpm16_source": "Quelle: 16 UPM",
- "create.ponder.shared.movement_anchors": "Mit der Hilfe von Sekundenkleber können grössere Strukturen bewegt werden.",
+ "create.ponder.shared.movement_anchors": "Mit der Hilfe von Superkleber können grössere Strukturen bewegt werden",
"create.ponder.tag.redstone": "Logik Komponenten",
"create.ponder.tag.redstone.description": "Komponente welche mit Redstone-Technik helfen",
"create.ponder.tag.contraption_assembly": "Block Befestigungshilfen",
"create.ponder.tag.contraption_assembly.description": "Werkzeuge und Komponente welche zum erstellen von Strukturen, welche als animierte Vorrichtungen bewegt werden",
+ "create.ponder.tag.recently_updated": "Letzte Änderungen",
+ "create.ponder.tag.recently_updated.description": "Komponenten, die in der neuesten Version von Create hinzugefügt oder erheblich verändert wurden",
"create.ponder.tag.fluids": "Flüssigkeitsmanipulierer",
"create.ponder.tag.fluids.description": "Komponenten, welche bei der Weiterleitung und Nutzung von Flüssigkeiten helfen",
"create.ponder.tag.decoration": "Ästhetik",
@@ -1955,7 +2141,7 @@
"create.ponder.brass_funnel.header": "Der Messingtrichter",
"create.ponder.brass_funnel.text_1": "Andessittrichter können jeweils nur ein Item entnehmen.",
"create.ponder.brass_funnel.text_2": "Messingtrichter können bis zu einem ganzen Stack entnehmen.",
- "create.ponder.brass_funnel.text_3": "Scrollen auf dem Filter erlaubt präzise kontrolle über die entnommene Stackgrösse.",
+ "create.ponder.brass_funnel.text_3": "Die Werteanzeige ermöglicht präzise Kontrolle über die extrahierte Stapelgröße.",
"create.ponder.brass_funnel.text_4": "Das verwenden von Items auf den Filter erlaubt dem Trichter nur passende Stacks zu transferieren.",
"create.ponder.brass_tunnel.header": "Messingtunnel verwenden",
"create.ponder.brass_tunnel.text_1": "Messingtunnel können verwendet werden um deine Förderbänder abzudecken",
@@ -1967,7 +2153,7 @@
"create.ponder.brass_tunnel.text_7": "Eingehende Items werden nun gleichmässig auf alle verbundenen Ausgänge verteilt",
"create.ponder.brass_tunnel.text_8": "Dafür können Items auch direkt in den Tunnelblock eingeführt werden",
"create.ponder.brass_tunnel_modes.header": "Verteilungsmodi des Messingtunnels",
- "create.ponder.brass_tunnel_modes.text_1": "Mit einem Schraubenschlüssel kann der Verteilungsmodus des Messingtunnels konfiguriert werden",
+ "create.ponder.brass_tunnel_modes.text_1": "Der Verteilungsmodus des Messingtunnels kann konfiguriert werden",
"create.ponder.brass_tunnel_modes.text_10": "'Synchronisiere Eingaben' ist eine einzigartige Einstellung für Messingtunnel",
"create.ponder.brass_tunnel_modes.text_11": "Items dürfen nur passieren, wenn jeder Tunnel in der Gruppe ein Item hat",
"create.ponder.brass_tunnel_modes.text_12": "Dies stellt sicher, dass alle Bänder die Items in gleicher Rate geben",
@@ -2007,14 +2193,15 @@
"create.ponder.chain_gearshift.text_4": "In beiden Fällen bewegen sich Kettenriemen mit 2x der Geschwindigkeit des Kettengetriebes",
"create.ponder.chain_gearshift.text_5": "Mit einem Analoghebel kann die Geschwindigkeit genauer zwischen 1 und 2 eingestellt werden",
"create.ponder.chain_gearshift.text_6": "12 UPM",
- "create.ponder.chute.header": "Items mit einer Rinne nach unten transportieren",
- "create.ponder.chute.text_1": "Rinnen können Items vertikal von und zu Inventaren transportieren",
+ "create.ponder.chute.header": "Items mit einem Schacht nach unten transportieren",
+ "create.ponder.chute.text_1": "Schächte können Items vertikal von und zu Inventaren transportieren",
"create.ponder.chute.text_2": "Mit einem Schraubenschlüssel kann ein Fenster erstellt werden",
- "create.ponder.chute.text_3": "Platziert man eine Rinne seitlich von einer anderen, macht es diese diagonal",
- "create.ponder.chute_upward.header": "Items mit einer Rinne nach oben transportieren",
- "create.ponder.chute_upward.text_1": "Verwendet man einen ummantelten Lüfter am oberen oder unteren Ende einer Rinne, kann diese Items nach oben transportieren",
- "create.ponder.chute_upward.text_2": "Untersucht man Rinnen mit der Ingenieursbrille, kann man die Transportrichtung sehen",
- "create.ponder.chute_upward.text_3": "Auf der 'blockierten' Seite müssen Items von der Seite entnommen/eingefügt werden",
+ "create.ponder.chute.text_3": "Mit Industrieeisenblöcken können Schächte eingehüllt werden",
+ "create.ponder.chute.text_4": "Platziert man einen Schacht an die Seite von einem anderen, macht es diesen diagonal",
+ "create.ponder.chute_upward.header": "Items mit einem Schacht nach oben transportieren",
+ "create.ponder.chute_upward.text_1": "Verwendet man einen ummantelten Lüfter am oberen oder unteren Ende eines Schachts, kann dieser Items nach oben transportieren",
+ "create.ponder.chute_upward.text_2": "Untersucht man Schächte mit der Ingenieursbrille, kann man die Transportrichtung sehen",
+ "create.ponder.chute_upward.text_3": "An dem 'blockierten' Ende müssen Items von der Seite entnommen/eingefügt werden",
"create.ponder.clockwork_bearing.header": "Strukturen mit Uhrwerk-Lager animieren",
"create.ponder.clockwork_bearing.text_1": "Uhrwerk-Lager verbinden sich mit Blöcken vor ihnen",
"create.ponder.clockwork_bearing.text_2": "Sobald Rooationsenergie gegeben wird, rotieren die Strukturen passend zur Stunde des Tages",
@@ -2038,6 +2225,13 @@
"create.ponder.cogwheel_casing.text_1": "Messing oder Andesitrahmen können verwendet werden, um Zahnräder zu dekorieren",
"create.ponder.cogwheel_casing.text_2": "Komponente, welche nach dem ummanteln hinzugefügt werden können sich nicht an die Wellenausgänge verbinden",
"create.ponder.cogwheel_casing.text_3": "Der Schraubenschlüssel kann verwendet werden, um Verbindungen zu ändern",
+ "create.ponder.contraption_controls.header": "Verwendung der Vorrichtungs-Steuerung",
+ "create.ponder.contraption_controls.text_1": "Akteure bei bewegenden Vorrichtungen sind standardmäßig aktiv",
+ "create.ponder.contraption_controls.text_2": "Vorrichtungs-Steuerungen können benutzt werden, um es jederzeit umzuschalten",
+ "create.ponder.contraption_controls.text_3": "Sie können überall in der Vorrichtung angebracht werden",
+ "create.ponder.contraption_controls.text_4": "Vor dem Montieren kann der Filter auf bestimmte Arten von Akteuren geändert werden",
+ "create.ponder.contraption_controls.text_5": "Wenn es während der Montage Redstone-aktiviert ist...",
+ "create.ponder.contraption_controls.text_6": "...schalten sich gezielte Akteure von Anfang an aus",
"create.ponder.creative_fluid_tank.header": "Kreative Flüssigkeitstanks",
"create.ponder.creative_fluid_tank.text_1": "Kreative Flüssigkeitstanks können verwendet werden, um ein endloses Angebot an Flüssigkeit zu bieten",
"create.ponder.creative_fluid_tank.text_2": "Rechtsklicke mit einem Flüssigkeit enthaltenen Item um es zu konfigurieren",
@@ -2045,7 +2239,7 @@
"create.ponder.creative_fluid_tank.text_4": "Jegliche Flüssigkeit, welche in einen Kreativen Flüssigkeitstank gepumpt wird, wird vernichtet",
"create.ponder.creative_motor.header": "Rotationsenergie mit Kreativen Motoren erzeugen",
"create.ponder.creative_motor.text_1": "Kreative Motoren sind eine kompakte und konfigurierbare Quelle von Rotationsenergie",
- "create.ponder.creative_motor.text_2": "Scrollen auf dem hinteren Panel ändert die UPM der Rotationsausgabe des Motors",
+ "create.ponder.creative_motor.text_2": "Die erzeugte Geschwindigkeit kann in den Eingabefeldern konfiguriert werden",
"create.ponder.creative_motor_mojang.header": "Mojang's Rätsel",
"create.ponder.crushing_wheels.header": "Items mit Mahlwerksrad verarbeiten",
"create.ponder.crushing_wheels.text_1": "Ein Paar von Mahlwerksrädern können Items sehr effektiv zermahlen",
@@ -2092,8 +2286,8 @@
"create.ponder.display_board.header": "Anzeigetafeln verwenden",
"create.ponder.display_board.text_1": "Anzeigetafeln sind eine skalierbare Alternative zu Schildern",
"create.ponder.display_board.text_2": "Sie benötigen Rotationsenergie um zu funktionieren",
- "create.ponder.display_board.text_3": "Text kann mithilfe eines Namenschildes angezeigt werden...",
- "create.ponder.display_board.text_4": "...oder durch die verwendung eines Anzeige-Links",
+ "create.ponder.display_board.text_3": "Statischer Text kann über Klemmbretter angewendet werden",
+ "create.ponder.display_board.text_4": "Und dynamischer Text durch die Verwendung von Anzeige-Links",
"create.ponder.display_board.text_5": "Farben können auf individuelle Linien der Tafel verwendet werden",
"create.ponder.display_board.text_6": "Linien können resettet werden durch rechstklick mit einer leeren Hand",
"create.ponder.display_link.header": "Anzeige-Links aufstellen",
@@ -2109,6 +2303,29 @@
"create.ponder.display_link_redstone.text_1": "Wenn durch Redstone gepowert, senden Anzeige-Links keine Updates mehr",
"create.ponder.display_link_redstone.text_2": "Wenn nicht mehr gepowert, wird der Timer resettet und neue Informationen werden sofort gesendet",
"create.ponder.display_link_redstone.text_3": "Signale die von der Quelle gesendet werden beeinflussen den Link nicht",
+ "create.ponder.elevator_pulley.header": "Verwendung der Aufzugseilrolle",
+ "create.ponder.elevator_pulley.text_1": "Aufzugseilrollen können Strukturen vertikal zwischen markierten Orten bewegen",
+ "create.ponder.elevator_pulley.text_10": "Alle Redstone-Kontakte, die diese Spalte teilen, werden konvertiert",
+ "create.ponder.elevator_pulley.text_11": "Ein Redstone-Puls ruft den Fahrstuhl zum Kontakt",
+ "create.ponder.elevator_pulley.text_12": "Die Bewegungsgeschwindigkeit hängt von der Rotationseingabe der Seilrolle ab",
+ "create.ponder.elevator_pulley.text_13": "Scrolle und klicke auf den Kontrollblock um ein Stockwerk auszuwählen während an Bord",
+ "create.ponder.elevator_pulley.text_14": "Mit einem Rechtsklick auf die montierte Seilrolle wird die Kabine zurück in Blöcke verwandelt",
+ "create.ponder.elevator_pulley.text_15": "Schiebetüren, die an der Kabine befestigt sind, öffnen und schließen sich automatisch",
+ "create.ponder.elevator_pulley.text_16": "Aufzug Kontakte senden ein Signal aus, während sich die Kabine auf ihrem Boden befindet",
+ "create.ponder.elevator_pulley.text_17": "Dies kann nützlich sein, um bei Ankunft Türen oder spezielle Effekte zu aktivieren",
+ "create.ponder.elevator_pulley.text_18": "Links auf allen Kontakten anzeigen können den aktuellen Stock des Aufzugs anzeigen",
+ "create.ponder.elevator_pulley.text_2": "Starte mit einer Kabine",
+ "create.ponder.elevator_pulley.text_3": "Platziere ein paar gegenüberliegende Redstone-Kontakte...",
+ "create.ponder.elevator_pulley.text_4": "...und klebe einen an die bewegende Struktur",
+ "create.ponder.elevator_pulley.text_5": "Vorrichtungs-Steuerungen können verwendet werden, um die Stockwerkauswahl zu erleichtern",
+ "create.ponder.elevator_pulley.text_6": "Stelle sicher, dass die Seilrolle mit Energie verbunden ist",
+ "create.ponder.elevator_pulley.text_7": "Ein Rechtsklick auf die Seilrolle montiert den Aufzug",
+ "create.ponder.elevator_pulley.text_8": "Der stationäre Kontakt verwandelt sich in einen Aufzug-Kontakt",
+ "create.ponder.elevator_pulley.text_9": "Aufzug-Kontakte stellen konfigurierbare 'Stockwerke' dar",
+ "create.ponder.elevator_pulley_multi_rope.header": "Synchronisierte Seilrollenbewegung",
+ "create.ponder.elevator_pulley_multi_rope.text_1": "Wann immer eine Seilrolle eine Montur montiert...",
+ "create.ponder.elevator_pulley_multi_rope.text_2": "...verbinden sich andere Seilrollen auf der gleichen Höhe mit der Struktur",
+ "create.ponder.elevator_pulley_multi_rope.text_3": "Diese müssen nicht betrieben werden, der Effekt ist rein kosmetisch",
"create.ponder.empty_blaze_burner.header": "Leere Lohenbrenner verwenden",
"create.ponder.empty_blaze_burner.text_1": "Rechtsklicke eine Lohe mit einem leeren Lohenbrenner um es zu fangen",
"create.ponder.empty_blaze_burner.text_2": "Alternativ können Lohen direkt vom Spawner gesammelt werden",
@@ -2174,7 +2391,7 @@
"create.ponder.funnel_redstone.text_1": "Redstoneenergie stoppt Trichter vom agieren",
"create.ponder.funnel_transfer.header": "Direkter transfer",
"create.ponder.funnel_transfer.text_1": "Trichter können niemals Items zwischen geschlossenen Inventaren direkt transferieren.",
- "create.ponder.funnel_transfer.text_2": "Rinnen oder schlaue Rinnen sind für solche dinge besser geeignet.",
+ "create.ponder.funnel_transfer.text_2": "Schächte oder schlaue Schächte sind für solche Dinge besser geeignet.",
"create.ponder.funnel_transfer.text_3": "Selbiges gilt auch für horizontale Bewegungen. Ein Förderband sollte hier aushelfen können.",
"create.ponder.gantry_carriage.header": "Portalkranwagen verwenden",
"create.ponder.gantry_carriage.text_1": "Portalkranwagen können an Portalkranachsen angebracht und an dieser entlang geführt werden.",
@@ -2205,9 +2422,9 @@
"create.ponder.hand_crank.header": "Rotationsenergie mit Handkurbeln erzeugen",
"create.ponder.hand_crank.text_1": "Handkurbeln können von Spielern verwendet werden, um manuell Rotationsenergie anzuwenden",
"create.ponder.hand_crank.text_2": "Halte Rechtsklick um es gegen den Uhrzeigersinn zu drehen",
- "create.ponder.hand_crank.text_3": "Die gegebene Geschwindigkeit ist relativ hoch",
+ "create.ponder.hand_crank.text_3": "Schleiche und halte Rechtsklick um es im Uhrzeigersinn zu drehen",
"create.ponder.hose_pulley.header": "Quellen füllen und leeren mit Schlauchrollen",
- "create.ponder.hose_pulley.text_1": "Schlauchrollen können verwendet werden, um grosse Bereiche mit Flüssigkeit zu leeren oder zu füllen",
+ "create.ponder.hose_pulley.text_1": "Schlauchrollen können verwendet werden, um große Bereiche mit Flüssigkeit zu leeren oder zu füllen",
"create.ponder.hose_pulley.text_2": "Mit kinetischem Input kann die Höhe des Schlauchs der Umlenkrolle kontrolliert werden",
"create.ponder.hose_pulley.text_3": "Die Umlenkrolle zieht zurück, während der Rotationsinput invertiert ist",
"create.ponder.hose_pulley.text_4": "Auf der gegenüberliegenden Seite können Rohre angebracht werden",
@@ -2242,13 +2459,19 @@
"create.ponder.large_cogwheel.header": "Rotationsenergie mit grossen Zahnrädern weiterleiten",
"create.ponder.large_cogwheel.text_1": "Grosse Zahnräder können sich in rechten Winkeln verbinden",
"create.ponder.large_cogwheel.text_2": "Es kann helfen, geschwindigkeit auf andere Achsen zu übertragen",
+ "create.ponder.large_water_wheel.header": "Rotationsenergie mit großem Wasserrad erzeugen",
+ "create.ponder.large_water_wheel.text_1": "Große Wasserräder ziehen Energie von anliegenden Wasserströmungen",
+ "create.ponder.large_water_wheel.text_2": "Zusätzliche Seiten mit Wasser zu decken wird die Leistung nicht weiter erhöhen",
+ "create.ponder.large_water_wheel.text_3": "Diese rotieren mit halber Geschwindigkeit von kleinen Wasserrädern...",
+ "create.ponder.large_water_wheel.text_4": "...bieten aber eine wesentlich höhere Belastungskapazität an",
+ "create.ponder.large_water_wheel.text_5": "Nutze Holzplanken an den Wasserrädern, um ihr aussehen zu ändern",
"create.ponder.linear_chassis_attachment.header": "Blöcke mit Schubgerüst anbringen",
"create.ponder.linear_chassis_attachment.text_1": "Die offenen Seiten eines Schubgerüstes können klebrig gemacht werden",
"create.ponder.linear_chassis_attachment.text_2": "Klicke nochmal, um die andere Seite ebenfalls klebrig zu machen",
"create.ponder.linear_chassis_attachment.text_3": "Schleiche und Rechtsklicke mit einer leeren Hand um den Schleim zu entfernen",
"create.ponder.linear_chassis_attachment.text_4": "Klebrige Seiten eines Schubgerüstes werden eine Linie an Blöcken vor ihnen verbinden",
"create.ponder.linear_chassis_attachment.text_5": "Mit dem Schraubenschlüssel kann eine Präzise grösse für dieses Chasis eingestellt werden",
- "create.ponder.linear_chassis_attachment.text_6": "Hält man STRG und scrollt verändert man die grösse aller verbundenen Chasis Blöcke",
+ "create.ponder.linear_chassis_attachment.text_6": "Halte CTRL um die Reichweite aller verbundenen Chassis Blöcke zu ändern",
"create.ponder.linear_chassis_attachment.text_7": "Das anbringen von Blöcken auf jeder anderen Seite benötigt die verwendung von Sekundenkleber",
"create.ponder.linear_chassis_attachment.text_8": "Durch das verwenden diese Mechaniken können Strukturen jeder Art als eine Vorrichtung bewegt werden",
"create.ponder.linear_chassis_group.header": "Schubgerüste in einer Gruppe bewegen",
@@ -2258,7 +2481,7 @@
"create.ponder.mechanical_arm.header": "Mechanische Arme einrichten",
"create.ponder.mechanical_arm.text_1": "Mechanische Arme müssen ihre Ein- und Ausgaben zugewiesen bekommen, bevor sie platziert werden",
"create.ponder.mechanical_arm.text_2": "Rechtsklicke Inventare, während du den Arm hälst, um diese als Ziel zu markieren",
- "create.ponder.mechanical_arm.text_3": "Rechtsklicke erneut um zwischen Eingabe (Blau) und Ausgabe (Orange) zu wechseln",
+ "create.ponder.mechanical_arm.text_3": "Rechts-klicke um zwischen der Eingabe (Blau) und der Ausgabe (Gelb) zu wechseln",
"create.ponder.mechanical_arm.text_4": "Linksklicke Komponenten um ihre Auswahl zu entfernen",
"create.ponder.mechanical_arm.text_5": "Sobald platziert, wird der Arm die vorher ausgewählten Blöcke anvisieren",
"create.ponder.mechanical_arm.text_6": "Sie können jede Anzahl an Ein- und Ausgaben in ihrem Radius haben",
@@ -2276,7 +2499,7 @@
"create.ponder.mechanical_arm_modes.text_2": "Ausgaben",
"create.ponder.mechanical_arm_modes.text_3": "Wann immer ein Arm zwischen mehreren gültigen Ausgäben wählen kann...",
"create.ponder.mechanical_arm_modes.text_4": "...wird es basierend auf seinen Einstellungen agieren",
- "create.ponder.mechanical_arm_modes.text_5": "Das scrollen mit einem Schraubenschlüssel erlaubt dir, dies zu konfigurieren",
+ "create.ponder.mechanical_arm_modes.text_5": "Im Wertepanel können sie es konfigurieren",
"create.ponder.mechanical_arm_modes.text_6": "Der 'Round Robin' Modus geht einfach durch alle Ausgaben, welche verfügbar sind, durch",
"create.ponder.mechanical_arm_modes.text_7": "Wenn eine Ausgabe nicht in der Lage ist, mehr Items aufzunehem, wird er übersprungen",
"create.ponder.mechanical_arm_modes.text_8": "'Gezwungener Round Robbin' wird nie eine Ausgabe überspringen und wartet stattdessen bis diese frei sind",
@@ -2343,17 +2566,31 @@
"create.ponder.mechanical_press_compacting.text_4": "Der Filterslot kann verwendet werden, sollten zwei Rezepte in konflikt stehen.",
"create.ponder.mechanical_pump_flow.header": "Flüssigkeitstransport mit der mechanischen Pumpe",
"create.ponder.mechanical_pump_flow.text_1": "Mechanische Pumpen steuern den fluss eines angehängten Rohrnetzwerkes",
- "create.ponder.mechanical_pump_flow.text_2": "Wenn angetrieben, zeigt ihr Pfeil die Fliessrichtung an",
+ "create.ponder.mechanical_pump_flow.text_2": "Ihr Pfeil zeigt die Richtung des Flusses",
"create.ponder.mechanical_pump_flow.text_3": "Das Netzwerk dahinter zieht nun Flüssigkeiten...",
"create.ponder.mechanical_pump_flow.text_4": "...während das Netzwerk davor es nach aussen verteilt",
- "create.ponder.mechanical_pump_flow.text_5": "Das invertieren der Rotation invertiert die Fliessrichtung",
- "create.ponder.mechanical_pump_flow.text_6": "Verwende einen Schraubenschlüssel um die Orientierung manuall zu invertieren",
+ "create.ponder.mechanical_pump_flow.text_5": "Die Rotation der Eingabe ändert nicht die Fließrichtung der Pumpe",
+ "create.ponder.mechanical_pump_flow.text_6": "Stattdessen kann ein Schraubenschlüssel benutzt werden, um die Fließrichtung um die Richtung zu ändern",
"create.ponder.mechanical_pump_speed.header": "Durchsatz der mechanischen Pumpe",
"create.ponder.mechanical_pump_speed.text_1": "Unabhängig von der Geschwindigkeit beeinflussen mechanische Pumpen verbundene Rohre bis zu 16 Blöcke entfernt",
"create.ponder.mechanical_pump_speed.text_2": "Das erhöhen der Rotationsgeschwindigkeit erhöht die Flüssigkeitsausbreitung...",
- "create.ponder.mechanical_pump_speed.text_3": "...sowie die Geschwindigkeit des Flüssigkeitstransfers",
+ "create.ponder.mechanical_pump_speed.text_3": "...und die Geschwindigkeit mit der Flüssigkeiten übertragen werden",
"create.ponder.mechanical_pump_speed.text_4": "Pumpen können ihren Durchsatz in geteilten Rohrnetzwerken kombinieren",
- "create.ponder.mechanical_pump_speed.text_5": "Das abwechseln der Orientierung kann beim ausrichtung ihrer Fliessrichtung helfen",
+ "create.ponder.mechanical_pump_speed.text_5": "Selle sicher, dass alle in die gleiche Richtung zeigen",
+ "create.ponder.mechanical_roller_fill.header": "Füllen Geländes mit der mechanischen Walze",
+ "create.ponder.mechanical_roller_fill.text_1": "Vor der Montage können andere Modi der Walze eingestellt werden",
+ "create.ponder.mechanical_roller_fill.text_2": "Die \"Füll\"-Modi können helfen, Lücken zwischen Pflaster und Gelände zu überbrücken",
+ "create.ponder.mechanical_roller_fill.text_3": "Auf 'Gerader Befüllung' platziert es einfache Säulen bis zur Oberfläche",
+ "create.ponder.mechanical_roller_fill.text_4": "Auf 'Schräger Befüllung' werden die Ebenen größer, je tiefer sie liegt",
+ "create.ponder.mechanical_roller_fill.text_5": "Im Gegensatz zum 'Räumen & Pflastern'-Modus, bricht keiner dieser Modi vorhandene Blöcke",
+ "create.ponder.mechanical_roller_pave.header": "Hindernisse entfernen und Fundamentieren mit der mechanischen Walze",
+ "create.ponder.mechanical_roller_pave.text_1": "Mechanische Walzen helfen es, das Gelände rundum der Strecke freizulegen",
+ "create.ponder.mechanical_roller_pave.text_2": "Im Standardmodus, ohne Material eingestellt, wird die Walze Blöcke wie ein Bohrer abbauen",
+ "create.ponder.mechanical_roller_pave.text_3": "Vor der Montage kann ein geeignetes Pflastermaterial angegeben werden",
+ "create.ponder.mechanical_roller_pave.text_4": "Materialien können über Truhen oder Fässer an die Struktur geliefert werden",
+ "create.ponder.mechanical_roller_pave.text_5": "Es baut nicht nur Blöcke ab, sondern ersetzt nun auch die Ebene darunter",
+ "create.ponder.mechanical_roller_pave.text_6": "Beachte, dass nicht jeder Block, der von einer Walze abgebaut wurde, etwas droppt",
+ "create.ponder.mechanical_roller_pave.text_7": "Walzen sind besonders nützlich in Zügen, können aber auch bei den meisten anderen Arten von beweglichen Monturen verwendet werden",
"create.ponder.mechanical_saw_breaker.header": "Bäume mit mechanischer Säge fällen",
"create.ponder.mechanical_saw_breaker.text_1": "Wenn Rotationsenergie gegeben wird, kann eine mechanische Säge Bäume direkt vor ihnen fällen",
"create.ponder.mechanical_saw_breaker.text_2": "Um den kompletten Baum zu fällen, muss die Säge den letzten Block, welcher es mit dem Boden verbindet, zerstören",
@@ -2374,7 +2611,7 @@
"create.ponder.millstone.text_5": "Die Ausgaben können auch per automation entnommen werden",
"create.ponder.nixie_tube.header": "Nixie-Röhren verwenden",
"create.ponder.nixie_tube.text_1": "Wenn durch Redstone gepowered, zeigen Nixie-Röhren die Stärke des Redstonesignals an",
- "create.ponder.nixie_tube.text_2": "Durch das verwenden von im Amboss umbenannte Namenschilder kann benutzerdefinierter Text angezeigt werden",
+ "create.ponder.nixie_tube.text_2": "Über beschriebene Klemmbretter kann benutzerdefinierter Text angezeigt werden",
"create.ponder.nixie_tube.text_3": "Rechtsklicke mit Farbe um die Anzeigefarbe zu ändern",
"create.ponder.piston_pole.header": "Kolbenverlängerungsstange",
"create.ponder.piston_pole.text_1": "Ohne angehängte Stangen kann ein mechanischer Kolben sich nicht bewegen",
@@ -2389,7 +2626,7 @@
"create.ponder.portable_fluid_interface.text_7": "...oder von ihr entfernt werden",
"create.ponder.portable_fluid_interface.text_8": "Nachdem keine Inhalte für eine Zeit ausgetauscht wurden, wird die Vorrichtung wieder ihrer wege gehen",
"create.ponder.portable_storage_interface.header": "Lageraustausch von Vorrichtungen",
- "create.ponder.portable_storage_interface.text_1": "Auf Inventare in sich bewegenden Vorrichtungen kann nicht von Spielern zugegriffen werden.",
+ "create.ponder.portable_storage_interface.text_1": "Bewegende Inventare können mit Automatisierung schwer zugänglich sein.",
"create.ponder.portable_storage_interface.text_2": "Diese Komponente kann mit dem Lager interagieren, ohne die Vorrichtung stoppen zu müssen.",
"create.ponder.portable_storage_interface.text_3": "Platziere einen zweiten mit einem Abstand von 1 bis 2 Blöcken dazwischen",
"create.ponder.portable_storage_interface.text_4": "Wann immer sie einander passieren, gehen sie eine Verbindung ein",
@@ -2413,12 +2650,12 @@
"create.ponder.pulse_extender.text_1": "Pulsverlängerer können ein durchlaufendes Signal verlängern",
"create.ponder.pulse_extender.text_2": "Sie aktivieren nach einer kurzen Verzögerung...",
"create.ponder.pulse_extender.text_3": "...und kühlen für die konfigurierte Dauer ab",
- "create.ponder.pulse_extender.text_4": "Durch das verwenden des mausrads kann die Entladungszeit konfiguriert werden",
- "create.ponder.pulse_extender.text_5": "Die konfigurierte Dauer kann bis zu 30 Minuten sein",
+ "create.ponder.pulse_extender.text_4": "Die Entladezeit kann mit der Werteanzeige eingestellt werden",
+ "create.ponder.pulse_extender.text_5": "Die konfigurierte Dauer kann bis zu einer Stunde sein",
"create.ponder.pulse_repeater.header": "Signale mit Pulsierendem Verstärker kontrollieren",
- "create.ponder.pulse_repeater.text_1": "Pulsierende Verstärker geben einen kurzen Puls mit einer Verzögerung ab",
- "create.ponder.pulse_repeater.text_2": "Durch das verwenden des mausrads kann die Ladezeit konfiguriert werden",
- "create.ponder.pulse_repeater.text_3": "Die konfigurierte Dauer kann bis zu 30 Minuten sein",
+ "create.ponder.pulse_repeater.text_1": "Puls-Wiederholer emittieren einen kurzen Impuls nach einer Verzögerung",
+ "create.ponder.pulse_repeater.text_2": "Die Ladezeit kann mit der Werteanzeige eingestellt werden",
+ "create.ponder.pulse_repeater.text_3": "Konfigurierte Verzögerungen können bis zu einer Stunde dauern",
"create.ponder.radial_chassis.header": "Blöcke mit Drehgerüst anbringen",
"create.ponder.radial_chassis.text_1": "Drehgerüste verbinden sich mit identischen Chasisblöcken in einer Reihe",
"create.ponder.radial_chassis.text_2": "Wenn eines durch eine Vorrichtung bewegt wird, werden die anderen mitgezogen",
@@ -2449,6 +2686,10 @@
"create.ponder.rope_pulley_modes.header": "Bewegungsmodi der Seilrolle",
"create.ponder.rope_pulley_modes.text_1": "Wann immer eine Umlenkrolle stoppt, wird die bewegte Struktur wieder zu Blöcken",
"create.ponder.rope_pulley_modes.text_2": "Es kann konfiguriert werden, nie wieder zu Blöcken zu werden, oder nur wenn wieder an der Startposition",
+ "create.ponder.rope_pulley_multi_rope.header": "Synchronisierte Seilrollenbewegung",
+ "create.ponder.rope_pulley_multi_rope.text_1": "Wann immer eine Seilrolle eine Maschine montiert...",
+ "create.ponder.rope_pulley_multi_rope.text_2": "...andere Seilrollen auf den gleichen Level verbinden sich mit der Struktur",
+ "create.ponder.rope_pulley_multi_rope.text_3": "Diese müssen nicht betrieben werden, der Effekt ist rein kosmetisch",
"create.ponder.rose_quartz_lamp.header": "Rosenquarzlampen",
"create.ponder.rose_quartz_lamp.text_1": "Rosenquarzlampen aktivieren bei einem Redstonesignal",
"create.ponder.rose_quartz_lamp.text_2": "Sie geben weiterhin Energie danach ab",
@@ -2458,7 +2699,7 @@
"create.ponder.rose_quartz_lamp.text_6": "Die Lampen können auch manuell per Schraubenschlüssel umgeschaltet werden",
"create.ponder.rotation_speed_controller.header": "Den Rotationsgeschwindigkeitsregler verwenden",
"create.ponder.rotation_speed_controller.text_1": "Rotationsgeschwindigkeitsregler geben ihre rotation von ihrer Achse auf ein grosses Zahnrad über ihnen weiter",
- "create.ponder.rotation_speed_controller.text_2": "Durch das vewenden des Scroll-Inputs auf der Seite kann die Geschwindigkeit eingestellt werden",
+ "create.ponder.rotation_speed_controller.text_2": "Mit der Werteanzeige auf der Seite kann die Geschwindigkeit eingestellt werden",
"create.ponder.sail.header": "Windmühlen mit Segel zusammensetzen",
"create.ponder.sail.text_1": "Segel sind handliche Blöcke um damit Windmühlen zu erstellen",
"create.ponder.sail.text_2": "Sie verbinden sich mit Blöcken und sich selbst ohne das Sekundenkleber oder Chasis-Blöcke benötigt werden",
@@ -2477,11 +2718,18 @@
"create.ponder.shaft.text_1": "Wellen geben Rotation in einer geraden Linie weiter.",
"create.ponder.shaft_casing.header": "Wellen ummanteln",
"create.ponder.shaft_casing.text_1": "Messing oder Andesitrahmen können verwendet werden, um Wellen zu dekorieren",
- "create.ponder.smart_chute.header": "Items mit schlauer Rinne filtern",
- "create.ponder.smart_chute.text_1": "Schlaue Rinnen sind vertikale Rinnen mit weiteren funktionen",
+ "create.ponder.smart_chute.header": "Items mit schlauem Schacht filtern",
+ "create.ponder.smart_chute.text_1": "Schlaue Schächte sind vertikale Schächte mit weiteren Funktionen",
"create.ponder.smart_chute.text_2": "Items im Filterslot bestimmen, was genau extrahiert und transferiert werden kann",
- "create.ponder.smart_chute.text_3": "Verwende das Mausrad um die entnommene Stackgrösse zu bestimmen",
- "create.ponder.smart_chute.text_4": "Redstoneenergie verhindert schlaue Rinnen vom agieren.",
+ "create.ponder.smart_chute.text_3": "Nutze die Werteanzeige, um die extrahierte Stapelgröße einzustellen",
+ "create.ponder.smart_chute.text_4": "Redstoneenergie verhindert schlaue Schächte vom Agieren.",
+ "create.ponder.smart_observer.header": "Erweiterte Erkennung mit schlauen Beobachtern",
+ "create.ponder.smart_observer.text_1": "Schlaue Beobachter können verwendet werden, um eine Reihe von Ereignissen zu erkennen",
+ "create.ponder.smart_observer.text_2": "Es kann Elemente oder Flüssigkeiten innerhalb von generischen Behältern erkennen",
+ "create.ponder.smart_observer.text_3": "Der Filter-Slot kann benutzt werden, um nach bestimmten Gegenständen zu suchen",
+ "create.ponder.smart_observer.text_4": "Es wird auch aktiviert, wenn der Block selbst dem Filter entspricht",
+ "create.ponder.smart_observer.text_5": "Darüber hinaus können intelligente Beobachter Förderbänder, Schächte und Rohre überwachen",
+ "create.ponder.smart_observer.text_6": "...und emittiert einen Impuls, wenn ein Gegenstand in einen Trichter eintritt oder diesen verlässt",
"create.ponder.smart_pipe.header": "Fliessrichtung mit schlauen Rohren kontrollieren",
"create.ponder.smart_pipe.text_1": "Schlaue Rohre können helfen, den Fluss von bestimmten Flüssigkeitsarten zu kontrollieren",
"create.ponder.smart_pipe.text_2": "Wenn direkt an der Quelle platziert, können sie die Art der Flüssigkeit zum entnehmen bestimmen",
@@ -2540,6 +2788,16 @@
"create.ponder.super_glue.text_4": "Aneinander liegende Blöcke, die sich einen Bereich teilen, ziehen einander mit",
"create.ponder.super_glue.text_5": "Sich überlappende Klebebereiche bewegen sich zusammen",
"create.ponder.super_glue.text_6": "Blöcke, die an anderen hängen, benötigen normallerweise keinen Kleber",
+ "create.ponder.threshold_switch.header": "Überwachung mit dem Vorratssensor",
+ "create.ponder.threshold_switch.text_1": "Vorratssensoren überwachen den Füllstand von Behältern",
+ "create.ponder.threshold_switch.text_2": "Wenn der Lagerbestand die Obergrenze überschreitet...",
+ "create.ponder.threshold_switch.text_3": "...ändert der Vorratstenor seine Redstone-Ausgabe",
+ "create.ponder.threshold_switch.text_4": "Das Signal bleibt bis zum Erreichen des unteren Schwellenwertes",
+ "create.ponder.threshold_switch.text_5": "Die Redstone-Ausgabe kann nun verwendet werden, um die Gegenstandsversorgung zu kontrollieren, sodass der Puffer gefüllt bleibt",
+ "create.ponder.threshold_switch.text_6": "Die spezifischen Schwellenwerte können im UI geändert werden",
+ "create.ponder.threshold_switch.text_7": "Ein Filter kann dazu beitragen, nur bestimmte Inhalte zum Gesamtwert zu zählen",
+ "create.ponder.threshold_switch.text_8": "Flüssigkeitspuffer können ähnlich überwacht werden",
+ "create.ponder.threshold_switch.text_9": "...sowie merkwürdigerweise die Länge einer Seilwinde",
"create.ponder.track_chunks.header": "Ungeladene Chunks überqueren",
"create.ponder.track_chunks.text_1": "Strecken bleiben ausserhalb von geladenen Chunks funktional",
"create.ponder.track_chunks.text_2": "Züge fajrem durch inaktive Bereiche ohne probleme",
@@ -2614,12 +2872,13 @@
"create.ponder.train_signal_signaling.text_7": "Es stoppt Züge, welche beim betreten...",
"create.ponder.train_signal_signaling.text_8": "...nicht in der Lage wären, den Abschnitt sofort wieder zu verlassen",
"create.ponder.train_signal_signaling.text_9": "Dies hilft, wartende Züge aus einem stark beschäftigten Abschnitt rauszuhalten",
- "create.ponder.valve_handle.header": "Rotationsenergie mit Ventilgriff erzeugen",
- "create.ponder.valve_handle.text_1": "Ventilgriffe können von Spielern verwendet werden, um manuell Rotationsenergie zu erzeugen",
- "create.ponder.valve_handle.text_2": "Halte Rechtsklick um es entgegen dem Uhrzeigersinn zu drehen",
- "create.ponder.valve_handle.text_3": "Die gegebene Geschwindigkeit ist langsam und präzise",
- "create.ponder.valve_handle.text_4": "Schleiche und halte Rechtsklick um es im Uhrzeigersinn zu drehen",
- "create.ponder.valve_handle.text_5": "Ventillgriffe können für ästhetische zwecke eingefärbt werden",
+ "create.ponder.valve_handle.header": "Präzise Rotation mit einem Ventilgriff",
+ "create.ponder.valve_handle.text_1": "Ventilgriffe können benutzt werden, um Komponenten mit einer präzisen Rotation zu drehen",
+ "create.ponder.valve_handle.text_2": "Die erzeugte Geschwindigkeit kann in den Eingabefeldern konfiguriert werden",
+ "create.ponder.valve_handle.text_3": "Rechtsklick, um eine Drehung zu aktivieren",
+ "create.ponder.valve_handle.text_4": "Schleichen + Rechtsklick um es in die entgegengesetzte Richtung zu aktivieren",
+ "create.ponder.valve_handle.text_5": "Denken Sie daran, dass der Lagerung gesagt werden muss, sich nicht zu zerlegen",
+ "create.ponder.valve_handle.text_6": "Ventilgriffe können für ästhetische Zwecke eingefärbt werden",
"create.ponder.valve_pipe.header": "Flüssigkeitsbewegung mit Ventil kontrollieren",
"create.ponder.valve_pipe.text_1": "Flüssigkeitsventile können helfen, die Fliessrichtung durch Rohrnetzwerke zu kontrollieren",
"create.ponder.valve_pipe.text_2": "Ihr Wellen-Input bestimmt, ob Flüssigkeiten passieren können oder nicht",
@@ -2627,23 +2886,23 @@
"create.ponder.valve_pipe.text_4": "Es kann wieder geschlossen werden durch das invertieren der Rotation",
"create.ponder.water_wheel.header": "Rotationsenergie mit Wasserrad erzeugen",
"create.ponder.water_wheel.text_1": "Wasserräder ziehen energie von anliegenden Wasserströmungen",
- "create.ponder.water_wheel.text_2": "Je mehr Seiten gepowert sind, desto schneller dreht sich das Wasserrad",
- "create.ponder.water_wheel.text_3": "Die Flächen des Rads sollten entgegen der Fliessrichtung sein",
+ "create.ponder.water_wheel.text_2": "Zusätzliche Seiten mit Wasser zu decken wird die Leistung nicht weiter erhöhen",
+ "create.ponder.water_wheel.text_3": "Benutze Holzbretter auf dem Wasserrad, um sein Aussehen zu ändern",
"create.ponder.weighted_ejector.header": "Gewichtete Werfer verwenden",
"create.ponder.weighted_ejector.text_1": "Schleiche und rechtsklicke mit einem Werfer in der Hand um den Zielort auszuwählen",
"create.ponder.weighted_ejector.text_10": "Es ist jetzt auf diese Stackgrösse limitiert und aktiviert nur, wenn das gehaltene Stack diese Menge erreicht",
- "create.ponder.weighted_ejector.text_11": "Andere Kreaturen werden immer den Werfer aktivieren, wenn sie auf ihn treten",
- "create.ponder.weighted_ejector.text_2": "Der pltzierte Werfer wird nun Items zu der markierten Position schleudern",
+ "create.ponder.weighted_ejector.text_11": "Der Spieler und andere Kreaturen werden den Werfer immer aktivieren, wenn sie auf ihn treten",
+ "create.ponder.weighted_ejector.text_2": "Der platzierte Werfer wird nun Items zu der markierten Position schleudern",
"create.ponder.weighted_ejector.text_3": "Ein gültiges Ziel kann auf jeder Höhe und in jeder Distanz innerhalb des Radius sein",
"create.ponder.weighted_ejector.text_4": "Sie können jedich nicht schräg zur Seite sein",
"create.ponder.weighted_ejector.text_5": "Wenn kein gültiges Ziel ausgewählt wurde, wird es einfach den Block vor ihm anvisieren",
"create.ponder.weighted_ejector.text_6": "Gib Rotationsenergie um es zu laden",
"create.ponder.weighted_ejector.text_7": "Items die auf dem Werfer platziert werden, lösen es aus",
"create.ponder.weighted_ejector.text_8": "Wenn Inventare anvisiert werden, warted der Werfer, bis Platz vorhanden ist",
- "create.ponder.weighted_ejector.text_9": "Mit dem Schraubenschlüssel kann die Stackgrösse bestimmt werden",
+ "create.ponder.weighted_ejector.text_9": "Mit der Werteanzeige kann die Stapelgröße bestimmt werden",
"create.ponder.weighted_ejector_redstone.header": "Gewichtete Werfer mit Redstone kontrollieren",
"create.ponder.weighted_ejector_redstone.text_1": "Wenn durch Redstone gepowert, werden Werfer nicht aktivieren",
- "create.ponder.weighted_ejector_redstone.text_2": "Zusätzlich können Beobachter erkennen, wenn ein Werfer aktiviert",
+ "create.ponder.weighted_ejector_redstone.text_2": "Beobachter können erkennen, wenn ein Werfer in Aktion tritt",
"create.ponder.weighted_ejector_tunnel.header": "Itemstacks mit gewichteten Werfern aufteilen",
"create.ponder.weighted_ejector_tunnel.text_1": "Zusammen mit Messingtunneln können Werfer Itemstacks bassierend auf Menge aufteilen",
"create.ponder.weighted_ejector_tunnel.text_2": "Als erstes konfiguriere den messingtunnel zu 'Bevorzuge Naheliegensten' um den die Ausgabe an der Seite zu priorisieren",
@@ -2656,7 +2915,7 @@
"create.ponder.windmill_source.text_3": "Wenn genug Segelähnliche Blöcke teil davon sind, kann es als eine Windmühle agieren",
"create.ponder.windmill_source.text_4": "Aktiviert durch einen rechtsklick wird das Windmühlenlager anfangen, Rotationsenergie zu erzeugen",
"create.ponder.windmill_source.text_5": "Die Anzahl Segelblöcke bestimmt die Rotationsgeschwindigkeit",
- "create.ponder.windmill_source.text_6": "Verwende einen Schraubenschlüssel um die Rotationsrichtung zu ändern",
+ "create.ponder.windmill_source.text_6": "Verwende die Werteanzeige, um die Drehrichtung einzustellen",
"create.ponder.windmill_source.text_7": "Rechtsklicke das Lager zu jeder zeit um es zu stoppen und die Struktur zu bearbeiten",
"create.ponder.windmill_structure.header": "Windmühlenvorrichtungen",
"create.ponder.windmill_structure.text_1": "Jede Struktur kann als eine gültige Windmühle zählen solange sie mindestens 8 Segelähnliche Blöcke hat."
diff --git a/src/main/resources/assets/create/lang/eo_uy.json b/src/main/resources/assets/create/lang/eo_uy.json
index 3d45f15562..6382a538f1 100644
--- a/src/main/resources/assets/create/lang/eo_uy.json
+++ b/src/main/resources/assets/create/lang/eo_uy.json
@@ -1,14 +1,16 @@
{
"_": "Dankon por traduki Krieto!",
"block.create.acacia_window": "Akacia fenestro",
+ "block.create.acacia_window_pane": "Akacia glaco",
"block.create.analog_lever": "Analoga levilo",
"block.create.andesite_bars": "Andezita krado",
+ "block.create.andesite_belt_funnel": "Andezita bendo-eneligo",
"block.create.andesite_casing": "Andezita ingo",
"block.create.andesite_door": "Andezita pordo",
"block.create.andesite_encased_cogwheel": "Andezitinga dentrado",
"block.create.andesite_encased_large_cogwheel": "Andezitinga granda dentrado",
"block.create.andesite_encased_shaft": "Andezitinga ŝafto",
- "block.create.andesite_funnel": "Andezita funelo",
+ "block.create.andesite_funnel": "Andezita eneligo",
"block.create.andesite_ladder": "Andezita ŝtupetaro",
"block.create.andesite_pillar": "Andezita kolono",
"block.create.andesite_scaffolding": "Andezita skafaldo",
@@ -16,26 +18,29 @@
"block.create.asurine": "Lazurŝtono",
"block.create.asurine_pillar": "Lazurŝtona kolono",
"block.create.basin": "Kuvo",
- "block.create.belt": "Transportbendo",
+ "block.create.belt": "Bendo",
"block.create.birch_window": "Betula fenestro",
+ "block.create.birch_window_pane": "Betula glaco",
"block.create.black_nixie_tube": "Nigra malŝarga demonstrilo",
"block.create.black_sail": "Nigra albloko",
"block.create.black_seat": "Nigra seĝo",
"block.create.black_toolbox": "Nigra ilkesto",
"block.create.black_valve_handle": "Nigra manrado",
+ "block.create.blaze_burner": "Incendingo",
"block.create.blue_nixie_tube": "Blua malŝarga demonstrilo",
"block.create.blue_sail": "Blua albloko",
"block.create.blue_seat": "Blua seĝo",
"block.create.blue_toolbox": "Blua ilkesto",
"block.create.blue_valve_handle": "Blua manrado",
"block.create.brass_bars": "Latuna krano",
+ "block.create.brass_belt_funnel": "Latuna bendo-eneligo",
"block.create.brass_block": "Latuna bloko",
"block.create.brass_casing": "Latuna ingo",
"block.create.brass_door": "Latuna pordo",
"block.create.brass_encased_cogwheel": "Latuninga dentrado",
"block.create.brass_encased_large_cogwheel": "Latuninga granda dentrado",
"block.create.brass_encased_shaft": "Latuninga ŝafto",
- "block.create.brass_funnel": "Latuna funelo",
+ "block.create.brass_funnel": "Latuna eneligo",
"block.create.brass_ladder": "Latuna ŝtupetaro",
"block.create.brass_scaffolding": "Latuna skafaldo",
"block.create.brass_tunnel": "Latuna tunelo",
@@ -46,18 +51,25 @@
"block.create.brown_valve_handle": "Bruna manrado",
"block.create.calcite_pillar": "Kalcita kolono",
"block.create.chocolate": "Ĉokolado",
+ "block.create.clipboard": "Pinĉtabulo",
+ "block.create.clockwork_bearing": "Horloĝa turniĝilo",
"block.create.clutch": "Kluĉilo",
"block.create.cogwheel": "Dentrado",
- "block.create.contraption_controls": "Stiriloj de aparato",
- "block.create.controls": "Stiriloj de trajno",
+ "block.create.content_observer": "Inteligenta observilo",
+ "block.create.contraption_controls": "Aparataj stiriloj",
+ "block.create.controls": "Trajnaj stiriloj",
"block.create.copper_backtank": "Kupra aerujo",
"block.create.copper_bars": "Kupra krado",
"block.create.copper_casing": "Kupra ingo",
"block.create.copper_door": "Kupra pordo",
"block.create.copper_ladder": "Kupra ŝtupetaro",
"block.create.copper_scaffolding": "Kupra skafaldo",
+ "block.create.copper_shingles": "Kupra tegolaro",
+ "block.create.copper_tiles": "Kupra kahelaro",
"block.create.copper_valve_handle": "Kupra manrado",
"block.create.copycat_bars": "Imitata krado",
+ "block.create.copycat_base": "Imitata bazo",
+ "block.create.copycat_panel": "Imitata panelo",
"block.create.copycat_step": "Imitata ŝtupeto",
"block.create.creative_crate": "Kreareĝima kesto",
"block.create.creative_fluid_tank": "Kreareĝima fluidujo",
@@ -65,6 +77,8 @@
"block.create.crimsite": "Karmezito",
"block.create.crimsite_pillar": "Karmezita kolono",
"block.create.crimson_window": "Skarlata fenestro",
+ "block.create.crimson_window_pane": "Skarlata glaco",
+ "block.create.crushing_wheel": "Pistrado",
"block.create.cuckoo_clock": "Kukolhorloĝo",
"block.create.cut_crimsite": "Tranĉita karmezito",
"block.create.cut_crimsite_brick_slab": "Tranĉita karmezitobrika ŝtupo",
@@ -104,17 +118,28 @@
"block.create.cyan_toolbox": "Turkisa ilkesto",
"block.create.cyan_valve_handle": "Turkisa manrado",
"block.create.dark_oak_window": "Malhelkverka fenestro",
+ "block.create.dark_oak_window_pane": "Malhelkverka glaco",
"block.create.deepslate_pillar": "Ardeza kolono",
"block.create.deepslate_zinc_ore": "Ardeza zinka erco",
"block.create.deployer": "Deplojilo",
"block.create.depot": "Depoto",
"block.create.diorite_pillar": "Diorita kolono",
+ "block.create.display_board": "Vidigilo",
"block.create.dripstone_pillar": "Gutŝtona kolono",
+ "block.create.elevator_contact": "Kontakt-detektilo de lifto",
"block.create.elevator_pulley": "Pulio de lifto",
+ "block.create.encased_chain_drive": "Inga ĉenbendo",
"block.create.experience_block": "Sorĉada bloko",
+ "block.create.fake_track": "Fervojo-marko por mapoj",
+ "block.create.fluid_pipe": "Fluiddukto",
"block.create.fluid_tank": "Fluidujo",
"block.create.fluid_valve": "Fluidvalvo",
"block.create.flywheel": "Regrado",
+ "block.create.framed_glass": "Kadrata vitro",
+ "block.create.framed_glass_pane": "Kadrata glaco",
+ "block.create.gearbox": "Dentradujo",
+ "block.create.glass_fluid_pipe": "Vitra fluiddukto",
+ "block.create.granite_pillar": "Granita kolono",
"block.create.gray_nixie_tube": "Griza malŝarga demonstrilo",
"block.create.gray_sail": "Griza albloko",
"block.create.gray_seat": "Griza seĝo",
@@ -126,13 +151,15 @@
"block.create.green_toolbox": "Verda ilkesto",
"block.create.green_valve_handle": "Verda manrado",
"block.create.hand_crank": "Kranko",
- "block.create.haunted_bell": "Hantita sonorilo",
+ "block.create.haunted_bell": "Hantata sonorilo",
"block.create.honey": "Mielo",
"block.create.industrial_iron_block": "Industria fera bloko",
+ "block.create.item_drain": "Drenilo",
"block.create.jungle_window": "Ĝangalarba fenestro",
"block.create.large_bogey": "Granda boĝio",
"block.create.large_cogwheel": "Granda dentrado",
"block.create.large_water_wheel": "Granda akvorado",
+ "block.create.lectern_controller": "Regilopupitro",
"block.create.light_blue_nixie_tube": "Helblua malŝarga demonstrilo",
"block.create.light_blue_sail": "Helblua albloko",
"block.create.light_blue_seat": "Helblua seĝo",
@@ -150,12 +177,14 @@
"block.create.lime_valve_handle": "Helverda manrado",
"block.create.limestone": "Kalkŝtono",
"block.create.limestone_pillar": "Kalkŝtona kolono",
+ "block.create.lit_blaze_burner": "Fajrigata incendingo",
"block.create.magenta_nixie_tube": "Malva malŝarga demonstrilo",
"block.create.magenta_sail": "Malva albloko",
"block.create.magenta_seat": "Malva seĝo",
"block.create.magenta_toolbox": "Malva ilkesto",
"block.create.magenta_valve_handle": "Malva manrado",
"block.create.mechanical_arm": "Meĥanika brakilo",
+ "block.create.mechanical_bearing": "Meĥanika turniĝilo",
"block.create.mechanical_crafter": "Meĥanika konstruilo",
"block.create.mechanical_drill": "Meĥanika borilo",
"block.create.mechanical_harvester": "Meĥanika rikoltilo",
@@ -165,20 +194,24 @@
"block.create.mechanical_plough": "Meĥanika plugilo",
"block.create.mechanical_press": "Meĥanika premilo",
"block.create.mechanical_pump": "Meĥanika pumpilo",
- "block.create.mechanical_roller": "Meĥanika pavimilo",
+ "block.create.mechanical_roller": "Meĥankia rulpremilo",
"block.create.mechanical_saw": "Meĥanika segilo",
"block.create.metal_bracket": "Metala krampo",
"block.create.metal_girder": "Metala trabo",
"block.create.millstone": "Muelilo",
+ "block.create.minecart_anchor": "Vagoneta ankro",
"block.create.mysterious_cuckoo_clock": "Kukolhorloĝo",
"block.create.netherite_backtank": "Neterita aerujo",
"block.create.nixie_tube": "Malŝarga demonstrilo",
+ "block.create.nozzle": "Ŝprucilo",
"block.create.oak_window": "Kverka fenestro",
+ "block.create.oak_window_pane": "Kverka glaco",
"block.create.orange_sail": "Oranĝkolora albloko",
"block.create.orange_seat": "Oranĝkolora seĝo",
"block.create.orange_toolbox": "Oranĝkolora seĝo",
"block.create.orange_valve_handle": "Oranĝkolora manrado",
"block.create.ornate_iron_window": "Ornamita fera fenestro",
+ "block.create.ornate_iron_window_pane": "Ornamita fera glaco",
"block.create.peculiar_bell": "Stranga sonorilo",
"block.create.pink_nixie_tube": "Rozkolora malŝarga demonstrilo",
"block.create.pink_sail": "Rozkolora albloko",
@@ -186,6 +219,8 @@
"block.create.pink_toolbox": "Rozkolora ilkesto",
"block.create.pink_valve_handle": "Rozkolora manrado",
"block.create.placard": "Afiŝo",
+ "block.create.powered_shaft": "Ŝaltita ŝafto",
+ "block.create.pulse_repeater": "Pulso-ripetilo",
"block.create.purple_nixie_tube": "Violkolora malŝarga demonstrilo",
"block.create.purple_sail": "Violkolora albloko",
"block.create.purple_seat": "Violkolora seĝo",
@@ -198,29 +233,44 @@
"block.create.red_seat": "Ruĝa seĝo",
"block.create.red_toolbox": "Ruĝa ilkesto",
"block.create.red_valve_handle": "Ruĝa manrado",
- "block.create.sail_frame": "Framo de albloko",
+ "block.create.redstone_contact": "Redstona kontakt-detektilo",
+ "block.create.redstone_link": "Redstona ligilo",
+ "block.create.refined_radiance_casing": "Radiluma ingo",
+ "block.create.rope": "Ŝnuro",
+ "block.create.schematic_table": "Planotabulo",
+ "block.create.schematicannon": "Planokanono",
"block.create.scoria": "Skorio",
"block.create.scoria_pillar": "Skoria kolono",
"block.create.shadow_steel_casing": "Ombroŝtala ingo",
"block.create.shaft": "Ŝafto",
"block.create.small_bogey": "Malgranda boĝio",
+ "block.create.smart_fluid_pipe": "Inteligenta fluiddukto",
"block.create.speedometer": "Rapidometro ",
"block.create.spout": "Ŝprucilo",
"block.create.spruce_window": "Picea fenestro",
+ "block.create.spruce_window_pane": "Picea glaco",
"block.create.steam_engine": "Vapormaŝino",
"block.create.steam_whistle": "Vaporfajfilo",
+ "block.create.sticker": "Adherilo",
+ "block.create.sticky_mechanical_piston": "Adhera meĥanika piŝto",
"block.create.stressometer": "Streĉokomptilo",
- "block.create.track_station": "Stacidomo",
+ "block.create.track": "Fervojo",
+ "block.create.track_observer": "Trajna observilo",
+ "block.create.track_signal": "Trajna signalilo",
+ "block.create.track_station": "Fervoja stacio",
"block.create.train_door": "Trajna pordo",
"block.create.train_trapdoor": "Trajna klappordo",
"block.create.warped_window": " Torda fenestro",
+ "block.create.warped_window_pane": "Torda glaco",
"block.create.water_wheel": "Akvorado",
"block.create.water_wheel_structure": "Granda akvorado",
+ "block.create.weighted_ejector": "Pesita elĵetilo",
"block.create.white_nixie_tube": "Blanka malŝarga demonstrilo",
- "block.create.white_sail": "Blanka albloko",
"block.create.white_seat": "Blanka seĝo",
"block.create.white_toolbox": "Blanka ilkesto",
"block.create.white_valve_handle": "Blanka manrado",
+ "block.create.windmill_bearing": "Ventmuelila horloĝo",
+ "block.create.wooden_bracket": "Ligna krampo",
"block.create.yellow_nixie_tube": "Flava malŝarga demonstrilo",
"block.create.yellow_sail": "Flava albloko",
"block.create.yellow_seat": "Flava seĝo",
@@ -228,13 +278,17 @@
"block.create.yellow_valve_handle": "Flava manrado",
"block.create.zinc_block": "Zinka bloko",
"block.create.zinc_ore": "Zinka erco",
+ "entity.create.carriage_contraption": "Vagonaparato",
"entity.create.contraption": "Aparato",
+ "entity.create.potato_projectile": "Terpoma pafaĵo",
"entity.create.seat": "Seĝo",
"entity.create.stationary_contraption": "Senmova aparato",
+ "entity.create.super_glue": "Supergluo",
"fluid.create.potion": "Eliksiro",
"fluid.create.tea": "Teo de konstruisto",
"item.create.andesite_alloy": "Andezita alojo",
"item.create.bar_of_chocolate": "Ĉokoladbriketo",
+ "item.create.belt_connector": "Meĥanika bendo",
"item.create.brass_hand": "Latuna mano",
"item.create.brass_ingot": "Latuna ingoto",
"item.create.brass_nugget": "Latunobulo",
@@ -243,29 +297,55 @@
"item.create.chocolate_bucket": "Sitelo da ĉokolado",
"item.create.copper_backtank": "Kupra aerujo",
"item.create.copper_backtank_placeable": "Kupra aerujo metebla",
+ "item.create.copper_diving_boots": "Kupraj skafandraj botoj",
+ "item.create.copper_diving_helmet": "Kupra skafandra kasko",
"item.create.copper_nugget": "Kuprobulo",
"item.create.copper_sheet": "Kupra folio",
"item.create.crafting_blueprint": "Konstruplano",
+ "item.create.crushed_raw_copper": "Pistita kruda kupro",
+ "item.create.crushed_raw_gold": "Pistita kruda oro",
+ "item.create.crushed_raw_iron": "Pistita kruda fero",
+ "item.create.crushed_raw_lead": "Pistita kruda plumbo",
+ "item.create.crushed_raw_nickel": "Pistita kruda nikelo",
+ "item.create.crushed_raw_osmium": "Pistita kruda osmio",
+ "item.create.crushed_raw_platinum": "Pistita kruda plateno",
+ "item.create.crushed_raw_quicksilver": "Pistita kruda hidrargo",
+ "item.create.crushed_raw_silver": "Pistita kruda arĝento",
+ "item.create.crushed_raw_tin": "Pistita kruda stano",
+ "item.create.crushed_raw_uranium": "Pistita kruda uranio",
+ "item.create.crushed_raw_zinc": "Pistita kruda zinko",
"item.create.dough": "Pasto",
"item.create.electron_tube": "Elektrona tubo",
+ "item.create.empty_schematic": "Senskriba plano",
"item.create.experience_nugget": "Sorĉadero",
"item.create.extendo_grip": "Ekkaptilo",
+ "item.create.goggles": "Okulvitroj de inĝeniero",
"item.create.golden_sheet": "Ora folio",
+ "item.create.handheld_worldshaper": "Kreareĝima mondo-formilo",
"item.create.honey_bucket": "Sitelo da mielo",
"item.create.honeyed_apple": "Miela pomo",
+ "item.create.incomplete_track": "Nekompleta fervojo",
"item.create.iron_sheet": "Fera folio",
"item.create.linked_controller": "Ligita regilo",
+ "item.create.minecart_coupling": "Vagoneta kuplilo",
"item.create.netherite_backtank": "Neterita aerujo",
"item.create.netherite_backtank_placeable": "Kupra aerujo metebla",
+ "item.create.netherite_diving_boots": "Neterita skafandra botoj",
+ "item.create.netherite_diving_helmet": "Neterita skafandra kasko",
"item.create.potato_cannon": "Batalilo",
+ "item.create.precision_mechanism": "Precizeco-meĥanismo",
"item.create.propeller": "Helico",
"item.create.raw_zinc": "Kruda zinko",
"item.create.red_sand_paper": "Ruĝa sablopapero",
"item.create.sand_paper": "Sablopapero",
+ "item.create.schedule": "Trajna horplano",
"item.create.schematic": "Skemo",
"item.create.schematic_and_quill": "Skemo kaj plumo",
"item.create.shadow_steel": "Ombroŝtalo",
+ "item.create.sturdy_sheet": "Fortika folio",
+ "item.create.super_glue": "Supergluo",
"item.create.sweet_roll": "Dolĉa bulko",
+ "item.create.vertical_gearbox": "Vertikala dentradujo",
"item.create.wand_of_symmetry": "Vergo de simetrieco",
"item.create.wheat_flour": "Tritika bakfaruno",
"item.create.whisk": "Kirlilo",
@@ -274,44 +354,214 @@
"item.create.zinc_nugget": "Zinkobulo",
"advancement.create.root": "Bonvenon al Krieto",
"advancement.create.root.desc": "Jen aparatoj",
+ "advancement.create.andesite_alloy": "Pli fortikaj ŝtonoj",
"advancement.create.andesite_casing": "Andezito epoko",
"advancement.create.encased_fan": "Farilo de vento",
+ "advancement.create.saw_processing": "Plej timata de la laborejo",
+ "advancement.create.compacting": "Densigeco",
"advancement.create.funnel": "Aerohavena estetiko",
+ "advancement.create.chute": "Vertikala loĝistiko",
"advancement.create.burner": "Sentema fajrejo",
+ "advancement.create.burner.desc": "Akiru incendingon",
"advancement.create.windmill": "Dolĉa vento",
+ "advancement.create.cart_pickup": "Fortikaj brakoj",
"advancement.create.lava_wheel_00000": "Magmorado",
+ "advancement.create.hand_crank_000": "Ekzercada sesio",
"advancement.create.copper": "Kupra Bokum",
"advancement.create.copper_casing": "Kupra epoko",
+ "advancement.create.spout": "Plaŭ",
+ "advancement.create.steam_engine": "La centralo",
"advancement.create.steam_whistle": "Voĉo de anĝelo",
+ "advancement.create.backtank": "Premo tuja",
"advancement.create.chocolate_bucket": "Mondo de fantazio",
"advancement.create.diving_suit_lava": "Naĝado kun la lafpaŝantoj",
+ "advancement.create.pipe_organ": "La orgeno",
+ "advancement.create.brass_casing": "Latuna epoko",
"advancement.create.deployer": "Artefarita intelekto",
"advancement.create.speed_controller": "Inĝenieroj malamas lin!",
"advancement.create.mechanical_arm": "Okupataj manoj",
"advancement.create.crushing_wheel": "Paro da gigantoj",
"advancement.create.clockwork_bearing": "Horo de aparatoj",
"advancement.create.self_deploying": "Memaŭtanta vagono",
+ "advancement.create.fist_bump": "Pugnobufru, ulo!",
"advancement.create.musical_arm": "Diskestro Meĥaniko",
"advancement.create.sturdy_sheet": "La plej fortikaj ŝtonoj",
"advancement.create.train": "Ĉiu bordiĝu!",
+ "advancement.create.train.desc": "Muntu vian unuan trajnon",
+ "advancement.create.conductor": "Instruisto de kondukisto",
+ "advancement.create.track_signal": "Trafika regado",
+ "advancement.create.track_0": "Nova ŝpuro",
+ "advancement.create.track_crafting_factory": "Fervoja manufakturo",
+ "advancement.create.long_train": "Ambiciaj celadoj",
"advancement.create.train_roadkill": "Vojmortigo",
+ "advancement.create.train_roadkill.desc": "Surveturu agresanton per via trajno§7\n(Kaŝita progresero)",
+ "advancement.create.red_signal": "Sperta stiristo",
"advancement.create.train_crash": "Malbonega servo",
- "itemGroup.create.base": "Kreito",
+ "itemGroup.create.base": "Krieto",
"itemGroup.create.palettes": "Konstruaj blokoj de Krieto",
+ "block.create.mangrove_window": "Mangla fenestro",
+ "block.create.mangrove_window_pane": "Mangla glaco",
+ "create.block.deployer.damage_source_name": "sendirekta deplojilo",
+ "create.menu.return": "Reiri al menuo",
+ "create.menu.configure": "Agordi...",
"create.menu.ponder_index": "Indekso de pripensoj",
+ "create.menu.report_bugs": "Raporti cimojn",
+ "create.menu.support": "Asisti nin",
+ "create.recipe.heat_requirement.heated": "Varmiĝata",
+ "create.recipe.heat_requirement.superheated": "Varmegiĝata",
+ "create.generic.range": "Amplekso",
+ "create.generic.radius": "Radiuso",
+ "create.generic.width": "Larĝeco",
+ "create.generic.height": "Alteco",
+ "create.generic.length": "Longeco",
+ "create.generic.speed": "Rapido",
+ "create.generic.delay": "Prokrasto",
+ "create.generic.angle": "Angulo",
+ "create.generic.duration": "Daŭro",
+ "create.generic.unit.seconds": "Sekundoj",
+ "create.generic.unit.minutes": "Minutoj",
+ "create.generic.daytime.hour": "Horo",
+ "create.generic.daytime.minute": "Minuto",
+ "create.generic.daytime.second": "Sekundo",
+ "create.generic.daytime.pm": "ptm",
+ "create.generic.daytime.am": "atm",
+ "create.generic.unit.rpm": "RM",
+ "create.generic.unit.stress": "su",
+ "create.generic.unit.degrees": "°",
+ "create.generic.unit.millibuckets": "mS",
+ "create.generic.unit.buckets": "S",
+ "create.generic.clockwise": "Dekstrume",
+ "create.generic.counter_clockwise": "Maldekstrume",
+ "create.generic.in_quotes": "«%1$s»",
+ "create.generic.pitch": "Tono: %1$s",
+ "create.action.confirm": "Konfirmi",
+ "create.action.saveToFile": "Konservi",
+ "create.gui.symmetryWand.orientation": "Orientiĝo",
+ "create.gui.terrainzapper.pattern.checkered": "Ŝaktabula",
+ "create.gui.terrainzapper.brush.sphere": "Sfero",
+ "create.gui.terrainzapper.brush.cylinder": "Cilindro",
+ "create.large_water_wheel.not_enough_space": "Formovu blokojn por metado",
+ "create.contraptions.clockwork.clock_hands": "Montrila aranĝo",
+ "create.contraptions.clockwork.hour_first": "Hormontrilo unua",
+ "create.contraptions.clockwork.minute_first": "Minutmontrilo unua",
+ "create.contraptions.clockwork.hour_first_24": "24-hormontrilo unua",
"create.gui.stressometer.overstressed": "Trostreĉata",
+ "create.gui.contraptions.not_fast_enough": "Aspektas ke tiu %1$s _ne_ rotacias kun _sufiĉa_ _rapido_.",
+ "create.gui.contraptions.network_overstressed": "Aspektas ke tiu aparato estas _trostreĉa_. Aldonu pli fontoj aŭ _malakcelu_ la eroj kun alta _streĉinfluo_.",
+ "create.clipboard.to_copy": "%1$s por kopii agordon",
+ "create.clipboard.to_paste": "%1$s por elpoŝigi agordon",
+ "create.schematicAndQuill.title": "Nomo de plano:",
+ "create.schematicAndQuill.convert": "Konservi kaj alŝuti tuj",
+ "create.schematicAndQuill.fallbackName": "Mia plano",
+ "create.schematicAndQuill.saved": "Konservita kiel %1$s",
+ "create.gui.schematicTable.open_folder": "Malfermi dosierujon",
+ "create.gui.schematicannon.title": "Planokanono",
+ "create.schematicannon.status.idle": "Senokupa",
+ "create.schematicannon.status.ready": "Preta",
+ "create.schematicannon.status.finished": "Finita",
+ "create.schematicannon.status.stopped": "Haltigita",
+ "create.item_attributes.placeable": "estas metebla",
+ "create.item_attributes.placeable.inverted": "ne estas metebla",
+ "create.item_attributes.consumable": "estas manĝebla",
+ "create.item_attributes.consumable.inverted": "ne estas manĝebla",
+ "create.item_attributes.enchanted": "estas sorĉita",
+ "create.item_attributes.enchanted.inverted": "estas sensorĉita",
+ "create.item_attributes.damaged": "estas damaĝita",
+ "create.item_attributes.damaged.inverted": "ne estas damaĝita",
+ "create.item_attributes.badly_damaged": "estas grande damaĝita",
+ "create.item_attributes.badly_damaged.inverted": "ne estas grande damaĝita",
+ "create.item_attributes.hauntable": "estas hantebla",
+ "create.item_attributes.hauntable.inverted": "ne estas hantebla",
+ "create.item_attributes.crushable": "estas pistebla",
+ "create.item_attributes.crushable.inverted": "ne estas pistebla",
+ "create.tooltip.holdForDescription": "Detenu [%1$s] por resumo",
"create.tooltip.stressImpact.overstressed": "Trostreĉata",
+ "create.mechanical_arm.summary": "Meĥanika brakilo havas %1$s enigo(j)n kaj %2$s eligo(j)n.",
+ "create.potato_cannon.ammo.attack_damage": "%1$s Atakdamaĝo",
+ "create.boiler.size": "Grandeco",
+ "create.boiler.size_dots": "....... ",
+ "create.boiler.water": "Akvo",
+ "create.boiler.water_dots": "... ",
+ "create.boiler.heat": "Varmeco",
+ "create.boiler.heat_dots": "...... ",
+ "create.boiler.via_one_engine": "per 1 maŝino",
+ "create.boiler.via_engines": "per %1$s maŝinoj",
+ "create.elevator_contact.title": "Kontakt-detektilo de lifto",
+ "create.gui.schedule.duplicate": "Duobligi",
+ "create.schedule.instruction.destination.summary": "Sekva stacio:",
+ "create.schedule.instruction.filter_edit_box": "Nomo de stacio",
+ "create.schedule.instruction.rename.summary": "Nova titolo:",
+ "create.schedule.condition.time_of_day.rotation.every_24": "Ĉiutage",
+ "create.schedule.condition.threshold.buckets": "Siteloj",
+ "create.schedule.condition.player_count.summary": "%1$s ludanto",
+ "create.schedule.condition.player_count.summary_plural": "%1$s ludantoj",
+ "create.schedule.condition.player_count.players": "Ludantoj",
+ "create.schedule.condition.player_count.exactly": "Ekzakte",
+ "create.station.assembly_title": "Muntando de trajno",
+ "create.station.close": "Fermi fenestron",
+ "create.station.cancel": "Nuligi muntadon",
+ "create.station.failed": "Muntado nefaris",
+ "create.station.create_train": "Farigi novan trajnon",
+ "create.station.assemble_train": "Munti trajnon",
+ "create.station.disassemble_train": "Malmunti trajnon",
+ "create.station.carriage_number": "Vagono %1$s:",
+ "create.station.no_bogeys": "Neniu boĝioj",
+ "create.station.one_bogey": "Unu boĝio",
+ "create.station.more_bogeys": "%1$s boĝioj",
+ "create.train_assembly.single_bogey_carriage": "Tiu tipo de boĝio ne povas apogi vagonon sole",
+ "create.train.unnamed": "Sennoma trajno",
+ "create.contraption.controls.actor_toggle.on": "Ŝaltita",
+ "create.contraption.controls.actor_toggle.off": "Malŝaltita",
+ "create.display_source.station_summary": "Resumo de fervoja stacio",
+ "create.display_source.station_summary.now": "nun",
+ "create.display_source.station_summary.minutes": " min",
"create.flap_display.cycles.alphabet": " ;A;B;C;Ĉ;D;E;F;G;Ĝ;H;Ĥ;I;J;Ĵ;K;L;M;N;O;P;Q;R;S;Ŝ;T;U;Ŭ;V;X;Y;Z",
+ "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
"create.flap_display.cycles.arrival_time": " ; min;nun;15s;30s;45s",
+ "create.flap_display.cycles.fluid_units": "mS;S ",
+ "create.flap_display.cycles.instant": " ; ",
+ "create.flap_display.cycles.pixel": "█;▓;▒",
+ "create.gui.config.overlay1": "Sal :)",
+ "create.subtitle.contraption_disassemble": "Aparato ĉesas",
"create.subtitle.peculiar_bell_use": "Stranga sonorilo resonas",
+ "create.subtitle.whistle_train_manual": "Trajno kornas",
+ "create.subtitle.steam": "Sonoj de vaporo",
+ "create.subtitle.cogs": "Dentradoj vibrosonas",
+ "create.subtitle.schematicannon_launch_block": "Planokanono pafas",
+ "create.subtitle.mixing": "Sonoj de miksado",
+ "create.subtitle.sanding_long": "Sonoj de sablado",
+ "create.subtitle.crushing_1": "Sonoj de pistado",
+ "create.subtitle.blaze_munch": "Incendingo maĉas",
"create.subtitle.haunted_bell_use": "Hantita sonorilo resonas",
"create.subtitle.controller_click": "Regilo klakas",
+ "create.subtitle.contraption_assemble": "Aparato movas",
"block.create.seat.tooltip": "SEĜO",
"item.create.wand_of_symmetry.tooltip": "VERGO DE SIMETRIECO",
+ "item.create.empty_schematic.tooltip": "SENSKRIBA PLANO",
+ "item.create.schematic.tooltip": "PLANO",
+ "block.create.schematicannon.tooltip": "PLANOKANONO",
+ "block.create.schematic_table.tooltip": "PLANOTABULO",
+ "item.create.experience_nugget.tooltip": "SORĈADERO",
"block.create.peculiar_bell.tooltip": "STRANGA SONORILO",
- "block.create.haunted_bell.tooltip": "HANTITA SONORILO",
+ "block.create.haunted_bell.tooltip": "HANTATA SONORILO",
+ "block.create.clipboard.tooltip": "PINĈTABULO",
"create.ponder.hold_to_ponder": "Detenu [%1$s] por pripensi",
"create.ponder.pondering": "Pensas pri...",
"create.ponder.close": "Fermu",
- "create.ponder.identify": "Identigu"
+ "create.ponder.identify": "Identigu",
+ "create.ponder.shared.rpm16": "16 RM",
+ "create.ponder.shared.sneak_and": "Kaŝi +",
+ "create.ponder.shared.rpm8": "8 RM",
+ "create.ponder.shared.ctrl_and": "Stir +",
+ "create.ponder.shared.rpm32": "32 RM",
+ "create.ponder.shared.rpm16_source": "Fonto: 16 RM",
+ "create.ponder.tag.redstone": "Logikaj elementoj",
+ "create.ponder.tag.recently_updated": "Lastaj ŝanĝoj",
+ "create.ponder.tag.fluids": "Fluido-manipuliloj",
+ "create.ponder.tag.decoration": "Estetiko",
+ "create.ponder.tag.creative": "Krea reĝimo",
+ "create.ponder.tag.train_related": "Fervoja ekipo",
+ "create.ponder.brass_funnel.header": "La latuna eneligo",
+ "create.ponder.large_water_wheel.text_5": "Uzu lignan tabularon sur la rado por ŝanĝi ĝian aspekton",
+ "create.ponder.water_wheel.text_3": "Uzu lignan tabularon sur la rado por ŝanĝi ĝian aspekton"
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/es_cl.json b/src/main/resources/assets/create/lang/es_cl.json
index 2eee40f323..9979d42172 100644
--- a/src/main/resources/assets/create/lang/es_cl.json
+++ b/src/main/resources/assets/create/lang/es_cl.json
@@ -41,7 +41,6 @@
"block.create.clockwork_bearing": "Rodamiento De Relojería",
"block.create.clutch": "Embrague",
"block.create.cogwheel": "Engranaje",
- "block.create.content_observer": "Observador de Contenidos",
"block.create.controller_rail": "Raíl Controlador",
"block.create.copper_backtank": "Tanque-Mochila de Cobre",
"block.create.copper_casing": "Cubierta de Cobre",
@@ -187,7 +186,6 @@
"block.create.rope": "Cuerda",
"block.create.rope_pulley": "Polea de Cuerda",
"block.create.rotation_speed_controller": "Controlador de Velocidad de Rotación",
- "block.create.sail_frame": "Marco de Vela",
"block.create.schematic_table": "Mesa de Esquemas",
"block.create.schematicannon": "Esquemacañón",
"block.create.scoria": "Escoria",
@@ -204,7 +202,6 @@
"block.create.spruce_window_pane": "Panel de Ventana de Abeto",
"block.create.sticker": "Pegador",
"block.create.sticky_mechanical_piston": "Pistón Mecánico Pegajoso",
- "block.create.stockpile_switch": "Interruptor de Reservas",
"block.create.stressometer": "Estresómetro",
"block.create.tiled_glass": "Vidrio Baldosa",
"block.create.tiled_glass_pane": "Panel de Vidrio Baldosa",
@@ -216,7 +213,6 @@
"block.create.water_wheel": "Rueda de Agua",
"block.create.weighted_ejector": "Eyector por Peso",
"block.create.white_nixie_tube": "Tubo Nixie Blanco",
- "block.create.white_sail": "Vela Blanca",
"block.create.white_seat": "Asiento Blanco",
"block.create.white_toolbox": "Caja de Herramientas Blanca",
"block.create.white_valve_handle": "Válvula Blanca",
@@ -267,7 +263,6 @@
"item.create.empty_blaze_burner": "Quemador Blaze Vacío",
"item.create.empty_schematic": "Esquema Vacío",
"item.create.extendo_grip": "Agarrextensor",
- "item.create.filter": "Filtro",
"item.create.furnace_minecart_contraption": "Contrapción de Vagoneta con Horno",
"item.create.goggles": "Lentes del Ingeniero",
"item.create.golden_sheet": "Plancha Dorada",
@@ -507,15 +502,12 @@
"create.contraptions.cart_movement_mode.rotate_paused": "Pausar actores mientras rota",
"create.contraptions.cart_movement_mode.rotation_locked": "Bloquear Rotación",
"create.contraptions.windmill.rotation_direction": "Dirección de Rotación",
- "create.contraptions.clockwork.clock_hands": "Manijas del Reloj",
"create.contraptions.clockwork.hour_first": "Horario Primero",
"create.contraptions.clockwork.minute_first": "Minutero Primero",
"create.contraptions.clockwork.hour_first_24": "24-horas Primero",
"create.logistics.filter": "Filtro",
"create.logistics.recipe_filter": "Filtro de Recetas",
"create.logistics.fluid_filter": "Filtro de Fluidos",
- "create.logistics.firstFrequency": "Frec. #1",
- "create.logistics.secondFrequency": "Frec. #2",
"create.gui.goggles.generator_stats": "Estadísticas de Generación:",
"create.gui.goggles.kinetic_stats": "Estadísticas Kineticas:",
"create.gui.goggles.at_current_speed": "a la velocidad actual",
@@ -581,7 +573,6 @@
"create.schematic.mirror.leftRight": "Izquierda-Derecha",
"create.schematic.tool.deploy": "Posición",
"create.schematic.tool.move": "Mover XZ",
- "create.schematic.tool.move_y": "Mover Y",
"create.schematic.tool.rotate": "Rotar",
"create.schematic.tool.print": "Imprimir",
"create.schematic.tool.flip": "Reflejar",
@@ -591,8 +582,6 @@
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rueda para seleccionar distancia.",
"create.schematic.tool.move.description.0": "Desplaza el esquema horizontalmente.",
"create.schematic.tool.move.description.1": "Apunta al esquema y [CTRL]-Rueda para empujarlo.",
- "create.schematic.tool.move_y.description.0": "Desplaza el esquema verticalmente.",
- "create.schematic.tool.move_y.description.1": "[CTRL]-Rueda para moverlo arriba y abajo.",
"create.schematic.tool.rotate.description.0": "Rota el esquema sobre su centro.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Rueda para rotarlo en 90 Grados.",
"create.schematic.tool.print.description.0": "Instantáneamente construye la estructura en el mundo.",
@@ -624,7 +613,6 @@
"create.gui.schematicannon.option.replaceWithEmpty": "Reemplazar Sólido con Vacío",
"create.gui.schematicannon.option.skipMissing": "Saltarse objetos faltantes",
"create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañon",
- "create.gui.schematicannon.slot.listPrinter": "Coloca libros aquí para imprimir una lista de verificación para tu esquema",
"create.gui.schematicannon.slot.schematic": "Pon tu Esquema aquí. Asegurate de haberlo desplegado en la ubicación deseada.",
"create.gui.schematicannon.option.skipMissing.description": "Si el cañón no puede encontrar un Bloque requerido para colocarlo, saltará a la siguiente Ubicación.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "El cañón nunca reemplazará ningún bloque sólido en su área de trabajo, solo no-sólidos y aire.",
@@ -764,7 +752,6 @@
"create.weighted_ejector.no_target": "Eyectando a bloque adyacente (Sin objetivo Seleccionado)",
"create.weighted_ejector.targeting": "Eyectando a [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Tamaño del stack eyectado",
- "create.logistics.when_multiple_outputs_available": "Cuando hay varias salidas disponibles",
"create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin Forzado",
"create.mechanical_arm.selection_mode.prefer_first": "Preferir Primer Objetivo",
"create.tunnel.selection_mode.split": "Separar",
@@ -805,7 +792,6 @@
"create.hint.mechanical_arm_no_targets": "Parece que a este _Brazo_ _Mecánico_ no se le asignó ningun _objetivo._ Selecciona cintas, depósitos, ingresos y otros bloques haciendo _click-derecho_ sobre ellos mientras _sostienes_ el _Brazo_ _Mecánico_ en tu _mano_.",
"create.hint.empty_bearing.title": "Actualizar Rodamiento",
"create.hint.empty_bearing": "Haz _Click-Derecho_ en el rodamiento con tu _mano_ _vacía_ para _unir_ la estructura que acabas de construir frente a él.",
- "create.hint.full_deployer.title": "Desbordamiento de objetos del Desplegador",
"create.hint.full_deployer": "Parece que este _Desplegador_ contiene _objetos_ de _exceso_ que requieren ser _extraídos._ Usa una _tolva,_ _tolvogán_ u otros parecidos para librarlo del sobreflujo.",
"create.gui.config.overlay1": "Hola :)",
"create.gui.config.overlay2": "Este es un overlay de ejemplo",
@@ -868,35 +854,18 @@
"item.create.blaze_cake.tooltip": "PASTEL BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso manjar para tus _Quemadores Blaze_. ¡Los pone en llamas!",
"item.create.wand_of_symmetry.tooltip": "VARA DE SIMETRÍA",
- "item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la ubicación de los bloques en los planos configurados.",
- "item.create.wand_of_symmetry.tooltip.condition1": "En la Barra Rápida",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Se mantiene Activo",
"item.create.handheld_worldshaper.tooltip": "FORMA MUNDOS DE MANO",
- "item.create.handheld_worldshaper.tooltip.summary": "Útil herramienta para crear _paisajes_ y _terrenos_.",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE ARBÓREO",
- "item.create.tree_fertilizer.tooltip.summary": "Una poderosa combinación de minerales adecuada para acelerar el crecimiento de árboles comunes.",
"item.create.tree_fertilizer.tooltip.condition1": "Cuando se usa en un Brote",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Crece árboles _sin importar_ sus _condiciones de espacio_",
"item.create.extendo_grip.tooltip": "AGARREXTENSOR",
- "item.create.extendo_grip.tooltip.summary": "¡Boioioing! _Aumenta fuertemente el alcance_ del portador. Se puede alimentar con Aire Comprimido de una _Mochila-Tanque_ de _Cobre_",
"item.create.extendo_grip.tooltip.condition1": "En la mano contraria",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta el _alcance_ de los objetos usados en la _Mano Principal_.",
- "item.create.extendo_grip.tooltip.condition2": "Mientras se utiliza una Mochila-Tanque",
"item.create.extendo_grip.tooltip.behaviour2": "_No_ se usará _durabilidad_. En cambio, _Aire_ _comprimido_ es drenado del Tanque",
"item.create.potato_cannon.tooltip": "CAÑON DE PAPAS",
- "item.create.potato_cannon.tooltip.summary": "¡Fwoomp! Lanza tus verduras cosechadas en casa a tus enemigos. Se puede alimentar con Aire Comprimido de una _Mochila-Tanque_ de _Cobre_",
"item.create.potato_cannon.tooltip.condition1": "Al hacer Click-Derecho",
"item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto aceptable de tu _Inventario_.",
- "item.create.potato_cannon.tooltip.condition2": "Mientras se usa una Mochila-Tanque",
"item.create.potato_cannon.tooltip.behaviour2": "_No_ se usará _durabilidad_. En cambio, _Aire_ _comprimido_ es drenado del Tanque",
- "item.create.filter.tooltip": "FILTRO",
- "item.create.filter.tooltip.summary": "_Controla salidas_ y _entradas_ de dispositivos logísticos con más _precisión_, comparándolos contra un _grupo de objetos_ o varios _filtros_.",
- "item.create.filter.tooltip.condition1": "En la ranura del filtro",
- "item.create.filter.tooltip.behaviour1": "_Controla_ el flujo de objetos dependiendo de su _configuración_.",
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS",
- "item.create.attribute_filter.tooltip.summary": "_Controla salidas_ y _entradas_ de dispositivos logísticos con más _precisión_, comparándolos contra un _grupo de atributos de objetos_ o varias _categorías_.",
- "item.create.attribute_filter.tooltip.condition1": "En la ranura de filtro",
- "item.create.attribute_filter.tooltip.behaviour1": "_Controla_ el flujo de objetos dependiendo de su _configuración_.",
"item.create.empty_schematic.tooltip": "ESQUEMA VACÍO",
"item.create.empty_schematic.tooltip.summary": "Se utiliza como ingrediente de receta y para escribir en la _Mesa de Esquemas_.",
"item.create.schematic.tooltip": "ESQUEMA",
@@ -904,11 +873,6 @@
"item.create.schematic.tooltip.condition1": "Al sostenerlo",
"item.create.schematic.tooltip.behaviour1": "Se puede colocar usando las herramientas en pantalla.",
"item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA",
- "item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt.",
- "item.create.schematic_and_quill.tooltip.condition1": "Paso 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos esquinas opuestas haciendo Click-Derecho",
- "item.create.schematic_and_quill.tooltip.condition2": "Paso 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Rueda_ en las caras para ajustar el tamaño. Click-Derecho otra vez para guardar.",
"block.create.schematicannon.tooltip": "ESQUEMACAÑÓN",
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _Esquema_ desplegado en el Mundo. Utiliza objetos de inventarios adyacentes y _Pólvora_ como combustible.",
"block.create.schematicannon.tooltip.condition1": "Al hacer Click-Derecho",
@@ -918,11 +882,7 @@
"block.create.schematic_table.tooltip.condition1": "Al darle un Esquema Vacío",
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de tu carpeta de esquemas.",
"item.create.goggles.tooltip": "LENTES",
- "item.create.goggles.tooltip.summary": "Un par de anteojos para aumentar tu visión con _información cinética_ util.",
- "item.create.goggles.tooltip.condition1": "Al equiparlas",
- "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de colores_ correspondientes al _Nivel de Velocidad_ de un componente cinético colocado, así como el _Impacto de Estrés_ y la _Capacidad_ de los componentes individuales.",
"item.create.wrench.tooltip": "LLAVE INGLESA",
- "item.create.wrench.tooltip.summary": "Una útil herramienta para trabajar en contrapciones. Puede _Rotar_, _Desmantelar_ y _Configurar_ componentes.",
"block.create.nozzle.tooltip": "BOQUILLA",
"block.create.nozzle.tooltip.summary": "Ponla en frende de un _Ventilador_ Para distribuir su efecto en Entidades en _todas direcciones_.",
"block.create.cuckoo_clock.tooltip": "RELOJ CU-CU",
@@ -930,7 +890,6 @@
"block.create.cuckoo_clock.tooltip.condition1": "Al darle energía cinética",
"block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. _Se activa_ una vez al _mediodía_ y al anochecer, apenas los _jugadores puedan dormir_.",
"block.create.turntable.tooltip": "PLATO GIRATORIO",
- "block.create.turntable.tooltip.summary": "Convierte la _Fuerza Rotacional_ en Cinetosis refinada .",
"block.create.toolbox.tooltip": "CAJA DE HERRAMIENTAS",
"block.create.toolbox.tooltip.summary": "La compañía mas querida de todo inventor. Convenientemente _sostiene_ una gran cantidad de _8 Diferentes_ tipos de objeto.",
"block.create.toolbox.tooltip.condition1": "Al recogerla",
@@ -940,17 +899,13 @@
"block.create.toolbox.tooltip.condition3": "Al hacer Click-Derecho",
"block.create.toolbox.tooltip.behaviour3": "Abre la _Interfaz de Contenedor_.",
"block.create.creative_crate.tooltip": "EL CAJON SIN FIN",
- "block.create.creative_crate.tooltip.summary": "Este _Contenedor de Objetos_ permite la replicación infinita de cualquier objeto. Ponlo al lado de un _Esquemacañón_ para remover cualquier requerimiento material.",
"block.create.creative_crate.tooltip.condition1": "Cuando un objeto está en la ranura del filtro",
"block.create.creative_crate.tooltip.behaviour1": "Cualquier cosa que _extraiga_ de este contenedor dará una _Fuente Infinita_ del objeto especificado. Objetos _insertados_ dentro del cajón serán _Eliminados._",
- "item.create.creative_blaze_cake.tooltip": "PASTEL CREATIVO",
"item.create.creative_blaze_cake.tooltip.summary": "Un verdadero manjar para tus _Quemadores Blaze_ que permite _controlar su nivel de calor_. Despues de comer este pastel, los Quemadores Blaze _nunca se quedarán sin combustible_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Click-Derecho en el Quemador Blaze",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Bloquea_ el nivel de calor del Quemador. Si se usa de nuevo, _cicla_ el nivel de calor del Quemador",
"block.create.controller_rail.tooltip": "RAIL CONTROLADOR",
- "block.create.controller_rail.tooltip.summary": "Un _raíl propulsado unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta.",
"item.create.sand_paper.tooltip": "PAPEL DE ARENA",
- "item.create.sand_paper.tooltip.summary": "Un papel duro que sirve para _pulir materiales_. Puede usarse automaticamente con un Desplegador.",
"item.create.sand_paper.tooltip.condition1": "Al usarlo",
"item.create.sand_paper.tooltip.behaviour1": "Aplica pulido a objetos en la _mano alternativa_ o que están en el _suelo_ al _mirarlos_",
"item.create.builders_tea.tooltip": "TE DEL CONSTRUCTOR",
@@ -978,9 +933,7 @@
"item.create.crafting_blueprint.condition2": "Click-Derecho en un espacio configurado",
"item.create.crafting_blueprint.behaviour2": "_Aplica_ la _receta_ _configurada_ con ingredientes coincidentes que se encuentren en tu _Inventario_. _Agachate_ para craftear un _Stack_ de objetos.",
"item.create.minecart_coupling.tooltip": "UNION DE VAGONETAS",
- "item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _Vagonetas_ o _Contrapciones de Carruago_ juntas para formar un Tren majestuoso.",
"block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR",
- "block.create.peculiar_bell.tooltip.summary": "Una _Campana de Latón_ decorativa. Ponerla justo sobre _Fuego de Almas_ podría causar efectos secundarios...",
"block.create.haunted_bell.tooltip": "CAMPANA EMBRUAJADA",
"block.create.haunted_bell.tooltip.summary": "Una _Campana Embrujada_ perseguida por las almas perdidas del Nether.",
"block.create.haunted_bell.tooltip.condition1": "Al sostenerla o colgarla",
@@ -1005,7 +958,6 @@
"create.ponder.shared.storage_on_contraption": "Los inventarios adjuntos a la contrapción recogerán los objetos automáticamente",
"create.ponder.shared.sneak_and": "Agáchate +",
"create.ponder.shared.rpm16_source": "Fuente: 16 RPM",
- "create.ponder.shared.movement_anchors": "Con la ayuda de Chasis o La Gotita, se pueden mover estructuras más grandes.",
"create.ponder.tag.redstone": "Componentes Lógicos",
"create.ponder.tag.redstone.description": "Componentes que ayudan con la ingeniería de redstone",
"create.ponder.tag.contraption_assembly": "Utilidad para adjuntar bloques",
@@ -1082,7 +1034,6 @@
"create.ponder.brass_funnel.header": "El Ingreso de Latón",
"create.ponder.brass_funnel.text_1": "Los Ingresos de Andesita solo pueden retirar 1 objeto a la vez.",
"create.ponder.brass_funnel.text_2": "Los Ingresos de Latón pueden extraer hasta un Stack completo.",
- "create.ponder.brass_funnel.text_3": "Rodando por la ranura de filtro permite mayor control sobre el tamaño del stack extraído.",
"create.ponder.brass_funnel.text_4": "Usar objetos en la ranura de filtro restringirá el ingreso a solo transferir ese tipo de objeto",
"create.ponder.brass_tunnel.header": "Usando Túneles de Latón",
"create.ponder.brass_tunnel.text_1": "Los Túneles de Latón se pueden usar para cubrir tus Cintas",
@@ -1094,7 +1045,6 @@
"create.ponder.brass_tunnel.text_7": "Los objetos entrantes ahora serán distribuidos por todas las salidas disponibles",
"create.ponder.brass_tunnel.text_8": "Para esto, los objetos también pueden ser insertados en el bloque de Túnel directamente",
"create.ponder.brass_tunnel_modes.header": "Modos de Distribución del Túnel de Latón",
- "create.ponder.brass_tunnel_modes.text_1": "Usando una Llave, el comporatamiento de la ddistribución de los Túneles de Latón se puede configurar",
"create.ponder.brass_tunnel_modes.text_10": "'Sincronizar Salidas' es una opción única de los Túneles de Latón",
"create.ponder.brass_tunnel_modes.text_11": "Los objetos solo pueden pasar si todos los Túneles en el grupo tienen un objetos en espera",
"create.ponder.brass_tunnel_modes.text_12": "Esto te asegura que todas las cintas suministran objetos a la vez",
@@ -1136,7 +1086,6 @@
"create.ponder.chute.header": "Transportando Objetos a través de Tolvoganes Verticales",
"create.ponder.chute.text_1": "Los tolvoganes pueden transportar artículos verticalmente desde y hacia los inventarios.",
"create.ponder.chute.text_2": "Usando la Llave, una ventana se puede crear",
- "create.ponder.chute.text_3": "Colocar tolvoganes apuntando a las caras laterales de otro lo hará diagonal",
"create.ponder.chute_upward.header": "Transportando objetos hacia arriba usando Tolvoganes",
"create.ponder.chute_upward.text_1": "Usando Ventiladores desde abajo o arriba, un tolvogán puede transportar objetos hacia arriba",
"create.ponder.chute_upward.text_2": "Inspeccionar tolvoganes con los lentes del ingeniero revela información sobre la dirección de movimiento",
@@ -1165,7 +1114,6 @@
"create.ponder.creative_fluid_tank.text_4": "Cualquier fluido empujado dentro del tanque será eliminado",
"create.ponder.creative_motor.header": "Generando Energía Rotacional usando Motores del Creativo",
"create.ponder.creative_motor.text_1": "Los Motores del Creativo son una fuente compacta y configurable de fuerza rotacional.",
- "create.ponder.creative_motor.text_2": "Rodar por el panel posterior cambia las RPM de salida de rotación de los motores",
"create.ponder.crushing_wheels.header": "Procesando Objetos usando Ruedas Trituradoras",
"create.ponder.crushing_wheels.text_1": "Un par de Ruedas Trituradoras pueden triturar objetos muy efectivamente",
"create.ponder.crushing_wheels.text_2": "Su ingreso rotacional tiene que hacerlas girar la una contra la otra",
@@ -1217,7 +1165,6 @@
"create.ponder.empty_blaze_burner.text_6": "Aun así, sin un Blaze no son aptos para la calefacción industrial",
"create.ponder.encased_fluid_pipe.header": "Encubriendo Tuberías de Fluido",
"create.ponder.encased_fluid_pipe.text_1": "Las Cubiertas de Cobre se pueden utilizar para decorar tus Tuberías de Fluido.",
- "create.ponder.encased_fluid_pipe.text_2": "Además de estar ocultas, las tuberías encubiertas se bloquearán en su estado de conectividad",
"create.ponder.encased_fluid_pipe.text_3": "Ya no reaccionará a los bloques vecinos que se agreguen o eliminen.",
"create.ponder.fan_direction.header": "Flujo de Aire de los Ventiladores",
"create.ponder.fan_direction.text_1": "Los Ventiladores usan el Aire para crear una corriente de aire",
@@ -1304,7 +1251,6 @@
"create.ponder.hand_crank.header": "Generando fuerza rotacional mediante manivelas",
"create.ponder.hand_crank.text_1": "Las manivelas pueden ser usadas por los jugadores para generar energía rotacional manualmente",
"create.ponder.hand_crank.text_2": "Mantén presionado el Click-Derecho para girarlo en sentido antihorario",
- "create.ponder.hand_crank.text_3": "Su velocidad es relativamente alta",
"create.ponder.hose_pulley.header": "Drenaje y LLenado de Fuentes usando Poleas Manguera",
"create.ponder.hose_pulley.text_1": "Las Poleas Manguera se pueden usar para llenar o drenar grandes cantidades de fluido",
"create.ponder.hose_pulley.text_2": "A través de la Entrada Cinética, se puede controlar la altura de la manguera de las poleas",
@@ -1338,7 +1284,6 @@
"create.ponder.linear_chassis_attachment.text_3": "Agáchate y haz Click-Derecho con la mano vacía para eliminar el slime.",
"create.ponder.linear_chassis_attachment.text_4": "Las caras pegadas del Chasis Lineal unirán una línea de bloques frente a él.",
"create.ponder.linear_chassis_attachment.text_5": "Usando una llave, se puede especificar un rango preciso para el Chasis",
- "create.ponder.linear_chassis_attachment.text_6": "Mantener presionada la tecla CTRL y mover la rueda del mouse ajusta el rango de todos los bloques de Chasis adjuntos",
"create.ponder.linear_chassis_attachment.text_7": "La colocación de bloques en cualquier otro lado requiere el uso de La Gotita",
"create.ponder.linear_chassis_attachment.text_8": "Usando estas mecánicas, las estructuras de cualquier forma pueden moverse como una contrapción.",
"create.ponder.linear_chassis_group.header": "Moviendo Chasis Lineales en grupo",
@@ -1348,7 +1293,6 @@
"create.ponder.mechanical_arm.header": "Configuración de Brazos Mecánicos",
"create.ponder.mechanical_arm.text_1": "Los Brazos Mecánicos deben tener asignadas sus entradas y salidas antes de colocarlos.",
"create.ponder.mechanical_arm.text_2": "Haz Click.Derecho en los inventarios mientras sostienes el brazo para asignarlos como objetivos",
- "create.ponder.mechanical_arm.text_3": "Haz Click-Derecho de nuevo para alternar entre Entrada (azul) y Salida (naranja)",
"create.ponder.mechanical_arm.text_4": "Haz Click-Izquierdo en los componentes para eliminar su selección",
"create.ponder.mechanical_arm.text_5": "Una vez colocado, el Brazo Mecánico apuntará a los bloques seleccionados previamente",
"create.ponder.mechanical_arm.text_6": "Pueden tener cualquier cantidad de entradas y salidas dentro de su rango",
@@ -1366,7 +1310,6 @@
"create.ponder.mechanical_arm_modes.text_2": "Salida",
"create.ponder.mechanical_arm_modes.text_3": "Siempre que un brazo tiene que elegir entre múltiples salidas válidas...",
"create.ponder.mechanical_arm_modes.text_4": "...actuará de acuerdo a su entorno",
- "create.ponder.mechanical_arm_modes.text_5": "Rodar con una Llave Inglesa te permite configurarlo",
"create.ponder.mechanical_arm_modes.text_6": "El modo Round Robin simplemente recorre todas las salidas que están disponibles.",
"create.ponder.mechanical_arm_modes.text_7": "Si una salida no puede aceptar más elementos, se omitirá.",
"create.ponder.mechanical_arm_modes.text_8": "El modo Round Robin forzado nunca se saltará salidas, y esperará hasta que la siguiente esté disponible",
@@ -1433,17 +1376,12 @@
"create.ponder.mechanical_press_compacting.text_4": "La ranura del filtro se puede utilizar en caso de que dos recetas estén en conflicto.",
"create.ponder.mechanical_pump_flow.header": "Transporte de fluidos mediante Bombas Mecánicas",
"create.ponder.mechanical_pump_flow.text_1": "Las Bombas Mecánicas gobiernan el flujo de fluídos en las redes de tuberías",
- "create.ponder.mechanical_pump_flow.text_2": "Cuando se encienden, su flecha indica la dirección del flujo",
"create.ponder.mechanical_pump_flow.text_3": "La red detrás ahora está extrayendo fluidos...",
"create.ponder.mechanical_pump_flow.text_4": "...mientras la red de enfrente lo está transfiriendo hacia afuera",
- "create.ponder.mechanical_pump_flow.text_5": "Invertir la rotación invierte la dirección del flujo",
- "create.ponder.mechanical_pump_flow.text_6": "Utiliza una Llave Inglesa para invertir la orientación de las bombas manualmente",
"create.ponder.mechanical_pump_speed.header": "Rendimiento de las Bombas Mecánicas",
"create.ponder.mechanical_pump_speed.text_1": "Sin importar la velocidad, Las bombas mecánicas afectan a las tuberías conectadas hasta a 16 bloques de distancia",
"create.ponder.mechanical_pump_speed.text_2": "Acelerar la rotación de entrada cambia la velocidad de propagación del flujo....",
- "create.ponder.mechanical_pump_speed.text_3": "...así como la rapidez con la que se transfieren los fluidos",
"create.ponder.mechanical_pump_speed.text_4": "Las bombas pueden combinar sus rendimientos dentro de las redes de tuberías compartidas",
- "create.ponder.mechanical_pump_speed.text_5": "Alternar su orientación puede ayudar a alinear las direcciones de flujo.",
"create.ponder.mechanical_saw_breaker.header": "Cortando árboles con la Sierra Mecánica",
"create.ponder.mechanical_saw_breaker.text_1": "Cuando se alimenta con Fuerza Rotacional, una Sierra Mecánica cortará los arboles en frente suya",
"create.ponder.mechanical_saw_breaker.text_2": "Para cortar el árbol por completo, la sierra tiene que romper el último bloque que lo conecta al suelo.",
@@ -1463,8 +1401,6 @@
"create.ponder.millstone.text_4": "Despues de un rato, el resultado se puede obtener haciendo Click-Derecho",
"create.ponder.millstone.text_5": "Las salidas también se pueden extraer mediante automatización",
"create.ponder.nixie_tube.header": "Usando Tubos Nixie",
- "create.ponder.nixie_tube.text_1": "Al recibir señales de Redstone, los Tubos Nixie mostrarán la fuerza de la señal de redstone",
- "create.ponder.nixie_tube.text_2": "Usando etiquetas editadas con un yunque, se puede mostrar Texto Personalizado",
"create.ponder.nixie_tube.text_3": "Haz Click-Derecho con un Tinte para cambiar su color de visualización",
"create.ponder.piston_pole.header": "Postes de Extensión de Pistón",
"create.ponder.piston_pole.text_1": "Sin postes adjuntos, un Pistón Mecanico no se puede mover",
@@ -1479,7 +1415,6 @@
"create.ponder.portable_fluid_interface.text_7": "...o extraído de la contrapción",
"create.ponder.portable_fluid_interface.text_8": "Después de que no se haya intercambiado ningún contenido durante un tiempo, la contrapción continuará su camino.",
"create.ponder.portable_storage_interface.header": "Intercambio de Almacenamiento en Contrapciones",
- "create.ponder.portable_storage_interface.text_1": "No se puede acceder a los Inventarios de una Contrapción en movimiento por ningún jugador.",
"create.ponder.portable_storage_interface.text_2": "Este componente puede interactuar con los Inventarios sin necesidad de detener la contrapción.",
"create.ponder.portable_storage_interface.text_3": "Coloca un segundo con una distancia de 1 o 2 bloques",
"create.ponder.portable_storage_interface.text_4": "Cada vez que se crucen, entablarán una conexión.",
@@ -1500,7 +1435,6 @@
"create.ponder.powered_toggle_latch.text_3": "...entre encendido y apagado",
"create.ponder.powered_toggle_latch.text_4": "Los Cerrojos Palanca de Redstone también se pueden alternar manualmente",
"create.ponder.pulse_repeater.header": "Controlando Señales con Repetidores de Pulso",
- "create.ponder.pulse_repeater.text_1": "Los Repetidores de Pulso acortarán cualquier señal de redstone a un solo pulso",
"create.ponder.radial_chassis.header": "Uniendo Bloques con el Chasis Radial",
"create.ponder.radial_chassis.text_1": "El chasis radial se conecta a bloques de chasis idénticos en una fila",
"create.ponder.radial_chassis.text_2": "Cuando uno es movido por una contrapción, los demás son arrastrados con él.",
@@ -1533,7 +1467,6 @@
"create.ponder.rope_pulley_modes.text_2": "Puede configurarse que nunca vuelva a bloques, o que solo lo haga en la ubicación inicial",
"create.ponder.rotation_speed_controller.header": "Usando el Controlador de Velocidad de Rotación",
"create.ponder.rotation_speed_controller.text_1": "Los Controladores de Vel. de Rotación transmiten la rotación desde su eje a un Engranaje Grande encima de ellos",
- "create.ponder.rotation_speed_controller.text_2": "Usando la entrada de rueda en su lado, la velocidad transportada se puede configurar",
"create.ponder.sail.header": "Ensamblando Molinos de Viento con Velas",
"create.ponder.sail.text_1": "Las velas son bloques útiles para crear Molinos de Viento",
"create.ponder.sail.text_2": "Se adhieren a los bloques y entre sí sin la necesidad de La Gotita o Bloques de Chasis.",
@@ -1554,8 +1487,6 @@
"create.ponder.shaft_casing.text_1": "Puedes usar Cubiertas de Latón y Andesita para decorar tus Ejes",
"create.ponder.smart_chute.header": "Filtrando Objetos usando Tolvoganes Inteligentes",
"create.ponder.smart_chute.text_1": "Los Tolvoganes Inteligentes son conductos verticales con control adicional",
- "create.ponder.smart_chute.text_2": "Los Objetos en la ranura del filtro especifican qué es exactamente lo que pueden extraer y transferir.",
- "create.ponder.smart_chute.text_3": "Usa la rueda del mouse para especificar el tamaño de la pila extraída",
"create.ponder.smart_chute.text_4": "Una señal de Redstone evitará que el tolvogán actúe.",
"create.ponder.smart_pipe.header": "Controlando el Flujo del Fluido mediante Tuberías Inteligentes",
"create.ponder.smart_pipe.text_1": "Las Tuberías Inteligentes pueden ayudar a controlar los Flujos por tipo de Fluido",
@@ -1563,7 +1494,6 @@
"create.ponder.smart_pipe.text_3": "Simplemente haz Click-Derecho en la ranura de filtro con cualquier elemento que contenga el fluido deseado",
"create.ponder.smart_pipe.text_4": "Cuando se colocan más adelante en una red de tuberías, las Tuberías Inteligentes solo permitirán que continúen los fluidos coincidentes",
"create.ponder.speedometer.header": "Supervisando Información Cinética con el Velocímetro",
- "create.ponder.speedometer.text_1": "El velocímetro muestra la velocidad actual de los componentes conectados",
"create.ponder.speedometer.text_2": "Al usar los lentes del ingeniero, el jugador puede obtener información más detallada del indicador.",
"create.ponder.speedometer.text_3": "Los comparadores pueden emitir señales de Redstone analógicas en relación con las mediciones del Velocímetro",
"create.ponder.spout_filling.header": "Llenando Objetos con el Surtidor",
@@ -1593,12 +1523,6 @@
"create.ponder.super_glue.text_3": "Siempre que se sostenga La Gotita en la mano izquierda...",
"create.ponder.super_glue.text_4": "...los bloques añadidos se pegarán a la cara en la que se colocaron automáticamente",
"create.ponder.super_glue.text_5": "La Gotita se puede quitar con Click-Izquierdo",
- "create.ponder.valve_handle.header": "Generación Fuerza Rotacional mediante Válvulas de Cobre",
- "create.ponder.valve_handle.text_1": "Los jugadores pueden usar las Válvulas para aplicar fuerza de rotación manualmente",
- "create.ponder.valve_handle.text_2": "Mantén presionado el Click-Derecho para girarla en sentido antihorario",
- "create.ponder.valve_handle.text_3": "Su velocidad de transporte es lenta y precisa.",
- "create.ponder.valve_handle.text_4": "Agáchate y mantén Click-Derecho para girarla en el sentido de las agujas del reloj",
- "create.ponder.valve_handle.text_5": "Las Válvulas se pueden teñir con fines estéticos.",
"create.ponder.valve_pipe.header": "Controlando el Flujo de Fluido mediante Válvulas",
"create.ponder.valve_pipe.text_1": "Las Tuberías de Válvula ayudan a controlar los fluidos que se propagan a través de las redes de tuberías",
"create.ponder.valve_pipe.text_2": "Su entrada de eje controla si al fluido se le permite pasar",
@@ -1606,12 +1530,9 @@
"create.ponder.valve_pipe.text_4": "Se puede volver a cerrar invirtiendo la rotación.",
"create.ponder.water_wheel.header": "Generando fuerza rotacional usando ruedas de agua",
"create.ponder.water_wheel.text_1": "Las ruedas de agua extraen fuerza de las corrientes de agua adyacentes",
- "create.ponder.water_wheel.text_2": "MIentras más caras estén siendo empujadas, más rapido rotará",
- "create.ponder.water_wheel.text_3": "Las palas de la rueda deben estar orientadas contra el flujo",
"create.ponder.weighted_ejector.header": "Usando Eyectores por Peso",
"create.ponder.weighted_ejector.text_1": "Agáchate y haz Click-Derecho sosteniendo un eyector para seleccionar su ubicación de destino",
"create.ponder.weighted_ejector.text_10": "Ahora está limitado a este tamaño de stack y solo se activa cuando su stack retenido alcanza esta cantidad.",
- "create.ponder.weighted_ejector.text_11": "Otras entidades siempre activarán un eyector al pisarlo",
"create.ponder.weighted_ejector.text_2": "El Eyector colocado ahora lanzará objetos a la ubicación marcada",
"create.ponder.weighted_ejector.text_3": "Un objetivo válido puede estar a cualquier altura o distancia dentro del alcance",
"create.ponder.weighted_ejector.text_4": "Sin embargo, no pueden estar a un lateral",
@@ -1619,10 +1540,8 @@
"create.ponder.weighted_ejector.text_6": "Suministrale Fuerza Rotacional para cargarlo.",
"create.ponder.weighted_ejector.text_7": "Los objetos colocados en el Eyector hacen que se active",
"create.ponder.weighted_ejector.text_8": "Si se apunta a Inventarios, el Eyector esperará hasta que haya espacio",
- "create.ponder.weighted_ejector.text_9": "Con la Llave Inglesa, se puede configurar un tamaño de stack requerido",
"create.ponder.weighted_ejector_redstone.header": "Controlando Eyectores por Peso con Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "Al recibir señales de Redstone, los Eyectores no se activarán",
- "create.ponder.weighted_ejector_redstone.text_2": "Además, los observadores pueden detectar cuándo se activan los Eyectores.",
"create.ponder.weighted_ejector_tunnel.header": "División de Stacks de Objetos con Eyectores por Peso",
"create.ponder.weighted_ejector_tunnel.text_1": "En combinación con los Túneles de Latón, los Eyectores pueden dividir las pilas de objetos en cantidades específicas",
"create.ponder.weighted_ejector_tunnel.text_2": "Primero, configura el Túnel de Latón a 'Preferir el más Cercano', para priorizar su salida lateral",
@@ -1635,7 +1554,6 @@
"create.ponder.windmill_source.text_3": "Activado con Click-Derecho, el Rodamiento de Molino de Viento comenzará a proporcionar Fuerza Rotacional",
"create.ponder.windmill_source.text_4": "La cantidad de Bloques de Velas determina su velocidad de rotación.",
"create.ponder.windmill_source.text_5": "Usa una Llave Inglesa para configurar su dirección de rotación",
- "create.ponder.windmill_source.text_6": "Haz Click-Derecho en el Rodamiento en cualquier momento para detener y editar la estructura nuevamente",
"create.ponder.windmill_structure.header": "Contrapciones de Molino de Viento",
"create.ponder.windmill_structure.text_1": "Cualquier estructura puede contar como un molino de viento válido, siempre que contenga al menos 8 Bloques de Vela."
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/es_es.json b/src/main/resources/assets/create/lang/es_es.json
index c11175edda..dc95d35527 100644
--- a/src/main/resources/assets/create/lang/es_es.json
+++ b/src/main/resources/assets/create/lang/es_es.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "Rodamiento tipo reloj",
"block.create.clutch": "Embrague",
"block.create.cogwheel": "Engranaje",
- "block.create.content_observer": "Observador de contenidos",
+ "block.create.content_observer": "Observador Inteligente",
"block.create.contraption_controls": "Controlador de Componentes",
"block.create.controller_rail": "Raíl de control",
"block.create.controls": "Controles de tren",
@@ -439,7 +439,7 @@
"block.create.rose_quartz_lamp": "Lámpara de cuarzo rosado",
"block.create.rose_quartz_tiles": "Baldosas de cuarzo rosado",
"block.create.rotation_speed_controller": "Controlador de velocidad rotacional",
- "block.create.sail_frame": "Marco de vela",
+ "block.create.sail_frame": "Marco De Vela De Molino De Viento",
"block.create.schematic_table": "Tabla de esquemas",
"block.create.schematicannon": "Esquematicañón",
"block.create.scorchia": "Escoria oscura",
@@ -519,7 +519,7 @@
"block.create.steam_whistle_extension": "Extensión de silbato de vapor",
"block.create.sticker": "Pegatina",
"block.create.sticky_mechanical_piston": "Pistón mecánico pegajoso",
- "block.create.stockpile_switch": "Interruptor de acopio",
+ "block.create.stockpile_switch": "Interruptor De Umbral",
"block.create.stressometer": "Estresómetro",
"block.create.tiled_glass": "Vidrio esmaltado",
"block.create.tiled_glass_pane": "Panel de vidrio esmaltado",
@@ -571,7 +571,7 @@
"block.create.weathered_copper_tiles": "Bloque de baldosas de cobre degradado",
"block.create.weighted_ejector": "Eyector de peso",
"block.create.white_nixie_tube": "Tubo Nixie blanco",
- "block.create.white_sail": "Vela blanca",
+ "block.create.white_sail": "Vela de Molino",
"block.create.white_seat": "Asiento blanco",
"block.create.white_toolbox": "Caja de herramientas blanca",
"block.create.white_valve_handle": "Asa de válvula blanco",
@@ -640,7 +640,7 @@
"item.create.empty_schematic": "Esquema vacío",
"item.create.experience_nugget": "Pepita de experiencia",
"item.create.extendo_grip": "Agarre extendido",
- "item.create.filter": "Filtro",
+ "item.create.filter": "Filtrador de Listas",
"item.create.furnace_minecart_contraption": "Artefacto móvil de vagoneta con horno",
"item.create.goggles": "Gafas del ingeniero",
"item.create.golden_sheet": "Lámina de oro",
@@ -871,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Ten un accidente con otro tren yendo marcha atrás§7\n(Logro oculto)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Paletas",
+ "block.create.mangrove_window": "Ventana de mangle",
+ "block.create.mangrove_window_pane": "Panel de cristal de mangle",
"death.attack.create.crush": "%1$s se procesó en las ruedas de trituración",
"death.attack.create.crush.player": "%1$s fue arrojado a las ruedas de trituración por %2$s",
"death.attack.create.fan_fire": "%1$s murió quemado por el aire caliente",
@@ -1051,7 +1053,7 @@
"create.contraptions.roller_mode.straight_fill": "Rellenar Completamente Hacia Abajo",
"create.contraptions.roller_mode.wide_fill": "Rellenar Con Pendiente",
"create.contraptions.windmill.rotation_direction": "Dirección de rotación",
- "create.contraptions.clockwork.clock_hands": "Manecillas de reloj",
+ "create.contraptions.clockwork.clock_hands": "Disposición de las Agujas del Reloj",
"create.contraptions.clockwork.hour_first": "La manecilla de las horas primero",
"create.contraptions.clockwork.minute_first": "La manecilla de los minutos primero",
"create.contraptions.clockwork.hour_first_24": "La manecilla del día primero",
@@ -1061,8 +1063,8 @@
"create.logistics.filter": "Filtro",
"create.logistics.recipe_filter": "Filtro para recetas",
"create.logistics.fluid_filter": "Filtro para fluidos",
- "create.logistics.firstFrequency": "Freq. #1",
- "create.logistics.secondFrequency": "Freq. #2",
+ "create.logistics.firstFrequency": "Frecuencia Nº1",
+ "create.logistics.secondFrequency": "Frecuencia Nº2",
"create.logistics.filter.click_to_set": "Haz clic con un objeto para establecerlo",
"create.logistics.filter.click_to_replace": "Haz clic para reemplazar el objeto anterior",
"create.logistics.filter.hold_to_set_amount": "Haz clic y mantén pulsado para seleccionar la cantidad",
@@ -1177,7 +1179,7 @@
"create.schematic.tool.deploy.description.3": "[Ctrl] + [RUEDA DEL RATÓN] para cambiar la distancia.",
"create.schematic.tool.move.description.0": "Desplaza el esquema horizontalmente.",
"create.schematic.tool.move.description.1": "Apunta al esquema y [Ctrl] + [RUEDA DEL RATÓN] para ponerlo.",
- "create.schematic.tool.move_y.description.0": "Desplaza el esquema verticalmente..",
+ "create.schematic.tool.move_y.description.0": "Desplaza el esquema verticalmente.",
"create.schematic.tool.move_y.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para moverlo hacia arriba/abajo.",
"create.schematic.tool.rotate.description.0": "Gira el esquema alrededor de su centro.",
"create.schematic.tool.rotate.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para girar 90 grados.",
@@ -1211,7 +1213,7 @@
"create.gui.schematicannon.option.skipMissing": "Omitir los bloques que faltan",
"create.gui.schematicannon.option.skipBlockEntities": "Proteger entidades de bloques",
"create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañón",
- "create.gui.schematicannon.slot.listPrinter": "Coloque los libros aquí para imprimir una lista de comprobación para su esquema",
+ "create.gui.schematicannon.slot.listPrinter": "Coloque un portapapeles o un Libro aquí para imprimir una lista de comprobación para tu esquema",
"create.gui.schematicannon.slot.schematic": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.",
"create.gui.schematicannon.option.skipMissing.description": "Si el cañón no encuentra un bloque necesario para su colocación, continuará en la siguiente ubicación.",
"create.gui.schematicannon.option.skipBlockEntities.description": "El cañón evitará reemplazar los bloques que contienen datos, como los cofres.",
@@ -1362,7 +1364,7 @@
"create.weighted_ejector.no_target": "Expulsión al bloque adyacente (no se ha seleccionado ningún objetivo)",
"create.weighted_ejector.targeting": "Expulsión a [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Tamaño de la pila expulsada",
- "create.logistics.when_multiple_outputs_available": "Cuando hay múltiples salidas disponibles",
+ "create.logistics.when_multiple_outputs_available": "Método de distribución",
"create.mechanical_arm.selection_mode.round_robin": "Redondeo equitativo",
"create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin forzado",
"create.mechanical_arm.selection_mode.prefer_first": "Preferir el primero",
@@ -1410,7 +1412,7 @@
"create.hint.mechanical_arm_no_targets": "Parece que a este _brazo mecánico_ no se le ha asignado ningún objetivo. Selecciona _cintas mecánicas_, _depósitos_, _embudos_ u otros bloques haciendo clic derecho sobre ellos mientras _sostienes_ el _brazo mecánico_ en tu mano...",
"create.hint.empty_bearing.title": "Actualización del rodamiento",
"create.hint.empty_bearing": "Haz clic derecho sobre el rodamiento con la _mano vacía_ para _adjuntar_ la estructura que acabas de construir delante de él.",
- "create.hint.full_deployer.title": "Exceso de objetos en el desplegador",
+ "create.hint.full_deployer.title": "Desplegador no se puede activar",
"create.hint.full_deployer": "Parece que este _desplegador_ contiene _exceso_ de objetos que necesitan ser _extraídos._ Usa una _tolva_, _embudo_ u otro medio para liberarlo de su excedente.",
"create.backtank.low": "Presión de depósito trasero baja",
"create.backtank.depleted": "Presión de depósito trasero agotada",
@@ -1590,8 +1592,8 @@
"create.train_assembly.bogeys_too_close": "Los vagones %1$s y %2$s están demasiado cerca entre ellos",
"create.train_assembly.single_bogey_carriage": "Este vagón no puede soportar un carruaje él solo",
"create.train_assembly.nothing_attached": "No hay ninguna estructura pegada al vagón %1$s",
- "create.train_assembly.no_controls": "Es necesario que haya al menos unps controles de tren en frente de ti",
- "create.train_assembly.sideways_controls": "Hay unos controles de tren puestos de lado",
+ "create.train_assembly.no_controls": "Coloca al menos un bloque de control de tren de orientación delantera (¿Te falta superpe-gamento?)",
+ "create.train_assembly.sideways_controls": "Los controles del tren no pueden apuntar a los lados",
"create.train_assembly.bogey_created": "Vagón creado. Haz clic para cambiar el tipo de vagón",
"create.train_assembly.requires_casing": "Usa revestimientos de tren para crear vagones en las vías",
"create.track_target.set": "Vía objetivo seleccionada",
@@ -1632,6 +1634,8 @@
"create.contraption.controls.start_controlling": "Controlando actualmente: %1$s",
"create.contraption.controls.stop_controlling": "Se ha parado de controlar el artefacto móvil",
"create.contraption.controls.approach_station": "Mantén %1$s para acercarte a %2$s",
+ "create.contraption.controls.specific_actor_toggle": "%1$s Actuante: %2$s",
+ "create.contraption.controls.all_actor_toggle": "Todos los actuantes: %1$s",
"create.contraption.controls.actor_toggle.on": "Activado",
"create.contraption.controls.actor_toggle.off": "Desactivado",
"create.contraption.controls.floor_unreachable": "Inalcanzable",
@@ -1836,49 +1840,46 @@
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.",
"item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA",
- "item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Mientras está en el inventario de acceso rápido",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Permanece activo.",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Mirrors Block placement_ mientras esté presente en cualquier _Hotbar Slot_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Cuando sea utilizado en una superficie",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Creates_ o _Moves_ su Espejo. _Sneak_ mientras lo usas para abrir la _Configuration Interface_",
"item.create.wand_of_symmetry.tooltip.condition2": "Cuando se usa sin ningún objetivo",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Removes_ el Espejo activo",
"item.create.handheld_worldshaper.tooltip": "MOLDEADOR DE MUNDOS",
- "item.create.handheld_worldshaper.tooltip.summary": "Práctica herramienta para crear _paisajes_ y _características del terreno_.",
+ "item.create.handheld_worldshaper.tooltip.summary": "Herramienta _Modo creativo_ para _terraformacion a gran escala_ de largo alcance.",
+ "item.create.handheld_worldshaper.tooltip.condition1": "Clic izquierdo al bloque",
+ "item.create.handheld_worldshaper.tooltip.behaviour1": "_Bloque objetivo_ se convertirá en el _material_ colocado por el moldeador.",
+ "item.create.handheld_worldshaper.tooltip.condition2": "Click derecho en bloque",
+ "item.create.handheld_worldshaper.tooltip.behaviour2": "Aplica el _pincel_ y la _herramienta_ actualmente seleccionadas en el lugar deseado.",
+ "item.create.handheld_worldshaper.tooltip.condition3": "Rmb + Agachado",
+ "item.create.handheld_worldshaper.tooltip.behaviour3": "Abre La Configuración",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE PARA ÁRBOLES",
- "item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales adecuada para acelerar el crecimiento de los tipos de árboles más comunes.",
+ "item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales útiles para _crecientes retoños_ en espacios ajustados.",
"item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles _independientemente_ de sus condiciones de _espacio_.",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Crea Un Árbol A pesar de lo que lo rodea De Sus Condiciones de espació",
"item.create.extendo_grip.tooltip": "AGARRE EXTENDIDO",
- "item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador. Se puede alimentar con la presión de aire de un _depósito trasero de cobre_",
"item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.",
"item.create.extendo_grip.tooltip.condition2": "Mientras se usa un depósito trasero de cobre",
"item.create.extendo_grip.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del depósito",
"item.create.potato_cannon.tooltip": "LANZAPATATAS",
- "item.create.potato_cannon.tooltip.summary": "¡Buuum! Lanza verduras caseras a tus enemigos. Se puede recargar con la presión del aire de un _depósito trasero de cobre_",
"item.create.potato_cannon.tooltip.condition1": "Cuando se usa clic derecho",
"item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto adecuado desde tu _inventario_.",
"item.create.potato_cannon.tooltip.condition2": "Mientras se usa un depósito trasero de cobre",
"item.create.potato_cannon.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del depósito",
- "item.create.filter.tooltip": "FILTRO",
- "item.create.filter.tooltip.summary": "Controla las _salidas_ y _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de objetos_ o varios _filtros anidados_.",
- "item.create.filter.tooltip.condition1": "Cuando está en la ranura de filtros",
- "item.create.filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.",
+ "item.create.filter.tooltip.condition1": "Cuando se usa clic derecho",
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS",
- "item.create.attribute_filter.tooltip.summary": "Controla las _salidas_ y las _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de atributos_ y _categorías_ de objetos.",
- "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura de filtros",
- "item.create.attribute_filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.",
+ "item.create.attribute_filter.tooltip.condition1": "Cuando se usa clic derecho",
"item.create.empty_schematic.tooltip": "ESQUEMA VACÍO",
"item.create.empty_schematic.tooltip.summary": "Se utiliza como 'ingrediente' de las recetas y para escribir en la _tabla de esquemas_.",
"item.create.schematic.tooltip": "ESQUEMA",
"item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como desees y utiliza un _esquematicañón_ para construirla.",
"item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano",
"item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.",
+ "item.create.schematic.tooltip.condition2": "Al usar Mayús izdo. + clic derecho",
+ "item.create.schematic.tooltip.behaviour2": "Abre una _Interfaz_ para introducir _Coordenadas_ exactas.",
"item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA",
- "item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt.",
- "item.create.schematic_and_quill.tooltip.condition1": "Paso 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos puntos de esquina usando clic derecho.",
- "item.create.schematic_and_quill.tooltip.condition2": "Paso 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "[Ctrl] + [RUEDA DEL RATÓN] en las caras para ajustar el tamaño. Clic derecho de nuevo para guardar.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Ajustando y guardando",
"block.create.schematicannon.tooltip": "ESQUEMATICAÑÓN",
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _pólvora_ como combustible.",
"block.create.schematicannon.tooltip.condition1": "Cuando se hace clic derecho",
@@ -1888,11 +1889,10 @@
"block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío",
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas.",
"item.create.goggles.tooltip": "GAFAS DEL INGENIERO",
- "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar tu visión con útil información _cinética_.",
- "item.create.goggles.tooltip.condition1": "Cuando se llevan puestas",
- "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de color_ correspondientes al _nivel de velocidad_ de un componente cinético colocado, así como el _impacto de estrés_ y la _carga_ de los componentes individuales.",
+ "item.create.goggles.tooltip.summary": "Mejora tu HUD con _información miscelánea_ sobre los componentes colocados.",
+ "item.create.goggles.tooltip.condition1": "Al mirar bloques",
"item.create.wrench.tooltip": "LLAVE INGLESA",
- "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en sistemas cinéticos. Se puede utilizar para _rotar_, _desmantelar_ y para _configurar_ componentes.",
+ "item.create.wrench.tooltip.condition1": "Cuando se utiliza en bloques",
"block.create.nozzle.tooltip": "BOQUILLA",
"block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_.",
"block.create.cuckoo_clock.tooltip": "RELOJ DE CUCO",
@@ -1900,7 +1900,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética",
"block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa una vez al mediodía y al anochecer, _en cuanto los jugadores pueden dormir_.",
"block.create.turntable.tooltip": "PLATAFORMA GIRATORIA",
- "block.create.turntable.tooltip.summary": "Convierte la _fuerza rotacional_ en un refinado mareo.",
+ "block.create.turntable.tooltip.summary": "Usa _Fuerza Rotacional_ para crear mareo.",
"block.create.toolbox.tooltip": "CAJA DE HERRAMIENTAS",
"block.create.toolbox.tooltip.summary": "El compañero más querido de todo inventor. Mantiene una gran cantidad de 8 tipos de objetos diferentes.",
"block.create.toolbox.tooltip.condition1": "Cuando se recoge...",
@@ -1910,17 +1910,15 @@
"block.create.toolbox.tooltip.condition3": "Cuando se hace clic derecho...",
"block.create.toolbox.tooltip.behaviour3": "Abre la interfaz del contenedor.",
"block.create.creative_crate.tooltip": "CAJA CREATIVA",
- "block.create.creative_crate.tooltip.summary": "Este _contenedor de objetos_ permite la replicación infinita de cualquier objeto. Colócalo junto a un _esquematicañón_ para eliminar cualquier requisito de material.",
+ "block.create.creative_crate.tooltip.summary": "Este _Contenedor de Almacenamiento_ permite una replicación infinita de objetos.",
"block.create.creative_crate.tooltip.condition1": "Cuando el objeto está en la ranura para filtros",
"block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del objeto especificado. Los objetos _insertados_ en esta caja serán _evitados_.",
- "item.create.creative_blaze_cake.tooltip": "PASTEL CREATIVO",
+ "block.create.creative_crate.tooltip.behaviour2": "Proporciona cualquier material requerido por el Esquema.",
"item.create.creative_blaze_cake.tooltip.summary": "Un regalo muy especial para los _Quemadores de Blaze_ que permite _controlar su nivel de calor_. Después de comer este pastel, los Quemadores de blaze _nunca se quedarán sin combustible_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Clic derecho en un Quemador de blaze",
"item.create.creative_blaze_cake.tooltip.behaviour1": "Bloquea el nivel de calor del Quemador de blaze. Si se utiliza de nuevo, _cicla_ el nivel de calor del Quemador de blaze.",
"block.create.controller_rail.tooltip": "RAÍL DE CONTROL",
- "block.create.controller_rail.tooltip.summary": "Un raíl energizado _unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta.",
"item.create.sand_paper.tooltip": "PAPEL DE LIJA",
- "item.create.sand_paper.tooltip.summary": "Un papel rugoso que se puede utilizar para _pulir materiales_. Se puede aplicar automáticamente con el _desplegador_.",
"item.create.sand_paper.tooltip.condition1": "Cuando se usa",
"item.create.sand_paper.tooltip.behaviour1": "Aplica un pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_.",
"item.create.builders_tea.tooltip": "TÉ DEL CONSTRUCTOR",
@@ -1935,12 +1933,16 @@
"item.create.linked_controller.tooltip.behaviour3": "Activa el _modo de vinculación_, pulsa uno de los _seis controles_ para vincularlo a la _frecuencia de los enlaces_.",
"item.create.linked_controller.tooltip.condition4": "Clic derecho en un atril",
"item.create.linked_controller.tooltip.behaviour4": "Coloca el controlador en el atril para facilitar su activación. (Clic derecho + Mayús izdo. para recuperarlo)",
+ "item.create.copper_diving_helmet.tooltip.condition1": "Al ser equipado",
+ "item.create.copper_diving_helmet.tooltip.behaviour1": "Otorga el efecto _apnea_, drenando lentamente _aire presurizado_ del tanque trasero.",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "Al ser equipada la totalidad de su conjunto",
"item.create.copper_backtank.tooltip": "DEPÓSITO TRASERO DE COBRE",
"item.create.copper_backtank.tooltip.summary": "Un depósito portátil para transportar _aire presurizado_.",
"item.create.copper_backtank.tooltip.condition1": "Cuando se lleva puesto",
"item.create.copper_backtank.tooltip.behaviour1": "Proporciona _aire presurizado_ a los equipos que lo requieran.",
"item.create.copper_backtank.tooltip.condition2": "Cuando se coloca y es alimentado por cinética",
"item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.",
+ "item.create.netherite_backtank.tooltip.summary": "Un _depósito_ _portátil_ para transportar _aire presurizado_.",
"block.create.placard.tooltip": "Pancarta",
"block.create.placard.tooltip.summary": "_Enmarca_ tus _objetos_ en latón usando este fantástico mural. ¡Seguro para artefactos móviles!",
"block.create.placard.tooltip.condition1": "Cuando se usa clic derecho con un objeto",
@@ -1958,17 +1960,19 @@
"item.create.crafting_blueprint.condition2": "Al hacer clic derecho en una ranura configurada",
"item.create.crafting_blueprint.behaviour2": "Aplica la receta configurada con los ingredientes que se encuentran en tu inventario. Se puede utilizar para fabricar hasta una pila de objetos.",
"item.create.minecart_coupling.tooltip": "ENSAMBLADOR DE VAGONETAS",
- "item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _vagonetas_ o _artefactos móviles de vagoneta_ para formar un majestuoso _tren_.",
"item.create.experience_nugget.tooltip": "PEPITA DE EXPERIENCIA",
- "item.create.experience_nugget.tooltip.summary": "_¡Ding!_ Una partícula de _inspiración_ de tus fantásticas invenciones.",
"item.create.experience_nugget.tooltip.condition1": "Cuando se usa",
"item.create.experience_nugget.tooltip.behaviour1": "_Otorga_ los puntos de _experiencia_ contenidos.",
"block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR",
- "block.create.peculiar_bell.tooltip.summary": "Una campana decorativa de latón. Al colocarla sobre un _Fuego del alma_ o una _Fogata del alma_ puede producirse una transformación espeluznante...",
"block.create.haunted_bell.tooltip": "CAMPANA MALDITA",
"block.create.haunted_bell.tooltip.summary": "Una _campana maldita_ perseguida por las almas perdidas del Nether",
"block.create.haunted_bell.tooltip.condition1": "Cuando se sostiene o suena",
"block.create.haunted_bell.tooltip.behaviour1": "Resalta los _puntos sin luz_ cercanos en los que pueden aparecer las _criaturas hostiles_.",
+ "block.create.clipboard.tooltip": "PLANILLERO",
+ "block.create.clipboard.tooltip.condition1": "Cuando se hace clic derecho",
+ "block.create.clipboard.tooltip.behaviour1": "Abre la _Interface_. _Sneak-Click_ para _colocar_ en una superficie.",
+ "block.create.clipboard.tooltip.condition2": "Cuando se usa en bloques",
+ "block.create.clipboard.tooltip.behaviour2": "Algunos bloques _settings_, como los filtros, pueden ser _copiados (R-Click)_ y _aplicados (L-Click)_ en otro lugar.",
"create.ponder.hold_to_ponder": "Mantén [%1$s] para considerar",
"create.ponder.subject": "Tema de esta escena",
"create.ponder.pondering": "Considerando sobre...",
@@ -1993,12 +1997,15 @@
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 RPM",
+ "create.ponder.shared.behaviour_modify_value_panel": "Este comportamiento puede ser modificado utilizando el panel de valores",
"create.ponder.shared.rpm16_source": "Fuente: 16 RPM",
- "create.ponder.shared.movement_anchors": "Con la ayuda de un chasis o pegamento, se pueden mover estructuras más grandes.",
+ "create.ponder.shared.movement_anchors": "Con la ayuda del superpegamento, se pueden mover estructuras más grandes",
"create.ponder.tag.redstone": "Componentes lógicos",
"create.ponder.tag.redstone.description": "Componentes que ayudan a la ingeniería de redstone",
"create.ponder.tag.contraption_assembly": "Utilidades para adjuntar bloques",
"create.ponder.tag.contraption_assembly.description": "Herramientas y componentes utilizados para montar artefactos animados",
+ "create.ponder.tag.recently_updated": "Cambios recientes",
+ "create.ponder.tag.recently_updated.description": "Componentes que han sido añadidos o cambiados significativamente en la última versión de Create",
"create.ponder.tag.fluids": "Manipuladores de fluidos",
"create.ponder.tag.fluids.description": "Componentes que ayudan a transportar y utilizar fluidos",
"create.ponder.tag.decoration": "Estética",
@@ -2084,7 +2091,7 @@
"create.ponder.brass_funnel.header": "El embudo de latón",
"create.ponder.brass_funnel.text_1": "Los embudos de andesita sólo pueden extraer objetos individuales",
"create.ponder.brass_funnel.text_2": "Los embudos de latón pueden extraer hasta una pila completa",
- "create.ponder.brass_funnel.text_3": "Usar la rueda de desplazamiento del ratón en la ranura para filtros permite un control preciso del tamaño de la pila extraída.",
+ "create.ponder.brass_funnel.text_3": "El panel de valores admite control preciso sobre el tamaño del stack a extraer.",
"create.ponder.brass_funnel.text_4": "El uso de objetos en la ranura de filtrado restringirá el embudo para transferir sólo las pilas que coincidan.",
"create.ponder.brass_tunnel.header": "Usar túneles de latón",
"create.ponder.brass_tunnel.text_1": "Los túneles de latón pueden utilizarse para tapar cintas mecánicas",
@@ -2096,7 +2103,7 @@
"create.ponder.brass_tunnel.text_7": "Los objetos entrantes se distribuirán ahora por todas las salidas conectadas",
"create.ponder.brass_tunnel.text_8": "Para ello, los objetos también pueden insertarse en el bloque del túnel directamente",
"create.ponder.brass_tunnel_modes.header": "Modos de distribución del túnel de latón",
- "create.ponder.brass_tunnel_modes.text_1": "Mediante una llave inglesa se puede configurar el comportamiento de distribución de los túneles de latón",
+ "create.ponder.brass_tunnel_modes.text_1": "El comportamiento de distribución de los túneles de latón pueden ser configurados",
"create.ponder.brass_tunnel_modes.text_10": "'Sincronizar entradas' es una configuración única de los túneles de latón",
"create.ponder.brass_tunnel_modes.text_11": "Las entradas sólo pueden pasar si cada túnel del grupo tiene una en espera",
"create.ponder.brass_tunnel_modes.text_12": "Esto asegura que todas las cintas mecánicas afectadas suministren objetos al mismo tiempo",
@@ -2139,7 +2146,7 @@
"create.ponder.chute.header": "Transportar objetos hacia abajo a través de ductos",
"create.ponder.chute.text_1": "Los ductos pueden transportar objetos verticalmente desde y hacia los inventarios",
"create.ponder.chute.text_2": "Usando la llave inglesa, se puede crear una ventana",
- "create.ponder.chute.text_3": "Colocar ductos apuntando a las caras laterales de otro lo hará en diagonal",
+ "create.ponder.chute.text_3": "Usando bloques de hierro industrial, los ductos pueden ser revestidos",
"create.ponder.chute_upward.header": "Transportar objetos hacia arriba mediante ductos",
"create.ponder.chute_upward.text_1": "Usando ventiladores revestidos en la parte superior o inferior, un ducto puede transportar objetos hacia arriba",
"create.ponder.chute_upward.text_2": "Al inspeccionar los ductos con las gafas del ingeniero, se revela información sobre la dirección del movimiento",
@@ -2174,7 +2181,6 @@
"create.ponder.creative_fluid_tank.text_4": "Cualquier fluido empujado de vuelta a un depósito de fluidos creativo será anulado",
"create.ponder.creative_motor.header": "Generar fuerza rotacional con motores creativos",
"create.ponder.creative_motor.text_1": "Los motores creativos son una fuente compacta y configurable de fuerza rotacional",
- "create.ponder.creative_motor.text_2": "Usar la rueda de desplazamiento del ratón en su parte trasera cambia las RPM de la salida rotacional",
"create.ponder.creative_motor_mojang.header": "El enigma de Mojang",
"create.ponder.crushing_wheels.header": "Procesar objetos con las ruedas trituradoras",
"create.ponder.crushing_wheels.text_1": "Un par de ruedas trituradoras pueden moler objetos de forma muy eficaz",
@@ -2221,8 +2227,6 @@
"create.ponder.display_board.header": "Usar pantallas de visualización",
"create.ponder.display_board.text_1": "Las pantallas de visualización son una alternativa a los carteles",
"create.ponder.display_board.text_2": "Requieren fuerza rotacional para funcionar",
- "create.ponder.display_board.text_3": "Se puede mostrar texto usando etiquetas...",
- "create.ponder.display_board.text_4": "...o mediante el uso de enlaces de visualización",
"create.ponder.display_board.text_5": "Se pueden aplicar tintes individualmente a cada fila de las pantallas",
"create.ponder.display_board.text_6": "Las filas se pueden reiniciar haciendo clic con una mano vacía",
"create.ponder.display_link.header": "Configurar enlaces de visualización",
@@ -2238,6 +2242,9 @@
"create.ponder.display_link_redstone.text_1": "Cuando se activa con redstone, los enlaces de visualización dejarán de enviar información",
"create.ponder.display_link_redstone.text_2": "Una vez desactivado, el contador se reinicia y se vuelve a enviar información inmediatamente",
"create.ponder.display_link_redstone.text_3": "Las señales procedentes de la fuente de información no afectan al enlace",
+ "create.ponder.elevator_pulley.text_2": "Comienza por construir una cabina",
+ "create.ponder.elevator_pulley.text_3": "Coloca un par de contactos de redstone viéndose entre sí...",
+ "create.ponder.elevator_pulley.text_4": "...y pega uno de ellos a tu estructura movil",
"create.ponder.empty_blaze_burner.header": "Usar quemadores de blaze vacíos",
"create.ponder.empty_blaze_burner.text_1": "Haz clic derecho en un blaze con el quemador vacío para capturarlo",
"create.ponder.empty_blaze_burner.text_2": "Alternativamente, los blaze pueden ser recogidos de sus spawners directamente",
@@ -2247,7 +2254,6 @@
"create.ponder.empty_blaze_burner.text_6": "Sin embargo, no son adecuados para la calefacción industrial",
"create.ponder.encased_fluid_pipe.header": "Revestir tuberías de fluidos",
"create.ponder.encased_fluid_pipe.text_1": "El revestidor de cobre puede utilizarse para decorar las tuberías de fluidos",
- "create.ponder.encased_fluid_pipe.text_2": "Además de estar ocultas, las tuberías revestidas están bloqueadas en su estado de conectividad",
"create.ponder.encased_fluid_pipe.text_3": "Ya no reaccionará a los bloques vecinos que se añadan o eliminen",
"create.ponder.fan_direction.header": "El flujo de aire de los ventiladores revestidos",
"create.ponder.fan_direction.text_1": "Los ventiladores revestidos utilizan la fuerza rotacional para crear una corriente de aire",
@@ -2334,7 +2340,6 @@
"create.ponder.hand_crank.header": "Generar fuerza rotacional mediante manivelas",
"create.ponder.hand_crank.text_1": "Las manivelas pueden ser utilizadas para aplicar fuerza rotacional manualmente",
"create.ponder.hand_crank.text_2": "Mantén pulsado clic derecho para girar en sentido antihorario",
- "create.ponder.hand_crank.text_3": "Su velocidad de transmisión es relativamente alta",
"create.ponder.hose_pulley.header": "Llenado y vaciado de fuentes mediante poleas de manguera",
"create.ponder.hose_pulley.text_1": "Las poleas para mangueras pueden utilizarse para llenar o drenar grandes masas de fluido",
"create.ponder.hose_pulley.text_2": "Con entrada cinética, se puede controlar la altura de la manguera de las poleas",
@@ -2377,7 +2382,6 @@
"create.ponder.linear_chassis_attachment.text_3": "Mayús izdo. + clic derecho con la mano vacía para eliminar el pegamento",
"create.ponder.linear_chassis_attachment.text_4": "Las caras pegadas del chasis lineal fijarán una línea de bloques delante de él",
"create.ponder.linear_chassis_attachment.text_5": "Utilizando una llave inglesa, se puede especificar un rango preciso",
- "create.ponder.linear_chassis_attachment.text_6": "Manteniendo pulsada la tecla [Ctrl] y usando la rueda central del ratón, se ajusta el rango de todos los bloques de chasis adjuntos",
"create.ponder.linear_chassis_attachment.text_7": "Para fijar los bloques a cualquier otro lado es necesario utilizar pegamento",
"create.ponder.linear_chassis_attachment.text_8": "Utilizando esta mecánica, las estructuras de cualquier forma pueden ser parte del artefacto animado",
"create.ponder.linear_chassis_group.header": "Mover chasis lineales en grupos",
@@ -2387,7 +2391,6 @@
"create.ponder.mechanical_arm.header": "Configurar los brazos mecánicos",
"create.ponder.mechanical_arm.text_1": "A los brazos mecánicos hay que asignarles sus entradas y salidas antes de colocarlos",
"create.ponder.mechanical_arm.text_2": "Clic derecho en los inventarios mientras mantiene el brazo mecánico para asignarlos como objetivos",
- "create.ponder.mechanical_arm.text_3": "Clic derecho denuevo para alternar entre la entrada (azul) y la salida (naranja)",
"create.ponder.mechanical_arm.text_4": "Clic izquierdo en los componentes para eliminar su selección",
"create.ponder.mechanical_arm.text_5": "Una vez colocado, el brazo mecánico apuntará a los bloques seleccionados previamente",
"create.ponder.mechanical_arm.text_6": "Pueden tener cualquier cantidad de entradas y salidas dentro de su rango",
@@ -2405,7 +2408,6 @@
"create.ponder.mechanical_arm_modes.text_2": "Salidas",
"create.ponder.mechanical_arm_modes.text_3": "Siempre que un brazo tenga que elegir entre varias salidas válidas...",
"create.ponder.mechanical_arm_modes.text_4": "...funcionará según su configuración",
- "create.ponder.mechanical_arm_modes.text_5": "Usando la rueda del ratón con una llave inglesa te permitirá configurarlo",
"create.ponder.mechanical_arm_modes.text_6": "El modo Round Robin simplemente hace un ciclo a través de todas las salidas que están disponibles",
"create.ponder.mechanical_arm_modes.text_7": "Si una salida no puede admitir más objetos, se omitirá",
"create.ponder.mechanical_arm_modes.text_8": "El modo Round Robin forzado nunca omitirá las salidas, sino que esperará a que estén libres",
@@ -2472,17 +2474,12 @@
"create.ponder.mechanical_press_compacting.text_4": "La ranura para filtros se puede utilizar en caso de que dos recetas sean conflictivas.",
"create.ponder.mechanical_pump_flow.header": "Transportar fluidos mediante bombas mecánicas",
"create.ponder.mechanical_pump_flow.text_1": "Las bombas mecánicas gobiernan el flujo de sus redes de tuberías anexas",
- "create.ponder.mechanical_pump_flow.text_2": "Cuando están alimentadas, su flecha indica la dirección del flujo",
"create.ponder.mechanical_pump_flow.text_3": "La red de atrás está ahora tirando de fluidos...",
"create.ponder.mechanical_pump_flow.text_4": "...mientras la red de enfrente la transfiere hacia el exterior",
- "create.ponder.mechanical_pump_flow.text_5": "Al invertir la rotación de la entrada se invierte el sentido del flujo",
- "create.ponder.mechanical_pump_flow.text_6": "Utilice una llave inglesa para invertir la orientación de las bombas manualmente",
"create.ponder.mechanical_pump_speed.header": "Rendimiento de las bombas mecánicas",
"create.ponder.mechanical_pump_speed.text_1": "Independientemente de la velocidad, las bombas mecánicas afectan a las tuberías conectadas hasta 16 bloques de distancia",
"create.ponder.mechanical_pump_speed.text_2": "Acelerar la rotación de entrada cambia la velocidad de propagación del flujo...",
- "create.ponder.mechanical_pump_speed.text_3": "...así como la rapidez con la que se transfieren los fluidos",
"create.ponder.mechanical_pump_speed.text_4": "Las bombas pueden combinar sus rendimientos en redes de tuberías compartidas",
- "create.ponder.mechanical_pump_speed.text_5": "Alternar su orientación puede ayudar a alinear sus direcciones de flujo",
"create.ponder.mechanical_saw_breaker.header": "Cortar árboles con la sierra mecánica",
"create.ponder.mechanical_saw_breaker.text_1": "Cuando se le da una fuerza rotacional, la sierra mecánica cortará los árboles que estén directamente frente a ella",
"create.ponder.mechanical_saw_breaker.text_2": "Para poder cortar el árbol por completo, la sierra tiene que romper el último bloque que lo une al suelo",
@@ -2502,8 +2499,6 @@
"create.ponder.millstone.text_4": "Después de un tiempo, el resultado se puede obtener usando el clic derecho del ratón",
"create.ponder.millstone.text_5": "Las salidas también pueden extraerse mediante la automatización",
"create.ponder.nixie_tube.header": "Usando tubos Nixie",
- "create.ponder.nixie_tube.text_1": "Cuando son alimentados con redstone, los tubos Nixie mostrarán la fuerza de las señales de redstone",
- "create.ponder.nixie_tube.text_2": "Con las etiquetas editadas en un yunque, pueden mostar un texto personalizado",
"create.ponder.nixie_tube.text_3": "Haga clic derecho con un tinte para cambiar su color",
"create.ponder.piston_pole.header": "Pértigas de extensión de pistones",
"create.ponder.piston_pole.text_1": "Sin las pértigas de extensión unidas, un pistón mecánico no puede moverse",
@@ -2518,7 +2513,6 @@
"create.ponder.portable_fluid_interface.text_7": "...o extraerlo del artefacto",
"create.ponder.portable_fluid_interface.text_8": "Cuando no se intercambien contenidos durante un tiempo, el artefacto seguirá su camino",
"create.ponder.portable_storage_interface.header": "Interfaz de almacenamiento portátil",
- "create.ponder.portable_storage_interface.text_1": "Los jugadores no pueden acceder a los inventarios de los artefactos en movimiento.",
"create.ponder.portable_storage_interface.text_2": "Este componente puede interactuar con el almacenamiento sin necesidad de detener el artefacto.",
"create.ponder.portable_storage_interface.text_3": "Coloca una segunda unidad con un espacio de 1 o 2 bloques entre ellas",
"create.ponder.portable_storage_interface.text_4": "Cada vez que pasen por delante del otro, entablarán una conexión",
@@ -2542,12 +2536,7 @@
"create.ponder.pulse_extender.text_1": "Los extensores de pulso pueden alargar una señal",
"create.ponder.pulse_extender.text_2": "Se activan después de un breve retraso...",
"create.ponder.pulse_extender.text_3": "...y tienen un enfriamiento igual a la cantidad configurada",
- "create.ponder.pulse_extender.text_4": "Utilizando la rueda del ratón, el enfriamiento se puede configurar",
- "create.ponder.pulse_extender.text_5": "La duración configurada puede alcanzar hasta los 30 minutos",
"create.ponder.pulse_repeater.header": "Controlar señales mediante repetidores de pulsos",
- "create.ponder.pulse_repeater.text_1": "Los repetidores de pulsos acortan cualquier señal de redstone a un solo pulso",
- "create.ponder.pulse_repeater.text_2": "Utilizando la rueda del ratón, el tiempo de carga se puede configurar",
- "create.ponder.pulse_repeater.text_3": "Los retrasos configurados pueden alcanzar hasta los 30 minutos",
"create.ponder.radial_chassis.header": "Fijar bloques mediante chasis radiales",
"create.ponder.radial_chassis.text_1": "Los chasis radiales se conectan a bloques de chasis idénticos en una fila",
"create.ponder.radial_chassis.text_2": "Cuando uno es movido por un artefacto, los otros son arrastrados con él",
@@ -2587,7 +2576,6 @@
"create.ponder.rose_quartz_lamp.text_6": "Las lámparas también se pueden manejar manualmente con una llave inglesa",
"create.ponder.rotation_speed_controller.header": "Usar el controlador de velocidad rotacional",
"create.ponder.rotation_speed_controller.text_1": "Los controladores de velocidad rotacional transmiten la rotación de su eje a un engranaje grande situado encima.",
- "create.ponder.rotation_speed_controller.text_2": "Utilizando la rueda de desplazamiento del ratón, puede configurarse la velocidad rotacional",
"create.ponder.sail.header": "Montar molinos de viento usando velas",
"create.ponder.sail.text_1": "Las velas son bloques muy útiles para crear molinos de viento",
"create.ponder.sail.text_2": "Se fijarán a los bloques y entre sí sin necesidad de pegamento o bloques de chasis",
@@ -2608,8 +2596,6 @@
"create.ponder.shaft_casing.text_1": "Puedes utilizar el revestidor de latón o de andesita para decorar tus ejes",
"create.ponder.smart_chute.header": "Filtrar objetos mediante ductos inteligentes",
"create.ponder.smart_chute.text_1": "Los ductos inteligentes son ductos verticales con control adicional",
- "create.ponder.smart_chute.text_2": "Los objetos en la ranura para filtros especifican lo que pueden extraer y transferir exactamente",
- "create.ponder.smart_chute.text_3": "Usa la rueda del ratón para especificar el tamaño de la pila extraída",
"create.ponder.smart_chute.text_4": "La energía de redstone impedirá que funcionen.",
"create.ponder.smart_pipe.header": "Controlar el flujo de fluidos mediante tuberías inteligentes",
"create.ponder.smart_pipe.text_1": "Las tuberías inteligentes pueden ayudar a controlar los flujos por tipo de fluido",
@@ -2617,7 +2603,6 @@
"create.ponder.smart_pipe.text_3": "Simplemente haga clic derecho en su ranura de filtro con cualquier objeto que contenga el fluido deseado",
"create.ponder.smart_pipe.text_4": "Cuando se colocan detrás de una red de tuberías, las tuberías inteligentes sólo dejan que los fluidos coincidentes continúen",
"create.ponder.speedometer.header": "Controlar la información cinética mediante el velocímetro",
- "create.ponder.speedometer.text_1": "El velocímetro muestra la velocidad actual de los componentes conectados",
"create.ponder.speedometer.text_2": "Cuando se usan las gafas del ingeniero, el jugador puede obtener información más detallada del medidor",
"create.ponder.speedometer.text_3": "Los comparadores pueden emitir señales analógicas de redstone en relación con las mediciones del velocímetro",
"create.ponder.spout_filling.header": "Llenar objetos con un surtidor",
@@ -2732,7 +2717,6 @@
"create.ponder.train_signal_placement.text_5": "Los tubos nixie se pueden adherir para hacer que las señales sean más visibles",
"create.ponder.train_signal_redstone.header": "Señales y redstone",
"create.ponder.train_signal_redstone.text_1": "Se puede forzar que una señal esté en rojo con una señal de redstone",
- "create.ponder.train_signal_redstone.text_2": "De forma inversa, las señales rojas emiten una señal mediante comparador",
"create.ponder.train_signal_signaling.header": "Prevención de colisiones con señales",
"create.ponder.train_signal_signaling.text_1": "Las señales de tren dividen una vía en segmentos",
"create.ponder.train_signal_signaling.text_2": "Si un segmento está ocupado, no se le permitirá el paso a ningún otro tren",
@@ -2742,12 +2726,6 @@
"create.ponder.train_signal_signaling.text_7": "Parará a trenes, los cuales cuando entren...",
"create.ponder.train_signal_signaling.text_8": "...no serán capaces de abandonar ese segmento inmediatamente",
"create.ponder.train_signal_signaling.text_9": "Esto ayuda a que los trenes tengan un orden en segmentos muy concurridos",
- "create.ponder.valve_handle.header": "Generar fuerza rotacional mediante asas de válvula",
- "create.ponder.valve_handle.text_1": "Los jugadores pueden utilizar las asas de válvulas para aplicar fuerza rotacional manualmente",
- "create.ponder.valve_handle.text_2": "Mantén pulsado el clic derecho para rotar en sentido contrario a las agujas del reloj",
- "create.ponder.valve_handle.text_3": "Su velocidad de transmisión es lenta y precisa",
- "create.ponder.valve_handle.text_4": "Mayús izdo. + clic derecho para rotar en el sentido de las agujas del reloj",
- "create.ponder.valve_handle.text_5": "Las asas de las válvulas pueden teñirse con fines estéticos",
"create.ponder.valve_pipe.header": "Controlar el flujo de fluidos mediante válvulas",
"create.ponder.valve_pipe.text_1": "Las tuberías con válvulas ayudan a controlar los fluidos que se propagan por las redes de tuberías",
"create.ponder.valve_pipe.text_2": "La entrada con eje controla si el fluido puede pasar",
@@ -2755,12 +2733,9 @@
"create.ponder.valve_pipe.text_4": "Se puede volver a cerrar invirtiendo el sentido del eje",
"create.ponder.water_wheel.header": "Generar fuerza rotacional mediante ruedas hidráulicas",
"create.ponder.water_wheel.text_1": "Las ruedas hidráulicas extraen la fuerza de las corrientes de agua adyacentes",
- "create.ponder.water_wheel.text_2": "Cuantas más caras se alimenten, más rápido girará",
- "create.ponder.water_wheel.text_3": "Las paletas de las ruedas deben estar orientadas en contra del flujo",
"create.ponder.weighted_ejector.header": "Usar eyectores de peso",
"create.ponder.weighted_ejector.text_1": "Mayús izdo. + clic derecho sosteniendo un eyector de peso para seleccionar la ubicación de destino",
"create.ponder.weighted_ejector.text_10": "Ahora estára limitado a este tamaño de pila, y sólo se activara cuando su pila retenida alcance esta cantidad",
- "create.ponder.weighted_ejector.text_11": "Otras entidades activarán el eyector al pisarlos",
"create.ponder.weighted_ejector.text_2": "El eyector colocado lanzará ahora los objetos al lugar marcado",
"create.ponder.weighted_ejector.text_3": "Un objetivo válido puede estar a cualquier altura o distancia dentro del alcance",
"create.ponder.weighted_ejector.text_4": "Sin embargo, no pueden estar a un costado",
@@ -2768,10 +2743,8 @@
"create.ponder.weighted_ejector.text_6": "Suminístralo fuerza rotacional para cargarlo",
"create.ponder.weighted_ejector.text_7": "Los objetos colocados en el eyector hacen que se dispare",
"create.ponder.weighted_ejector.text_8": "Si se dirigen a un inventario, el eyector esperará hasta que haya espacio",
- "create.ponder.weighted_ejector.text_9": "Con la llave inglesa se puede configurar el tamaño de pila requerido",
"create.ponder.weighted_ejector_redstone.header": "Controlar los eyectores de peso con redstone",
"create.ponder.weighted_ejector_redstone.text_1": "Cuando se alimentan con redstone, los eyectores no se activan",
- "create.ponder.weighted_ejector_redstone.text_2": "Además, los observadores de contenido pueden detectar cuando los eyectores se activan",
"create.ponder.weighted_ejector_tunnel.header": "Dividir pilas de objetos mediante eyectores de peso",
"create.ponder.weighted_ejector_tunnel.text_1": "En combinación con los túneles de latón, los eyectores de peso pueden dividir las pilas de objetos en cantidades específicas",
"create.ponder.weighted_ejector_tunnel.text_2": "En primer lugar, configure el túnel de latón en 'Preferir lo más cercano', para dar prioridad a su salida lateral",
@@ -2784,7 +2757,6 @@
"create.ponder.windmill_source.text_3": "Si se unen suficientes velas al bloque, éste puede actuar como un molino de viento",
"create.ponder.windmill_source.text_4": "Activado con un clic derecho, el rodamiento de molino de viento comenzará a proporcionar fuerza rotacional",
"create.ponder.windmill_source.text_5": "La cantidad de velas determina su velocidad de rotación",
- "create.ponder.windmill_source.text_6": "Utiliza una llave inglesa para configurar su sentido de rotación",
"create.ponder.windmill_source.text_7": "Haga clic derecho sobre el rodamiento de molino de viento en cualquier momento para detener y editar la estructura de nuevo",
"create.ponder.windmill_structure.header": "Artefactos estacionarios de molinos de viento",
"create.ponder.windmill_structure.text_1": "Cualquier estructura puede contar como un molino de viento válido, siempre que contenga al menos 8 velas."
diff --git a/src/main/resources/assets/create/lang/es_mx.json b/src/main/resources/assets/create/lang/es_mx.json
index d1aee18e4d..7ddcadca1d 100644
--- a/src/main/resources/assets/create/lang/es_mx.json
+++ b/src/main/resources/assets/create/lang/es_mx.json
@@ -1,16 +1,21 @@
{
+ "_": "¡Gracias por traducir Create!",
"block.create.acacia_window": "Ventana de acacia",
"block.create.acacia_window_pane": "Panel de ventana de acacia",
"block.create.adjustable_chain_gearshift": "Cadena de transmisión ajustable",
"block.create.analog_lever": "Palanca analógica",
+ "block.create.andesite_alloy_block": "Bloque de Aleación de Andesita",
+ "block.create.andesite_bars": "Barrotes de Andesita",
"block.create.andesite_belt_funnel": "Embudo lateral de andesita",
"block.create.andesite_casing": "Caja de andesita",
+ "block.create.andesite_door": "Puerta de Andesita",
"block.create.andesite_encased_cogwheel": "Engranaje revestido de andesita",
"block.create.andesite_encased_large_cogwheel": "Engranaje grande revestido de andesita",
"block.create.andesite_encased_shaft": "Eje revestido de andesita",
"block.create.andesite_funnel": "Embudo de andesita",
"block.create.andesite_ladder": "Escalera de mano de andesita",
"block.create.andesite_pillar": "Pilar de andesita",
+ "block.create.andesite_scaffolding": "Andamio de Andesita",
"block.create.andesite_tunnel": "Túnel de Andesita",
"block.create.asurine": "Azurina",
"block.create.asurine_pillar": "Pilar de azurina",
@@ -29,14 +34,17 @@
"block.create.blue_seat": "Asiento azul",
"block.create.blue_toolbox": "Caja de herramientas azul",
"block.create.blue_valve_handle": "Asa de válvula azul",
+ "block.create.brass_bars": "Barrotes de Latón",
"block.create.brass_belt_funnel": "Embudo lateral de latón",
"block.create.brass_block": "Bloque de latón",
"block.create.brass_casing": "Caja de latón",
+ "block.create.brass_door": "Puerta de Latón",
"block.create.brass_encased_cogwheel": "Engranaje revestido de latón",
"block.create.brass_encased_large_cogwheel": "Engranaje grande revestido de latón",
"block.create.brass_encased_shaft": "Eje revestido de latón",
"block.create.brass_funnel": "Embudo de latón",
"block.create.brass_ladder": "Escalera de mano de latón",
+ "block.create.brass_scaffolding": "Andamio de Latón",
"block.create.brass_tunnel": "Túnel de latón",
"block.create.brown_nixie_tube": "Tubo Nixie marrón",
"block.create.brown_sail": "Vela marrón",
@@ -45,16 +53,22 @@
"block.create.brown_valve_handle": "Asa de válvula marrón",
"block.create.calcite_pillar": "Pilar de calcita",
"block.create.cart_assembler": "Ensamblador de vagonetas",
+ "block.create.chocolate": "Chocolate",
"block.create.chute": "Ducto",
+ "block.create.clipboard": "Portapapeles",
"block.create.clockwork_bearing": "Rodamiento tipo reloj",
"block.create.clutch": "Embrague",
"block.create.cogwheel": "Engranaje",
- "block.create.content_observer": "Observador de contenido",
+ "block.create.content_observer": "Observador de contenidos",
+ "block.create.contraption_controls": "Controlador de Componentes",
"block.create.controller_rail": "Raíl de control",
"block.create.controls": "Controles de tren",
"block.create.copper_backtank": "Depósito trasero de cobre",
+ "block.create.copper_bars": "Barras De Bronce",
"block.create.copper_casing": "Revestidor de cobre",
+ "block.create.copper_door": "Puerta De Cobre",
"block.create.copper_ladder": "Escalera de mano de cobre",
+ "block.create.copper_scaffolding": "Andamio de Cobre",
"block.create.copper_shingle_slab": "Losa de tejas de cobre",
"block.create.copper_shingle_stairs": "Escaleras de tejas de cobre",
"block.create.copper_shingles": "Bloque de tejas de cobre",
@@ -62,6 +76,10 @@
"block.create.copper_tile_stairs": "Escaleras de baldosas de cobre",
"block.create.copper_tiles": "Bloque de baldosas de cobre",
"block.create.copper_valve_handle": "Asa de válvula de cobre",
+ "block.create.copycat_bars": "Imitador De Barras",
+ "block.create.copycat_base": "Imitador De Base",
+ "block.create.copycat_panel": "Imitador De Panel",
+ "block.create.copycat_step": "Imitador De Escalón",
"block.create.creative_crate": "Deposito creativo",
"block.create.creative_fluid_tank": "Tanque de fluidos creativo",
"block.create.creative_motor": "Motor creativo",
@@ -199,9 +217,12 @@
"block.create.display_board": "Pantalla de visualización",
"block.create.display_link": "Enlace de pantalla",
"block.create.dripstone_pillar": "Pilar de espeleotema",
+ "block.create.elevator_contact": "Contacto de Ascensor",
+ "block.create.elevator_pulley": "Polea de Ascensor",
"block.create.encased_chain_drive": "Cadena de transmisión revestida",
"block.create.encased_fan": "Ventilador revestido",
"block.create.encased_fluid_pipe": "Tubería de fluidos de cobre reforzada",
+ "block.create.experience_block": "Bloque de Experiencia",
"block.create.exposed_copper_shingle_slab": "Losa de tejas de cobre expuesto",
"block.create.exposed_copper_shingle_stairs": "Escaleras de tejas de cobre expuesto",
"block.create.exposed_copper_shingles": "Bloque de tejas de cobre expuesto",
@@ -239,12 +260,14 @@
"block.create.horizontal_framed_glass": "Cristal con marco horizontal",
"block.create.horizontal_framed_glass_pane": "Panel de cristal con marco horizontal",
"block.create.hose_pulley": "Polea de manguera",
+ "block.create.industrial_iron_block": "Bloque de Hierro Industrial",
"block.create.item_drain": "Drenador de objetos",
"block.create.item_vault": "Bóveda de objetos",
"block.create.jungle_window": "Ventana de jungla",
"block.create.jungle_window_pane": "Panel de ventana de jungla",
"block.create.large_bogey": "Vagón grande",
"block.create.large_cogwheel": "Engranaje grande",
+ "block.create.large_water_wheel": "Rueda Hidráulica Grande",
"block.create.layered_andesite": "Andesita estratificada",
"block.create.layered_asurine": "Azurina estratificada",
"block.create.layered_calcite": "Calcita estratificada",
@@ -295,6 +318,7 @@
"block.create.mechanical_plough": "Arado mecánico",
"block.create.mechanical_press": "Prensa mecánica",
"block.create.mechanical_pump": "Bomba mecánica",
+ "block.create.mechanical_roller": "Rodillo Mecánico",
"block.create.mechanical_saw": "Sierra mecánica",
"block.create.metal_bracket": "Soporte de metal para ejes",
"block.create.metal_girder": "Viga de metal",
@@ -302,6 +326,7 @@
"block.create.millstone": "Piedra de molino",
"block.create.minecart_anchor": "Ancla de vagonetas",
"block.create.mysterious_cuckoo_clock": "Reloj de cuco",
+ "block.create.netherite_backtank": "Tanque de Buceo de Netherita",
"block.create.nixie_tube": "Tubo Nixie",
"block.create.nozzle": "Boquilla",
"block.create.oak_window": "Ventana de roble",
@@ -513,6 +538,7 @@
"block.create.warped_window": "Ventana distorsionada",
"block.create.warped_window_pane": "Panel de ventana distorsionada",
"block.create.water_wheel": "Rueda hidráulica mecánica",
+ "block.create.water_wheel_structure": "Rueda Hidráulica Grande",
"block.create.waxed_copper_shingle_slab": "Losa de tejas de cobre encerado",
"block.create.waxed_copper_shingle_stairs": "Escaleras de tejas de cobre encerado",
"block.create.waxed_copper_shingles": "Bloque de tejas de cobre encerado",
@@ -545,7 +571,7 @@
"block.create.weathered_copper_tiles": "Bloque de baldosas de cobre degradado",
"block.create.weighted_ejector": "Eyector de peso",
"block.create.white_nixie_tube": "Tubo Nixie blanco",
- "block.create.white_sail": "Vela blanca",
+ "block.create.white_sail": "Vela de Molino",
"block.create.white_seat": "Asiento blanco",
"block.create.white_toolbox": "Caja de herramientas blanca",
"block.create.white_valve_handle": "Asa de válvula blanco",
@@ -588,11 +614,26 @@
"item.create.cinder_flour": "Harina del Nether",
"item.create.copper_backtank": "Depósito trasero de cobre",
"item.create.copper_backtank_placeable": "Depósito de cobre colocable",
+ "item.create.copper_diving_boots": "Botas de Buceo de Cobre",
+ "item.create.copper_diving_helmet": "Casco de Buceo de Cobre",
"item.create.copper_nugget": "Pepita de cobre",
"item.create.copper_sheet": "Lámina de cobre",
"item.create.crafter_slot_cover": "Tapa de ranura del ensamblador mecánico",
"item.create.crafting_blueprint": "Plano de elaboración",
"item.create.creative_blaze_cake": "Pastel de blaze creativo",
+ "item.create.crushed_raw_aluminum": "Aluminio en Bruto Triturado",
+ "item.create.crushed_raw_copper": "Cobre en Bruto Triturado",
+ "item.create.crushed_raw_gold": "Oro en Bruto Triturado",
+ "item.create.crushed_raw_iron": "Hierro en Bruto Triturado",
+ "item.create.crushed_raw_lead": "Plomo en Bruto Triturado",
+ "item.create.crushed_raw_nickel": "Níquel en Bruto Triturado",
+ "item.create.crushed_raw_osmium": "Osmio en Bruto Triturado",
+ "item.create.crushed_raw_platinum": "Platino en Bruto Triturado",
+ "item.create.crushed_raw_quicksilver": "Mercurio en Bruto Triturado",
+ "item.create.crushed_raw_silver": "Plata en Bruto Triturado",
+ "item.create.crushed_raw_tin": "Estaño en Bruto Triturado",
+ "item.create.crushed_raw_uranium": "Uranio en Bruto Triturado",
+ "item.create.crushed_raw_zinc": "Zinc en Bruto Triturado",
"item.create.dough": "Masa",
"item.create.electron_tube": "Tubo de electrones",
"item.create.empty_blaze_burner": "Quemador de blaze vacío",
@@ -612,6 +653,10 @@
"item.create.linked_controller": "Controlador enlazado",
"item.create.minecart_contraption": "Artefacto móvil de vagoneta",
"item.create.minecart_coupling": "Acoplamiento de vagoneta",
+ "item.create.netherite_backtank": "Tanque Trasero de Netherite",
+ "item.create.netherite_backtank_placeable": "Tanque de Buceo de Netherita Colocable",
+ "item.create.netherite_diving_boots": "Botas de Buceo de Netherita",
+ "item.create.netherite_diving_helmet": "Casco de Buceo de Netherita",
"item.create.polished_rose_quartz": "Cuarzo rosado pulido",
"item.create.potato_cannon": "Cañón de papas",
"item.create.powdered_obsidian": "Polvo de obsidiana",
@@ -738,6 +783,7 @@
"advancement.create.foods.desc": "Crea bayas glaseadas con chocolate, una manzana con miel y una ensaimada; todas por la misma boquilla",
"advancement.create.diving_suit_lava": "Nadando con los lavagantes",
"advancement.create.diving_suit_lava.desc": "Intenta bucear en lava con tu equipo de buceo§7\n(Logro oculto)",
+ "advancement.create.chained_drain": "En cadena",
"advancement.create.chained_drain.desc": "Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)",
"advancement.create.cross_streams": "Don't cross the Streams!",
"advancement.create.cross_streams.desc": "Mira cómo dos fluidos se encuentran en tu sistema de tuberías§7\n(Logro oculto)",
@@ -765,6 +811,7 @@
"advancement.create.haunted_bell.desc": "Toca una campana maldita",
"advancement.create.clockwork_bearing": "Las artefacto en punto",
"advancement.create.clockwork_bearing.desc": "Ensamblar una estructura montada sobre un rodamiento tipo reloj.",
+ "advancement.create.display_link": "Macrodatos",
"advancement.create.display_link.desc": "Usa un enlace de pantalla para visualizar información",
"advancement.create.potato_cannon": "¡Fwoomp!",
"advancement.create.potato_cannon.desc": "Derrota a un enemigo con tu cañón de papas.",
@@ -772,6 +819,7 @@
"advancement.create.extendo_grip.desc": "Hazte con un agarre extentido.",
"advancement.create.linked_controller": "Activación remota",
"advancement.create.linked_controller.desc": "Activa un enlace de redstone usando un controlador enlazado",
+ "advancement.create.arm_blaze_burner": "Combustrón",
"advancement.create.arm_blaze_burner.desc": "Instruya un brazo mecánico para alimentar su quemador de blaze.",
"advancement.create.crusher_maxed_0000": "Triturándolo",
"advancement.create.crusher_maxed_0000.desc": "Usa un par de ruedas trituradoras a máxima velocidad",
@@ -982,17 +1030,18 @@
"create.contraptions.cart_movement_mode.rotate_paused": "Pausar a los actores mientras giran",
"create.contraptions.cart_movement_mode.rotation_locked": "Bloquear rotación",
"create.contraptions.windmill.rotation_direction": "Dirección de rotación",
- "create.contraptions.clockwork.clock_hands": "Manecillas de reloj",
"create.contraptions.clockwork.hour_first": "La manecilla de las horas primero",
"create.contraptions.clockwork.minute_first": "La manecilla de los minutos primero",
"create.contraptions.clockwork.hour_first_24": "La manecilla del día primero",
"create.logistics.filter": "Filtro",
"create.logistics.recipe_filter": "Filtro para recetas",
"create.logistics.fluid_filter": "Filtro para fluidos",
+ "create.gui.value_settings.release_to_confirm": "Suelta %1$s para Confirmar",
"create.gui.goggles.generator_stats": "Estadísticas del generador:",
"create.gui.goggles.kinetic_stats": "Estadísticas cinéticas:",
"create.gui.goggles.at_current_speed": "con la velocidad actual",
"create.gui.goggles.pole_length": "Longitud del poste:",
+ "create.gui.goggles.basin_contents": "Contenidos de la Cuenca:",
"create.gui.goggles.fluid_container": "Información sobre el contenedor de fluidos:",
"create.gui.goggles.fluid_container.capacity": "Capacidad: ",
"create.gui.assembly.exception": "Este artefacto animado no se pudo montar:",
@@ -1002,6 +1051,9 @@
"create.gui.assembly.exception.tooManyPistonPoles": "Hay demasiadas Pértigas de extensión conectadas a este Pistón.\nEl máximo configurado es: %1$s",
"create.gui.assembly.exception.noPistonPoles": "Faltan pértigas de extensión para el pistón",
"create.gui.assembly.exception.not_enough_sails": "La estructura adjunta no incluye suficientes bloques tipo vela: %1$s\nSe requiere un mínimo de %2$s",
+ "create.gui.assembly.exception.no_contacts": "Los ascensores requieren un _Redstone_ _Contact_ horizontal acoplado a la estructura",
+ "create.gui.assembly.exception.too_many_contacts": "No se puede acoplar más de un _Redstone_ _Contact_ al Ascensor",
+ "create.gui.assembly.exception.column_conflict": "Otro Ascensor ya está apuntando a está columna de \"Contacts\"",
"create.gui.gauge.info_header": "Información sobre el medidor:",
"create.gui.speedometer.title": "Velocidad de rotación",
"create.gui.stressometer.title": "Estrés de la red",
@@ -1012,6 +1064,8 @@
"create.gui.contraptions.network_overstressed": "Parece que este sistema está _sobrecargado_. Añade más fuentes o _desacelera_ los componentes con un _impacto de estrés alto_.",
"create.gui.adjustable_crate.title": "Caja ajustable",
"create.gui.adjustable_crate.storageSpace": "Espacio de almacenamiento",
+ "create.gui.threshold_switch.title": "Cambiar el umbral",
+ "create.gui.threshold_switch.invert_signal": "Invertir Señal",
"create.gui.sequenced_gearshift.title": "Cambio de marchas secuenciado",
"create.gui.sequenced_gearshift.instruction": "Instrucción",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Giro por ángulo",
@@ -1054,7 +1108,6 @@
"create.schematic.mirror.leftRight": "Izquierda-Derecha",
"create.schematic.tool.deploy": "Despliegue",
"create.schematic.tool.move": "Mover XZ",
- "create.schematic.tool.move_y": "Mover Y",
"create.schematic.tool.rotate": "Rotar",
"create.schematic.tool.print": "Imprimir",
"create.schematic.tool.flip": "Voltear",
@@ -1064,8 +1117,6 @@
"create.schematic.tool.deploy.description.3": "[Ctrl] + [RUEDA DEL RATÓN] para cambiar la distancia.",
"create.schematic.tool.move.description.0": "Desplaza el esquema horizontalmente.",
"create.schematic.tool.move.description.1": "Apunta al esquema y [Ctrl] + [RUEDA DEL RATÓN] para ponerlo.",
- "create.schematic.tool.move_y.description.0": "Desplaza el esquema verticalmente..",
- "create.schematic.tool.move_y.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para moverlo hacia arriba/abajo.",
"create.schematic.tool.rotate.description.0": "Gira el esquema alrededor de su centro.",
"create.schematic.tool.rotate.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para girar 90 grados.",
"create.schematic.tool.print.description.0": "Sitúa instantáneamente la estructura en el mundo.",
@@ -1097,7 +1148,6 @@
"create.gui.schematicannon.option.replaceWithEmpty": "Sustituir sólido por vacío",
"create.gui.schematicannon.option.skipMissing": "Omitir los bloques que faltan",
"create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañón",
- "create.gui.schematicannon.slot.listPrinter": "Coloque los libros aquí para imprimir una lista de comprobación para su esquema",
"create.gui.schematicannon.slot.schematic": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.",
"create.gui.schematicannon.option.skipMissing.description": "Si el cañón no encuentra un bloque necesario para su colocación, continuará en la siguiente ubicación.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "El cañón nunca sustituirá ningún bloque sólido en su zona de trabajo, sólo los no sólidos y el aire.",
@@ -1242,7 +1292,6 @@
"create.weighted_ejector.no_target": "Expulsión al bloque adyacente (no se ha seleccionado ningún objetivo)",
"create.weighted_ejector.targeting": "Expulsión a [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Tamaño de la pila expulsada",
- "create.logistics.when_multiple_outputs_available": "Cuando hay múltiples salidas disponibles",
"create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin forzado",
"create.mechanical_arm.selection_mode.prefer_first": "Preferir el primero",
"create.tunnel.selection_mode.split": "División",
@@ -1283,7 +1332,6 @@
"create.hint.mechanical_arm_no_targets": "Parece que a este _brazo mecánico_ no se le ha asignado ningún objetivo. Selecciona _cintas mecánicas_, _depósitos_, _embudos_ u otros bloques haciendo clic derecho sobre ellos mientras _sostienes_ el _brazo mecánico_ en tu mano...",
"create.hint.empty_bearing.title": "Actualización del rodamiento",
"create.hint.empty_bearing": "Haz clic derecho sobre el rodamiento con la _mano vacía_ para _adjuntar_ la estructura que acabas de construir delante de él.",
- "create.hint.full_deployer.title": "Exceso de objetos en el desplegador",
"create.hint.full_deployer": "Parece que este _desplegador_ contiene _exceso_ de objetos que necesitan ser _extraídos._ Usa una _tolva_, _embudo_ u otro medio para liberarlo de su excedente.",
"create.backtank.low": "Presión de depósito trasero baja",
"create.backtank.depleted": "Presión de depósito trasero agotada",
@@ -1450,8 +1498,6 @@
"create.train_assembly.bogeys_too_close": "Los vagones %1$s y %2$s están demasiado cerca entre ellos",
"create.train_assembly.single_bogey_carriage": "Este vagón no puede soportar un carruaje él solo",
"create.train_assembly.nothing_attached": "No hay ninguna estructura pegada al vagón %1$s",
- "create.train_assembly.no_controls": "Es necesario que haya al menos unps controles de tren en frente de ti",
- "create.train_assembly.sideways_controls": "Hay unos controles de tren puestos de lado",
"create.train_assembly.bogey_created": "Vagón creado. Haz clic para cambiar el tipo de vagón",
"create.train_assembly.requires_casing": "Usa revestimientos de tren para crear vagones en las vías",
"create.track_target.set": "Vía objetivo seleccionada",
@@ -1491,6 +1537,8 @@
"create.contraption.controls.start_controlling": "Controlando actualmente: %1$s",
"create.contraption.controls.stop_controlling": "Se ha parado de controlar el artefacto móvil",
"create.contraption.controls.approach_station": "Mantén %1$s para acercarte a %2$s",
+ "create.contraption.controls.actor_toggle.off": "Desactivado",
+ "create.contraption.controls.floor_unreachable": "Inalcanzable",
"create.display_link.set": "Posición objetivo seleccionada",
"create.display_link.success": "Posición objetivo vinculada con éxito",
"create.display_link.clear": "Posición seleccionada eliminada",
@@ -1562,8 +1610,12 @@
"create.display_target.page": "Página %1$s",
"create.display_target.single_line": "Fila única",
"create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;Ñ;O;P;Q;R;S;T;U;V;X;Y;Z",
+ "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
"create.flap_display.cycles.arrival_time": " ; min;ahora;15s;30s;45s",
+ "create.flap_display.cycles.shortened_numbers": " ;K;M",
"create.flap_display.cycles.fluid_units": "mC;C ",
+ "create.flap_display.cycles.instant": " ; ",
+ "create.flap_display.cycles.pixel": "█;▓;▒",
"create.super_glue.too_far": "El área seleccionada es demasiado grande",
"create.super_glue.cannot_reach": "Los bloques seleccionados deben de estar conectados",
"create.super_glue.click_to_confirm": "Haz clic de nuevo para confirmar",
@@ -1652,35 +1704,18 @@
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.",
"item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA",
- "item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Mientras está en el inventario de acceso rápido",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Permanece activo.",
"item.create.handheld_worldshaper.tooltip": "MOLDEADOR DE MUNDOS",
- "item.create.handheld_worldshaper.tooltip.summary": "Práctica herramienta para crear _paisajes_ y _características del terreno_.",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE PARA ÁRBOLES",
- "item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales adecuada para acelerar el crecimiento de los tipos de árboles más comunes.",
"item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles _independientemente_ de sus condiciones de _espacio_.",
"item.create.extendo_grip.tooltip": "AGARRE EXTENDIDO",
- "item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador. Se puede alimentar con la presión de aire de un _depósito trasero de cobre_",
"item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.",
- "item.create.extendo_grip.tooltip.condition2": "Mientras se usa un depósito trasero de cobre",
"item.create.extendo_grip.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena desde el tanque",
"item.create.potato_cannon.tooltip": "CANÓN DE PAPAS",
- "item.create.potato_cannon.tooltip.summary": "¡Buuum! Lanza verduras caseras a tus enemigos. Se puede alimentar con la presión de aire de un _depósito trasero de cobre_",
"item.create.potato_cannon.tooltip.condition1": "Cuando se usa clic derecho",
"item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto adecuado desde tu _inventario_.",
- "item.create.potato_cannon.tooltip.condition2": "Mientras se usa un depósito trasero de cobre",
"item.create.potato_cannon.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del tanque",
- "item.create.filter.tooltip": "FILTRO",
- "item.create.filter.tooltip.summary": "Controla las _salidas_ y _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de objetos_ o varios _filtros anidados_.",
- "item.create.filter.tooltip.condition1": "Cuando está en la ranura de filtros",
- "item.create.filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.",
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS",
- "item.create.attribute_filter.tooltip.summary": "Controla las _salidas_ y las _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de atributos_ y _categorías_ de objetos.",
- "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura de filtros",
- "item.create.attribute_filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.",
"item.create.empty_schematic.tooltip": "ESQUEMA VACÍO",
"item.create.empty_schematic.tooltip.summary": "Se utiliza como 'ingrediente' de las recetas y para escribir en la _tabla de esquemas_.",
"item.create.schematic.tooltip": "ESQUEMA",
@@ -1688,11 +1723,6 @@
"item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano",
"item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.",
"item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA",
- "item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt.",
- "item.create.schematic_and_quill.tooltip.condition1": "Paso 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos puntos de esquina usando clic derecho.",
- "item.create.schematic_and_quill.tooltip.condition2": "Paso 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "[Ctrl] + [RUEDA DEL RATÓN] en las caras para ajustar el tamaño. Clic derecho de nuevo para guardar.",
"block.create.schematicannon.tooltip": "ESQUEMATICAÑÓN",
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _pólvora_ como combustible.",
"block.create.schematicannon.tooltip.condition1": "Cuando se hace clic derecho",
@@ -1702,11 +1732,7 @@
"block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío",
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas.",
"item.create.goggles.tooltip": "GAFAS DEL INGENIERO",
- "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar tu visión con útil información _cinética_.",
- "item.create.goggles.tooltip.condition1": "Cuando se llevan puestas",
- "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de color_ correspondientes al _nivel de velocidad_ de un componente cinético colocado, así como el _impacto de estrés_ y la _carga_ de los componentes individuales.",
"item.create.wrench.tooltip": "LLAVE INGLESA",
- "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en sistemas cinéticos. Se puede utilizar para _rotar_, _desmantelar_ y para _configurar_ componentes.",
"block.create.nozzle.tooltip": "BOQUILLA",
"block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_.",
"block.create.cuckoo_clock.tooltip": "RELOJ DE CUCO",
@@ -1714,7 +1740,6 @@
"block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética",
"block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa una vez al mediodía y al anochecer, _en cuanto los jugadores pueden dormir_.",
"block.create.turntable.tooltip": "PLATAFORMA GIRATORIA",
- "block.create.turntable.tooltip.summary": "Convierte la _fuerza rotacional_ en un refinado mareo.",
"block.create.toolbox.tooltip": "CAJA DE HERRAMIENTAS",
"block.create.toolbox.tooltip.summary": "El compañero más querido de todo inventor. Mantiene una gran cantidad de 8 tipos de objetos diferentes.",
"block.create.toolbox.tooltip.condition1": "Cuando se recoge...",
@@ -1724,17 +1749,13 @@
"block.create.toolbox.tooltip.condition3": "Cuando se hace clic derecho...",
"block.create.toolbox.tooltip.behaviour3": "Abre la interfaz del contenedor.",
"block.create.creative_crate.tooltip": "CAJA CREATIVA",
- "block.create.creative_crate.tooltip.summary": "Este _contenedor de objetos_ permite la replicación infinita de cualquier objeto. Colócalo junto a un _esquematicañón_ para eliminar cualquier requisito de material.",
"block.create.creative_crate.tooltip.condition1": "Cuando el objeto está en la ranura para filtros",
"block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del objeto especificado. Los objetos _insertados_ en esta caja serán _evitados_.",
- "item.create.creative_blaze_cake.tooltip": "PASTEL CREATIVO",
"item.create.creative_blaze_cake.tooltip.summary": "Un regalo muy especial para los _Quemadores de Blaze_ que permite _controlar su nivel de calor_. Después de comer este pastel, los Quemadores de blaze _nunca se quedarán sin combustible_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Clic derecho en un Quemador de blaze",
"item.create.creative_blaze_cake.tooltip.behaviour1": "Bloquea el nivel de calor del Quemador de blaze. Si se utiliza de nuevo, _cicla_ el nivel de calor del Quemador de blaze.",
"block.create.controller_rail.tooltip": "RAÍL DE CONTROL",
- "block.create.controller_rail.tooltip.summary": "Un raíl energizado _unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta.",
"item.create.sand_paper.tooltip": "PAPEL DE LIJA",
- "item.create.sand_paper.tooltip.summary": "Un papel rugoso que se puede utilizar para _pulir materiales_. Se puede aplicar automáticamente con el _desplegador_.",
"item.create.sand_paper.tooltip.condition1": "Cuando se usa",
"item.create.sand_paper.tooltip.behaviour1": "Aplica un pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_.",
"item.create.builders_tea.tooltip": "TÉ DEL CONSTRUCTOR",
@@ -1772,13 +1793,10 @@
"item.create.crafting_blueprint.condition2": "Al hacer clic derecho en una ranura configurada",
"item.create.crafting_blueprint.behaviour2": "Aplica la receta configurada con los ingredientes que se encuentran en tu inventario. Se puede utilizar para fabricar hasta una pila de objetos.",
"item.create.minecart_coupling.tooltip": "ENSAMBLADOR DE VAGONETAS",
- "item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _vagonetas_ o _artefactos móviles de vagoneta_ para formar un majestuoso _tren_.",
"item.create.experience_nugget.tooltip": "PEPITA DE EXPERIENCIA",
- "item.create.experience_nugget.tooltip.summary": "_¡Ding!_ Una partícula de _inspiración_ de tus fantásticas invenciones.",
"item.create.experience_nugget.tooltip.condition1": "Cuando se usa",
"item.create.experience_nugget.tooltip.behaviour1": "_Otorga_ los puntos de _experiencia_ contenidos.",
"block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR",
- "block.create.peculiar_bell.tooltip.summary": "Una campana decorativa de latón. Al colocarla sobre un _Fuego del alma_ o una _Fogata del alma_ puede producirse una transformación espeluznante...",
"block.create.haunted_bell.tooltip": "CAMPANA MALDITA",
"block.create.haunted_bell.tooltip.summary": "Una _campana maldita_ perseguida por las almas perdidas del Nether",
"block.create.haunted_bell.tooltip.condition1": "Cuando se sostiene o suena",
@@ -1804,7 +1822,6 @@
"create.ponder.shared.storage_on_contraption": "Los inventarios unidos a un artefacto animado recogerán sus producciones automáticamente",
"create.ponder.shared.sneak_and": "Mayús izdo. +",
"create.ponder.shared.rpm16_source": "Fuente: 16 RPM",
- "create.ponder.shared.movement_anchors": "Con la ayuda de un chasis o pegamento, se pueden mover estructuras más grandes.",
"create.ponder.tag.redstone": "Componentes lógicos",
"create.ponder.tag.redstone.description": "Componentes que ayudan a la ingeniería de redstone",
"create.ponder.tag.contraption_assembly": "Utilidades para adjuntar bloques",
@@ -1894,7 +1911,6 @@
"create.ponder.brass_funnel.header": "El embudo de latón",
"create.ponder.brass_funnel.text_1": "Los embudos de andesita sólo pueden extraer objetos individuales",
"create.ponder.brass_funnel.text_2": "Los embudos de latón pueden extraer hasta una pila completa",
- "create.ponder.brass_funnel.text_3": "Usar la rueda de desplazamiento del ratón en la ranura para filtros permite un control preciso del tamaño de la pila extraída.",
"create.ponder.brass_funnel.text_4": "El uso de objetos en la ranura de filtrado restringirá el embudo para transferir sólo las pilas que coincidan.",
"create.ponder.brass_tunnel.header": "Usar túneles de latón",
"create.ponder.brass_tunnel.text_1": "Los túneles de latón pueden utilizarse para tapar cintas mecánicas",
@@ -1906,7 +1922,6 @@
"create.ponder.brass_tunnel.text_7": "Los objetos entrantes se distribuirán ahora por todas las salidas conectadas",
"create.ponder.brass_tunnel.text_8": "Para ello, los objetos también pueden insertarse en el bloque del túnel directamente",
"create.ponder.brass_tunnel_modes.header": "Modos de distribución del túnel de latón",
- "create.ponder.brass_tunnel_modes.text_1": "Mediante una llave inglesa se puede configurar el comportamiento de distribución de los túneles de latón",
"create.ponder.brass_tunnel_modes.text_10": "'Sincronizar entradas' es una configuración única de los túneles de latón",
"create.ponder.brass_tunnel_modes.text_11": "Las entradas sólo pueden pasar si cada túnel del grupo tiene una en espera",
"create.ponder.brass_tunnel_modes.text_12": "Esto asegura que todas las cintas mecánicas afectadas suministren objetos al mismo tiempo",
@@ -1949,7 +1964,6 @@
"create.ponder.chute.header": "Transportar objetos hacia abajo a través de ductos",
"create.ponder.chute.text_1": "Los ductos pueden transportar objetos verticalmente desde y hacia los inventarios",
"create.ponder.chute.text_2": "Usando la llave inglesa, se puede crear una ventana",
- "create.ponder.chute.text_3": "Colocar ductos apuntando a las caras laterales de otro lo hará en diagonal",
"create.ponder.chute_upward.header": "Transportar objetos hacia arriba mediante ductos",
"create.ponder.chute_upward.text_1": "Usando ventiladores revestidos en la parte superior o inferior, un ducto puede transportar objetos hacia arriba",
"create.ponder.chute_upward.text_2": "Al inspeccionar los ductos con las gafas del ingeniero, se revela información sobre la dirección del movimiento",
@@ -1984,7 +1998,6 @@
"create.ponder.creative_fluid_tank.text_4": "Cualquier fluido empujado de vuelta a un tanque de fluido creativo será anulado",
"create.ponder.creative_motor.header": "Generar fuerza rotacional con motores creativos",
"create.ponder.creative_motor.text_1": "Los motores creativos son una fuente compacta y configurable de fuerza rotacional",
- "create.ponder.creative_motor.text_2": "Usar la rueda de desplazamiento del ratón en su parte trasera cambia las RPM de la salida rotacional",
"create.ponder.creative_motor_mojang.header": "El enigma de Mojang",
"create.ponder.crushing_wheels.header": "Procesar objetos con las ruedas trituradoras",
"create.ponder.crushing_wheels.text_1": "Un par de ruedas trituradoras pueden moler objetos de forma muy eficaz",
@@ -2031,8 +2044,6 @@
"create.ponder.display_board.header": "Usar pantallas de visualización",
"create.ponder.display_board.text_1": "Las pantallas de visualización son una alternativa a los carteles",
"create.ponder.display_board.text_2": "Requieren fuerza rotacional para funcionar",
- "create.ponder.display_board.text_3": "Se puede mostrar texto usando etiquetas...",
- "create.ponder.display_board.text_4": "...o mediante el uso de enlaces de visualización",
"create.ponder.display_board.text_5": "Se pueden aplicar tintes individualmente a cada fila de las pantallas",
"create.ponder.display_board.text_6": "Las filas se pueden reiniciar haciendo clic con una mano vacía",
"create.ponder.display_link.header": "Configurar enlaces de visualización",
@@ -2057,7 +2068,6 @@
"create.ponder.empty_blaze_burner.text_6": "Sin embargo, no son adecuados para la calefacción industrial",
"create.ponder.encased_fluid_pipe.header": "Revestir tuberías de fluidos",
"create.ponder.encased_fluid_pipe.text_1": "El revestidor de cobre puede utilizarse para decorar las tuberías de fluidos",
- "create.ponder.encased_fluid_pipe.text_2": "Además de estar ocultas, las tuberías revestidas están bloqueadas en su estado de conectividad",
"create.ponder.encased_fluid_pipe.text_3": "Ya no reaccionará a los bloques vecinos que se añadan o eliminen",
"create.ponder.fan_direction.header": "El flujo de aire de los ventiladores revestidos",
"create.ponder.fan_direction.text_1": "Los ventiladores revestidos utilizan la fuerza rotacional para crear una corriente de aire",
@@ -2144,7 +2154,6 @@
"create.ponder.hand_crank.header": "Generar fuerza rotacional mediante manivelas",
"create.ponder.hand_crank.text_1": "Las manivelas pueden ser utilizadas para aplicar fuerza rotacional manualmente",
"create.ponder.hand_crank.text_2": "Mantén pulsado clic derecho para girar en sentido antihorario",
- "create.ponder.hand_crank.text_3": "Su velocidad de transmisión es relativamente alta",
"create.ponder.hose_pulley.header": "Llenado y vaciado de fuentes mediante poleas de manguera",
"create.ponder.hose_pulley.text_1": "Las poleas para mangueras pueden utilizarse para llenar o drenar grandes masas de fluido",
"create.ponder.hose_pulley.text_2": "Con entrada cinética, se puede controlar la altura de la manguera de las poleas",
@@ -2187,7 +2196,6 @@
"create.ponder.linear_chassis_attachment.text_3": "Mayús izdo. + clic derecho con la mano vacía para eliminar el pegamento",
"create.ponder.linear_chassis_attachment.text_4": "Las caras pegadas del chasis lineal fijarán una línea de bloques delante de él",
"create.ponder.linear_chassis_attachment.text_5": "Utilizando una llave inglesa, se puede especificar un rango preciso",
- "create.ponder.linear_chassis_attachment.text_6": "Manteniendo pulsada la tecla [Ctrl] y usando la rueda central del ratón, se ajusta el rango de todos los bloques de chasis adjuntos",
"create.ponder.linear_chassis_attachment.text_7": "Para fijar los bloques a cualquier otro lado es necesario utilizar pegamento",
"create.ponder.linear_chassis_attachment.text_8": "Utilizando esta mecánica, las estructuras de cualquier forma pueden ser parte del artefacto animado",
"create.ponder.linear_chassis_group.header": "Mover chasis lineales en grupos",
@@ -2197,7 +2205,6 @@
"create.ponder.mechanical_arm.header": "Configurar los brazos mecánicos",
"create.ponder.mechanical_arm.text_1": "A los brazos mecánicos hay que asignarles sus entradas y salidas antes de colocarlos",
"create.ponder.mechanical_arm.text_2": "Clic derecho en los inventarios mientras mantiene el brazo mecánico para asignarlos como objetivos",
- "create.ponder.mechanical_arm.text_3": "Clic derecho denuevo para alternar entre la entrada (azul) y la salida (naranja)",
"create.ponder.mechanical_arm.text_4": "Clic izquierdo en los componentes para eliminar su selección",
"create.ponder.mechanical_arm.text_5": "Una vez colocado, el brazo mecánico apuntará a los bloques seleccionados previamente",
"create.ponder.mechanical_arm.text_6": "Pueden tener cualquier cantidad de entradas y salidas dentro de su rango",
@@ -2215,7 +2222,6 @@
"create.ponder.mechanical_arm_modes.text_2": "Salidas",
"create.ponder.mechanical_arm_modes.text_3": "Siempre que un brazo tenga que elegir entre varias salidas válidas...",
"create.ponder.mechanical_arm_modes.text_4": "...funcionará según su configuración",
- "create.ponder.mechanical_arm_modes.text_5": "Usando la rueda del ratón con una llave inglesa te permitirá configurarlo",
"create.ponder.mechanical_arm_modes.text_6": "El modo Round Robin simplemente hace un ciclo a través de todas las salidas que están disponibles",
"create.ponder.mechanical_arm_modes.text_7": "Si una salida no puede admitir más objetos, se omitirá",
"create.ponder.mechanical_arm_modes.text_8": "El modo Round Robin forzado nunca omitirá las salidas, sino que esperará a que estén libres",
@@ -2282,17 +2288,12 @@
"create.ponder.mechanical_press_compacting.text_4": "La ranura para filtros se puede utilizar en caso de que dos recetas sean conflictivas.",
"create.ponder.mechanical_pump_flow.header": "Transportar fluidos mediante bombas mecánicas",
"create.ponder.mechanical_pump_flow.text_1": "Las bombas mecánicas gobiernan el flujo de sus redes de tuberías anexas",
- "create.ponder.mechanical_pump_flow.text_2": "Cuando están alimentadas, su flecha indica la dirección del flujo",
"create.ponder.mechanical_pump_flow.text_3": "La red de atrás está ahora tirando de fluidos...",
"create.ponder.mechanical_pump_flow.text_4": "...mientras la red de enfrente la transfiere hacia el exterior",
- "create.ponder.mechanical_pump_flow.text_5": "Al invertir la rotación de la entrada se invierte el sentido del flujo",
- "create.ponder.mechanical_pump_flow.text_6": "Utilice una llave inglesa para invertir la orientación de las bombas manualmente",
"create.ponder.mechanical_pump_speed.header": "Rendimiento de las bombas mecánicas",
"create.ponder.mechanical_pump_speed.text_1": "Independientemente de la velocidad, las bombas mecánicas afectan a las tuberías conectadas hasta 16 bloques de distancia",
"create.ponder.mechanical_pump_speed.text_2": "Acelerar la rotación de entrada cambia la velocidad de propagación del flujo...",
- "create.ponder.mechanical_pump_speed.text_3": "...así como la rapidez con la que se transfieren los fluidos",
"create.ponder.mechanical_pump_speed.text_4": "Las bombas pueden combinar sus rendimientos en redes de tuberías compartidas",
- "create.ponder.mechanical_pump_speed.text_5": "Alternar su orientación puede ayudar a alinear sus direcciones de flujo",
"create.ponder.mechanical_saw_breaker.header": "Cortar árboles con la sierra mecánica",
"create.ponder.mechanical_saw_breaker.text_1": "Cuando se le da una fuerza rotacional, la sierra mecánica cortará los árboles que estén directamente frente a ella",
"create.ponder.mechanical_saw_breaker.text_2": "Para poder cortar el árbol por completo, la sierra tiene que romper el último bloque que lo une al suelo",
@@ -2312,8 +2313,6 @@
"create.ponder.millstone.text_4": "Después de un tiempo, el resultado se puede obtener usando el clic derecho del ratón",
"create.ponder.millstone.text_5": "Las salidas también pueden extraerse mediante la automatización",
"create.ponder.nixie_tube.header": "Usar los tubos Nixie",
- "create.ponder.nixie_tube.text_1": "Cuando son alimentados con redstone, los tubos nixie mostrarán la fuerza de las señales de redstone",
- "create.ponder.nixie_tube.text_2": "Con las etiquetas editadas en un yunque, pueden mostar un texto personalizado",
"create.ponder.nixie_tube.text_3": "Haga clic derecho con un tinte para cambiar su color de visualización",
"create.ponder.piston_pole.header": "Pértigas de extensión de pistones",
"create.ponder.piston_pole.text_1": "Sin las pértigas de extensión unidas, un pistón mecánico no puede moverse",
@@ -2328,7 +2327,6 @@
"create.ponder.portable_fluid_interface.text_7": "...o extraerlo del artefacto",
"create.ponder.portable_fluid_interface.text_8": "Cuando no se intercambien contenidos durante un tiempo, el artefacto seguirá su camino",
"create.ponder.portable_storage_interface.header": "Interfaz de almacenamiento portátil",
- "create.ponder.portable_storage_interface.text_1": "Los jugadores no pueden acceder a los inventarios de los artefactos en movimiento.",
"create.ponder.portable_storage_interface.text_2": "Este componente puede interactuar con el almacenamiento sin necesidad de detener el artefacto.",
"create.ponder.portable_storage_interface.text_3": "Coloca una segunda unidad con un espacio de 1 o 2 bloques entre ellas",
"create.ponder.portable_storage_interface.text_4": "Cada vez que pasen por delante del otro, entablarán una conexión",
@@ -2352,12 +2350,7 @@
"create.ponder.pulse_extender.text_1": "Los extensores de pulso pueden alargar una señal",
"create.ponder.pulse_extender.text_2": "Se activan después de un breve retraso...",
"create.ponder.pulse_extender.text_3": "...y tienen un enfriamiento igual a la cantidad configurada",
- "create.ponder.pulse_extender.text_4": "Utilizando la rueda del ratón, el enfriamiento se puede configurar",
- "create.ponder.pulse_extender.text_5": "La duración configurada puede alcanzar hasta los 30 minutos",
"create.ponder.pulse_repeater.header": "Controlar señales mediante repetidores de pulsos",
- "create.ponder.pulse_repeater.text_1": "Los repetidores de pulsos acortan cualquier señal de redstone a un solo pulso",
- "create.ponder.pulse_repeater.text_2": "Utilizando la rueda del ratón, el tiempo de carga se puede configurar",
- "create.ponder.pulse_repeater.text_3": "Los retrasos configurados pueden alcanzar hasta los 30 minutos",
"create.ponder.radial_chassis.header": "Fijar bloques mediante chasis radiales",
"create.ponder.radial_chassis.text_1": "Los chasis radiales se conectan a bloques de chasis idénticos en una fila",
"create.ponder.radial_chassis.text_2": "Cuando uno es movido por un artefacto, los otros son arrastrados con él",
@@ -2397,7 +2390,6 @@
"create.ponder.rose_quartz_lamp.text_6": "Las lámparas también se pueden manejar manualmente con una llave inglesa",
"create.ponder.rotation_speed_controller.header": "Usar el controlador de velocidad rotacional",
"create.ponder.rotation_speed_controller.text_1": "Los controladores de velocidad rotacional transmiten la rotación de su eje a un engranaje grande situado encima.",
- "create.ponder.rotation_speed_controller.text_2": "Utilizando la rueda de desplazamiento del ratón, puede configurarse la velocidad rotacional",
"create.ponder.sail.header": "Montar molinos de viento usando velas",
"create.ponder.sail.text_1": "Las velas son bloques muy útiles para crear molinos de viento",
"create.ponder.sail.text_2": "Se fijarán a los bloques y entre sí sin necesidad de pegamento o bloques de chasis",
@@ -2418,8 +2410,6 @@
"create.ponder.shaft_casing.text_1": "Puedes utilizar las cajas de latón o de andesita para decorar tus ejes",
"create.ponder.smart_chute.header": "Filtrar objetos mediante ductos inteligentes",
"create.ponder.smart_chute.text_1": "Los ductos inteligentes son ductos verticales con control adicional",
- "create.ponder.smart_chute.text_2": "Los objetos en la ranura para filtros especifican lo que pueden extraer y transferir exactamente",
- "create.ponder.smart_chute.text_3": "Usa la rueda del ratón para especificar el tamaño de la pila extraída",
"create.ponder.smart_chute.text_4": "La energía de redstone impedirá que funcionen.",
"create.ponder.smart_pipe.header": "Controlar el flujo de fluidos mediante tuberías inteligentes",
"create.ponder.smart_pipe.text_1": "Las tuberías inteligentes pueden ayudar a controlar los flujos por tipo de fluido",
@@ -2427,7 +2417,6 @@
"create.ponder.smart_pipe.text_3": "Simplemente haga clic derecho en su ranura de filtro con cualquier objeto que contenga el fluido deseado",
"create.ponder.smart_pipe.text_4": "Cuando se colocan detrás de una red de tuberías, las tuberías inteligentes sólo dejan que los fluidos coincidentes continúen",
"create.ponder.speedometer.header": "Controlar la información cinética mediante el velocímetro",
- "create.ponder.speedometer.text_1": "El velocímetro muestra la velocidad actual de los componentes conectados",
"create.ponder.speedometer.text_2": "Cuando se usan las gafas del ingeniero, el jugador puede obtener información más detallada del medidor",
"create.ponder.speedometer.text_3": "Los comparadores pueden emitir señales analógicas de redstone en relación con las mediciones del velocímetro",
"create.ponder.spout_filling.header": "Llenar objetos con un surtidor",
@@ -2542,7 +2531,6 @@
"create.ponder.train_signal_placement.text_5": "Los tubos nixie se pueden adherir para hacer que las señales sean más visibles",
"create.ponder.train_signal_redstone.header": "Señales y redstone",
"create.ponder.train_signal_redstone.text_1": "Se puede forzar que una señal esté en rojo con una señal de redstone",
- "create.ponder.train_signal_redstone.text_2": "De forma inversa, las señales rojas emiten una señal mediante comparador",
"create.ponder.train_signal_signaling.header": "Prevención de colisiones con señales",
"create.ponder.train_signal_signaling.text_1": "Las señales de tren dividen una vía en segmentos",
"create.ponder.train_signal_signaling.text_2": "Si un segmento está ocupado, no se le permitirá el paso a ningún otro tren",
@@ -2552,12 +2540,6 @@
"create.ponder.train_signal_signaling.text_7": "Parará a trenes, los cuales cuando entren...",
"create.ponder.train_signal_signaling.text_8": "...no serán capaces de abandonar ese segmento inmediatamente",
"create.ponder.train_signal_signaling.text_9": "Esto ayuda a que los trenes tengan un orden en segmentos muy concurridos",
- "create.ponder.valve_handle.header": "Generar fuerza rotacional mediante asas de válvula",
- "create.ponder.valve_handle.text_1": "Los jugadores pueden utilizar las asas de válvulas para aplicar fuerza rotacional manualmente",
- "create.ponder.valve_handle.text_2": "Mantén pulsado el clic derecho para rotar en sentido contrario a las agujas del reloj",
- "create.ponder.valve_handle.text_3": "Su velocidad de transmisión es lenta y precisa",
- "create.ponder.valve_handle.text_4": "Mayús izdo. + clic derecho para rotar en el sentido de las agujas del reloj",
- "create.ponder.valve_handle.text_5": "Las asas de las válvulas pueden teñirse con fines estéticos",
"create.ponder.valve_pipe.header": "Controlar el flujo de fluidos mediante válvulas",
"create.ponder.valve_pipe.text_1": "Las tuberías con válvulas ayudan a controlar los fluidos que se propagan por las redes de tuberías",
"create.ponder.valve_pipe.text_2": "La entrada con eje controla si el fluido puede pasar",
@@ -2565,12 +2547,9 @@
"create.ponder.valve_pipe.text_4": "Se puede volver a cerrar invirtiendo el sentido del eje",
"create.ponder.water_wheel.header": "Generar fuerza rotacional mediante ruedas hidráulicas",
"create.ponder.water_wheel.text_1": "Las ruedas hidráulicas extraen la fuerza de las corrientes de agua adyacentes",
- "create.ponder.water_wheel.text_2": "Cuantas más caras se alimenten, más rápido girará",
- "create.ponder.water_wheel.text_3": "Las paletas de las ruedas deben estar orientadas en contra del flujo",
"create.ponder.weighted_ejector.header": "Usar eyectores de peso",
"create.ponder.weighted_ejector.text_1": "Mayús izdo. + clic derecho sosteniendo un eyector de peso para seleccionar la ubicación de destino",
"create.ponder.weighted_ejector.text_10": "Ahora estára limitado a este tamaño de pila, y sólo se activara cuando su pila retenida alcance esta cantidad",
- "create.ponder.weighted_ejector.text_11": "Otras entidades activarán el eyector al pisarlos",
"create.ponder.weighted_ejector.text_2": "El eyector colocado lanzará ahora los objetos al lugar marcado",
"create.ponder.weighted_ejector.text_3": "Un objetivo válido puede estar a cualquier altura o distancia dentro del alcance",
"create.ponder.weighted_ejector.text_4": "Sin embargo, no pueden estar a un costado",
@@ -2578,10 +2557,8 @@
"create.ponder.weighted_ejector.text_6": "Suminístralo fuerza rotacional para cargarlo",
"create.ponder.weighted_ejector.text_7": "Los objetos colocados en el eyector hacen que se dispare",
"create.ponder.weighted_ejector.text_8": "Si se dirigen a un inventario, el eyector esperará hasta que haya espacio",
- "create.ponder.weighted_ejector.text_9": "Con la llave inglesa se puede configurar el tamaño de pila requerido",
"create.ponder.weighted_ejector_redstone.header": "Controlar los eyectores de peso con redstone",
"create.ponder.weighted_ejector_redstone.text_1": "Cuando se alimentan con redstone, los eyectores no se activan",
- "create.ponder.weighted_ejector_redstone.text_2": "Además, los observadores de contenido pueden detectar cuando los eyectores se activan",
"create.ponder.weighted_ejector_tunnel.header": "Dividir pilas de objetos mediante eyectores de peso",
"create.ponder.weighted_ejector_tunnel.text_1": "En combinación con los túneles de latón, los eyectores de peso pueden dividir las pilas de objetos en cantidades específicas",
"create.ponder.weighted_ejector_tunnel.text_2": "En primer lugar, configure el túnel de latón en 'Preferir lo más cercano', para dar prioridad a su salida lateral",
@@ -2594,7 +2571,6 @@
"create.ponder.windmill_source.text_3": "Si se unen suficientes velas al bloque, éste puede actuar como un molino de viento",
"create.ponder.windmill_source.text_4": "Activado con un clic derecho, el rodamiento de molino de viento comenzará a proporcionar fuerza rotacional",
"create.ponder.windmill_source.text_5": "La cantidad de velas determina su velocidad de rotación",
- "create.ponder.windmill_source.text_6": "Utiliza una llave inglesa para configurar su sentido de rotación",
"create.ponder.windmill_source.text_7": "Haga clic derecho sobre el rodamiento de molino de viento en cualquier momento para detener y editar la estructura de nuevo",
"create.ponder.windmill_structure.header": "Artefactos estacionarios de molinos de viento",
"create.ponder.windmill_structure.text_1": "Cualquier estructura puede contar como un molino de viento válido, siempre que contenga al menos 8 velas."
diff --git a/src/main/resources/assets/create/lang/fi_fi.json b/src/main/resources/assets/create/lang/fi_fi.json
index 6dc87b529a..15f26ddc86 100644
--- a/src/main/resources/assets/create/lang/fi_fi.json
+++ b/src/main/resources/assets/create/lang/fi_fi.json
@@ -4,18 +4,22 @@
"block.create.acacia_window_pane": "Akaasiaikkunapaneeli",
"block.create.adjustable_chain_gearshift": "Säädettävä Ketjun Vaihdelaatikko",
"block.create.analog_lever": "Analoginen Vipu",
+ "block.create.andesite_alloy_block": "Andesiittimetalliseoskuutio",
+ "block.create.andesite_bars": "Andesiittikalterit",
"block.create.andesite_belt_funnel": "Andesiitti Hihnakanava",
"block.create.andesite_casing": "Andesiittikotelo",
+ "block.create.andesite_door": "Andesiittiovi",
"block.create.andesite_encased_cogwheel": "Andesiittikoteloitu Hammaspyörä",
"block.create.andesite_encased_large_cogwheel": "Andesiittikoteloitu Suuri Hammaspyörä",
"block.create.andesite_encased_shaft": "Andesiittikoteloitu Akseli",
"block.create.andesite_funnel": "Andesiittikanava",
"block.create.andesite_ladder": "Andesiitti Tikapuut",
"block.create.andesite_pillar": "Andesiitti Pilari",
+ "block.create.andesite_scaffolding": "Andesiittirakennusteline",
"block.create.andesite_tunnel": "Andesiitti Tunneli",
"block.create.asurine": "Asuriini",
"block.create.asurine_pillar": "Asuriini Pilari",
- "block.create.basin": "Pata",
+ "block.create.basin": "Allas",
"block.create.belt": "Hihna",
"block.create.birch_window": "Koivuikkuna",
"block.create.birch_window_pane": "Koivuikkunapaneeli",
@@ -30,14 +34,17 @@
"block.create.blue_seat": "Sininen Istuin",
"block.create.blue_toolbox": "Sininen Työkalupakki",
"block.create.blue_valve_handle": "Sininen Venttiilinkahva",
+ "block.create.brass_bars": "Messinkikalterit",
"block.create.brass_belt_funnel": "Messinki Hihnankanava",
"block.create.brass_block": "Messinkikuutio",
"block.create.brass_casing": "Messinkikotelo",
+ "block.create.brass_door": "Messinkiovi",
"block.create.brass_encased_cogwheel": "Messinkikoteloitu Hammaspyörä",
"block.create.brass_encased_large_cogwheel": "Messinkikoteloitu Suuri Hammaspyörä",
"block.create.brass_encased_shaft": "Messinkikoteloitu Akseli",
"block.create.brass_funnel": "Messinkikanava",
"block.create.brass_ladder": "Messinkitikkaat",
+ "block.create.brass_scaffolding": "Messinkirakennusteline",
"block.create.brass_tunnel": "Messinki Tunneli",
"block.create.brown_nixie_tube": "Ruskea Nixie-putki",
"block.create.brown_sail": "Ruskea Purje",
@@ -48,15 +55,20 @@
"block.create.cart_assembler": "Kaivosvaunun Kasaaja",
"block.create.chocolate": "Suklaa",
"block.create.chute": "Kouru",
+ "block.create.clipboard": "Tehtävälista",
"block.create.clockwork_bearing": "Kellolaakeri",
"block.create.clutch": "Kytkin",
"block.create.cogwheel": "Hammaspyörä",
- "block.create.content_observer": "Sisällön Tarkkailija",
+ "block.create.content_observer": "Älytarkkailija",
+ "block.create.contraption_controls": "Ohjauslaite",
"block.create.controller_rail": "Säädettävä Raide",
"block.create.controls": "Junanohjain",
"block.create.copper_backtank": "Kupari Reppusäiliö",
+ "block.create.copper_bars": "Kuparikalterit",
"block.create.copper_casing": "Kuparikotelo",
+ "block.create.copper_door": "Kupariovi",
"block.create.copper_ladder": "Kupari Tikkaat",
+ "block.create.copper_scaffolding": "Kuparirakennusteline",
"block.create.copper_shingle_slab": "Kuparipaanulaatta",
"block.create.copper_shingle_stairs": "Kuparipaanuportaat",
"block.create.copper_shingles": "Kuparipaanut",
@@ -64,6 +76,10 @@
"block.create.copper_tile_stairs": "Kuparitiiliportaat",
"block.create.copper_tiles": "Kuparitiili",
"block.create.copper_valve_handle": "Kuparinen Venttiilinkahva",
+ "block.create.copycat_bars": "Matkija kalterit",
+ "block.create.copycat_base": "Matkija pohja",
+ "block.create.copycat_panel": "Matkija levy",
+ "block.create.copycat_step": "Matkija porras",
"block.create.creative_crate": "Luova Laatikko",
"block.create.creative_fluid_tank": "Luova Nestesäiliö",
"block.create.creative_motor": "Luova Moottori",
@@ -82,5 +98,326 @@
"block.create.cut_andesite_slab": "Leikattu Andesiittilaatta",
"block.create.cut_andesite_stairs": "Leikattu Andesiittiportaat",
"block.create.cut_andesite_wall": "Leikattu Andesiittimuuri",
- "block.create.cut_asurine": "Leikattu Asuriini"
+ "block.create.cut_asurine": "Leikattu Asuriini",
+ "block.create.cut_asurine_brick_slab": "Leikattu asuriinitiililaatta",
+ "block.create.cut_asurine_brick_stairs": "Leikatut asuriinitiiliportaat",
+ "block.create.cut_asurine_brick_wall": "Leikattu asuriinitiilimuuri",
+ "block.create.cut_asurine_bricks": "Leikattu asuriinitiili",
+ "block.create.cut_asurine_slab": "Leikattu asuuriinilaatta",
+ "block.create.cut_asurine_stairs": "Leikatut asuriiniportaat",
+ "block.create.cut_asurine_wall": "Leikattu asuriinimuuri",
+ "block.create.cut_calcite": "Leikattu kalsiitti",
+ "block.create.cut_calcite_brick_slab": "Leikattu kalsiittitiililaatta",
+ "block.create.cut_calcite_brick_stairs": "Leikatut kalsiittitiiliportaat",
+ "block.create.cut_calcite_brick_wall": "Leikattu kalsiittitiilimuuri",
+ "block.create.cut_calcite_bricks": "Leikattu kalsiittitiili",
+ "block.create.cut_calcite_slab": "Leikattu kalsiittilaatta",
+ "block.create.cut_calcite_stairs": "Leikatut kalsiittiportaat",
+ "block.create.cut_calcite_wall": "Leikattu kalsiittimuuri",
+ "block.create.cut_crimsite": "Leikattu krimsiitti",
+ "block.create.cut_crimsite_brick_slab": "Leikattu krimsiittitiililaatta",
+ "block.create.cut_crimsite_brick_stairs": "Leikatut krimsiittitiiliportaat",
+ "block.create.cut_crimsite_brick_wall": "Leikattu krimsiittitiilimuuri",
+ "block.create.cut_crimsite_bricks": "Leikattu krimsiittitiili",
+ "block.create.cut_crimsite_slab": "Leikattu krimsiittilaatta",
+ "block.create.cut_crimsite_stairs": "Leikatut krimsiittiportaat",
+ "block.create.cut_crimsite_wall": "Leikattu krimsiittimuuri",
+ "block.create.cut_deepslate": "Leikattu pohjaliuskekivi",
+ "block.create.cut_deepslate_brick_slab": "Leikattu pohjaliuskekivitiililaatta",
+ "block.create.cut_deepslate_brick_stairs": "Leikatut pohjaliuskekivitiiliportaat",
+ "block.create.cut_deepslate_brick_wall": "Leikattu pohjaliuskekivitiilimuuri",
+ "block.create.cut_deepslate_bricks": "Leikattu pohjaliuskekivitiili",
+ "block.create.cut_deepslate_slab": "Leikattu pohjaliuskekivilaatta",
+ "block.create.cut_deepslate_stairs": "Leikatut pohjaliuskekiviportaat",
+ "block.create.cut_deepslate_wall": "Leikattu pohjaliuskekivimuuri",
+ "block.create.cut_diorite": "Leikattu dioriitti",
+ "block.create.cut_diorite_brick_slab": "Leikattu dioriittitiililaatta",
+ "block.create.cut_diorite_brick_stairs": "Leikatut dioriittitiiliportaat",
+ "block.create.cut_diorite_brick_wall": "Leikattu dioriittitiilimuuri",
+ "block.create.cut_diorite_bricks": "Leikattu dioriittitiili",
+ "block.create.cut_diorite_slab": "Leikattu dioriittilaatta",
+ "block.create.cut_diorite_stairs": "Leikatut dioriittiportaat",
+ "block.create.cut_diorite_wall": "Leikattu dioriittimuuri",
+ "block.create.cut_dripstone": "Leikattu tippukivi",
+ "block.create.cut_dripstone_brick_slab": "Leikattu tippukivitiililaatta",
+ "block.create.cut_dripstone_brick_stairs": "Leikatut tippukivitiiliportaat",
+ "block.create.cut_dripstone_brick_wall": "Leikattu tippukivitiilimuuri",
+ "block.create.cut_dripstone_bricks": "Leikattu tippukivitiili",
+ "block.create.cut_dripstone_slab": "Leikattu tippukivilaatta",
+ "block.create.cut_dripstone_stairs": "Leikatut tippukiviportaat",
+ "block.create.cut_dripstone_wall": "Leikattu tippukivimuuri",
+ "block.create.cut_granite": "Leikattu graniitti",
+ "block.create.cut_granite_brick_slab": "Leikattu graniittitiililaatta",
+ "block.create.cut_granite_brick_stairs": "Leikatut graniittitiiliportaat",
+ "block.create.cut_granite_brick_wall": "Leikattu graniittitiilimuuri",
+ "block.create.cut_granite_bricks": "Leikattu graniittitiili",
+ "block.create.cut_granite_slab": "Leikattu graniittilaatta",
+ "block.create.cut_granite_stairs": "Leikatut graniittiportaat",
+ "block.create.cut_granite_wall": "Leikattu graniittimuuri",
+ "block.create.cut_limestone": "Leikattu kalkkikivi",
+ "block.create.cut_limestone_brick_slab": "Leikattu kalkkikivitiililaatta",
+ "block.create.cut_limestone_brick_stairs": "Leikatut kalkkikivitiiliportaat",
+ "block.create.cut_limestone_brick_wall": "Leikattu kalkkikivitiilimuuri",
+ "block.create.cut_limestone_bricks": "Leikattu kalkkikivitiili",
+ "block.create.cut_limestone_slab": "Leikattu kalkkikivilaatta",
+ "block.create.cut_limestone_stairs": "Leikatut kalkkikiviportaat",
+ "block.create.cut_limestone_wall": "Leikattu kalkkikivimuuri",
+ "block.create.cut_ochrum": "Leikattu okrumi",
+ "block.create.cut_ochrum_brick_slab": "Leikattu okrumitiililaatta",
+ "block.create.cut_ochrum_brick_stairs": "Leikatut okrumitiiliportaat",
+ "block.create.cut_ochrum_brick_wall": "Leikattu okrumitiilimuuri",
+ "block.create.cut_ochrum_bricks": "Leikattu okrumitiili",
+ "block.create.cut_ochrum_slab": "Leikattu okrumilaatta",
+ "block.create.cut_ochrum_stairs": "Leikatut okrumiportaat",
+ "block.create.cut_ochrum_wall": "Leikattu okrumimuuri",
+ "block.create.cut_scorchia": "Leikattu tuhkakivi",
+ "block.create.cut_scorchia_brick_slab": "Leikattu tuhkakivitiililaatta",
+ "block.create.cut_scorchia_brick_stairs": "Leikatut tuhkakivitiiliportaat",
+ "block.create.cut_scorchia_brick_wall": "Leikattu tuhkakivitiilimuuri",
+ "block.create.cut_scorchia_bricks": "Leikattu tuhkakivitiili",
+ "block.create.cut_scorchia_slab": "Leikattu tuhkakivilaatta",
+ "block.create.cut_scorchia_stairs": "Leikatut tuhkakiviportaat",
+ "block.create.cut_scorchia_wall": "Leikattu tuhkakivimuuri",
+ "block.create.cut_scoria": "Leikattu palokivi",
+ "block.create.cut_scoria_brick_slab": "Leikattu palokivitiililaatta",
+ "block.create.cut_scoria_brick_stairs": "Leikatut palokivitiiliportaat",
+ "block.create.cut_scoria_brick_wall": "Leikattu palokivitiilimuuri",
+ "block.create.cut_scoria_bricks": "Leikattu palokivitiili",
+ "block.create.cut_scoria_slab": "Leikattu palokivilaatta",
+ "block.create.cut_scoria_stairs": "Leikatut palokiviportaat",
+ "block.create.cut_scoria_wall": "Leikattu palokivimuuri",
+ "block.create.cut_tuff": "Leikattu tuffi",
+ "block.create.cut_tuff_brick_slab": "Leikattu tuffitiililaatta",
+ "block.create.cut_tuff_brick_stairs": "Leikatut tuffitiiliportaat",
+ "block.create.cut_tuff_brick_wall": "Leikattu tuffitiilimuuri",
+ "block.create.cut_tuff_bricks": "Leikattu tuffitiili",
+ "block.create.cut_tuff_slab": "Leikattu tuffilaatta",
+ "block.create.cut_tuff_stairs": "Leikatut tuffiportaat",
+ "block.create.cut_tuff_wall": "Leikattu tuffimuuri",
+ "block.create.cut_veridium": "Leikattu viherkivi",
+ "block.create.cut_veridium_brick_slab": "Leikattu viherkivitiililaatta",
+ "block.create.cut_veridium_brick_stairs": "Leikatut viherkivitiiliportaat",
+ "block.create.cut_veridium_brick_wall": "Leikattu viherkivitiilimuuri",
+ "block.create.cut_veridium_bricks": "Leikattu viherkivitiili",
+ "block.create.cut_veridium_slab": "Leikattu viherkivilaatta",
+ "block.create.cut_veridium_stairs": "Leikatut viherkiviportaat",
+ "block.create.cut_veridium_wall": "Leikattu viherkivimuuri",
+ "block.create.cyan_nixie_tube": "Syaani nixie-putki",
+ "block.create.cyan_sail": "Syaani purje",
+ "block.create.cyan_seat": "Syaani istuin",
+ "block.create.cyan_toolbox": "Syaani työkalupakki",
+ "block.create.cyan_valve_handle": "Syaani venttiilikahva",
+ "block.create.dark_oak_window": "Tumma tammi-ikkuna",
+ "block.create.dark_oak_window_pane": "Tumma tammi-ikkunapaneeli",
+ "block.create.deepslate_pillar": "Pohjaliuskekivipilari",
+ "block.create.deepslate_zinc_ore": "Pohjaliuskekivisinkkimalmi",
+ "block.create.deployer": "Mekaaninen käyttäjä",
+ "block.create.depot": "Taso",
+ "block.create.diorite_pillar": "Dioriittipilari",
+ "block.create.display_board": "Tiedotustaulu",
+ "block.create.display_link": "Tietolähetin",
+ "block.create.dripstone_pillar": "Tippukivipilari",
+ "block.create.elevator_contact": "Hissikontakti",
+ "block.create.elevator_pulley": "Hissivinssi",
+ "block.create.encased_chain_drive": "Koteloitu käyttöketju",
+ "block.create.encased_fan": "Koteloitu tuuletin",
+ "block.create.encased_fluid_pipe": "Koteloitu nesteputki",
+ "block.create.experience_block": "Kokemuskuutio",
+ "block.create.exposed_copper_shingle_slab": "Altistunut kuparipaanulaatta",
+ "block.create.exposed_copper_shingle_stairs": "Altistuneet kuparipaanuportaat",
+ "block.create.exposed_copper_shingles": "Altistunut kuparipaanu",
+ "block.create.exposed_copper_tile_slab": "Altistunut kuparikaakelilaatta",
+ "block.create.exposed_copper_tile_stairs": "Altistuneet kuparikaakeliportaat",
+ "block.create.exposed_copper_tiles": "Altistunut kuparikaakeli",
+ "block.create.fake_track": "Ratamerkki kartoille",
+ "block.create.fluid_pipe": "Nesteputki",
+ "block.create.fluid_tank": "Nestesäiliö",
+ "block.create.fluid_valve": "Nesteventtiili",
+ "block.create.flywheel": "Vauhtipyörä",
+ "block.create.framed_glass": "Kehystetty lasi",
+ "block.create.framed_glass_door": "Kehystetty lasiovi",
+ "block.create.framed_glass_pane": "Kehystetty lasipaneeli",
+ "block.create.framed_glass_trapdoor": "Kehystetty lasiluukku",
+ "block.create.gantry_carriage": "Nosturikuljetin",
+ "block.create.gantry_shaft": "Nosturiakseli",
+ "block.create.gearbox": "Vaihdelaatikko",
+ "block.create.gearshift": "Suunnanvaihtaja",
+ "block.create.glass_fluid_pipe": "Lasi nesteputki",
+ "block.create.granite_pillar": "Graniittipilari",
+ "block.create.gray_nixie_tube": "Harmaa nixie-putki",
+ "block.create.gray_sail": "Harmaa purje",
+ "block.create.gray_seat": "Harmaa istuin",
+ "block.create.gray_toolbox": "Harmaa työkalupakki",
+ "block.create.gray_valve_handle": "Harmaa venttiilikahva",
+ "block.create.green_nixie_tube": "Vihreä nixie-putki",
+ "block.create.green_sail": "Vihreä purje",
+ "block.create.green_seat": "Vihreä istuin",
+ "block.create.green_toolbox": "Vihreä työkalupakki",
+ "block.create.green_valve_handle": "Vihreä venttiilikahva",
+ "block.create.hand_crank": "Käsiveivi",
+ "block.create.haunted_bell": "Kummitus-soittokello",
+ "block.create.honey": "Hunaja",
+ "block.create.horizontal_framed_glass": "Vaakasuora kehystetty lasi",
+ "block.create.horizontal_framed_glass_pane": "Vaakasuora kehystetty lasipaneeli",
+ "block.create.hose_pulley": "Letkurulla",
+ "block.create.industrial_iron_block": "Teollisuusrautakuutio",
+ "block.create.item_drain": "Viemäri",
+ "block.create.item_vault": "Varastoholvi",
+ "block.create.jungle_window": "Viidakkopuuikkuna",
+ "block.create.jungle_window_pane": "Viidakkopuuikkunapaneeli",
+ "block.create.large_bogey": "Suuri teli",
+ "block.create.large_cogwheel": "Suuri hammaspyörä",
+ "block.create.large_water_wheel": "Suuri vesipyörä",
+ "block.create.layered_andesite": "Kerroksinen andesiitti",
+ "block.create.layered_asurine": "Kerroksinen asuriini",
+ "block.create.layered_calcite": "Kerroksinen kalsiitti",
+ "block.create.layered_crimsite": "Kerroksinen krimsiitti",
+ "block.create.layered_deepslate": "Kerroksinen pohjaliuskekivi",
+ "block.create.layered_diorite": "Kerroksinen dioriitti",
+ "block.create.layered_dripstone": "Kerroksinen tippukivi",
+ "block.create.layered_granite": "Kerroksinen graniitti",
+ "block.create.layered_limestone": "Kerroksinen kalkkikivi",
+ "block.create.layered_ochrum": "Kerroksinen okrumi",
+ "block.create.layered_scorchia": "Kerroksinen tuhkakivi",
+ "block.create.layered_scoria": "Kerroksinen palokivi",
+ "block.create.layered_tuff": "Kerroksinen tuffi",
+ "block.create.layered_veridium": "Kerroksinen viherkivi",
+ "block.create.lectern_controller": "Kateederiohjain",
+ "block.create.light_blue_nixie_tube": "Vaaleansininen nixie-putki",
+ "block.create.light_blue_sail": "Vaaleansininen purje",
+ "block.create.light_blue_seat": "Vaaleansininen istuin",
+ "block.create.light_blue_toolbox": "Vaaleansininen työkalupakki",
+ "block.create.light_blue_valve_handle": "Vaaleansininen venttiilinkahva",
+ "block.create.light_gray_nixie_tube": "Vaaleanharmaa nixie-putki",
+ "block.create.light_gray_sail": "Vaaleanharmaa purje",
+ "block.create.light_gray_seat": "Vaaleanharmaa istuin",
+ "block.create.light_gray_toolbox": "Vaaleanharmaa työkalupakki",
+ "block.create.light_gray_valve_handle": "Vaaleanharmaa venttiilinkahva",
+ "block.create.lime_nixie_tube": "Limetinvihreä nixie-putki",
+ "block.create.lime_sail": "Limetinvihreä purje",
+ "block.create.lime_seat": "Limetinvihreä istuin",
+ "block.create.lime_toolbox": "Limetinvihreä työkalupakki",
+ "block.create.lime_valve_handle": "Limetinvihreä venttiilinkahva",
+ "block.create.limestone": "Kalkkikivi",
+ "block.create.limestone_pillar": "Kalkkikivipilari",
+ "block.create.linear_chassis": "Lineaarinen runko",
+ "block.create.lit_blaze_burner": "Sytytetty roihupoltin",
+ "block.create.magenta_nixie_tube": "Purppura nixie-putki",
+ "block.create.magenta_sail": "Purppura purje",
+ "block.create.magenta_seat": "Purppura istuin",
+ "block.create.magenta_toolbox": "Purppura työkalupakki",
+ "block.create.magenta_valve_handle": "Purppura venttiilikahva",
+ "block.create.mechanical_arm": "Mekaaninen käsi",
+ "block.create.mechanical_bearing": "Mekaaninen laakeri",
+ "block.create.mechanical_crafter": "Mekaaninen valmistaja",
+ "block.create.mechanical_drill": "Mekaaninen pora",
+ "block.create.mechanical_harvester": "Mekaaninen sadonkerääjä",
+ "block.create.mechanical_mixer": "Mekaaninen sekoittaja",
+ "block.create.mechanical_piston": "Mekaaninen mäntä",
+ "block.create.mechanical_piston_head": "Mekaaninen mäntäpää",
+ "block.create.mechanical_plough": "Mekaaninen aura",
+ "block.create.mechanical_press": "Mekaaninen prässi",
+ "block.create.mechanical_pump": "Mekaaninen pumppu",
+ "block.create.mechanical_roller": "Mekaaninen jyrä",
+ "block.create.mechanical_saw": "Mekaaninen saha",
+ "block.create.metal_bracket": "Metalli pidin",
+ "block.create.metal_girder": "Metalli hirsi",
+ "block.create.metal_girder_encased_shaft": "Metalli hirrellä koteloitu akseli",
+ "block.create.millstone": "Myllykivi",
+ "block.create.minecart_anchor": "Kaivusvaunu ankkuri",
+ "block.create.mysterious_cuckoo_clock": "Käki kello",
+ "block.create.netherite_backtank": "Netheriitti taka säiliö",
+ "block.create.nixie_tube": "Nixie-putki",
+ "block.create.nozzle": "Suutin",
+ "block.create.oak_window": "Tammi ikkuna",
+ "block.create.oak_window_pane": "Tumma tammi ikkuna",
+ "block.create.ochrum": "Ochrumi",
+ "block.create.ochrum_pillar": "Ochrumi pilari",
+ "block.create.orange_sail": "Oranssi purje",
+ "block.create.orange_seat": "Oranssi istuin",
+ "block.create.orange_toolbox": "Oranssi työkalupakki",
+ "block.create.orange_valve_handle": "Oranssi venttiilikahva",
+ "block.create.ornate_iron_window": "Koristeinen rauta ikkuna",
+ "block.create.ornate_iron_window_pane": "Koristeinen rauta ikkunapaneeli",
+ "block.create.oxidized_copper_shingle_slab": "Hapettunut kuparipärelaatta",
+ "block.create.oxidized_copper_shingle_stairs": "Hapettuneet kuparipäreportaat",
+ "block.create.oxidized_copper_shingles": "Hapettuneet kuparipäreet",
+ "block.create.oxidized_copper_tile_slab": "Hapettunut kuparitiililaatta",
+ "block.create.oxidized_copper_tile_stairs": "Hapettuneet kuparitiiliportaat",
+ "block.create.oxidized_copper_tiles": "Hapettuneet kuparitiilit",
+ "block.create.peculiar_bell": "Kummallinen kello",
+ "block.create.pink_nixie_tube": "Vaaleanpunainen nixie-putki",
+ "block.create.pink_sail": "Vaaleanpunainen purje",
+ "block.create.pink_seat": "Vaaleanpunainen istuin",
+ "block.create.pink_toolbox": "Vaaleanpunainen työkalulaatikko",
+ "block.create.pink_valve_handle": "Vaaleanpunainen venttiilikahva",
+ "block.create.piston_extension_pole": "Männän pidennys paalu",
+ "block.create.placard": "Plakaatti",
+ "block.create.polished_cut_andesite": "Kiillotettu leikattu andesiitti",
+ "block.create.polished_cut_andesite_slab": "Kiillotettu leikattu andesiittilaatta",
+ "block.create.polished_cut_andesite_stairs": "Kiilotetut leikatut andesiittiportaat",
+ "block.create.polished_cut_andesite_wall": "Kiilotettu leikattu andesiittisimuuri",
+ "block.create.polished_cut_asurine": "Kiillotettu leikattu asuriini",
+ "block.create.polished_cut_asurine_slab": "Kiillotettu leikattu asuriinilaatta",
+ "block.create.polished_cut_asurine_stairs": "Kiillotetut leikatut asuriiniportaat",
+ "block.create.polished_cut_asurine_wall": "Kiillotettu leikattu asuriinimuuri",
+ "block.create.polished_cut_calcite": "Kiillotettu leikattu kalsiitti",
+ "block.create.polished_cut_calcite_slab": "Kiillotettu leikattu kalsiittilaatta",
+ "block.create.polished_cut_calcite_stairs": "Kiillotetut leikatut kalsiittiportaat",
+ "block.create.polished_cut_calcite_wall": "Kiillotettu leikattu kalsiittimuuri",
+ "block.create.polished_cut_crimsite": "Kiillotettu leikattu crimsiitti",
+ "block.create.polished_cut_crimsite_slab": "Kiillotettu leikattu crimsiittilaatta",
+ "block.create.polished_cut_crimsite_stairs": "Kiillotetut leikatut crimsiittiportaat",
+ "block.create.polished_cut_crimsite_wall": "Kiillotettu leikattu crimsiittimuuri",
+ "block.create.polished_cut_deepslate": "Kiillotettu leikattu pohjaliuskekivi",
+ "block.create.polished_cut_deepslate_slab": "Kiillotettu leikattu pohjaliuskekivilaata",
+ "block.create.polished_cut_deepslate_stairs": "Kiillotetut leikatut pohjaliuskekiviportaat",
+ "block.create.polished_cut_deepslate_wall": "Kiillotettu leikattu pohjaliuskekivimuuri",
+ "block.create.polished_cut_diorite": "Kiilotettu leikattu dioriitti",
+ "block.create.polished_cut_diorite_slab": "Kiillotettu leikattu dioriittilaatta",
+ "block.create.polished_cut_diorite_stairs": "Kiillotetut leikatut dioriittiportaat",
+ "block.create.polished_cut_diorite_wall": "Kiillotettu leikattu dioriittimuuri",
+ "block.create.polished_cut_dripstone": "Kiillotettu leikattu tippukivikuutio",
+ "block.create.polished_cut_dripstone_slab": "Kiillotettu leikattu tippukivilaatta",
+ "block.create.polished_cut_dripstone_stairs": "Kiillotetut leikatut tippukiviportaat",
+ "block.create.polished_cut_dripstone_wall": "Kiillotettu leikattu tippukivimuuri",
+ "block.create.polished_cut_granite": "Kiillotettu leikattu graniitti",
+ "block.create.polished_cut_granite_slab": "Kiillotettu leikattu graniittilaatta",
+ "block.create.polished_cut_granite_stairs": "Kiillotetut leikatut graniittiportaat",
+ "block.create.polished_cut_granite_wall": "Kiillotettu leikattu graniittimuuri",
+ "block.create.polished_cut_limestone": "Kiillotettu leikattu kalkkikivi",
+ "block.create.polished_cut_limestone_slab": "Kiillotettu leikattu kalkkikivilaatta",
+ "block.create.polished_cut_limestone_stairs": "Kiillotetut leikatut kalkkikiviportaat",
+ "block.create.polished_cut_limestone_wall": "Kiillotettu leikattu kalkkikivimuuri",
+ "block.create.polished_cut_ochrum": "Kiillotettu leikattu ochrumi",
+ "block.create.polished_cut_ochrum_slab": "Kiillotettu leikattu ochrumilaatta",
+ "block.create.polished_cut_ochrum_stairs": "Kiillotetut leikatut ochrumiportaat",
+ "block.create.polished_cut_ochrum_wall": "Kiillotettu leikattu ochrumimuuri",
+ "block.create.purple_nixie_tube": "Violetti nixie-putki",
+ "block.create.red_nixie_tube": "Punainen nixie-putki",
+ "block.create.redstone_link": "Punakivilähetin",
+ "block.create.secondary_linear_chassis": "Toissijainen lineaarinen runko",
+ "block.create.sequenced_gearshift": "Peräkkäinen suunnanvaihtaja",
+ "block.create.shadow_steel_casing": "Pimeyksien kotelo",
+ "block.create.shaft": "Akseli",
+ "block.create.smart_chute": "Älykouru",
+ "block.create.smart_fluid_pipe": "Älynesteputki",
+ "block.create.speedometer": "Nopeudentulkitsija",
+ "block.create.spout": "Nokka",
+ "block.create.spruce_window": "Kuusi ikkuna",
+ "block.create.spruce_window_pane": "Kuusi ikkunapaneeli",
+ "block.create.steam_engine": "Höyrymoottori",
+ "block.create.steam_whistle": "Höyrypilli",
+ "block.create.steam_whistle_extension": "Höyrypillipidennys",
+ "block.create.sticker": "Tarra",
+ "block.create.sticky_mechanical_piston": "Tarrtumamekaaninen Mäntä",
+ "block.create.stressometer": "Stressimittari",
+ "block.create.water_wheel": "Vesipyörä",
+ "block.create.water_wheel_structure": "Suuri vesipyörä",
+ "block.create.white_nixie_tube": "Valkoinen nixie-putki",
+ "block.create.yellow_nixie_tube": "Keltainen nixie-putki",
+ "item.create.andesite_alloy": "Andesiittimetalliseos",
+ "item.create.brass_ingot": "Messinkiharkko",
+ "item.create.brass_nugget": "Messinkikimpale",
+ "item.create.linked_controller": "Kauko-ohjain"
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/fr_fr.json b/src/main/resources/assets/create/lang/fr_fr.json
index 27f7c32a6f..671169e694 100644
--- a/src/main/resources/assets/create/lang/fr_fr.json
+++ b/src/main/resources/assets/create/lang/fr_fr.json
@@ -27,13 +27,13 @@
"block.create.black_sail": "Voile noire",
"block.create.black_seat": "Siège noir",
"block.create.black_toolbox": "Boîte à outils noire",
- "block.create.black_valve_handle": "Vanne noire",
+ "block.create.black_valve_handle": "Poignée de vanne noire",
"block.create.blaze_burner": "Brûleur à blaze",
"block.create.blue_nixie_tube": "Tube Nixie bleu",
"block.create.blue_sail": "Voile bleue",
"block.create.blue_seat": "Siège bleu",
"block.create.blue_toolbox": "Boîte à outils bleue",
- "block.create.blue_valve_handle": "Vanne bleue",
+ "block.create.blue_valve_handle": "Poignée de vanne bleue",
"block.create.brass_bars": "Barreaux de laiton",
"block.create.brass_belt_funnel": "Entonnoir de laiton sur tapis roulant",
"block.create.brass_block": "Bloc de laiton",
@@ -50,7 +50,7 @@
"block.create.brown_sail": "Voile marron",
"block.create.brown_seat": "Siège marron",
"block.create.brown_toolbox": "Boîte à outils marron",
- "block.create.brown_valve_handle": "Vanne marron",
+ "block.create.brown_valve_handle": "Poignée de vanne marron",
"block.create.calcite_pillar": "Pilier de calcite",
"block.create.cart_assembler": "Assembleur de wagonnet",
"block.create.chocolate": "Chocolat",
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "Roulement mécanique horloger",
"block.create.clutch": "Embrayage",
"block.create.cogwheel": "Roue dentée",
- "block.create.content_observer": "Observateur de contenu",
+ "block.create.content_observer": "Observateur intelligent",
"block.create.contraption_controls": "Contrôles de machine",
"block.create.controller_rail": "Rails contrôleurs",
"block.create.controls": "Contrôles de train",
@@ -75,7 +75,7 @@
"block.create.copper_tile_slab": "Dalle en tuiles de cuivre",
"block.create.copper_tile_stairs": "Escalier en tuiles de cuivre",
"block.create.copper_tiles": "Tuiles de cuivre",
- "block.create.copper_valve_handle": "Vanne en cuivre",
+ "block.create.copper_valve_handle": "Poignée de vanne en cuivre",
"block.create.copycat_bars": "Barreaux imitateurs",
"block.create.copycat_base": "Base imitatrice",
"block.create.copycat_panel": "Panneau imitateur",
@@ -206,7 +206,7 @@
"block.create.cyan_sail": "Voile cyan",
"block.create.cyan_seat": "Siège cyan",
"block.create.cyan_toolbox": "Boîte à outils cyan",
- "block.create.cyan_valve_handle": "Vanne cyan",
+ "block.create.cyan_valve_handle": "Poignée de vanne cyan",
"block.create.dark_oak_window": "Fenêtre en chêne noir",
"block.create.dark_oak_window_pane": "Vitre en chêne noir",
"block.create.deepslate_pillar": "Pilier en ardoise des abîmes",
@@ -248,12 +248,12 @@
"block.create.gray_sail": "Voile grise",
"block.create.gray_seat": "Siège gris",
"block.create.gray_toolbox": "Boîte à outils grise",
- "block.create.gray_valve_handle": "Vanne grise",
+ "block.create.gray_valve_handle": "Poignée de vanne grise",
"block.create.green_nixie_tube": "Tube Nixie vert",
"block.create.green_sail": "Voile verte",
"block.create.green_seat": "Siège vert",
"block.create.green_toolbox": "Boîte à outils verte",
- "block.create.green_valve_handle": "Vanne verte",
+ "block.create.green_valve_handle": "Poignée de vanne verte",
"block.create.hand_crank": "Manivelle",
"block.create.haunted_bell": "Cloche hantée",
"block.create.honey": "Miel",
@@ -268,36 +268,36 @@
"block.create.large_bogey": "Grand bogie",
"block.create.large_cogwheel": "Grande roue dentée",
"block.create.large_water_wheel": "Grande roue à eau",
- "block.create.layered_andesite": "Couches d'Andésite empilées",
- "block.create.layered_asurine": "Couches d'asurine empilées",
- "block.create.layered_calcite": "Couches de calcite empilées",
- "block.create.layered_crimsite": "Couches de crimsite empilées",
- "block.create.layered_deepslate": "Couches d'ardoise des abîmes empilées",
- "block.create.layered_diorite": "Couches de diorite empilées",
- "block.create.layered_dripstone": "Couches de spéléothème empilées",
- "block.create.layered_granite": "Couches de granite empilées",
- "block.create.layered_limestone": "Couches de calcaire empilées",
- "block.create.layered_ochrum": "Couches d'ochrum empilées",
- "block.create.layered_scorchia": "Couches de scorchia empilées",
- "block.create.layered_scoria": "Couches de scorie empilées",
- "block.create.layered_tuff": "Couches de tuf empilées",
- "block.create.layered_veridium": "Couches de veridium empilées",
+ "block.create.layered_andesite": "Couches d'Andésite",
+ "block.create.layered_asurine": "Couches d'asurine",
+ "block.create.layered_calcite": "Couches de calcite",
+ "block.create.layered_crimsite": "Couches de crimsite",
+ "block.create.layered_deepslate": "Couches d'ardoise des abîmes",
+ "block.create.layered_diorite": "Couches de diorite",
+ "block.create.layered_dripstone": "Couches de spéléothème",
+ "block.create.layered_granite": "Couches de granite",
+ "block.create.layered_limestone": "Couches de calcaire",
+ "block.create.layered_ochrum": "Couches d'ochrum",
+ "block.create.layered_scorchia": "Couches de scorchia",
+ "block.create.layered_scoria": "Couches de scorie",
+ "block.create.layered_tuff": "Couches de tuf",
+ "block.create.layered_veridium": "Couches de veridium",
"block.create.lectern_controller": "Pupitre avec une télécommande",
"block.create.light_blue_nixie_tube": "Tube Nixie bleu clair",
"block.create.light_blue_sail": "Voile bleu clair",
"block.create.light_blue_seat": "Siège bleu clair",
"block.create.light_blue_toolbox": "Boîte à outils bleu clair",
- "block.create.light_blue_valve_handle": "Vanne bleu clair",
+ "block.create.light_blue_valve_handle": "Poignée de vanne bleu clair",
"block.create.light_gray_nixie_tube": "Tube Nixie gris clair",
"block.create.light_gray_sail": "Voile gris clair",
"block.create.light_gray_seat": "Siège gris clair",
"block.create.light_gray_toolbox": "Boîte à outils gris clair",
- "block.create.light_gray_valve_handle": "Vanne gris clair",
+ "block.create.light_gray_valve_handle": "Poignée de vanne gris clair",
"block.create.lime_nixie_tube": "Tube Nixie vert clair",
"block.create.lime_sail": "Voile vert clair",
"block.create.lime_seat": "Siège vert clair",
"block.create.lime_toolbox": "Boîte à outils vert clair",
- "block.create.lime_valve_handle": "Vanne vert clair",
+ "block.create.lime_valve_handle": "Poignée de vanne vert clair",
"block.create.limestone": "Calcaire",
"block.create.limestone_pillar": "Pilier de calcaire",
"block.create.linear_chassis": "Châssis linéaire",
@@ -306,7 +306,7 @@
"block.create.magenta_sail": "Voile magenta",
"block.create.magenta_seat": "Siège magenta",
"block.create.magenta_toolbox": "Boîte à outils magenta",
- "block.create.magenta_valve_handle": "Vanne magenta",
+ "block.create.magenta_valve_handle": "Poignée de vanne magenta",
"block.create.mechanical_arm": "Bras mécanique",
"block.create.mechanical_bearing": "Roulement mécanique",
"block.create.mechanical_crafter": "Établi mécanique",
@@ -336,7 +336,7 @@
"block.create.orange_sail": "Voile orange",
"block.create.orange_seat": "Siège orange",
"block.create.orange_toolbox": "Boîte à outils orange",
- "block.create.orange_valve_handle": "Vanne orange",
+ "block.create.orange_valve_handle": "Poignée de vanne orange",
"block.create.ornate_iron_window": "Fenêtre ornée de fer",
"block.create.ornate_iron_window_pane": "Vitre ornée de fer",
"block.create.oxidized_copper_shingle_slab": "Dalle en bardeaux de cuivre oxydé",
@@ -350,7 +350,7 @@
"block.create.pink_sail": "Voile rose",
"block.create.pink_seat": "Siège rose",
"block.create.pink_toolbox": "Boîte à outils rose",
- "block.create.pink_valve_handle": "Vanne rose",
+ "block.create.pink_valve_handle": "Poignée de vanne rose",
"block.create.piston_extension_pole": "Barre d'extension de piston",
"block.create.placard": "Panneau",
"block.create.polished_cut_andesite": "Andésite coupée polie",
@@ -421,7 +421,7 @@
"block.create.purple_sail": "Voile violette",
"block.create.purple_seat": "Siège violet",
"block.create.purple_toolbox": "Boîte à outils violette",
- "block.create.purple_valve_handle": "Vanne violette",
+ "block.create.purple_valve_handle": "Poignée de vanne violette",
"block.create.radial_chassis": "Châssis radial",
"block.create.railway_casing": "Revêtement de train",
"block.create.raw_zinc_block": "Bloc de zinc brut",
@@ -429,9 +429,9 @@
"block.create.red_sail": "Voile rouge",
"block.create.red_seat": "Siège rouge",
"block.create.red_toolbox": "Boîte à outils rouge",
- "block.create.red_valve_handle": "Vanne rouge",
+ "block.create.red_valve_handle": "Poignée de vanne rouge",
"block.create.redstone_contact": "Contact de redstone",
- "block.create.redstone_link": "Liaison redstone",
+ "block.create.redstone_link": "Liaison de redstone",
"block.create.refined_radiance_casing": "Revêtement en éclat raffiné",
"block.create.rope": "Corde",
"block.create.rope_pulley": "Poulie à corde",
@@ -439,7 +439,7 @@
"block.create.rose_quartz_lamp": "Lampe à quartz rose",
"block.create.rose_quartz_tiles": "Tuiles de quartz rose",
"block.create.rotation_speed_controller": "Contrôleur de vitesse de rotation",
- "block.create.sail_frame": "Cadre de voile",
+ "block.create.sail_frame": "Cadre de voile de moulin à vent",
"block.create.schematic_table": "Table à schéma",
"block.create.schematicannon": "Schémacanon",
"block.create.scorchia": "Scorchia",
@@ -519,7 +519,7 @@
"block.create.steam_whistle_extension": "Extension de sifflet à vapeur",
"block.create.sticker": "Colleur",
"block.create.sticky_mechanical_piston": "Piston mécanique collant",
- "block.create.stockpile_switch": "Détecteur de stockage",
+ "block.create.stockpile_switch": "Détecteur de seuil",
"block.create.stressometer": "Stressomètre",
"block.create.tiled_glass": "Verre carrelé",
"block.create.tiled_glass_pane": "Vitre carrelée",
@@ -571,17 +571,17 @@
"block.create.weathered_copper_tiles": "Tuiles de cuivre érodé",
"block.create.weighted_ejector": "Éjecteur",
"block.create.white_nixie_tube": "Tube Nixie blanc",
- "block.create.white_sail": "Voile blanche",
+ "block.create.white_sail": "Voile de moulin à vent",
"block.create.white_seat": "Siège blanc",
"block.create.white_toolbox": "Boîte à outils blanche",
- "block.create.white_valve_handle": "Vanne blanche",
+ "block.create.white_valve_handle": "Poignée de vanne blanche",
"block.create.windmill_bearing": "Support de moulin à vent",
"block.create.wooden_bracket": "Support en bois",
"block.create.yellow_nixie_tube": "Tube Nixie jaune",
"block.create.yellow_sail": "Voile jaune",
"block.create.yellow_seat": "Siège jaune",
"block.create.yellow_toolbox": "Boîte à outils jaune",
- "block.create.yellow_valve_handle": "Vanne jaune",
+ "block.create.yellow_valve_handle": "Poignée de vanne jaune",
"block.create.zinc_block": "Bloc de zinc",
"block.create.zinc_ore": "Minerai de zinc",
"enchantment.create.capacity": "Capacité",
@@ -618,7 +618,7 @@
"item.create.copper_diving_helmet": "Casque de plongée en cuivre",
"item.create.copper_nugget": "Pépite de cuivre",
"item.create.copper_sheet": "Plaque de cuivre",
- "item.create.crafter_slot_cover": "Couvercle",
+ "item.create.crafter_slot_cover": "Couvercle d'emplacement d'établi",
"item.create.crafting_blueprint": "Plan de fabrication",
"item.create.creative_blaze_cake": "Cake pour blaze créatif",
"item.create.crushed_raw_aluminum": "Aluminium brut concassé",
@@ -640,7 +640,7 @@
"item.create.empty_schematic": "Schéma vide",
"item.create.experience_nugget": "Pépite d'expérience",
"item.create.extendo_grip": "Main extensible",
- "item.create.filter": "Filtre",
+ "item.create.filter": "Filtre de liste",
"item.create.furnace_minecart_contraption": "Machine sur wagonnet motorisé",
"item.create.goggles": "Lunettes d'ingénieur",
"item.create.golden_sheet": "Feuille d'or",
@@ -675,7 +675,7 @@
"item.create.super_glue": "Colle extra-forte",
"item.create.sweet_roll": "Pain sucré",
"item.create.tree_fertilizer": "Engrais pour arbres",
- "item.create.unprocessed_obsidian_sheet": "Plaque d'obsidienne non transformée",
+ "item.create.unprocessed_obsidian_sheet": "Plaque d'obsidienne non traitée",
"item.create.vertical_gearbox": "Boîte à roues dentées verticale",
"item.create.wand_of_symmetry": "Bâton de symétrie",
"item.create.wheat_flour": "Farine de blé",
@@ -713,7 +713,7 @@
"advancement.create.water_wheel.desc": "Placez une roue à eau et utilisez-la pour générer de la force",
"advancement.create.windmill": "Une brise moyenne",
"advancement.create.windmill.desc": "Assemblez un moulin à vent et utilisez-le pour générer de la force",
- "advancement.create.shifting_gears": "Rotor de transmission",
+ "advancement.create.shifting_gears": "Changement de vitesse",
"advancement.create.shifting_gears.desc": "Connectez une roue dentée à une grande roue dentée afin de changer la vitesse de votre machine",
"advancement.create.millstone": "Embrasser la mouture",
"advancement.create.millstone.desc": "Utilisez une meule pour pulvériser des matériaux",
@@ -742,7 +742,7 @@
"advancement.create.lava_wheel_00000": "Roue à magma",
"advancement.create.lava_wheel_00000.desc": "Cela n'aurait pas dû marcher§7\n(Progrès caché)",
"advancement.create.hand_crank_000": "Session de sport",
- "advancement.create.hand_crank_000.desc": "Utilisez une manivelle jusqu'à être épuisé§7\n(Progrès caché)",
+ "advancement.create.hand_crank_000.desc": "Utilisez une manivelle jusqu'à être entièrement épuisé§7\n(Progrès caché)",
"advancement.create.belt_funnel_kiss": "Embrassement d'entonnoirs",
"advancement.create.belt_funnel_kiss.desc": "Faites s'embrasser deux entonnoirs sur tapis roulant§7\n(Progrès caché)",
"advancement.create.stressometer_maxed": "Parfaitement stressé",
@@ -762,7 +762,7 @@
"advancement.create.backtank": "Pression en réserve",
"advancement.create.backtank.desc": "Créez un réservoir dorsal en cuivre et faites lui accumuler de la pression",
"advancement.create.diving_suit": "Prêt pour les profondeurs",
- "advancement.create.diving_suit.desc": "Équipez un casque de plongée et un réservoir dorsal, puis sautez dans l'eau",
+ "advancement.create.diving_suit.desc": "Équipez un casque de plongée et un réservoir dorsal en cuivre, puis sautez dans l'eau",
"advancement.create.mechanical_pump_0": "Sous pression",
"advancement.create.mechanical_pump_0.desc": "Placez et alimentez une pompe mécanique",
"advancement.create.glass_pipe": "Découverte sur les fluides",
@@ -802,11 +802,11 @@
"advancement.create.speed_controller": "Les ingénieurs le détestent !",
"advancement.create.speed_controller.desc": "Affinez votre machine avec un contrôleur de vitesse de rotation",
"advancement.create.mechanical_arm": "Mains occupées",
- "advancement.create.mechanical_arm.desc": "Regardez votre bras mécanique transporter ses premiers objets",
+ "advancement.create.mechanical_arm.desc": "Regardez votre bras mécanique transporter son premier objet",
"advancement.create.mechanical_crafter": "Fabrication automatisée",
"advancement.create.mechanical_crafter.desc": "Placez et alimentez des établis mécaniques",
"advancement.create.crushing_wheel": "Une paire de géants",
- "advancement.create.crushing_wheel.desc": "Placez et activez un ensemble de roues de concassage",
+ "advancement.create.crushing_wheel.desc": "Placez et alimentez un ensemble de roues de concassage",
"advancement.create.haunted_bell": "Sens de l'ombre",
"advancement.create.haunted_bell.desc": "Faites sonner une cloche hantée",
"advancement.create.clockwork_bearing": "Machine à l'heure",
@@ -818,9 +818,9 @@
"advancement.create.extendo_grip": "Boioioing !",
"advancement.create.extendo_grip.desc": "Obtenez une main extensible",
"advancement.create.linked_controller": "Activation à distance",
- "advancement.create.linked_controller.desc": "Activez une liaison redstone en utilisant une télécommande",
+ "advancement.create.linked_controller.desc": "Activez une liaison de redstone en utilisant une télécommande",
"advancement.create.arm_blaze_burner": "Combustion automatisée",
- "advancement.create.arm_blaze_burner.desc": "Instruisez un bras mécanique de nourrir votre brûleur à blaze",
+ "advancement.create.arm_blaze_burner.desc": "Instruisez à un bras mécanique de nourrir votre brûleur à blaze",
"advancement.create.crusher_maxed_0000": "Concassage",
"advancement.create.crusher_maxed_0000.desc": "Opérez une paire de roue de concassage à vitesse maximale",
"advancement.create.arm_many_targets": "Organisation automatisée",
@@ -854,13 +854,13 @@
"advancement.create.train_whistle": "Tchou tchou !",
"advancement.create.train_whistle.desc": "Assemblez un sifflet à vapeur sur votre train et activez-le en conduisant",
"advancement.create.train_portal": "Navetteur dimensionnel",
- "advancement.create.train_portal.desc": "Conduisez un train à travers un portail du nether",
+ "advancement.create.train_portal.desc": "Conduisez un train à travers un portail du Nether",
"advancement.create.track_crafting_factory": "Usine à rails",
"advancement.create.track_crafting_factory.desc": "Produisez plus de 1000 rails de train avec la même presse mécanique",
"advancement.create.long_train": "Efforts ambitieux",
"advancement.create.long_train.desc": "Créez un train avec au moins 6 wagons",
"advancement.create.long_travel": "Excursion",
- "advancement.create.long_travel.desc": "Quittez un siège de train à plus de 5000 blocs de là où vous avez commencé de voyager",
+ "advancement.create.long_travel.desc": "Quittez un siège de train à plus de 5000 blocs de là où vous avez commencé à voyager",
"advancement.create.train_roadkill": "Tuer sur la route",
"advancement.create.train_roadkill.desc": "Écrasez un ennemi avec votre train§7\n(Progrès caché)",
"advancement.create.red_signal": "Conducteur expert",
@@ -870,19 +870,21 @@
"advancement.create.train_crash_backwards": "Angle mort",
"advancement.create.train_crash_backwards.desc": "Percutez un autre train en conduisant en marche arrière§7\n(Progrès caché)",
"itemGroup.create.base": "Create",
- "itemGroup.create.palettes": "Palettes Create",
- "death.attack.create.crush": "%1$s a été concassé(e)",
- "death.attack.create.crush.player": "%1$s a été lancé(e) dans des roues de concassage par %2$s",
- "death.attack.create.fan_fire": "%1$s a été brûlé(e) à mort par l'air chaud",
- "death.attack.create.fan_fire.player": "%1$s a été lancé(e) dans un ventilateur d'air chaud par %2$s",
- "death.attack.create.fan_lava": "%1$s a été brûlé(e) à mort par un ventilateur de lave",
- "death.attack.create.fan_lava.player": "%1$s a été lancé(e) dans un ventilateur de lave par %2$s",
+ "itemGroup.create.palettes": "Blocs de construction de Create",
+ "block.create.mangrove_window": "Fenêtre en palétuvier",
+ "block.create.mangrove_window_pane": "Vitre en palétuvier",
+ "death.attack.create.crush": "%1$s a été concassé(e) par des roues de concassage",
+ "death.attack.create.crush.player": "%1$s a été lancé(e) dans des roues de concassage par (un(e)) %2$s",
+ "death.attack.create.fan_fire": "%1$s a été brûlé(e) par un ventilateur enchâssé",
+ "death.attack.create.fan_fire.player": "%1$s a été lancé(e) dans un ventilateur d'air chaud par (un(e)) %2$s",
+ "death.attack.create.fan_lava": "%1$s a été incinéré(e) par un ventilateur enchâssé",
+ "death.attack.create.fan_lava.player": "%1$s a été lancé(e) dans un ventilateur de lave par (un(e)) %2$s",
"death.attack.create.mechanical_drill": "%1$s a été empalé(e) par une perceuse mécanique",
- "death.attack.create.mechanical_drill.player": "%1$s a été lancé(e) devant une perceuse mécanique par %2$s",
+ "death.attack.create.mechanical_drill.player": "%1$s a été lancé(e) devant une perceuse par (un(e)) %2$s",
"death.attack.create.mechanical_roller": "%1$s a été aplati(e) par un rouleau mécanique",
- "death.attack.create.mechanical_roller.player": "%1$s a été lancé(e) devant un rouleau mécanique par %2$s",
+ "death.attack.create.mechanical_roller.player": "%1$s a été lancé(e) devant un rouleau mécanique par (un(e)) %2$s",
"death.attack.create.mechanical_saw": "%1$s a été coupé(e) en deux par une scie mécanique",
- "death.attack.create.mechanical_saw.player": "%1$s a été lancé(e) devant une scie mécanique par %2$s",
+ "death.attack.create.mechanical_saw.player": "%1$s a été lancé(e) dans une scie par (un(e)) %2$s",
"death.attack.create.potato_cannon": "%1$s s'est fait tirer dessus par le canon à pomme de terre de %2$s",
"death.attack.create.potato_cannon.item": "%1$s s'est fait tirer dessus par (un(e)) %2$s avec %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s a été explosé(e) par une horloge à coucou trafiquée",
@@ -898,13 +900,13 @@
"create.menu.support": "Nous supporter",
"create.recipe.crushing": "Écrasement",
"create.recipe.milling": "Mouture",
- "create.recipe.fan_washing": "Lavage",
+ "create.recipe.fan_washing": "Lavage en masse",
"create.recipe.fan_washing.fan": "Ventilateur derrière de l'eau",
- "create.recipe.fan_smoking": "Fumage",
+ "create.recipe.fan_smoking": "Fumage en masse",
"create.recipe.fan_smoking.fan": "Ventilateur derrière du feu",
- "create.recipe.fan_haunting": "Hantement de masse",
+ "create.recipe.fan_haunting": "Hantement en masse",
"create.recipe.fan_haunting.fan": "Ventilateur derrière du feu des âmes",
- "create.recipe.fan_blasting": "Fonte",
+ "create.recipe.fan_blasting": "Fonte en masse",
"create.recipe.fan_blasting.fan": "Ventilateur derrière de la lave",
"create.recipe.pressing": "Pressage",
"create.recipe.mixing": "Mixage",
@@ -926,7 +928,7 @@
"create.recipe.item_application.any_axe": "Hache quelconque",
"create.recipe.sequenced_assembly": "Séquence de recette",
"create.recipe.assembly.next": "Suivant : %1$s",
- "create.recipe.assembly.step": "Étape %1$s:",
+ "create.recipe.assembly.step": "Étape %1$s :",
"create.recipe.assembly.progress": "Progression : %1$s/%2$s",
"create.recipe.assembly.pressing": "Traiter dans une presse",
"create.recipe.assembly.spout_filling_fluid": "Verser %1$s",
@@ -1009,9 +1011,9 @@
"create.gui.terrainzapper.pattern.chance50": "50% de chance",
"create.gui.terrainzapper.pattern.chance75": "75% de chance",
"create.gui.terrainzapper.placement": "Placement",
- "create.gui.terrainzapper.placement.merged": "Fusionner",
- "create.gui.terrainzapper.placement.attached": "Attacher",
- "create.gui.terrainzapper.placement.inserted": "Insérer",
+ "create.gui.terrainzapper.placement.merged": "Fusionné",
+ "create.gui.terrainzapper.placement.attached": "Attaché",
+ "create.gui.terrainzapper.placement.inserted": "Inséré",
"create.gui.terrainzapper.brush": "Pinceau",
"create.gui.terrainzapper.brush.cuboid": "Cuboïde",
"create.gui.terrainzapper.brush.sphere": "Sphère",
@@ -1051,7 +1053,7 @@
"create.contraptions.roller_mode.straight_fill": "Remplissage en ligne droite en dessous",
"create.contraptions.roller_mode.wide_fill": "Remplissage en pente en dessous",
"create.contraptions.windmill.rotation_direction": "Direction de la rotation",
- "create.contraptions.clockwork.clock_hands": "Aiguilles",
+ "create.contraptions.clockwork.clock_hands": "Arrangement d'aiguille d'horloge",
"create.contraptions.clockwork.hour_first": "Aiguille des heures en premier",
"create.contraptions.clockwork.minute_first": "Aiguille des minutes en premier",
"create.contraptions.clockwork.hour_first_24": "Aiguille des 24 heures en premier",
@@ -1061,8 +1063,8 @@
"create.logistics.filter": "Filtre",
"create.logistics.recipe_filter": "Filtre de recettes",
"create.logistics.fluid_filter": "Filtre de fluides",
- "create.logistics.firstFrequency": "Freq. #1",
- "create.logistics.secondFrequency": "Freq. #2",
+ "create.logistics.firstFrequency": "Fréquence #1",
+ "create.logistics.secondFrequency": "Fréquence #2",
"create.logistics.filter.click_to_set": "Cliquez avec un objet pour définir",
"create.logistics.filter.click_to_replace": "Cliquez avec un objet pour remplacer",
"create.logistics.filter.hold_to_set_amount": "Cliquez et maintenez pour définir le montant",
@@ -1109,7 +1111,7 @@
"create.gui.stressometer.overstressed": "Surmenée",
"create.gui.stressometer.no_rotation": "Pas de rotation",
"create.gui.contraptions.not_fast_enough": "Il semblerait que ce(t)(te) %1$s ne tourne _pas_ à la _vitesse suffisante_.",
- "create.gui.contraptions.network_overstressed": "Il semble que cette machine est _surmenée_. Ajoutez plus de sources ou _ralentissez_ les composants avec un haut _impact de stress_.",
+ "create.gui.contraptions.network_overstressed": "Il semblerait que cette machine est _surmenée_. Ajoutez plus de sources ou _ralentissez_ les composants avec un haut _impact de stress_.",
"create.gui.adjustable_crate.title": "Caisse réglable",
"create.gui.adjustable_crate.storageSpace": "Espace de stockage",
"create.gui.threshold_switch.title": "Détecteur de seuil",
@@ -1117,7 +1119,7 @@
"create.gui.threshold_switch.move_to_lower_at": "Aller à la ligne du bas à %1$s%%",
"create.gui.threshold_switch.move_to_upper_at": "Aller à la ligne du haut à %1$s%%",
"create.gui.sequenced_gearshift.title": "Inverseur de rotation séquencé",
- "create.gui.sequenced_gearshift.instruction": "Instructions",
+ "create.gui.sequenced_gearshift.instruction": "Instruction",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Tourner d'un angle de",
"create.gui.sequenced_gearshift.instruction.turn_angle": "Tourner",
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angle",
@@ -1142,7 +1144,7 @@
"create.clipboard.to_paste": "%1$s pour coller les paramètres",
"create.clipboard.copied_from": "Copie des paramètres depuis %1$s",
"create.clipboard.pasted_to": "Paramètres appliqués à %1$s",
- "create.schematicAndQuill.dimensions": "Taille du schéma: %1$sx%2$sx%3$s",
+ "create.schematicAndQuill.dimensions": "Taille du schéma : %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Première position définie.",
"create.schematicAndQuill.secondPos": "Seconde position définie.",
"create.schematicAndQuill.noTarget": "Maintenez [Ctrl] pour sélectionner les blocs d'air.",
@@ -1151,7 +1153,7 @@
"create.schematicAndQuill.convert": "Enregistrer et déployer immédiatement",
"create.schematicAndQuill.fallbackName": "Mon schéma",
"create.schematicAndQuill.saved": "Sauvegardé en tant que %1$s",
- "create.schematicAndQuill.failed": "Impossible d'enregistrer le schéma, consultez les journaux pour plus de détails",
+ "create.schematicAndQuill.failed": "Échec de l'enregistrement du schéma, consultez les journaux pour plus de détails",
"create.schematicAndQuill.instant_failed": "Échec de l'envoi instantané du schéma, consultez les journaux pour plus de détails",
"create.schematic.invalid": "[!] Objet invalide - Utilisez plutôt la table à schéma",
"create.schematic.error": "Le schéma n'a pas réussi à être chargé - Consultez les journaux du jeu",
@@ -1165,7 +1167,7 @@
"create.schematic.mirror.none": "Aucun",
"create.schematic.mirror.frontBack": "Avant-Arrière",
"create.schematic.mirror.leftRight": "Gauche-Droite",
- "create.schematic.tool.deploy": "Déployer",
+ "create.schematic.tool.deploy": "Positionner",
"create.schematic.tool.move": "Déplacer XZ",
"create.schematic.tool.move_y": "Déplacer Y",
"create.schematic.tool.rotate": "Tourner",
@@ -1177,8 +1179,8 @@
"create.schematic.tool.deploy.description.3": "[Ctrl]-défiler pour changer la distance.",
"create.schematic.tool.move.description.0": "Décale le schéma horizontalement.",
"create.schematic.tool.move.description.1": "Pointez sur le schéma et [CTRL]-défiler pour le pousser.",
- "create.schematic.tool.move_y.description.0": "Décale le schéma verticalement.",
- "create.schematic.tool.move_y.description.1": "[CTRL]-défiler pour le déplacer vers le haut / bas.",
+ "create.schematic.tool.move_y.description.0": "Déplace le schéma verticalement.",
+ "create.schematic.tool.move_y.description.1": "[CTRL]-Défiler pour le déplacer vers le haut/bas.",
"create.schematic.tool.rotate.description.0": "Fait pivoter le schéma autour de son centre.",
"create.schematic.tool.rotate.description.1": "[CTRL]-défiler pour faire une rotation de 90 degrés.",
"create.schematic.tool.print.description.0": "Place instantanément la structure dans le monde.",
@@ -1187,8 +1189,8 @@
"create.schematic.tool.flip.description.0": "Retourne le schéma le long de la face que vous sélectionnez.",
"create.schematic.tool.flip.description.1": "Pointez sur le schéma et [CTRL]-défiler pour le retourner.",
"create.schematics.synchronizing": "Synchronisation...",
- "create.schematics.uploadTooLarge": "Votre schéma est trop grand.",
- "create.schematics.maxAllowedSize": "La taille de fichier schématique maximale autorisée est :",
+ "create.schematics.uploadTooLarge": "Votre schéma excède les limitations spécifiées par le serveur.",
+ "create.schematics.maxAllowedSize": "La taille de fichier de schéma maximale autorisée est :",
"create.gui.schematicTable.refresh": "Actualiser les fichiers",
"create.gui.schematicTable.open_folder": "Ouvrir le dossier",
"create.gui.schematicTable.title": "Table à schéma",
@@ -1207,45 +1209,45 @@
"create.gui.schematicannon.option.dontReplaceSolid": "Ne pas remplacer les blocs solides",
"create.gui.schematicannon.option.replaceWithSolid": "Remplacer solide par solide",
"create.gui.schematicannon.option.replaceWithAny": "Remplacer le solide par n'importe quoi",
- "create.gui.schematicannon.option.replaceWithEmpty": "Remplacer le solide par rien",
+ "create.gui.schematicannon.option.replaceWithEmpty": "Remplacer le solide par du vide",
"create.gui.schematicannon.option.skipMissing": "Ignorer les blocs manquants",
"create.gui.schematicannon.option.skipBlockEntities": "Protéger les blocs entités",
"create.gui.schematicannon.slot.gunpowder": "Ajouter de la poudre à canon pour alimenter le canon",
- "create.gui.schematicannon.slot.listPrinter": "Placez des livres ici pour imprimer une liste des matériaux de votre schéma",
- "create.gui.schematicannon.slot.schematic": "Ajoutez votre schéma ici. Soyez sûr qu'il est déployé à un emplacement spécifique.",
+ "create.gui.schematicannon.slot.listPrinter": "Placez un presse-papier ou un livre ici pour imprimer une liste des matériaux pour votre schéma",
+ "create.gui.schematicannon.slot.schematic": "Ajoutez votre schéma ici. Assurez-vous qu'il est déployé à un emplacement spécifique.",
"create.gui.schematicannon.option.skipMissing.description": "Si le canon ne peut pas trouver un bloc requis pour le placement, il continuera au prochain emplacement.",
"create.gui.schematicannon.option.skipBlockEntities.description": "Le canon évitera de remplacer les blocs contenant des données tels que les coffres.",
- "create.gui.schematicannon.option.dontReplaceSolid.description": "Le canon ne remplacera jamais les blocs solides dans sa zone de travail, seulement non solides et air.",
+ "create.gui.schematicannon.option.dontReplaceSolid.description": "Le canon ne remplacera jamais les blocs solides dans sa zone de travail, seulement les non-solides et l'air.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Le canon ne remplacera les blocs solides dans sa zone de travail que si le schéma contient un bloc solide à l'emplacement.",
- "create.gui.schematicannon.option.replaceWithAny.description": "Le canon remplacera les blocs solides dans sa zone de travail si le schéma contient un bloc à l'emplacement.",
+ "create.gui.schematicannon.option.replaceWithAny.description": "Le canon remplacera les blocs solides dans sa zone de travail si le schéma contient n'importe quel bloc à l'emplacement.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Le canon effacera tous les blocs dans sa zone de travail, y compris ceux remplacés par de l'air.",
"create.schematicannon.status.idle": "Repos",
"create.schematicannon.status.ready": "Prêt",
- "create.schematicannon.status.running": "En cours",
+ "create.schematicannon.status.running": "En marche",
"create.schematicannon.status.finished": "Terminé",
"create.schematicannon.status.paused": "En pause",
"create.schematicannon.status.stopped": "Arrêté",
"create.schematicannon.status.noGunpowder": "Plus de poudre à canon",
- "create.schematicannon.status.targetNotLoaded": "Le bloc n'est pas chargé",
+ "create.schematicannon.status.targetNotLoaded": "La cible n'est pas chargée",
"create.schematicannon.status.targetOutsideRange": "Cible trop lointaine",
"create.schematicannon.status.searching": "Recherche",
"create.schematicannon.status.skipping": "Saut",
- "create.schematicannon.status.missingBlock": "Blocs manquants :",
+ "create.schematicannon.status.missingBlock": "Objet manquant :",
"create.schematicannon.status.placing": "Placement",
- "create.schematicannon.status.clearing": "Suppression des blocs",
+ "create.schematicannon.status.clearing": "Suppression de blocs",
"create.schematicannon.status.schematicInvalid": "Schéma non valide",
- "create.schematicannon.status.schematicNotPlaced": "Schéma non déployé",
+ "create.schematicannon.status.schematicNotPlaced": "Schéma non positionné",
"create.schematicannon.status.schematicExpired": "Fichier de schéma arrivé à expiration",
"create.schematicannon.status.schematicErrored": "Blocs incompatibles",
"create.schematicannon.status.schematicErroredCheckLogs": "Consultez les journaux du serveur",
"create.materialChecklist": "Liste des matériaux",
- "create.materialChecklist.blocksNotLoaded": "* Attention *\n\nLa liste des matériaux peut être inexacte du fait que certains tronçons pertinents ne soient pas chargés.",
+ "create.materialChecklist.blocksNotLoaded": "* Avertissement *\n\nLa liste des matériaux peut être inexacte du fait que certains tronçons pertinents ne soient pas chargés.",
"create.gui.filter.deny_list": "Liste noire",
"create.gui.filter.deny_list.description": "Les objets passent s'ils ne correspondent à AUCUN des éléments ci-dessus. Une liste noire vide accepte tout.",
"create.gui.filter.allow_list": "Liste blanche",
"create.gui.filter.allow_list.description": "Les objets passent s'ils correspondent à l'un des éléments ci-dessus. Une liste blanche vide rejette tout.",
"create.gui.filter.respect_data": "Respect des données",
- "create.gui.filter.respect_data.description": "Les objets ne correspondent que si leur durabilité, leurs enchantements et autres attributs correspondent également.",
+ "create.gui.filter.respect_data.description": "Les objets ne correspondent que si leur durabilité, enchantements et autres attributs correspondent également.",
"create.gui.filter.ignore_data": "Ignorer les données",
"create.gui.filter.ignore_data.description": "Les éléments correspondent indépendamment de leurs attributs.",
"create.item_attributes.placeable": "est plaçable",
@@ -1291,8 +1293,8 @@
"create.item_attributes.shulker_level.partial": "partiellement remplie",
"create.item_attributes.in_tag": "est étiqueté %1$s",
"create.item_attributes.in_tag.inverted": "n'est pas étiqueté %1$s",
- "create.item_attributes.in_item_group": "appartient à '%1$s'",
- "create.item_attributes.in_item_group.inverted": "n'appartient pas à '%1$s'",
+ "create.item_attributes.in_item_group": "est dans le groupe '%1$s'",
+ "create.item_attributes.in_item_group.inverted": "n'est pas dans le groupe '%1$s'",
"create.item_attributes.added_by": "a été ajouté par %1$s",
"create.item_attributes.added_by.inverted": "n'a pas été ajouté par %1$s",
"create.item_attributes.has_enchant": "est enchanté avec %1$s",
@@ -1326,7 +1328,7 @@
"create.gui.attribute_filter.add_attribute": "Ajouter l'attribut à la liste",
"create.gui.attribute_filter.add_inverted_attribute": "Ajouter l'attribut opposé à la liste",
"create.gui.attribute_filter.allow_list_disjunctive": "Liste blanche (n'importe)",
- "create.gui.attribute_filter.allow_list_disjunctive.description": "Les objets passent s'ils possèdent l'un des attributs sélectionnés.",
+ "create.gui.attribute_filter.allow_list_disjunctive.description": "Les objets passent s'ils possèdent n'importe quel des attributs sélectionnés.",
"create.gui.attribute_filter.allow_list_conjunctive": "Liste blanche (tout)",
"create.gui.attribute_filter.allow_list_conjunctive.description": "Les objets ne passent que s'ils ont TOUS les attributs sélectionnés.",
"create.gui.attribute_filter.deny_list": "Liste noire",
@@ -1347,22 +1349,22 @@
"create.tooltip.stressImpact.high": "Élevé",
"create.tooltip.stressImpact.overstressed": "Surmené",
"create.tooltip.up_to": "Jusqu'à %1$s",
- "create.tooltip.capacityProvided": "Capacité de stress : %1$s",
+ "create.tooltip.capacityProvided": "Capacité de stress cinétique : %1$s",
"create.tooltip.capacityProvided.low": "Petite",
"create.tooltip.capacityProvided.medium": "Moyenne",
"create.tooltip.capacityProvided.high": "Grande",
"create.tooltip.generationSpeed": "Génère à %1$s %2$s",
"create.tooltip.analogStrength": "Force analogique : %1$s/15",
- "create.mechanical_arm.extract_from": "Extrait les objets depuis %1$s",
- "create.mechanical_arm.deposit_to": "Dépose les objets dans %1$s",
- "create.mechanical_arm.summary": "Bras mécanique a %1$s entrée(s) et %2$s sortie(s).",
+ "create.mechanical_arm.extract_from": "Extraire des objets depuis %1$s",
+ "create.mechanical_arm.deposit_to": "Déposer des objets dans %1$s",
+ "create.mechanical_arm.summary": "Le bras mécanique a %1$s entrée(s) et %2$s sortie(s).",
"create.mechanical_arm.points_outside_range": "%1$s point(s) d'interaction sélectionné(s) enlevé(s) en raison des limites de portée.",
"create.weighted_ejector.target_set": "Cible sélectionnée",
"create.weighted_ejector.target_not_valid": "Éjection sur le bloc adjacent (la cible n'était pas valide)",
"create.weighted_ejector.no_target": "Éjection sur le bloc adjacent (Aucune cible n'a été sélectionnée)",
"create.weighted_ejector.targeting": "Éjection sur [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Taille de pile éjectée",
- "create.logistics.when_multiple_outputs_available": "Quand plusieurs sorties sont disponibles",
+ "create.logistics.when_multiple_outputs_available": "Méthode de distribution",
"create.mechanical_arm.selection_mode.round_robin": "Chacun un par un",
"create.mechanical_arm.selection_mode.forced_round_robin": "Chacun un par un forcé",
"create.mechanical_arm.selection_mode.prefer_first": "Préférer la première cible",
@@ -1383,7 +1385,7 @@
"create.tooltip.chute.fans_pull_down": "Un ventilateur attire d'en bas",
"create.tooltip.chute.contains": "Contient : %1$s x%2$s",
"create.tooltip.deployer.header": "Information du déployeur",
- "create.tooltip.deployer.using": "Mode : Utilisation",
+ "create.tooltip.deployer.using": "Mode : Utiliser",
"create.tooltip.deployer.punching": "Mode : Attaquer",
"create.tooltip.deployer.contains": "Objet : %1$s x%2$s",
"create.tooltip.brass_tunnel.contains": "En train de distribuer :",
@@ -1405,17 +1407,17 @@
"create.potato_cannon.ammo.reload_ticks": "%1$s ticks de rechargement",
"create.potato_cannon.ammo.knockback": "%1$s recul d'attaque",
"create.hint.hose_pulley.title": "Réserve infinie",
- "create.hint.hose_pulley": "Le corps de fluide sélectionné est considéré comme infini.",
- "create.hint.mechanical_arm_no_targets.title": "Pas de cibles",
- "create.hint.mechanical_arm_no_targets": "Il semble que ce _bras mécanique_ n'a été assigné à aucune _cible_. Sélectionnez des tapis roulants, des dépôts, des entonnoirs et d'autres blocs en faisant _clic droit_ sur eux en _tenant_ le _bras mécanique_ dans votre _main_.",
+ "create.hint.hose_pulley": "Le corps de fluide ciblé est considéré comme infini.",
+ "create.hint.mechanical_arm_no_targets.title": "Pas de cible",
+ "create.hint.mechanical_arm_no_targets": "Il semblerait qu'aucune _cible_ n'a été assignée à ce _bras mécanique_. Sélectionnez des tapis roulants, des dépôts, des entonnoirs et d'autres blocs en faisant _clic droit_ sur eux en _tenant_ le _bras mécanique_ dans votre _main_.",
"create.hint.empty_bearing.title": "Mettre à jour le support",
"create.hint.empty_bearing": "Faites _clic droit_ sur le support avec une _main vide_ pour _attacher_ la structure que vous venez de construire devant lui.",
- "create.hint.full_deployer.title": "Surplus d'objets dans le déployeur",
- "create.hint.full_deployer": "Il semble que ce _déployeur_ contient _trop d'objets_ qui ont besoin d'être _extraits_. Utilisez un _entonnoir_ ou d'autres moyens pour le libérer de son surplus.",
+ "create.hint.full_deployer.title": "Le déployeur ne peut pas s'activer",
+ "create.hint.full_deployer": "Il semblerait que ce _déployeur_ contient un _excédent_ d'_objets_ qui a besoin d'être _extrait_. Utilisez un _entonnoir_ ou d'autres moyens pour le libérer de son surplus.",
"create.backtank.low": "Basse pression du réservoir dorsal",
"create.backtank.depleted": "Plus de pression dans le réservoir dorsal",
"create.hint.derailed_train.title": "Train déraillé",
- "create.hint.derailed_train": "Il semble que ce _train_ n'est plus sur un rail connecté. Faites _clic droit_ en utilisant une _clé_ pour le relocaliser sur un rail proche.",
+ "create.hint.derailed_train": "Il semblerait que ce _train_ n'est plus sur un rail connecté. Faites _clic droit_ en utilisant une _clé_ pour le relocaliser sur un rail à proximité.",
"create.boiler.status": "Statut de la chaudière : %1$s",
"create.boiler.status_short": "Chaudière : %1$s",
"create.boiler.passive": "Passive",
@@ -1450,7 +1452,7 @@
"create.schedule.instruction.destination.summary": "Prochain arrêt :",
"create.schedule.instruction.filter_edit_box": "Nom de la station",
"create.schedule.instruction.filter_edit_box_1": "Utilisez * comme caractère générique de texte",
- "create.schedule.instruction.filter_edit_box_2": "Exemple : 'Ma Station, Quai *'",
+ "create.schedule.instruction.filter_edit_box_2": "Exemple : 'Ma station, quai *'",
"create.schedule.instruction.filter_edit_box_3": "Le train prend la correspondance inoccupée la plus proche",
"create.schedule.instruction.rename": "Mettre à jour le titre du planning",
"create.schedule.instruction.rename.summary": "Nouveau titre :",
@@ -1506,8 +1508,8 @@
"create.schedule.condition.threshold.place_item_3": "Laisser vide pour correspondre à n'importe quoi",
"create.schedule.condition.fluid_threshold": "Condition de la cargaison de fluides",
"create.schedule.condition.item_threshold": "Condition de la cargaison d'objets",
- "create.schedule.condition.redstone_link": "Liaison redstone",
- "create.schedule.condition.redstone_link.status": "Attente de la liaison redstone",
+ "create.schedule.condition.redstone_link": "Liaison de redstone",
+ "create.schedule.condition.redstone_link.status": "Attente de la liaison de redstone",
"create.schedule.condition.redstone_link_on": "Liaison alimentée",
"create.schedule.condition.redstone_link_off": "Liaison non alimentée",
"create.schedule.condition.redstone_link.powered": "Alimentée",
@@ -1580,7 +1582,7 @@
"create.station.no_bogeys": "Pas de bogies",
"create.station.one_bogey": "1 bogie",
"create.station.more_bogeys": "%1$s bogies",
- "create.station.how_to": "Utilisez des revêtements de train sur les rails en évidence pour créer des bogies.",
+ "create.station.how_to": "Utilisez des revêtements de train sur les rails mis en évidence pour créer des bogies.",
"create.station.how_to_1": "Enlevez les bogies en cassant le bloc du dessus.",
"create.station.how_to_2": "Construisez des wagons attachés à un ou deux bogies chacun.",
"create.train_assembly.too_many_bogeys": "Trop de bogies attachés : %1$s",
@@ -1590,17 +1592,17 @@
"create.train_assembly.bogeys_too_close": "Les bogies %1$s et %2$s sont trop proches l'un de l'autre",
"create.train_assembly.single_bogey_carriage": "Ce type de bogie ne peut pas supporter un wagon à lui seul",
"create.train_assembly.nothing_attached": "Aucune structure attachée au bogie %1$s",
- "create.train_assembly.no_controls": "Au moins un bloc de contrôle orienté vers l'avant a besoin d'être monté sur le train",
- "create.train_assembly.sideways_controls": "Un bloc de contrôle monté est orienté vers le côté",
+ "create.train_assembly.no_controls": "Attachez au moins un bloc de contrôles de train orienté vers l'avant (Manquez-vous de colle extra-forte ?)",
+ "create.train_assembly.sideways_controls": "Les contrôles de train ne peuvent pas être orientés sur les côtés",
"create.train_assembly.bogey_created": "Bogie créé. Cliquez à nouveau pour changer le type",
"create.train_assembly.requires_casing": "Utilisez des revêtements de train pour créer des bogies sur les rails",
- "create.track_target.set": "Rail cible sélectionné",
+ "create.track_target.set": "Rail ciblé sélectionné",
"create.track_target.success": "Lié(e) au rail cible avec succès",
"create.track_target.clear": "Sélection du rail effacée",
- "create.track_target.missing": "Faites clic droit sur le rail cible d'abord",
- "create.track_target.too_far": "Le rail cible est trop loin d'ici",
- "create.track_target.no_junctions": "Le rail cible ne peut pas être une intersection",
- "create.track_target.occupied": "Le rail cible est occupé",
+ "create.track_target.missing": "Faites clic droit sur le rail ciblé d'abord",
+ "create.track_target.too_far": "Le rail ciblé est trop loin d'ici",
+ "create.track_target.no_junctions": "Le rail ciblé ne peut pas être une intersection",
+ "create.track_target.occupied": "Le rail ciblé est occupé",
"create.track_target.invalid": "Ne peut pas cibler ce rail ici",
"create.train.unnamed": "Train non nommé",
"create.train.cannot_relocate_moving": "Ne peut pas relocaliser un train en mouvement",
@@ -1634,8 +1636,8 @@
"create.contraption.controls.approach_station": "Maintenez %1$s pour approcher %2$s",
"create.contraption.controls.specific_actor_toggle": "Acteurs %1$s : %2$s",
"create.contraption.controls.all_actor_toggle": "Tous les acteurs : %1$s",
- "create.contraption.controls.actor_toggle.on": "Activé",
- "create.contraption.controls.actor_toggle.off": "Désactivé",
+ "create.contraption.controls.actor_toggle.on": "Activés",
+ "create.contraption.controls.actor_toggle.off": "Désactivés",
"create.contraption.controls.floor_unreachable": "Inatteignable",
"create.contraption.door_control": "Contrôle des portes à bord",
"create.contraption.door_control.all": "Ouvrir toutes les portes",
@@ -1651,10 +1653,10 @@
"create.contraption.door_control.none": "Garder les portes fermées",
"create.contraption.door_control.none.short": "Aucune",
"create.contraption.door_control.player_facing": "Vous regardez vers : %1$s",
- "create.display_link.set": "Position cible sélectionnée",
- "create.display_link.success": "Lié à la position cible avec succès",
+ "create.display_link.set": "Position ciblée sélectionnée",
+ "create.display_link.success": "Lié à la position ciblée avec succès",
"create.display_link.clear": "Sélection de la position effacée",
- "create.display_link.too_far": "La position cible est trop loin d'ici",
+ "create.display_link.too_far": "La position ciblée est trop loin d'ici",
"create.display_link.invalid": "La liaison n'a pas de cible valide, essayez de la placer à nouveau",
"create.display_link.title": "Liaison d'affichage",
"create.display_link.no_source": "Pas une source d'affichage",
@@ -1684,15 +1686,15 @@
"create.display_source.value_list.thousand": "k",
"create.display_source.value_list.million": "m",
"create.display_source.player_deaths": "Morts des joueurs",
- "create.display_source.scoreboard": "Tableaux de scores",
+ "create.display_source.scoreboard": "Tableau de scores",
"create.display_source.scoreboard.objective": "ID de l'objectif",
"create.display_source.scoreboard.objective_not_found": "'%1$s' non trouvé",
"create.display_source.scoreboard.objective.deaths": "Morts des joueurs",
"create.display_source.time_of_day": "Temps du jour",
"create.display_source.stop_watch": "Chronomètre",
"create.display_source.time.format": "Format du temps",
- "create.display_source.time.12_hour": "12 heure",
- "create.display_source.time.24_hour": "24 heure",
+ "create.display_source.time.12_hour": "12 heures",
+ "create.display_source.time.24_hour": "24 heures",
"create.display_source.accumulate_items": "Accumuler le compte des objets",
"create.display_source.item_throughput": "Débit des objets",
"create.display_source.item_throughput.interval": "Intervalle",
@@ -1734,7 +1736,7 @@
"create.display_target.single_line": "Une seule ligne",
"create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
"create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
- "create.flap_display.cycles.arrival_time": " ; min;là;15 s;30 s;45 s",
+ "create.flap_display.cycles.arrival_time": " ; min;là;15s;30s;45s",
"create.flap_display.cycles.shortened_numbers": " ;K;M",
"create.flap_display.cycles.fluid_units": "mS;S ",
"create.flap_display.cycles.instant": " ; ",
@@ -1752,8 +1754,8 @@
"create.gui.config.overlay1": "Salut :)",
"create.gui.config.overlay2": "Ceci est un overlay exemple",
"create.gui.config.overlay3": "Cliquez ou glissez avec votre souris",
- "create.gui.config.overlay4": "pour bouger cet aperçu",
- "create.gui.config.overlay5": "Appuyez sur ESC pour quitter cet écran",
+ "create.gui.config.overlay4": "pour déplacer cet aperçu",
+ "create.gui.config.overlay5": "Appuyez sur ECHAP pour quitter cet écran",
"create.gui.config.overlay6": "et sauvegarder la nouvelle position",
"create.gui.config.overlay7": "Faites /create overlay reset",
"create.gui.config.overlay8": "pour réinitialiser à la position par défaut",
@@ -1792,7 +1794,7 @@
"create.subtitle.crafter_click": "Fabricateur clique",
"create.subtitle.depot_plop": "Objet atterrit",
"create.subtitle.confirm": "Ding affirmatif",
- "create.subtitle.mixing": "Bruit de mixage",
+ "create.subtitle.mixing": "Bruits de mixage",
"create.subtitle.mechanical_press_activation_belt": "Presse mécanique frappe",
"create.subtitle.fwoomp": "Fwoomp de canon à pomme de terre",
"create.subtitle.sanding_long": "Bruits de polissage",
@@ -1806,9 +1808,9 @@
"create.subtitle.cranking": "Manivelle tourne",
"create.subtitle.sanding_short": "Bruits de polissage",
"create.subtitle.wrench_rotate": "Clé utilisée",
- "create.subtitle.potato_hit": "Légume attérit",
+ "create.subtitle.potato_hit": "Légume atterrit",
"create.subtitle.saw_activate_wood": "Scie mécanique s'active",
- "create.subtitle.whistle_high": "Sifflement aïgue",
+ "create.subtitle.whistle_high": "Sifflement aigu",
"create.subtitle.whistle_train_manual_low": "Train klaxonne",
"create.subtitle.whistle_train": "Sifflement",
"create.subtitle.haunted_bell_convert": "Cloche hantée se réveille",
@@ -1838,13 +1840,13 @@
"item.create.blaze_cake.tooltip": "CAKE POUR BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un cadeau délicieux pour vos _brûleurs à blaze_ travaillant dur. Les rends tout excités !",
"item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE",
- "item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Quand positionné dans la barre active",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Reste actif",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Reflète le placement de bloc_ quand présent dans n'importe quel _emplacement de la barre d'action_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Quand utilisé sur une surface",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Crée_ ou _déplace_ son miroir. _S'accroupir_ en utilisant pour ouvrir l'_interface de configuration_",
"item.create.wand_of_symmetry.tooltip.condition2": "Quand utilisé sans cible",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Enlève_ le miroir actif",
"item.create.handheld_worldshaper.tooltip": "TERRAFORMEUR PORTABLE",
- "item.create.handheld_worldshaper.tooltip.summary": "Outil pratique pour créer des _paysages_ et _caractéristiques de terrain_.",
+ "item.create.handheld_worldshaper.tooltip.summary": "Outil du _mode créatif_ pour l'_aménagement paysager_ de grande envergure à distance.",
"item.create.handheld_worldshaper.tooltip.condition1": "Clic gauche sur un bloc",
"item.create.handheld_worldshaper.tooltip.behaviour1": "Le _bloc ciblé_ deviendra le _matériau_ placé par le terraformeur.",
"item.create.handheld_worldshaper.tooltip.condition2": "Clic droit sur un bloc",
@@ -1852,29 +1854,29 @@
"item.create.handheld_worldshaper.tooltip.condition3": "Clic droit en s'accroupissant",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Ouvre l'_interface de configuration_",
"item.create.tree_fertilizer.tooltip": "ENGRAIS POUR ARBRES",
- "item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux adaptée pour accélérer la croissance des types d'arbres communs.",
- "item.create.tree_fertilizer.tooltip.condition1": "Lorsque utilisé sur une pousse d'arbre",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Fait pousser des arbres _indépendamment_ de leurs _conditions d'emplacement_",
+ "item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux utile pour _faire pousser des pousses d'arbres_ dans des endroits étroits.",
+ "item.create.tree_fertilizer.tooltip.condition1": "Quand utilisé sur une pousse d'arbre",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Crée un arbre _indépendamment_ de ses _conditions d'espacement_",
"item.create.extendo_grip.tooltip": "MAIN EXTENSIBLE",
- "item.create.extendo_grip.tooltip.summary": "Boioioing ! _Augmente_ considérablement la _portée_ du porteur. Peut être alimentée avec la pression d'un _réservoir dorsal en cuivre_",
+ "item.create.extendo_grip.tooltip.summary": "_Augmente_ considérablement la _portée_ du porteur. Peut être alimenté avec la _pression_ d'un _réservoir dorsal_",
"item.create.extendo_grip.tooltip.condition1": "Quand dans la main secondaire",
"item.create.extendo_grip.tooltip.behaviour1": "Augmente la _portée_ des objets utilisés dans la _main principale_.",
- "item.create.extendo_grip.tooltip.condition2": "En portant un réservoir dorsal en cuivre",
+ "item.create.extendo_grip.tooltip.condition2": "En portant un réservoir dorsal",
"item.create.extendo_grip.tooltip.behaviour2": "_Aucune durabilité_ ne sera utilisée. À la place, de la _pression_ sera utilisée du réservoir",
"item.create.potato_cannon.tooltip": "CANON À POMME DE TERRE",
- "item.create.potato_cannon.tooltip.summary": "Fwoomp ! Lancez vos légumes cultivés chez vous sur vos ennemis. Peut être alimenté par de la pression d'un _réservoir dorsal en cuivre_",
+ "item.create.potato_cannon.tooltip.summary": "Lance vos légumes cultivés chez vous sur vos ennemis. Peut être alimenté par de la _pression_ d'un _réservoir dorsal_",
"item.create.potato_cannon.tooltip.condition1": "Clic droit",
"item.create.potato_cannon.tooltip.behaviour1": "_Tire_ un objet approprié de votre _inventaire_.",
- "item.create.potato_cannon.tooltip.condition2": "En portant un réservoir dorsal en cuivre",
+ "item.create.potato_cannon.tooltip.condition2": "En portant un réservoir dorsal",
"item.create.potato_cannon.tooltip.behaviour2": "_Aucune durabilité_ ne sera utilisée. À la place, de la _pression_ sera utilisée du réservoir",
- "item.create.filter.tooltip": "FILTRE",
- "item.create.filter.tooltip.summary": "_Contrôle_ les _sorties_ et _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble d'objets_ ou à plusieurs _filtres imbriqués_.",
- "item.create.filter.tooltip.condition1": "Quand dans l'emplacement de filtre",
- "item.create.filter.tooltip.behaviour1": "_Contrôle_ le flux d'objets selon sa _configuration_.",
- "item.create.attribute_filter.tooltip": "FILTRE D'ATTRIBUTS",
- "item.create.attribute_filter.tooltip.summary": "_Contrôle_ les _sorties_ et les _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ d'_attributs_ d'objets ou à plusieurs _filtres imbriqués_.",
- "item.create.attribute_filter.tooltip.condition1": "Quand dans l'emplacement de filtre",
- "item.create.attribute_filter.tooltip.behaviour1": "_Contrôle_ le flux d'objets selon sa _configuration_.",
+ "item.create.filter.tooltip": "FILTRE DE LISTE",
+ "item.create.filter.tooltip.summary": "_Fait correspondre des objets_ avec une collection d'_objets_ ou _autres filtres_. Peut être utilisé dans les _emplacements de filtre_ des composants de Create",
+ "item.create.filter.tooltip.condition1": "Clic droit",
+ "item.create.filter.tooltip.behaviour1": "Ouvre l'_interface de configuration_.",
+ "item.create.attribute_filter.tooltip": "FILTRE D'ATTRIBUT",
+ "item.create.attribute_filter.tooltip.summary": "_Fait correspondre des objets_ avec un ensemble d'_attributs_ ou de _catégories_. Peut être utilisé dans les _emplacements de filtre_ des composants de Create",
+ "item.create.attribute_filter.tooltip.condition1": "Clic droit",
+ "item.create.attribute_filter.tooltip.behaviour1": "Ouvre l'_interface de configuration_.",
"item.create.empty_schematic.tooltip": "SCHÉMA VIDE",
"item.create.empty_schematic.tooltip.summary": "Utilisé comme ingrédient de recette et pour écrire à la _table à schéma_.",
"item.create.schematic.tooltip": "SCHÉMA",
@@ -1884,49 +1886,49 @@
"item.create.schematic.tooltip.condition2": "Clic droit en s'accroupissant",
"item.create.schematic.tooltip.behaviour2": "Ouvre une _interface_ pour entrer des _coordonnées_ exactes.",
"item.create.schematic_and_quill.tooltip": "SCHÉMA ET PLUME",
- "item.create.schematic_and_quill.tooltip.summary": "Utilisé pour enregistrer une structure de votre monde dans un fichier .nbt.",
- "item.create.schematic_and_quill.tooltip.condition1": "Étape 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Sélectionnez deux points d'angle à l'aide du clic droit.",
- "item.create.schematic_and_quill.tooltip.condition2": "Étape 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-défilement_ sur les faces pour ajuster la taille. Cliquez à nouveau pour enregistrer.",
+ "item.create.schematic_and_quill.tooltip.summary": "Utilisé pour _sauvegarder une structure_ de votre monde dans un _fichier .nbt_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Créer une sélection",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Sélectionnez deux _coins_ avec _clic droit_. Maintenez _Ctrl_ and défilez pour sélectionner des emplacements dans les airs.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Ajuster et enregistrer",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-défiler_ sur les faces pour ajuster la taille, puis clic droit à nouveau pour enregistrer.",
"block.create.schematicannon.tooltip": "SCHÉMACANON",
"block.create.schematicannon.tooltip.summary": "Tire des blocs pour recréer un _schéma_ déployé dans le monde. Utilise des objets des inventaires adjacents et de la _poudre à canon_ comme carburant.",
"block.create.schematicannon.tooltip.condition1": "Clic droit",
"block.create.schematicannon.tooltip.behaviour1": "Ouvre l'_interface_",
"block.create.schematic_table.tooltip": "TABLE À SCHÉMA",
- "block.create.schematic_table.tooltip.summary": "Écrit les schémas enregistrés dans un _schéma vide_.",
+ "block.create.schematic_table.tooltip.summary": "Écrit des schémas enregistrés dans un _schéma vide_.",
"block.create.schematic_table.tooltip.condition1": "Quand donné un schéma vide",
"block.create.schematic_table.tooltip.behaviour1": "Télécharge un fichier choisi à partir de votre dossier de schémas.",
"item.create.goggles.tooltip": "LUNETTES",
- "item.create.goggles.tooltip.summary": "Une paire de lunettes pour augmenter votre vision avec des _informations cinétiques_ utiles.",
- "item.create.goggles.tooltip.condition1": "Quand portées",
- "item.create.goggles.tooltip.behaviour1": "Affiche des _indicateurs colorés_ correspondants au _niveau de vitesse_ d'un composant cinétique placé ainsi que _l'impact_ du _stress_ et la _capacité_ des composants individuels.",
+ "item.create.goggles.tooltip.summary": "Augmente votre HUD avec _diverses informations_ à propos de composants placés.",
+ "item.create.goggles.tooltip.condition1": "En regardant des blocs",
+ "item.create.goggles.tooltip.behaviour1": "Les _composants cinétiques_ affichent l'_impact de stress_ ou la _capacité_ ajouté. Les _stressomètres_ affichent des statistiques de leur _réseau cinétique attaché_. D'autres blocs révèlent des informations telles que le contenu d'objet ou de fluide.",
"item.create.wrench.tooltip": "CLÉ",
- "item.create.wrench.tooltip.summary": "Un outil utile pour travailler sur les machines cinétiques. Peut être utilisée pour _tourner_, _démonter_ et _configurer_ les composants.",
+ "item.create.wrench.tooltip.summary": "Outil polyvalent pour travailler avec vos machines cinétiques.",
"item.create.wrench.tooltip.condition1": "Quand utilisée sur des blocs",
"item.create.wrench.tooltip.behaviour1": "_Fais tourner_ les composants autour de la face cliquée. _S'accroupir_ en interagissant pour _démanteler_ des composants.",
"item.create.wrench.tooltip.condition2": "Quand utilisée sur des machines",
- "item.create.wrench.tooltip.behaviour2": "_Relocalise_ les machines de wagonnet ou de train assemblées.",
+ "item.create.wrench.tooltip.behaviour2": "_Relocalise_ les machines sur wagonnet ou sur train assemblées.",
"block.create.nozzle.tooltip": "BUSE",
"block.create.nozzle.tooltip.summary": "Attachez-la à l'avant d'un _ventilateur enchâssé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.",
"block.create.cuckoo_clock.tooltip": "HORLOGE À COUCOU",
"block.create.cuckoo_clock.tooltip.summary": "Un bel artisanat pour _décorer_ un espace et _garder_ la _notion du temps_.",
- "block.create.cuckoo_clock.tooltip.condition1": "Quand tourné",
- "block.create.cuckoo_clock.tooltip.behaviour1": "Affiche le _temps présent_ et joue une mélodie deux fois par jour. _S'active_ une fois le _midi_ et une fois au crépuscule, dès que les _joueurs peuvent dormir_.",
+ "block.create.cuckoo_clock.tooltip.condition1": "Quand alimentée",
+ "block.create.cuckoo_clock.tooltip.behaviour1": "Affiche le _temps actuel_ et joue une mélodie deux fois par jour. _S'active_ une fois à _midi_ et au crépuscule, dès que les _joueurs peuvent dormir_.",
"block.create.turntable.tooltip": "PLAQUE TOURNANTE",
- "block.create.turntable.tooltip.summary": "Transforme la _force de rotation_ en nausée raffinée.",
+ "block.create.turntable.tooltip.summary": "Utilise la _force de rotation_ pour créer de la nausée.",
"block.create.toolbox.tooltip": "BOÎTE À OUTILS",
"block.create.toolbox.tooltip.summary": "Le plus cher compagnon de tous les inventeurs. _Contient_ convenablement une grande quantité de _8_ types _différents_ d'objets.",
"block.create.toolbox.tooltip.condition1": "Quand récupérée",
- "block.create.toolbox.tooltip.behaviour1": "_Retiens_ le _contenu_ de son inventaire.",
+ "block.create.toolbox.tooltip.behaviour1": "_Retient_ le _contenu_ de son inventaire.",
"block.create.toolbox.tooltip.condition2": "Quand placée à portée",
"block.create.toolbox.tooltip.behaviour2": "Les _joueurs proches_ peuvent maintenir la _touche_ de la _boîte à outils_ pour accéder à son contenu _à distance_.",
"block.create.toolbox.tooltip.condition3": "Clic droit",
"block.create.toolbox.tooltip.behaviour3": "Ouvre l'_interface_ du _conteneur_.",
"block.create.creative_crate.tooltip": "CAISSE CRÉATIVE",
- "block.create.creative_crate.tooltip.summary": "Ce _conteneur_ de _stockage_ permet une réplication infinie de n'importe quel objet. Placez-la à côté d'un _schémacanon_ pour enlever tout besoin de matériaux.",
- "block.create.creative_crate.tooltip.condition1": "Quand un objet se trouve dans l'emplacement de filtrage",
- "block.create.creative_crate.tooltip.behaviour1": "Tout ce qui _extrait_ de ce conteneur aura une _alimentation illimitée_ de l'objet spécifié. Les objets _insérés_ dans cette caisse seront _éliminés_.",
+ "block.create.creative_crate.tooltip.summary": "Ce _conteneur de stockage_ permet une réplication infinie d'objets.",
+ "block.create.creative_crate.tooltip.condition1": "Quand un objet se trouve dans l'emplacement de filtre",
+ "block.create.creative_crate.tooltip.behaviour1": "Tout ce qui _extrait_ de ce conteneur fournira une _réserve illimitée_ de l'objet spécifié. Les objets _insérés_ dans cette caisse seront _détruits_.",
"block.create.creative_crate.tooltip.condition2": "Quand à côté d'un schémacanon",
"block.create.creative_crate.tooltip.behaviour2": "Fournit tous les matériaux requis par le schéma.",
"item.create.creative_blaze_cake.tooltip": "CAKE POUR BLAZE CRÉATIF",
@@ -1934,15 +1936,15 @@
"item.create.creative_blaze_cake.tooltip.condition1": "Quand utilisé",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Change_ le niveau de chaleur d'un brûleur à blaze.",
"block.create.controller_rail.tooltip": "RAILS CONTRÔLEURS",
- "block.create.controller_rail.tooltip.summary": "Un _rail de propulsion unidirectionnel_ capable de _contrôler_ la _vitesse_ des wagonnets.",
+ "block.create.controller_rail.tooltip.summary": "Un rail de propulsion _unidirectionnel_ à _vitesse variable_, contrôlé par la _puissance du signal_ l'alimentant.",
"item.create.sand_paper.tooltip": "PAPIER DE VERRE",
- "item.create.sand_paper.tooltip.summary": "Un papier rugueux qui peut être utilisé pour _polir des matériaux_. Peut être appliqué automatiquement à l'aide du déployeur.",
+ "item.create.sand_paper.tooltip.summary": "Peut être utilisé pour _raffiner des matériaux_. Le processus peut être automatisé avec un déployeur.",
"item.create.sand_paper.tooltip.condition1": "Quand utilisé",
"item.create.sand_paper.tooltip.behaviour1": "Polit les objets qui sont tenus dans la _main secondaire_ ou _par terre_ quand on les _regarde_",
"item.create.builders_tea.tooltip": "THÉ DU CONSTRUCTEUR",
- "item.create.builders_tea.tooltip.summary": "La boisson parfaite pour commencer la journée - _motivante_ et _rassasiante_.",
+ "item.create.builders_tea.tooltip.summary": "La boisson parfaite pour commencer la journée, _motivante_ et _rassasiante_.",
"item.create.linked_controller.tooltip": "TÉLÉCOMMANDE",
- "item.create.linked_controller.tooltip.summary": "Permet un _contrôle à la main_ sur des fréquences de _liaisons de redstone_ assignées à ses _six boutons_.",
+ "item.create.linked_controller.tooltip.summary": "Permet un _contrôle portable_ sur des fréquences de _liaisons de redstone_ assignées à ses _six boutons_.",
"item.create.linked_controller.tooltip.condition1": "Clic droit",
"item.create.linked_controller.tooltip.behaviour1": "_Active_ ou _désactive_ la télécommande. Les _contrôles_ de _mouvement_ sont désactivés pendant qu'elle est activée.",
"item.create.linked_controller.tooltip.condition2": "Clic droit en étant accroupi",
@@ -1969,7 +1971,7 @@
"item.create.netherite_backtank.tooltip.summary": "Un _réservoir portable_ pour transporter de l'air pressurisé.",
"item.create.netherite_backtank.tooltip.condition1": "Quand porté",
"item.create.netherite_backtank.tooltip.behaviour1": "Fournit de l'_air pressurisé_ aux équipements qui le requièrent.",
- "item.create.netherite_backtank.tooltip.condition2": "Quand placé, alimenté par de la force de rotation",
+ "item.create.netherite_backtank.tooltip.condition2": "Quand placé et alimenté",
"item.create.netherite_backtank.tooltip.behaviour2": "_Collecte_ de l'_air pressurisé_ à une vitesse dépendante de la vitesse de rotation.",
"block.create.placard.tooltip": "PANNEAU",
"block.create.placard.tooltip.summary": "_Encadrez_ vos _objets_ dans du laiton en utilisant ce panneau mural de qualité. Sans danger pour les machines !",
@@ -1996,15 +1998,15 @@
"item.create.crafting_blueprint.condition2": "Clic droit sur un emplacement configuré",
"item.create.crafting_blueprint.behaviour2": "_Applique_ la _recette configurée_ avec les ingrédients trouvés dans votre _inventaire_. _S'accroupir_ pour fabriquer jusqu'à une _pile_ d'objets.",
"item.create.minecart_coupling.tooltip": "LIEN POUR WAGONNET",
- "item.create.minecart_coupling.tooltip.summary": "_Attache_ tous vos _wagonnets_ ou _machines sur wagonnets_ ensemble pour former un train majestueux.",
+ "item.create.minecart_coupling.tooltip.summary": "_Enchaîne_ ensemble des _wagonnets_ individuels, les faisant se déplacer comme un groupe.",
"item.create.experience_nugget.tooltip": "PÉPITE D'EXPÉRIENCE",
- "item.create.experience_nugget.tooltip.summary": "_Ding!_ Une graine d'_inspiration_ de vos inventions fantastiques.",
+ "item.create.experience_nugget.tooltip.summary": "Une graine d'_inspiration_ de vos inventions fantastiques.",
"item.create.experience_nugget.tooltip.condition1": "Quand utilisée",
"item.create.experience_nugget.tooltip.behaviour1": "_Redonne_ les points d'_expérience_ contenus dedans.",
"block.create.peculiar_bell.tooltip": "CLOCHE PARTICULIÈRE",
"block.create.peculiar_bell.tooltip.summary": "Une _cloche en laiton_ décorative. La placer juste au-dessus d'un _feu des âmes_ ouvert peut causer des effets secondaires...",
"block.create.haunted_bell.tooltip": "CLOCHE HANTÉE",
- "block.create.haunted_bell.tooltip.summary": "Une _cloche maudite_ hantée par les âmes perdues du nether.",
+ "block.create.haunted_bell.tooltip.summary": "Une _cloche maudite_ hantée par les âmes perdues du Nether.",
"block.create.haunted_bell.tooltip.condition1": "Quand tenue ou sonnée",
"block.create.haunted_bell.tooltip.behaviour1": "Met en évidence les _endroits_ proches _sans lumière_ sur lesquels les _monstres_ peuvent apparaître.",
"block.create.copycat_panel.tooltip": "PANNEAU IMITATEUR",
@@ -2037,7 +2039,7 @@
"create.ponder.exit": "Sortir",
"create.ponder.welcome": "Bienvenue dans la réflexion",
"create.ponder.categories": "Catégories disponibles dans Create",
- "create.ponder.index_description": "Cliquer sur un des icônes pour apprendre à propos de ses objets et blocs associés",
+ "create.ponder.index_description": "Cliquez sur un des icônes pour en apprendre à propos de ses objets et blocs associés",
"create.ponder.index_title": "Index de réflexion",
"create.ponder.shared.rpm16": "16 tr/min",
"create.ponder.shared.storage_on_contraption": "Les inventaires attachés à cette machine récupèreront ses butins automatiquement",
@@ -2047,7 +2049,7 @@
"create.ponder.shared.rpm32": "32 tr/min",
"create.ponder.shared.behaviour_modify_value_panel": "Ce comportement peut être modifié en utilisant le panneau de valeur",
"create.ponder.shared.rpm16_source": "Source : 16 tr/min",
- "create.ponder.shared.movement_anchors": "Avec l'aide de colle extra-forte, des structures plus larges peuvent être déplacées.",
+ "create.ponder.shared.movement_anchors": "Avec l'aide de colle extra-forte, des structures plus larges peuvent être déplacées",
"create.ponder.tag.redstone": "Composants logiques",
"create.ponder.tag.redstone.description": "Composants qui aident avec l'ingénierie de redstone",
"create.ponder.tag.contraption_assembly": "Utilitaire pour l'attachement de blocs",
@@ -2059,9 +2061,9 @@
"create.ponder.tag.decoration": "Esthétiques",
"create.ponder.tag.decoration.description": "Composants utilisés principalement pour de la décoration",
"create.ponder.tag.windmill_sails": "Voiles pour supports de moulin à vent",
- "create.ponder.tag.windmill_sails.description": "Blocs qui peuvent compter vers la force d'un moulin à vent une fois assemblé. Chacun d'eux ont une efficacité égale en le faisant.",
- "create.ponder.tag.arm_targets": "Cibles pour bras mécanique",
- "create.ponder.tag.arm_targets.description": "Composants qui peuvent être sélectionnés en tant qu'entrée ou sortie du bras mécanique",
+ "create.ponder.tag.windmill_sails.description": "Blocs qui comptent vers la force d'un moulin à vent une fois assemblés. Chacun d'eux ont une efficacité égale en le faisant.",
+ "create.ponder.tag.arm_targets": "Cibles pour bras mécaniques",
+ "create.ponder.tag.arm_targets.description": "Composants qui peuvent être sélectionnés en tant qu'entrées ou sorties du bras mécanique",
"create.ponder.tag.kinetic_appliances": "Appareils cinétiques",
"create.ponder.tag.kinetic_appliances.description": "Composants qui utilisent la force de rotation",
"create.ponder.tag.kinetic_sources": "Sources cinétiques",
@@ -2089,18 +2091,18 @@
"create.ponder.andesite_tunnel.header": "Utiliser les tunnels en andésite",
"create.ponder.andesite_tunnel.text_1": "Les tunnels en andésite peuvent être utilisés pour couvrir vos tapis roulants",
"create.ponder.andesite_tunnel.text_2": "À chaque fois qu'un tunnel en andésite a des connexions sur les côtés...",
- "create.ponder.andesite_tunnel.text_3": "... il séparera exactement un objet de n'importe quelle pile qui passe",
+ "create.ponder.andesite_tunnel.text_3": "... ils sépareront exactement un objet de n'importes quelles piles qui passent",
"create.ponder.andesite_tunnel.text_4": "Le reste continuera sur son chemin",
"create.ponder.auto_schedule.header": "Stations & plannings",
"create.ponder.auto_schedule.text_1": "Les plannings peuvent être utilisés pour donner une destination aux conducteurs",
- "create.ponder.auto_schedule.text_2": "Les comparateurs recevront un signal à chaque fois qu'un train est présent",
+ "create.ponder.auto_schedule.text_2": "Les comparateurs recevront un signal quand un train est présent",
"create.ponder.auto_schedule.text_3": "Rappelez-vous que les stations peuvent être approchées seulement de la direction indiquée",
"create.ponder.auto_schedule.text_4": "Les stations peuvent aussi être utilisées pour assigner de nouveaux plannings automatiquement",
- "create.ponder.auto_schedule.text_5": "Le planning placé sur une station se copiera automatiquement sur le train présent",
+ "create.ponder.auto_schedule.text_5": "Le planning placé sur une station se copiera automatiquement sur les trains présents",
"create.ponder.auto_schedule.text_6": "À l'opposé de la planification manuelle, les conducteurs ne prendront pas l'objet avec eux",
"create.ponder.basin.header": "Traiter les objets dans le bassin",
"create.ponder.basin.text_1": "Un bassin peut contenir des objets et des fluides pour le traitement",
- "create.ponder.basin.text_2": "Après une étape de traitement, les bassins essayent de faire sortir le résultat en diagonale vers le bas",
+ "create.ponder.basin.text_2": "Après une étape de traitement, les bassins essayent de faire sortir le résultat en dessous d'à côté d'eux",
"create.ponder.basin.text_3": "Quand un composant valide est présent, le bassin affichera un robinet de sortie",
"create.ponder.basin.text_4": "Un nombre d'options sont applicables ici",
"create.ponder.basin.text_5": "Les sorties seront récupérées par les inventaires en dessous",
@@ -2114,11 +2116,11 @@
"create.ponder.belt_casing.header": "Mettre des tapis roulants dans un revêtement",
"create.ponder.belt_casing.text_1": "Du revêtement en laiton ou en andésite peut être utilisé pour décorer les tapis roulants",
"create.ponder.belt_casing.text_2": "Une clé peut être utilisée pour enlever le revêtement",
- "create.ponder.belt_connector.header": "Utiliser des tapis roulants",
+ "create.ponder.belt_connector.header": "Utiliser les tapis roulants",
"create.ponder.belt_connector.text_1": "Faire un clic droit sur deux rotors avec un tapis roulant les connectera ensemble",
"create.ponder.belt_connector.text_2": "Les sélections accidentelles peuvent être annulées avec un clic droit en étant accroupi",
"create.ponder.belt_connector.text_3": "Des rotors additionnels peuvent être ajoutés tout au long du tapis",
- "create.ponder.belt_connector.text_4": "Les rotors connectés via des tapis tourneront avec une vitesse et une direction identique",
+ "create.ponder.belt_connector.text_4": "Les rotors connectés via des tapis tourneront à une vitesse et dans une direction identique",
"create.ponder.belt_connector.text_5": "Les rotors ajoutés peuvent être enlevés en utilisant une clé",
"create.ponder.belt_connector.text_6": "Les tapis roulants peuvent être colorés pour des raisons esthétiques",
"create.ponder.belt_directions.header": "Les orientations valides pour les tapis roulants",
@@ -2130,16 +2132,16 @@
"create.ponder.belt_directions.text_6": "Ce sont toutes les directions possibles. Les tapis peuvent être de n'importe quelle longueur entre 2 et 20 blocs",
"create.ponder.belt_transport.header": "Utiliser les tapis roulants pour la logistique",
"create.ponder.belt_transport.text_1": "Les tapis roulants en mouvement transporteront les objets et autres entités",
- "create.ponder.belt_transport.text_2": "Clic droit avec une main vide pour enlever les objets d'un tapis",
+ "create.ponder.belt_transport.text_2": "Clic droit avec une main vide pour enlever des objets d'un tapis",
"create.ponder.blaze_burner.header": "Nourrir les brûleurs à blaze",
- "create.ponder.blaze_burner.text_1": "Les brûleurs à blaze peuvent chauffer les objets traités dans un bassin",
- "create.ponder.blaze_burner.text_2": "Pour ça, le blaze a besoin d'être nourri avec des objets inflammables",
- "create.ponder.blaze_burner.text_3": "Avec un cake pour blaze, le brûleur peut atteindre des niveaux de chaleur encore plus forts",
+ "create.ponder.blaze_burner.text_1": "Les brûleurs à blaze peuvent fournir de la chaleur aux objets traités dans un bassin",
+ "create.ponder.blaze_burner.text_2": "Pour cela, le blaze a besoin d'être nourri avec des objets inflammables",
+ "create.ponder.blaze_burner.text_3": "Avec un cake pour blaze, le brûleur peut atteindre un niveau de chaleur encore plus fort",
"create.ponder.blaze_burner.text_4": "Le nourrissement peut être automatisé en utilisant des déployeurs ou des bras mécaniques",
"create.ponder.brass_funnel.header": "L'entonnoir en laiton",
"create.ponder.brass_funnel.text_1": "Les entonnoirs en andésite ne peuvent extraire seulement qu'un objet à la fois.",
"create.ponder.brass_funnel.text_2": "Les entonnoirs en laiton peuvent extraire jusqu'à une pile complète.",
- "create.ponder.brass_funnel.text_3": "Faire défiler sur l'emplacement de filtre permet un contrôle précis sur la taille de pile extraite.",
+ "create.ponder.brass_funnel.text_3": "Le panneau de valeur permet un contrôle précis sur la taille des piles extraites.",
"create.ponder.brass_funnel.text_4": "Utiliser des objets sur l'emplacement de filtre restreindra l'entonnoir à transférer seulement les piles correspondantes.",
"create.ponder.brass_tunnel.header": "Utiliser les tunnels en laiton",
"create.ponder.brass_tunnel.text_1": "Les tunnels en laiton peuvent être utilisés pour couvrir vos tapis roulants",
@@ -2149,9 +2151,9 @@
"create.ponder.brass_tunnel.text_5": "À chaque fois qu'un objet passant a plusieurs sorties valides, le mode de distribution décidera comment le gérer",
"create.ponder.brass_tunnel.text_6": "Les tunnels en laiton sur des tapis parallèles formeront un groupe",
"create.ponder.brass_tunnel.text_7": "Les objets entrants seront maintenant distribués sur toutes les sorties connectées",
- "create.ponder.brass_tunnel.text_8": "Pour ça, les objets peuvent aussi directement être insérés dans le bloc de tunnel",
+ "create.ponder.brass_tunnel.text_8": "Pour cela, les objets peuvent aussi être insérés directement dans le bloc de tunnel",
"create.ponder.brass_tunnel_modes.header": "Modes de distribution du tunnel en laiton",
- "create.ponder.brass_tunnel_modes.text_1": "En utilisant une clé, le comportement de distribution des tunnels en laiton peut être configuré",
+ "create.ponder.brass_tunnel_modes.text_1": "Le comportement de distribution des tunnels en laiton peut être configuré",
"create.ponder.brass_tunnel_modes.text_10": "'Entrées synchronisées' est un paramètre unique pour les tunnels en laiton",
"create.ponder.brass_tunnel_modes.text_11": "Les objets sont autorisés à passer seulement si chaque tunnel dans le groupe en a un en attente",
"create.ponder.brass_tunnel_modes.text_12": "Cela assure que tous les tapis affectés fournissent des objets à la même vitesse",
@@ -2161,15 +2163,15 @@
"create.ponder.brass_tunnel_modes.text_5": "'Chacun un par un' garde les piles complètes et utilise chaque sortie une par une itérativement",
"create.ponder.brass_tunnel_modes.text_6": "Encore une fois, si une sortie est incapable de prendre plus d'objets, elle sera passée",
"create.ponder.brass_tunnel_modes.text_7": "'Chacun un par un forcé' ne passe jamais de sorties",
- "create.ponder.brass_tunnel_modes.text_8": "'Préférer le plus proche' priorise la sortie la plus proche de l'emplacement d'entrée de l'objet",
+ "create.ponder.brass_tunnel_modes.text_8": "'Préférer le plus proche' priorise les sorties les plus proches de l'emplacement d'entrée de l'objet",
"create.ponder.brass_tunnel_modes.text_9": "'Aléatoire' distribuera des piles complètes à des sorties choisies aléatoirement",
"create.ponder.cart_assembler.header": "Déplacer des structures en utilisant des assembleurs de wagonnet",
"create.ponder.cart_assembler.text_1": "Les assembleurs de wagonnet alimentés montent les structures attachées sur les wagonnets passants",
"create.ponder.cart_assembler.text_2": "Sans un signal de redstone, il désassemble les machines sur wagonnet passantes en blocs",
"create.ponder.cart_assembler.text_3": "Utiliser une clé sur le wagonnet vous laissera transporter la machine ailleurs",
- "create.ponder.cart_assembler_dual.header": "Assembler des machines sur wagonnets",
+ "create.ponder.cart_assembler_dual.header": "Assembler des machines sur wagonnet",
"create.ponder.cart_assembler_dual.text_1": "Quand deux assembleurs de wagonnet partage une structure attachée...",
- "create.ponder.cart_assembler_dual.text_2": "Alimenter l'un ou l'autre créera une machine sur wagonnets",
+ "create.ponder.cart_assembler_dual.text_2": "Alimenter n'importe lequel créera une machine sur wagonnet",
"create.ponder.cart_assembler_dual.text_3": "Les wagonnets se comporteront comme ceux connectés par des liens pour wagonnet",
"create.ponder.cart_assembler_modes.header": "Paramètres d'orientation pour les machines sur wagonnet",
"create.ponder.cart_assembler_modes.text_1": "Les machines sur wagonnet tourneront pour faire face au mouvement de leur wagonnet",
@@ -2177,7 +2179,7 @@
"create.ponder.cart_assembler_modes.text_3": "Si l'assembleur est réglé sur 'verrouiller la rotation', l'orientation de la machine ne changera jamais",
"create.ponder.cart_assembler_rails.header": "Autres types de wagonnets et rails",
"create.ponder.cart_assembler_rails.text_1": "Les assembleurs de wagonnet sur des rails normaux n'affecteront pas le mouvement des wagonnets passants",
- "create.ponder.cart_assembler_rails.text_2": "Quand ils sont sur des rails contrôleurs ou de propulsion, les wagonnets seront maintenus en place jusqu'à que le rail soit alimenté",
+ "create.ponder.cart_assembler_rails.text_2": "Quand ils sont sur un rail contrôleur ou de propulsion, les wagonnets seront maintenus en place jusqu'à qu'il soit alimenté",
"create.ponder.cart_assembler_rails.text_3": "D'autres types de wagonnets peuvent être utilisés comme l'ancre",
"create.ponder.cart_assembler_rails.text_4": "Les wagonnets motorisés se garderont alimentés, en consommant du carburant de n'importe quel inventaire attaché",
"create.ponder.chain_drive.header": "Transmettre la force de rotation avec les chaines de transmission",
@@ -2187,14 +2189,14 @@
"create.ponder.chain_gearshift.header": "Contrôler la vitesse de rotation avec les chaines de transmission ajustables",
"create.ponder.chain_gearshift.text_1": "Les chaines de transmission ajustables se comportent exactement comme les chaines de transmission",
"create.ponder.chain_gearshift.text_2": "Quand alimentée, la vitesse transmise aux autres chaines de transmission dans la ligne est doublée",
- "create.ponder.chain_gearshift.text_3": "Quand la chaine de transmission ajustable n'est pas à la source, sa vitesse sera à la place réduite de moitié",
+ "create.ponder.chain_gearshift.text_3": "Quand la chaine de transmission alimentée n'est pas à la source, sa vitesse sera à la place réduite de moitié",
"create.ponder.chain_gearshift.text_4": "Dans les deux cas, les chaines de transmission dans la ligne tournent toujours à 2x la vitesse de la chaine de transmission ajustable alimentée",
"create.ponder.chain_gearshift.text_5": "En utilisant des signaux analogiques, le ratio peut être ajusté plus précisément entre 1 et 2",
"create.ponder.chain_gearshift.text_6": "12 tr/min",
"create.ponder.chute.header": "Transporter des objets vers le bas avec des chutes",
"create.ponder.chute.text_1": "Les chutes peuvent transporter les objets verticalement depuis et dans les inventaires",
"create.ponder.chute.text_2": "En utilisant la clé, une fenêtre peut être créée",
- "create.ponder.chute.text_3": "Placer des chutes en ciblant les côtés d'une autre chute les feront diagonales",
+ "create.ponder.chute.text_3": "En utilisant des blocs de fer industriels, les chutes peuvent être mises dans un revêtement",
"create.ponder.chute.text_4": "Placer des chutes en ciblant le côté d'une autre la fera diagonale",
"create.ponder.chute_upward.header": "Transporter des objets vers le haut avec des chutes",
"create.ponder.chute_upward.text_1": "En utilisant des ventilateurs enchâssés au-dessus ou en dessous, une chute peut transporter les objets vers le haut",
@@ -2211,7 +2213,7 @@
"create.ponder.clockwork_bearing.text_8": "La seconde structure tournera maintenant comme l'aiguille des minutes",
"create.ponder.clutch.header": "Contrôler la force de rotation en utilisant un embrayage",
"create.ponder.clutch.text_1": "Les embrayages transmettront la rotation en ligne droite",
- "create.ponder.clutch.text_2": "Quand ils sont alimentés par la redstone, ils stoppent la connexion",
+ "create.ponder.clutch.text_2": "Quand alimenté par la redstone, il stoppe la connexion",
"create.ponder.cog_speedup.header": "Changer la vitesse avec des roues dentées",
"create.ponder.cog_speedup.text_1": "Les grandes et petites roues dentées peuvent être connectées en diagonale",
"create.ponder.cog_speedup.text_2": "En passant de grandes à petites roues dentées, la vitesse transmise sera doublée",
@@ -2221,13 +2223,13 @@
"create.ponder.cogwheel.text_2": "Les rotors voisins connectés comme ceci tourneront dans des directions opposées",
"create.ponder.cogwheel_casing.header": "Mettre des roues dentées dans un revêtement",
"create.ponder.cogwheel_casing.text_1": "Du revêtement en laiton ou en andésite peut être utilisé pour décorer les roues dentées",
- "create.ponder.cogwheel_casing.text_2": "Les composants ajoutés après avoir mis un revêtement ne se connecteront pas aux rotors de sortie",
+ "create.ponder.cogwheel_casing.text_2": "Les composants ajoutés après avoir mis un revêtement ne se connecteront pas aux sorties du rotor",
"create.ponder.cogwheel_casing.text_3": "La clé peut être utilisée pour basculer les connexions",
"create.ponder.contraption_controls.header": "Utiliser des contrôles de machine",
"create.ponder.contraption_controls.text_1": "Les acteurs sur des machines en mouvement sont toujours actifs par défaut",
"create.ponder.contraption_controls.text_2": "Les contrôles de machines peuvent être utilisés pour les ativer/désactiver à la volée",
"create.ponder.contraption_controls.text_3": "Ils peuvent être attachés n'importe où sur la machine",
- "create.ponder.contraption_controls.text_4": "Quand désassemblée, le filtre peut être changé pour cibler des types spécifiques d'acteurs",
+ "create.ponder.contraption_controls.text_4": "Quand désassemblé, le filtre peut être changé pour cibler des types spécifiques d'acteurs",
"create.ponder.contraption_controls.text_5": "S'ils sont activés par la redstone à l'assemblage...",
"create.ponder.contraption_controls.text_6": "... les acteurs ciblés seront désactivés dès le départ",
"create.ponder.creative_fluid_tank.header": "Réservoirs à fluide créatifs",
@@ -2237,13 +2239,13 @@
"create.ponder.creative_fluid_tank.text_4": "N'importe quels fluides insérés dans le réservoir à fluide créatif seront détruits",
"create.ponder.creative_motor.header": "Générer de la force de rotation en utilisant les moteurs créatifs",
"create.ponder.creative_motor.text_1": "Les moteurs créatifs sont une source de force de rotation compacte et configurable",
- "create.ponder.creative_motor.text_2": "Faire défiler sur le panneau à l'arrière change les tr/min de la sortie de rotation du moteur",
+ "create.ponder.creative_motor.text_2": "La vitesse générée peut être configurée sur ses panneaux de saisie",
"create.ponder.creative_motor_mojang.header": "L'énigme de Mojang",
- "create.ponder.crushing_wheels.header": "Traiter les objets avec des roues de concassage",
- "create.ponder.crushing_wheels.text_1": "Une paire de roues de concassage peuvent concasser les objets très efficacement",
- "create.ponder.crushing_wheels.text_2": "Leurs entrées de rotation doivent les faire tourner l'une dans l'autre",
+ "create.ponder.crushing_wheels.header": "Traiter des objets avec des roues de concassage",
+ "create.ponder.crushing_wheels.text_1": "Une paire de roues de concassage peut concasser des objets très efficacement",
+ "create.ponder.crushing_wheels.text_2": "Leur entrée de rotation doit les faire tourner l'une dans l'autre",
"create.ponder.crushing_wheels.text_3": "Les objets lancés ou insérés sur le dessus seront traités",
- "create.ponder.crushing_wheels.text_4": "Les objets peuvent être aussi insérés et récupérés de manière automatisée",
+ "create.ponder.crushing_wheels.text_4": "Les objets peuvent aussi être insérés et récupérés de manière automatisée",
"create.ponder.deployer.header": "Utiliser le déployeur",
"create.ponder.deployer.text_1": "En lui donnant une force de rotation, un déployeur peut imiter les interactions des joueurs",
"create.ponder.deployer.text_10": "Clic droit sur le devant pour lui donner un objet à utiliser",
@@ -2259,39 +2261,39 @@
"create.ponder.deployer.text_6": "Utiliser des objets,",
"create.ponder.deployer.text_7": "Activer des blocs,",
"create.ponder.deployer.text_8": "Récolter des blocs",
- "create.ponder.deployer.text_9": "et tuer des monstres",
+ "create.ponder.deployer.text_9": "et attaquer des créatures",
"create.ponder.deployer_contraption.header": "Utiliser des déployeurs sur des machines",
"create.ponder.deployer_contraption.text_1": "Quand les déployeurs sont déplacés dans une machine...",
- "create.ponder.deployer_contraption.text_2": "Ils activent chaque emplacement visité, en utilisant des objets dans des inventaires n'importe où sur la machine",
+ "create.ponder.deployer_contraption.text_2": "Ils s'activent à chaque emplacement visité, en utilisant des objets dans des inventaires n'importe où sur la machine",
"create.ponder.deployer_contraption.text_3": "L'emplacement de filtre peut être utilisé pour spécifier quels objets extraire",
"create.ponder.deployer_modes.header": "Modes du déployeur",
"create.ponder.deployer_modes.text_1": "Par défaut, un déployeur imite une interaction avec un clic droit",
- "create.ponder.deployer_modes.text_2": "En utilisant une clé, il peut être défini pour utiliser un clic gauche à la place",
+ "create.ponder.deployer_modes.text_2": "En utilisant une clé, il peut être défini pour imiter un clic gauche à la place",
"create.ponder.deployer_processing.header": "Traiter des objets en utilisant des déployeurs",
"create.ponder.deployer_processing.text_1": "Avec un objet tenu adéquat, les déployeurs peuvent traiter les objets fournis en dessous d'eux",
- "create.ponder.deployer_processing.text_2": "Les objets en entrée peuvent être jetés ou placés sur un dépôt sous un déployeur",
+ "create.ponder.deployer_processing.text_2": "Les objets en entrée peuvent être jetés ou placés sur un dépôt sous le déployeur",
"create.ponder.deployer_processing.text_3": "Quand les objets sont fournis sur un tapis roulant...",
"create.ponder.deployer_processing.text_4": "Le déployeur les maintiendra et les traitera automatiquement",
"create.ponder.deployer_redstone.header": "Contrôler les déployeurs avec la redstone",
"create.ponder.deployer_redstone.text_1": "Quand ils sont alimentés par de la redstone, les déployeurs ne s'activeront pas",
"create.ponder.deployer_redstone.text_2": "Avant de s'arrêter, le déployeur finira tout cycle commencé",
- "create.ponder.deployer_redstone.text_3": "Ainsi, une impulsion négative peut être utilisée pour déclencher un cycle d'activation",
+ "create.ponder.deployer_redstone.text_3": "Ainsi, une impulsion négative peut être utilisée pour déclencher exactement un cycle d'activation",
"create.ponder.depot.header": "Utiliser les dépôts",
"create.ponder.depot.text_1": "Les dépôts peuvent être utilisés comme des éléments de tapis roulants 'stationnaires'",
- "create.ponder.depot.text_2": "Clic droit pour manuellement lui placer ou enlever des objets",
+ "create.ponder.depot.text_2": "Clic droit pour manuellement lui donner ou lui enlever des objets",
"create.ponder.depot.text_3": "Tout comme des tapis roulants, il peut fournir des objets pour le traitement",
- "create.ponder.depot.text_4": "... aussi bien que pour fournir des objets à des bras mécaniques",
+ "create.ponder.depot.text_4": "... ainsi que fournir des objets aux bras mécaniques",
"create.ponder.display_board.header": "Utiliser les panneaux d'affichage",
"create.ponder.display_board.text_1": "Les panneaux d'affichage sont une alternative modifiable en taille aux pancartes",
"create.ponder.display_board.text_2": "Ils requièrent de la force de rotation pour opérer",
- "create.ponder.display_board.text_3": "Du texte peut être affiché en utilisant des étiquettes...",
- "create.ponder.display_board.text_4": "... ou par l'utilisation de liaisons d'affichage",
+ "create.ponder.display_board.text_3": "Du texte statique peut être appliqué avec des presse-papiers écrits",
+ "create.ponder.display_board.text_4": "Et du texte dynamique avec l'utilisation de liaisons d'affichage",
"create.ponder.display_board.text_5": "Des teintures peuvent être appliquées à des lignes individuelles du panneau",
"create.ponder.display_board.text_6": "Les lignes peuvent être réinitialisées en leur cliquant dessus avec une main vide",
"create.ponder.display_link.header": "Mettre en place des liaisons d'affichage",
"create.ponder.display_link.text_1": "Les liaisons d'affichage peuvent être utilisées pour visualiser des informations dynamiques",
"create.ponder.display_link.text_2": "En premier, faites clic droit sur l'affichage cible...",
- "create.ponder.display_link.text_3": "... puis attachez-le au bloc à lire",
+ "create.ponder.display_link.text_3": "... puis attachez-le au bloc depuis lequel lire",
"create.ponder.display_link.text_4": "Ouvrez l'interface pour sélectionner et configurer ce qui est envoyé",
"create.ponder.display_link.text_5": "L'affichage recevra maintenant des informations de la liaison",
"create.ponder.display_link.text_6": "Tous les blocs ne peuvent pas être des sources",
@@ -2299,7 +2301,7 @@
"create.ponder.display_link.text_8": "La liaison d'affichage peut marcher avec plusieurs affichages différents",
"create.ponder.display_link_redstone.header": "Contrôle par la redstone",
"create.ponder.display_link_redstone.text_1": "Quand elles sont alimentées par la redstone, les liaisons d'affichage arrêtent d'envoyer des mises à jour",
- "create.ponder.display_link_redstone.text_2": "Une fois désalimentées, le minuteur est réinitialisé et de nouvelles infos sont envoyées immédiatement",
+ "create.ponder.display_link_redstone.text_2": "Une fois non alimentées, le minuteur est réinitialisé et de nouvelles infos sont envoyées immédiatement",
"create.ponder.display_link_redstone.text_3": "Les signaux émis depuis la source n'affectent pas la liaison",
"create.ponder.elevator_pulley.header": "Utiliser la poulie d'ascenseur",
"create.ponder.elevator_pulley.text_1": "Les poulies d'ascenseurs peuvent déplacer des structures verticalement entre des positions marquées",
@@ -2337,18 +2339,18 @@
"create.ponder.encased_fluid_pipe.text_3": "Il ne réagira plus à aucun bloc voisin étant ajouté ou enlevé",
"create.ponder.fan_direction.header": "Flux d'air des ventilateurs enchâssés",
"create.ponder.fan_direction.text_1": "Les ventilateurs enchâssés utilisent la force de rotation pour créer un courant d'air",
- "create.ponder.fan_direction.text_2": "La force et la direction des flux dépendent de l'entrée de rotation",
+ "create.ponder.fan_direction.text_2": "La force et la direction du flux dépendent de l'entrée de rotation",
"create.ponder.fan_processing.header": "Traiter des objets en utilisant des ventilateurs enchâssés",
- "create.ponder.fan_processing.text_1": "Quand il passe à travers de la lave, le flux d'air devient chauffé",
- "create.ponder.fan_processing.text_2": "Les objets se retrouvant dans le flux d'air seront chauffés",
+ "create.ponder.fan_processing.text_1": "Quand il passe à travers la lave, le flux d'air devient chauffé",
+ "create.ponder.fan_processing.text_2": "Les objets se retrouvant dans le flux d'air seront fondus",
"create.ponder.fan_processing.text_3": "La nourriture jetée ici serait incinérée",
"create.ponder.fan_processing.text_4": "À la place, une installation pour fumer avec du feu devrait être utilisée",
"create.ponder.fan_processing.text_5": "Les flux d'air passants à travers de l'eau créent une installation de lavage",
- "create.ponder.fan_processing.text_6": "D'intéressants nouveaux traitements peuvent être effectués avec cette installation",
+ "create.ponder.fan_processing.text_6": "D'intéressants nouveaux traitements peuvent être effectués avec elle",
"create.ponder.fan_processing.text_7": "La vitesse du ventilateur n'affecte PAS la vitesse de traitement, seulement sa portée",
"create.ponder.fan_processing.text_8": "Le traitement par ventilateur peut aussi être appliqué aux objets sur des dépôts ou des tapis roulants",
"create.ponder.fluid_pipe_flow.header": "Déplacer des fluides en utilisant des tuyaux en cuivre",
- "create.ponder.fluid_pipe_flow.text_1": "Les tuyaux à fluide peuvent connecter deux ou plus sources et cibles de fluides",
+ "create.ponder.fluid_pipe_flow.text_1": "Les tuyaux à fluide peuvent connecter deux ou plus sources et cibles de fluide",
"create.ponder.fluid_pipe_flow.text_2": "En utilisant une clé, un segment de tuyau droit peut être donné une fenêtre",
"create.ponder.fluid_pipe_flow.text_3": "Les tuyaux avec fenêtre ne se connecteront à aucun autre segment de tuyau adjacent",
"create.ponder.fluid_pipe_flow.text_4": "Alimentés par des pompes mécaniques, les tuyaux peuvent transporter des fluides",
@@ -2357,7 +2359,7 @@
"create.ponder.fluid_pipe_flow.text_7": "Ainsi, les blocs de tuyau eux-mêmes ne contiennent jamais 'physiquement' aucun fluide",
"create.ponder.fluid_pipe_interaction.header": "Vider et remplir les conteneurs de fluide",
"create.ponder.fluid_pipe_interaction.text_1": "Les points de terminaison d'un réseau de tuyau peuvent interagir avec une variété de blocs",
- "create.ponder.fluid_pipe_interaction.text_2": "N'importe quel bloc avec des capabilités de stockage de fluide peut être rempli ou vidé",
+ "create.ponder.fluid_pipe_interaction.text_2": "N'importe quel bloc avec des capacités de stockage de fluide peut être rempli ou vidé",
"create.ponder.fluid_pipe_interaction.text_3": "Les blocs de source juste devant une extrémité ouverte peuvent être récupérés...",
"create.ponder.fluid_pipe_interaction.text_4": "... aussi bien que déverser dans des espaces vides peut créer des sources de fluide",
"create.ponder.fluid_pipe_interaction.text_5": "Les tuyaux peuvent aussi directement extraire des fluides depuis une poignée d'autres blocs",
@@ -2365,10 +2367,10 @@
"create.ponder.fluid_tank_sizes.text_1": "Les réservoirs à fluide peuvent être combinés pour augmenter la capacité totale",
"create.ponder.fluid_tank_sizes.text_2": "Leur base carrée peut faire jusqu'à 3 blocs de large...",
"create.ponder.fluid_tank_sizes.text_3": "... et grandir en hauteur de plus de 30 blocs additionnels",
- "create.ponder.fluid_tank_sizes.text_4": "En utilisant une clé, la fenêtre d'un réservoir peut être affichée",
+ "create.ponder.fluid_tank_sizes.text_4": "En utilisant une clé, la fenêtre d'un réservoir peut être activée/désactivée",
"create.ponder.fluid_tank_storage.header": "Stocker des fluides dans des réservoirs à fluide",
"create.ponder.fluid_tank_storage.text_1": "Les réservoirs à fluide peuvent être utilisés pour stocker de grandes quantités de fluides",
- "create.ponder.fluid_tank_storage.text_2": "Les réseaux de fluides peuvent insérer et extraire des fluides depuis n'importe quel côté",
+ "create.ponder.fluid_tank_storage.text_2": "Les réseaux de tuyau peuvent insérer et extraire des fluides depuis n'importe quel côté",
"create.ponder.fluid_tank_storage.text_3": "Le fluide contenu peut être mesuré par un comparateur",
"create.ponder.fluid_tank_storage.text_4": "Cependant, en mode survie les fluides ne peuvent pas être ajoutés ou enlevés manuellement",
"create.ponder.fluid_tank_storage.text_5": "Vous pouvez utiliser des bassins, des égouttoirs à objets et des becs verseurs pour vider ou remplir des objets conteneurs de fluide",
@@ -2378,21 +2380,21 @@
"create.ponder.funnel_compat.text_3": "Dépôts",
"create.ponder.funnel_compat.text_4": "Égouttoirs à objets",
"create.ponder.funnel_direction.header": "Direction du transfert",
- "create.ponder.funnel_direction.text_1": "Placé normalement, il extrait les objets de l'inventaire.",
- "create.ponder.funnel_direction.text_2": "Placé en étant accroupi, il insère les objets dans l'inventaire.",
+ "create.ponder.funnel_direction.text_1": "Placé normalement, il extrait des objets de l'inventaire.",
+ "create.ponder.funnel_direction.text_2": "Placé en étant accroupi, il insère des objets dans l'inventaire.",
"create.ponder.funnel_direction.text_3": "En utilisant une clé, l'entonnoir peut être tourné après le placement.",
"create.ponder.funnel_direction.text_4": "Les mêmes règles s'appliqueront pour la plupart des orientations.",
"create.ponder.funnel_direction.text_5": "Les entonnoirs sur tapis roulant extrairont/inséreront en fonction de la direction de son mouvement.",
"create.ponder.funnel_intro.header": "Utiliser les entonnoirs",
- "create.ponder.funnel_intro.text_1": "Les entonnoirs sont idéals pour transférer les objets depuis et vers des inventaires.",
+ "create.ponder.funnel_intro.text_1": "Les entonnoirs sont idéals pour transférer des objets depuis et vers des inventaires.",
"create.ponder.funnel_redstone.header": "Contrôle avec la redstone",
"create.ponder.funnel_redstone.text_1": "L'alimentation par la redstone empêchera les entonnoirs d'agir",
"create.ponder.funnel_transfer.header": "Transfert direct",
"create.ponder.funnel_transfer.text_1": "Les entonnoirs ne peuvent jamais transférer directement entre inventaires fermés.",
"create.ponder.funnel_transfer.text_2": "Les chutes ou chutes intelligentes peuvent être plus adaptées pour ces utilisations.",
"create.ponder.funnel_transfer.text_3": "La même chose s'applique pour le mouvement horizontal. Un tapis roulant devrait aider ici.",
- "create.ponder.gantry_carriage.header": "Utiliser les chariots de portiques",
- "create.ponder.gantry_carriage.text_1": "Les chariots de portique peuvent monter et coulisser le long de rotors de portique.",
+ "create.ponder.gantry_carriage.header": "Utiliser les chariots de portique",
+ "create.ponder.gantry_carriage.text_1": "Les chariots de portique peuvent monter sur et coulisser le long d'un rotor de portique.",
"create.ponder.gantry_carriage.text_2": "Les installations de portiques peuvent déplacer les blocs attachés.",
"create.ponder.gantry_cascaded.header": "Portiques en cascade",
"create.ponder.gantry_cascaded.text_1": "Les rotors de portique s'attachent à un chariot sans l'aide de colle extra-forte",
@@ -2419,8 +2421,8 @@
"create.ponder.gearshift.text_2": "Quand alimenté par la redstone, il inverse la transmission",
"create.ponder.hand_crank.header": "Générer de la force de rotation en utilisant les manivelles",
"create.ponder.hand_crank.text_1": "Les manivelles peuvent être utilisées par les joueurs pour appliquer de la force de rotation manuellement",
- "create.ponder.hand_crank.text_2": "Maintenir clic droit pour la tourner dans le sens inverse des aiguilles d'une montre",
- "create.ponder.hand_crank.text_3": "Sa vitesse transmise est relativement élevée",
+ "create.ponder.hand_crank.text_2": "Maintenir clic droit pour la tourner dans le sens anti-horaire",
+ "create.ponder.hand_crank.text_3": "S'accroupir et maintenir clic droit pour la tourner dans le sens horaire",
"create.ponder.hose_pulley.header": "Remplissage et vidage de sources en utilisant les poulies à tuyau",
"create.ponder.hose_pulley.text_1": "Les poulies à tuyau peuvent être utilisées pour remplir ou vider de larges corps de fluides",
"create.ponder.hose_pulley.text_2": "Avec l'entrée cinétique, la hauteur du tuyau de la poulie peut être contrôlée",
@@ -2440,7 +2442,7 @@
"create.ponder.hose_pulley_level.text_4": "Le remplissage va du bas vers le haut",
"create.ponder.hose_pulley_level.text_5": "Le bassin rempli ne grandira pas au-delà du niveau au-dessus de la fin du tuyau",
"create.ponder.item_drain.header": "Vider des conteneurs de fluide en utilisant les égouttoirs à objets",
- "create.ponder.item_drain.text_1": "Les égouttoirs à objets peuvent extraire les fluides des objets",
+ "create.ponder.item_drain.text_1": "Les égouttoirs à objets peuvent extraire des fluides des objets",
"create.ponder.item_drain.text_2": "Clic droit pour vider les fluides de l'objet tenu dedans",
"create.ponder.item_drain.text_3": "Quand des objets sont insérés depuis le côté...",
"create.ponder.item_drain.text_4": "... ils roulent dessus, vidant leur fluide contenu",
@@ -2465,11 +2467,11 @@
"create.ponder.large_water_wheel.text_5": "Utilisez des planches de bois sur la roue pour changer son apparence",
"create.ponder.linear_chassis_attachment.header": "Attacher des blocs en utilisant des châssis linéaires",
"create.ponder.linear_chassis_attachment.text_1": "Les faces ouvertes d'un châssis linéaire peuvent être rendues collantes",
- "create.ponder.linear_chassis_attachment.text_2": "Cliquer à nouveau pour rendre le côté opposé collant",
+ "create.ponder.linear_chassis_attachment.text_2": "Cliquez à nouveau pour rendre le côté opposé collant",
"create.ponder.linear_chassis_attachment.text_3": "S'accroupir et clic droit avec une main vide pour enlever le slime",
- "create.ponder.linear_chassis_attachment.text_4": "Les faces collantes du châssis linéaire attacheront une ligne de blocs devant elles",
- "create.ponder.linear_chassis_attachment.text_5": "En utilisant une clé, une portée précise peut être spécifiée pour le châssis",
- "create.ponder.linear_chassis_attachment.text_6": "Maintenir CTRL et faire défiler ajuste la portée de tous les blocs de châssis attachés",
+ "create.ponder.linear_chassis_attachment.text_4": "Les faces collantes du châssis linéaire attacheront une ligne de blocs devant lui",
+ "create.ponder.linear_chassis_attachment.text_5": "En utilisant une clé, une portée précise peut être spécifiée pour ce châssis",
+ "create.ponder.linear_chassis_attachment.text_6": "Maintenir CTRL ajuste la portée de tous les blocs de châssis connectés",
"create.ponder.linear_chassis_attachment.text_7": "Attacher des blocs à n'importe quel autre côté requiert l'utilisation de colle extra-forte",
"create.ponder.linear_chassis_attachment.text_8": "En utilisant ces mécaniques, des structures de n'importe quelle forme peuvent bouger en tant que machine",
"create.ponder.linear_chassis_group.header": "Déplacer des châssis linéaires en groupes",
@@ -2479,10 +2481,10 @@
"create.ponder.mechanical_arm.header": "Mettre en place des bras mécaniques",
"create.ponder.mechanical_arm.text_1": "Les bras mécaniques doivent être assignés à leurs entrées et sorties avant d'être placés",
"create.ponder.mechanical_arm.text_2": "Clic droit sur des inventaires en tenant le bras pour les assigner comme des cibles",
- "create.ponder.mechanical_arm.text_3": "Clic droit à nouveau pour basculer entre entrée (bleu) et sortie (orange)",
+ "create.ponder.mechanical_arm.text_3": "Faites clic droit à nouveau pour basculer entre entrée (bleu) et sortie (jaune)",
"create.ponder.mechanical_arm.text_4": "Clic gauche sur des composants pour enlever leur sélection",
"create.ponder.mechanical_arm.text_5": "Une fois placé, le bras mécanique visera les blocs sélectionnés précédemment",
- "create.ponder.mechanical_arm.text_6": "Ils peuvent avoir n'importe quel montant d'entrées et sorties dans leur portée",
+ "create.ponder.mechanical_arm.text_6": "Ils peuvent avoir n'importe quel nombre d'entrées et sorties dans leur portée",
"create.ponder.mechanical_arm.text_7": "Cependant, il ne peut pas interagir avec tous les types d'inventaires directement",
"create.ponder.mechanical_arm.text_8": "Les entonnoirs et dépôts peuvent remédier à ce problème",
"create.ponder.mechanical_arm_filtering.header": "Filtrer les sorties du bras mécanique",
@@ -2493,25 +2495,25 @@
"create.ponder.mechanical_arm_filtering.text_5": "Les entonnoirs en laiton comme cibles communique cependant leur propre filtre au bras",
"create.ponder.mechanical_arm_filtering.text_6": "Le bras est assez intelligent pour ne pas récupérer des objets qu'il ne peut pas distribuer",
"create.ponder.mechanical_arm_modes.header": "Modes de distribution du bras mécanique",
- "create.ponder.mechanical_arm_modes.text_1": "Entrées",
+ "create.ponder.mechanical_arm_modes.text_1": "Entrée",
"create.ponder.mechanical_arm_modes.text_2": "Sorties",
"create.ponder.mechanical_arm_modes.text_3": "À chaque fois qu'un bras doit choisir entre plusieurs sorties valides...",
"create.ponder.mechanical_arm_modes.text_4": "... il agira selon son paramètre",
- "create.ponder.mechanical_arm_modes.text_5": "Faire défiler avec un clé vous permettra de le configurer",
+ "create.ponder.mechanical_arm_modes.text_5": "Le panneau de valeur vous permettra de le configurer",
"create.ponder.mechanical_arm_modes.text_6": "Le mode 'chacun un par un' utilise simplement chaque sortie disponible une par une",
"create.ponder.mechanical_arm_modes.text_7": "Si une sortie ne peut pas prendre plus d'objets, elle sera passée",
"create.ponder.mechanical_arm_modes.text_8": "Le mode 'chacun un par un forcé' ne passera jamais de sorties, et à la place attendra qu'elles soient libres",
- "create.ponder.mechanical_arm_modes.text_9": "'Préférer la première sortie' donne la priorité aux sorties sélectionnées le plus tôt quand ce bras a été configuré",
+ "create.ponder.mechanical_arm_modes.text_9": "'Préférer la première cible' donne la priorité aux sorties sélectionnées le plus tôt quand ce bras a été configuré",
"create.ponder.mechanical_arm_redstone.header": "Contrôler les bras mécaniques avec de la redstone",
"create.ponder.mechanical_arm_redstone.text_1": "Quand alimentés par de la redstone, les bras mécaniques ne s'activeront pas",
"create.ponder.mechanical_arm_redstone.text_2": "Avant de s'arrêter, il finira le cycle commencé",
"create.ponder.mechanical_arm_redstone.text_3": "Ainsi, une impulsion négative peut être utilisée pour déclencher exactement un cycle d'activation",
"create.ponder.mechanical_bearing.header": "Déplacer des structures en utilisant le roulement mécanique",
- "create.ponder.mechanical_bearing.text_1": "Les roulements mécaniques attachent le bloc devant eux",
- "create.ponder.mechanical_bearing.text_2": "Quand il recevra de la force de rotation, il s'assemblera en une machine tournante",
+ "create.ponder.mechanical_bearing.text_1": "Les roulements mécaniques s'attachent au bloc devant eux",
+ "create.ponder.mechanical_bearing.text_2": "Quand il recevra de la force de rotation, il l'assemblera en une machine tournante",
"create.ponder.mechanical_crafter.header": "Mettre en place des établis mécaniques",
"create.ponder.mechanical_crafter.text_1": "Un rang d'établis mécaniques peut être utilisé pour automatiser n'importe quel recette de fabrication",
- "create.ponder.mechanical_crafter.text_2": "En utilisant une clé, le chemin des établis peut être arrangé",
+ "create.ponder.mechanical_crafter.text_2": "En utilisant une clé, les chemins des établis peuvent être arrangés",
"create.ponder.mechanical_crafter.text_3": "Pour une installation valide, tous les chemins doivent converger en une sortie sur n'importe quel côté",
"create.ponder.mechanical_crafter.text_4": "Les résultats seront placés dans l'inventaire à la sortie",
"create.ponder.mechanical_crafter.text_5": "Les établis mécaniques requièrent de la force de rotation pour opérer",
@@ -2524,15 +2526,15 @@
"create.ponder.mechanical_crafter_connect.text_3": "Tous les établis connectés peuvent maintenant être accédés par le même emplacement d'entrée",
"create.ponder.mechanical_crafter_covers.header": "Couvrir les emplacements des établis mécaniques",
"create.ponder.mechanical_crafter_covers.text_1": "Certaines recettes requerront des établis additionnels pour faire un pont entre les trous dans le chemin",
- "create.ponder.mechanical_crafter_covers.text_2": "En utilisant des couvercles, les établis peuvent être faits pour agir comme un emplacement vide dans l'arrangement",
- "create.ponder.mechanical_crafter_covers.text_3": "Les entrées partagées créées avec la clé à l'arrière peuvent aussi atteindre de l'autre côté d'un établi couvert",
+ "create.ponder.mechanical_crafter_covers.text_2": "En utilisant des couvercles d'emplacements, les établis peuvent être définis pour agir comme un emplacement vide dans l'arrangement",
+ "create.ponder.mechanical_crafter_covers.text_3": "Les entrées partagées créées avec la clé à l'arrière peuvent aussi atteindre à travers des établis couverts",
"create.ponder.mechanical_drill.header": "Casser des blocs avec la perceuse mécanique",
"create.ponder.mechanical_drill.text_1": "Quand de la force de rotation lui est donnée, une perceuse mécanique cassera les blocs directement devant elle",
"create.ponder.mechanical_drill.text_2": "Sa vitesse de minage dépend de l'entrée de rotation",
"create.ponder.mechanical_drill_contraption.header": "Utiliser des perceuses mécaniques sur des machines",
"create.ponder.mechanical_drill_contraption.text_1": "Quand les perceuses sont déplacées dans une machine...",
"create.ponder.mechanical_drill_contraption.text_2": "... elles casseront les blocs dans lesquels la machine les font aller",
- "create.ponder.mechanical_harvester.header": "Utiliser les récolteurs mécaniques dans des machines",
+ "create.ponder.mechanical_harvester.header": "Utiliser les récolteurs mécaniques sur des machines",
"create.ponder.mechanical_harvester.text_1": "Quand les récolteurs sont déplacés dans une machine...",
"create.ponder.mechanical_harvester.text_2": "Ils récolteront et réinitialiseront n'importe quelles plantes matures dans leur chemin",
"create.ponder.mechanical_mixer.header": "Traiter des objets avec le mixeur mécanique",
@@ -2547,11 +2549,11 @@
"create.ponder.mechanical_piston_modes.header": "Modes de mouvement du piston mécanique",
"create.ponder.mechanical_piston_modes.text_1": "Quand les pistons s'arrêtent de bouger, la structure déplacée redevient des blocs",
"create.ponder.mechanical_piston_modes.text_2": "Elle peut être configurée pour ne jamais redevenir des blocs solides, ou seulement à l'endroit où elle a commencé",
- "create.ponder.mechanical_plough.header": "Utiliser des charrues mécaniques sur des machines",
+ "create.ponder.mechanical_plough.header": "Utiliser les charrues mécaniques sur des machines",
"create.ponder.mechanical_plough.text_1": "Quand les charrues sont déplacées dans une machine...",
"create.ponder.mechanical_plough.text_2": "... elles casseront les blocs sans boîte de collision solide",
"create.ponder.mechanical_plough.text_3": "Additionnellement, les charrues peuvent créer de la terre labourée",
- "create.ponder.mechanical_plough.text_4": "... elles peuvent aussi lancer les entités sans leur faire de dégâts",
+ "create.ponder.mechanical_plough.text_4": "... elles peuvent aussi lancer des entités sans leur faire de dégâts",
"create.ponder.mechanical_press.header": "Traiter des objets avec la presse mécanique",
"create.ponder.mechanical_press.text_1": "La presse mécanique peut traiter des objets fournis en dessous d'elle",
"create.ponder.mechanical_press.text_2": "Les objets en entrée peuvent être lâchés ou placés sur un dépôt sous la presse",
@@ -2559,45 +2561,45 @@
"create.ponder.mechanical_press.text_4": "La presse les retiendra et les traitera automatiquement",
"create.ponder.mechanical_press_compacting.header": "Compacter des objets avec la presse mécanique",
"create.ponder.mechanical_press_compacting.text_1": "Presser des objets dans un bassin les compactera",
- "create.ponder.mechanical_press_compacting.text_2": "Le compactage inclut n'importe quelle recette de fabrication 2x2 ou 3x3, et quelques-unes en plus",
+ "create.ponder.mechanical_press_compacting.text_2": "Le compactage inclut n'importe quelle recette de fabrication remplissant une grille de 2x2 ou 3x3, et quelques-unes en plus",
"create.ponder.mechanical_press_compacting.text_3": "Certaines des recettes peuvent exiger la chaleur d'un brûleur à blaze",
"create.ponder.mechanical_press_compacting.text_4": "L'emplacement de filtre peut être utilisé si deux recettes sont en conflit.",
"create.ponder.mechanical_pump_flow.header": "Transportation de fluides en utilisant les pompes mécaniques",
"create.ponder.mechanical_pump_flow.text_1": "Les pompes mécaniques gouvernent le flot de leurs réseaux de tuyaux attachés",
- "create.ponder.mechanical_pump_flow.text_2": "Quand alimentées, leur flèche indique la direction du flot",
+ "create.ponder.mechanical_pump_flow.text_2": "Leur flèche indique la direction du flux",
"create.ponder.mechanical_pump_flow.text_3": "Le réseau à l'arrière tire maintenant des fluides...",
"create.ponder.mechanical_pump_flow.text_4": "... alors que le réseau à l'avant les transfère vers l'avant",
- "create.ponder.mechanical_pump_flow.text_5": "Inverser la rotation en entrée inverse la direction du flot",
- "create.ponder.mechanical_pump_flow.text_6": "Utilisez une clé pour inverser l'orientation des pompes manuellement",
+ "create.ponder.mechanical_pump_flow.text_5": "La direction de la pompe n'est pas affectée par la rotation en entrée",
+ "create.ponder.mechanical_pump_flow.text_6": "À la place, une clé peut être utilisée pour inverser la direction",
"create.ponder.mechanical_pump_speed.header": "Débit des pompes mécaniques",
- "create.ponder.mechanical_pump_speed.text_1": "Quelle que soit la vitesse, les pompes mécaniques affectent les tuyaux jusqu'à 16 blocs de loin",
+ "create.ponder.mechanical_pump_speed.text_1": "Quelle que soit la vitesse, les pompes mécaniques affectent les tuyaux connectés jusqu'à 16 blocs de loin",
"create.ponder.mechanical_pump_speed.text_2": "Augmenter la vitesse d'entrée change la vitesse de propagation du flot...",
- "create.ponder.mechanical_pump_speed.text_3": "... ainsi que la vitesse de transfert des fluides",
+ "create.ponder.mechanical_pump_speed.text_3": "... et la vitesse à laquelle les fluides sont transférés",
"create.ponder.mechanical_pump_speed.text_4": "Les pompes peuvent combiner leur débit dans des réseaux de tuyaux partagés",
- "create.ponder.mechanical_pump_speed.text_5": "Alterner leur orientation peut aider à aligner la direction de leur flot",
+ "create.ponder.mechanical_pump_speed.text_5": "Assurez-vous qu'elles soient toutes dans la même direction",
"create.ponder.mechanical_roller_fill.header": "Remplir le terrain avec le rouleau",
"create.ponder.mechanical_roller_fill.text_1": "Quand désassemblés, les rouleaux peuvent être mis dans d'autres modes",
"create.ponder.mechanical_roller_fill.text_2": "Le mode 'remplir' peut aider à remplir des trous entre le pavement et le terrain",
"create.ponder.mechanical_roller_fill.text_3": "Sur 'remplissage en ligne droite', ils placeront de simples colonnes jusqu'à la surface",
"create.ponder.mechanical_roller_fill.text_4": "Sur 'remplissage en pente', les couches placées plus bas augmenteront en taille",
- "create.ponder.mechanical_roller_fill.text_5": "À l'opposé de 'détruire & paver', aucun de ces modes causera les rouleaux à casser des blocs existants",
+ "create.ponder.mechanical_roller_fill.text_5": "À l'opposé de 'détruire & paver', les rouleaux ne casseront aucun bloc existant dans ces modes",
"create.ponder.mechanical_roller_pave.header": "Détruire et paver avec le rouleau",
"create.ponder.mechanical_roller_pave.text_1": "Les rouleaux mécaniques aident à nettoyer le terrain autour des rails ou chemins",
- "create.ponder.mechanical_roller_pave.text_2": "Dans son mode par défaut, sans un matériau définit, il nettoiera simplement les blocs comme une perceuse",
+ "create.ponder.mechanical_roller_pave.text_2": "Dans son mode par défaut, sans un matériau définit, il détruira simplement les blocs comme une perceuse",
"create.ponder.mechanical_roller_pave.text_3": "Quand désassemblé, un matériau de pavage adapté peut être spécifié",
"create.ponder.mechanical_roller_pave.text_4": "Les matériaux peuvent être fournis avec des coffres ou tonneaux attachés à la structure",
"create.ponder.mechanical_roller_pave.text_5": "En plus de casser les blocs, il remplacera maintenant le niveau en dessous de lui",
"create.ponder.mechanical_roller_pave.text_6": "Notez que n'importe quel bloc détruit par un rouleau a une chance de ne pas lâcher de butin",
- "create.ponder.mechanical_roller_pave.text_7": "Les rouleaux sont particulièrement utiles sur les trains, mais peuvent aussi être utilisés sur la plupart des autres types de machine se déplaçant",
+ "create.ponder.mechanical_roller_pave.text_7": "Les rouleaux sont particulièrement utiles sur les trains, mais peuvent aussi être utilisés sur la plupart des autres types de machines se déplaçant",
"create.ponder.mechanical_saw_breaker.header": "Couper des arbres avec la scie mécanique",
"create.ponder.mechanical_saw_breaker.text_1": "Quand de la force de rotation lui est donnée, une scie mécanique coupera les arbres directement devant elle",
"create.ponder.mechanical_saw_breaker.text_2": "Pour pouvoir couper l'arbre complètement, la scie doit couper le dernier bloc le connectant au sol",
"create.ponder.mechanical_saw_contraption.header": "Utiliser des scies mécaniques sur des machines",
"create.ponder.mechanical_saw_contraption.text_1": "Quand les scies sont déplacées dans une machine...",
- "create.ponder.mechanical_saw_contraption.text_2": "... elles couperont les arbres dans lesquels la machine les fait aller",
- "create.ponder.mechanical_saw_processing.header": "Traiter des objets avec la scie mécanique",
+ "create.ponder.mechanical_saw_contraption.text_2": "... elles couperont les arbres dans lesquels la machine les fera aller",
+ "create.ponder.mechanical_saw_processing.header": "Traiter des objets sur la scie mécanique",
"create.ponder.mechanical_saw_processing.text_1": "Les scies mécaniques vers le haut peuvent traiter une variété d'objets",
- "create.ponder.mechanical_saw_processing.text_2": "L'objet traité se déplacera toujours contre la direction de rotation de la scie",
+ "create.ponder.mechanical_saw_processing.text_2": "L'objet traité se déplace toujours contre la direction de rotation de la scie",
"create.ponder.mechanical_saw_processing.text_3": "Les scies peuvent fonctionner en ligne avec des tapis roulants",
"create.ponder.mechanical_saw_processing.text_4": "Quand un ingrédient a plusieurs résultats possibles, l'emplacement de filtre peut le spécifier",
"create.ponder.mechanical_saw_processing.text_5": "Sans filtre, la scie produira tous les résultats possibles itérativement",
@@ -2608,25 +2610,25 @@
"create.ponder.millstone.text_4": "Après un peu de temps, le résultat peut être obtenu avec un clic droit",
"create.ponder.millstone.text_5": "Les sorties peuvent aussi être extraites avec des automatisations",
"create.ponder.nixie_tube.header": "Utiliser les tubes Nixie",
- "create.ponder.nixie_tube.text_1": "Quand alimenté par de la redstone, les tubes Nixie afficheront la force du signal",
- "create.ponder.nixie_tube.text_2": "En utilisant des étiquettes éditées avec une enclume, du texte personnalisé peut être affiché",
+ "create.ponder.nixie_tube.text_1": "Quand alimentés par de la redstone, les tubes Nixie afficheront la puissance du signal",
+ "create.ponder.nixie_tube.text_2": "En utilisant des presse-papiers écrits, du texte personnalisé peut être affiché",
"create.ponder.nixie_tube.text_3": "Clic droit avec une teinture pour changer la couleur d'affichage",
- "create.ponder.piston_pole.header": "Barre d'extension de piston",
+ "create.ponder.piston_pole.header": "Barres d'extension de piston",
"create.ponder.piston_pole.text_1": "Sans barres attachées, un piston mécanique ne peut pas bouger",
- "create.ponder.piston_pole.text_2": "La longueur d'une barre ajoutée derrière lui détermine la portée d'extension",
+ "create.ponder.piston_pole.text_2": "La longueur d'une barre ajoutée derrière lui détermine la distance d'extension",
"create.ponder.portable_fluid_interface.header": "Échange de fluide de machine",
"create.ponder.portable_fluid_interface.text_1": "Les réservoirs à fluide sur des machines en déplacement ne peuvent pas être accédés par des tuyaux",
"create.ponder.portable_fluid_interface.text_2": "Ce composant peut interagir avec des réservoirs à fluide sans le besoin d'arrêter la machine",
- "create.ponder.portable_fluid_interface.text_3": "Placez en une deuxième avec un espace de 1 ou 2 blocs",
+ "create.ponder.portable_fluid_interface.text_3": "Placez en une deuxième avec un espace de 1 ou 2 blocs entre les deux",
"create.ponder.portable_fluid_interface.text_4": "Quand elles se croisent, elles engageront une connexion",
"create.ponder.portable_fluid_interface.text_5": "Quand engagée, l'interface stationnaire représentera TOUS les réservoirs de la machine",
"create.ponder.portable_fluid_interface.text_6": "Des fluides peuvent maintenant être insérés...",
"create.ponder.portable_fluid_interface.text_7": "... ou extraits de la machine",
"create.ponder.portable_fluid_interface.text_8": "Après qu'aucun contenu n'ait été échangé pendant un moment, la machine continuera sur son chemin",
"create.ponder.portable_storage_interface.header": "Échange de stockage de machine",
- "create.ponder.portable_storage_interface.text_1": "Les inventaires sur les machines en mouvement ne peuvent pas être accédés par les joueurs.",
+ "create.ponder.portable_storage_interface.text_1": "Les inventaires en mouvement peuvent être difficiles d'accès par de l'automatisation.",
"create.ponder.portable_storage_interface.text_2": "Ce composant peut interagir avec des stockages sans le besoin d'arrêter la machine.",
- "create.ponder.portable_storage_interface.text_3": "Placez en une deuxième avec un espace de 1 ou 2 blocs",
+ "create.ponder.portable_storage_interface.text_3": "Placez en une deuxième avec un espace de 1 ou 2 blocs entre les deux",
"create.ponder.portable_storage_interface.text_4": "Quand elles se croisent, elles engageront une connexion",
"create.ponder.portable_storage_interface.text_5": "Quand engagée, l'interface stationnaire représentera TOUS les inventaires de la machine",
"create.ponder.portable_storage_interface.text_6": "Des objets peuvent maintenant être insérés...",
@@ -2645,30 +2647,30 @@
"create.ponder.powered_toggle_latch.text_3": "... allumé et éteint",
"create.ponder.powered_toggle_latch.text_4": "Les verrous alimentés à bascule peuvent aussi être basculés manuellement",
"create.ponder.pulse_extender.header": "Contrôler des signaux en utilisant des extenseurs d'impulsions",
- "create.ponder.pulse_extender.text_1": "Les extenseurs d'impulsions peuvent allonger un signal les traversants",
+ "create.ponder.pulse_extender.text_1": "Les extenseurs d'impulsions peuvent allonger un signal les traversant",
"create.ponder.pulse_extender.text_2": "Ils s'activent après un court délai...",
"create.ponder.pulse_extender.text_3": "... et se désactivent après la durée configurée",
- "create.ponder.pulse_extender.text_4": "En utilisant la molette, le temps de décharge peut être configuré",
- "create.ponder.pulse_extender.text_5": "La durée configurée peut aller jusqu'à 30 minutes",
+ "create.ponder.pulse_extender.text_4": "En utilisant le panneau de valeur, le temps de décharge peut être configuré",
+ "create.ponder.pulse_extender.text_5": "La durée configurée peut aller jusqu'à une heure",
"create.ponder.pulse_repeater.header": "Contrôler des signaux en utilisant des répéteurs d'impulsions",
- "create.ponder.pulse_repeater.text_1": "Les répéteurs d'impulsions émettent une courte impulsion avec un délai",
- "create.ponder.pulse_repeater.text_2": "En utilisant la molette, le temps de charge peut être configuré",
- "create.ponder.pulse_repeater.text_3": "Les délais configurés peuvent aller jusqu'à 30 minutes",
+ "create.ponder.pulse_repeater.text_1": "Les répéteurs d'impulsions émettent une courte impulsion après un délai",
+ "create.ponder.pulse_repeater.text_2": "En utilisant le panneau de valeur, le temps de charge peut être configuré",
+ "create.ponder.pulse_repeater.text_3": "Les délais configurés peuvent aller jusqu'à une heure",
"create.ponder.radial_chassis.header": "Attacher des blocs en utilisant des châssis radiaux",
"create.ponder.radial_chassis.text_1": "Les châssis radiaux se connectent aux blocs de châssis identiques dans une ligne",
"create.ponder.radial_chassis.text_2": "Quand un est déplacé par une machine, les autres sont entraînés avec lui",
"create.ponder.radial_chassis.text_3": "Les côtés du châssis radial peuvent être rendus collants",
- "create.ponder.radial_chassis.text_4": "Cliquer à nouveau pour rendre tous les autres côtés collants",
+ "create.ponder.radial_chassis.text_4": "Cliquez à nouveau pour rendre tous les autres côtés collants",
"create.ponder.radial_chassis.text_5": "S'accroupir et clic droit avec une main vide pour enlever le slime",
"create.ponder.radial_chassis.text_6": "Quand un bloc est à côté d'une face collante...",
"create.ponder.radial_chassis.text_7": "... il attachera tous les blocs atteignables dans un rayon sur cette couche",
"create.ponder.radial_chassis.text_8": "En utilisant une clé, un rayon précis peut être spécifié pour ce châssis",
- "create.ponder.radial_chassis.text_9": "Les blocs non atteignables par aucune des faces collantes ne seront pas attachés",
+ "create.ponder.radial_chassis.text_9": "Les blocs non atteignables par aucune face collante ne seront pas attachés",
"create.ponder.redstone_contact.header": "Contacts de redstone",
"create.ponder.redstone_contact.text_1": "Les contacts de redstone se faisant face émettront un signal de redstone",
- "create.ponder.redstone_contact.text_2": "Ceci s'applique toujours quand un des deux fait parti d'une machine",
- "create.ponder.redstone_link.header": "Utiliser les liaisons redstone",
- "create.ponder.redstone_link.text_1": "Les liaisons redstone peuvent transmettre des signaux de redstone sans fil",
+ "create.ponder.redstone_contact.text_2": "Ceci s'applique toujours quand l'un des deux fait parti d'une machine",
+ "create.ponder.redstone_link.header": "Utiliser les liaisons de redstone",
+ "create.ponder.redstone_link.text_1": "Les liaisons de redstone peuvent transmettre des signaux de redstone sans fil",
"create.ponder.redstone_link.text_2": "Clic droit en étant accroupi pour activer le mode réception",
"create.ponder.redstone_link.text_3": "Un simple clic droit avec la clé peut faire la même chose",
"create.ponder.redstone_link.text_4": "Les receveurs émettent la puissance de redstone des transmetteurs dans un rayon de 256 blocs",
@@ -2697,7 +2699,7 @@
"create.ponder.rose_quartz_lamp.text_6": "Les lampes peuvent aussi être basculées manuellement en utilisant une clé",
"create.ponder.rotation_speed_controller.header": "Utiliser le contrôleur de vitesse de rotation",
"create.ponder.rotation_speed_controller.text_1": "Les contrôleurs de vitesse de rotation transmettent la rotation de leur axe à une grande roue dentée au-dessus d'eux",
- "create.ponder.rotation_speed_controller.text_2": "En utilisant l'entrée à faire défiler sur son côté, la vitesse transmise peut être configurée",
+ "create.ponder.rotation_speed_controller.text_2": "En utilisant le panneau de valeur sur son côté, la vitesse transmise peut être configurée",
"create.ponder.sail.header": "Assembler des moulins à vent en utilisant des voiles",
"create.ponder.sail.text_1": "Les voiles sont des blocs pratiques pour créer des moulins à vent",
"create.ponder.sail.text_2": "Elles s'attacheront aux blocs et à elles-mêmes sans le besoin de colle extra-forte ou de blocs de châssis",
@@ -2711,17 +2713,18 @@
"create.ponder.sequenced_gearshift.text_2": "Clic droit pour ouvrir l'interface de configuration",
"create.ponder.sequenced_gearshift.text_3": "Quand il recevra un signal, il commencera à exécuter sa séquence configurée",
"create.ponder.sequenced_gearshift.text_4": "Une fois fini, il attend le prochain signal de redstone et recommence",
- "create.ponder.sequenced_gearshift.text_5": "Un comparateur de redstone peut être utilisé pour lire le progrès actuel",
+ "create.ponder.sequenced_gearshift.text_5": "Un comparateur de redstone peut être utilisé pour lire la progression actuelle",
"create.ponder.shaft.header": "Transmettre la force de rotation en utilisant des rotors",
"create.ponder.shaft.text_1": "Les rotors transmettront la rotation en ligne droite.",
"create.ponder.shaft_casing.header": "Mettre les rotors dans un revêtement",
"create.ponder.shaft_casing.text_1": "Les revêtements en laiton ou en andésite peuvent être utilisés pour décorer les rotors",
"create.ponder.smart_chute.header": "Filtrer les objets en utilisant les chutes intelligentes",
"create.ponder.smart_chute.text_1": "Les chutes intelligentes sont des chutes verticales avec du contrôle additionnel",
- "create.ponder.smart_chute.text_2": "Les objets dans l'emplacement de filtre spécifient exactement qu'est-ce qu'elles peuvent extraire et transférer",
- "create.ponder.smart_chute.text_3": "Utilisez la molette pour spécifier la taille de pile extraite",
+ "create.ponder.smart_chute.text_2": "Les objets dans l'emplacement de filtre spécifient quoi extraire ou transférer",
+ "create.ponder.smart_chute.text_3": "Utilisez le panneau de valeur pour spécifier la taille de pile extraite",
"create.ponder.smart_chute.text_4": "L'alimentation par la redstone empêchera les chutes intelligentes d'agir.",
"create.ponder.smart_observer.header": "Détection avancée avec les observateurs intelligents",
+ "create.ponder.smart_observer.text_1": "Les observateurs intelligents peuvent être utilisés pour détecter une variété d'événements",
"create.ponder.smart_observer.text_2": "Il peut détecter les objets ou fluides à l'intérieur de conteneurs génériques",
"create.ponder.smart_observer.text_3": "L'emplacement de filtre peut être utilisé pour rechercher des contenus spécifiques seulement",
"create.ponder.smart_observer.text_4": "Il s'active aussi quand le bloc lui-même correspond au filtre",
@@ -2746,7 +2749,7 @@
"create.ponder.stabilized_bearings.header": "Machines stabilisées",
"create.ponder.stabilized_bearings.text_1": "Quand les roulements mécaniques font eux-mêmes parti d'une structure en mouvement...",
"create.ponder.stabilized_bearings.text_2": "... ils essayeront de se garder droit",
- "create.ponder.stabilized_bearings.text_3": "Une fois encore, le roulement mécanique attachera le bloc devant lui",
+ "create.ponder.stabilized_bearings.text_3": "Une fois encore, le roulement mécanique s'attachera au bloc devant lui",
"create.ponder.stabilized_bearings.text_4": "En résultat, la sous-machine entière restera droite",
"create.ponder.steam_engine.header": "Mettre en place des engins à vapeur",
"create.ponder.steam_engine.text_1": "Les engins à vapeur peuvent être placés sur un réservoir à fluide",
@@ -2798,11 +2801,11 @@
"create.ponder.track_chunks.header": "Traverser des tronçons déchargés",
"create.ponder.track_chunks.text_1": "Les rails restent fonctionnels en dehors des tronçons chargés",
"create.ponder.track_chunks.text_2": "Les trains se déplacent dans les sections inactives du monde sans problème",
- "create.ponder.track_chunks.text_3": "Ils s'arrêteront quand même aux stations ou feux rouges",
+ "create.ponder.track_chunks.text_3": "Ils s'arrêteront toujours aux stations ou feux rouges",
"create.ponder.track_chunks.text_4": "Cependant, les perceuses et autres machines à bord n'opèreront pas",
"create.ponder.track_chunks.text_5": "Une fois proche d'un joueur, le train réapparaîtra",
"create.ponder.track_observer.header": "Détecter les trains",
- "create.ponder.track_observer.text_1": "Sélectionnez un rail de train puis placez l'observateur proche",
+ "create.ponder.track_observer.text_1": "Sélectionnez un rail de train puis placez l'observateur à proximité",
"create.ponder.track_observer.text_2": "L'observateur détectera n'importe quel train passant au-dessus du marqueur",
"create.ponder.track_observer.text_3": "Les observateurs peuvent être filtrés pour s'activer seulement pour de la cargaison correspondante",
"create.ponder.track_placement.header": "Placer des rails de train",
@@ -2812,14 +2815,14 @@
"create.ponder.track_placement.text_4": "Les rails peuvent aussi être placés comme virage ou comme pente",
"create.ponder.track_placement.text_5": "En se connectant, les rails essayeront de faire chaque virage de même taille",
"create.ponder.track_placement.text_6": "Maintenir la touche de course en connectant...",
- "create.ponder.track_placement.text_7": "... créera la plus grande courbe adéquate",
+ "create.ponder.track_placement.text_7": "... créera la plus grande courbe adéquate à la place",
"create.ponder.track_placement.text_8": "Les matériaux dans la main secondaire seront pavés sous les rails automatiquement",
- "create.ponder.track_portal.header": "Les rails et le nether",
- "create.ponder.track_portal.text_1": "Les rails placés contre un portail du nether...",
+ "create.ponder.track_portal.header": "Les rails et le Nether",
+ "create.ponder.track_portal.text_1": "Les rails placés contre un portail du Nether...",
"create.ponder.track_portal.text_2": "... essayeront de créer un rail jumelé de l'autre côté",
- "create.ponder.track_portal.text_3": "Les trains sur ce rail sont maintenant capable de se déplacer à travers les dimensions",
+ "create.ponder.track_portal.text_3": "Les trains sur ce rail sont maintenant capables de se déplacer à travers les dimensions",
"create.ponder.train_assembly.header": "Assembler des trains",
- "create.ponder.train_assembly.text_1": "Sélectionnez un rail de train puis placez la station proche",
+ "create.ponder.train_assembly.text_1": "Sélectionnez un rail de train puis placez la station à proximité",
"create.ponder.train_assembly.text_10": "Chaque train requiert des contrôles de train à bord",
"create.ponder.train_assembly.text_11": "Un second optionnel permet le départ de stations dans les deux directions",
"create.ponder.train_assembly.text_12": "Ouvrez l'interface de la station et confirmez le processus d'assemblage",
@@ -2836,10 +2839,10 @@
"create.ponder.train_assembly.text_9": "Le carburant stocké dans des coffres à objet renforcés ne sera pas consommé par le train",
"create.ponder.train_controls.header": "Contrôler des trains",
"create.ponder.train_controls.text_1": "Les contrôles de train sont requis sur chaque train",
- "create.ponder.train_controls.text_2": "Une fois assemblés, clic droit sur le bloc pour commencer à conduire",
+ "create.ponder.train_controls.text_2": "Une fois assemblé, clic droit sur le bloc pour commencer à conduire",
"create.ponder.train_controls.text_3": "Accélérez et dirigez le train en utilisant les touches de mouvement",
"create.ponder.train_controls.text_4": "Si désiré, la vitesse maximale peut être contrôlée en utilisant la molette",
- "create.ponder.train_controls.text_5": "Maintenez espace pour approcher une station proche",
+ "create.ponder.train_controls.text_5": "Maintenez espace pour approcher une station à proximité",
"create.ponder.train_controls.text_6": "Les trains peuvent être désassemblés en blocs seulement aux stations",
"create.ponder.train_controls.text_7": "Les sifflets assemblés peuvent être activés avec la touche de course",
"create.ponder.train_controls.text_8": "S'accroupir ou cliquer à nouveau pour arrêter de contrôler le train",
@@ -2851,14 +2854,14 @@
"create.ponder.train_schedule.text_5": "Les créatures en laisse peuvent être assises plus pratiquement",
"create.ponder.train_schedule.text_6": "Les plannings peuvent être retirés des conducteurs à n'importe quel moment",
"create.ponder.train_signal_placement.header": "Placer des signaux de trains",
- "create.ponder.train_signal_placement.text_1": "Sélectionnez un rail de train puis placez le signal proche",
+ "create.ponder.train_signal_placement.text_1": "Sélectionnez un rail de train puis placez le signal à proximité",
"create.ponder.train_signal_placement.text_2": "Les signaux contrôlent le flux des trains non conduits par des joueurs",
- "create.ponder.train_signal_placement.text_3": "Les trains planifiés ne traverseront jamais les signaux dans la direction opposée",
+ "create.ponder.train_signal_placement.text_3": "Les trains planifiés ne traverseront jamais de signaux dans la direction opposée",
"create.ponder.train_signal_placement.text_4": "... à moins qu'un second signal soit ajouté orienté dans la direction opposée.",
"create.ponder.train_signal_placement.text_5": "Des tubes Nixie peuvent être attachés pour rendre la lumière du signal plus visible",
"create.ponder.train_signal_redstone.header": "Signaux & redstone",
"create.ponder.train_signal_redstone.text_1": "Les signaux peuvent être forcés au rouge par un signal de redstone",
- "create.ponder.train_signal_redstone.text_2": "À l'inverse, un comparateur comparant un signal rouge émet un signal de redstone",
+ "create.ponder.train_signal_redstone.text_2": "À l'inverse, les signaux rouges émettent une sortie avec un comparateur",
"create.ponder.train_signal_signaling.header": "Prévention des collisions avec les signaux",
"create.ponder.train_signal_signaling.text_1": "Les signaux de train divisent un rail en segments",
"create.ponder.train_signal_signaling.text_2": "Si un segment est occupé, aucun autre train ne sera autorisé à rentrer",
@@ -2869,13 +2872,13 @@
"create.ponder.train_signal_signaling.text_7": "Il stoppera les trains, qui, après entrer...",
"create.ponder.train_signal_signaling.text_8": "... ne seraient pas capable de quitter le segment immédiatement",
"create.ponder.train_signal_signaling.text_9": "Cela aide à garder les trains à la queue en dehors d'un segment occupé",
- "create.ponder.valve_handle.header": "Générer de la force de rotation en utilisant les vannes en cuivre",
- "create.ponder.valve_handle.text_1": "Les vannes en cuivre peuvent être utilisées par les joueurs pour appliquer de la force de rotation manuellement",
- "create.ponder.valve_handle.text_2": "Maintenir clic droit pour la faire tourner dans le sens contraire des aiguilles d'une montre",
- "create.ponder.valve_handle.text_3": "Sa vitesse transmise est lente et précise",
- "create.ponder.valve_handle.text_4": "S'accroupir et maintenir clic droit pour la faire tourner dans le sens des aiguilles d'une montre",
- "create.ponder.valve_handle.text_5": "Les vannes en cuivre peuvent être teintes pour des raisons esthétiques",
- "create.ponder.valve_handle.text_6": "Les vannes peuvent être teintes pour des raisons esthétiques",
+ "create.ponder.valve_handle.header": "Rotation précise en utilisant les poignées de vannes",
+ "create.ponder.valve_handle.text_1": "Les poignées de vannes peuvent être utilisées pour faire tourner des composants par un angle précis",
+ "create.ponder.valve_handle.text_2": "L'angle peut être configuré sur le panneau de saisie",
+ "create.ponder.valve_handle.text_3": "Clic droit pour activer une rotation",
+ "create.ponder.valve_handle.text_4": "S'accroupir+clic droit pour l'activer dans la direction opposée",
+ "create.ponder.valve_handle.text_5": "Gardez à l'esprit que les roulements doivent être spécifiquement dits de ne pas désassembler",
+ "create.ponder.valve_handle.text_6": "Les poignées de vannes peuvent être teintes pour des raisons esthétiques",
"create.ponder.valve_pipe.header": "Contrôler le flot de fluide en utilisant les vannes à fluide",
"create.ponder.valve_pipe.text_1": "Les vannes à fluide aident à contrôler les fluides se propageant dans les réseaux de tuyaux",
"create.ponder.valve_pipe.text_2": "Leur rotor d'entrée contrôle si le fluide est actuellement autorisé à passer",
@@ -2883,12 +2886,12 @@
"create.ponder.valve_pipe.text_4": "Elle peut être fermée à nouveau en inversant la rotation en entrée",
"create.ponder.water_wheel.header": "Générer de la force de rotation en utilisant les roues à eau",
"create.ponder.water_wheel.text_1": "Les roues à eau extraient de la force des courants d'eau adjacents",
- "create.ponder.water_wheel.text_2": "Plus il y a de faces alimentées, plus la roue à eau tournera vite",
- "create.ponder.water_wheel.text_3": "Les lames de la roue devraient être orientées contre le flot",
+ "create.ponder.water_wheel.text_2": "Couvrir des côtés additionnels n'améliorera pas sa sortie cinétique davantage",
+ "create.ponder.water_wheel.text_3": "Utilisez des planches de bois sur la roue pour changer son apparence",
"create.ponder.weighted_ejector.header": "Utiliser les éjecteurs",
"create.ponder.weighted_ejector.text_1": "S'accroupir et clic droit en tenant un éjecteur pour sélectionner sa position cible",
- "create.ponder.weighted_ejector.text_10": "Il est maintenant limité à cette taille de pile, et ne s'activera que quand sa pile maintenue atteindra ce montant",
- "create.ponder.weighted_ejector.text_11": "Les autres entités activeront toujours un éjecteur en marchant dessus",
+ "create.ponder.weighted_ejector.text_10": "Il est maintenant limité à cette taille de pile, et ne s'active que quand sa pile maintenue atteint ce montant",
+ "create.ponder.weighted_ejector.text_11": "Les créatures et joueurs activeront toujours un éjecteur en marchant dessus",
"create.ponder.weighted_ejector.text_2": "L'éjecteur placé lancera maintenant les objets à l'emplacement marqué",
"create.ponder.weighted_ejector.text_3": "Une cible valide peut être à n'importe quelle hauteur ou distance dans la portée",
"create.ponder.weighted_ejector.text_4": "Elles ne peuvent cependant pas être sur le côté",
@@ -2896,10 +2899,10 @@
"create.ponder.weighted_ejector.text_6": "Fournissez de la force de rotation pour le charger",
"create.ponder.weighted_ejector.text_7": "Les objets placés sur l'éjecteur le déclenchent",
"create.ponder.weighted_ejector.text_8": "Si des inventaires sont ciblés, l'éjecteur attendra jusqu'à qu'il y est de la place",
- "create.ponder.weighted_ejector.text_9": "En utilisant la clé, une taille de pile requise peut être configurée",
+ "create.ponder.weighted_ejector.text_9": "En utilisant le panneau de valeur, une taille de pile requise peut être configurée",
"create.ponder.weighted_ejector_redstone.header": "Contrôler les éjecteurs avec de la redstone",
"create.ponder.weighted_ejector_redstone.text_1": "Quand alimentés par de la redstone, les éjecteurs ne s'activeront pas",
- "create.ponder.weighted_ejector_redstone.text_2": "De plus, les observateurs peuvent détecter quand les éjecteurs s'activent",
+ "create.ponder.weighted_ejector_redstone.text_2": "Les observateurs peuvent détecter quand les éjecteurs s'activent",
"create.ponder.weighted_ejector_tunnel.header": "Séparer des piles d'objets en utilisant les éjecteurs",
"create.ponder.weighted_ejector_tunnel.text_1": "Combinés avec des tunnels en laiton, les éjecteurs peuvent séparer les piles d'objets par un montant spécifique",
"create.ponder.weighted_ejector_tunnel.text_2": "Premièrement, configurez le tunnel en laiton à 'Préférer le plus proche', pour donner la priorité à sa sortie sur le côté",
@@ -2907,12 +2910,12 @@
"create.ponder.weighted_ejector_tunnel.text_4": "Alors qu'une nouvelle pile de la taille configurée sort par la sortie sur le côté...",
"create.ponder.weighted_ejector_tunnel.text_5": "... le reste continuera sur son chemin",
"create.ponder.windmill_source.header": "Générer de la force de rotation en utilisant les supports de moulin à vent",
- "create.ponder.windmill_source.text_1": "Les supports de moulin à vent attachent le bloc devant eux",
+ "create.ponder.windmill_source.text_1": "Les supports de moulin à vent s'attachent au bloc devant eux",
"create.ponder.windmill_source.text_2": "Créez une structure déplaçable à l'aide de colle extra-forte",
"create.ponder.windmill_source.text_3": "Si assez de blocs semblables à des voiles sont inclus, cette structure peut agir comme un moulin à vent",
"create.ponder.windmill_source.text_4": "Activé avec un clic droit, le support de moulin à vent commencera à fournir de la force de rotation",
"create.ponder.windmill_source.text_5": "Le nombre de voiles détermine sa vitesse de rotation",
- "create.ponder.windmill_source.text_6": "Utilisez une clé pour configurer sa direction de rotation",
+ "create.ponder.windmill_source.text_6": "Utilisez le panneau de valeur pour configurer sa direction de rotation",
"create.ponder.windmill_source.text_7": "Clic droit sur le support n'importe quand pour l'arrêter et modifier la structure",
"create.ponder.windmill_structure.header": "Moulins à vent",
"create.ponder.windmill_structure.text_1": "N'importe quelle structure peut compter comme un moulin à vent, tant qu'elle contient au moins 8 blocs semblables à des voiles."
diff --git a/src/main/resources/assets/create/lang/hu_hu.json b/src/main/resources/assets/create/lang/hu_hu.json
index fa4eeec564..e89a4e46cd 100644
--- a/src/main/resources/assets/create/lang/hu_hu.json
+++ b/src/main/resources/assets/create/lang/hu_hu.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "Óramutató-csapágy",
"block.create.clutch": "Kuplung",
"block.create.cogwheel": "Fogaskerék",
- "block.create.content_observer": "Tartalommegfigyelő",
+ "block.create.content_observer": "Intelligens megfigyelő",
"block.create.contraption_controls": "Szerkezet-vezérlőpult",
"block.create.controller_rail": "Vezérlősín",
"block.create.controls": "Vezetőállás",
@@ -76,6 +76,10 @@
"block.create.copper_tile_stairs": "Rézcsempe-lépcső",
"block.create.copper_tiles": "Rézcsempe",
"block.create.copper_valve_handle": "Réz szelepfogantyú",
+ "block.create.copycat_bars": "Kaméleon-rács",
+ "block.create.copycat_base": "Kaméleon-alap",
+ "block.create.copycat_panel": "Kaméleon-panel",
+ "block.create.copycat_step": "Kaméleon-lépcsőfok",
"block.create.creative_crate": "Kreatív láda",
"block.create.creative_fluid_tank": "Kreatív folyadéktartály",
"block.create.creative_motor": "Kreatív motor",
@@ -213,6 +217,7 @@
"block.create.display_board": "Pergőlapos kijelző",
"block.create.display_link": "Kijelző-távvezérlő",
"block.create.dripstone_pillar": "Vésett cseppkőoszlop",
+ "block.create.elevator_contact": "Felvonóérintkező",
"block.create.elevator_pulley": "Felvonócsörlő",
"block.create.encased_chain_drive": "Fedett hajtólánc",
"block.create.encased_fan": "Fedett ventillátor",
@@ -313,6 +318,7 @@
"block.create.mechanical_plough": "Szántógép",
"block.create.mechanical_press": "Présgép",
"block.create.mechanical_pump": "Szivattyú",
+ "block.create.mechanical_roller": "Útsimító gép",
"block.create.mechanical_saw": "Fűrészgép",
"block.create.metal_bracket": "Fémkeret",
"block.create.metal_girder": "Fémgerenda",
@@ -433,7 +439,7 @@
"block.create.rose_quartz_lamp": "Rózsakvarclámpa",
"block.create.rose_quartz_tiles": "Rózsakvarc csempe",
"block.create.rotation_speed_controller": "Fordulatszám-szabályzó",
- "block.create.sail_frame": "Vitorlakeret",
+ "block.create.sail_frame": "Szélmalom Lapát Váz",
"block.create.schematic_table": "Tervezőasztal",
"block.create.schematicannon": "Tervrajzlöveg",
"block.create.scorchia": "Perzselit",
@@ -513,7 +519,7 @@
"block.create.steam_whistle_extension": "Gőzsíp-toldalék",
"block.create.sticker": "Tapadó",
"block.create.sticky_mechanical_piston": "Ragacsos mechanikus dugattyú",
- "block.create.stockpile_switch": "Tartalomrelé",
+ "block.create.stockpile_switch": "Küszöbérték-kapcsoló",
"block.create.stressometer": "Nyomatékmérő",
"block.create.tiled_glass": "Osztott üveg",
"block.create.tiled_glass_pane": "Osztott üveglap",
@@ -565,7 +571,7 @@
"block.create.weathered_copper_tiles": "Viharvert rézcsempe",
"block.create.weighted_ejector": "Súlymérő katapult",
"block.create.white_nixie_tube": "Fehér Nixie-cső",
- "block.create.white_sail": "Fehér vitorla",
+ "block.create.white_sail": "Szélmalom Lapát",
"block.create.white_seat": "Fehér ülés",
"block.create.white_toolbox": "Fehér szerszámosláda",
"block.create.white_valve_handle": "Fehér szelepfogantyú",
@@ -608,6 +614,8 @@
"item.create.cinder_flour": "Zsarátnokliszt",
"item.create.copper_backtank": "Réz hátitartály",
"item.create.copper_backtank_placeable": "Lehelyezhető réz hátitartály",
+ "item.create.copper_diving_boots": "Réz búvárcsizma",
+ "item.create.copper_diving_helmet": "Réz búvársisak",
"item.create.copper_nugget": "Rézrög",
"item.create.copper_sheet": "Rézlemez",
"item.create.crafter_slot_cover": "Barkácsrekesz-fedő",
@@ -617,8 +625,14 @@
"item.create.crushed_raw_copper": "Zúzott nyersréz",
"item.create.crushed_raw_gold": "Zúzott nyersarany",
"item.create.crushed_raw_iron": "Zúzott nyersvas",
+ "item.create.crushed_raw_lead": "Zúzott nyersólom",
+ "item.create.crushed_raw_nickel": "Zúzott nyersnikkel",
+ "item.create.crushed_raw_osmium": "Zúzott nyersozmium",
+ "item.create.crushed_raw_platinum": "Zúzott nyersplatina",
+ "item.create.crushed_raw_quicksilver": "Zúzott nyershigany",
"item.create.crushed_raw_silver": "Zúzott nyersezüst",
"item.create.crushed_raw_tin": "Zúzott nyersón",
+ "item.create.crushed_raw_uranium": "Zúzott nyersuránium",
"item.create.crushed_raw_zinc": "Zúzott nyerscink",
"item.create.dough": "Kenyértészta",
"item.create.electron_tube": "Elektroncső",
@@ -626,7 +640,7 @@
"item.create.empty_schematic": "Üres tervrajz",
"item.create.experience_nugget": "Tapasztalatmorzsa",
"item.create.extendo_grip": "Messzefogó",
- "item.create.filter": "Szűrő",
+ "item.create.filter": "Lista Szűrő",
"item.create.furnace_minecart_contraption": "Kemencés csilleszerkezet",
"item.create.goggles": "Mérnöki szemüveg",
"item.create.golden_sheet": "Aranylemez",
@@ -857,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Tolass bele egy másik vonatba§7\n(Rejtett előrelépés)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create építőelemek",
+ "block.create.mangrove_window": "Mangrovefa ablak",
+ "block.create.mangrove_window_pane": "Mangrovefa ablaktábla",
"death.attack.create.crush": "%1$s feldolgozásra került két zúzókerék között",
"death.attack.create.crush.player": "%1$s bezúzódott, miközben %2$s elől menekült",
"death.attack.create.fan_fire": "%1$s ropogósra sült egy ventillátor előtt",
@@ -865,6 +881,8 @@
"death.attack.create.fan_lava.player": "%1$s egy tüzes légáramba lépett, miközben %2$s elől menekült",
"death.attack.create.mechanical_drill": "%1$s egy fúrógép előtt lyukadt ki",
"death.attack.create.mechanical_drill.player": "%1$s egy fúrógép elé ugrott %2$s elől",
+ "death.attack.create.mechanical_roller": "%1$s ki lett lapítva egy Mechanikus Henger által",
+ "death.attack.create.mechanical_roller.player": "%1$s-t egy Mechanikus Henger elé dobta %2$s",
"death.attack.create.mechanical_saw": "%1$s ketté lett fűrészelve",
"death.attack.create.mechanical_saw.player": "%1$s egy fűrészgép elé ugrott %2$s elől",
"death.attack.create.potato_cannon": "%2$s lelőtte %1$s játékost egy krumpliágyúval",
@@ -1012,6 +1030,7 @@
"create.terrainzapper.shiftRightClickToSet": "Válassz alakzatot Shift + jobb kattintással",
"create.terrainzapper.usingBlock": "Felhasznált blokk: %1$s",
"create.terrainzapper.leftClickToSet": "Kattints a bal gombbal a felhasznált blokk kijelöléséhez",
+ "create.large_water_wheel.not_enough_space": "Az elhelyezéshez távolíts el blokkokat",
"create.minecart_coupling.two_couplings_max": "Egy csilléhez legfeljebb két másik kapcsolódhat",
"create.minecart_coupling.unloaded": "A szerelvény egy része betöltetlen chunkokban van",
"create.minecart_coupling.no_loops": "A szerelvény nem alkothat zárt kört",
@@ -1029,20 +1048,50 @@
"create.contraptions.cart_movement_mode.rotate": "Mindig a menetirány felé",
"create.contraptions.cart_movement_mode.rotate_paused": "Aktorok leállítása kanyarodáskor",
"create.contraptions.cart_movement_mode.rotation_locked": "Tájolás rögzítése",
+ "create.contraptions.roller_mode": "Henger mód",
+ "create.contraptions.roller_mode.tunnel_pave": "Kikövezés és Eltakarítás",
+ "create.contraptions.roller_mode.straight_fill": "Egyenes Kitöltés Lefelé",
+ "create.contraptions.roller_mode.wide_fill": "Rámpás Kitöltés Lefelé",
"create.contraptions.windmill.rotation_direction": "Forgásirány",
- "create.contraptions.clockwork.clock_hands": "Óramutatók",
+ "create.contraptions.clockwork.clock_hands": "Óramutatók sorrendje",
"create.contraptions.clockwork.hour_first": "Óramutató először",
"create.contraptions.clockwork.minute_first": "Percmutató először",
"create.contraptions.clockwork.hour_first_24": "Napszakmutató először",
+ "create.logistics.crafter.connected": "Csatlakozott Barkácsoló",
+ "create.logistics.crafter.click_to_merge": "Kattints az eszköztárak egybevonásához",
+ "create.logistics.crafter.click_to_separate": "Kattints az eszköztárak szétválasztásáshoz",
"create.logistics.filter": "Szűrő",
"create.logistics.recipe_filter": "Receptszűrő",
"create.logistics.fluid_filter": "Folyadékszűrő",
- "create.logistics.firstFrequency": "1. frekv.",
- "create.logistics.secondFrequency": "2. frekv.",
+ "create.logistics.firstFrequency": "1. frekvencia",
+ "create.logistics.secondFrequency": "2. frekvencia",
+ "create.logistics.filter.click_to_set": "Kattints tárggyal a beállításhoz",
+ "create.logistics.filter.click_to_replace": "Kattints tárggyal a cseréhez",
+ "create.logistics.filter.hold_to_set_amount": "Tartsd lenyomva mennyiséghez",
+ "create.logistics.filter.invalid_item": "Itt nem használható a tárgy.",
+ "create.logistics.filter.extracted_amount": "Kinyert mennyiség",
+ "create.logistics.filter.any_amount_short": "Bármennyi",
+ "create.logistics.filter.up_to": "Legfeljebb",
+ "create.logistics.filter.exactly": "Pontosan",
+ "create.logistics.filter.requires_item_in_inventory": "%1$s szükséges az eszköztárban",
+ "create.logistics.creative_crate.supply": "Végtelen Ellátmány",
+ "create.logistics.train_observer.cargo_filter": "Szállítmány Szűrő",
+ "create.kinetics.creative_motor.rotation_speed": "Előállított Sebesség Fordulatszámban",
+ "create.kinetics.speed_controller.rotation_speed": "Megcélzott Sebesség Fordulatszámban",
+ "create.kinetics.valve_handle.rotated_angle": "Elforgatás mértéke",
+ "create.logistics.redstone_interval": "Vörskő Időköz",
+ "create.contraptions.contoller.target": "Megcélzott Kompónens",
+ "create.contraptions.mechanical_roller.pave_material": "Kikövezéshez Használt Anyag",
+ "create.contraptions.chassis.radius": "Ragadós Sugár",
+ "create.contraptions.chassis.range": "Ragadós Oldalak Hatótávja",
+ "create.contraptions.chassis.distance": "Távolság",
+ "create.gui.value_settings.hold_to_edit": "Tartsd lenyomva a szerkesztéshez",
+ "create.gui.value_settings.release_to_confirm": "Engedd El a %1$s-t Jóváhagyáshoz",
"create.gui.goggles.generator_stats": "Meghajtás adatai:",
"create.gui.goggles.kinetic_stats": "Alkatrész adatai:",
"create.gui.goggles.at_current_speed": "a jelenlegi fordulatszámon",
"create.gui.goggles.pole_length": "Kar hossza:",
+ "create.gui.goggles.basin_contents": "Teknő tartalma:",
"create.gui.goggles.fluid_container": "Folyadéktartály adatai:",
"create.gui.goggles.fluid_container.capacity": "Kapacitás: ",
"create.gui.assembly.exception": "A szerkezetet nem sikerült összeállítani:",
@@ -1052,6 +1101,9 @@
"create.gui.assembly.exception.tooManyPistonPoles": "Ennek a dugattyúnak túl hosszan van megtoldva a karja.\nA beállított felső korlát: %1$s",
"create.gui.assembly.exception.noPistonPoles": "A dugattyú karjának toldalékokra van szüksége",
"create.gui.assembly.exception.not_enough_sails": "A szerkezet nem tartalmaz elegendő vitorlaszerű blokkot: %1$s\nLegalább %2$s blokk szükséges",
+ "create.gui.assembly.exception.no_contacts": "A felvonóknak egy vízszintes _Redstone_ _Contact_-ra van szükségük ami a struktúrához kapcsolódik",
+ "create.gui.assembly.exception.too_many_contacts": "A felvonókhoz nem lehet egynél több _Redstone_ _Contact_-ot hozzákapcsolni",
+ "create.gui.assembly.exception.column_conflict": "Egy másik felvonó használja ezt a kontakt oszlopot",
"create.gui.gauge.info_header": "Mérőeszköz adatai:",
"create.gui.speedometer.title": "Fordulatszám",
"create.gui.stressometer.title": "Hálózati nyomaték",
@@ -1062,6 +1114,10 @@
"create.gui.contraptions.network_overstressed": "Úgy tűnik, hogy a szerkezet _túl_ van _terhelve_. Adj hozzá erősebb meghajtást, vagy _lassítsd le_ a _nagy terhelésű_ alkatrészeket.",
"create.gui.adjustable_crate.title": "Állítható láda",
"create.gui.adjustable_crate.storageSpace": "Tárolókapacitás",
+ "create.gui.threshold_switch.title": "Küszöbérték-kapcsoló",
+ "create.gui.threshold_switch.invert_signal": "Jel megfordítása",
+ "create.gui.threshold_switch.move_to_lower_at": "Ugrás az alsó sávra %1$s%%-nál",
+ "create.gui.threshold_switch.move_to_upper_at": "Ugrás a felső sávra %1$s%%-nál",
"create.gui.sequenced_gearshift.title": "Önműködő váltó",
"create.gui.sequenced_gearshift.instruction": "Használati utasítás",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Elforgatás adott szöggel",
@@ -1083,6 +1139,9 @@
"create.gui.sequenced_gearshift.speed.back": "Bemeneti sebesség, hátra",
"create.gui.sequenced_gearshift.speed.back_fast": "Kétszeres sebesség, hátra",
"create.gui.clipboard.erase_checked": "Kipipált sorok törlése",
+ "create.clipboard.actions": "Írótábla műveletek",
+ "create.clipboard.copied_from": "Beállítások másolása innen: %1$s",
+ "create.clipboard.pasted_to": "Beállítások alkalmazva erre: %1$s",
"create.schematicAndQuill.dimensions": "Tervrajz méretei: %1$s×%2$s×%3$s",
"create.schematicAndQuill.firstPos": "Első hely beállítva.",
"create.schematicAndQuill.secondPos": "Második hely beállítva.",
@@ -1092,8 +1151,10 @@
"create.schematicAndQuill.convert": "Mentés és feltöltés rögtön",
"create.schematicAndQuill.fallbackName": "Saját tervrajz",
"create.schematicAndQuill.saved": "Mentve %1$s néven",
+ "create.schematicAndQuill.failed": "Tervrajz mentése sikertelen, további részletekért nézd meg a logot",
+ "create.schematicAndQuill.instant_failed": "Tervrajz azonnali-feltöltés sikertelen, további részletekért nézd meg a logot",
"create.schematic.invalid": "[!] Érvénytelen tárgy - a tervezőasztalt használd helyette",
- "create.schematic.error": "\"item. create. wrench\": \"Franciakulcs\"",
+ "create.schematic.error": "Tervrajz betöltése sikertelen - Részletek a játék logban",
"create.schematic.position": "Pozíció",
"create.schematic.rotation": "Elforgatás",
"create.schematic.rotation.none": "Nincs",
@@ -1147,9 +1208,12 @@
"create.gui.schematicannon.option.replaceWithAny": "Tömör blokk kicserélése bármire",
"create.gui.schematicannon.option.replaceWithEmpty": "Tömör blokk kicserélése üresre",
"create.gui.schematicannon.option.skipMissing": "Hiányzó blokkok kihagyása",
+ "create.gui.schematicannon.option.skipBlockEntities": "Blokk entitások védelme",
"create.gui.schematicannon.slot.gunpowder": "Az ágyú tüzeléséhez adj hozzá puskaport",
- "create.gui.schematicannon.slot.listPrinter": "Helyezz ide könyveket, hogy a tervrajzod számára ellenőrzőlistát nyomtass",
+ "create.gui.schematicannon.slot.listPrinter": "Helyezz ide írótáblát vagy könyvet, hogy a tervrajzod számára ellenőrzőlistát nyomtass",
"create.gui.schematicannon.slot.schematic": "A tervrajzod ide rakd. Bizonyosodj meg arról, hogy egy megadott helyre van lehelyezve.",
+ "create.gui.schematicannon.option.skipMissing.description": "Ha a löveg nem találja az elhelyezéshez szükséges blokkot, akkor folytatja a következő pozíción.",
+ "create.gui.schematicannon.option.skipBlockEntities.description": "A löveg elkerüli az adatot tartalmazó blokkok cseréjét, például a ládákét.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "A löveg a munkaterületen soha sem fog kicserélni egyetlen tömör blokkot sem, csak nem-tömör és levegő blokkokat.",
"create.schematicannon.status.idle": "Tétlen",
"create.schematicannon.status.ready": "Üzemkész",
@@ -1288,7 +1352,7 @@
"create.weighted_ejector.no_target": "Kilövés a szomszédos blokkra (nincs kijelölt célpont)",
"create.weighted_ejector.targeting": "Kilövés ide: [%1$s;%2$s;%3$s]",
"create.weighted_ejector.stack_size": "Kilövendő halmok mérete",
- "create.logistics.when_multiple_outputs_available": "Ha több kimenet érhető el",
+ "create.logistics.when_multiple_outputs_available": "Elrendezési mód",
"create.mechanical_arm.selection_mode.round_robin": "Sorjában",
"create.mechanical_arm.selection_mode.forced_round_robin": "Szigorúan sorjában",
"create.mechanical_arm.selection_mode.prefer_first": "Legelső szabad",
@@ -1336,7 +1400,7 @@
"create.hint.mechanical_arm_no_targets": "Úgy tűnik, hogy ehhez a _mechanikus karhoz_ nincsenek _ki- és bemenetek_ társítva. _Jobb kattintással_ jelölj meg szalagokat, kapukat, lerakatokat vagy más blokkokat, _mielőtt lehelyezed_ a kart a kezedből.",
"create.hint.empty_bearing.title": "Csapágy aktiválása",
"create.hint.empty_bearing": "Kattints _jobb gombbal_ a csapágyra _üres kézzel_, hogy _hozzákapcsold_ az elé épített struktúrát.",
- "create.hint.full_deployer.title": "Túlcsordult lehelyező",
+ "create.hint.full_deployer.title": "Lehelyező nem aktiválható",
"create.hint.full_deployer": "Úgy tűnik, hogy ez a lehelyező _túl sok tárgyat_ tartalmaz. Egy _tölcsér_, _kapu_, _akna_ vagy hasonló alkatrész segítségével megszüntetheted a túlcsordulást.",
"create.backtank.low": "Alacsony nyomás a hátitartályban",
"create.backtank.depleted": "Nincs nyomás a hátitartályban",
@@ -1356,6 +1420,10 @@
"create.boiler.heat_dots": "... ",
"create.boiler.via_one_engine": "1 gőzgéppel",
"create.boiler.via_engines": "%1$s gőzgéppel",
+ "create.boiler.water_input_rate": "Vízbeviteli sebesség",
+ "create.elevator_contact.title": "Felvonóérintkező",
+ "create.elevator_contact.floor_identifier": "Szintjelző",
+ "create.elevator_contact.floor_description": "Szint leírás",
"create.gui.schedule.lmb_edit": "Bal kattintás a szerkesztéshez",
"create.gui.schedule.rmb_remove": "Jobb kattintás az eltávolításhoz",
"create.gui.schedule.duplicate": "Kettőzés",
@@ -1495,6 +1563,7 @@
"create.station.train_not_aligned": "Nem szétszedhető",
"create.station.train_not_aligned_1": "nincs minden kocsi egyvonalban",
"create.station.carriage_number": "%1$s kocsi:",
+ "create.station.retry": "Hiba megoldása és újra",
"create.station.no_bogeys": "Nincs forgóváz",
"create.station.one_bogey": "1 forgóváz",
"create.station.more_bogeys": "%1$s forgóváz",
@@ -1528,9 +1597,14 @@
"create.contraption.door_control.all": "Összes ajtó kinyitása",
"create.contraption.door_control.all.short": "Összes",
"create.contraption.door_control.north.short": "Északi",
+ "create.contraption.door_control.south.short": "Dél",
"create.contraption.door_control.west.short": "Nyugati",
"create.contraption.door_control.none": "Ajtók csukva tartása",
"create.contraption.door_control.none.short": "Semelyik",
+ "create.contraption.door_control.player_facing": "Ebbe az irányba nézel: %1$s",
+ "create.display_link.set": "Megjelölt hely kiválasztva",
+ "create.display_link.success": "Sikeresen bekötve a megjelölt helyre",
+ "create.display_link.too_far": "A megjelölt hely túl messze van innen",
"create.display_link.title": "Kijelző-távvezérlő",
"create.display_link.no_source": "Nincs kijelzőforrás",
"create.display_link.no_target": "Nincs célkijelző",
@@ -1582,6 +1656,7 @@
"create.display_source.max_enchant_level": "Maximális varázslat-érték",
"create.display_source.boiler_status": "Kazán állapota",
"create.display_source.entity_name": "Entitás neve",
+ "create.display_source.current_floor": "Felvonó szintje",
"create.display_source.kinetic_speed": "Fordulatszám (RPM)",
"create.display_source.kinetic_speed.absolute": "Irány figyelmen kívül hagyása",
"create.display_source.kinetic_speed.directional": "Irány figyelembe vétele",
@@ -1598,6 +1673,7 @@
"create.display_source.redstone_power.progress_bar": "Folyamatjelző",
"create.display_source.boiler.not_enough_space": "Nincs elég hely a",
"create.display_source.boiler.for_boiler_status": "kazán állapotának",
+ "create.display_source.computer_display_source": "Számítógépről",
"create.display_target.line": "%1$s. sor",
"create.display_target.page": "%1$s. oldal",
"create.display_target.single_line": "Egyetlen sor",
@@ -1616,6 +1692,7 @@
"create.super_glue.abort": "Kijelölés megszüntetve",
"create.super_glue.not_enough": "Nincs elég ragasztó az eszköztáradban",
"create.super_glue.success": "Ragasztó felvitele...",
+ "create.gui.attached_computer.controlled": "Ez az eszköz egy számítógéppel van vezérelve",
"create.gui.config.overlay1": "Szia :)",
"create.gui.config.overlay2": "Ez a lebegő ablakok előnézete",
"create.gui.config.overlay3": "Az egereddel húzva vagy kattintva",
@@ -1625,7 +1702,12 @@
"create.gui.config.overlay7": "Futtasd a „/create overlay reset”",
"create.gui.config.overlay8": "parancsot a visszaállításhoz",
"create.command.killTPSCommand": "killtps",
+ "create.command.killTPSCommand.status.slowed_by.0": "[Create]: A szerver tick jelenleg %s ms-sel le van lassítva :o",
+ "create.command.killTPSCommand.status.slowed_by.1": "[Create]: A szerver tick most %s ms-sel van lelassítva >:)",
+ "create.command.killTPSCommand.status.slowed_by.2": "[Create]: A szerver tick visszatért a normális sebességre :D",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
+ "enchantment.create.capacity.desc": "Megnöveli a hátitartály levegő-kapacitását.",
+ "create.bogey.style.standard": "Normál",
"create.subtitle.contraption_disassemble": "Szerkezet leáll",
"create.subtitle.peculiar_bell_use": "Különös harang kong",
"create.subtitle.worldshaper_place": "Blokkvető tüzel",
@@ -1635,6 +1717,7 @@
"create.subtitle.schematicannon_finish": "Tervrajzlöveg zsong",
"create.subtitle.crafter_craft": "Barkácsgép barkácsol",
"create.subtitle.wrench_remove": "Alkatrész lebomlik",
+ "create.subtitle.train3": "Forgóváz-kerekek tompán morajlanak",
"create.subtitle.whistle": "Sípolás",
"create.subtitle.cogs": "Fogaskerekek morajlanak",
"create.subtitle.slime_added": "Nyálka ragad",
@@ -1653,6 +1736,7 @@
"create.subtitle.blaze_munch": "Őrlángégő csámcsog",
"create.subtitle.funnel_flap": "Kapu lebben",
"create.subtitle.haunted_bell_use": "Lélekharang kong",
+ "create.subtitle.scroll_value": "Görgető-bevitel kattan",
"create.subtitle.controller_put": "Távvezérlő puffan",
"create.subtitle.cranking": "Hajtókar fordul",
"create.subtitle.sanding_short": "Csiszoló csiszol",
@@ -1666,6 +1750,7 @@
"create.subtitle.train": "Forgóváz-kerekek morajlanak",
"create.subtitle.controller_click": "Távvezérlő kattan",
"create.subtitle.whistle_low": "Alacsony sípolás",
+ "create.subtitle.copper_armor_equip": "Búvárfelszerelés csattog",
"create.subtitle.mechanical_press_activation": "Présgép csattan",
"create.subtitle.contraption_assemble": "Szerkezet elindul",
"block.create.wooden_bracket.tooltip": "FAKERET",
@@ -1674,10 +1759,13 @@
"block.create.seat.tooltip.summary": "Ülj le és élvezd az utazást! Ez a játékost egy mozgó _szerkezethez_ rögzíti. Statikus bútornak is kiváló! Többféle színben létezik.",
"block.create.seat.tooltip.condition1": "Kattints jobb gombbal az ülésen",
"item.create.blaze_cake.tooltip": "ŐRLÁNGTORTA",
+ "item.create.blaze_cake.tooltip.summary": "Egy finom nasi a keményen dolgozó _őrlángégőidnek_. Mindet felpörgeti!",
"item.create.wand_of_symmetry.tooltip": "SZIMMETRIAPÁLCA",
- "item.create.wand_of_symmetry.tooltip.condition1": "Amikor gyorstárban van",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Aktív marad",
"item.create.handheld_worldshaper.tooltip": "KREATÍV BLOKKVETŐ",
+ "item.create.handheld_worldshaper.tooltip.condition1": "Bal kattintás egy blokkra",
+ "item.create.handheld_worldshaper.tooltip.condition2": "Jobb kattintás egy blokkra",
+ "item.create.handheld_worldshaper.tooltip.condition3": "Jobb kattintás, miközben guggolsz",
+ "item.create.handheld_worldshaper.tooltip.behaviour3": "Megnyitja a _konfigurációs felületet_",
"item.create.tree_fertilizer.tooltip": "FATRÁGYA",
"item.create.extendo_grip.tooltip": "MESSZEFOGÓ",
"item.create.extendo_grip.tooltip.condition1": "Másodlagos kézben tartva",
@@ -1685,28 +1773,25 @@
"item.create.extendo_grip.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból",
"item.create.potato_cannon.tooltip": "KRUMPLIÁGYÚ",
"item.create.potato_cannon.tooltip.condition1": "Amikor jobb kattintanak rá",
- "item.create.potato_cannon.tooltip.condition2": "Amikor a réz hátitartályt viseled",
"item.create.potato_cannon.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból",
- "item.create.filter.tooltip": "SZŰRŐ",
- "item.create.filter.tooltip.condition1": "Amikor a \"Szűrő\" helyen van",
"item.create.attribute_filter.tooltip": "TULAJDONSÁGSZŰRŐ",
- "item.create.attribute_filter.tooltip.condition1": "Amikor a szűrőrekeszben van",
"item.create.empty_schematic.tooltip": "ÜRES TERVRAJZ",
"item.create.schematic.tooltip": "TERVRAJZ",
"item.create.schematic.tooltip.condition1": "Kézben tartva",
+ "item.create.schematic.tooltip.condition2": "Jobb egérgomb, miközben guggolsz",
"item.create.schematic_and_quill.tooltip": "TERVRAJZ ÉS TOLL",
- "item.create.schematic_and_quill.tooltip.condition1": "1. lépés",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Jobb kattintással válassz ki két sarokpontot.",
- "item.create.schematic_and_quill.tooltip.condition2": "2. lépés",
+ "item.create.schematic_and_quill.tooltip.condition1": "Kiválasztás létrehozása",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Válassz ki _jobb gombbal_ két _sarokpontot_. Nyomd a _Ctrl_-t és görgess a levegőben a helyek kiválasztásához.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Beállítás és mentés",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Görgess_ az oldalakon a méret beállításához, majd Jobb kattints újra, hogy elmentsd.",
"block.create.schematicannon.tooltip": "TERVRAJZLÖVEG",
"block.create.schematicannon.tooltip.condition1": "Amikor jobb kattintanak rá",
"block.create.schematicannon.tooltip.behaviour1": "Megnyitja a _felületet_",
"block.create.schematic_table.tooltip": "TERVEZŐASZTAL",
"item.create.goggles.tooltip": "SZEMÜVEG",
- "item.create.goggles.tooltip.condition1": "Viselés közben",
- "item.create.goggles.tooltip.behaviour1": "Megjeleníti az elhelyezett kinetikai komponens _sebességszintjének_, valamint az egyes komponensek _terhelési hatásának_ és _kapacitásának_ megfelelő _színes indikátorokat_.",
+ "item.create.goggles.tooltip.condition1": "Blokkra nézés közben",
"item.create.wrench.tooltip": "CSAVARKULCS",
- "item.create.wrench.tooltip.summary": "Egy hasznos ezköz kinetikus szerkezetekhez. Használható az alkatrészek _mozgatásához_, _kiszedéséhez_ és _konfigurálásához_.",
+ "item.create.wrench.tooltip.condition1": "Blokkon használat közben",
"block.create.nozzle.tooltip": "FÚVÓKA",
"block.create.cuckoo_clock.tooltip": "KAKUKKOS ÓRA",
"block.create.turntable.tooltip": "FORGÓTÁLCA",
@@ -1715,9 +1800,10 @@
"block.create.toolbox.tooltip.condition2": "Amikor hatótávon belül van helyezve",
"block.create.toolbox.tooltip.condition3": "Amikor jobb kattintanak rá",
"block.create.creative_crate.tooltip": "KREATÍV LÁDA",
- "item.create.creative_blaze_cake.tooltip": "KREATÍV TORTA",
+ "item.create.creative_blaze_cake.tooltip": "KREATÍV ŐRLÁNGTORTA",
"item.create.creative_blaze_cake.tooltip.summary": "Egy nagyon különleges csemege az _őrlángégőid_ számára. Ha ezt a tortát megeszik, _soha nem fogynak ki fűtőanyagból_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Amikor használják",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "Az Őrlángégő hőmérsékletét _szabályozza_.",
"block.create.controller_rail.tooltip": "VEZÉRLŐSÍN",
"item.create.sand_paper.tooltip": "CSISZOLÓPAPÍR",
"item.create.sand_paper.tooltip.condition1": "Amikor használják",
@@ -1728,9 +1814,15 @@
"item.create.linked_controller.tooltip.behaviour2": "Megnyitja a kézi _konfigurációs felületet_.",
"item.create.linked_controller.tooltip.condition3": "Jobb kattintás a redstone-távvezérlő vevőn",
"item.create.linked_controller.tooltip.condition4": "Jobb kattintás olvasóállványon",
+ "item.create.copper_diving_helmet.tooltip": "RÉZ BÚVÁRSISAK",
+ "item.create.copper_diving_helmet.tooltip.condition1": "Viselés közben",
+ "item.create.netherite_diving_helmet.tooltip": "NETHERIT BÚVÁRSISAK",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "Viselés közben (teljes felszerelés)",
"item.create.copper_backtank.tooltip": "RÉZ HÁTITARTÁLY",
"item.create.copper_backtank.tooltip.condition1": "Viselés közben",
"item.create.copper_backtank.tooltip.condition2": "Amikor lehelyezed, és a kinetika hajtja",
+ "item.create.netherite_backtank.tooltip": "NETHERIT HÁTITARTÁLY",
+ "item.create.netherite_backtank.tooltip.condition1": "Viselés közben",
"block.create.placard.tooltip": "PLAKÁT",
"block.create.placard.tooltip.summary": "_Keretezd be_ a tárgyaidat sárgarézbe ezzel a díszes fali panellel. Biztonságos a szerkezetekhez!",
"block.create.placard.tooltip.condition1": "Amikor jobb kattintanak rá tárggyal",
@@ -1738,17 +1830,25 @@
"block.create.placard.tooltip.condition2": "Amikor megütik",
"block.create.placard.tooltip.behaviour2": "_Eltávolítja_ a jelenlegi _tárgyat_ a keretből.",
"block.create.flywheel.tooltip": "LENDKERÉK",
+ "block.create.flywheel.tooltip.condition1": "Amikor kinetika hajtja",
"block.create.flywheel.tooltip.behaviour1": "Elkezd forogni.",
+ "item.create.copper_diving_boots.tooltip": "RÉZ BÚVÁRCSIZMA",
+ "item.create.copper_diving_boots.tooltip.condition1": "Viselés közben",
+ "item.create.netherite_diving_boots.tooltip": "NETHERIT BÚVÁRCSIZMA",
+ "item.create.netherite_diving_boots.tooltip.condition1": "Viselés közben",
"item.create.crafting_blueprint.tooltip": "BARKÁCSÁBRA",
"item.create.crafting_blueprint.condition1": "Jobb kattintás üres rekeszen",
"item.create.crafting_blueprint.condition2": "Jobb kattintás a rekesz beállításához",
"item.create.minecart_coupling.tooltip": "CSILLEKAPCSOLÓ RÚD",
- "item.create.minecart_coupling.tooltip.summary": "_Kösd össze_ az összes _csilléd_ vagy _többcsillés szerkezeted_, hogy egy fenséges vonatot hozz létre.",
"item.create.experience_nugget.tooltip": "TAPASZTALATMORZSA",
"item.create.experience_nugget.tooltip.condition1": "Amikor használják",
"block.create.peculiar_bell.tooltip": "KÜLÖNÖS HARANG",
"block.create.haunted_bell.tooltip": "LÉLEKHARANG",
"block.create.haunted_bell.tooltip.condition1": "Amikor megfogva vagy megkondítva",
+ "block.create.clipboard.tooltip": "ÍRÓTÁBLA",
+ "block.create.clipboard.tooltip.summary": "_Megőrzi a jegyzeteid_, valamint profibbnak tűnsz tőle.",
+ "block.create.clipboard.tooltip.condition1": "Amikor jobb kattintanak rá",
+ "block.create.clipboard.tooltip.condition2": "Amikor blokkon használják",
"create.ponder.hold_to_ponder": "Töprengj a [%1$s] nyomva tartásával",
"create.ponder.subject": "A jelenet tárgya",
"create.ponder.pondering": "Töprengsz a...",
@@ -1774,7 +1874,6 @@
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.rpm16_source": "Forrás: 16 RPM",
- "create.ponder.shared.movement_anchors": "Pillanatragasztó segítségével nagyobb építmények mozgatása is lehetséges.",
"create.ponder.tag.redstone": "Logikai alkatrészek",
"create.ponder.tag.redstone.description": "A redstone-áramkörök megvalósítását segítő alkatrészek",
"create.ponder.tag.contraption_assembly": "Blokkrögzítési eszközök",
@@ -1901,13 +2000,18 @@
"create.ponder.deployer_redstone.header": "Lehelyezők vezérléséről redstone segítségével",
"create.ponder.depot.header": "Lerakatok használatáról",
"create.ponder.display_board.header": "Pergőlapos kijelző használatáról",
+ "create.ponder.display_board.text_3": "Statikus szöveget írott írótábla segítségével lehet alkalmazni",
"create.ponder.display_link.header": "Kijelző-távvezérlők beüzemelése",
"create.ponder.display_link_redstone.header": "Redstone-vezérelt",
+ "create.ponder.elevator_pulley.header": "A felvonócsörlő használata",
+ "create.ponder.elevator_pulley.text_13": "A felvonó fedélzetén görgess és kattints a vezérlőblokkon a szint kiválasztásához",
+ "create.ponder.elevator_pulley.text_9": "A felvonóérintkezők szinteket képviselnek és konfigurálhatóak",
"create.ponder.empty_blaze_burner.header": "Üres őrlángégő használatáról",
"create.ponder.empty_blaze_burner.text_1": "Jobb-klikkelj egy őrlángra az üres őrlángégővel, hogy elfogd azt",
"create.ponder.empty_blaze_burner.text_2": "Egy másik alternatíva az idézőketrecükből való közvetlen beszerzés",
"create.ponder.empty_blaze_burner.text_3": "Így már van a különféle gépekhez egy megfelelő hőforrásod",
"create.ponder.empty_blaze_burner.text_4": "Az üres őrlángégő kovakő és acéllal meggyújtható, így dekorációnak is használható",
+ "create.ponder.empty_blaze_burner.text_5": "A láng átalakítható egy lélekkel átitatott blokk segítségével",
"create.ponder.empty_blaze_burner.text_6": "Viszont őrláng nélkül ipari tevékenységre nem alkalmasak",
"create.ponder.encased_fluid_pipe.header": "Csőszakaszok borítása",
"create.ponder.encased_fluid_pipe.text_1": "A rézborítás csőszakaszok dekorálására használható",
@@ -1988,7 +2092,6 @@
"create.ponder.mechanical_arm.header": "Mechanikus karok beüzemelése",
"create.ponder.mechanical_arm.text_1": "A mechanikus karokhoz a lehelyezésük előtt kell ki- és bemeneteket társítani",
"create.ponder.mechanical_arm.text_2": "A karral a kezedben kattints jobb gombbal a megfelelő tárolókra, hogy a karhoz társítsd őket",
- "create.ponder.mechanical_arm.text_3": "Kattints ismét a jobb gombbal, hogy a bemeneti (kék) és kimeneti (narancs) módok között válthass",
"create.ponder.mechanical_arm.text_4": "Kattints bal gombbal a célpontokra a kijelölésük eltávolításához",
"create.ponder.mechanical_arm.text_5": "Lehelyezés után a mechanikus kar az imént beállított célpontokat használja",
"create.ponder.mechanical_arm.text_6": "A kar hatósugarán belül tetszőleges számú ki- és bemenet kijelölhető",
@@ -2006,7 +2109,6 @@
"create.ponder.mechanical_arm_modes.text_2": "Kimenetek",
"create.ponder.mechanical_arm_modes.text_3": "Amikor egy karnak több érvényes kimenet közül kell választania...",
"create.ponder.mechanical_arm_modes.text_4": "...a beállított módon fog dönteni",
- "create.ponder.mechanical_arm_modes.text_5": "Ez a beállítás a csavarkulccsal görgetéssel változtatható meg",
"create.ponder.mechanical_arm_modes.text_6": "A „Sorjában” mód egyszerűen végigjárja az összes elérhető kimenetet egymás után",
"create.ponder.mechanical_arm_modes.text_7": "Ha egy kimenet nem fogad el több tárgyat, a kar átugorja azt",
"create.ponder.mechanical_arm_modes.text_8": "A „Szigorúan sorjában” módban a kar nem ugrik át egy kimenetet sem, hanem megvárja, amíg az felszabadul",
@@ -2034,6 +2136,7 @@
"create.ponder.mechanical_crafter_covers.text_3": "A fedett barkácsgépek közt is lehetséges közös bemenet létrehozása csavarkulcs segítségével",
"create.ponder.mechanical_mixer.text_1": "Keverőgép és teknő használatával néhány recept automatizálható",
"create.ponder.mechanical_mixer.text_2": "Az elérhető receptek közé tartoznak a forma nélküli receptek, meg néhány extra",
+ "create.ponder.mechanical_mixer.text_3": "Néhány ilyen recepthez szükség lehet az őrlángégő hőjére",
"create.ponder.mechanical_piston.text_1": "A mechanikus dugattyúk képesek az előttük lévő blokkok mozgatására",
"create.ponder.mechanical_piston.text_2": "A mozgás sebessége és iránya a bemenettől függ",
"create.ponder.mechanical_piston.text_3": "A ragacsos mechanikus dugattyúk képesek a kapcsolódó blokkok húzására",
@@ -2044,11 +2147,13 @@
"create.ponder.mechanical_press.text_3": "Ha a tárgyak futószalagon érkeznek...",
"create.ponder.mechanical_press.text_4": "A présgép fenntartja, és automatikusan feldolgozza azokat",
"create.ponder.mechanical_press_compacting.text_1": "Teknőben lévő tárgyak préselése a tömörített változatát adja eredményül",
+ "create.ponder.mechanical_press_compacting.text_3": "Néhány ilyen recepthez szükség lehet az őrlángégő hőjére",
"create.ponder.millstone.header": "Tárgyak feldolgozásáról a malomkőben",
"create.ponder.millstone.text_1": "A malomkő őrléssel dolgoz fel tárgyakat",
"create.ponder.millstone.text_2": "Fogaskerék használatával oldalról is mozgásba hozható",
"create.ponder.millstone.text_3": "Dobj vagy helyezz bele tárgyakat felülről",
"create.ponder.nixie_tube.header": "Nixie-csövek használata",
+ "create.ponder.nixie_tube.text_2": "Írott írótáblák használatával egyéni szöveg jeleníthető meg",
"create.ponder.piston_pole.text_1": "Dugattyúkar-toldalék nélkül a dugattyú nem képes mozogni",
"create.ponder.piston_pole.text_2": "A dugattyúkar hossza határozza meg a mozgástartományát",
"create.ponder.portable_fluid_interface.text_1": "A mozgó szerkezeteken a folyadéktartályokat nem tudják a csövek használni",
@@ -2078,6 +2183,7 @@
"create.ponder.sequenced_gearshift.header": "Mozgási sebesség vezérlése önműködő váltóval",
"create.ponder.sequenced_gearshift.text_1": "Az önműködő váltók egy időzített utasításlista alapján változtatják a továbbított fordulatszámot",
"create.ponder.shaft_casing.header": "Tengelyek borítása",
+ "create.ponder.smart_observer.text_1": "Az intelligens megfigyelők használhatóak a különböző események érzékelésére",
"create.ponder.speedometer.text_2": "Mérőeszközről részletesebb információkat tudhat meg a játékos a Mérnöki szemüveg segítségével",
"create.ponder.steam_engine.header": "Gőzgépek beüzemelése",
"create.ponder.steam_engine.text_1": "A gőzgépek folyadéktartályra helyezhetőek",
@@ -2115,20 +2221,15 @@
"create.ponder.train_assembly.text_9": "A konténerekben tárolt üzemanyagot nem használja fel a vonat",
"create.ponder.train_controls.header": "Vonatok vezérlése",
"create.ponder.train_schedule.text_3": "A beprogramozást követően a menetrend átadható egy mozdonyvezetőnek",
+ "create.ponder.train_schedule.text_4": "Bármilyen mob vagy őrlángégő, aki a vezetőállásnál ül, megfelelő kalauz",
"create.ponder.train_schedule.text_5": "A pórázon vezetett élőlények kényelmesebben leültethetőek",
"create.ponder.train_schedule.text_6": "Minden mozdonyvezetőtől beszerezhető a menetrend",
"create.ponder.train_signal_redstone.header": "Jelek és redstone",
- "create.ponder.valve_handle.text_1": "A szelepfogantyúk játékosok által használhatóak közvetlen nyomaték bevitelére",
- "create.ponder.valve_handle.text_2": "Tartsd lenyomva a jobb-klikket, hogy óramutató járásával ellentétes irányba forgasd",
- "create.ponder.valve_handle.text_3": "Forgásának sebessége lassú és precíz",
- "create.ponder.valve_handle.text_4": "Lopakodj és tartsd lenyomva a jobb-klikket, hogy óramutató járásával megegyező irányba forgasd",
- "create.ponder.valve_handle.text_5": "A szelepfogantyúkat festéssel díszíteni is lehet",
"create.ponder.valve_pipe.text_1": "A folyadékszelep segít a csőhálózatokban lévő folyadékok szabályozásában",
"create.ponder.valve_pipe.text_2": "A tengelybemenet szabályozza, hogy éppen átengedi a folyadékot vagy sem",
"create.ponder.valve_pipe.text_3": "Nyitási irányba való elforgatás esetén a szelep kinyílik",
"create.ponder.valve_pipe.text_4": "Az ellenkező irányba forgatva újra bezárható a szelep",
"create.ponder.water_wheel.header": "Nyomaték-generálásról Vízikerék használatával",
"create.ponder.water_wheel.text_1": "A Vízikerekek szomszédos Vízáramlatokból nyernek erőt",
- "create.ponder.water_wheel.text_2": "Minél több oldalt érint folyó víz, annál gyorsabban fog forogni",
"create.ponder.windmill_source.text_2": "Hozz létre mozgatható szerkezeteket a pillanatragasztó segítségével"
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/id_id.json b/src/main/resources/assets/create/lang/id_id.json
index ee0aa379a0..31790db26b 100644
--- a/src/main/resources/assets/create/lang/id_id.json
+++ b/src/main/resources/assets/create/lang/id_id.json
@@ -20,6 +20,7 @@
"block.create.birch_window": "Jendela Pinus",
"block.create.birch_window_pane": "Panel Jendela Pinus",
"block.create.black_toolbox": "Kotak Peralatan Hitam",
+ "block.create.blaze_burner": "Pembakar Kemamang",
"block.create.blue_toolbox": "Kotak Peralatan Biru",
"block.create.brass_block": "Blok Kuningan",
"block.create.brass_casing": "Selubung Kuningan",
@@ -27,6 +28,7 @@
"block.create.brass_encased_cogwheel": "Roda Gigi Terselubung Kuningan",
"block.create.brass_encased_large_cogwheel": "Roda Gigi Besar Terselubung Kuningan",
"block.create.brass_funnel": "Corong Kuningan",
+ "block.create.brass_ladder": "Tangga Kuningan",
"block.create.brass_scaffolding": "Perancah Kuningan",
"block.create.brass_tunnel": "Terowongan Kuningan",
"block.create.chocolate": "Cokelat",
@@ -40,7 +42,12 @@
"block.create.controls": "Pengendali Kereta",
"block.create.copper_casing": "Selubung Tembaga",
"block.create.copper_door": "Pintu Tembaga",
+ "block.create.copper_ladder": "Tangga Tembaga",
"block.create.copper_scaffolding": "Perancah Tembaga",
+ "block.create.copper_tile_slab": "Lempeng Ubin Tembaga",
+ "block.create.copper_tile_stairs": "Tangga Ubin Tembaga",
+ "block.create.copper_tiles": "Ubin Tembaga",
+ "block.create.copper_valve_handle": "Pegangan Katup Tembaga",
"block.create.creative_fluid_tank": "Tangki Cairan Kreatif",
"block.create.crushing_wheel": "Roda Penghancur",
"block.create.cuckoo_clock": "Jam Cuckoo",
@@ -58,42 +65,75 @@
"block.create.green_toolbox": "Kotak Peralatan Hijau",
"block.create.industrial_iron_block": "Blok Besi Industri",
"block.create.large_cogwheel": "Roda Gigi Besar",
+ "block.create.large_water_wheel": "Kincir Air Besar",
+ "block.create.lit_blaze_burner": "Pembakar Kemamang Menyala",
"block.create.mechanical_arm": "Lengan Mekanik",
"block.create.mechanical_mixer": "Pengaduk Mekanik",
"block.create.mechanical_piston": "Piston Mekanik",
"block.create.mechanical_piston_head": "Kepala Piston Mekanik",
"block.create.mechanical_pump": "Pompa Mekanik",
"block.create.mechanical_saw": "Gergaji Mekanik",
+ "block.create.mysterious_cuckoo_clock": "Jam Cuckoo",
+ "block.create.nozzle": "Nosel",
+ "block.create.piston_extension_pole": "Tiang Perpanjangan Piston",
"block.create.railway_casing": "Selubung Kereta",
"block.create.raw_zinc_block": "Blok Seng Mentah",
+ "block.create.redstone_contact": "Kontak Batu Merah",
+ "block.create.redstone_link": "Pengait Batu Merah",
+ "block.create.refined_radiance_casing": "Selubung Bersinar",
+ "block.create.rope": "Tali",
+ "block.create.rotation_speed_controller": "Pengatur Kecepatan Rotasi",
"block.create.schematic_table": "Meja Skematik",
"block.create.schematicannon": "Peluru Skematik",
+ "block.create.shadow_steel_casing": "Selubung Bayangan",
"block.create.smart_chute": "Parasut Pintar",
+ "block.create.speedometer": "Speedometer",
+ "block.create.spout": "Cerat",
"block.create.sticky_mechanical_piston": "Piston Mekanik Lengket",
+ "block.create.stressometer": "Stressometer",
"block.create.track_observer": "Pengamat Kereta",
"block.create.train_door": "Pintu Kereta",
"block.create.train_trapdoor": "Pintu Jebakan Kereta",
+ "block.create.turntable": "Meja Putar",
+ "block.create.water_wheel": "Kincir Air",
+ "block.create.water_wheel_structure": "Kincir Air Besar",
"block.create.zinc_block": "Blok Seng",
"block.create.zinc_ore": "Bijih Seng",
"enchantment.create.capacity": "Kapasitas",
"entity.create.contraption": "Kontraproduk",
+ "entity.create.seat": "Tempat Duduk",
"entity.create.super_glue": "Lem Super",
+ "fluid.create.potion": "Ramuan",
"item.create.andesite_alloy": "Paduan Andesit",
+ "item.create.attribute_filter": "Filter Atribut",
+ "item.create.blaze_cake": "Kue Kemamang",
+ "item.create.blaze_cake_base": "Dasar Kue Kemamang",
"item.create.brass_hand": "Tangan Kuningan",
"item.create.brass_ingot": "Batangan Kuningan",
"item.create.brass_nugget": "Bongkahan Kuningan",
"item.create.brass_sheet": "Lembaran Kuningan",
+ "item.create.chocolate_bucket": "Ember Cokelat",
+ "item.create.cinder_flour": "Tepung Netherrack",
"item.create.copper_sheet": "Lembaran Tembaga",
- "item.create.filter": "Filter",
+ "item.create.creative_blaze_cake": "Kue Kemamang Kreatif",
+ "item.create.empty_blaze_burner": "Pembakar Kemamang Kosong",
+ "item.create.extendo_grip": "Pegangan Pemanjang",
+ "item.create.goggles": "Kacamata Insinyur",
"item.create.golden_sheet": "Lembaran Emas",
"item.create.honey_bucket": "Ember Madu",
+ "item.create.incomplete_precision_mechanism": "Mekanisme Presisi Belum Jadi",
"item.create.iron_sheet": "Lembaran Besi",
"item.create.potato_cannon": "Peluru Kentang",
+ "item.create.powdered_obsidian": "Bubuk Obsidian",
+ "item.create.precision_mechanism": "Mekanisme Presisi",
"item.create.raw_zinc": "Seng Mentah",
+ "item.create.red_sand_paper": "Ampelas Merah",
"item.create.sand_paper": "Ampelas",
"item.create.schematic": "Skematik",
"item.create.sturdy_sheet": "Lembaran Kokoh",
"item.create.super_glue": "Lem Super",
+ "item.create.wheat_flour": "Tepung Gandum",
+ "item.create.whisk": "Pengaduk",
"item.create.wrench": "Kunci Inggris",
"item.create.zinc_ingot": "Batangan Seng",
"item.create.zinc_nugget": "Bongkahan Seng",
@@ -103,15 +143,23 @@
"advancement.create.rose_quartz": "Berlian Merah Muda",
"advancement.create.deployer": "Kecerdasan Buatan",
"itemGroup.create.base": "Create",
+ "itemGroup.create.palettes": "Blok Bangunan Create",
+ "block.create.mangrove_window": "Jendela Bakau",
+ "block.create.mangrove_window_pane": "Panel Jendela Bakau",
"create.recipe.fan_blasting.fan": "Kipas dibelakang lava",
+ "create.recipe.spout_filling": "Pengisi dengan Cerat",
"create.recipe.assembly.cutting": "Potong dengan Gergaji",
"create.recipe.heat_requirement.none": "Tidak perlu pemanasan",
"create.generic.range": "Jarak",
+ "create.generic.radius": "Radius",
"create.generic.width": "Lebar",
"create.generic.height": "Tinggi",
"create.generic.length": "Panjang",
"create.generic.speed": "Kecepatan",
+ "create.generic.delay": "Jeda",
+ "create.generic.angle": "Sudut",
"create.generic.duration": "Durasi",
+ "create.generic.timeUnit": "Unit Waktu",
"create.generic.unit.ticks": "Ketukan",
"create.generic.unit.seconds": "Detik",
"create.generic.unit.minutes": "Menit",
@@ -128,19 +176,41 @@
"create.generic.clockwise": "Searah jarum jam",
"create.generic.counter_clockwise": "Belawanan arah jarum jam",
"create.generic.in_quotes": "\"%1$s\"",
+ "create.generic.pitch": "Nada: %1$s",
+ "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
+ "create.action.scroll": "Gulir",
+ "create.action.confirm": "Konfirmasi",
+ "create.action.abort": "Batalkan",
"create.action.saveToFile": "Simpan",
+ "create.action.discard": "Buang",
"create.gui.symmetryWand.mirrorType": "Cermin",
"create.gui.symmetryWand.orientation": "Orientasi",
"create.symmetry.mirror.triplePlane": "Oktagonal",
"create.orientation.orthogonal": "Orthogonal",
"create.orientation.diagonal": "Diagonal",
"create.orientation.horizontal": "Horizontal",
+ "create.gui.terrainzapper.patternSection": "Pola",
"create.contraptions.cart_movement_mode.rotation_locked": "Kunci rotasi",
"create.contraptions.windmill.rotation_direction": "Arah Rotasi",
"create.logistics.filter": "Filter",
+ "create.logistics.recipe_filter": "Filter Resep",
"create.logistics.fluid_filter": "Filter Cairan",
+ "create.logistics.firstFrequency": "Frekuensi #1",
+ "create.logistics.secondFrequency": "Frekuensi #2",
+ "create.logistics.filter.any_amount_short": "Semua",
+ "create.logistics.filter.up_to": "Sampai",
+ "create.logistics.filter.exactly": "Tepat",
+ "create.logistics.filter.requires_item_in_inventory": "Memerlukan item %1$s di Penyimpanan",
+ "create.logistics.creative_crate.supply": "Pasokan Tak Terbatas",
+ "create.logistics.train_observer.cargo_filter": "Filter Kargo",
+ "create.logistics.redstone_interval": "Selang Waktu Batu Merah",
"create.contraptions.chassis.distance": "Jarak",
+ "create.gui.value_settings.hold_to_edit": "Klik dan tahan untuk edit",
+ "create.gui.value_settings.release_to_confirm": "Lepaskan %1$s untuk Konfirmasi",
"create.gui.goggles.fluid_container.capacity": "Kapasitas: ",
+ "create.gui.speedometer.title": "Kecepatan Putaran",
+ "create.gui.stressometer.title": "Tekanan Jaringan",
+ "create.gui.stressometer.overstressed": "Terlalu banyak tekanan",
"create.gui.sequenced_gearshift.instruction.turn_distance": "Piston",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Jarak",
"create.gui.sequenced_gearshift.instruction.delay": "Jeda",
@@ -150,19 +220,61 @@
"create.schematicAndQuill.failed": "Gagal menyimpan skematic, periksa log untuk detail",
"create.schematic.error": "Gagal memuat skematik - Periksa Log Game",
"create.schematic.rotation.none": "Tidak ada",
+ "create.schematic.rotation.cw90": "90° Searah jarum jam",
+ "create.schematic.rotation.cw180": "180° Searah jarum jam",
+ "create.schematic.rotation.cw270": "270° Searah jarum jam",
"create.schematic.mirror.none": "Tidak ada",
+ "create.schematic.tool.rotate": "Putar",
+ "create.schematic.tool.print": "Cetak",
+ "create.schematic.tool.flip": "Cermin",
"create.schematics.synchronizing": "Menyinkronkan...",
+ "create.gui.schematicTable.title": "Meja Skematik",
+ "create.gui.schematicTable.uploading": "Mengunggah...",
+ "create.gui.schematicTable.finished": "Selesai Mengunggah!",
"create.gui.schematicannon.title": "Peluru Skematik",
"create.item_attributes.consumable": "bisa dimakan",
"create.item_attributes.consumable.inverted": "tidak bisa dimakan",
"create.tooltip.speedRequirement.none": "Tidak ada",
+ "create.tooltip.speedRequirement.slow": "Lambat",
+ "create.tooltip.speedRequirement.medium": "Sedang",
+ "create.tooltip.speedRequirement.fast": "Cepat",
+ "create.tooltip.stressImpact.low": "Rendah",
+ "create.tooltip.stressImpact.medium": "Sedang",
+ "create.tooltip.stressImpact.high": "Tinggi",
+ "create.tooltip.stressImpact.overstressed": "Terlalu banyak tekanan",
+ "create.tooltip.capacityProvided.low": "Kecil",
+ "create.tooltip.capacityProvided.medium": "Sedang",
+ "create.tooltip.capacityProvided.high": "Besar",
+ "create.tunnel.selection_mode.randomize": "Acak",
+ "create.tunnel.selection_mode.synchronize": "Sinkronkan Masukan",
"create.tooltip.chute.items_move_down": "Item bergerak kebawah",
"create.tooltip.chute.items_move_up": "Item bergerak keatas",
+ "create.tooltip.chute.no_fans_attached": "Tidak ada kipas yang terpasang",
+ "create.tooltip.chute.fans_push_up": "Kipas mendorong dari Bawah",
+ "create.tooltip.chute.fans_push_down": "Kipas mendorong dari Atas",
+ "create.tooltip.chute.fans_pull_up": "Kipas menarik dari Atas",
+ "create.tooltip.chute.fans_pull_down": "Kipas menarik dari Bawah",
+ "create.tooltip.chute.contains": "Berisi: %1$s x%2$s",
+ "create.crafting_blueprint.optional": "Opsional",
+ "create.hint.derailed_train.title": "Kereta Tergelincir",
+ "create.boiler.lvl": "Lvl %1$s",
+ "create.boiler.max_lvl": "Maks",
+ "create.boiler.size": "Ukuran",
"create.boiler.size_dots": "....... ",
"create.boiler.water": "Air",
"create.boiler.water_dots": "... ",
+ "create.boiler.heat": "Panas",
"create.boiler.heat_dots": "...... ",
+ "create.elevator_contact.title": "Kontak Elevator",
+ "create.elevator_contact.floor_identifier": "Identifikasi Lantai",
+ "create.elevator_contact.floor_description": "Deskripsi Lantai",
+ "create.gui.schedule.lmb_edit": "Klik kiri untuk menyunting",
+ "create.gui.schedule.rmb_remove": "Kilk kanan untuk menghapus",
"create.gui.schedule.duplicate": "Duplikat",
+ "create.gui.schedule.remove_entry": "Hapus tindakan",
+ "create.gui.schedule.add_entry": "Tambah Tindakan",
+ "create.schedule.instruction.destination.summary": "Pembehentian Berikutnya:",
+ "create.schedule.instruction.filter_edit_box": "Nama Stasiun",
"create.schedule.condition.threshold.greater": "lebih dari",
"create.schedule.condition.threshold.less": "kurang dari",
"create.schedule.condition.threshold.items": "Item",
@@ -171,11 +283,21 @@
"create.schedule.condition.threshold.status": "Kargo: %1$s/%2$s %3$s",
"create.schedule.condition.threshold.place_item": "Referensi Item",
"create.schedule.condition.player_count.players": "Pemain",
+ "create.track.valid_connection": "Dapat Terhubung ✔",
"create.track.too_far": "Terlalu jauh",
+ "create.track.too_sharp": "Tikungan terlalu tajam",
+ "create.track.too_steep": "Kemiringan terlalu curam",
"create.station.close": "Tutup Jendela",
+ "create.station.icon_type": "Tipe Ikon",
"create.station.create_train": "Buat Kereta Baru",
+ "create.station.assemble_train": "Merakit Kereta",
+ "create.station.disassemble_train": "Membongkar Kereta",
"create.station.no_assembly_diagonal": "Tidak bisa membuat kereta",
"create.station.no_assembly_curve": "Tidak bisa membuat kereta",
+ "create.station.no_bogeys": "Tidak Ada Bogie",
+ "create.station.one_bogey": "1 Bogie",
+ "create.station.more_bogeys": "%1$s Bogie",
+ "create.train_assembly.no_bogeys": "Tidak Ada Bogie Yang Ditemukan",
"create.train.unnamed": "Kereta Tanpa Nama",
"create.contraption.controls.actor_toggle.on": "Aktif",
"create.contraption.controls.actor_toggle.off": "Nonaktif",
@@ -194,44 +316,115 @@
"create.contraption.door_control.none.short": "Tidak ada",
"create.contraption.door_control.player_facing": "Anda menghadap ke arah: %1$s",
"create.display_source.fill_level.percent": "Persen",
+ "create.display_source.fill_level.progress_bar": "Bilah Kemajuan",
"create.display_source.value_list.thousand": "rb",
"create.display_source.value_list.million": "jt",
"create.display_source.stop_watch": "Stopwatch",
+ "create.display_source.time.format": "Format Waktu",
+ "create.display_source.time.12_hour": "12 jam",
+ "create.display_source.time.24_hour": "24 jam",
+ "create.display_source.item_throughput.interval.second": "per Detik",
+ "create.display_source.item_throughput.interval.minute": "per Menit",
+ "create.display_source.item_throughput.interval.hour": "per Jam",
+ "create.display_source.entity_name": "Nama Entitas",
"create.display_source.current_floor": "Lokasi Elevator",
+ "create.display_source.redstone_power.number": "Angka",
+ "create.display_source.redstone_power.progress_bar": "Bilah Kemajuan",
+ "create.display_source.boiler.not_enough_space": "Tidak cukup ruang ",
+ "create.display_source.computer_display_source": "Dari Komputer",
+ "create.display_target.line": "Garis %1$s",
+ "create.display_target.page": "Halaman %1$s",
+ "create.display_target.single_line": "Baris Tunggal",
+ "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
+ "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
+ "create.flap_display.cycles.arrival_time": " ; mnt;skrng;15d;30d;45d",
+ "create.flap_display.cycles.shortened_numbers": " ;K;M",
+ "create.flap_display.cycles.fluid_units": "mB;B ",
+ "create.flap_display.cycles.instant": " ; ",
+ "create.flap_display.cycles.pixel": "█;▓;▒",
"create.super_glue.too_far": "Area yang terseleksi terlalu besar",
+ "create.gui.config.overlay1": "Hai :)",
+ "create.gui.config.overlay2": "Ini adalah contoh hamparan",
+ "create.gui.config.overlay3": "Klik atau seret menggunakan tetikus anda",
+ "create.gui.config.overlay4": "untuk memindahkan pratinjau ini",
+ "create.gui.config.overlay5": "Tekan ESC untuk keluar dari layar ini",
+ "create.gui.config.overlay6": "dan menyimpan posisi baru",
"create.subtitle.wrench_rotate": "Kunci inggris digunakan",
+ "create.subtitle.contraption_assemble": "Kontraproduk begerak",
+ "block.create.seat.tooltip": "TEMPAT DUDUK",
+ "block.create.seat.tooltip.condition1": "Klik kanan di Tempat Duduk",
+ "item.create.blaze_cake.tooltip": "PEMBAKAR KEMAMANG",
"item.create.potato_cannon.tooltip": "PELURU KENTANG",
+ "item.create.empty_schematic.tooltip": "SKEMATIK KOSONG",
"item.create.schematic.tooltip": "SKEMATIK",
"item.create.schematic.tooltip.condition1": "Jika Dipegang",
"block.create.schematicannon.tooltip": "PELURU SKEMATIK",
"block.create.schematic_table.tooltip": "MEJA SKEMATIK",
+ "item.create.goggles.tooltip": "KACAMATA",
"item.create.wrench.tooltip": "KUNCI INGGRIS",
+ "block.create.nozzle.tooltip": "NOSEL",
+ "block.create.cuckoo_clock.tooltip": "JAM CUCKOO",
+ "block.create.turntable.tooltip": "MEJA PUTAR",
+ "block.create.turntable.tooltip.summary": "Menggunakan _Gaya Rotasi_ untuk membuat kemabukan.",
"block.create.toolbox.tooltip": "KOTAK PERALATAN",
+ "item.create.creative_blaze_cake.tooltip": "PEMBAKAR KEMAMANG KREATIF",
+ "item.create.creative_blaze_cake.tooltip.condition1": "Ketika Digunakan",
"block.create.controller_rail.tooltip": "REL KONTRAPRODUK",
+ "item.create.sand_paper.tooltip": "AMPELAS",
+ "item.create.linked_controller.tooltip.condition1": "Klik Kanan",
"item.create.copper_backtank.tooltip.condition1": "Jika Digunakan",
+ "block.create.flywheel.tooltip": "RODA GILA",
+ "block.create.flywheel.tooltip.behaviour1": "Mulai memutar.",
+ "block.create.copycat_panel.tooltip.condition1": "Ketika Diklik Kanan",
+ "block.create.clipboard.tooltip": "PAPAN KLIP",
+ "block.create.clipboard.tooltip.summary": "_Simpan catatan anda_ dan membuat anda terlihat lebih professional.",
+ "block.create.clipboard.tooltip.condition1": "Ketika Diklik Kanan",
+ "create.ponder.subject": "Subjek dari adegan ini",
+ "create.ponder.identify_mode": "Mode identifikasi aktif.\nLanjutkan dengan [%1$s]",
+ "create.ponder.associated": "Entri Terkait",
"create.ponder.close": "Tutup",
+ "create.ponder.identify": "Identifikasi",
+ "create.ponder.next": "Adegan Berikutnya",
"create.ponder.next_up": "Selanjutnya:",
"create.ponder.previous": "Adegan Sebelumnya",
+ "create.ponder.replay": "Putar ulang",
+ "create.ponder.think_back": "Pikir Kembali",
+ "create.ponder.slow_text": "Bacaan Nyaman",
"create.ponder.exit": "Keluar",
"create.ponder.shared.rpm16": "16 RPM",
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.rpm16_source": "Sumber: 16 RPM",
+ "create.ponder.tag.redstone": "Komponen Logika",
"create.ponder.tag.recently_updated": "Perubahan Terbaru",
"create.ponder.tag.fluids": "Manipulator Cairan",
+ "create.ponder.tag.decoration": "Estetika",
+ "create.ponder.tag.decoration.description": "Komponen yang sering digunakan untuk tujuan dekoratif",
"create.ponder.tag.kinetic_sources": "Sumber Kinetik",
"create.ponder.tag.kinetic_relays": "Blok Kinetik",
+ "create.ponder.tag.train_related": "Perlengkapan Kereta",
"create.ponder.andesite_tunnel.header": "Menggunakan Terowongan Andesit",
+ "create.ponder.blaze_burner.header": "Beri Makan Pembakar Kemamang",
+ "create.ponder.brass_funnel.header": "Corong Kuningan",
+ "create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.clockwork_bearing.text_3": "3:00",
"create.ponder.clockwork_bearing.text_4": "4:00",
"create.ponder.creative_fluid_tank.header": "Tangki Cairan Kreatif",
+ "create.ponder.empty_blaze_burner.header": "Menggunakan Pembakar Kemamang Kosong",
"create.ponder.funnel_compat.text_2": "Gergaji Vertikal",
"create.ponder.funnel_compat.text_3": "Depot",
"create.ponder.funnel_intro.header": "Menggunakan corong",
"create.ponder.funnel_redstone.header": "Pengendali batu merah",
+ "create.ponder.mechanical_arm_filtering.text_1": "Masukan",
+ "create.ponder.mechanical_arm_filtering.text_2": "Keluaran",
+ "create.ponder.mechanical_arm_modes.text_1": "Masukan",
+ "create.ponder.mechanical_arm_modes.text_2": "Keluaran",
+ "create.ponder.piston_pole.header": "Tiang Perpanjangan Piston",
+ "create.ponder.piston_pole.text_1": "Tanpa tiang yang terpasang, Piston Mekanik tidak bisa bergerak",
"create.ponder.portable_storage_interface_redstone.header": "Pengendali Batu Merah",
"create.ponder.smart_observer.header": "Pendektesi tingkat lanjut menggunakan Pengamat Pintar",
+ "create.ponder.smart_observer.text_1": "Pengamat pintar bisa digunakan untuk mendektesi berbagai kejadian",
"create.ponder.smart_observer.text_5": "Selain itu, pengamat pintar bisa memantau sabuk angkut, parasut dan pipa",
"create.ponder.train_assembly.header": "Merakit Kereta",
"create.ponder.train_controls.header": "Mengendali Kereta"
diff --git a/src/main/resources/assets/create/lang/is_is.json b/src/main/resources/assets/create/lang/is_is.json
index 03767d07dd..dd4a4671b7 100644
--- a/src/main/resources/assets/create/lang/is_is.json
+++ b/src/main/resources/assets/create/lang/is_is.json
@@ -41,7 +41,6 @@
"item.create.copper_nugget": "Koparmoli",
"item.create.dough": "Deig",
"item.create.electron_tube": "Rafeindarör",
- "item.create.filter": "Sía",
"item.create.polished_rose_quartz": "Slípað rósakvars",
"item.create.powdered_obsidian": "Hrafntinnuduft",
"item.create.raw_zinc": "Hrátt sink",
diff --git a/src/main/resources/assets/create/lang/it_it.json b/src/main/resources/assets/create/lang/it_it.json
index f174542f0c..45c186e36f 100644
--- a/src/main/resources/assets/create/lang/it_it.json
+++ b/src/main/resources/assets/create/lang/it_it.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "Supporto per orologi",
"block.create.clutch": "Frizione",
"block.create.cogwheel": "Ingranaggio",
- "block.create.content_observer": "Osservatore di contenuti",
+ "block.create.content_observer": "Osservatore Intelligente",
"block.create.contraption_controls": "Comandi per macchinari",
"block.create.controller_rail": "Binario di controllo",
"block.create.controls": "Comandi del treno",
@@ -439,7 +439,7 @@
"block.create.rose_quartz_lamp": "Lampada di quarzo rosa",
"block.create.rose_quartz_tiles": "Mattonelle di quarzo rosa",
"block.create.rotation_speed_controller": "Regolatore di velocità di rotazione",
- "block.create.sail_frame": "Cornice di vela",
+ "block.create.sail_frame": "Telaio di vela per mulino a vento",
"block.create.schematic_table": "Banco dei progetti",
"block.create.schematicannon": "Spara-progetti",
"block.create.scorchia": "Scoria bruciata",
@@ -519,7 +519,7 @@
"block.create.steam_whistle_extension": "Estensione di fischio a vapore",
"block.create.sticker": "Incollatore",
"block.create.sticky_mechanical_piston": "Pistone meccanico appiccicoso",
- "block.create.stockpile_switch": "Interruttore a riempimento",
+ "block.create.stockpile_switch": "Emettitore a riempimento",
"block.create.stressometer": "Stressometro",
"block.create.tiled_glass": "Vetro piastrellato",
"block.create.tiled_glass_pane": "Pannello di vetro piastrellato",
@@ -571,7 +571,7 @@
"block.create.weathered_copper_tiles": "Mattonelle di rame corroso",
"block.create.weighted_ejector": "Espulsore di pesi",
"block.create.white_nixie_tube": "Tubo Nixie bianco",
- "block.create.white_sail": "Vela bianca",
+ "block.create.white_sail": "Vela per mulino a vento",
"block.create.white_seat": "Sedile bianco",
"block.create.white_toolbox": "Cassetta degli attrezzi bianca",
"block.create.white_valve_handle": "Maniglia per valvola bianca",
@@ -640,7 +640,7 @@
"item.create.empty_schematic": "Progetto vuoto",
"item.create.experience_nugget": "Pepita di esperienza",
"item.create.extendo_grip": "Braccio allungabile",
- "item.create.filter": "Filtro",
+ "item.create.filter": "Filtro a elenco",
"item.create.furnace_minecart_contraption": "Macchinario con carrello da miniera con fornace",
"item.create.goggles": "Occhiali da ingegnere",
"item.create.golden_sheet": "Lamiera d'oro",
@@ -871,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Colpisci un altro treno mentre vai in retromarcia§7\n(Progresso segreto)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create: Blocchi",
+ "block.create.mangrove_window": "Finestra di mangrovia",
+ "block.create.mangrove_window_pane": "Pannello di finestra di mangrovia",
"death.attack.create.crush": "%1$s è stato frantumato",
"death.attack.create.crush.player": "%1$s è stato gettato tra delle Ruote frantumatrici da %2$s",
"death.attack.create.fan_fire": "%1$s è stato cotto a puntino",
@@ -1051,7 +1053,7 @@
"create.contraptions.roller_mode.straight_fill": "Riempi sotto in linea retta",
"create.contraptions.roller_mode.wide_fill": "Riempi sotto con pendenza",
"create.contraptions.windmill.rotation_direction": "Direzione di rotazione",
- "create.contraptions.clockwork.clock_hands": "Lancette dell'orologio",
+ "create.contraptions.clockwork.clock_hands": "Disposizione delle lancette",
"create.contraptions.clockwork.hour_first": "Prima lancetta delle ore",
"create.contraptions.clockwork.minute_first": "Prima lancetta dei minuti",
"create.contraptions.clockwork.hour_first_24": "Prima lancetta delle 24 ore",
@@ -1061,8 +1063,8 @@
"create.logistics.filter": "Filtro",
"create.logistics.recipe_filter": "Filtro ricette",
"create.logistics.fluid_filter": "Filtro per fluidi",
- "create.logistics.firstFrequency": "Freq. #1",
- "create.logistics.secondFrequency": "Freq. #2",
+ "create.logistics.firstFrequency": "Frequenza #1",
+ "create.logistics.secondFrequency": "Frequenza #2",
"create.logistics.filter.click_to_set": "Premi con un oggetto per impostare",
"create.logistics.filter.click_to_replace": "Premi con un oggetto per sostituire",
"create.logistics.filter.hold_to_set_amount": "Tieni premuto per cambiare il numero",
@@ -1211,7 +1213,7 @@
"create.gui.schematicannon.option.skipMissing": "Salta i blocchi mancanti",
"create.gui.schematicannon.option.skipBlockEntities": "Proteggi i blocchi entità",
"create.gui.schematicannon.slot.gunpowder": "Aggiungi polvere da sparo per alimentare il cannone",
- "create.gui.schematicannon.slot.listPrinter": "Piazza qui i libri per stampare una lista di controllo per il tuo progetto",
+ "create.gui.schematicannon.slot.listPrinter": "Piazza qui un libro o un portablocco per stampare la lista di materiali richiesti dal progetto",
"create.gui.schematicannon.slot.schematic": "Aggiungi qui il tuo progetto. Assicurati che sia piazzato in una posizione specifica.",
"create.gui.schematicannon.option.skipMissing.description": "Se il cannone non riesce a trovare un blocco richiesto per il posizionamento, continuerà nella posizione successiva.",
"create.gui.schematicannon.option.skipBlockEntities.description": "Il cannone eviterà di sostituire i blocchi entità come bauli o fornaci.",
@@ -1362,7 +1364,7 @@
"create.weighted_ejector.no_target": "Impostato su blocco adiacente (Nessun bersaglio selezionato)",
"create.weighted_ejector.targeting": "Impostato su [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Grandezza stack da lanciare",
- "create.logistics.when_multiple_outputs_available": "Se esistono più output validi",
+ "create.logistics.when_multiple_outputs_available": "Metodo di distribuzione",
"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
"create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin forzato",
"create.mechanical_arm.selection_mode.prefer_first": "Dai precedenza al primo",
@@ -1410,7 +1412,7 @@
"create.hint.mechanical_arm_no_targets": "Sembra che questo _braccio_ _meccanico_ non sia stato assegnato a nessun _bersaglio_. Seleziona nastri, Stazioni per oggetti, imbuti e altri blocchi _cliccandoli_ _con_ _il_ _pulsante_ _destro_ mentre _hai_ _in_ _mano_ il _braccio_ _meccanico_.",
"create.hint.empty_bearing.title": "Attiva il supporto",
"create.hint.empty_bearing": "_Fai_ _clic_ _destro_ sul supporto con una _mano_ _vuota_ per _connetterlo_ alla struttura che hai costruito davanti ad esso.",
- "create.hint.full_deployer.title": "Overflow di oggetti dell'installatore",
+ "create.hint.full_deployer.title": "L'Installatore non può attivarsi",
"create.hint.full_deployer": "Sembra che questo _installatore_ contenga _oggetti_ _eccessivi_ che necessitano di essere _estratti_. Usa una _tramoggia_, un _imbuto_ o altro per liberarlo dall'overflow.",
"create.backtank.low": "Pressione bassa nello Zaino serbatoio",
"create.backtank.depleted": "Pressione esaurita nello Zaino serbatoio",
@@ -1590,8 +1592,8 @@
"create.train_assembly.bogeys_too_close": "I carrelli %1$s e %2$s sono troppo vicini tra loro",
"create.train_assembly.single_bogey_carriage": "Questo tipo di carrello non può sorreggere una carrozzada solo",
"create.train_assembly.nothing_attached": "Non c'è nessuna struttura connessa al carrello %1$s",
- "create.train_assembly.no_controls": "Devi montare sul treno almeno un blocco di Controlli ruotato in avanti",
- "create.train_assembly.sideways_controls": "Ci sono dei Comandi del treno montati perpendicolarmente",
+ "create.train_assembly.no_controls": "Connetti almeno un blocco di Comandi del treno rivolto in avanti (Manca la Super Colla?)",
+ "create.train_assembly.sideways_controls": "I Comandi del Treno non possono essere girati di lato",
"create.train_assembly.bogey_created": "Carrello creato. Pemi ancora per cambiare tipo",
"create.train_assembly.requires_casing": "Usa dei Telai di treno per creare dei carrelli",
"create.track_target.set": "Rotaia selezionata",
@@ -1838,13 +1840,13 @@
"item.create.blaze_cake.tooltip": "TORTA PER BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delizioso spuntino per i tuoi _inceneritori a blaze_. Alimentali col fuoco!",
"item.create.wand_of_symmetry.tooltip": "BASTONE DELLA SIMMETRIA",
- "item.create.wand_of_symmetry.tooltip.summary": "Copia perfettamente il posizionamento dei blocchi, specchiandolo sui piani configurati.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Nella hotbar",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Rimane attivo",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Specchia il posizionamento di blocchi_ finché si trova nella _Barra di scelta rapida_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Quando usata su una superficie",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Crea_ oppure _sposta_ il suo specchio. _Accovacciati_ mentre la usi per aprire l'_Interfaccia di Configurazione_",
"item.create.wand_of_symmetry.tooltip.condition2": "Quando usata senza bersaglio",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Rimuove_ lo specchio attivo",
"item.create.handheld_worldshaper.tooltip": "PLASMATORE DEL MONDO PORTATILE",
- "item.create.handheld_worldshaper.tooltip.summary": "Strumento per la modifica di _paesaggi_ e _caratteristiche_ _del_ _terreno_.",
+ "item.create.handheld_worldshaper.tooltip.summary": "Strumento _Creativo_ per _modificare un paesaggio_ da lontano.",
"item.create.handheld_worldshaper.tooltip.condition1": "Tasto sinistro su un blocco",
"item.create.handheld_worldshaper.tooltip.behaviour1": "Il _blocco bersagliato_ diventerà il _materiale_ posizionato dal Plasmatore.",
"item.create.handheld_worldshaper.tooltip.condition2": "Tasto destro su un blocco",
@@ -1852,29 +1854,29 @@
"item.create.handheld_worldshaper.tooltip.condition3": "Tasto destro da accovacciato",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Apre la _Schermata di configurazione_",
"item.create.tree_fertilizer.tooltip": "FERTILIZZANTE PER ALBERI",
- "item.create.tree_fertilizer.tooltip.summary": "Una potente combinazione di minerali adatta ad accelerare la crescita degli alberi più comuni.",
+ "item.create.tree_fertilizer.tooltip.summary": "Una potente combinazione di minerali capace di far _crescere arboscelli_ anche in spazi angusti.",
"item.create.tree_fertilizer.tooltip.condition1": "Se utilizzato su un arboscello",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Fa crescere gli alberi _indipendentemente_ dalle _condizioni_ _di_ _spazio_",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Fa crescere un albero _indipendentemente_ dalle sue _condizioni di spazio_",
"item.create.extendo_grip.tooltip": "BRACCIO ALLUNGABILE",
- "item.create.extendo_grip.tooltip.summary": "Boioioing! _Incrementa notevolmente la distanza di interazione_ di chi lo brandisce.",
+ "item.create.extendo_grip.tooltip.summary": "_Incrementa notevolmente la distanza di interazione_ di chi lo brandisce. Può essere alimentato con l'_Aria compressa_ di uno _Zaino Serbatoio_",
"item.create.extendo_grip.tooltip.condition1": "Quando in mano secondaria",
"item.create.extendo_grip.tooltip.behaviour1": "Incrementa la _distanza di interazione_ degli oggetti usati nella _mano primaria_.",
"item.create.extendo_grip.tooltip.condition2": "Indossando uno Zaino serbatoio",
"item.create.extendo_grip.tooltip.behaviour2": "Verrà consumata _Aria compressa_ invece della _Durata_ di questo oggetto.",
"item.create.potato_cannon.tooltip": "CANNONE A PATATE",
- "item.create.potato_cannon.tooltip.summary": "Fwoomp! Lancia i tuoi frutti o ortaggi ai tuoi nemici! Può essere alimentato con l'Aria Compressa in uno _Zaino serbatoio_",
+ "item.create.potato_cannon.tooltip.summary": "Lancia frutti e ortaggi ai tuoi nemici. Può essere alimentato con l'_Aria compressa_ di uno _Zaino Serbatoio_",
"item.create.potato_cannon.tooltip.condition1": "Tasto destro",
"item.create.potato_cannon.tooltip.behaviour1": "_Spara_ un oggetto compatibile dal tuo _Inventario_.",
"item.create.potato_cannon.tooltip.condition2": "Indossando uno Zaino serbatoio",
"item.create.potato_cannon.tooltip.behaviour2": "Verrà consumata _Aria compressa_ invece della _Durata_ di questo oggetto.",
- "item.create.filter.tooltip": "FILTRO",
- "item.create.filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, confrontandoli con una _serie_ _di_ _oggetti_ o diversi _filtri_ _nidificati_.",
- "item.create.filter.tooltip.condition1": "Quando si trova nello slot del filtro",
- "item.create.filter.tooltip.behaviour1": "_Controlla_ il flusso degli oggetti in base alla sua _configurazione_.",
+ "item.create.filter.tooltip": "FILTRO A ELENCO",
+ "item.create.filter.tooltip.summary": "_Confronta degli oggetti_ con una raccolta di _oggetti_ o _altri filtri_. Può essere usato negli _Slot di filtraggio_ di vari blocchi della Create",
+ "item.create.filter.tooltip.condition1": "Tasto destro",
+ "item.create.filter.tooltip.behaviour1": "Apre l'_interfaccia_ _di_ _configurazione_.",
"item.create.attribute_filter.tooltip": "FILTRO DI CARATTERISTICHE",
- "item.create.attribute_filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, confrontandoli con una _serie_ _di_ _attributi_ e _categorie_ di oggetti.",
- "item.create.attribute_filter.tooltip.condition1": "Quando si trova nello slot del filtro",
- "item.create.attribute_filter.tooltip.behaviour1": "_Controlla_ il flusso degli oggetti in base alla sua _configurazione_.",
+ "item.create.attribute_filter.tooltip.summary": "_Confronta degli oggetti_ con una raccolta di _caratteristiche_ o _categorie_. Può essere usato negli _Slot di filtraggio_ di vari blocchi della Create",
+ "item.create.attribute_filter.tooltip.condition1": "Tasto destro",
+ "item.create.attribute_filter.tooltip.behaviour1": "Apre l'_interfaccia_ _di_ _configurazione_.",
"item.create.empty_schematic.tooltip": "PROGETTO VUOTO",
"item.create.empty_schematic.tooltip.summary": "Utilizzato come ingrediente per ricette e per la scrittura al _banco dei progetti_.",
"item.create.schematic.tooltip": "PROGETTO",
@@ -1884,11 +1886,11 @@
"item.create.schematic.tooltip.condition2": "Tasto destro da accovacciato",
"item.create.schematic.tooltip.behaviour2": "Apre un'_interfaccia_ per l'immissione di _coordinate_ esatte.",
"item.create.schematic_and_quill.tooltip": "PROGETTO E PENNA",
- "item.create.schematic_and_quill.tooltip.summary": "Utilizzato per salvare una struttura nel tuo mondo in un file .nbt.",
- "item.create.schematic_and_quill.tooltip.condition1": "Passo 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Seleziona gli angoli usando il click destro.",
- "item.create.schematic_and_quill.tooltip.condition2": "Passo 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "Premi _Ctrl_ e _scorri_ sulle facciate per regolare le dimensioni. Click destro di nuovo per salvare.",
+ "item.create.schematic_and_quill.tooltip.summary": "Utilizzato per _salvare una struttura_ nel tuo mondo in un _file .nbt_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Creare una selezione",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Seleziona due _angoli_ usando il _Tasto destro_. Tieni premuto _Ctrl_ e scorri per selezionare posizioni a mezz'aria.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Regolare e salvare",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "Tieni premuto _Ctrl_ e _scorri_ sulle facce per regolare le dimensioni. Tasto destro di nuovo per salvare.",
"block.create.schematicannon.tooltip": "SPARA-PROGETTI",
"block.create.schematicannon.tooltip.summary": "Spara blocchi per ricreare un _progetto_ posizionato nel mondo. Usa gli oggetti degli inventari adiacenti e della _polvere da sparo_ come combustibile.",
"block.create.schematicannon.tooltip.condition1": "Tasto destro",
@@ -1898,11 +1900,11 @@
"block.create.schematic_table.tooltip.condition1": "Quando viene fornito un progetto vuoto",
"block.create.schematic_table.tooltip.behaviour1": "Carica un file selezionato dalla tua cartella Schematics.",
"item.create.goggles.tooltip": "OCCHIALI DA INGEGNERE",
- "item.create.goggles.tooltip.summary": "Un paio di occhiali per migliorare la tua vista con utili _informazioni_ _cinetiche_.",
- "item.create.goggles.tooltip.condition1": "Quando indossati",
- "item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _livello_ _di_ _velocità_ di un componente cinetico posizionato, nonché l'_impatto_ _sullo_ _stress_ e la capacità dei singoli componenti.",
+ "item.create.goggles.tooltip.summary": "Aggiunge alla tua HUD _svariate informazioni_ riguardanti componenti posizionati.",
+ "item.create.goggles.tooltip.condition1": "Quando si guarda un blocco",
+ "item.create.goggles.tooltip.behaviour1": "I _Componenti cinetici_ mostrano ulteriori dettagli sul loro _Impatto_ sullo _Stress_ o sulla loro _Capacità_. Gli _Stressometri_ danno statistiche precise sulla _Rete cinetica a cui sono connessi_. Alcuni altri blocchi mostrano cose come oggetti e fluidi contenuti.",
"item.create.wrench.tooltip": "CHIAVE A PAPPAGALLO",
- "item.create.wrench.tooltip.summary": "Uno strumento utile per lavorare su congegni cinetici. Può essere usato per _ruotare_, _smontare_ e _configurare_ i componenti.",
+ "item.create.wrench.tooltip.summary": "Strumento multiuso per lavorare con i tuoi macchinari cinetici.",
"item.create.wrench.tooltip.condition1": "Quando usata su blocchi",
"item.create.wrench.tooltip.behaviour1": "_Ruota i componenti_ intorno alla faccia cliccata. _Accovacciati_ mentre interagisci con un componente per _smontarlo_.",
"item.create.wrench.tooltip.condition2": "Quando usata su Macchinari",
@@ -1914,7 +1916,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "Quando in rotazione",
"block.create.cuckoo_clock.tooltip.behaviour1": "Mostra l'_ora_ _corrente_ e suona una melodia due volte al giorno. Si _attiva_ una volta a mezzogiorno e una al crepuscolo, non appena i _giocatori_ _possono_ _dormire_.",
"block.create.turntable.tooltip": "PIATTAFORMA GIREVOLE",
- "block.create.turntable.tooltip.summary": "Assorbe la _forza_ _di_ _rotazione_, girando su se' stesso.",
+ "block.create.turntable.tooltip.summary": "Usa _Energia Cinetica_ per generare Cinetosi.",
"block.create.toolbox.tooltip": "CASSETTA DEGLI ATTREZZI",
"block.create.toolbox.tooltip.summary": "Il compagno più fidato di ogni inventore. _Contiene_ una grande quantità di _8 diversi_ oggetti in maniera conveniente.",
"block.create.toolbox.tooltip.condition1": "Quando raccolto",
@@ -1924,7 +1926,7 @@
"block.create.toolbox.tooltip.condition3": "Tasto destro",
"block.create.toolbox.tooltip.behaviour3": "Apre l'_Interfaccia_.",
"block.create.creative_crate.tooltip": "CASSA (CREATIVA)",
- "block.create.creative_crate.tooltip.summary": "Fornisce una scorta infinita di blocchi agli _Spara-progetti_ adiacenti.",
+ "block.create.creative_crate.tooltip.summary": "Questo _contenitore_ permette di replicare oggetti all'infinito.",
"block.create.creative_crate.tooltip.condition1": "Quando un oggetto è nel filtro",
"block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _cancellati_",
"block.create.creative_crate.tooltip.condition2": "Quando vicino a uno Spara-Progetti",
@@ -1934,9 +1936,9 @@
"item.create.creative_blaze_cake.tooltip.condition1": "Quando usata",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Modifica_ il livello di calore di un inceneritore a blaze.",
"block.create.controller_rail.tooltip": "BINARIO DI CONTROLLO",
- "block.create.controller_rail.tooltip.summary": "Un _binario alimentato unidirezionale_ capace di _controllare precisamente_ la _velocità di movimento_ di un carrello da miniera.",
+ "block.create.controller_rail.tooltip.summary": "Un binario _monodirezionale_ con velocità _variabile_, controllata dalla _forza del segnale_ che riceve.",
"item.create.sand_paper.tooltip": "CARTA ABRASIVA",
- "item.create.sand_paper.tooltip.summary": "Una superficie di carta ruvida che può essere usata per _levigare_. Può essere applicata automaticamente usando l'installatore.",
+ "item.create.sand_paper.tooltip.summary": "Può essere usata per _raffinare materiali_. Il processo può essere automatizzato con un Installatore.",
"item.create.sand_paper.tooltip.condition1": "Quando usata",
"item.create.sand_paper.tooltip.behaviour1": "Leviga gli oggetti tenuti nella _mano secondaria_, o per _terra_ quando li si _guarda_",
"item.create.builders_tea.tooltip": "TÈ DEL COSTRUTTORE",
@@ -1996,13 +1998,13 @@
"item.create.crafting_blueprint.condition2": "Tasto destro su uno slot occupato",
"item.create.crafting_blueprint.behaviour2": "_Usa_ la _ricetta_ _selezionata_ con gli oggetti nel tuo _inventario_. _Accovacciati_ per fabbricare fino a uno _stack_ di oggetti.",
"item.create.minecart_coupling.tooltip": "AGGANCIO PER CARRELLI DA MINIERA",
- "item.create.minecart_coupling.tooltip.summary": "_Concatena_ i _carrelli da miniera_ e le _macchine su carrello_ insieme per formare un treno maestoso.",
+ "item.create.minecart_coupling.tooltip.summary": "_Unisce_ dei _Carrelli da miniera_, facendoli muovere come un unico gruppo.",
"item.create.experience_nugget.tooltip": "PEPITA DI ESPERIENZA",
- "item.create.experience_nugget.tooltip.summary": "_Ding!_ Una briciola di _ispirazione_ dalle tue fantastiche invenzioni.",
+ "item.create.experience_nugget.tooltip.summary": "Una briciola di _ispirazione_ dalle tue fantastiche invenzioni.",
"item.create.experience_nugget.tooltip.condition1": "Quando usata",
"item.create.experience_nugget.tooltip.behaviour1": "_Guadagna_ i _punti_ _Esperienza_ contenuti all'interno.",
"block.create.peculiar_bell.tooltip": "CAMPANA PECULIARE",
- "block.create.peculiar_bell.tooltip.summary": "Una _Campana di Ottone_ decorativa. Posarla sopra del _Fuoco delle Anime_ potrebbe avere strani effetti...",
+ "block.create.peculiar_bell.tooltip.summary": "Una _Campana_ decorativa in _Ottone_. Posarla sopra del _Fuoco delle Anime_ potrebbe avere strani effetti...",
"block.create.haunted_bell.tooltip": "CAMPANA INFESTATA",
"block.create.haunted_bell.tooltip.summary": "Una _Campana Maledetta_ infestata da anime perdute del Nether.",
"block.create.haunted_bell.tooltip.condition1": "Quando tenuta in mano o suonata",
@@ -2047,7 +2049,7 @@
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.behaviour_modify_value_panel": "Questo comportamento può essere modificato usando il pannello dei valori",
"create.ponder.shared.rpm16_source": "Fonte: 16 RPM",
- "create.ponder.shared.movement_anchors": "Puoi spostare strutture più grandi grazie alla Super colla.",
+ "create.ponder.shared.movement_anchors": "Puoi spostare strutture più grandi grazie alla Super colla",
"create.ponder.tag.redstone": "Componenti Logici",
"create.ponder.tag.redstone.description": "Componenti che aiutano a costruire impianti redstone",
"create.ponder.tag.contraption_assembly": "Strumenti per Incollare",
@@ -2139,7 +2141,7 @@
"create.ponder.brass_funnel.header": "L'Imbuto di ottone",
"create.ponder.brass_funnel.text_1": "Gli Imbuti di andesite possono estrarre solamente un oggetto alla volta.",
"create.ponder.brass_funnel.text_2": "Gli Imbuti di ottone possono estrarre fino a un intero stack.",
- "create.ponder.brass_funnel.text_3": "Scorrendo sullo slot di filtraggio dell'Imbuto permette di impostare la grandezza esatta dello stack da estrarre.",
+ "create.ponder.brass_funnel.text_3": "Il pannello del valore permette di controllare con precisione la grandezza dello stack estratto.",
"create.ponder.brass_funnel.text_4": "Usare un oggetto sullo slot di filtraggio costringerà l'Imbuto a trasferire solo oggetti a esso corrispondenti.",
"create.ponder.brass_tunnel.header": "Usare i Tunnel di ottone",
"create.ponder.brass_tunnel.text_1": "I Tunnel di ottone possono essere usati per ricoprire i tuoi Nastri",
@@ -2151,7 +2153,7 @@
"create.ponder.brass_tunnel.text_7": "Gli oggetti in entrata saranno ora distribuiti tra tutte le uscite del gruppo",
"create.ponder.brass_tunnel.text_8": "È possibile anche inserire gli oggetti direttamente nel blocco di un Tunnel",
"create.ponder.brass_tunnel_modes.header": "Modalità di distribuzione del Tunnel di ottone",
- "create.ponder.brass_tunnel_modes.text_1": "È possibile, usando una Chiave a pappagallo, cambiare la modalità di distribuzione di un Tunnel di ottone",
+ "create.ponder.brass_tunnel_modes.text_1": "Il metodo di distribuzione dei Tunnel di ottone può essere modificato",
"create.ponder.brass_tunnel_modes.text_10": "'Sincronizza entrate' è una impostazione unica del Tunnel di ottone",
"create.ponder.brass_tunnel_modes.text_11": "Gli oggetti saranno in grado di passare solo se ogni tunnel del gruppo ne ha uno in attesa",
"create.ponder.brass_tunnel_modes.text_12": "Questo assicura che tutti i Nastri in uscita abbiano lo stesso rateo di trasporto",
@@ -2194,7 +2196,7 @@
"create.ponder.chute.header": "Trasportare oggetti verso il basso con gli Scivoli",
"create.ponder.chute.text_1": "Gli Scivoli possono trasportare oggetti verticalmente, estraendoli o inserendoli in un inventario",
"create.ponder.chute.text_2": "Puoi aggiungere una finestra usando la Chiave a pappagallo",
- "create.ponder.chute.text_3": "Piazzare uno scivolo su un lato di un altro lo renderà diagonale",
+ "create.ponder.chute.text_3": "È possibile rivestire gli Scivoli con Blocchi di ferro industriali",
"create.ponder.chute.text_4": "Piazzare uno scivolo su un lato di un altro lo renderà diagonale",
"create.ponder.chute_upward.header": "Trasportare oggetti verso l'alto con gli Scivoli",
"create.ponder.chute_upward.text_1": "Piazzare un Ventilatore sopra o sotto ad uno Scivolo permette di spostare gli oggetti verso l'alto",
@@ -2237,7 +2239,7 @@
"create.ponder.creative_fluid_tank.text_4": "Qualsiasi fluido spinto all'interno di questo tipo di Serbatoio verrà cancellato",
"create.ponder.creative_motor.header": "Generare forza centrifuga con un Motore (creativa)",
"create.ponder.creative_motor.text_1": "I Motori sono una fonte compatta e configurabile di forza centrifuga",
- "create.ponder.creative_motor.text_2": "Scorere sul pannello posteriore cambia la RPM fornita in output",
+ "create.ponder.creative_motor.text_2": "La velocità generata può essere configurata tramite i pannelli di ingresso",
"create.ponder.creative_motor_mojang.header": "L'Enigma di Mojang",
"create.ponder.crushing_wheels.header": "Processare oggetti con le Ruote frantumatrici",
"create.ponder.crushing_wheels.text_1": "Una coppia di Ruote frantumatrici sono un metodo molto efficiente per macinare oggetti",
@@ -2284,8 +2286,8 @@
"create.ponder.display_board.header": "Usare i Tabelloni",
"create.ponder.display_board.text_1": "I Tabelloni sono una alternativa scalabile ai Cartelli",
"create.ponder.display_board.text_2": "Essi richiedono forza centrifuga per funzionare",
- "create.ponder.display_board.text_3": "Il testo può essere impostato usando Targhette...",
- "create.ponder.display_board.text_4": "...oppure modificato da un Lettore di dati",
+ "create.ponder.display_board.text_3": "Si può applicare del testo fisso usando i Portablocchi",
+ "create.ponder.display_board.text_4": "E del testo dinamico usando Lettori di dati",
"create.ponder.display_board.text_5": "È inoltre possibile colorare ogni riga del Tabellone individualmente",
"create.ponder.display_board.text_6": "Fai click destro su una riga con una mano vuota per cancellarne il contenuto",
"create.ponder.display_link.header": "Impostare i Lettori di dati",
@@ -2420,7 +2422,7 @@
"create.ponder.hand_crank.header": "Generare forza centrifuga usando Manovelle",
"create.ponder.hand_crank.text_1": "Le Manovelle possono essere usate dai giocatori per generare forza centrifuga manualmente",
"create.ponder.hand_crank.text_2": "Tieni premuto il pulsante destro per farla ruotare in senso antiorario",
- "create.ponder.hand_crank.text_3": "La velocità di rotazione è relativamente alta",
+ "create.ponder.hand_crank.text_3": "Tieni premuto il pulsante destro da accovacciato per farla ruotare in senso orario",
"create.ponder.hose_pulley.header": "Riempire e svuotare bacini con delle Carrucole per fluidi",
"create.ponder.hose_pulley.text_1": "Le Carrucole per fluidi sono perfette per riempire o drenare interi bacini di fluidi",
"create.ponder.hose_pulley.text_2": "L'altezza del beccuccio può essere regolata con un input di energia cinetica",
@@ -2469,7 +2471,7 @@
"create.ponder.linear_chassis_attachment.text_3": "Fai click destro da accovacciato con una mano vuota per togliere la colla",
"create.ponder.linear_chassis_attachment.text_4": "I lati appiccicosi del Telaio lineare saranno in grado di connettersi ad una linea di blocchi davanti a sé",
"create.ponder.linear_chassis_attachment.text_5": "Puoi usare una Chiave a pappagallo per impostare la lunghezza di tale linea",
- "create.ponder.linear_chassis_attachment.text_6": "Tenendo premuto CTRL mentre scorri cambierai la portata di tutti i Telai collegati",
+ "create.ponder.linear_chassis_attachment.text_6": "Tenendo premuto CTRL cambierai la portata di tutti i Telai collegati",
"create.ponder.linear_chassis_attachment.text_7": "Collegare dei blocchi a qualsiasi altro lato richiede di utilizzare della Super colla",
"create.ponder.linear_chassis_attachment.text_8": "Grazie a queste meccaniche, strutture di qulsiasi forma possono essere trasformate in un Macchinario",
"create.ponder.linear_chassis_group.header": "Spostare un gruppo di Telai lineari",
@@ -2479,7 +2481,7 @@
"create.ponder.mechanical_arm.header": "Impostare Braccia meccaniche",
"create.ponder.mechanical_arm.text_1": "Prima di essere posizionato, un Braccio meccanico avrà bisogno di essere assegnato alle sue entrate e uscite",
"create.ponder.mechanical_arm.text_2": "Fai click destro su un inventario mentre hai in mano il Braccio per aggiungerlo come bersaglio",
- "create.ponder.mechanical_arm.text_3": "Fai nuovamente click destro per scegliere tra input (blu) e output (arancione)",
+ "create.ponder.mechanical_arm.text_3": "Fai nuovamente clic destro per scegliere tra entrata (blu) e uscita (giallo)",
"create.ponder.mechanical_arm.text_4": "Fai click sinistro per rimuovere il blocco dalla selezione",
"create.ponder.mechanical_arm.text_5": "Una volta posizionato, il Braccio meccanico bersaglierà i blocchi scelti",
"create.ponder.mechanical_arm.text_6": "Le Braccia meccaniche possono avere un qualsiasi numero di entrate e uscite entro la loro portata",
@@ -2497,7 +2499,7 @@
"create.ponder.mechanical_arm_modes.text_2": "Uscite",
"create.ponder.mechanical_arm_modes.text_3": "Ogni volta che un Braccio è costretto a scegliere tra multiple uscite valide...",
"create.ponder.mechanical_arm_modes.text_4": "...si comporterà in accordo con le sue impostazioni",
- "create.ponder.mechanical_arm_modes.text_5": "Scorri con la Chiave a pappagallo per cambiare impostazione",
+ "create.ponder.mechanical_arm_modes.text_5": "Il pannello dei valori ti permetterà di configurarla",
"create.ponder.mechanical_arm_modes.text_6": "Round Robin semplicemente scorrerà, una alla volta, tra tutte le uscite disponibili",
"create.ponder.mechanical_arm_modes.text_7": "Se un'uscita non è in grado di accettare altri oggetti, sarà ignorata",
"create.ponder.mechanical_arm_modes.text_8": "Round Robin forzato non salterà mai le uscite, attendendo invece che si liberino prima di procedere",
@@ -2564,17 +2566,17 @@
"create.ponder.mechanical_press_compacting.text_4": "Lo slot di filtraggio permette di scegliere tra ricette in conflitto.",
"create.ponder.mechanical_pump_flow.header": "Trasportare fluidi usando Pompe meccaniche",
"create.ponder.mechanical_pump_flow.text_1": "Le Pompe meccaniche governano il flusso di liquidi nei sistemi di Tubi a cui sono connesse",
- "create.ponder.mechanical_pump_flow.text_2": "Quando attivate, la loro freccia indica la direzione del flusso",
+ "create.ponder.mechanical_pump_flow.text_2": "La loro freccia indica la direzione del flusso",
"create.ponder.mechanical_pump_flow.text_3": "Il sistema dietro di essa sta ora inviando liquidi...",
"create.ponder.mechanical_pump_flow.text_4": "...mentre il sistema di fronte li distribuisce in avanti",
- "create.ponder.mechanical_pump_flow.text_5": "Invertire la rotazione in input inverte la direzione del flusso",
- "create.ponder.mechanical_pump_flow.text_6": "Usa la Chiave a pappagallo per invertire manualmente la direzione della Pompa",
+ "create.ponder.mechanical_pump_flow.text_5": "La direzione delle Pompe non è influenzata dalla rotazione in ingresso",
+ "create.ponder.mechanical_pump_flow.text_6": "Usa una Chiave a pappagallo per invertire la direzione",
"create.ponder.mechanical_pump_speed.header": "Portata delle Pompe meccaniche",
"create.ponder.mechanical_pump_speed.text_1": "Indipendentemente dalla velocità, le Pompe meccaniche hanno una distanza massima di effetto di 16 blocchi",
"create.ponder.mechanical_pump_speed.text_2": "Aumentare la rotazione in entrata aumenta anche la velocità di propagazione dei fluidi...",
- "create.ponder.mechanical_pump_speed.text_3": "...nonché la loro velocità di trasferimento",
+ "create.ponder.mechanical_pump_speed.text_3": "...e la velocità di trasferimento dei fluidi",
"create.ponder.mechanical_pump_speed.text_4": "Le Pompe possono combinare la loro portata per cotrollare meglio un sistema di Tubi",
- "create.ponder.mechanical_pump_speed.text_5": "Alternare la loro rotazione permette di allineare la direzione dei loro flussi",
+ "create.ponder.mechanical_pump_speed.text_5": "Assicurati che tutti siano rivolti nella stessa direzione",
"create.ponder.mechanical_roller_fill.header": "Riempire il terreno con i Rulli",
"create.ponder.mechanical_roller_fill.text_1": "Quando smontati, i Rulli possono essere impostati su altre modalità",
"create.ponder.mechanical_roller_fill.text_2": "Le modalità di riempimento possono aiutare a riempire gli spazi vuoti tra pavimento e terreno",
@@ -2608,8 +2610,8 @@
"create.ponder.millstone.text_4": "Dopo alcuni secondi, sarà possibile raccogliere gli oggetti con un click destro",
"create.ponder.millstone.text_5": "Gli output possono anche essere estratti in maniera automatizzata",
"create.ponder.nixie_tube.header": "Usare i Tubi di Nixie",
- "create.ponder.nixie_tube.text_1": "Quando attivati da redstone, i Tubi di Nixie mostreranno l'intensità del segnale in entrata",
- "create.ponder.nixie_tube.text_2": "Si possono usare Targhette con nomi personalizzati per cambiare il testo da mostrare a piacimento",
+ "create.ponder.nixie_tube.text_1": "Quando attivati con la redstone, i Tubi Nixie mostreranno l'intensità del segnale",
+ "create.ponder.nixie_tube.text_2": "Utilizzando i Portablocchi è possibile impostare un testo personalizzato",
"create.ponder.nixie_tube.text_3": "Fai click destro con un colorante per cambiare il colore",
"create.ponder.piston_pole.header": "Usare i Pali di pistone",
"create.ponder.piston_pole.text_1": "Senza Pali ad esso connessi, un Pistone meccanico è inutile",
@@ -2624,7 +2626,7 @@
"create.ponder.portable_fluid_interface.text_7": "...oppure estrarli dal Macchinario",
"create.ponder.portable_fluid_interface.text_8": "Se non avvengono scambi per troppo tempo, il Macchinario ripartirà",
"create.ponder.portable_storage_interface.header": "Scambio di oggetti con un Macchinario",
- "create.ponder.portable_storage_interface.text_1": "Gli inventari connessi ad un Macchinario in movimento non possono essere aperti da un giocatore ne' da altri componenti senza essere smontati",
+ "create.ponder.portable_storage_interface.text_1": "Accedere a degli inventari semoventi in maniera automatizzata più essere difficile.",
"create.ponder.portable_storage_interface.text_2": "Questo componente, invece, permette di interagire con essi senza neppure dover fermare il Macchinario",
"create.ponder.portable_storage_interface.text_3": "Piazzane un altro con uno spazio vuoto di 1 o 2 blocchi tra di essi",
"create.ponder.portable_storage_interface.text_4": "Ogni volta che passano l'uno accanto all'altro, essi si connetteranno",
@@ -2648,12 +2650,12 @@
"create.ponder.pulse_extender.text_1": "Gli Estensori di impulsi allungano la durata di un segnale di passaggio",
"create.ponder.pulse_extender.text_2": "Si attivano dopo un piccolo ritardo...",
"create.ponder.pulse_extender.text_3": "...e rimangono attivi per la durata impostata",
- "create.ponder.pulse_extender.text_4": "Puoi impostare il timer con la rotellina del mouse",
- "create.ponder.pulse_extender.text_5": "La durata massima per il timer è di 30 minuti",
+ "create.ponder.pulse_extender.text_4": "Puoi impostare il timer tramite il pannello dei valori",
+ "create.ponder.pulse_extender.text_5": "La durata massima per il timer è di un'ora",
"create.ponder.pulse_repeater.header": "Controllare segnali con un Ripetitore di impulsi",
"create.ponder.pulse_repeater.text_1": "I ripetitori di impulsi emettono un piccolo segnale con un ritardo",
- "create.ponder.pulse_repeater.text_2": "Puoi impostare questo ritardo con la rotellina del mouse",
- "create.ponder.pulse_repeater.text_3": "La durata massima per il timer è di 30 minuti",
+ "create.ponder.pulse_repeater.text_2": "Puoi impostare il timer tramite il pannello dei valori",
+ "create.ponder.pulse_repeater.text_3": "Il ritardo massimo è di un'ora",
"create.ponder.radial_chassis.header": "Collegare blocchi usando Telai radiali",
"create.ponder.radial_chassis.text_1": "I Telai radiali si connettono automaticamente ad altri telai adiacenti in una linea",
"create.ponder.radial_chassis.text_2": "Se uno viene mosso come parte di un Macchinario, tutti gli altri saranno trascinati con esso",
@@ -2697,7 +2699,7 @@
"create.ponder.rose_quartz_lamp.text_6": "Le lampade possono anche essere attivate o disattivate manualmente con una Chiave a pappagallo",
"create.ponder.rotation_speed_controller.header": "Usare il Regolatore di velocità di rotazione",
"create.ponder.rotation_speed_controller.text_1": "Un Regolatore di velocità trasposrta la forza centrifuga tra il suo asse e l'Ingranaggio grande sopra di esso",
- "create.ponder.rotation_speed_controller.text_2": "Usando la rotellina sul suo lato si può configuare la velocità in uscita",
+ "create.ponder.rotation_speed_controller.text_2": "Usando il pannello sul suo lato si può configurare la velocità in uscita",
"create.ponder.sail.header": "Assemblare Mulini a vento con le Vele",
"create.ponder.sail.text_1": "Le Vele sono utili blocchi con cui costruire Mulini a vento",
"create.ponder.sail.text_2": "Si connettono tra di loro e con blocchi vicini senza alcun bisogno di Super colla o Telai",
@@ -2719,9 +2721,10 @@
"create.ponder.smart_chute.header": "Filtrare oggetti usando gli Scivoli intelligenti",
"create.ponder.smart_chute.text_1": "Gli Scivoli intelligenti sono scivoli verticali con controllo addizionale",
"create.ponder.smart_chute.text_2": "Gli oggetti nello slot di filtraggio specificano cosa può essere estratto e trasferito",
- "create.ponder.smart_chute.text_3": "Usa la rotellina del mouse per specificare la grandezza dello stack da estrarre",
+ "create.ponder.smart_chute.text_3": "Usa il pannello dei valori per specificare la grandezza dello stack da estrarre",
"create.ponder.smart_chute.text_4": "Un segnale redstone impedirà agli Scivoli intelligenti di funzionare.",
"create.ponder.smart_observer.header": "Rilevamento avanzato con gli Osservatori intelligenti",
+ "create.ponder.smart_observer.text_1": "Gli Osservatori intelligenti possono rilevare una serie di eventi",
"create.ponder.smart_observer.text_2": "Può rilevare oggetti o fluidi all'interno di contenitori",
"create.ponder.smart_observer.text_3": "Lo slot di filtraggio può essere usato per rilevare contenuti specifici",
"create.ponder.smart_observer.text_4": "Si attiva anche quando il blocco stesso corrisponde al filtro",
@@ -2733,7 +2736,7 @@
"create.ponder.smart_pipe.text_3": "Fai semplicemente click destro sullo slot di filraggio con qualsiasi oggetto contenente il fluido che ti interessa",
"create.ponder.smart_pipe.text_4": "Quando posti più avanti in un sistema di Tubi, i Tubi intelligenti lasceranno passare solo il fluido impostato",
"create.ponder.speedometer.header": "Monitorare informazioni cinetiche con un Tachimetro",
- "create.ponder.speedometer.text_1": "Il tachimetro mostra la velocità attuale dei componenti a cui è connesso",
+ "create.ponder.speedometer.text_1": "Il Tachimetro mostra la velocità attuale dei componenti a cui è connesso",
"create.ponder.speedometer.text_2": "Informazioni più dettagliate sono visibili ai giocatori che indossano Occhiali da ingegnere e che osservano la lancetta",
"create.ponder.speedometer.text_3": "Un Comparatore emette un segnale redstone la cui potenza dipende dalle misurazioni del Tachimetro",
"create.ponder.spout_filling.header": "Riempire oggetti con uno Spruzzatore",
@@ -2869,12 +2872,12 @@
"create.ponder.train_signal_signaling.text_7": "Fermerà qualsiasi Treno che, dopo essere entrato...",
"create.ponder.train_signal_signaling.text_8": "...non avrebbe modo di lasciare il segmento immediatamente",
"create.ponder.train_signal_signaling.text_9": "Questo permette di tenere i treni in coda al di fuori di un segmento trafficato o una intersezione",
- "create.ponder.valve_handle.header": "Generare Forza centrifuga usando Maniglie per valvola",
- "create.ponder.valve_handle.text_1": "Le Maniglie per valvola possono essere usate dai giocatori per generare forza centrifuga manualmente",
- "create.ponder.valve_handle.text_2": "Tieni premuto il pulsante destro per farla ruotare in senso antiorario",
- "create.ponder.valve_handle.text_3": "La sua velocità di rotazione è lenta e precisa",
- "create.ponder.valve_handle.text_4": "Tieni premuto il pulsante destro da accovacciato per farla ruotare in senso orario",
- "create.ponder.valve_handle.text_5": "Le Maniglie per valvola possono essere colorate per motivi estetici",
+ "create.ponder.valve_handle.header": "Rotazione precisa utilizzando Maniglie per valvola",
+ "create.ponder.valve_handle.text_1": "Le Maniglie per valvola possono essere usate per ruotare componenti tramite angoli precisi",
+ "create.ponder.valve_handle.text_2": "L'angolo può essere configurato sul pannello di input",
+ "create.ponder.valve_handle.text_3": "Fai clic destro per attivare una rotazione",
+ "create.ponder.valve_handle.text_4": "Fai clic destro da accovacciato per ruotare nella direzione opposta",
+ "create.ponder.valve_handle.text_5": "Ricorda che perché funzioni dovrai specificare ai supporti di non smontare",
"create.ponder.valve_handle.text_6": "Le Maniglie per valvola possono essere colorate per motivi estetici",
"create.ponder.valve_pipe.header": "Controllare i fluidi usando le Valvole",
"create.ponder.valve_pipe.text_1": "Le Valvole possono essere usate per controllare la propagazione dei fluidi in un sistema di Tubi",
@@ -2883,8 +2886,8 @@
"create.ponder.valve_pipe.text_4": "Si possono poi chiudere semplicemente invertendo la rotazione in entrata",
"create.ponder.water_wheel.header": "Generare forza centrifuga con i Mulini ad acqua",
"create.ponder.water_wheel.text_1": "I Mulini ad acqua generano forza centrifuga grazie alle correnti d'acqua a essi adiacenti",
- "create.ponder.water_wheel.text_2": "Maggiori le facce a contatto con essi, più veloce sarà la rotazione del mulino",
- "create.ponder.water_wheel.text_3": "Le lame del mulino dovrebbero sempre essere girate contro il flusso d'acqua",
+ "create.ponder.water_wheel.text_2": "Coprire altri lati non migliorerà ulteriormente il loro output cinetico",
+ "create.ponder.water_wheel.text_3": "Usa assi di legno sulla ruota per cambiarne l'aspetto",
"create.ponder.weighted_ejector.header": "Usare gli Espulsori di Pesi",
"create.ponder.weighted_ejector.text_1": "Fai click destro da accovacciato con in mano un Espulsore per selezionarne la posizione bersaglio",
"create.ponder.weighted_ejector.text_10": "Il componente non si attiverà finché lo stack non raggiunge quel numero di oggetti",
@@ -2896,10 +2899,10 @@
"create.ponder.weighted_ejector.text_6": "Fornisci forza centrifuga per caricarlo",
"create.ponder.weighted_ejector.text_7": "Piazzare oggetti su di esso lo farà attivare",
"create.ponder.weighted_ejector.text_8": "Se il bersaglio è un inventario, l'Espulsore aspetterà che ci sia spazio",
- "create.ponder.weighted_ejector.text_9": "Scorri con una Chiave a pappagallo per specificare la grandezza dello stack da lanciare",
+ "create.ponder.weighted_ejector.text_9": "Usa il pannello dei valori per specificare la grandezza dello stack da lanciare",
"create.ponder.weighted_ejector_redstone.header": "Controllare gli Espulsori di pesi con la redstone",
"create.ponder.weighted_ejector_redstone.text_1": "Un segnale redstone impedirà agli Espulsori di funzionare",
- "create.ponder.weighted_ejector_redstone.text_2": "Inoltre, gli Osservatori possono percepire l'attivazione di un Espulsore",
+ "create.ponder.weighted_ejector_redstone.text_2": "Gli Osservatori possono percepire l'attivazione di un Espulsore",
"create.ponder.weighted_ejector_tunnel.header": "Dividere gli stack con gli Espulsori di pesi",
"create.ponder.weighted_ejector_tunnel.text_1": "Usando i Tunnel di ottone, gli Espulsori possono dividere gli stack in parti specifiche",
"create.ponder.weighted_ejector_tunnel.text_2": "Per prima cosa, configura il Tunnel su 'Dai precedenza al più vicino', così da dare priorità alla sua uscita laterale",
@@ -2912,7 +2915,7 @@
"create.ponder.windmill_source.text_3": "Se hai incluso abbastanza vele valide, questa struttura conterà come mulino a vento",
"create.ponder.windmill_source.text_4": "Una volta attivato con un click destro, il Supporto per mulino a vento inizierà a generare forza centrifuga",
"create.ponder.windmill_source.text_5": "La sua velocità dipende dal numero di vele",
- "create.ponder.windmill_source.text_6": "Usa una Chiave a pappagallo per cambiare la direzione di rotazione",
+ "create.ponder.windmill_source.text_6": "Usa il pannello dei valori per cambiare la direzione di rotazione",
"create.ponder.windmill_source.text_7": "Fai click destro sul Supporto in qualsiasi momento per fermarlo e poter modificare di nuovo la struttura",
"create.ponder.windmill_structure.header": "Macchinari per Mulini a vento",
"create.ponder.windmill_structure.text_1": "Qualsiasi struttura può essere un Mulino a vento valido, purché contenga almeno 8 blocchi che possano essere considerati vele."
diff --git a/src/main/resources/assets/create/lang/ja_jp.json b/src/main/resources/assets/create/lang/ja_jp.json
index 9b7a49a728..cda724511e 100644
--- a/src/main/resources/assets/create/lang/ja_jp.json
+++ b/src/main/resources/assets/create/lang/ja_jp.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "時計仕掛けのベアリング",
"block.create.clutch": "クラッチ",
"block.create.cogwheel": "歯車",
- "block.create.content_observer": "コンテンツオブザーバー",
+ "block.create.content_observer": "スマートオブザーバー",
"block.create.contraption_controls": "からくり操作盤",
"block.create.controller_rail": "コントローラーレール",
"block.create.controls": "列車運転台",
@@ -640,7 +640,7 @@
"item.create.empty_schematic": "空の概略図",
"item.create.experience_nugget": "経験値の塊",
"item.create.extendo_grip": "マジックハンド",
- "item.create.filter": "フィルター",
+ "item.create.filter": "リストフィルター",
"item.create.furnace_minecart_contraption": "かまど付きからくりトロッコ",
"item.create.goggles": "エンジニアのゴーグル",
"item.create.golden_sheet": "金板",
@@ -871,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "後ろ向きに走っている途中に他の列車と追突する§7\n(隠し進捗)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create's 建築ブロック",
+ "block.create.mangrove_window": "マングローブの窓",
+ "block.create.mangrove_window_pane": "マングローブの板窓",
"death.attack.create.crush": "%1$sは破砕ホイールによって処理された",
"death.attack.create.crush.player": "%1$sは%2$sに破砕ホイールに投入された",
"death.attack.create.fan_fire": "%1$sはケース入りファンによって燻製にされた",
@@ -1061,8 +1063,8 @@
"create.logistics.filter": "フィルター",
"create.logistics.recipe_filter": "レシピフィルター",
"create.logistics.fluid_filter": "液体フィルター",
- "create.logistics.firstFrequency": "一次周波数",
- "create.logistics.secondFrequency": "二次周波数",
+ "create.logistics.firstFrequency": "周波数 #1",
+ "create.logistics.secondFrequency": "周波数 #2",
"create.logistics.filter.click_to_set": "アイテムでクリックして設定",
"create.logistics.filter.click_to_replace": "アイテムでクリックして置き換え",
"create.logistics.filter.hold_to_set_amount": "クリック長押しで量を調整",
@@ -1167,7 +1169,7 @@
"create.schematic.mirror.leftRight": "左-右",
"create.schematic.tool.deploy": "配置する",
"create.schematic.tool.move": "XZを移動",
- "create.schematic.tool.move_y": "Yを移動",
+ "create.schematic.tool.move_y": "Y軸を移動",
"create.schematic.tool.rotate": "回転",
"create.schematic.tool.print": "印刷",
"create.schematic.tool.flip": "裏返し",
@@ -1590,8 +1592,8 @@
"create.train_assembly.bogeys_too_close": "台車%1$sと台車%2$sは近すぎます",
"create.train_assembly.single_bogey_carriage": "このタイプの台車は単体で列車にできません",
"create.train_assembly.nothing_attached": "台車%1$sには構造物が接続されていません",
- "create.train_assembly.no_controls": "最低一つは前向きの運転台ブロックを列車に乗せる必要があります",
- "create.train_assembly.sideways_controls": "乗っている運転台ブロックは横向きです",
+ "create.train_assembly.no_controls": "最低一つは前向きの列車運転台を列車に乗せてください(超粘着剤を忘れていませんか?)",
+ "create.train_assembly.sideways_controls": "列車運転台は横向きにできません",
"create.train_assembly.bogey_created": "台車を作りました。もう一度クリックすれば循環して種類を変えられます",
"create.train_assembly.requires_casing": "線路に台車を作るには鉄道用ケーシングを使ってください",
"create.track_target.set": "対象となる線路を選択しました",
@@ -1838,13 +1840,13 @@
"item.create.blaze_cake.tooltip": "ブレイズケーキ",
"item.create.blaze_cake.tooltip.summary": "働き者の_ブレイズバーナー_たちに美味しいごちそうを。彼らを燃え上がらせよう(物理)!",
"item.create.wand_of_symmetry.tooltip": "対称の杖",
- "item.create.wand_of_symmetry.tooltip.summary": "対象の鏡をまたいだ範囲内のブロック設置を完全に複製します。",
- "item.create.wand_of_symmetry.tooltip.condition1": "ホットバーにあるとき",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "対象の鏡は有効のまま",
+ "item.create.wand_of_symmetry.tooltip.summary": "_ホットバー_にある間、_ブロックを鏡写しに設置する_。",
+ "item.create.wand_of_symmetry.tooltip.condition1": "地面に使ったとき",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "鏡を_作成_または_移動_する。_スニーク_中に使うと_設定画面_を開ける",
"item.create.wand_of_symmetry.tooltip.condition2": "何もないところに使ったとき",
"item.create.wand_of_symmetry.tooltip.behaviour2": "有効な鏡を_削除_する",
"item.create.handheld_worldshaper.tooltip": "携帯型ワールドシェーパー",
- "item.create.handheld_worldshaper.tooltip.summary": "特色ある_風景_や_地形_を作るのに便利な道具。",
+ "item.create.handheld_worldshaper.tooltip.summary": "_クリエイティブモード_専用の遠隔大規模_造形_ツール",
"item.create.handheld_worldshaper.tooltip.condition1": "ブロックを左クリックしたとき",
"item.create.handheld_worldshaper.tooltip.behaviour1": "_対象のブロック_にシェイパーで_素材_を設置する。",
"item.create.handheld_worldshaper.tooltip.condition2": "ブロックを右クリックしたとき",
@@ -1852,29 +1854,29 @@
"item.create.handheld_worldshaper.tooltip.condition3": "スニークしながら右クリックしたとき",
"item.create.handheld_worldshaper.tooltip.behaviour3": "_設定画面_を開きます。",
"item.create.tree_fertilizer.tooltip": "樹木の肥料",
- "item.create.tree_fertilizer.tooltip.summary": "一般的な種類の木の成長を早めるのに適したミネラルを配合した強力な肥料。",
+ "item.create.tree_fertilizer.tooltip.summary": "狭い空間で_苗木を成長させる_強力なミネラルの配合薬",
"item.create.tree_fertilizer.tooltip.condition1": "苗木に使ったとき",
- "item.create.tree_fertilizer.tooltip.behaviour1": "_間隔の条件_に_関係なく_苗木を成長させる",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "_空間の状態_に_関わらず_苗木を成長させる",
"item.create.extendo_grip.tooltip": "マジックハンド",
- "item.create.extendo_grip.tooltip.summary": "ビヨヨーン!着用者の_リーチ_を大幅に_伸ばし_ます。",
+ "item.create.extendo_grip.tooltip.summary": "着用者の_リーチ_を大幅に_伸ばし_ます。_バックタンク_の_圧縮空気_でも動かせます。",
"item.create.extendo_grip.tooltip.condition1": "オフハンドに装備したとき",
"item.create.extendo_grip.tooltip.behaviour1": "_メインハンド_で使うアイテムの_射程_を_伸ばし_ます。",
- "item.create.extendo_grip.tooltip.condition2": "銅のバックタンクを装備したとき",
+ "item.create.extendo_grip.tooltip.condition2": "バックタンクを装備した時",
"item.create.extendo_grip.tooltip.behaviour2": "_耐久値_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します。",
"item.create.potato_cannon.tooltip": "ポテトキャノン",
- "item.create.potato_cannon.tooltip.summary": "バキューン!自分が育てた野菜を敵に発射します。_銅のバックタンク_の圧縮空気でも動かせます。",
+ "item.create.potato_cannon.tooltip.summary": "あなたの家庭菜園で育てた野菜を敵に発射します。_バックタンク_の_圧縮空気_でも動かせます。",
"item.create.potato_cannon.tooltip.condition1": "右クリックしたとき",
"item.create.potato_cannon.tooltip.behaviour1": "_インベントリ_の中から_適切_なアイテムを発射します。",
- "item.create.potato_cannon.tooltip.condition2": "銅のバックタンクを装備した時",
+ "item.create.potato_cannon.tooltip.condition2": "バックタンクを装備した時",
"item.create.potato_cannon.tooltip.behaviour2": "_耐久値_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します",
- "item.create.filter.tooltip": "フィルター",
- "item.create.filter.tooltip.summary": "物流系の装置の_搬入_と_搬出_をより_正確_に_制御_し、_アイテムのセット_またはいくつかの_入れ子になったフィルター_と照合します。",
- "item.create.filter.tooltip.condition1": "フィルタースロットにセットしたとき",
- "item.create.filter.tooltip.behaviour1": "_設定_に応じてアイテムの流れを_制御_します。",
+ "item.create.filter.tooltip": "リストフィルター",
+ "item.create.filter.tooltip.summary": "アイテムや他のフィルターに_マッチするアイテム_。Createの機械の_フィルタースロット_に使える。",
+ "item.create.filter.tooltip.condition1": "右クリックしたとき",
+ "item.create.filter.tooltip.behaviour1": "_設定画面_を開きます。",
"item.create.attribute_filter.tooltip": "属性フィルター",
- "item.create.attribute_filter.tooltip.summary": "物流系の装置の_搬入_と_搬出_をより_正確_に_制御_し、アイテムの_属性_と_カテゴリのセット_と照合します。",
- "item.create.attribute_filter.tooltip.condition1": "フィルタースロットにセットしたとき",
- "item.create.attribute_filter.tooltip.behaviour1": "_設定_に応じてアイテムの流れを_制御_します。",
+ "item.create.attribute_filter.tooltip.summary": "_属性_や_カテゴリ_のセットに_マッチするアイテム_。Createの機械の_フィルタースロット_に使える。",
+ "item.create.attribute_filter.tooltip.condition1": "右クリックしたとき",
+ "item.create.attribute_filter.tooltip.behaviour1": "_設定画面_を開きます。",
"item.create.empty_schematic.tooltip": "空の概略図",
"item.create.empty_schematic.tooltip.summary": "レシピの材料、および_概略図台_からの書き込みに使われます。",
"item.create.schematic.tooltip": "概略図",
@@ -1884,11 +1886,11 @@
"item.create.schematic.tooltip.condition2": "スニークしながら右クリックしたとき",
"item.create.schematic.tooltip.behaviour2": "正確な_座標_の入力_画面_を開きます",
"item.create.schematic_and_quill.tooltip": "概略図と羽根ペン",
- "item.create.schematic_and_quill.tooltip.summary": "ワールドの構造物を.nbtファイルに保存できます。",
- "item.create.schematic_and_quill.tooltip.condition1": "ステップ1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "右クリックして2つのコーナーポイントを選択します。",
- "item.create.schematic_and_quill.tooltip.condition2": "ステップ2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrlキーを押しながらスクロール_して、サイズを調整します。もう一度右クリックして保存します。",
+ "item.create.schematic_and_quill.tooltip.summary": "_.nbtファイル_に_構造物を保存_できます。",
+ "item.create.schematic_and_quill.tooltip.condition1": "選択範囲の作成",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "_右クリック_で2つの_角_を選んでください。_Ctrl_を押しながらスクロールで空中の位置を選べます。",
+ "item.create.schematic_and_quill.tooltip.condition2": "調整と保存",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "面のサイズを_Ctrl-スクロール_で調整し、再び_左クリック_で保存できます。",
"block.create.schematicannon.tooltip": "概略図砲",
"block.create.schematicannon.tooltip.summary": "ブロックを撃って、_概略図_をもとにワールドに設置します。隣接する収納ブロックからのアイテムを自動搬入し、_火薬_を燃料とします。",
"block.create.schematicannon.tooltip.condition1": "右クリックしたとき",
@@ -1898,11 +1900,11 @@
"block.create.schematic_table.tooltip.condition1": "空の概略図を入れたとき",
"block.create.schematic_table.tooltip.behaviour1": "Schematicsフォルダから選択したファイルをアップロードします。",
"item.create.goggles.tooltip": "ゴーグル",
- "item.create.goggles.tooltip.summary": "有用な_回転力_の_情報_を視界に映す眼鏡。",
- "item.create.goggles.tooltip.condition1": "着用したとき",
- "item.create.goggles.tooltip.behaviour1": "設置した機械の_回転速度_および、_機械_の_応力への影響_と_許容応力_を_色付きのインジケーター_で表示します。",
+ "item.create.goggles.tooltip.summary": "あなたのHUDに設置した機械の_雑多な情報_を配置する。",
+ "item.create.goggles.tooltip.condition1": "ブロックを見たとき",
+ "item.create.goggles.tooltip.behaviour1": "_機械_の応力への影響_か_許容量_を表示します。_応力計_は_繋がっている動力ネットワーク_も状態を表示します。他のブロックならアイテムや液体などの内容の情報が分かります。",
"item.create.wrench.tooltip": "レンチ",
- "item.create.wrench.tooltip.summary": "機械いじりに便利な道具。機械の_回転_、_解体_、_設定_に使います。",
+ "item.create.wrench.tooltip.summary": "からくりの作業に使う多機能な道具。",
"item.create.wrench.tooltip.condition1": "ブロックに使ったとき",
"item.create.wrench.tooltip.behaviour1": "クリックした面を軸に_機械を回します_。_スニーク_しながら使うと機械を_撤去_します。",
"item.create.wrench.tooltip.condition2": "からくりに使ったとき",
@@ -1914,7 +1916,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "動力を供給したとき",
"block.create.cuckoo_clock.tooltip.behaviour1": "_現在の時刻_を表示し、1日に2回曲を再生します。、_正午_と夕暮れに_プレイヤーが眠れる_時間になるとすぐに_再生_します。",
"block.create.turntable.tooltip": "ターンテーブル",
- "block.create.turntable.tooltip.summary": "_回転力_を洗練された乗り物酔いに変えよう。",
+ "block.create.turntable.tooltip.summary": "_回転力_を使って乗り物酔いを作り出す。",
"block.create.toolbox.tooltip": "工具箱",
"block.create.toolbox.tooltip.summary": "発明家の最愛の仲間。異なる8種類のアイテムを大量に_収納_できる便利グッズ。",
"block.create.toolbox.tooltip.condition1": "壊したとき",
@@ -1924,7 +1926,7 @@
"block.create.toolbox.tooltip.condition3": "右クリックしたとき",
"block.create.toolbox.tooltip.behaviour3": "_収納UI_を開きます",
"block.create.creative_crate.tooltip": "クリエイティブクレート",
- "block.create.creative_crate.tooltip.summary": "あらゆるアイテムを無限に複製する_収納ブロック_。隣接する_概略図砲_へブロックを無限に供給します。",
+ "block.create.creative_crate.tooltip.summary": "この_収納ブロック_は無限にアイテムを複製できる。",
"block.create.creative_crate.tooltip.condition1": "フィルタースロットにアイテムが入っているとき",
"block.create.creative_crate.tooltip.behaviour1": "このクレートから何かを_搬出_すると、指定したアイテムが_無限_に_搬出_されます。このクレートに_搬入_したアイテムは_消滅_します。",
"block.create.creative_crate.tooltip.condition2": "概略図砲の横にあるとき",
@@ -1936,7 +1938,7 @@
"block.create.controller_rail.tooltip": "コントローラーレール",
"block.create.controller_rail.tooltip.summary": "_指定した速度_で_単方向_に動かすレール。_信号強度_で制御できる。",
"item.create.sand_paper.tooltip": "紙やすり",
- "item.create.sand_paper.tooltip.summary": "_素材_を_磨く_のに使える荒い紙。デプロイヤーに自動で磨かせることもできます。",
+ "item.create.sand_paper.tooltip.summary": "_素材を磨く_のに使えて、デプロイヤーで自動化できる。",
"item.create.sand_paper.tooltip.condition1": "使ったとき",
"item.create.sand_paper.tooltip.behaviour1": "_オフハンド_で持っていたり、_視線先_の_ドロップ状態のアイテム_を磨きます。",
"item.create.builders_tea.tooltip": "建築家のお茶",
@@ -1998,7 +2000,7 @@
"item.create.minecart_coupling.tooltip": "トロッコ連結器",
"item.create.minecart_coupling.tooltip.summary": "_トロッコ_を_繋ぎ_、まとめて走らせる鎖。",
"item.create.experience_nugget.tooltip": "経験値の塊",
- "item.create.experience_nugget.tooltip.summary": "_チャリン!_素晴らしい発明から、_発想_の欠片を。",
+ "item.create.experience_nugget.tooltip.summary": "素晴らしい発明から、_発想_の欠片を。",
"item.create.experience_nugget.tooltip.condition1": "使ったとき",
"item.create.experience_nugget.tooltip.behaviour1": "アイテムと引き換えに中の_経験値_を取り出します",
"block.create.peculiar_bell.tooltip": "風変わりな鐘",
@@ -2139,7 +2141,7 @@
"create.ponder.brass_funnel.header": "真鍮ファンネル",
"create.ponder.brass_funnel.text_1": "安山岩ファンネルでは、1回につき1つのアイテムしか搬出できません",
"create.ponder.brass_funnel.text_2": "真鍮ファンネルは、最大で1スタックのアイテムを搬出できます",
- "create.ponder.brass_funnel.text_3": "フィルタースロットを見ながらスクロールすると、取り出すアイテム数を正確に調整できます",
+ "create.ponder.brass_funnel.text_3": "設定パネルで取り出すアイテム数を正確に調整できます",
"create.ponder.brass_funnel.text_4": "フィルタースロットにアイテムを設定すると、ファンネルは一致するアイテムのみを運搬できます",
"create.ponder.brass_tunnel.header": "真鍮トンネルの使い方",
"create.ponder.brass_tunnel.text_1": "真鍮トンネルは、ベルトを隠せます",
@@ -2151,7 +2153,7 @@
"create.ponder.brass_tunnel.text_7": "搬入したアイテムは、接続されているすべての搬出口に分配されます",
"create.ponder.brass_tunnel.text_8": "アイテムをトンネルへ直接搬入することもできます",
"create.ponder.brass_tunnel_modes.header": "真鍮トンネルの動作モード",
- "create.ponder.brass_tunnel_modes.text_1": "真鍮トンネルはレンチを使って分配モードを変更できます",
+ "create.ponder.brass_tunnel_modes.text_1": "真鍮トンネルの分配方式は変更できます",
"create.ponder.brass_tunnel_modes.text_10": "「同期」は、真鍮トンネルのデフォルト設定です",
"create.ponder.brass_tunnel_modes.text_11": "アイテムはグループ内の全てのトンネルがアイテムを搬入できる場合のみ通過を許可します",
"create.ponder.brass_tunnel_modes.text_12": "これにより、影響を受ける全てのベルトに同じ割合でアイテムを供給できます",
@@ -2194,7 +2196,7 @@
"create.ponder.chute.header": "シュートによる下方向へ運搬",
"create.ponder.chute.text_1": "シュートは、収納ブロックから垂直方向にアイテムを運搬できます",
"create.ponder.chute.text_2": "レンチを使って、窓を付けられます",
- "create.ponder.chute.text_3": "シュートを側面に配置すると、斜めに接続されます",
+ "create.ponder.chute.text_3": "工業用鉄ブロックを使ってシュートを隠せます",
"create.ponder.chute.text_4": "シュートを側面に設置すると、斜めに接続されます",
"create.ponder.chute_upward.header": "シュートによる上方向へ運搬",
"create.ponder.chute_upward.text_1": "シュートの上部または下部にファンを配置すると、アイテムを上方向へ運搬できます",
@@ -2284,8 +2286,8 @@
"create.ponder.display_board.header": "ディスプレイボードの使い方",
"create.ponder.display_board.text_1": "ディスプレイボードは看板に代わる、より拡張性の高いブロックです",
"create.ponder.display_board.text_2": "稼働には回転力が必要です",
- "create.ponder.display_board.text_3": "文字の表示には名札を使うか...",
- "create.ponder.display_board.text_4": "ディスプレイリンクを通して行えます",
+ "create.ponder.display_board.text_3": "静的な文章はクリップボードを使って適用します",
+ "create.ponder.display_board.text_4": "動的な文章の場合はディスプレイリンクを使います",
"create.ponder.display_board.text_5": "ボードは、行ごとにそれぞれ染料で染色できます",
"create.ponder.display_board.text_6": "素手で右クリックすると、リセットできます",
"create.ponder.display_link.header": "ディスプレイリンクの設置",
@@ -2420,7 +2422,7 @@
"create.ponder.hand_crank.header": "ハンドクランクによる回転力の生成",
"create.ponder.hand_crank.text_1": "ハンドクランクは手動で回転力を生み出す機械です",
"create.ponder.hand_crank.text_2": "右クリックし続けると、反時計回りに回転します",
- "create.ponder.hand_crank.text_3": "回転速度は比較的速めです",
+ "create.ponder.hand_crank.text_3": "スニークしながら右クリックすると、時計回りに回転します",
"create.ponder.hose_pulley.header": "ホースプーリーを使った液体の吸入・放出",
"create.ponder.hose_pulley.text_1": "ホースプーリーは、大規模な液体の吸入や放出に使います",
"create.ponder.hose_pulley.text_2": "回転力の出入口はプーリーのホースの高さを変えるのに使います",
@@ -2469,7 +2471,7 @@
"create.ponder.linear_chassis_attachment.text_3": "素手でスニークしながら右クリックすると粘着剤を剥がせます",
"create.ponder.linear_chassis_attachment.text_4": "リニアシャーシの特殊な粘着面は、ブロックの列をまとめて取り付けられます",
"create.ponder.linear_chassis_attachment.text_5": "レンチを使って、このシャーシの粘着範囲を正確に調整できます",
- "create.ponder.linear_chassis_attachment.text_6": "CTRLを押しながらスクロールすると、接続している全てのシャーシブロックの範囲を一気に調整できます",
+ "create.ponder.linear_chassis_attachment.text_6": "CTRLを押しておくと、繋がっている全てのシャーシブロックの範囲を一気に調整できます",
"create.ponder.linear_chassis_attachment.text_7": "他の面にブロックを接着するには、超粘着剤を使う必要があります",
"create.ponder.linear_chassis_attachment.text_8": "この仕組みを使えば、どんな形の構造物もからくりとして動かせます",
"create.ponder.linear_chassis_group.header": "リニアシャーシをグループで動かす",
@@ -2479,7 +2481,7 @@
"create.ponder.mechanical_arm.header": "メカニカルアームの設定",
"create.ponder.mechanical_arm.text_1": "メカニカルアームを設置する前に、搬入元と搬出先を設定しなければなりません",
"create.ponder.mechanical_arm.text_2": "特定のブロックを対象に設定するには、アームを持ったまま右クリックしてください",
- "create.ponder.mechanical_arm.text_3": "搬入元(青)と搬出先(オレンジ)を切り替えるには、もう1度右クリックします",
+ "create.ponder.mechanical_arm.text_3": "搬入元(青) と搬出先(黄) を切り替えるには、もう1度右クリックしてください",
"create.ponder.mechanical_arm.text_4": "アームを持ったまま右クリックすると選択が解除されます",
"create.ponder.mechanical_arm.text_5": "設置したメカニカルアームは、設定したブロックを対象にします",
"create.ponder.mechanical_arm.text_6": "範囲内であれば、複数の搬入元と搬出先を設定できます",
@@ -2497,7 +2499,7 @@
"create.ponder.mechanical_arm_modes.text_2": "搬出先",
"create.ponder.mechanical_arm_modes.text_3": "アームは複数の有効な搬出先が設定されていると...",
"create.ponder.mechanical_arm_modes.text_4": "...設定に従ってアイテムを分配します",
- "create.ponder.mechanical_arm_modes.text_5": "レンチを持ってスクロールすると設定を変えられます",
+ "create.ponder.mechanical_arm_modes.text_5": "設定パネルで調整できます",
"create.ponder.mechanical_arm_modes.text_6": "「順繰り分配」は、有効な全ての搬出先へ順番に搬出します",
"create.ponder.mechanical_arm_modes.text_7": "搬出先がそれ以上のアイテムを受け取れない場合、そこへの搬出はスキップされます",
"create.ponder.mechanical_arm_modes.text_8": "「強制順繰り分配」は、搬出をスキップせず、空きがでるまで待機します",
@@ -2568,13 +2570,13 @@
"create.ponder.mechanical_pump_flow.text_3": "後ろのネットワークが液体を吸い取っているのに対し...",
"create.ponder.mechanical_pump_flow.text_4": "...前のネットワークが液体を外側に送っています",
"create.ponder.mechanical_pump_flow.text_5": "ポンプの向きは回転の向きに影響されません",
- "create.ponder.mechanical_pump_flow.text_6": "レンチを使って手動でポンプの向きを変えることもできます",
+ "create.ponder.mechanical_pump_flow.text_6": "代わりにレンチでポンプの向きを変えられます",
"create.ponder.mechanical_pump_speed.header": "メカニカルポンプの輸送速度",
"create.ponder.mechanical_pump_speed.text_1": "速度に関わらず、メカニカルポンプは16ブロック先までのパイプに影響を与えます",
"create.ponder.mechanical_pump_speed.text_2": "回転速度を速くすることで、流れの送られる速度と...",
"create.ponder.mechanical_pump_speed.text_3": "...液体の輸送速度が変わります",
"create.ponder.mechanical_pump_speed.text_4": "液体ネットワーク内のポンプはそれぞれ別の速度で動力を供給できます",
- "create.ponder.mechanical_pump_speed.text_5": "向きを交互にすることで、流れの方向を揃えられます",
+ "create.ponder.mechanical_pump_speed.text_5": "全てのポンプが同じ方向か確認してください",
"create.ponder.mechanical_roller_fill.header": "ローラーによる地形の埋め立て",
"create.ponder.mechanical_roller_fill.text_1": "分解されている間、ローラーを他のモードに変更できます",
"create.ponder.mechanical_roller_fill.text_2": "埋め立てモードは舗装と地面の間の隙間を埋めるのに役立ちます",
@@ -2609,7 +2611,7 @@
"create.ponder.millstone.text_5": "加工品を搬出して自動化することもできます",
"create.ponder.nixie_tube.header": "ニキシー管の使い方",
"create.ponder.nixie_tube.text_1": "ニキシー管はレッドストーン信号を受けるとその強度を表示します",
- "create.ponder.nixie_tube.text_2": "金床で名付けた名札を使って、好きな文字を表示することもできます",
+ "create.ponder.nixie_tube.text_2": "記述済みのクリップボードを使って、好きな文字を表示することもできます",
"create.ponder.nixie_tube.text_3": "染料で右クリックすることで表示の色を変えられます",
"create.ponder.piston_pole.header": "ピストン延長ポール",
"create.ponder.piston_pole.text_1": "ポールが無いとメカニカルピストンは動きません",
@@ -2624,7 +2626,7 @@
"create.ponder.portable_fluid_interface.text_7": "...搬出ができます",
"create.ponder.portable_fluid_interface.text_8": "しばらく中身が搬出入されないと、このからくりはまた動き出します",
"create.ponder.portable_storage_interface.header": "からくり内の収納ブロックとの搬出入",
- "create.ponder.portable_storage_interface.text_1": "からくりに組み込まれた収納ブロックは、プレイヤーが開くことはできません",
+ "create.ponder.portable_storage_interface.text_1": "からくりに組み込まれた収納ブロックは自動で搬出入するのが難しい場合があります。",
"create.ponder.portable_storage_interface.text_2": "この装置は、からくりを停止することなく、収納ブロックと搬出入できます",
"create.ponder.portable_storage_interface.text_3": "1~2ブロックの間隔をあけて、2つ目のインターフェースを設置しましょう",
"create.ponder.portable_storage_interface.text_4": "両者がすれ違うたびに接続されます",
@@ -2648,11 +2650,11 @@
"create.ponder.pulse_extender.text_1": "パルスエクステンダーは通過する信号を長くします",
"create.ponder.pulse_extender.text_2": "短時間の遅延の後...",
"create.ponder.pulse_extender.text_3": "...設定した時間だけ信号を出します",
- "create.ponder.pulse_extender.text_4": "マウスホイールで、信号を出す時間を調整できます",
- "create.ponder.pulse_extender.text_5": "最大で30分まで設定できます",
+ "create.ponder.pulse_extender.text_4": "設定パネルで、信号を発する時間を調整できます",
+ "create.ponder.pulse_extender.text_5": "最大1時間まで設定できます",
"create.ponder.pulse_repeater.header": "パルスリピーターによる信号制御",
- "create.ponder.pulse_repeater.text_1": "パルスリピーターは、レッドストーン信号を短縮して1tickのパルス信号にします",
- "create.ponder.pulse_repeater.text_2": "マウスホイールで、遅延する時間を調整できます",
+ "create.ponder.pulse_repeater.text_1": "パルスリピーターは遅延を挟んだ後、レッドストーン信号を1tickのパルス信号にします",
+ "create.ponder.pulse_repeater.text_2": "設定パネルで、遅延する時間を調整できます",
"create.ponder.pulse_repeater.text_3": "最大1時間まで設定できます",
"create.ponder.radial_chassis.header": "ラジアルシャーシによるブロックの取り付け",
"create.ponder.radial_chassis.text_1": "ラジアルシャーシは、同じ種類のシャーシと繋がります",
@@ -2697,7 +2699,7 @@
"create.ponder.rose_quartz_lamp.text_6": "レンチでランプを手動で切り替えることもできます",
"create.ponder.rotation_speed_controller.header": "回転速度コントローラーの使い方",
"create.ponder.rotation_speed_controller.text_1": "コントローラーは、側面の軸から上の大きな歯車に回転を伝達します",
- "create.ponder.rotation_speed_controller.text_2": "側面のパネルを見ながらスクロールすると、伝達する回転速度を調整できます",
+ "create.ponder.rotation_speed_controller.text_2": "側面の設定パネルで、伝達する回転速度を調整できます",
"create.ponder.sail.header": "帆による風車の組み立て",
"create.ponder.sail.text_1": "帆は、風車を作るのに便利なブロックです",
"create.ponder.sail.text_2": "超粘着剤やシャーシなしに、ブロックや帆フレームに取り付けられます",
@@ -2719,9 +2721,10 @@
"create.ponder.smart_chute.header": "スマートシュートによるアイテムのフィルタリング",
"create.ponder.smart_chute.text_1": "スマートシュートは、垂直方向のシュートにフィルター機能を追加したものです",
"create.ponder.smart_chute.text_2": "フィルタースロットを使って、何を搬出入するか設定できます",
- "create.ponder.smart_chute.text_3": "マウスホイールで搬出するスタック量を指定できます",
+ "create.ponder.smart_chute.text_3": "設定パネルで搬出するスタック量を指定できます",
"create.ponder.smart_chute.text_4": "レッドストーン信号で、スマートシュートを停止させることもできます",
"create.ponder.smart_observer.header": "スマートオブザーバーによる高度な検知",
+ "create.ponder.smart_observer.text_1": "スマートオブザーバーはさまざまなイベントを検出するのに使用できます",
"create.ponder.smart_observer.text_2": "一般的な収納ブロック内のアイテムや液体を検出できます",
"create.ponder.smart_observer.text_3": "フィルタースロットを使って、どの内容物を検出するか指定できます",
"create.ponder.smart_observer.text_4": "ブロック自体がフィルターに一致しているときも検知します",
@@ -2733,7 +2736,7 @@
"create.ponder.smart_pipe.text_3": "フィルタースロットに液体の入ったアイテムを右クリックして指定できます",
"create.ponder.smart_pipe.text_4": "スマートパイプは、パイプネットワークの搬出先に設置すると、指定した液体のみを流します",
"create.ponder.speedometer.header": "速度計による動力情報の監視",
- "create.ponder.speedometer.text_1": "速度メーターは、接続した機械の回転速度を表示します",
+ "create.ponder.speedometer.text_1": "速度計は、接続した機械の回転速度を表示します",
"create.ponder.speedometer.text_2": "エンジニアのゴーグルを装着していると、より詳細な情報を得られます",
"create.ponder.speedometer.text_3": "コンパレーターは、速度計の測定値に応じたレッドストーン信号を出力します",
"create.ponder.spout_filling.header": "アイテム注液口によるアイテム充填",
@@ -2869,12 +2872,12 @@
"create.ponder.train_signal_signaling.text_7": "それは区間に入ろうとした列車を停止させます...",
"create.ponder.train_signal_signaling.text_8": "...すぐに区間を離れられない場合",
"create.ponder.train_signal_signaling.text_9": "これで、待っている列車を混雑する区間の中に入らないようにできます",
- "create.ponder.valve_handle.header": "バルブハンドルによる回転力の生成",
- "create.ponder.valve_handle.text_1": "バルブハンドルは手動で回転力を生み出す原動機です",
- "create.ponder.valve_handle.text_2": "右クリックし続けると、反時計回りに回転します",
- "create.ponder.valve_handle.text_3": "回転速度はゆっくりですが、一定です",
- "create.ponder.valve_handle.text_4": "スニーク状態で右クリックし続けると、時計回りに回転します",
- "create.ponder.valve_handle.text_5": "バルブハンドルは、染色できます",
+ "create.ponder.valve_handle.header": "バルブハンドルによる正確な回転",
+ "create.ponder.valve_handle.text_1": "バルブハンドルは、機械を正確な角度だけ回転させることができます",
+ "create.ponder.valve_handle.text_2": "入力パネルで角度を調整できます",
+ "create.ponder.valve_handle.text_3": "右クリックで1回転します",
+ "create.ponder.valve_handle.text_4": "スニークしながら右クリックすると逆方向に回転します",
+ "create.ponder.valve_handle.text_5": "ベアリングが自動で分解されない設定にするよう注意してください",
"create.ponder.valve_handle.text_6": "バルブハンドルは装飾用に染色できます",
"create.ponder.valve_pipe.header": "バルブによる液体制御",
"create.ponder.valve_pipe.text_1": "バルブは、液体ネットワークに流れる液体を制御するのに役立ちます",
@@ -2883,12 +2886,12 @@
"create.ponder.valve_pipe.text_4": "回転方向を逆にすることでバルブを閉められます",
"create.ponder.water_wheel.header": "水車による回転力の生成",
"create.ponder.water_wheel.text_1": "水車は隣接する水流から回転力を生み出します",
- "create.ponder.water_wheel.text_2": "水流を受ける面が多ければ多いほど、水車の回転速度は速くなります",
- "create.ponder.water_wheel.text_3": "水車の羽根は水流に逆らわないように設置してください",
+ "create.ponder.water_wheel.text_2": "他の面に追加で当てても許容応力は増加しません",
+ "create.ponder.water_wheel.text_3": "木材を水車に使うと見た目を変えられます。",
"create.ponder.weighted_ejector.header": "重量射出機の使い方",
"create.ponder.weighted_ejector.text_1": "射出機を持ってスニークしながら右クリックすると、対象となる位置を設定できます",
"create.ponder.weighted_ejector.text_10": "スタック数を設定すると、保持しているスタックがその量に達したときのみ射出するようになります",
- "create.ponder.weighted_ejector.text_11": "他のエンティティが射出機を踏むと、いつでも射出機が稼働します",
+ "create.ponder.weighted_ejector.text_11": "他のエンティティも射出機をいつでも踏み動かせます",
"create.ponder.weighted_ejector.text_2": "設置した射出機は、設定した場所に物体を発射します",
"create.ponder.weighted_ejector.text_3": "範囲内であれば高さや距離は問いません",
"create.ponder.weighted_ejector.text_4": "ただし、真正面以外へは射出できません",
@@ -2896,10 +2899,10 @@
"create.ponder.weighted_ejector.text_6": "巻き上げるには、回転力を供給する必要があります",
"create.ponder.weighted_ejector.text_7": "上にアイテムを置くと、射出機が稼働します",
"create.ponder.weighted_ejector.text_8": "対象が満杯の収納ブロックの場合、射出機はそのブロックに空きがでるまで待機します",
- "create.ponder.weighted_ejector.text_9": "レンチを使って、スタック量を調整できます",
+ "create.ponder.weighted_ejector.text_9": "設定パネルを使えばスタック量を調整できます",
"create.ponder.weighted_ejector_redstone.header": "レッドストーン信号による重量射出機の制御",
"create.ponder.weighted_ejector_redstone.text_1": "レッドストーン信号を受けている間、射出機は稼働しません",
- "create.ponder.weighted_ejector_redstone.text_2": "また、オブザーバーは射出機の稼働を検知できます",
+ "create.ponder.weighted_ejector_redstone.text_2": "オブザーバーは射出機の稼働を検知できます",
"create.ponder.weighted_ejector_tunnel.header": "重量射出機によるアイテムスタックの分割",
"create.ponder.weighted_ejector_tunnel.text_1": "真鍮トンネルと組み合わせて、アイテムスタックの特定の量だけを分割できます",
"create.ponder.weighted_ejector_tunnel.text_2": "まず、側面の搬出口を優先させる為に、真鍮トンネルを「最寄りを優先」に設定します",
@@ -2912,7 +2915,7 @@
"create.ponder.windmill_source.text_3": "帆とみなされる十分な数のブロックが取り付けられていれば、風車として機能します",
"create.ponder.windmill_source.text_4": "右クリックして風車ベアリングを起動すると、回転力を供給し始めます",
"create.ponder.windmill_source.text_5": "回転速度は帆ブロックの数で決まります",
- "create.ponder.windmill_source.text_6": "レンチを使って回転方向を変えられます",
+ "create.ponder.windmill_source.text_6": "設定パネルを使って回転方向を変えられます",
"create.ponder.windmill_source.text_7": "ベアリングを右クリックすれば、いつでも回転を停止させて構造物を組み立て直せます",
"create.ponder.windmill_structure.header": "からくり風車",
"create.ponder.windmill_structure.text_1": "帆とみなされるブロックが8個以上あれば、どのような構造物でも風車として動きます"
diff --git a/src/main/resources/assets/create/lang/kk_kz.json b/src/main/resources/assets/create/lang/kk_kz.json
index 37838501b2..db59a48525 100644
--- a/src/main/resources/assets/create/lang/kk_kz.json
+++ b/src/main/resources/assets/create/lang/kk_kz.json
@@ -51,7 +51,6 @@
"block.create.clockwork_bearing": "Сағат мойынтірегі",
"block.create.clutch": "Ілініс",
"block.create.cogwheel": "Тістегеріш",
- "block.create.content_observer": "Ішіндегісі бақылаушысы",
"block.create.controller_rail": "Басқарушы рельс",
"block.create.controls": "Пойыз контроллері",
"block.create.copper_backtank": "Мыс баллон",
@@ -413,7 +412,6 @@
"block.create.rose_quartz_lamp": "Қызғылт кварц шам",
"block.create.rose_quartz_tiles": "Қызғылт кварц плитка",
"block.create.rotation_speed_controller": "Айналу жылдамдығы бақылағыш",
- "block.create.sail_frame": "Желкен жақтауы",
"block.create.schematic_table": "Сұлбалық үстел",
"block.create.scorchia": "Скорчия",
"block.create.scorchia_pillar": "Скорчия бағана",
@@ -492,7 +490,6 @@
"block.create.steam_whistle_extension": "Бу ысқырғышын ұзартқыш",
"block.create.sticker": "Жабысқыш",
"block.create.sticky_mechanical_piston": "Жабысқақ механикалық піспек",
- "block.create.stockpile_switch": "Толтыру қараушы",
"block.create.stressometer": "Стрессометр",
"block.create.tiled_glass": "Тақташа шыны",
"block.create.tiled_glass_pane": "Тақташа әйнек",
@@ -543,7 +540,6 @@
"block.create.weathered_copper_tiles": "Көгерген мыс плитка",
"block.create.weighted_ejector": "Тиелген лақтырғыш",
"block.create.white_nixie_tube": "Ақ газразрядты түтік",
- "block.create.white_sail": "Ақ желкен",
"block.create.white_seat": "Ақ орындық",
"block.create.white_toolbox": "Ақ құрал жәшігі",
"block.create.white_valve_handle": "Ақ шұра",
@@ -596,7 +592,6 @@
"item.create.empty_schematic": "Бос сұлба",
"item.create.experience_nugget": "Тәжірибе кесегі",
"item.create.extendo_grip": "Суырмалы жетуші",
- "item.create.filter": "Сүзгі",
"item.create.furnace_minecart_contraption": "Пеш вагоншасы тетік",
"item.create.goggles": "Инженер көзілдірігі",
"item.create.golden_sheet": "Алтын тілім",
@@ -841,7 +836,6 @@
"create.ponder.shared.storage_on_contraption": "Тетікпен байланысқан мұқаммалдар олжаны автоматты түрде көтереді",
"create.ponder.shared.rpm8": "8 айн./мин",
"create.ponder.shared.rpm32": "32 айн./мин",
- "create.ponder.shared.movement_anchors": "Супержелім көмегімен үлкен құрылыстарды жылжытуға болады.",
"create.ponder.tag.redstone": "Логикалық компоненттер",
"create.ponder.tag.redstone.description": "Редстоун инженериясымен көмектесетін компоненттер",
"create.ponder.andesite_tunnel.header": "Андезит түнел қолдану",
@@ -861,6 +855,5 @@
"create.ponder.pulse_extender.header": "Импульс жалғастырушыларды қолданумен сигналдарды реттеумен",
"create.ponder.pulse_extender.text_1": "Импульс жалғастырушылар олар арқылы тесіп өтетін сигналдарды кеңейте алады",
"create.ponder.pulse_repeater.header": "Импульс қайталауышыларды қолданумен сигналдарды реттеумен",
- "create.ponder.pulse_repeater.text_1": "Импульс қайталауышылар түсетін сигналды кідіріспен қысқа импульсқа дейін аударады",
"create.ponder.weighted_ejector.header": "Тиелген лақтырғыш қолданумен"
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json
index b5645eb013..25027bdd63 100644
--- a/src/main/resources/assets/create/lang/ko_kr.json
+++ b/src/main/resources/assets/create/lang/ko_kr.json
@@ -267,7 +267,7 @@
"block.create.jungle_window_pane": "정글나무 유리판",
"block.create.large_bogey": "큰 대차",
"block.create.large_cogwheel": "큰 톱니바퀴",
- "block.create.large_water_wheel": "대형 물레바퀴",
+ "block.create.large_water_wheel": "큰 물레바퀴",
"block.create.layered_andesite": "단층 안산암",
"block.create.layered_asurine": "단층 담청암",
"block.create.layered_calcite": "단층 방해석",
@@ -519,7 +519,7 @@
"block.create.steam_whistle_extension": "기적 연장 장치",
"block.create.sticker": "부착기",
"block.create.sticky_mechanical_piston": "기계식 끈끈이 피스톤",
- "block.create.stockpile_switch": "수량 스위치",
+ "block.create.stockpile_switch": "한계점 스위치",
"block.create.stressometer": "피로도 계측기",
"block.create.tiled_glass": "타일 유리",
"block.create.tiled_glass_pane": "타일 유리판",
@@ -538,7 +538,7 @@
"block.create.warped_window": "뒤틀린 유리창",
"block.create.warped_window_pane": "뒤틀린 유리판",
"block.create.water_wheel": "물레바퀴",
- "block.create.water_wheel_structure": "대형 물레바퀴",
+ "block.create.water_wheel_structure": "큰 물레바퀴",
"block.create.waxed_copper_shingle_slab": "밀랍칠한 구리 판자 반 블록",
"block.create.waxed_copper_shingle_stairs": "밀랍칠한 구리 판자 계단",
"block.create.waxed_copper_shingles": "밀랍칠한 구리 판자",
@@ -571,7 +571,7 @@
"block.create.weathered_copper_tiles": "녹슨 구리 타일",
"block.create.weighted_ejector": "투척기",
"block.create.white_nixie_tube": "하얀색 닉시관",
- "block.create.white_sail": "하얀색 날개",
+ "block.create.white_sail": "풍차 날개",
"block.create.white_seat": "하얀색 좌석",
"block.create.white_toolbox": "하얀색 공구상자",
"block.create.white_valve_handle": "하얀색 밸브 손잡이",
@@ -800,7 +800,7 @@
"advancement.create.precision_mechanism": "복잡한 호기심",
"advancement.create.precision_mechanism.desc": "정밀 기계장치를 조립하세요.",
"advancement.create.speed_controller": "엔지니어들이 이 장치를 싫어합니다!",
- "advancement.create.speed_controller.desc": "회전 속도 컨트롤러로 정밀하게 속도를 조절하세요",
+ "advancement.create.speed_controller.desc": "회전 속도 제어기로 속도를 정밀하게 조절하세요",
"advancement.create.mechanical_arm": "바쁘다 바빠!",
"advancement.create.mechanical_arm.desc": "기계 팔이 아이템을 옮기는 것을 관찰하세요",
"advancement.create.mechanical_crafter": "자동 조합",
@@ -871,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "후진하는 동안 다른 기차와 부딪히세요§7\n(숨겨진 발전과제)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create 건축 블록",
+ "block.create.mangrove_window": "맹그로브나무 유리창",
+ "block.create.mangrove_window_pane": "맹그로브나무 유리판",
"death.attack.create.crush": "%1$s이(가) 분쇄 휠로 가공되었습니다",
"death.attack.create.crush.player": "%1$s이(가) %2$s 때문에 분쇄 휠에서 가공되었습니다",
"death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람에 익어버렸습니다",
@@ -1051,7 +1053,7 @@
"create.contraptions.roller_mode.straight_fill": "수직으로 채우기",
"create.contraptions.roller_mode.wide_fill": "부드럽게 채우기",
"create.contraptions.windmill.rotation_direction": "회전 방향",
- "create.contraptions.clockwork.clock_hands": "시계침",
+ "create.contraptions.clockwork.clock_hands": "시계 침 조정",
"create.contraptions.clockwork.hour_first": "시침 먼저",
"create.contraptions.clockwork.minute_first": "분침 먼저",
"create.contraptions.clockwork.hour_first_24": "시침 먼저 (24시간 단위)",
@@ -1074,7 +1076,7 @@
"create.logistics.filter.requires_item_in_inventory": "인벤토리에 %1$s 아이템이 필요합니다",
"create.logistics.creative_crate.supply": "무한 공급",
"create.logistics.train_observer.cargo_filter": "화물 필터",
- "create.kinetics.creative_motor.rotation_speed": "생산 속도 (RPM)",
+ "create.kinetics.creative_motor.rotation_speed": "발전 속도 (RPM)",
"create.kinetics.speed_controller.rotation_speed": "대상 속도 (RPM)",
"create.kinetics.valve_handle.rotated_angle": "사용시 회전 각도",
"create.logistics.redstone_interval": "레드스톤 신호 간격",
@@ -1083,7 +1085,7 @@
"create.contraptions.chassis.radius": "끈끈할 때의 반지름",
"create.contraptions.chassis.range": "끈끈한 면의 사거리",
"create.contraptions.chassis.distance": "거리",
- "create.gui.value_settings.hold_to_edit": "클릭을 유지하면서 수정하기",
+ "create.gui.value_settings.hold_to_edit": "길게 우클릭하여 수정하기",
"create.gui.value_settings.release_to_confirm": "%1$s을 떼서 확인",
"create.gui.goggles.generator_stats": "동력 상태:",
"create.gui.goggles.kinetic_stats": "작동 상태:",
@@ -1153,7 +1155,7 @@
"create.schematicAndQuill.saved": "%1$s(으)로 저장했습니다",
"create.schematicAndQuill.failed": "설계도 저장에 실패했습니다, 로그에서 자세한 정보를 확인하세요",
"create.schematicAndQuill.instant_failed": "즉시 설계도 업로드에 실패했습니다, 로그에서 자세한 정보를 확인하세요",
- "create.schematic.invalid": "[!] 없는 아이템 - 설계도 테이블을 이용하세요",
+ "create.schematic.invalid": "[!] 없는 아이템 - 설계도 탁자를 이용하세요",
"create.schematic.error": "설계도를 불러오는데 실패했습니다 - 게임 로그를 확인하세요",
"create.schematic.position": "위치",
"create.schematic.rotation": "회전",
@@ -1178,7 +1180,7 @@
"create.schematic.tool.move.description.0": "설계도를 수평 이동합니다.",
"create.schematic.tool.move.description.1": "설계도를 바라보며 [CTRL]을 누르고 스크롤하면 설계도를 밀어냅니다.",
"create.schematic.tool.move_y.description.0": "설계도를 수직 이동시킵니다.",
- "create.schematic.tool.move_y.description.1": "설계도를 보고 [CTRL]-스크롤로 밉니다.",
+ "create.schematic.tool.move_y.description.1": "[CTRL]-스크롤로 위아래로 움직입니다.",
"create.schematic.tool.rotate.description.0": "설계도를 돌립니다.",
"create.schematic.tool.rotate.description.1": "[CTRL]-스크롤로 90도 돌립니다.",
"create.schematic.tool.print.description.0": "구조물을 즉시 설치합니다.",
@@ -1191,7 +1193,7 @@
"create.schematics.maxAllowedSize": "최대 설계도 파일 크기:",
"create.gui.schematicTable.refresh": "파일 새로고침",
"create.gui.schematicTable.open_folder": "폴더 열기",
- "create.gui.schematicTable.title": "설계도 테이블",
+ "create.gui.schematicTable.title": "설계도 탁자",
"create.gui.schematicTable.availableSchematics": "사용가능한 설계도",
"create.gui.schematicTable.noSchematics": "저장된 설계도 없음",
"create.gui.schematicTable.uploading": "업로딩 중...",
@@ -1211,7 +1213,7 @@
"create.gui.schematicannon.option.skipMissing": "부족한 블록을 무시하고 진행",
"create.gui.schematicannon.option.skipBlockEntities": "블록 엔티티 보호",
"create.gui.schematicannon.slot.gunpowder": "화약을 넣어 대포 연료를 채우세요",
- "create.gui.schematicannon.slot.listPrinter": "책을 넣어 건축 재료 체크리스트를 인쇄하세요",
+ "create.gui.schematicannon.slot.listPrinter": "클립보드나 책을 넣어 설계도 재료 체크리스트를 인쇄하세요",
"create.gui.schematicannon.slot.schematic": "여기에 설계도를 넣으세요. 건설 구역이 설정되어 있어야 합니다.",
"create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블록을 찾지 못할 경우, 건너뛰고 다음 블록 설치를 진행합니다.",
"create.gui.schematicannon.option.skipBlockEntities.description": "대포가 상자, 화로같이 데이터가 담긴 블록을 설치하지 않습니다.",
@@ -1362,7 +1364,7 @@
"create.weighted_ejector.no_target": "인접한 블록에 발사합니다 (투척 지점이 설정되지 않았습니다)",
"create.weighted_ejector.targeting": "[%1$s,%2$s,%3$s]에 투척합니다",
"create.weighted_ejector.stack_size": "투척하는 아이템의 수량",
- "create.logistics.when_multiple_outputs_available": "여러 출력구가 있을 때",
+ "create.logistics.when_multiple_outputs_available": "분배 방법",
"create.mechanical_arm.selection_mode.round_robin": "돌아가며 처리",
"create.mechanical_arm.selection_mode.forced_round_robin": "돌아가며 처리(강제적)",
"create.mechanical_arm.selection_mode.prefer_first": "설정 순서 우선시",
@@ -1410,7 +1412,7 @@
"create.hint.mechanical_arm_no_targets": "이 _기계 팔_은 _목표_가 설정되지 않았습니다. _기계 팔을 손에 들고_ 벨트, 아이템 거치대, 퍼널을 _우클릭_하여 목표로 지정하세요.",
"create.hint.empty_bearing.title": "베어링 업데이트",
"create.hint.empty_bearing": "_맨 손_으로 베어링을 _우클릭_하여 구조물을 _부착_하세요.",
- "create.hint.full_deployer.title": "기계 손 아이템 과적",
+ "create.hint.full_deployer.title": "기계 손이 작동할 수 없음",
"create.hint.full_deployer": "이 _기계 손_은 _배출_할 아이템을 가지고 있습니다. 호퍼 , 퍼널 등을 이용해 아이템을 빼내세요.",
"create.backtank.low": "산소통 기압이 낮습니다",
"create.backtank.depleted": "산소통 기압이 모두 소진되었습니다",
@@ -1590,8 +1592,8 @@
"create.train_assembly.bogeys_too_close": "%1$s번과 %2$s번 대차가 너무 가깝습니다",
"create.train_assembly.single_bogey_carriage": "이 대차는 스스로 객실을 지지할 수 없습니다",
"create.train_assembly.nothing_attached": "%1$s번 대차에 구조물이 없습니다",
- "create.train_assembly.no_controls": "진행 방향을 향한 조종기가 최소 1개 필요합니다",
- "create.train_assembly.sideways_controls": "조종기가 측면을 바라보고 있습니다",
+ "create.train_assembly.no_controls": "앞을 향하는 기차 조종기 블록을 설치하세요 (강력 접착제를 잊으셨나요?)",
+ "create.train_assembly.sideways_controls": "기차 조종기는 측면에 설치할 수 없습니다",
"create.train_assembly.bogey_created": "대차가 생성되었습니다. 선로를 클릭하여 모양을 변경할 수 있습니다",
"create.train_assembly.requires_casing": "기차 케이스를 이용해 선로에 대차를 생성하세요",
"create.track_target.set": "선로가 선택되었습니다",
@@ -1769,6 +1771,10 @@
"enchantment.create.capacity.desc": "구리 산소통의 산소 용량을 늘립니다.",
"enchantment.create.potato_recovery.desc": "감자포의 탄약이 재사용될 확률을 가집니다.",
"create.bogey.style.updated_style": "대차 형태 변환됨",
+ "create.bogey.style.updated_style_and_size": "스타일과 사이즈를 업데이트 했습니다",
+ "create.bogey.style.no_other_sizes": "다른 크기 없음",
+ "create.bogey.style.invalid": "이름 없는 스타일",
+ "create.bogey.style.standard": "표준",
"create.subtitle.contraption_disassemble": "구조물이 멈춤",
"create.subtitle.peculiar_bell_use": "황동 종이 울림",
"create.subtitle.worldshaper_place": "세계편집기가 쏨",
@@ -1826,13 +1832,13 @@
"item.create.blaze_cake.tooltip": "블레이즈 케이크",
"item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 블레이즈를 더 뜨겁게 만드세요!",
"item.create.wand_of_symmetry.tooltip": "대칭의 지팡이",
- "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블록 설치를 _똑같이_ _배치_합니다.",
- "item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "활성화 유지",
+ "item.create.wand_of_symmetry.tooltip.summary": "_단축 바_에 있을 때 _블록 설치를 따라합니다_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "땅에 사용했을 때",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "거울을 _생성_하거나 _옮깁니다_. _웅크려서_ 사용하면 _설정 창_을 엽니다.",
"item.create.wand_of_symmetry.tooltip.condition2": "허공에 사용했을 때",
"item.create.wand_of_symmetry.tooltip.behaviour2": "활성화된 거을을 _제거합니다_.",
"item.create.handheld_worldshaper.tooltip": "크리에이티브 세계편집기",
- "item.create.handheld_worldshaper.tooltip.summary": "_지형경관_을 만들 때 좋은 간편한 도구입니다.",
+ "item.create.handheld_worldshaper.tooltip.summary": "멀리서 큰 _지형을 편집_하는 _크리에이티브 도구_입니다.",
"item.create.handheld_worldshaper.tooltip.condition1": "블록을 보고 좌클릭",
"item.create.handheld_worldshaper.tooltip.behaviour1": "세계편집기가 _해당 블록_을 재료로 사용합니다",
"item.create.handheld_worldshaper.tooltip.condition2": "블록을 보고 우클릭",
@@ -1840,31 +1846,31 @@
"item.create.handheld_worldshaper.tooltip.condition3": "웅크리면서 우클릭",
"item.create.handheld_worldshaper.tooltip.behaviour3": "_설정_ _창_을 엽니다.",
"item.create.tree_fertilizer.tooltip": "나무 비료",
- "item.create.tree_fertilizer.tooltip.summary": "일반적인 나무 종류들의 성장을 촉진시킬 강력한 미네랄의 혼합물입니다.",
+ "item.create.tree_fertilizer.tooltip.summary": "좁은 곳에서 _묘목을 성장_시킬 때 유용한 미네랄의 강력한 혼합물입니다.",
"item.create.tree_fertilizer.tooltip.condition1": "묘목에 사용했을 때",
"item.create.tree_fertilizer.tooltip.behaviour1": "묘목을 주위 공간과 _상관없이_ 성장시킵니다.",
"item.create.extendo_grip.tooltip": "외장형 연장 팔",
- "item.create.extendo_grip.tooltip.summary": "띠요오옹! 사용자의 _사거리_를 늘려줍니다.",
+ "item.create.extendo_grip.tooltip.summary": "사용자의 _사거리_를 늘려줍니다. _산소통의 공기_를 사용할 수 있습니다.",
"item.create.extendo_grip.tooltip.condition1": "다른 손에 있을 때",
"item.create.extendo_grip.tooltip.behaviour1": "_기존_ _손_에있는 아이템의 사거리를 늘립니다.",
- "item.create.extendo_grip.tooltip.condition2": "구리 산소통을 착용했을 때",
+ "item.create.extendo_grip.tooltip.condition2": "산소통을 착용했을 때",
"item.create.extendo_grip.tooltip.behaviour2": "_내구도_가 _소모되지_ _않고_, 탱크에서 _공기_가 _소모됩니다_.",
"item.create.potato_cannon.tooltip": "감자포",
- "item.create.potato_cannon.tooltip.summary": "퐁! 집에서 키운 작물로 적을 처치하세요! _구리_ _산소통_의 산소로 움직일 수 있습니다.",
+ "item.create.potato_cannon.tooltip.summary": "집에서 키운 작물로 적을 처치하세요! _산소통의 산소_를 사용할 수 있습니다.",
"item.create.potato_cannon.tooltip.condition1": "우클릭",
"item.create.potato_cannon.tooltip.behaviour1": "_인벤토리_에서 적당한 아이템을 _쏩니다_.",
- "item.create.potato_cannon.tooltip.condition2": "구리 산소통을 착용했을 때",
+ "item.create.potato_cannon.tooltip.condition2": "산소통을 착용했을 때",
"item.create.potato_cannon.tooltip.behaviour2": "_내구도_가 _소모되지_ _않고_, 탱크에서 _공기_가 _소모됩니다_.",
- "item.create.filter.tooltip": "필터",
- "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 _필터_ 목록에 따라 _조정_합니다.",
- "item.create.filter.tooltip.condition1": "필터 슬롯에 있을 때",
- "item.create.filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.",
+ "item.create.filter.tooltip": "아이템 필터",
+ "item.create.filter.tooltip.summary": "_아이템_이나 _필터_에 맞는 아이템을 _걸러냅니다_. Create모드 장치의 _필터 슬롯_에 사용할 수 있습니다.",
+ "item.create.filter.tooltip.condition1": "우클릭",
+ "item.create.filter.tooltip.behaviour1": "_설정 창_을 엽니다.",
"item.create.attribute_filter.tooltip": "속성 필터",
- "item.create.attribute_filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _속성_ 목록에 따라 _조정_합니다.",
- "item.create.attribute_filter.tooltip.condition1": "필터 슬롯에 있을 때",
- "item.create.attribute_filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.",
+ "item.create.attribute_filter.tooltip.summary": "_속성_이나 _카테고리_에 맞는 아이템을 _걸러냅니다_. Create모드 장치의 _필터 슬롯_에 사용할 수 있습니다.",
+ "item.create.attribute_filter.tooltip.condition1": "우클릭",
+ "item.create.attribute_filter.tooltip.behaviour1": "_설정 창_을 엽니다.",
"item.create.empty_schematic.tooltip": "빈 설계도",
- "item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 _설계도 테이블_에서 설계도를 불러올 때 쓰입니다.",
+ "item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 _설계도 탁자_에서 설계도를 불러올 때 쓰입니다.",
"item.create.schematic.tooltip": "설계도",
"item.create.schematic.tooltip.summary": "세계에 구조물을 _홀로그램으로_ 불러와 지정하고 설치합니다. 지정된 홀로그램은 _설계도_ _대포_의 _작업_ _영역_이 됩니다.",
"item.create.schematic.tooltip.condition1": "들고 있을 때",
@@ -1872,11 +1878,11 @@
"item.create.schematic.tooltip.condition2": "웅크리면서 우클릭",
"item.create.schematic.tooltip.behaviour2": "정확한 _좌표_ 입력을 위한 창을 엽니다.",
"item.create.schematic_and_quill.tooltip": "설계도와 깃펜",
- "item.create.schematic_and_quill.tooltip.summary": "세계에 있는 구조물을 _.nbt파일_로 저장할 때 쓰입니다.",
- "item.create.schematic_and_quill.tooltip.condition1": "1단계",
- "item.create.schematic_and_quill.tooltip.behaviour1": "_두_ _모서리_를 우클릭으로 선택하세요.",
- "item.create.schematic_and_quill.tooltip.condition2": "2단계",
- "item.create.schematic_and_quill.tooltip.behaviour2": "면을 바라보고 _Ctrl-스크롤_하여 크기를 조정하세요. 우클릭을 다시 하면 저장됩니다.",
+ "item.create.schematic_and_quill.tooltip.summary": "세계에 있는 _구조물_을 _.nbt파일_로 _저장_할 때 쓰입니다.",
+ "item.create.schematic_and_quill.tooltip.condition1": "영역 생성하기",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "_우클릭_으로 _두 꼭짓점_을 선택하세요. _Ctrl + 스크롤_로 눌러 허공에서 위치를 지정할 수 있습니다.",
+ "item.create.schematic_and_quill.tooltip.condition2": "조정 및 저장",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl + 스크롤_로 크기를 조절하고, 다시 우클릭하여 저장합니다.",
"block.create.schematicannon.tooltip": "설계도 대포",
"block.create.schematicannon.tooltip.summary": "장착된 설계도를 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 보관함에서 아이템을 사용합니다.",
"block.create.schematicannon.tooltip.condition1": "우클릭",
@@ -1886,11 +1892,11 @@
"block.create.schematic_table.tooltip.condition1": "빈 설계도를 넣을 때",
"block.create.schematic_table.tooltip.behaviour1": "Schematics 폴더에서 선택한 파일을 업로드합니다.",
"item.create.goggles.tooltip": "엔지니어의 고글",
- "item.create.goggles.tooltip.summary": "_장치 정보_를 착용자의 시야에 띄어주는 안경입니다.",
- "item.create.goggles.tooltip.condition1": "장착했을 때",
- "item.create.goggles.tooltip.behaviour1": "해당 장치의 _속도_, _피로도_, _용량_을 레벨에 따라 에 따라 색상 UI를 보여줍니다.",
+ "item.create.goggles.tooltip.summary": "화면에 설치된 장치의 _다양한 정보_를 보여줍니다.",
+ "item.create.goggles.tooltip.condition1": "블록을 바라볼 때",
+ "item.create.goggles.tooltip.behaviour1": "_동력 장치_는 추가되는 _스트레스 부하_나 _용량_을 보여줍니다. _피로도 계측기_의 경우 _연결된 동력망의 통계_를 보여줍니다. 일부 다른 블록은 아이템 및 유체 내용물 정보를 보여줍니다.",
"item.create.wrench.tooltip": "렌치",
- "item.create.wrench.tooltip.summary": "장치 구성에 유용한 도구입니다. 장치를 _회전_, _설정_, _해체_하는 데 쓰입니다.",
+ "item.create.wrench.tooltip.summary": "다양한 동력장치들을 다루는 작업을 위한 다목적 도구입니다.",
"item.create.wrench.tooltip.condition1": "블록에 사용할 때",
"item.create.wrench.tooltip.behaviour1": "클릭한 면을 중심으로 _블록을 회전_시킵니다. _웅크린 채_ 사용 시 블록을 _해체_합니다.",
"item.create.wrench.tooltip.condition2": "구조물에 사용할 때",
@@ -1912,7 +1918,7 @@
"block.create.toolbox.tooltip.condition3": "우클릭",
"block.create.toolbox.tooltip.behaviour3": "창을 엽니다.",
"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
- "block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 설계도 대포 옆에 놓을 시 준비물을 _전부_ 공급합니다.",
+ "block.create.creative_crate.tooltip.summary": "이 _저장 보관함_는 아이템을 무한히 복제합니다.",
"block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시",
"block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.",
"block.create.creative_crate.tooltip.condition2": "설계도 대포 옆에 있을 때",
@@ -1922,9 +1928,9 @@
"item.create.creative_blaze_cake.tooltip.condition1": "블레이즈 버너에 우클릭",
"item.create.creative_blaze_cake.tooltip.behaviour1": "블레이즈 버너의 열 세기를 _전환_합니다.",
"block.create.controller_rail.tooltip": "방향 레일",
- "block.create.controller_rail.tooltip.summary": "_광산 수레_의 _이동속도_를 _세밀하게_ _조정_할 수 있는 _양방향_ _전동 레일_입니다.",
+ "block.create.controller_rail.tooltip.summary": "받은 _레드스톤 신호의 세기_에 따라 _속도가 제어_되는 _단방향_ 전동 레일입니다.",
"item.create.sand_paper.tooltip": "사포",
- "item.create.sand_paper.tooltip.summary": "재료들을 _윤내는 데_ 쓰이는 거친 종이입니다. 기계 손이 자동으로 쓸 수 있습니다.",
+ "item.create.sand_paper.tooltip.summary": "재료를 _윤내는 데_ 사용됩니다. 기계 손을 통해 과정을 자동화할 수 있습니다.",
"item.create.sand_paper.tooltip.condition1": "사용할 때",
"item.create.sand_paper.tooltip.behaviour1": "_다른 손_에있는 아이템과 _바닥에 있는 아이템_을 윤냅니다.",
"item.create.builders_tea.tooltip": "건축가의 차",
@@ -1984,13 +1990,13 @@
"item.create.crafting_blueprint.condition2": "설정된 슬롯에 우클릭",
"item.create.crafting_blueprint.behaviour2": "자신의 _인벤토리_에서 해당 슬롯의 _조합법_을 _실행_합니다. _웅크리면서_ 우클릭하면 한 번에 여러개를 조합합니다.",
"item.create.minecart_coupling.tooltip": "광산 수레 커플링",
- "item.create.minecart_coupling.tooltip.summary": "당신의 모든 _수레들을 이어 _멋진 _기차_를 만들어 보세요.",
+ "item.create.minecart_coupling.tooltip.summary": "여러 _광산 수레_를 _연결_하여 같이 이동할 수 있도록 합니다.",
"item.create.experience_nugget.tooltip": "경험 조각",
- "item.create.experience_nugget.tooltip.summary": "_띵!_ 당신의 멋진 발명품에서 탄생한 _영감_의 알맹이입니다.",
+ "item.create.experience_nugget.tooltip.summary": "당신의 멋진 발명품에서 탄생한 _영감_의 알맹이입니다.",
"item.create.experience_nugget.tooltip.condition1": "사용했을 때",
"item.create.experience_nugget.tooltip.behaviour1": "담겨져 있던 _경험치_를 _배출_합니다.",
"block.create.peculiar_bell.tooltip": "귀신들린 종",
- "block.create.peculiar_bell.tooltip.summary": "장식을 위한 황동 종입니다. 영혼 불꽃 위에 설치하면 _기이한_ 일이 일어난다고 합니다...",
+ "block.create.peculiar_bell.tooltip.summary": "장식을 위한 _황동 종_입니다. _영혼 불꽃_ 위에 설치하면 기이한 일이 일어난다고 합니다...",
"block.create.haunted_bell.tooltip": "황동 종",
"block.create.haunted_bell.tooltip.summary": "지옥의 길잃은 영혼들이 씌인 _저주받은_ 종입니다.",
"block.create.haunted_bell.tooltip.condition1": "들고 있거나 종을 울릴 때",
@@ -1998,11 +2004,11 @@
"block.create.copycat_panel.tooltip": "모방 패널",
"block.create.copycat_panel.tooltip.summary": "_전체 블록_을 장식용 패널로 _변환_합니다. _창살_이나 _다락문_도 허용됩니다.",
"block.create.copycat_panel.tooltip.condition1": "우클릭",
- "block.create.copycat_panel.tooltip.behaviour1": "_소유한 아이템_이 _소재_로 적용될 수 있다면 적용합니다. 다시 클릭하여 _방향_ 및 _신호_ 상태를 바꿉니다. _렌치_를 들었을 경우 소재를 _재설정_합니다.",
+ "block.create.copycat_panel.tooltip.behaviour1": "_들고 있는 아이템_이 _소재_로 적용될 수 있다면 적용합니다. 다시 클릭하여 _방향_ 및 _신호_ 상태를 바꿉니다. _렌치_를 들었을 경우 소재를 _제거_합니다.",
"block.create.copycat_step.tooltip": "모방 막대 블록",
"block.create.copycat_step.tooltip.summary": "_전체 블록_을 장식용 작은 계단으로 _변환_합니다.",
"block.create.copycat_step.tooltip.condition1": "우클릭",
- "block.create.copycat_step.tooltip.behaviour1": "_소유한 아이템_이 _소재_로 적용될 수 있다면 적용합니다. 다시 클릭하여 _방향_ 및 _신호_ 상태를 바꿉니다. _렌치_를 들었을 경우 소재를 _재설정_합니다.",
+ "block.create.copycat_step.tooltip.behaviour1": "_들고 있는 아이템_이 _소재_로 적용될 수 있다면 적용합니다. 다시 클릭하여 _방향_ 및 _신호_ 상태를 바꿉니다. _렌치_를 들었을 경우 소재를 _제거_합니다.",
"block.create.clipboard.tooltip": "클립보드",
"block.create.clipboard.tooltip.summary": "_메모를 보관_하고 당신을 더 전문적으로 보이게 만듭니다.",
"block.create.clipboard.tooltip.condition1": "우클릭",
@@ -2035,7 +2041,7 @@
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.behaviour_modify_value_panel": "이 기능은 값 패널을 이용해 변경할 수 있습니다.",
"create.ponder.shared.rpm16_source": "기본 속도: 16 RPM",
- "create.ponder.shared.movement_anchors": "섀시나 강력 접착제를 이용해 큰 구조물도 옮길 수 있습니다.",
+ "create.ponder.shared.movement_anchors": "섀시나 강력 접착제를 이용해 큰 구조물도 옮길 수 있습니다",
"create.ponder.tag.redstone": "레드스톤 부품",
"create.ponder.tag.redstone.description": "레드스톤 공학에 쓰이는 부품입니다.",
"create.ponder.tag.contraption_assembly": "블록 부착 도구",
@@ -2127,7 +2133,7 @@
"create.ponder.brass_funnel.header": "황동 퍼널",
"create.ponder.brass_funnel.text_1": "안산암 퍼널은 아이템 한 개만 뽑아냅니다.",
"create.ponder.brass_funnel.text_2": "황동 퍼널은 한 스택까지 뽑아낼 수 있습니다.",
- "create.ponder.brass_funnel.text_3": "핕터 슬롯을 스크롤하여 추출 갯수를 조절합니다.",
+ "create.ponder.brass_funnel.text_3": "필터를 설정하여 추출 갯수를 정밀하게 제어할 수 있습니다.",
"create.ponder.brass_funnel.text_4": "필터 슬롯에 아이템을 사용하여 추출할 아이템 종류를 정합니다.",
"create.ponder.brass_tunnel.header": "황동 터널 사용하기",
"create.ponder.brass_tunnel.text_1": "황동 터널은 벨트를 덮는데 사용할 수 있습니다.",
@@ -2139,7 +2145,7 @@
"create.ponder.brass_tunnel.text_7": "들어오는 아이템은 연결된 모든 출구로 분배됩니다.",
"create.ponder.brass_tunnel.text_8": "이런 식으로, 터널을 통해 직접 아이템을 넣을 수 있습니다.",
"create.ponder.brass_tunnel_modes.header": "황동 터널의 분배 모드",
- "create.ponder.brass_tunnel_modes.text_1": "렌치를 이용해, 황동 터널이 어떻게 분배할지 설정합니다.",
+ "create.ponder.brass_tunnel_modes.text_1": "황동 터널이 어떻게 분배할지 설정합니다.",
"create.ponder.brass_tunnel_modes.text_10": "'입력 동기화' 설정은 황동 터널만의 고유 설정입니다.",
"create.ponder.brass_tunnel_modes.text_11": "모든 입구 앞에 아이템이 대기하고 있어야 통과할 수 있습니다.",
"create.ponder.brass_tunnel_modes.text_12": "이 설정은 연결된 모든 벨트에 아이템을 동시에 공급할 수 있습니다.",
@@ -2182,7 +2188,7 @@
"create.ponder.chute.header": "슈트를 이용해 아이템을 아래로 옮기기",
"create.ponder.chute.text_1": "슈트는 보관함에 있는 아이템을 수직으로 옮깁니다.",
"create.ponder.chute.text_2": "렌치를 이용해 창문을 만들 수 있습니다.",
- "create.ponder.chute.text_3": "슈트 옆면에 다른 슈트를 설치하면 대각선으로 연결됩니다.",
+ "create.ponder.chute.text_3": "산업용 철 블록을 사용하여 슈트를 씌울 수 있습니다.",
"create.ponder.chute.text_4": "슈트 옆면에 다른 슈트를 설치하면 대각선으로 연결됩니다.",
"create.ponder.chute_upward.header": "슈트를 이용해 아이템을 위로 옮기기",
"create.ponder.chute_upward.text_1": "선풍기를 위/아래에 설치하면, 슈트는 아이템을 위로 보냅니다.",
@@ -2216,7 +2222,7 @@
"create.ponder.contraption_controls.text_2": "구조물 조정기를 이용한다면 작동중에 장치들을 끄고 켤 수 있습니다.",
"create.ponder.contraption_controls.text_3": "조정기는 어디에나 부착할 수 있습니다.",
"create.ponder.contraption_controls.text_4": "조립되지 않은 상태에서, 특정 장치만 대상으로 설정할 수 있습니다.",
- "create.ponder.contraption_controls.text_5": "조립하는 동안 레드스톤 신호를 받으면...",
+ "create.ponder.contraption_controls.text_5": "조립하는 중에 레드스톤 신호를 받으면...",
"create.ponder.contraption_controls.text_6": "...대상 장치는 처음부터 꺼집니다.",
"create.ponder.creative_fluid_tank.header": "크리에이티브 탱크",
"create.ponder.creative_fluid_tank.text_1": "크리에이티브 탱크는 무한히 액체를 공급합니다.",
@@ -2225,7 +2231,7 @@
"create.ponder.creative_fluid_tank.text_4": "크리에이티브 탱크로 들어가는 모든 액체는 사라집니다.",
"create.ponder.creative_motor.header": "크리에이티브 모터를 이용해 동력 생산하기",
"create.ponder.creative_motor.text_1": "크리에이티브 모터는 동력을 쉽게 생산하고 조절합니다.",
- "create.ponder.creative_motor.text_2": "모터 후면을 스크롤해서 모터의 RPM을 조절합니다.",
+ "create.ponder.creative_motor.text_2": "회전 속도는 입력 패널에서 구성할 수 있습니다.",
"create.ponder.creative_motor_mojang.header": "Mojang의 수수께끼",
"create.ponder.crushing_wheels.header": "분쇄 휠을 이용해 아이템 가공하기",
"create.ponder.crushing_wheels.text_1": "한 쌍의 분쇄 휠은 아이템을 매우 효과적으로 갈아버립니다.",
@@ -2272,8 +2278,8 @@
"create.ponder.display_board.header": "디스플레이 화면",
"create.ponder.display_board.text_1": "디스플레이 화면은 조절 가능한 표지판입니다.",
"create.ponder.display_board.text_2": "작동하려면 동력이 필요합니다.",
- "create.ponder.display_board.text_3": "문자를 표시하는 방법은 이름표를 사용하거나...",
- "create.ponder.display_board.text_4": "...디스플레이 링크를 이용하는 것입니다.",
+ "create.ponder.display_board.text_3": "작성된 클립보드를 사용하여 디스플레이에 고정 문자를 띄울 수 있습니다.",
+ "create.ponder.display_board.text_4": "그리고 디스플레이 링크를 이용해 내용을 유동적으로 띄울 수 있습니다.",
"create.ponder.display_board.text_5": "염료를 각 줄마다 사용할 수 있습니다.",
"create.ponder.display_board.text_6": "맨 손으로 우클릭하여 줄을 초기화합니다.",
"create.ponder.display_link.header": "디스플레이 링크 사용하기",
@@ -2398,8 +2404,8 @@
"create.ponder.gantry_shaft.text_1": "갠트리 축은 갠트리 장치에 필요합니다. 갠트리 운반대가 축을 따라 움직입니다.",
"create.ponder.gantry_shaft.text_2": "갠트리 장치는 부착된 블록들을 움직입니다.",
"create.ponder.gearbox.header": "기어박스를 이용해 동력 전달하기",
- "create.ponder.gearbox.text_1": "회전축을 변경하는 일은 쉽게 귀찮아집니다.",
- "create.ponder.gearbox.text_2": "기어박스는 그런 문제를 쉽게 해결합니다.",
+ "create.ponder.gearbox.text_1": "회전축을 변경하는 일은 보통 큰 일이 아닙니다.",
+ "create.ponder.gearbox.text_2": "기어박스는 그런 일을 작게 해결해줍니다.",
"create.ponder.gearbox.text_3": "모서리 축들은 서로 다른 방향으로 돌아갑니다.",
"create.ponder.gearbox.text_4": "반대편 축은 거꾸로 돌아갑니다.",
"create.ponder.gearshift.header": "기어쉬프트를 이용해 동력 조절하기",
@@ -2408,7 +2414,7 @@
"create.ponder.hand_crank.header": "핸드 크랭크로 동력 생산하기",
"create.ponder.hand_crank.text_1": "핸드 크랭크는 플레이어가 직접 동력을 생산하는 장치입니다.",
"create.ponder.hand_crank.text_2": "우클릭하면 시계 반대방향으로 회전합니다.",
- "create.ponder.hand_crank.text_3": "동력 속도는 생각보다 빠릅니다.",
+ "create.ponder.hand_crank.text_3": "웅크리고 우클릭하면 시계 방향으로 회전합니다.",
"create.ponder.hose_pulley.header": "호스 도르래로 액체 채우고 비우기",
"create.ponder.hose_pulley.text_1": "호스 도르래는 많은 양의 액체를 채우거나 비울 수 있습니다.",
"create.ponder.hose_pulley.text_2": "동력을 전달하여 호스의 높이를 정합니다.",
@@ -2445,10 +2451,10 @@
"create.ponder.large_cogwheel.header": "큰 톱니바퀴로 동력 전달하기",
"create.ponder.large_cogwheel.text_1": "큰 톱니바퀴는 수직으로 서로 맞물립니다.",
"create.ponder.large_cogwheel.text_2": "이는 다른 축으로 동력을 전달하는데 도움이 됩니다.",
- "create.ponder.large_water_wheel.header": "대형 물레바퀴로 동력 생산하기",
- "create.ponder.large_water_wheel.text_1": "대형 물레바퀴는 물의 흐름으로부터 동력을 끌어옵니다.",
+ "create.ponder.large_water_wheel.header": "큰 물레바퀴로 동력 생산하기",
+ "create.ponder.large_water_wheel.text_1": "큰 물레바퀴는 물의 흐름으로부터 동력을 끌어옵니다.",
"create.ponder.large_water_wheel.text_2": "추가적으로 면을 더 덮어도 회전 속도는 증가하지 않습니다.",
- "create.ponder.large_water_wheel.text_3": "대형 물레바퀴는 일반 물레바퀴보다 절반의 속도로 회전하지만...",
+ "create.ponder.large_water_wheel.text_3": "큰 물레바퀴는 일반 물레바퀴보다 절반의 속도로 회전하지만...",
"create.ponder.large_water_wheel.text_4": "훨씬 더 높은 피로도 용량을 제공합니다.",
"create.ponder.large_water_wheel.text_5": "물레바퀴에 나무 판자를 사용하여 모습을 변경할 수 있습니다.",
"create.ponder.linear_chassis_attachment.header": "직선 섀시를 이용해 블록 붙이기",
@@ -2456,8 +2462,8 @@
"create.ponder.linear_chassis_attachment.text_2": "다시 클릭하면 다른 면도 접착할 수 있게 만듭니다.",
"create.ponder.linear_chassis_attachment.text_3": "빈 손으로 웅크리고 우클릭하여 접착제를 없앨 수 있습니다.",
"create.ponder.linear_chassis_attachment.text_4": "직선 섀시의 접착면은 접착면 앞에 있는 블록들을 연결합니다.",
- "create.ponder.linear_chassis_attachment.text_5": "렌치로 이용해 섀시의 접착 거리를 조절할 수 있습니다.",
- "create.ponder.linear_chassis_attachment.text_6": "CTRL을 누르고 스크롤하면 연결된 모든 섀시의 거리를 조절할 수 있습니다.",
+ "create.ponder.linear_chassis_attachment.text_5": "렌치를 이용해 섀시의 접착 거리를 조절할 수 있습니다.",
+ "create.ponder.linear_chassis_attachment.text_6": "CTRL을 누르고 있으면 연결된 모든 섀시의 거리를 조절할 수 있습니다.",
"create.ponder.linear_chassis_attachment.text_7": "다른 면에 블록을 붙이려면 접착제가 필요합니다.",
"create.ponder.linear_chassis_attachment.text_8": "이런 원리를 통해 구조물이 장치로써 움직일 수 있게 됩니다.",
"create.ponder.linear_chassis_group.header": "여러 직선 섀시 움직이기",
@@ -2467,7 +2473,7 @@
"create.ponder.mechanical_arm.header": "기계 팔 설치하기",
"create.ponder.mechanical_arm.text_1": "기계 팔은 설치되기 전, 입력구와 출력구를 지정해야 합니다.",
"create.ponder.mechanical_arm.text_2": "우클릭으로 보관함을 가진 블록을 대상으로 지정합니다.",
- "create.ponder.mechanical_arm.text_3": "다시 우클릭하여 입력부(파랑) 출력부(주황)을 설정합니다.",
+ "create.ponder.mechanical_arm.text_3": "다시 우클릭하여 입력부(파란색)와 출력부(노란색)을 전환합니다.",
"create.ponder.mechanical_arm.text_4": "좌클릭하여 대상 선택을 해제합니다.",
"create.ponder.mechanical_arm.text_5": "설치된 기계 팔은 이전에 선택된 블록들을 대상으로 정합니다.",
"create.ponder.mechanical_arm.text_6": "거리안에 있다면 여러 블록을 지정할 수 있습니다.",
@@ -2485,7 +2491,7 @@
"create.ponder.mechanical_arm_modes.text_2": "출력구",
"create.ponder.mechanical_arm_modes.text_3": "기계 팔이 여러 곳에 아이템을 전달해야 한다면...",
"create.ponder.mechanical_arm_modes.text_4": "...현재 분배 설정에 따라 행동합니다.",
- "create.ponder.mechanical_arm_modes.text_5": "렌치로 스크롤하여 어떻게 분배할지 설정하세요.",
+ "create.ponder.mechanical_arm_modes.text_5": "분배 설정은 패널에서 고를 수 있습니다.",
"create.ponder.mechanical_arm_modes.text_6": "'돌아가며 처리'는 가능한 곳을 순환하며 아이템을 분배합니다.",
"create.ponder.mechanical_arm_modes.text_7": "어느 한 곳이 더 전달받을 수 없다면, 그 곳은 넘어갑니다.",
"create.ponder.mechanical_arm_modes.text_8": "'돌아가며 처리(강제적)'은 전달할 곳을 절대 넘어가지 않고, 공간이 남을 때까지 기다립니다.",
@@ -2552,17 +2558,17 @@
"create.ponder.mechanical_press_compacting.text_4": "필터 슬롯을 이용해 조합법이 겹치는 것을 방지합니다.",
"create.ponder.mechanical_pump_flow.header": "펌프를 이용해 액체 옮기기",
"create.ponder.mechanical_pump_flow.text_1": "펌프는 연결된 파이프 속 흐름을 관리합니다.",
- "create.ponder.mechanical_pump_flow.text_2": "동력을 전달받으면 화살표가 흐름의 방향을 알려줍니다.",
+ "create.ponder.mechanical_pump_flow.text_2": "펌프의 화살표는 흐름의 방향을 알려줍니다.",
"create.ponder.mechanical_pump_flow.text_3": "화살표 뒤의 파이프는 액체를 뽑아내고...",
"create.ponder.mechanical_pump_flow.text_4": "...화살표 앞의 파이프는 액체를 밀어냅니다.",
- "create.ponder.mechanical_pump_flow.text_5": "동력 방향을 반전시키면 흐름의 방향도 반전됩니다.",
- "create.ponder.mechanical_pump_flow.text_6": "렌치로 펌프 방향 자체를 돌릴 수도 있습니다.",
+ "create.ponder.mechanical_pump_flow.text_5": "펌프의 방향은 현재 회전 방향에 영향을 받지 않습니다.",
+ "create.ponder.mechanical_pump_flow.text_6": "대신 렌치를 사용하여 방향을 바꿀 수 있습니다.",
"create.ponder.mechanical_pump_speed.header": "펌프의 처리율",
"create.ponder.mechanical_pump_speed.text_1": "동력 속도와는 상관없이 펌프는 16블록 길이의 파이프까지 영향을 미칩니다.",
"create.ponder.mechanical_pump_speed.text_2": "동력 속도를 높이면 액체가 흐르는 속도가 높아지고...",
"create.ponder.mechanical_pump_speed.text_3": "...옮기는 액체의 양도 증가합니다.",
"create.ponder.mechanical_pump_speed.text_4": "펌프는 병렬로 설치할 수 있습니다.",
- "create.ponder.mechanical_pump_speed.text_5": "펌프 방향을 바꾸어 흐름의 뱡향을 통일할 수 있습니다.",
+ "create.ponder.mechanical_pump_speed.text_5": "모든 펌프가 같은 방향을 향하고 있는지 확인하세요.",
"create.ponder.mechanical_roller_fill.header": "롤러로 지형 채우기",
"create.ponder.mechanical_roller_fill.text_1": "조립하기 전에, 롤러를 다른 모드로 변경할 수 있습니다.",
"create.ponder.mechanical_roller_fill.text_2": "'채우기' 모드는 포장 도로와 지형 사이의 간격을 메꿉니다.",
@@ -2597,7 +2603,7 @@
"create.ponder.millstone.text_5": "결과물은 자동으로 빼낼 수 있습니다.",
"create.ponder.nixie_tube.header": "닉시관 사용하기",
"create.ponder.nixie_tube.text_1": "레드스톤 신호를 받으면, 닉시관은 레드스톤 신호 세기를 나타냅니다.",
- "create.ponder.nixie_tube.text_2": "이름표를 사용하여 원하는 글자를 나타낼 수도 있습니다.",
+ "create.ponder.nixie_tube.text_2": "작성된 클립보드를 사용하여 원하는 글자를 표시할 수도 있습니다.",
"create.ponder.nixie_tube.text_3": "염료를 들고 우클릭하여 색을 바꿀 수 있습니다.",
"create.ponder.piston_pole.header": "피스톤 연장 축",
"create.ponder.piston_pole.text_1": "연장 축이 없으면, 기계식 피스톤은 움직일 수 없습니다.",
@@ -2612,7 +2618,7 @@
"create.ponder.portable_fluid_interface.text_7": "...장치에서 액체를 뺄 수도 있습니다.",
"create.ponder.portable_fluid_interface.text_8": "일정 시간동안 액체가 교환되지 않으면, 장치는 움직입니다.",
"create.ponder.portable_storage_interface.header": "구조물 장치의 아이템 교환",
- "create.ponder.portable_storage_interface.text_1": "움직이는 장치의 보관함은 플레이어가 열 수 없습니다.",
+ "create.ponder.portable_storage_interface.text_1": "움직이는 보관함은 자동화되어 접근하기 어렵습니다.",
"create.ponder.portable_storage_interface.text_2": "아이템 인터페이스는 장치를 멈추지 않아도 장치 보관함과 상호작용할 수 있습니다.",
"create.ponder.portable_storage_interface.text_3": "두 번째 인터페이스를 1~2 블록 띄우고 설치하세요.",
"create.ponder.portable_storage_interface.text_4": "서로를 마주칠 때마다, 접속을 시도합니다.",
@@ -2636,12 +2642,12 @@
"create.ponder.pulse_extender.text_1": "펄스 연장기는 통과하는 신호의 길이를 늘릴 수 있습니다.",
"create.ponder.pulse_extender.text_2": "연장기는 짧은 딜레이 후에 작동하고...",
"create.ponder.pulse_extender.text_3": "...설정된 시간 이후에 꺼집니다.",
- "create.ponder.pulse_extender.text_4": "마우스 휠을 이용하여 연장 시간을 조절할 수 있습니다.",
- "create.ponder.pulse_extender.text_5": "최대 신호 연장 시간은 30분입니다",
+ "create.ponder.pulse_extender.text_4": "값 패널을 이용하여 연장 시간을 조절할 수 있습니다.",
+ "create.ponder.pulse_extender.text_5": "최대 신호 연장 시간은 1시간입니다",
"create.ponder.pulse_repeater.header": "펄스 중계기 사용하기",
- "create.ponder.pulse_repeater.text_1": "펄스 중계기는 모든 레드스톤 신호를 1틱 신호로 바꿉니다.",
- "create.ponder.pulse_repeater.text_2": "마우스 휠을 이용하여 딜레이 시간을 조절할 수 있습니다.",
- "create.ponder.pulse_repeater.text_3": "최대 신호 딜레이 시간은 30분입니다",
+ "create.ponder.pulse_repeater.text_1": "펄스 중계기는 약간의 지연 후 짧은 펄스를 방출합니다.",
+ "create.ponder.pulse_repeater.text_2": "값 패널을 이용하여 딜레이 시간을 조절할 수 있습니다.",
+ "create.ponder.pulse_repeater.text_3": "최대 신호 딜레이 시간은 1시간입니다.",
"create.ponder.radial_chassis.header": "원형 섀시를 이용해 블록 붙이기",
"create.ponder.radial_chassis.text_1": "원형 섀시는 다른 원형 섀시와 이어집니다.",
"create.ponder.radial_chassis.text_2": "하나가 움직이면, 다른 섀시도 같이 움직입니다.",
@@ -2650,7 +2656,7 @@
"create.ponder.radial_chassis.text_5": "빈손으로 웅크리고 우클릭하여 접착제를 없앨 수 있습니다.",
"create.ponder.radial_chassis.text_6": "접착면에 블록이 있으면...",
"create.ponder.radial_chassis.text_7": "...해당 층 반지름 안에 있는 모든 블록을 연결합니다.",
- "create.ponder.radial_chassis.text_8": "렌치룰 이용하여, 섀시의 부착 반지름을 조절할 수 있습니다.",
+ "create.ponder.radial_chassis.text_8": "렌치를 이용해 섀시의 접착 반지름을 조절할 수 있습니다.",
"create.ponder.radial_chassis.text_9": "접착면 반지름 밖의 블록은 붙지 않습니다.",
"create.ponder.redstone_contact.header": "동형 감지기",
"create.ponder.redstone_contact.text_1": "서로 마주보는 동형 감지기는 레드스톤 신호를 발생시킵니다.",
@@ -2683,9 +2689,9 @@
"create.ponder.rose_quartz_lamp.text_4": "...신호를 받은 조명만 켜지고 나머지 조명은 꺼집니다.",
"create.ponder.rose_quartz_lamp.text_5": "비교기는 켜진 조명의 거리와 비례하여 신호를 방출합니다.",
"create.ponder.rose_quartz_lamp.text_6": "조명은 렌치로 끄고 켤 수도 있습니다.",
- "create.ponder.rotation_speed_controller.header": "회전 속도 컨트롤러 사용하기",
- "create.ponder.rotation_speed_controller.text_1": "회전 속도 컨트롤러는 회전을 위 톱니바퀴로 회전을 전달합니다.",
- "create.ponder.rotation_speed_controller.text_2": "스크롤하여 톱니바퀴에 전달되는 RPM을 조절합니다.",
+ "create.ponder.rotation_speed_controller.header": "회전 속도 제어기 사용하기",
+ "create.ponder.rotation_speed_controller.text_1": "회전 속도 제어기는 회전을 위 톱니바퀴로 회전을 전달합니다.",
+ "create.ponder.rotation_speed_controller.text_2": "측면의 값 패널을 이용하여 회전 속도를 설정할 수 있습니다.",
"create.ponder.sail.header": "날개를 이용해 풍차 조립하기",
"create.ponder.sail.text_1": "날개는 풍차를 만들기에 좋은 블록입니다.",
"create.ponder.sail.text_2": "강력 접착제나 섀시 없이 연결할 수 있습니다",
@@ -2696,7 +2702,7 @@
"create.ponder.sail_frame.text_2": "강력 접착제나 섀시 없이 연결할 수 있습니다",
"create.ponder.sequenced_gearshift.header": "순서 기어쉬프트를 통한 회전 속도 제어",
"create.ponder.sequenced_gearshift.text_1": "순서 기어쉬프트는 설정한 지시에 따라 회전됩니다.",
- "create.ponder.sequenced_gearshift.text_2": "오른쪽 버튼을 누르면 설정 창이 열립니다.",
+ "create.ponder.sequenced_gearshift.text_2": "마우스 오른쪽 버튼을 누르면 설정 창이 열립니다.",
"create.ponder.sequenced_gearshift.text_3": "레드스톤 신호를 받으면 설정된 지시에 따라 회전하기 시작합니다.",
"create.ponder.sequenced_gearshift.text_4": "완료되면, 다음 레드스톤 신호를 기다립니다.",
"create.ponder.sequenced_gearshift.text_5": "레드스톤 비교기를 사용하면 현재 진행 상황을 알 수 있습니다.",
@@ -2706,10 +2712,11 @@
"create.ponder.shaft_casing.text_1": "황동 케이스나 안산암 케이스로 축을 장식할 수 있습니다.",
"create.ponder.smart_chute.header": "스마트 슈트를 통한 아이템 필터",
"create.ponder.smart_chute.text_1": "스마트 슈트는 필터 기능이 있는 슈트입니다.",
- "create.ponder.smart_chute.text_2": "필터 슬롯으로 아이템을 지정하여 원하는 아이템을 입출력할 수 있습니다.",
- "create.ponder.smart_chute.text_3": "스크롤하여 한 번에 내보내는 아이템의 양을 조절합니다.",
+ "create.ponder.smart_chute.text_2": "필터 슬롯을 사용해 어떤 아이템을 넣고 빼낼 지를 설정할 수 있습니다.",
+ "create.ponder.smart_chute.text_3": "값 패널을 사용하여 꺼낼 아이템 수량을 지정할 수 있습니다.",
"create.ponder.smart_chute.text_4": "레드스톤 신호를 받으면 작동을 멈춥니다.",
"create.ponder.smart_observer.header": "스마트 관측기를 통한 고급 탐지",
+ "create.ponder.smart_observer.text_1": "스마트 관측기는 다양한 상황을 감지하는 데 사용할 수 있습니다.",
"create.ponder.smart_observer.text_2": "일반적인 보관함의 내부나 액체를 탐지할 수 있습니다.",
"create.ponder.smart_observer.text_3": "필터 슬롯은 특정 아이템만 감지할 때 사용할 수 있습니다.",
"create.ponder.smart_observer.text_4": "블록 자체가 필터와 일치할 때에도 활성화됩니다.",
@@ -2857,12 +2864,12 @@
"create.ponder.train_signal_signaling.text_7": "해당 구역을 바로 지나갈 수 없을 때...",
"create.ponder.train_signal_signaling.text_8": "이 신호기는 기차를 정지시킵니다.",
"create.ponder.train_signal_signaling.text_9": "이 신호체계로 복잡한 구역의 기차들을 잘 관리할 수 있습니다.",
- "create.ponder.valve_handle.header": "밸브 손잡이로 동력 생산하기",
- "create.ponder.valve_handle.text_1": "밸브 손잡이를 사용하면 수동으로 동력을 생성할 수 있습니다.",
- "create.ponder.valve_handle.text_2": "우클릭하면 반시계 방향으로 회전합니다.",
- "create.ponder.valve_handle.text_3": "전달되는 속도는 상대적으로 낮습니다.",
- "create.ponder.valve_handle.text_4": "웅크리고 우클릭하면 시계 방향으로 회전합니다.",
- "create.ponder.valve_handle.text_5": "염료로 염색할 수 있습니다.",
+ "create.ponder.valve_handle.header": "밸브 손잡이로 섬세하게 회전하기",
+ "create.ponder.valve_handle.text_1": "밸브 손잡이를 사용하여 부품을 정확한 각도로 회전시킬 수 있습니다.",
+ "create.ponder.valve_handle.text_2": "각도는 입력 패널에서 구성할 수 있습니다.",
+ "create.ponder.valve_handle.text_3": "우클릭으로 한 번 회전합니다.",
+ "create.ponder.valve_handle.text_4": "웅크리고 우클릭하면 반대 방향으로 회전합니다.",
+ "create.ponder.valve_handle.text_5": "베어링이 멈춰도 구조물을 설치하지 않도록 미리 설정해야 합니다.",
"create.ponder.valve_handle.text_6": "벨브를 염색하여 꾸밀 수 있습니다.",
"create.ponder.valve_pipe.header": "밸브로 흐름 조절하기",
"create.ponder.valve_pipe.text_1": "밸브는 파이프 속 액체 흐름을 조절합니다.",
@@ -2871,12 +2878,12 @@
"create.ponder.valve_pipe.text_4": "반대 방향으로 동력을 제공하면 밸브가 닫힙니다.",
"create.ponder.water_wheel.header": "물레바퀴로 동력 생산하기",
"create.ponder.water_wheel.text_1": "물레바퀴는 물의 흐름으로부터 동력을 끌어옵니다.",
- "create.ponder.water_wheel.text_2": "많은 면에 힘이 가해질수록 물레바퀴가 더 빠르게 회전합니다.",
- "create.ponder.water_wheel.text_3": "바퀴의 날이 물이 흐르는 방향으로 향하게 된다면...",
+ "create.ponder.water_wheel.text_2": "면을 추가로 덮어도 동력은 증가하지 않습니다.",
+ "create.ponder.water_wheel.text_3": "물레바퀴에 나무 판자를 사용하여 모습을 변경할 수 있습니다.",
"create.ponder.weighted_ejector.header": "투척기 사용하기",
"create.ponder.weighted_ejector.text_1": "투척기를 들고 웅크리고 우클릭하면, 발사 지점을 정할 수 있습니다.",
"create.ponder.weighted_ejector.text_10": "투척기에 놓인 아이템의 양이 설정량에 도달한 경우에만 투척기가 작동합니다.",
- "create.ponder.weighted_ejector.text_11": "다른 엔티티가 발사대를 밟으면, 항상 발사대가 작동합니다.",
+ "create.ponder.weighted_ejector.text_11": "몹과 플레이어가 발사대를 밟으면, 항상 발사대가 작동합니다.",
"create.ponder.weighted_ejector.text_2": "투척기는 지정한 위치에다 물체를 투척합니다.",
"create.ponder.weighted_ejector.text_3": "이 범위의 아무 장소에 투척할 수 있습니다.",
"create.ponder.weighted_ejector.text_4": "옆으로 투척할 수는 없습니다.",
@@ -2884,7 +2891,7 @@
"create.ponder.weighted_ejector.text_6": "투척하려면 회전력이 필요합니다.",
"create.ponder.weighted_ejector.text_7": "투척기에 아이템을 놓으면 투척기가 작동합니다.",
"create.ponder.weighted_ejector.text_8": "보관함이 투척 지점인 경우에는 보관함에 공간이 생길 때까지 기다립니다.",
- "create.ponder.weighted_ejector.text_9": "렌치를 사용하여, 투척에 필요한 아이템의 양을 설정할 수 있습니다.",
+ "create.ponder.weighted_ejector.text_9": "벨브 패널을 사용하여, 투척에 필요한 아이템의 양을 설정할 수 있습니다.",
"create.ponder.weighted_ejector_redstone.header": "투척기와 레드스톤",
"create.ponder.weighted_ejector_redstone.text_1": "레드스톤 신호를 받으면, 투척기가 작동하지 않습니다.",
"create.ponder.weighted_ejector_redstone.text_2": "관측기는 투척기가 작동하는 것을 탐지할 수 있습니다.",
@@ -2900,7 +2907,7 @@
"create.ponder.windmill_source.text_3": "충분한 날개 블록이 있어야 풍차 역할을 합니다.",
"create.ponder.windmill_source.text_4": "우클릭으로 가동하면, 풍차 베어링은 동력을 생산합니다.",
"create.ponder.windmill_source.text_5": "날개 블록의 개수가 동력 속도를 결정합니다.",
- "create.ponder.windmill_source.text_6": "렌치로 회전 방향을 설정할 수 있습니다.",
+ "create.ponder.windmill_source.text_6": "벨브 패널로 회전 방향을 설정할 수 있습니다.",
"create.ponder.windmill_source.text_7": "베어링을 우클릭하여 언제든지 멈추고 구조물을 수정할 수 있습니다",
"create.ponder.windmill_structure.header": "풍차 구조물",
"create.ponder.windmill_structure.text_1": "최소 8개 이상의 날개 블록이 있는 구조물만 풍차로 사용할 수 있습니다."
diff --git a/src/main/resources/assets/create/lang/lzh.json b/src/main/resources/assets/create/lang/lzh.json
new file mode 100644
index 0000000000..09510aa579
--- /dev/null
+++ b/src/main/resources/assets/create/lang/lzh.json
@@ -0,0 +1,115 @@
+{
+ "_": "謝諸位譯《創藝》!",
+ "block.create.acacia_window": "㭜窗",
+ "block.create.acacia_window_pane": "㭜窗版",
+ "block.create.adjustable_chain_gearshift": "允更鏈速箱",
+ "block.create.analog_lever": "細分閘刀",
+ "block.create.andesite_alloy_block": "鈉碤合金塊",
+ "block.create.andesite_bars": "鈉碤檻",
+ "block.create.andesite_belt_funnel": "鈉碤滾帶漏斗",
+ "block.create.andesite_casing": "鈉碤機殼",
+ "block.create.andesite_door": "鈉碤門",
+ "block.create.andesite_encased_cogwheel": "鈉碤齒輪箱",
+ "block.create.andesite_encased_large_cogwheel": "鈉碤巨齒輪箱",
+ "block.create.andesite_encased_shaft": "鈉碤杆箱",
+ "block.create.andesite_funnel": "鈉碤漏斗",
+ "block.create.andesite_ladder": "鈉碤梯",
+ "block.create.andesite_pillar": "鈉碤柱",
+ "block.create.andesite_scaffolding": "鈉碤脚手架",
+ "block.create.andesite_tunnel": "鈉碤隧道",
+ "block.create.asurine": "皓鋅岩",
+ "block.create.asurine_pillar": "皓鋅岩柱",
+ "block.create.basin": "盆",
+ "block.create.belt": "滾帶",
+ "block.create.birch_window": "樺窗",
+ "block.create.birch_window_pane": "樺窗版",
+ "block.create.black_nixie_tube": "玄光管",
+ "block.create.black_sail": "玄帆",
+ "block.create.black_seat": "玄席",
+ "block.create.black_toolbox": "玄匠箱",
+ "block.create.black_valve_handle": "玄轉輪",
+ "block.create.blaze_burner": "炎靈灶",
+ "block.create.blue_nixie_tube": "藍光管",
+ "block.create.blue_sail": "藍帆",
+ "block.create.blue_seat": "藍席",
+ "block.create.blue_toolbox": "藍匠箱",
+ "block.create.blue_valve_handle": "藍轉輪",
+ "block.create.brass_bars": "黃銅檻",
+ "block.create.brass_belt_funnel": "黃銅滾帶漏斗",
+ "block.create.brass_block": "黃銅塊",
+ "block.create.brass_casing": "黃銅機殼",
+ "block.create.brass_door": "黃銅門",
+ "block.create.brass_encased_cogwheel": "黃銅齒輪箱",
+ "block.create.brass_encased_large_cogwheel": "黃銅巨齒輪箱",
+ "block.create.brass_encased_shaft": "黃銅杆箱",
+ "block.create.brass_funnel": "黃銅漏斗",
+ "block.create.brass_ladder": "黃銅梯",
+ "block.create.brass_scaffolding": "黃銅脚手架",
+ "block.create.brass_tunnel": "黃銅隧道",
+ "block.create.brown_nixie_tube": "褐光管",
+ "block.create.brown_sail": "褐帆",
+ "block.create.brown_seat": "褐席",
+ "block.create.cogwheel": "齒輪",
+ "block.create.cut_asurine_brick_slab": "割皓鋅岩磚版",
+ "block.create.cut_asurine_brick_stairs": "割皓鋅岩磚階",
+ "block.create.cut_asurine_brick_wall": "割皓鋅岩磚垣",
+ "block.create.cut_asurine_bricks": "割皓鋅岩磚",
+ "block.create.cut_asurine_slab": "割皓鋅岩版",
+ "block.create.cut_asurine_stairs": "割皓鋅岩階",
+ "block.create.cut_asurine_wall": "割皓鋅岩垣",
+ "block.create.cut_calcite": "割滑方石",
+ "block.create.cut_calcite_brick_slab": "割滑方石磚版",
+ "block.create.cut_calcite_brick_stairs": "割滑方石磚階",
+ "block.create.cut_calcite_brick_wall": "割滑方石磚垣",
+ "block.create.cut_calcite_bricks": "割滑方石磚",
+ "block.create.cut_calcite_slab": "割滑方石版",
+ "block.create.cut_calcite_stairs": "割滑方石階",
+ "block.create.cut_calcite_wall": "割滑方石垣",
+ "block.create.cut_crimsite": "緋鉄岩",
+ "block.create.cut_crimsite_brick_slab": "割緋鉄岩磚版",
+ "block.create.cut_crimsite_brick_stairs": "割緋鉄岩磚階",
+ "block.create.cut_crimsite_brick_wall": "割緋鉄岩磚垣",
+ "block.create.cut_crimsite_bricks": "割緋鉄岩磚",
+ "block.create.cut_crimsite_slab": "割緋鉄岩版",
+ "block.create.cut_crimsite_stairs": "割緋鉄岩階",
+ "block.create.cut_crimsite_wall": "割緋鉄岩垣",
+ "block.create.cut_deepslate": "割板巖",
+ "block.create.cut_deepslate_brick_slab": "割板巖磚版",
+ "block.create.cut_deepslate_brick_stairs": "割板巖磚階",
+ "block.create.cut_deepslate_brick_wall": "割板巖磚垣",
+ "block.create.cut_deepslate_bricks": "割板巖磚",
+ "block.create.cut_deepslate_slab": "割板巖版",
+ "block.create.cut_deepslate_stairs": "割板巖階",
+ "block.create.cut_deepslate_wall": "割板巖垣",
+ "block.create.cut_diorite": "割閃綠石",
+ "block.create.cut_diorite_brick_slab": "割閃綠石磚版",
+ "block.create.cut_diorite_brick_stairs": "割閃綠石磚階",
+ "block.create.cut_diorite_brick_wall": "割閃綠石磚垣",
+ "block.create.cut_diorite_bricks": "割閃綠石磚",
+ "block.create.cut_diorite_slab": "割閃綠石版",
+ "block.create.cut_diorite_stairs": "割閃綠石階",
+ "block.create.cut_diorite_wall": "割閃綠石垣",
+ "block.create.cut_dripstone": "割鐘乳石",
+ "block.create.cut_dripstone_brick_slab": "割鐘乳石磚版",
+ "block.create.cut_dripstone_brick_stairs": "割鐘乳石磚階",
+ "block.create.cut_dripstone_brick_wall": "割鐘乳石磚垣",
+ "block.create.cut_dripstone_bricks": "割鐘乳石磚",
+ "block.create.cut_dripstone_slab": "割鐘乳石版",
+ "block.create.cut_dripstone_stairs": "割鐘乳石階",
+ "block.create.cut_dripstone_wall": "割鐘乳石垣",
+ "block.create.cut_granite": "割花崗巖",
+ "block.create.cut_granite_brick_slab": "割花崗巖磚版",
+ "block.create.cut_granite_brick_stairs": "割花崗巖磚階",
+ "advancement.create.root": "恭迎至創藝",
+ "itemGroup.create.base": "創藝",
+ "create.menu.ponder_index": "格物索引",
+ "create.ponder.hold_to_ponder": "押 [%1$s] 以格物",
+ "create.ponder.pondering": "格物……",
+ "create.ponder.identify_mode": "塊名已示\n押 [%1$s] 以继之",
+ "create.ponder.close": "畢",
+ "create.ponder.identify": "示塊名",
+ "create.ponder.next_up": "次:",
+ "create.ponder.think_back": "三思",
+ "create.ponder.welcome": "恭迎至格物界面",
+ "create.ponder.index_title": "格物索引"
+}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/nl_nl.json b/src/main/resources/assets/create/lang/nl_nl.json
index 58d200f527..88a9326451 100644
--- a/src/main/resources/assets/create/lang/nl_nl.json
+++ b/src/main/resources/assets/create/lang/nl_nl.json
@@ -35,17 +35,17 @@
"block.create.blue_toolbox": "Blauwe Gereedschapskist",
"block.create.blue_valve_handle": "Blauw Ventiel Handvat",
"block.create.brass_bars": "Messing Staven",
- "block.create.brass_belt_funnel": "Bronzen Mechanische Transportband Trechter",
- "block.create.brass_block": "Brons Blok",
- "block.create.brass_casing": "Brons Omhulsel",
+ "block.create.brass_belt_funnel": "Messing Mechanische Transportband Trechter",
+ "block.create.brass_block": "Messing Blok",
+ "block.create.brass_casing": "Messing Omhulsel",
"block.create.brass_door": "Messing Deur",
- "block.create.brass_encased_cogwheel": "Brons Omhulde Tandwiel",
- "block.create.brass_encased_large_cogwheel": "Brons Omhulde Grote Tandwiel",
- "block.create.brass_encased_shaft": "Brons Omhuld Drijfas",
- "block.create.brass_funnel": "Bronzen Trechter",
- "block.create.brass_ladder": "Bronzen Ladder",
+ "block.create.brass_encased_cogwheel": "Messing Omhulde Tandwiel",
+ "block.create.brass_encased_large_cogwheel": "Messing Omhulde Grote Tandwiel",
+ "block.create.brass_encased_shaft": "Messing Omhuld Drijfas",
+ "block.create.brass_funnel": "Messing Trechter",
+ "block.create.brass_ladder": "Messing Ladder",
"block.create.brass_scaffolding": "Messing Stijgers",
- "block.create.brass_tunnel": "Bronzen Tunnel",
+ "block.create.brass_tunnel": "Messing Tunnel",
"block.create.brown_nixie_tube": "Bruine Nixie Buis",
"block.create.brown_sail": "Bruin Zeil",
"block.create.brown_seat": "Bruine Stoel",
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "Klokwerk Handelaar",
"block.create.clutch": "Koppeling",
"block.create.cogwheel": "Tandwiel",
- "block.create.content_observer": "Content Waarnemer",
+ "block.create.content_observer": "Slimme Observeerder",
"block.create.contraption_controls": "Machine Besturing",
"block.create.controller_rail": "Spoor Regelaar",
"block.create.controls": "Trein Bediening",
@@ -439,7 +439,7 @@
"block.create.rose_quartz_lamp": "Rozenkwartslamp",
"block.create.rose_quartz_tiles": "Rozenkwartstegels",
"block.create.rotation_speed_controller": "Rotatiesnelheidsregelaar",
- "block.create.sail_frame": "Zeilframe",
+ "block.create.sail_frame": "Windmolen Zeilframe",
"block.create.schematic_table": "Bouwtekening Tafel",
"block.create.schematicannon": "Bouwtekeningkannon",
"block.create.scorchia": "Scorchia",
@@ -519,7 +519,7 @@
"block.create.steam_whistle_extension": "Stoomfluit Uitbreiding",
"block.create.sticker": "Plakker",
"block.create.sticky_mechanical_piston": "Mechanische Zuiger",
- "block.create.stockpile_switch": "Voorraad Schakelaar",
+ "block.create.stockpile_switch": "Drempel Schakelaar",
"block.create.stressometer": "Stressmeter",
"block.create.tiled_glass": "Getegeld Glas",
"block.create.tiled_glass_pane": "Getegeld Glazen Ruit",
@@ -571,7 +571,7 @@
"block.create.weathered_copper_tiles": "Verweerde koperen tegels",
"block.create.weighted_ejector": "Verzwaarde Uitwerper",
"block.create.white_nixie_tube": "Witte Nixie Buis",
- "block.create.white_sail": "Wit Zeil",
+ "block.create.white_sail": "Windmolen Zeil",
"block.create.white_seat": "Witte Stoel",
"block.create.white_toolbox": "Witte Gereedschapskist",
"block.create.white_valve_handle": "Wit Ventiel Handvat",
@@ -602,10 +602,10 @@
"item.create.belt_connector": "Mechanische Transportband",
"item.create.blaze_cake": "Blazetaart",
"item.create.blaze_cake_base": "Blazetaartbasis",
- "item.create.brass_hand": "Bronzen Hand",
- "item.create.brass_ingot": "Bronsstaaf",
- "item.create.brass_nugget": "Bronsklompje",
- "item.create.brass_sheet": "Bronzen Plaat",
+ "item.create.brass_hand": "Messing Hand",
+ "item.create.brass_ingot": "Messing Staaf",
+ "item.create.brass_nugget": "Messing Klompje",
+ "item.create.brass_sheet": "Messing Plaat",
"item.create.builders_tea": "Bouwer's Thee",
"item.create.chest_minecart_contraption": "Mijnkar-Met-Kistconstructie",
"item.create.chocolate_bucket": "Chocolade Emmer",
@@ -640,7 +640,7 @@
"item.create.empty_schematic": "Lege Bouwtekening",
"item.create.experience_nugget": "Klompje ervaring",
"item.create.extendo_grip": "Verlengarm",
- "item.create.filter": "Filter",
+ "item.create.filter": "Lijst Filter",
"item.create.furnace_minecart_contraption": "Mijnkar met oven constructie",
"item.create.goggles": "Ingenieurs Bril",
"item.create.golden_sheet": "Gouden plaat",
@@ -789,25 +789,82 @@
"advancement.create.pipe_organ": "Het pijporgel",
"advancement.create.pipe_organ.desc": "Maak 12 uniek gestemde Stoomfluiten vast aan één Vloeistoftank\n(Geheime advancement)",
"advancement.create.brass": "Echte legering",
+ "advancement.create.brass_casing": "De Messing Leeftijd",
+ "advancement.create.brass_casing.desc": "Pas Messing Ingots toe op gestript hout om een casing voor meer gesofisticeerde machines te maken",
+ "advancement.create.rose_quartz": "Roze Diamanten",
+ "advancement.create.rose_quartz.desc": "Gepolijst Rose Kwarts",
+ "advancement.create.deployer": "Kunstmatige intelligentie",
"advancement.create.deployer.desc": "Plaats en activeer een uitvoerder, een perfecte reflectie van jezelf",
+ "advancement.create.precision_mechanism": "Complexe Curiosities",
+ "advancement.create.precision_mechanism.desc": "Maak een Precisiemechanisme",
+ "advancement.create.speed_controller": "Ingenieurs Haten Hem!",
+ "advancement.create.speed_controller.desc": "Pas je creatie aan met een Rotatie Snelheid Controller",
+ "advancement.create.mechanical_arm": "Drukke Handen",
+ "advancement.create.mechanical_arm.desc": "Kijk naar je Mechanische Arm zijn eerste voorwerp transporteren",
+ "advancement.create.mechanical_crafter": "Geautomatiseerde Montage",
+ "advancement.create.mechanical_crafter.desc": "Plaats en zet wat mechanisch makers aan",
+ "advancement.create.crushing_wheel": "Een Paar Reuzen",
+ "advancement.create.crushing_wheel.desc": "Plaats en zet een paar vermaal wielen aan",
+ "advancement.create.haunted_bell": "Schaduw zintuig",
+ "advancement.create.haunted_bell.desc": "Tol een Bespookte Bel",
+ "advancement.create.clockwork_bearing": "Creatie uur",
+ "advancement.create.display_link": "Grote Data",
"advancement.create.display_link.desc": "Gebruik een weergave koppeling om informatie te visualiseren",
+ "advancement.create.potato_cannon": "Fwoomp!",
+ "advancement.create.potato_cannon.desc": "Versla een vijand met je aardappel kanon",
+ "advancement.create.extendo_grip": "Boioioing!",
+ "advancement.create.extendo_grip.desc": "Krijg een Extendo Grip",
+ "advancement.create.linked_controller": "Afstand Activatie",
"advancement.create.linked_controller.desc": "Activeer een redstone koppeling door middel van een verbonden schakelaar",
+ "advancement.create.potato_cannon_collide": "Veggie vuurwerk",
+ "advancement.create.train_casing_00": "Het Logistieke Tijdperk",
+ "advancement.create.train": "Alle Aan boord!",
+ "advancement.create.conductor": "Conducteur Instructeur",
+ "advancement.create.track_signal": "Verkeer Leiding",
+ "advancement.create.track_signal.desc": "Plaats een Trein Signaal",
"advancement.create.display_board_0.desc": "Voorspel een trein zijn aankomst op uw weergavescherm met behulp van weergave koppelingen",
+ "advancement.create.train_whistle": "Toet Toet!",
+ "advancement.create.train_portal": "Dimensionele Rijzer",
+ "advancement.create.track_crafting_factory": "Spoor Fabriek",
+ "advancement.create.long_train.desc": "Maak een trein met minimaal 6 wagons",
+ "advancement.create.long_travel.desc": "Verlaat een Trein stoel meer dan 5000 blokken weg van waar je begon te reizen",
+ "advancement.create.red_signal": "Expert machinist",
+ "advancement.create.train_crash": "Verschrikkelijke Service",
+ "advancement.create.train_crash_backwards": "Blinde Hoek",
"death.attack.create.crush": "%1$s is verwerkt door verpulverende wielen",
"death.attack.create.fan_fire": "%1$s is verbrand door hete lucht",
"death.attack.create.fan_lava": "%1$s is verbrand door een lava ventilator",
"death.attack.create.mechanical_drill": "%1$s is gespietst door een mechanische boor",
"create.block.deployer.damage_source_name": "een losgeslagen uitvoerder",
+ "create.menu.configure": "Configureren...",
+ "create.menu.only_ingame": "Beschikbaar in het Pauze Menu",
+ "create.menu.support": "Steun ons",
"create.recipe.crushing": "Verpulveren",
+ "create.recipe.fan_blasting.fan": "Ventilator achter Lava",
"create.recipe.pressing": "Persen",
"create.recipe.mixing": "Mengen",
+ "create.recipe.automatic_brewing": "Geautomatiseerd Brouwen",
"create.recipe.packing": "Compressen",
+ "create.recipe.sawing": "Zagen",
+ "create.recipe.mechanical_crafting": "Mechanische Fabricatie",
"create.recipe.block_cutting": "Blok Zagen",
+ "create.recipe.wood_cutting": "Hout snijden",
+ "create.recipe.item_application.any_axe": "Elke bijl",
+ "create.recipe.sequenced_assembly": "Recept sequentie",
+ "create.recipe.assembly.next": "Volgende: %1$s",
+ "create.recipe.assembly.step": "Stap %1$s:",
"create.recipe.processing.chance": "%1$s%% Kans",
+ "create.recipe.heat_requirement.none": "Geen Verwarming Vereist",
+ "create.recipe.heat_requirement.heated": "Verwarmd",
+ "create.recipe.heat_requirement.superheated": "Super-Verwarmd",
"create.generic.range": "Omvang",
"create.generic.radius": "Straal",
+ "create.generic.width": "Breedte",
+ "create.generic.height": "Hoogte",
+ "create.generic.length": "Lengte",
"create.generic.speed": "Snelheid",
"create.generic.delay": "Vertraging",
+ "create.generic.angle": "Hoek",
"create.generic.duration": "Duur",
"create.generic.timeUnit": "Tijdseenheid",
"create.generic.unit.seconds": "Seconden",
@@ -815,6 +872,8 @@
"create.generic.daytime.hour": "Uur",
"create.generic.daytime.minute": "Minuut",
"create.generic.daytime.second": "Seconde",
+ "create.generic.clockwise": "Met de klok mee",
+ "create.action.scroll": "Scrollen",
"create.action.confirm": "Bevestigen",
"create.action.abort": "Afbreken",
"create.action.saveToFile": "Opslaan",
@@ -826,6 +885,7 @@
"create.gui.scrollInput.shiftScrollsFaster": "Shift om sneller te Scrollen",
"create.gui.toolmenu.focusKey": "Houd [%1$s] ingedrukt om te focussen",
"create.gui.toolmenu.cycle": "[SCROLL] om te Cycleën",
+ "create.toolbox.depositBox": "Breng voorwerpen terug naar Gereedschapskoffer",
"create.gui.symmetryWand.mirrorType": "Spiegelen",
"create.gui.symmetryWand.orientation": "Orientatie",
"create.symmetry.mirror.plane": "Spiegel één keer",
@@ -836,10 +896,59 @@
"create.orientation.horizontal": "Horizontaal",
"create.orientation.alongZ": "Langs Z-as",
"create.orientation.alongX": "Langs X-as",
+ "create.gui.terrainzapper.patternSection": "Patroon",
+ "create.gui.terrainzapper.pattern.solid": "Solide",
+ "create.gui.terrainzapper.pattern.checkered": "Schaakbord",
+ "create.gui.terrainzapper.pattern.inversecheckered": "Omgekeerd Schaakbord",
+ "create.gui.terrainzapper.placement.merged": "Samengevoegd",
+ "create.gui.terrainzapper.brush": "Borstel",
+ "create.gui.terrainzapper.brush.cylinder": "Cilinder",
+ "create.gui.terrainzapper.brush.surface": "Oppervlakte",
+ "create.gui.terrainzapper.brush.cluster": "Cluster",
+ "create.gui.terrainzapper.tool.place": "Plaats",
+ "create.gui.terrainzapper.tool.replace": "Vervang",
+ "create.contraptions.movement_mode": "Beweging Modus",
+ "create.contraptions.movement_mode.move_place": "Plaats Altijd wanneer Gestopt",
+ "create.contraptions.movement_mode.move_place_returned": "Plaats alleen in de startpositie",
+ "create.contraptions.movement_mode.rotate_place": "Plaats Altijd wanneer Gestopt",
+ "create.contraptions.movement_mode.rotate_place_returned": "Plaats Alleen in de buurt van de Beginhoek",
+ "create.contraptions.cart_movement_mode.rotate": "Altijd richting beweging kijken",
+ "create.contraptions.cart_movement_mode.rotation_locked": "Zet rotatie vast",
+ "create.contraptions.roller_mode": "Roller Modus",
+ "create.contraptions.windmill.rotation_direction": "Rotatie Richting",
+ "create.contraptions.clockwork.hour_first": "Uur wijzer eerst",
+ "create.contraptions.clockwork.minute_first": "Minuut wijzer eerst",
+ "create.logistics.filter": "Filter",
+ "create.logistics.recipe_filter": "Recept Filter",
+ "create.logistics.fluid_filter": "Vloeistof Filter",
+ "create.logistics.firstFrequency": "Frequentie #1",
+ "create.logistics.secondFrequency": "Frequentie #2",
+ "create.logistics.filter.click_to_set": "Klik met item om in te stellen",
+ "create.logistics.filter.click_to_replace": "Klik met item om te vervangen",
+ "create.logistics.filter.hold_to_set_amount": "Klik en houd vast voor aantal",
+ "create.logistics.filter.invalid_item": "Kan dit item hier niet gebruiken.",
+ "create.logistics.filter.any_amount_short": "Elke",
+ "create.logistics.filter.up_to": "Tot aan",
+ "create.logistics.filter.exactly": "Exact",
+ "create.logistics.filter.requires_item_in_inventory": "Vereist %1$s item in inventaris",
+ "create.logistics.creative_crate.supply": "Oneindige Voorraad",
+ "create.logistics.train_observer.cargo_filter": "Vracht Filter",
+ "create.kinetics.creative_motor.rotation_speed": "Gegenereerde snelheid in RPM",
+ "create.kinetics.speed_controller.rotation_speed": "Doelsnelheid in RPM",
+ "create.contraptions.chassis.distance": "Afstand",
+ "create.gui.value_settings.hold_to_edit": "Klik en houd vast om te bewerken",
+ "create.gui.value_settings.release_to_confirm": "Laat %1$s los om te bevestigen",
+ "create.gui.goggles.generator_stats": "Generator Statistieken:",
"create.gui.goggles.fluid_container.capacity": "Capaciteit: ",
+ "create.gui.assembly.exception.structureTooLarge": "Er zijn te veel blokken inbegrepen in het contraptie.\nHet ingestelde maximum is: %1$s",
+ "create.gui.speedometer.title": "Rotatie Snelheid",
+ "create.gui.stressometer.overstressed": "Overspannen",
+ "create.gui.stressometer.no_rotation": "Geen Rotatie",
"create.gui.contraptions.network_overstressed": "Het blijkt dat deze constructie _overstressed_ is. Voeg meer bronnen toe of _slow_ _down_ de onderdelen met een hoge _stress_ _impact_.",
"create.gui.adjustable_crate.title": "Verstelbare Krat",
"create.gui.adjustable_crate.storageSpace": "Opslagruimte",
+ "create.gui.sequenced_gearshift.instruction": "Instructie",
+ "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Hoek",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Afstand",
"create.gui.sequenced_gearshift.instruction.delay": "Vertraging",
"create.gui.sequenced_gearshift.instruction.delay.duration": "Duur",
@@ -874,8 +983,6 @@
"create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll om de afstand te veranderen.",
"create.schematic.tool.move.description.0": "Verschuift de Bouwtekening Horizontaal",
"create.schematic.tool.move.description.1": "Wijs naar de Bouwtekening en [CTRL]-Scroll om hem te duwen.",
- "create.schematic.tool.move_y.description.0": "Verschuift de Bouwtekening Verticaal",
- "create.schematic.tool.move_y.description.1": "[CTRL]-Scroll om het omhoog/omlaag te bewegen",
"create.schematic.tool.rotate.description.0": "Draait de Bouwtekening om zijn midden..",
"create.schematic.tool.rotate.description.1": "[CTRL]-Scroll om te draaien met 90 graden",
"create.schematic.tool.print.description.0": "Plaats onmiddelijk de structuur in de wereld.",
@@ -886,6 +993,8 @@
"create.schematics.synchronizing": "Synchroniseren...",
"create.schematics.uploadTooLarge": "Jouw Bouwtekening is te groot!",
"create.schematics.maxAllowedSize": "De maximum toegestane grote van een Bouwtekings bestand is:",
+ "create.gui.schematicTable.refresh": "Vernieuw Bestanden",
+ "create.gui.schematicTable.open_folder": "Map Openen",
"create.gui.schematicTable.title": "Bouwtekening Tafel",
"create.gui.schematicTable.availableSchematics": "Beschikbare Bouwtekeningen",
"create.gui.schematicTable.noSchematics": "Geen Bouwtekeningen opgeslagen",
@@ -953,9 +1062,10 @@
"create.tooltip.deployer.using": "Modus: gebruiken",
"create.tooltip.deployer.punching": "Modus: Aanvallen",
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
- "create.hint.full_deployer.title": "Uitvoerder voorwerp overstroming",
"create.backtank.low": "Rugtank druk laag",
"create.backtank.depleted": "Rugtank druk uitgeput",
+ "create.boiler.lvl": "Lvl %1$s",
+ "create.boiler.max_lvl": "Max",
"create.schedule.condition.redstone_link": "Redstone koppeling",
"create.schedule.condition.redstone_link.status": "Wachtende op redstone koppeling",
"create.schedule.condition.redstone_link_on": "Koppeling aan",
@@ -970,13 +1080,8 @@
"create.subtitle.copper_armor_equip": "Duikuitrusting klinkt",
"create.subtitle.contraption_assemble": "Constructie beweegt",
"item.create.wand_of_symmetry.tooltip": "SYMMETRIE STAF",
- "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt uw blokplaatsing perfect over de geconfigureerde vlakken.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Wanneer in de Actiebalk",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Blijft actief",
"item.create.tree_fertilizer.tooltip": "BOOMMEST",
- "item.create.tree_fertilizer.tooltip.summary": "Een krachtige combinatie van mineralen geschikt voor de meest voorkomende typen bomen.",
"item.create.tree_fertilizer.tooltip.condition1": "Wanneer gebruikt op Kiemplanten",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Groeit bomen onafhankelijk van beschikbare ruimte",
"item.create.empty_schematic.tooltip": "LEGE BOUWTEKENING",
"item.create.empty_schematic.tooltip.summary": "Bruikbaar als ingredient in recepten en voor het schrijven aan de _BOUWTEKENING_ _TAFEL._",
"item.create.schematic.tooltip": "BOUWTEKENING",
@@ -984,11 +1089,6 @@
"item.create.schematic.tooltip.condition1": "Wanneer ingedrukt",
"item.create.schematic.tooltip.behaviour1": "Kan gepositioneerd worden met de knoppen op het scherm",
"item.create.schematic_and_quill.tooltip": "BOUWTEKENING EN VEER",
- "item.create.schematic_and_quill.tooltip.summary": "Bruikbaar om een constructie in jouw wereld op te slaan naar een .nbt bestand.",
- "item.create.schematic_and_quill.tooltip.condition1": "Stap 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Selecteer twee hoekpunten met R-Klik",
- "item.create.schematic_and_quill.tooltip.condition2": "Stap 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ op de zijden om de grootte aan te passen. R-Klik nogmaals om op te slaan.",
"block.create.schematicannon.tooltip": "BOUWTEKENINGKANNON",
"block.create.schematicannon.tooltip.summary": "Schiet blokken om een gepostioneerde _Bouwtekening_ in de Wereld te creëeren. Gebruikt blokken uit naastgelegen inventarissen en _Buskruit_ als brandstof.",
"block.create.schematic_table.tooltip": "BOUWTEKENING TAFEL",
@@ -996,13 +1096,8 @@
"block.create.schematic_table.tooltip.condition1": "Wanneer voorzien van een lege Bouwtekening",
"block.create.schematic_table.tooltip.behaviour1": "Upload een gekozen bestand uit uw bouwtekeningen map.",
"item.create.goggles.tooltip": "BRIL",
- "item.create.goggles.tooltip.summary": "Een bril om je visie te augmenteren met _kinetische informatie_.",
- "item.create.goggles.tooltip.condition1": "Wanneer gedragen",
- "item.create.goggles.tooltip.behaviour1": "Laat _gekleurde_ _indicaties_ zien die corresponderen met de _Snelheid_ van een geplaatst kinetisch onderdeel.",
"block.create.turntable.tooltip": "DRAAISCHIJF",
- "block.create.turntable.tooltip.summary": "Verandert _Rotatiekracht_ in verfijnde bewegingsziekte.",
"block.create.creative_crate.tooltip": "CREATIEF KRAT",
- "block.create.creative_crate.tooltip.summary": "Biedt een eindloze vooraad blokken aan een aangeloten _Bouwtekeningkannon_",
"item.create.linked_controller.tooltip": "VERBONDEN SCHAKELAAR",
"item.create.linked_controller.tooltip.summary": "Geeft _handbediende_ _controle_ over de _redstone_ _koppeling_ frequenties die aangewezen over de _zes_ _knoppen_.",
"item.create.linked_controller.tooltip.condition3": "Rechtsklik op de redstone koppeling ontvanger",
@@ -1015,7 +1110,6 @@
"create.ponder.tag.display_targets.description": "Onderdelen of blokken die gegevens kunnen verwerken en tonen van een weergave koppeling",
"create.ponder.chute.header": "Voorwerpen omlaag transporten via stortkokers",
"create.ponder.chute.text_1": "Stortkokers kunnen voorwerpen verticaal van en naar inventarissen transporteren",
- "create.ponder.chute.text_3": "Stortkokers op de zijkant van een andere plaatsen zal het diagonaal maken",
"create.ponder.chute_upward.header": "Voorwerpen omhoog transporteren via stortkokers",
"create.ponder.deployer.header": "Gebruiken van de Uitvoerder",
"create.ponder.deployer.text_12": "Uitvoerders hebben een filtervak",
@@ -1024,7 +1118,6 @@
"create.ponder.deployer_contraption.text_1": "Wanneer uitvoerders worden verplaatst als onderdeel van een bewegende constructie...",
"create.ponder.deployer_modes.header": "Modi van de uitvoerder",
"create.ponder.display_board.header": "Weergaveschermen gebruiken",
- "create.ponder.display_board.text_4": "...of door gebruik van weergave koppelingen",
"create.ponder.display_link.header": "Instellen van weergave koppelingen",
"create.ponder.display_link.text_1": "Weergave koppelingen kunnen gebruikt worden om dynamische informatie te visualiseren",
"create.ponder.display_link.text_5": "De weergave zal nu informatie ontvangen van de koppeling",
@@ -1033,5 +1126,21 @@
"create.ponder.display_link_redstone.text_3": "Signalen uitgezonden door de bron hebben geen invloed op de koppeling zelf",
"create.ponder.redstone_link.header": "Redstone koppelingen gebruiken",
"create.ponder.redstone_link.text_1": "Redstone koppelingen kunnen redstone signalen draadloos doorgeven",
- "create.ponder.redstone_link.text_6": "Enkel de koppelingen met dezelfde frequenties zullen met elkaar communiceren"
+ "create.ponder.redstone_link.text_6": "Enkel de koppelingen met dezelfde frequenties zullen met elkaar communiceren",
+ "create.ponder.rose_quartz_lamp.text_3": "Wanneer meerdere lampen zijn gerangschikt in een groep...",
+ "create.ponder.rotation_speed_controller.header": "Gebruik van de Rotationele Snelheid Controller",
+ "create.ponder.steam_engine.text_10": "Lvl 4",
+ "create.ponder.steam_engine.text_11": "4 Motoren",
+ "create.ponder.steam_engine.text_12": "Lvl 8",
+ "create.ponder.track_observer.header": "Detecteren van Treinen",
+ "create.ponder.track_placement.header": "Plaatsen van Trein Signalen",
+ "create.ponder.train_controls.header": "Besturen van Treinen",
+ "create.ponder.train_controls.text_3": "Versnel en stuur de Train met behulp van bewegings-toetsen",
+ "create.ponder.train_schedule.header": "Gebruik van treinschema's",
+ "create.ponder.train_signal_placement.header": "Plaatsen van Trein Signalen",
+ "create.ponder.train_signal_placement.text_1": "Selecteer een trein spoor en plaats het signaal in de buurt",
+ "create.ponder.train_signal_redstone.header": "Signalen & Redstone",
+ "create.ponder.train_signal_redstone.text_1": "Signalen kunnen rood worden geforceerd door een Redstone-signaal",
+ "create.ponder.train_signal_signaling.header": "Botsing voorkomen met signalen",
+ "create.ponder.train_signal_signaling.text_7": "Het zal de trein tegenhouden, bij binnenkomst..."
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/no_no.json b/src/main/resources/assets/create/lang/no_no.json
index 37f09061c3..9542070506 100644
--- a/src/main/resources/assets/create/lang/no_no.json
+++ b/src/main/resources/assets/create/lang/no_no.json
@@ -2,19 +2,21 @@
"_": "Takk for at du oversetter Create!",
"block.create.acacia_window": "Akasievindu",
"block.create.acacia_window_pane": "Akasieglassrute",
- "block.create.adjustable_chain_gearshift": "Justerbart kjedeskifte",
+ "block.create.adjustable_chain_gearshift": "Justerbart kjededrift",
"block.create.analog_lever": "Analog spak",
- "block.create.andesite_belt_funnel": "Beltetrakt av andesitt",
- "block.create.andesite_casing": "Andesitt innhenting",
+ "block.create.andesite_alloy_block": "Blokk av andesittlegering",
+ "block.create.andesite_bars": "Andesittgitter",
+ "block.create.andesite_belt_funnel": "Beltefunnel av andesitt",
+ "block.create.andesite_casing": "Andesittinnfatning",
"block.create.andesite_door": "Andesittdør",
"block.create.andesite_encased_cogwheel": "Andesitt-innkapslet tannhjul",
"block.create.andesite_encased_large_cogwheel": "Stort andesitt-innkapslet tannhjul",
"block.create.andesite_encased_shaft": "Andesitt-innkapslet aksel",
- "block.create.andesite_funnel": "Andesitt Trakt",
+ "block.create.andesite_funnel": "Andesitt-funnel",
"block.create.andesite_ladder": "Andesittstige",
"block.create.andesite_pillar": "Andesittsøyle",
- "block.create.andesite_scaffolding": "Andesitt Stillas",
- "block.create.andesite_tunnel": "Andesittunell",
+ "block.create.andesite_scaffolding": "Andesittstillas",
+ "block.create.andesite_tunnel": "Andesitttunnel",
"block.create.asurine": "Asurin",
"block.create.asurine_pillar": "Asurinsøyle",
"block.create.basin": "Gryte",
@@ -25,22 +27,24 @@
"block.create.black_sail": "Svart seil",
"block.create.black_seat": "Svart sete",
"block.create.black_toolbox": "Svart verktøyskasse",
- "block.create.black_valve_handle": "Svart ventilhøndtak",
- "block.create.blaze_burner": "Blaze Brenner",
+ "block.create.black_valve_handle": "Svart ventilratt",
+ "block.create.blaze_burner": "Flammeskrønt-brenner",
"block.create.blue_nixie_tube": "Blått nixie-rør",
- "block.create.blue_sail": "Blått segl",
+ "block.create.blue_sail": "Blått seil",
"block.create.blue_seat": "Blått sete",
"block.create.blue_toolbox": "Blå verktøykasse",
- "block.create.blue_valve_handle": "Blått ventilhøndtak",
- "block.create.brass_belt_funnel": "Belte-trakt av messing",
+ "block.create.blue_valve_handle": "Blått ventilratt",
+ "block.create.brass_bars": "Messinggitter",
+ "block.create.brass_belt_funnel": "Beltefunnel av messing",
"block.create.brass_block": "Blokk av messing",
- "block.create.brass_casing": "Messingkasse",
+ "block.create.brass_casing": "Messinginnfatning",
"block.create.brass_door": "Messingsdør",
"block.create.brass_encased_cogwheel": "Messing-innkapslet tannhjul",
"block.create.brass_encased_large_cogwheel": "Stort messing-innkapslet tannhjul",
"block.create.brass_encased_shaft": "Messing-innkapslet aksel",
"block.create.brass_funnel": "Messing-funnel",
"block.create.brass_ladder": "Messingstige",
+ "block.create.brass_scaffolding": "Messingstillas",
"block.create.brass_tunnel": "Messingtunnel",
"block.create.brown_nixie_tube": "Brunt nixie-rør",
"block.create.brown_sail": "Brunt seil",
@@ -55,22 +59,27 @@
"block.create.clockwork_bearing": "Klokkelager",
"block.create.clutch": "Kobling",
"block.create.cogwheel": "Tannhjul",
- "block.create.content_observer": "Innholdsobservatør",
+ "block.create.content_observer": "Smart observatør",
+ "block.create.contraption_controls": "Innretnings-kontroller",
"block.create.controller_rail": "Kontroller-skinne",
"block.create.controls": "Togkontroller",
"block.create.copper_backtank": "Kobberryggtanke",
- "block.create.copper_bars": "Kopar Barar",
+ "block.create.copper_bars": "Kobbergitter",
"block.create.copper_casing": "Kobberinnfatning",
"block.create.copper_door": "Kobberdør",
"block.create.copper_ladder": "Kobberstige",
- "block.create.copper_scaffolding": "Koppar Stillas",
+ "block.create.copper_scaffolding": "Kobberstillas",
"block.create.copper_shingle_slab": "Helle av kobbershingel",
"block.create.copper_shingle_stairs": "Trapp av kobbershingel",
"block.create.copper_shingles": "Kobbershingler",
- "block.create.copper_tile_slab": "Kobberflisplate",
- "block.create.copper_tile_stairs": "Kobberflistrapp",
+ "block.create.copper_tile_slab": "Helle av kobberfliser",
+ "block.create.copper_tile_stairs": "Trapp av kobberfliser",
"block.create.copper_tiles": "Kobberfliser",
"block.create.copper_valve_handle": "Kobberventilratt",
+ "block.create.copycat_bars": "Hermegitter",
+ "block.create.copycat_base": "Hermebase",
+ "block.create.copycat_panel": "Hermepanel",
+ "block.create.copycat_step": "Hermetrinn",
"block.create.creative_crate": "Kreativ beholder",
"block.create.creative_fluid_tank": "Kreativ væsketank",
"block.create.creative_motor": "Kreativ motor",
@@ -162,21 +171,21 @@
"block.create.cut_ochrum_stairs": "Trapp av skåret okrum",
"block.create.cut_ochrum_wall": "Mur av skåret okrum",
"block.create.cut_scorchia": "Kuttet scorchia",
- "block.create.cut_scorchia_brick_slab": "Kuttet scorchiamursteinplate",
- "block.create.cut_scorchia_brick_stairs": "Kuttet scorchiamursteintrapp",
- "block.create.cut_scorchia_brick_wall": "Kuttet scorchiamursteinvegg",
- "block.create.cut_scorchia_bricks": "Kuttet scorchiamurstein",
- "block.create.cut_scorchia_slab": "Kuttet scorchiaplate",
- "block.create.cut_scorchia_stairs": "Kuttet scorchiatrapp",
- "block.create.cut_scorchia_wall": "Kuttet scorchiavegg",
+ "block.create.cut_scorchia_brick_slab": "Helle av skåret scorchiamurstein",
+ "block.create.cut_scorchia_brick_stairs": "Trapp av skåret scorchiamurstein",
+ "block.create.cut_scorchia_brick_wall": "Mur av skåret scorchiamurstein",
+ "block.create.cut_scorchia_bricks": "Skåret scorchiamurstein",
+ "block.create.cut_scorchia_slab": "Skåret scorchia",
+ "block.create.cut_scorchia_stairs": "Trapp av skåret sccorchia",
+ "block.create.cut_scorchia_wall": "Mur av skåret scorchia",
"block.create.cut_scoria": "Kuttet scoria",
- "block.create.cut_scoria_brick_slab": "Kuttet scoriamursteinplate",
- "block.create.cut_scoria_brick_stairs": "Kuttet scoriamursteintrapp",
- "block.create.cut_scoria_brick_wall": "Kuttet scoriamursteinvegg",
- "block.create.cut_scoria_bricks": "Kuttet scoriamurstein",
- "block.create.cut_scoria_slab": "Kuttet scoriaplate",
- "block.create.cut_scoria_stairs": "Kuttet scoriatrapp",
- "block.create.cut_scoria_wall": "Kuttet scoriavegg",
+ "block.create.cut_scoria_brick_slab": "Skåret scoriamurstein",
+ "block.create.cut_scoria_brick_stairs": "Trapp av skåret scoriamurstein",
+ "block.create.cut_scoria_brick_wall": "Mur av skåret scoriamurstein",
+ "block.create.cut_scoria_bricks": "Skåret scoriamurstein",
+ "block.create.cut_scoria_slab": "Helle av skåret scoria",
+ "block.create.cut_scoria_stairs": "Trapp av skåret scoria",
+ "block.create.cut_scoria_wall": "Mur av skåret scoria",
"block.create.cut_tuff": "Skåret tuff",
"block.create.cut_tuff_brick_slab": "Helle av skåret tuffmurstein",
"block.create.cut_tuff_brick_stairs": "Trapp av skåret tuffmurstein",
@@ -203,28 +212,29 @@
"block.create.deepslate_pillar": "Dypskifersøyle",
"block.create.deepslate_zinc_ore": "Sinkmalm i dypskifer",
"block.create.deployer": "Mekansik hånd",
- "block.create.depot": "Depo",
+ "block.create.depot": "Depot",
"block.create.diorite_pillar": "Diorittsøyle",
"block.create.display_board": "Resultattavle",
"block.create.display_link": "Resultatlenke",
"block.create.dripstone_pillar": "Dryppsteinsøyle",
- "block.create.elevator_contact": "Heis Kontakt",
+ "block.create.elevator_contact": "Heiskontakt",
+ "block.create.elevator_pulley": "Heisvinsj",
"block.create.encased_chain_drive": "Innkapslet kjededrift",
"block.create.encased_fan": "Innkapslet vifte",
"block.create.encased_fluid_pipe": "Innkapslet væskerør",
- "block.create.experience_block": "Blokk av Erfaring",
+ "block.create.experience_block": "Blokk av erfaring",
"block.create.exposed_copper_shingle_slab": "Helle av utsatt kobbershingel",
"block.create.exposed_copper_shingle_stairs": "Trapp av utsatt kobbershingel",
"block.create.exposed_copper_shingles": "Utsatte kobbershingler",
- "block.create.exposed_copper_tile_slab": "Eksponert kobberflisplate",
- "block.create.exposed_copper_tile_stairs": "Eksponert kobberflistrapp",
+ "block.create.exposed_copper_tile_slab": "Helle av utsatte kobberfliser",
+ "block.create.exposed_copper_tile_stairs": "Trapp av utsatte kobberfliser",
"block.create.exposed_copper_tiles": "Utsatte kobberfliser",
"block.create.fake_track": "Togmarkør for kart",
"block.create.fluid_pipe": "Væskerør",
"block.create.fluid_tank": "Væsketank",
"block.create.fluid_valve": "Væskeventil",
"block.create.flywheel": "Svinghjul",
- "block.create.framed_glass": "Innrammet Glass",
+ "block.create.framed_glass": "Innrammet glass",
"block.create.framed_glass_door": "Innrammet glassdør",
"block.create.framed_glass_pane": "Innrammet glassrute",
"block.create.framed_glass_trapdoor": "Innrammet glassfallem",
@@ -250,14 +260,14 @@
"block.create.horizontal_framed_glass": "Horisontalt innrammet glass",
"block.create.horizontal_framed_glass_pane": "Horisontalt innrammet glassrute",
"block.create.hose_pulley": "Slangetrommel",
- "block.create.industrial_iron_block": "Blokk av Industriellt Jern",
+ "block.create.industrial_iron_block": "Blokk av industrielt jern",
"block.create.item_drain": "Gjenstandstømmer",
"block.create.item_vault": "Gjenstandshvelv",
"block.create.jungle_window": "Jungelvindu",
"block.create.jungle_window_pane": "Jungelglassrute",
"block.create.large_bogey": "Stor boggi",
"block.create.large_cogwheel": "Stort tannhjul",
- "block.create.large_water_wheel": "Stort Vannhjul",
+ "block.create.large_water_wheel": "Stort vannhjul",
"block.create.layered_andesite": "Lagdelt andesitt",
"block.create.layered_asurine": "Lagdelt asurin",
"block.create.layered_calcite": "Lagdelt kalsitt",
@@ -290,7 +300,7 @@
"block.create.lime_valve_handle": "Limegrønt ventilratt",
"block.create.limestone": "Kalkstein",
"block.create.limestone_pillar": "Kalksteinssøyle",
- "block.create.linear_chassis": "Lineær chassis",
+ "block.create.linear_chassis": "Lineært chassis",
"block.create.lit_blaze_burner": "Tent flammeskrønt-brenner",
"block.create.magenta_nixie_tube": "Lyselilla nixie-rør",
"block.create.magenta_sail": "Lyselilla seil",
@@ -308,7 +318,7 @@
"block.create.mechanical_plough": "Mekanisk plog",
"block.create.mechanical_press": "Mekanisk presse",
"block.create.mechanical_pump": "Mekanisk pumpe",
- "block.create.mechanical_roller": "Mekanist Ruller",
+ "block.create.mechanical_roller": "Mekanisk valse",
"block.create.mechanical_saw": "Mekanisk sag",
"block.create.metal_bracket": "Metallbrakett",
"block.create.metal_girder": "Metallbjelke",
@@ -316,7 +326,7 @@
"block.create.millstone": "Møllestein",
"block.create.minecart_anchor": "Gruvevognanker",
"block.create.mysterious_cuckoo_clock": "Jøkur",
- "block.create.netherite_backtank": "Netherite Ryggtank",
+ "block.create.netherite_backtank": "Netherittryggtanke",
"block.create.nixie_tube": "Nixie-rør",
"block.create.nozzle": "Dyse",
"block.create.oak_window": "Eikevindu",
@@ -328,10 +338,10 @@
"block.create.orange_toolbox": "Oransje verktøykasse",
"block.create.orange_valve_handle": "Oransje ventilratt",
"block.create.ornate_iron_window": "Utsmykket jernvindu",
- "block.create.ornate_iron_window_pane": "Utsmykket jernvindusrute",
+ "block.create.ornate_iron_window_pane": "Utsmykket jernrute",
"block.create.oxidized_copper_shingle_slab": "Helle av irret kobbershingel",
"block.create.oxidized_copper_shingle_stairs": "Trapp av irret kobbershingel",
- "block.create.oxidized_copper_shingles": "Irrete kobbershingel",
+ "block.create.oxidized_copper_shingles": "Irrete kobbershingler",
"block.create.oxidized_copper_tile_slab": "Helle av irrete kobberfliser",
"block.create.oxidized_copper_tile_stairs": "Trapp av irrete kobberfliser",
"block.create.oxidized_copper_tiles": "Irrete kobberfliser",
@@ -369,7 +379,7 @@
"block.create.polished_cut_diorite_wall": "Mur av skåret finslipt dioritt",
"block.create.polished_cut_dripstone": "Skåret finslipt dryppstein",
"block.create.polished_cut_dripstone_slab": "Helle av skåret finslipt dryppstein",
- "block.create.polished_cut_dripstone_stairs": "Tarpp av skåret finslipt dryppstein",
+ "block.create.polished_cut_dripstone_stairs": "Trapp av skåret finslipt dryppstein",
"block.create.polished_cut_dripstone_wall": "Mur av skåret finslipt dryppstein",
"block.create.polished_cut_granite": "Skåret finslipt granitt",
"block.create.polished_cut_granite_slab": "Helle av skåret finslipt granitt",
@@ -383,14 +393,14 @@
"block.create.polished_cut_ochrum_slab": "Helle av skåret finslipt okrum",
"block.create.polished_cut_ochrum_stairs": "Trapp av skåret finslipt okrum",
"block.create.polished_cut_ochrum_wall": "Mur av skåret finslipt okrum",
- "block.create.polished_cut_scorchia": "Polert Kuttet Scorchia",
- "block.create.polished_cut_scorchia_slab": "Polert Kuttet Schorchia Halvblokk",
- "block.create.polished_cut_scorchia_stairs": "Polert Kuttet Schorchia Trapper",
- "block.create.polished_cut_scorchia_wall": "Polert Kuttet Scorchia Vegg",
- "block.create.polished_cut_scoria": "Polert Kuttet Scoria",
- "block.create.polished_cut_scoria_slab": "Polert Kuttet Scoria Halvblokk",
- "block.create.polished_cut_scoria_stairs": "Polert Kuttet Scoria Trapper",
- "block.create.polished_cut_scoria_wall": "Polert Kuttet Scoria Vegg",
+ "block.create.polished_cut_scorchia": "Skåret finslipt scorchia",
+ "block.create.polished_cut_scorchia_slab": "Helle av skåret finslipt scorchia",
+ "block.create.polished_cut_scorchia_stairs": "Trapp av skåret finslipt scorchia",
+ "block.create.polished_cut_scorchia_wall": "Mur av skåret finslipt scorchia",
+ "block.create.polished_cut_scoria": "Skåret finslipt scoria",
+ "block.create.polished_cut_scoria_slab": "Helle av skåret finslipt scoria",
+ "block.create.polished_cut_scoria_stairs": "Trapp av skåret finslipt scoria",
+ "block.create.polished_cut_scoria_wall": "Mur av skåret finslipt scoria",
"block.create.polished_cut_tuff": "Skåret finslipt tuff",
"block.create.polished_cut_tuff_slab": "Helle av skåret finslipt tuff",
"block.create.polished_cut_tuff_stairs": "Trapp av skåret finslipt tuff",
@@ -402,17 +412,17 @@
"block.create.portable_fluid_interface": "Portabel væskeutveksler",
"block.create.portable_storage_interface": "Portabel gjenstandsutveksler",
"block.create.powered_latch": "Aktiverbar bryter",
- "block.create.powered_shaft": "Driven aksling",
+ "block.create.powered_shaft": "Driven aksel",
"block.create.powered_toggle_latch": "Aktiverbar vekslebryter",
"block.create.pulley_magnet": "Vinsjmagnet",
- "block.create.pulse_extender": "Signalforlenger",
- "block.create.pulse_repeater": "Pulsforsterker",
+ "block.create.pulse_extender": "Pulsforlenger",
+ "block.create.pulse_repeater": "Signalforsinkere",
"block.create.purple_nixie_tube": "Lilla nixie-rør",
"block.create.purple_sail": "Lilla seil",
"block.create.purple_seat": "Lilla sete",
"block.create.purple_toolbox": "Lilla verktøykasse",
"block.create.purple_valve_handle": "Lilla ventilratt",
- "block.create.radial_chassis": "Radial chassis",
+ "block.create.radial_chassis": "Radialt chassis",
"block.create.railway_casing": "Toginnfatning",
"block.create.raw_zinc_block": "Blokk av råsink",
"block.create.red_nixie_tube": "Rødt nixie-rør",
@@ -422,25 +432,26 @@
"block.create.red_valve_handle": "Rødt ventilratt",
"block.create.redstone_contact": "Redstonekontakt",
"block.create.redstone_link": "Redstonelenke",
- "block.create.refined_radiance_casing": "Strålendefatning",
+ "block.create.refined_radiance_casing": "Strålende-innfatning",
"block.create.rope": "Rep",
"block.create.rope_pulley": "Vinsj",
"block.create.rose_quartz_block": "Blokk av rosekvarts",
"block.create.rose_quartz_lamp": "Rosekvarts-lampe",
"block.create.rose_quartz_tiles": "Rosekvartsfliser",
"block.create.rotation_speed_controller": "Rotasjonsregulatoren",
- "block.create.sail_frame": "Seilramme",
+ "block.create.sail_frame": "Vindmølle-seilramme",
"block.create.schematic_table": "Planleggingsbord",
"block.create.schematicannon": "Byggekanon",
"block.create.scorchia": "Scorchia",
"block.create.scorchia_pillar": "Scorchiasøyle",
"block.create.scoria": "Scoria",
"block.create.scoria_pillar": "Scoriasøyle",
- "block.create.secondary_linear_chassis": "Sekundære lineær chassis",
+ "block.create.secondary_linear_chassis": "Sekundært lineært chassis",
"block.create.sequenced_gearshift": "Sekvensert girutveksler",
+ "block.create.shadow_steel_casing": "Skyggeinnfatning",
"block.create.shaft": "Aksel",
"block.create.small_andesite_brick_slab": "Helle av små andesittmurstein",
- "block.create.small_andesite_brick_stairs": "Tarpp av små andesittmurstein",
+ "block.create.small_andesite_brick_stairs": "Trapp av små andesittmurstein",
"block.create.small_andesite_brick_wall": "Mur av små andesittmurstein",
"block.create.small_andesite_bricks": "Små andesittmurstein",
"block.create.small_asurine_brick_slab": "Helle av små asurinmurstein",
@@ -449,7 +460,7 @@
"block.create.small_asurine_bricks": "Små asurinmurstein",
"block.create.small_bogey": "Liten boggi",
"block.create.small_calcite_brick_slab": "Helle av små kalsittmurstein",
- "block.create.small_calcite_brick_stairs": "Tarpp av små kalsittmurstein",
+ "block.create.small_calcite_brick_stairs": "Trapp av små kalsittmurstein",
"block.create.small_calcite_brick_wall": "Mur av små kalsittmurstein",
"block.create.small_calcite_bricks": "Små kalsittmurstein",
"block.create.small_crimsite_brick_slab": "Helle av små krimsittmurstein",
@@ -477,17 +488,17 @@
"block.create.small_limestone_brick_wall": "Mur av små kalksteinmurstein",
"block.create.small_limestone_bricks": "Små kalksteinmurstein",
"block.create.small_ochrum_brick_slab": "Helle av små okrummurstein",
- "block.create.small_ochrum_brick_stairs": "Tarpp av små okrummurstein",
+ "block.create.small_ochrum_brick_stairs": "Trapp av små okrummurstein",
"block.create.small_ochrum_brick_wall": "Mur av små okrummurstein",
"block.create.small_ochrum_bricks": "Små okrummurstein",
"block.create.small_rose_quartz_tiles": "Små rosekvartsfliser",
- "block.create.small_scorchia_brick_slab": "Liten Scorchia Murstein Halvblokk",
- "block.create.small_scorchia_brick_stairs": "Små Scorchia Murstein Trapper",
- "block.create.small_scorchia_brick_wall": "Liten Scorchia Murstein Vegg",
- "block.create.small_scorchia_bricks": "Små Scorchia Murstein",
- "block.create.small_scoria_brick_slab": "Liten Scoria Murstein Halvblokk",
- "block.create.small_scoria_brick_stairs": "Små Scoria Murstein Trapper",
- "block.create.small_scoria_brick_wall": "Liten Scoria Murstein Vegg",
+ "block.create.small_scorchia_brick_slab": "Helle av små scorchiamurstein",
+ "block.create.small_scorchia_brick_stairs": "Trapp av små scorchiamurstein",
+ "block.create.small_scorchia_brick_wall": "Mur av små scorchiamurstein",
+ "block.create.small_scorchia_bricks": "Små scorchiamurstein",
+ "block.create.small_scoria_brick_slab": "Helle av små scoriamurstein",
+ "block.create.small_scoria_brick_stairs": "Trapp av små scoriamurstein",
+ "block.create.small_scoria_brick_wall": "Mur av små scoriamurstein",
"block.create.small_scoria_bricks": "Liten Scoria Murstein",
"block.create.small_tuff_brick_slab": "Helle av små tuffmurstein",
"block.create.small_tuff_brick_stairs": "Trapp av små tuffmurstein",
@@ -527,18 +538,18 @@
"block.create.warped_window": "Forvridd vindu",
"block.create.warped_window_pane": "Forvridd glassrute",
"block.create.water_wheel": "Vannhjul",
- "block.create.water_wheel_structure": "Stort Vannhjul",
+ "block.create.water_wheel_structure": "Stort vannhjul",
"block.create.waxed_copper_shingle_slab": "Helle av vokset kobbershingel",
"block.create.waxed_copper_shingle_stairs": "Trapp av vokset kobbershingel",
"block.create.waxed_copper_shingles": "Voksede kobbershingler",
- "block.create.waxed_copper_tile_slab": "Helle av vokset kobberfliser",
- "block.create.waxed_copper_tile_stairs": "Trapp av vokset kobberfliser",
+ "block.create.waxed_copper_tile_slab": "Helle av voksede kobberfliser",
+ "block.create.waxed_copper_tile_stairs": "Trapp av voksede kobberfliser",
"block.create.waxed_copper_tiles": "Voksede kobberfliser",
"block.create.waxed_exposed_copper_shingle_slab": "Helle av vokset utsatt kobbershingel",
"block.create.waxed_exposed_copper_shingle_stairs": "Trapp av vokset utsatt kobbershingel",
"block.create.waxed_exposed_copper_shingles": "Voksede utsatte kobbershingler",
- "block.create.waxed_exposed_copper_tile_slab": "Helle av vokset utsatt kobberfliser",
- "block.create.waxed_exposed_copper_tile_stairs": "Trapp av vokset utsatt kobberfliser",
+ "block.create.waxed_exposed_copper_tile_slab": "Helle av voksede utsatte kobberfliser",
+ "block.create.waxed_exposed_copper_tile_stairs": "Trapp av voksede utsatte kobberfliser",
"block.create.waxed_exposed_copper_tiles": "Voksede utsatte kobberfliser",
"block.create.waxed_oxidized_copper_shingle_slab": "Helle av vokset irret skåret kobber",
"block.create.waxed_oxidized_copper_shingle_stairs": "Trapp av vokset irret kobbershingel",
@@ -549,8 +560,8 @@
"block.create.waxed_weathered_copper_shingle_slab": "Helle av vokset værbitt kobbershingel",
"block.create.waxed_weathered_copper_shingle_stairs": "Trapp av vokset værbitt kobbershingel",
"block.create.waxed_weathered_copper_shingles": "Voksede værbitte kobbershingler",
- "block.create.waxed_weathered_copper_tile_slab": "Helle av vokset værbitt kobberfliser",
- "block.create.waxed_weathered_copper_tile_stairs": "Trapp av vokset værbitt kobberfliser",
+ "block.create.waxed_weathered_copper_tile_slab": "Helle av voksede værbitte kobberfliser",
+ "block.create.waxed_weathered_copper_tile_stairs": "Trapp av voksede værbitt kobberfliser",
"block.create.waxed_weathered_copper_tiles": "Voksede værbitte kobberfliser",
"block.create.weathered_copper_shingle_slab": "Helle av værbitt kobbershingel",
"block.create.weathered_copper_shingle_stairs": "Trapp av værbitt kobbershingel",
@@ -560,7 +571,7 @@
"block.create.weathered_copper_tiles": "Værbitte kobberfliser",
"block.create.weighted_ejector": "Vektutløst utkaster",
"block.create.white_nixie_tube": "Hvit nixie-rør",
- "block.create.white_sail": "Hvit seil",
+ "block.create.white_sail": "Vindmølleseil",
"block.create.white_seat": "Hvit sete",
"block.create.white_toolbox": "Hvit verktøykasse",
"block.create.white_valve_handle": "Hvit ventilratt",
@@ -603,23 +614,33 @@
"item.create.cinder_flour": "Slaggmel",
"item.create.copper_backtank": "Kobberryggtanke",
"item.create.copper_backtank_placeable": "Plasserbar kobberryggtanke",
- "item.create.copper_diving_boots": "Kopar Dykker Støvlar",
- "item.create.copper_diving_helmet": "Kopar Dykker Hjelm",
+ "item.create.copper_diving_boots": "Kobberdykkerstøvler",
+ "item.create.copper_diving_helmet": "Kobberdykkerhjelm",
"item.create.copper_nugget": "Kobberklump",
"item.create.copper_sheet": "Kobberplate",
"item.create.crafter_slot_cover": "Tilvirker-deksel",
"item.create.crafting_blueprint": "Fremstillingsplan",
"item.create.creative_blaze_cake": "Kreativ skrøntekake",
- "item.create.crushed_raw_aluminum": "Knust Rå Aluminium",
- "item.create.crushed_raw_copper": "Knust Rå Kopar",
- "item.create.crushed_raw_gold": "Knust Rå Gull",
+ "item.create.crushed_raw_aluminum": "Malt aluminiumsmalm",
+ "item.create.crushed_raw_copper": "Malt kobbermalm",
+ "item.create.crushed_raw_gold": "Malt gullmalm",
+ "item.create.crushed_raw_iron": "Malt råjern",
+ "item.create.crushed_raw_lead": "Malt blymalm",
+ "item.create.crushed_raw_nickel": "Malt nikkelmalm",
+ "item.create.crushed_raw_osmium": "Malt osmiummalm",
+ "item.create.crushed_raw_platinum": "Malt platiniumsmalm",
+ "item.create.crushed_raw_quicksilver": "Malt kvikksølvmalm",
+ "item.create.crushed_raw_silver": "Malt sølvmalm",
+ "item.create.crushed_raw_tin": "Malt tinnmalm",
+ "item.create.crushed_raw_uranium": "Malt uraniumsmalm",
+ "item.create.crushed_raw_zinc": "Malt sinkmalm",
"item.create.dough": "Deig",
"item.create.electron_tube": "Elektronrør",
"item.create.empty_blaze_burner": "Tom flammeskrønt-brenner",
"item.create.empty_schematic": "Tom byggeplan",
"item.create.experience_nugget": "Klump av erfaring",
"item.create.extendo_grip": "Forlengingsarm",
- "item.create.filter": "Filter",
+ "item.create.filter": "Listefilter",
"item.create.furnace_minecart_contraption": "Ovnsvogninnretning",
"item.create.goggles": "Ingeniørbriller",
"item.create.golden_sheet": "Gullplate",
@@ -632,7 +653,11 @@
"item.create.linked_controller": "Lenket kontroller",
"item.create.minecart_contraption": "Vogninnretning",
"item.create.minecart_coupling": "Gruvevognkobling",
- "item.create.polished_rose_quartz": "Polert rosekvarts",
+ "item.create.netherite_backtank": "Netherittryggtanke",
+ "item.create.netherite_backtank_placeable": "Plasserbar netherittryggtanke",
+ "item.create.netherite_diving_boots": "Netherittdykkerstøvler",
+ "item.create.netherite_diving_helmet": "Netherittdykkerhjelm",
+ "item.create.polished_rose_quartz": "Pusset rosekvarts",
"item.create.potato_cannon": "Potetkanon",
"item.create.powdered_obsidian": "Obsidianpulver",
"item.create.precision_mechanism": "Presisjonsmekanisme",
@@ -663,7 +688,7 @@
"advancement.create.andesite_alloy": "Mer robuste steiner",
"advancement.create.andesite_alloy.desc": "Skaff deg andesittlegering, Create's viktigste gjenstand",
"advancement.create.andesite_casing": "Andesittalderen",
- "advancement.create.andesite_casing.desc": "Påfør andesittlegering på slindet tre for å skape en grunnleggende casing for mange av maskene",
+ "advancement.create.andesite_casing.desc": "Påfør andesittlegering på slindet tre for å skape en grunnleggende innfatning for maskinene dine",
"advancement.create.mechanical_press": "Dunk!",
"advancement.create.mechanical_press.desc": "Skap noen plater ved hjelp av en mekanisk presse",
"advancement.create.encased_fan": "Vindmaker",
@@ -695,11 +720,11 @@
"advancement.create.super_glue": "Områder med tilkobling",
"advancement.create.super_glue.desc": "Superlim sammen en gruppe med blokker",
"advancement.create.contraption_actors": "Bevegelse med mening",
- "advancement.create.contraption_actors.desc": "Skap en innretning med borr, sager, eller treskere ombord",
+ "advancement.create.contraption_actors.desc": "Skap en innretning med driller, sager, eller treskere ombord",
"advancement.create.portable_storage_interface": "Leverte i forbifarten",
"advancement.create.portable_storage_interface.desc": "Bruk en portabel gjenstandsutveksler for å ta eller sende over gjenstander til en innretning",
"advancement.create.wrench_goggles": "Klar til dyst",
- "advancement.create.wrench_goggles.desc": "Ta på et par ingenørbriller og hold en skiftnøkkel",
+ "advancement.create.wrench_goggles.desc": "Ta på et par ingenørbriller og hold en skiftenøkkel",
"advancement.create.stressometer": "En belastning for nørder",
"advancement.create.stressometer.desc": "Få en nøyaktig måling ved hjelp av ingenørbriller og en belastningsmåler",
"advancement.create.cuckoo_clock": "Er det på tide?",
@@ -718,12 +743,14 @@
"advancement.create.lava_wheel_00000.desc": "Dette skulle ikke ha fungert§7\n(Skjult fremskritt)",
"advancement.create.hand_crank_000": "Treningsøkt",
"advancement.create.hand_crank_000.desc": "Bruk en håndsveiv til du er helt utslitt§7\n(Skjult fremskritt)",
+ "advancement.create.belt_funnel_kiss": "Papegøyene og klaffene",
+ "advancement.create.belt_funnel_kiss.desc": "Få to funneler på samme belte til å kysse§7\n(Skjult fremskritt)",
"advancement.create.stressometer_maxed": "Perfekt belastning",
"advancement.create.stressometer_maxed.desc": "Få en avlesing på 100% fra en belastningsmåler§7\n(Skjult fremskritt)",
"advancement.create.copper": "Cuprum Bokum",
"advancement.create.copper.desc": "Samle kobberbarrer for dine prestasjoner med manipulasjonen av væsker",
"advancement.create.copper_casing": "Kobberalderen",
- "advancement.create.copper_casing.desc": "Påfør kobberbarre på slindet tre for å skape en vanntett casing for maskiner",
+ "advancement.create.copper_casing.desc": "Påfør kobberbarrer på slindet tre for å skape en vanntett innfatning for maskinene dine",
"advancement.create.spout": "Splæsh",
"advancement.create.spout.desc": "Se en tappekran tappe væske på en gjenstand som kan holde på væske",
"advancement.create.drain": "Kollbøtte",
@@ -765,9 +792,9 @@
"advancement.create.brass": "Ekte legeringer",
"advancement.create.brass.desc": "Lag messingbarrer ved å blande sammen kobberbarrer og sinkbarrer med flammeskønt-oppvarmet mekanisk blander",
"advancement.create.brass_casing": "Messingalderen",
- "advancement.create.brass_casing.desc": "Påfør messingbarre på slindet tre for å skape en casino for mer sofistikerte maskiner",
+ "advancement.create.brass_casing.desc": "Påfør messingbarre på slindet tre for å skape en innfatning for mer sofistikerte maskiner",
"advancement.create.rose_quartz": "Rosa diamanter",
- "advancement.create.rose_quartz.desc": "Poler noe rosekvarts",
+ "advancement.create.rose_quartz.desc": "Puss noe rosekvarts",
"advancement.create.deployer": "Kunstig inteligens",
"advancement.create.deployer.desc": "Plasser og gi kraft til en mekanisk hånd, den perfekte gjenspeiling av deg",
"advancement.create.precision_mechanism": "Komplekse kuriositeter",
@@ -789,11 +816,12 @@
"advancement.create.potato_cannon": "Foomp!",
"advancement.create.potato_cannon.desc": "Beseir en fiende med en potetkanon",
"advancement.create.extendo_grip": "Boioioing!",
+ "advancement.create.extendo_grip.desc": "Få din korte arm på en forlengingsarm",
"advancement.create.linked_controller": "Fjernaktivering",
"advancement.create.linked_controller.desc": "Aktiver en redstonelenke ved hjelp av en lenket kontroller",
"advancement.create.arm_blaze_burner": "Mat ilden!",
"advancement.create.arm_blaze_burner.desc": "Instruer en mekansik arm til å gi brensel til flammeskrønt-brenneren din.(Kanskje unestemt eiendoms)",
- "advancement.create.crusher_maxed_0000": "Smadrer det",
+ "advancement.create.crusher_maxed_0000": "Smadret det",
"advancement.create.crusher_maxed_0000.desc": "Få et par med møllehjul opp i maksimal hastighet",
"advancement.create.arm_many_targets": "Kjekt å ha, kjekt å ha\nDu får helt sikkert bruk for det en vakker dag",
"advancement.create.arm_many_targets.desc": "Programer 10 eller flere uttak for en mekanisk arm",
@@ -806,17 +834,20 @@
"advancement.create.crafter_lazy_000": "Desperate tiltak",
"advancement.create.crafter_lazy_000.desc": "Senk hastigheten på en mekanisk tilvirker for å utsette problemet med dårlig infrastruktur§7\n(Skjult fremskritt)",
"advancement.create.extendo_grip_dual": "Til det fulle potensial",
+ "advancement.create.extendo_grip_dual.desc": "Hold en forlengingsarm i hver hånd for overmenneskelig rekkevidde§7\n(Skjult fremskritt)",
"advancement.create.musical_arm": "DJ mekaniko",
"advancement.create.musical_arm.desc": "Se en mekanisk arm betjene en platespiller§7\n(Skjult fremskritt)",
"advancement.create.sturdy_sheet": "De mest robuste steinene",
"advancement.create.sturdy_sheet.desc": "Monter en stødig plate ved å foredle obsidianpulver",
"advancement.create.train_casing_00": "Logistikkalderen",
+ "advancement.create.train_casing_00.desc": "Bruk robuste plater for å skape en innfatning for tog-komponenter",
"advancement.create.train": "Alle ombord!",
"advancement.create.train.desc": "Monter ditt første tog",
"advancement.create.conductor": "Herr konduktør instruktør",
"advancement.create.conductor.desc": "Instruer en konduktør med en logistikkplan",
"advancement.create.track_signal": "Trafikkontroll",
"advancement.create.track_signal.desc": "Plasser et togsignal",
+ "advancement.create.display_board_0": "Dynamiske ruter",
"advancement.create.display_board_0.desc": "Forutse ankomsten til et tog på en resultattavle ved hjelp av en resultatlenke",
"advancement.create.track_0": "En ny sporbredde",
"advancement.create.track_0.desc": "Få tak i noen togskinner",
@@ -840,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Krasj inn i et annet tog mens du fører toget bakover§7\n(Skjult fremskritt)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create's byggeblokker",
+ "block.create.mangrove_window": "Mangrovevindu",
+ "block.create.mangrove_window_pane": "Mangroveglassrute",
"death.attack.create.crush": "%1$s ble malt opp av møllehjul",
"death.attack.create.crush.player": "%1$s ble kastet inn i noen møllehjul av %2$s",
"death.attack.create.fan_fire": "%1$s ble røykt av en innkapslet vifte",
@@ -889,13 +922,15 @@
"create.recipe.wood_cutting": "Treklyving",
"create.recipe.sandpaper_polishing": "Sandpapirspolering",
"create.recipe.mystery_conversion": "Mystisk konvertering",
- "create.recipe.spout_filling": "Oppfylling ved hjelp av tappekran",
+ "create.recipe.spout_filling": "Oppfylling med tappekran",
"create.recipe.draining": "Gjenstandstømming",
+ "create.recipe.item_application": "Manuell gjenstands-applikasjon",
"create.recipe.item_application.any_axe": "Hvilken som helst øks",
"create.recipe.sequenced_assembly": "Oppskrift rekkefølge",
"create.recipe.assembly.next": "Neste: %1$s",
"create.recipe.assembly.step": "Steg %1$s:",
"create.recipe.assembly.progress": "Fremgang: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "Bearbeiding i pressen",
"create.recipe.assembly.spout_filling_fluid": "Tappekran %1$s",
"create.recipe.assembly.deploying_item": "Anvend %1$s",
"create.recipe.assembly.cutting": "Kapp med sag",
@@ -913,6 +948,7 @@
"create.generic.length": "Lengde",
"create.generic.speed": "Hastighet",
"create.generic.delay": "Pause",
+ "create.generic.angle": "Vinkel",
"create.generic.duration": "Varighet",
"create.generic.timeUnit": "Tidsenhet",
"create.generic.unit.ticks": "Tikks",
@@ -938,6 +974,7 @@
"create.action.abort": "Avbryt",
"create.action.saveToFile": "Lagre",
"create.action.discard": "Forkast",
+ "create.keyinfo.toolmenu": "Fokuserer overelgget for byggeplanen",
"create.keyinfo.toolbelt": "Få tilgang til verktøykasser i nærheten",
"create.keyinfo.scrollup": "Simuler rulling av musehjul oppover (i verdenen)",
"create.keyinfo.scrolldown": "Simuler rulling av musehjul nedover (i verdenen)",
@@ -963,6 +1000,7 @@
"create.orientation.horizontal": "Horisontal",
"create.orientation.alongZ": "Lang Z-aksen",
"create.orientation.alongX": "Langs X-aksen",
+ "create.gui.terrainzapper.title": "Håndholdt verdensformer",
"create.gui.terrainzapper.searchDiagonal": "Følg diagonaler",
"create.gui.terrainzapper.searchFuzzy": "Ignorer materialgrenser",
"create.gui.terrainzapper.patternSection": "Mønster",
@@ -992,11 +1030,13 @@
"create.terrainzapper.shiftRightClickToSet": "Snik og høyreklikk for å velge form",
"create.terrainzapper.usingBlock": "Bruker: %1$s",
"create.terrainzapper.leftClickToSet": "Høyreklikk for å velge blokk",
+ "create.large_water_wheel.not_enough_space": "Fjern blokker for å kunne plassere",
"create.minecart_coupling.two_couplings_max": "Gruvevogner kan ikke ha mer enn to koblinger hver",
"create.minecart_coupling.unloaded": "Det virker som om deler av toget er i ulastede verdensbiter",
"create.minecart_coupling.no_loops": "Konlinger kan ikke sammen danne en løkke",
"create.minecart_coupling.removed": "Fjernet alle tilkoblinger til gruvevognen",
"create.minecart_coupling.too_far": "Gruvevognene er for langt unna hverandre",
+ "create.contraptions.moving_container": "Forflytter %1$s",
"create.contraptions.movement_mode": "Bevegelses modus",
"create.contraptions.movement_mode.move_place": "Plasser når bevegelsen stoppes",
"create.contraptions.movement_mode.move_place_returned": "Plasser bare i startposisjonen",
@@ -1008,41 +1048,51 @@
"create.contraptions.cart_movement_mode.rotate": "Vend alltid mot bevegelsestrening",
"create.contraptions.cart_movement_mode.rotate_paused": "Stopp mekanismer i innretningen når innretningen svinger",
"create.contraptions.cart_movement_mode.rotation_locked": "Lås rotasjon",
+ "create.contraptions.roller_mode": "Valsemodus",
+ "create.contraptions.roller_mode.tunnel_pave": "Rydd og legg underlag",
+ "create.contraptions.roller_mode.straight_fill": "Rett fylling",
+ "create.contraptions.roller_mode.wide_fill": "Skrånende fylling",
"create.contraptions.windmill.rotation_direction": "Rotasjonsretning",
- "create.contraptions.clockwork.clock_hands": "Klokkevisere",
+ "create.contraptions.clockwork.clock_hands": "Viser oppsett",
"create.contraptions.clockwork.hour_first": "Timeviseren først",
"create.contraptions.clockwork.minute_first": "Minuttviseren først",
"create.contraptions.clockwork.hour_first_24": "24-timeviser først",
+ "create.logistics.crafter.connected": "Sammenkobling av tilvirkerne",
+ "create.logistics.crafter.click_to_merge": "Klikk for å koble sammen tilvirkerne",
+ "create.logistics.crafter.click_to_separate": "Klikk for å separere tilvirkerne",
"create.logistics.filter": "Filter",
"create.logistics.recipe_filter": "Oppskriftsfilter",
"create.logistics.fluid_filter": "Væskefilter",
"create.logistics.firstFrequency": "Frekvens #1",
"create.logistics.secondFrequency": "Frekvens #2",
- "create.logistics.filter.click_to_set": "Klikk med gjenstand for å sette",
- "create.logistics.filter.click_to_replace": "Klikk med gjenstand for å bytte",
+ "create.logistics.filter.click_to_set": "Klikk med en gjenstand for å sette",
+ "create.logistics.filter.click_to_replace": "Klikk med en gjenstand for å bytte",
"create.logistics.filter.hold_to_set_amount": "Klikk og hold for mengde",
- "create.logistics.filter.invalid_item": "Kan ikkje bruke denne gjenstanden her.",
+ "create.logistics.filter.invalid_item": "Kan ikke bruke denne gjenstanden her.",
+ "create.logistics.filter.extracted_amount": "Nøyaktig mengde",
"create.logistics.filter.any_amount_short": "Hva som helst",
"create.logistics.filter.up_to": "Opp til",
"create.logistics.filter.exactly": "Nøyaktig",
"create.logistics.filter.requires_item_in_inventory": "Trenger %1$s gjenstand på deg",
- "create.logistics.creative_crate.supply": "Evig mengde",
- "create.logistics.train_observer.cargo_filter": "Last filter",
- "create.kinetics.creative_motor.rotation_speed": "Generert Fart i RPM",
- "create.kinetics.speed_controller.rotation_speed": "Valgt Fart i RPM",
+ "create.logistics.creative_crate.supply": "Evig kilde",
+ "create.logistics.train_observer.cargo_filter": "Godsfilter",
+ "create.kinetics.creative_motor.rotation_speed": "Generert hastighet i RPM",
+ "create.kinetics.speed_controller.rotation_speed": "Valgt hastighet i RPM",
"create.kinetics.valve_handle.rotated_angle": "Rotasjon når i bruk",
- "create.logistics.redstone_interval": "Rødstein Intervall",
- "create.contraptions.contoller.target": "Valgt Komponent",
- "create.contraptions.chassis.radius": "Radius når Klissete",
- "create.contraptions.chassis.range": "Radius av Klissete Sider",
+ "create.logistics.redstone_interval": "Redstone intervall",
+ "create.contraptions.contoller.target": "Valgt komponent",
+ "create.contraptions.mechanical_roller.pave_material": "Underlags-material",
+ "create.contraptions.chassis.radius": "Radius når klissete",
+ "create.contraptions.chassis.range": "Radius av klissete sider",
"create.contraptions.chassis.distance": "Distanse",
- "create.gui.value_settings.hold_to_edit": "Klikk og hold for å redigere",
- "create.gui.value_settings.release_to_confirm": "Slipp %1$s for å Bekrefte",
+ "create.gui.value_settings.hold_to_edit": "Klikk og hold for å endre",
+ "create.gui.value_settings.release_to_confirm": "Slipp %1$s for å bekrefte",
"create.gui.goggles.generator_stats": "Maskinstatistikk:",
"create.gui.goggles.kinetic_stats": "Kinetisk statistik:",
"create.gui.goggles.at_current_speed": "ved nåværende hastighet",
"create.gui.goggles.pole_length": "Skaft-lengde:",
- "create.gui.goggles.fluid_container": "Væskebeholder-innformasjon:",
+ "create.gui.goggles.basin_contents": "Gyteinnhold:",
+ "create.gui.goggles.fluid_container": "Væskebeholder-informasjon:",
"create.gui.goggles.fluid_container.capacity": "Kapasitet: ",
"create.gui.assembly.exception": "Denne innretningen klarte ikke å monteres:",
"create.gui.assembly.exception.unmovableBlock": "Urørlig blokk (%4$s) ved [%1$s, %2$s, %3$s]",
@@ -1051,10 +1101,10 @@
"create.gui.assembly.exception.tooManyPistonPoles": "Det er for mange skaft festet på dette stempelet.\nDen innstilte maksimume lengden er: %1$s",
"create.gui.assembly.exception.noPistonPoles": "Stempelet mangler lengde på skaftet",
"create.gui.assembly.exception.not_enough_sails": "Den festete strukturen inneholder ikke nok seilblokker: %1$s\nEt minimum av %2$s kreves",
- "create.gui.assembly.exception.no_contacts": "Heiser trenger ein horisontal_rødstein__kontakt_festet til bygningen",
- "create.gui.assembly.exception.too_many_contacts": "Kan ikkje feste meir enn ein _Rødstein__Kontakt_ til Heiser",
- "create.gui.assembly.exception.column_conflict": "Ein annan Heis bruker allereide denne rekken medkontakter",
- "create.gui.gauge.info_header": "Målerinnformasjon:",
+ "create.gui.assembly.exception.no_contacts": "Heiser trenger en horisontal _redstonekontakt_ festet som kabinen",
+ "create.gui.assembly.exception.too_many_contacts": "Kan ikke feste mer enn en _redstonekontakt_ til kabinen i heiser",
+ "create.gui.assembly.exception.column_conflict": "En annen heis bruker allerede denne høyden av heiskontakter",
+ "create.gui.gauge.info_header": "Målerinformasjon:",
"create.gui.speedometer.title": "Rotasjonshastighet",
"create.gui.stressometer.title": "Nettverksbelastning",
"create.gui.stressometer.capacity": "Gjenværende kapasitet",
@@ -1064,8 +1114,9 @@
"create.gui.contraptions.network_overstressed": "Det virker som om denne innretningen er _overbelastet_. Legg til flere kinetiske kilder eller _senk_ _hastigheten_ på _komponenter_ med høy _belastnings-påvirkning_.",
"create.gui.adjustable_crate.title": "Justerbar kasse",
"create.gui.adjustable_crate.storageSpace": "Oppevaringsplass",
- "create.gui.threshold_switch.title": "Terskel Bryter",
- "create.gui.threshold_switch.move_to_lower_at": "Flytt til ledre linje ved %1$s%%",
+ "create.gui.threshold_switch.title": "Beholdningsbryter",
+ "create.gui.threshold_switch.invert_signal": "Inverter signal",
+ "create.gui.threshold_switch.move_to_lower_at": "Flytt til nedre linje ved %1$s%%",
"create.gui.threshold_switch.move_to_upper_at": "Flytt til øvre linje ved %1$s%%",
"create.gui.sequenced_gearshift.title": "Sekvensert girutveksler",
"create.gui.sequenced_gearshift.instruction": "Instruksjon",
@@ -1088,19 +1139,22 @@
"create.gui.sequenced_gearshift.speed.back": "Lik hastighet, motsatt retning",
"create.gui.sequenced_gearshift.speed.back_fast": "Dobbel hastighet, motsatt retning",
"create.gui.clipboard.erase_checked": "Slett valgte gjenstander",
- "create.clipboard.to_copy": "%1$s for å Kopiere instillinger",
- "create.clipboard.to_paste": "%1$s for å Lime inn instillinger",
- "create.clipboard.copied_from": "Kopierer instillinger fra %1$s",
- "create.clipboard.pasted_to": "Satte instillinger til %1$s",
+ "create.clipboard.actions": "Utklippstavle-handlinger",
+ "create.clipboard.to_copy": "%1$s for å kopiere innstillinger",
+ "create.clipboard.to_paste": "%1$s for å lime inn innstillinger",
+ "create.clipboard.copied_from": "Kopierer innstillinger fra %1$s",
+ "create.clipboard.pasted_to": "Satte innstillinger til %1$s",
"create.schematicAndQuill.dimensions": "Størrelse på byggeplan: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Første posisjon satt.",
"create.schematicAndQuill.secondPos": "Andre posisjon satt.",
"create.schematicAndQuill.noTarget": "Trykk [Ctrl] for å velge luftblokker.",
- "create.schematicAndQuill.abort": "Avbryt markering.",
+ "create.schematicAndQuill.abort": "Avbrutt markering.",
"create.schematicAndQuill.title": "Navn på byggeplan:",
"create.schematicAndQuill.convert": "Lagre og bruk med en gang",
"create.schematicAndQuill.fallbackName": "Min byggeplan",
"create.schematicAndQuill.saved": "Lagret som %1$s",
+ "create.schematicAndQuill.failed": "Kunne ikke lagre byggeplanen. Sjekk feilloggen for detaljer",
+ "create.schematicAndQuill.instant_failed": "Automatisk opplasting av byggeplanen feilet. Sjekk feilloggen for detaljer",
"create.schematic.invalid": "[!] Ugyldig objekt - Bruk et planleggingsbord istedenfor",
"create.schematic.error": "Byggeplanen klarte ikke å bli lastet inn. Sjekk spillloggen",
"create.schematic.position": "Posisjon",
@@ -1114,8 +1168,8 @@
"create.schematic.mirror.frontBack": "Fram-bak",
"create.schematic.mirror.leftRight": "Høyre-venstre",
"create.schematic.tool.deploy": "Posisjon",
- "create.schematic.tool.move": "Flytt lang Y- og Z-akse",
- "create.schematic.tool.move_y": "Flytt lang Y-akse",
+ "create.schematic.tool.move": "Endre X og Z",
+ "create.schematic.tool.move_y": "Endre Y",
"create.schematic.tool.rotate": "Roter",
"create.schematic.tool.print": "Skriv ut",
"create.schematic.tool.flip": "Speil",
@@ -1123,9 +1177,10 @@
"create.schematic.tool.deploy.description.1": "Høyreklikk på bakken for å plassere.",
"create.schematic.tool.deploy.description.2": "Hold [Ctrl] for å velge en fastsatt avstand.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-rull for å endre avstanden.",
+ "create.schematic.tool.move.description.0": "Flytter byggeplanen horisontalt.",
"create.schematic.tool.move.description.1": "Pek på byggeplanen og hold [CTRL]-rull for å flytte på den.",
"create.schematic.tool.move_y.description.0": "Flytter byggeplanen vertikalt.",
- "create.schematic.tool.move_y.description.1": "[CTRL]-rull for å flytte oppover/nedover.",
+ "create.schematic.tool.move_y.description.1": "[CTRL]-rull for å flytte den opp/ned.",
"create.schematic.tool.rotate.description.0": "Roter byggeplanen rundt dens senter.",
"create.schematic.tool.rotate.description.1": "[CTRL]-rull for å roter 90° om gangen.",
"create.schematic.tool.print.description.0": "Plasserer umiddelbart strukturen i verdenen.",
@@ -1156,11 +1211,12 @@
"create.gui.schematicannon.option.replaceWithAny": "Erstatt solide blokker med uansett blokk",
"create.gui.schematicannon.option.replaceWithEmpty": "Erstatt solid blokker med luft",
"create.gui.schematicannon.option.skipMissing": "Hopp over manglende blokker",
+ "create.gui.schematicannon.option.skipBlockEntities": "Beskytt blokker med data",
"create.gui.schematicannon.slot.gunpowder": "Legg til krutt for å drive kanonen",
- "create.gui.schematicannon.slot.listPrinter": "Plasser bøker her for å lage en sjekkliste for byggeplanen",
+ "create.gui.schematicannon.slot.listPrinter": "Plasser en utklippstavle eller en bok her for å lage en sjekkliste for byggeplanen",
"create.gui.schematicannon.slot.schematic": "Plasser byggeplanen her. Pass på at strukturen blir plassert på en spesifik posisjon.",
"create.gui.schematicannon.option.skipMissing.description": "Hvis ikke kanonen finner neste blokk i et inventar, så vil den heller fortsette en annen plass.",
- "create.gui.schematicannon.option.skipBlockEntities.description": "Kononen vil unngå å bytte up data holdende blokker som Kister.",
+ "create.gui.schematicannon.option.skipBlockEntities.description": "Kanonen vil unngå å erstatte blokker som inneholder blokker, slik som kister.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Kanonen vil aldri erstatte solide blokker i arbeidsområdet, bare ikke usolide blokker og luft.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Kanonen vil bare erstatte solide blokker i arbeidsområdet om byggeplanen inneholder en solid blokk på samme posisjon.",
"create.gui.schematicannon.option.replaceWithAny.description": "Kanonen vil erstatte solide blokker i arbeidsområdet hvis bygeplanen inneholder uansett type blokk på samme posisjon.",
@@ -1265,7 +1321,8 @@
"create.item_attributes.astralsorcery_constellation.inverted": "er ikke innstilt til %1$s",
"create.item_attributes.astralsorcery_crystal": "har krystallattributten %1$s",
"create.item_attributes.astralsorcery_crystal.inverted": "har ikke krystallattributten %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "har ikkje fordelsattributt %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "har fordelsattributt %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "har ikke fordelsattributt %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Ingen attributter valgt",
"create.gui.attribute_filter.selected_attributes": "Valgte attributter:",
"create.gui.attribute_filter.add_attribute": "Legg til attribut til listen",
@@ -1307,7 +1364,7 @@
"create.weighted_ejector.no_target": "Lemper ut til blokken ved siden av. (Ingen mål ble valgt)",
"create.weighted_ejector.targeting": "Kaster ut til [%1$s, %2$s, %3$s]",
"create.weighted_ejector.stack_size": "Utkastet haugstørrelse",
- "create.logistics.when_multiple_outputs_available": "Når flere utganger er ledige",
+ "create.logistics.when_multiple_outputs_available": "Fordelingsmetode",
"create.mechanical_arm.selection_mode.round_robin": "Runden rundt",
"create.mechanical_arm.selection_mode.forced_round_robin": "Tvunget runde rundt",
"create.mechanical_arm.selection_mode.prefer_first": "Foretrekk første mål",
@@ -1318,7 +1375,7 @@
"create.tunnel.selection_mode.prefer_nearest": "Foretrekk nærmeste",
"create.tunnel.selection_mode.randomize": "Velg tilfeldig",
"create.tunnel.selection_mode.synchronize": "Synkroniser innganger",
- "create.tooltip.chute.header": "Sjaktinnformasjon",
+ "create.tooltip.chute.header": "Sjaktinformasjon",
"create.tooltip.chute.items_move_down": "Gjenstander går nedover",
"create.tooltip.chute.items_move_up": "Gjenstander går oppover",
"create.tooltip.chute.no_fans_attached": "Ingen tilkoblet vifte",
@@ -1352,10 +1409,10 @@
"create.hint.hose_pulley.title": "Uendelig kilde",
"create.hint.hose_pulley": "Den valgte væskemassen er regnet som uendelig.",
"create.hint.mechanical_arm_no_targets.title": "Ingen mål tildelt",
- "create.hint.mechanical_arm_no_targets": "Det kan se ut som denne _mekaniske_ _ armen_ ikke har fått noen _mål_ å levere gjenstander til. Velg belter, depoer, funnels og andre blokker ved å _høyreklikke_ dem mens du ennå _holder_ den _mekaniske armen_ i _hånden_.",
+ "create.hint.mechanical_arm_no_targets": "Det kan se ut som denne _mekaniske_ _armen_ ikke har fått noen _mål_ å levere gjenstander til. Velg belter, depoter, funneller og andre blokker ved å _høyreklikke_ dem mens du ennå _holder_ den _mekaniske armen_ i _hånden_.",
"create.hint.empty_bearing.title": "Oppdater lager",
- "create.hint.empty_bearing": "_Høyreklikk_ lageret med en _tom_ _hand_ for å _feste_ strukturen du nettopp har bygd på den.",
- "create.hint.full_deployer.title": "Overflod i mekanisk hånd",
+ "create.hint.empty_bearing": "_Høyreklikk_ lageret med en _tom_ _hånd for å _feste_ strukturen du nettopp har bygd på den.",
+ "create.hint.full_deployer.title": "Mekanisk hånd er for full for å aktivere",
"create.hint.full_deployer": "Det virker som om denne _mekaniske_ _hånden_ inneholder _et overflod_ av _gjenstander_ som bør bli _fjernet_. Du kan bruke en _trakt_, _funnel_, eller andre måter for å fjerne overfloden.",
"create.backtank.low": "Lavt trykkluft i ryggtanken",
"create.backtank.depleted": "Ingen trykkluft i ryggtanken",
@@ -1375,7 +1432,11 @@
"create.boiler.heat_dots": "...... ",
"create.boiler.via_one_engine": "via 1 dampmaskin",
"create.boiler.via_engines": "via %1$s dampmaskiner",
+ "create.boiler.water_input_rate": "Inngangsrate for vann",
"create.boiler.per_tick": "%1$s per tikk",
+ "create.elevator_contact.title": "Heiskontakt",
+ "create.elevator_contact.floor_identifier": "Etasjeindikator",
+ "create.elevator_contact.floor_description": "Etasjebeskrivelse",
"create.gui.schedule.lmb_edit": "Venstreklikk for å redigere",
"create.gui.schedule.rmb_remove": "Høyreklikk for å fjerne",
"create.gui.schedule.duplicate": "Dupliser",
@@ -1392,10 +1453,12 @@
"create.schedule.instruction.filter_edit_box": "Stasjonsnavn",
"create.schedule.instruction.filter_edit_box_1": "Bruk * som et jokertegn",
"create.schedule.instruction.filter_edit_box_2": "Eksempel: \"Min stasjon; platform X\"",
+ "create.schedule.instruction.filter_edit_box_3": "Toget velger den nærmeste ledige treffet",
"create.schedule.instruction.rename": "Oppdater tittelen på logistikkplanen",
"create.schedule.instruction.rename.summary": "Ny tittel:",
"create.schedule.instruction.name_edit_box": "Navnet på logistikkplanen",
"create.schedule.instruction.name_edit_box_1": "Påvirker tekst som viss på beskjeder",
+ "create.schedule.instruction.name_edit_box_2": "Går standard til neste destinasjonsnavn",
"create.schedule.instruction.throttle": "Begrens maksimal hastighet",
"create.schedule.instruction.throttle.summary": "Endre maksimal hastighet til %1$s",
"create.schedule.instruction.throttle_edit_box": "Fartsgrense",
@@ -1428,6 +1491,7 @@
"create.schedule.condition.time_of_day.rotation.every_0_30": "Hvert 30. minutt",
"create.schedule.condition.time_of_day.rotation.every_0_15": "Hvert 15. minutt",
"create.schedule.condition.time_of_day.status": "Forlater ",
+ "create.schedule.condition.threshold.train_holds": "Toget holder %1$s",
"create.schedule.condition.threshold.greater": "mer enn",
"create.schedule.condition.threshold.less": "mindre enn",
"create.schedule.condition.threshold.equal": "nøyaktig",
@@ -1473,12 +1537,13 @@
"create.schedule.auto_removed_from_train": "Auto-logistikkplan forkastet",
"create.schedule.removed_from_train": "Logistikkplan hentet ut fra toget",
"create.schedule.no_stops": "Denne logistikkplanen har ingen stoppesteder ennå",
- "create.schedule.continued": "Logistikkplanen fortsettes på",
+ "create.schedule.continued": "Logistikkplanen fortsettes",
"create.track.selection_cleared": "Markering avbrutt",
"create.track.valid_connection": "Kan kobles på ✔",
"create.track.second_point": "Plasser togskinne eller velg et sekundært punkt",
"create.track.too_far": "For langt unna",
- "create.track.original_missing": "Blokke du startet skinnen på er fjernet. Snik-klikk for å avbryte",
+ "create.track.original_missing": "Blokken du startet skinnen på er fjernet. Snik-klikk for å avbryte",
+ "create.track.perpendicular": "Kan ikke kobles til vinkelrett",
"create.track.ascending_s_curve": "Kan ikke skape stigninger med S-svinger",
"create.track.too_sharp": "Svingen er for krapp",
"create.track.too_steep": "Stigningen er for bratt",
@@ -1487,9 +1552,11 @@
"create.track.leave_slope_ascending": "Kan ikke forlate stigningen på vei opp",
"create.track.leave_slope_descending": "Kan ikke forlate stigningen på vei ned",
"create.track.turn_90": "Kan kun svinge opp til 90 grader",
+ "create.track.junction_start": "Kan ikke starte forbindelsen i et kryss",
"create.track.turn_start": "Kan ikke starte forbindelsen i en sving",
"create.track.not_enough_tracks": "Du har ikke nok togskinner på deg",
"create.track.not_enough_pavement": "Du har ikke nok skinneunderlag på deg",
+ "create.track.hold_for_smooth_curve": "Hold %1$s for å maksimere kurven",
"create.portal_track.failed": "Kan ikke plassere togskinnen mot portal:",
"create.portal_track.missing": "Forventet portal ikke generert ennå",
"create.portal_track.blocked": "Målsted blokkert (%1$s,%2$s,%3$s)",
@@ -1515,6 +1582,7 @@
"create.station.no_bogeys": "Ingen boggier",
"create.station.one_bogey": "1 boggi",
"create.station.more_bogeys": "%1$s boggier",
+ "create.station.how_to": "Du bruker toginnfatninger på de markerte plassene på togskinnene for å skape boggier.",
"create.station.how_to_1": "Fjern bogier ved å ødelegge blokken på toppen av dem.",
"create.station.how_to_2": "Lag vogner ved å bygge på en eller to boggier for hver vogn.",
"create.train_assembly.too_many_bogeys": "For mange sammenkoblede boggier: %1$s",
@@ -1524,22 +1592,29 @@
"create.train_assembly.bogeys_too_close": "Boggi %1$s og %2$s er for nær hverandre",
"create.train_assembly.single_bogey_carriage": "Denne typen boggi kan ikke støtte en vogn alene",
"create.train_assembly.nothing_attached": "Ingen struktur festet på den %1$s. boggien",
- "create.train_assembly.no_controls": "Minst en en togkontroller som vender fremover må bli plassert på toget",
- "create.train_assembly.sideways_controls": "En montert togkontroller er plassert sideveis",
+ "create.train_assembly.no_controls": "Minst en togkontroller som vender fremover må bli plassert på toget. (Har du glemt å lime fast en kontroller til toget?)",
+ "create.train_assembly.sideways_controls": "Togkontrollere kan ikke fungere sideveis",
"create.train_assembly.bogey_created": "Boggi opprettet. Klikk igjen for å endre på typen boggi",
+ "create.train_assembly.requires_casing": "Bruk jernbaneinnfatninger for å skape bogeyer på skinnen",
"create.track_target.set": "Registrert skinne valgt",
"create.track_target.success": "Togskinne lyktes å bli forbundet til ønsket skinne",
+ "create.track_target.clear": "Tømte skinnemarkering",
+ "create.track_target.missing": "Høyreklikk på den ønskede togskinnen først",
+ "create.track_target.too_far": "Den ønskede togskinnen er for langt unna",
+ "create.track_target.no_junctions": "Den valgte togskinnen kan ikke være et kryss",
+ "create.track_target.occupied": "Den valgte togskinnen er opptatt",
+ "create.track_target.invalid": "Kan ikke markere denne skinnen her",
"create.train.unnamed": "Navnløst tog",
"create.train.cannot_relocate_moving": "Kan ikke forflytte et tog i bevegelse",
"create.train.relocate": "Klikk på en skinne for å forflytte %1$s til. Snik-klikk for å avbryte",
- "create.train.relocate.abort": "Forflytting avbrytet",
+ "create.train.relocate.abort": "Forflytting avbrutt",
"create.train.relocate.success": "Forflytting fulført",
"create.train.relocate.valid": "Kan forflyttes hit. Klikk for å godta",
"create.train.relocate.invalid": "Kan ikke forflytte toget hit",
"create.train.relocate.too_far": "Kan ikke forflytte toget så langt vekk",
"create.train.departing_from": "Forlater fra %1$s",
"create.train.arrived_at": "Ankommet %1$s",
- "create.train.status": " Innformasjon om tog: %1$s",
+ "create.train.status": " Informasjon om tog: %1$s",
"create.train.status.back_on_track": "Toget er tilbake på skinner",
"create.train.status.collision": "Kollisjon med et annet tog",
"create.train.status.end_of_track": "En vogn har kommet til enden av skinnen",
@@ -1559,8 +1634,11 @@
"create.contraption.controls.start_controlling": "Kontrollerer nå: %1$s",
"create.contraption.controls.stop_controlling": "Stoppet å kontrollere innretning",
"create.contraption.controls.approach_station": "Hold %1$s for å stoppe akkurat ved %2$s",
+ "create.contraption.controls.specific_actor_toggle": "%1$s Utførere: %2$s",
+ "create.contraption.controls.all_actor_toggle": "Alle utførere: %1$s",
"create.contraption.controls.actor_toggle.on": "På",
"create.contraption.controls.actor_toggle.off": "Av",
+ "create.contraption.controls.floor_unreachable": "Uoppnåelig",
"create.contraption.door_control": "Dørkontroll ombord",
"create.contraption.door_control.all": "Åpne alle dører",
"create.contraption.door_control.all.short": "Åpne alle",
@@ -1575,16 +1653,23 @@
"create.contraption.door_control.none": "Hold dørene lukket",
"create.contraption.door_control.none.short": "Ingen",
"create.contraption.door_control.player_facing": "Du peker mot: %1$s",
+ "create.display_link.set": "Visningsmål satt",
+ "create.display_link.success": "Resultatlenke vellykket bundet til informasjonskilde",
+ "create.display_link.clear": "Avbrøt valg av visningsmål",
+ "create.display_link.too_far": "Det valgte visningsmålet er for langt unna",
+ "create.display_link.invalid": "Lenken har ingen gyldig visningsmål. Prøv å sett opp lenken igjen",
"create.display_link.title": "Resultatlenke",
"create.display_link.no_source": "Ikke en informasjonskilde",
"create.display_link.no_target": "Ikke et visningsmål",
"create.display_link.reading_from": "Les fra:",
"create.display_link.writing_to": "Send til:",
"create.display_link.attached_side": "Blokk på festet side",
+ "create.display_link.targeted_location": "Blokk i valgte plassering",
"create.display_link.view_compatible": "Klikk for å se alle kompatible",
"create.display_link.information_type": "Informasjonstype",
"create.display_link.display_on": "Skriv data til:",
"create.display_link.display_on_multiline": "Start på linje:",
+ "create.display_source.label": "Festet markør",
"create.display_source.combine_item_names": "Kombiner gjenstandsnavn",
"create.display_source.count_items": "Antall av samsvarende gjenstander",
"create.display_source.list_items": "List opp samsvarende gjenstander",
@@ -1602,6 +1687,7 @@
"create.display_source.value_list.million": "m",
"create.display_source.player_deaths": "Spillerdød",
"create.display_source.scoreboard": "Resultattavle",
+ "create.display_source.scoreboard.objective": "Mål-identifikajson",
"create.display_source.scoreboard.objective_not_found": "\"%1$s\" ble ikke funnet",
"create.display_source.scoreboard.objective.deaths": "Spillerdød",
"create.display_source.time_of_day": "Tid på døgnet",
@@ -1609,6 +1695,7 @@
"create.display_source.time.format": "Tidsformat",
"create.display_source.time.12_hour": "12-timer",
"create.display_source.time.24_hour": "24-timer",
+ "create.display_source.accumulate_items": "Akkumuler gjenstandsantall",
"create.display_source.item_throughput": "Gjennomstrømning av gjenstander",
"create.display_source.item_throughput.interval": "Interval",
"create.display_source.item_throughput.interval.second": "per sekund",
@@ -1616,7 +1703,9 @@
"create.display_source.item_throughput.interval.hour": "per time",
"create.display_source.train_status": "Status på logistikkplanens krav",
"create.display_source.station_summary": "Togets neste stoppested",
- "create.display_source.station_summary.train_name_column": "Hvor langt til høyre togstajonen står",
+ "create.display_source.station_summary.filter": "Stasjonsnavn-filter",
+ "create.display_source.station_summary.train_name_column": "Hvor langt til høyre togstasjonen står",
+ "create.display_source.station_summary.platform_column": "Kolonnestørrelse på plattform",
"create.display_source.station_summary.now": "nå",
"create.display_source.station_summary.minutes": " minutter",
"create.display_source.station_summary.seconds": "%1$ss",
@@ -1624,7 +1713,8 @@
"create.display_source.max_enchant_level": "Høyeste fortryllingskostnad",
"create.display_source.boiler_status": "Dampkjele-status",
"create.display_source.entity_name": "Enhetsnavn",
- "create.display_source.kinetic_speed": "Rotasjonshastighet(RPM)",
+ "create.display_source.current_floor": "Heisposisjon",
+ "create.display_source.kinetic_speed": "Rotasjonshastighet(r/min)",
"create.display_source.kinetic_speed.absolute": "Ignorer rotasjonsretning",
"create.display_source.kinetic_speed.directional": "Inkluder rotasjonsretning",
"create.display_source.kinetic_stress": "Nettverksbelastning",
@@ -1640,13 +1730,13 @@
"create.display_source.redstone_power.progress_bar": "Statuslinje",
"create.display_source.boiler.not_enough_space": "Ikke nok plass ",
"create.display_source.boiler.for_boiler_status": "for dampkjele-status",
- "create.display_source.computer_display_source": "Fra Datamaskin",
+ "create.display_source.computer_display_source": "Fra datamaskin",
"create.display_target.line": "Linje %1$s",
"create.display_target.page": "Side %1$s",
"create.display_target.single_line": "Enkel linje",
"create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z;Æ;Ø;Å",
"create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
- "create.flap_display.cycles.arrival_time": " ; minutter;nå;15s;30s;45s",
+ "create.flap_display.cycles.arrival_time": " ; min;nå;15s;30s;45s",
"create.flap_display.cycles.shortened_numbers": " ;K;M",
"create.flap_display.cycles.fluid_units": "mB;B ",
"create.flap_display.cycles.instant": " ; ",
@@ -1659,6 +1749,8 @@
"create.super_glue.abort": "Markering avbrutt",
"create.super_glue.not_enough": "Ikke nok lim i inventaret",
"create.super_glue.success": "Påfører lim...",
+ "create.gui.attached_computer.controlled": "Denne enehten er kontrollert av en datamaskin",
+ "create.gui.attached_computer.hint": "For å bruke enheten manuelt, så fjern alle datamaskiner og modemer",
"create.gui.config.overlay1": "Hei :)",
"create.gui.config.overlay2": "Dette er et forsøksoverlegg",
"create.gui.config.overlay3": "Klikk eller dra med musen",
@@ -1666,6 +1758,7 @@
"create.gui.config.overlay5": "Trykk ESC for å gå ut av denne menyen",
"create.gui.config.overlay6": "og lagre den nye posisjonen",
"create.gui.config.overlay7": "Skriv /create overlay reset",
+ "create.gui.config.overlay8": "for å tilbakestille til standardposisjonen",
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Servertikk er for øyeblikket redusert med %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Servertikk er redusert med %s ms nå >:)",
@@ -1675,19 +1768,22 @@
"create.command.killTPSCommand.argument.tickTime": "tikktid",
"create.contraption.minecart_contraption_too_big": "Det virker som om vogninnretningen er for stor for å kunne bli å plukket opp",
"create.contraption.minecart_contraption_illegal_pickup": "En mystisk kraft binder denne vogninnretningen til verdenen",
- "enchantment.create.capacity.desc": "Øker kapasiteten av lufttrykk i ryggtanken.",
+ "enchantment.create.capacity.desc": "Øker kapasiteten av trykkluft i ryggtanken.",
"enchantment.create.potato_recovery.desc": "Prosjektiler i potetkanonen har en sjangse til å bli brukt på nytt.",
+ "create.bogey.style.updated_style": "Oppdaterte stil",
+ "create.bogey.style.updated_style_and_size": "Oppdaterte stil og størrelse",
"create.bogey.style.no_other_sizes": "Ingen andre størrelser",
+ "create.bogey.style.invalid": "Navnløs stil",
"create.bogey.style.standard": "Standard",
"create.subtitle.contraption_disassemble": "Innretning stopper",
"create.subtitle.peculiar_bell_use": "Undelig bjelle ringer",
- "create.subtitle.worldshaper_place": "Verdensbøyer zapper",
+ "create.subtitle.worldshaper_place": "Verdensformer zapper",
"create.subtitle.whistle_train_manual": "Tog tuter",
"create.subtitle.steam": "Damplyder",
- "create.subtitle.saw_activate_stone": "Mekanisk Sag Starter",
+ "create.subtitle.saw_activate_stone": "Mekanisk sag sagde",
"create.subtitle.schematicannon_finish": "Byggekanon plinger",
"create.subtitle.crafter_craft": "Tilvirker tilvirker",
- "create.subtitle.wrench_remove": "Komponent blir øydelagd",
+ "create.subtitle.wrench_remove": "Komponent ble prøvd plukket opp",
"create.subtitle.train3": "Dempet boggirumling",
"create.subtitle.whistle": "Fløyting",
"create.subtitle.cogs": "Tannhjul rumler",
@@ -1700,7 +1796,7 @@
"create.subtitle.confirm": "Bekreftende ding",
"create.subtitle.mixing": "Blandingslyder",
"create.subtitle.mechanical_press_activation_belt": "Mekanisk presse dunker",
- "create.subtitle.fwoomp": "Potetkanon fwoomps",
+ "create.subtitle.fwoomp": "Potetkanon foomps",
"create.subtitle.sanding_long": "Pusselyder",
"create.subtitle.crushing_1": "Malelyder",
"create.subtitle.depot_slide": "Gjenstand sklir",
@@ -1713,13 +1809,13 @@
"create.subtitle.sanding_short": "Pusselyder",
"create.subtitle.wrench_rotate": "Skiftenøkkel brukt",
"create.subtitle.potato_hit": "Grønnsak treffer",
- "create.subtitle.saw_activate_wood": "Mekanisk Sag Starter",
+ "create.subtitle.saw_activate_wood": "Mekanisk sag klyvde",
"create.subtitle.whistle_high": "Høy plystring",
"create.subtitle.whistle_train_manual_low": "Tog tuter lavt",
"create.subtitle.whistle_train": "Fløyting",
"create.subtitle.haunted_bell_convert": "Hjemsøkt bjelle våkner",
"create.subtitle.train": "Boggi rumler",
- "create.subtitle.deny": "Synkende boop",
+ "create.subtitle.deny": "Avvist boop",
"create.subtitle.controller_click": "Kontroller klikker",
"create.subtitle.whistle_low": "Lav plystring",
"create.subtitle.copper_armor_equip": "Dykkerutstyr klinker",
@@ -1736,51 +1832,57 @@
"item.create.blaze_cake.tooltip": "FLAMMESKRØMT-KAKE",
"item.create.blaze_cake.tooltip.summary": "En deilig godbit for dine hardtarbeidende _flammeskrømt-brennere_. Får dem i fyr og flamme!",
"item.create.wand_of_symmetry.tooltip": "SYMMETRISTAV",
- "item.create.wand_of_symmetry.tooltip.summary": "Speiler blokkeplasseringer over en valgt linje perfekt.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Når i verktøylinjen",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Forblir aktiv",
- "item.create.wand_of_symmetry.tooltip.condition2": "Når brukt uten mål",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Speiler plassering av blokker_ hvis det er ekstra blokker i tilstede i en av _verktøylinjeplassene_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Når brukt på flate",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Skaper_ eller _flytter_ på speilet. _Snik_ mens du høyreklikker for å åpne _konfigurasjonsgrensesnittet_",
+ "item.create.wand_of_symmetry.tooltip.condition2": "Når klikket på speilet uten å treffe en blokk bak",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Fjerner_ det aktive speilet",
- "item.create.handheld_worldshaper.tooltip": "HÅNDHOLDT VERDENSKAPER",
- "item.create.handheld_worldshaper.tooltip.summary": "_Kreativ modus_ hverktøy for spr-skala _landskaping_ fra ein avstand.",
- "item.create.handheld_worldshaper.tooltip.condition1": "Venstreklikk på Blokk",
- "item.create.handheld_worldshaper.tooltip.condition2": "Høgreklikk på Blokk",
+ "item.create.handheld_worldshaper.tooltip": "HÅNDHOLDT VERDENSFORMER",
+ "item.create.handheld_worldshaper.tooltip.summary": "Et verktøy for _kreativ modus_ for _formskaping_ og _blokkendring_ i stor skala fra avstand.",
+ "item.create.handheld_worldshaper.tooltip.condition1": "Venstreklikk på blokk",
+ "item.create.handheld_worldshaper.tooltip.behaviour1": "_Den valgte blokken_ vil bli det _materialet_ som brukes av verdensformeren.",
+ "item.create.handheld_worldshaper.tooltip.condition2": "Høgreklikk på blokk",
+ "item.create.handheld_worldshaper.tooltip.behaviour2": "Påfører den nåværende valgte _pensel_ og _verktøy_ på den valgte plasseringen.",
+ "item.create.handheld_worldshaper.tooltip.condition3": "Snik samtidig som du høyreklikker",
+ "item.create.handheld_worldshaper.tooltip.behaviour3": "Åpner _konfigurasjonsgrensesnittet__",
"item.create.tree_fertilizer.tooltip": "TREGJØDSEL",
- "item.create.tree_fertilizer.tooltip.summary": "En kraftig kombinasjon av mineraler passende for å akselerere veksten av vanlige tretyper.",
+ "item.create.tree_fertilizer.tooltip.summary": "En kraftig kombinasjon av mineraler som er nyttige for _dyrking av spirer_ på trange steder.",
"item.create.tree_fertilizer.tooltip.condition1": "Når brukt på spirer",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Gror trær _uavhengig_ av deres _avstandskrav_",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Gror et tre _uavhengig_ av _hvor mye plass treet trenger_",
"item.create.extendo_grip.tooltip": "LANGE-ARM GRIP",
- "item.create.extendo_grip.tooltip.summary": "Boioioing! _Øker rekkeviddeavstanden_ betraktelig til den som holder denne. Kan drives med lufttrykk fra en _kobberryggtanke_",
+ "item.create.extendo_grip.tooltip.summary": "Boioioing! _Øker rekkeviddeavstanden_ betraktelig til den som holder denne. Kan drives med _trykkluft_ fra en _ryggtanke_",
"item.create.extendo_grip.tooltip.condition1": "I annenhånden",
"item.create.extendo_grip.tooltip.behaviour1": "Øker _rekkevidden_ til plassering og bruk av utstyr i hovedhånden.",
- "item.create.extendo_grip.tooltip.condition2": "Mens en har på en kobberryggtanke",
+ "item.create.extendo_grip.tooltip.condition2": "Mens en har på en ryggtanke",
"item.create.extendo_grip.tooltip.behaviour2": "_Ingen_ _holdbarhet_ vil bli brukt. _Trykkluft_ vil bli brukt istedenfor",
"item.create.potato_cannon.tooltip": "POTETKANON",
- "item.create.potato_cannon.tooltip.summary": "Fvoomp! Skyt ut dine hjemmgrodde grønnsaker mot fiendene dine. Kan drives med trykkluft fra en _kobberryggtanke_",
+ "item.create.potato_cannon.tooltip.summary": "Skyter ut dine selv-grodde grønnsaker på andre. Kan drives med _trykkluft_ fra en _ryggtanke_",
"item.create.potato_cannon.tooltip.condition1": "Når høyreklikket",
"item.create.potato_cannon.tooltip.behaviour1": "_Skyter_ en passende gjenstand fra _inventaret_ ditt.",
- "item.create.potato_cannon.tooltip.condition2": "Mens en har på en kobberryggtanke",
+ "item.create.potato_cannon.tooltip.condition2": "Mens en har på en ryggtanke",
"item.create.potato_cannon.tooltip.behaviour2": "_Ingen_ _holdbarhet_ vil bli brukt. _Trykkluft_ vil bli brukt istedenfor",
- "item.create.filter.tooltip": "FILTER",
- "item.create.filter.tooltip.summary": "_Kontrollerer_ hvilke gjenstander som slipper gjennom _innganger_ og _utganger_ med mer _presisjon_, etter en liste med _gjenstander_, eller med _filter inni filter_.",
- "item.create.filter.tooltip.condition1": "Når i filterplass",
- "item.create.filter.tooltip.behaviour1": "_Kontrolerer_ flyten av gjenstander etter en dens _innstillinger_.",
+ "item.create.filter.tooltip": "LISTEFILTER",
+ "item.create.filter.tooltip.summary": "_Kontrollerer_ hvilke gjenstander som slipper gjennom _innganger_ og _utganger, etter en liste med _gjenstander_, eller med _filter inni filter_. Brukes i _filterplassen_ til diverse komponenter i Create",
+ "item.create.filter.tooltip.condition1": "Når høyreklikket",
+ "item.create.filter.tooltip.behaviour1": "Åpner _grensesnittet_.",
"item.create.attribute_filter.tooltip": "ATTRIBUTTFILTER",
- "item.create.attribute_filter.tooltip.summary": "_Kontrollerer_ hvilke gjenstander som slipper gjennom _innganger_ og _utganger_ med mer _presisjon_, etter en liste med _attributer_ og _kategorier_.",
- "item.create.attribute_filter.tooltip.condition1": "Når i filterplass",
- "item.create.attribute_filter.tooltip.behaviour1": "_Kontrolerer_ flyten av gjenstander etter dens _innstillinger_.",
+ "item.create.attribute_filter.tooltip.summary": "_Kontrollerer_ hvilke gjenstander som slipper gjennom _innganger_ og _utganger, etter en liste med _attributer_ og _kategorier_. Brukes i _filterplassen_ til diverse komponenter i Create",
+ "item.create.attribute_filter.tooltip.condition1": "Når høyreklikket",
+ "item.create.attribute_filter.tooltip.behaviour1": "Åpner _grensesnittet_.",
"item.create.empty_schematic.tooltip": "TOM BYGGEPLAN",
"item.create.empty_schematic.tooltip.summary": "Brukes til å lage andre ting og for å skrive ut byggeplaner fra _planleggingsbordet_.",
"item.create.schematic.tooltip": "BYGGEPLAN",
"item.create.schematic.tooltip.summary": "Inneholder en plan over en struktur for å kunne plassere i verdenen. Plasser hologrammet slik som du ønsker og bruk en _byggekanon_ for å bygge strukturen.",
"item.create.schematic.tooltip.condition1": "Når holdt",
"item.create.schematic.tooltip.behaviour1": "Kan bli plassert og justert etter innstilingene som vises på skjermen.",
+ "item.create.schematic.tooltip.condition2": "Høyreklikk mens du sniker",
+ "item.create.schematic.tooltip.behaviour2": "Åpner _grensesnittet_ for å skrive inn eksakte _koordinater_.",
"item.create.schematic_and_quill.tooltip": "BYGGEPLAN OG FJÆRPENN",
- "item.create.schematic_and_quill.tooltip.summary": "Brukes for å lagre en struktur i verdenen som en .nbt-fil.",
- "item.create.schematic_and_quill.tooltip.condition1": "Steg 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Velg to hjørner ved å høyreklikke.",
- "item.create.schematic_and_quill.tooltip.condition2": "Steg 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-rull_ på sidene for å justere størrelsen. Høyreklikk for å lagre.",
+ "item.create.schematic_and_quill.tooltip.summary": "Brukes for å _lagre en struktur_ i verdenen som en _.nbt-fil_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Skaper en markering",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Velg to _hjørnepunkter_ diagonalt ved å _høyreklikke_. Hold _Ctrl_ og rull musehjulet for å velge blokker i luften.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Justering og lagring",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl + musehjulrull_ på sidene for å justere størrelsen. Høyreklikk deretter for å lagre.",
"block.create.schematicannon.tooltip": "BYGGEKANON",
"block.create.schematicannon.tooltip.summary": "Skyter blokker på plass for å bygge opp en struktur i verdenen ifra en byggeplan. Bruker blokker og gjenstander ifra inventarer fra blokker ved siden av og bruker _krutt_ for å fungere.",
"block.create.schematicannon.tooltip.condition1": "Når høyreklikket",
@@ -1790,11 +1892,15 @@
"block.create.schematic_table.tooltip.condition1": "Når gitt en tom byggeplan",
"block.create.schematic_table.tooltip.behaviour1": "Skriver ut en gitt struktur fra byggeplan-mappen.",
"item.create.goggles.tooltip": "BRILLER",
- "item.create.goggles.tooltip.summary": "Et par bronsebriller for å forbedre synet ditt for å se nyttig _kinetisk innformasjon_.",
- "item.create.goggles.tooltip.condition1": "Når en har den på seg",
- "item.create.goggles.tooltip.behaviour1": "Viser _fargete indikatorer_ for å vise _hastigheten_ til komponeneter den kobles mot, i tillegg til _belastnings-påvirkningen_ og _belastnings-kapasiteten_ av induviduelle komponeneter.",
+ "item.create.goggles.tooltip.summary": "Informerer deg med _en rekke med nyttig informasjon_ om komponenter når du ser på dem.",
+ "item.create.goggles.tooltip.condition1": "Når du ser på komponenter",
+ "item.create.goggles.tooltip.behaviour1": "_Kinetiske komponenter_ viser _belastnings-påvirkningen_ og _belastnings-kapasiteten_ av individuelle komponenter. _Belastningsmålere_ viser statistikk over _nettverket den er koblet mot_, mens _hastighetsmåleren_ vil fortelle hastigheten på komponenter den kobles til.\nAndre blokker vil kunne gi informasjon om _type_, _mengde_ og _kapasitet_ av væske og gjenstander.",
"item.create.wrench.tooltip": "SKIFTENØKKEL",
- "item.create.wrench.tooltip.summary": "Et nyttig verktøy for å arbeide med mekanismer. Kan bli brukt til å _rotere_, _demontere_, _plukke opp innretninger_ og _konfigurere_ komponenter. Fungerer til og med med noen få ting utenfor Create.",
+ "item.create.wrench.tooltip.summary": "Et multiverktøy når du arbeider med kinetiske innretninger og komponenter. Fungerer til og med på noen få ting utenfor Create.",
+ "item.create.wrench.tooltip.condition1": "Når brukt på blokker",
+ "item.create.wrench.tooltip.behaviour1": "_Roterer komponenter_ _RUNDT DEN OVERFLATEN DU SER PÅ_. _Snik_ mens du høyreklikker for å å _plukke opp_ komponenter.",
+ "item.create.wrench.tooltip.condition2": "Når brukt på innretninger",
+ "item.create.wrench.tooltip.behaviour2": "_Forflytter_ på monterte vogn- og tog-innretninger.",
"block.create.nozzle.tooltip": "Sprededyse",
"block.create.nozzle.tooltip.summary": "Plasser den foran en _innkapslet vifte_ for å spre blåsingen eller sugingen ut til alle _kanter_.",
"block.create.cuckoo_clock.tooltip": "GJØKUR",
@@ -1802,36 +1908,65 @@
"block.create.cuckoo_clock.tooltip.condition1": "Når plassert drevet av kinetikk",
"block.create.cuckoo_clock.tooltip.behaviour1": "Viser _tiden_ og spiller av en liten melodi to ganger i døgnet. _Aktiveres_ _midt på dagen_ og ved midnatt, akkurat når spillere kan legge seg.",
"block.create.turntable.tooltip": "DREIESKIVE",
- "block.create.turntable.tooltip.summary": "Gjør _rotasjon_ om til skikkelig bilsyke. Lar enheter rotere eksakt etter rotasjon.",
+ "block.create.turntable.tooltip.summary": "Bruker _rotasjonskraft_ om til skikkelig bilsyke. Lar enheter rotere eksakt etter rotasjon.",
"block.create.toolbox.tooltip": "VERKTØYKASSE",
+ "block.create.toolbox.tooltip.summary": "Enhver ingeniørs kjæreste Kompanjong. _Har plass til_ en stor mengde av _8 forskjellige_ gjenstander.",
"block.create.toolbox.tooltip.condition1": "Når plukket opp",
+ "block.create.toolbox.tooltip.behaviour1": "_Holder_ på det som er i _plassert i den_.",
+ "block.create.toolbox.tooltip.condition2": "Når plassert i nærheten",
+ "block.create.toolbox.tooltip.behaviour2": "_Spillere_ i _nærheten_ kan holde på _tastebindingen_ til _verktøykassen_ for å åpne den _på avstand_.",
"block.create.toolbox.tooltip.condition3": "Når høyreklikket",
"block.create.toolbox.tooltip.behaviour3": "Åpner _grensesnittet til_ verktøykassen.",
"block.create.creative_crate.tooltip": "KREATIV KASSE",
- "block.create.creative_crate.tooltip.summary": "Denne _beholderen_ gir en evig kilde av uansett slags gjenstand. Plasser denne ved siden av en _byggekanon_ for å fjerne alle materialkrav.",
+ "block.create.creative_crate.tooltip.summary": "Denne _lagringsbeholderen_ muliggjør uendelig duplisering av gjenstander.",
+ "block.create.creative_crate.tooltip.condition1": "Når en gjenstanden er i filterplassen",
"block.create.creative_crate.tooltip.behaviour1": "Denne _beholderen_ vil gi kunne _sende ut_ en uendelig kilde av den innstilte gjenstanden. Gjenstander som blir _sendt inn_ vil bli _tilintetgjort_",
- "item.create.creative_blaze_cake.tooltip": "KREATIV KAKE",
+ "block.create.creative_crate.tooltip.condition2": "Når den står inntil en byggekanon",
+ "block.create.creative_crate.tooltip.behaviour2": "Gir alle gjenstander som byggekanonen krever.",
+ "item.create.creative_blaze_cake.tooltip": "KREATIV SKRØNTEKAKE",
"item.create.creative_blaze_cake.tooltip.summary": "En spesiell gave til dine _flammeskrønt-brennere_. Flammeskrønt-brennere som eter denne vil _aldri mer gå tom for brennsel_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Når brukt",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Endrer_ brennerens varmenivå.",
- "block.create.controller_rail.tooltip.summary": "En _enveis redstondrevet skinne_ som muliggjør _finkontroll_ over _hastigheten_ til vogner som kjører over den.",
+ "block.create.controller_rail.tooltip": "KONTROLLER-SKINNE",
+ "block.create.controller_rail.tooltip.summary": "En _enveis redstondrevet skinne_ med _finkontroll_ over _hastigheten_ til vogner som kjører over den, avhengig av styrken på signalet den får.",
"item.create.sand_paper.tooltip": "SANDPAPIR",
- "item.create.sand_paper.tooltip.summary": "Et grovt papir som kan bli brukt til å _polere materialer_. Kan bli automatisk polert med en mekanisk hånd.",
- "item.create.sand_paper.tooltip.behaviour1": "Polerer gjenstander når de er i den _sekundære hånden_ eller når de sitter på _gulvet_ når _du ser på dem_",
+ "item.create.sand_paper.tooltip.summary": "Kan bli brukt til å _polere materialer_. Denne prosessen kan automatiseres med en mekanisk hånd.",
+ "item.create.sand_paper.tooltip.condition1": "Når andvendt",
+ "item.create.sand_paper.tooltip.behaviour1": "Polerer gjenstander når de er i den _sekundære hånden_ eller når de ligger på _gulvet_ når _du ser på dem_",
+ "item.create.builders_tea.tooltip": "BYGGERES TE",
+ "item.create.builders_tea.tooltip.summary": "Den perfekte drikken for å starte dagen med- _Motivasjon_ og _mettende._",
"item.create.linked_controller.tooltip": "LENKET KONTROLLER",
+ "item.create.linked_controller.tooltip.summary": "Muliggjør _håndholdt_ _fjernstyring_ av seks frekvenser for _redstonelenker_ koblet opp mot _seks_ _knapper_ på tastaturet.",
"item.create.linked_controller.tooltip.condition1": "Høyreklikk",
+ "item.create.linked_controller.tooltip.behaviour1": "_Aktiverer_ bruken av kontrolleren. _Bevegelsesknappene_ blir tatt over av kontrolleren når den er aktivert.",
"item.create.linked_controller.tooltip.condition2": "Snik samtidig som du høyreklikker",
"item.create.linked_controller.tooltip.behaviour2": "Åpner det manuelle _konfigurasjonsgrensesnittet_.",
- "item.create.linked_controller.tooltip.condition4": "Høyreklikk på lanterner",
+ "item.create.linked_controller.tooltip.condition3": "Høyreklikk på en mottakende redstonelenke",
+ "item.create.linked_controller.tooltip.behaviour3": "Starter _bindemodus_. Trykk på en av de _seks knappene_ på kontrolleren for å binde den knappen til frekvensen til _redstonelenken_.",
+ "item.create.linked_controller.tooltip.condition4": "Høyreklikk på lesepulter",
"item.create.linked_controller.tooltip.behaviour4": "Plasser kontrollern i lesepulten for å enklere betjening. (Snik sammtidig som du høyreklikker for å ta den tilbake)",
+ "item.create.copper_diving_helmet.tooltip": "KOBBERDYKKERHJELM",
+ "item.create.copper_diving_helmet.tooltip.summary": "Sammen med en _ryggtanke_, så lar hjelmen deg puste under vann i lang tid hvis du har den på.",
+ "item.create.copper_diving_helmet.tooltip.condition1": "Når en har den på seg",
+ "item.create.copper_diving_helmet.tooltip.behaviour1": "Gir _vannpustings_effekten, mens den sakte bruker opp trykkluften fra ryggtanken.",
+ "item.create.netherite_diving_helmet.tooltip": "KOBBERDYKKERHJELM",
+ "item.create.netherite_diving_helmet.tooltip.summary": "Sammen med _netherittryggtanken_, så vil dette kunne beskytte mot _ekstrem varme_. For å være effektiv, så bør også _bein og føtter_ være dekket av _netheritt_.",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "Når en har den på seg(fult sett)",
+ "item.create.netherite_diving_helmet.tooltip.behaviour1": "Gir immunitet mot _flammer_ og _lava_, ved å bruke _trykkluft_ fra ryggtanken. Gir også _bedre syn_ i lava",
"item.create.copper_backtank.tooltip": "KOBBERRYGGTANKE",
- "item.create.copper_backtank.tooltip.summary": "En _tanke_ for å kunne _ha på seg_ for å ta med seg trykkluft.",
+ "item.create.copper_backtank.tooltip.summary": "En _tanke_ å _ha på seg_ for å ta med seg trykkluft.",
"item.create.copper_backtank.tooltip.condition1": "Når en har den på seg",
"item.create.copper_backtank.tooltip.behaviour1": "Gir _trykkluft_ til utstyr som kan bruke det.",
"item.create.copper_backtank.tooltip.condition2": "Når plassert, drevet av kinetikk",
"item.create.copper_backtank.tooltip.behaviour2": "_Samler_ _trykkluft_ i en viss hastighet, alt etter rotasjonshastigheten.",
+ "item.create.netherite_backtank.tooltip": "NETHERITTRYGGTANKE",
+ "item.create.netherite_backtank.tooltip.summary": "En _tanke_ å _ha på seg_ for å ta med seg trykkluft.",
+ "item.create.netherite_backtank.tooltip.condition1": "Når en har den på seg",
+ "item.create.netherite_backtank.tooltip.behaviour1": "Gir _trykkluft_ til utstyr som bruker det.",
+ "item.create.netherite_backtank.tooltip.condition2": "Når plassert, og drevet av kinetikk",
+ "item.create.netherite_backtank.tooltip.behaviour2": "_Samler_ _trykkluft_ i en viss hastighet, alt etter rotasjonshastigheten.",
"block.create.placard.tooltip": "PLAKAT",
- "block.create.placard.tooltip.summary": "_Ramm inn_ _gjenstandene_ dine i messing med disse lekre veggpannelene! Fungerer også for innretninger!",
+ "block.create.placard.tooltip.summary": "_Ramm inn_ _gjenstandene dine i messing med disse lekre veggpanelene! Fungerer også for innretninger!",
"block.create.placard.tooltip.condition1": "Når høyreklikket med en gjenstander",
"block.create.placard.tooltip.behaviour1": "_Legger_ den holdte _gjenstanden_ til plakaten. _Skaper_ en kort redstone-puls hvis det er en lik gjenstand allerede i plakaten.",
"block.create.placard.tooltip.condition2": "Når slådd",
@@ -1840,17 +1975,46 @@
"block.create.flywheel.tooltip.summary": "_Pynt_ _maskinene_ dine med dette imponerende messinghjulet.",
"block.create.flywheel.tooltip.condition1": "Når plassert og drevet av kinetikk",
"block.create.flywheel.tooltip.behaviour1": "Starter å snurre.",
+ "item.create.copper_diving_boots.tooltip": "KOBBERDYKKERSTØVLER",
+ "item.create.copper_diving_boots.tooltip.summary": "Et par _tunge_ _støvler_, som gjør det lettere å ta seg frem på havbunnen.",
+ "item.create.copper_diving_boots.tooltip.condition1": "Når en har de på seg",
+ "item.create.copper_diving_boots.tooltip.behaviour1": "Du _synker_ _raskere_ i væsker med disse. Det gir deg muligheten til å _gå_og _hoppe_ under vann. Du vil heller ikke bli påvirket av _mekaniske_ _belter_.",
+ "item.create.netherite_diving_boots.tooltip": "NETHERITTDYKKERSTØVLER",
+ "item.create.netherite_diving_boots.tooltip.summary": "Et par _tunge_ _støvler_, som gjør det lettere å ta seg frem på havbunnen, inkludert lavahav.",
+ "item.create.netherite_diving_boots.tooltip.condition1": "Når en har de på seg",
+ "item.create.netherite_diving_boots.tooltip.behaviour1": "Du _synker_ _raskere_ i væsker med disse. Det gir deg muligheten til å _gå_og _hoppe_ under vann eller lava. Du vil heller ikke bli påvirket av _mekaniske_ _belter_.",
+ "item.create.crafting_blueprint.tooltip": "FREMSTILLINGSPLAN",
+ "item.create.crafting_blueprint.tooltip.summary": "Når den er _plassert_ på en vegg, så kan du _spesifisere_ _ingredienser i en oppskrift for å raskere fremstille ting, ved å høyreklikke på rutene med ingrediensene. Hver rute representerer en oppskrift.",
+ "item.create.crafting_blueprint.condition1": "Høgreklikk på en tom plass",
+ "item.create.crafting_blueprint.behaviour1": "Åpner opp _fremstilingsmenyen_ så du kan _sette opp_ en _oppskrift_ og gjenstander som vises.",
+ "item.create.crafting_blueprint.condition2": "Høgreklikk på innstilt plass",
"item.create.crafting_blueprint.behaviour2": "_Utfører_ den _valgte_ _oppskriften_ med passende gjenstander i _inventaret_ ditt. _Snik_ for å lage en hel _haug_ av gjenstander.",
"item.create.minecart_coupling.tooltip": "GRUVEVOGNSKOBLING",
- "item.create.minecart_coupling.tooltip.summary": "_Lenk_ sammen alle _gruvevognene_ eller _vogninnretningene_ dine for å skape et tog.",
+ "item.create.minecart_coupling.tooltip.summary": "_Kobler_ sammen individuelle _gruvevogner_ og _vogninnretninger_, noe som får dem til å flytte på seg som en gruppe.",
"item.create.experience_nugget.tooltip": "ERFARINGSKLUMB",
+ "item.create.experience_nugget.tooltip.summary": "En liten bit av _inspirasjon_ fra de fantastiske oppfinnelsene dine.",
"item.create.experience_nugget.tooltip.condition1": "Når brukt",
+ "item.create.experience_nugget.tooltip.behaviour1": "_Høster inn_ _erfaringspoeng_ som ifra klumpen.",
"block.create.peculiar_bell.tooltip": "MERKELIG BJELLE",
- "block.create.peculiar_bell.tooltip.summary": "Et dekorativt _messingbjelle_. Det å plasser den over åpen _sjeleild_ kan få uante konsekvenser...",
+ "block.create.peculiar_bell.tooltip.summary": "En dekorativ _messingbjelle_. Det å plasser den over åpen _sjeleild_ kan få uante konsekvenser...",
"block.create.haunted_bell.tooltip": "HJEMSØKT BJELLE",
"block.create.haunted_bell.tooltip.summary": "En _hjemsøkt bjelle_ hjemsøkt av fortapte sjeler fra Nether.",
+ "block.create.haunted_bell.tooltip.condition1": "Når hold eller ringt",
+ "block.create.haunted_bell.tooltip.behaviour1": "Markerer blokker i nærheten som ikke er opplyst nok til å hindre _fiendtlige skapninger_ fra å oppstå.",
+ "block.create.copycat_panel.tooltip": "HERMEPANEL",
"block.create.copycat_panel.tooltip.summary": "_Konverterer_ alle _fulle blokker_ til dekorative panel. Godtar også _gitter_ og _fallemmer_.",
- "block.create.clipboard.tooltip": "UTKLIPSTAVLE",
+ "block.create.copycat_panel.tooltip.condition1": "Når høyreklikket",
+ "block.create.copycat_panel.tooltip.behaviour1": "Påfører _teksturen_ til den _holdte gjenstanden_ hvis mulig. _Klikk igjen_ for å veksle på _orienteringen_ eller _aktivert_ status. Bruk en _skiftenøkkel_ for å tilbakestille teksturen.",
+ "block.create.copycat_step.tooltip": "HERMETRINN",
+ "block.create.copycat_step.tooltip.summary": "_Konverterer_ alle _fulle blokker_ til dekorative trinn.",
+ "block.create.copycat_step.tooltip.condition1": "Når høyreklikket",
+ "block.create.copycat_step.tooltip.behaviour1": "Påfører _teksturen_ til den _holdte gjenstanden_ hvis mulig. _Klikk igjen_ for å veksle på _orienteringen_ eller _aktivert_ status. Bruk en _skiftenøkkel_ for å tilbakestille teksturen.",
+ "block.create.clipboard.tooltip": "UTKLIPPSTAVLE",
+ "block.create.clipboard.tooltip.summary": "_Holder på notater_ og får deg til å virke mer profesjonell.",
+ "block.create.clipboard.tooltip.condition1": "Når høyreklikket",
+ "block.create.clipboard.tooltip.behaviour1": "Åpner _grensesnittet_. _Snik_ mens du høyreklikker for å _plassere_ den på en overflate.",
+ "block.create.clipboard.tooltip.condition2": "Når brukt på blokker",
+ "block.create.clipboard.tooltip.behaviour2": "Noen blokkers _instilinger eller justeringer_, slik som filter, kan bli _kopiert (høyreklikke)_ og _limt inn (venstreklikke)_ andre steder.",
"create.ponder.hold_to_ponder": "Hold [%1$s] for å undre",
"create.ponder.subject": "Emnet for denne scenen",
"create.ponder.pondering": "Undrer om...",
@@ -1875,9 +2039,9 @@
"create.ponder.shared.rpm8": "8 r/min",
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 r/min",
- "create.ponder.shared.behaviour_modify_value_panel": "Denne funksjonen kan bli stilt inn ved å bruke justeringspanelet",
- "create.ponder.shared.rpm16_source": "Kilde: 16 RPM",
- "create.ponder.shared.movement_anchors": "Ved hjelp av superlim, så kan en lage større strukturer som kan flyttes på.",
+ "create.ponder.shared.behaviour_modify_value_panel": "Denne funksjonen kan bli stilt inn ved å bruke verdiboksen",
+ "create.ponder.shared.rpm16_source": "Kilde: 16 r/min",
+ "create.ponder.shared.movement_anchors": "Ved hjelp av superlim, så kan større strukturer bli flyttet",
"create.ponder.tag.redstone": "Logiske komponenter",
"create.ponder.tag.redstone.description": "Komponenter som hjelper til med redstoneteknikk",
"create.ponder.tag.contraption_assembly": "Blokktilslutningsverktøy",
@@ -1935,19 +2099,21 @@
"create.ponder.basin.text_4": "En mengde med ulike komponenter er da mulig å bruke",
"create.ponder.basin.text_5": "De ferdige gjenstandene vil bli plukket opp av inventaret nedenfor",
"create.ponder.basin.text_6": "Hvis gryten ikke har en uttakskran, så vil gryten holde på resultatet av prosessen",
- "create.ponder.basin.text_7": "Det kan være nyttig hvis resultatet av prosessen skal brukes som en del av en ny prosses",
+ "create.ponder.basin.text_7": "Dette kan være nyttig hvis resultatet av prosessen skal brukes som en del av en ny prosess",
"create.ponder.basin.text_8": "De tiltenkte gjenstandene må da sendes ut av gryten",
"create.ponder.basin.text_9": "Et filter er kanskje nødvendig for å hindre at noe annet enn det ferdige produktet blir sluppet ut",
"create.ponder.bearing_modes.header": "Bevegelsesmoduser til det mekaniske lageret",
"create.ponder.bearing_modes.text_1": "Når stoppet, så vil lageret plassere strukturen langs den nærmeste mulig akse",
"create.ponder.bearing_modes.text_2": "Den kan bli stilt til å aldri la strukturen bli til blokker, eller kun der strukturen startet",
"create.ponder.belt_casing.header": "Å kapsle inn belter",
+ "create.ponder.belt_casing.text_1": "Messing- eller andesittinnfatninger kan brukes til å dekorere mekaniske belter",
+ "create.ponder.belt_casing.text_2": "En skiftenøkkel kan brukes til å fjerne innfatningen",
"create.ponder.belt_connector.header": "Bruken av mekaniske belter",
"create.ponder.belt_connector.text_1": "Høyreklikk to parallelle akslinger med et belte for å koble dem sammen",
"create.ponder.belt_connector.text_2": "Uheldige markeringer kan bli avbrutt ved å snike samtidig som du høyreklikker",
"create.ponder.belt_connector.text_3": "Flere akslinger kan bli lagt til inni beltet",
"create.ponder.belt_connector.text_4": "Akslinger som ligger i samme belte roterer samme vei, med samme kraft og hastighet",
- "create.ponder.belt_connector.text_5": "Akslinger som er lagt til kan bli fjernet ved hjelp av skiftnøkkelen",
+ "create.ponder.belt_connector.text_5": "Akslinger som er lagt til kan bli fjernet ved hjelp av skiftenøkkelen",
"create.ponder.belt_connector.text_6": "Mekaniske belter kan bli farget for å estetiske grunner",
"create.ponder.belt_directions.header": "Gyldige orienteringer for mekaniske belter",
"create.ponder.belt_directions.text_1": "Belter kan ikke bli forbundet i tilfeldige retninger",
@@ -1964,11 +2130,11 @@
"create.ponder.blaze_burner.text_2": "For å få til dette, så må flammeskønten bli mates med brennbare gjenstander",
"create.ponder.blaze_burner.text_3": "Ved hjelp av en skrøntekake, så kan en flammeskrønt-brenner nå et enda heitere nivå",
"create.ponder.blaze_burner.text_4": "Tilførselen av brennsel kan bli automatisert ved hjelp av mekaniske hender eller mekaniske armer",
- "create.ponder.brass_funnel.header": "Messingfunnelen",
- "create.ponder.brass_funnel.text_1": "Andesitt-funnels kan bare sende gjennom en gjenstand om gangen.",
- "create.ponder.brass_funnel.text_2": "Messing-funnels kan sende gjennom opp til en hel haug.",
- "create.ponder.brass_funnel.text_3": "Med å rulle på musehjulet over filterplassen, så kan du justere nøyaktig hvor stor haugen som kommer ut er.",
- "create.ponder.brass_funnel.text_4": "Ved å sete gjenstander i filterplassen, så vil det begrense funnelen til å kunn overføre samsvarende hauger.",
+ "create.ponder.brass_funnel.header": "Messingfunnellen",
+ "create.ponder.brass_funnel.text_1": "Andesitt-funneller kan bare sende gjennom en gjenstand om gangen.",
+ "create.ponder.brass_funnel.text_2": "Messing-funneller kan sende gjennom opp til en hel haug.",
+ "create.ponder.brass_funnel.text_3": "Verdiboksen tillater presis kontroll over størrelsen på haugen.",
+ "create.ponder.brass_funnel.text_4": "Ved å sette gjenstander i filterplassen, så vil det begrense funnellen til å kun overføre samsvarende hauger.",
"create.ponder.brass_tunnel.header": "Bruken av messingtunneler",
"create.ponder.brass_tunnel.text_1": "Messingtunneler kan dekke dine belter",
"create.ponder.brass_tunnel.text_2": "Messingtunneller har en filterplass på hver åpen side",
@@ -1994,7 +2160,7 @@
"create.ponder.cart_assembler.header": "Flytting av strukturer med vognmontører",
"create.ponder.cart_assembler.text_1": "Vognmontører som får redstone-signal monterer strukturer ovenfor på passerende gruvevogner",
"create.ponder.cart_assembler.text_2": "Hvis en vognmontør ikke får redstone-sigan, så vil den automatisk demontere vogninnretninger tilbake til sine opprinnelige blokker",
- "create.ponder.cart_assembler.text_3": "Ved hjelp av skiftnøkkelen, så kan du plukke opp og ta med deg vogninnretningen",
+ "create.ponder.cart_assembler.text_3": "Ved hjelp av skiftenøkkelen, så kan du plukke opp og ta med deg vogninnretningen",
"create.ponder.cart_assembler_dual.header": "Montering av vogninnretninger",
"create.ponder.cart_assembler_dual.text_1": "Hvis to vognmontører deler en struktur og begge har en gruvevogn hver inni seg...",
"create.ponder.cart_assembler_dual.text_2": "Det å gi et redstone-signal til en av dem vil skape en felles vogninnretning",
@@ -2015,14 +2181,14 @@
"create.ponder.chain_gearshift.header": "Kontrollering av rotasjonshastighet ved hjelp av kjede-girutvekslere",
"create.ponder.chain_gearshift.text_1": "Kjede-girutvekslere som ikke får redstone-signal vil oppføre seg akkurat som normal kjededrift",
"create.ponder.chain_gearshift.text_2": "Når den for et redstone-signal, så blir hastigheten fordoblet på de andre kjedene i raden",
- "create.ponder.chain_gearshift.text_3": "Når en girutveksler får redstone-signal, men er ikke kilden til rotasjonen, så rotasjonen ut av den bli halvert",
+ "create.ponder.chain_gearshift.text_3": "Når en girutveksler får redstone-signal, men er ikke kilden til rotasjonen, så vil rotasjonen ut av den bli halvert",
"create.ponder.chain_gearshift.text_4": "I begge tilfellene, så vil alltid kjedene i raden gå dobbelt så fort som kjeden som får redstone-signalet",
"create.ponder.chain_gearshift.text_5": "Med analoge signaler, så kan forholdet mellom 1 og 2 bli justert mer nøyaktig",
"create.ponder.chain_gearshift.text_6": "12 r/min",
"create.ponder.chute.header": "Å transportere gjenstander nedover gjennom sjakter",
"create.ponder.chute.text_1": "Sjakter kan transportere gjenstander vertikalt fra og til inventarer",
- "create.ponder.chute.text_2": "Ved hjelp av en skiftnøkkel, så kan et vindu bli opprettet",
- "create.ponder.chute.text_3": "Sjakter vil bli diagonal hvis du plasserer dem mot siden på andre sjakter",
+ "create.ponder.chute.text_2": "Ved hjelp av en skiftenøkkel, så kan et vindu bli opprettet",
+ "create.ponder.chute.text_3": "Ved hjelp av industrielle jernblokker, så kan sjakter bli innkapslet",
"create.ponder.chute.text_4": "Plassering av sjakter på siden av andre sjakter vil opprette diagonale sjakter",
"create.ponder.chute_upward.header": "Å transportere gjenstander oppover gjennom sjakter",
"create.ponder.chute_upward.text_1": "Ved å bruke innkapslete vifter på toppen eller bunnen, så kan sjakter transportere gjenstander oppover",
@@ -2039,7 +2205,7 @@
"create.ponder.clockwork_bearing.text_8": "Denne sekundære strukturen vil fungere som minuttviseren",
"create.ponder.clutch.header": "Kontrollering av rotasjon med hjelp av en kobling",
"create.ponder.clutch.text_1": "Koblinger vil videreføre rotasjon i en rett linje",
- "create.ponder.clutch.text_2": "Når den får en redstone-signal, så brytes tilkoblingen mellom akslingene som går inn i den",
+ "create.ponder.clutch.text_2": "Når den får et redstone-signal, så brytes tilkoblingen mellom akslingene som går inn i den",
"create.ponder.cog_speedup.header": "Girutveksling med tannhjul",
"create.ponder.cog_speedup.text_1": "Store og små tannhjull fungerer sammen diagonalt",
"create.ponder.cog_speedup.text_2": "Hvis du overfører rotasjonen ifra et stort tannhjul til et lite tannhjul, så vil hastigheten dobles",
@@ -2048,9 +2214,16 @@
"create.ponder.cogwheel.text_1": "Tannhjul vil overføre rotasjon til andre tannhjul som faktisk griper inn i tannhjulet som vist her",
"create.ponder.cogwheel.text_2": "Nærliggende akslinger som er koblet sammen som dette vil rotere i motsatt retning, med samme hastighet og kraft",
"create.ponder.cogwheel_casing.header": "Å kapsle inn tannhjul",
+ "create.ponder.cogwheel_casing.text_1": "Messing- eller andesittinnfatninger kan brukes til å dekorere tannhjul",
"create.ponder.cogwheel_casing.text_2": "Komponenter som bli plassert etter innkapsling vil ikke bli tilkoblet akslingen på tannhjulet",
"create.ponder.cogwheel_casing.text_3": "En skiftenøkkel kan bli brukt til å veksle på tilkoblinger",
"create.ponder.contraption_controls.header": "Bruken av innretnings-kontroller",
+ "create.ponder.contraption_controls.text_1": "Utførere er normalt alltid aktive i innretninger i bevegelse",
+ "create.ponder.contraption_controls.text_2": "Innretnings-kontrollere kan bli brukt til aktivere og deaktivere dem i farten",
+ "create.ponder.contraption_controls.text_3": "De kan bli plassert hvor som helst på innretningen",
+ "create.ponder.contraption_controls.text_4": "Når innretningen er demontert, filteret kan endres på for å bestemte hvilke typer uførere kontrollerne påvirker",
+ "create.ponder.contraption_controls.text_5": "Hvis en kontroller er aktivert med redstone...",
+ "create.ponder.contraption_controls.text_6": "...så vil den fortsette å være aktivert når innretningen beveger seg, noe som betyr at de påvirkete utførerne starter deaktivert",
"create.ponder.creative_fluid_tank.header": "Kreativ væsketank",
"create.ponder.creative_fluid_tank.text_1": "Kreative væsketanker kan brukes for å skape en uendelig kilde av en væske",
"create.ponder.creative_fluid_tank.text_2": "Høyreklikk med en gjenstand med væske for å fylle tanken med den væsken",
@@ -2058,7 +2231,7 @@
"create.ponder.creative_fluid_tank.text_4": "Alt væske som blir sendt inn i en kreativ væsketank vil bli tilintetgjort",
"create.ponder.creative_motor.header": "Genrerering av rotasjonskraft ved hjelp av kreative motorer",
"create.ponder.creative_motor.text_1": "Kreative motorer er en kompakt og stillbar kilde av rotasjonskraft",
- "create.ponder.creative_motor.text_2": "Rulling med musehjulet på panelet på baksiden vil endre på rotasjonshastigheten som motoren gir",
+ "create.ponder.creative_motor.text_2": "Den genererte rotasjonhastigheten kan bli stilt inn på dens justeringspanel",
"create.ponder.creative_motor_mojang.header": "Mojangs gåte",
"create.ponder.crushing_wheels.header": "Bearbeiding av gjenstander ved hjelp av møllehjul",
"create.ponder.crushing_wheels.text_1": "Et par med møllehjul kan male opp gjenstander veldig effektivt",
@@ -2066,7 +2239,7 @@
"create.ponder.crushing_wheels.text_3": "Gjenstander som blir sluppet inn opp mellom dem vil da bli bearbeidet mellom dem",
"create.ponder.crushing_wheels.text_4": "Gjenstander kan også bli sluppet inn og hentet ut automatisk",
"create.ponder.deployer.header": "Bruken av den mekaniske hånden",
- "create.ponder.deployer.text_1": "Hvis den får rotasjonkraft, så kan en mekanosk hånd imitere handlinger gjort av spillere",
+ "create.ponder.deployer.text_1": "Hvis den får rotasjonkraft, så kan en mekanisk hånd imitere handlinger gjort av spillere",
"create.ponder.deployer.text_10": "Høyreklikk fremsiden for å gi den en gjenstand å bruke",
"create.ponder.deployer.text_11": "Gjenstander kan også bli sendt inn automatisk",
"create.ponder.deployer.text_12": "Mekaniske hender har en filterplass",
@@ -2087,26 +2260,26 @@
"create.ponder.deployer_contraption.text_3": "Filterplassen kan bli brukt for å spesifisere hvilke gjenstander som skal slippe inn",
"create.ponder.deployer_modes.header": "Moduser til den mekaniske hånden",
"create.ponder.deployer_modes.text_1": "En mekansik hånd vil som standard imitere høyreklikking",
- "create.ponder.deployer_modes.text_2": "Ved hjelp av en skiftnøkkel, så kan den bli stilt inn for å imitere venstreklikking istedenfor",
+ "create.ponder.deployer_modes.text_2": "Ved hjelp av en skiftenøkkel, så kan den bli stilt inn for å imitere venstreklikking istedenfor",
"create.ponder.deployer_processing.header": "Bearbeiding av gjenstander ved hjelp av mekaniske hender",
"create.ponder.deployer_processing.text_1": "Med en passende gjenstand, så kan mekaniske hender prosessere gjenstander under dem",
- "create.ponder.deployer_processing.text_2": "Gjenstander som skal gjøres noe med kan bli sluppet eller plassert på et depo under en mekanisk hånd",
+ "create.ponder.deployer_processing.text_2": "Gjenstander som skal gjøres noe med kan bli sluppet eller plassert på et depot under en mekanisk hånd",
"create.ponder.deployer_processing.text_3": "Når gjenstander kommer på et belte...",
"create.ponder.deployer_processing.text_4": "Så vil den mekaniske hånden holde på og prosessere dem automatisk",
"create.ponder.deployer_redstone.header": "Kontrollering av mekaniske hender med redstone",
"create.ponder.deployer_redstone.text_1": "Når den får et konstant redstone-signal, så vil hånden ikke aktivere",
"create.ponder.deployer_redstone.text_2": "Men før den stopper, så vil hånden fullføre syklusen den allerede er startet på",
"create.ponder.deployer_redstone.text_3": "Dermed, vil en kjapp pulse med et \"negativt\" redstone-signal bli brukt til å sette i gang akkurat en syklus",
- "create.ponder.depot.header": "Bruken av depo",
- "create.ponder.depot.text_1": "Depoer kan fungere som stasjonære belteelementer",
+ "create.ponder.depot.header": "Bruken av depoter",
+ "create.ponder.depot.text_1": "Depoter kan fungere som stasjonære belteelementer",
"create.ponder.depot.text_2": "Høyreklikk for å manuelt plassere gjenstander eller fjerne gjenstander fra den",
"create.ponder.depot.text_3": "Akkurat som mekaniske belter, så kan den holde på gjenstander under bearbeiding",
"create.ponder.depot.text_4": "...i tillegg til å være til nytte for mekaniske armer",
"create.ponder.display_board.header": "Bruken av resultattavler",
"create.ponder.display_board.text_1": "Resultattavler er en skalerbar alternativ til et skilt",
"create.ponder.display_board.text_2": "De trenger rotasjonskraft for å fungere",
- "create.ponder.display_board.text_3": "Egen tekst kan bli satt ved å bruke navnelapper...",
- "create.ponder.display_board.text_4": "…eller automatisk via resultatlenker",
+ "create.ponder.display_board.text_3": "Statisk tekst kan bli satt inn med skrevne utklippstavler",
+ "create.ponder.display_board.text_4": "Og dynamisk tekst med resultatlenker",
"create.ponder.display_board.text_5": "Fargestoff kan bli påført individuelle linjer på tavlen",
"create.ponder.display_board.text_6": "Linjer kan bli tilbakestilt med å trykke på linjen med en tom hånd",
"create.ponder.display_link.header": "Å sette opp resultatlenker",
@@ -2153,6 +2326,8 @@
"create.ponder.empty_blaze_burner.text_5": "Flammen kan bli gjort om til sjeleild ved et sjel-infusert gjenstand",
"create.ponder.empty_blaze_burner.text_6": "Men de vil uansett ikke kunne fungere som varmekilde i bearbeiding uten en flammeskrønt",
"create.ponder.encased_fluid_pipe.header": "Å kapsle inn væskerør",
+ "create.ponder.encased_fluid_pipe.text_1": "Kobberinnfatninger kan bli brukt til å dekorere væskerør",
+ "create.ponder.encased_fluid_pipe.text_2": "I tillegg til å være tildekket, så blir formen på innkapslete rør låst fast",
"create.ponder.encased_fluid_pipe.text_3": "Den vil ikke lenger endre form og retning selv om blokker blir plassert eller fjernet rundt dem",
"create.ponder.fan_direction.header": "Luftstømmen fra innkapslete vifter",
"create.ponder.fan_direction.text_1": "Innkapslete vifter bruker rotasjonskraft for å skape en luftstrøm",
@@ -2165,7 +2340,7 @@
"create.ponder.fan_processing.text_5": "Luftstrømmer som blåser gjennom vann vil kunne vaske gjenstander",
"create.ponder.fan_processing.text_6": "Noen nye interesange bearbeidinger kan bli gjort med den",
"create.ponder.fan_processing.text_7": "Hastigheten på viften VIL IKKE påvirke behandlingstiden, bare rekkevidden",
- "create.ponder.fan_processing.text_8": "Bearbeiding av gjenstander ved hjelp av vifte kan også bli gjort med gjenstander på depper og belter",
+ "create.ponder.fan_processing.text_8": "Bearbeiding av gjenstander ved hjelp av vifte kan også bli gjort med gjenstander på depoter og belter",
"create.ponder.fluid_pipe_flow.header": "Flytting av væsker med kobberrør",
"create.ponder.fluid_pipe_flow.text_1": "Væskerør kan koble seg til to eller flere væskekilder eller mål",
"create.ponder.fluid_pipe_flow.text_2": "Ved hjelp av en skiftenøkkel, så kan et rett rørsegment få et vindu",
@@ -2191,23 +2366,25 @@
"create.ponder.fluid_tank_storage.text_3": "Mengden med væske kan bli målt med en redstone-sammenligner",
"create.ponder.fluid_tank_storage.text_4": "I overlevelsesmodus kan imidlertid ikke væske bli forsynt eller tas ut manuelt",
"create.ponder.fluid_tank_storage.text_5": "Du kan bruke gryter, gjenstandstømmere og tappekraner for å fylle eller tømme gjenstander som kan inneholde væske",
- "create.ponder.funnel_compat.header": "Funnelkompatibilitet",
- "create.ponder.funnel_compat.text_1": "Funneler bør fungere fint med en håndfull andre komponenter.",
+ "create.ponder.funnel_compat.header": "Funnellkompatibilitet",
+ "create.ponder.funnel_compat.text_1": "Funneller bør fungere fint med en håndfull av andre komponenter.",
"create.ponder.funnel_compat.text_2": "Vertikale sager",
- "create.ponder.funnel_compat.text_3": "Depoer",
+ "create.ponder.funnel_compat.text_3": "Depoter",
"create.ponder.funnel_compat.text_4": "Gjenstandstømmere",
"create.ponder.funnel_direction.header": "Retningen av forflytning av gjenstander",
"create.ponder.funnel_direction.text_1": "Når plassert som normalt, så vil den trekke gjenstander fra inventaret.",
"create.ponder.funnel_direction.text_2": "Når plassert samtidig som du sniker, så vil den sende gjenstander inn i inventaret.",
"create.ponder.funnel_direction.text_3": "Retningen kan uansett bli endret på med en skiftenøkkel senere.",
"create.ponder.funnel_direction.text_4": "Samme regler gjelder for de fleste plasseringer.",
- "create.ponder.funnel_direction.text_5": "Funneler på belter vil sende ut/sende inn alt etter hvilken retning beltet beveger seg i.",
- "create.ponder.funnel_intro.header": "Bruken av funneler",
+ "create.ponder.funnel_direction.text_5": "Funneller på belter vil sende ut/sende inn alt etter hvilken retning beltet beveger seg i.",
+ "create.ponder.funnel_intro.header": "Bruken av funneller",
"create.ponder.funnel_intro.text_1": "Funneller er ideelle for å overføre gjenstander ut og inn av inventarer.",
"create.ponder.funnel_redstone.header": "Redstonekontroll",
"create.ponder.funnel_redstone.text_1": "Et redstone-signal vil hindre funneller i å fungere så lenge signalet varer",
"create.ponder.funnel_transfer.header": "Direkte overføring",
- "create.ponder.funnel_transfer.text_1": "Funneller kan ikke overføre gjenstander mellom blokker direkte som trakter kan.",
+ "create.ponder.funnel_transfer.text_1": "Funneller kan ikke overføre gjenstander mellom blokker direkte slik som trakter kan.",
+ "create.ponder.funnel_transfer.text_2": "Sjakter og smarte sjakter passer bedre til det formålet.",
+ "create.ponder.funnel_transfer.text_3": "Det samme gjelder horisontale bevegelser. Et mekanisk belte burde passe her.",
"create.ponder.gantry_carriage.header": "Bruken av snekkegir-hoder",
"create.ponder.gantry_carriage.text_1": "Snekkegir-hoder kan plasseres på, og bevege seg langs en snekkegir-stang.",
"create.ponder.gantry_carriage.text_2": "Oppsett av snekkegir kan flytte på blokker langs en akse.",
@@ -2224,6 +2401,7 @@
"create.ponder.gantry_redstone.text_1": "Snekkegir som får redstone-signal stopper å bevege seg",
"create.ponder.gantry_redstone.text_2": "Istedenfor, så vil rotasjonen bli videresendt til akslingen i snekkegir-hodet",
"create.ponder.gantry_shaft.header": "Bruken av snekkegir-stenger",
+ "create.ponder.gantry_shaft.text_1": "Snekkegir-stenger danner grunnlaget for oppsettet av snekkegir. Tilknyttede snekkegir-hoder vil forflytte seg langs dem.",
"create.ponder.gantry_shaft.text_2": "Oppsett av snekkegir kan flytte på blokker langs en akse.",
"create.ponder.gearbox.header": "Overføring av rotasjonskraft ved hjelp av girkasser",
"create.ponder.gearbox.text_1": "Det å bytte mellom akslinger med tannhjul kan fort bli klumpete",
@@ -2232,10 +2410,11 @@
"create.ponder.gearbox.text_4": "Akslinger som er ovenfor hverandre vil gå motsatt vei i forhold til hverandre",
"create.ponder.gearshift.header": "Kontrollering av rotasjonskraft ved hjelp av girutvekslere",
"create.ponder.gearshift.text_1": "Girutvekslere vil overføre rotasjon i en rett linje",
+ "create.ponder.gearshift.text_2": "Når den får et redstone-signal, så reverserer den rotasjonen",
"create.ponder.hand_crank.header": "Generering av rotasjonskraft ved hjelp av håndsveiver",
"create.ponder.hand_crank.text_1": "Håndsveiver kan brukes av spillere for å generere rotasjonskraft manuelt",
"create.ponder.hand_crank.text_2": "Hold høyreklikk for å rotere mot klokken",
- "create.ponder.hand_crank.text_3": "Den genererte rotasjonshastigheten er relativt høy",
+ "create.ponder.hand_crank.text_3": "Snik og høyreklikk for å rotere den med klokken",
"create.ponder.hose_pulley.header": "Fylling og drenering av væskemasser ved hjelp av slangetromler",
"create.ponder.hose_pulley.text_1": "Slangetrommler kan brukes til å skape eller suge opp store masser av væsker",
"create.ponder.hose_pulley.text_2": "Med rotasjonskraften inn, så kan høyden på slangen bli kontrollert",
@@ -2265,44 +2444,68 @@
"create.ponder.item_vault_sizes.text_2": "Deres kvadratiske tversnitt kan bli opp til 3 blokker bred...",
"create.ponder.item_vault_sizes.text_3": "...og kan være maksimalt tre ganger lang som diameteren",
"create.ponder.item_vault_storage.header": "Sortering av gjenstander i hvelv",
- "create.ponder.item_vault_storage.text_1": "Gjenstandshvelv kan bli brukt til å oppevare store mengder med gjenstander",
+ "create.ponder.item_vault_storage.text_1": "Gjenstandshvelv kan bli brukt til å oppbevare store mengder med gjenstander",
"create.ponder.item_vault_storage.text_2": "Men, gjenstander kan ikke bli lagt inn eller tatt ut mnauelt",
"create.ponder.item_vault_storage.text_3": "Hvilken som helst komponent for overføring av gjenstander kan både sende inn...",
"create.ponder.item_vault_storage.text_4": "...og hente ut innhold fra denne beholderen",
"create.ponder.large_cogwheel.header": "Overføring av rotasjonskraft ved hjelp av store tannhjul",
+ "create.ponder.large_cogwheel.text_1": "Store tannhjul kan gripe i hverandre hvis de de står vinkelrett mot hverandre",
+ "create.ponder.large_cogwheel.text_2": "Det vil tillate overføring av rotasjonskraft til andre akser",
"create.ponder.large_water_wheel.header": "Generering av rotasjonskraft ved hjelp av store vannhjul",
- "create.ponder.linear_chassis_attachment.header": "Å feste blokker på lineære chassis",
- "create.ponder.linear_chassis_attachment.text_1": "De åpne sidene av de liniære chassisene kan bli klebrige",
+ "create.ponder.large_water_wheel.text_1": "Store vannhjul skaper rotasjonskraft fra vann som renner over den",
+ "create.ponder.large_water_wheel.text_2": "Men det å få mer vann til å renne over hjulet vil ikke skape mer rotasjonskraft",
+ "create.ponder.large_water_wheel.text_3": "Disse roterer bare halvparten så fort som vanlige vannhjul...",
+ "create.ponder.large_water_wheel.text_4": "...men genererer betydelig høyere belastningskapasitet",
+ "create.ponder.large_water_wheel.text_5": "Du kan endre hvilken type treverk den er laget av med å høyreklikke med treplanker på hjulet",
+ "create.ponder.linear_chassis_attachment.header": "Å feste blokker på lineære chassiser",
+ "create.ponder.linear_chassis_attachment.text_1": "De åpne sidene av de lineære chassisene kan bli klebrige",
"create.ponder.linear_chassis_attachment.text_2": "Klikk igjen for å gjøre motsatt side også klebrig",
+ "create.ponder.linear_chassis_attachment.text_3": "Snik og høyreklikk med en tom hånd for å fjerne slimet",
"create.ponder.linear_chassis_attachment.text_4": "Klebrige sider på chassiser vil klistre flere blokker foran seg",
- "create.ponder.linear_chassis_attachment.text_5": "Ved hjelp av en skiftenøkkel, så kan den spesifike rekevidden bli endret på for akkurat denne",
+ "create.ponder.linear_chassis_attachment.text_5": "Ved hjelp av en skiftenøkkel, så kan den spesifikke rekkevidden bli endret på for akkurat denne",
"create.ponder.linear_chassis_attachment.text_6": "Hold CTRL og rull på musehjulet for å justere alle chassisene i klyngen",
"create.ponder.linear_chassis_attachment.text_7": "Det å feste blokker til hvilken som helst side krever superlim",
+ "create.ponder.linear_chassis_attachment.text_8": "Ved hjelp av disse mekanismene, så kan en hvilken som helst struktur kunne bli på",
"create.ponder.linear_chassis_group.header": "Å flytte en klynge chassiser samlet",
- "create.ponder.linear_chassis_group.text_1": "Lineærr chassiser henger sammen med identiske chassiser ved siden av dem",
+ "create.ponder.linear_chassis_group.text_1": "Lineære chassiser henger sammen med identiske chassiser ved siden av dem",
+ "create.ponder.linear_chassis_group.text_2": "Når en chassis blir bevegd på av en innretning, så vil resten følge med",
"create.ponder.linear_chassis_group.text_3": "Chassiser som er plassert i en annen retning eller av en annen type vil ikke henge sammen",
- "create.ponder.mechanical_arm.header": "Sette opp mekaniske armer",
+ "create.ponder.mechanical_arm.header": "Å sette opp mekaniske armer",
"create.ponder.mechanical_arm.text_1": "Den mekansiske armen må bli tildelt hvor den inntak og uttak er før den plasseres",
- "create.ponder.mechanical_arm.text_3": "Høyreklikk igjen for å bytte mellom inntak (Blått) og uttak(mottakere) (Oransje)",
+ "create.ponder.mechanical_arm.text_2": "Høyreklikk på inventarer mens du holder armen for å registrere dem som avsendere og mottakere",
+ "create.ponder.mechanical_arm.text_3": "Høyreklikk igjen for å bytte mellom inntak; avsendere (Blått), og uttak; mottakere; (gult)",
+ "create.ponder.mechanical_arm.text_4": "Venstreklikk komponenter for å fjerne registreringen",
+ "create.ponder.mechanical_arm.text_5": "Når du da plasserer den mekaniske armen, så vil den da arbeide med de registrerte blokkene",
"create.ponder.mechanical_arm.text_6": "De kan ha hvilken som helst mengde med inntak og uttak(mottakere) innefor rekkevidden sin",
+ "create.ponder.mechanical_arm.text_7": "I imidlertid kan ikke alle typer inventar bli direkte samhandlet med",
+ "create.ponder.mechanical_arm.text_8": "Funneller og depoter kan hjelpe deg forbi det hinderet",
"create.ponder.mechanical_arm_filtering.header": "Å filtrere uttak i den mekaniske armen",
- "create.ponder.mechanical_arm_filtering.text_2": "Uttak",
- "create.ponder.mechanical_arm_filtering.text_3": "Nnoen ganger ønsker en å begrense hvilke mål armen leverer gjenstander til ved å filtrere",
- "create.ponder.mechanical_arm_filtering.text_5": "Messing-funnels som er valgt som mottaker vil kommunisere filterkravene deres til armen",
+ "create.ponder.mechanical_arm_filtering.text_1": "Inntak (avsendere)",
+ "create.ponder.mechanical_arm_filtering.text_2": "Uttak (mottakere)",
+ "create.ponder.mechanical_arm_filtering.text_3": "Noen ganger ønsker en å begrense hvilke mål armen leverer gjenstander til ved å filtrere",
+ "create.ponder.mechanical_arm_filtering.text_4": "Mekaniske armen har ikke selv noen innstillinger for å kunne filtrere",
+ "create.ponder.mechanical_arm_filtering.text_5": "Messing-funneller som er valgt som mottaker vil kommunisere filterkravene demmes til armen",
+ "create.ponder.mechanical_arm_filtering.text_6": "Armen er smart nok til å ikke plukke opp gjenstander den ikke kan avlevere",
"create.ponder.mechanical_arm_modes.header": "Distribusjonmoduser til den mekaniske armen",
+ "create.ponder.mechanical_arm_modes.text_1": "Inntak",
"create.ponder.mechanical_arm_modes.text_2": "Uttak",
"create.ponder.mechanical_arm_modes.text_3": "Hvis en mekanisk arm må velge mellom flere av sine gyldige uttak...",
"create.ponder.mechanical_arm_modes.text_4": "...så vil den fordele etter sin innstilling",
+ "create.ponder.mechanical_arm_modes.text_5": "Verdiboksen vil la deg stille inn det",
"create.ponder.mechanical_arm_modes.text_6": "Runden rundt sender helt enkelt gjenstander til alle ledige uttak en etter en",
"create.ponder.mechanical_arm_modes.text_7": "Hvis et uttak for den mekaniske armen ikke kan ta imot flere gjenstander, så vil den hoppes over",
"create.ponder.mechanical_arm_modes.text_8": "Tvunget runde rundt vil aldri hoppe over et uttak, og venter på at neste uttak i rekken er ledig før den går videre",
"create.ponder.mechanical_arm_modes.text_9": "\"Foretrekk nærmeste\" prioriterer den nærmeste ledige motakeren når det blir innstilt på denne armen",
"create.ponder.mechanical_arm_redstone.header": "Å kontrollere mekaniske armer med redstone",
+ "create.ponder.mechanical_arm_redstone.text_1": "Når den mekaniske armen får et redstone-signal, så vil den stoppe å aktiveres",
+ "create.ponder.mechanical_arm_redstone.text_2": "Før den stopper, så vil den fullføre syklusen den hadde startet",
+ "create.ponder.mechanical_arm_redstone.text_3": "Dermed, så kan en kjapp puls med et \"negativt\" redstone-signal kunne bli brukt til å sette i gang akkurat en syklus",
"create.ponder.mechanical_bearing.header": "Bevegende strukturer som kan ta i bruk mekaniske lager",
"create.ponder.mechanical_bearing.text_1": "Mekaniske lager fester seg til blokker foran seg",
+ "create.ponder.mechanical_bearing.text_2": "Når lageret får rotasjonskraft, så blir blokkene gjort til en roterende innretning",
"create.ponder.mechanical_crafter.header": "Å sette opp mekaniske tilvirkere",
"create.ponder.mechanical_crafter.text_1": "En klynge med mekaniske tilvirkere kan bli satt opp til å automatisere en hvilken som helst oppskrift",
- "create.ponder.mechanical_crafter.text_2": "Ved hjelp av en skiftnøkkel, så kan bevegelse av gjenstander i tilvirkerne bli satt opp",
+ "create.ponder.mechanical_crafter.text_2": "Ved hjelp av en skiftenøkkel, så kan bevegelse av gjenstander i tilvirkerne bli satt opp",
"create.ponder.mechanical_crafter.text_3": "For at mekaniske tilvirkere skal fungere, så må bevegelsesmønsteret til alle gjenstandene i tilvirkerne i klynge på en eller annen måte ende opp på den kanten du vil mota den ferdige gjenstanden",
"create.ponder.mechanical_crafter.text_4": "Den ferdige gjenstanden vil bli plassert i inventaret på slutten",
"create.ponder.mechanical_crafter.text_5": "Mekaniske tilvirkere trenger rotasjonskraft for å fungere",
@@ -2311,51 +2514,85 @@
"create.ponder.mechanical_crafter.text_8": "I tilfelle at en oppskrift ikke bruker alle tilvirkere i en klynge, så kan likevel tilvirknings-prosessen bli tvunget til å starte med en redstone-signal",
"create.ponder.mechanical_crafter_connect.header": "Å koble sammen inventarene til mekaniske tilvirkere",
"create.ponder.mechanical_crafter_connect.text_1": "Gjenstander kan bli ført inn i mekaniske tilvirkere automatisk",
- "create.ponder.mechanical_crafter_connect.text_2": "Ved å bruke skiftnøkkelen på skillene på baksiden, så kan inventarene til mekaniske tilvirkere bli kombinert",
+ "create.ponder.mechanical_crafter_connect.text_2": "Ved å bruke skiftenøkkelen på skillene på baksiden, så kan inventarene til mekaniske tilvirkere bli kombinert",
"create.ponder.mechanical_crafter_connect.text_3": "Alle tilvirkere som da deler damme inventar kan da nåes ifra samme plass",
"create.ponder.mechanical_crafter_covers.header": "Deksel for mekaniske tilvirkere",
"create.ponder.mechanical_crafter_covers.text_1": "Noen oppskrifter trenger noen tomme tilvirkere for å få bevegelsesmønstert til å fungere",
"create.ponder.mechanical_crafter_covers.text_2": "Ved hjelp av deksel, så kan tilvirkere fungere som tomme plasser i en oppskrift, samtidig som tomheten ikke hindrer prosessen i å starte",
- "create.ponder.mechanical_crafter_covers.text_3": "Delte inventarer, skapt med skiftnøkkelen på baksiden, fungerer også på tvers av tilvirkere med deksel",
+ "create.ponder.mechanical_crafter_covers.text_3": "Delte inventarer, skapt ved å bruke skiftenøkkelen på baksiden, fungerer også på tvers av tilvirkere med deksel",
"create.ponder.mechanical_drill.header": "Å bryte opp blokker med den mekaniske drillen",
+ "create.ponder.mechanical_drill.text_1": "Når den får rotasjonskraft, så vil en mekanisk drill bryte opp blokker som står rett foran den",
"create.ponder.mechanical_drill.text_2": "Hastigheten den bryter opp blokker i avhenger av rotasjonshastigheten den får",
"create.ponder.mechanical_drill_contraption.header": "Bruken av mekaniske driller i innretninger",
- "create.ponder.mechanical_drill_contraption.text_2": "...de vil bryte opp blokker som innretningen støter inn i",
+ "create.ponder.mechanical_drill_contraption.text_1": "Når driller er en del av en struktur i bevegelse...",
+ "create.ponder.mechanical_drill_contraption.text_2": "...så vil de bryte opp blokker som innretningen støter inn i",
"create.ponder.mechanical_harvester.header": "Bruken av mekaniske treskere i innretninger",
+ "create.ponder.mechanical_harvester.text_1": "Når treskere er en del av en struktur i bevegelse...",
+ "create.ponder.mechanical_harvester.text_2": "Så vil de høste og tilbakestille alle modne avlinger på demmes vei",
"create.ponder.mechanical_mixer.header": "Prosessering av gjenstander med den mekaniske blanderen",
"create.ponder.mechanical_mixer.text_1": "Ved hjelp av en blander og en gryte sammen, så kan en rekke fremstillings oppskrifter bli automatisert",
"create.ponder.mechanical_mixer.text_2": "Mulige oppskrifter inkluderer alle formløse oppskrifter, pluss noen ekstra",
"create.ponder.mechanical_mixer.text_3": "Noen av de oppskrifter kan kreve varme fra en flammeskrønt-brenner",
"create.ponder.mechanical_mixer.text_4": "Filterplassen kan bli brukt i to to eller flere oppskrifter er motstridende.",
"create.ponder.mechanical_piston.header": "Å flytte strukturer med mekaniske stempeler",
+ "create.ponder.mechanical_piston.text_1": "Mekaniske stempler kan flytte på blokker foran seg",
+ "create.ponder.mechanical_piston.text_2": "Hastigheten og retningen på bevegelsen er avhengig av rotasjonen den får",
"create.ponder.mechanical_piston.text_3": "Klebrige mekaniske stempler kan også dra blokker tilbake",
"create.ponder.mechanical_piston_modes.header": "Bevegelsesmoduser for den mekaniske stempeler",
+ "create.ponder.mechanical_piston_modes.text_1": "Når stempler stopper, så vil den forflyttede strukturen gå tilbake til å være blokker",
+ "create.ponder.mechanical_piston_modes.text_2": "Det kan bli stilt inn til å aldri la strukturen bli til blokker igjen, eller kun der bevegelsen startet fra",
"create.ponder.mechanical_plough.header": "Bruken av mekaniske ploger i innretninger",
- "create.ponder.mechanical_plough.text_2": "...de vil bryte opp blokker uten en solid treffboks",
+ "create.ponder.mechanical_plough.text_1": "Når ploger er en del av en struktur i bevegelse...",
+ "create.ponder.mechanical_plough.text_2": "...så vil de bryte opp blokker uten en solid treffboks",
"create.ponder.mechanical_plough.text_3": "Ploger kan i tillegg skape åkerland",
+ "create.ponder.mechanical_plough.text_4": "...De kan også skyte ut enheter uten å skade dem",
"create.ponder.mechanical_press.header": "Bearbeiding av gjenstander med den mekaniske pressen",
"create.ponder.mechanical_press.text_1": "Mekansike presser kan prosessere gjenstander som havner under seg",
- "create.ponder.mechanical_press.text_2": "Ingredienser kan bli sluppet eller plassert på et depo under pressen",
+ "create.ponder.mechanical_press.text_2": "Ingredienser kan bli sluppet eller plassert på et depot under pressen",
"create.ponder.mechanical_press.text_3": "Når gjenstander kommer på et belte...",
"create.ponder.mechanical_press.text_4": "Så vil pressen holde på gjenstanden mens den automatisk presser gjenstanden",
"create.ponder.mechanical_press_compacting.header": "Komprimering av gjenstander ved hjelp av den mekaniske pressen",
"create.ponder.mechanical_press_compacting.text_1": "Det å presse gjenstander i en gryte kan føre til at de komprimeres til en mer kompakt versjon",
"create.ponder.mechanical_press_compacting.text_2": "Komprimering inkluderer en hvilken som helst 2x2 eller 3x3 oppskrifter, plus noen ekstra",
- "create.ponder.mechanical_press_compacting.text_3": "Noen av de oppskriftene kan kreve varemn fra en flammeskrønt-brenner",
+ "create.ponder.mechanical_press_compacting.text_3": "Noen av de oppskriftene kan kreve varme fra en flammeskrønt-brenner",
"create.ponder.mechanical_press_compacting.text_4": "Filterplassen kan bli brukt i tilfelle to eller flere oppskrifter er motstridende.",
"create.ponder.mechanical_pump_flow.header": "Væske-forflytning ved hjelp av mekaniske pumper",
+ "create.ponder.mechanical_pump_flow.text_1": "Mekaniske pumper bestemmer flyten i de rørnettverkene de er tilknyttet",
+ "create.ponder.mechanical_pump_flow.text_2": "Pilen indikerer flytretningen",
+ "create.ponder.mechanical_pump_flow.text_3": "Den delen av nettverket bak pumpen suger nå væsker...",
+ "create.ponder.mechanical_pump_flow.text_4": "...mens nettverket foran pumpen sender væskene videre",
+ "create.ponder.mechanical_pump_flow.text_5": "Flytretningen er dessverre upåvirket av rotasjonsretningen den får",
+ "create.ponder.mechanical_pump_flow.text_6": "Istedenfor, så kan en skiftenøkkel bli brukt for å endre pumperetning",
"create.ponder.mechanical_pump_speed.header": "Gjennomstrømningen av mekaniske pumper",
"create.ponder.mechanical_pump_speed.text_1": "Mekaniske pumper vil påvirke andre rør 16 blokker unna uavhengig av rotasjonshastighet",
+ "create.ponder.mechanical_pump_speed.text_2": "Øking av rotasjonen den får øker pumpehastigheten...",
+ "create.ponder.mechanical_pump_speed.text_3": "...og hastigheten væsker blir forflyttet",
"create.ponder.mechanical_pump_speed.text_4": "Pumper kan kombinere deres gjennomstrømningen mellom delte rørnettverk",
- "create.ponder.mechanical_pump_speed.text_5": "Det å veksle på orientasjonen kan hjelpe på å få pumperetningen riktig satt opp",
+ "create.ponder.mechanical_pump_speed.text_5": "Forsikre deg om at alle pumpene vender samme vei for å gjøre det",
"create.ponder.mechanical_roller_fill.header": "Å fylle terreng med valsen",
+ "create.ponder.mechanical_roller_fill.text_1": "Når demontert, så kan andre modusen bli stiltinn",
+ "create.ponder.mechanical_roller_fill.text_2": "\"Fyll\"-modusene kan hjelpe deg med å fylle tomrommet mellom underlaget og terrenget under",
+ "create.ponder.mechanical_roller_fill.text_3": "Med \"Rett fylling\"; så vil det bli en enkel boks helt ned til terrenget under underlaget",
+ "create.ponder.mechanical_roller_fill.text_4": "Med \"skrånende fylling\"; så bli lagene brede jo lenger ned under underlaget de kommer",
+ "create.ponder.mechanical_roller_fill.text_5": "I motsetning til \"rydd og legg underlag\"; så vil ikke disse to modusens ødelegge eksisterende blokker",
"create.ponder.mechanical_roller_pave.header": "Rydding og underlagslegging med valsen",
+ "create.ponder.mechanical_roller_pave.text_1": "Mekaniske valser kan være til hjelp med å fjerne hindringer rundt togskinner og stier",
+ "create.ponder.mechanical_roller_pave.text_2": "I sin normale modus, uten at en blokk er satt, så vil valsene fungere akkurat som mekaniske driller",
+ "create.ponder.mechanical_roller_pave.text_3": "Mens innretningen er demontert, så kan et passende type blokk bli satt som underlag",
+ "create.ponder.mechanical_roller_pave.text_4": "De blokkene kan bli forsynt via kister eller tønner som er en del av innretningen",
+ "create.ponder.mechanical_roller_pave.text_5": "I tillegg til å fjerne hindringer, så vil valsen også erstatte underlaget",
+ "create.ponder.mechanical_roller_pave.text_6": "Husk på at det er sjanse for at hvilke som helst blokker ikke gir noe utbytte",
+ "create.ponder.mechanical_roller_pave.text_7": "Valser er spesielt nyttige for tog, men kan bli brukt på de fleste andre bevegelige innretninger",
"create.ponder.mechanical_saw_breaker.header": "Hogging av trær med den mekaniske sagen",
"create.ponder.mechanical_saw_breaker.text_1": "Når den får rotasjonskraft, så vil den hogge ned trær som befinner seg rett foran seg",
"create.ponder.mechanical_saw_breaker.text_2": "For å kunne hogge ned et tre fullstendig, så må den sage vekk blokken som forbinner treet til bakken",
"create.ponder.mechanical_saw_contraption.header": "Bruken av mekaniske sager på innretninger",
+ "create.ponder.mechanical_saw_contraption.text_1": "Når sager er en del av en struktur i bevegelse...",
"create.ponder.mechanical_saw_contraption.text_2": "...de vil hogge ned trær som innretningen kjører inn i",
"create.ponder.mechanical_saw_processing.header": "Bearbeiding av gjenstander på mekanisk sag",
+ "create.ponder.mechanical_saw_processing.text_1": "Mekaniske sager som vender opp kan bearbeide en rekke gjenstander",
+ "create.ponder.mechanical_saw_processing.text_2": "Retningen som bearbeidingen foregår er mot rotasjonen på sagbladet",
+ "create.ponder.mechanical_saw_processing.text_3": "Sager kan fungere på linje med mekaniske belter",
"create.ponder.mechanical_saw_processing.text_4": "Når en ingrediens har flere mulige utfall, så kan filterplassen spesifisere hvilket utfall som skal gjelde",
"create.ponder.mechanical_saw_processing.text_5": "Uten filter, så vil sagen gå gjennom alle mulige utfall istedet",
"create.ponder.millstone.header": "Bearbeiding av gjenstander ved hjelp av møllesteiner",
@@ -2365,6 +2602,8 @@
"create.ponder.millstone.text_4": "Etter en stund, så kan resultatet bli hentet ut ved å høyreklikke",
"create.ponder.millstone.text_5": "Resultatet kan også bli hentet ut gjennom automatiske midler",
"create.ponder.nixie_tube.header": "Bruken av nixie-rør",
+ "create.ponder.nixie_tube.text_1": "Nixie-rør som får redstone-signal vil vise signalstyrken på signalet",
+ "create.ponder.nixie_tube.text_2": "Utklippstavler som er skrevet på kan brukes til å vise tekst",
"create.ponder.nixie_tube.text_3": "Høyreklikk med et fargestoff for å endre fargen som vises",
"create.ponder.piston_pole.header": "Stempelskaft",
"create.ponder.piston_pole.text_1": "Uten skaft til stempelet, så kan ikke det mekaniske stempelet bevege seg",
@@ -2372,15 +2611,16 @@
"create.ponder.portable_fluid_interface.header": "Væskeutveksling gjennom væskeutvekslere",
"create.ponder.portable_fluid_interface.text_1": "Væsketanker på innretninger i bevegelse er ikke tilgjengelig for noen rør",
"create.ponder.portable_fluid_interface.text_2": "Denne komponenten kan samhandle med væsketanker på innretninger uten å måtte demontere innretningen",
- "create.ponder.portable_fluid_interface.text_3": "Plasser en sekundær med en avstand på 1 til 2 blokker imellom",
+ "create.ponder.portable_fluid_interface.text_3": "Plasser en sekundær en med en avstand på 1 til 2 blokker imellom hverandre",
"create.ponder.portable_fluid_interface.text_4": "Når de passerer hverandre, så vil de stoppe innretningen og utveksle væske",
"create.ponder.portable_fluid_interface.text_5": "Mens de er sammenkoblet, så vil utvekslerne representere ALLE tankene i innretningen",
"create.ponder.portable_fluid_interface.text_6": "Væske kan nå bli sendt inn...",
"create.ponder.portable_fluid_interface.text_7": "...eller ført ut av innretningen",
"create.ponder.portable_fluid_interface.text_8": "Hvis ikke noe gods har blitt utvekslet for en stund, så vil innretningen fortsette på ferden sin",
"create.ponder.portable_storage_interface.header": "Gjenstandsutveksling gjennom gjenstandsutvekslere",
+ "create.ponder.portable_storage_interface.text_1": "Det kan være vanskelig å få tilgang til inventarer som er i bevegelse.",
"create.ponder.portable_storage_interface.text_2": "Denne komponenten kan samhandle med inventaret i innretninger uten å måtte demontere innretningen.",
- "create.ponder.portable_storage_interface.text_3": "Plasser en sekundær med en avstand på 1 til 2 blokker imellom",
+ "create.ponder.portable_storage_interface.text_3": "Plasser en sekundær en med en avstand på 1 til 2 blokker imellom hverandre",
"create.ponder.portable_storage_interface.text_4": "Når de passerer hverandre, så vil de stoppe innretningen og utveksle gjenstander",
"create.ponder.portable_storage_interface.text_5": "Mens de er sammenkoblet, så vil utvekslerne representere ALLE inventarer i innretningen",
"create.ponder.portable_storage_interface.text_6": "Gjenstander kan nå bli sendt inn...",
@@ -2390,30 +2630,43 @@
"create.ponder.portable_storage_interface_redstone.text_1": "Et konstant redstone-signal vil hindre den stasjonære utveksleren fra å utveksle gjenstander",
"create.ponder.powered_latch.header": "Å kontrollere redstone-signaler med den aktiverbare bryteren",
"create.ponder.powered_latch.text_1": "Aktiverbare brytere er spaker som kan kontrolleres med redstone",
+ "create.ponder.powered_latch.text_2": "Signaler inn på baksiden vil slå den på",
+ "create.ponder.powered_latch.text_3": "Signaler inn på sidene vil slå den av",
"create.ponder.powered_latch.text_4": "Aktiverbare brytere kan også bli vekslet på manuelt",
"create.ponder.powered_toggle_latch.header": "Å kontrollere redstone-signaler med den aktiverbare vekslebryteren",
"create.ponder.powered_toggle_latch.text_1": "Aktiverbare vekslebrytere er spaker som kan kontrolleres med redstone",
"create.ponder.powered_toggle_latch.text_2": "Signaler inn på baksiden vil veksle på tilstanden",
- "create.ponder.powered_toggle_latch.text_3": "Fra på til av her",
+ "create.ponder.powered_toggle_latch.text_3": "Fra På til Av her",
"create.ponder.powered_toggle_latch.text_4": "Aktiverbare vekslebrytere kan også bli vekslet på manuelt",
"create.ponder.pulse_extender.header": "Å kontrollere redstone-signaler med pulsforlengere",
- "create.ponder.pulse_extender.text_1": "Pulsforlengere kan forlenge et redsone-signal som passerer gjennom",
+ "create.ponder.pulse_extender.text_1": "Pulsforlengere kan forlenge et redstone-signal som passerer gjennom",
"create.ponder.pulse_extender.text_2": "De aktiveres etter en kort forsinkelse...",
- "create.ponder.pulse_extender.text_3": "...og avventer for i den innstilte lengden",
- "create.ponder.pulse_repeater.header": "Å kontrollere redstone-signaler med pulsforsterker",
- "create.ponder.pulse_repeater.text_1": "Pulsforsterker fragir et kort redstone-signal etter en bestemt forsinkelse",
+ "create.ponder.pulse_extender.text_3": "...og avventer i den innstilte lengden",
+ "create.ponder.pulse_extender.text_4": "Ved å stille på verdiruten, så kan tiden på utladningen bli stilt inn",
+ "create.ponder.pulse_extender.text_5": "Den innstilte utladningen kan vare opp til en time",
+ "create.ponder.pulse_repeater.header": "Å kontrollere redstone-signaler med signalforsinkere",
+ "create.ponder.pulse_repeater.text_1": "Signalforsinkere kan forsinke et redsone-signal som passerer gjennom",
+ "create.ponder.pulse_repeater.text_2": "Ved å stille på verdiruten, så kan den bestemte forsinkelsen bli stilt inn",
+ "create.ponder.pulse_repeater.text_3": "Den innstilte forsinkelsen kan være opp til en time",
"create.ponder.radial_chassis.header": "Å feste blokker på radiale chassis",
"create.ponder.radial_chassis.text_1": "Radiale chassiser henger seg sammen med identiske chassiser i en rekke",
+ "create.ponder.radial_chassis.text_2": "Når en chassis blir bevegd på, så vil resten av rekken bli dradd med",
"create.ponder.radial_chassis.text_3": "Sidene på et radialt chassis kan bli klebrige",
"create.ponder.radial_chassis.text_4": "Klikk igjen for å gjøre alle andre sider også klebrig",
+ "create.ponder.radial_chassis.text_5": "Snik og høyreklikk med en tom hånd for å fjerne slimet",
"create.ponder.radial_chassis.text_6": "Når en blokk er ved siden av en klebrig side...",
+ "create.ponder.radial_chassis.text_7": "...så vil den klebre seg fast i alle tilgjengelige blokker i samme radius på samme lag",
"create.ponder.radial_chassis.text_8": "Ved hjelp av en skiftenøkkel, så kan en presis radius bli satt for denne chassiset",
- "create.ponder.radial_chassis.text_9": "Blokker som ikke berører klebrige sider vil ikke bli klebret på",
+ "create.ponder.radial_chassis.text_9": "Blokker som ikke berører klebrige sider vil ikke bli klebet på",
"create.ponder.redstone_contact.header": "Redstonekontakter",
- "create.ponder.redstone_contact.text_1": "Redstonekontakter som vender mor hverandre vil avgi et konstant redsone-signal",
+ "create.ponder.redstone_contact.text_1": "Redstonekontakter som vender mot hverandre vil avgi et konstant redsone-signal",
+ "create.ponder.redstone_contact.text_2": "Det gjelder også når en av dem er en del av en innretning i bevegelse",
"create.ponder.redstone_link.header": "Bruken av redstonelenker",
+ "create.ponder.redstone_link.text_1": "Redstonelenker kan sende redstone-signaler trådløst",
+ "create.ponder.redstone_link.text_2": "Høyreklikk mens du sniker for å veksle mellom sending og mottaking",
"create.ponder.redstone_link.text_3": "En enkel høyreklikking med skiftenøkkelen vil gjøre det samme",
"create.ponder.redstone_link.text_4": "Motakere vil kunne mota redstone-signalet fra avsendere innenfor 256 blokker",
+ "create.ponder.redstone_link.text_5": "Frekvensen kan bli spesifisert ved å sette gjenstander i de to plassene på lenken",
"create.ponder.redstone_link.text_6": "Bare lenker som har samsvarende frekvenser vil kunne kommunisere",
"create.ponder.rope_pulley.header": "Å flytte strukturer med hjelp av vinsjer",
"create.ponder.rope_pulley.text_1": "Vinsjer kan flytte blokker vertikalt når de får rotasjonskraft",
@@ -2426,6 +2679,9 @@
"create.ponder.rope_pulley_modes.text_1": "Når en vinsj har stoppet, så vil blokkene som henger i den gå tilbake til å være blokker",
"create.ponder.rope_pulley_modes.text_2": "Den kan bli stilt til å aldri la strukturen som henger i den bli til blokker, eller kun der strukturen startet",
"create.ponder.rope_pulley_multi_rope.header": "Synkronisert bevegelse av vinsjer",
+ "create.ponder.rope_pulley_multi_rope.text_1": "Hvis en vinsj gjør blokker om til en struktur...",
+ "create.ponder.rope_pulley_multi_rope.text_2": "...så vil alle vinsjer på samme høyde koble seg på strukturen",
+ "create.ponder.rope_pulley_multi_rope.text_3": "De trenger ikke å få rotasjonskraft. De er kun estetiske",
"create.ponder.rose_quartz_lamp.header": "Rosekvarts-lamper",
"create.ponder.rose_quartz_lamp.text_1": "Rosekvarts-lamper aktiveres med et redsone-signal",
"create.ponder.rose_quartz_lamp.text_2": "De vil fortsette å sende ut et kosnatnt redstone-signal etterpå",
@@ -2434,8 +2690,8 @@
"create.ponder.rose_quartz_lamp.text_5": "Redstone-signalet redstonesammenlignere avgir baseres på avstanden til en aktivert lampe",
"create.ponder.rose_quartz_lamp.text_6": "Lampene kan også manuelt byttes mellom aktivert og deaktivert ved hjelp av en skiftenøkkel",
"create.ponder.rotation_speed_controller.header": "Bruken av rotasjonsregulatoren",
- "create.ponder.rotation_speed_controller.text_1": "Rotasjonsregulatoren overfører rotasjon ifra dens aksel til et stort tannhjul ovenfor dem",
- "create.ponder.rotation_speed_controller.text_2": "Ved å stille inn tallet på siden, ved å rulle musehjulet over det, så kan den overførte rotasjonshastigheten bli stilt inn",
+ "create.ponder.rotation_speed_controller.text_1": "Rotasjonsregulatoren overfører rotasjon ifra dens aksel til et stort tannhjul ovenfor den",
+ "create.ponder.rotation_speed_controller.text_2": "Ved å stille på verdiruten på siden, så kan rotasjonshastigheten bli stilt inn",
"create.ponder.sail.header": "Montering av vindmøller ved hjelp av seil",
"create.ponder.sail.text_1": "Seil er nyttige blokker for å skape vindmøller med",
"create.ponder.sail.text_2": "Blokker vil feste seg til dem uten å måtte bruke superlim eller chassiser",
@@ -2446,15 +2702,30 @@
"create.ponder.sail_frame.text_2": "Blokker vil feste seg til dem uten å måtte bruke superlim eller chassiser",
"create.ponder.sequenced_gearshift.header": "Kontrollering av rotasjonshastighet ved hjelp av sekvensert girutvekslere",
"create.ponder.sequenced_gearshift.text_1": "Sekvenserte girutvekslere vil videreføre rotasjon etter tidsbestemte instruksjoner",
+ "create.ponder.sequenced_gearshift.text_2": "Høyreklikk for å åpne grensesnittet",
+ "create.ponder.sequenced_gearshift.text_3": "Når den får et redstone-signal, så vil den begynne å rotere etter den innstilte sekvensen",
+ "create.ponder.sequenced_gearshift.text_4": "Når sekvensen er ferdig, så er den klar til å starte på nytt med et nytt redstone-signal",
+ "create.ponder.sequenced_gearshift.text_5": "En redstonesammenligner kan brukes for å lese av progresjonen i sekvensen",
"create.ponder.shaft.header": "Videresending av rotasjonskraft ved hjelp av akslinger",
"create.ponder.shaft.text_1": "Akslinger vil videreføre rotasjon i en rett linje.",
"create.ponder.shaft_casing.header": "Å kapsle inn akslinger",
+ "create.ponder.shaft_casing.text_1": "Messing- eller andesittinnfatninger kan brukes til å dekorere akslinger",
"create.ponder.smart_chute.header": "Filtrering av gjenstander ved hjelp av smarte sjakter",
"create.ponder.smart_chute.text_1": "Smarte sjakter er vertikale sjakter med ekstra kontroll",
- "create.ponder.smart_chute.text_2": "Gjenstander i filterplassen spesifiserer nøyaktig hva som kan bli ført ut og videresendes",
- "create.ponder.smart_chute.text_3": "Bruk musehjulet for å spesifisere nøyaktig hvor stor haugen som går gjennom er",
+ "create.ponder.smart_chute.text_2": "Gjenstander i filterplassen spesifiserer hva som kan bli ført ut eller videresendt",
+ "create.ponder.smart_chute.text_3": "Bruk verdiboksen for å spesifisere nøyaktig hvor stor haugen som går gjennom er",
+ "create.ponder.smart_chute.text_4": "Et redstone-signal vil hindre smarte sjakter fra å fungere så lenge signalet varer.",
"create.ponder.smart_observer.header": "Avansert observering med innholdsobservatører",
+ "create.ponder.smart_observer.text_1": "Smarte observatører kan bli brukt til å oppdage en rekke ting",
+ "create.ponder.smart_observer.text_2": "Den kan oppdage gjenstander eller væsker i vanlige beholdere",
+ "create.ponder.smart_observer.text_3": "Filterplassen kan bli brukt til å bare lete etter spesifikt innhold",
+ "create.ponder.smart_observer.text_4": "Den aktiveres også når selve blokken samsvarer med filteret",
+ "create.ponder.smart_observer.text_5": "I tillegg, så kan smarte observatører observere belter, sjakter og rør",
+ "create.ponder.smart_observer.text_6": "...og vil avgi en redstone-puls når en gjenstand kommer ut eller inn av en funnel",
"create.ponder.smart_pipe.header": "Å kontrollere væskeflyten ved hjelp av smarte rør",
+ "create.ponder.smart_pipe.text_1": "Smarte rør kan hjelpe til med å styre flyten etter væsketype",
+ "create.ponder.smart_pipe.text_2": "Når den plasseres direkte ved væskekilden, så kan den bestemme hvilken væsketype som skal entre rørnettverket",
+ "create.ponder.smart_pipe.text_3": "Helt enkelt høyreklikk med en gjenstand som inneholder den ønskede væsketypen, på filterplassen",
"create.ponder.smart_pipe.text_4": "Smarte rør som plasseres lenger ned i et rørnetverk vil bare la væsker som den er innstilt på passere",
"create.ponder.speedometer.header": "Å overvåke kinetisk informasjon ved hjelp av hastighetsmåleren",
"create.ponder.speedometer.text_1": "Hastighetsmåleren viser hastigheten på komponenter den kobles til",
@@ -2469,21 +2740,29 @@
"create.ponder.spout_filling.text_6": "Så vil tappekranen vil holde på gjenstanden mens den automatisk fylles på",
"create.ponder.stabilized_bearings.header": "Stabiliserte innretninger",
"create.ponder.stabilized_bearings.text_1": "Når en mekaniske lager er en del av en struktur i bevegelse..",
+ "create.ponder.stabilized_bearings.text_2": "...så vil de prøve å holde seg ro",
"create.ponder.stabilized_bearings.text_3": "Igjen, så vil lageret feste seg til blokken foran seg",
"create.ponder.stabilized_bearings.text_4": "Som resultat, så vil den sekundære innretningen holde seg i ro i forhold til oss",
"create.ponder.steam_engine.header": "Å sette opp dampmaskiner",
+ "create.ponder.steam_engine.text_1": "Dampmaskiner plasseres på væsketanker. De blir da dampkjeler",
"create.ponder.steam_engine.text_10": "Nivå 4",
"create.ponder.steam_engine.text_11": "4 dampmotorer",
"create.ponder.steam_engine.text_12": "Nivå 8",
"create.ponder.steam_engine.text_13": "8 dampmotorer",
"create.ponder.steam_engine.text_2": "Det å klikke med en aksling på dampmaskinen, vil opprette veivakslingen som er hvor rotasjonskraften blir skapt",
- "create.ponder.steam_engine.text_3": "Med utilstrekkelig med varme, vann og størrelse på dampkjelen...",
+ "create.ponder.steam_engine.text_3": "Med tilstrekkelig med varme, vann og størrelse på dampkjelen...",
"create.ponder.steam_engine.text_4": "...de vil generere rotasjonskraft",
+ "create.ponder.steam_engine.text_5": "Den minste mulige dampkjelen er på 4 væsketanker",
+ "create.ponder.steam_engine.text_6": "Ved hjelp av flammeskrønt-brennere, så kan rotasjonskraften økes",
"create.ponder.steam_engine.text_7": "Høyere rotasjonsgenerering krever mer vann og varme, og større dampkjele",
"create.ponder.steam_engine.text_8": "Dampkjelens nåværende effektnivå kan inspiseres med ingeniørbriller",
+ "create.ponder.steam_engine.text_9": "For hvert nye nivå på dampkjelen, så kan en til dampmaskin kunne produsere rotasjonskraft på full kapasitet",
"create.ponder.steam_whistle.header": "Å sette opp dampfløyter",
- "create.ponder.steam_whistle.text_1": "Dampfløyter kan plasseres på væsketanker",
- "create.ponder.steam_whistle.text_5": "Du kan bytte mellom tre oktaver ved hjelp av en skiftnøkkel",
+ "create.ponder.steam_whistle.text_1": "Dampfløyter kan plasseres på væsketanker, eller på eksisterende dampkjeler",
+ "create.ponder.steam_whistle.text_2": "Hvis dampkjelen får tilstrekkelig med varme...",
+ "create.ponder.steam_whistle.text_3": "...så kan fløyten fløyte når den blir aktivert",
+ "create.ponder.steam_whistle.text_4": "Bruk flere fløyter for å senke tonehøyden",
+ "create.ponder.steam_whistle.text_5": "Du kan bytte mellom tre oktaver ved hjelp av en skiftenøkkel",
"create.ponder.steam_whistle.text_6": "Ingeniørbriller kan hjelpe deg med å finne ut hvilken tonehøyde en dampfløyte har",
"create.ponder.sticker.header": "Å feste blokker ved hjelp av klistrere",
"create.ponder.sticker.text_1": "Klistrere er ideelt for å feste blokker med et redstone_signal",
@@ -2502,27 +2781,47 @@
"create.ponder.super_glue.text_5": "Sammenlimte områder som overlapper hverandre vil bevege seg sammen",
"create.ponder.super_glue.text_6": "Blokker som er avhengig av å henge på andre blokker vil vanligvis ikke trenge lim",
"create.ponder.threshold_switch.header": "Overvåkning med beholdningsbryteren",
- "create.ponder.track_chunks.header": "Ferdsel gjennom ubelastede verdensbiter",
+ "create.ponder.threshold_switch.text_1": "Beholdningsbryteren overvåker fyllgraden til beholdere",
+ "create.ponder.threshold_switch.text_2": "Når fyllgraden når den øvre grensen...",
+ "create.ponder.threshold_switch.text_3": "Så vil bryteren endre på redstone-signalet sitt",
+ "create.ponder.threshold_switch.text_4": "Signalet forblir på frem til at fyllgraden er kommet under nedre grense",
+ "create.ponder.threshold_switch.text_5": "Redstone-signalet kan dermed bli brukt til å kontrollere tilførselen av gjenstander, og holde bufferen passelig fylt",
+ "create.ponder.threshold_switch.text_6": "De nøyaktige grenseverdiene kan bli endret på i grensesnittet til bryteren",
+ "create.ponder.threshold_switch.text_7": "Et filter kan bli brukt til å bare telle en eller flere spesifikke gjenstander",
+ "create.ponder.threshold_switch.text_8": "Væskebuffere kan også bli overvåket på samme måte",
+ "create.ponder.threshold_switch.text_9": "...i tillegg til, for nysgjerrighetens skyld, også lengden på en vinsj",
+ "create.ponder.track_chunks.header": "Ferdsel gjennom ulastede verdensbiter",
"create.ponder.track_chunks.text_1": "Skinner forblir fungerende utenfor ulastede verdensbiter",
"create.ponder.track_chunks.text_2": "Tog vil kunne reise gjennom inaktive deler av verdenen uten problemer",
"create.ponder.track_chunks.text_3": "De vil stoppe ved stasjoner eller på rødt lys",
- "create.ponder.track_chunks.text_5": "Når tog kommer i nærheten av spoillere, så vil de visuelt synes. Det har alltid teknisk sett vært der",
+ "create.ponder.track_chunks.text_4": "Men driller og andre utførere ombord vil imidlertid ikke fungere",
+ "create.ponder.track_chunks.text_5": "Når tog kommer i nærheten av spillere, så vil de visuelt vises. Det har alltid teknisk sett vært der, bare ikke visuelt",
"create.ponder.track_observer.header": "Å oppdage tog",
"create.ponder.track_observer.text_1": "Velg et stykke togskinne, også plasser den i nærheten",
"create.ponder.track_observer.text_2": "Observatøren vil da oppdage et hvilket som helst tog som passerer over markøren",
"create.ponder.track_observer.text_3": "Observatører kan ha filter for å bare aktiveres ved samsvarende gods",
"create.ponder.track_placement.header": "Plassering av togskinner",
- "create.ponder.track_placement.text_1": "En ny type skinner for tog-innretninger",
+ "create.ponder.track_placement.text_1": "En ny type skinne for tog-innretninger",
+ "create.ponder.track_placement.text_2": "For å plassere flere togskinner på en gang, så start med å klikke på en eksisterende togskinne",
+ "create.ponder.track_placement.text_3": "Plasser deretter togskinnen ut på bakken et annet sted, eller velg en eksisterende togskinne",
"create.ponder.track_placement.text_4": "Skinner kan også bli plassert som svinger eller stigninger",
"create.ponder.track_placement.text_5": "Når skinnene prøver å koble sammen, så prøver de å gjøre hver sving like stor",
+ "create.ponder.track_placement.text_6": "Hvis du holder inne sprint-tasten mens du kobler sammen skinnene...",
+ "create.ponder.track_placement.text_7": "...så vil det skapes den lengste passende mulige kurven istedenfor",
+ "create.ponder.track_placement.text_8": "Materialer som du har i den sekundære hånden vil automatisk bli brukt som underlag under togskinnene",
"create.ponder.track_portal.header": "Skinner gjennom Nether",
+ "create.ponder.track_portal.text_1": "Togskinner som plasseres opp mot en netherportal...",
+ "create.ponder.track_portal.text_2": "...vil prøve å skape en parret togskinnne på andre siden",
"create.ponder.track_portal.text_3": "Tog på denne skinnen kan nå reise på tvers av dimensjoner",
"create.ponder.train_assembly.header": "Montering av tog",
"create.ponder.train_assembly.text_1": "Velg et stykke togskinne, også plasser stasjonsblokken i nærheten",
"create.ponder.train_assembly.text_10": "Ett hvert tog trenger togkontroller ombord",
- "create.ponder.train_assembly.text_11": "En sekundær kontroller tilater avgang fra stasjoner i begge retninger",
+ "create.ponder.train_assembly.text_11": "En sekundær kontroller tillater avgang fra stasjoner i begge retninger",
+ "create.ponder.train_assembly.text_12": "Åpne grensesnittet til stasjonen og bekreft monteringen",
"create.ponder.train_assembly.text_13": "Tog kan bli demontert tilbake til blokker ved en stasjon",
+ "create.ponder.train_assembly.text_14": "Hvis du høyreklikker med et kart på en stasjon, så vil stasjonen markeres på kartet",
"create.ponder.train_assembly.text_15": "Monterte tog kan bli omplassert til nærliggende togskinner ved hjelp av skiftenøkkelen",
+ "create.ponder.train_assembly.text_2": "Stasjoner er knutepunktene i skinnenettverket ditt",
"create.ponder.train_assembly.text_3": "For å montere sammen et nytt tog, så åpne grensesnittet og trykk på \"Skap et nytt tog\"",
"create.ponder.train_assembly.text_4": "Under monteringen av et tog, så vil ingen tog prøve å stoppe ved stasjonen",
"create.ponder.train_assembly.text_5": "Opprett nye boggier ved å bruke toginnfatninger på de blåe områdene på togskinnene",
@@ -2550,30 +2849,41 @@
"create.ponder.train_signal_placement.text_1": "Velg et stykke togskinne, også plasser signalblokken i nærheten",
"create.ponder.train_signal_placement.text_2": "Signaler kontrollerer flyten av tog som ikke kondukteres av spillere",
"create.ponder.train_signal_placement.text_3": "Tog som ledes etter logistikkplaner vil aldri bli ledet forbi togsignaler i motsatt retning",
+ "create.ponder.train_signal_placement.text_4": "...med mindre det er et til signal som er plassert den andre veien på skinnen.",
+ "create.ponder.train_signal_placement.text_5": "Nixie-rør kan bli plassert på signalblokken for å gjøre tilstanden til signalet tydligere",
"create.ponder.train_signal_redstone.header": "Signaler & redstone",
- "create.ponder.train_signal_redstone.text_2": "I tillegg, så en sammenligner kunne lese av om et togsignal viser rødt",
+ "create.ponder.train_signal_redstone.text_1": "Togsignaler kan bli tvunget til å bli rødt med et redstone-signal",
+ "create.ponder.train_signal_redstone.text_2": "I tillegg, så kan en sammenligner kunne lese av om et togsignal viser rødt",
"create.ponder.train_signal_signaling.header": "Forebygging av togkollisjoner ved hjelp av signaler",
"create.ponder.train_signal_signaling.text_1": "Togsignaler deler togskinner opp i segmenter",
"create.ponder.train_signal_signaling.text_2": "Hvis et segment allerede er opptatt, så vil ikke andre tog tillattes å passere",
"create.ponder.train_signal_signaling.text_3": "Dermed, så vil hvert skinnesegment aldri inneholde mer enn et tog",
+ "create.ponder.train_signal_signaling.text_4": "Et sekundært modus på signalet er tilgjengelig via skiftenøkkelen",
+ "create.ponder.train_signal_signaling.text_5": "Segmenter av messingsignaler fører vanligvis inn i et vanlig segment",
"create.ponder.train_signal_signaling.text_6": "Denne spesielle typen signal kan kontrolere flyten av tog på et annet grunnlag",
"create.ponder.train_signal_signaling.text_7": "Den vil stoppe tog, som om de hadde kommet innenfor neste segment...",
"create.ponder.train_signal_signaling.text_8": "...ikke hadde kunnet fortsette med en gang",
"create.ponder.train_signal_signaling.text_9": "Dette hjelper på å hindre at ventende tog står og venter inni travle kryss",
- "create.ponder.valve_handle.header": "Generering av rotasjonskraft ved hjelp av ventilratt",
- "create.ponder.valve_handle.text_1": "Ventilratt kan bli brukt av spillere for å skape rotasjonskraft manuelt",
- "create.ponder.valve_handle.text_2": "Hold høyreklikk for å rotere mot klokken",
- "create.ponder.valve_handle.text_3": "Rotasjonen den skaper er treig og nøyaktig",
- "create.ponder.valve_handle.text_4": "Snik og hold høyreklikk for å rotere med klokken",
- "create.ponder.valve_handle.text_5": "Ventilratt kan bli farget for estetiske formål",
+ "create.ponder.valve_handle.header": "Presis rotasjon ved hjelp av ventilratt",
+ "create.ponder.valve_handle.text_1": "Ventilratt kan bli brukt av spillere for å vri komponenter med en presis vinkel",
+ "create.ponder.valve_handle.text_2": "Denne vinkelen kan bli spesifisert i verdiboksen på rattet",
+ "create.ponder.valve_handle.text_3": "Høyreklikk for å utføre en slik vridning",
+ "create.ponder.valve_handle.text_4": "Snik mens du høyreklikker for å vri rattet i motsatt retning",
+ "create.ponder.valve_handle.text_5": "Husk på at lageret eller videre mekanismer bør være stilt inn på å ikke gå tilbake til blokker etter fullført vridning på rattet",
+ "create.ponder.valve_handle.text_6": "Ventilratt kan bli farget for estetiske formål",
"create.ponder.valve_pipe.header": "Å kontrollere væskeflyten ved hjelp av ventiler",
- "create.ponder.valve_pipe.text_2": "Rotasjonsretningen bestemmer om væsken i røret får slippe gjennom",
+ "create.ponder.valve_pipe.text_1": "Ventilrør hjelper med å kontrollere flyten av væsker gjennom rørnettverk",
+ "create.ponder.valve_pipe.text_2": "Posisjonen på akslingen i ventilen bestemmer om væsken i røret får slippe gjennom",
+ "create.ponder.valve_pipe.text_3": "Ved å rotere på akslingen 180° i åpne-retningen, så vil ventilen åpne",
+ "create.ponder.valve_pipe.text_4": "Den kan stenges igjen ved å rotere andre vei",
"create.ponder.water_wheel.header": "Generering av rotasjonskraft ved hjelp av vannhjul",
- "create.ponder.water_wheel.text_2": "Jo flere sider som får kraft fra rennende vann, jo raskere vil vannhjulet rotere",
+ "create.ponder.water_wheel.text_1": "Vannhjul skaper rotasjonskraft fra vann som renner over den",
+ "create.ponder.water_wheel.text_2": "Men det å få mer vann til å renne over hjulet vil ikke skape mer rotasjonskraft",
+ "create.ponder.water_wheel.text_3": "Du kan endre hvilken type treverk den er laget av med å høyreklikke med treplanker på hjulet",
"create.ponder.weighted_ejector.header": "Bruken av vektutløst utkaster",
"create.ponder.weighted_ejector.text_1": "Snik og høyreklikk mens du holder en utkaster for å velge hvor gjenstandene skal havne",
"create.ponder.weighted_ejector.text_10": "Den er nå begrenset av haugstørrelsen, og vil bare aktiveres om haugen den holder på blir stor nok",
- "create.ponder.weighted_ejector.text_11": "Andre enheter vil alltid utløse utkasteren hvis de havner oppå den",
+ "create.ponder.weighted_ejector.text_11": "Enheter og spillere vil alltid utløse utkasteren hvis de havner oppå den",
"create.ponder.weighted_ejector.text_2": "Den plasserte utkasteren vil nå kaste gjenstander oppå den valgte blokken",
"create.ponder.weighted_ejector.text_3": "Et gyldig mål kan være på hvilken som helst høyde og avstand innenfor dens rekkevidden",
"create.ponder.weighted_ejector.text_4": "Men målet kan imidlertid ikke være til sides",
@@ -2581,10 +2891,10 @@
"create.ponder.weighted_ejector.text_6": "Gi den rotasjonskraft for å trekke den opp",
"create.ponder.weighted_ejector.text_7": "Gjenstander som havner oppå den vil få den til å utløse",
"create.ponder.weighted_ejector.text_8": "Hvis blokker med et inventar er valgt, så vil utkasteren vente til mottakeren har plass",
- "create.ponder.weighted_ejector.text_9": "Ved hjelp av en skiftnøkkel, så kan den krevde størrelsen på haugen bli stilt inn",
+ "create.ponder.weighted_ejector.text_9": "Ved å stille på verdiruten, så kan en spesifikk størrelse på haugen bli stilt inn",
"create.ponder.weighted_ejector_redstone.header": "Å kontrollere vektutløste utkastere med redstone",
"create.ponder.weighted_ejector_redstone.text_1": "Utkastere som får et konstant redstone_signal, vil ikke aktiveres",
- "create.ponder.weighted_ejector_redstone.text_2": "I tillegg, så kan observatører oppdage når utkasteren aktiveres",
+ "create.ponder.weighted_ejector_redstone.text_2": "Observatører kan oppdage når utkastere aktiveres",
"create.ponder.weighted_ejector_tunnel.header": "Å splitte hauger med vektutløste utkastere",
"create.ponder.weighted_ejector_tunnel.text_1": "I kombinasjon med en messingtunnel, så kan utkastere skyte ut en nøyaktig størrelse på en haug",
"create.ponder.weighted_ejector_tunnel.text_2": "Først, konfigurer messingtunnelen til \"Foretrekk nærmeste\", for å få den til å prioritere dens sideutgang",
@@ -2597,7 +2907,7 @@
"create.ponder.windmill_source.text_3": "Hvis det er mange nok seilaktige blokker i strukturen, så kan det fungere som en vindmølle",
"create.ponder.windmill_source.text_4": "Aktiver med å høyreklikke. Vindmøllen vil da starte å generere rotasjonskraft",
"create.ponder.windmill_source.text_5": "Mengden med seilblokker bestemmer rotasjonshastigheten",
- "create.ponder.windmill_source.text_6": "Bruk en skiftnøkkel for å bestemme rotasjonsretningen",
+ "create.ponder.windmill_source.text_6": "Bruk verdiboksen for å spesifisere rotasjonsretningen",
"create.ponder.windmill_source.text_7": "Høyreklikk på lageret når som helst for å stoppe det og endre på strukturen igjen",
"create.ponder.windmill_structure.header": "Vindmølleinnretning",
"create.ponder.windmill_structure.text_1": "En hvilken som helst samling med blokker kan telle som seilene på en vindmølle, så lenge det også er minst åtte blokker som kan telle som seil."
diff --git a/src/main/resources/assets/create/lang/pl_pl.json b/src/main/resources/assets/create/lang/pl_pl.json
index d5e6ac7c0f..5ef7391452 100644
--- a/src/main/resources/assets/create/lang/pl_pl.json
+++ b/src/main/resources/assets/create/lang/pl_pl.json
@@ -4,14 +4,18 @@
"block.create.acacia_window_pane": "Akacjowa szyba okienna",
"block.create.adjustable_chain_gearshift": "Regulowany przekładnik łańcuchowy",
"block.create.analog_lever": "Dźwignia analogowa",
+ "block.create.andesite_alloy_block": "Blok Stopu andezytu",
+ "block.create.andesite_bars": "Andezytowe kraty",
"block.create.andesite_belt_funnel": "Andezytowy lejek taśmowy",
"block.create.andesite_casing": "Andezytowa obudowa",
+ "block.create.andesite_door": "Andezytowe drzwi",
"block.create.andesite_encased_cogwheel": "Andezytowe izolowane koło zębate",
"block.create.andesite_encased_large_cogwheel": "Andezytowe izolowane dużo koło zębate",
"block.create.andesite_encased_shaft": "Andezytowy izolowany wał",
"block.create.andesite_funnel": "Andezytowy lejek",
"block.create.andesite_ladder": "Andezytowa drabina",
"block.create.andesite_pillar": "Andezytowy filar",
+ "block.create.andesite_scaffolding": "Andezytowe rusztowanie",
"block.create.andesite_tunnel": "Andezytowy tunel",
"block.create.asurine": "Azuryn",
"block.create.asurine_pillar": "Azurynowy filar",
@@ -30,14 +34,17 @@
"block.create.blue_seat": "Niebieskie siedzenie",
"block.create.blue_toolbox": "Niebieska skrzynka na narzędzia",
"block.create.blue_valve_handle": "Niebieskie pokrętło",
+ "block.create.brass_bars": "Mosiężne kraty",
"block.create.brass_belt_funnel": "Mosiężny lejek taśmowy",
"block.create.brass_block": "Blok mosiądzu",
"block.create.brass_casing": "Mosiężna obudowa",
+ "block.create.brass_door": "Mosiężne drzwi",
"block.create.brass_encased_cogwheel": "Mosiężne izolowane koło zębate",
"block.create.brass_encased_large_cogwheel": "Mosiężne izolowane duże koło zębate",
"block.create.brass_encased_shaft": "Mosiężny izolowany wał",
"block.create.brass_funnel": "Mosiężny lejek",
"block.create.brass_ladder": "Mosiężna drabina",
+ "block.create.brass_scaffolding": "Mosiężne rusztowanie",
"block.create.brass_tunnel": "Mosiężny tunel",
"block.create.brown_nixie_tube": "Brązowa lampa cyfrowa",
"block.create.brown_sail": "Brązowy żagiel",
@@ -48,15 +55,20 @@
"block.create.cart_assembler": "Monter wagoników",
"block.create.chocolate": "Czekolada",
"block.create.chute": "Zsyp",
+ "block.create.clipboard": "Schowek",
"block.create.clockwork_bearing": "Mechanizm zegarowy",
"block.create.clutch": "Sprzęgło",
"block.create.cogwheel": "Koło zębate",
- "block.create.content_observer": "Detektor zawartości",
+ "block.create.content_observer": "Inteligentny detektor",
+ "block.create.contraption_controls": "Kontroler maszyn",
"block.create.controller_rail": "Tory sterujące",
"block.create.controls": "Kontroler pociągów",
"block.create.copper_backtank": "Miedziany zbiornik w plecaku",
+ "block.create.copper_bars": "Miedziane kraty",
"block.create.copper_casing": "Miedziana obudowa",
+ "block.create.copper_door": "Miedziane drzwi",
"block.create.copper_ladder": "Miedziana drabina",
+ "block.create.copper_scaffolding": "Miedziane rusztowanie",
"block.create.copper_shingle_slab": "Płyta z miedzianych dachówek",
"block.create.copper_shingle_stairs": "Schody z miedzianych dachówek",
"block.create.copper_shingles": "Miedziane dachówki",
@@ -64,6 +76,10 @@
"block.create.copper_tile_stairs": "Schody z miedziaych kafelków",
"block.create.copper_tiles": "Miedziane kafelki",
"block.create.copper_valve_handle": "Miedziane pokrętło",
+ "block.create.copycat_bars": "Naśladowcze kraty",
+ "block.create.copycat_base": "Naśladowcza podstawa",
+ "block.create.copycat_panel": "Naśladowczy panel",
+ "block.create.copycat_step": "Naśladowczy stopień",
"block.create.creative_crate": "Kreatywna skrzynka",
"block.create.creative_fluid_tank": "Kreatywny zbiornik",
"block.create.creative_motor": "Kreatywny silnik",
@@ -201,9 +217,12 @@
"block.create.display_board": "Tablica wyświetlająca",
"block.create.display_link": "Nadajnik wyświetlacza",
"block.create.dripstone_pillar": "Naciekowy filar",
+ "block.create.elevator_contact": "Kontakt windowy",
+ "block.create.elevator_pulley": "Krążek windowy",
"block.create.encased_chain_drive": "Izolowany przekaźnik łańcuchowy",
"block.create.encased_fan": "Izolowany wiatrak",
"block.create.encased_fluid_pipe": "Izolowana rura",
+ "block.create.experience_block": "Blok doświadczenia",
"block.create.exposed_copper_shingle_slab": "Zwietrzała płyta z miedzianych dachówek",
"block.create.exposed_copper_shingle_stairs": "Zwietrzałe schody z miedzianych dachówek",
"block.create.exposed_copper_shingles": "Zwietrzałe miedziane dachówki",
@@ -241,12 +260,14 @@
"block.create.horizontal_framed_glass": "Poziome oprawione szkło",
"block.create.horizontal_framed_glass_pane": "Pozioma oprawiona szyba",
"block.create.hose_pulley": "Krążek z wężem",
+ "block.create.industrial_iron_block": "Blok przemysłowego żelaza",
"block.create.item_drain": "Odpływ",
"block.create.item_vault": "Kontener na przedmioty",
"block.create.jungle_window": "Dżunglowe okno",
"block.create.jungle_window_pane": "Dżunglowa szyba okienna",
"block.create.large_bogey": "Duży wózek",
"block.create.large_cogwheel": "Duże koło zębate",
+ "block.create.large_water_wheel": "Duże koło wodne",
"block.create.layered_andesite": "Warstwowy andezyt",
"block.create.layered_asurine": "Warstwowy azuryn",
"block.create.layered_calcite": "Warstwowy kalcyt",
@@ -297,6 +318,7 @@
"block.create.mechanical_plough": "Mechaniczny pług",
"block.create.mechanical_press": "Mechaniczna prasa",
"block.create.mechanical_pump": "Mechaniczna pompa",
+ "block.create.mechanical_roller": "Mechaniczny walec",
"block.create.mechanical_saw": "Mechaniczna piła",
"block.create.metal_bracket": "Metalowy wspornik",
"block.create.metal_girder": "Metalowa belka",
@@ -304,6 +326,7 @@
"block.create.millstone": "Młynek",
"block.create.minecart_anchor": "Kotwica wagonikowa",
"block.create.mysterious_cuckoo_clock": "Zegar z kukułką",
+ "block.create.netherite_backtank": "Netherytowy zbiornik w plecaku",
"block.create.nixie_tube": "Lampa cyfrowa",
"block.create.nozzle": "Dysza",
"block.create.oak_window": "Dębowe okno",
@@ -416,7 +439,7 @@
"block.create.rose_quartz_lamp": "Lampa z różowego kwarcu",
"block.create.rose_quartz_tiles": "Kafelki z różowego kwarcu",
"block.create.rotation_speed_controller": "Sterownik prędkości obrotu",
- "block.create.sail_frame": "Rama żagla",
+ "block.create.sail_frame": "Rama żagla wiatraka",
"block.create.schematic_table": "Stół do planowania",
"block.create.schematicannon": "Schematoarmata",
"block.create.scorchia": "Palony żużel",
@@ -496,7 +519,7 @@
"block.create.steam_whistle_extension": "Przedłużenie gwizdka parowego",
"block.create.sticker": "Przyklejacz",
"block.create.sticky_mechanical_piston": "Lepki mechaniczny tłok",
- "block.create.stockpile_switch": "Przełącznik zawartościowy",
+ "block.create.stockpile_switch": "Przełącznik progowy",
"block.create.stressometer": "Miernik obciążenia",
"block.create.tiled_glass": "Kafelkowane szkło",
"block.create.tiled_glass_pane": "Kafelkowana szyba",
@@ -515,6 +538,7 @@
"block.create.warped_window": "Spaczone okno",
"block.create.warped_window_pane": "Spaczona szyba okienna",
"block.create.water_wheel": "Koło wodne",
+ "block.create.water_wheel_structure": "Duże koło wodne",
"block.create.waxed_copper_shingle_slab": "Woskowana płyta z miedzianych dachówek",
"block.create.waxed_copper_shingle_stairs": "Woskowane schody z miedzianych dachówek",
"block.create.waxed_copper_shingles": "Woskowane miedziane dachówki",
@@ -547,7 +571,7 @@
"block.create.weathered_copper_tiles": "Zaśniedziałe miedziane kafelki",
"block.create.weighted_ejector": "Wyrzutnia odważnikowa",
"block.create.white_nixie_tube": "Biała lampa cyfrowa",
- "block.create.white_sail": "Biały żagiel",
+ "block.create.white_sail": "Żagiel wiatraka",
"block.create.white_seat": "Białe siedzenie",
"block.create.white_toolbox": "Biała skrzynka na narzędzia",
"block.create.white_valve_handle": "Białe pokrętło",
@@ -590,18 +614,33 @@
"item.create.cinder_flour": "Rozżarzona mąka",
"item.create.copper_backtank": "Miedziany zbiornik w plecaku",
"item.create.copper_backtank_placeable": "Stacjonarny miedziany zbiornik w plecaku",
+ "item.create.copper_diving_boots": "Miedziane buty do nurkowania",
+ "item.create.copper_diving_helmet": "Miedziany hełm do nurkowania",
"item.create.copper_nugget": "Bryłka miedzi",
"item.create.copper_sheet": "Arkusz miedzi",
"item.create.crafter_slot_cover": "Przykrywka na slot stołu rzemieślniczego",
"item.create.crafting_blueprint": "Szablon konstruowania",
"item.create.creative_blaze_cake": "Kreatywne płomienne ciasto",
+ "item.create.crushed_raw_aluminum": "Kruszona ruda aluminium",
+ "item.create.crushed_raw_copper": "Kruszona ruda miedzi",
+ "item.create.crushed_raw_gold": "Kruszona ruda złota",
+ "item.create.crushed_raw_iron": "Kruszona ruda żelaza",
+ "item.create.crushed_raw_lead": "Kruszona ruda ołowiu",
+ "item.create.crushed_raw_nickel": "Kruszona ruda niklu",
+ "item.create.crushed_raw_osmium": "Kruszona ruda osmu",
+ "item.create.crushed_raw_platinum": "Kruszona ruda platyny",
+ "item.create.crushed_raw_quicksilver": "Kruszona ruda rtęci",
+ "item.create.crushed_raw_silver": "Kruszona ruda srebra",
+ "item.create.crushed_raw_tin": "Kruszona ruda cyny",
+ "item.create.crushed_raw_uranium": "Kruszona ruda uranu",
+ "item.create.crushed_raw_zinc": "Kruszona ruda cynku",
"item.create.dough": "Ciasto",
"item.create.electron_tube": "Lampa elektronowa",
"item.create.empty_blaze_burner": "Pusty płomienny palnik",
"item.create.empty_schematic": "Pusty schemat",
"item.create.experience_nugget": "Bryłka doświadczenia",
"item.create.extendo_grip": "Wydłużony Chwytak",
- "item.create.filter": "Filtr",
+ "item.create.filter": "Filtr listowy",
"item.create.furnace_minecart_contraption": "Maszyna w wagoniku z piecem",
"item.create.goggles": "Gogle inżyniera",
"item.create.golden_sheet": "Arkusz złota",
@@ -614,6 +653,10 @@
"item.create.linked_controller": "Zdalny sterownik",
"item.create.minecart_contraption": "Maszyna w wagoniku",
"item.create.minecart_coupling": "Łącznik wagoników",
+ "item.create.netherite_backtank": "Netherytowy zbiornik w plecaku",
+ "item.create.netherite_backtank_placeable": "Stacjonarny netherytowy zbiornik w plecaku",
+ "item.create.netherite_diving_boots": "Netherytowe buty do nurkowania",
+ "item.create.netherite_diving_helmet": "Netherytowy hełm do nurkowania",
"item.create.polished_rose_quartz": "Wypolerowany różowy kwarc",
"item.create.potato_cannon": "Armata na ziemniaki",
"item.create.powdered_obsidian": "Sproszkowany obsydian",
@@ -828,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Zderz się z innym pociągiem podczas jazdy do tyłu.§7\n(Ukryty postęp)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Bloki budowlane Create",
+ "block.create.mangrove_window": "Namorzynowe Okno",
+ "block.create.mangrove_window_pane": "Namorzynowa szyba okienna",
"death.attack.create.crush": "Gracz %1$s został zgnieciony przez koło kruszące",
"death.attack.create.crush.player": "Gracz %1$s został wrzucony w koła kruszące przez %2$s",
"death.attack.create.fan_fire": "Gracz %1$s poparzył się gorącym powietrzem",
@@ -836,6 +881,8 @@
"death.attack.create.fan_lava.player": "Gracz %1$s został wepchnięty w strumień kropel lawy przez %2$s",
"death.attack.create.mechanical_drill": "Gracz %1$s nabił się na mechaniczne wiertło",
"death.attack.create.mechanical_drill.player": "Gracz %1$s został wepchnięty na mechaniczne wiertło przez %2$s",
+ "death.attack.create.mechanical_roller": "Gracz %1$s został rozpłaszczony przez mechaniczny walec",
+ "death.attack.create.mechanical_roller.player": "Gracz %1$s został wepchnięty pod mechaniczny walec przez %2$s",
"death.attack.create.mechanical_saw": "Gracz %1$s został przecięty na pół przez mechaniczną piłę",
"death.attack.create.mechanical_saw.player": "Gracz %1$s został wepchnięty na mechaniczną piłę przez %2$s",
"death.attack.create.potato_cannon": "Gracz %1$s został zestrzelowny przez armate na ziemniaki należącą do %2$s",
@@ -901,6 +948,7 @@
"create.generic.length": "Długość",
"create.generic.speed": "Prędkość",
"create.generic.delay": "Opóźnienie",
+ "create.generic.angle": "Kąt",
"create.generic.duration": "Czas trwania",
"create.generic.timeUnit": "Jednostka czasu",
"create.generic.unit.ticks": "Tiki",
@@ -982,11 +1030,13 @@
"create.terrainzapper.shiftRightClickToSet": "Shift+Prawe kliknięcie, aby wybrać kształt",
"create.terrainzapper.usingBlock": "Używając: %1$s",
"create.terrainzapper.leftClickToSet": "Kliknij LPM na blok aby ustawić materiał",
+ "create.large_water_wheel.not_enough_space": "Oczyść obszar do umieszczenia",
"create.minecart_coupling.two_couplings_max": "Wagoniki nie mogą mieć więcej niż dwa łączniki każdy",
"create.minecart_coupling.unloaded": "Część twojego pociągu wydaje się być w niezaładowanych Chunkach.",
"create.minecart_coupling.no_loops": "Łączniki nie mogą tworzyć pętli",
"create.minecart_coupling.removed": "Usunięto z wagonika wszystkie łączniki",
"create.minecart_coupling.too_far": "Wagoniki są zbyt daleko od siebie",
+ "create.contraptions.moving_container": "%1$s na ruchomej maszynie",
"create.contraptions.movement_mode": "Tryb poruszania",
"create.contraptions.movement_mode.move_place": "Zawsze stawiaj przy zatrzymaniu",
"create.contraptions.movement_mode.move_place_returned": "Stawiaj jedynie w pozycji startu",
@@ -998,20 +1048,50 @@
"create.contraptions.cart_movement_mode.rotate": "Zawsze kieruj w stronę ruchu",
"create.contraptions.cart_movement_mode.rotate_paused": "Zatrzymaj komponenty podczas obrotu",
"create.contraptions.cart_movement_mode.rotation_locked": "Zablokuj obrót",
+ "create.contraptions.roller_mode": "Tryb walca",
+ "create.contraptions.roller_mode.tunnel_pave": "Usuń bloki i kładź nawierzchnię",
+ "create.contraptions.roller_mode.straight_fill": "Nasyp pionowy",
+ "create.contraptions.roller_mode.wide_fill": "Nasyp skośny",
"create.contraptions.windmill.rotation_direction": "Kierunek obrotu",
- "create.contraptions.clockwork.clock_hands": "Wskazówki zegara",
+ "create.contraptions.clockwork.clock_hands": "Układ wskazówek",
"create.contraptions.clockwork.hour_first": "Najpierw wskazówka godzinowa",
"create.contraptions.clockwork.minute_first": "Najpierw wskazówka minutowa",
"create.contraptions.clockwork.hour_first_24": "Najpierw wskazówka 24-godzinna",
+ "create.logistics.crafter.connected": "Połączone stoły rzemieślnicze",
+ "create.logistics.crafter.click_to_merge": "Kliknij by złączyć ekwipunki",
+ "create.logistics.crafter.click_to_separate": "Kliknij by podzielić ekwipunki",
"create.logistics.filter": "Filtr",
"create.logistics.recipe_filter": "Filtr receptur",
"create.logistics.fluid_filter": "Filtr płynów",
- "create.logistics.firstFrequency": "Częst. #1",
- "create.logistics.secondFrequency": "Częst. #2",
+ "create.logistics.firstFrequency": "Częstotliwość #1",
+ "create.logistics.secondFrequency": "Częstotliwość #2",
+ "create.logistics.filter.click_to_set": "Kliknij z przedmiotem by ustawić",
+ "create.logistics.filter.click_to_replace": "Kliknij z przedmiotem by zamienić",
+ "create.logistics.filter.hold_to_set_amount": "Kliknij i trzymaj by określić ilość",
+ "create.logistics.filter.invalid_item": "Nie można użyć tutaj tego przedmiotu.",
+ "create.logistics.filter.extracted_amount": "Wyciągana ilość",
+ "create.logistics.filter.any_amount_short": "Dowolny",
+ "create.logistics.filter.up_to": "Do",
+ "create.logistics.filter.exactly": "Dokładnie",
+ "create.logistics.filter.requires_item_in_inventory": "Wymaga %1$s przedmiotu w ekwipunku",
+ "create.logistics.creative_crate.supply": "Nieskończone źródło",
+ "create.logistics.train_observer.cargo_filter": "Filtr towaru",
+ "create.kinetics.creative_motor.rotation_speed": "Generowana prędkość w Ob/min",
+ "create.kinetics.speed_controller.rotation_speed": "Docelowa prędkość w Ob/min",
+ "create.kinetics.valve_handle.rotated_angle": "Obrót przy użyciu",
+ "create.logistics.redstone_interval": "Interwał redstone",
+ "create.contraptions.contoller.target": "Wybrany komponent",
+ "create.contraptions.mechanical_roller.pave_material": "Materiał nawierzchniowy",
+ "create.contraptions.chassis.radius": "Promień gdy lepki",
+ "create.contraptions.chassis.range": "Zasięg lepkich ścian",
+ "create.contraptions.chassis.distance": "Odległość",
+ "create.gui.value_settings.hold_to_edit": "Kliknij i przytrzymaj aby edytować",
+ "create.gui.value_settings.release_to_confirm": "Puść %1$s by potwierdzić",
"create.gui.goggles.generator_stats": "Właściwości generatora:",
"create.gui.goggles.kinetic_stats": "Właściwości kinetyczne:",
"create.gui.goggles.at_current_speed": "przy obecnej prędkości",
"create.gui.goggles.pole_length": "Długość przedłużenia:",
+ "create.gui.goggles.basin_contents": "Zawartość tygla:",
"create.gui.goggles.fluid_container": "Informacje o zbiorniku:",
"create.gui.goggles.fluid_container.capacity": "Pojemność:",
"create.gui.assembly.exception": "Nie udało się zmontować maszyny:",
@@ -1021,6 +1101,9 @@
"create.gui.assembly.exception.tooManyPistonPoles": "Zbyt dużo przedłużeń tłoka. Ustawione maksimum to: %1$s",
"create.gui.assembly.exception.noPistonPoles": "Brakuje kilku przedłużeń tłoka",
"create.gui.assembly.exception.not_enough_sails": "Przyczepiona struktura nie zawiera wystarczająco żaglo-podobnych bloków: %1$s Wymagane minimum to %2$s",
+ "create.gui.assembly.exception.no_contacts": "Windy potrzebują poziomego _Przełącznika_ _kontaktowego_ zawartego w strukturze",
+ "create.gui.assembly.exception.too_many_contacts": "Nie można zawrzeć więcej niż jednego _Przełącznika_ _kontaktowego_ w windzie",
+ "create.gui.assembly.exception.column_conflict": "Inna winda już obsługuje tę kolumnę kontaktów",
"create.gui.gauge.info_header": "Informacje miernika:",
"create.gui.speedometer.title": "Prędkość obrotu",
"create.gui.stressometer.title": "Obciążenie systemu",
@@ -1031,6 +1114,10 @@
"create.gui.contraptions.network_overstressed": "Wygląda na to, że ta maszyna jest _przeciążona_. Dodaj więcej źródeł lub _spowolnij_ komponenty z wysoką _wartością_ _obciążenia_.",
"create.gui.adjustable_crate.title": "Regulowana skrzynka",
"create.gui.adjustable_crate.storageSpace": "Pojemność",
+ "create.gui.threshold_switch.title": "Przełącznik zawartościowy",
+ "create.gui.threshold_switch.invert_signal": "Odwróć sygnał",
+ "create.gui.threshold_switch.move_to_lower_at": "Zmień na niższą wartość przy %1$s%%",
+ "create.gui.threshold_switch.move_to_upper_at": "Zmień na wyższą wartość przy %1$s%%",
"create.gui.sequenced_gearshift.title": "Przekładnik sekwencjonalny",
"create.gui.sequenced_gearshift.instruction": "Instrukcja",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Obróć o kąt",
@@ -1051,6 +1138,12 @@
"create.gui.sequenced_gearshift.speed.forward_fast": "Podwójna prędkość, do przodu",
"create.gui.sequenced_gearshift.speed.back": "Prędkość wejściowa, odwrotnie",
"create.gui.sequenced_gearshift.speed.back_fast": "Podwójna prędkość, odwrotnie",
+ "create.gui.clipboard.erase_checked": "Wymaż zaznaczone elementy",
+ "create.clipboard.actions": "Akcje podkładki",
+ "create.clipboard.to_copy": "%1$s by skopiować ustawienia",
+ "create.clipboard.to_paste": "%1$s by wkleić ustawienia",
+ "create.clipboard.copied_from": "Kopiowanie ustawień z %1$s",
+ "create.clipboard.pasted_to": "Zastosowano ustawienia dla %1$s",
"create.schematicAndQuill.dimensions": "Wielkość schematu: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Ustawiono pierwszą pozycję.",
"create.schematicAndQuill.secondPos": "Ustawiono drugą pozycję.",
@@ -1060,6 +1153,8 @@
"create.schematicAndQuill.convert": "Zapisz i wyślij natychmiastowo",
"create.schematicAndQuill.fallbackName": "Nowy schemat",
"create.schematicAndQuill.saved": "Zapisano jako %1$s",
+ "create.schematicAndQuill.failed": "Nie udało się zapisać schematu, sprawdź logi by uzyskać szczegóły",
+ "create.schematicAndQuill.instant_failed": "Natychmiastowe wysłanie schematu się nie powiodło, sprawdź logi by uzyskać szczegóły",
"create.schematic.invalid": "[!] Nieprawidłowy przedmiot - użyj stołu do planowania",
"create.schematic.error": "Nie udało się załadować schematu - Sprawdź logi gry",
"create.schematic.position": "Pozycja",
@@ -1085,7 +1180,7 @@
"create.schematic.tool.move.description.0": "Przesuwa schemat poziomo.",
"create.schematic.tool.move.description.1": "Wskaż na schemat i [Ctrl]+Przewijaj, aby popchnąć.",
"create.schematic.tool.move_y.description.0": "Przesuwa schemat pionowo.",
- "create.schematic.tool.move_y.description.1": "[Ctrl]+Przewijanie, aby przesunąć w górę/dół.",
+ "create.schematic.tool.move_y.description.1": "[CTRL]-koło myszy przesuwa go w górę/dół.",
"create.schematic.tool.rotate.description.0": "Obraca schemat wokół jego środka.",
"create.schematic.tool.rotate.description.1": "[Ctrl]+Przewijanie, aby obrócić o 90 stopni.",
"create.schematic.tool.print.description.0": "Natychmiastowo stawia strukturę w świecie.",
@@ -1116,10 +1211,12 @@
"create.gui.schematicannon.option.replaceWithAny": "Zastępuj stałe dowolnymi",
"create.gui.schematicannon.option.replaceWithEmpty": "Zastępuj stałe pustymi",
"create.gui.schematicannon.option.skipMissing": "Pomijaj brakujące bloki",
+ "create.gui.schematicannon.option.skipBlockEntities": "Chroń byty bloków",
"create.gui.schematicannon.slot.gunpowder": "Dodaj prochu, aby załadować armatę",
- "create.gui.schematicannon.slot.listPrinter": "Daj tu książki, aby wydrukować listę",
+ "create.gui.schematicannon.slot.listPrinter": "Umieść tu podkładkę lub książkę, aby wydrukować listę",
"create.gui.schematicannon.slot.schematic": "Daj tu swój schemat. Upewnij się, że jest postawiony w odpowiednim miejscu.",
"create.gui.schematicannon.option.skipMissing.description": "Jeśli armata nie znajdzie wymaganego bloku, przejdzie w następne miejsce",
+ "create.gui.schematicannon.option.skipBlockEntities.description": "Armata będzie unikała zamieniania bloków zawierających dane takich jak skrzynie.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Armata nigdy nie będzie zastępować jakichkolwiek stałych bloków, jedynie nie-stałe i powietrze.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Armata będzie zastępować stałe bloki jedynie, jeśli schemat zawiera stały blok w tym miejscu.",
"create.gui.schematicannon.option.replaceWithAny.description": "Armata będzie zastępować stałe bloki jedynie, jeśli schemat zawiera dowolny blok w tym miejscu.",
@@ -1267,7 +1364,7 @@
"create.weighted_ejector.no_target": "Wyrzuca do przylegających bloków (nie wybrano celu)",
"create.weighted_ejector.targeting": "Wyrzuca do [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Wielkość wyrzucanego stosu",
- "create.logistics.when_multiple_outputs_available": "Kiedy wybrano wiele wyjść",
+ "create.logistics.when_multiple_outputs_available": "Sposób dystrybucji",
"create.mechanical_arm.selection_mode.round_robin": "Dookoła",
"create.mechanical_arm.selection_mode.forced_round_robin": "Dookoła (wymuszone)",
"create.mechanical_arm.selection_mode.prefer_first": "Preferuj pierwszy cel",
@@ -1315,7 +1412,7 @@
"create.hint.mechanical_arm_no_targets": "Wygląda na to, że żadne _cele_ nie zostały przypisane do tego _mechanicznego_ _ramienia_. Wybierz taśmociągi, składnice, lejki i inne bloki _klikając_ na nie _PPM_, trzymając w _ręce_ _mechaniczne_ _ramię_",
"create.hint.empty_bearing.title": "Aktualizuj łożysko",
"create.hint.empty_bearing": "_Kliknij_ na łożysko _PPM_ pustą ręką, aby _przyczepić_ do niego strukturę zbudowaną z przodu.",
- "create.hint.full_deployer.title": "Nadmiar przedmiotów w aplikatorze",
+ "create.hint.full_deployer.title": "Aplikator nie może się aktywować",
"create.hint.full_deployer": "Wygląda na to, że ten _aplikator_ zawiera _nadmiar_ _przedmiotów_, które muszą zostać _wyciągnięte_. Użyj _leji_, _lejków_ lub innych sposobów, aby uwolnić od przepełnienia.",
"create.backtank.low": "Niskie ciśnienie zbiornika",
"create.backtank.depleted": "Ciśnienie zbiornika wyczerpane",
@@ -1335,6 +1432,11 @@
"create.boiler.heat_dots": "...... ",
"create.boiler.via_one_engine": "poprzez 1 silnik",
"create.boiler.via_engines": "poprzez %1$s silniki(ów)",
+ "create.boiler.water_input_rate": "Szybkość wsadu wody",
+ "create.boiler.per_tick": "%1$s na Tick",
+ "create.elevator_contact.title": "Kontakt windowy",
+ "create.elevator_contact.floor_identifier": "Identyfikator piętra",
+ "create.elevator_contact.floor_description": "Opis Piętra",
"create.gui.schedule.lmb_edit": "Kliknij LPM, aby edytować",
"create.gui.schedule.rmb_remove": "Kliknij PPM, aby usunąć",
"create.gui.schedule.duplicate": "Duplikuj",
@@ -1454,6 +1556,7 @@
"create.track.turn_start": "Nie można rozpocząć połączenia z zakrętu",
"create.track.not_enough_tracks": "Za mało torów w ręce",
"create.track.not_enough_pavement": "Za mało bloków podpory w ręce",
+ "create.track.hold_for_smooth_curve": "Trzymaj %1$s dla gładszej krzywej",
"create.portal_track.failed": "Nie można postawić torów do portalu:",
"create.portal_track.missing": "Docelowy portal nie wygenerowany",
"create.portal_track.blocked": "Docelowa lokacja zablokowana (%1$s,%2$s,%3$s)",
@@ -1489,8 +1592,8 @@
"create.train_assembly.bogeys_too_close": "Wózki %1$s i %2$s są zbyt blisko siebie",
"create.train_assembly.single_bogey_carriage": "Ten typ wózka nie może sam podrzymać wagonu",
"create.train_assembly.nothing_attached": "Brak konstrukcji przyczepionej do wózka %1$s",
- "create.train_assembly.no_controls": "Przynajmniej jeden blok kontrolny przyczepiony przodem do kierunku jazdy musi znajdować się na pociągu",
- "create.train_assembly.sideways_controls": "Blok kontrolny jest przyczepiony bokiem",
+ "create.train_assembly.no_controls": "Dołącz co najmniej jeden Kontroler pociągu skierowane do kierunku jazdy (czy użyłeś Super Glue?)",
+ "create.train_assembly.sideways_controls": "Kontroler pociągu nie może być skierowany w bok",
"create.train_assembly.bogey_created": "Wagon zbudowany. Kliknij ponownie, aby zmienić typ",
"create.train_assembly.requires_casing": "Używaj obudów kolejowych, aby budować wózki na torach",
"create.track_target.set": "Docelowy tor zaznaczony",
@@ -1503,7 +1606,7 @@
"create.track_target.invalid": "Nie można zaznaczyć tego toru",
"create.train.unnamed": "Pociąg bez nazwy",
"create.train.cannot_relocate_moving": "Nie można przenieść pociągu w ruchu",
- "create.train.relocate": "Kliknij tor, aby przenieść %1$s. Kliknij kucając, aby anulować",
+ "create.train.relocate": "Kliknij tor, na który chcesz przenieść %1$s. Kliknij skradając się, aby anulować",
"create.train.relocate.abort": "Przenoszenie anulowane",
"create.train.relocate.success": "Przenoszenie zakończone pomyślnie",
"create.train.relocate.valid": "Można tu przenieść, kliknij, aby potwierdzić",
@@ -1531,6 +1634,25 @@
"create.contraption.controls.start_controlling": "Teraz kontrolowane: %1$s",
"create.contraption.controls.stop_controlling": "Przestano kontrolować maszynę",
"create.contraption.controls.approach_station": "Przytrzymaj %1$s aby podjechać do %2$s",
+ "create.contraption.controls.specific_actor_toggle": "%1$s mechanizmy: %2$s",
+ "create.contraption.controls.all_actor_toggle": "Wszystkie mechanizmy: %1$s",
+ "create.contraption.controls.actor_toggle.on": "Włączony",
+ "create.contraption.controls.actor_toggle.off": "Wyłączony",
+ "create.contraption.controls.floor_unreachable": "Nieosiągalne",
+ "create.contraption.door_control": "Kontrola drzwi",
+ "create.contraption.door_control.all": "Otwórz wszystkie drzwi",
+ "create.contraption.door_control.all.short": "Otwórz wszystko",
+ "create.contraption.door_control.north": "Tylko strona północna",
+ "create.contraption.door_control.north.short": "Północ",
+ "create.contraption.door_control.east": "Tylko wschodnia strona",
+ "create.contraption.door_control.east.short": "Wschód",
+ "create.contraption.door_control.south": "Tylko strona południowa",
+ "create.contraption.door_control.south.short": "Południe",
+ "create.contraption.door_control.west": "Tylko zachodnia strona",
+ "create.contraption.door_control.west.short": "Zachód",
+ "create.contraption.door_control.none": "Nie otwieraj drzwi",
+ "create.contraption.door_control.none.short": "Brak",
+ "create.contraption.door_control.player_facing": "Kierunek w którym stoisz to: %1$s",
"create.display_link.set": "Pozycja docelowa zaznaczona",
"create.display_link.success": "Pomyślnie przypisano do pozycji docelowej",
"create.display_link.clear": "Zaznaczenie pozycji wyczyszczone",
@@ -1591,6 +1713,7 @@
"create.display_source.max_enchant_level": "Maksymalny koszt zaklinania",
"create.display_source.boiler_status": "Stan boilera",
"create.display_source.entity_name": "Nazwa bytu",
+ "create.display_source.current_floor": "Położenie windy",
"create.display_source.kinetic_speed": "Prędkość obrotu (Ob/min)",
"create.display_source.kinetic_speed.absolute": "Ignoruj kierunek",
"create.display_source.kinetic_speed.directional": "Pokaż kierunek",
@@ -1607,6 +1730,7 @@
"create.display_source.redstone_power.progress_bar": "Pasek postępu",
"create.display_source.boiler.not_enough_space": "Nie wystarczająco miejsca, ",
"create.display_source.boiler.for_boiler_status": "by wyświetlić stan boilera",
+ "create.display_source.computer_display_source": "Z komputera",
"create.display_target.line": "Linijka %1$s",
"create.display_target.page": "Strona %1$s",
"create.display_target.single_line": "Pojedyncza linia",
@@ -1625,6 +1749,8 @@
"create.super_glue.abort": "Zaznaczenie odrzucone",
"create.super_glue.not_enough": "Nie wystarczająco kleju w ekwipunku",
"create.super_glue.success": "Stosowanie kleju...",
+ "create.gui.attached_computer.controlled": "To urządzenie jest kontrolowane przez komputer",
+ "create.gui.attached_computer.hint": "Aby używać tego urządzenia ręcznie, odłącz wszystkie komputery i modemy",
"create.gui.config.overlay1": "Cześć :)",
"create.gui.config.overlay2": "To jest przykładowa nakładka",
"create.gui.config.overlay3": "Kliknij lub przeciągnij myszką",
@@ -1644,6 +1770,11 @@
"create.contraption.minecart_contraption_illegal_pickup": "Mistyczna siła jednoczy tą maszynę w wagoniku ze światem",
"enchantment.create.capacity.desc": "Zwiększa pojemność Miedzianego zbiornika w plecaku.",
"enchantment.create.potato_recovery.desc": "Pociski Armaty na ziemniaki mają szansę na ponowne wykorzystanie.",
+ "create.bogey.style.updated_style": "Zmieniono styl",
+ "create.bogey.style.updated_style_and_size": "Zmieniono styl i rozmiar",
+ "create.bogey.style.no_other_sizes": "Brak innych rozmiarów",
+ "create.bogey.style.invalid": "Nienazwany styl",
+ "create.bogey.style.standard": "Standard",
"create.subtitle.contraption_disassemble": "Maszyna staje",
"create.subtitle.peculiar_bell_use": "Dziwny dzwon dzwoni",
"create.subtitle.worldshaper_place": "Kształter strzela",
@@ -1709,46 +1840,56 @@
"item.create.blaze_cake.tooltip": "PŁOMIENNE CIASTO",
"item.create.blaze_cake.tooltip.summary": "Pyszna przekąska dla Twoich cięzko pracujących _płomiennych palników_. Rozpala je wszystkie!",
"item.create.wand_of_symmetry.tooltip": "RÓŻDŻKA SYMETRII",
- "item.create.wand_of_symmetry.tooltip.summary": "Idealnie odbija lustrzanie bloki wzdłuż wybranych płaszczyzn.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Kiedy w pasku szybkiego wyboru",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Pozostaje aktywna",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Odbija lustrzanie położenie bloków_ gdy obecne w jakimkolwiek _slocie paska szybkiego wyboru_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Kiedy użyte na powierzchni",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Tworzy_ lub _przemieszcza_ swoje lustro. _Kucaj_ używając, żeby otworzyć _ustawienia_",
+ "item.create.wand_of_symmetry.tooltip.condition2": "Kiedy użyte bez celu",
+ "item.create.wand_of_symmetry.tooltip.behaviour2": "_Usuwa_ aktywne lustro",
"item.create.handheld_worldshaper.tooltip": "RĘCZNY KSZTAŁTOWACZ",
- "item.create.handheld_worldshaper.tooltip.summary": "Poręczne narzędzie do tworzenia _krajobrazów_ i _cech terenu_.",
+ "item.create.handheld_worldshaper.tooltip.summary": "Narzędzie _trybu kreatywnego_ dla wielkoskalowego _rzeźbienia terenu_ na odległość.",
+ "item.create.handheld_worldshaper.tooltip.condition1": "Kliknięcie LPM na blok",
+ "item.create.handheld_worldshaper.tooltip.behaviour1": "_Docelowy blok_ stanie się _materiałem_ wybranym przez kształter.",
+ "item.create.handheld_worldshaper.tooltip.condition2": "Kliknięcie PPM na blok",
+ "item.create.handheld_worldshaper.tooltip.behaviour2": "Stosuje obecnie wybrany _pędzel_ i _narzędzie_ w docelowej lokalizacji.",
+ "item.create.handheld_worldshaper.tooltip.condition3": "Kliknięcie PPM w czasie skradania",
+ "item.create.handheld_worldshaper.tooltip.behaviour3": "Otwiera _ustawienia_",
"item.create.tree_fertilizer.tooltip": "NAWÓZ DO DRZEW",
- "item.create.tree_fertilizer.tooltip.summary": "Silna kombinacja minerałów odpowiednich do nawożenia pospolitych gatunków drzew",
+ "item.create.tree_fertilizer.tooltip.summary": "Potężna kombinacja minerałów przydatna do _uprawy sadzonek_ w ciasnych przestrzeniach.",
"item.create.tree_fertilizer.tooltip.condition1": "Kiedy użyto na sadzonce",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Przyspiesza wzrost drzew, _pomimo dostępnej przestrzeni_.",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Przyspiesza wzrost drzew, _niezależnie od dostępnej przestrzeni_",
"item.create.extendo_grip.tooltip": "WYDŁUŻONY CHWYTAK",
- "item.create.extendo_grip.tooltip.summary": "Mocno _wydłuża zasięg_ rąk posiadacza.",
+ "item.create.extendo_grip.tooltip.summary": "Znacząco _zwiększa zasięg_ użytkownika. Może być napędzony_sprężonym powietrzem_ z _zbiornika w plecaku",
"item.create.extendo_grip.tooltip.condition1": "Kiedy w drugiej ręce",
"item.create.extendo_grip.tooltip.behaviour1": "_Wydłuża zasięg_ głównej ręki.",
- "item.create.extendo_grip.tooltip.condition2": "Nosząc miedziany zbiornik w plecaku",
+ "item.create.extendo_grip.tooltip.condition2": "Przy noszeniu zbiornika z plecakiem",
"item.create.extendo_grip.tooltip.behaviour2": "_Wytrzymałość_ nie będzie spadać. Zamiast tego, _sprężone powietrze_ będzie pobierane ze zbiornika.",
"item.create.potato_cannon.tooltip": "ARMATA NA ZIEMNIAKI",
- "item.create.potato_cannon.tooltip.summary": "Strzelaj swoimi domowymi warzywami w przeciwników. Może być zasilone sprężonym powietrzem z _miedzanego zbiornika w placaku_",
+ "item.create.potato_cannon.tooltip.summary": "Wystrzeliwuje twoje ogrodowe warzywa we wrogów. Może być zasilone _sprężonym powietrzem_ z _zbiornika z plecakiem_",
"item.create.potato_cannon.tooltip.condition1": "Kliknięcie PPM",
"item.create.potato_cannon.tooltip.behaviour1": "_Strzela_ pasującym przedmiotem z Twojego _ekwipunku_.",
- "item.create.potato_cannon.tooltip.condition2": "Nosząc miedziany zbiornik w plecaku",
+ "item.create.potato_cannon.tooltip.condition2": "Przy noszeniu zbiornika z plecakiem",
"item.create.potato_cannon.tooltip.behaviour2": "_Wytrzymałość_ nie będzie spadać. Zamiast tego, _sprężone powietrze_ będzie pobierane ze zbiornika.",
- "item.create.filter.tooltip": "FILTR",
- "item.create.filter.tooltip.summary": "_Kontroluje_ wejścia i wyjścia urządzeń logistycznych z _większą precyzją_, przypasowując przedmioty do listy przedmiotów zawartej w filtrze lub wielu filtrach schowanych jeden w drugi.",
- "item.create.filter.tooltip.condition1": "Kiedy w slocie na filtr",
- "item.create.filter.tooltip.behaviour1": "_Kontroluje_ przepływ przedmiotów według jego _konfiguracji_.",
+ "item.create.filter.tooltip": "Filtr listowy",
+ "item.create.filter.tooltip.summary": "_Porównuje przedmiot_ z wybraną listą _przedmiotów_ lub _innych filtrów_. Może zostać zastosowany w _oknach na filtry_ maszyn Create",
+ "item.create.filter.tooltip.condition1": "Kliknięte PPM",
+ "item.create.filter.tooltip.behaviour1": "Otwiera _ustawienia_.",
"item.create.attribute_filter.tooltip": "FILTR ATRYBUTOWY",
- "item.create.attribute_filter.tooltip.summary": "_Kontroluje_ wejścia i wyjścia urządzeń logistycznych z _większą precyzją_, przypasowując przedmioty do listy właściwości przedmiotów zawartej w filtrze.",
- "item.create.attribute_filter.tooltip.condition1": "Kiedy w slocie na filtr",
- "item.create.attribute_filter.tooltip.behaviour1": "_Kontroluje_ przepływ przedmiotów według jego _konfiguracji_.",
+ "item.create.attribute_filter.tooltip.summary": "_Porównuje przedmiot_ z wybraną listą _atrybutów_ lub _kategorii_. Może zostać zastosowany w _oknach na filtry_ maszyn Create",
+ "item.create.attribute_filter.tooltip.condition1": "Kliknięte PPM",
+ "item.create.attribute_filter.tooltip.behaviour1": "Otwiera _ustawienia_.",
"item.create.empty_schematic.tooltip": "PUSTY SCHEMAT",
"item.create.empty_schematic.tooltip.summary": "Używany, jako składnik do receptur i do pisania w _stole do planowania_.",
"item.create.schematic.tooltip": "SCHEMAT",
"item.create.schematic.tooltip.summary": "Przechowuje strukturę do postawienia w świecie. Ustaw hologram według uznania i użyj _Schematoarmaty_, aby ją zbudować.",
"item.create.schematic.tooltip.condition1": "Kiedy w ręce",
"item.create.schematic.tooltip.behaviour1": "Może zostać _ustawiona_ z użyciem narzędzi wyświetlonych na ekranie.",
+ "item.create.schematic.tooltip.condition2": "Kliknięcie PPM w czasie skradania",
+ "item.create.schematic.tooltip.behaviour2": "Otwiera _ustawienia_ celem wprowadzenia dokładnych _koordynatów_.",
"item.create.schematic_and_quill.tooltip": "SCHEMAT Z PIÓREM",
- "item.create.schematic_and_quill.tooltip.summary": "Używany do zapisania struktury z Twojego świata do pliku .nbt",
- "item.create.schematic_and_quill.tooltip.condition1": "Krok 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Zaznacz dwa rogi prawym przyciskiem myszy.",
- "item.create.schematic_and_quill.tooltip.condition2": "Krok 2",
+ "item.create.schematic_and_quill.tooltip.summary": "Używane do _zapisania struktur_ z twojego świata do _pliku .nbt_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Tworzenie zaznaczenia",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Wybierz dwa _punkty narożne_ używając _PPM_. Przytrzymaj _Ctrl_ i przewiń aby wybrać lokalizacje w powietrzu.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Korekta i zapisywanie",
"item.create.schematic_and_quill.tooltip.behaviour2": "_[Ctrl]+Przewijaj_ patrząc się na ściany, aby dostosować rozmiar. Kliknij znowu PPM, aby zapisać.",
"block.create.schematicannon.tooltip": "SCHEMATOARMATA",
"block.create.schematicannon.tooltip.summary": "Strzela blokami, aby odtworzyć wybrany schemat w świecie. Zużywa przedmioty z sąsiadujących bloków, potrzebuje _prochu_ jako paliwo.",
@@ -1759,11 +1900,14 @@
"block.create.schematic_table.tooltip.condition1": "Kiedy włożono pusty schemat",
"block.create.schematic_table.tooltip.behaviour1": "Pobiera wybrany plik z Twojego folderu ze schematami",
"item.create.goggles.tooltip": "GOGLE",
- "item.create.goggles.tooltip.summary": "Para okularów służąca do rozszerzania Twojej wizji o _przydatne informacje_.",
- "item.create.goggles.tooltip.condition1": "Kiedy założone",
- "item.create.goggles.tooltip.behaviour1": "Pokazuje _kolorowe wskazówki_ odpowiadające _prędkości obrotu_ komponentu, jak i również ich _wpływ_ oraz _odporność na obciążenie_.",
+ "item.create.goggles.tooltip.summary": "Rozszerza interfejs HUD o _różne informacje_ o komponentach.",
+ "item.create.goggles.tooltip.condition1": "Przy patrzeniu na bloki",
+ "item.create.goggles.tooltip.behaviour1": "_Komponenty kinetyczne_ pokazują dodawany _wpływ na obciążenie_ lub _odporność na obciążenie_. _Mierniki obciążenia_ pokazują statystyki ich _podłączonej sieci kinetycznej_. Niektóre inne bloki ujawniają informacje takie jak zawarte przedmioty i płyny.",
"item.create.wrench.tooltip": "KLUCZ",
- "item.create.wrench.tooltip.summary": "Przydatne narzędzie do pracy z maszynami. Może być użyty do _obracania_, _rozbiórki_ i _konfiguracji_ komponentów.",
+ "item.create.wrench.tooltip.summary": "Narzędzie wielofunkcyjne do pracy z twoimi maszynami kinetycznymi.",
+ "item.create.wrench.tooltip.condition1": "Gdy użyte na blokach",
+ "item.create.wrench.tooltip.behaviour1": "_Obraca komponent_ wokół wybranej \"twarzy\" bloku. Naciśnij prawy przycisk myszy podczas _skradania_ aby _zdemontować_ komponent.",
+ "item.create.wrench.tooltip.condition2": "W przypadku użycia w Maszynach",
"block.create.nozzle.tooltip": "DYSZA",
"block.create.nozzle.tooltip.summary": "Przyczep do przedniej części _izolowanego wiatraka_, aby rozprowadzić jego efekt na _wszystkie strony_.",
"block.create.cuckoo_clock.tooltip": "ZEGAR Z KUKUŁKĄ",
@@ -1771,7 +1915,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "Kiedy zasilony siłą obrotową",
"block.create.cuckoo_clock.tooltip.behaviour1": "Pokazuje _obecny czas_ i gra melodyjkę dwa razy dziennie. Aktywuje się raz w _południe_ i raz o zmierzchu, jak tylko _możliwy jest sen_.",
"block.create.turntable.tooltip": "TALERZ OBROTOWY",
- "block.create.turntable.tooltip.summary": "Zamienia _siłę obrotu_ na _chorobę lokomocyjną_.",
+ "block.create.turntable.tooltip.summary": "Używa _siły obrotowej_ do powodowania nudności.",
"block.create.toolbox.tooltip": "SKRZYNKA NA NARZĘDZIA",
"block.create.toolbox.tooltip.summary": "Najlepszy przyjaciel każdego wynalazcy. Wygodnie _przechowuje_ dużą liczbę _8 różnych_ typów przedmiotów.",
"block.create.toolbox.tooltip.condition1": "Kiedy podniesiony",
@@ -1781,17 +1925,16 @@
"block.create.toolbox.tooltip.condition3": "Kliknięcie PPM",
"block.create.toolbox.tooltip.behaviour3": "Otwiera _interfejs kontenera_.",
"block.create.creative_crate.tooltip": "SKRZYNKA BEZ DNA",
- "block.create.creative_crate.tooltip.summary": "Ta skrzynia pozwala na _nieskończone powielanie_ dowolnego przedmiotu. Postaw obok _Schematoarmaty_, aby usunąć wszelkie wymagania dotyczące materiałów.",
+ "block.create.creative_crate.tooltip.summary": "Ten pojemnik pozwala na nieskończone powielanie przedmiotów.",
"block.create.creative_crate.tooltip.condition1": "Kiedy przedmiot jest w slocie na filtr",
"block.create.creative_crate.tooltip.behaviour1": "Bloki _wyciągające_ przedmioty z tego bloku będą miały _nieskończony zapas_ wybranego przedmiotu. Przedmioty włożone do tej skrzynki będą _usuwane_.",
+ "block.create.creative_crate.tooltip.condition2": "Kiedy jest obok schematoarmaty",
"item.create.creative_blaze_cake.tooltip": "KREATYWNE PŁOMIENNE CIASTO",
"item.create.creative_blaze_cake.tooltip.summary": "Wykwintny przysmak _płomiennych palników_. Pozwala na _kontrolowanie poziomu ciepła_ wydzielanego przez palnik. Po zjedzeniu palnik nigdy nie przestanie się palić.",
"item.create.creative_blaze_cake.tooltip.condition1": "Kliknięcie PPM na płomienny palnik",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Blokuje_ poziom ciepła płomiennego palnika. Po ponownym użyciu zmienia poziom ciepła na wyższy.",
"block.create.controller_rail.tooltip": "TORY STERUJĄCE",
- "block.create.controller_rail.tooltip.summary": "_Wielokierunkowy_ zasilany tor pozwalający na _dokładną kontrolę_ nad _prędkością wagonika_.",
"item.create.sand_paper.tooltip": "PAPIER ŚCIERNY",
- "item.create.sand_paper.tooltip.summary": "Szorstki papier używany do _polerowania_ materiałów. Może być automatycznie wykorzystywany z użyciem _aplikatora_.",
"item.create.sand_paper.tooltip.condition1": "Kiedy użyto",
"item.create.sand_paper.tooltip.behaviour1": "_Poleruje_ przedmioty trzymane w _drugiej ręce_ lub _leżące na ziemi_ w linii wzroku.",
"item.create.builders_tea.tooltip": "HERBATKA BUDOWNICZEGO",
@@ -1806,12 +1949,18 @@
"item.create.linked_controller.tooltip.behaviour3": "Włącza _tryb_ _przypisywania_. Wciśnij jeden z sześciu guzików aby przypisać go do częstotliwości emitera.",
"item.create.linked_controller.tooltip.condition4": "Kliknięcie PPM na pulpit",
"item.create.linked_controller.tooltip.behaviour4": "_Kładzie_ sterownik na pulpicie, dla _wygody_ _użycia_. Kliknij PPM skradając się, aby go _zabrać_ _z_ _powrotem_.",
+ "item.create.copper_diving_helmet.tooltip": "Miedziany hełm do nurkowania",
+ "item.create.copper_diving_helmet.tooltip.condition1": "Kiedy założone",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "Kiedy założone (pełen zestaw)",
+ "item.create.netherite_diving_helmet.tooltip.behaviour1": "Zapewnia odporność na _Ogień_ i _Lawę_, powoli zużywając zapas _Sprężonego Powietrza_ ze zbiornika w plecaku. Zapewnia również _poprawę widoczności_ w lawie",
"item.create.copper_backtank.tooltip": "MIEDZIANY ZBIORNIK W PLECAKU",
"item.create.copper_backtank.tooltip.summary": "Zbiornik służący do przechowywania _sprężonego_ _powietrza_. Można go ubrać na tors.",
"item.create.copper_backtank.tooltip.condition1": "Kiedy na torsie",
"item.create.copper_backtank.tooltip.behaviour1": "Dostarcza _sprężonego_ _powietrza_ przedmiotom, które go potrzebują.",
"item.create.copper_backtank.tooltip.condition2": "Po postawieniu i zasileniu siłą obrotową",
"item.create.copper_backtank.tooltip.behaviour2": "_Zbiera_ _sprężone_ _powietrze_, w tempie zależnym od prędkości obrotu.",
+ "item.create.netherite_backtank.tooltip": "NETHERYTOWY ZBIORNIK W PLECAKU",
+ "item.create.netherite_backtank.tooltip.condition1": "Kiedy założone",
"block.create.placard.tooltip": "Plakietka",
"block.create.placard.tooltip.summary": "_Opraw_ swoje przedmioty w mosiądzu używając tego eleganckiego panelu ściennego. Dozwolone na maszynach!",
"block.create.placard.tooltip.condition1": "Kliknięcie PPM przedmiotem",
@@ -1822,6 +1971,14 @@
"block.create.flywheel.tooltip.summary": "_Odzób_ swoją _maszynerię_ tym imponującym mosiężnym kołem.",
"block.create.flywheel.tooltip.condition1": "Kiedy zasilony siłą obrotową",
"block.create.flywheel.tooltip.behaviour1": "Zaczyna się kręcić.",
+ "item.create.copper_diving_boots.tooltip": "Miedziane buty do nurkowania",
+ "item.create.copper_diving_boots.tooltip.summary": "Para _ciężkich_ _butów_ dających możliwość łatwiejszego przemieszczania się na dnie oceanu.",
+ "item.create.copper_diving_boots.tooltip.condition1": "Kiedy założone",
+ "item.create.copper_diving_boots.tooltip.behaviour1": "Noszący _szybciej_ _opada_ na dno kiedy znajduje się w płynach. Zapewnia możliwość _chodzenia_ i _skakania_ pod wodą. Noszący również nie może być ruszony przez _taśmy_.",
+ "item.create.netherite_diving_boots.tooltip": "NETHERYTOWE BUTY DO NURKOWANIA",
+ "item.create.netherite_diving_boots.tooltip.summary": "Para _ciężkich_ _butów_ dających możliwość łatwiejszego przemieszczania się na dnie oceanu, wliczając w to oceany z lawy.",
+ "item.create.netherite_diving_boots.tooltip.condition1": "Kiedy założone",
+ "item.create.netherite_diving_boots.tooltip.behaviour1": "Noszący _szybciej_ _opada_ na dno kiedy znajduje się w płynach. Zapewnia możliwość _chodzenia_ i _skakania_ pod wodą. Noszący również nie może być ruszony przez _taśmy_.",
"item.create.crafting_blueprint.tooltip": "SZABLON KONSTRUOWANIA",
"item.create.crafting_blueprint.tooltip.summary": "Po _postawieniu_ _na_ _ścianie_ może być użyty do _łatwiejszego_ ręcznego _konstruowania_. Każdy kwadrat reprezentuje jedną recepturę.",
"item.create.crafting_blueprint.condition1": "Kliknięcie PPM na pusty kwadrat",
@@ -1829,17 +1986,20 @@
"item.create.crafting_blueprint.condition2": "Kliknięcie PPM na skonfigurowany kwadrat",
"item.create.crafting_blueprint.behaviour2": "_Konstruuje_ skonfigurowany _przedmiot_, używając przedmiotów zawartych w ekwipunku gracza. Kliknij _skradając_ _się_, aby uzyskać _cały_ _stos_ przedmiotów.",
"item.create.minecart_coupling.tooltip": "ŁĄCZNIK WAGONIKÓW",
- "item.create.minecart_coupling.tooltip.summary": "_Łączy_ wszystkie Twoje _wagoniki_ lub _maszyny torowe_, tworząc majestatyczny pociąg.",
"item.create.experience_nugget.tooltip": "BRYŁKA DOŚWIADCZENIA",
- "item.create.experience_nugget.tooltip.summary": "_Dzyń!_ Kawałeczek _inspiracji_ z twoich fantastycznych wynalazków.",
"item.create.experience_nugget.tooltip.condition1": "Kiedy użyto",
"item.create.experience_nugget.tooltip.behaviour1": "_Wypuszcza_ punkty _doświadczenia_ zawarte wewnątrz.",
"block.create.peculiar_bell.tooltip": "DZIWNY DZWON",
- "block.create.peculiar_bell.tooltip.summary": "_Dekoracyjny_ _dzwon_ z mosiądzu. Postawienie nad _eterycznym_ _ogniem_ może wywołać efekty uboczne...",
"block.create.haunted_bell.tooltip": "NAWIEDZONY DZWON",
"block.create.haunted_bell.tooltip.summary": "_Przeklęty_ _dzwon_ nawiedzony przez dusze z Netheru.",
"block.create.haunted_bell.tooltip.condition1": "Kiedy trzymany w ręce lub po zadzwonieniu",
"block.create.haunted_bell.tooltip.behaviour1": "Oznacza _pobliskie_ _bloki_, na których mogą pojawiać się _agresywne_ _moby_.",
+ "block.create.copycat_panel.tooltip": "Podszywany panel",
+ "block.create.copycat_step.tooltip": "Podszywany stopień",
+ "block.create.clipboard.tooltip": "Schowek",
+ "block.create.clipboard.tooltip.summary": "_Zachowuje twoje notatki_ i sprawia, że wyglądasz bardziej profesjonalnie.",
+ "block.create.clipboard.tooltip.condition1": "Kiedy kliknięte PPM",
+ "block.create.clipboard.tooltip.condition2": "Gdy użyte na blokach",
"create.ponder.hold_to_ponder": "Przytrzymaj [%1$s], aby przeanalizować",
"create.ponder.subject": "Temat tej sceny",
"create.ponder.pondering": "Temat analizy:",
@@ -1865,11 +2025,11 @@
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 Ob/min",
"create.ponder.shared.rpm16_source": "Źródło: 16 Ob/min",
- "create.ponder.shared.movement_anchors": "Z pomocą stelaży lub Super Glue, większe struktury mogą być przesuwane.",
"create.ponder.tag.redstone": "Komponenty logiczne",
"create.ponder.tag.redstone.description": "Komponenty przydatne w Redstonie",
"create.ponder.tag.contraption_assembly": "Bloki do tworzenia maszyn",
"create.ponder.tag.contraption_assembly.description": "Narzędzia i komponenty używane do konstrukcji ruchomych maszyn",
+ "create.ponder.tag.recently_updated": "Ostatnie zmiany",
"create.ponder.tag.fluids": "Manipulator płynów",
"create.ponder.tag.fluids.description": "Komponenty przydatne przy pracy z płynami",
"create.ponder.tag.decoration": "Dekoracje",
@@ -1955,7 +2115,6 @@
"create.ponder.brass_funnel.header": "Mosiężny lej",
"create.ponder.brass_funnel.text_1": "Andezytowe leje mogą pobierać jedynie pojedyncze przedmioty",
"create.ponder.brass_funnel.text_2": "Mosiężne leje mogą pobierać nawet pełne stosy",
- "create.ponder.brass_funnel.text_3": "Przewijanie na slocie filtrującym pozwala na precyzyjną kontrolę nad maksymalną wielkością stosu",
"create.ponder.brass_funnel.text_4": "Użycie przedmiotu patrząc na slot filtrujący spowoduje, że lej będzie przesyłał tylko pasujące przedmioty",
"create.ponder.brass_tunnel.header": "Używanie mosiężnych tuneli",
"create.ponder.brass_tunnel.text_1": "Mosiężne tunele mogą być użyte do przykrycia Twoich taśmociągów",
@@ -1967,7 +2126,6 @@
"create.ponder.brass_tunnel.text_7": "Przybyłe przedmioty będą dystrybuowane na wszystkie połączone wyjścia",
"create.ponder.brass_tunnel.text_8": "Przedmioty mogą być również wrzucone prosto do tunelu",
"create.ponder.brass_tunnel_modes.header": "Tryby dystrybucji mosiężnego tunelu",
- "create.ponder.brass_tunnel_modes.text_1": "Tryb dystrybucji mosiężnego tunelu może zostać wybrany z użyciem klucza",
"create.ponder.brass_tunnel_modes.text_10": "'Synchronizuj wejścia' jest trybem unikalnym dla mosiężnych tuneli",
"create.ponder.brass_tunnel_modes.text_11": "Przedmioty są przepuszczane jedynie, kiedy przed każdym połączonym tunelem czeka przedmiot",
"create.ponder.brass_tunnel_modes.text_12": "Dzięki temu mamy pewność, że każdy taśmociąg przesyła przedmioty z taką samą szybkością",
@@ -2010,7 +2168,6 @@
"create.ponder.chute.header": "Transport przedmiotów w dół z użyciem zsypów",
"create.ponder.chute.text_1": "Zsypy mogą transportować przedmioty pionowo z- i do pojemników",
"create.ponder.chute.text_2": "Używając klucza można stworzyć okno",
- "create.ponder.chute.text_3": "Stawiając zsyp na bocznej stronie innego zsypu, będzie on skośny",
"create.ponder.chute_upward.header": "Transport przedmiotów w górę przez zsypy",
"create.ponder.chute_upward.text_1": "Używając izolowanych wiatraków pod zsypem możliwy jest transport przedmiotów w górę zsypu",
"create.ponder.chute_upward.text_2": "Patrzenie na zsyp przez Gogle Inżyniera pokazuje informacje o kierunku funkcjonowania zsypu",
@@ -2038,6 +2195,12 @@
"create.ponder.cogwheel_casing.text_1": "Mosiężne lub andezytowe obudowy mogą zostać użyte aby udekorować koła zębate",
"create.ponder.cogwheel_casing.text_2": "Komponenty dodane po izolowaniu nie zostaną połączone z wyjściami wałów",
"create.ponder.cogwheel_casing.text_3": "Klucz może zostać użyty, aby przełączać połączenia",
+ "create.ponder.contraption_controls.header": "Używanie sterowania mechanizmem",
+ "create.ponder.contraption_controls.text_2": "Sterowanie mechanizmem może być używane do natychmiastowego przełączania ich",
+ "create.ponder.contraption_controls.text_3": "Mogą być przymocowane w dowolnym miejscu na mechanizmie",
+ "create.ponder.contraption_controls.text_4": "Po zdemontowaniu filtru można go zmienić, aby ukierunkować określone typy aktorów",
+ "create.ponder.contraption_controls.text_5": "Jeśli zostanie aktywowane za pomocą Redstone podczas montażu...",
+ "create.ponder.contraption_controls.text_6": "...ukierunkowani aktorzy zostaną wyłączeni od samego początku",
"create.ponder.creative_fluid_tank.header": "Kreatywne zbiorniki",
"create.ponder.creative_fluid_tank.text_1": "Kretywne zbiorniki mogą być użyte do zapewnienia nieskończonej ilości dowolnej cieczy",
"create.ponder.creative_fluid_tank.text_2": "Kliknij PPM przedmiotem zawierającym jakąś ciecz, aby napełnić nią zbiornik",
@@ -2045,7 +2208,7 @@
"create.ponder.creative_fluid_tank.text_4": "Jakiekolwiek płyny wtłaczane do kreatywnego zbiornika będą usuwane",
"create.ponder.creative_motor.header": "Generowanie siły obrotowej z użyciem kreatywnego silnika",
"create.ponder.creative_motor.text_1": "Kreatywny silnik to kompaktowe i regulowane źródło siły obrotowej",
- "create.ponder.creative_motor.text_2": "Przewijanie patrząc na tylny panel zmienia prędkość obrotu",
+ "create.ponder.creative_motor.text_2": "Wygenerowana prędkość może być skonfigurowana na panelach wejściowych",
"create.ponder.creative_motor_mojang.header": "Enigma Mojangu",
"create.ponder.crushing_wheels.header": "Kruszenie przedmiotów",
"create.ponder.crushing_wheels.text_1": "Para kół kruszących kruszy przedmioty niezwykle efektywnie",
@@ -2092,8 +2255,8 @@
"create.ponder.display_board.header": "Używanie tablic wyświetlających",
"create.ponder.display_board.text_1": "Tablice wyświetlające to skalowana alternatywa tabliczek",
"create.ponder.display_board.text_2": "Wymagają one siły obrotowej, aby działać",
- "create.ponder.display_board.text_3": "Tekst może być wyświetlany za pomocą znaczników...",
- "create.ponder.display_board.text_4": "...lub za pomocą nadajników wyświetlacza",
+ "create.ponder.display_board.text_3": "Statyczny tekst może być aplikowany za pomocą napisanych Schowków",
+ "create.ponder.display_board.text_4": "A dynamiczny tekst można uzyskać za pomocą linków wyświetlacza",
"create.ponder.display_board.text_5": "Barwniki mogą zostać zaaplikowane na pojedyncze linijki tablicy",
"create.ponder.display_board.text_6": "Linijki mogą zostać zresetowane przez kliknięcie pustą ręką",
"create.ponder.display_link.header": "Konfigurowanie nadajników wyświetlacza",
@@ -2109,6 +2272,7 @@
"create.ponder.display_link_redstone.text_1": "Nadajniki wyświetlacza zasilone sygnałem redstone przestaną wysyłać aktualizacje",
"create.ponder.display_link_redstone.text_2": "Kiedy zasilanie zostanie odcięte, zegarek zostanie zresetowany i nowe informacje zostaną natychmiastowo wysłane",
"create.ponder.display_link_redstone.text_3": "Sygnały wysłane ze źródła nie wpływają na nadajnik",
+ "create.ponder.elevator_pulley.text_2": "Zacznij od skonstruowania kabiny",
"create.ponder.empty_blaze_burner.header": "Używanie pustych płomiennych palników",
"create.ponder.empty_blaze_burner.text_1": "Kliknij PPM na Płomyka trzymają w ręce pusty palnik, aby uwięzić go w środku",
"create.ponder.empty_blaze_burner.text_2": "Ewentualnie, Płomyk może być zabrany prosto z jego Spawnera",
@@ -2118,7 +2282,6 @@
"create.ponder.empty_blaze_burner.text_6": "Palniki bez Płomyka nie będą dawały jednak ciepła",
"create.ponder.encased_fluid_pipe.header": "Przykrywanie rur",
"create.ponder.encased_fluid_pipe.text_1": "Miedziana obudowa może być użyta do udekorowania rur",
- "create.ponder.encased_fluid_pipe.text_2": "Poza byciem ukrytym, rury są zablokowane w ich oryginalnym położeniu",
"create.ponder.encased_fluid_pipe.text_3": "Nie będzie oddziaływała już z sąsiadującymi blokami",
"create.ponder.fan_direction.header": "Przepływ powietrza przez izolowane wiatraki",
"create.ponder.fan_direction.text_1": "Izolowane wiatraki używają siły obrotowej, aby wytworzyć przepływ powietrza",
@@ -2205,7 +2368,6 @@
"create.ponder.hand_crank.header": "Generowanie siły obrotowej z użyciem ręcznej korby",
"create.ponder.hand_crank.text_1": "Korby mogą być użyte przez gracza, aby ręcznie wprawić komponent w ruch",
"create.ponder.hand_crank.text_2": "Trzymaj PPM, aby obrócić ją odwrotnie niż wskazówki zegara",
- "create.ponder.hand_crank.text_3": "Wytwarzana prędkość jest dosyć duża!",
"create.ponder.hose_pulley.header": "Osuszanie i napełnianie źródeł z użyciem krązków z wężem",
"create.ponder.hose_pulley.text_1": "Krążki z wężem mogą być użyte do napełniania lub opróżniania dużych akwenów cieczy",
"create.ponder.hose_pulley.text_2": "Z użyciem siły obrotowej, wysokość węża może być kontrolowana",
@@ -2242,13 +2404,13 @@
"create.ponder.large_cogwheel.header": "Przekazywanie siły obrotowej z użyciem dużych kół zębatych",
"create.ponder.large_cogwheel.text_1": "Duże koła zębate mogą się łączyć ze sobą pod kątem prostym",
"create.ponder.large_cogwheel.text_2": "Pomogą one w przekazywaniu siły obrotowej na inne osie obrotu",
+ "create.ponder.large_water_wheel.header": "Generowanie siły obrotowej z użyciem kół wodnych",
"create.ponder.linear_chassis_attachment.header": "Dołączanie bloków do stelaża liniowego",
"create.ponder.linear_chassis_attachment.text_1": "Odkryte strony stelaża mogą być oblepione szlamem",
"create.ponder.linear_chassis_attachment.text_2": "Kliknij ponownie, aby oblepić również drugą stronę",
"create.ponder.linear_chassis_attachment.text_3": "Kliknij PPM skradając się, aby usunąć szlam",
"create.ponder.linear_chassis_attachment.text_4": "Lepkie strony zabiorą ze sobą linie bloków przed sobą",
"create.ponder.linear_chassis_attachment.text_5": "Użyj klucza, aby ustawić maksymalny zasięg działania stelaża",
- "create.ponder.linear_chassis_attachment.text_6": "Trzymając CTRL i przewijając dostosujesz maksymalny zasięg wszystkich połączonych stelaży",
"create.ponder.linear_chassis_attachment.text_7": "Przyłączanie bloków do innej strony wymaga użycia Super Glue",
"create.ponder.linear_chassis_attachment.text_8": "Z wykorzystaniem tych mechanik, struktury w każdym kształcie mogą tworzyć maszyną",
"create.ponder.linear_chassis_group.header": "Przesuwanie liniowych stelaży w grupach",
@@ -2258,7 +2420,6 @@
"create.ponder.mechanical_arm.header": "Ustawianie mechanicznych ramion",
"create.ponder.mechanical_arm.text_1": "Wejścia i wyjścia muszą zostać przypisane do ramienia, zanim będzie można je postawić",
"create.ponder.mechanical_arm.text_2": "Kliknij PPM na blok trzymając ramię, aby przypisać do niego cel",
- "create.ponder.mechanical_arm.text_3": "Kliknij ponownie, aby przełączyć pomiędzy wejściem (niebieski) i wyjściem (pomarańczowy)",
"create.ponder.mechanical_arm.text_4": "Kliknij LPM, aby usunąć zaznaczenie",
"create.ponder.mechanical_arm.text_5": "Po postawieniu, mechaniczne ramię będzie operować pomiędzy wybranymi blokami",
"create.ponder.mechanical_arm.text_6": "Mogą one mieć dowolną ilość wejść i wyjść w ich zasięgu",
@@ -2276,7 +2437,6 @@
"create.ponder.mechanical_arm_modes.text_2": "Wyjście",
"create.ponder.mechanical_arm_modes.text_3": "Kiedykolwiek ramię musi wybrać pomiędzy wieloma możliwymi wyjściami...",
"create.ponder.mechanical_arm_modes.text_4": "…będzie działać zgodnie z jego ustawieniami",
- "create.ponder.mechanical_arm_modes.text_5": "Przewijanie trzymając klucz pozwoli ci na konfigurację",
"create.ponder.mechanical_arm_modes.text_6": "Tryb 'Dookoła' zwyczajnie pozwala na cykl pomiędzy wszystkimi dostępnymi wyjściami",
"create.ponder.mechanical_arm_modes.text_7": "Jeśli wyjście nie może przyjąć więcej przedmiotów, będzie ono pominięte",
"create.ponder.mechanical_arm_modes.text_8": "Tryb 'Dookoła (wymuszony)' nigdy nie pominie żadnego wyjścia i poczeka, aż będzie ono wolne",
@@ -2343,17 +2503,13 @@
"create.ponder.mechanical_press_compacting.text_4": "Slot filtrujący może być użyty w przypadku dwóch konfliktujących receptur",
"create.ponder.mechanical_pump_flow.header": "Transport płynów z użyciem mechanicznych pomp",
"create.ponder.mechanical_pump_flow.text_1": "Mechaniczne pompy zarządzają przepływem przez system rur, którego są częścią",
- "create.ponder.mechanical_pump_flow.text_2": "Po wprawieniu w ruch, ich strzałka wskazuje kierunek przepływu",
"create.ponder.mechanical_pump_flow.text_3": "Rury z tyłu pobierają teraz ciecz...",
"create.ponder.mechanical_pump_flow.text_4": "...a te z przodu oddają zawartą ciecz",
- "create.ponder.mechanical_pump_flow.text_5": "Odwrócenie kierunku obracania odwraca też kierunek przepływu",
- "create.ponder.mechanical_pump_flow.text_6": "Użyj klucza, aby ręcznie odwrócić kierunek przepływu przez pompę",
+ "create.ponder.mechanical_pump_flow.text_5": "Kierunek obrotu nie wpływa na kierunek pompy",
"create.ponder.mechanical_pump_speed.header": "Przepustowość mechanicznych pomp",
"create.ponder.mechanical_pump_speed.text_1": "Niezależnie od prędkości, mechaniczne pompy działają na odległość maksymalnie 16 bloków",
"create.ponder.mechanical_pump_speed.text_2": "Zwiększenie prędkości powoduje zwiększenie prędkości przepływu cieczy...",
- "create.ponder.mechanical_pump_speed.text_3": "...jak i maksymalną przepustowość pompy",
"create.ponder.mechanical_pump_speed.text_4": "Pompy łączą swoją przepustowość w tym samemy systemie rur",
- "create.ponder.mechanical_pump_speed.text_5": "Zmiana orientacji pompy pomoże w dostosowaniu kierunku przepływu",
"create.ponder.mechanical_saw_breaker.header": "Ścinanie drzew z użyciem mechanicznej piły",
"create.ponder.mechanical_saw_breaker.text_1": "Po otrzymaniu siły obrotowej, mechaniczna piła zetnie każde znajdujące się przed nią drzewo",
"create.ponder.mechanical_saw_breaker.text_2": "Aby całkowicie ściąć drzewo, piła musi zniszczyć każdy blok łączący je z ziemią",
@@ -2373,8 +2529,8 @@
"create.ponder.millstone.text_4": "Po jakimś czasie, produkty mogą być zabrane prawym kliknięciem",
"create.ponder.millstone.text_5": "…lub w zautomatyzowany sposób",
"create.ponder.nixie_tube.header": "Używanie lamp cyfrowych",
- "create.ponder.nixie_tube.text_1": "Kiedy zasilone, lampy cyfrowe wyświetlą siłę sygnału Redstone, jaki otrzymują",
- "create.ponder.nixie_tube.text_2": "Używając znaczników i kowadła można wyświetlić własny tekst",
+ "create.ponder.nixie_tube.text_1": "Gdy zasilone przez redstone, lampy cyfrowe wyświetlają siłę sygnału",
+ "create.ponder.nixie_tube.text_2": "Za pomocą napisanych Schowków można wyświetlić niestandardowy tekst",
"create.ponder.nixie_tube.text_3": "Użyj barwników, aby zmienić kolor lampy",
"create.ponder.piston_pole.header": "Przedłużenia tłoka",
"create.ponder.piston_pole.text_1": "Bez przyłączonych przedłużeń, mechaniczny tłok nie może się wysunąć",
@@ -2389,7 +2545,6 @@
"create.ponder.portable_fluid_interface.text_7": "...lub wypompowania z maszyny",
"create.ponder.portable_fluid_interface.text_8": "W momencie, kiedy przed dłuższy czas żadne ciecze nie będą wymieniane, maszyna zostanie odłączona i będzie kontynuowała swoją pracę",
"create.ponder.portable_storage_interface.header": "Używanie przenośnych interfejsów magazynu",
- "create.ponder.portable_storage_interface.text_1": "Pojemniki na ruchomych maszynach nie mogą być otwarte przez gracza",
"create.ponder.portable_storage_interface.text_2": "Ten komponent może współpracować z zawartością maszyny bez potrzeby jej zatrzymywania",
"create.ponder.portable_storage_interface.text_3": "Postaw drugi w odstępie od 1 do 2 bloków",
"create.ponder.portable_storage_interface.text_4": "Kiedy będą blisko siebie połączą się",
@@ -2413,12 +2568,7 @@
"create.ponder.pulse_extender.text_1": "Wydłużacze pulsów mogą przedłużyć sygnał który przez nie przechodzi",
"create.ponder.pulse_extender.text_2": "Aktywują się one z krótkim opóźnieniem...",
"create.ponder.pulse_extender.text_3": "...i schładzają się przez skonfigurowany czas",
- "create.ponder.pulse_extender.text_4": "Czas rozładowania może być skonfigurowany używając kółka od myszy",
- "create.ponder.pulse_extender.text_5": "Skonfigurowany czas może wynosić nawet 30 minut",
"create.ponder.pulse_repeater.header": "Kontrola sygnału z użyciem przekaźników pulsowych",
- "create.ponder.pulse_repeater.text_1": "Przekaźniki pulsowe skrócą dowolny sygnał do pojedynczego pulsu",
- "create.ponder.pulse_repeater.text_2": "Czas ładowania może być skonfigurowany używając kółka od myszy",
- "create.ponder.pulse_repeater.text_3": "Skonfigurowany czas może wynosić nawet 30 minut",
"create.ponder.radial_chassis.header": "Przyłączanie bloków z użyciem stelaża promienistego",
"create.ponder.radial_chassis.text_1": "Stelaże promieniste łączą się z identycznymi stelażami w jednym rzędzie",
"create.ponder.radial_chassis.text_2": "Kiedy jeden z nich jest przesunięty, wszystkie inne również się przesuwają",
@@ -2458,7 +2608,6 @@
"create.ponder.rose_quartz_lamp.text_6": "Lampy mogą być przełączone manualnie przy użyciu klucza",
"create.ponder.rotation_speed_controller.header": "Używanie sterownika prędkości obrotu",
"create.ponder.rotation_speed_controller.text_1": "Sterownik prędkości obrotu może przekazywać siłę obrotową z jego osi do dużego koła zębatego ponad nim",
- "create.ponder.rotation_speed_controller.text_2": "Patrząc się na jego bok i przewijając można dostosować wyjściową prędkość",
"create.ponder.sail.header": "Konstruowanie wiatraków z użyciem żagli",
"create.ponder.sail.text_1": "Żagle to bloki przydatne do konstrukcji wiatraków",
"create.ponder.sail.text_2": "Przyłączą się one do innych bloków i żagli, bez potrzeby użycia Super Glue lub stelaży",
@@ -2479,8 +2628,6 @@
"create.ponder.shaft_casing.text_1": "Mosiężna lub andezytowa obudowa może być użyta do udekorowania wałów",
"create.ponder.smart_chute.header": "Sortowanie przedmiotów z użyciem inteligentnych zsypów",
"create.ponder.smart_chute.text_1": "Inteligentny zsyp to pionowy zsyp z dodatkową kontrolą",
- "create.ponder.smart_chute.text_2": "Poprzez slot filtrujący można zdecydować, które przedmioty mogą być transportowane",
- "create.ponder.smart_chute.text_3": "Użyj rolki w myszce, aby sprecyzować maksymalną wielkość stosu",
"create.ponder.smart_chute.text_4": "Sygnał Redstone zatrzyma działanie inteligentnych zsypów",
"create.ponder.smart_pipe.header": "Kontrolowanie przepływu cieczy z użyciem inteligentnych rur",
"create.ponder.smart_pipe.text_1": "Inteligentne rury mogą pomóc kontrolować rodzaj przepływającej cieczy",
@@ -2488,7 +2635,6 @@
"create.ponder.smart_pipe.text_3": "Po prostu kliknij na filtr dowolnym przedmiotem zawierającym upragnioną ciecz",
"create.ponder.smart_pipe.text_4": "Kiedy postawiono dalej w systemie rur, inteligentne rury przepuszczą jedynie wybraną ciecz",
"create.ponder.speedometer.header": "Monitorowanie prędkości obrotu z użyciem prędkościomierza",
- "create.ponder.speedometer.text_1": "Prędkościomierz wyświetla obecną prędkość przyłączonych komponentów",
"create.ponder.speedometer.text_2": "Mając na sobie gogle inżyniera, gracz może pozyskać dodatkowe informacje z miernika",
"create.ponder.speedometer.text_3": "Komparatory mogą emitować sygnał Redstone bazując na pomiarach prędkościomierza",
"create.ponder.spout_filling.header": "Napełnianie przedmiotów z użyciem napełniacza",
@@ -2603,7 +2749,6 @@
"create.ponder.train_signal_placement.text_5": "Lampy cyfrowe mogą zostać przyczepione, aby światło sygnału stało się lepiej widoczne",
"create.ponder.train_signal_redstone.header": "Sygnały i redstone",
"create.ponder.train_signal_redstone.text_1": "Czerwone światło może być wymuszone poprzez zasilenie sygnału",
- "create.ponder.train_signal_redstone.text_2": "Odwrotnie, czerwone światło emituje wyjście komparatora",
"create.ponder.train_signal_signaling.header": "Zapobieganie kolizji za pomocą sygnałów",
"create.ponder.train_signal_signaling.text_1": "Sygnały kolejowe dzielą tory na segmenty",
"create.ponder.train_signal_signaling.text_2": "Jeżeli segment jest zajęty, żaden inny pociąg nie będzie mógł na niego wjechać",
@@ -2614,12 +2759,6 @@
"create.ponder.train_signal_signaling.text_7": "Zatrzyma pociągi, które przy wjechaniu...",
"create.ponder.train_signal_signaling.text_8": "...nie mogłyby natychmiastowo opuścić segmentu",
"create.ponder.train_signal_signaling.text_9": "Pomaga to w powstrzymaniu pociągów w kolejce od wjeżdżania na zajęty segment",
- "create.ponder.valve_handle.header": "Generowanie siły obrotowej z użyciem pokręteł",
- "create.ponder.valve_handle.text_1": "Pokrętła mogą być użyte, aby ręcznie wytworzyć siłę obrotową bezpośrednio w miejscu postawienia",
- "create.ponder.valve_handle.text_2": "Trzymaj PPM, aby obrócić ją odwrotnie niż wskazówki zegara",
- "create.ponder.valve_handle.text_3": "Wytwarzana prędkość jest niewielka, ale pozwala na dokładny obrót",
- "create.ponder.valve_handle.text_4": "Trzymaj PPM skradając się, aby obrócić ją zgodnie ze wskazówkami zegara",
- "create.ponder.valve_handle.text_5": "Pokrętła mogą być zabarwione dla celów dekoracyjnych",
"create.ponder.valve_pipe.header": "Kontrolowanie przepływu cieczy z użyciem zaworów",
"create.ponder.valve_pipe.text_1": "Zawory mogą pomóc w kontroli przepływu cieczy przez system rur",
"create.ponder.valve_pipe.text_2": "Ich wał, przy obrocie, zmienia, czy ciecz może przepływać, czy nie",
@@ -2627,12 +2766,11 @@
"create.ponder.valve_pipe.text_4": "Może być spowrotem zamknięty odwracając kierunek obrotu",
"create.ponder.water_wheel.header": "Generowanie siły obrotowej z użyciem kół wodnych",
"create.ponder.water_wheel.text_1": "Koła wodne pobierają energię z prądów wodnych",
- "create.ponder.water_wheel.text_2": "Im więcej stron ma dostęp do wody, tym szybciej koło się będzie obracać",
- "create.ponder.water_wheel.text_3": "Łopaty koła wodnego powinny być zorientowane przeciwnie do prądu",
+ "create.ponder.water_wheel.text_3": "Użyj desek drewnianych na kole, aby zmienić jego wygląd",
"create.ponder.weighted_ejector.header": "Używanie wyrzutni odważnikowych",
"create.ponder.weighted_ejector.text_1": "Kliknij PPM skradając się i mając w ręce wyrzutnię, aby wybrać jego cel",
"create.ponder.weighted_ejector.text_10": "Od teraz aktywuje się tylko w momencie, jeśli wystarczająca ilość przedmiotów znajdzie się na jego wierzchu",
- "create.ponder.weighted_ejector.text_11": "Inne moby zawsze zostaną wyrzucone",
+ "create.ponder.weighted_ejector.text_11": "Potwory i gracze zawsze będą aktywować wyrzutnik, gdy na niego wejdą",
"create.ponder.weighted_ejector.text_2": "Postawiona wyrzutnia będzie strzelała przedmiotami w wybrane miejsce",
"create.ponder.weighted_ejector.text_3": "Cel może być na dowolnej wysokości i odległości w zasięgu wyrzutni",
"create.ponder.weighted_ejector.text_4": "Nie mogą być jednak przesunięte w bok",
@@ -2640,10 +2778,10 @@
"create.ponder.weighted_ejector.text_6": "Dostarcz siłę obrotową, aby ją załadować",
"create.ponder.weighted_ejector.text_7": "Przedmioty znajdujące się na jej wierzchu aktywują ją",
"create.ponder.weighted_ejector.text_8": "Jeśli celem jest blok mogący przechowywać przedmioty, wyrzutnia poczeka aż będzie tam miejsce",
- "create.ponder.weighted_ejector.text_9": "Używając klucza można wybrać wielkość stosu, jaki ma być wyrzucony",
+ "create.ponder.weighted_ejector.text_9": "Za pomocą panelu wartości można skonfigurować wymaganą wielkość stosu",
"create.ponder.weighted_ejector_redstone.header": "Kontrolowanie wyrzutni odważnikowych z użyciem Redstone'a",
"create.ponder.weighted_ejector_redstone.text_1": "Zasilona Redstonem, wyrzutnia nie aktywuje się",
- "create.ponder.weighted_ejector_redstone.text_2": "Ponad to, detektory mogą wykrywać, kiedy wyrzutnia się aktywuje",
+ "create.ponder.weighted_ejector_redstone.text_2": "Obserwery mogą wykrywać aktywację wyrzutników",
"create.ponder.weighted_ejector_tunnel.header": "Rozdzielanie stosów z użyciem wyrzutni odważnikowych",
"create.ponder.weighted_ejector_tunnel.text_1": "W połączeniu z mosiężnymi tunelami, wyrzutnie mogą",
"create.ponder.weighted_ejector_tunnel.text_2": "Po pierwsze, ustaw tunel na tryb 'Preferuj najbliższy', aby zpriorytetyzować boczne wyjście",
@@ -2656,7 +2794,7 @@
"create.ponder.windmill_source.text_3": "Po aktywacji prawym kliknięciem, łożysko wiatraka zacznie generować siłę obrotową",
"create.ponder.windmill_source.text_4": "Ilość żagli ustala prędkość obrotu",
"create.ponder.windmill_source.text_5": "Użyj klucza, aby dostosować kierunek obrotu",
- "create.ponder.windmill_source.text_6": "Kliknij PPM na łożysko, aby zatrzymać obrót i zmodyfikować dołączoną strukturę",
+ "create.ponder.windmill_source.text_6": "Użyj panelu wartości do skonfigurowania kierunku obrotu",
"create.ponder.windmill_source.text_7": "Możesz kliknąć na łożysko w każdej chwili, aby je zatrzymać i zedytować przyczepioną budowlę",
"create.ponder.windmill_structure.header": "Wiatraki",
"create.ponder.windmill_structure.text_1": "Każda struktura jest uznawana za wiatrak w momencie, kiedy ma w sobie co najmniej 8 żaglo-podobnych bloków"
diff --git a/src/main/resources/assets/create/lang/pt_br.json b/src/main/resources/assets/create/lang/pt_br.json
index 9996d297d2..577a393063 100644
--- a/src/main/resources/assets/create/lang/pt_br.json
+++ b/src/main/resources/assets/create/lang/pt_br.json
@@ -5,7 +5,7 @@
"block.create.adjustable_chain_gearshift": "Correia Ajustável",
"block.create.analog_lever": "Alavanca Analógica",
"block.create.andesite_alloy_block": "Bloco de liga de andesito",
- "block.create.andesite_bars": "Grade de andesito",
+ "block.create.andesite_bars": "Grades de Andesito",
"block.create.andesite_belt_funnel": "Funil de Esteira de Andesito",
"block.create.andesite_casing": "Revestimento de Andesito",
"block.create.andesite_door": "Porta de andesito",
@@ -34,7 +34,7 @@
"block.create.blue_seat": "Assento Azul",
"block.create.blue_toolbox": "Caixa de Ferramentas Azul",
"block.create.blue_valve_handle": "Válvula Azul",
- "block.create.brass_bars": "Grade de latão",
+ "block.create.brass_bars": "Grades de Latão",
"block.create.brass_belt_funnel": "Funil de Esteira de Latão",
"block.create.brass_block": "Bloco de Latão",
"block.create.brass_casing": "Revestimento de Latão",
@@ -59,12 +59,12 @@
"block.create.clockwork_bearing": "Rolamento de Relógio",
"block.create.clutch": "Embreagem",
"block.create.cogwheel": "Engrenagem",
- "block.create.content_observer": "Observador de Conteúdo",
+ "block.create.content_observer": "Observador inteligente",
"block.create.contraption_controls": "Controle de engenhoca",
"block.create.controller_rail": "Trilho Controlador",
"block.create.controls": "Controles de Trem",
"block.create.copper_backtank": "Tanque Traseiro de Cobre",
- "block.create.copper_bars": "Grade de cobre",
+ "block.create.copper_bars": "Grades de Cobre",
"block.create.copper_casing": "Revestimento de Cobre",
"block.create.copper_door": "Porta de cobre",
"block.create.copper_ladder": "Escada de Mão de Cobre",
@@ -76,7 +76,7 @@
"block.create.copper_tile_stairs": "Escada de Ladrilho de Cobre",
"block.create.copper_tiles": "Ladrilho de Cobre",
"block.create.copper_valve_handle": "Válvula de Cobre",
- "block.create.copycat_bars": "Grade imitadora",
+ "block.create.copycat_bars": "Grades Imitadora",
"block.create.copycat_base": "Base imitadora",
"block.create.copycat_panel": "Painel imitador",
"block.create.copycat_step": "Degrau imitador",
@@ -267,7 +267,7 @@
"block.create.jungle_window_pane": "Vidraça da selva",
"block.create.large_bogey": "Roda grande de trem",
"block.create.large_cogwheel": "Roda dentada grande",
- "block.create.large_water_wheel": "Roda d'Água Grande",
+ "block.create.large_water_wheel": "Roda D'Água Grande",
"block.create.layered_andesite": "Andesito estratificado",
"block.create.layered_asurine": "Asurino estratificado",
"block.create.layered_calcite": "Calcita estratificada",
@@ -439,7 +439,7 @@
"block.create.rose_quartz_lamp": "Lâmpada de quartzo rosa",
"block.create.rose_quartz_tiles": "Telha de quartzo rosa",
"block.create.rotation_speed_controller": "Controlador de velocidade rotacional",
- "block.create.sail_frame": "Moldura de vela",
+ "block.create.sail_frame": "Moldura de vela de moinho de vento",
"block.create.schematic_table": "Mesa de Esquema",
"block.create.schematicannon": "Canhão de Esquema",
"block.create.scorchia": "Escória negra",
@@ -519,7 +519,7 @@
"block.create.steam_whistle_extension": "Extensão do apito a vapor",
"block.create.sticker": "Adesivo",
"block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento",
- "block.create.stockpile_switch": "Disjuntor de Armazenamento",
+ "block.create.stockpile_switch": "Interruptor de limites",
"block.create.stressometer": "Estressómetro",
"block.create.tiled_glass": "Vidro Entalhado",
"block.create.tiled_glass_pane": "Vidraça Entalhada",
@@ -537,8 +537,8 @@
"block.create.vertical_framed_glass_pane": "Vidraça emoldurada vertical",
"block.create.warped_window": "Janela distorcida",
"block.create.warped_window_pane": "Vidraça distorcida",
- "block.create.water_wheel": "Roda d'Água",
- "block.create.water_wheel_structure": "Roda d'água grande",
+ "block.create.water_wheel": "Roda D'Água",
+ "block.create.water_wheel_structure": "Roda D'Água grande",
"block.create.waxed_copper_shingle_slab": "Laje de telha de cobre encerada",
"block.create.waxed_copper_shingle_stairs": "Escada de telha de cobre encerada",
"block.create.waxed_copper_shingles": "Telha de cobre encerada",
@@ -571,7 +571,7 @@
"block.create.weathered_copper_tiles": "Ladrilhos de cobre desgastado encerado",
"block.create.weighted_ejector": "Ejetor ponderado",
"block.create.white_nixie_tube": "Tubo nixie branco",
- "block.create.white_sail": "Vela branca",
+ "block.create.white_sail": "Vela de moinho de vento",
"block.create.white_seat": "Assento branco",
"block.create.white_toolbox": "Caixa de ferramentas branca",
"block.create.white_valve_handle": "Válvula branca",
@@ -629,6 +629,8 @@
"item.create.crushed_raw_nickel": "Níquel bruto esmagado",
"item.create.crushed_raw_osmium": "Ósmio bruto esmagado",
"item.create.crushed_raw_platinum": "Platina bruta esmagada",
+ "item.create.crushed_raw_quicksilver": "Mercúrio bruto esmagado",
+ "item.create.crushed_raw_silver": "Prata bruta esmagada",
"item.create.crushed_raw_tin": "Estanha bruto esmagado",
"item.create.crushed_raw_uranium": "Urânio bruto esmagado",
"item.create.crushed_raw_zinc": "Zinco bruto esmagado",
@@ -638,7 +640,7 @@
"item.create.empty_schematic": "Esquema vazio",
"item.create.experience_nugget": "Pepita de experiência",
"item.create.extendo_grip": "Extensão de Pegador",
- "item.create.filter": "Filtro",
+ "item.create.filter": "Filtro de Lista",
"item.create.furnace_minecart_contraption": "Engenhoca de Carrinho de Mina com Fornalha",
"item.create.goggles": "Óculos de Engenheiro",
"item.create.golden_sheet": "Chapa de Ouro",
@@ -648,7 +650,7 @@
"item.create.incomplete_precision_mechanism": "Mecanismo de Precisão",
"item.create.incomplete_track": "Trilho incompleto",
"item.create.iron_sheet": "Chapa de Ferro",
- "item.create.linked_controller": "Controle conectado",
+ "item.create.linked_controller": "Controle Conectado",
"item.create.minecart_contraption": "Engenhoca de Carrinho de Mina",
"item.create.minecart_coupling": "Acoplamento de Carrinho de Mina",
"item.create.netherite_backtank": "Tanque traseiro de netherita",
@@ -789,7 +791,7 @@
"advancement.create.pipe_organ.desc": "Conecte 12 apitos a vapor com afinação diferentes a um único tanque de fluidos\n(Conquista secreta)",
"advancement.create.brass": "Ligas de verdade",
"advancement.create.brass.desc": "Use cobre esmagado e zinco esmagado para criar um pouco de latão.",
- "advancement.create.brass_casing": "a era do latão",
+ "advancement.create.brass_casing": "A Era do latão",
"advancement.create.brass_casing.desc": "Use o recentemente obtido latão e um pouco de madeira para criar um revestimento mais avançado.",
"advancement.create.rose_quartz": "Diamantes rosa",
"advancement.create.rose_quartz.desc": "Pula alguns quartzos rosas",
@@ -869,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Bata em outro trem enquanto dirige de ré\n(Conquista Secreta)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Blocos de Construção do Create",
+ "block.create.mangrove_window": "Janela de Mangue",
+ "block.create.mangrove_window_pane": "Vidraça de Mangue",
"death.attack.create.crush": "%1$s foi processado pelas Rodas de Moer",
"death.attack.create.crush.player": "%1$s foi jogando numa Roda de Moer por %2$s",
"death.attack.create.fan_fire": "%1$s foi queimado por ar quente",
@@ -1023,7 +1027,7 @@
"create.gui.terrainzapper.tool.clear": "Limpar",
"create.gui.terrainzapper.tool.overlay": "Sobrepor",
"create.gui.terrainzapper.tool.flatten": "Nivelar",
- "create.terrainzapper.shiftRightClickToSet": "Shift-Clique Direito para selecionar uma forma",
+ "create.terrainzapper.shiftRightClickToSet": "Shift-Clique com Botão Direito para selecionar uma forma",
"create.terrainzapper.usingBlock": "Usando: %1$s",
"create.terrainzapper.leftClickToSet": "Clique Esquerdo em um Bloco para definir Material",
"create.large_water_wheel.not_enough_space": "Limpar blocos para Colocar",
@@ -1032,6 +1036,7 @@
"create.minecart_coupling.no_loops": "Acoplamentos não podem formar um loop",
"create.minecart_coupling.removed": "Removeu todos os acoplamentos do carrinho de mina",
"create.minecart_coupling.too_far": "Carrinhos de mina estão muito distanciados",
+ "create.contraptions.moving_container": "Movendo %1$s",
"create.contraptions.movement_mode": "Modo de movimento",
"create.contraptions.movement_mode.move_place": "Sempre colocar quando parado",
"create.contraptions.movement_mode.move_place_returned": "Colocar apenas na posição inicial",
@@ -1048,7 +1053,7 @@
"create.contraptions.roller_mode.straight_fill": "Preenchimento verticalmente abaixo",
"create.contraptions.roller_mode.wide_fill": "Preenchimento Inclinado abaixo",
"create.contraptions.windmill.rotation_direction": "Direção da rotação",
- "create.contraptions.clockwork.clock_hands": "Ponteiros do relógio",
+ "create.contraptions.clockwork.clock_hands": "Configuração da mão do relógio",
"create.contraptions.clockwork.hour_first": "Ponteiro da hora primeiro",
"create.contraptions.clockwork.minute_first": "Ponteiro do minuto primeiro",
"create.contraptions.clockwork.hour_first_24": "Ponteiro das 24 horas primeiro",
@@ -1058,8 +1063,8 @@
"create.logistics.filter": "Filtro",
"create.logistics.recipe_filter": "Filtro de receitas",
"create.logistics.fluid_filter": "Filtro de fluido",
- "create.logistics.firstFrequency": "Freq. #1",
- "create.logistics.secondFrequency": "Freq. #2",
+ "create.logistics.firstFrequency": "Fequência #1",
+ "create.logistics.secondFrequency": "Fequência #2",
"create.logistics.filter.click_to_set": "Clique com um item para definir",
"create.logistics.filter.click_to_replace": "Clique com um item para substituir",
"create.logistics.filter.hold_to_set_amount": "Clique e segure para definir quantia",
@@ -1068,8 +1073,17 @@
"create.logistics.filter.any_amount_short": "Qualquer",
"create.logistics.filter.up_to": "Até",
"create.logistics.filter.exactly": "Exatamente",
+ "create.logistics.filter.requires_item_in_inventory": "Requer %1$s item no inventário",
"create.logistics.creative_crate.supply": "Fornecimento Infinito",
+ "create.logistics.train_observer.cargo_filter": "Filtro de Carga",
+ "create.kinetics.creative_motor.rotation_speed": "Velocidade Gerada em RPM",
+ "create.kinetics.speed_controller.rotation_speed": "Velocidade Alvo em RPM",
+ "create.kinetics.valve_handle.rotated_angle": "Rotação quando usada",
+ "create.logistics.redstone_interval": "Intervalo de Redstone",
+ "create.contraptions.contoller.target": "Componente Selecionado",
"create.contraptions.mechanical_roller.pave_material": "Material de Pavimentação",
+ "create.contraptions.chassis.radius": "Alcance quando grudento",
+ "create.contraptions.chassis.range": "Alcance dos Lados Grudentos",
"create.contraptions.chassis.distance": "Distancia",
"create.gui.value_settings.hold_to_edit": "Clique e segure para editar",
"create.gui.value_settings.release_to_confirm": "Solte %1$s para Confirmar",
@@ -1087,6 +1101,9 @@
"create.gui.assembly.exception.tooManyPistonPoles": "Tem muitas varetas de extensão colocadas nesse pistão. O limite configurado é: %1$s",
"create.gui.assembly.exception.noPistonPoles": "O pistão esta faltando algumas varetas de extensão",
"create.gui.assembly.exception.not_enough_sails": "A estrutura conectada não possui o número suficiente de blocos tipo vela: %1$s\nUm mínimo de %2$s são requeridos",
+ "create.gui.assembly.exception.no_contacts": "Elevadores requerem um _Contato_ de _Redstone_ horizontal ligado à estrutura",
+ "create.gui.assembly.exception.too_many_contacts": "Não é possível anexar mais de um _Contato_ de _Redstone_ aos Elevadores",
+ "create.gui.assembly.exception.column_conflict": "Outro elevador já está segmentando esta coluna de contatos",
"create.gui.gauge.info_header": "Informação do medidor:",
"create.gui.speedometer.title": "Velocidade de rotação",
"create.gui.stressometer.title": "Estresse do sistema",
@@ -1125,6 +1142,8 @@
"create.clipboard.actions": "Ações da prancheta",
"create.clipboard.to_copy": "%1$s para Copiar configurações",
"create.clipboard.to_paste": "%1$s para Colar configurações",
+ "create.clipboard.copied_from": "Copiando configurações de %1$s",
+ "create.clipboard.pasted_to": "Configurações aplicadas a %1$s",
"create.schematicAndQuill.dimensions": "Tamanho Esquema: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Primeira posição feita.",
"create.schematicAndQuill.secondPos": "Segunda posição feita.",
@@ -1155,13 +1174,13 @@
"create.schematic.tool.print": "Imprimir",
"create.schematic.tool.flip": "Virar",
"create.schematic.tool.deploy.description.0": "Move o lugar da estrutura.",
- "create.schematic.tool.deploy.description.1": "Botão-direito no chão para colocar.",
+ "create.schematic.tool.deploy.description.1": "Clique com Botão Direito no chão para colocar.",
"create.schematic.tool.deploy.description.2": "Segure [Ctrl] para selecionar em uma distância fixa.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.",
"create.schematic.tool.move.description.0": "Vira o Esquema Horizontalmente",
"create.schematic.tool.move.description.1": "Aponte ao Esquema e [CTRL]-Rolar para empurrar.",
- "create.schematic.tool.move_y.description.0": "Vira o Esquema Verticalmente",
- "create.schematic.tool.move_y.description.1": "[CTRL]-Rolar para mover para cima/baixo",
+ "create.schematic.tool.move_y.description.0": "Vira o Esquema Verticalmente.",
+ "create.schematic.tool.move_y.description.1": "[CTRL]-Rolar para mover para cima/baixo.",
"create.schematic.tool.rotate.description.0": "Roda o Esquema em torno do seu centro.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Rolar para rolar 90 Graus",
"create.schematic.tool.print.description.0": "Colocá estrutura no mundo instantaneamente",
@@ -1192,10 +1211,12 @@
"create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer",
"create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio",
"create.gui.schematicannon.option.skipMissing": "Pulando Blocos faltantes",
+ "create.gui.schematicannon.option.skipBlockEntities": "Proteger Entidades de Blocos",
"create.gui.schematicannon.slot.gunpowder": "Adicionar pólvora para carregar o canhão",
- "create.gui.schematicannon.slot.listPrinter": "Coloque livros aqui para imprimir uma lista para o seu esquema",
+ "create.gui.schematicannon.slot.listPrinter": "Coloque uma prancheta ou livros aqui para imprimir uma lista para o seu esquema",
"create.gui.schematicannon.slot.schematic": "Adicione o seu esquema aqui. Tenha certeza que ele está colocado em um lugar especifico.",
"create.gui.schematicannon.option.skipMissing.description": "Se o Canhão de esquema não encontrar o Bloco para colocar, ele irá continuar para a próxima. Posição.",
+ "create.gui.schematicannon.option.skipBlockEntities.description": "O Canhão de esquema vai evitar substituir blocos que contêm dados como Baús.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "O Canhão de esquema nunca irá substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.",
"create.gui.schematicannon.option.replaceWithSolid.description": "O Canhão de esquema irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.",
"create.gui.schematicannon.option.replaceWithAny.description": "O Canhão de esquema irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.",
@@ -1343,7 +1364,7 @@
"create.weighted_ejector.no_target": "Ejetando para o bloco adjacente (Nenhum alvo foi selecionado)",
"create.weighted_ejector.targeting": "Ejetando para [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Tamanho da pilha ejetada",
- "create.logistics.when_multiple_outputs_available": "Quando multiplas saidas selecionadas",
+ "create.logistics.when_multiple_outputs_available": "Método de distribuição",
"create.mechanical_arm.selection_mode.round_robin": "Rodízio",
"create.mechanical_arm.selection_mode.forced_round_robin": "Rodízio forçado",
"create.mechanical_arm.selection_mode.prefer_first": "Preferir primeiro alvo",
@@ -1369,7 +1390,7 @@
"create.tooltip.deployer.contains": "Item: %1$s x%2$s",
"create.tooltip.brass_tunnel.contains": "Distribuindo:",
"create.tooltip.brass_tunnel.contains_entry": " > %1$s x%2$s",
- "create.tooltip.brass_tunnel.retrieve": "Clique direito para recuperar item",
+ "create.tooltip.brass_tunnel.retrieve": "Clique com Botão Direito para recuperar item",
"create.linked_controller.bind_mode": "Modo de vinculação",
"create.linked_controller.press_keybind": "Aperte %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, para vincular essa frequencia para tecla respectiva",
"create.linked_controller.key_bound": "Frequência vinculada com %1$s",
@@ -1390,13 +1411,13 @@
"create.hint.mechanical_arm_no_targets.title": "Sem alvos",
"create.hint.mechanical_arm_no_targets": "Aparentemente esse _Braço_ _Mecânico_ não foi designado nenhum _alvo._ Selecione esteiras, depósitos, funis e outros blocos com o _botão direito do mouse_ enquanto _segurando_ o _Braço_ _Mecânico_ na sua _mão_.",
"create.hint.empty_bearing.title": "Atualizar o rolamento",
- "create.hint.empty_bearing": " clique com o botão direito_ o rolamento com a _mão_ _vazia_ para _conectar_ a estrutura que você construiu não frente disso.",
- "create.hint.full_deployer.title": "Implantador transbordando de itens",
+ "create.hint.empty_bearing": "Clique com o _Botão Direito_ no rolamento com a _mão_ _vazia_ para _conectar_ a estrutura que você construiu na frente disso.",
+ "create.hint.full_deployer.title": "Implantador não pode ser ativado",
"create.hint.full_deployer": "Aparenta que esse _inplantador_ contém _itens_ em _excesso_ que precisam ser _extraídos._ Use um _funil,_ _funil de andesito/latão_ ou outros meios para extrair os itens excedentes.",
"create.backtank.low": "Pressão do Tanque Traseiro de Cobre baixa",
"create.backtank.depleted": "Pressão do Tanque Traseiro de Cobre esgotada",
"create.hint.derailed_train.title": "Trem Descarrilhado",
- "create.hint.derailed_train": "Parece que este _Trem_ não está mais sentado em uma peça de trilha conectada. _Clique-Direito_ usando uma _chave Inglesa_ para relocalizá-la para um trilho próximo.",
+ "create.hint.derailed_train": "Parece que este _Trem_ não está mais posicionado em uma peça de trilho conectado. _Clique com Botão Direito_ usando uma _chave Inglesa_ para relocalizá-lo para um trilho próximo.",
"create.boiler.status": "Status da Caldeira: %1$s",
"create.boiler.status_short": "Caldeira: %1$s",
"create.boiler.passive": "Passivo",
@@ -1412,8 +1433,12 @@
"create.boiler.via_one_engine": "através de 1 motor",
"create.boiler.via_engines": "através de %1$s motores",
"create.boiler.water_input_rate": "Taxa de entrada de água",
+ "create.boiler.per_tick": "%1$s por Tick",
+ "create.elevator_contact.title": "Contato de elevador",
+ "create.elevator_contact.floor_identifier": "Identificador de andar",
+ "create.elevator_contact.floor_description": "Descrição do andar",
"create.gui.schedule.lmb_edit": "Clique Esquerdo para Editar",
- "create.gui.schedule.rmb_remove": "Clique Direito para Remover",
+ "create.gui.schedule.rmb_remove": "Clique com Botão Direito para Remover",
"create.gui.schedule.duplicate": "Duplicar",
"create.gui.schedule.remove_entry": "Remover Ação",
"create.gui.schedule.add_entry": "Adicionar Ação",
@@ -1531,6 +1556,7 @@
"create.track.turn_start": "Não é possível iniciar a conexão a partir de uma Curva",
"create.track.not_enough_tracks": "Não esta segurando trilhos suficientes",
"create.track.not_enough_pavement": "Não esta segurando blocos de pavimento suficiente",
+ "create.track.hold_for_smooth_curve": "Segure %1$s para uma curva maximizada",
"create.portal_track.failed": "Não é possível colocar trilho do portal:",
"create.portal_track.missing": "Portal de destino ainda não gerado",
"create.portal_track.blocked": "Local do destino bloqueado (%1$s,%2$s,%3$s)",
@@ -1566,14 +1592,14 @@
"create.train_assembly.bogeys_too_close": "As rodas %1$s e %2$s estão muito perto uma da outra",
"create.train_assembly.single_bogey_carriage": "Este tipo de roda não suporta um vagão por conta própria",
"create.train_assembly.nothing_attached": "Nenhuma estrutura conectada a Roda %1$s",
- "create.train_assembly.no_controls": "Pelo menos um bloco de controle voltado para frente precisa ser montado no trem",
- "create.train_assembly.sideways_controls": "Um bloco de controle montado está virado para o lado",
+ "create.train_assembly.no_controls": "Conecte pelo menos um Controle de Trem voltado para a frente (você está sem Super Cola?)",
+ "create.train_assembly.sideways_controls": "Controles de Trem não podem estar voltado para o lado",
"create.train_assembly.bogey_created": "Roda criada. Clique novamente para alternar o tipo",
"create.train_assembly.requires_casing": "Use o Revestimento de Trem para criar rodas nos trilhos",
"create.track_target.set": "Trilho escolhido",
"create.track_target.success": "Ligado com sucesso ao trilho selecionado",
"create.track_target.clear": "Seleção do trilho excluído",
- "create.track_target.missing": "Clique direito no trilho selecionado",
+ "create.track_target.missing": "Clique com Botão Direito no trilho selecionado",
"create.track_target.too_far": "O trilho selecionado está muito longe daqui",
"create.track_target.no_junctions": "Trilho selecionado não pode ser uma interseção",
"create.track_target.occupied": "Trilho selecionado está ocupado",
@@ -1608,6 +1634,16 @@
"create.contraption.controls.start_controlling": "Controlando agora: %1$s",
"create.contraption.controls.stop_controlling": "Parou de controlar a engenhoca",
"create.contraption.controls.approach_station": "Segure %1$s para se aproximar de %2$s",
+ "create.contraption.controls.specific_actor_toggle": "%1$s Atores: %2$s",
+ "create.contraption.controls.all_actor_toggle": "Todos os atores: %1$s",
+ "create.contraption.controls.actor_toggle.on": "Ligado",
+ "create.contraption.controls.actor_toggle.off": "Desligado",
+ "create.contraption.controls.floor_unreachable": "Inacessível",
+ "create.contraption.door_control": "Controle de porta embutido",
+ "create.contraption.door_control.all": "Abrir Todas as Portas",
+ "create.contraption.door_control.all.short": "Abrir Todos",
+ "create.contraption.door_control.north": "Apenas lado norte",
+ "create.contraption.door_control.north.short": "Norte",
"create.contraption.door_control.east": "Apenas lado leste",
"create.contraption.door_control.east.short": "Leste",
"create.contraption.door_control.south": "Apenas lado sul",
@@ -1794,76 +1830,80 @@
"block.create.metal_bracket.tooltip.summary": "_Decore_ seus _eixos, rodas dentadas_ e _canos_ com um pedaço industrial e resistente de reforço.",
"block.create.seat.tooltip": "Assento",
"block.create.seat.tooltip.summary": "Sente-se e aprecie a viagem! Âncora um jogador a uma _engenhoca_ em movimento. Ótimo para móveis estáticos também! Vem em uma variedade de cores.",
- "block.create.seat.tooltip.condition1": "Clique-direito no Assento",
+ "block.create.seat.tooltip.condition1": "Clique com Botão Direito no Assento",
"block.create.seat.tooltip.behaviour1": "Senta o jogador no _Assento_. Pressione shift para sair do _Assento_.",
"item.create.blaze_cake.tooltip": "BOLO DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Um deleite delicioso para os seus _Queimadores de blaze_ trabalhadores_. Observe-os todos disparados!",
"item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA",
- "item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Mantem-se Ativo",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Espelha posicionamento de blocos_ enquanto esta presente em qualquer _Espaço da barra rápida.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Quando usada em uma superfície",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Crias_ ou _Move_ seu espelho. _Agache_ enquanto usando para abrir a _interface de configuração_",
"item.create.wand_of_symmetry.tooltip.condition2": "Quando usado sem alvo",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Remove_ o Espelho ativo",
"item.create.handheld_worldshaper.tooltip": "TERRAFORMADOR PORTÁTIL",
- "item.create.handheld_worldshaper.tooltip.summary": "Ferramenta útil para criar _paisagens_ e _características de terrenos_.",
+ "item.create.handheld_worldshaper.tooltip.summary": "_Ferramenta_ do _Modo Criativo_ para _terraformação_ em larga escala, a longa distância.",
"item.create.handheld_worldshaper.tooltip.condition1": "Clique com o botão esquerdo no Bloco",
"item.create.handheld_worldshaper.tooltip.behaviour1": "_Bloco selecionado_ se tornará o _material_ colocado pelo terraformador.",
- "item.create.handheld_worldshaper.tooltip.condition2": "Clique com botão direito no Bloco",
+ "item.create.handheld_worldshaper.tooltip.condition2": "Clique com Botão Direito no Bloco",
"item.create.handheld_worldshaper.tooltip.behaviour2": "Aplica o _Pincel_ selecionado e a _Ferramenta_ na localização.",
- "item.create.handheld_worldshaper.tooltip.condition3": "Clique com botão direito enquanto agachado",
+ "item.create.handheld_worldshaper.tooltip.condition3": "Clique com Botão Direito enquanto Agachado",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Abre a _Interface de Configuração_",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ÁRVORE",
- "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de árvores",
+ "item.create.tree_fertilizer.tooltip.summary": "Uma poderosa combinação de minerais úteis para o _crescimento_ de mudas em espaços apertados.",
"item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Árvores independentemente das suas Regras de espaço",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce uma árvore independentemente de condição espacial",
"item.create.extendo_grip.tooltip": "EXTENSÂO DE PEGADOR",
- "item.create.extendo_grip.tooltip.summary": "Boioing! Aumenta _grandemente a distância do usuário. Pode ser energizado com pressão de um _Tanque_ _traseiro_ _de_ _Cobre_",
+ "item.create.extendo_grip.tooltip.summary": "Grandemente _aumenta o alcance_ do usuário. Pode ser abastecido com _ar pressurizado_ de um tanque traseiro",
"item.create.extendo_grip.tooltip.condition1": "Quando na mão secundária",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta a _distância de alcance_ de itens usados na _Mão principal_.",
- "item.create.extendo_grip.tooltip.condition2": "Enquanto estiver usando o Tanque traseiro de cobre",
+ "item.create.extendo_grip.tooltip.condition2": "Enquanto estiver usando o Tanque traseiro",
"item.create.extendo_grip.tooltip.behaviour2": "_Nenhuma_ _Durabilidade_ sera usada. Ao invés, _Pressão_ é drenada do Tanque",
"item.create.potato_cannon.tooltip": "CANHÃO DE BATATAS",
- "item.create.potato_cannon.tooltip.summary": "Fwoomp! Dispare seus legumes cultivados nos seus Inimigos. Pode ser energizado com pressão de um _Tanque_ _traseiro_ _de_ _Cobre_",
- "item.create.potato_cannon.tooltip.condition1": "Quando Clique direito",
+ "item.create.potato_cannon.tooltip.summary": "Lança seus vegetais cultivados nos inimigos. Pode ser abastecido com _ar pressurizado_ de um tanque traseiro",
+ "item.create.potato_cannon.tooltip.condition1": "Quando Clicado com Botão Direito",
"item.create.potato_cannon.tooltip.behaviour1": "_Atirar_ um item adequado do seu _Inventário_.",
- "item.create.potato_cannon.tooltip.condition2": "Enquanto estiver usando o Tanque traseiro de cobre",
+ "item.create.potato_cannon.tooltip.condition2": "Enquanto estiver usando o Tanque traseiro",
"item.create.potato_cannon.tooltip.behaviour2": "_Nenhuma_ _Durabilidade_ sera usada. Ao invés, _Pressão_ é drenada do Tanque",
- "item.create.filter.tooltip": "FILTRO",
- "item.create.filter.tooltip.summary": "_Controla saídas_ e _entradas_ de dispositivos logísticos com mais _precisão_, combinando-os com um _conjunto de itens_ ou vários _filtros recursivos_.",
- "item.create.filter.tooltip.condition1": "Quando no slot do filtro",
- "item.create.filter.tooltip.behaviour1": "_Controla_ o fluxo de itens de acordo com sua _configuração_.",
+ "item.create.filter.tooltip": "FILTRO DE LISTA",
+ "item.create.filter.tooltip.summary": "_Corresponde itens_ com uma coleção de _itens_ ou _outros filtros_. Pode ser usado em _Espaços de Filtro_ dos componentes do Create",
+ "item.create.filter.tooltip.condition1": "Quando Clicado com Botão Direito",
+ "item.create.filter.tooltip.behaviour1": "Abre a _Interface_ de _Configuração_.",
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTO",
- "item.create.attribute_filter.tooltip.summary": "_Controla saídas_ e _entradas_ de dispositivos logísticos com mais _precisão_, correspondendo-os com um _conjunto de_ _atributos_ de itens_ e _categorias_.",
- "item.create.attribute_filter.tooltip.condition1": "Quando no slot de filtro",
- "item.create.attribute_filter.tooltip.behaviour1": "_Controla_ o fluxo de itens de acordo com sua _configuração_.",
+ "item.create.attribute_filter.tooltip.summary": "_Corresponde itens_ com uma lista de _atributos_ ou _categorias_. Pode ser usado em _espaços de filtro_ de componentes do Create",
+ "item.create.attribute_filter.tooltip.condition1": "Quando Clicado com Botão Direito",
+ "item.create.attribute_filter.tooltip.behaviour1": "Abre a _Interface_ de _Configuração_.",
"item.create.empty_schematic.tooltip": "ESQUEMA VAZIO",
"item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_",
"item.create.schematic.tooltip": "ESQUEMA",
"item.create.schematic.tooltip.summary": "Contém uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
"item.create.schematic.tooltip.condition1": "Quando Em mãos",
"item.create.schematic.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela",
- "item.create.schematic.tooltip.condition2": "Clique com botão direito enquanto agachado",
+ "item.create.schematic.tooltip.condition2": "Clique com Botão Direito enquanto Agachado",
"item.create.schematic.tooltip.behaviour2": "Abre uma _Interface_ para inserir as _Coordenadas_ exatas.",
"item.create.schematic_and_quill.tooltip": "ESQUEMA E PENA",
- "item.create.schematic_and_quill.tooltip.summary": "Usado para salvar uma Estrutura no mundo para um arquivo .nbt.",
- "item.create.schematic_and_quill.tooltip.condition1": "Passo 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Selecione duas coordenadas de extremidade usando B-Direito",
- "item.create.schematic_and_quill.tooltip.condition2": "Passo 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Rolar_ nas faces para ajustar o tamanho. B-Direito de novo para Salvar.",
+ "item.create.schematic_and_quill.tooltip.summary": "Usado para _salvar uma Estrutura_ no mundo para um _arquivo .nbt_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Criando uma seleção",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Selecione dois _cantos_ usando o _Botão Direito_. Pressione _Ctrl_ e Role para selecionar locais no ar.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Ajustando e Salvando",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl e Role_ nas faces para ajustar o tamanho. Clique com Botão Direito de novo para Salvar.",
"block.create.schematicannon.tooltip": "Canhão de esquema",
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
- "block.create.schematicannon.tooltip.condition1": "Quando Clique direito",
+ "block.create.schematicannon.tooltip.condition1": "Quando Clicado com Botão Direito",
"block.create.schematicannon.tooltip.behaviour1": "Abre a _Interface_",
"block.create.schematic_table.tooltip": "MESA DE ESQUEMATIZAR",
"block.create.schematic_table.tooltip.summary": "Escreve Esquemas salvos into um _Esquema_ _Vazio_",
"block.create.schematic_table.tooltip.condition1": "Quando recebe um Esquema Vazio",
"block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas",
"item.create.goggles.tooltip": "ÓCULOS",
- "item.create.goggles.tooltip.summary": "Um par de óculos para aumentar sua visão com informações _cinéticas_ úteis.",
- "item.create.goggles.tooltip.condition1": "Quando usado",
- "item.create.goggles.tooltip.behaviour1": "Mostra _indicadores coloridos_ correspondentes ao _Nível de Velocidade_ de um componente cinético colocado, bem como _Impacto de Estresse_ e _Capacidade_ de componentes individuais.",
+ "item.create.goggles.tooltip.summary": "Acrescenta seu HUD com _informações diversas_ sobre componentes colocados.",
+ "item.create.goggles.tooltip.condition1": "Ao olhar para os blocos",
+ "item.create.goggles.tooltip.behaviour1": "_Componentes cinéticos_ mostram adicionados _Impacto do Estresse_ ou _Capacidade_. _Estressômetros_ mostram estatísticas de sua _rede cinética anexada_. Alguns outros blocos revelam informações como item e conteúdo fluido.",
"item.create.wrench.tooltip": "CHAVE INGLESA",
- "item.create.wrench.tooltip.summary": "Uma ferramenta útil para trabalhar em engenhocas cinéticas. Pode ser usado para _Rotacionar_, _Desmontar_ e para _Configurar_ componentes.",
+ "item.create.wrench.tooltip.summary": "Ferramenta útil para trabalhar com suas engenhocas cinéticas.",
+ "item.create.wrench.tooltip.condition1": "Quando Usado em Blocos",
+ "item.create.wrench.tooltip.behaviour1": "_Gira os componentes_ em torno da face clicada. _Agache_ enquanto interage para _desmontar_ os componentes.",
+ "item.create.wrench.tooltip.condition2": "Quando usado em Engenhocas",
+ "item.create.wrench.tooltip.behaviour2": "_Realoca_ montados minecart- e engenhocas baseadas em trem.",
"block.create.nozzle.tooltip": "Bocal",
"block.create.nozzle.tooltip.summary": "Coloque na frente de um _Ventilador revestido_ para distribuir seu efeito em Entidades em _todas as direções_.",
"block.create.cuckoo_clock.tooltip": "RELÓGIO CUCKOO",
@@ -1871,43 +1911,51 @@
"block.create.cuckoo_clock.tooltip.condition1": "Quando energizado",
"block.create.cuckoo_clock.tooltip.behaviour1": "Mostra a _hora atual_ e toca uma música duas vezes por dia. _Ativa_ uma vez ao meio-dia e no crepúsculo, assim que _jogadores conseguem dormir_.",
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
- "block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
+ "block.create.turntable.tooltip.summary": "Usa a _Força_ _Rotacional_ para criar uma forma refinada de Enjoo.",
"block.create.toolbox.tooltip": "CAIXA DE FERRAMENTAS",
"block.create.toolbox.tooltip.summary": "Companheiro mais querido de todos os inventores. Convenientemente _guarda_ uma grande quantidade de _8 Diferentes_ tipos de itens.",
"block.create.toolbox.tooltip.condition1": "Quando coletado",
"block.create.toolbox.tooltip.behaviour1": "_Retém_ _Conteúdos_ do Inventário.",
"block.create.toolbox.tooltip.condition2": "Quando colocado no alcance",
"block.create.toolbox.tooltip.behaviour2": "_Jogadores_ _próximos_ podem segurar a _Tecla de atalho da Caixa de ferramentas_ para acessar seu conteúdo _Remotamente_.",
- "block.create.toolbox.tooltip.condition3": "Quando Clique direito",
+ "block.create.toolbox.tooltip.condition3": "Quando Clicado com Botão Direito",
"block.create.toolbox.tooltip.behaviour3": "Abre a _Interface_ do _Contêiner_.",
"block.create.creative_crate.tooltip": "Caixa Criativa",
- "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canhões de Esquema próximos",
+ "block.create.creative_crate.tooltip.summary": "Este _Contêiner de Armazenamento_ permite replicação infinita de itens.",
"block.create.creative_crate.tooltip.condition1": "Quando um Item no Slot de Filtro",
"block.create.creative_crate.tooltip.behaviour1": "Qualquer _extração_ deste contêiner fornecerá uma _quantidade infinita_ do item especificado. Itens _inseridos_ nesta caixa serão _apagados._",
+ "block.create.creative_crate.tooltip.condition2": "Quando ao lado de um Canhão de Esquema",
+ "block.create.creative_crate.tooltip.behaviour2": "Fornece qualquer material necessário pelo Esquema.",
"item.create.creative_blaze_cake.tooltip": "BOLO DE BLAZE CRIATIVO",
"item.create.creative_blaze_cake.tooltip.summary": "Um deleite muito especial para os seus _Queimadores de Blaze_. Após comer este bolo, Queimadores de Blaze _nunca mais ficarão sem combustível_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Ao usar",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Escolhe_ o nível de calor do Queimador de Blaze.",
"block.create.controller_rail.tooltip": "TRILHO CONTROLADOR",
- "block.create.controller_rail.tooltip.summary": "Um _trilho elétrico unidirecional_ capaz de _controle preciso sobre a_ velocidade de movimento de um carrinho de mina.",
+ "block.create.controller_rail.tooltip.summary": "Um trilho _uni-direcional_ energizado com _velocidade variável_, controlado pela _força do sinal_ fornecido.",
"item.create.sand_paper.tooltip": "LIXA",
- "item.create.sand_paper.tooltip.summary": "Um papel áspero que pode ser usado para _polir materiais_. Pode ser aplicado automaticamente usando o Implantador.",
+ "item.create.sand_paper.tooltip.summary": "Pode ser usado para _refinar materiais_. O processo pode ser automatizado com um Implantador.",
"item.create.sand_paper.tooltip.condition1": "Quando Usado",
"item.create.sand_paper.tooltip.behaviour1": "Aplica um polimento aos itens segurados na _Mão secundária_ ou jogados no _chão_ quando _olhando em sua direção_",
"item.create.builders_tea.tooltip": "CHÁ DO CONSTRUTOR",
"item.create.builders_tea.tooltip.summary": "A bebida perfeita para começar o dia-a-_Motivante_ e _Saturante._",
"item.create.linked_controller.tooltip": "CONTROLE CONECTADO",
"item.create.linked_controller.tooltip.summary": "Concede _controle_ _portátil_ sobre as frequências de _Conexões de Redstone_ atribuídas aos seus _seis_ _botões_.",
- "item.create.linked_controller.tooltip.condition1": "Clique-direito",
+ "item.create.linked_controller.tooltip.condition1": "Clique com Botão Direito",
"item.create.linked_controller.tooltip.behaviour1": "_Liga_ ou _Desliga_ o controle. _Controle_ do _Movimento_ são tomados enquanto este esta ativo.",
- "item.create.linked_controller.tooltip.condition2": "Clique-Direito enquanto agachado",
+ "item.create.linked_controller.tooltip.condition2": "Clique com Botão Direito enquanto Agachado",
"item.create.linked_controller.tooltip.behaviour2": "Abre a _Interface de Configuração_ manual.",
- "item.create.linked_controller.tooltip.condition3": "Clique-direito na conexão de Redstone receptora",
+ "item.create.linked_controller.tooltip.condition3": "Clique com Botão Direito na Conexão de Redstone Receptora",
"item.create.linked_controller.tooltip.behaviour3": "Habilita o _modo de vinculação_, pressione um dos _seis controles_ para vinculá-lo à _Frequência da conexão_.",
- "item.create.linked_controller.tooltip.condition4": "Clique-direito no Atril",
- "item.create.linked_controller.tooltip.behaviour4": "Coloque o Controle no Atril para ativação fácil. (Clique-direito enquanto se agacha para recuperá-lo)",
+ "item.create.linked_controller.tooltip.condition4": "Clique com Botão Direito no Atril",
+ "item.create.linked_controller.tooltip.behaviour4": "Coloque o Controle no Atril para ativação fácil. (Clique com Botão Direito enquanto Agachado para recuperá-lo)",
+ "item.create.copper_diving_helmet.tooltip": "CAPACETE DE MERGULHO DE COBRE",
"item.create.copper_diving_helmet.tooltip.summary": "Junto com um _Tanque Traseiro_, permite que o usuário _respire_ _em baixo d'água_ por uma quantidade prolongada de tempo.",
+ "item.create.copper_diving_helmet.tooltip.condition1": "Quando usado",
"item.create.copper_diving_helmet.tooltip.behaviour1": "Fornece o efeito de respiração aquática, drenando lentamente o _Ar Pressurizado_ do Tanque Traseiro.",
+ "item.create.netherite_diving_helmet.tooltip": "CAPACETE DE MERGULHO DE NETHERITA",
+ "item.create.netherite_diving_helmet.tooltip.summary": "Junto com um _Tanque Traseiro de Netherita_, isso pode protegê-lo de _calor extremo_. Para ser eficaz, _Pernas e Pés_ têm que estar cobertas por _Netherita_, também.",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "Quando usado (Conjunto completo)",
+ "item.create.netherite_diving_helmet.tooltip.behaviour1": "Fornece imunidade à _Fogo_ e _Lava_, drenando lentamente o _Ar Pressurizado_ do Tanque Traseiro. Também concede _melhor visão_ na Lava",
"item.create.copper_backtank.tooltip": "TANQUE TRASEIRO DE COBRE",
"item.create.copper_backtank.tooltip.summary": "Um _Tanque_ _vestível_ para transportar ar pressurizado.",
"item.create.copper_backtank.tooltip.condition1": "Quando usado",
@@ -1915,9 +1963,14 @@
"item.create.copper_backtank.tooltip.condition2": "Quando colocado, Energizado",
"item.create.copper_backtank.tooltip.behaviour2": "_Coleta_ _Ar_ _Pressurizado_ a uma taxa dependendo da Velocidade Rotacional.",
"item.create.netherite_backtank.tooltip": "TANQUE TRASEIRO DE NETHERITA",
+ "item.create.netherite_backtank.tooltip.summary": "Um _Tanque_ _vestível_ para transportar ar pressurizado.",
+ "item.create.netherite_backtank.tooltip.condition1": "Quando usado",
+ "item.create.netherite_backtank.tooltip.behaviour1": "Fornece _Ar_ _Pressurizado_ para equipamentos que necessitem.",
+ "item.create.netherite_backtank.tooltip.condition2": "Quando colocado, Energizado",
+ "item.create.netherite_backtank.tooltip.behaviour2": "_Coleta_ _Ar_ _Pressurizado_ a uma taxa dependendo da Velocidade Rotacional.",
"block.create.placard.tooltip": "CARTAZ",
"block.create.placard.tooltip.summary": "_Emoldure_ seus _itens_ em latão usando este painel de parede chique. Seguro para uso em engenhocas!",
- "block.create.placard.tooltip.condition1": "Quando Clique-direito com o Item",
+ "block.create.placard.tooltip.condition1": "Quando Clicado com Botão Direito com um Item",
"block.create.placard.tooltip.behaviour1": "_Adiciona_ o _item_ selecionado para o Cartaz. _Emite_ um breve sinal de _Redstone_ se um item correspondente já estava presente.",
"block.create.placard.tooltip.condition2": "Quando Socado",
"block.create.placard.tooltip.behaviour2": "_Remove_ o _item_ atual na moldura.",
@@ -1925,18 +1978,24 @@
"block.create.flywheel.tooltip.summary": "_Embeleze_ as suas _Máquinas_ com esta imponente roda de latão.",
"block.create.flywheel.tooltip.condition1": "Quando energizado",
"block.create.flywheel.tooltip.behaviour1": "Começa a girar.",
+ "item.create.copper_diving_boots.tooltip": "BOTAS DE MERGULHO DE COBRE",
+ "item.create.copper_diving_boots.tooltip.summary": "Um par de _botas_ _pesadas_, permitindo uma melhor travessia no chão do oceano.",
+ "item.create.copper_diving_boots.tooltip.condition1": "Quando usado",
"item.create.copper_diving_boots.tooltip.behaviour1": "Usuário _afunda_ mais _rapidamente_ em líquidos. Da habilidade de _andar_ e _saltar_ debaixo d'água. Usuário também não é mais afetado por _Esteiras_ _Mecânicas_.",
+ "item.create.netherite_diving_boots.tooltip": "CAPACETE DE MERGULHO DE NETHERITA",
+ "item.create.netherite_diving_boots.tooltip.summary": "Um par de _botas_ _pesadas_, permitindo uma melhor travessia no chão do oceano, incluindo Oceanos feitos de Lava.",
+ "item.create.netherite_diving_boots.tooltip.condition1": "Quando usado",
"item.create.netherite_diving_boots.tooltip.behaviour1": "Usuário _afunda_ _mais rapidamente_ e _não pode_ _nadar_. Da habilidade de _andar_ e _saltar_ debaixo d'água. Usuário também não é mais afetado por _Esteiras_ _Mecânicas_.",
"item.create.crafting_blueprint.tooltip": "ESQUEMA DE FABRICAÇÂO",
"item.create.crafting_blueprint.tooltip.summary": "_Colocado_ em uma parede, pode ser usado para _especificar_ _arranjos_ de _itens_ para uma fabricação manual mais fácil. Cada espaço representa uma receita.",
- "item.create.crafting_blueprint.condition1": "Clique direito para esvaziar o Slot",
+ "item.create.crafting_blueprint.condition1": "Clique com Botão Direito no Espaço vazio",
"item.create.crafting_blueprint.behaviour1": "Abre um _Menu_ de _Fabricação_ que permite que você _configure_ uma _receita_ e itens para exibir.",
- "item.create.crafting_blueprint.condition2": "Clique direito no Slot configurado",
+ "item.create.crafting_blueprint.condition2": "Clique com Botão Direito no Espaço configurado",
"item.create.crafting_blueprint.behaviour2": "_Aplica_ a _receita_ _configurada_ com itens correspondentes aos Ingredientes encontrados no seu _Inventário_. _Shift_ para criar até uma _Pilha_ de itens.",
"item.create.minecart_coupling.tooltip": "ACOPLAMENTO DE CARRINHO DE MINA",
- "item.create.minecart_coupling.tooltip.summary": "_Acorrente_ todos seus _Carrinhos de mina_ ou _Engenhocas de Carruagem_ juntos para formar um trem majestoso.",
+ "item.create.minecart_coupling.tooltip.summary": "_Acorrenta_ _Carrinhos de mina_ individuais, fazendo com que eles se movam como um grupo.",
"item.create.experience_nugget.tooltip": "PEPITAS DE EXPERÊNCIA",
- "item.create.experience_nugget.tooltip.summary": "_Ding!_ Um grão de _inspiração_ das suas fantásticas invenções.",
+ "item.create.experience_nugget.tooltip.summary": "Um grão de _inspiração_ das suas fantásticas invenções.",
"item.create.experience_nugget.tooltip.condition1": "Quando Usado",
"item.create.experience_nugget.tooltip.behaviour1": "_Resgata_ pontos de _Experiência_ contidos dentro.",
"block.create.peculiar_bell.tooltip": "SINO PECULIAR",
@@ -1945,6 +2004,17 @@
"block.create.haunted_bell.tooltip.summary": "Um _Sino Amaldiçoado_ assombrado por almas perdidas do Nether.",
"block.create.haunted_bell.tooltip.condition1": "Quando segurado ou Tocado",
"block.create.haunted_bell.tooltip.behaviour1": "Destaque _Espaços sem Luz_ próximos em que _Monstros Hostis_ podem nascer.",
+ "block.create.copycat_panel.tooltip": "PAINEL IMITADOR",
+ "block.create.copycat_panel.tooltip.summary": "_Converte_ qualquer bloco _inteiro_ em um painel decorativo. Também aceita _Grades_ e _Alçapões_.",
+ "block.create.copycat_panel.tooltip.condition1": "Quando Clique Direito",
+ "block.create.copycat_panel.tooltip.behaviour1": "Aplica _item segurado_ como seu _material_ se possível. _Clique novamente_ para alternar o _orientação_ ou estado _energizado_. Use um _chave Inglesa_ para _redefinir_ o material.",
+ "block.create.copycat_step.tooltip": "DEGRAU IMITADOR",
+ "block.create.copycat_step.tooltip.summary": "_Converte_ qualquer _bloco completo_ em um degrau decorativo.",
+ "block.create.copycat_step.tooltip.condition1": "Quando Clique Direito",
+ "block.create.copycat_step.tooltip.behaviour1": "Aplica _item segurado_ como seu _material_ se possível. _Clique novamente_ para alternar o _orientação_ ou estado _energizado_. Use um _chave Inglesa_ para _redefinir_ o material.",
+ "block.create.clipboard.tooltip": "PRANCHETA",
+ "block.create.clipboard.tooltip.summary": "_Mantém suas anotações_ e faz você parecer mais profissional.",
+ "block.create.clipboard.tooltip.condition1": "Quando Clique Direito",
"block.create.clipboard.tooltip.behaviour1": "Abre a _Interface_. _Agache e clique_ para _colocar_ em uma superfície.",
"block.create.clipboard.tooltip.condition2": "Quando Usado em Blocos",
"block.create.clipboard.tooltip.behaviour2": "Algumas _configurações_, como filtros, podem ser _copiados (Clique-direito)_ e _aplicados (Clique-esquerdo)_ em outro lugar.",
@@ -1974,7 +2044,7 @@
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.behaviour_modify_value_panel": "Este comportamento pode ser modificado usando o painel ded valor",
"create.ponder.shared.rpm16_source": "Fonte: 16 RPM",
- "create.ponder.shared.movement_anchors": "Com a ajuda da Super Cola, estruturas maiores podem ser movidas.",
+ "create.ponder.shared.movement_anchors": "Com a ajuda da Super Cola, estruturas maiores podem ser movidas",
"create.ponder.tag.redstone": "Componentes Lógicos",
"create.ponder.tag.redstone.description": "Componentes que ajudam com a engenharia Redstone",
"create.ponder.tag.contraption_assembly": "Utilidades de conexão de blocos",
@@ -2066,7 +2136,7 @@
"create.ponder.brass_funnel.header": "O Funil de Latão",
"create.ponder.brass_funnel.text_1": "Funis de Andesito só podem extrair itens individuais.",
"create.ponder.brass_funnel.text_2": "Os Funis de Latão podem extrair até uma pilha inteira.",
- "create.ponder.brass_funnel.text_3": "Rolando o botão do mouse no slot de filtro permite um controle preciso sobre o tamanho da pilha extraída.",
+ "create.ponder.brass_funnel.text_3": "O painel de valor permite um controle preciso sobre o tamanho da pilha extraída.",
"create.ponder.brass_funnel.text_4": "Usando itens no slot de filtro irá restringir o funil para apenas transferir pilhas de itens correspondentes.",
"create.ponder.brass_tunnel.header": "Usando túneis de Latão",
"create.ponder.brass_tunnel.text_1": "Túneis de Latão podem ser usados para cobrir suas esteiras",
@@ -2078,7 +2148,7 @@
"create.ponder.brass_tunnel.text_7": "Os itens recebidos agora serão distribuídos através de todas as saídas conectadas",
"create.ponder.brass_tunnel.text_8": "Para isso, itens também podem ser inseridos diretamente no bloco do túnel",
"create.ponder.brass_tunnel_modes.header": "Modos de distribuição do Túnel de Latão",
- "create.ponder.brass_tunnel_modes.text_1": "Usando uma chave inglesa, o comportamento de distribuição de Túneis de Latão pode ser configurado",
+ "create.ponder.brass_tunnel_modes.text_1": "O comportamento de distribuição do Túnel de Latão pode ser configurado",
"create.ponder.brass_tunnel_modes.text_10": "'Sincronizar entradas' é uma configuração única para túneis de latão",
"create.ponder.brass_tunnel_modes.text_11": "Itens são permitidos passar apenas se cada túnel do grupo tem um aguardando",
"create.ponder.brass_tunnel_modes.text_12": "Isso garante que todas as esteiras afetadas forneçam itens ao mesmo ritmo",
@@ -2121,7 +2191,7 @@
"create.ponder.chute.header": "Transportando itens para baixo através de Calhas",
"create.ponder.chute.text_1": "As Calhas podem transportar itens verticalmente de e para inventários",
"create.ponder.chute.text_2": "Usando a chave inglesa, uma janela pode ser criada",
- "create.ponder.chute.text_3": "Colocando Calhas nos lados de outra ira deixa-la diagonal",
+ "create.ponder.chute.text_3": "Usando Blocos de Ferro Industrial, calhas podem ser revestidas",
"create.ponder.chute.text_4": "Colocando Calhas nos lados de outra ira deixa-la diagonal",
"create.ponder.chute_upward.header": "Transportando itens para cima através de Calhas",
"create.ponder.chute_upward.text_1": "Usando Ventiladores Revestidos no topo ou, no fundo, uma calha pode mover os itens para cima",
@@ -2164,7 +2234,7 @@
"create.ponder.creative_fluid_tank.text_4": "Quaisquer fluidos inseridos no tanque de fluidos criativo serão apagados",
"create.ponder.creative_motor.header": "Gerando Força Rotacional usando Motores Criativo",
"create.ponder.creative_motor.text_1": "Motores criativo são uma fonte compacta e configurável de Força Rotacional",
- "create.ponder.creative_motor.text_2": "Rolando o mouse no painel traseiro muda o RPM da saída rotacional do motor",
+ "create.ponder.creative_motor.text_2": "A velocidade gerada pode ser configurada em seus painéis",
"create.ponder.creative_motor_mojang.header": "Enigma da Mojang",
"create.ponder.crushing_wheels.header": "Processando itens com Rodas de Moer",
"create.ponder.crushing_wheels.text_1": "Um par de Rodas de Moer pode triturar itens de forma muito eficaz",
@@ -2211,8 +2281,8 @@
"create.ponder.display_board.header": "Usando Placas de Exibição",
"create.ponder.display_board.text_1": "Placas de exibição são uma alternativa escalável da placa",
"create.ponder.display_board.text_2": "Eles requerem Força Rotacional para operar",
- "create.ponder.display_board.text_3": "O texto pode ser exibido usando etiquetas...",
- "create.ponder.display_board.text_4": "... ou através do uso de Conexões de placas de Exibição",
+ "create.ponder.display_board.text_3": "Texto estático pode ser aplicado usando uma Prancheta escrita",
+ "create.ponder.display_board.text_4": "E texto dinâmico através do uso de Conexões de Placa de Exibição",
"create.ponder.display_board.text_5": "Corantes podem ser aplicadas a linhas individuais da placa",
"create.ponder.display_board.text_6": "As linhas podem ser redefinidas clicando nelas com a mão vazia",
"create.ponder.display_link.header": "Configurando Conexões de placas de Exibição",
@@ -2347,7 +2417,7 @@
"create.ponder.hand_crank.header": "Gerando Força Rotacional usando manivelas",
"create.ponder.hand_crank.text_1": "As manivelas podem ser usadas pelos jogadores para aplicar a força rotacional manualmente",
"create.ponder.hand_crank.text_2": "Segure o botão direito para girá-lo no sentido anti-horário",
- "create.ponder.hand_crank.text_3": "Sua velocidade transmitida é relativamente alta",
+ "create.ponder.hand_crank.text_3": "Agache-se e Segure o Botão Direito para girá-lo no sentido horário",
"create.ponder.hose_pulley.header": "Enchendo e drenando fontes usando Polias de mangueira",
"create.ponder.hose_pulley.text_1": "Polias de mangueira podem ser usadas para preencher ou drenar corpos grandes de fluido",
"create.ponder.hose_pulley.text_2": "Com a Entrada Cinética, a altura da mangueira das pólias pode ser controlada",
@@ -2389,6 +2459,7 @@
"create.ponder.large_water_wheel.text_2": "Cobrir lados adicionais não melhora sua eficiência",
"create.ponder.large_water_wheel.text_3": "Estas giram apenas na metade da velocidade de rodas d'água normais...",
"create.ponder.large_water_wheel.text_4": "... mas fornecem uma capacidade de estresse significativamente maior",
+ "create.ponder.large_water_wheel.text_5": "Use tábuas de madeira na roda para mudar sua aparência",
"create.ponder.linear_chassis_attachment.header": "Conectando blocos usando o Chassi Linear",
"create.ponder.linear_chassis_attachment.text_1": "As faces abertas de um Chassis Linear podem ser feitas Pegajosas",
"create.ponder.linear_chassis_attachment.text_2": "Clique novamente para fazer o lado oposto pegajoso",
@@ -2405,7 +2476,7 @@
"create.ponder.mechanical_arm.header": "Configurando Braços Mecânicos",
"create.ponder.mechanical_arm.text_1": "Braços Mecânicas precisam ser atribuídas suas entradas e saídas antes de serem colocadas",
"create.ponder.mechanical_arm.text_2": "Clique-direito no inventário enquanto segura o Braço para atribuí-lo como Alvos",
- "create.ponder.mechanical_arm.text_3": "Clique-direito novamente para alternar entre a Entrada (Azul) e a Saída (Laranja)",
+ "create.ponder.mechanical_arm.text_3": "Clique-direito novamente para alternar entre a Entrada (Azul) e a Saída (Amarela)",
"create.ponder.mechanical_arm.text_4": "Clique esquerdo para remover a Seleção deles",
"create.ponder.mechanical_arm.text_5": "Uma vez colocado, o Braço Mecânico selecionara os blocos selecionados anteriormente",
"create.ponder.mechanical_arm.text_6": "Eles podem ter qualquer quantidade de entradas e saídas dentro do seu alcance",
@@ -2423,7 +2494,7 @@
"create.ponder.mechanical_arm_modes.text_2": "Saídas",
"create.ponder.mechanical_arm_modes.text_3": "Sempre que um braço deve escolher entre várias saídas válidas...",
"create.ponder.mechanical_arm_modes.text_4": "...ela agirá conforme a sua configuração",
- "create.ponder.mechanical_arm_modes.text_5": "Rolar o mouse com uma chave inglesa lhe permitirá configurá-la",
+ "create.ponder.mechanical_arm_modes.text_5": "O painel de valores permitirá que você o configure",
"create.ponder.mechanical_arm_modes.text_6": "O modo Rodízio simplesmente alterna através de todas as saídas disponíveis",
"create.ponder.mechanical_arm_modes.text_7": "Se uma saída é incapaz de receber mais itens, ela será pulada",
"create.ponder.mechanical_arm_modes.text_8": "Rodízio Forçado nunca pulará as saídas, e em vez disso espera até elas estarem livres",
@@ -2490,20 +2561,24 @@
"create.ponder.mechanical_press_compacting.text_4": "O slot de filtro pode ser usado em caso de duas receitas iguais.",
"create.ponder.mechanical_pump_flow.header": "Transporte de fluidos usando Bombas Mecânicas",
"create.ponder.mechanical_pump_flow.text_1": "As Bombas Mecânicas regem o fluxo de suas redes de tubulação conectadas",
- "create.ponder.mechanical_pump_flow.text_2": "Quando energizado, sua seta indica a direção do fluxo",
+ "create.ponder.mechanical_pump_flow.text_2": "Sua seta indica a direção do fluxo",
"create.ponder.mechanical_pump_flow.text_3": "A rede por trás está sugando fluidos agora...",
"create.ponder.mechanical_pump_flow.text_4": "...enquanto a rede na frente está transferindo para fora",
- "create.ponder.mechanical_pump_flow.text_5": "Inverter a rotação de entrada inverte a direção do fluxo",
- "create.ponder.mechanical_pump_flow.text_6": "Use uma chave inglesa para inverter a orientação das bombas manualmente",
+ "create.ponder.mechanical_pump_flow.text_5": "A direção das bombas não é afetada pela rotação de entrada",
+ "create.ponder.mechanical_pump_flow.text_6": "Em vez disso, uma chave-inglesa pode ser usada para inverter a direção",
"create.ponder.mechanical_pump_speed.header": "Taxa de transferência da Bomba Mecânica",
"create.ponder.mechanical_pump_speed.text_1": "Independente da velocidade, Bombas Mecânicas afetam canos conectados até 16 blocos de distância",
"create.ponder.mechanical_pump_speed.text_2": "Acelerando a rotação de entrada muda a velocidade de propagação do fluxo...",
- "create.ponder.mechanical_pump_speed.text_3": "...bem como a rapidez com que fluidos são transferidos",
+ "create.ponder.mechanical_pump_speed.text_3": "...e a velocidade em que os fluidos são transferidos",
"create.ponder.mechanical_pump_speed.text_4": "Bombas podem combinar suas taxas de transferência dentro de redes de tubulação compartilhadas",
- "create.ponder.mechanical_pump_speed.text_5": "Alternar sua orientação pode ajudar a alinhar suas direções de fluxo",
+ "create.ponder.mechanical_pump_speed.text_5": "Certifique-se de que todos eles estejam de frente para mesma direção",
"create.ponder.mechanical_roller_fill.header": "Preenchendo terreno com o Rolo",
"create.ponder.mechanical_roller_fill.text_1": "Enquanto desmontado, os rolos podem ser definidos para outros modos",
"create.ponder.mechanical_roller_fill.text_2": "O modo 'preencher' pode ajudar a preencher o vão entre o pavimento e o terreno",
+ "create.ponder.mechanical_roller_fill.text_3": "No 'preenchimento direto', eles colocarão colunas simples até a superfície",
+ "create.ponder.mechanical_roller_fill.text_4": "No 'preenchimento inclinado', as camadas colocadas mais abaixo aumentarão de tamanho",
+ "create.ponder.mechanical_roller_fill.text_5": "Ao contrário de 'limpar & pavimentar', nenhum desses modos fará com que os rolos quebrem os blocos existentes",
+ "create.ponder.mechanical_roller_pave.header": "Limpando e Pavimentando com o Rolo",
"create.ponder.mechanical_roller_pave.text_1": "Os Rolos Mecânicos ajudam a limpar o terreno em torno de trilhos ou caminhos",
"create.ponder.mechanical_roller_pave.text_2": "Em seu modo padrão, sem um material definido, ele simplesmente irá limpar blocos como uma Broca",
"create.ponder.mechanical_roller_pave.text_3": "Enquanto desmontado, um material de pavimentação adequado pode ser especificado",
@@ -2531,7 +2606,7 @@
"create.ponder.millstone.text_5": "Os produtos também podem ser extraídos pela automação",
"create.ponder.nixie_tube.header": "Usando Tubos Nixie",
"create.ponder.nixie_tube.text_1": "Quando energizado por Redstone, os Tubos Nixie mostrarão a força do sinal de Redstone",
- "create.ponder.nixie_tube.text_2": "Usando etiquetas editadas com uma bigorna, um texto personalizado pode ser exibido",
+ "create.ponder.nixie_tube.text_2": "Usando Pranchetas escritas, texto personalizado pode ser exibido",
"create.ponder.nixie_tube.text_3": "Clique-Direito com corantes para mudar a sua cor",
"create.ponder.piston_pole.header": "Vara de Extensão do Pistão",
"create.ponder.piston_pole.text_1": "Sem Varas conectadas, um Pistão Mecânico não pode mover",
@@ -2546,7 +2621,7 @@
"create.ponder.portable_fluid_interface.text_7": "... ou extraídos da engenhoca",
"create.ponder.portable_fluid_interface.text_8": "Depois que nenhum conteúdo foi trocado por um tempo, a engenhoca continuará seu caminho",
"create.ponder.portable_storage_interface.header": "Troca de itens em engenhocas",
- "create.ponder.portable_storage_interface.text_1": "Inventários em engenhocas em movimento não podem ser acessados por jogadores.",
+ "create.ponder.portable_storage_interface.text_1": "Inventários em movimento podem ser complicados para acessar com automação.",
"create.ponder.portable_storage_interface.text_2": "Este componente pode interagir com inventários sem a necessidade de parar a engenhoca.",
"create.ponder.portable_storage_interface.text_3": "Coloque um segundo com um espaço de 1 ou 2 blocos entre eles",
"create.ponder.portable_storage_interface.text_4": "Sempre que eles passarem um pelo outro, vão se envolver em uma conexão",
@@ -2570,12 +2645,12 @@
"create.ponder.pulse_extender.text_1": "Extensores de Pulso podem prolongar um sinal",
"create.ponder.pulse_extender.text_2": "Eles ativam após um pequeno atraso...",
"create.ponder.pulse_extender.text_3": "...e descarregam após passar a duração configurada",
- "create.ponder.pulse_extender.text_4": "Usando a roda do mouse, o tempo de descarga pode ser configurado",
- "create.ponder.pulse_extender.text_5": "A duração configurada pode chegar até 30 minutos",
+ "create.ponder.pulse_extender.text_4": "Usando o painel de valor, o tempo de descarga pode ser configurado",
+ "create.ponder.pulse_extender.text_5": "A duração configurada pode variar até uma hora",
"create.ponder.pulse_repeater.header": "Controlando sinais usando Repetidores de Pulso",
"create.ponder.pulse_repeater.text_1": "Repetidores de Pulso emitem um curto pulso com um atraso",
- "create.ponder.pulse_repeater.text_2": "Usando a roda do mouse, o tempo de atraso pode ser configurado",
- "create.ponder.pulse_repeater.text_3": "O atraso configurado pode chegar até 30 minutos",
+ "create.ponder.pulse_repeater.text_2": "Usando o painel de valor, o tempo de carga pode ser configurado",
+ "create.ponder.pulse_repeater.text_3": "O atraso configurado pode chegar até uma hora",
"create.ponder.radial_chassis.header": "Conectando blocos usando o Chassi Radial",
"create.ponder.radial_chassis.text_1": "Chassis Radiais conecta-se a Chassis idênticos em linha reta",
"create.ponder.radial_chassis.text_2": "Quando um é movido por uma engenhoca, os outros são arrastados com ele",
@@ -2619,7 +2694,7 @@
"create.ponder.rose_quartz_lamp.text_6": "As lâmpadas também pode ser alternadas manualmente usando a chave inglesa",
"create.ponder.rotation_speed_controller.header": "Usando o Controlador de Velocidade Rotacional",
"create.ponder.rotation_speed_controller.text_1": "Controladores de Velocidade Rotacional transmitem a rotação de seu eixo para uma roda dentada grande acima deles",
- "create.ponder.rotation_speed_controller.text_2": "Usando o slot de rolagem no seu lado, a velocidade transmitida pode ser configurada",
+ "create.ponder.rotation_speed_controller.text_2": "Usando o painel de valor no seu lado, a velocidade transmitida pode ser configurada",
"create.ponder.sail.header": "Montando moinhos de vento usando velas",
"create.ponder.sail.text_1": "Velas são blocos úteis para criar moinhos de vento",
"create.ponder.sail.text_2": "Elas vão se conectar a blocos e um ao outro sem a necessidade de Super Cola ou de Chassis",
@@ -2640,10 +2715,11 @@
"create.ponder.shaft_casing.text_1": "Revestimentos de Latão ou Andesito podem ser usados para decorar Eixos",
"create.ponder.smart_chute.header": "Filtrando itens usando Calhas Inteligentes",
"create.ponder.smart_chute.text_1": "Calhas Inteligentes são Calhas verticais com controle adicional",
- "create.ponder.smart_chute.text_2": "Os itens no slot do filtro especificam exatamente o que podem extrair e transferir",
- "create.ponder.smart_chute.text_3": "Use a Roda do Mouse para especificar o tamanho da pilha extraída",
+ "create.ponder.smart_chute.text_2": "Os itens no espaço do filtro especificam exatamente o que podem extrair e transferir",
+ "create.ponder.smart_chute.text_3": "Use o painel de valor para especificar o tamanho da pilha extraída",
"create.ponder.smart_chute.text_4": "Energia de Redstone impedirá qualquer calha Inteligente de agir.",
"create.ponder.smart_observer.header": "Detecção avançada com Observadores Inteligentes",
+ "create.ponder.smart_observer.text_1": "Observadores Inteligentes podem ser usados para detectar uma variedade de eventos",
"create.ponder.smart_observer.text_2": "Ele pode detectar itens ou fluidos dentro de contêineres genéricos",
"create.ponder.smart_observer.text_3": "O espaço do filtro só pode ser usado para procurar conteúdos específicos",
"create.ponder.smart_observer.text_4": "Também é ativado quando o bloco em si, corresponde com o filtro",
@@ -2780,7 +2856,7 @@
"create.ponder.train_signal_placement.text_5": "Tubos Nixie podem ser conectados para tornar as luzes de um sinal mais visíveis",
"create.ponder.train_signal_redstone.header": "Sinais e Redstone",
"create.ponder.train_signal_redstone.text_1": "Sinais podem ser forçados a ser vermelhos por um sinal de Redstone",
- "create.ponder.train_signal_redstone.text_2": "Reversamente, sinais vermelhos emitem um sinal de Comparador",
+ "create.ponder.train_signal_redstone.text_2": "Reversamente, sinais vermelhos emitem um sinal de comparador",
"create.ponder.train_signal_signaling.header": "Prevenção de colisão com sinais",
"create.ponder.train_signal_signaling.text_1": "Sinais de Trem dividem um trilho em segmentos",
"create.ponder.train_signal_signaling.text_2": "Se um Segmento estiver ocupado, nenhum outro Trem será permitido entrar",
@@ -2791,12 +2867,12 @@
"create.ponder.train_signal_signaling.text_7": "Isso irá parar os Trens, que ao entrar...",
"create.ponder.train_signal_signaling.text_8": "...não poderia sair do Segmento imediatamente",
"create.ponder.train_signal_signaling.text_9": "Isso ajuda a manter Trens enfileirados fora de um segmento movimentado",
- "create.ponder.valve_handle.header": "Gerando Força Rotacional usando Válvulas",
- "create.ponder.valve_handle.text_1": "As Válvulas podem ser usadas pelos jogadores para aplicar a força rotacional manualmente",
- "create.ponder.valve_handle.text_2": "Segure o botão direito para girá-lo no sentido anti-horário",
- "create.ponder.valve_handle.text_3": "Sua velocidade transmitida é lenta e precisa",
- "create.ponder.valve_handle.text_4": "Agache-se e Segure o Clique Direito para girá-lo no sentido horário",
- "create.ponder.valve_handle.text_5": "Válvulas podem ser tingidas para fins estéticos",
+ "create.ponder.valve_handle.header": "Rotação Precisa usando Válvulas",
+ "create.ponder.valve_handle.text_1": "Válvulas podem ser usadas para girar os componentes por um ângulo preciso",
+ "create.ponder.valve_handle.text_2": "O ângulo pode ser configurada no painel de valor",
+ "create.ponder.valve_handle.text_3": "Clique com Botão Direito para ativar uma rotação",
+ "create.ponder.valve_handle.text_4": "Clique com Botão Direito enquanto agachado para ativa-lo na direção oposta",
+ "create.ponder.valve_handle.text_5": "Lembre-se de que os Rolamentos precisam ser especificamente definidos para não desmontar",
"create.ponder.valve_handle.text_6": "Válvulas podem ser tingidas para fins estéticos",
"create.ponder.valve_pipe.header": "Controlando o fluxo de fluidos usando Válvulas",
"create.ponder.valve_pipe.text_1": "Canos da Válvula ajudam a controlar fluidos propagando através de redes de tubulação",
@@ -2805,12 +2881,12 @@
"create.ponder.valve_pipe.text_4": "Ela pode ser fechada novamente invertendo a rotação de entrada",
"create.ponder.water_wheel.header": "Gerando Força Rotacional usando Rodas D'Água",
"create.ponder.water_wheel.text_1": "Rodas D'Água ganham força de Correntes de Água adjacentes",
- "create.ponder.water_wheel.text_2": "Quanto mais lados forem energizados, mais rápido a Roda D'Água girará",
- "create.ponder.water_wheel.text_3": "As lâminas das Rodas devem ser orientadas contra o fluxo",
+ "create.ponder.water_wheel.text_2": "Cobrir lados adicionais não melhora sua eficiência",
+ "create.ponder.water_wheel.text_3": "Use tábuas de madeira na roda para mudar sua aparência",
"create.ponder.weighted_ejector.header": "Usando Ejetores Ponderados",
"create.ponder.weighted_ejector.text_1": "Agache e clique com o botão direito segurando um Ejetor para selecionar o local de destino",
"create.ponder.weighted_ejector.text_10": "Ele agora é limitado a esse tamanho da pilha, e só é ativado quando sua pilha armazenada atingir esta quantidade",
- "create.ponder.weighted_ejector.text_11": "Outras entidades sempre acionarão um Ejetor ao pisar nele",
+ "create.ponder.weighted_ejector.text_11": "Criaturas e Jogadores irã sempre acionar um Ejetor ao pisar nele",
"create.ponder.weighted_ejector.text_2": "O ejetor colocado irá lançar objetos no local de marcação",
"create.ponder.weighted_ejector.text_3": "Um alvo válido pode estar em qualquer altura ou distância dentro do alcance",
"create.ponder.weighted_ejector.text_4": "Eles não podem, no entanto, estar de um lado",
@@ -2818,10 +2894,10 @@
"create.ponder.weighted_ejector.text_6": "Forneça Força Rotacional a fim de carregá-lo",
"create.ponder.weighted_ejector.text_7": "Itens colocados no ejetor fazem com que ele ative",
"create.ponder.weighted_ejector.text_8": "Se o alvo for um inventário, o ejetor vai esperar até que haja espaço",
- "create.ponder.weighted_ejector.text_9": "Usando a chave inglesa, um tamanho de pilha necessário pode ser configurado",
+ "create.ponder.weighted_ejector.text_9": "Usando o painel de valor, um tamanho de pilha necessário pode ser configurado",
"create.ponder.weighted_ejector_redstone.header": "Controlando Ejetores Ponderados com Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "Quando energizado por Redstone, os Ejetores não serão ativados",
- "create.ponder.weighted_ejector_redstone.text_2": "Além disso, Observadores podem detectar quando Ejetores ativarem",
+ "create.ponder.weighted_ejector_redstone.text_2": "Observadores podem detectar quando Ejetores ativarem",
"create.ponder.weighted_ejector_tunnel.header": "Dividindo pilhas de itens usando Ejetores Ponderados",
"create.ponder.weighted_ejector_tunnel.text_1": "Combinado com túneis de Latão, Ejetores podem dividir as pilhas de itens em quantidades específicas",
"create.ponder.weighted_ejector_tunnel.text_2": "Primeiro, configure o túnel de Latão para 'Preferir o mais perto', a fim de priorizar sua saída lateral",
@@ -2834,7 +2910,7 @@
"create.ponder.windmill_source.text_3": "Se blocos suficientes similares a Velas forem incluídos, isto pode atuar como um Moinho de Vento",
"create.ponder.windmill_source.text_4": "Ativado com o Botão Direito, o Rolamento de Moinho começará a fornecer Força Rotacional",
"create.ponder.windmill_source.text_5": "A Quantidade de Blocos de Vela determina a sua Velocidade de Rotação",
- "create.ponder.windmill_source.text_6": "Use uma chave inglesa para configurar a sua direção de rotação",
+ "create.ponder.windmill_source.text_6": "Use o painel de valor para configurar a sua direção de rotação",
"create.ponder.windmill_source.text_7": "Clique com o botão direito em qualquer momento para parar e editar a Estrutura novamente",
"create.ponder.windmill_structure.header": "Engenhoca de Moinho",
"create.ponder.windmill_structure.text_1": "Qualquer Estrutura pode contar como um Moinho de Vento válido, contanto que ele contenha pelo menos 8 blocos similares com velas."
diff --git a/src/main/resources/assets/create/lang/pt_pt.json b/src/main/resources/assets/create/lang/pt_pt.json
index 5a3622463c..fb2daea2cf 100644
--- a/src/main/resources/assets/create/lang/pt_pt.json
+++ b/src/main/resources/assets/create/lang/pt_pt.json
@@ -1,286 +1,714 @@
{
- "block.create.adjustable_chain_gearshift": "Mudança de engrenagem de corrente ajustável",
- "block.create.analog_lever": "Alavanca Analógica",
- "block.create.andesite_belt_funnel": "Funil de correia de andesito",
- "block.create.andesite_casing": "Revestimento de Andesito",
- "block.create.andesite_encased_cogwheel": "Roda dentada revestida com andesito",
- "block.create.andesite_encased_large_cogwheel": "Roda dentada grande revestida com andesito",
- "block.create.andesite_encased_shaft": "Eixo revestido com andesito",
- "block.create.andesite_funnel": "Funil de Andesito",
- "block.create.andesite_tunnel": "Tunel de Andesito",
+ "_": "Obrigado por traduzir o Create!",
+ "block.create.acacia_window": "Janela de acácia",
+ "block.create.acacia_window_pane": "Painel de janela de acácia",
+ "block.create.adjustable_chain_gearshift": "Caixa de mudanças de correia ajustável",
+ "block.create.analog_lever": "Alavanca analógica",
+ "block.create.andesite_alloy_block": "Bloco de liga de andesito",
+ "block.create.andesite_bars": "Grades de andesito",
+ "block.create.andesite_belt_funnel": "Canal de correia de andesito",
+ "block.create.andesite_casing": "Revestimento de andesito",
+ "block.create.andesite_door": "Porta de andesito",
+ "block.create.andesite_encased_cogwheel": "Roda dentada revestida de andesito",
+ "block.create.andesite_encased_large_cogwheel": "Roda dentada grande revestida de andesito",
+ "block.create.andesite_encased_shaft": "Eixo revestido de andesito",
+ "block.create.andesite_funnel": "Canal de andesito",
+ "block.create.andesite_ladder": "Escada de mão de andesito",
+ "block.create.andesite_pillar": "Pilar de andesito",
+ "block.create.andesite_scaffolding": "Andaime de andesito",
+ "block.create.andesite_tunnel": "Túnel de andesito",
+ "block.create.asurine": "Selenita",
+ "block.create.asurine_pillar": "Pilar de selenita",
"block.create.basin": "Bacia",
"block.create.belt": "Correia",
+ "block.create.birch_window": "Janela de bétula",
+ "block.create.birch_window_pane": "Painel de janela de bétula",
"block.create.black_nixie_tube": "Tubo nixie preto",
- "block.create.black_sail": "Vela preta",
+ "block.create.black_sail": "Vela de moinho preta",
"block.create.black_seat": "Assento preto",
"block.create.black_toolbox": "Caixa de ferramentas preta",
- "block.create.black_valve_handle": "Manopla de válvula preta",
+ "block.create.black_valve_handle": "Válvula preta",
"block.create.blaze_burner": "Queimador de blaze",
"block.create.blue_nixie_tube": "Tubo nixie azul",
- "block.create.blue_sail": "Vela azul",
+ "block.create.blue_sail": "Vela de moinho azul",
"block.create.blue_seat": "Assento azul",
"block.create.blue_toolbox": "Caixa de ferramentas azul",
- "block.create.blue_valve_handle": "Manopla de válvula azul",
- "block.create.brass_belt_funnel": "Funil de correia de Latão",
- "block.create.brass_block": "Bloco de Latão",
- "block.create.brass_casing": "Revestimento de Latão",
- "block.create.brass_encased_cogwheel": "Roda dentada revestida com latão",
- "block.create.brass_encased_large_cogwheel": "Roda dentada grande revestida com latão",
- "block.create.brass_encased_shaft": "Eixo Revestido com Latão",
- "block.create.brass_funnel": "Funil de Latão",
- "block.create.brass_tunnel": "Tunel de Latão",
+ "block.create.blue_valve_handle": "Válvula azul",
+ "block.create.brass_bars": "Grades de latão",
+ "block.create.brass_belt_funnel": "Canal de correia de latão",
+ "block.create.brass_block": "Bloco de latão",
+ "block.create.brass_casing": "Revestimento de latão",
+ "block.create.brass_door": "Porta de latão",
+ "block.create.brass_encased_cogwheel": "Roda dentada revestida de latão",
+ "block.create.brass_encased_large_cogwheel": "Roda dentada grande revestida de latão",
+ "block.create.brass_encased_shaft": "Eixo revestido de latão",
+ "block.create.brass_funnel": "Canal de latão",
+ "block.create.brass_ladder": "Escada de mão de latão",
+ "block.create.brass_scaffolding": "Andaime de latão",
+ "block.create.brass_tunnel": "Túnel de latão",
"block.create.brown_nixie_tube": "Tubo de nixie castanho",
- "block.create.brown_sail": "Vela castanho",
+ "block.create.brown_sail": "Vela de moinho castanha",
"block.create.brown_seat": "Assento castanho",
- "block.create.brown_toolbox": "Caixa de ferramentas castanho",
- "block.create.brown_valve_handle": "Manopla de válvula castanho",
- "block.create.cart_assembler": "Montador de carrinho",
+ "block.create.brown_toolbox": "Caixa de ferramentas castanha",
+ "block.create.brown_valve_handle": "Válvula castanha",
+ "block.create.calcite_pillar": "Pilar de calcita",
+ "block.create.cart_assembler": "Montador de carrinhos",
+ "block.create.chocolate": "Chocolate",
"block.create.chute": "Calha",
- "block.create.clockwork_bearing": "Rolamento de relôgio",
+ "block.create.clipboard": "Área de transferência",
+ "block.create.clockwork_bearing": "Rolamento de relógio",
"block.create.clutch": "Embreagem",
- "block.create.cogwheel": "Roda Dentada",
- "block.create.content_observer": "Observador de Conteúdo",
- "block.create.controller_rail": "Trilho Controlador",
- "block.create.copper_backtank": "Tanque Traseiro de Cobre",
- "block.create.copper_casing": "Revestimento de Cobre",
- "block.create.copper_valve_handle": "Manopla de válvula de Cobre",
- "block.create.creative_crate": "Caixa Criativa",
- "block.create.creative_fluid_tank": "Tanque de Fluidos Criativo",
- "block.create.creative_motor": "Motor Criativo",
- "block.create.crushing_wheel": "Roda de Moer",
+ "block.create.cogwheel": "Roda dentada",
+ "block.create.content_observer": "Observador inteligente",
+ "block.create.contraption_controls": "Controlos de mecanismo",
+ "block.create.controller_rail": "Carril controlador",
+ "block.create.controls": "Controlos de comboio",
+ "block.create.copper_backtank": "Tanque traseiro de cobre",
+ "block.create.copper_bars": "Grades de cobre",
+ "block.create.copper_casing": "Revestimento de cobre",
+ "block.create.copper_door": "Porta de cobre",
+ "block.create.copper_ladder": "Escada de mão de cobre",
+ "block.create.copper_scaffolding": "Andaime de cobre",
+ "block.create.copper_shingle_slab": "Degrau de telhas de cobre",
+ "block.create.copper_shingle_stairs": "Escadas de telhas de cobre",
+ "block.create.copper_shingles": "Telhas de cobre",
+ "block.create.copper_tile_slab": "Degrau de ladrilhos de cobre",
+ "block.create.copper_tile_stairs": "Escadas de ladrilhos de cobre",
+ "block.create.copper_tiles": "Ladrilhos de cobre",
+ "block.create.copper_valve_handle": "Válvula de cobre",
+ "block.create.copycat_bars": "Grades imitadoras",
+ "block.create.copycat_base": "Base imitadora",
+ "block.create.copycat_panel": "Painel imitador",
+ "block.create.copycat_step": "Etapa imitadora",
+ "block.create.creative_crate": "Caixa do Criativo",
+ "block.create.creative_fluid_tank": "Tanque de fluidos do Criativo",
+ "block.create.creative_motor": "Motor do Criativo",
+ "block.create.crimsite": "Hematita",
+ "block.create.crimsite_pillar": "Pilar de hematita",
+ "block.create.crimson_window": "Janela carmesim",
+ "block.create.crimson_window_pane": "Painel de janela carmesim",
+ "block.create.crushing_wheel": "Roda de moer",
+ "block.create.crushing_wheel_controller": "Controlado de roda de moer",
"block.create.cuckoo_clock": "Relógio de cuco",
+ "block.create.cut_andesite": "Andesito cortado",
+ "block.create.cut_andesite_brick_slab": "Degrau de tijolos de andesito cortado",
+ "block.create.cut_andesite_brick_stairs": "Escadas de tijolos de andesito cortado",
+ "block.create.cut_andesite_brick_wall": "Muro de tijolos de andesito cortado",
+ "block.create.cut_andesite_bricks": "Tijolos de andesito cortado",
+ "block.create.cut_andesite_slab": "Degrau de andesito cortado",
+ "block.create.cut_andesite_stairs": "Escadas de andesito cortado",
+ "block.create.cut_andesite_wall": "Muro de andesito cortado",
+ "block.create.cut_asurine": "Selenita cortada",
+ "block.create.cut_asurine_brick_slab": "Degrau de tijolos de selenita cortada",
+ "block.create.cut_asurine_brick_stairs": "Escadas de tijolos de selenita cortada",
+ "block.create.cut_asurine_brick_wall": "Muro de tijolos de selenita cortada",
+ "block.create.cut_asurine_bricks": "Tijolos de selenita cortada",
+ "block.create.cut_asurine_slab": "Degrau de selenita cortada",
+ "block.create.cut_asurine_stairs": "Escadas de selenita cortada",
+ "block.create.cut_asurine_wall": "Muro de selenita cortada",
+ "block.create.cut_calcite": "Calcita cortada",
+ "block.create.cut_calcite_brick_slab": "Degrau de tijolos de calcita cortada",
+ "block.create.cut_calcite_brick_stairs": "Escadas de tijolos de calcita cortada",
+ "block.create.cut_calcite_brick_wall": "Muro de tijolos de calcita cortada",
+ "block.create.cut_calcite_bricks": "Tijolos de calcita cortada",
+ "block.create.cut_calcite_slab": "Degrau de calcita cortada",
+ "block.create.cut_calcite_stairs": "Escadas de calcita cortada",
+ "block.create.cut_calcite_wall": "Muro de calcita cortada",
+ "block.create.cut_crimsite": "Hematita cortada",
+ "block.create.cut_crimsite_brick_slab": "Degrau de tijolos de hematita cortada",
+ "block.create.cut_crimsite_brick_stairs": "Escadas de tijolos de hematita cortada",
+ "block.create.cut_crimsite_brick_wall": "Muro de tijolos de hematita cortada",
+ "block.create.cut_crimsite_bricks": "Tijolos de hematita cortada",
+ "block.create.cut_crimsite_slab": "Degrau de hematita cortada",
+ "block.create.cut_crimsite_stairs": "Escadas de hematita cortada",
+ "block.create.cut_crimsite_wall": "Muro de hematita cortada",
+ "block.create.cut_deepslate": "Ardósia cortada",
+ "block.create.cut_deepslate_brick_slab": "Degrau de tijolos de ardósia cortada",
+ "block.create.cut_deepslate_brick_stairs": "Escadas de tijolos de ardósia cortada",
+ "block.create.cut_deepslate_brick_wall": "Muro de tijolos de ardósia cortada",
+ "block.create.cut_deepslate_bricks": "Tijolos de ardósia cortada",
+ "block.create.cut_deepslate_slab": "Degrau de ardósia cortada",
+ "block.create.cut_deepslate_stairs": "Escadas de ardósia cortada",
+ "block.create.cut_deepslate_wall": "Muro de ardósia cortada",
+ "block.create.cut_diorite": "Diorito cortado",
+ "block.create.cut_diorite_brick_slab": "Degrau de tijolos de diorito cortado",
+ "block.create.cut_diorite_brick_stairs": "Escadas de tijolos de diorito cortado",
+ "block.create.cut_diorite_brick_wall": "Muro de tijolos de diorito cortado",
+ "block.create.cut_diorite_bricks": "Tijolos de diorito cortado",
+ "block.create.cut_diorite_slab": "Degrau de diorito cortado",
+ "block.create.cut_diorite_stairs": "Escadas de diorito cortado",
+ "block.create.cut_diorite_wall": "Muro de diorito cortado",
+ "block.create.cut_dripstone": "Espeleotema cortado",
+ "block.create.cut_dripstone_brick_slab": "Degrau de tijolos de espeleotema cortado",
+ "block.create.cut_dripstone_brick_stairs": "Escadas de tijolos de espeleotema cortado",
+ "block.create.cut_dripstone_brick_wall": "Muro de tijolos de espeleotema cortado",
+ "block.create.cut_dripstone_bricks": "Tijolos de espeleotema cortado",
+ "block.create.cut_dripstone_slab": "Degrau de espeleotema cortado",
+ "block.create.cut_dripstone_stairs": "Escadas de espeleotema cortado",
+ "block.create.cut_dripstone_wall": "Muro de espeleotema cortado",
+ "block.create.cut_granite": "Granito cortado",
+ "block.create.cut_granite_brick_slab": "Degrau de tijolos de granito cortado",
+ "block.create.cut_granite_brick_stairs": "Escadas de tijolos de granito cortado",
+ "block.create.cut_granite_brick_wall": "Muro de tijolos de granito cortado",
+ "block.create.cut_granite_bricks": "Tijolos de granito cortado",
+ "block.create.cut_granite_slab": "Degrau de granito cortado",
+ "block.create.cut_granite_stairs": "Escadas de granito cortado",
+ "block.create.cut_granite_wall": "Muro de granito cortado",
+ "block.create.cut_limestone": "Calcário cortado",
+ "block.create.cut_limestone_brick_slab": "Degrau de tijolos de calcário cortado",
+ "block.create.cut_limestone_brick_stairs": "Escadas de tijolos de calcário cortado",
+ "block.create.cut_limestone_brick_wall": "Muro de tijolos de calcário cortado",
+ "block.create.cut_limestone_bricks": "Tijolos de calcário cortado",
+ "block.create.cut_limestone_slab": "Degrau de calcário cortado",
+ "block.create.cut_limestone_stairs": "Escadas de calcário cortado",
+ "block.create.cut_limestone_wall": "Muro de calcário cortado",
+ "block.create.cut_ochrum": "Pirite cortada",
+ "block.create.cut_ochrum_brick_slab": "Degrau de tijolos de pirite cortada",
+ "block.create.cut_ochrum_brick_stairs": "Escadas de tijolos de pirite cortada",
+ "block.create.cut_ochrum_brick_wall": "Muro de tijolos de pirite cortada",
+ "block.create.cut_ochrum_bricks": "Tijolos de pirite cortada",
+ "block.create.cut_ochrum_slab": "Degrau de pirite cortada",
+ "block.create.cut_ochrum_stairs": "Escadas de pirite cortada",
+ "block.create.cut_ochrum_wall": "Muro de pirite cortada",
+ "block.create.cut_scorchia": "Escória-preta cortada",
+ "block.create.cut_scorchia_brick_slab": "Degrau de tijolos de escória-preta cortada",
+ "block.create.cut_scorchia_brick_stairs": "Escadas de tijolos de escória-preta cortada",
+ "block.create.cut_scorchia_brick_wall": "Muro de tijolos de escória-preta cortada",
+ "block.create.cut_scorchia_bricks": "Tijolos de escória-preta cortada",
+ "block.create.cut_scorchia_slab": "Degrau de escória-preta cortada",
+ "block.create.cut_scorchia_stairs": "Escadas de escória-preta cortada",
+ "block.create.cut_scorchia_wall": "Muro de escória-preta cortada",
+ "block.create.cut_scoria": "Escória cortada",
+ "block.create.cut_scoria_brick_slab": "Degrau de tijolos de escória cortada",
+ "block.create.cut_scoria_brick_stairs": "Escadas de tijolos de escória cortada",
+ "block.create.cut_scoria_brick_wall": "Muro de tijolos de escória cortada",
+ "block.create.cut_scoria_bricks": "Tijolos de escória cortada",
+ "block.create.cut_scoria_slab": "Degrau de escória cortada",
+ "block.create.cut_scoria_stairs": "Escadas de escória cortada",
+ "block.create.cut_scoria_wall": "Muro de escória cortada",
+ "block.create.cut_tuff": "Tufo cortado",
+ "block.create.cut_tuff_brick_slab": "Degrau de tijolos de tufo cortado",
+ "block.create.cut_tuff_brick_stairs": "Escadas de tijolos de tufo cortado",
+ "block.create.cut_tuff_brick_wall": "Muro de tijolos de tufo cortado",
+ "block.create.cut_tuff_bricks": "Tufo cortado",
+ "block.create.cut_tuff_slab": "Degrau de tufo cortado",
+ "block.create.cut_tuff_stairs": "Escadas de tufo cortado",
+ "block.create.cut_tuff_wall": "Muro de tufo cortado",
+ "block.create.cut_veridium": "Malaquite cortada",
+ "block.create.cut_veridium_brick_slab": "Degrau de tijolos de malaquite cortada",
+ "block.create.cut_veridium_brick_stairs": "Escadas de tijolos de malaquite cortada",
+ "block.create.cut_veridium_brick_wall": "Muro de tijolos de malaquite cortada",
+ "block.create.cut_veridium_bricks": "Tijolos de malaquite cortada",
+ "block.create.cut_veridium_slab": "Degrau de malaquite cortada",
+ "block.create.cut_veridium_stairs": "Escadas de malaquite cortada",
+ "block.create.cut_veridium_wall": "Muro de malaquite cortada",
"block.create.cyan_nixie_tube": "Tubo nixie ciano",
- "block.create.cyan_sail": "Vela ciano",
+ "block.create.cyan_sail": "Vela de moinho ciano",
"block.create.cyan_seat": "Assento ciano",
- "block.create.cyan_toolbox": "caixa de ferramentas ciano",
- "block.create.cyan_valve_handle": "Manopla de válvula ciano",
- "block.create.deepslate_zinc_ore": "Deepslate zinc ore",
+ "block.create.cyan_toolbox": "Caixa de ferramentas ciano",
+ "block.create.cyan_valve_handle": "Válvula ciano",
+ "block.create.dark_oak_window": "Janela de carvalho escuro",
+ "block.create.dark_oak_window_pane": "Painel de janela de carvalho escuro",
+ "block.create.deepslate_pillar": "Pilar de ardósia",
+ "block.create.deepslate_zinc_ore": "Minério de zinco em ardósia",
"block.create.deployer": "Implantador",
"block.create.depot": "Depósito",
- "block.create.encased_chain_drive": "Correia Revestida",
- "block.create.encased_fan": "Ventilador Revestida",
- "block.create.encased_fluid_pipe": "Cano de Fluidos Revestido",
- "block.create.fluid_pipe": "Cano de Fluido",
- "block.create.fluid_tank": "Tanque de fluido",
- "block.create.fluid_valve": "Válvula de fluido",
- "block.create.flywheel": "Volante de inércia",
- "block.create.gantry_carriage": "Carruagem de Pórtico",
- "block.create.gantry_shaft": "Eixo de Pórtico",
- "block.create.gearbox": "Caixa de Transmissão",
- "block.create.gearshift": "Câmbio",
- "block.create.glass_fluid_pipe": "Cano de Fluido de Vidro",
- "block.create.gray_nixie_tube": "Tubo nixie cinza",
- "block.create.gray_sail": "Vela cinza",
- "block.create.gray_seat": "Assento cinza",
- "block.create.gray_toolbox": "Caixa de ferramentas cinza",
- "block.create.gray_valve_handle": "Válvula cinza",
+ "block.create.diorite_pillar": "Pilar de diorito",
+ "block.create.display_board": "Quadro de exibição",
+ "block.create.display_link": "Link de exibição",
+ "block.create.dripstone_pillar": "Pilar de espeleotema",
+ "block.create.elevator_contact": "Contacto de elevador",
+ "block.create.elevator_pulley": "Polia de elevador",
+ "block.create.encased_chain_drive": "Correia revestida",
+ "block.create.encased_fan": "Ventilador revestido",
+ "block.create.encased_fluid_pipe": "Cano de fluidos revestido",
+ "block.create.experience_block": "Bloco de experiência",
+ "block.create.exposed_copper_shingle_slab": "Degrau de telhas de cobre exposto",
+ "block.create.exposed_copper_shingle_stairs": "Escadas de telhas de cobre exposto",
+ "block.create.exposed_copper_shingles": "Telhas de cobre exposto",
+ "block.create.exposed_copper_tile_slab": "Degrau de ladrilhos de cobre exposto",
+ "block.create.exposed_copper_tile_stairs": "Escadas de ladrilhos de cobre exposto",
+ "block.create.exposed_copper_tiles": "Ladrilhos de cobre exposto",
+ "block.create.fake_track": "Marcador de rastreamento para mapas",
+ "block.create.fluid_pipe": "Cano de fluidos",
+ "block.create.fluid_tank": "Tanque de fluidos",
+ "block.create.fluid_valve": "Válvula de fluidos",
+ "block.create.flywheel": "Volante",
+ "block.create.framed_glass": "Vidro emoldurado",
+ "block.create.framed_glass_door": "Porta de vidro emoldurado",
+ "block.create.framed_glass_pane": "Painel de vidro emoldurado",
+ "block.create.framed_glass_trapdoor": "Alçapão de vidro emoldurado",
+ "block.create.gantry_carriage": "Carruagem de pórtico",
+ "block.create.gantry_shaft": "Eixo de pórtico",
+ "block.create.gearbox": "Caixa de velocidade",
+ "block.create.gearshift": "Caixa de mudanças",
+ "block.create.glass_fluid_pipe": "Cano de fluidos de vidro",
+ "block.create.granite_pillar": "Pilar de granito",
+ "block.create.gray_nixie_tube": "Tubo nixie cinzento",
+ "block.create.gray_sail": "Vela de moinho cinzenta",
+ "block.create.gray_seat": "Assento cinzento",
+ "block.create.gray_toolbox": "Caixa de ferramentas cinzenta",
+ "block.create.gray_valve_handle": "Válvula cinzenta",
"block.create.green_nixie_tube": "Tubo nixie verde",
- "block.create.green_sail": "Vela verde",
+ "block.create.green_sail": "Vela de moinho verde",
"block.create.green_seat": "Assento verde",
"block.create.green_toolbox": "Caixa de ferramentas verde",
"block.create.green_valve_handle": "Válvula verde",
"block.create.hand_crank": "Manivela",
"block.create.haunted_bell": "Sino assombrado",
"block.create.honey": "Mel",
- "block.create.hose_pulley": "Polia de Mangueira",
- "block.create.item_drain": "Dreno de Item",
+ "block.create.horizontal_framed_glass": "Vidro emoldurado horizontal",
+ "block.create.horizontal_framed_glass_pane": "Painel de vidro emoldurado horizontal",
+ "block.create.hose_pulley": "Polia de mangueira",
+ "block.create.industrial_iron_block": "Bloco de ferro industrial",
+ "block.create.item_drain": "Dreno de itens",
"block.create.item_vault": "Cofre de itens",
- "block.create.lectern_controller": "Controle de Atril",
- "block.create.light_blue_nixie_tube": "tubo nixie azul claro",
- "block.create.light_blue_sail": "Vela azul claro",
- "block.create.light_blue_seat": "Assento azul claro",
- "block.create.light_blue_toolbox": "Caixa de ferramentas azul claro",
- "block.create.light_blue_valve_handle": "válvula azul claro",
- "block.create.light_gray_nixie_tube": "Tubo nixie azul claro",
- "block.create.light_gray_sail": "Vela cinza claro",
- "block.create.light_gray_seat": "Assento cinza claro",
- "block.create.light_gray_toolbox": "Caixa de ferramentas cinza claro",
- "block.create.light_gray_valve_handle": "Válvula cinza claro",
- "block.create.lime_nixie_tube": "Tubo nixie cinza claro",
- "block.create.lime_sail": "Vela lima",
- "block.create.lime_seat": "Assento lima",
- "block.create.lime_toolbox": "Caixa de ferramentas lima",
- "block.create.lime_valve_handle": "Válvula lima",
+ "block.create.jungle_window": "Janela da selva",
+ "block.create.jungle_window_pane": "Painel de janela da selva",
+ "block.create.large_bogey": "Bogey grande",
+ "block.create.large_cogwheel": "Roda dentada grande",
+ "block.create.large_water_wheel": "Roda de água grande",
+ "block.create.layered_andesite": "Andesito sobreposto",
+ "block.create.layered_asurine": "Selenita sobreposta",
+ "block.create.layered_calcite": "Calcite sobreposta",
+ "block.create.layered_crimsite": "Hematita sobreposta",
+ "block.create.layered_deepslate": "Ardósia sobreposta",
+ "block.create.layered_diorite": "Diorito sobreposto",
+ "block.create.layered_dripstone": "Espeleotema sobreposto",
+ "block.create.layered_granite": "Granito sobreposto",
+ "block.create.layered_limestone": "Calcário sobreposto",
+ "block.create.layered_ochrum": "Pirite sobreposta",
+ "block.create.layered_scorchia": "Escória-preta sobreposta",
+ "block.create.layered_scoria": "Escória sobreposta",
+ "block.create.layered_tuff": "Tufo sobreposto",
+ "block.create.layered_veridium": "Malaquite sobreposta",
+ "block.create.lectern_controller": "Controlo de atril",
+ "block.create.light_blue_nixie_tube": "Tubo nixie azul-claro",
+ "block.create.light_blue_sail": "Vela de moinho azul-claro",
+ "block.create.light_blue_seat": "Assento azul-claro",
+ "block.create.light_blue_toolbox": "Caixa de ferramentas azul-claro",
+ "block.create.light_blue_valve_handle": "Válvula azul-claro",
+ "block.create.light_gray_nixie_tube": "Tubo nixie cinzento-claro",
+ "block.create.light_gray_sail": "Vela de moinho cinzento-claro",
+ "block.create.light_gray_seat": "Assento cinzento-claro",
+ "block.create.light_gray_toolbox": "Caixa de ferramentas cinzento-claro",
+ "block.create.light_gray_valve_handle": "Válvula cinzento-claro",
+ "block.create.lime_nixie_tube": "Tubo nixie verde-lima",
+ "block.create.lime_sail": "Vela de moinho verde-lima",
+ "block.create.lime_seat": "Assento verde-lima",
+ "block.create.lime_toolbox": "Caixa de ferramentas verde-lima",
+ "block.create.lime_valve_handle": "Válvula verde-lima",
"block.create.limestone": "Calcário",
- "block.create.limestone_pillar": "Pilar de Calcário",
- "block.create.linear_chassis": "Chassis Linear",
- "block.create.lit_blaze_burner": "Queimador de Blaze Acesso",
+ "block.create.limestone_pillar": "Pilar de calcário",
+ "block.create.linear_chassis": "Chassi linear",
+ "block.create.lit_blaze_burner": "Queimador de blaze acesso",
"block.create.magenta_nixie_tube": "Tubo nixie magenta",
- "block.create.magenta_sail": "Vela magenta",
+ "block.create.magenta_sail": "Vela de moingo magenta",
"block.create.magenta_seat": "Assento magenta",
"block.create.magenta_toolbox": "Caixa de ferramentas magenta",
"block.create.magenta_valve_handle": "Válvula magenta",
"block.create.mechanical_arm": "Braço mecânico",
"block.create.mechanical_bearing": "Rolamento mecânico",
- "block.create.mechanical_crafter": "Fabricador mecânico",
- "block.create.mechanical_drill": "Broca Mecânica",
- "block.create.mechanical_harvester": "Coletor Mecânico",
+ "block.create.mechanical_crafter": "Criador mecânico",
+ "block.create.mechanical_drill": "Broca mecânica",
+ "block.create.mechanical_harvester": "Coletor mecânico",
"block.create.mechanical_mixer": "Batedeira mecânica",
- "block.create.mechanical_piston": "Pistão Mecânico",
- "block.create.mechanical_piston_head": "Cabeça do Pistão Mecânico",
- "block.create.mechanical_plough": "Arador Mecânico",
- "block.create.mechanical_press": "Prensa Mecânica",
- "block.create.mechanical_pump": "Bomba Mecânica",
- "block.create.mechanical_saw": "Serra Mecânica",
+ "block.create.mechanical_piston": "Pistão mecânico",
+ "block.create.mechanical_piston_head": "Cabeça de pistão mecânico",
+ "block.create.mechanical_plough": "Arador mecânico",
+ "block.create.mechanical_press": "Prensa mecânica",
+ "block.create.mechanical_pump": "Bomba mecânica",
+ "block.create.mechanical_roller": "Rolo mecânico",
+ "block.create.mechanical_saw": "Serra mecânica",
"block.create.metal_bracket": "Suporte de metal",
- "block.create.millstone": "Pedra de Moer",
- "block.create.minecart_anchor": "Ancóra de carrinho de Mina",
- "block.create.mysterious_cuckoo_clock": "Relógio cuckoo",
- "block.create.nixie_tube": "Tubo Nixie",
+ "block.create.metal_girder": "Viga de metal",
+ "block.create.metal_girder_encased_shaft": "Eixo revestido de viga de metal",
+ "block.create.millstone": "Pedra de moer",
+ "block.create.minecart_anchor": "Âncora de carrinho",
+ "block.create.mysterious_cuckoo_clock": "Relógio de cuco",
+ "block.create.netherite_backtank": "Tanque traseiro de netherite",
+ "block.create.nixie_tube": "Tubo nixie",
"block.create.nozzle": "Bocal",
- "block.create.orange_sail": "Vela laranja",
+ "block.create.oak_window": "Janela de carvalho",
+ "block.create.oak_window_pane": "Painel de janela de carvalho",
+ "block.create.ochrum": "Pirite",
+ "block.create.ochrum_pillar": "Pilar de pirite",
+ "block.create.orange_sail": "Vela de moinho laranja",
"block.create.orange_seat": "Assento laranja",
"block.create.orange_toolbox": "Caixa de ferramentas laranja",
"block.create.orange_valve_handle": "Válvula laranja",
+ "block.create.ornate_iron_window": "Janela de ferro ornamentada",
+ "block.create.ornate_iron_window_pane": "Painel de janela de ferro ornamentada",
+ "block.create.oxidized_copper_shingle_slab": "Degrau de telhas de cobre oxidado",
+ "block.create.oxidized_copper_shingle_stairs": "Escadas de telhas de cobre oxidado",
+ "block.create.oxidized_copper_shingles": "Telhas de cobre oxidado",
+ "block.create.oxidized_copper_tile_slab": "Degrau de ladrilhos de cobre oxidado",
+ "block.create.oxidized_copper_tile_stairs": "Escadas de ladrilhos de cobre oxidado",
+ "block.create.oxidized_copper_tiles": "Ladrilhos de cobre oxidado",
"block.create.peculiar_bell": "Sino peculiar",
"block.create.pink_nixie_tube": "Tubo nixie rosa",
- "block.create.pink_sail": "Vela rosa",
+ "block.create.pink_sail": "Vela de moinho rosa",
"block.create.pink_seat": "Assento rosa",
"block.create.pink_toolbox": "Caixa de ferramentas rosa",
"block.create.pink_valve_handle": "Válvula rosa",
- "block.create.piston_extension_pole": "Vara de Extensão do Pistão",
+ "block.create.piston_extension_pole": "Haste de extensão de pistões",
+ "block.create.placard": "Placar",
+ "block.create.polished_cut_andesite": "Andesito cortado polido",
+ "block.create.polished_cut_andesite_slab": "Degrau de andesito cortado polido",
+ "block.create.polished_cut_andesite_stairs": "Escadas de andesito cortado polido",
+ "block.create.polished_cut_andesite_wall": "Muro de andesito cortado polido",
+ "block.create.polished_cut_asurine": "Selenita cortada polida",
+ "block.create.polished_cut_asurine_slab": "Degrau de selenita cortada polida",
+ "block.create.polished_cut_asurine_stairs": "Escadas de selenita cortada polida",
+ "block.create.polished_cut_asurine_wall": "Muro de selenita cortada polida",
+ "block.create.polished_cut_calcite": "Calcita cortada polida",
+ "block.create.polished_cut_calcite_slab": "Degrau de calcita cortada polida",
+ "block.create.polished_cut_calcite_stairs": "Escadas de calcita cortada polida",
+ "block.create.polished_cut_calcite_wall": "Muro de calcita cortada polida",
+ "block.create.polished_cut_crimsite": "Hematita cortada polida",
+ "block.create.polished_cut_crimsite_slab": "Degrau de hematita cortada polida",
+ "block.create.polished_cut_crimsite_stairs": "Escadas de hematita cortada polida",
+ "block.create.polished_cut_crimsite_wall": "Muro de hematita cortada polida",
+ "block.create.polished_cut_deepslate": "Ardósia cortada polida",
+ "block.create.polished_cut_deepslate_slab": "Degrau de ardósia cortada polida",
+ "block.create.polished_cut_deepslate_stairs": "Escadas de ardósia cortada polida",
+ "block.create.polished_cut_deepslate_wall": "Muro de ardósia cortada polida",
+ "block.create.polished_cut_diorite": "Diorito cortado polido",
+ "block.create.polished_cut_diorite_slab": "Degrau de diorito cortado polido",
+ "block.create.polished_cut_diorite_stairs": "Escadas de diorito cortado polido",
+ "block.create.polished_cut_diorite_wall": "Muro de diorito cortado polido",
+ "block.create.polished_cut_dripstone": "Espeleotema cortado polido",
+ "block.create.polished_cut_dripstone_slab": "Degrau de espeleotema cortado polido",
+ "block.create.polished_cut_dripstone_stairs": "Escadas de espeleotema cortado polido",
+ "block.create.polished_cut_dripstone_wall": "Muro de espeleotema cortado polido",
+ "block.create.polished_cut_granite": "Granito cortado polido",
+ "block.create.polished_cut_granite_slab": "Degrau de granito cortado polido",
+ "block.create.polished_cut_granite_stairs": "Escadas de granito cortado polido",
+ "block.create.polished_cut_granite_wall": "Muro de granito cortado polido",
+ "block.create.polished_cut_limestone": "Calcário cortado polido",
+ "block.create.polished_cut_limestone_slab": "Degrau de calcário cortado polido",
+ "block.create.polished_cut_limestone_stairs": "Escadas de calcário cortado polido",
+ "block.create.polished_cut_limestone_wall": "Muro de calcário cortado polido",
+ "block.create.polished_cut_ochrum": "Pirite cortada polida",
+ "block.create.polished_cut_ochrum_slab": "Degrau de pirite cortada polida",
+ "block.create.polished_cut_ochrum_stairs": "Escadas de pirite cortada polida",
+ "block.create.polished_cut_ochrum_wall": "Muro de pirite cortada polida",
+ "block.create.polished_cut_scorchia": "Escória-preta cortada e polida",
+ "block.create.polished_cut_scorchia_slab": "Degrau de escória-preta cortada e polida",
+ "block.create.polished_cut_scorchia_stairs": "Escadas de escória-preta cortada polida",
+ "block.create.polished_cut_scorchia_wall": "Muro de escória-preta cortada polida",
+ "block.create.polished_cut_scoria": "Escória cortada polida",
+ "block.create.polished_cut_scoria_slab": "Degrau de escória cortada polida",
+ "block.create.polished_cut_scoria_stairs": "Escadas de escória cortada e polida",
+ "block.create.polished_cut_scoria_wall": "Muro de escória cortada polida",
+ "block.create.polished_cut_tuff": "Tufo cortado polido",
+ "block.create.polished_cut_tuff_slab": "Degrau de tufo cortado polido",
+ "block.create.polished_cut_tuff_stairs": "Escadas de tufo cortado polido",
+ "block.create.polished_cut_tuff_wall": "Muro de tufo cortado polido",
+ "block.create.polished_cut_veridium": "Malaquite cortada polida",
+ "block.create.polished_cut_veridium_slab": "Degrau de malaquite cortada polida",
+ "block.create.polished_cut_veridium_stairs": "Escadas de malaquite cortada polida",
+ "block.create.polished_cut_veridium_wall": "Muro de malaquite cortada polida",
"block.create.portable_fluid_interface": "Interface de fluidos portátil",
"block.create.portable_storage_interface": "Interface de armazenamento portátil",
- "block.create.powered_latch": "UNLOCALIZED: Powered Latch",
- "block.create.pulley_magnet": "Imã da Polia",
+ "block.create.powered_latch": "Trava elétrica",
+ "block.create.powered_shaft": "Eixo elétrico",
+ "block.create.powered_toggle_latch": "Interruptor elétrico",
+ "block.create.pulley_magnet": "Íman de polia",
"block.create.pulse_extender": "Extensor de pulso",
- "block.create.pulse_repeater": "Repetidor de Pulso",
+ "block.create.pulse_repeater": "Repetidor de pulso",
"block.create.purple_nixie_tube": "Tubo nixie roxo",
- "block.create.purple_sail": "Vela roxo",
+ "block.create.purple_sail": "Vela de moinho roxa",
"block.create.purple_seat": "Assento roxo",
"block.create.purple_toolbox": "Caixa de ferramentas roxa",
- "block.create.purple_valve_handle": "válvula roxa",
- "block.create.radial_chassis": "Chassis Radial",
+ "block.create.purple_valve_handle": "Válvula roxa",
+ "block.create.radial_chassis": "Chassi radial",
+ "block.create.railway_casing": "Revestimento de comboio",
"block.create.raw_zinc_block": "Bloco de zinco bruto",
"block.create.red_nixie_tube": "Tubo nixie vermelho",
- "block.create.red_sail": "Vela vermelha",
+ "block.create.red_sail": "Vela de moinho vermelha",
"block.create.red_seat": "Assento vermelho",
"block.create.red_toolbox": "Caixa de ferramentas vermelha",
"block.create.red_valve_handle": "Válvula vermelha",
- "block.create.redstone_contact": "Contato de Redstone",
- "block.create.redstone_link": "Conexão de Redstone",
- "block.create.refined_radiance_casing": "Revestimento Brilhante",
+ "block.create.redstone_contact": "Contacto de redstone",
+ "block.create.redstone_link": "Conexão de redstone",
+ "block.create.refined_radiance_casing": "Revestimento radiante",
"block.create.rope": "Corda",
"block.create.rope_pulley": "Polia",
- "block.create.rotation_speed_controller": "Controlador de Velocidade Rotacional",
- "block.create.sail_frame": "moldura de vela",
- "block.create.schematic_table": "Mesa de Esquema",
- "block.create.schematicannon": "Canhão de Esquema",
- "block.create.secondary_linear_chassis": "Chassis linear secundário",
- "block.create.sequenced_gearshift": "Câmbio sequenciado",
- "block.create.shadow_steel_casing": "Revestiment das Sombras",
+ "block.create.rose_quartz_block": "Bloco de quartzo rosa",
+ "block.create.rose_quartz_lamp": "Lâmpada de quartzo rosa",
+ "block.create.rose_quartz_tiles": "Ladrilhos de quartzo rosa",
+ "block.create.rotation_speed_controller": "Controlador de velocidade rotacional",
+ "block.create.sail_frame": "Moldura de vela de moinho",
+ "block.create.schematic_table": "Mesa de esquemas",
+ "block.create.schematicannon": "Canhão de esquemas",
+ "block.create.scorchia": "Escória-Preta",
+ "block.create.scorchia_pillar": "Pilar de escória-preta",
+ "block.create.scoria": "Escória",
+ "block.create.scoria_pillar": "Pilar de escória",
+ "block.create.secondary_linear_chassis": "Chassi linear secundário",
+ "block.create.sequenced_gearshift": "Caixa de mudanças sequenciada",
+ "block.create.shadow_steel_casing": "Revestiment das sombras",
"block.create.shaft": "Eixo",
- "block.create.smart_chute": "calha Inteligente",
- "block.create.smart_fluid_pipe": "Cano de Fluidos Inteligente",
+ "block.create.small_andesite_brick_slab": "Degrau de tijolos pequenos de andesito",
+ "block.create.small_andesite_brick_stairs": "Escadas de tijolos pequenos de andesito",
+ "block.create.small_andesite_brick_wall": "Muro de tijolos pequenos de andesito",
+ "block.create.small_andesite_bricks": "Tijolos pequenos de andesito",
+ "block.create.small_asurine_brick_slab": "Degrau de tijolos pequenos de selenita",
+ "block.create.small_asurine_brick_stairs": "Escadas de tijolos pequenos de selenita",
+ "block.create.small_asurine_brick_wall": "Muro de tijolos pequenos de selenita",
+ "block.create.small_asurine_bricks": "Tijolos pequenos de selenita",
+ "block.create.small_bogey": "Bogey pequeno",
+ "block.create.small_calcite_brick_slab": "Degrau de tijolos pequenos de calcite",
+ "block.create.small_calcite_brick_stairs": "Escadas de tijolos pequenos de calcite",
+ "block.create.small_calcite_brick_wall": "Muro de tijolos pequenos de calcite",
+ "block.create.small_calcite_bricks": "Tijolos pequenos de calcite",
+ "block.create.small_crimsite_brick_slab": "Escadas de tijolos pequenos de hematita",
+ "block.create.small_crimsite_brick_stairs": "Escadas de tijolos pequenos de hematita",
+ "block.create.small_crimsite_brick_wall": "Muro de tijolos pequenos de hematita",
+ "block.create.small_crimsite_bricks": "Tijolos pequenos de hematita",
+ "block.create.small_deepslate_brick_slab": "Degrau de tijolos pequenos de ardósia",
+ "block.create.small_deepslate_brick_stairs": "Escadas de tijolos pequenos de ardósia",
+ "block.create.small_deepslate_brick_wall": "Muro de tijolos pequenos de ardósia",
+ "block.create.small_deepslate_bricks": "Tijolos pequenos de ardósia",
+ "block.create.small_diorite_brick_slab": "Degrau de tijolos pequenos de diorito",
+ "block.create.small_diorite_brick_stairs": "Escadas de tijolos pequenos de diorito",
+ "block.create.small_diorite_brick_wall": "Muro de tijolos pequenos de diorito",
+ "block.create.small_diorite_bricks": "Tijolos pequenos de diorito",
+ "block.create.small_dripstone_brick_slab": "Degrau de tijolos pequenos de espeleotema",
+ "block.create.small_dripstone_brick_stairs": "Escadas de tijolos pequenos de espeleotema",
+ "block.create.small_dripstone_brick_wall": "Muro de tijolos pequenos de espeleotema",
+ "block.create.small_dripstone_bricks": "Tijolos pequenos de espeleotema",
+ "block.create.small_granite_brick_slab": "Degrau de tijolos pequenos de granito",
+ "block.create.small_granite_brick_stairs": "Escadas de tijolos pequenos de granito",
+ "block.create.small_granite_brick_wall": "Muro de tijolos pequenos de granito",
+ "block.create.small_granite_bricks": "Tijolos pequenos de granito",
+ "block.create.small_limestone_brick_slab": "Degrau de tijolos pequenos de calcário",
+ "block.create.small_limestone_brick_stairs": "Escadas de tijolos pequenos de calcário",
+ "block.create.small_limestone_brick_wall": "Muro de tijolos pequenos de calcário",
+ "block.create.small_limestone_bricks": "Tijolos pequenos de calcário",
+ "block.create.small_ochrum_brick_slab": "Degrau de tijolos pequenos de pirite",
+ "block.create.small_ochrum_brick_stairs": "Escadas de tijolos pequenos de pirite",
+ "block.create.small_ochrum_brick_wall": "Muro de tijolos pequenos de pirite",
+ "block.create.small_ochrum_bricks": "Tijolos pequenos de pirite",
+ "block.create.small_rose_quartz_tiles": "Ladrilhos pequenos de quartzo rosa",
+ "block.create.small_scorchia_brick_slab": "Degrau de tijolos pequenos de escória-preta",
+ "block.create.small_scorchia_brick_stairs": "Escadas de tijolos pequenos de escória-preta",
+ "block.create.small_scorchia_brick_wall": "Muro de tijolos pequenos de escória-preta",
+ "block.create.small_scorchia_bricks": "Tijolos pequenos de escória-preta",
+ "block.create.small_scoria_brick_slab": "Degrau de tijolos pequenos de escória",
+ "block.create.small_scoria_brick_stairs": "Escadas de tijolos pequenos de escória",
+ "block.create.small_scoria_brick_wall": "Muro de tijolos pequenos de escória",
+ "block.create.small_scoria_bricks": "Tijolos pequenos de escória",
+ "block.create.small_tuff_brick_slab": "Degrau de tijolos pequenos de tufo",
+ "block.create.small_tuff_brick_stairs": "Escadas de tijolos pequenos de tufo",
+ "block.create.small_tuff_brick_wall": "Muro de tijolos pequenos de tufo",
+ "block.create.small_tuff_bricks": "Tijolos pequenos de tufo",
+ "block.create.small_veridium_brick_slab": "Degrau de tijolos pequenos de malaquite",
+ "block.create.small_veridium_brick_stairs": "Escadas de tijolos pequenos de malaquite",
+ "block.create.small_veridium_brick_wall": "Muro de tijolos pequenos de malaquite",
+ "block.create.small_veridium_bricks": "Tijolos pequenos de malaquite",
+ "block.create.smart_chute": "Calha inteligente",
+ "block.create.smart_fluid_pipe": "Cano de fluidos inteligente",
"block.create.speedometer": "Velocímetro",
"block.create.spout": "Bica",
+ "block.create.spruce_window": "Janela de abeto",
+ "block.create.spruce_window_pane": "Painel de janela de abeto",
+ "block.create.steam_engine": "Motor a vapor",
+ "block.create.steam_whistle": "Apito a vapor",
+ "block.create.steam_whistle_extension": "Extensão de apitos a vapor",
"block.create.sticker": "Adesivo",
- "block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento",
- "block.create.stockpile_switch": "Disjuntor de Armazenamento",
- "block.create.stressometer": "Estressómetro",
- "block.create.tiled_glass": "Vidro Entalhado",
- "block.create.tiled_glass_pane": "Vidraça Entalhada",
+ "block.create.sticky_mechanical_piston": "Pistão mecânico adesivo",
+ "block.create.stockpile_switch": "Interruptor de limite",
+ "block.create.stressometer": "Stressómetro",
+ "block.create.tiled_glass": "Vidro entalhado",
+ "block.create.tiled_glass_pane": "Vidraça entalhada",
+ "block.create.track": "Carril de comboio",
+ "block.create.track_observer": "Observador de comboio",
+ "block.create.track_signal": "Sinalizador de comboio",
+ "block.create.track_station": "Estação de comboio",
+ "block.create.train_door": "Porta de comboio",
+ "block.create.train_trapdoor": "Alçapão de comboio",
+ "block.create.tuff_pillar": "Pilar de tufo",
"block.create.turntable": "Mesa giratória",
- "block.create.water_wheel": "Roda de Água",
- "block.create.weighted_ejector": "Ejetor ´ponderado",
+ "block.create.veridium": "Malaquite",
+ "block.create.veridium_pillar": "Pilar de malaquite",
+ "block.create.vertical_framed_glass": "Vidro emoldurado vertical",
+ "block.create.vertical_framed_glass_pane": "Vidraça emoldurada vertical",
+ "block.create.warped_window": "Janela deformada",
+ "block.create.warped_window_pane": "Painel de janela deformada",
+ "block.create.water_wheel": "Roda de água",
+ "block.create.water_wheel_structure": "Roda de água grande",
+ "block.create.waxed_copper_shingle_slab": "Degrau de telhas de cobre encerado",
+ "block.create.waxed_copper_shingle_stairs": "Escadas de telhas de cobre encerado",
+ "block.create.waxed_copper_shingles": "Telhas de cobre encerado",
+ "block.create.waxed_copper_tile_slab": "Degrau de ladrilhos de cobre encerado",
+ "block.create.waxed_copper_tile_stairs": "Escadas de ladrilhos de cobre encerado",
+ "block.create.waxed_copper_tiles": "Ladrilhos de cobre encerado",
+ "block.create.waxed_exposed_copper_shingle_slab": "Degrau de telhas de cobre exposto encerado",
+ "block.create.waxed_exposed_copper_shingle_stairs": "Escadas de telhas de cobre exposto encerado",
+ "block.create.waxed_exposed_copper_shingles": "Telhas de cobre exposto encerado",
+ "block.create.waxed_exposed_copper_tile_slab": "Degrau de ladrilhos de cobre exposto encerado",
+ "block.create.waxed_exposed_copper_tile_stairs": "Escadas de ladrilhos de cobre exposto encerado",
+ "block.create.waxed_exposed_copper_tiles": "Ladrilhos de cobre exposto encerado",
+ "block.create.waxed_oxidized_copper_shingle_slab": "Degrau de telhas de cobre oxidado encerado",
+ "block.create.waxed_oxidized_copper_shingle_stairs": "Escadas de telhas de cobre oxidado encerado",
+ "block.create.waxed_oxidized_copper_shingles": "Telhas de cobre oxidado encerado",
+ "block.create.waxed_oxidized_copper_tile_slab": "Degrau de ladrilhos de cobre oxidado encerado",
+ "block.create.waxed_oxidized_copper_tile_stairs": "Escadas de ladrilhos de cobre oxidado encerado",
+ "block.create.waxed_oxidized_copper_tiles": "Ladrilhos de cobre oxidado encerado",
+ "block.create.waxed_weathered_copper_shingle_slab": "Degrau de telhas de cobre corroído encerado",
+ "block.create.waxed_weathered_copper_shingle_stairs": "Escadas de telhas de cobre corroído encerado",
+ "block.create.waxed_weathered_copper_shingles": "Telhas de cobre corroído encerado",
+ "block.create.waxed_weathered_copper_tile_slab": "Degrau de ladrilhos de cobre corroído encerado",
+ "block.create.waxed_weathered_copper_tile_stairs": "Escadas de ladrilhos de cobre corroído encerado",
+ "block.create.waxed_weathered_copper_tiles": "Ladrilhos de cobre corroído encerado",
+ "block.create.weathered_copper_shingle_slab": "Degrau de telhas de cobre corroído",
+ "block.create.weathered_copper_shingle_stairs": "Escadas de cobre corroído",
+ "block.create.weathered_copper_shingles": "Telhas de cobre corroído",
+ "block.create.weathered_copper_tile_slab": "Degrau de ladrilhos de cobre corroído",
+ "block.create.weathered_copper_tile_stairs": "Escadas de ladrilhos de cobre corroído",
+ "block.create.weathered_copper_tiles": "Ladrilhos de cobre corroído",
+ "block.create.weighted_ejector": "Ejetor por peso",
"block.create.white_nixie_tube": "Tubo nixie branco",
- "block.create.white_sail": "Vela branca",
+ "block.create.white_sail": "Vela de moinho",
"block.create.white_seat": "Assento branco",
"block.create.white_toolbox": "Caixa de ferramentas branca",
"block.create.white_valve_handle": "Válvula branca",
"block.create.windmill_bearing": "Rolamento de moinho",
"block.create.wooden_bracket": "Suporte de madeira",
"block.create.yellow_nixie_tube": "Tubo nixie amarelo",
- "block.create.yellow_sail": "Vela amarela",
+ "block.create.yellow_sail": "Vela de moinho amarela",
"block.create.yellow_seat": "Assento amarelo",
- "block.create.yellow_toolbox": "Caixa de amarela",
+ "block.create.yellow_toolbox": "Caixa de ferramentas amarela",
"block.create.yellow_valve_handle": "Válvula amarela",
- "block.create.zinc_block": "Bloco de Zinco",
- "block.create.zinc_ore": "Minério de Zinco",
+ "block.create.zinc_block": "Bloco de zinco",
+ "block.create.zinc_ore": "Minério de zinco",
"enchantment.create.capacity": "Capacidade",
- "enchantment.create.potato_recovery": "Recuperação de Batata",
- "entity.create.contraption": "Engenhoca",
- "entity.create.crafting_blueprint": "Esquema de Fabricação",
- "entity.create.gantry_contraption": "Engenhoca de Pórticolo",
- "entity.create.potato_projectile": "Projétil de batata",
+ "enchantment.create.potato_recovery": "Recuperação de batata",
+ "entity.create.carriage_contraption": "Mecanismo de carruagem",
+ "entity.create.contraption": "Mecanismo",
+ "entity.create.crafting_blueprint": "Diagrama de criação",
+ "entity.create.gantry_contraption": "Mecanismo de pórtico",
+ "entity.create.potato_projectile": "Projétil de batatas",
"entity.create.seat": "Assento",
- "entity.create.stationary_contraption": "Engenhoca estacionária",
- "entity.create.super_glue": "Super Cola",
+ "entity.create.stationary_contraption": "Mecanismo estacionário",
+ "entity.create.super_glue": "Super-cola",
"fluid.create.potion": "Poção",
- "fluid.create.tea": "Chá do Construtor",
- "item.create.andesite_alloy": "Liga de Andesito",
- "item.create.attribute_filter": "Filtro de Atributo",
- "item.create.bar_of_chocolate": "Barra de Chocolate",
- "item.create.belt_connector": "Esteira Mecânica",
- "item.create.blaze_cake": "Bolo de Blaze",
- "item.create.blaze_cake_base": "Base do Bolo de Blaze",
- "item.create.brass_hand": "Mão de Latão",
- "item.create.brass_ingot": "Barra de Latão",
- "item.create.brass_nugget": "Pepita de Latão",
- "item.create.brass_sheet": "Chapa de Latão",
- "item.create.builders_tea": "Chá do Construtor",
- "item.create.chest_minecart_contraption": "Engenhoca de carrinho de mina com baú",
- "item.create.chocolate_bucket": "Balde de Chocolate",
- "item.create.chocolate_glazed_berries": "Baga com Cobertura de Chocolate",
- "item.create.chromatic_compound": "Composto Cromático",
- "item.create.cinder_flour": "Farinha de Netherrack",
- "item.create.copper_backtank": "Tanque Traseiro",
- "item.create.copper_nugget": "Pepita de Cobre",
- "item.create.copper_sheet": "Chapa de Cobre",
- "item.create.crafter_slot_cover": "Cobertura do slot de fabricador",
- "item.create.crafting_blueprint": "Esquema de Fabricação",
- "item.create.creative_blaze_cake": "Bolo de Blaze Criativo",
- "item.create.dough": "Massa de pão",
- "item.create.electron_tube": "Tubo de Elétron",
- "item.create.empty_blaze_burner": "Queimador de Blaze Vazio",
+ "fluid.create.tea": "Chá do construtor",
+ "item.create.andesite_alloy": "Liga de andesito",
+ "item.create.attribute_filter": "Filtro de atributos",
+ "item.create.bar_of_chocolate": "Barra de chocolate",
+ "item.create.belt_connector": "Correia mecânica",
+ "item.create.blaze_cake": "Bolo de blaze",
+ "item.create.blaze_cake_base": "Base de bolo de blaze",
+ "item.create.brass_hand": "Mão de latão",
+ "item.create.brass_ingot": "Barra de latão",
+ "item.create.brass_nugget": "Pepita de latão",
+ "item.create.brass_sheet": "Chapa de latão",
+ "item.create.builders_tea": "Chá do construtor",
+ "item.create.chest_minecart_contraption": "Mecanismo de carrinho com baú",
+ "item.create.chocolate_bucket": "Balde de chocolate",
+ "item.create.chocolate_glazed_berries": "Bagas doces cobertas de chocolate",
+ "item.create.chromatic_compound": "Composto cromático",
+ "item.create.cinder_flour": "Farinha de netherrack",
+ "item.create.copper_backtank": "Tanque traseiro",
+ "item.create.copper_backtank_placeable": "Tanque traseiro de cobre colocável",
+ "item.create.copper_diving_boots": "Botas de mergulho de cobre",
+ "item.create.copper_diving_helmet": "Capacete de mergulho de cobre",
+ "item.create.copper_nugget": "Pepita de cobre",
+ "item.create.copper_sheet": "Chapa de cobre",
+ "item.create.crafter_slot_cover": "Tampa de espaço de criação",
+ "item.create.crafting_blueprint": "Esquema de criação",
+ "item.create.creative_blaze_cake": "Bolo de blaze do criativo",
+ "item.create.crushed_raw_aluminum": "Alumínio bruto esmagado",
+ "item.create.crushed_raw_copper": "Cobre bruto esmagado",
+ "item.create.crushed_raw_gold": "Ouro bruto esmagado",
+ "item.create.crushed_raw_iron": "Ferro bruto esmagado",
+ "item.create.crushed_raw_lead": "Chumbo bruto esmagado",
+ "item.create.crushed_raw_nickel": "Níquel bruto esmagado",
+ "item.create.crushed_raw_osmium": "Ósmio bruto esmagado",
+ "item.create.crushed_raw_platinum": "Platina bruta esmagada",
+ "item.create.crushed_raw_quicksilver": "Mercúrio bruto esmagado",
+ "item.create.crushed_raw_silver": "Prata bruta esmagada",
+ "item.create.crushed_raw_tin": "Lata bruta esmagada",
+ "item.create.crushed_raw_uranium": "Urânio bruto esmagado",
+ "item.create.crushed_raw_zinc": "Zinco bruto esmagado",
+ "item.create.dough": "Massa",
+ "item.create.electron_tube": "Tubo de eletrões",
+ "item.create.empty_blaze_burner": "Queimador de blaze vazio",
"item.create.empty_schematic": "Esquema vazio",
- "item.create.experience_nugget": "Pepita de experiencia",
- "item.create.extendo_grip": "Extensão de Pegador",
- "item.create.filter": "Filtro",
- "item.create.furnace_minecart_contraption": "Engenhoca de Carrinho de Mina com Fornalha",
- "item.create.goggles": "Óculos de Engenheiro",
- "item.create.golden_sheet": "Chapa de Ouro",
- "item.create.handheld_worldshaper": "Modelador de Mundo Criativo",
- "item.create.honey_bucket": "Balde de Mel",
- "item.create.honeyed_apple": "Maçã com Cobertura de Mel",
- "item.create.incomplete_precision_mechanism": "Mecanismo de Precisão",
- "item.create.iron_sheet": "Chapa de Ferro",
- "item.create.linked_controller": "Controle conectado",
- "item.create.minecart_contraption": "Engenhoca de Carrino de Mina",
- "item.create.minecart_coupling": "Acoplamento de Carrinho de Mina",
- "item.create.polished_rose_quartz": "Quartzo Rosa Polido",
- "item.create.potato_cannon": "Canhão de Batata",
- "item.create.powdered_obsidian": "Pó de Obsidiana",
- "item.create.precision_mechanism": "Mecanismo de Precisão",
+ "item.create.experience_nugget": "Pepita de experiência",
+ "item.create.extendo_grip": "Extensão de pegador",
+ "item.create.filter": "Filtro de listas",
+ "item.create.furnace_minecart_contraption": "Mecanismo de carrinho com fornalha",
+ "item.create.goggles": "Óculos do engenheiro",
+ "item.create.golden_sheet": "Chapa de ouro",
+ "item.create.handheld_worldshaper": "Modelador de mundo do criativo",
+ "item.create.honey_bucket": "Balde de mel",
+ "item.create.honeyed_apple": "Maçã com cobertura de mel",
+ "item.create.incomplete_precision_mechanism": "Mecanismo de precisão",
+ "item.create.incomplete_track": "Carril incompleto",
+ "item.create.iron_sheet": "Chapa de ferro",
+ "item.create.linked_controller": "Controlo conectado",
+ "item.create.minecart_contraption": "Mecanismo de carrinho",
+ "item.create.minecart_coupling": "Acoplamento de carrinhos",
+ "item.create.netherite_backtank": "Tanque traseiro de netherite",
+ "item.create.netherite_backtank_placeable": "Tanque traseiro de netherite colocável",
+ "item.create.netherite_diving_boots": "Botas de mergulho de netherite",
+ "item.create.netherite_diving_helmet": "Capacete de mergulho de netherite",
+ "item.create.polished_rose_quartz": "Quartzo rosa polido",
+ "item.create.potato_cannon": "Canhão de batatas",
+ "item.create.powdered_obsidian": "Pó de obsidiana",
+ "item.create.precision_mechanism": "Mecanismo de precisão",
"item.create.propeller": "Hélice",
"item.create.raw_zinc": "Zinco bruto",
"item.create.red_sand_paper": "Lixa Vermelha",
- "item.create.refined_radiance": "Luz Refinada",
- "item.create.rose_quartz": "Quartzo Rosa",
+ "item.create.refined_radiance": "Radiação refinada",
+ "item.create.rose_quartz": "Quartzo rosa",
"item.create.sand_paper": "Lixa",
+ "item.create.schedule": "Horário do comboio",
"item.create.schematic": "Esquema",
"item.create.schematic_and_quill": "Esquema e pena",
- "item.create.shadow_steel": "Aço sombrio",
- "item.create.super_glue": "Super Cola",
- "item.create.sweet_roll": "Rolinho Doce",
- "item.create.tree_fertilizer": "Fertilizante de Árvore",
- "item.create.vertical_gearbox": "Caixa de Transmissão Vertical",
- "item.create.wand_of_symmetry": "Varinha de Simetria",
+ "item.create.shadow_steel": "Ferro das sombras",
+ "item.create.sturdy_sheet": "Chapa resistente",
+ "item.create.super_glue": "Super-cola",
+ "item.create.sweet_roll": "Rolo doce",
+ "item.create.tree_fertilizer": "Fertilizante de árvores",
+ "item.create.unprocessed_obsidian_sheet": "Chapa de obsidiana Inacabada",
+ "item.create.vertical_gearbox": "Caixa de mudanças vertical",
+ "item.create.wand_of_symmetry": "Varinha de simetria",
"item.create.wheat_flour": "Farinha de trigo",
"item.create.whisk": "Batedeira",
- "item.create.wrench": "Chave Inglesa",
- "item.create.zinc_ingot": "Barra de Zinco",
- "item.create.zinc_nugget": "Pepita de Zinco",
- "advancement.create.root": "Bem vindo a Create",
- "advancement.create.root.desc": "É hora de construir engenhocas maravilhosas",
- "advancement.create.andesite_alloy": "Alinterações Em abundância",
- "advancement.create.andesite_alloy.desc": "Materiais do Create tem nomes estranhos, a liga de andesito é um deles.",
+ "item.create.wrench": "Chave inglesa",
+ "item.create.zinc_ingot": "Barra de zinco",
+ "item.create.zinc_nugget": "Pepita de zinco",
+ "advancement.create.root": "Bem-vindo(a) ao Create",
+ "advancement.create.root.desc": "É hora de construir engenhocas maravilhosas!",
+ "advancement.create.andesite_alloy": "Rochas resistentes",
+ "advancement.create.andesite_alloy.desc": "Obtem ligas de andesito, o recurso mais importante do Create",
"advancement.create.andesite_casing": "A era do andesito",
- "advancement.create.andesite_casing.desc": "Use um pouco de liga de andesito e madeira para fazer um revestimento basico.",
+ "advancement.create.andesite_casing.desc": "Aplica liga de andesito a madeira descascada para fazer um revestimento básico",
+ "advancement.create.mechanical_press": "Pimba!",
+ "advancement.create.mechanical_press.desc": "Cria chapas de metal numa prensa mecânica",
+ "advancement.create.encased_fan": "Adamastor numa caixa",
+ "advancement.create.encased_fan.desc": "Coloca e usa uma ventoinha encapsulada",
+ "advancement.create.fan_processing": "Conversão ventosa",
+ "advancement.create.fan_processing.desc": "Usa uma ventoinha encapsulada para processar materiais",
+ "advancement.create.saw_processing": "O seguro morreu de velho",
+ "advancement.create.saw_processing.desc": "Usa uma serra mecânica na vertical para processar materiais",
+ "advancement.create.compacting": "Compactação",
+ "advancement.create.compacting.desc": "Usa uma Prensa Mecânica e uma Bacia para compactar itens",
"advancement.create.belt": "Correia de alga",
- "advancement.create.belt.desc": "Conecte dois eixos com uma esteira mecanica.",
+ "advancement.create.belt.desc": "Conecta dois eixos com uma correia mecânica",
+ "advancement.create.funnel": "Estética aeronáutica",
+ "advancement.create.funnel.desc": "Utiliza um funil para inserir e extrair itens de um recipiente",
"advancement.create.chute": "Caindo",
"advancement.create.chute.desc": "coloque uma calha a versão vertical da esteira mecanica.",
+ "advancement.create.mechanical_mixer": "A Misturar tudo",
+ "advancement.create.mechanical_mixer.desc": "Mistura ingredientes numa Batedeira Mecânica",
+ "advancement.create.burner": "Brincando com o Fogo",
+ "advancement.create.burner.desc": "Obtém um Queimador de Blaze",
"advancement.create.water_wheel": "aproveitamento hidráulico",
"advancement.create.water_wheel.desc": "Coloque uma roda de água e tente conseguir gira-la!",
"advancement.create.windmill": "Uma brisa moderada",
@@ -289,41 +717,162 @@
"advancement.create.shifting_gears.desc": "Conecte uma roda dentada grande com uma roda dentada pequena, permitindo você a mudar a velocidade da engenhoca.",
"advancement.create.millstone": "Moedor portátil",
"advancement.create.millstone.desc": "Coloque e energize uma pedra de moer",
+ "advancement.create.super_glue": "Pegajoso",
+ "advancement.create.super_glue.desc": "Utiliza a Super Cola para colar blocos",
+ "advancement.create.contraption_actors": "A minha criação, está viva",
+ "advancement.create.contraption_actors.desc": "Cria uma engenhoca com Furadeiras, Serras ou Colhedores Mecânicos",
+ "advancement.create.portable_storage_interface": "Lado a Lado",
+ "advancement.create.portable_storage_interface.desc": "Utiliza uma Interface de Armazenamento Portátil para tirar ou por itens numa engenhoca",
+ "advancement.create.wrench_goggles": "Equipado e Preparado",
+ "advancement.create.wrench_goggles.desc": "Equipa os óculos de engenheiro e uma chave-inglesa",
"advancement.create.stressometer": "Mas quão estressado exatamente?",
"advancement.create.stressometer.desc": "Coloque e energise o estressómetro. Olhe a este por atraves dos seus óculos para ler o valor exato.",
+ "advancement.create.cuckoo_clock": "Mas já assim tão cedo?",
+ "advancement.create.cuckoo_clock.desc": "Presencia o Relógio Cuco anunciar a hora da caminha",
+ "advancement.create.windmill_maxed": "Uma brisa fora do controle",
+ "advancement.create.windmill_maxed.desc": "Monta um moinho de força máxima",
+ "advancement.create.ejector_maxed": "Campeão de Prancha",
+ "advancement.create.ejector_maxed.desc": "Sê lançado por um Ejetor Mecânico até uma distância superior a 30 blocos",
+ "advancement.create.pulley_maxed": "Profundezas Vazias",
+ "advancement.create.pulley_maxed.desc": "Estenda uma Polia até pelo menos 200 blocos de profundidade",
+ "advancement.create.cart_pickup": "Braços Fortes",
+ "advancement.create.cart_pickup.desc": "Apanha uma Engenhoca de Minecart que tenha pelo menos 200 blocos amontoados",
+ "advancement.create.anvil_plough": "Artilharia de ferreiro",
+ "advancement.create.anvil_plough.desc": "Atira uma bigorna com aradores mecânicos",
+ "advancement.create.lava_wheel_00000": "Roda de magma",
+ "advancement.create.lava_wheel_00000.desc": "Isto não devia ter funcionado§7\n(Proeza secreta)",
+ "advancement.create.hand_crank_000": "Sessão de treino",
+ "advancement.create.hand_crank_000.desc": "Usa uma manivela até ficar esgotado§7\n(Proeza secreta)",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
+ "advancement.create.belt_funnel_kiss.desc": "Faz com que dois funis ligados com esteiras se beijarem§7\n(Proeza secreta)",
+ "advancement.create.stressometer_maxed": "Perfeitamente stressado",
+ "advancement.create.stressometer_maxed.desc": "Recebe um valor de 100% de um stressómetro§7\n(Proeza secreta)",
+ "advancement.create.copper": "Cuprum Bokum",
+ "advancement.create.copper.desc": "Acumula algumas barras de cobre para os teus feitos em manipulação de fluidos",
"advancement.create.copper_casing": "A era do cobre",
- "advancement.create.copper_casing.desc": "Use um pouco de chapas de cobre e madeira para criar um pouco de revestimentos de cobre.",
+ "advancement.create.copper_casing.desc": "Aplica barras de cobre a madeira descascada para criar revestimentos de cobre",
+ "advancement.create.spout": "Sploosh",
"advancement.create.spout.desc": "Assista um item ser enchido usando uma bica.",
- "advancement.create.glass_pipe": "Espião de fluxo",
- "advancement.create.glass_pipe.desc": "Assista fluidos se propagarem por através de canos de fluido com janela. Canos retos ficam com janelas quando uma chave inglesa é usada neles.",
+ "advancement.create.drain": "Drenagem eficiente",
+ "advancement.create.drain.desc": "Faz um item contendo fluido ser esvaziado por um dreno de itens",
+ "advancement.create.steam_engine": "O Potencial",
+ "advancement.create.steam_engine.desc": "Usa um motor a vapor para gerar torque",
+ "advancement.create.steam_whistle": "Voz dos anjos",
+ "advancement.create.steam_whistle.desc": "Ativa um apito a vapor",
+ "advancement.create.backtank": "Pressão para dar e vender",
+ "advancement.create.backtank.desc": "Cria um tanque traseiro de cobre e fá-lo acumular pressão de ar",
+ "advancement.create.diving_suit": "Preparado para o mergulho",
+ "advancement.create.diving_suit.desc": "Equipa um conjunto de mergulho e salta para a água",
+ "advancement.create.mechanical_pump_0": "Sob pressão",
+ "advancement.create.mechanical_pump_0.desc": "Coloca e energiza uma bomba mecânica",
+ "advancement.create.glass_pipe": "Transparência hidráulica",
+ "advancement.create.glass_pipe.desc": "Usa a tua chave-inglesa num cano contendo um fluido",
+ "advancement.create.water_supply": "Coletor de gotas",
+ "advancement.create.water_supply.desc": "Aproveita a ponta de um cano de fluido ou de uma bomba mecânica para coletar água",
"advancement.create.hose_pulley": "Vazamento industrial",
- "advancement.create.hose_pulley.desc": "desça uma polia de mangueira e assista esta drenar ou encher qualquer corpo de fluido.",
+ "advancement.create.hose_pulley.desc": "Desce uma polia de mangueira e vê-la drenar ou encher corpos de fluido",
+ "advancement.create.chocolate_bucket": "Hmm... docinho",
+ "advancement.create.chocolate_bucket.desc": "Obtém um balde de chocolate derretido",
+ "advancement.create.honey_drain": "Apicultor automático",
+ "advancement.create.honey_drain.desc": "Utiliza canos para puxar mel de uma colmeia",
+ "advancement.create.hose_pulley_lava": "Diretamente do inferno",
+ "advancement.create.hose_pulley_lava.desc": "Bombeia lava de um lago considerado infinito",
+ "advancement.create.steam_engine_maxed": "A todo vapor",
+ "advancement.create.steam_engine_maxed.desc": "Liga uma caldeira com a sua capacidade energética ao máximo",
+ "advancement.create.foods": "Uma dieta equilibrada",
+ "advancement.create.foods.desc": "Faz bagas achocolatadas, uma maçã forrada de mel, e um rolo doce na mesma bica",
+ "advancement.create.diving_suit_lava": "Mergulhando com os vagantes",
+ "advancement.create.diving_suit_lava.desc": "Experimenta nadar em lava com o fato de mergulho§7\n(Proeza secreta)",
+ "advancement.create.chained_drain": "Jornada de itens",
+ "advancement.create.chained_drain.desc": "Faz com que um item seja movido através de uma linha de drenos§7\n(Proeza secreta)",
+ "advancement.create.cross_streams": "Não cruzes os fluxos!",
+ "advancement.create.cross_streams.desc": "Assiste dois fluidos se encontrarem na tua rede de tubos§7\n(Proeza secreta)",
+ "advancement.create.pipe_organ": "O orgão de tubos",
+ "advancement.create.pipe_organ.desc": "Conecta 12 apitos a vapor com afinações únicas a um tanque de fluido§7\n(Proeza secreta)",
"advancement.create.brass": "Ligas de verdade",
- "advancement.create.brass.desc": "Use cobre esmagado e zinco esmagado para criar um pouco de latão.",
+ "advancement.create.brass.desc": "Usa cobre e zinco esmagados para criar um barras de latão na tua batedeira aquecida a blaze",
"advancement.create.brass_casing": "a era do latão",
"advancement.create.brass_casing.desc": "Use o recentemente obtido latão e um pouco de madeira para criar um revestimento mais avançado.",
- "advancement.create.deployer": "Cutuque, coloque e ataque",
- "advancement.create.deployer.desc": "coloque e energize um implantador, o reflexo perfeito de voce mesmo.",
+ "advancement.create.rose_quartz": "Diamantes rosa",
+ "advancement.create.rose_quartz.desc": "Usa uma lixa em quartzo rosa",
+ "advancement.create.deployer": "Inteligência artificial",
+ "advancement.create.deployer.desc": "Coloca e energiza um implantador, o teu reflexo perfeito",
"advancement.create.precision_mechanism": "Curiosidades complexas",
- "advancement.create.precision_mechanism.desc": "Monte um mecanismo de precisão.",
- "advancement.create.speed_controller": "Engenheiros odiam ele!",
- "advancement.create.speed_controller.desc": "Coloque um Controlador de velocidade rotacional, o dispositivo ultimato para mudança de marcha.",
- "advancement.create.mechanical_arm": "Mâos ocupadas!",
- "advancement.create.mechanical_arm.desc": "Fabrique um braço mecânico,selecione as entradas e saidas,Coloque e energize o; em seguida assista como elo faz todo o trabalho para você.",
+ "advancement.create.precision_mechanism.desc": "Monta um mecanismo de precisão",
+ "advancement.create.speed_controller": "Engenheiros odeiam-no!",
+ "advancement.create.speed_controller.desc": "Ajusta o teu mecanismo com um controlador de velocidade rotacional",
+ "advancement.create.mechanical_arm": "Mãos ocupadas",
+ "advancement.create.mechanical_arm.desc": "Vê o teu braço mecânico transportar o seu primeiro item",
+ "advancement.create.mechanical_crafter": "Criação automática",
+ "advancement.create.mechanical_crafter.desc": "Coloca e energiza criadores mecânicos",
"advancement.create.crushing_wheel": "Par de gigantes",
- "advancement.create.crushing_wheel.desc": "Crie algumas rodas de moer para triturar alguns materiais eficientemente.",
+ "advancement.create.crushing_wheel.desc": "Coloca e energiza um conjunto de rodar de moer",
+ "advancement.create.haunted_bell": "Sentido das sombras",
+ "advancement.create.haunted_bell.desc": "Toca um sino assombrado",
"advancement.create.clockwork_bearing": "Hora da engenhoca",
- "advancement.create.clockwork_bearing.desc": "Ative uma estrutura conectada a um rolamento de rêlogio.",
- "advancement.create.potato_cannon.desc": "Derrote um inimigo com o seu canhão de batata.",
- "advancement.create.extendo_grip.desc": "Apossar-se de uma extensão de pegador.",
+ "advancement.create.clockwork_bearing.desc": "Monta uma estrutura ligada a um rolamento de relógio",
+ "advancement.create.display_link": "Grandes dados",
+ "advancement.create.display_link.desc": "Usa um link de exibição para visualizar informação",
+ "advancement.create.potato_cannon": "Roasted!",
+ "advancement.create.potato_cannon.desc": "Derrota um inimigo com o teu canhão de batata",
+ "advancement.create.extendo_grip": "Boioioing!",
+ "advancement.create.extendo_grip.desc": "Obtém uma extensão de pegador",
+ "advancement.create.linked_controller": "Ativação remota",
+ "advancement.create.linked_controller.desc": "Ativa uma conexão de redstone usando um controlo conectado",
"advancement.create.arm_blaze_burner": "Combuste-tron",
- "advancement.create.arm_blaze_burner.desc": "Instrua um braço mecânico para alimentar seu queimador de blaze.",
- "advancement.create.arm_many_targets": "Organiza-tron",
- "advancement.create.arm_many_targets.desc": "Programe um braço mecânico com dez ou mais locais de saida.",
- "advancement.create.musical_arm": "toque minha musica!",
- "advancement.create.musical_arm.desc": "Assista um braço mecânico operar seu toca-discos.",
- "itemGroup.create.palettes": "Paletes Create",
+ "advancement.create.arm_blaze_burner.desc": "Faz um braço mecânico alimentar o teu queimador de blaze",
+ "advancement.create.crusher_maxed_0000": "Esmagação",
+ "advancement.create.crusher_maxed_0000.desc": "Opera um par de rodas de moer à velocidade máxima",
+ "advancement.create.arm_many_targets": "Braço de ferro",
+ "advancement.create.arm_many_targets.desc": "Programa um braço mecânico com dez ou mais locais de saida",
+ "advancement.create.potato_cannon_collide": "Fogo de artifício vegan",
+ "advancement.create.potato_cannon_collide.desc": "Faz canhões de batata de diferentes tipos colidir entre si",
+ "advancement.create.self_deploying": "Piloto automático",
+ "advancement.create.self_deploying.desc": "Cria um mecanismo de carrinho que coloca carris à frente de si mesmo",
+ "advancement.create.fist_bump": "Cumprimento",
+ "advancement.create.fist_bump.desc": "Faz com que dois implantadores se cumprimentem§7\n(Proeza secreta)",
+ "advancement.create.crafter_lazy_000": "Medidas desesperadas",
+ "advancement.create.crafter_lazy_000.desc": "Desacelera drasticamente um criador mecânico para procrastinar em infrastruturas adequadas§7\n(Proeza secreta)",
+ "advancement.create.extendo_grip_dual": "Extensão completa",
+ "advancement.create.extendo_grip_dual.desc": "Empunha dois braços extensores para obter alcance super-humano§7\n(Proeza secreta)",
+ "advancement.create.musical_arm": "No meio do silêncio",
+ "advancement.create.musical_arm.desc": "Faz um braço mecânico operar a tua jukebox§7\n(Proeza secreta)",
+ "advancement.create.sturdy_sheet": "Rochas resistentes",
+ "advancement.create.sturdy_sheet.desc": "Monta uma chapa resistente ao refinar pó de obsidiana",
+ "advancement.create.train_casing_00": "A era logísitca",
+ "advancement.create.train_casing_00.desc": "Usa chapas resistentes para criar um revestimento para componentes ferroviários",
+ "advancement.create.train": "Pouca terra, pouca terra!",
+ "advancement.create.train.desc": "Monta o teu primeiro comboio",
+ "advancement.create.conductor": "No me gusta conducir",
+ "advancement.create.conductor.desc": "Ensine um condutor de comboio com um horário de comboio",
+ "advancement.create.track_signal": "Semáforo",
+ "advancement.create.track_signal.desc": "Coloca um sinal de comboio",
+ "advancement.create.display_board_0": "Horários dinâmicos",
+ "advancement.create.display_board_0.desc": "Prevê a chegada de um comboio num quadro de exibição com a ajuda de links de exibição",
+ "advancement.create.track_0": "Uma nova medida",
+ "advancement.create.track_0.desc": "Obtém carris de comboio",
+ "advancement.create.train_whistle": "Choo Choo!",
+ "advancement.create.train_whistle.desc": "Monta um apito a vapor no teu comboio e ativa-o enquanto conduzes",
+ "advancement.create.train_portal": "Locomotiva infernal",
+ "advancement.create.train_portal.desc": "Conduz um comboio através de um portal do Nether",
+ "advancement.create.track_crafting_factory": "Fábrica de trilhos",
+ "advancement.create.track_crafting_factory.desc": "Produz mais de 1000 trilhos de comboio com a mesma prensa mecânica",
+ "advancement.create.long_train": "Esforços ambiciosos",
+ "advancement.create.long_train.desc": "Cria um comboio com pelo menos 6 carruagens",
+ "advancement.create.long_travel": "Viagem de campo",
+ "advancement.create.long_travel.desc": "Sai de um assento de comboio a mais de 5000 blocos de onde começaste a viajar",
+ "advancement.create.train_roadkill": "Atropelamento",
+ "advancement.create.train_roadkill.desc": "Atropela um inimigo com o teu comboio§7\n(Proeza escondida)",
+ "advancement.create.red_signal": "Condutor profissional",
+ "advancement.create.red_signal.desc": "Liga um sinal de comboio vermelho§7\n(Proeza escondida)",
+ "advancement.create.train_crash": "Serviço terrível",
+ "advancement.create.train_crash.desc": "Assiste ao descarrilamento de um comboio§7\n(Proeza escondida)",
+ "advancement.create.train_crash_backwards": "Ponto cego",
+ "advancement.create.train_crash_backwards.desc": "Bate contra outro comboio enquanto conduzes para trás§7\n(Proeza escondida)",
+ "itemGroup.create.base": "Create",
+ "itemGroup.create.palettes": "Blocos de construção do Create",
+ "block.create.mangrove_window": "Janela de mangue",
+ "block.create.mangrove_window_pane": "Painel de janela de mangue",
"death.attack.create.crush": "%1$s foi processado pelas Rodas de Moer",
"death.attack.create.crush.player": "%1$s foi jogando numa Roda de moer por %2$s",
"death.attack.create.fan_fire": "%1$s foi queimado por ar quente",
@@ -332,68 +881,282 @@
"death.attack.create.fan_lava.player": "U%1$s foi jogado numa fundidora por %2$s",
"death.attack.create.mechanical_drill": "%1$s foi empalado pela Broca Mecânica",
"death.attack.create.mechanical_drill.player": "%1$s foi jogado na frente de uma broca por %2$s",
+ "death.attack.create.mechanical_roller": "%1$s foi empalado por um rolo mecânico",
+ "death.attack.create.mechanical_roller.player": "%1$s foi atirado para um rolo macânico por %2$s",
"death.attack.create.mechanical_saw": "%1$s foi cortado ao meio por uma serra mecânica",
"death.attack.create.mechanical_saw.player": "%1$s foi jogado numa serra por %2$s",
"death.attack.create.potato_cannon": "%1$s foi atirado pelo canhão de batatas do %2$",
"death.attack.create.potato_cannon.item": "%1$s foi atirado por %2$s usando %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s foi explodido por relógio cuco adulterado",
"death.attack.create.cuckoo_clock_explosion.player": "%1$s foi explodido por relógio cuco adulterado",
+ "death.attack.create.run_over": "%1$s foi atropelado por %2$s",
+ "create.block.deployer.damage_source_name": "um implantador desonesto",
+ "create.block.cart_assembler.invalid": "Coloca o teu montador de carrinho num carril",
+ "create.menu.return": "Voltar ao Menu",
+ "create.menu.configure": "Configurar...",
+ "create.menu.ponder_index": "Indíce de Ponderação",
+ "create.menu.only_ingame": "Disponível no menu de Pausa",
+ "create.menu.report_bugs": "Reportar problemas",
+ "create.menu.support": "Apoia-nos",
"create.recipe.crushing": "Moendo",
+ "create.recipe.milling": "Moer",
"create.recipe.fan_washing": "Lavagem em massa",
"create.recipe.fan_washing.fan": "Ventilador atrás de água",
"create.recipe.fan_smoking": "Defumação em massa",
"create.recipe.fan_smoking.fan": "Ventilador atrás de fogo",
+ "create.recipe.fan_haunting": "Assombramento em massa",
+ "create.recipe.fan_haunting.fan": "Ventilador atrás de fogo das almas",
"create.recipe.fan_blasting": "Fundição em massa",
- "create.recipe.fan_blasting.fan": "entilador atrás de lava",
+ "create.recipe.fan_blasting.fan": "Ventilador atrás de lava",
"create.recipe.pressing": "Prensa Mecânica",
"create.recipe.mixing": "Misturando",
"create.recipe.deploying": "Implantando",
+ "create.recipe.automatic_shapeless": "Criação automática sem forma",
+ "create.recipe.automatic_brewing": "Fermentação automática",
"create.recipe.packing": "Compactando",
- "create.recipe.sawing": "UNLOCALIZED: Sawing",
+ "create.recipe.automatic_packing": "Enpacotamento automático",
+ "create.recipe.sawing": "Serrar",
+ "create.recipe.mechanical_crafting": "Criação mecânica",
+ "create.recipe.automatic_shaped": "Criação automática com forma",
+ "create.recipe.block_cutting": "Corte de blocos",
+ "create.recipe.wood_cutting": "Corte de madeira",
+ "create.recipe.sandpaper_polishing": "Polimento com lixa",
+ "create.recipe.mystery_conversion": "Conversão misteriosa",
+ "create.recipe.spout_filling": "Enchimento com bica",
+ "create.recipe.draining": "Drenagem de itens",
+ "create.recipe.item_application": "Aplicação manual do item",
+ "create.recipe.item_application.any_axe": "Qualquer machado",
+ "create.recipe.sequenced_assembly": "Sequência da receita",
+ "create.recipe.assembly.next": "Próxima: %1$s",
+ "create.recipe.assembly.step": "Passo %1$s:",
+ "create.recipe.assembly.progress": "Progresso: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "Progresso em prensa",
+ "create.recipe.assembly.spout_filling_fluid": "Bica %1$s",
+ "create.recipe.assembly.deploying_item": "Implantar %1$s",
+ "create.recipe.assembly.cutting": "Cortar com serra",
+ "create.recipe.assembly.repeat": "Repetir sequência %1$s vezes",
+ "create.recipe.assembly.junk": "Recuperação aleatória",
+ "create.recipe.processing.chance": "%1$s%% de chance",
+ "create.recipe.deploying.not_consumed": "Não consumido(a)",
+ "create.recipe.heat_requirement.none": "Sem aquecimento necessário",
+ "create.recipe.heat_requirement.heated": "Aquecido(a)",
+ "create.recipe.heat_requirement.superheated": "Super-aquecido(a)",
"create.generic.range": "Área",
"create.generic.radius": "Raio",
"create.generic.width": "Largura",
"create.generic.height": "Altura",
"create.generic.length": "Comprimento",
"create.generic.speed": "Velocidade",
- "create.generic.delay": "Demorada",
+ "create.generic.delay": "Atraso",
+ "create.generic.angle": "Ângulo",
+ "create.generic.duration": "Duração",
+ "create.generic.timeUnit": "Unidade de tempo",
+ "create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Segundos",
"create.generic.unit.minutes": "Minutos",
+ "create.generic.daytime.hour": "Hora",
+ "create.generic.daytime.minute": "Minuto",
+ "create.generic.daytime.second": "Segundo",
+ "create.generic.daytime.pm": "da tarde",
+ "create.generic.daytime.am": "da manhã",
+ "create.generic.unit.rpm": "RPM",
"create.generic.unit.stress": "us",
+ "create.generic.unit.degrees": "º",
"create.generic.unit.millibuckets": "%1$smB",
- "create.generic.clockwise": "Sentido horário",
- "create.generic.counter_clockwise": "Sentido anti-horário",
+ "create.generic.unit.buckets": "B",
+ "create.generic.clockwise": "Sentido do relógio",
+ "create.generic.counter_clockwise": "Sentido contrário do relógio",
+ "create.generic.in_quotes": "\"%1$s\"",
+ "create.generic.pitch": "Tom: %1$s",
+ "create.generic.notes": "Fá#;Fá;Mi;Ré#;Ré;Dó#;Dó;Si;Lá#;Lá;Sol#;Sol",
"create.action.scroll": "Rolar",
"create.action.confirm": "Confirmar",
"create.action.abort": "Abortar",
- "create.action.saveToFile": "Salvar",
+ "create.action.saveToFile": "Guardar",
"create.action.discard": "Descartar",
- "create.keyinfo.toolmenu": "Menu Focal da Ferramenta",
- "create.gui.scrollInput.defaultTitle": "Escolha uma Opção:",
- "create.gui.scrollInput.scrollToModify": "Role o mouse para Modificar",
- "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount",
- "create.gui.scrollInput.scrollToSelect": "Role o mouse para Selecionar",
- "create.gui.toolmenu.focusKey": "Segure [%1$s] para Focar",
- "create.gui.toolmenu.cycle": "[SCROLL] para Circular",
+ "create.keyinfo.toolmenu": "Menu focal da ferramenta",
+ "create.keyinfo.toolbelt": "Acessar caixas de ferramentas próximas",
+ "create.keyinfo.scrollup": "Simular a roda do rato para cima (no mundo)",
+ "create.keyinfo.scrolldown": "Simular a roda do rato para baixo (no mundo)",
+ "create.gui.scrollInput.defaultTitle": "Escolhe uma opção:",
+ "create.gui.scrollInput.scrollToModify": "Rola o rato para modificar",
+ "create.gui.scrollInput.scrollToAdjustAmount": "Rola o rato para ajustar quantidade",
+ "create.gui.scrollInput.scrollToSelect": "Rola o rato para selecionar",
+ "create.gui.scrollInput.shiftScrollsFaster": "Shift para rolar mais rápido",
+ "create.gui.toolmenu.focusKey": "Segura [%1$s] para focar",
+ "create.gui.toolmenu.cycle": "[SCROLL] para navegar",
+ "create.toolbox.unequip": "Desequipar: %1$s",
+ "create.toolbox.outOfRange": "Caixa de ferramentas do item selecionado fora de alcance",
+ "create.toolbox.detach": "Parar de acompanhar e manter o item",
+ "create.toolbox.depositAll": "Devolver itens para caixas de ferramentas próximas",
+ "create.toolbox.depositBox": "Devolver itens para a caixa de ferramentas",
"create.gui.symmetryWand.mirrorType": "Espelhar",
"create.gui.symmetryWand.orientation": "Orientação",
"create.symmetry.mirror.plane": "Espelhar uma vez",
"create.symmetry.mirror.doublePlane": "Retangular",
+ "create.symmetry.mirror.triplePlane": "Octagonal",
"create.orientation.orthogonal": "Ortogonal",
- "create.orientation.alongZ": "Através de Z",
- "create.orientation.alongX": "Através de X",
+ "create.orientation.diagonal": "Diagonal",
+ "create.orientation.horizontal": "Horizontal",
+ "create.orientation.alongZ": "Através do Z",
+ "create.orientation.alongX": "Através do X",
+ "create.gui.terrainzapper.title": "Blockzapper portátil",
+ "create.gui.terrainzapper.searchDiagonal": "Seguir diagonais",
+ "create.gui.terrainzapper.searchFuzzy": "Ignorar bordas do material",
+ "create.gui.terrainzapper.patternSection": "Padrão",
+ "create.gui.terrainzapper.pattern.solid": "Sólido",
+ "create.gui.terrainzapper.pattern.checkered": "Xadrez",
+ "create.gui.terrainzapper.pattern.inversecheckered": "Xadrez invertido",
+ "create.gui.terrainzapper.pattern.chance25": "25% de chance",
+ "create.gui.terrainzapper.pattern.chance50": "50% de chance",
+ "create.gui.terrainzapper.pattern.chance75": "75% de chance",
+ "create.gui.terrainzapper.placement": "Posicionamento",
+ "create.gui.terrainzapper.placement.merged": "Unido",
+ "create.gui.terrainzapper.placement.attached": "Anexado",
+ "create.gui.terrainzapper.placement.inserted": "Inserido",
+ "create.gui.terrainzapper.brush": "Pincel",
+ "create.gui.terrainzapper.brush.cuboid": "Cuboide",
+ "create.gui.terrainzapper.brush.sphere": "Esfera",
+ "create.gui.terrainzapper.brush.cylinder": "Cilindro",
+ "create.gui.terrainzapper.brush.surface": "Superfície",
+ "create.gui.terrainzapper.brush.cluster": "Aglomerado",
+ "create.gui.terrainzapper.tool": "Ferramenta",
+ "create.gui.terrainzapper.tool.fill": "Preencher",
+ "create.gui.terrainzapper.tool.place": "Colocar",
+ "create.gui.terrainzapper.tool.replace": "Substituir",
+ "create.gui.terrainzapper.tool.clear": "Apagar",
+ "create.gui.terrainzapper.tool.overlay": "Sobrepor",
+ "create.gui.terrainzapper.tool.flatten": "Achatar",
+ "create.terrainzapper.shiftRightClickToSet": "Shift-Clique-Direito para selecionar uma forma",
+ "create.terrainzapper.usingBlock": "Usando: %1$s",
+ "create.terrainzapper.leftClickToSet": "Clique-Esquerdo num bloco para definir material",
+ "create.large_water_wheel.not_enough_space": "Limpa blocos para colocar",
+ "create.minecart_coupling.two_couplings_max": "Carrinhos não podem ter mais do que dois acoplamentos cada",
+ "create.minecart_coupling.unloaded": "Partes do teu comboio parecem estar em chunks não carregadas",
+ "create.minecart_coupling.no_loops": "Acoplamentos não podem formar um loop",
+ "create.minecart_coupling.removed": "Todos os acoplamentos foram removidos do carrinho",
+ "create.minecart_coupling.too_far": "Carrinhos estão muito longe um do outro",
+ "create.contraptions.moving_container": "Movendo %1$s",
+ "create.contraptions.movement_mode": "Modo de movimento",
+ "create.contraptions.movement_mode.move_place": "Colocar sempre quando parar",
+ "create.contraptions.movement_mode.move_place_returned": "Colocar apenas na posição inicial",
+ "create.contraptions.movement_mode.move_never_place": "Colocar apenas quando a âncora for destruída",
+ "create.contraptions.movement_mode.rotate_place": "Colocar sempre quando parar",
+ "create.contraptions.movement_mode.rotate_place_returned": "Colocar apenas perto do ângulo inicial",
+ "create.contraptions.movement_mode.rotate_never_place": "Colocar apenas quando a âncora for destruída",
+ "create.contraptions.cart_movement_mode": "Modo de movimento de carrinho",
+ "create.contraptions.cart_movement_mode.rotate": "Olhar sempre em direção ao movimento",
+ "create.contraptions.cart_movement_mode.rotate_paused": "Pausar atores ao girar",
+ "create.contraptions.cart_movement_mode.rotation_locked": "Bloquear rotação",
+ "create.contraptions.roller_mode": "Modo de rolagem",
+ "create.contraptions.roller_mode.tunnel_pave": "Limpar blocos e pavimentar",
+ "create.contraptions.roller_mode.straight_fill": "Preenchimento direito abaixo",
+ "create.contraptions.roller_mode.wide_fill": "Preenchimento inclinado abaixo",
+ "create.contraptions.windmill.rotation_direction": "Direção da rotação",
+ "create.contraptions.clockwork.clock_hands": "Disposição do ponteiro do relógio",
+ "create.contraptions.clockwork.hour_first": "Ponteiro das horas primeiro",
+ "create.contraptions.clockwork.minute_first": "Ponteiro dos minutos primeiro",
+ "create.contraptions.clockwork.hour_first_24": "Ponteiro de 24 horas primeiro",
+ "create.logistics.crafter.connected": "Criadores conectados",
+ "create.logistics.crafter.click_to_merge": "Clica para juntar os inventários",
+ "create.logistics.crafter.click_to_separate": "Clica para separar os inventários",
+ "create.logistics.filter": "Filtro",
+ "create.logistics.recipe_filter": "Filtro de receitas",
+ "create.logistics.fluid_filter": "Filtro de fluidos",
+ "create.logistics.firstFrequency": "Frequência #1",
+ "create.logistics.secondFrequency": "Frequência #2",
+ "create.logistics.filter.click_to_set": "Clica com o item para definir",
+ "create.logistics.filter.click_to_replace": "Clica com o item para substituir",
+ "create.logistics.filter.hold_to_set_amount": "Clica e segura para obter o valor",
+ "create.logistics.filter.invalid_item": "Não é possível usar este item aqui.",
+ "create.logistics.filter.extracted_amount": "Valor extraído",
+ "create.logistics.filter.any_amount_short": "Qualquer",
+ "create.logistics.filter.up_to": "Até",
+ "create.logistics.filter.exactly": "Exatamente",
+ "create.logistics.filter.requires_item_in_inventory": "Requer %1$s item no inventário",
+ "create.logistics.creative_crate.supply": "Fornecimento infinito",
+ "create.logistics.train_observer.cargo_filter": "Filtro de carga",
+ "create.kinetics.creative_motor.rotation_speed": "Velocidade gerada em RPM",
+ "create.kinetics.speed_controller.rotation_speed": "Velocidade alvo em RPM",
+ "create.kinetics.valve_handle.rotated_angle": "Rotação quando usada",
+ "create.logistics.redstone_interval": "Intervalo de restone",
+ "create.contraptions.contoller.target": "Componente alvo",
+ "create.contraptions.mechanical_roller.pave_material": "Material de pavimento",
+ "create.contraptions.chassis.radius": "Raio quando adesivo",
+ "create.contraptions.chassis.range": "Alcance de lados adesivos",
+ "create.contraptions.chassis.distance": "Distância",
+ "create.gui.value_settings.hold_to_edit": "Clica e segura para editar",
+ "create.gui.value_settings.release_to_confirm": "Solta %1$s para confirmar",
"create.gui.goggles.generator_stats": "Estatísticas do gerador:",
"create.gui.goggles.kinetic_stats": "Estatísticas cinéticas:",
- "create.gui.goggles.at_current_speed": "Na velocidade atual",
+ "create.gui.goggles.at_current_speed": "na velocidade atual",
"create.gui.goggles.pole_length": "Comprimento da vara:",
+ "create.gui.goggles.basin_contents": "Conteúdo da bacia:",
+ "create.gui.goggles.fluid_container": "Informação do recipiente de fluidos:",
+ "create.gui.goggles.fluid_container.capacity": "Capacidade: ",
+ "create.gui.assembly.exception": "Este mecanismo não foi capaz de ser montado:",
+ "create.gui.assembly.exception.unmovableBlock": "Bloco imovível (%4$s) em [%1$s,%2$s,%3$s]",
+ "create.gui.assembly.exception.chunkNotLoaded": "O bloco em [%1$s,%2$s,%3$s] não estava numa chunk carregada",
+ "create.gui.assembly.exception.structureTooLarge": "Há muitos blocos incluidos no mecanismo.\nO máximo configurado é: %1$s",
+ "create.gui.assembly.exception.tooManyPistonPoles": "Há muitas hastes de extensão ligadas a este pistão.\nO máximo configurado é: %1$s",
+ "create.gui.assembly.exception.noPistonPoles": "Faltam hastes de extensão ao pistão",
+ "create.gui.assembly.exception.not_enough_sails": "A estrutura anexada não inclui blocos como vela suficientes: %1$s\nUm mínimo de %2$s é necessário",
+ "create.gui.assembly.exception.no_contacts": "Elevadores requerem um _Contacto_ de _Redstone_ horizontal ligado à estrutura",
+ "create.gui.assembly.exception.too_many_contacts": "Não é possível ligar mais do que um _Contacto_ de _Redstone_ a elevadores",
+ "create.gui.assembly.exception.column_conflict": "Outro elevador já está a segmentar esta coluna de contactos",
+ "create.gui.gauge.info_header": "Informação do medidor:",
+ "create.gui.speedometer.title": "Velocidade de rotação",
+ "create.gui.stressometer.title": "Stress do sistema",
+ "create.gui.stressometer.capacity": "Capacidade restante",
+ "create.gui.stressometer.overstressed": "Sobre-stressado",
+ "create.gui.stressometer.no_rotation": "Sem rotação",
+ "create.gui.contraptions.not_fast_enough": "Este %1$s _não_ está a rodar com _velocidade_ _suficiente_.",
+ "create.gui.contraptions.network_overstressed": "Este mecanismo está _sobre-stressado_. Adiciona mais fontes ou _desacelera_ os componentes com um _impacto_ de _stress_ elevado.",
+ "create.gui.adjustable_crate.title": "Caixa ajustável",
+ "create.gui.adjustable_crate.storageSpace": "Espaço de armazenamento",
+ "create.gui.threshold_switch.title": "Interruptor de limite",
+ "create.gui.threshold_switch.invert_signal": "Inverter sinal",
+ "create.gui.threshold_switch.move_to_lower_at": "Mover para a faixa inferior em %1$s%%",
+ "create.gui.threshold_switch.move_to_upper_at": "Mover para a faixa superior em %1$s%%",
+ "create.gui.sequenced_gearshift.title": "Caixa de mudanças sequenciada",
+ "create.gui.sequenced_gearshift.instruction": "Instrução",
+ "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Virar por ângulo",
+ "create.gui.sequenced_gearshift.instruction.turn_angle": "Virar",
+ "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Ângulo",
+ "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Virar para mover pistão/polia/pórticro",
+ "create.gui.sequenced_gearshift.instruction.turn_distance": "Pistão",
+ "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distância",
+ "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Atraso de tempo",
+ "create.gui.sequenced_gearshift.instruction.delay": "Atraso",
+ "create.gui.sequenced_gearshift.instruction.delay.duration": "Duração",
+ "create.gui.sequenced_gearshift.instruction.end.descriptive": "Acabar",
+ "create.gui.sequenced_gearshift.instruction.end": "Acabar",
+ "create.gui.sequenced_gearshift.instruction.await.descriptive": "Aguardar novo pulso de restone",
+ "create.gui.sequenced_gearshift.instruction.await": "Aguardar",
+ "create.gui.sequenced_gearshift.speed": "Velocidade, Direção",
+ "create.gui.sequenced_gearshift.speed.forward": "Velocidade de entrada, para a frente",
+ "create.gui.sequenced_gearshift.speed.forward_fast": "Velocidade dupla, para a frente",
+ "create.gui.sequenced_gearshift.speed.back": "Velocidade de entrada, invertida",
+ "create.gui.sequenced_gearshift.speed.back_fast": "Velocidade dupla, invertida",
+ "create.gui.clipboard.erase_checked": "Apagar itens marcados",
+ "create.clipboard.actions": "Ações da área de transferência",
+ "create.clipboard.to_copy": "%1$s para copiar configurações",
+ "create.clipboard.to_paste": "%1$s to colar configurações",
+ "create.clipboard.copied_from": "A copiar configurações de %1$s",
+ "create.clipboard.pasted_to": "Configurações aplicadas a %1$s",
"create.schematicAndQuill.dimensions": "Tamanho Esquema: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Primeira posição feita.",
"create.schematicAndQuill.secondPos": "Segunda posição feita.",
"create.schematicAndQuill.noTarget": "Seguro [Ctrl] para selecionar Blocos de Ar.",
"create.schematicAndQuill.abort": "Seleção removida.",
+ "create.schematicAndQuill.title": "Nome do esquema:",
+ "create.schematicAndQuill.convert": "Guardar e fazer upload imediatamente",
"create.schematicAndQuill.fallbackName": "Meu Esquema",
"create.schematicAndQuill.saved": "Salvo como %1$s",
+ "create.schematicAndQuill.failed": "Falha ao guardar o esquema, verifica os logs para obter detalhes",
+ "create.schematicAndQuill.instant_failed": "Falha ao fazer upload instantâneo do esquema, verifica os logs para obter detalhes",
"create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar",
+ "create.schematic.error": "Falha ao carregar o esquema - Verifica os logs do jogo",
"create.schematic.position": "Posição",
"create.schematic.rotation": "Rotação",
"create.schematic.rotation.none": "Nada",
@@ -416,8 +1179,8 @@
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.",
"create.schematic.tool.move.description.0": "Vira o Esquema Horizontalmente",
"create.schematic.tool.move.description.1": "Aponte ao Esquema e [CTRL]-Rolar para empurrar.",
- "create.schematic.tool.move_y.description.0": "Vira o Esquema Verticalmente",
- "create.schematic.tool.move_y.description.1": "[CTRL]-Rolar para mover para cima/baixo",
+ "create.schematic.tool.move_y.description.0": "Desloca o esquema verticalmente.",
+ "create.schematic.tool.move_y.description.1": "[CTRL]-Rolar para deslocar para cima/baixo.",
"create.schematic.tool.rotate.description.0": "Roda o Esquema em torno do seu centro.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Rolar para rolar 90 Graus",
"create.schematic.tool.print.description.0": "Coloca estrutura no mundo instantaneamente",
@@ -428,54 +1191,284 @@
"create.schematics.synchronizing": "Sincronizando...",
"create.schematics.uploadTooLarge": "Seu esquema é muito grande",
"create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:",
+ "create.gui.schematicTable.refresh": "Recarregar ficheiros",
+ "create.gui.schematicTable.open_folder": "Abrir pasta",
"create.gui.schematicTable.title": "Mesa de Desenho",
- "create.gui.schematicTable.uploading": "Importando...",
- "create.gui.schematicTable.finished": "Envio Concluído!",
- "create.gui.schematicannon.title": "Canhão de esquema",
- "create.gui.schematicannon.listPrinter": "Impressora de Lista de Materiais",
+ "create.gui.schematicTable.availableSchematics": "Esquemas disponíveis",
+ "create.gui.schematicTable.noSchematics": "Sem esquemas guardados",
+ "create.gui.schematicTable.uploading": "A fazer upload...",
+ "create.gui.schematicTable.finished": "Upload concluído!",
+ "create.gui.schematicannon.title": "Canhão de esquemas",
+ "create.gui.schematicannon.listPrinter": "Impressora de lista de materiais",
"create.gui.schematicannon.gunpowderLevel": "Pólvora em %1$s%%",
- "create.gui.schematicannon.shotsRemaining": "Disparos faltantes: %1$s",
+ "create.gui.schematicannon.shotsRemaining": "Disparos restantes: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "Com backup: %1$s",
- "create.gui.schematicannon.optionEnabled": "Habilitado Atualmente",
- "create.gui.schematicannon.optionDisabled": "Desabilitado Atualmente",
- "create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos",
- "create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos",
- "create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer",
- "create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio",
- "create.gui.schematicannon.option.skipMissing": "Pulando Blocos faltantes",
- "create.gui.schematicannon.option.skipMissing.description": "Se o Canhão de esquema não encontrar o Bloco para colocar, ele irá continuar para a próx. Posição.",
- "create.gui.schematicannon.option.dontReplaceSolid.description": "O Canhão de esquema nunca irá substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.",
- "create.gui.schematicannon.option.replaceWithSolid.description": "O Canhão de esquema irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.",
- "create.gui.schematicannon.option.replaceWithAny.description": "O Canhão de esquema irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.",
- "create.gui.schematicannon.option.replaceWithEmpty.description": "O Canhão de esquema irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.",
- "create.schematicannon.status.idle": "Ocioso",
+ "create.gui.schematicannon.optionEnabled": "Habilitado atualmente",
+ "create.gui.schematicannon.optionDisabled": "Desabilitado atualmente",
+ "create.gui.schematicannon.showOptions": "Mostar definições da impressora",
+ "create.gui.schematicannon.option.dontReplaceSolid": "Não substituir blocos sólidos",
+ "create.gui.schematicannon.option.replaceWithSolid": "Substituir sólidos com sólidos",
+ "create.gui.schematicannon.option.replaceWithAny": "Substituir sólidos com quaisquer",
+ "create.gui.schematicannon.option.replaceWithEmpty": "Substituir sólidos com vazio",
+ "create.gui.schematicannon.option.skipMissing": "Saltar blocos restantes",
+ "create.gui.schematicannon.option.skipBlockEntities": "Proteger entidades de bloco",
+ "create.gui.schematicannon.slot.gunpowder": "Adicionar pólvora para alimentar o canhão",
+ "create.gui.schematicannon.slot.listPrinter": "Coloca uma área de transferência ou livro aqui para imprimir uma lista para o teu esquema",
+ "create.gui.schematicannon.slot.schematic": "Adiciona o teu esquema aqui. Certifica-te que é implantado num local específico.",
+ "create.gui.schematicannon.option.skipMissing.description": "Se o canhão não encontrar o bloco para colocar, ele irá continuar para a próxima posição.",
+ "create.gui.schematicannon.option.skipBlockEntities.description": "O canhão irá evitar substituir blocos que contêm data, como baús.",
+ "create.gui.schematicannon.option.dontReplaceSolid.description": "O canhão nunca irá substituir blocos sólidos na área de trabalho, apenas não-sólidos e ar.",
+ "create.gui.schematicannon.option.replaceWithSolid.description": "O canhão irá apenas substituir blocos sólidos na área de trabalho se o esquema conter um bloco sólido nessa posição.",
+ "create.gui.schematicannon.option.replaceWithAny.description": "O canhão irá substituir blocos sólidos na área de trabalho se o esquema conter qualquer bloco nessa posição.",
+ "create.gui.schematicannon.option.replaceWithEmpty.description": "O canhão irá limpar todos os blocos na área de trabalho, incluindo os substituídos por ar.",
+ "create.schematicannon.status.idle": "Parado",
"create.schematicannon.status.ready": "Pronto",
- "create.schematicannon.status.running": "Trabalhando",
+ "create.schematicannon.status.running": "Em execução",
"create.schematicannon.status.finished": "Concluído",
"create.schematicannon.status.paused": "Pausado",
- "create.schematicannon.status.stopped": "Parada",
- "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Sem pólvora",
- "create.schematicannon.status.targetNotLoaded": "Bloco não carregado",
- "create.schematicannon.status.targetOutsideRange": "Alvo está muito Longe",
- "create.schematicannon.status.searching": "Procurando",
- "create.schematicannon.status.skipping": "Pulando",
- "create.schematicannon.status.missingBlock": "Bloco Faltante:",
- "create.schematicannon.status.placing": "Colocando",
- "create.schematicannon.status.clearing": "Limpando Blocos",
- "create.schematicannon.status.schematicInvalid": "Esquema Inválido",
- "create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado",
- "create.schematicannon.status.schematicExpired": "Arquivo de Esquema Expirado",
+ "create.schematicannon.status.stopped": "Parado",
+ "create.schematicannon.status.noGunpowder": "Sem pólvora",
+ "create.schematicannon.status.targetNotLoaded": "O alvo não está carregado",
+ "create.schematicannon.status.targetOutsideRange": "O alvo está muito longe",
+ "create.schematicannon.status.searching": "A procurar",
+ "create.schematicannon.status.skipping": "A saltar",
+ "create.schematicannon.status.missingBlock": "Item em falta:",
+ "create.schematicannon.status.placing": "A colocar",
+ "create.schematicannon.status.clearing": "A limpar blocos",
+ "create.schematicannon.status.schematicInvalid": "Esquema inválido",
+ "create.schematicannon.status.schematicNotPlaced": "Esquema não posicionado",
+ "create.schematicannon.status.schematicExpired": "Ficheiro de esquema expirado",
+ "create.schematicannon.status.schematicErrored": "Blocos incompatíveis",
+ "create.schematicannon.status.schematicErroredCheckLogs": "Verifica os logs do servidor",
+ "create.materialChecklist": "Lista de materiais",
+ "create.materialChecklist.blocksNotLoaded": "* Aviso *\n\nA lista de materiais poderá ser incorreta devido a chunks não estando carregadas.",
+ "create.gui.filter.deny_list": "Lista de proibição",
+ "create.gui.filter.deny_list.description": "Itens passam se NÃO coincidirem com nenhum dos itens acima. Uma lista de negação vazia aceita tudo.",
+ "create.gui.filter.allow_list": "Lista de permissão",
+ "create.gui.filter.allow_list.description": "Itens passam se coincidirem com algum dos itens acima. Uma lista de aceitação vazia recusa tudo.",
+ "create.gui.filter.respect_data": "Respeitar dados",
+ "create.gui.filter.respect_data.description": "Itens apenas coincidem se a sua durabilidade, encantamentos e outros atributos coindicirem também.",
+ "create.gui.filter.ignore_data": "Ignorar dados",
+ "create.gui.filter.ignore_data.description": "Itens coincidem independentemende dos seus atributos.",
+ "create.item_attributes.placeable": "é colocável",
+ "create.item_attributes.placeable.inverted": "não é colocável",
+ "create.item_attributes.consumable": "pode ser comido(a)",
+ "create.item_attributes.consumable.inverted": "não pode ser comido(a)",
+ "create.item_attributes.fluid_container": "pode armazenar fluidos",
+ "create.item_attributes.fluid_container.inverted": "não pode armazenar fluidos",
+ "create.item_attributes.enchanted": "está encantado(a)",
+ "create.item_attributes.enchanted.inverted": "não está encantado(a)",
+ "create.item_attributes.max_enchanted": "está encantado(a) ao nível máximo",
+ "create.item_attributes.max_enchanted.inverted": "não está encantado(a) ao nível máximo",
+ "create.item_attributes.renamed": "tem um nome costumizado",
+ "create.item_attributes.renamed.inverted": "não tem um nome costumizado",
+ "create.item_attributes.damaged": "está danificado(a)",
+ "create.item_attributes.damaged.inverted": "não está danificado(a)",
+ "create.item_attributes.badly_damaged": "está muito danificado(a)",
+ "create.item_attributes.badly_damaged.inverted": "não está muito danificado(a)",
+ "create.item_attributes.not_stackable": "não pode empilhar",
+ "create.item_attributes.not_stackable.inverted": "pode empilhar",
+ "create.item_attributes.equipable": "pode ser equipado(a)",
+ "create.item_attributes.equipable.inverted": "não pode ser equipado(a)",
+ "create.item_attributes.furnace_fuel": "é combustível",
+ "create.item_attributes.furnace_fuel.inverted": "não é combustível",
+ "create.item_attributes.washable": "pode ser lavado(a)",
+ "create.item_attributes.washable.inverted": "não pode ser lavado(a)",
+ "create.item_attributes.hauntable": "pode ser assombrado(a)",
+ "create.item_attributes.hauntable.inverted": "não pode ser assombrado(a)",
+ "create.item_attributes.crushable": "pode ser esmagado(a)",
+ "create.item_attributes.crushable.inverted": "não pode ser esmagado(a)",
+ "create.item_attributes.smeltable": "pode ser fundido(a)",
+ "create.item_attributes.smeltable.inverted": "não pode ser fundido(a)",
+ "create.item_attributes.smokable": "pode ser fumado(a)",
+ "create.item_attributes.smokable.inverted": "não pode ser fumado(a)",
+ "create.item_attributes.blastable": "pode ser fundido(a) num alto-forno",
+ "create.item_attributes.blastable.inverted": "pode ser fundido(a) num alto-forno",
+ "create.item_attributes.compostable": "pode ser compostado(a)",
+ "create.item_attributes.compostable.inverted": "não pode ser compostado(a)",
+ "create.item_attributes.shulker_level": "shulker é %1$s",
+ "create.item_attributes.shulker_level.inverted": "shulker não é %1$s",
+ "create.item_attributes.shulker_level.full": "cheio(a)",
+ "create.item_attributes.shulker_level.empty": "vazio(a)",
+ "create.item_attributes.shulker_level.partial": "parcialmente cheio(a)",
+ "create.item_attributes.in_tag": "parcialmente cheio(a)\n",
+ "create.item_attributes.in_tag.inverted": "não tem a tag %1$s",
+ "create.item_attributes.in_item_group": "está no grupo '%1$s'",
+ "create.item_attributes.in_item_group.inverted": "não está no grupo '%1$s'",
+ "create.item_attributes.added_by": "foi adicionado(a) por %1$s",
+ "create.item_attributes.added_by.inverted": "não foi adicionado(a) por %1$s",
+ "create.item_attributes.has_enchant": "está encantado(a) com %1$s",
+ "create.item_attributes.has_enchant.inverted": "não está encantado(a) com %1$s",
+ "create.item_attributes.color": "está pintado(a) de %1$s",
+ "create.item_attributes.color.inverted": "não está pintado(a) de %1$s",
+ "create.item_attributes.has_fluid": "contém %1$s",
+ "create.item_attributes.has_fluid.inverted": "não contém %1$s",
+ "create.item_attributes.has_name": "tem o nome customizado %1$s",
+ "create.item_attributes.has_name.inverted": "não tem o nome costumizado %1$s",
+ "create.item_attributes.book_author": "foi da autoria de %1$s",
+ "create.item_attributes.book_author.inverted": "não foi da autoria de %1$s",
+ "create.item_attributes.book_copy_original": "é um original",
+ "create.item_attributes.book_copy_original.inverted": "não é um original",
+ "create.item_attributes.book_copy_first": "é uma cópida de primeira geração",
+ "create.item_attributes.book_copy_first.inverted": "não é uma cópia de primeira geração",
+ "create.item_attributes.book_copy_second": "é uma cópia de segunda geração",
+ "create.item_attributes.book_copy_second.inverted": "não é uma cópia de segunda-geração",
+ "create.item_attributes.book_copy_tattered": "é uma confusão",
+ "create.item_attributes.book_copy_tattered.inverted": "não é uma confusão",
+ "create.item_attributes.astralsorcery_amulet": "melhora %1$s",
+ "create.item_attributes.astralsorcery_amulet.inverted": "não melhora %1$s",
+ "create.item_attributes.astralsorcery_constellation": "está em sintonia com %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "não está em sintonia com %1$s",
+ "create.item_attributes.astralsorcery_crystal": "tem o atributo de cristal %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "não tem o atributo de cristal %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "tem o atributo de perk %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "não tem o atributo de perk %1$s",
+ "create.gui.attribute_filter.no_selected_attributes": "Nenhum atributo selecionado",
+ "create.gui.attribute_filter.selected_attributes": "Atributos selecionados:",
+ "create.gui.attribute_filter.add_attribute": "Adicionar atributo à lista",
+ "create.gui.attribute_filter.add_inverted_attribute": "Adicionar atributo oposto à lista",
+ "create.gui.attribute_filter.allow_list_disjunctive": "Lista de permissão (qualquer)",
+ "create.gui.attribute_filter.allow_list_disjunctive.description": "Itens passam se tiverem qualquer dos atributos selecionados.",
+ "create.gui.attribute_filter.allow_list_conjunctive": "Lista de permissão (Todos)",
+ "create.gui.attribute_filter.allow_list_conjunctive.description": "Itens só passam se tiverem TODOS os atributos selecionados.",
+ "create.gui.attribute_filter.deny_list": "Lista de proibição",
+ "create.gui.attribute_filter.deny_list.description": "Itens passam se NÃO tiverem nenhum dos atributos selecionados.",
+ "create.gui.attribute_filter.add_reference_item": "Adicionar item de referência",
+ "create.tooltip.holdForDescription": "Segura [%1$s] para Resumo",
+ "create.tooltip.holdForControls": "Segura [%1$s] para Controlos",
+ "create.tooltip.keyShift": "Shift",
+ "create.tooltip.keyCtrl": "Ctrl",
+ "create.tooltip.speedRequirement": "Requisito de velocidade: %1$s",
+ "create.tooltip.speedRequirement.none": "Nenhum",
+ "create.tooltip.speedRequirement.slow": "Lento",
+ "create.tooltip.speedRequirement.medium": "Moderado",
+ "create.tooltip.speedRequirement.fast": "Rápido",
+ "create.tooltip.stressImpact": "Impacto de stress cinético: %1$s",
+ "create.tooltip.stressImpact.low": "Baixo",
+ "create.tooltip.stressImpact.medium": "Moderado",
+ "create.tooltip.stressImpact.high": "Altos",
+ "create.tooltip.stressImpact.overstressed": "Sobre-stressado",
+ "create.tooltip.up_to": "Até %1$s",
+ "create.tooltip.capacityProvided": "Capacidade de stress cinético: %1$s",
+ "create.tooltip.capacityProvided.low": "Baixa",
+ "create.tooltip.capacityProvided.medium": "Média",
+ "create.tooltip.capacityProvided.high": "Elevada",
+ "create.tooltip.generationSpeed": "Gera em %1$s %2$s",
+ "create.tooltip.analogStrength": "Força analógica: %1$s/15",
+ "create.mechanical_arm.extract_from": "Tirar itens de %1$s",
+ "create.mechanical_arm.deposit_to": "Depositar itens em %1$s",
+ "create.mechanical_arm.summary": "Braço mecânico tem %1$s entrada(s) e %2$s saida(s).",
+ "create.mechanical_arm.points_outside_range": "%1$s ponto(s) de interação removido devido a limites de alcance.",
+ "create.weighted_ejector.target_set": "Alvo selecionado",
+ "create.weighted_ejector.target_not_valid": "Ejetar para bloco adjacente (alvo não foi válido)",
+ "create.weighted_ejector.no_target": "Ejetar para bloco adjacente (nenhum alvo foi selecionado)",
+ "create.weighted_ejector.targeting": "Ejetar para [%1$s,%2$s,%3$s]",
+ "create.weighted_ejector.stack_size": "Tamanho da pilha ejetada",
+ "create.logistics.when_multiple_outputs_available": "Método de distribuição",
+ "create.mechanical_arm.selection_mode.round_robin": "Rodízio",
+ "create.mechanical_arm.selection_mode.forced_round_robin": "Rodízio forçado",
+ "create.mechanical_arm.selection_mode.prefer_first": "Preferir primeiro alvo",
+ "create.tunnel.selection_mode.split": "Dividir",
+ "create.tunnel.selection_mode.forced_split": "Divisão forçada",
+ "create.tunnel.selection_mode.round_robin": "Rodízio",
+ "create.tunnel.selection_mode.forced_round_robin": "Rodízio forçado",
+ "create.tunnel.selection_mode.prefer_nearest": "Preferir mais próximo",
+ "create.tunnel.selection_mode.randomize": "Aleatorizar",
+ "create.tunnel.selection_mode.synchronize": "Sincronizar entradas",
+ "create.tooltip.chute.header": "Informação da calha",
+ "create.tooltip.chute.items_move_down": "Itens movem para baixo",
+ "create.tooltip.chute.items_move_up": "Itens movem para cima",
+ "create.tooltip.chute.no_fans_attached": "Sem ventiladores conectados",
+ "create.tooltip.chute.fans_push_up": "Ventiladores empurram de baixo",
+ "create.tooltip.chute.fans_push_down": "Ventiladores empurram de cima",
+ "create.tooltip.chute.fans_pull_up": "Ventilhadores puxam por cima",
+ "create.tooltip.chute.fans_pull_down": "Ventiladores puxam por baixo",
+ "create.tooltip.chute.contains": "Contém: %1$s x%2$s",
+ "create.tooltip.deployer.header": "Informação do implantador",
+ "create.tooltip.deployer.using": "Modo: Usar",
+ "create.tooltip.deployer.punching": "Modo: Atacar",
+ "create.tooltip.deployer.contains": "Item: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "A distribuir atualmente:",
+ "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "Clique-direito para recuperar",
+ "create.linked_controller.bind_mode": "Modo de vinculação ativo",
+ "create.linked_controller.press_keybind": "Aperta %1$s, %2$s, %3$s, %4$s, %5$s ou %6$s para vincular esta frequência à tecla respetiva",
+ "create.linked_controller.key_bound": "Frequência ligada a %1$s",
+ "create.linked_controller.frequency_slot_1": "Tecla: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "Tecla: %1$s, Freq. #2",
+ "create.crafting_blueprint.crafting_slot": "Espaço de ingrediente",
+ "create.crafting_blueprint.filter_items_viable": "Filtros avançados de itens são viáveis",
+ "create.crafting_blueprint.display_slot": "Espaço de exibição",
+ "create.crafting_blueprint.inferred": "Deduzido pela receita",
+ "create.crafting_blueprint.manually_assigned": "Atribuído manualmente",
+ "create.crafting_blueprint.secondary_display_slot": "Slot de Exibição Secundário",
+ "create.crafting_blueprint.optional": "Opcional",
+ "create.potato_cannon.ammo.attack_damage": "%1$s de Dano de Ataque",
+ "create.potato_cannon.ammo.reload_ticks": "%1$s Recarregar Ticks",
+ "create.potato_cannon.ammo.knockback": "%1$s Repulsão",
+ "create.hint.hose_pulley.title": "Fornecimento Infinito",
+ "create.hint.hose_pulley": "O fluido selecionado é considerado infinito.",
+ "create.hint.mechanical_arm_no_targets.title": "Sem Alvos",
+ "create.hint.mechanical_arm_no_targets": "Aparentemente esse braço mecânico não teve nenhum alvo atribuído. Atribua alvos selecionando esteiras, depósitos, funis e outros blocos clicando com o botão direito enquanto segura o braço mecânico na sua mão.",
+ "create.boiler.idle": "Parado",
+ "create.boiler.water": "Água",
+ "create.boiler.heat": "Calor",
+ "create.schedule.instruction.destination.summary": "Próxima paragem:",
+ "create.schedule.instruction.filter_edit_box": "Nome da estação",
+ "create.schedule.instruction.filter_edit_box_1": "Usa * como um asterisco de texto",
+ "create.schedule.instruction.filter_edit_box_2": "Exemplo: 'A Minha Estação, Plataforma *'",
+ "create.schedule.instruction.filter_edit_box_3": "Comboio escolhe a estação desocupada mais próxima",
+ "create.schedule.instruction.rename": "Atualizar título da programação",
+ "create.schedule.instruction.rename.summary": "Novo título:",
+ "create.schedule.instruction.name_edit_box": "Título da programação",
+ "create.schedule.instruction.name_edit_box_1": "Afeta texto mostrado em quadros de exibição",
+ "create.schedule.instruction.name_edit_box_2": "Padrão: nome da próxima paragem",
+ "create.schedule.instruction.throttle": "Limitar velocidade máxima",
+ "create.schedule.instruction.throttle.summary": "Mudar velocidade máxima para %1$s",
+ "create.schedule.instruction.throttle_edit_box": "Acelarador",
+ "create.schedule.instruction.throttle_edit_box_1": "Afeta a velocidade máxima do comboio",
+ "create.schedule.condition_type": "Continuar se/depois de:",
+ "create.schedule.condition.editor": "Editor de condições",
+ "create.schedule.condition.delay": "Atraso programado",
+ "create.schedule.condition.delay_short": "Esperar: %1$s",
+ "create.schedule.condition.delay.status": "Parte em %1$s",
+ "create.schedule.condition.idle": "Inatividade de carga",
+ "create.schedule.condition.idle_short": "Carga parada: %1$s",
+ "create.schedule.condition.idle.status": "Carga parada por %1$s",
+ "create.schedule.condition.for_x_time": "por %1$s",
+ "create.schedule.condition.unloaded": "Chunk descarregada",
+ "create.schedule.condition.unloaded.status": "Á espera do descarregamento da chunk",
+ "create.schedule.condition.powered": "Estação energizada",
+ "create.schedule.condition.powered.status": "À espera de redstone",
+ "create.schedule.condition.time_of_day": "Hora do dia",
+ "create.schedule.condition.time_of_day.scheduled": "Hora agendada: %1$s",
+ "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s",
+ "create.schedule.condition.time_of_day.rotation": "Rotação",
+ "create.schedule.condition.time_of_day.rotation.every_24": "Todos os dias",
+ "create.schedule.condition.time_of_day.rotation.every_12": "A cada 12h",
+ "create.schedule.condition.time_of_day.rotation.every_6": "A cada 6h",
+ "create.schedule.condition.time_of_day.rotation.every_4": "A cada 4h",
+ "create.schedule.condition.time_of_day.rotation.every_3": "A cada 3h",
+ "create.schedule.condition.time_of_day.rotation.every_2": "A cada 2h",
+ "create.schedule.condition.time_of_day.rotation.every_1": "A cada 1h",
+ "create.schedule.condition.time_of_day.rotation.every_0_45": "A cada 45 min",
+ "create.schedule.condition.time_of_day.rotation.every_0_30": "A cada 30 min",
+ "create.schedule.condition.time_of_day.rotation.every_0_15": "A cada 15 min",
+ "create.schedule.condition.time_of_day.status": "Parte às ",
+ "create.schedule.condition.threshold.train_holds": "Comboio armazena %1$s",
+ "create.schedule.condition.threshold.greater": "mais do que",
+ "create.schedule.condition.threshold.less": "menos do que",
+ "create.schedule.condition.threshold.equal": "exatamente",
+ "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s de %3$s",
+ "create.schedule.condition.threshold.matching_content": "Conteúdo correspondente",
+ "create.schedule.condition.threshold.anything": "Qualquer coisa",
+ "create.schedule.condition.threshold.item_measure": "Medida de itens",
"item.create.example_item.tooltip.condition1": "Quando this",
"item.create.example_item.tooltip.condition2": "And Quando this",
"item.create.example_item.tooltip.control1": "Quando Ctrl pressed",
"item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA",
- "item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Mantem-se Ativo",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE",
- "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores",
"item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
"item.create.empty_schematic.tooltip": "ESQUEMA VAZIO",
"item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_",
"item.create.schematic.tooltip": "ESQUEMA",
@@ -483,11 +1476,6 @@
"item.create.schematic.tooltip.condition1": "Quando Em mãos",
"item.create.schematic.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela",
"item.create.schematic_and_quill.tooltip": "ESQUEMA E PENA",
- "item.create.schematic_and_quill.tooltip.summary": "Usado para salvar uma Estrutura no mundo para um arquivo .nbt.",
- "item.create.schematic_and_quill.tooltip.condition1": "Passo 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Selecione duas coordenadas de extremidade usando B-Direito",
- "item.create.schematic_and_quill.tooltip.condition2": "Passo 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Rolar_ nas faces para ajustar o tamanho. B-Direito de novo para Salvar.",
"block.create.schematicannon.tooltip": "Canhão de esquema",
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
"block.create.schematic_table.tooltip": "MESA DE ESQUEMATIZAR",
@@ -495,7 +1483,5 @@
"block.create.schematic_table.tooltip.condition1": "Quando recebe um Esquema Vazio",
"block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas",
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
- "block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
- "block.create.creative_crate.tooltip": "Caixa Criativa",
- "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canho~es de Esquema próximos"
+ "block.create.creative_crate.tooltip": "Caixa Criativa"
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/ro_ro.json b/src/main/resources/assets/create/lang/ro_ro.json
index 565586bbc5..4598d4994b 100644
--- a/src/main/resources/assets/create/lang/ro_ro.json
+++ b/src/main/resources/assets/create/lang/ro_ro.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "Rulment De Ceasornic",
"block.create.clutch": "Ambreiaj",
"block.create.cogwheel": "Roată Dințată",
- "block.create.content_observer": "Observator De Conținut",
+ "block.create.content_observer": "Observator inteligent",
"block.create.contraption_controls": "Controale de invenție",
"block.create.controller_rail": "Controlor De Șină",
"block.create.controls": "Comenzile Trenului",
@@ -425,7 +425,7 @@
"block.create.radial_chassis": "Șasiu Radial",
"block.create.railway_casing": "Carcasă de Tren",
"block.create.raw_zinc_block": "Bloc De Zinc Brut",
- "block.create.red_nixie_tube": "Tub Nixie Roșu",
+ "block.create.red_nixie_tube": "Tub nixă roșu",
"block.create.red_sail": "Velă Roșie",
"block.create.red_seat": "Scaun Roșu",
"block.create.red_toolbox": "Trusă De Scule Roșie",
@@ -435,30 +435,30 @@
"block.create.refined_radiance_casing": "Carcasă Radiantă",
"block.create.rope": "Sfoară",
"block.create.rope_pulley": "Scripete De Sfoară",
- "block.create.rose_quartz_block": "Bloc de Cuarț Roz",
- "block.create.rose_quartz_lamp": "Lampă de Cuarț Roz",
- "block.create.rose_quartz_tiles": "Țiglă de Cuarț Roz",
+ "block.create.rose_quartz_block": "Bloc de cuarț roz",
+ "block.create.rose_quartz_lamp": "Lampă de cuarț roz",
+ "block.create.rose_quartz_tiles": "Plăci de cuarț roz",
"block.create.rotation_speed_controller": "Controlor De Viteză De Rotație",
- "block.create.sail_frame": "Ramă De Velă",
+ "block.create.sail_frame": "Cadru de vele pentru moara de vânt",
"block.create.schematic_table": "Masă De Schemă",
"block.create.schematicannon": "Tun De Schemă",
"block.create.scorchia": "Scorchia",
"block.create.scorchia_pillar": "Coloană De Scorchia",
- "block.create.scoria": "Scoria",
- "block.create.scoria_pillar": "Coloană De Scoria",
- "block.create.secondary_linear_chassis": "Șasiu Liniar Secundar",
+ "block.create.scoria": "Zgură",
+ "block.create.scoria_pillar": "Coloană de zgură",
+ "block.create.secondary_linear_chassis": "Șasiu liniar secundar",
"block.create.sequenced_gearshift": "Schimbător De Viteze Secvențial",
- "block.create.shadow_steel_casing": "Carcasă De Umbră",
+ "block.create.shadow_steel_casing": "Carcasă de umbră",
"block.create.shaft": "Rotor",
- "block.create.small_andesite_brick_slab": "Lespede De Cărămizi Mici De Andezit",
- "block.create.small_andesite_brick_stairs": "Scări De Cărămizi Mici De Andezit",
- "block.create.small_andesite_brick_wall": "Zid De Cărămizi Mici De Andezit",
- "block.create.small_andesite_bricks": "Cărămizi Mici De Andezit",
+ "block.create.small_andesite_brick_slab": "Lespede de cărămizi mici de andezit",
+ "block.create.small_andesite_brick_stairs": "Trepte de cărămizi mici de andezit",
+ "block.create.small_andesite_brick_wall": "Zid de cărămizi mici de andezit",
+ "block.create.small_andesite_bricks": "Cărămizi mici de andezit",
"block.create.small_asurine_brick_slab": "Lespede De Cărămizi Mici De Asurină",
"block.create.small_asurine_brick_stairs": "Scări De Cărămizi Mici De Asurină",
"block.create.small_asurine_brick_wall": "Zid De Cărămizi Mici De Asurină",
"block.create.small_asurine_bricks": "Cărămizi Mici De Asurină",
- "block.create.small_bogey": "Șasiu Mic",
+ "block.create.small_bogey": "Boghiu mic",
"block.create.small_calcite_brick_slab": "Lespede De Cărămizi Mici De Calcit",
"block.create.small_calcite_brick_stairs": "Scări De Cărămizi Mici De Calcit",
"block.create.small_calcite_brick_wall": "Zid De Cărămizi Mici De Calcit",
@@ -519,7 +519,7 @@
"block.create.steam_whistle_extension": "Extensie de Fluier cu Aburi",
"block.create.sticker": "Abțipild",
"block.create.sticky_mechanical_piston": "Piston Mecanic Lipicios",
- "block.create.stockpile_switch": "Comutator De Depozitare",
+ "block.create.stockpile_switch": "Comutator de prag",
"block.create.stressometer": "Stresometru",
"block.create.tiled_glass": "Sticlă De Țiglă",
"block.create.tiled_glass_pane": "Fereastră De Țiglă",
@@ -571,7 +571,7 @@
"block.create.weathered_copper_tiles": "Țiglă De Cupru Erodat",
"block.create.weighted_ejector": "Ejector Ponderat",
"block.create.white_nixie_tube": "Tub Nixie Alb",
- "block.create.white_sail": "Velă Albă",
+ "block.create.white_sail": "Velă moară de vânt",
"block.create.white_seat": "Scaun Alb",
"block.create.white_toolbox": "Trusă De Scule Albă",
"block.create.white_valve_handle": "Mâner De Supapă Alb",
@@ -640,7 +640,7 @@
"item.create.empty_schematic": "Schemă Goală",
"item.create.experience_nugget": "Pepită De Experiență",
"item.create.extendo_grip": "Mâner Extendo",
- "item.create.filter": "Filtru",
+ "item.create.filter": "Filtru de listă",
"item.create.furnace_minecart_contraption": "Invenție De Cuptor În Vagonet",
"item.create.goggles": "Ochelarii Inginerului",
"item.create.golden_sheet": "Placă De Aur",
@@ -871,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Lovește-te cu alt Tren conducând cu spatele§7\n(Progres Ascuns)",
"itemGroup.create.base": "Creează",
"itemGroup.create.palettes": "Blocurile De Construit Create",
+ "block.create.mangrove_window": "Sticlă de mangrovă",
+ "block.create.mangrove_window_pane": "Geam de mangrovă",
"death.attack.create.crush": "%1$s a fost procesat de către Roți De Zdrobit",
"death.attack.create.crush.player": "%1$s a fost aruncat în Roți De Zdrobit de către %2$s",
"death.attack.create.fan_fire": "%1$s a fost afumat de către un Ventilator Încapsulat",
@@ -946,6 +948,7 @@
"create.generic.length": "Lungime",
"create.generic.speed": "Viteză",
"create.generic.delay": "Întârziere",
+ "create.generic.angle": "Unghi",
"create.generic.duration": "Durație",
"create.generic.timeUnit": "Unitatea de timp",
"create.generic.unit.ticks": "Ticuri",
@@ -1027,11 +1030,13 @@
"create.terrainzapper.shiftRightClickToSet": "Shift-Click-Dreapta pentru a Selecta o Formă",
"create.terrainzapper.usingBlock": "Folosing: %1$s",
"create.terrainzapper.leftClickToSet": "Click-Stânga pe un Bloc pentru a seta Materialul",
+ "create.large_water_wheel.not_enough_space": "Curăță blocurile pentru plasare",
"create.minecart_coupling.two_couplings_max": "Vagonetele nu pot avea nu mai mult de două cuplaje fiecare",
"create.minecart_coupling.unloaded": "Părți din trenul tău par să fie în chunkuri neîncărcate",
"create.minecart_coupling.no_loops": "Cuplajele nu pot forma o buclă",
"create.minecart_coupling.removed": "Eliminate toate cuplajele din vagonet",
"create.minecart_coupling.too_far": "Vagonetele sunt prea departe unul de celălalt",
+ "create.contraptions.moving_container": "Se mută %1$s",
"create.contraptions.movement_mode": "Mod de Mișcare",
"create.contraptions.movement_mode.move_place": "Mereu Plasează când e Oprit",
"create.contraptions.movement_mode.move_place_returned": "Plasează doar în Poziția de Început",
@@ -1043,20 +1048,50 @@
"create.contraptions.cart_movement_mode.rotate": "Mereu stă cu fața spre mișcare",
"create.contraptions.cart_movement_mode.rotate_paused": "Oprește Actorii când se rotește",
"create.contraptions.cart_movement_mode.rotation_locked": "Blochează Rotația",
+ "create.contraptions.roller_mode": "Modul Roller",
+ "create.contraptions.roller_mode.tunnel_pave": "Curăță blocurile și pavează",
+ "create.contraptions.roller_mode.straight_fill": "Umplere dreaptă dedesubt",
+ "create.contraptions.roller_mode.wide_fill": "Umplere înclinată dedesubt",
"create.contraptions.windmill.rotation_direction": "Direcție De Rotație",
- "create.contraptions.clockwork.clock_hands": "Ace de Ceas",
+ "create.contraptions.clockwork.clock_hands": "Aranjamentul ceasului",
"create.contraptions.clockwork.hour_first": "Acul orei primul",
"create.contraptions.clockwork.minute_first": "Acul minutului primul",
"create.contraptions.clockwork.hour_first_24": "Acul de 24 de ore primul",
+ "create.logistics.crafter.connected": "Fabricanți conectați",
+ "create.logistics.crafter.click_to_merge": "Fă clic pentru a îmbina inventarele",
+ "create.logistics.crafter.click_to_separate": "Fă clic pentru a separa inventarele",
"create.logistics.filter": "Filtru",
"create.logistics.recipe_filter": "Filtru de Rețetă",
"create.logistics.fluid_filter": "Filtru de Fluid",
"create.logistics.firstFrequency": "Frecvența #1",
"create.logistics.secondFrequency": "Frecvența #2",
+ "create.logistics.filter.click_to_set": "Fă clic cu elementul pentru a seta",
+ "create.logistics.filter.click_to_replace": "Fă clic cu elementul pentru a înlocui",
+ "create.logistics.filter.hold_to_set_amount": "Fă clic și ține apăsat pentru sumă",
+ "create.logistics.filter.invalid_item": "Nu se poate utiliza acest element aici.",
+ "create.logistics.filter.extracted_amount": "Sumă extrasă",
+ "create.logistics.filter.any_amount_short": "Orice",
+ "create.logistics.filter.up_to": "Până la",
+ "create.logistics.filter.exactly": "Exact",
+ "create.logistics.filter.requires_item_in_inventory": "Necesită %1$s obiect în inventar",
+ "create.logistics.creative_crate.supply": "Aprovizionare infinită",
+ "create.logistics.train_observer.cargo_filter": "Filtru de marfă",
+ "create.kinetics.creative_motor.rotation_speed": "Viteza generată în rot/min",
+ "create.kinetics.speed_controller.rotation_speed": "Viteza țintă în rot/min",
+ "create.kinetics.valve_handle.rotated_angle": "Rotație când este utilizat",
+ "create.logistics.redstone_interval": "Interval de redstone",
+ "create.contraptions.contoller.target": "Componentă vizată",
+ "create.contraptions.mechanical_roller.pave_material": "Material de pavaj",
+ "create.contraptions.chassis.radius": "Raza când este lipicios",
+ "create.contraptions.chassis.range": "Raza fețelor lipicioase",
+ "create.contraptions.chassis.distance": "Distanță",
+ "create.gui.value_settings.hold_to_edit": "Fă clic și ține apăsat pentru a edita",
+ "create.gui.value_settings.release_to_confirm": "Eliberează %1$s pentru a confirma",
"create.gui.goggles.generator_stats": "Statistici Generator:",
"create.gui.goggles.kinetic_stats": "Statistici Cinetice:",
"create.gui.goggles.at_current_speed": "la viteza curentă",
"create.gui.goggles.pole_length": "Lungimea Stâlpului:",
+ "create.gui.goggles.basin_contents": "Conținutul bazinului:",
"create.gui.goggles.fluid_container": "Informații Container de Fluid:",
"create.gui.goggles.fluid_container.capacity": "Capacitate: ",
"create.gui.assembly.exception": "Această Invenție a fost incapabiă să se asambleze:",
@@ -1066,6 +1101,9 @@
"create.gui.assembly.exception.tooManyPistonPoles": "Sunt prea multe Brațe de extensie atașat la acest Piston.\nMaximul configurat este: %1$s",
"create.gui.assembly.exception.noPistonPoles": "Pistonului îi lipsesc niște Brațe de extensie",
"create.gui.assembly.exception.not_enough_sails": "Structura atașată nu include destule blocuri de pânze: %1$s\nUn minim de %2$s e necesar",
+ "create.gui.assembly.exception.no_contacts": "Ascensoarele necesită un _contact_ de _redstone_ pe orizontală atașat structurii",
+ "create.gui.assembly.exception.too_many_contacts": "Nu se poate atașa mai mult de un _contact_ de _redstone_ la ascensoare",
+ "create.gui.assembly.exception.column_conflict": "Un alt ascensor vizează deja această coloană de contacte",
"create.gui.gauge.info_header": "Informație Gabarit:",
"create.gui.speedometer.title": "Viteză de Rotație",
"create.gui.stressometer.title": "Rețea de Stres",
@@ -1076,6 +1114,10 @@
"create.gui.contraptions.network_overstressed": "Se pare că această invenție este _suprasolicitată_. Adaugă mai multe surse sau _încetinește_ componentele cu un _impact de stres_ mare.",
"create.gui.adjustable_crate.title": "Ladă Ajustabilă",
"create.gui.adjustable_crate.storageSpace": "Spațiu de Stocare",
+ "create.gui.threshold_switch.title": "Comutator de prag",
+ "create.gui.threshold_switch.invert_signal": "Inversează Semnalul",
+ "create.gui.threshold_switch.move_to_lower_at": "Mută pe banda inferioară la %1$s%%",
+ "create.gui.threshold_switch.move_to_upper_at": "Mută pe banda superioară la %1$s%%",
"create.gui.sequenced_gearshift.title": "Schimbător De Viteze Secvențial",
"create.gui.sequenced_gearshift.instruction": "Instrucțiune",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Înroarce după unghi",
@@ -1096,6 +1138,11 @@
"create.gui.sequenced_gearshift.speed.forward_fast": "Viteză Dublă, Înainte",
"create.gui.sequenced_gearshift.speed.back": "Viteză de Intrare, Înapoi",
"create.gui.sequenced_gearshift.speed.back_fast": "Viteză Dublă, Înapoi",
+ "create.gui.clipboard.erase_checked": "Șterge elementele bifate",
+ "create.clipboard.actions": "Acțiuni clipboard",
+ "create.clipboard.to_copy": "%1$s pentru a copia setările",
+ "create.clipboard.to_paste": "%1$s pentru a insera setările",
+ "create.clipboard.copied_from": "Se copiază setările de la %1$s",
"create.schematicAndQuill.dimensions": "Mărime Schemă: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Prima poziție setată.",
"create.schematicAndQuill.secondPos": "A doua poziție setată.",
@@ -1120,7 +1167,7 @@
"create.schematic.mirror.leftRight": "Stânga-Dreapta",
"create.schematic.tool.deploy": "Poziție",
"create.schematic.tool.move": "Mișcă XZ",
- "create.schematic.tool.move_y": "Mișcă Y",
+ "create.schematic.tool.move_y": "Mută Y",
"create.schematic.tool.rotate": "Rotește",
"create.schematic.tool.print": "Printează",
"create.schematic.tool.flip": "Oglindește",
@@ -1130,8 +1177,8 @@
"create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll pentru a schimba distanța.",
"create.schematic.tool.move.description.0": "Deplasează Schema Orizontal.",
"create.schematic.tool.move.description.1": "Arată spre Schemă și apasă [CTRL]-Scroll ca să îl deplasezi.",
- "create.schematic.tool.move_y.description.0": "Deplasează Schema Vertical.",
- "create.schematic.tool.move_y.description.1": "[CTRL]-Scroll ca să îl miști sus/jos.",
+ "create.schematic.tool.move_y.description.0": "Deplasează schema pe verticală.",
+ "create.schematic.tool.move_y.description.1": "[CTRL] Derulează pentru a o muta în sus/jos.",
"create.schematic.tool.rotate.description.0": "Rotește Schema în jurul centrului sale.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Scroll ca să rotești cu 90 de Grade.",
"create.schematic.tool.print.description.0": "Plasează structura instant în lume.",
@@ -1164,7 +1211,7 @@
"create.gui.schematicannon.option.skipMissing": "Ocolește Blocuri lipsă",
"create.gui.schematicannon.option.skipBlockEntities": "Protejează entitățile-bloc",
"create.gui.schematicannon.slot.gunpowder": "Adaugă praf de pușcă pentru a alimenta tunul",
- "create.gui.schematicannon.slot.listPrinter": "Plasează cărți aici pentru a imprima o listă de verificare pentru Schema ta",
+ "create.gui.schematicannon.slot.listPrinter": "Plasează un clipboard sau o carte aici pentru a tipări o listă de verificare pentru schema ta",
"create.gui.schematicannon.slot.schematic": "Adaugă-ti Schema aici. Asigură-te că este instalată la o locație specifică.",
"create.gui.schematicannon.option.skipMissing.description": "Dacă tunul nu poate găsi un bloc necesar pentru plasare, va continua la locația următoare.",
"create.gui.schematicannon.option.skipBlockEntities.description": "Tunul va evita să înlocuiască blocuri care țin date, cum ar fi cuferele.",
@@ -1315,7 +1362,7 @@
"create.weighted_ejector.no_target": "Se Ejectează la blocul Adiacent (Nicio Țintă nu a fost Selectată)",
"create.weighted_ejector.targeting": "Se Ejectează la [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "S-a ejectat Mărimea Stacului",
- "create.logistics.when_multiple_outputs_available": "Când sunt disponibile ieșiri multiple",
+ "create.logistics.when_multiple_outputs_available": "Metodă de distribuție",
"create.mechanical_arm.selection_mode.round_robin": "Robin Rotund",
"create.mechanical_arm.selection_mode.forced_round_robin": "Robin Rotund Forțat",
"create.mechanical_arm.selection_mode.prefer_first": "Preferă Prima Țintă",
@@ -1363,7 +1410,7 @@
"create.hint.mechanical_arm_no_targets": "Se pare că acest _Braț_ _Mecanic_ nu i s-a atribuit nicio _țintă._ Selectează benzi, depoturi, pâlnii și alte blocuri apăsând _Click-Dreapta_ pe ele _ținând_ _Brațul_ _Mecanic_ în _mână_.",
"create.hint.empty_bearing.title": "Actualizează Rulmentul",
"create.hint.empty_bearing": "Apasă _Click-Dreapta_ pe rulment cu o _mână_ _goală_ pentru a _atașa_ structura pe care tocmai a construit-o în fața ei.",
- "create.hint.full_deployer.title": "Revărsare De Obiecte Deployer",
+ "create.hint.full_deployer.title": "Deployer-ul nu se poate activa",
"create.hint.full_deployer": "De pare că acest _Deployer_ conține _obiecte în_ _exces_ care trebuie să fie _extrase._ Folosește o _pâlnie_ sau alte mijloace pentru a-l elibera din revărsare.",
"create.backtank.low": "Presiunea backtankului scăzută",
"create.backtank.depleted": "Presiunea backtankului epuizată",
@@ -1452,6 +1499,8 @@
"create.schedule.condition.threshold.items": "Obiecte",
"create.schedule.condition.threshold.stacks": "Stive",
"create.schedule.condition.threshold.buckets": "Găleți",
+ "create.track.leave_slope_ascending": "Nu se poate părăsi această pantă în timp ce se urcă",
+ "create.track.leave_slope_descending": "Nu se poate părăsi această pantă în timp ce se coboară",
"create.track.turn_90": "Se poate întoarce doar până la 90 de grade",
"create.track.junction_start": "Nu se poate începe conexiunea dintr-o intersecție",
"create.track.turn_start": "Nu se poate începe conexiunea dintr-un viraj",
@@ -1505,8 +1554,56 @@
"create.track_target.no_junctions": "Linia țintă nu poate fi o intersecție",
"create.track_target.occupied": "Linia țintă este ocupată",
"create.track_target.invalid": "Nu se poate viza această linie ferată aici",
- "create.train.unnamed": "Tren nenumit",
+ "create.train.unnamed": "Tren fără nume",
+ "create.train.cannot_relocate_moving": "Nu se poate muta un tren în mișcare",
+ "create.train.relocate": "Fă clic pe o linie ferată pentru a muta %1$s la. Fă clic în timpul furișării pentru a anula",
+ "create.train.relocate.abort": "Mutare anulată",
+ "create.train.relocate.success": "S-a mutat cu succes",
+ "create.train.relocate.valid": "Se poate muta aici, fă clic pentru a confirma",
+ "create.train.relocate.invalid": "Nu se poate muta trenul aici",
+ "create.train.relocate.too_far": "Nu se poate muta trenul atât de departe",
"create.train.departing_from": "Plecând de la %1$s",
+ "create.train.arrived_at": "A ajuns la %1$s",
+ "create.train.status": " Informații despre acest tren: %1$s",
+ "create.train.status.back_on_track": "Trenul s-a întors pe linia ferată",
+ "create.train.status.collision": "Coliziune cu un alt tren",
+ "create.train.status.end_of_track": "Un vagon a ajuns la sfârșitul propriei linii ferate",
+ "create.train.status.double_portal": "Un vagon nu poate intra într-un portal în timp ce părăsește altul",
+ "create.train.status.coupling_stress": "Oprire forțată din cauza stresului asupra cuplajului",
+ "create.train.status.track_missing": "Liniile ferate lipsesc sub tren",
+ "create.train.status.paused_for_manual": "Programare întreruptă pentru comenzi manuale",
+ "create.train.status.opposite_driver": "Calea necesită un șofer orientat cu fața spre direcția opusă",
+ "create.train.status.missing_driver": "Șoferul a dispărut",
+ "create.train.status.found_driver": "Un nou șofer a fost găsit",
+ "create.train.status.navigation_success": "Navigare reușită",
+ "create.train.status.no_match": "Nicio stație pe grafic nu se potrivește cu '%1$s'",
+ "create.train.status.no_path": "Nu a putut fi găsită nicio cale potrivită către următoarea destinație programată",
+ "create.track_signal.cannot_change_mode": "Nu se poate schimba modul acestui semnal",
+ "create.track_signal.mode_change.entry_signal": "-> Permite trecerea dacă secţiunea nu este ocupată",
+ "create.track_signal.mode_change.cross_signal": "-> Permite trecerea dacă secțiunea este complet traversabilă",
+ "create.contraption.controls.start_controlling": "Se controlează acum: %1$s",
+ "create.contraption.controls.stop_controlling": "S-a oprit controlul invenției",
+ "create.contraption.controls.approach_station": "Ține apăsat %1$s pentru a te apropia de %2$s",
+ "create.contraption.controls.specific_actor_toggle": "%1$s Actori: %2$s",
+ "create.contraption.controls.all_actor_toggle": "Toți actorii: %1$s",
+ "create.contraption.controls.actor_toggle.on": "Activat",
+ "create.contraption.controls.actor_toggle.off": "Dezactivat",
+ "create.contraption.controls.floor_unreachable": "Inaccesibil",
+ "create.contraption.door_control": "Control uși la bord",
+ "create.contraption.door_control.all": "Deschide toate ușile",
+ "create.contraption.door_control.all.short": "Deschide tot",
+ "create.contraption.door_control.north": "Doar partea de nord",
+ "create.contraption.door_control.north.short": "Nord",
+ "create.contraption.door_control.east": "Doar partea de est",
+ "create.contraption.door_control.east.short": "Est",
+ "create.contraption.door_control.south": "Doar partea de sud",
+ "create.contraption.door_control.south.short": "Sud",
+ "create.contraption.door_control.west": "Doar partea de vest",
+ "create.contraption.door_control.west.short": "Vest",
+ "create.contraption.door_control.none": "Păstrează ușile închise",
+ "create.contraption.door_control.none.short": "Niciunul",
+ "create.contraption.door_control.player_facing": "Te orientezi la: %1$s",
+ "create.display_link.set": "Poziție țintă selectată",
"create.display_link.too_far": "Poziția țintă este prea departe de aici",
"create.display_link.invalid": "Legătura nu are o țintă valabilă, încearcă să-o plasezi din nou",
"create.display_link.title": "Legătură de Display",
@@ -1573,6 +1670,8 @@
"create.command.killTPSCommand.status.usage.1": "[Create]: folosește /killtps start pentru a încetini artificial ticul serverului",
"create.contraption.minecart_contraption_too_big": "Această Invenție de Vagonet pare ca este prea mare pentru a fi luat.",
"create.contraption.minecart_contraption_illegal_pickup": "O forță mistică leagă această Invenție de Vagonet de lume",
+ "create.bogey.style.updated_style": "Stil actualizat",
+ "create.bogey.style.updated_style_and_size": "Stil și dimensiune actualizate",
"create.bogey.style.no_other_sizes": "Fără alte dimensiuni",
"create.bogey.style.invalid": "Stil fără nume",
"create.bogey.style.standard": "Standard",
@@ -1641,52 +1740,57 @@
"item.create.blaze_cake.tooltip": "TORT DE DOGOREALĂ",
"item.create.blaze_cake.tooltip.summary": "Un Ospăț delicios pentru muncitorii tăi, _Arzătorii De Dogoreală_. Îi face pe toți aprinși!",
"item.create.wand_of_symmetry.tooltip": "BAGHETĂ DE SIMETRIE",
- "item.create.wand_of_symmetry.tooltip.summary": "Oglindește perfect plasarea Blocurilor peste planuri configurate",
- "item.create.wand_of_symmetry.tooltip.condition1": "Când e în hotbar",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Stă Activă",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Oglindește plasamentul de blocuri_ în timp ce este prezent în orice _slot de hotbar_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Când este utilizat pe o suprafaţă",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Creează_ sau _mută_ propria oglindă. _Furișează_ în timpul utilizării pentru a deschide _interfața de configurare_",
"item.create.wand_of_symmetry.tooltip.condition2": "Când este utilizat fără țintă",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Elimină_ oglinda activă",
"item.create.handheld_worldshaper.tooltip": "MODELATOR DE LUME",
- "item.create.handheld_worldshaper.tooltip.summary": "Unealtă la îndemână pentru crearea _peisajelor_ și _caracteristicilor de teren_.",
+ "item.create.handheld_worldshaper.tooltip.summary": "Unealta _creativă_ pentru _peisaj la scară largă_ de la distanță.",
"item.create.handheld_worldshaper.tooltip.condition1": "Click stânga pe bloc",
"item.create.handheld_worldshaper.tooltip.behaviour1": "Setează blocul plasat de unealtă la blocul țintă.",
"item.create.handheld_worldshaper.tooltip.condition2": "Click dreapta pe bloc",
+ "item.create.handheld_worldshaper.tooltip.behaviour2": "Aplică _Pensula_ și _Unealta_ selectată în prezent la locația vizată.",
+ "item.create.handheld_worldshaper.tooltip.condition3": "Clic dreapta în timpul furișării",
+ "item.create.handheld_worldshaper.tooltip.behaviour3": "Deschide _interfața de configurare_",
"item.create.tree_fertilizer.tooltip": "FERTILIZATOR DE COPACI",
- "item.create.tree_fertilizer.tooltip.summary": "O combinație puternică de minerale potrivite pentru accelerarea creșterii a tipurilor de copaci obișnuiți.",
+ "item.create.tree_fertilizer.tooltip.summary": "O combinație puternică de minerale folositoare pentru _creșterea puieților_ în spații strâmte.",
"item.create.tree_fertilizer.tooltip.condition1": "Când este folosit pe puiet",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Crește Copacii _indiferent_ de _condițiile de spațiu_",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Creează un copac _indiferent_ de condițiile sale _de spațiu_",
"item.create.extendo_grip.tooltip": "GRIP EXTENDO",
- "item.create.extendo_grip.tooltip.summary": "Boioioing! _Mărește_ cu mult _distanța de atingere_ a purtătorului. Poate fi alimentat cu Presiune de Aer de la un _Backtank de Cupru_",
+ "item.create.extendo_grip.tooltip.summary": "_Crește_ foarte mult _distanța de atingere_ a purtătorului. Poate fi alimentat _presiune_ _de aer_ dintr-un _backtank_",
"item.create.extendo_grip.tooltip.condition1": "Când este în mâna opusă",
"item.create.extendo_grip.tooltip.behaviour1": "Mărește _distanța de atingere_ a obiectelor folosite în _Mâna Principală_.",
- "item.create.extendo_grip.tooltip.condition2": "Când se poartă Backtank de Cupru",
+ "item.create.extendo_grip.tooltip.condition2": "Când se poartă un backtank",
"item.create.extendo_grip.tooltip.behaviour2": "_Durabilitatea_ _nu_ va fi folosită. În schimb, _Presiunea_ _aerului_ este stoarsă din Rezervor",
"item.create.potato_cannon.tooltip": "TUN DE CARTOFI",
- "item.create.potato_cannon.tooltip.summary": "Fwoomp! Lansează-ți legumele de casă către Inamicii tăi. Poate fi alimentat cu Presiune de Aer de la un _Backtank de Cupru_",
+ "item.create.potato_cannon.tooltip.summary": "Lansează legumele tale crescute acasă la inamici. Poate fi alimentat cu _presiune_ _de aer_ dintr-un _backtank_",
"item.create.potato_cannon.tooltip.condition1": "Când Click-D este apăsat",
"item.create.potato_cannon.tooltip.behaviour1": "_Trage_ un obiect potrivit din _Inventar_.",
- "item.create.potato_cannon.tooltip.condition2": "Când se poartă Backtank de Cupru",
+ "item.create.potato_cannon.tooltip.condition2": "Când se poartă un backtank",
"item.create.potato_cannon.tooltip.behaviour2": "_Durabilitatea_ _nu_ va fi folosită. În schimb, _Presiunea_ _aerului_ este stoarsă din Rezervor",
- "item.create.filter.tooltip": "FILTRU",
- "item.create.filter.tooltip.summary": "_Controlează ieșirile_ și _intrările_ dispozitivelor logistice cu mai multă _precizie_, potrivindu-le împotriva unui _set de obiecte_ sau mai multe _filtre cuibărite_.",
- "item.create.filter.tooltip.condition1": "Când este în slot de filtru",
- "item.create.filter.tooltip.behaviour1": "_Controlează_ fluxul de obiecte conform _configurației_ sale.",
+ "item.create.filter.tooltip": "FILTRU DE LISTĂ",
+ "item.create.filter.tooltip.summary": "_Potrivește obiectele_ cu o colecție de _obiecte_ sau _alte filtre_. Poate fi utilizat în _sloturile de filtru_ ale componentelor Create",
+ "item.create.filter.tooltip.condition1": "Când Clic dreapta este apăsat",
+ "item.create.filter.tooltip.behaviour1": "Deschide _interfața de configurare_.",
"item.create.attribute_filter.tooltip": "FILTRU DE ATRIBUT",
- "item.create.attribute_filter.tooltip.summary": "_Controlează ieșirile_ și _intrările_ dispozitivelor logistice cu mai multă _precizie_, potrivindu-le împotriva unor _seturi de atribute_ de obiecte și _categorii_.",
- "item.create.attribute_filter.tooltip.condition1": "Când este în slot de filtru",
- "item.create.attribute_filter.tooltip.behaviour1": "_Controlează_ fluxul de obiecte conform _configurației_ sale.",
+ "item.create.attribute_filter.tooltip.summary": "_Potrivește obiectele_ cu un set de _atribute_ sau _categorii_. Poate fi utilizat în _sloturile de filtru_ ale componentelor Create",
+ "item.create.attribute_filter.tooltip.condition1": "Când Clic dreapta este apăsat",
+ "item.create.attribute_filter.tooltip.behaviour1": "Deschide _interfața de configurare_.",
"item.create.empty_schematic.tooltip": "SCHEMĂ GOALĂ",
"item.create.empty_schematic.tooltip.summary": "Folosită ca un ingredient de rețetă și pentru scriere la _Masa de Schemă_.",
"item.create.schematic.tooltip": "SCHEMĂ",
"item.create.schematic.tooltip.summary": "Ține o structură pentru a fi poziționată și plasată în lume. Poziționează Holograma cum dorești și folosește un _Tun de Schemă_ pentru a o construi.",
"item.create.schematic.tooltip.condition1": "Când este ținută",
"item.create.schematic.tooltip.behaviour1": "Poate fi poziționată fikisind Uneltele de pe Ecran.",
+ "item.create.schematic.tooltip.condition2": "Clic dreapta în timpul furișării",
+ "item.create.schematic.tooltip.behaviour2": "Deschide o _Interfață_ pentru introducerea _Coordonatelor_ exacte.",
"item.create.schematic_and_quill.tooltip": "SCHEMĂ ȘI CONDEI",
- "item.create.schematic_and_quill.tooltip.summary": "Folosit pentru salvarea unei Structuri în lumea ta pe un fișier .nbt.",
- "item.create.schematic_and_quill.tooltip.condition1": "Pasul 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Selectează două puncte-colț folosind Click-D.",
- "item.create.schematic_and_quill.tooltip.condition2": "Pasul 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ pe fețe pentru a le regla mărimea. Click-D din nou pentru a Salva.",
+ "item.create.schematic_and_quill.tooltip.summary": "Utilizată pentru _salvarea unei structuri_ în lumea ta într-un _fișier.nbt_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Crearea unei selecții",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Selectează două _puncte de colț_ folosind _Clic dreapta_. Ține apăsat _Ctrl_ și derulează pentru a selecta locațiile din mijlocul aerului.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Reglarea și salvarea",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-scroll_ pe fețe pentru a ajusta dimensiunea, apoi fă clic dreapta din nou pentru a salva.",
"block.create.schematicannon.tooltip": "TUN DE SCHEMĂ",
"block.create.schematicannon.tooltip.summary": "Trage cu blocuri pentru a recreea o _Schemă_ instituită în Lume. Folosește obiecte din Inventare adiacente și _Praf de Pușcă_ ca combustibil.",
"block.create.schematicannon.tooltip.condition1": "Când Click-D este apăsat",
@@ -1696,11 +1800,15 @@
"block.create.schematic_table.tooltip.condition1": "Când primește o Schemă Goală",
"block.create.schematic_table.tooltip.behaviour1": "Încarcă un Fișier ales din Folderul tău de Scheme.",
"item.create.goggles.tooltip": "OCHELARI",
- "item.create.goggles.tooltip.summary": "O pereche de ochelari pentru a-ți spri vederea cu _informații cinetice_ folositoare.",
- "item.create.goggles.tooltip.condition1": "Când sunt purtați",
- "item.create.goggles.tooltip.behaviour1": "Arată _indicatoare colorate_ care corespund cu _Nivelul Vitezei_ al unui component cinetic plasat precum și _Impactul Stresului_ și _Capacitatea_ componentelor individuale.",
+ "item.create.goggles.tooltip.summary": "Augmentează HUD-ul tău cu _informații diverse_ despre componentele plasate.",
+ "item.create.goggles.tooltip.condition1": "Când se uită la blocuri",
+ "item.create.goggles.tooltip.behaviour1": "_Componentele cinetice_ arată _impactul de stres sau _capacitatea_ adăugată. _Stresometrele_ arată statistici ale _rețelei cinetice atașate_. Alte câteva blocuri dezvăluie informații precum conținutul de obiecte și fluide.",
"item.create.wrench.tooltip": "CHEIE",
- "item.create.wrench.tooltip.summary": "O unealtă folositoare pentru lucrul cu invenții cinetice. Poate fi folosită pentru a _Roti_, _Demonta_ și a _Configura_ componente.",
+ "item.create.wrench.tooltip.summary": "Unealtă multifuncțională pentru lucrul cu invențiile tale cinetice.",
+ "item.create.wrench.tooltip.condition1": "Când este folosit pe blocuri",
+ "item.create.wrench.tooltip.behaviour1": "_Rotește componentele_ în jurul feței apăsate. _Furișează_ în timp ce interacționezi pentru a _demonta_ componentele.",
+ "item.create.wrench.tooltip.condition2": "Când este utilizat pe invenții",
+ "item.create.wrench.tooltip.behaviour2": "_Mută_ vagonetul asamblat și invențiile bazate pe trenuri.",
"block.create.nozzle.tooltip": "PLASĂ",
"block.create.nozzle.tooltip.summary": "Atașează în fața unui _Ventilator Încapsulat_ pentru a-i distribui efectul pe Entități în _toate direcțiile_.",
"block.create.cuckoo_clock.tooltip": "CEAS CUCU",
@@ -1708,7 +1816,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "Când este alimentat de Cinetice",
"block.create.cuckoo_clock.tooltip.behaviour1": "Arată _ora actuală_ și cântă un ton de două ori pe zi. _Se activează_ odată la _amiază_ și la amurg, de îndată ce _jucătorii pot dormi_.",
"block.create.turntable.tooltip": "PLACĂ TURNANTĂ",
- "block.create.turntable.tooltip.summary": "Transformă _Forța de Rotație_ într-un fin Rău De Mișcare.",
+ "block.create.turntable.tooltip.summary": "Utilizează _forță de rotație_ pentru a crea rău de mișcare.",
"block.create.toolbox.tooltip": "TRUSĂ DE SCULE",
"block.create.toolbox.tooltip.summary": "Cea mai dragă companie a oricărui inventator. _Ține_ convenabil o cantitate mare de _8 Diferite_ tipuri de obiecte.",
"block.create.toolbox.tooltip.condition1": "Când este ridicat",
@@ -1718,17 +1826,19 @@
"block.create.toolbox.tooltip.condition3": "Când Click-D este apăsat",
"block.create.toolbox.tooltip.behaviour3": "Deschide _Interfața Recipientului_.",
"block.create.creative_crate.tooltip": "LADĂ AJUSTABILĂ CREATIV",
- "block.create.creative_crate.tooltip.summary": "Acest _Recipient de Depozitare_ permite replici infinite a oricărui obiect. Plasează lângă un _Tun de Schemă_ pentru a elimina orice cerințe de material.",
+ "block.create.creative_crate.tooltip.summary": "Acest _container de depozitare_ permite reproducerea infinită a obiectelor.",
"block.create.creative_crate.tooltip.condition1": "Când un Obiect este în slot de filtru",
"block.create.creative_crate.tooltip.behaviour1": "Orice se _extrage_ din acest recipient va oferi o _aprovizionare nesfârșită_ a obiectului specificat. Obiecte _introduse_ în această ladă vor fi _golite._",
- "item.create.creative_blaze_cake.tooltip": "TORT CREATIV",
+ "block.create.creative_crate.tooltip.condition2": "Când este lângă tunul de schemă",
+ "block.create.creative_crate.tooltip.behaviour2": "Furnizează orice material cerut de schemă.",
+ "item.create.creative_blaze_cake.tooltip": "TORT DE DOGOREALĂ (CREATIV)",
"item.create.creative_blaze_cake.tooltip.summary": "Un ospăț foarte specal pentru _Arzători de Dogoreașă_ care permite _controlarea nivelului de încălzire_. După mâncarea acestui tort, Arzătorii de Dogoreală nu vor _rămâne fără combustibil niciodată_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Click-D pe Arzător de Dogoreală",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Blochează_ nivelul de încălzire a arzătorului de dogoreală. Dacă este folosit din nou, _circulă_ nivelul de încălzire a Arzătorului de Dogoreală.",
"block.create.controller_rail.tooltip": "CONTROLOR DE ȘINĂ",
- "block.create.controller_rail.tooltip.summary": "O _șină alimentată uni-direcțională_ capabilă de _control fin_ asupra _vitezei de mișcare_ a vagonetului.",
+ "block.create.controller_rail.tooltip.summary": "O șină propulsoare _uni-direcțională_ cu _viteză variabilă_, controlată de _puterea de semnal_ furnizată acesteia.",
"item.create.sand_paper.tooltip": "ȘMIRGHEL",
- "item.create.sand_paper.tooltip.summary": "O hârtie brută care poate fi folosită la _șlefuirea materialelor_. Poate fi aplicată automat folosing Deployerul.",
+ "item.create.sand_paper.tooltip.summary": "Poate fi utilizat pentru a _rafina materialele_. Procesul poate fi automatizat cu ajutorul unui deployer.",
"item.create.sand_paper.tooltip.condition1": "Când este Folosit",
"item.create.sand_paper.tooltip.behaviour1": "Aplică lustruire la obiecte când sunt ținute în _mâna opusă_ sau întinse pe _podea_ când _te uiți la ele_",
"item.create.builders_tea.tooltip": "CEAIUL CONSTRUCTORULUI",
@@ -1743,12 +1853,22 @@
"item.create.linked_controller.tooltip.behaviour3": "Activează _Modul de Legare_, apasă una dintre cele _șase controale_ pentru a le lega la _Frecvențele Legăturilor_.",
"item.create.linked_controller.tooltip.condition4": "Click-D pe Pupitru",
"item.create.linked_controller.tooltip.behaviour4": "Plasează Controlorul în Pupitru pentru activare ușoară. (Click-D în timpul Furișării pentru a-l recupera)",
+ "item.create.copper_diving_helmet.tooltip": "CASCĂ DE SCUFUNDARE DE CUPRU",
+ "item.create.copper_diving_helmet.tooltip.summary": "Împreună cu un _backtank_, permite purtătorului să _respire_ _sub apă_ pentru o perioadă îndelungată.",
+ "item.create.copper_diving_helmet.tooltip.condition1": "Când este purtat",
+ "item.create.copper_diving_helmet.tooltip.behaviour1": "Oferă efectul de _respirație subacvatică_, scurgându-se încet _presiunea de aer_ din _backtank_.",
+ "item.create.netherite_diving_helmet.tooltip": "CASCĂ DE SCUFUNDARE DE NETHERIT",
+ "item.create.netherite_diving_helmet.tooltip.summary": "Împreună cu un _backtank de netherit_, această cască te poate proteja de _căldura extremă_. Pentru a fi eficient, _picioarele_ trebuie să fie de asemenea acoperite cu _netherit_.",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "Când este purtat (set complet)",
+ "item.create.netherite_diving_helmet.tooltip.behaviour1": "Oferă imunitate la _foc_ și _lavă_, scurgându-se încet _presiune de aer_ din backtank. De asemenea, acordă _vedere mai bună_ în lavă",
"item.create.copper_backtank.tooltip": "BACKTANK DE CUPRU",
"item.create.copper_backtank.tooltip.summary": "Un _Rezervor_ _Purtabil_ pentru cărarea de Presiune de Aer.",
"item.create.copper_backtank.tooltip.condition1": "Când este purtat",
"item.create.copper_backtank.tooltip.behaviour1": "Oferă _Presiune de_ _Aer_ Echipamentului care are nevoie.",
"item.create.copper_backtank.tooltip.condition2": "Când este plasat, Alimentat de Cinetice",
"item.create.copper_backtank.tooltip.behaviour2": "_Colectează_ _Presiune de_ _Aer_ într-un ritm depinzând de Viteză de Rotație.",
+ "item.create.netherite_backtank.tooltip": "BACKTANK DE NETHERIT",
+ "item.create.netherite_backtank.tooltip.summary": "Un _rezervor_ _purtabil_ pentru cărarea presiunii de aer.",
"item.create.crafting_blueprint.tooltip": "PLAN DE MEȘTEȘUGĂRIT",
"item.create.crafting_blueprint.tooltip.summary": "_Plasat_ pe un perete, poate fi folosit pentru a _specifica_ _aranjamente de_ _ingrediente_ pentru meșteșugărit manual mai ușor. Fiecare slot reprezintă o Rețetă.",
"item.create.crafting_blueprint.condition1": "Click-D pe slot gol",
@@ -1756,13 +1876,10 @@
"item.create.crafting_blueprint.condition2": "Click-D pe slot configurat",
"item.create.crafting_blueprint.behaviour2": "_Aplică_ _rețeta_ _configurată_ cu Ingrediente potrvite găsite în _Inventarul_ tău. _Furișează-te_ pentru a crafta un _Stack_ de obiecte.",
"item.create.minecart_coupling.tooltip": "CUPLARE DE VAGONET",
- "item.create.minecart_coupling.tooltip.summary": "_Înlănțuiește_ toate _Vagonetele_ tale sau _Invențiile de Portal_ împreunp pentru a forma un Tren maiestuos.",
"item.create.experience_nugget.tooltip": "PEPITĂ DE EXPERIENȚĂ",
- "item.create.experience_nugget.tooltip.summary": "_Ding!_ O fărâmă de _inspirație_ de la invențiile tale fantastice.",
"item.create.experience_nugget.tooltip.condition1": "Când este folosită",
"item.create.experience_nugget.tooltip.behaviour1": "_Revendică_ puncte de _Experiență_ cuprinse înăuntru.",
"block.create.peculiar_bell.tooltip": "CLOPOT CIUDAT",
- "block.create.peculiar_bell.tooltip.summary": "Un _Clopot de Alamă decorativ_. Plasând-ul peste un _Foc de Suflete_ deschis ar putea cauza efecte adverse...",
"block.create.haunted_bell.tooltip": "CLOPOT BÂNTUIT",
"block.create.haunted_bell.tooltip.summary": "Un _Clopot Blestemat_ bântuit de sufletele pierdute ale Netherului.",
"block.create.haunted_bell.tooltip.condition1": "Când este ținut sau bătut",
@@ -1787,7 +1904,6 @@
"create.ponder.shared.storage_on_contraption": "Inventarele atașate la Invenție vor strânge dropurile lor automat",
"create.ponder.shared.sneak_and": "Furișare +",
"create.ponder.shared.rpm16_source": "Sursă: 16 RPM",
- "create.ponder.shared.movement_anchors": "Cu ajutorul unui Șasiu sau cu Super Glue, structuri mai mari pot fi mișcate.",
"create.ponder.tag.redstone": "Componente Logice",
"create.ponder.tag.redstone.description": "Componente ce ajută cu inginerie de redstone",
"create.ponder.tag.contraption_assembly": "Utilitate de Atașarea Blocurilor",
@@ -1864,7 +1980,6 @@
"create.ponder.brass_funnel.header": "Pâlnia de Alamă",
"create.ponder.brass_funnel.text_1": "Pâlniile de Andezit pot să extragă doar obiecte individuale.",
"create.ponder.brass_funnel.text_2": "Pâlniile de Alamă pot extracta până la un stack plin.",
- "create.ponder.brass_funnel.text_3": "Derulând pe slotul de filtru permite controlul precis asupra mărimii stackului extractat.",
"create.ponder.brass_funnel.text_4": "Folosind obiecte pe slotul de filtru va limita pâlnia să transfereze doar stackuri potrivite.",
"create.ponder.brass_tunnel.header": "Folosirea Tunelelor de Alamă",
"create.ponder.brass_tunnel.text_1": "Tunelele de Alamă pot fi folosite pentru a=ți acoperi benzile",
@@ -1876,7 +1991,6 @@
"create.ponder.brass_tunnel.text_7": "Acum, Obiectele Primite vor fi distribuite pe toate ieșirile conectate",
"create.ponder.brass_tunnel.text_8": "Pentru asta, obiectele pot fi de asemenea introduse în blocul de Tunel direct",
"create.ponder.brass_tunnel_modes.header": "Modurile de Distribuție a Tunelului de Alamă",
- "create.ponder.brass_tunnel_modes.text_1": "Folosind o Cheie, comportamentul de distribuire a Tunelelor de Alamă poate fi configurat",
"create.ponder.brass_tunnel_modes.text_10": "'Sincronizare Intrări' este o setare unică pentru Tunelele de Alamă",
"create.ponder.brass_tunnel_modes.text_11": "Obiectele sunt permise să treacă dacă fiecare tunel în grup are o așteptare",
"create.ponder.brass_tunnel_modes.text_12": "Asta asigură că toate benzile aprovizionează obiecte la aceeași rată",
@@ -1918,7 +2032,6 @@
"create.ponder.chute.header": "Transportarea Obiectelor în jos prin Tobogane",
"create.ponder.chute.text_1": "Toboganele pot transporta obiecte vertical către și de la inventare",
"create.ponder.chute.text_2": "Folosind Cheia, o fereastră poate fi creată",
- "create.ponder.chute.text_3": "Plasând Toboganele selectând fețele laterale a altuia îl va face diagonal",
"create.ponder.chute_upward.header": "Transportarea Obiectelor în sus prin Tobogane",
"create.ponder.chute_upward.text_1": "Folosind Ventilatoare Încapsulate în partea de sus sau jos, un Tobogan poate muta obiecte în sus",
"create.ponder.chute_upward.text_2": "Inspectând tobogane cu Ochelarii Inginerului dezvăluie informații despre direcția de mișcare",
@@ -1951,7 +2064,6 @@
"create.ponder.creative_fluid_tank.text_4": "Orice Fluid împins înapoi într-un Rezervor De Fluid Creativ va fi golit",
"create.ponder.creative_motor.header": "Generarea Forței de Rotație folosind Motoare Creativ",
"create.ponder.creative_motor.text_1": "Motoarele Creativ sunt o sursă compactă și configurabilă de Forță de Rotație",
- "create.ponder.creative_motor.text_2": "Derulând pe panoul din spate schimbă RPM a ieșirii rotaționale a motorului",
"create.ponder.crushing_wheels.header": "Procesarea Obiectectelor cu Roți de Zdrobit",
"create.ponder.crushing_wheels.text_1": "O pereche de Roți de Zdrobit poate pisa obiecte foarte eficient",
"create.ponder.crushing_wheels.text_2": "Intrarea lor Rotațională trebuie să le facă să se rotească între ele",
@@ -2003,7 +2115,6 @@
"create.ponder.empty_blaze_burner.text_6": "Totuși, fără o dogoreală ele nu sunt potrivite pentru încălzire industrială",
"create.ponder.encased_fluid_pipe.header": "Încapsularea Conductelor De Fluide",
"create.ponder.encased_fluid_pipe.text_1": "Carcasa De Cupru poate fi folosită pentru a decora Conducte De Fluid",
- "create.ponder.encased_fluid_pipe.text_2": "Deoparte de a fi ascunse, Conductele Încapsulate sunt blocate în statul lor de conectivitate",
"create.ponder.encased_fluid_pipe.text_3": "Nu va mai reacționa la orice blocuri vecine fiind adăugate sau îndepărtate",
"create.ponder.fan_direction.header": "Fluxul de Aer al unui Ventilator Încapsulat",
"create.ponder.fan_direction.text_1": "Ventilatoarele Încapsulate folosesc Forță De Rotație pentru a crea un Curent De AerEncased Fans use Rotational Force to create an Air Current",
@@ -2090,7 +2201,6 @@
"create.ponder.hand_crank.header": "Generarea Forței De Rotație folosind Manivele",
"create.ponder.hand_crank.text_1": "Manivelele pot fi folosite de către jucători pentru a aplica forță de rotație manual",
"create.ponder.hand_crank.text_2": "Ține apăsat Click-Dreapta pentru a o roti În Sens Invers Acelor De Ceasornic",
- "create.ponder.hand_crank.text_3": "Viteza ei transmisă este relativ ridicată",
"create.ponder.hose_pulley.header": "Umplerea și Scurgerea surselor folosind Scripete De Furtun",
"create.ponder.hose_pulley.text_1": "Scripetele De Furtun pot fi folosite pentru a umple sau pentru a scurge corpuri mari de Fluid",
"create.ponder.hose_pulley.text_2": "Cu Intrarea Cinetică, înălțimea furtunului scripetelor poate fi controlat",
@@ -2133,13 +2243,11 @@
"create.ponder.linear_chassis_attachment.text_3": "Furișează-te și apasă Click-Dreapta cu o mână goală pentru a îndepărta mâzga",
"create.ponder.linear_chassis_attachment.text_4": "Fețele lipicioase a Șasiului Liniar vor atașa o linie de blocuri în fața lor",
"create.ponder.linear_chassis_attachment.text_5": "Folosind o Cheie, o Rază precisă poate fi specificată pentru acest șasiu",
- "create.ponder.linear_chassis_attachment.text_6": "Ținând apăsat CTRL și derulând reglează raza a toate Blocurile De Șasiu atașate",
"create.ponder.linear_chassis_attachment.text_7": "Atașarea blocurilor cu orice altă față necesită folosința Super Glue-ului",
"create.ponder.linear_chassis_attachment.text_8": "Folosind aceste mecanici, structuri de orice formă se pot mișca sub forma unei Invenții",
"create.ponder.mechanical_arm.header": "Configurarea Brațelor Mecanice",
"create.ponder.mechanical_arm.text_1": "Brațele Mecanice trebuie să le fie atribuite intrări și ieșiri înainte să fie plasate",
"create.ponder.mechanical_arm.text_2": "Click-Dreapta pe inventare în timp ce ții Brațul pentru a le atribui ca Ținte",
- "create.ponder.mechanical_arm.text_3": "Click-Dreapta din nou pentru a comuta între Intrare (Albastru) și Ieșire (Portocaliu)",
"create.ponder.mechanical_arm.text_4": "Click-Stânga pe componente pentru a le îndepărta Selecția",
"create.ponder.mechanical_arm.text_5": "Odată plasat, Brațul Mecanic va viza blocurile selectate anterior",
"create.ponder.mechanical_arm.text_6": "Ele pot avea orice cantitate de intrări și ieșiri în raza lor",
@@ -2157,7 +2265,6 @@
"create.ponder.mechanical_arm_modes.text_2": "Ieșiri",
"create.ponder.mechanical_arm_modes.text_3": "Oricând un Braț trebuie să aleagă intre ieșiri valide multiple...",
"create.ponder.mechanical_arm_modes.text_4": "...nu va acționa conform setării lui",
- "create.ponder.mechanical_arm_modes.text_5": "Derulând cu o Cheie îți va permite să îl configurezi",
"create.ponder.mechanical_arm_modes.text_6": "Modul Robin Rotund pur și simplu circulă prin toate ieșirile care sunt valabile",
"create.ponder.mechanical_arm_modes.text_7": "Dacă o ieșire este incapabilă să ia mai multe obiecte, va fi sărită",
"create.ponder.mechanical_arm_modes.text_8": "Modul Robin Rotund Forțat nu va sări peste ieșiri niciodată, și în schimb va aștepta până când sunt libere",
@@ -2224,17 +2331,12 @@
"create.ponder.mechanical_press_compacting.text_4": "Slotul de filtru poate fi folosit în cazul în care două rețete se contrazic.",
"create.ponder.mechanical_pump_flow.header": "Transportarea Fluidului folosind Pompe Mecanice",
"create.ponder.mechanical_pump_flow.text_1": "Pompele Mecanice conduc fluzul rețelelor de conducte atașate lor",
- "create.ponder.mechanical_pump_flow.text_2": "Când este alimentată, săgeata lor indică direcția fluxului",
"create.ponder.mechanical_pump_flow.text_3": "Rețeaua din spate trage fluide acum...",
"create.ponder.mechanical_pump_flow.text_4": "...în timp ce rețeaua din față o tranferă în exterior",
- "create.ponder.mechanical_pump_flow.text_5": "Inversarea rotației de intrare inversează direcția fluxului",
- "create.ponder.mechanical_pump_flow.text_6": "Folosește o Cheie pentru a inversa orientarea pompelor manual",
"create.ponder.mechanical_pump_speed.header": "Debitul Pompelor Mecanice",
"create.ponder.mechanical_pump_speed.text_1": "Indiferent de viteză, Pompele Mecanice afectează conductele conectate până la 16 blocuri distanță",
"create.ponder.mechanical_pump_speed.text_2": "Accelerând intrarea de rotație schimbă propagarea vitezei fluxului...",
- "create.ponder.mechanical_pump_speed.text_3": "...precum și cât de rapid sunt tranferate fluidele",
"create.ponder.mechanical_pump_speed.text_4": "Pompele își pot combina debitele lor în rețelele de conducte partajate",
- "create.ponder.mechanical_pump_speed.text_5": "Alternarea orientației lor poate ajuta să alinieze direcțiile lor de flux",
"create.ponder.mechanical_saw_breaker.header": "Tăierea Copacilor cu Fierăstrăul Mecanic",
"create.ponder.mechanical_saw_breaker.text_1": "Când îi este dat Forță De Rotație, un Fierăstrău Mecanic va tăia copacii care sunt direct în fața lui",
"create.ponder.mechanical_saw_breaker.text_2": "Pentru a tăia copacul în plin, Fierăstrăul trebuie să spargă ultimul bloc de care este conectat cu solul",
@@ -2254,8 +2356,6 @@
"create.ponder.millstone.text_4": "După ceva timp, rezultatul poate fi obținut prin Click-Dreapta",
"create.ponder.millstone.text_5": "Ieșirile pot fi extrase de asemenea prin automare",
"create.ponder.nixie_tube.header": "Folosirea Tuburilor Nixie",
- "create.ponder.nixie_tube.text_1": "Când sunt alimentate de Redstone, Tuburile Nixie vor afișa puterea semnalului redstone",
- "create.ponder.nixie_tube.text_2": "Folosind etichete de nume editate cu o nicovală, text personalizat poate fi afișat",
"create.ponder.nixie_tube.text_3": "Click-Dreapta cu Colorant pentru a le schimba culoarea de afișare",
"create.ponder.piston_pole.header": "Brațe De Extensie De Piston",
"create.ponder.piston_pole.text_1": "Fără Brațe atașate, un Piston Mecanic nu se poate mișca",
@@ -2270,7 +2370,6 @@
"create.ponder.portable_fluid_interface.text_7": "...sau extractat din invenție",
"create.ponder.portable_fluid_interface.text_8": "După ce niciun conținut nu a fost schimbat pentru un timp, invenția își va continua drumul",
"create.ponder.portable_storage_interface.header": "Schimbare De Stocare în Invenție",
- "create.ponder.portable_storage_interface.text_1": "Inventarele pe invenții mișcătoare nu pot fi accesate de către jucători.",
"create.ponder.portable_storage_interface.text_2": "Acest component poate interacționa cu depozitoare fără nevoia de a opri invenția.",
"create.ponder.portable_storage_interface.text_3": "Plasează alta cu o gaură de 1 sau 2 blocuri între",
"create.ponder.portable_storage_interface.text_4": "Oricând trec una pe lângă alta, ele se vor angaja într-o conexiune",
@@ -2294,12 +2393,7 @@
"create.ponder.pulse_extender.text_1": "Prelungitoarele De Puls pot lungi un semnal care trece",
"create.ponder.pulse_extender.text_2": "Ele se activează dupa o întârziere scurtă...",
"create.ponder.pulse_extender.text_3": "...și se liniștesc pentru durata configurată",
- "create.ponder.pulse_extender.text_4": "Folosind roata de la mouse, timpul de descărcare poate fi configurat",
- "create.ponder.pulse_extender.text_5": "Durata configurată poate ajunge până la 30 de minute",
"create.ponder.pulse_repeater.header": "Controlarea Semnalelor folosind Repetoarele De Puls",
- "create.ponder.pulse_repeater.text_1": "Repetoarele De Puls emită un puls scurt la o întârziere",
- "create.ponder.pulse_repeater.text_2": "Folosind roata de la mouse, timpul de încărcare poate fi configurat",
- "create.ponder.pulse_repeater.text_3": "Întârzierile configurate pot ajunge până la 30 de minute",
"create.ponder.radial_chassis.header": "Atașarea blocurilor folosind Șasiuri Radiale",
"create.ponder.radial_chassis.text_1": "Șasiurile Radiale se conectează cu blocuri de Șasiuri identice într-un rând",
"create.ponder.radial_chassis.text_2": "Când unul este mișcat de către o Invenție, celelalte sunt trase cu el",
@@ -2332,7 +2426,6 @@
"create.ponder.rope_pulley_modes.text_2": "Poate fi configurat să nu revină la blocuri solide niciodată, sau doar la locația de unde a început",
"create.ponder.rotation_speed_controller.header": "Folosirea Controlorului De Viteză De Rotație",
"create.ponder.rotation_speed_controller.text_1": "Controlorii De Viteză De Rotație transmit rotație din axa lor către o Roată Dințată Mare deasupra lor",
- "create.ponder.rotation_speed_controller.text_2": "Folosind intrarea de delurare pe fața lui, viteza transmisă poate fi configurată",
"create.ponder.sail.header": "Asamblarea Morilor De Vânt folosind Vele",
"create.ponder.sail.text_1": "Velele sunt blocuri folositoare cu care poți crea Mori De Vânt",
"create.ponder.sail.text_2": "Ele se vor atașa cu blocuri și cu ele însățo fără nevoia de Super Glue sau de Blocuri De Șasiu",
@@ -2352,8 +2445,6 @@
"create.ponder.shaft_casing.text_1": "Carcasele de Alamă sau de Andezit pot fi folosite pentru a decora Rotoare",
"create.ponder.smart_chute.header": "Filtrarea Obiectelor folosind Tobogane Inteligente",
"create.ponder.smart_chute.text_1": "Toboganele Inteligente sunt tobogane verticale cu control adițional",
- "create.ponder.smart_chute.text_2": "Obiectele în slotul de filtru specifică exact pe pot extracta și transfera",
- "create.ponder.smart_chute.text_3": "Folosește Roata De La Mouse pentru a specifica mărimea stackului extractat",
"create.ponder.smart_chute.text_4": "Puterea redstone va preveni Toboganele Inteligente să acționeze.",
"create.ponder.smart_pipe.header": "Controlarea fluxului de Fluid folosind Conducte Inteligente",
"create.ponder.smart_pipe.text_1": "Conductele inteligente pot ajuta controlarea fluxurilor cu tipuri de fluid",
@@ -2361,7 +2452,6 @@
"create.ponder.smart_pipe.text_3": "Pur și simplu apasă Click-Dreapta pe slotul lor de filtru cu orice obiect care conține fluidul dorit",
"create.ponder.smart_pipe.text_4": "Când este plasat mai jos în rețeaua de conducte, conductele inteligente vor lăsa doar fluidele potrivite să continue",
"create.ponder.speedometer.header": "Monitorizarea informațiilor Cinetice folosind Vitezometrul",
- "create.ponder.speedometer.text_1": "Vitezometrul afișează Viteza actuală a componentelor atașate",
"create.ponder.speedometer.text_2": "Când se poartă Ochelarii Inginerului, jucătorul primește informații mai detaliate de la Gabarit",
"create.ponder.speedometer.text_3": "Comparatoarele pot emite Semnale Redstone analogice relative la măsurătorile Vitezometrului",
"create.ponder.spout_filling.header": "Umplerea Obiectelor folosind o Duză",
@@ -2391,12 +2481,6 @@
"create.ponder.super_glue.text_3": "Oricând Super Glue-ul este pus în mâna opusă...",
"create.ponder.super_glue.text_4": "...blocurile adăugate vor fi lipite cu fața cu care au fost plasate automat",
"create.ponder.super_glue.text_5": "Super Glue-ul poate fi îndepărtat cu Click-Stânga",
- "create.ponder.valve_handle.header": "Generarea Forței De Rotație folosind Mânere De Supapă",
- "create.ponder.valve_handle.text_1": "Mânerele De Supapă pot fi folosite de jucători pentru a aplica forță de rotație manual",
- "create.ponder.valve_handle.text_2": "Ține apăsat Click-Dreapta pentru a o roti În Sensul Invers Acelor De Ceasornic",
- "create.ponder.valve_handle.text_3": "Viteza transmisă este lentă și precisă",
- "create.ponder.valve_handle.text_4": "Furișează-te și Apasă Click-Dreapta pentru a o roti În Sensul Acelor De Ceasornic",
- "create.ponder.valve_handle.text_5": "Mânerele de supapă pot fi vopsite pentru scopuri aestetice",
"create.ponder.valve_pipe.header": "Controlarea fluxului de Fluid folosind Supape",
"create.ponder.valve_pipe.text_1": "Conductele de supape ajută controlul fluidelor propagându-se prin rețele de conducte",
"create.ponder.valve_pipe.text_2": "Intrarea lor de rotor controlează dacă fluidul este permis actual",
@@ -2404,12 +2488,9 @@
"create.ponder.valve_pipe.text_4": "Poate fi închisă din nou prin inversarea rotației de intrare",
"create.ponder.water_wheel.header": "Generarea Forței De Rotație folosind Roți De Apă",
"create.ponder.water_wheel.text_1": "Roțile De Apă atrag forță din Curente De Apă adiacente",
- "create.ponder.water_wheel.text_2": "Cu cât mai multe fețe sunt alimentate, mai repede se va roti Roata De Apă",
- "create.ponder.water_wheel.text_3": "Lamele Roții ar trebui să fie orientate contra fluxului",
"create.ponder.weighted_ejector.header": "Folosirea Ejectorului Ponderat",
"create.ponder.weighted_ejector.text_1": "Furișează-te și apasă Click-Dreapta ținând un Ejector pentru a-i selecta locația țintei",
"create.ponder.weighted_ejector.text_10": "Este acum limitat la această mărime a stackului, și se activează doar când stackul ținut ajunge la această cantitate",
- "create.ponder.weighted_ejector.text_11": "Alte entități vor declanșa mereu un Ejector când calcă pe ele",
"create.ponder.weighted_ejector.text_2": "Ejectorul plasat va lansa acum obiecte către locația marcată",
"create.ponder.weighted_ejector.text_3": "O țintă poate fi la orice înălțime sau distanță în rază",
"create.ponder.weighted_ejector.text_4": "Totuși, ele nu pot ejecta într-o parte",
@@ -2417,10 +2498,8 @@
"create.ponder.weighted_ejector.text_6": "Aprovizinează-i Forță De Rotație pentru a-l încărca",
"create.ponder.weighted_ejector.text_7": "Obiectele plasate pe un ejector îl va cauza să se declanșeze",
"create.ponder.weighted_ejector.text_8": "Dacă Inventarele sunt țintite, ejectorul va aștepta până când este spațiu",
- "create.ponder.weighted_ejector.text_9": "Folosind Cheia, o Mărime De Stack necesară poate fi configurată",
"create.ponder.weighted_ejector_redstone.header": "Controlarea Ejectoarelor Ponderate cu Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "Când sunt alimentate de Redstone, Ejectoarele nu se vor activa",
- "create.ponder.weighted_ejector_redstone.text_2": "În plus, Observatoarele pot detecta când Ejectoarele se activează",
"create.ponder.weighted_ejector_tunnel.header": "Împărțirea stackurilor de obiecte folosind Ejectoare Ponderate",
"create.ponder.weighted_ejector_tunnel.text_1": "Combinate cu Tunelele De Alamă, Ejectoarele pot împărți stackurile de obicecte de cantități specifice",
"create.ponder.weighted_ejector_tunnel.text_2": "În primul rând, configură Tunelul De Alamă la 'Preferă Cel Mai Apropiat'",
@@ -2433,7 +2512,6 @@
"create.ponder.windmill_source.text_3": "Activată cu Click-Dreapta, Rulmentrul De Moară De Vând va începe să ofere Forță De Rotație",
"create.ponder.windmill_source.text_4": "Cantitatea de Blocuri Velă îi determină Viteza De Rotație",
"create.ponder.windmill_source.text_5": "Folosește o Cheie pentru a-i configura direcția de rotație",
- "create.ponder.windmill_source.text_6": "Click-Dreapta pe Rulment oricând pentru a opri și a modifica Structura din nou",
"create.ponder.windmill_structure.header": "Invenții de Moară De Vânt",
"create.ponder.windmill_structure.text_1": "Orice Structură se pune ca o Moară De Vânt Validă, atâta timp cât conține cel puțin 8 Blocuri velă."
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/rpr.json b/src/main/resources/assets/create/lang/rpr.json
index 379ed5bdd5..608db75863 100644
--- a/src/main/resources/assets/create/lang/rpr.json
+++ b/src/main/resources/assets/create/lang/rpr.json
@@ -1,17 +1,21 @@
{
- "_": "Благодаримъ Васъ за перерводъ Create!",
+ "_": "Благодаримъ-съ за переводъ Create!",
"block.create.acacia_window": "Акаціевое окно",
"block.create.acacia_window_pane": "Панель изъ акаціиеваго окна",
"block.create.adjustable_chain_gearshift": "Измѣняемая цѣпная коробка передачъ",
- "block.create.analog_lever": "Аналоговый рычагъ",
+ "block.create.analog_lever": "Соотвѣтственный рычагъ",
+ "block.create.andesite_alloy_block": "Блокъ андезитоваго сплава",
+ "block.create.andesite_bars": "Андезитовые прутья",
"block.create.andesite_belt_funnel": "Андезитовая ремневозочная воронка",
"block.create.andesite_casing": "Андезитовая обшивка",
+ "block.create.andesite_door": "Андезитовая дверь",
"block.create.andesite_encased_cogwheel": "Обшитая андезитомъ шестерня",
"block.create.andesite_encased_large_cogwheel": "Обшитая андезитомъ большая шестерня",
"block.create.andesite_encased_shaft": "Обшитый андезитомъ валъ",
"block.create.andesite_funnel": "Андезитовая воронка",
"block.create.andesite_ladder": "Андезитовая лѣстница",
"block.create.andesite_pillar": "Андезитовая колонна",
+ "block.create.andesite_scaffolding": "Андезитовые строительные лѣса",
"block.create.andesite_tunnel": "Андезитовый ремнепроводъ",
"block.create.asurine": "Азуринъ",
"block.create.asurine_pillar": "Азуриновая колонна",
@@ -23,47 +27,59 @@
"block.create.black_sail": "Чёрный парусъ",
"block.create.black_seat": "Чёрное сидѣнье",
"block.create.black_toolbox": "Чёрный ящикъ инструментовъ",
- "block.create.black_valve_handle": "Чёрная ручка закрута",
+ "block.create.black_valve_handle": "Чёрная ручка вертѣня",
"block.create.blaze_burner": "Горѣлка пламеня",
"block.create.blue_nixie_tube": "Лазурный газоразрядный свойствомѣръ",
"block.create.blue_sail": "Лазурный парусъ",
"block.create.blue_seat": "Лазурное сидѣнье",
"block.create.blue_toolbox": "Лазурный ящикъ для инструментовъ",
- "block.create.blue_valve_handle": "Лазурная ручка вентиля",
+ "block.create.blue_valve_handle": "Лазурная ручка вертѣня",
+ "block.create.brass_bars": "Латунная рѣшётка",
"block.create.brass_belt_funnel": "Латунная ремневозочная воронка",
"block.create.brass_block": "Латунный блокъ",
"block.create.brass_casing": "Латунная обшивка",
+ "block.create.brass_door": "Латунная дверь",
"block.create.brass_encased_cogwheel": "Обшитая латунью шестерня",
"block.create.brass_encased_large_cogwheel": "Обшитая латунью большая шестерня",
"block.create.brass_encased_shaft": "Обшитый латунью валъ",
"block.create.brass_funnel": "Латунная воронка",
"block.create.brass_ladder": "Латунная лѣстница",
+ "block.create.brass_scaffolding": "Латунные строительные лѣса",
"block.create.brass_tunnel": "Латунный трубопроездъ",
"block.create.brown_nixie_tube": "Коричневый газоразрядный свойствомѣръ",
"block.create.brown_sail": "Коричневый парусъ",
"block.create.brown_seat": "Коричневое сиденье",
"block.create.brown_toolbox": "Коричневый ящикъ для инструментовъ",
- "block.create.brown_valve_handle": "Коричневая ручка вентиля",
+ "block.create.brown_valve_handle": "Коричневая ручка вертѣня",
"block.create.calcite_pillar": "Кальцитовая колонна",
"block.create.cart_assembler": "Сборщикъ вагонетокъ",
"block.create.chocolate": "Шоколадъ",
- "block.create.chute": "Жёлобъ",
+ "block.create.chute": "Желобъ",
+ "block.create.clipboard": "Листодержецъ",
"block.create.clockwork_bearing": "Часовой механизмъ",
"block.create.clutch": "Сцѣпленіе",
"block.create.cogwheel": "Шестерня",
- "block.create.content_observer": "Наблюдатель содержимаго",
+ "block.create.content_observer": "Умный смотритель",
+ "block.create.contraption_controls": "Управляющій приспособленіемъ",
"block.create.controller_rail": "Управляющія рельсы",
"block.create.controls": "Управленіе поѣздомъ",
"block.create.copper_backtank": "Мѣдный спинососудъ",
+ "block.create.copper_bars": "Мѣдная рѣшётка",
"block.create.copper_casing": "Мѣдная обшивка",
+ "block.create.copper_door": "Мѣдная дверь",
"block.create.copper_ladder": "Мѣдная лѣстница",
+ "block.create.copper_scaffolding": "Мѣдные строительные лѣса",
"block.create.copper_shingle_slab": "Плита изъ мѣдной черепицы",
"block.create.copper_shingle_stairs": "Ступеньки изъ мѣдной черепицы",
"block.create.copper_shingles": "Мѣдная черепица",
"block.create.copper_tile_slab": "Плита изъ мѣдной плитки",
"block.create.copper_tile_stairs": "Ступеньки изъ мѣдной плитки",
"block.create.copper_tiles": "Мѣдная плитка",
- "block.create.copper_valve_handle": "Мѣдная ручка вентиля",
+ "block.create.copper_valve_handle": "Мѣдная ручка вертѣня",
+ "block.create.copycat_bars": "Рѣшётка-маскировщица",
+ "block.create.copycat_base": "Основа-маскировщица",
+ "block.create.copycat_panel": "Панель-маскировщица",
+ "block.create.copycat_step": "Ступенька-маскировщица",
"block.create.creative_crate": "Творческий ящикъ",
"block.create.creative_fluid_tank": "Творческая жидкостная ёмкость",
"block.create.creative_motor": "Творческій двигатель",
@@ -190,7 +206,7 @@
"block.create.cyan_sail": "Бирюзовый парусъ",
"block.create.cyan_seat": "Бирюзовое сидѣнье",
"block.create.cyan_toolbox": "Бирюзовый ящикъ для инструментовъ",
- "block.create.cyan_valve_handle": "Бирюзовая ручка вентиля",
+ "block.create.cyan_valve_handle": "Бирюзовая ручка вертѣня",
"block.create.dark_oak_window": "Окно изъ тёмнаго дуба",
"block.create.dark_oak_window_pane": "Панель изъ окна изъ тёмнаго дуба",
"block.create.deepslate_pillar": "Глубинносланцевая колонна",
@@ -199,11 +215,14 @@
"block.create.depot": "Депо",
"block.create.diorite_pillar": "Діоритовая колонна",
"block.create.display_board": "Механическое табло",
- "block.create.display_link": "Распространитель знанія",
+ "block.create.display_link": "Передатчикъ свѣдѣній",
"block.create.dripstone_pillar": "Натечнокаменная колонна",
+ "block.create.elevator_contact": "Узелъ подъёмника",
+ "block.create.elevator_pulley": "Лебёдка подъёмника",
"block.create.encased_chain_drive": "Цѣпной приводъ въ корпусѣ",
- "block.create.encased_fan": "Вентиляторъ въ обшивкѣ",
+ "block.create.encased_fan": "Вѣтродувъ въ обшивкѣ",
"block.create.encased_fluid_pipe": "Жидкостная труба въ обшивкѣ",
+ "block.create.experience_block": "Блокъ опыта",
"block.create.exposed_copper_shingle_slab": "Потемнѣвшая плита изъ мѣдной черепицы",
"block.create.exposed_copper_shingle_stairs": "Потемнѣвшія ступеньки изъ мѣдной черепицы",
"block.create.exposed_copper_shingles": "Потемнѣвшая мѣдная черепица",
@@ -213,7 +232,7 @@
"block.create.fake_track": "Мѣтка путей для картъ",
"block.create.fluid_pipe": "Жидкостная труба",
"block.create.fluid_tank": "Жидкостная ёмкость",
- "block.create.fluid_valve": "Жидкостный вентиль",
+ "block.create.fluid_valve": "Жидкостный вертѣнь",
"block.create.flywheel": "Маховикъ",
"block.create.framed_glass": "Обрамленное стекло",
"block.create.framed_glass_door": "Обрамленная стеклянная дверь",
@@ -229,31 +248,33 @@
"block.create.gray_sail": "Сѣрый парусъ",
"block.create.gray_seat": "Сѣрое сидѣнье",
"block.create.gray_toolbox": "Сѣрый ящикъ для инструментовъ",
- "block.create.gray_valve_handle": "Сѣрая ручка вентиля",
+ "block.create.gray_valve_handle": "Сѣрая ручка вертѣня",
"block.create.green_nixie_tube": "Зелёный газоразрядный свойствомѣръ",
"block.create.green_sail": "Зелёный парусъ",
"block.create.green_seat": "Зелёное сидѣнье",
"block.create.green_toolbox": "Зелёный ящикъ для инструментовъ",
- "block.create.green_valve_handle": "Зелёная ручка вентиля",
+ "block.create.green_valve_handle": "Зелёная ручка вертѣня",
"block.create.hand_crank": "Рукоятка",
"block.create.haunted_bell": "Бѣсовской колоколъ",
"block.create.honey": "Мёдъ",
"block.create.horizontal_framed_glass": "Горизонтальное обрамленное стекло",
"block.create.horizontal_framed_glass_pane": "Горизонтальная обрамленная стеклянная панель",
- "block.create.hose_pulley": "Катушка со шлангомъ",
+ "block.create.hose_pulley": "Катушка со рукавомъ",
+ "block.create.industrial_iron_block": "Блокъ промышленнаго желѣза",
"block.create.item_drain": "Осушитель предметовъ",
"block.create.item_vault": "Хранилище предметовъ",
"block.create.jungle_window": "Окно изъ тропическаго дерева",
"block.create.jungle_window_pane": "Оконная панель изъ тропическаго дерева",
- "block.create.large_bogey": "Большая ходовая часть",
+ "block.create.large_bogey": "Большая вагонная телѣжка",
"block.create.large_cogwheel": "Большая шестерня",
+ "block.create.large_water_wheel": "Большое водяное колесо",
"block.create.layered_andesite": "Слоёный андезитъ",
"block.create.layered_asurine": "Слоёный морекамень",
"block.create.layered_calcite": "Слоёный кальцитъ",
"block.create.layered_crimsite": "Слоёный багритъ",
"block.create.layered_deepslate": "Слоёный глубинный сланецъ",
"block.create.layered_diorite": "Слоёный діоритъ",
- "block.create.layered_dripstone": "Слоёный натёчный камень",
+ "block.create.layered_dripstone": "Слоёный натечный камень",
"block.create.layered_granite": "Слоёный гранитъ",
"block.create.layered_limestone": "Слоёный известнякъ",
"block.create.layered_ochrum": "Слоёный златокамень",
@@ -266,17 +287,17 @@
"block.create.light_blue_sail": "Голубой парусъ",
"block.create.light_blue_seat": "Голубое сидѣнье",
"block.create.light_blue_toolbox": "Голубой ящикъ для инструментовъ",
- "block.create.light_blue_valve_handle": "Голубая ручка вентиля",
+ "block.create.light_blue_valve_handle": "Голубая ручка вертѣня",
"block.create.light_gray_nixie_tube": "Свѣтлосѣрый газоразрядный свойстсвомѣръ",
"block.create.light_gray_sail": "Свѣтлосѣрый парусъ",
"block.create.light_gray_seat": "Свѣтлосѣрое сидѣнье",
"block.create.light_gray_toolbox": "Свѣтлосѣрый ящикъ для инструментовъ",
- "block.create.light_gray_valve_handle": "Свѣтлосѣрая ручка вентиля",
+ "block.create.light_gray_valve_handle": "Свѣтлосѣрая ручка вертѣня",
"block.create.lime_nixie_tube": "Яркозелёный газоразрядный свойствомѣръ",
"block.create.lime_sail": "Яркозелёный парусъ",
"block.create.lime_seat": "Яркозелёное сидѣнье",
"block.create.lime_toolbox": "Яркозелёный ящикъ для инструментовъ",
- "block.create.lime_valve_handle": "Яркозелёная ручка вентиля",
+ "block.create.lime_valve_handle": "Яркозелёная ручка вертѣня",
"block.create.limestone": "Известнякъ",
"block.create.limestone_pillar": "Известковая колонна",
"block.create.linear_chassis": "Цѣльный каркасъ",
@@ -285,7 +306,7 @@
"block.create.magenta_sail": "Пурпурный парусъ",
"block.create.magenta_seat": "Пурпурное сидѣнье",
"block.create.magenta_toolbox": "Пурпурный ящикъ для инструментовъ",
- "block.create.magenta_valve_handle": "Пурпурная ручка вентиля",
+ "block.create.magenta_valve_handle": "Пурпурная ручка вертѣня",
"block.create.mechanical_arm": "Механическая рука",
"block.create.mechanical_bearing": "Механическій вращатель",
"block.create.mechanical_crafter": "Механическій создатель",
@@ -296,7 +317,8 @@
"block.create.mechanical_piston_head": "Головка механическаго поршня",
"block.create.mechanical_plough": "Механическій плугъ",
"block.create.mechanical_press": "Механическій прессъ",
- "block.create.mechanical_pump": "Механическая качалка",
+ "block.create.mechanical_pump": "Механический трубонасосъ",
+ "block.create.mechanical_roller": "Механический катокъ",
"block.create.mechanical_saw": "Механическая пила",
"block.create.metal_bracket": "Металлическая скоба",
"block.create.metal_girder": "Металлическій стѣнодержецъ",
@@ -304,6 +326,7 @@
"block.create.millstone": "Жерновъ",
"block.create.minecart_anchor": "Вагонеточная опора",
"block.create.mysterious_cuckoo_clock": "Странные часы съ кукушкой",
+ "block.create.netherite_backtank": "Нѣдритовый спиноёмъ",
"block.create.nixie_tube": "Газоразрядный свойствомѣръ",
"block.create.nozzle": "Распылитель",
"block.create.oak_window": "Дубовое окно",
@@ -313,7 +336,7 @@
"block.create.orange_sail": "Оранжевый парусъ",
"block.create.orange_seat": "Оранжевое сидѣнье",
"block.create.orange_toolbox": "Оранжевый ящикъ для инструментовъ",
- "block.create.orange_valve_handle": "Оранжевая ручка вентиля",
+ "block.create.orange_valve_handle": "Оранжевая ручка вертѣня",
"block.create.ornate_iron_window": "Обрамленное желѣзом окно",
"block.create.ornate_iron_window_pane": "Обрамленная желѣзом оконная панель",
"block.create.oxidized_copper_shingle_slab": "Окисленная плита изъ мѣдной черепицы",
@@ -407,8 +430,8 @@
"block.create.red_seat": "Червонное сидѣнье",
"block.create.red_toolbox": "Червонный ящикъ для инструментовъ",
"block.create.red_valve_handle": "Червонная ручка вертѣня",
- "block.create.redstone_contact": "Редстоуновый контактъ",
- "block.create.redstone_link": "Редстоуновый передатчикъ лученія",
+ "block.create.redstone_contact": "Краснокаменный узелъ",
+ "block.create.redstone_link": "Краснокаменный передатчикъ лученія",
"block.create.refined_radiance_casing": "Сіяющая обшивка",
"block.create.rope": "Ужище",
"block.create.rope_pulley": "Лебёдка",
@@ -416,6 +439,7 @@
"block.create.rose_quartz_lamp": "Редстоуновый свѣтильникъ изъ розоваго кварца",
"block.create.rose_quartz_tiles": "Плитка изъ розоваго кварца",
"block.create.rotation_speed_controller": "Управляющій скоростью вращенія",
+ "block.create.sail_frame": "Рамка паруса вѣтромельницы",
"block.create.schematic_table": "Схематичный столъ",
"block.create.schematicannon": "Строительная пушка",
"block.create.scorchia": "Углекамень",
@@ -468,16 +492,38 @@
"block.create.small_ochrum_brick_wall": "Ограда изъ мелкаго златокаменнаго кирпича",
"block.create.small_ochrum_bricks": "Мелкіе златокаменные кирпичи",
"block.create.small_rose_quartz_tiles": "Мелкая плитка изъ розоваго кварца",
+ "block.create.small_scorchia_brick_slab": "Плита изъ мелкаго углекаменнаго кирпича",
+ "block.create.small_scorchia_brick_stairs": "Ступеньки изъ мелкаго углекаменнаго кирпича",
+ "block.create.small_scorchia_brick_wall": "Ограда изъ мелкаго углекаменнаго кирпича",
+ "block.create.small_scorchia_bricks": "Мелкіе углекаменные кирпичи",
+ "block.create.small_scoria_brick_slab": "Плита изъ мелкаго гарекаменнаго кирпича",
+ "block.create.small_scoria_brick_stairs": "Ступеньки изъ мелкаго гарекаменнаго кирпича",
+ "block.create.small_scoria_brick_wall": "Ограда изъ мелкаго гарекаменнаго кирпича",
+ "block.create.small_scoria_bricks": "Мелкіе гарекаменные кирпичи",
+ "block.create.small_tuff_brick_slab": "Плита изъ мелкаго туфоваго кирпича",
+ "block.create.small_tuff_brick_stairs": "Ступеньки изъ мелкаго туфоваго кирпича",
+ "block.create.small_tuff_brick_wall": "Ограда изъ мелкаго туфоваго кирпича",
+ "block.create.small_tuff_bricks": "Мелкіе туфовые кирпичи",
+ "block.create.small_veridium_brick_slab": "Плита изъ мелкаго мѣднокаменнаго кирпича",
+ "block.create.small_veridium_brick_stairs": "Ступеньки изъ мелкаго мѣднокаменнаго кирпича",
+ "block.create.small_veridium_brick_wall": "Ограда изъ мелкаго мѣднокаменнаго кирпича",
+ "block.create.small_veridium_bricks": "Мелкіе мѣднокаменные кирпичи",
"block.create.smart_chute": "Умный желобъ",
"block.create.smart_fluid_pipe": "Умная жидкостная труба",
+ "block.create.speedometer": "Скоростьмѣръ",
"block.create.spout": "Дозаторъ",
"block.create.spruce_window": "Еловое окно",
"block.create.spruce_window_pane": "Еловая оконная панель",
"block.create.steam_engine": "Паровой двигатель",
"block.create.steam_whistle": "Паровой свистокъ",
"block.create.steam_whistle_extension": "Удлинитель парового свистка",
+ "block.create.sticker": "Блокъ-липучка",
"block.create.sticky_mechanical_piston": "Липкій механическій поршень",
- "block.create.track": "Желѣзнодорожный путь",
+ "block.create.stockpile_switch": "Пороговый переключатель",
+ "block.create.stressometer": "Нагрузкомѣръ",
+ "block.create.tiled_glass": "Четвертное стекло",
+ "block.create.tiled_glass_pane": "Четвертная стеклянная панель",
+ "block.create.track": "Желѣзнодорожная колея",
"block.create.track_observer": "Желѣзнодорожный наблюдатель",
"block.create.track_signal": "Желѣзнодорожный свѣтофоръ",
"block.create.track_station": "Желѣзнодорожная станція",
@@ -487,9 +533,12 @@
"block.create.turntable": "Вращающійся столъ",
"block.create.veridium": "Мѣднокамень",
"block.create.veridium_pillar": "Мѣднокаменная колонна",
+ "block.create.vertical_framed_glass": "Столбообразноразрѣзанное стекло",
+ "block.create.vertical_framed_glass_pane": "Столбообразноразрѣзанная стеклянная панель",
"block.create.warped_window": "Искажённое окно",
"block.create.warped_window_pane": "Искажённая оконная панель",
"block.create.water_wheel": "Водяное колесо",
+ "block.create.water_wheel_structure": "Большое водяное колесо",
"block.create.waxed_copper_shingle_slab": "Вощёная плита изъ мѣдной черепицы",
"block.create.waxed_copper_shingle_stairs": "Вощёные ступеньки изъ мѣдной черепицы",
"block.create.waxed_copper_shingles": "Вощёная мѣдная черепица",
@@ -513,5 +562,66 @@
"block.create.waxed_weathered_copper_shingles": "Вощёная состаренная мѣдная черепица",
"block.create.waxed_weathered_copper_tile_slab": "Вощёная состаренная плита изъ мѣдной плитки",
"block.create.waxed_weathered_copper_tile_stairs": "Вощёныя состаренныя ступеньки изъ мѣдной плитки",
+ "block.create.waxed_weathered_copper_tiles": "Вощёная состаренная мѣдная плитка",
+ "block.create.weathered_copper_shingle_slab": "Состаренная плита изъ мѣдной черепицы",
+ "block.create.weathered_copper_shingle_stairs": "Состаренныя ступеньки изъ мѣдной черепицы",
+ "block.create.weathered_copper_shingles": "Состаренная мѣдная черепица",
+ "block.create.weathered_copper_tile_slab": "Состаренная плита изъ мѣдной плитки",
+ "block.create.weathered_copper_tile_stairs": "Состаренныя ступеньки изъ мѣдной плитки",
+ "block.create.weathered_copper_tiles": "Состаренная мѣдная плитка",
+ "block.create.weighted_ejector": "Вѣсовой метальникъ",
+ "block.create.white_nixie_tube": "Бѣлый газоразрядный свойствомѣръ",
+ "block.create.white_sail": "Парусъ вѣтромельницы",
+ "block.create.white_seat": "Бѣлое сидѣнье",
+ "block.create.white_toolbox": "Бѣлый ящикъ для инструментовъ",
+ "block.create.white_valve_handle": "Бѣлая ручка вертѣня",
+ "block.create.windmill_bearing": "Подшипник вѣтромельницы",
+ "block.create.wooden_bracket": "Деревянная скоба",
+ "block.create.yellow_nixie_tube": "Жёлтый газоразрядный свойствомѣръ",
+ "block.create.yellow_sail": "Жёлтый парусъ",
+ "block.create.yellow_seat": "Жёлтое сидѣнье",
+ "block.create.yellow_toolbox": "Жёлтый ящикъ для инструментовъ",
+ "block.create.yellow_valve_handle": "Жёлтая ручка вертѣня",
+ "block.create.zinc_block": "Цинковый блокъ",
+ "block.create.zinc_ore": "Цинковая руда",
+ "enchantment.create.capacity": "Вмѣстимость",
+ "enchantment.create.potato_recovery": "Восстановлениіе картофеля",
+ "entity.create.carriage_contraption": "Желѣзнодорожное приспособленіе",
+ "entity.create.contraption": "Приспособленіе",
+ "entity.create.crafting_blueprint": "Чертёжъ рецепта",
+ "entity.create.gantry_contraption": "Крановое приспособленіе",
+ "entity.create.potato_projectile": "Снарядъ картофельной пушки",
+ "entity.create.seat": "Сидѣнье",
+ "entity.create.stationary_contraption": "Стационарное приспособленіе",
+ "entity.create.super_glue": "Всеяклей",
+ "fluid.create.potion": "Зелье",
+ "fluid.create.tea": "Чай строителя",
+ "item.create.andesite_alloy": "Андезитовый сплавъ",
+ "item.create.attribute_filter": "Фильтр свойствъ",
+ "item.create.bar_of_chocolate": "Плитка шоколада",
+ "item.create.belt_connector": "Механическій ремень",
+ "item.create.blaze_cake": "Тортъ пламеня",
+ "item.create.blaze_cake_base": "Основа торта пламеня",
+ "item.create.brass_hand": "Латунная рука",
+ "item.create.brass_ingot": "Латунный слитокъ",
+ "item.create.brass_nugget": "Кусочекъ латуни",
+ "item.create.brass_sheet": "Латунный листъ",
+ "item.create.builders_tea": "Чай строителя",
+ "item.create.chest_minecart_contraption": "Грузовое вагонеточное приспособленіе",
+ "item.create.chocolate_bucket": "Ведро шоколада",
+ "item.create.chocolate_glazed_berries": "Ягоды въ шоколадной глазури",
+ "item.create.chromatic_compound": "Хроматическое соединеніе",
+ "item.create.cinder_flour": "Нѣдраковая мука",
+ "item.create.copper_backtank": "Мѣдный спиноёмъ",
+ "item.create.copper_backtank_placeable": "Размѣщаемый мѣдный спиноёмъ",
+ "item.create.copper_diving_boots": "Мѣдные водолазные ботинки",
+ "item.create.copper_diving_helmet": "Мѣдный водолазный шлемъ",
+ "item.create.copper_nugget": "Кусочекъ мѣди",
+ "item.create.copper_sheet": "Мѣдный листъ",
+ "item.create.crafter_slot_cover": "Заглушка слота сборщика",
+ "item.create.crafting_blueprint": "Чертёжъ рецепта",
+ "item.create.propeller": "Пропеллеръ",
+ "item.create.raw_zinc": "Рудный Цинкъ",
+ "item.create.red_sand_paper": "Красная наждачная бумага",
"advancement.create.track_0": "Петербургъ - Царское Село"
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/ru_ru.json b/src/main/resources/assets/create/lang/ru_ru.json
index f7b10a88d0..cd5487e1b6 100644
--- a/src/main/resources/assets/create/lang/ru_ru.json
+++ b/src/main/resources/assets/create/lang/ru_ru.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "Часовой механизм",
"block.create.clutch": "Сцепление",
"block.create.cogwheel": "Шестерня",
- "block.create.content_observer": "Наблюдатель содержимого",
+ "block.create.content_observer": "Умный наблюдатель",
"block.create.contraption_controls": "Контроллер штуковины",
"block.create.controller_rail": "Контролирующие рельсы",
"block.create.controls": "Контроллер поезда",
@@ -217,7 +217,7 @@
"block.create.display_board": "Механическое табло",
"block.create.display_link": "Передатчик информации",
"block.create.dripstone_pillar": "Натёчнокаменная колонна",
- "block.create.elevator_contact": "Лифтовый контакт",
+ "block.create.elevator_contact": "Лифтовой контакт",
"block.create.elevator_pulley": "Лифтовая лебёдка",
"block.create.encased_chain_drive": "Цепной привод в корпусе",
"block.create.encased_fan": "Вентилятор в корпусе",
@@ -439,7 +439,7 @@
"block.create.rose_quartz_lamp": "Редстоуновый фонарь из розового кварца",
"block.create.rose_quartz_tiles": "Плитка из розового кварца",
"block.create.rotation_speed_controller": "Регулятор скорости вращения",
- "block.create.sail_frame": "Рама паруса",
+ "block.create.sail_frame": "Рама паруса ветряной мельницы",
"block.create.schematic_table": "Схематичный стол",
"block.create.schematicannon": "Строительная пушка",
"block.create.scorchia": "Тёмный пепел",
@@ -519,7 +519,7 @@
"block.create.steam_whistle_extension": "Удлинитель парового свистка",
"block.create.sticker": "Блок-липучка",
"block.create.sticky_mechanical_piston": "Липкий механический поршень",
- "block.create.stockpile_switch": "Наблюдатель заполненности",
+ "block.create.stockpile_switch": "Пороговый переключатель",
"block.create.stressometer": "Стрессометр",
"block.create.tiled_glass": "Плиточное стекло",
"block.create.tiled_glass_pane": "Плиточная стеклянная панель",
@@ -571,7 +571,7 @@
"block.create.weathered_copper_tiles": "Состаренная медная плитка",
"block.create.weighted_ejector": "Весовая катапульта",
"block.create.white_nixie_tube": "Белый газоразрядный индикатор",
- "block.create.white_sail": "Белый парус",
+ "block.create.white_sail": "Парус ветряной мельницы",
"block.create.white_seat": "Белое сиденье",
"block.create.white_toolbox": "Белый ящик для инструментов",
"block.create.white_valve_handle": "Белая ручка вентиля",
@@ -871,17 +871,19 @@
"advancement.create.train_crash_backwards.desc": "Врежьтесь в другой поезд, двигаясь задним ходом§7\n(Секретное достижение)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create: Строительные блоки",
+ "block.create.mangrove_window": "Мангровое окно",
+ "block.create.mangrove_window_pane": "Мангровая оконная панель",
"death.attack.create.crush": "%1$s был передроблен",
- "death.attack.create.crush.player": "%1$s был передроблен благодаря %2$s",
+ "death.attack.create.crush.player": "%1$s был брошен в дробильные колёса благодаря %2$s",
"death.attack.create.fan_fire": "%1$s был высушен до смерти горячим воздухом",
"death.attack.create.fan_fire.player": "%1$s был высушен до смерти горячим воздухом благодаря %2$s",
"death.attack.create.fan_lava": "%1$s был сожжён огненным потоком",
"death.attack.create.fan_lava.player": "%1$s был сожжён огненным потоком благодаря %2$s",
- "death.attack.create.mechanical_drill": "%1$s был пронзён механической дрелью",
+ "death.attack.create.mechanical_drill": "%1$s понял, почему техника безопасности написана кровью при работе с механической дрелью",
"death.attack.create.mechanical_drill.player": "%1$s был пронзён механической дрелью благодаря %2$s",
"death.attack.create.mechanical_roller": "%1$s был размазан механическим катком",
"death.attack.create.mechanical_roller.player": "%1$s был брошен под механический каток %2$s",
- "death.attack.create.mechanical_saw": "%1$s был распилен пополам механической пилой",
+ "death.attack.create.mechanical_saw": "%1$s не соблюдал технику безопасности при работе с механической пилой",
"death.attack.create.mechanical_saw.player": "%1$s был распилен пополам механической пилой благодаря %2$s",
"death.attack.create.potato_cannon": "%1$s был застрелен из картофельной пушки %2$s",
"death.attack.create.potato_cannon.item": "%1$s был застрелен %2$s с помощью %3$s",
@@ -1028,13 +1030,13 @@
"create.terrainzapper.shiftRightClickToSet": "Кликните ПКМ крадучись для выбора кисти",
"create.terrainzapper.usingBlock": "Используется: %1$s",
"create.terrainzapper.leftClickToSet": "Кликните ЛКМ по блоку для выбора материала",
- "create.large_water_wheel.not_enough_space": "Уберите блоки для размещения",
+ "create.large_water_wheel.not_enough_space": "Уберите мешающие для размещения блоки",
"create.minecart_coupling.two_couplings_max": "Вагонетки могут иметь только два соединения",
"create.minecart_coupling.unloaded": "Кажется, в данный момент часть вашей вагонеточной штуковины в незагруженных чанках",
"create.minecart_coupling.no_loops": "Соединители не могут образовывать петлю",
"create.minecart_coupling.removed": "Все соединения между вагонетками убраны",
"create.minecart_coupling.too_far": "Вагонетки слишком далеко друг от друга...",
- "create.contraptions.moving_container": "Движение %1$s",
+ "create.contraptions.moving_container": "%1$s на штуковине",
"create.contraptions.movement_mode": "Режим движения",
"create.contraptions.movement_mode.move_place": "Разобрать при остановке",
"create.contraptions.movement_mode.move_place_returned": "Разобрать только в исходном положении",
@@ -1051,7 +1053,7 @@
"create.contraptions.roller_mode.straight_fill": "Заполнение снизу",
"create.contraptions.roller_mode.wide_fill": "Наклонное заполнение снизу",
"create.contraptions.windmill.rotation_direction": "Направление вращения",
- "create.contraptions.clockwork.clock_hands": "Формат часов",
+ "create.contraptions.clockwork.clock_hands": "Движение часовых стрелок",
"create.contraptions.clockwork.hour_first": "Сначала часовая стрелка",
"create.contraptions.clockwork.minute_first": "Сначала минутная стрелка",
"create.contraptions.clockwork.hour_first_24": "Сначала 24-часовая стрелка",
@@ -1071,7 +1073,7 @@
"create.logistics.filter.any_amount_short": "Любое",
"create.logistics.filter.up_to": "До",
"create.logistics.filter.exactly": "Точно",
- "create.logistics.filter.requires_item_in_inventory": "Предмет %1$s должен быть в инвентаре",
+ "create.logistics.filter.requires_item_in_inventory": "Требуется предмет %1$s в инвентаре",
"create.logistics.creative_crate.supply": "Бесконечное снабжение",
"create.logistics.train_observer.cargo_filter": "Фильтр груза",
"create.kinetics.creative_motor.rotation_speed": "Генерируемая скорость в оборотах в минуту",
@@ -1140,8 +1142,8 @@
"create.clipboard.actions": "Действия буфера обмена",
"create.clipboard.to_copy": "%1$s для копирования свойств",
"create.clipboard.to_paste": "%1$s для вставки свойств",
- "create.clipboard.copied_from": "Скопировать свойства из %1$s",
- "create.clipboard.pasted_to": "Применить свойства к %1$s",
+ "create.clipboard.copied_from": "%1$s: свойства скопированы",
+ "create.clipboard.pasted_to": "%1$s: свойства применены",
"create.schematicAndQuill.dimensions": "Размер схематики: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Первая позиция установлена",
"create.schematicAndQuill.secondPos": "Вторая позиция установлена",
@@ -1195,8 +1197,8 @@
"create.gui.schematicTable.refresh": "Обновить файлы",
"create.gui.schematicTable.open_folder": "Открыть папку со схематиками",
"create.gui.schematicTable.title": "Схематичный стол",
- "create.gui.schematicTable.availableSchematics": "Доступные схемы",
- "create.gui.schematicTable.noSchematics": "Схемы не сохранены",
+ "create.gui.schematicTable.availableSchematics": "Доступные схематики",
+ "create.gui.schematicTable.noSchematics": "Нет схематик",
"create.gui.schematicTable.uploading": "Загрузка...",
"create.gui.schematicTable.finished": "Загрузка завершена!",
"create.gui.schematicannon.title": "Строительная пушка",
@@ -1214,7 +1216,7 @@
"create.gui.schematicannon.option.skipMissing": "Пропускать отсутствующие блоки",
"create.gui.schematicannon.option.skipBlockEntities": "Защитить имущество",
"create.gui.schematicannon.slot.gunpowder": "Добавьте порох, чтобы заправить пушку",
- "create.gui.schematicannon.slot.listPrinter": "Положите книгу, чтобы создать список материалов для данной схематики",
+ "create.gui.schematicannon.slot.listPrinter": "Положите планшет или книгу, чтобы создать список материалов для данной схематики",
"create.gui.schematicannon.slot.schematic": "Поместите схематику здесь. Убедитесь, что она размещена в правильном месте",
"create.gui.schematicannon.option.skipMissing.description": "Если пушка не сможет найти требуемый блок, то она перейдёт к следующему.",
"create.gui.schematicannon.option.skipBlockEntities.description": "Пушка не будет заменять блоки-хранилища, такие, как сундуки.",
@@ -1237,8 +1239,8 @@
"create.schematicannon.status.placing": "Стройка",
"create.schematicannon.status.clearing": "Очистка",
"create.schematicannon.status.schematicInvalid": "Неверная схематика",
- "create.schematicannon.status.schematicNotPlaced": "Схема не развёрнута",
- "create.schematicannon.status.schematicExpired": "Файл схемы устарел",
+ "create.schematicannon.status.schematicNotPlaced": "Схематика не развёрнута",
+ "create.schematicannon.status.schematicExpired": "Файл схематики устарел",
"create.schematicannon.status.schematicErrored": "Несовместимые блоки",
"create.schematicannon.status.schematicErroredCheckLogs": "Проверьте журналы сервера",
"create.materialChecklist": "Список материалов",
@@ -1413,7 +1415,7 @@
"create.hint.mechanical_arm_no_targets": "Похоже, что эта _механическая рука_ не имеет никаких целей. Выберите _ремни_, _депо_, _шлюзы_, или другие компоненты, с помощью _ПКМ_, держа _механическую руку_.",
"create.hint.empty_bearing.title": "Активировать подшипник",
"create.hint.empty_bearing": "Кликните _ПКМ_ по подшипнику _пустой рукой_, чтобы _присоединить_ к нему структуру, которую вы построили перед ним.",
- "create.hint.full_deployer.title": "Переполнение автономного активатора",
+ "create.hint.full_deployer.title": "Автономный активатор не может работать",
"create.hint.full_deployer": "Похоже, что этот _автономный активатор_ содержит _лишние предметы_, которые необходимо _извлечь_. Используйте _шлюз_ или _другие способы_, чтобы освободить его от переполнения.",
"create.backtank.low": "Низкое давление в баллоне!",
"create.backtank.depleted": "Давление в баллоне исчерпано!",
@@ -1433,9 +1435,9 @@
"create.boiler.heat_dots": "..... ",
"create.boiler.via_one_engine": "с помощью 1 двигателя",
"create.boiler.via_engines": "с помощью %1$s двигателей",
- "create.boiler.water_input_rate": "Потребление воды",
+ "create.boiler.water_input_rate": "Расход воды",
"create.boiler.per_tick": "%1$s за тик",
- "create.elevator_contact.title": "Лифтовый контакт",
+ "create.elevator_contact.title": "Лифтовой контакт",
"create.elevator_contact.floor_identifier": "Идентификатор этажа",
"create.elevator_contact.floor_description": "Описание этажа",
"create.gui.schedule.lmb_edit": "ЛКМ для редактирования",
@@ -1593,8 +1595,8 @@
"create.train_assembly.bogeys_too_close": "Вагонные тележки %1$s и %2$s слишком близко друг к другу.",
"create.train_assembly.single_bogey_carriage": "Эта вагонная тележка не может самостоятельно поддерживать вагон.",
"create.train_assembly.nothing_attached": "Структура не склеена с вагонной тележкой № %1$s.",
- "create.train_assembly.no_controls": "В поезде должен быть установлен как минимум один контроллер, обращённый вперёд.",
- "create.train_assembly.sideways_controls": "Контроллер поезда направлен не вперёд.",
+ "create.train_assembly.no_controls": "Прикрепите хотя бы один контролер поезда, обращённый вперёд (Может вы забыли приклеить?)",
+ "create.train_assembly.sideways_controls": "Контролер поезда направлен не вперёд",
"create.train_assembly.bogey_created": "Тележка создана. Кликните ещё раз, чтобы изменить её вид",
"create.train_assembly.requires_casing": "Используйте ж/д корпус для создания вагонных тележек на путях",
"create.track_target.set": "Пути выбраны",
@@ -1641,7 +1643,7 @@
"create.contraption.controls.actor_toggle.off": "Выкл",
"create.contraption.controls.floor_unreachable": "Недоступен",
"create.contraption.door_control": "Управление дверями",
- "create.contraption.door_control.all": "Открыть все двери",
+ "create.contraption.door_control.all": "Открывать все двери",
"create.contraption.door_control.all.short": "Все",
"create.contraption.door_control.north": "Только с северной стороны",
"create.contraption.door_control.north.short": "Север",
@@ -1714,7 +1716,7 @@
"create.display_source.max_enchant_level": "Уровень чар",
"create.display_source.boiler_status": "Статус котла",
"create.display_source.entity_name": "Имя существа",
- "create.display_source.current_floor": "Местоположение кабины",
+ "create.display_source.current_floor": "Местоположение лифта",
"create.display_source.kinetic_speed": "Скорость вращения (об/мин)",
"create.display_source.kinetic_speed.absolute": "Без направления",
"create.display_source.kinetic_speed.directional": "С направлением",
@@ -1793,14 +1795,14 @@
"create.subtitle.schematicannon_launch_block": "Строительная пушка стреляет",
"create.subtitle.controller_take": "Кафедра опустошилась",
"create.subtitle.crafter_click": "Сборщик работает",
- "create.subtitle.depot_plop": "Предмет упал",
+ "create.subtitle.depot_plop": "Упал предмет",
"create.subtitle.confirm": "Утвердительный «Динь»",
"create.subtitle.mixing": "Шум смешивания",
"create.subtitle.mechanical_press_activation_belt": "Механический пресс работает",
"create.subtitle.fwoomp": "Картофельная пушка стреляет",
"create.subtitle.sanding_long": "Шум полировки",
"create.subtitle.crushing_1": "Шум дробления",
- "create.subtitle.depot_slide": "Предмет положили",
+ "create.subtitle.depot_slide": "Положили предмет",
"create.subtitle.blaze_munch": "Всполох радостно жуёт",
"create.subtitle.funnel_flap": "Занавески шлюза шелестят",
"create.subtitle.haunted_bell_use": "Звон призрачного колокола",
@@ -1833,13 +1835,13 @@
"item.create.blaze_cake.tooltip": "ТОРТ ВСПОЛОХА",
"item.create.blaze_cake.tooltip.summary": "Вкусное угощения для вашего трудяги — _горелки всполоха_. Зажигает их всех!",
"item.create.wand_of_symmetry.tooltip": "ЖЕЗЛ СИММЕТРИИ",
- "item.create.wand_of_symmetry.tooltip.summary": "Идеально отражает размещаемые блоки по настроенным плоскостям.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Пока на панели быстрого доступа",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Остаётся активным и отражает блоки.",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Отражает размещение блоков_, пока находится в любом _слоте быстрого доступа_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Когда использован по поверхности",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Создаёт_ или _перемещает_ зеркало. _ПКМ крадучись_, чтобы открыть _интерфейс конфигурации_.",
"item.create.wand_of_symmetry.tooltip.condition2": "Когда использован по воздуху",
"item.create.wand_of_symmetry.tooltip.behaviour2": "Убирает зеркало.",
"item.create.handheld_worldshaper.tooltip": "ПОРТАТИВНЫЙ РЕДАКТОР МИРА",
- "item.create.handheld_worldshaper.tooltip.summary": "Удобный инструмент для создания _ландшафтов_ и _рельефа_ _местности_.",
+ "item.create.handheld_worldshaper.tooltip.summary": "Инструмент _творческого режима_, для крупномасштабного _изменения ландшафта_ на расстоянии.",
"item.create.handheld_worldshaper.tooltip.condition1": "ЛКМ по блоку",
"item.create.handheld_worldshaper.tooltip.behaviour1": "Выбирает блок, который будет устанавливаться редактором.",
"item.create.handheld_worldshaper.tooltip.condition2": "ПКМ по блоку",
@@ -1847,29 +1849,29 @@
"item.create.handheld_worldshaper.tooltip.condition3": "ПКМ крадучись",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Открывает _интерфейс конфигурации_.",
"item.create.tree_fertilizer.tooltip": "УДОБРЕНИЕ ДЛЯ ДЕРЕВЬЕВ",
- "item.create.tree_fertilizer.tooltip.summary": "Мощная комбинация минералов подходит для ускорения роста деревьев.",
+ "item.create.tree_fertilizer.tooltip.summary": "Мощная комбинация минералов, полезная для выращивания _саженцев_ в ограниченных пространствах.",
"item.create.tree_fertilizer.tooltip.condition1": "ПКМ с предметом по саженцу",
"item.create.tree_fertilizer.tooltip.behaviour1": "Выращивает деревья, _независимо_ от _условий_ _их_ _расположения_.",
"item.create.extendo_grip.tooltip": "ДЛИННОХВАТ",
- "item.create.extendo_grip.tooltip.summary": "Значительно _увеличивает досягаемость_ владельца.",
+ "item.create.extendo_grip.tooltip.summary": "Значительно _увеличивает досягаемость_ владельца. Может работать от _сжатого воздуха_ из _баллона_.",
"item.create.extendo_grip.tooltip.condition1": "Находясь в левой руке",
"item.create.extendo_grip.tooltip.behaviour1": "Увеличивает _расстояние досягаемости_ предметов, используемых в _правой руке_.",
- "item.create.extendo_grip.tooltip.condition2": "Когда надет медный баллон",
+ "item.create.extendo_grip.tooltip.condition2": "Когда надет баллон",
"item.create.extendo_grip.tooltip.behaviour2": "_Не_ тратится _прочность_. Вместо этого будет тратиться _воздух_ из баллона.",
"item.create.potato_cannon.tooltip": "КАРТОФЕЛЬНАЯ ПУШКА",
- "item.create.potato_cannon.tooltip.summary": "Пуф! Запускайте выращенные вами овощи в своих врагов. Может работать от сжатого воздуха из _медного_ _баллона_.",
+ "item.create.potato_cannon.tooltip.summary": "Запускайте выращенные вами овощи в своих врагов. Может работать от сжатого воздуха из _баллона_.",
"item.create.potato_cannon.tooltip.condition1": "ПКМ с предметом в инвентаре",
"item.create.potato_cannon.tooltip.behaviour1": "_Выстреливает_ подходящим предметом из вашего _инвентаря_.",
- "item.create.potato_cannon.tooltip.condition2": "Когда надет медный баллон",
+ "item.create.potato_cannon.tooltip.condition2": "Когда надет баллон",
"item.create.potato_cannon.tooltip.behaviour2": "_Не_ тратится _прочность_. Вместо этого будет тратиться _воздух_ из баллона.",
- "item.create.filter.tooltip": "ФИЛЬТР",
- "item.create.filter.tooltip.summary": "_Управляет выходами_ и _входами_ логистических устройств с _большей точностью_, _сопоставляя_ их со _списком предметов_ или несколькими _вложенными фильтрами_.",
- "item.create.filter.tooltip.condition1": "Когда в слоте фильтра",
- "item.create.filter.tooltip.behaviour1": "_Управляет_ потоком предметов в соответствии с его _конфигурацией_.",
+ "item.create.filter.tooltip": "ФИЛЬТР ПРЕДМЕТОВ",
+ "item.create.filter.tooltip.summary": "Сопоставляет элементы с набором _предметов_ или _другими фильтрами_. Может использоваться в _слотах фильтра_ компонентов Create.",
+ "item.create.filter.tooltip.condition1": "ПКМ с предметом",
+ "item.create.filter.tooltip.behaviour1": "Открывает _интерфейс конфигурации_.",
"item.create.attribute_filter.tooltip": "ФИЛЬТР АТРИБУТОВ",
- "item.create.attribute_filter.tooltip.summary": "_Управляет выходами_ и _входами_ логистических устройств с _большей точностью_, _сопоставляя_ их с набором _атрибутов_ и _категорий предметов_.",
- "item.create.attribute_filter.tooltip.condition1": "Когда в слоте фильтра",
- "item.create.attribute_filter.tooltip.behaviour1": "_Управляет_ потоком предметов в соответствии с его _конфигурацией_.",
+ "item.create.attribute_filter.tooltip.summary": "Сопоставляет элементы с набором _атрибутов_ или _категорий_. Может использоваться в _слотах фильтра_ компонентов Create.",
+ "item.create.attribute_filter.tooltip.condition1": "ПКМ с предметом",
+ "item.create.attribute_filter.tooltip.behaviour1": "Открывает _интерфейс конфигурации_.",
"item.create.empty_schematic.tooltip": "ПУСТАЯ СХЕМАТИКА",
"item.create.empty_schematic.tooltip.summary": "Используется в качестве ингредиента рецепта и для записи в _схематичном столе_.",
"item.create.schematic.tooltip": "СХЕМАТИКА",
@@ -1879,10 +1881,10 @@
"item.create.schematic.tooltip.condition2": "ПКМ крадучись",
"item.create.schematic.tooltip.behaviour2": "Открывает _интерфейс_ для ввода _точных координат_.",
"item.create.schematic_and_quill.tooltip": "СХЕМАТИКА И ПЕРО",
- "item.create.schematic_and_quill.tooltip.summary": "Используется для сохранения структуры в вашем мире в файл формата .nbt.",
- "item.create.schematic_and_quill.tooltip.condition1": "Шаг 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Выберите две угловые точки, используя ПКМ.",
- "item.create.schematic_and_quill.tooltip.condition2": "Шаг 2",
+ "item.create.schematic_and_quill.tooltip.summary": "Используется для сохранения структуры в вашем мире в файл _формата .nbt_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Выделение области",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Выберите две _угловые точки_ используя _ПКМ_. Удерживайте _Ctrl_ и прокрутите для выбора блока воздуха и масштабирования.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Корректировка и сохранение",
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl_ и _Прокрутка_ по проекции для изменения размера. Кликните ПКМ, чтобы сохранить.",
"block.create.schematicannon.tooltip": "СТРОИТЕЛЬНАЯ ПУШКА",
"block.create.schematicannon.tooltip.summary": "_Ставит блоки_ для воссоздания _схематики_ в мире. Использует предметы из _соседнего инвентаря_ и _порох_ в качестве _топлива_.",
@@ -1893,11 +1895,11 @@
"block.create.schematic_table.tooltip.condition1": "Когда дана пустая схематика",
"block.create.schematic_table.tooltip.behaviour1": "Загружает выбранный файл из вашей папки «Schematics».",
"item.create.goggles.tooltip": "ИНЖЕНЕРНЫЕ ОЧКИ",
- "item.create.goggles.tooltip.summary": "Очки для улучшения зрения с помощью полезной кинетической информации.",
- "item.create.goggles.tooltip.condition1": "Когда надеты",
- "item.create.goggles.tooltip.behaviour1": "Показывает _цветные индикаторы_, соответствующие _уровню_ _скорости_ размещённого кинетического компонента, а также _создаваемой нагрузки_ и _оставшейся ёмкости_ отдельных компонентов.",
+ "item.create.goggles.tooltip.summary": "Очки для улучшения зрения с помощью полезной информации о размещённых компонентах.",
+ "item.create.goggles.tooltip.condition1": "При взгляде на блоки",
+ "item.create.goggles.tooltip.behaviour1": "_Кинетические компоненты_ показывают свою _создаваемую нагрузку_ или _оставшуюся ёмкость_ сети. _Стрессометры_ показывают статистику своей _кинетической сети_, к которой прикреплены. Некоторые другие блоки могут показывать другую полезную информацию, такую как данные о содержащихся предметах и жидкостях.",
"item.create.wrench.tooltip": "ГАЕЧНЫЙ КЛЮЧ",
- "item.create.wrench.tooltip.summary": "Полезный _инструмент_ для работы с _кинетическими_ штуковинами. Может использоваться для _поворота_, _демонтажа_ и _настройки_ компонентов.",
+ "item.create.wrench.tooltip.summary": "Многофункциональный инструмент для работы с кинетическими компонентами.",
"item.create.wrench.tooltip.condition1": "При использовании на блоках",
"item.create.wrench.tooltip.behaviour1": "_Вращает компоненты_ вокруг нажимаемой стороны. _ПКМ крадучись_ мгновенно демонтирует компонент.",
"item.create.wrench.tooltip.condition2": "При использовании на штуковинах",
@@ -1909,7 +1911,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "При вращении",
"block.create.cuckoo_clock.tooltip.behaviour1": "Показывают текущее время и напевает мелодию два раза в день. _Активируется_ _один_ _раз_ в _полдень_ и в _сумерках_, как только _игроки_ _могут_ _спать_.",
"block.create.turntable.tooltip": "ВРАЩАЮЩИЙСЯ СТОЛ",
- "block.create.turntable.tooltip.summary": "Преобразует _силу_ _вращения_ прямиком в морскую болезнь.",
+ "block.create.turntable.tooltip.summary": "Преобразует _силу вращения_ прямиком в морскую болезнь.",
"block.create.toolbox.tooltip": "ЯЩИК ДЛЯ ИНСТРУМЕНТОВ",
"block.create.toolbox.tooltip.summary": "Самый дорогой компаньон каждого изобретателя. Удобно _вмещает_ большое количество _восьми различных_ типов предметов.",
"block.create.toolbox.tooltip.condition1": "ЛКМ по блоку",
@@ -1919,19 +1921,19 @@
"block.create.toolbox.tooltip.condition3": "ПКМ по блоку",
"block.create.toolbox.tooltip.behaviour3": "Открывает _интерфейс контейнера_.",
"block.create.creative_crate.tooltip": "ТВОРЧЕСКИЙ ЯЩИК",
- "block.create.creative_crate.tooltip.summary": "Это _хранилище_ позволяет _бесконечно дублировать любой предмет_. При установке рядом со строительной пушкой является бесконечным источником стройматериалов.",
+ "block.create.creative_crate.tooltip.summary": "Это хранилище позволяет бесконечно дублировать любой предмет.",
"block.create.creative_crate.tooltip.condition1": "Когда предмет в слоте фильтра",
"block.create.creative_crate.tooltip.behaviour1": "Всё, что извлечено из этого контейнера, обеспечит бесконечную поставку указанного предмета. Предметы, _помещённые_ в этот ящик, будут _уничтожены_.",
"block.create.creative_crate.tooltip.condition2": "При установке со строительной пушкой",
"block.create.creative_crate.tooltip.behaviour2": "Предоставляет любой материал, требуемый схематикой.",
- "item.create.creative_blaze_cake.tooltip": "ТВОРЧЕСКИЙ ТОРТ",
+ "item.create.creative_blaze_cake.tooltip": "ТВОРЧЕСКИЙ ТОРТ ВСПОЛОХА",
"item.create.creative_blaze_cake.tooltip.summary": "Особое угощение для ваших _горелок всполоха_. После поедания этого торта у горелки _никогда не закончится топливо_.",
"item.create.creative_blaze_cake.tooltip.condition1": "ПКМ по горелке всполоха",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Циклически_ изменяет уровень нагрева.",
"block.create.controller_rail.tooltip": "КОНТРОЛИРУЮЩИЕ РЕЛЬСЫ",
- "block.create.controller_rail.tooltip.summary": "_Всенаправленные запитанные рельсы_, позволяющие провести _точную настройку_ _скорости_ вагонеток.",
+ "block.create.controller_rail.tooltip.summary": "_Однонаправленные рельсы_ с _настраиваемой скоростью_, управляемой _силой сигнала_, подаваемой на них.",
"item.create.sand_paper.tooltip": "НАЖДАЧНАЯ БУМАГА",
- "item.create.sand_paper.tooltip.summary": "Грубая бумага, которую можно использовать для _полировки материалов_. Может применяться автоматически с помощью автономного активатора.",
+ "item.create.sand_paper.tooltip.summary": "Используется для _полировки материалов_. Процесс может быть автоматизирован автономным активатором.",
"item.create.sand_paper.tooltip.condition1": "ПКМ с предметом",
"item.create.sand_paper.tooltip.behaviour1": "Полирует предметы во _второй руке_, или лежащие _на полу_, если _смотреть на них_.",
"item.create.builders_tea.tooltip": "ЧАЙ СТРОИТЕЛЯ",
@@ -1946,11 +1948,11 @@
"item.create.linked_controller.tooltip.behaviour3": "Включает _режим привязки_, нажмите на одну из _шести кнопок_, чтобы привязать её к _частоте передатчика_.",
"item.create.linked_controller.tooltip.condition4": "ПКМ по кафедре",
"item.create.linked_controller.tooltip.behaviour4": "Помещает контроллер на кафедру для удобства использования (ПКМ крадучись, чтобы забрать его).",
- "item.create.copper_diving_helmet.tooltip": "МЕДНЫЙ ВОДОЛАЗНЫЙ ШЛЕМ",
- "item.create.copper_diving_helmet.tooltip.summary": "Вместе с _медным баллоном_, позволяет владельцу _дышать под водой_ в течение длительного времени.",
+ "item.create.copper_diving_helmet.tooltip": "МЕДНЫЙ ЛАВОЛАЗНЫЙ ШЛЕМ",
+ "item.create.copper_diving_helmet.tooltip.summary": "Вместе с _баллоном_, позволяет владельцу _дышать под водой_ в течение длительного времени.",
"item.create.copper_diving_helmet.tooltip.condition1": "Когда надет",
"item.create.copper_diving_helmet.tooltip.behaviour1": "Даёт эффект _водного дыхания_, медленно тратя _воздух_ из баллона.",
- "item.create.netherite_diving_helmet.tooltip": "НЕЗЕРИТОВЫЙ ВОДОЛАЗНЫЙ ШЛЕМ",
+ "item.create.netherite_diving_helmet.tooltip": "НЕЗЕРИТОВЫЙ ЛАВОЛАЗНЫЙ ШЛЕМ",
"item.create.netherite_diving_helmet.tooltip.summary": "Вместе с _незеритовым баллоном_, может защитить вас от _экстремальных температур_. Чтобы он работал, вы должны быть _полностью_ облачены в _незеритовый набор_.",
"item.create.netherite_diving_helmet.tooltip.condition1": "Когда надет полный набор",
"item.create.netherite_diving_helmet.tooltip.behaviour1": "Даёт иммунитет к _огню_ и _лаве_, медленно тратя _сжатый воздух_ из баллона. Также улучшает видимость в лаве.",
@@ -1976,11 +1978,11 @@
"block.create.flywheel.tooltip.summary": "_Украсьте_ свои _штуковины_ этим внушительным латунным колесом.",
"block.create.flywheel.tooltip.condition1": "При вращении",
"block.create.flywheel.tooltip.behaviour1": "Начинает вращаться. Удивительно!",
- "item.create.copper_diving_boots.tooltip": "МЕДНЫЕ ВОДОЛАЗНЫЕ БОТИНКИ",
+ "item.create.copper_diving_boots.tooltip": "МЕДНЫЕ ЛАВОЛАЗНЫЕ БОТИНКИ",
"item.create.copper_diving_boots.tooltip.summary": "Пара _тяжёлых ботинок_, позволяющая лучше передвигаться по океанскому дну.",
- "item.create.copper_diving_boots.tooltip.condition1": "Когда надет",
+ "item.create.copper_diving_boots.tooltip.condition1": "Когда надеты",
"item.create.copper_diving_boots.tooltip.behaviour1": "Владелец _тонет быстрее_ и _не_ может _плавать_. Ботинки дают возможность _ходить_ и _прыгать_ под водой. Носящий может беспрепятственно ходить по работающим конвейерам.",
- "item.create.netherite_diving_boots.tooltip": "НЕЗЕРИТОВЫЕ ВОДОЛАЗНЫЕ БОТИНКИ",
+ "item.create.netherite_diving_boots.tooltip": "НЕЗЕРИТОВЫЕ ЛАВОЛАЗНЫЕ БОТИНКИ",
"item.create.netherite_diving_boots.tooltip.summary": "Пара _тяжёлых ботинок_, позволяющая лучше передвигаться по океанскому дну, включая океаны лавы.",
"item.create.netherite_diving_boots.tooltip.condition1": "Когда надеты",
"item.create.netherite_diving_boots.tooltip.behaviour1": "Владелец _тонет быстрее_ и _не_ может _плавать_. Ботинки дают возможность _ходить_ и _прыгать_ под водой. Носящий может беспрепятственно ходить по работающим конвейерам.",
@@ -1991,9 +1993,9 @@
"item.create.crafting_blueprint.condition2": "ПКМ по настроенному слоту",
"item.create.crafting_blueprint.behaviour2": "_Применяет заданный рецепт_ с подходящими ингредиентами, из вашего _инвентаря_. Зажмите _Shift_, чтобы создать до _стака_ предметов.",
"item.create.minecart_coupling.tooltip": "СОЕДИНИТЕЛЬ ВАГОНЕТОК",
- "item.create.minecart_coupling.tooltip.summary": "_Сцепляет_ ваши _вагонетки_ или _Вагонеточные штуковины_ вместе, чтобы создать великолепный мини-поезд.",
+ "item.create.minecart_coupling.tooltip.summary": "Соединяет отдельные вагонетки вместе, заставляя их двигаться в группе.",
"item.create.experience_nugget.tooltip": "КУСОЧЕК ОПЫТА",
- "item.create.experience_nugget.tooltip.summary": "_Дзинь!_ Частичка _вдохновения_ от ваших фантастических изобретений.",
+ "item.create.experience_nugget.tooltip.summary": "Частичка _вдохновения_ от ваших фантастических изобретений.",
"item.create.experience_nugget.tooltip.condition1": "ПКМ с предметом",
"item.create.experience_nugget.tooltip.behaviour1": "_Высвобождает_ _очки опыта_, находящиеся внутри.",
"block.create.peculiar_bell.tooltip": "ОСОБЕННЫЙ КОЛОКОЛ",
@@ -2042,7 +2044,7 @@
"create.ponder.shared.rpm32": "32 об/мин",
"create.ponder.shared.behaviour_modify_value_panel": "Это поведение может быть изменено на панели параметров",
"create.ponder.shared.rpm16_source": "Источник: 16 об/мин",
- "create.ponder.shared.movement_anchors": "С помощью Суперклея или Каркаса, более крупные структуры могут быть сдвинуты",
+ "create.ponder.shared.movement_anchors": "С помощью суперклея, более крупные структуры могут быть сдвинуты",
"create.ponder.tag.redstone": "Логические компоненты",
"create.ponder.tag.redstone.description": "Компоненты, помогающие с конструированием редстоуновых схем",
"create.ponder.tag.contraption_assembly": "Соединители блоков",
@@ -2055,7 +2057,7 @@
"create.ponder.tag.decoration.description": "Компоненты, чаще всего используемые для декоративных целей",
"create.ponder.tag.windmill_sails": "Парусоподобные блоки",
"create.ponder.tag.windmill_sails.description": "Блоки, которые увеличивают мощность ветряной мельницы; каждый из этих блоков имеет одинаковую эффективность в работе",
- "create.ponder.tag.arm_targets": "Цели для Механической руки",
+ "create.ponder.tag.arm_targets": "Цели для механической руки",
"create.ponder.tag.arm_targets.description": "Компоненты, которые могут быть выбраны входами или выходами для Механической руки",
"create.ponder.tag.kinetic_appliances": "Кинетические приборы",
"create.ponder.tag.kinetic_appliances.description": "Компоненты, использующие силу вращения",
@@ -2070,73 +2072,73 @@
"create.ponder.tag.creative": "Творческий режим",
"create.ponder.tag.creative.description": "Компоненты, которые недоступны в режиме выживания",
"create.ponder.tag.display_sources": "Источники информации",
- "create.ponder.tag.display_sources.description": "Компоненты или блоки, которые предлагают данные, которые можно прочитать с помощью Передатчика информации",
+ "create.ponder.tag.display_sources.description": "Компоненты или блоки, предлагающие данные, которые можно прочитать с помощью передатчика информации",
"create.ponder.tag.logistics": "Логистика",
"create.ponder.tag.logistics.description": "Компоненты, помогающие перемещать, хранить и сортировать предметы",
"create.ponder.tag.display_targets": "Визуализаторы информации",
- "create.ponder.tag.display_targets.description": "Компоненты или блоки, которые могут обрабатывать и отображать данные, полученные от Передатчика информации",
+ "create.ponder.tag.display_targets.description": "Компоненты или блоки, которые могут обрабатывать и отображать данные, полученные от передатчика информации",
"create.ponder.tag.train_related": "Железнодорожное оборудование",
"create.ponder.tag.train_related.description": "Компоненты, используемые при строительстве и управлении железнодорожных штуковин",
- "create.ponder.analog_lever.header": "Управлением редстоун-сигналами с помощью Аналоговых рычагов",
+ "create.ponder.analog_lever.header": "Управлением редстоун-сигналом с помощью аналоговых рычагов",
"create.ponder.analog_lever.text_1": "Аналоговый рычаг создан как компактный и точный источник редстоун-сигнала",
"create.ponder.analog_lever.text_2": "Кликните ПКМ, чтобы увеличить силу выходного сигнала",
"create.ponder.analog_lever.text_3": "Кликните ПКМ крадучись, чтобы уменьшить силу выходного сигнала",
- "create.ponder.andesite_tunnel.header": "Использованием Андезитовых туннелей",
+ "create.ponder.andesite_tunnel.header": "Использованием андезитовых туннелей",
"create.ponder.andesite_tunnel.text_1": "Андезитовые туннели могут быть использованы, чтобы накрывать конвейеры",
- "create.ponder.andesite_tunnel.text_2": "Всегда, когда у Андезитового туннеля есть доступный выход сбоку...",
+ "create.ponder.andesite_tunnel.text_2": "Всегда, когда у андезитового туннеля есть доступный выход сбоку...",
"create.ponder.andesite_tunnel.text_3": "...он будет отделять ровно один предмет из любых проходящих мимо стаков",
"create.ponder.andesite_tunnel.text_4": "Остаток продолжит свой путь",
- "create.ponder.auto_schedule.header": "Автоматическим назначением Расписаний на Железнодорожных станциях",
+ "create.ponder.auto_schedule.header": "Автоматическим назначением расписаний на железнодорожных станциях",
"create.ponder.auto_schedule.text_1": "Расписания могут использоваться для предоставления машинистам пункта назначения",
- "create.ponder.auto_schedule.text_2": "Компараторы будут получать редстоун-сигнал всегда, когда поезд прибыл на Станцию",
- "create.ponder.auto_schedule.text_3": "Имейте в виду, что к Станции можно подойти только с указанного направления",
- "create.ponder.auto_schedule.text_4": "Станции также можно использовать для автоматического назначения новых Расписаний",
- "create.ponder.auto_schedule.text_5": "Расписание, положенное на Станцию, будет автоматически скопировано для машиниста поезда",
- "create.ponder.auto_schedule.text_6": "В отличии от ручного назначения, машинисты не заберут его с собой",
- "create.ponder.basin.header": "Обработкой предметов в Чашах",
+ "create.ponder.auto_schedule.text_2": "Компараторы будут получать редстоун-сигнал всегда, когда поезд прибыл на станцию",
+ "create.ponder.auto_schedule.text_3": "Имейте в виду, что к станции можно подойти только с указанного направления",
+ "create.ponder.auto_schedule.text_4": "Станции также можно использовать для автоматического назначения новых расписаний",
+ "create.ponder.auto_schedule.text_5": "Расписание, положенное на станцию, будет автоматически скопировано для машиниста поезда",
+ "create.ponder.auto_schedule.text_6": "В отличие от ручного назначения, машинисты не заберут его с собой",
+ "create.ponder.basin.header": "Обработкой предметов в чашах",
"create.ponder.basin.text_1": "Чаша может хранить предметы и жидкости для обработки",
- "create.ponder.basin.text_2": "После обработки, Чаши пытаются вывести результат под любую доступную сторону",
- "create.ponder.basin.text_3": "Когда предоставлен подходящий компонент, у Чаши появится выводящий кран",
+ "create.ponder.basin.text_2": "После обработки, чаши пытаются вывести результат под любую доступную сторону",
+ "create.ponder.basin.text_3": "Когда предоставлен подходящий компонент, у чаши появится выводящий кран",
"create.ponder.basin.text_4": "Здесь применимы несколько вариантов",
"create.ponder.basin.text_5": "Результат смешивания будет пойман инвентарём ниже",
- "create.ponder.basin.text_6": "Без выводящего крана, Чаша будет оставлять предметы, полученные в результате обработки",
+ "create.ponder.basin.text_6": "Без выводящего крана, чаша будет оставлять предметы, полученные в результате обработки",
"create.ponder.basin.text_7": "Это может быть полезно, если продукт должен быть использован повторно как ингредиент",
- "create.ponder.basin.text_8": "В таком случае, желаемые продукты, должны быть извлечены из Чаши",
+ "create.ponder.basin.text_8": "В таком случае, желаемые продукты, должны быть извлечены из чаши",
"create.ponder.basin.text_9": "Фильтр может быть необходим для избежания извлечения необработанных предметов",
- "create.ponder.bearing_modes.header": "Режимами движения Механического вращателя",
- "create.ponder.bearing_modes.text_1": "Когда Вращатель остановлен, он установит структуру на ближайшем выровненным по сетке блоков углу",
+ "create.ponder.bearing_modes.header": "Режимами движения механического вращателя",
+ "create.ponder.bearing_modes.text_1": "Когда вращатель остановлен, он установит структуру на ближайшем выровненным по сетке блоков углу",
"create.ponder.bearing_modes.text_2": "Он может быть настроен никогда не разбирать структуру в блоки или только в исходном положении",
"create.ponder.belt_casing.header": "Обрамлением конвейеров",
- "create.ponder.belt_casing.text_1": "Латунный или Андезитовый корпус можно использовать для украшения конвейеров",
- "create.ponder.belt_casing.text_2": "Используйте Гаечный ключ, чтобы убрать корпус",
- "create.ponder.belt_connector.header": "Использованием Механических ремней",
- "create.ponder.belt_connector.text_1": "Кликнув ПКМ по двум Валам Механическим ремнём, вы соедините их вместе и создадите конвейер",
+ "create.ponder.belt_casing.text_1": "Латунный или андезитовый корпус можно использовать для украшения конвейеров",
+ "create.ponder.belt_casing.text_2": "Используйте гаечный ключ, чтобы убрать корпус",
+ "create.ponder.belt_connector.header": "Использованием механических ремней",
+ "create.ponder.belt_connector.text_1": "Кликнув ПКМ по двум валам механическим ремнём, вы соедините их вместе и создадите конвейер",
"create.ponder.belt_connector.text_2": "Ошибочный выбор может быть отменён кликнув ПКМ крадучись",
- "create.ponder.belt_connector.text_3": "Дополнительные Валы могут быть добавлены в любую часть конвейера",
- "create.ponder.belt_connector.text_4": "Валы, соединённые Ремнями, будут вращаться с той же скоростью и направлением",
- "create.ponder.belt_connector.text_5": "Добавленные Валы могут быть убраны Гаечным ключом",
+ "create.ponder.belt_connector.text_3": "Дополнительные валы могут быть добавлены в любую часть конвейера",
+ "create.ponder.belt_connector.text_4": "Валы, соединённые ремнями, будут вращаться с той же скоростью и направлением",
+ "create.ponder.belt_connector.text_5": "Добавленные валы могут быть убраны гаечным ключом",
"create.ponder.belt_connector.text_6": "Механические ремни могут быть окрашены в эстетических целях",
- "create.ponder.belt_directions.header": "Возможными расположениями Механических ремней",
+ "create.ponder.belt_directions.header": "Возможными расположениями механических ремней",
"create.ponder.belt_directions.text_1": "Ремни не могут соединяться в произвольных направлениях",
"create.ponder.belt_directions.text_2": "1. Они могут соединяться горизонтально;",
"create.ponder.belt_directions.text_3": "2. по диагонали;",
"create.ponder.belt_directions.text_4": "3. вертикально;",
- "create.ponder.belt_directions.text_5": "4. а также соединяя вертикальные Валы горизонтально",
+ "create.ponder.belt_directions.text_5": "4. а также соединяя вертикальные валы горизонтально",
"create.ponder.belt_directions.text_6": "Это все возможные направления. Ремни могут достигать длины от 2 до 20 блоков",
- "create.ponder.belt_transport.header": "Использованием Механических ремней для логистики",
+ "create.ponder.belt_transport.header": "Использованием механических ремней для логистики",
"create.ponder.belt_transport.text_1": "Двигающиеся ремни будут перемещать предметы и других существ",
"create.ponder.belt_transport.text_2": "Кликните ПКМ пустой рукой, чтобы забрать предметы с конвейера",
- "create.ponder.blaze_burner.header": "Кормлением Горелок всполоха",
- "create.ponder.blaze_burner.text_1": "Горелки всполохов нагревают предметы, обрабатывающиеся в Чаше",
+ "create.ponder.blaze_burner.header": "Кормлением горелок всполоха",
+ "create.ponder.blaze_burner.text_1": "Горелки всполохов нагревают предметы, обрабатывающиеся в чаше",
"create.ponder.blaze_burner.text_2": "Для этого, всполох должен быть накормлен воспламеняемыми предметами",
- "create.ponder.blaze_burner.text_3": "С Тортом всполоха, Горелка может достигать ещё большего уровня нагрева",
- "create.ponder.blaze_burner.text_4": "Процесс кормления может быть автоматизирован, с помощью Автономного активатора или Механической руки",
- "create.ponder.brass_funnel.header": "Использованием Латунных шлюзов",
+ "create.ponder.blaze_burner.text_3": "С тортом всполоха, горелка может достигать ещё большего уровня нагрева",
+ "create.ponder.blaze_burner.text_4": "Процесс кормления может быть автоматизирован, с помощью автономного активатора или механической руки",
+ "create.ponder.brass_funnel.header": "Использованием латунных шлюзов",
"create.ponder.brass_funnel.text_1": "Андезитовый шлюз может извлекать только один предмет за раз",
"create.ponder.brass_funnel.text_2": "Латунный шлюз может извлекать их до целого стака",
- "create.ponder.brass_funnel.text_3": "Прокрутка на слоте фильтра позволяет точно регулировать размер извлекаемого стака",
- "create.ponder.brass_funnel.text_4": "Использование предмета на слоте фильтра, ограничит Шлюз до передачи только совпадающих предметов",
- "create.ponder.brass_tunnel.header": "Использованием Латунных туннелей",
+ "create.ponder.brass_funnel.text_3": "Панель параметров позволяет точно контролировать размер извлекаемого стака",
+ "create.ponder.brass_funnel.text_4": "Использование предмета на слоте фильтра, ограничит шлюз до передачи только совпадающих предметов",
+ "create.ponder.brass_tunnel.header": "Использованием латунных туннелей",
"create.ponder.brass_tunnel.text_1": "Латунные туннели могут быть использованы, чтобы накрывать конвейеры",
"create.ponder.brass_tunnel.text_2": "Латунные туннели имеют слот для фильтра на каждой открытой стороне",
"create.ponder.brass_tunnel.text_3": "Фильтр на входящих соединениях блокирует неподходящие предметы",
@@ -2144,11 +2146,11 @@
"create.ponder.brass_tunnel.text_5": "Всегда, когда у проходящего предмета есть несколько доступных выходов, режим распределения решит что с ним делать",
"create.ponder.brass_tunnel.text_6": "Латунные туннели на параллельных конвейерах формируют группы",
"create.ponder.brass_tunnel.text_7": "Входящие предметы будут распределены между всеми соединёнными выходами",
- "create.ponder.brass_tunnel.text_8": "Для этого предметы также могут быть вложены в блок Туннеля напрямую",
- "create.ponder.brass_tunnel_modes.header": "Режимами распределения Латунного туннеля",
- "create.ponder.brass_tunnel_modes.text_1": "Используя Гаечный ключ, вы можете настроить режим распределения Латунного туннеля",
- "create.ponder.brass_tunnel_modes.text_10": "«Синхронизировать входы» — уникальный режим для Латунных туннелей",
- "create.ponder.brass_tunnel_modes.text_11": "Предметы могут пройти только если у каждого Туннеля в группе есть ожидающий у входа предмет",
+ "create.ponder.brass_tunnel.text_8": "Для этого предметы также могут быть вложены в блок туннеля напрямую",
+ "create.ponder.brass_tunnel_modes.header": "Режимами распределения латунного туннеля",
+ "create.ponder.brass_tunnel_modes.text_1": "Режим распределения латунных туннелей можно настроить",
+ "create.ponder.brass_tunnel_modes.text_10": "«Синхронизировать входы» — уникальный режим для латунных туннелей",
+ "create.ponder.brass_tunnel_modes.text_11": "Предметы могут пройти только если у каждого туннеля в группе есть ожидающий у входа предмет",
"create.ponder.brass_tunnel_modes.text_12": "Это подразумевает, что все конвейеры поставляют предметы с равной скоростью",
"create.ponder.brass_tunnel_modes.text_2": "«Разделение» попытается распределить стак поровну между доступными выходами",
"create.ponder.brass_tunnel_modes.text_3": "Если выход не может принять больше предметов, он будет пропущен",
@@ -2158,93 +2160,93 @@
"create.ponder.brass_tunnel_modes.text_7": "«Строго по кругу» никогда не пропускает выходы",
"create.ponder.brass_tunnel_modes.text_8": "«Предпочтительно ближайший» приоритизирует ближайшие выходы от места подачи предметов",
"create.ponder.brass_tunnel_modes.text_9": "«Случайно» будет отдавать целые стаки случайно выбранным выходам",
- "create.ponder.cart_assembler.header": "Перемещением структур с помощью Сборщиков вагонеток",
- "create.ponder.cart_assembler.text_1": "Активированные Сборщики вагонеток устанавливают прикреплённые сверху структуры на проезжающие через них вагонетки",
+ "create.ponder.cart_assembler.header": "Перемещением структур с помощью сборщиков вагонеток",
+ "create.ponder.cart_assembler.text_1": "Активированные сборщики вагонеток устанавливают прикреплённые сверху структуры на проезжающие через них вагонетки",
"create.ponder.cart_assembler.text_2": "Без редстоун-сигнала они разбирают штуковины обратно в блоки",
- "create.ponder.cart_assembler.text_3": "Использование Гаечного ключа на вагонетке позволит вам унести Вагонеточную штуковину куда-то ещё",
+ "create.ponder.cart_assembler.text_3": "Использование гаечного ключа на вагонетке позволит вам унести вагонеточную штуковину куда-то ещё",
"create.ponder.cart_assembler_dual.header": "Сборкой двух вагонеточных штуковин",
- "create.ponder.cart_assembler_dual.text_1": "Всегда, когда два Сборщика вагонеток имеют общую прикреплённую структуру...",
- "create.ponder.cart_assembler_dual.text_2": "...активация любого из них объединит две Вагонеточные штуковины",
- "create.ponder.cart_assembler_dual.text_3": "Эти вагонетки будут вести себя так, будто они соединены Соединителем вагонеток",
- "create.ponder.cart_assembler_modes.header": "Настройкой вращения Вагонеточных штуковин",
+ "create.ponder.cart_assembler_dual.text_1": "Всегда, когда два сборщика вагонеток имеют общую прикреплённую структуру...",
+ "create.ponder.cart_assembler_dual.text_2": "...активация любого из них объединит две вагонеточные штуковины",
+ "create.ponder.cart_assembler_dual.text_3": "Эти вагонетки будут вести себя так, будто они соединены соединителем вагонеток",
+ "create.ponder.cart_assembler_modes.header": "Настройкой вращения вагонеточных штуковин",
"create.ponder.cart_assembler_modes.text_1": "Вагонеточные штуковины будут поворачиваться в сторону движения их вагонеток",
"create.ponder.cart_assembler_modes.text_2": "Стрелкой показано, какая сторона штуковины будет считаться передней",
- "create.ponder.cart_assembler_modes.text_3": "Если Сборщик настроен на блокирование вращения, то ориентация штуковин никогда не изменится",
+ "create.ponder.cart_assembler_modes.text_3": "Если сборщик настроен на блокирование вращения, то ориентация штуковин никогда не изменится",
"create.ponder.cart_assembler_rails.header": "Другими типами вагонеток и рельс",
"create.ponder.cart_assembler_rails.text_1": "Сборщики вагонеток на обычных рельсах не будут влиять на движение проходящих вагонеток",
- "create.ponder.cart_assembler_rails.text_2": "На активных Контролирующих рельсах или энергорельсах вагонетки будут стоять на месте до тех, пока Сборщик не будет активирован",
+ "create.ponder.cart_assembler_rails.text_2": "На активных контролирующих рельсах или энергорельсах вагонетки будут стоять на месте до тех, пока сборщик не будет активирован",
"create.ponder.cart_assembler_rails.text_3": "Другие типы вагонеток также могут быть использованы как основание",
"create.ponder.cart_assembler_rails.text_4": "Самоходные вагонетки будут ехать самостоятельно, используя топливо из присоединённых инвентарей",
- "create.ponder.chain_drive.header": "Передачей силы вращения с помощью Цепных приводов в корпусе",
+ "create.ponder.chain_drive.header": "Передачей силы вращения с помощью цепных приводов в корпусе",
"create.ponder.chain_drive.text_1": "Цепные приводы передают силу вращения друг другу",
- "create.ponder.chain_drive.text_2": "Таким образом, все соединённые Валы будут вращаться в одном направлении",
+ "create.ponder.chain_drive.text_2": "Таким образом, все соединённые валы будут вращаться в одном направлении",
"create.ponder.chain_drive.text_3": "Любая часть в ряду может быть повёрнута на 90 градусов",
- "create.ponder.chain_gearshift.header": "Использованием Регулируемых цепных коробок передач",
- "create.ponder.chain_gearshift.text_1": "Неактивные Регулируемые цепные коробки передач ведут себя точно так же, как Цепные приводы",
- "create.ponder.chain_gearshift.text_2": "При активации, скорость, передаваемая другим Цепным коробкам передач в ряду удваивается",
- "create.ponder.chain_gearshift.text_3": "Когда активированная Регулируемая цепная коробка передач не является источником, её скорость будет снижена вдвое",
- "create.ponder.chain_gearshift.text_4": "В обоих случаях, Цепные приводы в корпусе всегда вращаются с удвоенной скоростью активированной Регулируемой цепной коробки передач",
+ "create.ponder.chain_gearshift.header": "Использованием регулируемых цепных коробок передач",
+ "create.ponder.chain_gearshift.text_1": "Неактивные регулируемые цепные коробки передач ведут себя точно так же, как цепные приводы",
+ "create.ponder.chain_gearshift.text_2": "При активации, скорость передаваемая другим цепным коробкам передач в ряду удваивается",
+ "create.ponder.chain_gearshift.text_3": "Когда активированная регулируемая цепная коробка передач не является источником, её скорость будет снижена вдвое",
+ "create.ponder.chain_gearshift.text_4": "В обоих случаях, цепные приводы в корпусе всегда вращаются с удвоенной скоростью активированной регулируемой цепной коробки передач",
"create.ponder.chain_gearshift.text_5": "Используя аналоговые редстоун-сигналы, изменение скорости может быть настроено более точно, нежели в 1 или в 2 раза",
"create.ponder.chain_gearshift.text_6": "12 об/мин",
- "create.ponder.chute.header": "Транспортировкой предметов вниз через Желоба",
+ "create.ponder.chute.header": "Транспортировкой предметов вниз через желоба",
"create.ponder.chute.text_1": "Желоба могут транспортировать предметы вертикально вниз",
- "create.ponder.chute.text_2": "Используя Гаечный ключ, вы можете создать окно",
- "create.ponder.chute.text_3": "Установка Желобов на стороны других желобов сделает их диагональными",
+ "create.ponder.chute.text_2": "Используя гаечный ключ, вы можете создать окно",
+ "create.ponder.chute.text_3": "Используя блоки промышленной стали желоба могут быть обрамлены",
"create.ponder.chute.text_4": "Размещение желобов, нацеленных на боковые грани другого, сделает его диагональным",
- "create.ponder.chute_upward.header": "Транспортировкой предметов вверх через Желоба",
- "create.ponder.chute_upward.text_1": "С помощью Вентилятора в корпусе внизу или наверху, Жёлоб может перемещать предметы вверх",
- "create.ponder.chute_upward.text_2": "Осмотр Желобов в Инженерных очках показывает информацию о направлении движения",
+ "create.ponder.chute_upward.header": "Транспортировкой предметов вверх через желоба",
+ "create.ponder.chute_upward.text_1": "С помощью вентилятора в корпусе внизу или наверху, жёлоб может перемещать предметы вверх",
+ "create.ponder.chute_upward.text_2": "Осмотр желобов в инженерных очках показывает информацию о направлении движения",
"create.ponder.chute_upward.text_3": "На «заблокированном» конце предметы должны быть введены/выведены сбоку",
- "create.ponder.clockwork_bearing.header": "Оживлением структур Часовыми механизмами",
+ "create.ponder.clockwork_bearing.header": "Оживлением структур часовыми механизмами",
"create.ponder.clockwork_bearing.text_1": "Часовые механизмы прикрепляются к блокам спереди",
"create.ponder.clockwork_bearing.text_2": "При получении силы вращения, структура повернётся в зависимости от текущего часа",
"create.ponder.clockwork_bearing.text_3": "3:00",
"create.ponder.clockwork_bearing.text_4": "4:00",
"create.ponder.clockwork_bearing.text_5": "Кликните ПКМ по механизму, чтобы остановить или вновь запустить структуру",
"create.ponder.clockwork_bearing.text_6": "Вторая структура может быть добавлена спереди часовой стрелки",
- "create.ponder.clockwork_bearing.text_7": "Убедитесь, что две структуры не соединены между собой Суперклеем или чем-то схожим",
+ "create.ponder.clockwork_bearing.text_7": "Убедитесь, что две структуры не соединены между собой суперклеем или чем-то схожи",
"create.ponder.clockwork_bearing.text_8": "Вторая структура станет вращаться как минутная стрелка",
- "create.ponder.clutch.header": "Управлением силой вращения с помощью Сцепления",
+ "create.ponder.clutch.header": "Управлением силой вращения с помощью сцепления",
"create.ponder.clutch.text_1": "Сцепление передаёт вращение по прямой",
"create.ponder.clutch.text_2": "При активации редстоун-сигналом оно разрывает соединение",
- "create.ponder.cog_speedup.header": "Переключением передач с помощью Шестерней",
- "create.ponder.cog_speedup.text_1": "Большие и Маленькие шестерни могут соединяться по диагонали",
- "create.ponder.cog_speedup.text_2": "Сила вращения, переходя с Большой шестерни на маленькую — удвоит свою скорость",
+ "create.ponder.cog_speedup.header": "Переключением передач с помощью шестерней",
+ "create.ponder.cog_speedup.text_1": "Большие и маленькие шестерни могут соединяться по диагонали",
+ "create.ponder.cog_speedup.text_2": "Сила вращения, переходя с большой шестерни на маленькую — удвоит свою скорость",
"create.ponder.cog_speedup.text_3": "Переходя в обратном направлении — сократит скорость вдвое",
- "create.ponder.cogwheel.header": "Передачей силы вращения с помощью Шестерней",
- "create.ponder.cogwheel.text_1": "Шестерни передают вращение другим соседним Шестерням",
- "create.ponder.cogwheel.text_2": "Таким образом, соседние соединённые Валы будут вращаться в противоположных направлениях",
- "create.ponder.cogwheel_casing.header": "Обрамлением Шестерней",
- "create.ponder.cogwheel_casing.text_1": "Латунный или Андезитовый корпус можно использовать для украшения Шестерней",
- "create.ponder.cogwheel_casing.text_2": "Компоненты, обрамлённые в корпус, не будут иметь выхода Вала",
+ "create.ponder.cogwheel.header": "Передачей силы вращения с помощью шестерней",
+ "create.ponder.cogwheel.text_1": "Шестерни передают вращение другим соседним шестерням",
+ "create.ponder.cogwheel.text_2": "Таким образом, соседние соединённые валы будут вращаться в противоположных направлениях",
+ "create.ponder.cogwheel_casing.header": "Обрамлением шестерней",
+ "create.ponder.cogwheel_casing.text_1": "Латунный или андезитовый корпус можно использовать для украшения шестерней",
+ "create.ponder.cogwheel_casing.text_2": "Компоненты, обрамлённые в корпус, не будут иметь выхода вала",
"create.ponder.cogwheel_casing.text_3": "Гаечный ключ можно использовать для переключения соединений",
- "create.ponder.contraption_controls.header": "Использованием Контроллера штуковины",
+ "create.ponder.contraption_controls.header": "Использованием контроллера штуковины",
"create.ponder.contraption_controls.text_1": "Компоненты на движущихся штуковинах всегда активны по умолчанию",
- "create.ponder.contraption_controls.text_2": "С помощью Контроллера штуковины их можно быстро переключать",
+ "create.ponder.contraption_controls.text_2": "С помощью контроллера штуковины их можно быстро переключать",
"create.ponder.contraption_controls.text_3": "Они могут быть прикреплены к любому месту на штуковине",
"create.ponder.contraption_controls.text_4": "Когда она разобрана, вы можете указать нужный вам компонент с помощью фильтра",
"create.ponder.contraption_controls.text_5": "При активации редстоун-сигналом перед сборкой штуковины...",
"create.ponder.contraption_controls.text_6": "...выбранные компоненты отключатся с самого начала",
- "create.ponder.creative_fluid_tank.header": "Использованием Творческих жидкостных баков",
+ "create.ponder.creative_fluid_tank.header": "Использованием творческих жидкостных баков",
"create.ponder.creative_fluid_tank.text_1": "Творческий жидкостный бак может использоваться для обеспечения бесконечного запаса жидкости",
"create.ponder.creative_fluid_tank.text_2": "Кликните ПКМ предметом, содержащим жидкость, чтобы настроить его",
"create.ponder.creative_fluid_tank.text_3": "Трубопроводы могут бесконечно вытягивать заданную жидкость из резервуара",
- "create.ponder.creative_fluid_tank.text_4": "Любые жидкости, закачанные обратно в Творческий жидкостный бак, будут уничтожены",
- "create.ponder.creative_motor.header": "Генерацией силы вращения Творческими двигателями",
+ "create.ponder.creative_fluid_tank.text_4": "Любые жидкости, закачанные обратно в творческий жидкостный бак, будут уничтожены",
+ "create.ponder.creative_motor.header": "Генерацией силы вращения творческими двигателями",
"create.ponder.creative_motor.text_1": "Творческие двигатели — это компактные и настраиваемые источники силы вращения",
- "create.ponder.creative_motor.text_2": "Прокрутка на задней панели изменяет количество оборотов в минуту у вращающегося вала Двигателя",
+ "create.ponder.creative_motor.text_2": "Генерируемая скорость может быть настроена на панели параметров",
"create.ponder.creative_motor_mojang.header": "Загадкой от Mojang",
- "create.ponder.crushing_wheels.header": "Обработкой предметов Дробильными колёсами",
- "create.ponder.crushing_wheels.text_1": "Пара Дробильных колёс может очень эффективно дробить предметы",
+ "create.ponder.crushing_wheels.header": "Обработкой предметов дробильными колёсами",
+ "create.ponder.crushing_wheels.text_1": "Пара дробильных колёс может очень эффективно дробить предметы",
"create.ponder.crushing_wheels.text_2": "Сила вращения должна вращать их друг в друга",
"create.ponder.crushing_wheels.text_3": "Предметы брошенные или введённые в них сверху будут обработаны",
"create.ponder.crushing_wheels.text_4": "Предметы также могут быть введены и подобраны автоматически",
- "create.ponder.deployer.header": "Использованием Автономного активатора",
- "create.ponder.deployer.text_1": "При наличии силы вращения Автономный активатор может имитировать действия игрока",
+ "create.ponder.deployer.header": "Использованием автономного активатора",
+ "create.ponder.deployer.text_1": "При наличии силы вращения автономный активатор может имитировать действия игрока",
"create.ponder.deployer.text_10": "Кликните ПКМ спереди, чтобы дать ему предмет для использования",
"create.ponder.deployer.text_11": "Предметы также могут быть введены автоматически",
"create.ponder.deployer.text_12": "Автономные активаторы имеют слот для фильтра",
- "create.ponder.deployer.text_13": "Когда фильтр установлен, Активатор работает только держа подходящий предмет",
+ "create.ponder.deployer.text_13": "Когда фильтр установлен, активатор работает только держа подходящий предмет",
"create.ponder.deployer.text_14": "Только предметы подходящие по фильтру могут быть введены...",
"create.ponder.deployer.text_15": "...и только неподходящие предметы будут выведены",
"create.ponder.deployer.text_2": "Он всегда будет взаимодействовать с местом на два блока перед ним",
@@ -2255,532 +2257,533 @@
"create.ponder.deployer.text_7": "Активировать блоки;",
"create.ponder.deployer.text_8": "Собирать блоки;",
"create.ponder.deployer.text_9": "и атаковать существ",
- "create.ponder.deployer_contraption.header": "Использованием Автономных активаторов на штуковинах",
- "create.ponder.deployer_contraption.text_1": "Всегда, когда Автономные активаторы движутся как часть штуковины...",
+ "create.ponder.deployer_contraption.header": "Использованием автономных активаторов на штуковинах",
+ "create.ponder.deployer_contraption.text_1": "Всегда, когда автономные активаторы движутся как часть штуковины...",
"create.ponder.deployer_contraption.text_2": "...они активируются на каждом посещённом блоке, используя предметы из любых хранилищ на штуковине",
"create.ponder.deployer_contraption.text_3": "Можно использовать слот фильтра, чтобы уточнить, какие предметы ему использовать",
- "create.ponder.deployer_modes.header": "Режимами Автономного активатора",
- "create.ponder.deployer_modes.text_1": "По умолчанию, Активатор имитирует ПКМ-взаимодействие",
- "create.ponder.deployer_modes.text_2": "Используя Гаечный ключ, вы можете установить его режим на имитацию ЛКМ",
- "create.ponder.deployer_processing.header": "Обработкой предметов с помощью Автономных активаторов",
- "create.ponder.deployer_processing.text_1": "Держа подходящий предмет/инструмент, Автономные активаторы могут обрабатывать предметы под собой",
- "create.ponder.deployer_processing.text_2": "Принимаемые предметы можно бросить или положить на Депо под Автономным активатором",
+ "create.ponder.deployer_modes.header": "Режимами автономного активатора",
+ "create.ponder.deployer_modes.text_1": "По умолчанию, активатор имитирует ПКМ-взаимодействие",
+ "create.ponder.deployer_modes.text_2": "Используя гаечный ключ, вы можете установить его режим на имитацию ЛКМ",
+ "create.ponder.deployer_processing.header": "Обработкой предметов с помощью автономных активаторов",
+ "create.ponder.deployer_processing.text_1": "Держа подходящий предмет/инструмент, автономные активаторы могут обрабатывать предметы под собой",
+ "create.ponder.deployer_processing.text_2": "Принимаемые предметы можно бросить или положить на депо под автономным активатором",
"create.ponder.deployer_processing.text_3": "Когда предметы находятся на конвейере...",
- "create.ponder.deployer_processing.text_4": "...Автономный активатор будет удерживать и обрабатывать их автоматически",
- "create.ponder.deployer_redstone.header": "Управлением Автономными активаторами редстоун-сигналом",
- "create.ponder.deployer_redstone.text_1": "При активации редстоун-сигналом Автономный активатор перестанет работать",
- "create.ponder.deployer_redstone.text_2": "Перед остановкой, Активатор завершит все начатые действия",
+ "create.ponder.deployer_processing.text_4": "...автономный активатор будет удерживать и обрабатывать их автоматически",
+ "create.ponder.deployer_redstone.header": "Управлением автономными активаторами редстоун-сигналом",
+ "create.ponder.deployer_redstone.text_1": "При активации редстоун-сигналом автономный активатор перестанет работать",
+ "create.ponder.deployer_redstone.text_2": "Перед остановкой, активатор завершит все начатые действия",
"create.ponder.deployer_redstone.text_3": "Таким образом, инвертированный редстоун-импульс может быть использован для вызова ровно одного срабатывания",
- "create.ponder.depot.header": "Использованием Депо",
+ "create.ponder.depot.header": "Использованием депо",
"create.ponder.depot.text_1": "Депо могут служить как «стационарный» элемент конвейера",
- "create.ponder.depot.text_2": "Кликните ПКМ, чтобы самостоятельно положить или забрать предметы с Депо",
- "create.ponder.depot.text_3": "Также как и конвейер, Депо может предоставлять предметы для обработки",
- "create.ponder.depot.text_4": "А также поставлять предметы Механическим рукам",
- "create.ponder.display_board.header": "Использованием Механических табло",
+ "create.ponder.depot.text_2": "Кликните ПКМ, чтобы самостоятельно положить или забрать предметы с депо",
+ "create.ponder.depot.text_3": "Так же как и конвейер, депо может предоставлять предметы для обработки",
+ "create.ponder.depot.text_4": "А также поставлять предметы механическим рукам",
+ "create.ponder.display_board.header": "Использованием механических табло",
"create.ponder.display_board.text_1": "Механическое табло — это масштабируемая альтернатива табличкам",
"create.ponder.display_board.text_2": "Для работы ему требуется вращательная сила",
- "create.ponder.display_board.text_3": "Текст может отображаться с помощью бирок...",
- "create.ponder.display_board.text_4": "...или с помощью Передатчика информации",
- "create.ponder.display_board.text_5": "Красители можно наносить на отдельные строки Табло",
- "create.ponder.display_board.text_6": "Цвет строки можно убрать, кликнув на них пустой рукой",
- "create.ponder.display_link.header": "Настройкой Передатчиков информации",
+ "create.ponder.display_board.text_3": "Текст может быть добавлен с помощью планшета",
+ "create.ponder.display_board.text_4": "И динамический текст, используя передатчик информации",
+ "create.ponder.display_board.text_5": "Красители можно наносить на отдельные строки табло",
+ "create.ponder.display_board.text_6": "Цвет строки можно убрать, кликнув по ней пустой рукой",
+ "create.ponder.display_link.header": "Настройкой передатчиков информации",
"create.ponder.display_link.text_1": "Передатчик информации может использоваться для визуализации динамической информации",
- "create.ponder.display_link.text_2": "Кликните ПКМ по выбранному Табло (или другому совместимому визуализатору)...",
+ "create.ponder.display_link.text_2": "Кликните ПКМ по выбранному табло (или другому совместимому визуализатору)...",
"create.ponder.display_link.text_3": "...затем прикрепите его к блоку для чтения информации из него",
"create.ponder.display_link.text_4": "Откройте интерфейс, чтобы выбрать и настроить то, куда и какая информация будет отправляется",
- "create.ponder.display_link.text_5": "Теперь Табло будет получать информацию от Передатчика",
+ "create.ponder.display_link.text_5": "Теперь табло будет получать информацию от передатчика",
"create.ponder.display_link.text_6": "Не каждый блок может выступать в качестве источника информации",
"create.ponder.display_link.text_7": "Каждый совместимый блок предоставляет уникальную информацию",
"create.ponder.display_link.text_8": "Передатчик информации может отправлять информацию некоторым другим блокам",
- "create.ponder.display_link_redstone.header": "Управлением Передатчиком информации редстоун-сигналом",
- "create.ponder.display_link_redstone.text_1": "При получении редстоун-сигнала, Передатчик информации перестаёт отправлять обновления",
+ "create.ponder.display_link_redstone.header": "Управлением передатчиком информации редстоун-сигналом",
+ "create.ponder.display_link_redstone.text_1": "При получении редстоун-сигнала, передатчик информации перестаёт отправлять обновления",
"create.ponder.display_link_redstone.text_2": "После отключения сигнала таймер сбрасывается, и новая информация отправляется немедленно",
- "create.ponder.display_link_redstone.text_3": "Редстоун-сигналы, отправляемые источниками информации, не оказывают эффекта на Передатчик",
- "create.ponder.elevator_pulley.header": "Использованием Лифтовых лебёдок",
+ "create.ponder.display_link_redstone.text_3": "Редстоун-сигналы, отправляемые источниками информации, не оказывают эффекта на передатчик",
+ "create.ponder.elevator_pulley.header": "Использованием лифтовых лебёдок",
"create.ponder.elevator_pulley.text_1": "Лифтовые лебёдки могут перемещать структуры по вертикали между отмеченными точками",
- "create.ponder.elevator_pulley.text_10": "Любые Редстоуновые контакты в данном столбце будут преобразованы",
+ "create.ponder.elevator_pulley.text_10": "Любые редстоуновые контакты в данном столбце будут преобразованы",
"create.ponder.elevator_pulley.text_11": "Подача редстоун-импульса вызовет лифт к этом контакту",
- "create.ponder.elevator_pulley.text_12": "Скорость движения лифта зависит от подаваемой на Лебёдку вращения",
+ "create.ponder.elevator_pulley.text_12": "Скорость движения лифта зависит от подаваемой на лебёдку вращения",
"create.ponder.elevator_pulley.text_13": "Прокрутка и ПКМ по блоку управления, чтобы выбрать этаж",
- "create.ponder.elevator_pulley.text_14": "Кликните ПКМ по активированной Лебёдке, чтобы разобрать кабину лифта обратно в блоки",
+ "create.ponder.elevator_pulley.text_14": "Кликните ПКМ по активированной лебёдке, чтобы разобрать кабину лифта обратно в блоки",
"create.ponder.elevator_pulley.text_15": "Все раздвижные двери, прикреплённые к кабине, открываются и закрываются автоматически",
- "create.ponder.elevator_pulley.text_16": "Лифтовый контакт выдаёт редстоун-сигнал, когда лифт находится на его этаже",
+ "create.ponder.elevator_pulley.text_16": "Лифтовой контакт выдаёт редстоун-сигнал, когда лифт находится на его этаже",
"create.ponder.elevator_pulley.text_17": "Это может быть полезно для открытия дверей или других полезных действий при прибытии лифта",
- "create.ponder.elevator_pulley.text_18": "Передатчик информации, установленный на любом Контакте, может показать текущий этаж лифта",
+ "create.ponder.elevator_pulley.text_18": "Передатчик информации, установленный на любом контакте, может показать текущий этаж лифта",
"create.ponder.elevator_pulley.text_2": "Начните со строительства кабины",
- "create.ponder.elevator_pulley.text_3": "Разместите пару Редстоуновых контактов друг напротив друга...",
+ "create.ponder.elevator_pulley.text_3": "Разместите пару редстоуновых контактов друг напротив друга...",
"create.ponder.elevator_pulley.text_4": "...и приклейте один из них к вашей структуре",
"create.ponder.elevator_pulley.text_5": "Контроллер штуковины может быть прикреплён, чтобы сделать выбор этажей проще",
- "create.ponder.elevator_pulley.text_6": "Убедитесь, что на Лифтовую лебёдку подаётся сила вращения",
+ "create.ponder.elevator_pulley.text_6": "Убедитесь, что на лифтовую лебёдку подаётся сила вращения",
"create.ponder.elevator_pulley.text_7": "Кликните ПКМ для сборки лифта",
"create.ponder.elevator_pulley.text_8": "Редстоуновые контакты превратятся в лифтовые",
"create.ponder.elevator_pulley.text_9": "Лифтовой контакт представляет собой «этаж» и может быть настроен",
- "create.ponder.elevator_pulley_multi_rope.header": "Синхронизацией движений Лебёдок",
- "create.ponder.elevator_pulley_multi_rope.text_1": "Всякий раз, когда Лебёдка собрана в штуковину...",
- "create.ponder.elevator_pulley_multi_rope.text_2": "...другие Лебёдки тоже соединятся со структурой",
+ "create.ponder.elevator_pulley_multi_rope.header": "Синхронизацией движений лебёдок",
+ "create.ponder.elevator_pulley_multi_rope.text_1": "Всякий раз, когда лебёдка собрана в штуковину...",
+ "create.ponder.elevator_pulley_multi_rope.text_2": "...другие лебёдки тоже соединятся со структурой",
"create.ponder.elevator_pulley_multi_rope.text_3": "Им не нужна энергия для работы, это декоративный эффект",
- "create.ponder.empty_blaze_burner.header": "Поимкой всполохов в Горелки",
- "create.ponder.empty_blaze_burner.text_1": "Кликните ПКМ по всполоху с пустой Горелкой, чтобы захватить его",
+ "create.ponder.empty_blaze_burner.header": "Поимкой всполохов в горелки",
+ "create.ponder.empty_blaze_burner.text_1": "Кликните ПКМ по всполоху с пустой горелкой, чтобы захватить его",
"create.ponder.empty_blaze_burner.text_2": "Также всполохи могут быть захвачены из рассадника напрямую",
"create.ponder.empty_blaze_burner.text_3": "Теперь у вас есть идеальный источник тепла для ряда компонентов",
- "create.ponder.empty_blaze_burner.text_4": "В эстетических целях, пустые Горелки могут быть зажжены огнивом",
+ "create.ponder.empty_blaze_burner.text_4": "В эстетических целях, пустые горелки могут быть зажжены огнивом",
"create.ponder.empty_blaze_burner.text_5": "Пламя можно трансформировать, используя наполненный душами предмет",
"create.ponder.empty_blaze_burner.text_6": "Однако, они не будут подходить для промышленного нагрева",
- "create.ponder.encased_fluid_pipe.header": "Обрамлением Жидкостных труб",
- "create.ponder.encased_fluid_pipe.text_1": "Медный корпус можно использовать для обрамления Труб",
- "create.ponder.encased_fluid_pipe.text_2": "Помимо того, что они будут скрыты в Корпусе, обрамлённые Трубы блокируются в текущем состоянии",
+ "create.ponder.encased_fluid_pipe.header": "Обрамлением жидкостных труб",
+ "create.ponder.encased_fluid_pipe.text_1": "Медный корпус можно использовать для обрамления труб",
+ "create.ponder.encased_fluid_pipe.text_2": "Помимо того, что они будут скрыты в корпусе, обрамлённые трубы блокируются в текущем состоянии",
"create.ponder.encased_fluid_pipe.text_3": "Также они больше не будут реагировать на добавление или удаление каких-либо соседних блоков",
- "create.ponder.fan_direction.header": "Управлением воздушными потоками Вентиляторов в корпусе",
+ "create.ponder.fan_direction.header": "Управлением воздушными потоками вентиляторов в корпусе",
"create.ponder.fan_direction.text_1": "Вентиляторы в корпусе используют силу вращения для создания воздушного потока",
"create.ponder.fan_direction.text_2": "Сила и направление потока зависят от подаваемого вращения",
- "create.ponder.fan_processing.header": "Обработкой предметов с помощью Вентилятора в корпусе",
+ "create.ponder.fan_processing.header": "Обработкой предметов с помощью вентилятора в корпусе",
"create.ponder.fan_processing.text_1": "Проходя через лаву, воздушный поток становится горячим",
"create.ponder.fan_processing.text_2": "Предметы в его области действия будут переплавлены",
"create.ponder.fan_processing.text_3": "Съедобные предметы брошенные сюда сгорят",
"create.ponder.fan_processing.text_4": "Вместо этого, для них должна быть использована установка для копчения дымом от огня",
"create.ponder.fan_processing.text_5": "Поток, проходящий через воду, создаёт промывающую установку",
"create.ponder.fan_processing.text_6": "Несколько новых вариантов обработки делаются с её помощью",
- "create.ponder.fan_processing.text_7": "Скорость Вентилятора не влияет на скорость обработки, а только на дальность установки",
- "create.ponder.fan_processing.text_8": "Обработка Вентиляторами может быть применена к предметам на конвейерах или Депо",
- "create.ponder.fluid_pipe_flow.header": "Перемещением жидкостей с помощью Жидкостных труб",
+ "create.ponder.fan_processing.text_7": "Скорость вентилятора не влияет на скорость обработки, а только на дальность установки",
+ "create.ponder.fan_processing.text_8": "Обработка вентиляторами может быть применена к предметам на конвейерах или депо",
+ "create.ponder.fluid_pipe_flow.header": "Перемещением жидкостей с помощью жидкостных труб",
"create.ponder.fluid_pipe_flow.text_1": "Жидкостные трубы могут соединять два или более источников и потребителей жидкости",
- "create.ponder.fluid_pipe_flow.text_2": "С помощью Гаечного ключа можно создать окно на прямом отрезке Трубы",
- "create.ponder.fluid_pipe_flow.text_3": "Трубы с окнами не будут соединяться ни с какими другими рядом идущими отрезками Труб",
- "create.ponder.fluid_pipe_flow.text_4": "Приводимые в действие Механическими помпами, Трубы могут транспортировать жидкости",
+ "create.ponder.fluid_pipe_flow.text_2": "С помощью гаечного ключа можно создать окно на прямом отрезке трубы",
+ "create.ponder.fluid_pipe_flow.text_3": "Трубы с окнами не будут соединяться ни с какими другими рядом идущими отрезками труб",
+ "create.ponder.fluid_pipe_flow.text_4": "Приводимые в действие механическими помпами, трубы могут транспортировать жидкости",
"create.ponder.fluid_pipe_flow.text_5": "Сначала жидкость не выкачивается",
"create.ponder.fluid_pipe_flow.text_6": "Как только поток дойдёт до другого хранилища, они постепенно перекачают своё содержимое",
- "create.ponder.fluid_pipe_flow.text_7": "Таким образом, сами блоки Труб никогда «физически» не содержат никакой жидкости",
+ "create.ponder.fluid_pipe_flow.text_7": "Таким образом, сами блоки труб никогда «физически» не содержат никакой жидкости",
"create.ponder.fluid_pipe_interaction.header": "Опустошением и наполнением жидкостных контейнеров",
"create.ponder.fluid_pipe_interaction.text_1": "Концы трубопровода могут взаимодействовать с различными блоками",
"create.ponder.fluid_pipe_interaction.text_2": "Любой блок с возможностью хранения жидкости может быть наполнен или откачен",
"create.ponder.fluid_pipe_interaction.text_3": "Источники жидкости прямо перед открытым концом можно откачать...",
"create.ponder.fluid_pipe_interaction.text_4": "...в то время как выливание в незаполненное пространство может создать источники",
"create.ponder.fluid_pipe_interaction.text_5": "Трубы также могут извлекать жидкости непосредственно из нескольких других блоков",
- "create.ponder.fluid_tank_sizes.header": "Размерами Жидкостных баков",
+ "create.ponder.fluid_tank_sizes.header": "Размерами жидкостных баков",
"create.ponder.fluid_tank_sizes.text_1": "Жидкостные баки можно объединить для увеличения общей вместимости",
"create.ponder.fluid_tank_sizes.text_2": "Их площадь основания может составлять до 3 блоков в ширину...",
"create.ponder.fluid_tank_sizes.text_3": "...и иметь высоту более чем 30 дополнительных уровней",
- "create.ponder.fluid_tank_sizes.text_4": "С помощью Гаечного ключа можно создать окно в резервуаре",
- "create.ponder.fluid_tank_storage.header": "Хранением жидкостей в Жидкостных баках",
+ "create.ponder.fluid_tank_sizes.text_4": "С помощью гаечного ключа можно создать окно в резервуаре",
+ "create.ponder.fluid_tank_storage.header": "Хранением жидкостей в жидкостных баках",
"create.ponder.fluid_tank_storage.text_1": "Жидкостные баки можно использовать для хранения большого количества жидкости",
"create.ponder.fluid_tank_storage.text_2": "Трубы могут закачивать и выкачивать жидкости с любой стороны",
"create.ponder.fluid_tank_storage.text_3": "Содержащаяся жидкость может быть измерена с помощью компаратора",
"create.ponder.fluid_tank_storage.text_4": "Однако, в режиме выживания жидкость нельзя добавлять или извлекать вручную",
- "create.ponder.fluid_tank_storage.text_5": "Вы можете использовать Чаши, Осушители предметов и Дозаторы для опустошения или наполнения содержащих жидкость предметы",
- "create.ponder.funnel_compat.header": "Совместимостью Шлюзов",
+ "create.ponder.fluid_tank_storage.text_5": "Вы можете использовать чаши, осушители предметов и дозаторы для опустошения или наполнения содержащих жидкость предметы",
+ "create.ponder.funnel_compat.header": "Совместимостью шлюзов",
"create.ponder.funnel_compat.text_1": "Шлюзы должны хорошо взаимодействовать со многими компонентами:",
"create.ponder.funnel_compat.text_2": "Вертикальными пилами;",
"create.ponder.funnel_compat.text_3": "Депо;",
- "create.ponder.funnel_compat.text_4": "и Осушителями предметов",
- "create.ponder.funnel_direction.header": "Направлением передачи Шлюзов",
+ "create.ponder.funnel_compat.text_4": "и осушителями предметов",
+ "create.ponder.funnel_direction.header": "Направлением передачи шлюзов",
"create.ponder.funnel_direction.text_1": "Поставленный обычным образом, он забирает предметы из хранилища",
"create.ponder.funnel_direction.text_2": "Поставленный крадучись, он добавляет предметы в хранилище",
- "create.ponder.funnel_direction.text_3": "Используя Гаечный ключ, вы можете изменить направление Шлюза",
+ "create.ponder.funnel_direction.text_3": "Используя гаечный ключ, вы можете изменить направление шлюза",
"create.ponder.funnel_direction.text_4": "Те же правила применяются для большинства направлений",
"create.ponder.funnel_direction.text_5": "Шлюзы на конвейерах будут извлекать или вводить предметы в зависимости от направления их движения",
- "create.ponder.funnel_intro.header": "Использованием Шлюзов",
+ "create.ponder.funnel_intro.header": "Использованием шлюзов",
"create.ponder.funnel_intro.text_1": "Шлюзы идеально подходят для перемещения предметов из/в хранилища",
- "create.ponder.funnel_redstone.header": "Управлением Шлюзами редстоун-сигналом",
- "create.ponder.funnel_redstone.text_1": "Редстоун-сигнал не даст любому Шлюзу работать",
- "create.ponder.funnel_transfer.header": "Передачей предметов Шлюзами напрямую",
+ "create.ponder.funnel_redstone.header": "Управлением шлюзами редстоун-сигналом",
+ "create.ponder.funnel_redstone.text_1": "Редстоун-сигнал не даст любому шлюзу работать",
+ "create.ponder.funnel_transfer.header": "Передачей предметов шлюзами напрямую",
"create.ponder.funnel_transfer.text_1": "Шлюзы не могут перемещать предметы напрямую между закрытыми инвентарями",
- "create.ponder.funnel_transfer.text_2": "Желоба или Умные желоба могут лучше подходить для этих целей",
+ "create.ponder.funnel_transfer.text_2": "Желоба или умные желоба могут лучше подходить для этих целей",
"create.ponder.funnel_transfer.text_3": "То же касается и горизонтального перемещения. Механический ремень должен здесь помочь",
- "create.ponder.gantry_carriage.header": "Использованием Кареток линейного привода",
- "create.ponder.gantry_carriage.text_1": "Каретка линейного привода может прикрепляться и двигаться вдоль Вала линейного привода",
+ "create.ponder.gantry_carriage.header": "Использованием кареток линейного привода",
+ "create.ponder.gantry_carriage.text_1": "Каретка линейного привода может прикрепляться и двигаться вдоль вала линейного привода",
"create.ponder.gantry_carriage.text_2": "Крановые установки могут двигать присоединённые блоки",
"create.ponder.gantry_cascaded.header": "Созданием многоосевого крана",
- "create.ponder.gantry_cascaded.text_1": "Валы линейного привода прикрепляются к Каретке без нужды в Суперклее",
- "create.ponder.gantry_cascaded.text_2": "То же относится и к Каретке на движущихся Валах линейного привода",
+ "create.ponder.gantry_cascaded.text_1": "Валы линейного привода прикрепляются к каретке без нужды в суперклее",
+ "create.ponder.gantry_cascaded.text_2": "То же относится и к каретке на движущихся валах линейного привода",
"create.ponder.gantry_cascaded.text_3": "Таким образом, крановая установка может покрывать несколько осей движения",
"create.ponder.gantry_direction.header": "Направлением движения крана",
"create.ponder.gantry_direction.text_1": "Валы линейного привода могут иметь два противоположных направления",
- "create.ponder.gantry_direction.text_2": "Направление движения Каретки зависит от ориентации Валов",
- "create.ponder.gantry_direction.text_3": "А также от направления вращения Вала",
+ "create.ponder.gantry_direction.text_2": "Направление движения каретки зависит от ориентации валов",
+ "create.ponder.gantry_direction.text_3": "А также от направления вращения вала",
"create.ponder.gantry_direction.text_4": "Те же правила относятся к передаваемому вращению",
- "create.ponder.gantry_redstone.header": "Управлением Кареткой редстоун-сигналом",
- "create.ponder.gantry_redstone.text_1": "Активированные редстоун-сигналом Валы линейного привода перестают двигать Каретку",
- "create.ponder.gantry_redstone.text_2": "Вместо этого сила вращения передаётся выходному валу Каретки",
- "create.ponder.gantry_shaft.header": "Использованием Валов линейного привода",
+ "create.ponder.gantry_redstone.header": "Управлением кареткой редстоун-сигналом",
+ "create.ponder.gantry_redstone.text_1": "Активированные редстоун-сигналом валы линейного привода перестают двигать каретку",
+ "create.ponder.gantry_redstone.text_2": "Вместо этого сила вращения передаётся выходному валу каретки",
+ "create.ponder.gantry_shaft.header": "Использованием валов линейного привода",
"create.ponder.gantry_shaft.text_1": "Валы линейного привода составляют основу крановой установки. По ним будут двигаться присоединённые Каретки",
"create.ponder.gantry_shaft.text_2": "Крановые установки могут двигать присоединённые блоки",
- "create.ponder.gearbox.header": "Передачей силы вращения с помощью Коробок передач",
+ "create.ponder.gearbox.header": "Передачей силы вращения с помощью коробок передач",
"create.ponder.gearbox.text_1": "Переходы между осями вращения могут быстро стать очень громоздкими",
- "create.ponder.gearbox.text_2": "Коробка Передач — это более компактный эквивалент этой установки",
+ "create.ponder.gearbox.text_2": "Коробка передач — это более компактный эквивалент этой установки",
"create.ponder.gearbox.text_3": "Валы по углам поворачиваются в зеркальных направлениях",
"create.ponder.gearbox.text_4": "Прямые соединения будут реверсированны",
- "create.ponder.gearshift.header": "Управлением силы вращения с помощью Реверсивной передачи",
+ "create.ponder.gearshift.header": "Управлением силы вращения с помощью реверсивной передачи",
"create.ponder.gearshift.text_1": "Реверсивные передачи передают вращение по прямой",
"create.ponder.gearshift.text_2": "При активации редстоун-сигналом, они реверсируют передачу",
- "create.ponder.hand_crank.header": "Генерацией силы вращения Рукоятками",
+ "create.ponder.hand_crank.header": "Генерацией силы вращения рукоятками",
"create.ponder.hand_crank.text_1": "Рукоятки могут быть использованы игроками для создания силы вращения вручную",
"create.ponder.hand_crank.text_2": "Зажмите ПКМ для вращения против часовой стрелки",
- "create.ponder.hand_crank.text_3": "Их скорость вращения относительно высока",
- "create.ponder.hose_pulley.header": "Наполнением и откачкой источников с помощью Катушек со шлангом",
- "create.ponder.hose_pulley.text_1": "Катушки со шлангом можно использовать для заполения или осушения больших объёмов жидкости",
+ "create.ponder.hand_crank.text_3": "Зажмите ПКМ крадучись для вращения по часовой стрелке",
+ "create.ponder.hose_pulley.header": "Наполнением и откачкой источников с помощью катушек со шлангом",
+ "create.ponder.hose_pulley.text_1": "Катушки со шлангом можно использовать для заполнения или осушения больших объёмов жидкости",
"create.ponder.hose_pulley.text_2": "С помощью силы вращения можно регулировать длину шланга",
"create.ponder.hose_pulley.text_3": "Шланг сматывается, если обратить вращение",
- "create.ponder.hose_pulley.text_4": "С противоположной стороны можно подключать Трубы",
- "create.ponder.hose_pulley.text_5": "Присоединённый водопровод может либо подавать жидкость в шланг...",
+ "create.ponder.hose_pulley.text_4": "С противоположной стороны можно подключать трубы",
+ "create.ponder.hose_pulley.text_5": "Присоединённый трубопровод может либо подавать жидкость в шланг...",
"create.ponder.hose_pulley.text_6": "...либо вытягивать её, осушая водоём",
- "create.ponder.hose_pulley.text_7": "Скорость заполнения и откачки Шлангом полностью зависит от пропускной способности трубопровода",
+ "create.ponder.hose_pulley.text_7": "Скорость заполнения и откачки шлангом полностью зависит от пропускной способности трубопровода",
"create.ponder.hose_pulley_infinite.header": "Бесконечным наполнением и откачиванием больших объёмов жидкости",
- "create.ponder.hose_pulley_infinite.text_1": "При развертывании Катушки со шлангом в достаточно большой океан...",
+ "create.ponder.hose_pulley_infinite.text_1": "При развертывании катушки со шлангом в достаточно большой океан...",
"create.ponder.hose_pulley_infinite.text_2": "...он будет откачивать/закачивать жидкость без влияния на источник",
- "create.ponder.hose_pulley_infinite.text_3": "Трубопроводы могут неограниченно передавать жидкости из/в такие Катушки со шлагом",
- "create.ponder.hose_pulley_level.header": "Уровнем заполнения и осушения Катушки со шлангом",
- "create.ponder.hose_pulley_level.text_1": "При полностью убранном шланге — Катушка не сможет работать",
+ "create.ponder.hose_pulley_infinite.text_3": "Трубопроводы могут неограниченно передавать жидкости из/в такие катушки со шлагом",
+ "create.ponder.hose_pulley_level.header": "Уровнем заполнения и осушения катушки со шлангом",
+ "create.ponder.hose_pulley_level.text_1": "При полностью убранном шланге — катушка не сможет работать",
"create.ponder.hose_pulley_level.text_2": "Откачка происходит сверху вниз",
"create.ponder.hose_pulley_level.text_3": "Уровень поверхности окажется чуть ниже того места, где заканчивается шланг",
"create.ponder.hose_pulley_level.text_4": "Заполнение происходит снизу вверх",
"create.ponder.hose_pulley_level.text_5": "Заполняемый бассейн не будет наполняться выше уровня конца шланга",
- "create.ponder.item_drain.header": "Опустошением жидкостных резервуаров с помощью Осушителей предметов",
+ "create.ponder.item_drain.header": "Опустошением жидкостных резервуаров с помощью осушителей предметов",
"create.ponder.item_drain.text_1": "Осушители предметов могут извлекать жидкости из предметов",
"create.ponder.item_drain.text_2": "Кликните ПКМ по нему, чтобы перелить в него жидкость из предмета в ваших руках",
"create.ponder.item_drain.text_3": "Когда предметы подаются со стороны...",
"create.ponder.item_drain.text_4": "...они переворачиваются, выливая содержащуюся в них жидкость",
- "create.ponder.item_drain.text_5": "Трубы могут вытягивать жидкость из внутреннего хранилища Осушителей",
- "create.ponder.item_vault_sizes.header": "Свойствами Хранилищ предметов",
+ "create.ponder.item_drain.text_5": "Трубы могут вытягивать жидкость из внутреннего хранилища осушителей",
+ "create.ponder.item_vault_sizes.header": "Свойствами хранилищ предметов",
"create.ponder.item_vault_sizes.text_1": "Хранилища предметов можно объединять для увеличения общей вместимости",
"create.ponder.item_vault_sizes.text_2": "Их базовая площадь может быть шириной до 3 блоков...",
"create.ponder.item_vault_sizes.text_3": "...и увеличиваться в длину в 3 раза от базовой площади",
- "create.ponder.item_vault_storage.header": "Использованием Хранилищ предметов",
+ "create.ponder.item_vault_storage.header": "Использованием хранилищ предметов",
"create.ponder.item_vault_storage.text_1": "Хранилища предметов можно использовать для хранения большого количества предметов",
"create.ponder.item_vault_storage.text_2": "Однако, содержимое не может быть добавлено или взято вручную",
"create.ponder.item_vault_storage.text_3": "Любые компоненты для передачи предметов могут как добавлять...",
"create.ponder.item_vault_storage.text_4": "...так и забирать содержимое из этого контейнера",
- "create.ponder.large_cogwheel.header": "Передачей силы вращения с помощью Больших шестерней",
+ "create.ponder.large_cogwheel.header": "Передачей силы вращения с помощью больших шестерней",
"create.ponder.large_cogwheel.text_1": "Большие шестерни могут соединяться между собой под прямым углом",
"create.ponder.large_cogwheel.text_2": "Это поможет передавать вращение на другие оси",
- "create.ponder.large_water_wheel.header": "Генерацией силы вращения Большими водяными колёсами",
+ "create.ponder.large_water_wheel.header": "Генерацией силы вращения большими водяными колёсами",
"create.ponder.large_water_wheel.text_1": "Большие водяные колёса берут энергию от потоков воды",
"create.ponder.large_water_wheel.text_2": "Колесо генерирует одинаковую силу вращения независимо от количества воды",
- "create.ponder.large_water_wheel.text_3": "Эти Колёса, вырабатывают только половину от скорости обычного Водяного колеса...",
+ "create.ponder.large_water_wheel.text_3": "Эти колёса, вырабатывают только половину от скорости обычного водяного колеса...",
"create.ponder.large_water_wheel.text_4": "...но вырабатывают повышенную допустимую нагрузку для компонентов",
- "create.ponder.large_water_wheel.text_5": "Используйте доски на Колесе для изменения внешнего вида",
- "create.ponder.linear_chassis_attachment.header": "Прикреплением блоков с помощью Линейных каркасов",
- "create.ponder.linear_chassis_attachment.text_1": "Открытые грани Линейных каркасов можно сделать липкими",
+ "create.ponder.large_water_wheel.text_5": "Используйте доски на колесе для изменения внешнего вида",
+ "create.ponder.linear_chassis_attachment.header": "Прикреплением блоков с помощью линейных каркасов",
+ "create.ponder.linear_chassis_attachment.text_1": "Открытые грани линейных каркасов можно сделать липкими",
"create.ponder.linear_chassis_attachment.text_2": "Кликните ещё раз, чтобы сделать противоположную сторону липкой",
"create.ponder.linear_chassis_attachment.text_3": "Кликните ПКМ крадучись пустой рукой, чтобы убрать слизь",
- "create.ponder.linear_chassis_attachment.text_4": "Липкие грани Линейных каркасов будут прикреплять ряд блоков перед ним",
- "create.ponder.linear_chassis_attachment.text_5": "Используйте Гаечный ключ, чтобы настроить радиус прикрепления для этого Каркаса",
- "create.ponder.linear_chassis_attachment.text_6": "Прокрутка при удержании Ctrl настраивает радиус всех присоединённых Каркасов",
- "create.ponder.linear_chassis_attachment.text_7": "Прикрепление блоков на другие стороны требует использования Суперклея",
+ "create.ponder.linear_chassis_attachment.text_4": "Липкие грани линейных каркасов будут прикреплять ряд блоков перед ним",
+ "create.ponder.linear_chassis_attachment.text_5": "Используйте гаечный ключ, чтобы настроить радиус прикрепления для этого каркаса",
+ "create.ponder.linear_chassis_attachment.text_6": "Удерживайте Ctrl для изменения радиуса действия всех соединённых каркасов",
+ "create.ponder.linear_chassis_attachment.text_7": "Прикрепление блоков на другие стороны требует использования суперклея",
"create.ponder.linear_chassis_attachment.text_8": "С помощью этих механик, структуры любой формы могут двигаться как штуковина",
- "create.ponder.linear_chassis_group.header": "Движением Линейных каркасов в группах",
- "create.ponder.linear_chassis_group.text_1": "Линейные каркасы соединяются с такими же блоками Каркасов рядом с ними",
+ "create.ponder.linear_chassis_group.header": "Движением линейных каркасов в группах",
+ "create.ponder.linear_chassis_group.text_1": "Линейные каркасы соединяются с такими же блоками каркасов рядом с ними",
"create.ponder.linear_chassis_group.text_2": "Когда один блок перемещается как часть штуковины, другие двигаются с ним",
"create.ponder.linear_chassis_group.text_3": "Каркасы других типов или направленные в другом направлении не будут прикрепляться",
- "create.ponder.mechanical_arm.header": "Настройкой Механических рук",
- "create.ponder.mechanical_arm.text_1": "Входы и выходы для Механических рук должны быть назначены перед их установкой",
- "create.ponder.mechanical_arm.text_2": "Кликните ПКМ по компонентам, держа Механическую руку, чтобы назначить их целями",
- "create.ponder.mechanical_arm.text_3": "Кликните ПКМ ещё раз, для переключения между входом (синий) и выходом (оранжевый)",
+ "create.ponder.mechanical_arm.header": "Настройкой механических рук",
+ "create.ponder.mechanical_arm.text_1": "Входы и выходы для механических рук должны быть назначены перед их установкой",
+ "create.ponder.mechanical_arm.text_2": "Кликните ПКМ по компонентам, держа механическую руку, чтобы назначить их целями",
+ "create.ponder.mechanical_arm.text_3": "Кликните ПКМ ещё раз, для переключения между входом (синий) и выходом (жёлтый)",
"create.ponder.mechanical_arm.text_4": "Кликните ЛКМ по компонентам, чтобы убрать выделение с них",
- "create.ponder.mechanical_arm.text_5": "После установки, Механические руки будут нацелены на ранее выбранные блоки",
+ "create.ponder.mechanical_arm.text_5": "После установки, механические руки будут нацелены на ранее выбранные блоки",
"create.ponder.mechanical_arm.text_6": "У них может быть неограниченное количество входов и выходов в зоне их досягаемости",
"create.ponder.mechanical_arm.text_7": "Однако, не каждый компонент может взаимодействовать с ними напрямую",
- "create.ponder.mechanical_arm.text_8": "Шлюзы и Депо могут помочь заполнить этот пробел",
- "create.ponder.mechanical_arm_filtering.header": "Фильтрацией выходов Механической руки",
+ "create.ponder.mechanical_arm.text_8": "Шлюзы и депо могут помочь заполнить этот пробел",
+ "create.ponder.mechanical_arm_filtering.header": "Фильтрацией выходов механической руки",
"create.ponder.mechanical_arm_filtering.text_1": "Входы",
"create.ponder.mechanical_arm_filtering.text_2": "Выходы",
"create.ponder.mechanical_arm_filtering.text_3": "Иногда желательно ограничить цели руки фильтром",
- "create.ponder.mechanical_arm_filtering.text_4": "Сами Механические руки не имеют возможности фильтрации",
- "create.ponder.mechanical_arm_filtering.text_5": "Однако, Латунные шлюзы, как цели, сообщают свой фильтр Руке",
+ "create.ponder.mechanical_arm_filtering.text_4": "Сами механические руки не имеют возможности фильтрации",
+ "create.ponder.mechanical_arm_filtering.text_5": "Однако, латунные шлюзы, как цели, сообщают свой фильтр руке",
"create.ponder.mechanical_arm_filtering.text_6": "Рука достаточно умна, чтобы не подбирать предметы, которые она не сможет распределить",
- "create.ponder.mechanical_arm_modes.header": "Режимами распределения Механической руки",
+ "create.ponder.mechanical_arm_modes.header": "Режимами распределения механической руки",
"create.ponder.mechanical_arm_modes.text_1": "Входы",
"create.ponder.mechanical_arm_modes.text_2": "Выходы",
- "create.ponder.mechanical_arm_modes.text_3": "Когда Рука выбирает между несколькими доступными выходами...",
+ "create.ponder.mechanical_arm_modes.text_3": "Когда рука выбирает между несколькими доступными выходами...",
"create.ponder.mechanical_arm_modes.text_4": "...она сделает выбор исходя из выбранного режима распределения",
- "create.ponder.mechanical_arm_modes.text_5": "Прокрутка с Гаечным ключом в руке позволит вам настроить это",
+ "create.ponder.mechanical_arm_modes.text_5": "Панель параметров позволит вам настроить это",
"create.ponder.mechanical_arm_modes.text_6": "Режим «По кругу» переключается между всеми доступными выходами по очереди",
"create.ponder.mechanical_arm_modes.text_7": "Если выход не может принять больше предметов, он будет пропущен",
"create.ponder.mechanical_arm_modes.text_8": "«Строго по кругу» никогда не пропускает выходы, а ждёт пока они не освободятся",
- "create.ponder.mechanical_arm_modes.text_9": "«Предпочитать первичную цель» приоритизирует выходы, выбранные ранее при настройке этой Руки",
- "create.ponder.mechanical_arm_redstone.header": "Управлением Механической рукой редстоун-сигналом",
- "create.ponder.mechanical_arm_redstone.text_1": "При активации редстоун-сигналом, Механические руки перестают работать",
+ "create.ponder.mechanical_arm_modes.text_9": "«Предпочитать первичную цель» приоритизирует выходы, выбранные ранее при настройке этой руки",
+ "create.ponder.mechanical_arm_redstone.header": "Управлением механической рукой редстоун-сигналом",
+ "create.ponder.mechanical_arm_redstone.text_1": "При активации редстоун-сигналом, механические руки перестают работать",
"create.ponder.mechanical_arm_redstone.text_2": "Перед остановкой, они завершат все начатые действия",
"create.ponder.mechanical_arm_redstone.text_3": "Таким образом, инвертированный импульс может использоваться для вызова ровно одного срабатывания",
- "create.ponder.mechanical_bearing.header": "Передвижением структур с помощью Механических вращателей",
+ "create.ponder.mechanical_bearing.header": "Передвижением структур с помощью механических вращателей",
"create.ponder.mechanical_bearing.text_1": "Механические вращатели прикрепляют блоки перед ними",
"create.ponder.mechanical_bearing.text_2": "При получении силы вращения, они соберутся во вращающуюся штуковину",
- "create.ponder.mechanical_crafter.header": "Настройкой Механических сборщиков",
- "create.ponder.mechanical_crafter.text_1": "Массив из Механических сборщиков можно использовать для автоматизации создания любого рецепта",
- "create.ponder.mechanical_crafter.text_2": "Пути Сборщиков можно настроить с помощью Гаечного ключа",
+ "create.ponder.mechanical_crafter.header": "Настройкой механических сборщиков",
+ "create.ponder.mechanical_crafter.text_1": "Массив из механических сборщиков можно использовать для автоматизации создания любого рецепта",
+ "create.ponder.mechanical_crafter.text_2": "Пути сборщиков можно настроить с помощью гаечного ключа",
"create.ponder.mechanical_crafter.text_3": "Для правильной установки все пути должны сходиться в один выход с любой стороны",
"create.ponder.mechanical_crafter.text_4": "Готовый рецепт будет помещён в инвентарь у выхода",
"create.ponder.mechanical_crafter.text_5": "Механическим сборщикам нужна сила вращения для работы",
"create.ponder.mechanical_crafter.text_6": "Кликните ПКМ спереди, чтобы вставить предметы вручную",
"create.ponder.mechanical_crafter.text_7": "Когда каждый слот на пути содержит предмет, процесс создания начнётся",
- "create.ponder.mechanical_crafter.text_8": "Для рецептов, не полностью занимающих кластер Сборщиков, старт можно спровоцировать редстоун-импульсом",
- "create.ponder.mechanical_crafter_connect.header": "Объединением инвентарей Механических сборщиков",
- "create.ponder.mechanical_crafter_connect.text_1": "Предметы можно поместить в Сборщики автоматически",
- "create.ponder.mechanical_crafter_connect.text_2": "С помощью Гаечного ключа сзади Сборщиков, их инвентари можно объединить",
- "create.ponder.mechanical_crafter_connect.text_3": "Все соединённые Сборщики теперь будут доступны из одного места ввода",
- "create.ponder.mechanical_crafter_covers.header": "Закрытием слотов Механических сборщиков",
- "create.ponder.mechanical_crafter_covers.text_1": "Некоторые рецепты требуют дополнительных Сборщиков, чтобы закрыть пробелы на пути",
- "create.ponder.mechanical_crafter_covers.text_2": "С помощью Заглушек слотов, Сборщики могут играть роль пустых слотов в схеме",
- "create.ponder.mechanical_crafter_covers.text_3": "Общие входы, созданные Гаечным ключом сзади, также могут быть доступны через закрытые Сборщики",
- "create.ponder.mechanical_drill.header": "Разрушением блоков Механическими дрелями",
- "create.ponder.mechanical_drill.text_1": "При подаче вращения, Механическая дрель будет ломать блоки перед ней",
+ "create.ponder.mechanical_crafter.text_8": "Для рецептов, не полностью занимающих кластер сборщиков, старт можно спровоцировать редстоун-импульсом",
+ "create.ponder.mechanical_crafter_connect.header": "Объединением инвентарей механических сборщиков",
+ "create.ponder.mechanical_crafter_connect.text_1": "Предметы можно поместить в сборщики автоматически",
+ "create.ponder.mechanical_crafter_connect.text_2": "С помощью гаечного ключа сзади сборщиков, их инвентари можно объединить",
+ "create.ponder.mechanical_crafter_connect.text_3": "Все соединённые сборщики теперь будут доступны из одного места ввода",
+ "create.ponder.mechanical_crafter_covers.header": "Закрытием слотов механических сборщиков",
+ "create.ponder.mechanical_crafter_covers.text_1": "Некоторые рецепты требуют дополнительных сборщиков, чтобы закрыть пробелы на пути",
+ "create.ponder.mechanical_crafter_covers.text_2": "С помощью заглушек слотов, сборщики могут играть роль пустых слотов в схеме",
+ "create.ponder.mechanical_crafter_covers.text_3": "Общие входы, созданные гаечным ключом сзади, также могут быть доступны через закрытые сборщики",
+ "create.ponder.mechanical_drill.header": "Разрушением блоков механическими дрелями",
+ "create.ponder.mechanical_drill.text_1": "При подаче вращения, механическая дрель будет ломать блоки перед ней",
"create.ponder.mechanical_drill.text_2": "Скорость добычи зависит от подаваемой скорости вращения",
- "create.ponder.mechanical_drill_contraption.header": "Использованием Механической дрели на штуковинах",
- "create.ponder.mechanical_drill_contraption.text_1": "Когда Дрели движутся как часть штуковины...",
+ "create.ponder.mechanical_drill_contraption.header": "Использованием механической дрели на штуковинах",
+ "create.ponder.mechanical_drill_contraption.text_1": "Когда дрели движутся как часть штуковины...",
"create.ponder.mechanical_drill_contraption.text_2": "...они будут ломать блоки, на которые они натыкаются",
- "create.ponder.mechanical_harvester.header": "Использованием Механических комбайнов на штуковинах",
- "create.ponder.mechanical_harvester.text_1": "Когда Комбайны движутся как часть штуковины...",
+ "create.ponder.mechanical_harvester.header": "Использованием механических комбайнов на штуковинах",
+ "create.ponder.mechanical_harvester.text_1": "Когда комбайны движутся как часть штуковины...",
"create.ponder.mechanical_harvester.text_2": "...они будут убирать зрелый урожай на своём пути и высаживать его снова",
- "create.ponder.mechanical_mixer.header": "Обработкой предметов Механическими смешивателями",
- "create.ponder.mechanical_mixer.text_1": "С помощью Смешивателя и Чаши можно автоматизировать некоторые рецепты создания",
+ "create.ponder.mechanical_mixer.header": "Обработкой предметов механическими смешивателями",
+ "create.ponder.mechanical_mixer.text_1": "С помощью смешивателя и чаши можно автоматизировать некоторые рецепты создания",
"create.ponder.mechanical_mixer.text_2": "Доступные рецепты включают бесформенное создание и автоматическую варку зелий",
- "create.ponder.mechanical_mixer.text_3": "Некоторым рецептам может потребоваться тепло от Горелки всполоха",
+ "create.ponder.mechanical_mixer.text_3": "Некоторым рецептам может потребоваться тепло от горелки всполоха",
"create.ponder.mechanical_mixer.text_4": "Можно использовать слот для фильтра рецепта в случае конфликта двух рецептов",
- "create.ponder.mechanical_piston.header": "Перемещением структур с помощью Механических поршней",
+ "create.ponder.mechanical_piston.header": "Перемещением структур с помощью механических поршней",
"create.ponder.mechanical_piston.text_1": "Механические поршни могут двигать блоки перед ними",
"create.ponder.mechanical_piston.text_2": "Скорость и направление движения зависят от исходного вращения",
"create.ponder.mechanical_piston.text_3": "Липкие механические поршни могут тянуть назад присоединённые блоки",
- "create.ponder.mechanical_piston_modes.header": "Режимами движения Механического поршня",
+ "create.ponder.mechanical_piston_modes.header": "Режимами движения механического поршня",
"create.ponder.mechanical_piston_modes.text_1": "Когда поршень останавливается, сдвинутая структура обратно становится блоками",
"create.ponder.mechanical_piston_modes.text_2": "Можно настроить его так, чтобы структура никогда не становилась блоками или только в исходном положении",
- "create.ponder.mechanical_plough.header": "Использованием Механических плугов на штуковинах",
- "create.ponder.mechanical_plough.text_1": "Когда Плуги движутся как часть штуковины...",
+ "create.ponder.mechanical_plough.header": "Использованием механических плугов на штуковинах",
+ "create.ponder.mechanical_plough.text_1": "Когда плуги движутся как часть штуковины...",
"create.ponder.mechanical_plough.text_2": "...они будут ломать блоки без твёрдого хитбокса",
- "create.ponder.mechanical_plough.text_3": "К тому же, Плуги могут создавать пашню",
+ "create.ponder.mechanical_plough.text_3": "К тому же, плуги могут создавать пашню",
"create.ponder.mechanical_plough.text_4": "Ещё они могут толкать существ не причиняя им вреда",
- "create.ponder.mechanical_press.header": "Обработкой предметов Механическими прессами",
+ "create.ponder.mechanical_press.header": "Обработкой предметов механическими прессами",
"create.ponder.mechanical_press.text_1": "Механический пресс может обрабатывать предметы под собой",
- "create.ponder.mechanical_press.text_2": "Подаваемые предметы должны быть брошены или помещены на Депо под Пресс",
+ "create.ponder.mechanical_press.text_2": "Подаваемые предметы должны быть брошены или помещены на депо под пресс",
"create.ponder.mechanical_press.text_3": "Когда предметы подаются на конвейере...",
- "create.ponder.mechanical_press.text_4": "...Пресс будет задерживать и прессовать их автоматически",
- "create.ponder.mechanical_press_compacting.header": "Спрессовыванием и сжатием предметов Механическим прессом",
- "create.ponder.mechanical_press_compacting.text_1": "Спрессовывание предметов в Чаше скомпонует их",
+ "create.ponder.mechanical_press.text_4": "...пресс будет задерживать и прессовать их автоматически",
+ "create.ponder.mechanical_press_compacting.header": "Спрессовыванием и сжатием предметов механическим прессом",
+ "create.ponder.mechanical_press_compacting.text_1": "Спрессовывание предметов в чаше скомпонует их",
"create.ponder.mechanical_press_compacting.text_2": "Сжатие предметов и спрессовывание включают в себя любые заполненные 2x2 или 3x3 рецепты создания и некоторые другие",
- "create.ponder.mechanical_press_compacting.text_3": "Некоторым рецептам может потребоваться тепло от Горелки всполоха",
+ "create.ponder.mechanical_press_compacting.text_3": "Некоторым рецептам может потребоваться тепло от горелки всполоха",
"create.ponder.mechanical_press_compacting.text_4": "Можно использовать слот для фильтра рецепта в случае конфликта двух рецептов",
- "create.ponder.mechanical_pump_flow.header": "Транспортировкой жидкостей с помощью Механических помп",
+ "create.ponder.mechanical_pump_flow.header": "Транспортировкой жидкостей с помощью механических помп",
"create.ponder.mechanical_pump_flow.text_1": "Механические помпы направляют поток в присоединённый трубопровод",
- "create.ponder.mechanical_pump_flow.text_2": "Когда она работает, стрелка указывает направление потока",
+ "create.ponder.mechanical_pump_flow.text_2": "Стрелка показывает направление потока",
"create.ponder.mechanical_pump_flow.text_3": "Часть трубопровода сзади теперь выкачивает жидкости...",
"create.ponder.mechanical_pump_flow.text_4": "...в то время как часть трубопровода спереди передаёт их наружу",
- "create.ponder.mechanical_pump_flow.text_5": "Смена направления вращения изменяет направление потока",
- "create.ponder.mechanical_pump_flow.text_6": "Используйте Гаечный ключ, чтобы изменить направление Помпы вручную",
- "create.ponder.mechanical_pump_speed.header": "Производительностью Механической помпы",
- "create.ponder.mechanical_pump_speed.text_1": "Независимо от скорости, Механические помпы оказывают влияние на Трубы в радиусе 16 блоков",
+ "create.ponder.mechanical_pump_flow.text_5": "Направление работы помп не зависит от подаваемого вращения",
+ "create.ponder.mechanical_pump_flow.text_6": "Гаечный ключ поможет вам изменить направление потока",
+ "create.ponder.mechanical_pump_speed.header": "Производительностью механической помпы",
+ "create.ponder.mechanical_pump_speed.text_1": "Независимо от скорости, механические помпы оказывают влияние на трубы в радиусе 16 блоков",
"create.ponder.mechanical_pump_speed.text_2": "Ускорение подаваемого вращения увеличивает скорость распространения потоков по трубопроводу...",
- "create.ponder.mechanical_pump_speed.text_3": "...также, как и скорость перекачки жидкостей",
+ "create.ponder.mechanical_pump_speed.text_3": "...и скорость, с которой передаются жидкости",
"create.ponder.mechanical_pump_speed.text_4": "Помпы могут объединять свою производительность в одних трубопроводах",
- "create.ponder.mechanical_pump_speed.text_5": "Изменение их направления может помочь сонаправить направление их потоков",
- "create.ponder.mechanical_roller_fill.header": "Созданием рельефа местности с помощью Механического катка",
- "create.ponder.mechanical_roller_fill.text_1": "В разобранном состоянии у Катка можно настроить режимы работы",
+ "create.ponder.mechanical_pump_speed.text_5": "Убедитесь, что все они находятся в одном направлении",
+ "create.ponder.mechanical_roller_fill.header": "Созданием рельефа местности с помощью механического катка",
+ "create.ponder.mechanical_roller_fill.text_1": "В разобранном состоянии у катка можно настроить режимы работы",
"create.ponder.mechanical_roller_fill.text_2": "Режимы заполнения помогут вам соединить промежутки между дорогой и рельефом",
"create.ponder.mechanical_roller_fill.text_3": "Режим «Заполнение снизу» строит простые колонны до поверхности",
"create.ponder.mechanical_roller_fill.text_4": "Режим «Наклонное заполнение снизу» строит слои, которые увеличиваются ближе к рельефу",
"create.ponder.mechanical_roller_fill.text_5": "В отличие от режима «Снос и укладка», ни один из режимов выше, не будет разрушать блоки во время работы",
- "create.ponder.mechanical_roller_pave.header": "Сносом и укладкой Механическим катком",
+ "create.ponder.mechanical_roller_pave.header": "Сносом и укладкой механическим катком",
"create.ponder.mechanical_roller_pave.text_1": "Механические катки помогут убрать блоки с дорог или путей",
- "create.ponder.mechanical_roller_pave.text_2": "В стандартном режиме, без установленного материала, он просто будет убирать блоки, как Дрель",
- "create.ponder.mechanical_roller_pave.text_3": "В разобранном состоянии у Катка можно настроить материал укладки",
+ "create.ponder.mechanical_roller_pave.text_2": "В стандартном режиме, без установленного материала, он просто будет убирать блоки, как дрель",
+ "create.ponder.mechanical_roller_pave.text_3": "В разобранном состоянии у катка можно настроить материал укладки",
"create.ponder.mechanical_roller_pave.text_4": "Материалы могут поставляться с помощью сундуков или бочек, прикреплённые к структуре",
"create.ponder.mechanical_roller_pave.text_5": "Теперь, он будет не только разрушать блоки, но и заменять слой под собой",
"create.ponder.mechanical_roller_pave.text_6": "Учтите, что любой блок, разрушенный катком, имеет шанс не выпасть в виде предмета",
"create.ponder.mechanical_roller_pave.text_7": "Катки будут особенно полезны для поездов, но также могут работать на большинстве других движущихся штуковинах",
- "create.ponder.mechanical_saw_breaker.header": "Спиливанием деревьев Механическими пилами",
- "create.ponder.mechanical_saw_breaker.text_1": "При подаче вращения, Механическая пила будет пилить деревья прямо перед ней",
- "create.ponder.mechanical_saw_breaker.text_2": "Для спиливания дерева полностью, Пила должна ломать самый нижний блок дерева, соединённый с землёй",
- "create.ponder.mechanical_saw_contraption.header": "Использованием Механических пил на штуковинах",
- "create.ponder.mechanical_saw_contraption.text_1": "Когда Пилы движутся как часть штуковины...",
+ "create.ponder.mechanical_saw_breaker.header": "Спиливанием деревьев механическими пилами",
+ "create.ponder.mechanical_saw_breaker.text_1": "При подаче вращения, механическая пила будет пилить деревья прямо перед ней",
+ "create.ponder.mechanical_saw_breaker.text_2": "Для спиливания дерева полностью, пила должна ломать самый нижний блок дерева, соединённый с землёй",
+ "create.ponder.mechanical_saw_contraption.header": "Использованием механических пил на штуковинах",
+ "create.ponder.mechanical_saw_contraption.text_1": "Когда пилы движутся как часть штуковины...",
"create.ponder.mechanical_saw_contraption.text_2": "...они будут ломать блоки, на которые они натыкаются",
- "create.ponder.mechanical_saw_processing.header": "Обработкой предметов на Механических пилах",
- "create.ponder.mechanical_saw_processing.text_1": "Направленные вверх Механические пилы могут обрабатывать множество предметов",
- "create.ponder.mechanical_saw_processing.text_2": "Обработанные предметы всегда движутся против подаваемого на Пилу вращения",
+ "create.ponder.mechanical_saw_processing.header": "Обработкой предметов на механических пилах",
+ "create.ponder.mechanical_saw_processing.text_1": "Направленные вверх механические пилы могут обрабатывать множество предметов",
+ "create.ponder.mechanical_saw_processing.text_2": "Обработанные предметы всегда движутся против подаваемого на пилу вращения",
"create.ponder.mechanical_saw_processing.text_3": "Пилы могут работать с конвейером",
"create.ponder.mechanical_saw_processing.text_4": "Когда из ингредиента можно получить несколько результатов, фильтр рецепта может уточнить его",
- "create.ponder.mechanical_saw_processing.text_5": "Без фильтра Пила будет выбирать все возможные результаты по очереди",
- "create.ponder.millstone.header": "Помолом предметов Жерновами",
+ "create.ponder.mechanical_saw_processing.text_5": "Без фильтра пила будет выбирать все возможные результаты по очереди",
+ "create.ponder.millstone.header": "Помолом предметов жерновами",
"create.ponder.millstone.text_1": "Жернова обрабатывают предметы перемалывая их",
- "create.ponder.millstone.text_2": "Их можно запустить с помощью Шестерни с любой стороны или Валом снизу",
+ "create.ponder.millstone.text_2": "Их можно запустить с помощью шестерни с любой стороны или валом снизу",
"create.ponder.millstone.text_3": "Бросьте или добавьте предметы сверху",
"create.ponder.millstone.text_4": "После некоторого времени результат можно забрать кликнув ПКМ",
"create.ponder.millstone.text_5": "Продукты помола также можно вывести автоматически",
- "create.ponder.nixie_tube.header": "Использованием Газоразрядных индикаторов",
- "create.ponder.nixie_tube.text_1": "При подаче редстоун-сигнала, Газоразрядные индикаторы отобразят его силу",
- "create.ponder.nixie_tube.text_2": "С помощью бирок, переименованных на наковальне, вы можете отобразить любой текст",
+ "create.ponder.nixie_tube.header": "Использованием газоразрядных индикаторов",
+ "create.ponder.nixie_tube.text_1": "При подаче редстоун-сигнала, газоразрядные индикаторы отобразят его силу",
+ "create.ponder.nixie_tube.text_2": "Используя планшет, на них можно отобразить пользовательский текст",
"create.ponder.nixie_tube.text_3": "Кликните ПКМ с красителем, чтобы изменить цвет их индикаторов",
- "create.ponder.piston_pole.header": "Удлинителями Механического поршня",
- "create.ponder.piston_pole.text_1": "Без присоединённых Удлинителей, Механический поршень не сможет выдвигаться",
- "create.ponder.piston_pole.text_2": "Длина стержня, добавленного к задней части Механического поршня, определяет диапазон выдвижения",
+ "create.ponder.piston_pole.header": "Удлинителями механического поршня",
+ "create.ponder.piston_pole.text_1": "Без присоединённых удлинителей, механический поршень не сможет выдвигаться",
+ "create.ponder.piston_pole.text_2": "Длина удлинителя, добавленного к задней части механического поршня, определяет диапазон выдвижения",
"create.ponder.portable_fluid_interface.header": "Портативным жидкостным интерфейсом на штуковинах",
"create.ponder.portable_fluid_interface.text_1": "Жидкостные баки на движущихся штуковинах не могут быть доступны никаким трубам",
- "create.ponder.portable_fluid_interface.text_2": "Этот компонент может взаимодействовать с Жидкостными баками без необходимости останавливать штуковину",
+ "create.ponder.portable_fluid_interface.text_2": "Этот компонент может взаимодействовать с жидкостными баками без необходимости останавливать штуковину",
"create.ponder.portable_fluid_interface.text_3": "Установите второй с промежутком в 1 или 2 блока между ними",
"create.ponder.portable_fluid_interface.text_4": "Когда они пройдут мимо друг друга, они соединятся",
- "create.ponder.portable_fluid_interface.text_5": "Пока они соединены, Портативный интерфейс будет представлять собой ВСЕ Баки на штуковине",
+ "create.ponder.portable_fluid_interface.text_5": "Пока они соединены, портативный интерфейс будет представлять собой ВСЕ Баки на штуковине",
"create.ponder.portable_fluid_interface.text_6": "Теперь можно закачать жидкости в...",
"create.ponder.portable_fluid_interface.text_7": "...или выкачать их из штуковины",
"create.ponder.portable_fluid_interface.text_8": "Если на какое-то время обмен содержимым прекратится — штуковина продолжит свой путь",
"create.ponder.portable_storage_interface.header": "Портативным складским интерфейсом на штуковинах",
- "create.ponder.portable_storage_interface.text_1": "Инвентари на двигающихся штуковинах не могут быть открыты игроками",
+ "create.ponder.portable_storage_interface.text_1": "Доступ к движущимся инвентарям может быть затруднён или вовсе недоступен",
"create.ponder.portable_storage_interface.text_2": "Этот компонент может взаимодействовать с хранилищем без необходимости останавливать штуковину",
"create.ponder.portable_storage_interface.text_3": "Установите второй с промежутком в 1 или 2 блока между ними",
"create.ponder.portable_storage_interface.text_4": "Когда они пройдут мимо друг друга, они соединятся",
- "create.ponder.portable_storage_interface.text_5": "Пока они соединены, Портативный интерфейс будет представлять собой ВСЕ инвентари на штуковине",
+ "create.ponder.portable_storage_interface.text_5": "Пока они соединены, портативный интерфейс будет представлять собой ВСЕ инвентари на штуковине",
"create.ponder.portable_storage_interface.text_6": "Теперь можно положить предметы в...",
"create.ponder.portable_storage_interface.text_7": "...или вывести их из штуковины",
"create.ponder.portable_storage_interface.text_8": "Если на какое-то время обмен предметами прекратится — штуковина продолжит свой путь",
- "create.ponder.portable_storage_interface_redstone.header": "Управлением Портативным складским интерфейсом редстоун-сигналом",
- "create.ponder.portable_storage_interface_redstone.text_1": "Редстоун-сигнал предотвратит включение Портативного интерфейса",
- "create.ponder.powered_latch.header": "Управлением редстоун-сигналом с помощью Питаемых рычагов",
+ "create.ponder.portable_storage_interface_redstone.header": "Управлением портативным складским интерфейсом редстоун-сигналом",
+ "create.ponder.portable_storage_interface_redstone.text_1": "Редстоун-сигнал предотвратит включение портативного интерфейса",
+ "create.ponder.powered_latch.header": "Управлением редстоун-сигналом с помощью питаемых рычагов",
"create.ponder.powered_latch.text_1": "Питаемый рычаг — управляемый редстоуном рычаг",
"create.ponder.powered_latch.text_2": "Сигнал сзади включает его",
"create.ponder.powered_latch.text_3": "Сигналы сбоку, обратно, выключают его",
"create.ponder.powered_latch.text_4": "Питаемые рычаги также можно переключать вручную",
- "create.ponder.powered_toggle_latch.header": "Управлением редстоун-сигналом с помощью Питаемых рычагов-переключателей",
+ "create.ponder.powered_toggle_latch.header": "Управлением редстоун-сигналом с помощью питаемых рычагов-переключателей",
"create.ponder.powered_toggle_latch.text_1": "Питаемый рычаг-переключатель — управляемый редстоуном рычаг",
"create.ponder.powered_toggle_latch.text_2": "Сигналы сзади переключают его состояние...",
"create.ponder.powered_toggle_latch.text_3": "...включают и снова выключают",
"create.ponder.powered_toggle_latch.text_4": "Питаемые рычаги-переключатели также можно переключать вручную",
- "create.ponder.pulse_extender.header": "Использованием Редстоуновых удлинителей импульса",
+ "create.ponder.pulse_extender.header": "Использованием редстоуновых удлинителей импульса",
"create.ponder.pulse_extender.text_1": "Редстоуновый удлинитель импульса может увеличить продолжительность редстоун-сигнала, проходящего через него",
"create.ponder.pulse_extender.text_2": "Он активируется после небольшой задержки...",
"create.ponder.pulse_extender.text_3": "...и выключается через настраиваемое время",
- "create.ponder.pulse_extender.text_4": "С помощь Прокрутки можно настроить время Удлинителя импульса",
- "create.ponder.pulse_extender.text_5": "Можно настроить задержку вплоть до 30 минут",
- "create.ponder.pulse_repeater.header": "Использованием Редстоуновых повторителей импульса",
- "create.ponder.pulse_repeater.text_1": "Повторители импульса укоротят любой поступающий редстоун-сигнал до одного импульса",
- "create.ponder.pulse_repeater.text_2": "С помощь Прокрутки можно настроить время Повторителя импульса",
- "create.ponder.pulse_repeater.text_3": "Можно настроить задержку вплоть до 30 минут",
- "create.ponder.radial_chassis.header": "Присоединением блоков с помощью Радиальных каркасов",
- "create.ponder.radial_chassis.text_1": "Радиальные каркасы соединяются с идентичными блоками Каркасов в ряд",
+ "create.ponder.pulse_extender.text_4": "Используя панель параметров время разрядки может быть настроено",
+ "create.ponder.pulse_extender.text_5": "Можно настроить задержку вплоть до 1 часа",
+ "create.ponder.pulse_repeater.header": "Использованием редстоуновых повторителей импульса",
+ "create.ponder.pulse_repeater.text_1": "Повторители импульса излучают короткий импульс после задержки",
+ "create.ponder.pulse_repeater.text_2": "Используя панель параметров время заряда может быть настроено",
+ "create.ponder.pulse_repeater.text_3": "Можно настроить задержку вплоть до 1 часа",
+ "create.ponder.radial_chassis.header": "Присоединением блоков с помощью радиальных каркасов",
+ "create.ponder.radial_chassis.text_1": "Радиальные каркасы соединяются с идентичными блоками каркасов в ряд",
"create.ponder.radial_chassis.text_2": "Когда один блок перемещается штуковиной, остальные двигаются с ним",
- "create.ponder.radial_chassis.text_3": "Боковые грани Радиального каркаса можно сделать липкими",
+ "create.ponder.radial_chassis.text_3": "Боковые грани радиального каркаса можно сделать липкими",
"create.ponder.radial_chassis.text_4": "Кликните ещё раз, чтобы сделать все остальные грани липкими",
"create.ponder.radial_chassis.text_5": "Кликните ПКМ крадучись пустой рукой, чтобы убрать слизь",
"create.ponder.radial_chassis.text_6": "Когда блок находится рядом с липкой гранью...",
"create.ponder.radial_chassis.text_7": "...он присоединит все достижимые блоки в пределах радиуса на этом слое",
- "create.ponder.radial_chassis.text_8": "С помощью Гаечного ключа можно указать точный радиус для этого Каркаса",
+ "create.ponder.radial_chassis.text_8": "С помощью гаечного ключа можно указать точный радиус для этого каркас",
"create.ponder.radial_chassis.text_9": "Блоки, не достижимые ни одной липкой гранью, не прикрепятся",
- "create.ponder.redstone_contact.header": "Использованием Редстоуновых контактов",
+ "create.ponder.redstone_contact.header": "Использованием редстоуновых контактов",
"create.ponder.redstone_contact.text_1": "Редстоуновые контакты, направленные друг на друга, будут выдавать редстоун-сигнал",
"create.ponder.redstone_contact.text_2": "Также работает, когда один из них часть двигающейся штуковины",
- "create.ponder.redstone_link.header": "Использованием Редстоуновых передатчиков сигнала",
+ "create.ponder.redstone_link.header": "Использованием редстоуновых передатчиков сигнала",
"create.ponder.redstone_link.text_1": "Редстоуновые передатчики сигнала могут передавать редстоун-сигнал без редстоуновой пыли",
- "create.ponder.redstone_link.text_2": "Кликните ПКМ крадучись, чтобы переключить Передатчик на режим приёмника",
+ "create.ponder.redstone_link.text_2": "Кликните ПКМ крадучись, чтобы переключить передатчик на режим приёмника",
"create.ponder.redstone_link.text_3": "ПКМ Гаечным ключом сделает то же самое",
- "create.ponder.redstone_link.text_4": "Приёмники улавливают редстоун-сигнал Передатчиков в радиусе 256 блоков",
+ "create.ponder.redstone_link.text_4": "Приёмники улавливают редстоун-сигнал передатчиков в радиусе 256 блоков",
"create.ponder.redstone_link.text_5": "Поместите предметы в два слота, чтобы указать частоту",
"create.ponder.redstone_link.text_6": "Передатчики только одной частоты могут сообщаться",
- "create.ponder.rope_pulley.header": "Перемещением структур с помощью Лебёдок",
+ "create.ponder.rope_pulley.header": "Перемещением структур с помощью лебёдок",
"create.ponder.rope_pulley.text_1": "Лебёдки могут двигать блоки вертикально при подаче вращения",
"create.ponder.rope_pulley.text_2": "Направление и скорость движения зависят от исходного вращения",
- "create.ponder.rope_pulley_attachment.header": "Перемещением Лебёдок как часть штуковины",
- "create.ponder.rope_pulley_attachment.text_1": "Когда Лебёдки перемещаются как часть штуковины...",
+ "create.ponder.rope_pulley_attachment.header": "Перемещением лебёдок как часть штуковины",
+ "create.ponder.rope_pulley_attachment.text_1": "Когда лебёдки перемещаются как часть штуковины...",
"create.ponder.rope_pulley_attachment.text_2": "...их присоединённая структура движется с ними",
- "create.ponder.rope_pulley_attachment.text_3": "Учитывайте, что Лебёдки можно выдвигать только пока они не работают",
- "create.ponder.rope_pulley_modes.header": "Режимами движения Лебёдки",
- "create.ponder.rope_pulley_modes.text_1": "Когда Лебёдка останавливается, сдвинутая структура обратно становится блоками",
+ "create.ponder.rope_pulley_attachment.text_3": "Учитывайте, что лебёдки можно выдвигать только пока они не работают",
+ "create.ponder.rope_pulley_modes.header": "Режимами движения лебёдки",
+ "create.ponder.rope_pulley_modes.text_1": "Когда лебёдка останавливается, сдвинутая структура обратно становится блоками",
"create.ponder.rope_pulley_modes.text_2": "Можно настроить её так, чтобы структура никогда не становилась блоками или только в исходном положении",
- "create.ponder.rope_pulley_multi_rope.header": "Синхронизацией движений Лебёдок",
- "create.ponder.rope_pulley_multi_rope.text_1": "Всякий раз, когда Лебёдка собрана в штуковину...",
- "create.ponder.rope_pulley_multi_rope.text_2": "...другие Лебёдки тоже соединятся со структурой",
+ "create.ponder.rope_pulley_multi_rope.header": "Синхронизацией движений лебёдок",
+ "create.ponder.rope_pulley_multi_rope.text_1": "Всякий раз, когда лебёдка собрана в штуковину...",
+ "create.ponder.rope_pulley_multi_rope.text_2": "...другие лебёдки тоже соединятся со структурой",
"create.ponder.rope_pulley_multi_rope.text_3": "Им не нужна энергия для работы, это декоративный эффект",
- "create.ponder.rose_quartz_lamp.header": "Особенностями Редстоуновых фонарей из розового кварца",
+ "create.ponder.rose_quartz_lamp.header": "Особенностями редстоуновых фонарей из розового кварца",
"create.ponder.rose_quartz_lamp.text_1": "Фонарь из розового кварца активируются по редстоун-сигналу",
"create.ponder.rose_quartz_lamp.text_2": "После этого он сам станет источником сигнала",
- "create.ponder.rose_quartz_lamp.text_3": "Когда несколько Фонарей расположены в группе...",
- "create.ponder.rose_quartz_lamp.text_4": "...активация одного из Фонарей, сфокусирует сигнал на нём, деактивируя все остальные",
- "create.ponder.rose_quartz_lamp.text_5": "Компараторы выводят сигнал исходя из дистанции до ближайшего включённого Фонаря",
- "create.ponder.rose_quartz_lamp.text_6": "Фонари также можно переключать вручную с помощью Гаечного ключа",
- "create.ponder.rotation_speed_controller.header": "Использованием Регулятора скорости вращения",
- "create.ponder.rotation_speed_controller.text_1": "Регуляторы скорости вращения передают вращение от своих осей на Большую шестерню выше них",
- "create.ponder.rotation_speed_controller.text_2": "Можно настроить передаваемую скорость с помощью Прокрутки по соответствующему месту сбоку",
- "create.ponder.sail.header": "Сборкой мельниц с помощью Парусов",
+ "create.ponder.rose_quartz_lamp.text_3": "Когда несколько фонарей расположены в группе...",
+ "create.ponder.rose_quartz_lamp.text_4": "...активация одного из фонарей, сфокусирует сигнал на нём, деактивируя все остальные",
+ "create.ponder.rose_quartz_lamp.text_5": "Компараторы выводят сигнал исходя из дистанции до ближайшего включённого фонаря",
+ "create.ponder.rose_quartz_lamp.text_6": "Фонари также можно переключать вручную с помощью гаечного ключа",
+ "create.ponder.rotation_speed_controller.header": "Использованием регулятора скорости вращения",
+ "create.ponder.rotation_speed_controller.text_1": "Регуляторы скорости вращения передают вращение от своих осей на большую шестерню выше",
+ "create.ponder.rotation_speed_controller.text_2": "Используя панель параметров сбоку, можно настроить выдаваемую скорость",
+ "create.ponder.sail.header": "Сборкой мельниц с помощью парусов",
"create.ponder.sail.text_1": "Паруса — удобные блоки для создания мельниц",
- "create.ponder.sail.text_2": "Они будут прикрепляться к блокам и друг к другу без использования Суперклея или блоков Каркаса",
+ "create.ponder.sail.text_2": "Они будут прикрепляться к блокам и друг к другу без использования суперклея или блоков каркаса",
"create.ponder.sail.text_3": "Кликните ПКМ с красителем, чтобы покрасить их",
- "create.ponder.sail.text_4": "Кликните ПКМ с ножницами, чтобы превратить их в пустую Раму",
- "create.ponder.sail_frame.header": "Сборкой мельниц с помощью Рам парусов",
+ "create.ponder.sail.text_4": "Кликните ПКМ с ножницами, чтобы превратить их в пустую раму",
+ "create.ponder.sail_frame.header": "Сборкой мельниц с помощью рам парусов",
"create.ponder.sail_frame.text_1": "Рамы парусов — удобные блоки для создания мельниц",
- "create.ponder.sail_frame.text_2": "Они будут прикрепляться к блокам и друг к другу без использования Суперклея или блоков Каркаса",
- "create.ponder.sequenced_gearshift.header": "Использованием Последовательных коробок передач",
+ "create.ponder.sail_frame.text_2": "Они будут прикрепляться к блокам и друг к другу без использования суперклея или блоков каркаса",
+ "create.ponder.sequenced_gearshift.header": "Использованием последовательных коробок передач",
"create.ponder.sequenced_gearshift.text_1": "Последовательная коробка передач передает вращение по списку заданных инструкций",
"create.ponder.sequenced_gearshift.text_2": "Кликните ПКМ, чтобы открыть интерфейс для настройки",
"create.ponder.sequenced_gearshift.text_3": "При получении редстоун-сигнал, она начнёт выполнять заданные инструкции по порядку",
"create.ponder.sequenced_gearshift.text_4": "По завершению она будет дожидаться следующего сигнала и начнёт сначала",
"create.ponder.sequenced_gearshift.text_5": "Можно использовать компаратор для считывания текущего прогресса выполнения инструкций",
- "create.ponder.shaft.header": "Передачей силы вращения с помощью Валов",
+ "create.ponder.shaft.header": "Передачей силы вращения с помощью валов",
"create.ponder.shaft.text_1": "Валы передают вращение по прямой",
- "create.ponder.shaft_casing.header": "Обрамлением Валов",
- "create.ponder.shaft_casing.text_1": "Латунный или Андезитовый корпус можно использовать для украшения Валов",
- "create.ponder.smart_chute.header": "Фильтрацией предметов с помощью Умных желобов",
+ "create.ponder.shaft_casing.header": "Обрамлением валов",
+ "create.ponder.shaft_casing.text_1": "Латунный или андезитовый корпус можно использовать для украшения валов",
+ "create.ponder.smart_chute.header": "Фильтрацией предметов с помощью умных желобов",
"create.ponder.smart_chute.text_1": "Умные желоба — вертикальные желоба с дополнительным контролем",
- "create.ponder.smart_chute.text_2": "Предметы в слоте фильтра уточняют, что они могут забирать и передавать",
- "create.ponder.smart_chute.text_3": "Используйте Прокрутку для уточнения размера забираемого стака",
+ "create.ponder.smart_chute.text_2": "Предметы в слоте фильтра указывают что нужно принимать и передавать",
+ "create.ponder.smart_chute.text_3": "Используйте панель параметров для уточнения размера забираемого стака",
"create.ponder.smart_chute.text_4": "Редстоун-сигнал выключает их",
- "create.ponder.smart_observer.header": "Улучшенным обнаружением с помощью Умных наблюдателей",
+ "create.ponder.smart_observer.header": "Улучшенным обнаружением с помощью умных наблюдателей",
+ "create.ponder.smart_observer.text_1": "Умные наблюдатели могут быть использованы для отслеживания разных событий",
"create.ponder.smart_observer.text_2": "Он может обнаружить предметы или жидкости внутри обычных контейнеров",
"create.ponder.smart_observer.text_3": "Слот фильтра может быть установлен только для обнаружения определённого содержимого",
"create.ponder.smart_observer.text_4": "Он также активируется, когда сам блок соответствует фильтру",
- "create.ponder.smart_observer.text_5": "Кроме того, Умные наблюдатели могут отслеживать конвейеры, желоба и трубы",
+ "create.ponder.smart_observer.text_5": "Кроме того, умные наблюдатели могут отслеживать конвейеры, желоба и трубы",
"create.ponder.smart_observer.text_6": "...и излучать редстоун-импульс, если предмет входит или выходит из шлюза",
- "create.ponder.smart_pipe.header": "Управлением жидкостным потоком с помощью Умных труб",
+ "create.ponder.smart_pipe.header": "Управлением жидкостным потоком с помощью умных труб",
"create.ponder.smart_pipe.text_1": "Умные трубы могут помочь управлять потоками по типам жидкостей",
"create.ponder.smart_pipe.text_2": "Размещённые непосредственно у источника, они могут указывать на тип извлекаемой жидкости",
"create.ponder.smart_pipe.text_3": "Просто кликните ПКМ по слоту фильтра с любым предметом, содержащим нужную жидкость",
- "create.ponder.smart_pipe.text_4": "И при размещении дальше по трубопроводу Умные трубы будут пропускать только подходящие жидкости",
- "create.ponder.speedometer.header": "Мониторингом состояния кинетической сети с помощью Тахометра",
+ "create.ponder.smart_pipe.text_4": "И при размещении дальше по трубопроводу умные трубы будут пропускать только подходящие жидкости",
+ "create.ponder.speedometer.header": "Мониторингом состояния кинетической сети с помощью тахометра",
"create.ponder.speedometer.text_1": "Тахометры отображают текущую скорость присоединённых к кинетической сети компонентов",
- "create.ponder.speedometer.text_2": "При ношении Инженерных очков, игрок сможет получить более полную информацию от прибора",
- "create.ponder.speedometer.text_3": "Компараторы могут испускать аналоговый редстоун-сигнал относительно измерений Тахометра",
- "create.ponder.spout_filling.header": "Наполнением предметов с помощью Дозатора",
+ "create.ponder.speedometer.text_2": "При ношении инженерных очков, игрок сможет получить более полную информацию от прибора",
+ "create.ponder.speedometer.text_3": "Компараторы могут испускать аналоговый редстоун-сигнал относительно измерений тахометра",
+ "create.ponder.spout_filling.header": "Наполнением предметов с помощью дозатора",
"create.ponder.spout_filling.text_1": "Дозатор может наполнять подходящие предметы, расположенные под ним",
- "create.ponder.spout_filling.text_2": "К содержимому Дозатора невозможно получить доступ вручную",
- "create.ponder.spout_filling.text_3": "Вместо этого можно использовать Трубы для подачи в него жидкостей",
- "create.ponder.spout_filling.text_4": "Наполняемые предметы могут быть размещены на Депо под Дозатором",
+ "create.ponder.spout_filling.text_2": "К содержимому дозатора невозможно получить доступ вручную",
+ "create.ponder.spout_filling.text_3": "Вместо этого можно использовать трубы для подачи в него жидкостей",
+ "create.ponder.spout_filling.text_4": "Наполняемые предметы могут быть размещены на депо под дозатором",
"create.ponder.spout_filling.text_5": "Когда предметы подаются конвейером...",
- "create.ponder.spout_filling.text_6": "...Дозатор будет удерживать и обрабатывать их автоматически",
+ "create.ponder.spout_filling.text_6": "...дозатор будет удерживать и обрабатывать их автоматически",
"create.ponder.stabilized_bearings.header": "Стабилизацией штуковин",
- "create.ponder.stabilized_bearings.text_1": "Когда Механические вращатели являются частью двигающейся штуковины...",
+ "create.ponder.stabilized_bearings.text_1": "Когда механические вращатели являются частью двигающейся штуковины...",
"create.ponder.stabilized_bearings.text_2": "...они будут пытаться держаться ровно",
- "create.ponder.stabilized_bearings.text_3": "Опять же, Вращатели присоединяют блоки перед ними",
+ "create.ponder.stabilized_bearings.text_3": "Опять же, вращатели присоединяют блоки перед ними",
"create.ponder.stabilized_bearings.text_4": "И в результате целая под-структура будет держаться ровно",
- "create.ponder.steam_engine.header": "Генерацией силы вращения Паровыми двигателями",
- "create.ponder.steam_engine.text_1": "Паровые двигатели можно разместить на Жидкостном баке",
+ "create.ponder.steam_engine.header": "Генерацией силы вращения паровыми двигателями",
+ "create.ponder.steam_engine.text_1": "Паровые двигатели можно разместить на жидкостном баке",
"create.ponder.steam_engine.text_10": "4 уровень",
"create.ponder.steam_engine.text_11": "4 двигателя",
"create.ponder.steam_engine.text_12": "8 уровень",
"create.ponder.steam_engine.text_13": "8 двигателей",
- "create.ponder.steam_engine.text_2": "Кликните по Двигателю Валом в руке, чтобы создать выход силы вращения",
+ "create.ponder.steam_engine.text_2": "Кликните по двигателю валом в руке, чтобы создать выход силы вращения",
"create.ponder.steam_engine.text_3": "С достаточным количеством воды, уровнем нагрева и объёмом котла...",
"create.ponder.steam_engine.text_4": "...они будут генерировать вращательную силу",
- "create.ponder.steam_engine.text_5": "Для минимальной установки требуется 4 Жидкостных бака",
- "create.ponder.steam_engine.text_6": "С помощью Горелки всполоха можно увеличить итоговую мощность",
+ "create.ponder.steam_engine.text_5": "Для минимальной установки требуется 4 жидкостных бака",
+ "create.ponder.steam_engine.text_6": "С помощью горелки всполоха можно увеличить итоговую мощность",
"create.ponder.steam_engine.text_7": "Более высокие уровни мощности требуют больше воды, размера котла и уровня нагрева",
- "create.ponder.steam_engine.text_8": "Текущий уровень мощности котла можно проверить с помощью Инженерных очков",
- "create.ponder.steam_engine.text_9": "С каждым добавленным уровнем мощности, каждый дополнительный Двигатель сможет работать на полную мощность",
- "create.ponder.steam_whistle.header": "Использованием Паровых свистков",
- "create.ponder.steam_whistle.text_1": "Паровые свистки можно разместить на Жидкостном баке",
- "create.ponder.steam_whistle.text_2": "Если Бак получает достаточный нагрев...",
- "create.ponder.steam_whistle.text_3": "...Свисток будет играть определённую ноту при активации",
- "create.ponder.steam_whistle.text_4": "Используйте дополнительный Свисток на блоке, чтобы понизить высоту его звука",
- "create.ponder.steam_whistle.text_5": "Переключайтесь между тремя разными октавами с помощью Гаечного ключа",
+ "create.ponder.steam_engine.text_8": "Текущий уровень мощности котла можно проверить с помощью инженерных очков",
+ "create.ponder.steam_engine.text_9": "С каждым добавленным уровнем мощности, каждый дополнительный двигатель сможет работать на полную мощность",
+ "create.ponder.steam_whistle.header": "Использованием паровых свистков",
+ "create.ponder.steam_whistle.text_1": "Паровые свистки можно разместить на жидкостном баке",
+ "create.ponder.steam_whistle.text_2": "Если бак получает достаточный нагрев...",
+ "create.ponder.steam_whistle.text_3": "...свисток будет играть определённую ноту при активации",
+ "create.ponder.steam_whistle.text_4": "Используйте дополнительный свисток на блоке, чтобы понизить высоту его звука",
+ "create.ponder.steam_whistle.text_5": "Переключайтесь между тремя разными октавами с помощью гаечного ключа",
"create.ponder.steam_whistle.text_6": "Инженерные очки помогут узнать текущую тональность звука",
- "create.ponder.sticker.header": "Прикреплением блоков с помощью Блока-липучки",
+ "create.ponder.sticker.header": "Прикреплением блоков с помощью блока-липучки",
"create.ponder.sticker.text_1": "Блоки-липучки идеально подходят для редстоун-управляемого присоединения блоков",
"create.ponder.sticker.text_2": "При получении редстоун-сигнала они переключают своё состояние",
"create.ponder.sticker.text_3": "Если он движется как часть штуковины, то блок будет двигаться с ней",
"create.ponder.sticker.text_4": "При повторном сигнале блок больше не будет прикреплён",
- "create.ponder.stressometer.header": "Мониторингом состояния кинетической сети с помощью Стрессометра",
+ "create.ponder.stressometer.header": "Мониторингом состояния кинетической сети с помощью стрессометра",
"create.ponder.stressometer.text_1": "Стрессометр отображает текущую допустимую нагрузку присоединённой кинетической сети",
- "create.ponder.stressometer.text_2": "При ношении Инженерных очков, игрок сможет получить более полную информацию от прибора",
- "create.ponder.stressometer.text_3": "Компараторы могут испускать аналоговый редстоун-сигнал относительно измерений Стрессометра",
- "create.ponder.super_glue.header": "Присоединением блоков с помощью Суперклея",
+ "create.ponder.stressometer.text_2": "При ношении инженерных очков, игрок сможет получить более полную информацию от прибора",
+ "create.ponder.stressometer.text_3": "Компараторы могут испускать аналоговый редстоун-сигнал относительно измерений стрессометра",
+ "create.ponder.super_glue.header": "Присоединением блоков с помощью суперклея",
"create.ponder.super_glue.text_1": "Суперклей можно использовать между двумя любыми блоками",
"create.ponder.super_glue.text_2": "Выберите начальную и конечную точки, чтобы создать новую склеенную область",
- "create.ponder.super_glue.text_3": "Когда вы держите Суперклей во второй руке...",
+ "create.ponder.super_glue.text_3": "Когда вы держите суперклей во второй руке...",
"create.ponder.super_glue.text_4": "...добавленные блоки будут сразу приклеены к грани, на которую они были поставлены",
"create.ponder.super_glue.text_5": "Суперклей можно удалить кликнув ЛКМ по склеенной области",
- "create.ponder.super_glue.text_6": "Блоки, висящие на других, обычно не требуют Суперклея",
- "create.ponder.threshold_switch.header": "Отслеживанием содержимого с помощью Пороговых переключателей",
+ "create.ponder.super_glue.text_6": "Блоки, висящие на других, обычно не требуют суперклея",
+ "create.ponder.threshold_switch.header": "Отслеживанием содержимого с помощью пороговых переключателей",
"create.ponder.threshold_switch.text_1": "Пороговые переключатели отслеживают уровень заполнения контейнеров",
"create.ponder.threshold_switch.text_2": "Когда содержимое инвентаря превышает верхний порог...",
"create.ponder.threshold_switch.text_3": "...переключатель поменяет свой редстоун-сигнал",
@@ -2789,126 +2792,126 @@
"create.ponder.threshold_switch.text_6": "Все пороги могут быть изменены в пользовательском интерфейсе",
"create.ponder.threshold_switch.text_7": "Фильтр может помочь учитывать в общем количестве только определенное содержимое",
"create.ponder.threshold_switch.text_8": "Жидкостные хранилища можно отслеживать аналогичным образом",
- "create.ponder.threshold_switch.text_9": "...а ещё, что любопытно, длину выпущенного троса Лебёдки",
+ "create.ponder.threshold_switch.text_9": "...а ещё, что любопытно, длину выпущенного троса лебёдки",
"create.ponder.track_chunks.header": "Пересечением поездом незагруженных чанков",
"create.ponder.track_chunks.text_1": "Железнодорожные пути остаются функциональными вне загруженных чанков",
"create.ponder.track_chunks.text_2": "Поезда будут путешествовать по неактивным участкам мира без каких либо проблем",
- "create.ponder.track_chunks.text_3": "Они по-прежнему будут останавливаться на Станциях или запрещающих сигналах Светофора",
- "create.ponder.track_chunks.text_4": "Однако, Дрели и другие компоненты на борту работать не будут",
+ "create.ponder.track_chunks.text_3": "Они по-прежнему будут останавливаться на станциях или запрещающих сигналах светофора",
+ "create.ponder.track_chunks.text_4": "Однако, дрели и другие компоненты на борту работать не будут",
"create.ponder.track_chunks.text_5": "Оказавшись рядом с игроком, поезд снова появится",
- "create.ponder.track_observer.header": "Обнаружением проходящих поездов с помощью Железнодорожных наблюдателей",
- "create.ponder.track_observer.text_1": "Выберите Путь, затем установите Железнодорожный наблюдатель рядом",
+ "create.ponder.track_observer.header": "Обнаружением проходящих поездов с помощью железнодорожных наблюдателей",
+ "create.ponder.track_observer.text_1": "Выберите путь, затем установите железнодорожный наблюдатель рядом",
"create.ponder.track_observer.text_2": "Наблюдатель обнаружит любые поезда, проходящие через метку на рельсах",
"create.ponder.track_observer.text_3": "Наблюдатели могут быть настроены для обнаружения определённого груза",
- "create.ponder.track_placement.header": "Размещением Железнодорожных путей",
+ "create.ponder.track_placement.header": "Размещением железнодорожных путей",
"create.ponder.track_placement.text_1": "Встречайте новый тип рельсов, разработанный для железнодорожных штуковин!",
- "create.ponder.track_placement.text_2": "Чтобы разместить несколько Путей сразу, кликните на существующие Пути",
- "create.ponder.track_placement.text_3": "Затем разместите или выберите вторые Пути",
+ "create.ponder.track_placement.text_2": "Чтобы разместить несколько путей сразу, кликните на существующие пути",
+ "create.ponder.track_placement.text_3": "Затем разместите или выберите вторые пути",
"create.ponder.track_placement.text_4": "Железнодорожные пути, также могут быть размещены в виде поворотов или склонов",
- "create.ponder.track_placement.text_5": "При соединении, Пути будут пытаться сделать каждый поворот одинакового размера",
+ "create.ponder.track_placement.text_5": "При соединении, пути будут пытаться сделать каждый поворот одинакового размера",
"create.ponder.track_placement.text_6": "Удержание Ctrl при размещении...",
"create.ponder.track_placement.text_7": "...создаст самый длинный возможный изгиб",
- "create.ponder.track_placement.text_8": "Материалы во второй руке будут подкладываться под Пути автоматически",
+ "create.ponder.track_placement.text_8": "Материалы во второй руке будут подкладываться под пути автоматически",
"create.ponder.track_portal.header": "Железнодорожными путями и портале Незера",
"create.ponder.track_portal.text_1": "Пути, размещённые напротив портала Незера...",
- "create.ponder.track_portal.text_2": "...попытаются создать Пути на другой стороне",
+ "create.ponder.track_portal.text_2": "...попытаются создать пути на другой стороне",
"create.ponder.track_portal.text_3": "Теперь поезда на данном направлении могут путешествовать по измерениям",
- "create.ponder.train_assembly.header": "Сборкой поездов на Железнодорожных станциях",
- "create.ponder.train_assembly.text_1": "Выберите участок Железнодорожных путей, затем разместите рядом Станцию",
- "create.ponder.train_assembly.text_10": "Каждый поезд требует Контроллер поезда на борту",
- "create.ponder.train_assembly.text_11": "Дополнительный Контроллер позволяет отправляться со Станций в обоих направлениях",
- "create.ponder.train_assembly.text_12": "Откройте интерфейс Станции и подтвердите процесс сборки",
- "create.ponder.train_assembly.text_13": "Поезда можно разобрать обратно на блоки только на Станциях",
- "create.ponder.train_assembly.text_14": "Использование на Станции карты — добавит на неё станционную метку",
- "create.ponder.train_assembly.text_15": "Собранные поезда можно перемещать на ближайшие Пути с помощью Гаечного ключа",
+ "create.ponder.train_assembly.header": "Сборкой поездов на железнодорожных станциях",
+ "create.ponder.train_assembly.text_1": "Выберите участок железнодорожных путей, затем разместите рядом станцию",
+ "create.ponder.train_assembly.text_10": "Каждый поезд требует контроллер поезда на борту",
+ "create.ponder.train_assembly.text_11": "Дополнительный контроллер позволяет отправляться со станций в обоих направлениях",
+ "create.ponder.train_assembly.text_12": "Откройте интерфейс станции и подтвердите процесс сборки",
+ "create.ponder.train_assembly.text_13": "Поезда можно разобрать обратно на блоки только на станциях",
+ "create.ponder.train_assembly.text_14": "Использование на станции карты — добавит на неё станционную метку",
+ "create.ponder.train_assembly.text_15": "Собранные поезда можно перемещать на ближайшие пути с помощью гаечного ключа",
"create.ponder.train_assembly.text_2": "Станции — это путевые точки вашей железнодорожной сети",
- "create.ponder.train_assembly.text_3": "Чтобы создать новый поезд, откройте интерфейс Станции и переключитесь в режим сборки",
- "create.ponder.train_assembly.text_4": "Во время сборки к этой Станции не будут подъезжать поезда, следующие по Расписанию",
- "create.ponder.train_assembly.text_5": "Создавайте новые вагонные тележки, используя Железнодорожный корпус на Путях",
+ "create.ponder.train_assembly.text_3": "Чтобы создать новый поезд, откройте интерфейс станции и переключитесь в режим сборки",
+ "create.ponder.train_assembly.text_4": "Во время сборки к этой станции не будут подъезжать поезда, следующие по расписанию",
+ "create.ponder.train_assembly.text_5": "Создавайте новые вагонные тележки, используя железнодорожный корпус на путях",
"create.ponder.train_assembly.text_6": "Кликните на тележку ещё раз, чтобы переключаться между вариациями её внешнего вида",
- "create.ponder.train_assembly.text_7": "Приклейте блоки с помощью Суперклея",
+ "create.ponder.train_assembly.text_7": "Приклейте блоки с помощью суперклея",
"create.ponder.train_assembly.text_8": "Собранные поезда будут двигаться быстрее, если они смогут найти топливо в прикреплённых сундуках или бочках",
- "create.ponder.train_assembly.text_9": "Топливо, находящееся в Хранилищах — не будет потребляться поездом",
- "create.ponder.train_controls.header": "Управлением поездами с помощью Контроллеров поезда",
+ "create.ponder.train_assembly.text_9": "Топливо, находящееся в хранилищах — не будет потребляться поездом",
+ "create.ponder.train_controls.header": "Управлением поездами с помощью контроллеров поезда",
"create.ponder.train_controls.text_1": "Контроллер поезда требуются на каждой железнодорожной штуковине",
"create.ponder.train_controls.text_2": "После сборки кликните ПКМ по блоку, чтобы начать движение",
"create.ponder.train_controls.text_3": "Ускоряйте и управляйте поездом, используя клавиши движения",
- "create.ponder.train_controls.text_4": "При желании, максимальную тягу можно настроить с помощью Прокрутки",
- "create.ponder.train_controls.text_5": "Удерживайте Пробел, чтобы подойти и остановиться на Станции рядом",
- "create.ponder.train_controls.text_6": "Поезда можно разобрать обратно на блоки только на Станциях",
- "create.ponder.train_controls.text_7": "Прикреплённые Свистки можно активировать, нажав Ctrl",
- "create.ponder.train_controls.text_8": "Нажмите Shift слева или кликните ПКМ по Контроллеру, чтобы перестать управлять поездом",
- "create.ponder.train_schedule.header": "Использованием Расписаний поездов",
+ "create.ponder.train_controls.text_4": "При желании, максимальную тягу можно настроить с помощью прокрутки",
+ "create.ponder.train_controls.text_5": "Удерживайте Пробел, чтобы подойти и остановиться на станции рядом",
+ "create.ponder.train_controls.text_6": "Поезда можно разобрать обратно на блоки только на станциях",
+ "create.ponder.train_controls.text_7": "Прикреплённые свистки можно активировать, нажав Ctrl",
+ "create.ponder.train_controls.text_8": "Нажмите Shift слева или кликните ПКМ по контроллеру, чтобы перестать управлять поездом",
+ "create.ponder.train_schedule.header": "Составлением и назначением расписаний поездов",
"create.ponder.train_schedule.text_1": "Расписания позволяют другим машинистам управлять поездами",
"create.ponder.train_schedule.text_2": "Кликните ПКМ с предметом в руке, чтобы открыть его интерфейс",
- "create.ponder.train_schedule.text_3": "После составления, Расписание может быть передано машинисту поезда",
- "create.ponder.train_schedule.text_4": "Горелка всполоха или любое существо, сидящее перед Контроллером поезда, является подходящим кандидатом в машинисты",
+ "create.ponder.train_schedule.text_3": "После составления, расписание может быть передано машинисту поезда",
+ "create.ponder.train_schedule.text_4": "Горелка всполоха или любое существо, сидящее перед контроллером поезда, является подходящим кандидатом в машинисты",
"create.ponder.train_schedule.text_5": "С помощью поводка можно легче усадить потенциального машиниста на его место",
"create.ponder.train_schedule.text_6": "Расписания можно отзывать от машинистов в любой момент времени",
- "create.ponder.train_signal_placement.header": "Размещением Железнодорожных светофоров",
- "create.ponder.train_signal_placement.text_1": "Выберите Железнодорожный путь, затем установите Светофор поблизости",
+ "create.ponder.train_signal_placement.header": "Размещением железнодорожных светофоров",
+ "create.ponder.train_signal_placement.text_1": "Выберите железнодорожный путь, затем установите светофор поблизости",
"create.ponder.train_signal_placement.text_2": "Они регулируют движение поездов, которые управляются не игроками",
- "create.ponder.train_signal_placement.text_3": "Поезда следующие по Расписанию никогда не будут пересекать Светофоры в противоположном направлении...",
- "create.ponder.train_signal_placement.text_4": "...если не был добавлен второй Светофор, направленный в противоположную сторону",
- "create.ponder.train_signal_placement.text_5": "К Светофорам можно прикрепить Газоразрядный индикатор, чтобы сделать их сигнальные огни более заметными",
+ "create.ponder.train_signal_placement.text_3": "Поезда следующие по расписанию никогда не будут пересекать светофоры в противоположном направлении...",
+ "create.ponder.train_signal_placement.text_4": "...если не был добавлен второй светофор, направленный в противоположную сторону",
+ "create.ponder.train_signal_placement.text_5": "К светофорам можно прикрепить газоразрядный индикатор, чтобы сделать их сигнальные огни более заметными",
"create.ponder.train_signal_redstone.header": "Железнодорожным светофором и редстоун-сигнале",
- "create.ponder.train_signal_redstone.text_1": "Сигнал Светофора может быть переключен вручную с помощью редстоун-сигнала",
- "create.ponder.train_signal_redstone.text_2": "И наоборот, запрещающий сигнал Светофора, испускает редстоун-сигнал, получаемый компаратором",
- "create.ponder.train_signal_signaling.header": "Предотвращением аварий с помощью Железнодорожных светофоров",
- "create.ponder.train_signal_signaling.text_1": "Светофоры делят Пути на сегменты",
+ "create.ponder.train_signal_redstone.text_1": "Сигнал светофора может быть переключен вручную с помощью редстоун-сигнала",
+ "create.ponder.train_signal_redstone.text_2": "И наоборот, запрещающий сигнал светофора испускает редстоун-сигнал, получаемый компаратором",
+ "create.ponder.train_signal_signaling.header": "Предотвращением аварий с помощью железнодорожных светофоров",
+ "create.ponder.train_signal_signaling.text_1": "Светофоры делят пути на сегменты",
"create.ponder.train_signal_signaling.text_2": "По умолчанию, если сегмент занят — проезд другим поездам запрещён",
"create.ponder.train_signal_signaling.text_3": "Таким образом, каждый сегмент будет содержать только один поезд одновременно",
- "create.ponder.train_signal_signaling.text_4": "Второй режим Светофора доступен через переключение Гаечным ключом",
- "create.ponder.train_signal_signaling.text_5": "Во втором режиме Светофор становиться латунным. Учтите, что он влияет только на один сегмент Путей, если впереди установлен Светофор в первом режиме, то движение поездов будет регулироваться по его правилам",
- "create.ponder.train_signal_signaling.text_6": "Этот особый Светофор может останавливать поезда при новом, дополнительном условии",
+ "create.ponder.train_signal_signaling.text_4": "Второй режим светофора доступен через переключение гаечным ключом",
+ "create.ponder.train_signal_signaling.text_5": "Во втором режиме светофор становиться латунным. Учтите, что он влияет только на один сегмент путей, если впереди установлен светофор в первом режиме, то движение поездов будет регулироваться по его правилам",
+ "create.ponder.train_signal_signaling.text_6": "Этот особый светофор может останавливать поезда при новом, дополнительном условии",
"create.ponder.train_signal_signaling.text_7": "Он остановит поезда, которые при подъезде...",
"create.ponder.train_signal_signaling.text_8": "...не смогут немедленно покинуть сегмент",
"create.ponder.train_signal_signaling.text_9": "Это поможет вам удерживать поезда, стоящие в очереди — вне загруженного сегмента, например перекрёстка",
- "create.ponder.valve_handle.header": "Генерацией силы вращения Ручками вентилей",
- "create.ponder.valve_handle.text_1": "Игроки могут использовать Ручки вентилей для создания силы вращения вручную",
- "create.ponder.valve_handle.text_2": "Зажмите ПКМ для вращения против часовой стрелки",
- "create.ponder.valve_handle.text_3": "Генерируемая ими скорость медленная и поступательная",
- "create.ponder.valve_handle.text_4": "Зажмите ПКМ крадучись для вращения по часовой стрелке",
- "create.ponder.valve_handle.text_5": "Ручки вентилей можно окрашивать в эстетических целях",
+ "create.ponder.valve_handle.header": "Точным вращением с помощью ручек вентилей",
+ "create.ponder.valve_handle.text_1": "Ручки вентилей можно использовать для поворота компонентов на точный угол",
+ "create.ponder.valve_handle.text_2": "Угол может быть настроен на панели параметров",
+ "create.ponder.valve_handle.text_3": "Кликните ПКМ для одного поворота",
+ "create.ponder.valve_handle.text_4": "ПКМ крадучись для поворота в противоположную сторону",
+ "create.ponder.valve_handle.text_5": "Имейте в виду, что вращатели нужно установить в режим, запрещающий разборку в блоки",
"create.ponder.valve_handle.text_6": "Ручки вентилей можно окрашивать в эстетических целях",
- "create.ponder.valve_pipe.header": "Управлением потоком с помощью Жидкостных вентилей",
+ "create.ponder.valve_pipe.header": "Управлением потоком с помощью жидкостных вентилей",
"create.ponder.valve_pipe.text_1": "Жидкостные вентили помогают контролировать распространение жидкостей по трубопроводам",
"create.ponder.valve_pipe.text_2": "Их входной вал контролирует, разрешена ли подача жидкости в данный момент",
"create.ponder.valve_pipe.text_3": "При вращении в нужном направлении — клапан откроется",
"create.ponder.valve_pipe.text_4": "Его можно снова закрыть, изменив направление вращения",
- "create.ponder.water_wheel.header": "Генерацией силы вращения Водяными колёсами",
+ "create.ponder.water_wheel.header": "Генерацией силы вращения водяными колёсами",
"create.ponder.water_wheel.text_1": "Водяные колёса берут энергию от потоков воды",
- "create.ponder.water_wheel.text_2": "Чем больше сторон задействовано, тем быстрее будет вращаться Водяное колесо",
- "create.ponder.water_wheel.text_3": "Лопасти колеса должны быть направлены против течения",
- "create.ponder.weighted_ejector.header": "Использованием Весовых катапульт",
- "create.ponder.weighted_ejector.text_1": "Кликните ПКМ крадучись, держа Катапульту, чтобы выбрать место цели",
+ "create.ponder.water_wheel.text_2": "Колесо генерирует одинаковую силу вращения независимо от количества воды",
+ "create.ponder.water_wheel.text_3": "Используйте доски на колесе для изменения внешнего вида",
+ "create.ponder.weighted_ejector.header": "Использованием весовых катапульт",
+ "create.ponder.weighted_ejector.text_1": "Кликните ПКМ крадучись, держа катапульту, чтобы выбрать место цели",
"create.ponder.weighted_ejector.text_10": "Теперь она ограниченна этим размера стака и будет активироваться только тогда, когда удерживаемый стак достигнет этого количества",
- "create.ponder.weighted_ejector.text_11": "Другие существа, встав на Катапульту, будут всегда активировать её",
- "create.ponder.weighted_ejector.text_2": "Установленная Катапульта будет запускать объекты до отмеченного места",
+ "create.ponder.weighted_ejector.text_11": "Мобы и игроки, встав на катапульту, будут всегда активировать её",
+ "create.ponder.weighted_ejector.text_2": "Установленная катапульта будет запускать объекты до отмеченного места",
"create.ponder.weighted_ejector.text_3": "Подходящая цель может быть на любой дистанции и высоте в радиусе",
"create.ponder.weighted_ejector.text_4": "Однако, они не могут быть сбоку",
"create.ponder.weighted_ejector.text_5": "Если не было выбрано подходящей цели, она будет целиться в блок перед ней",
"create.ponder.weighted_ejector.text_6": "Предоставьте силу вращения, чтобы зарядить её",
- "create.ponder.weighted_ejector.text_7": "Попадание предметов на Катапульту вызывает её срабатывание",
+ "create.ponder.weighted_ejector.text_7": "Попадание предметов на катапульту вызывает её срабатывание",
"create.ponder.weighted_ejector.text_8": "Если целью был выбран инвентарь, то катапульта будет ждать, пока в нём не появится место",
- "create.ponder.weighted_ejector.text_9": "С помощью Гаечного ключа можно настроить необходимый размер стака",
- "create.ponder.weighted_ejector_redstone.header": "Управлением Весовыми катапультами редстоун-сигналом",
- "create.ponder.weighted_ejector_redstone.text_1": "При подаче редстоун-сигнала Катапульты не будут активироваться",
- "create.ponder.weighted_ejector_redstone.text_2": "Кроме того, наблюдатели могут определить, когда Катапульты срабатывают",
- "create.ponder.weighted_ejector_tunnel.header": "Разделением стаков предметов с помощью Весовых катапульт",
- "create.ponder.weighted_ejector_tunnel.text_1": "Объединённые с Латунными туннелями, Катапульты могут делить стаки предметов по нужному количеству",
- "create.ponder.weighted_ejector_tunnel.text_2": "Сперва, настройте Латунный туннель на режим «Предпочтительно ближайший», чтобы приоритизировать выход сбоку",
- "create.ponder.weighted_ejector_tunnel.text_3": "Размер стака, установленный на Катапульте, теперь определяет отделяемое количество",
+ "create.ponder.weighted_ejector.text_9": "Использую панель параметров, можно настроить размер бросаемого стака",
+ "create.ponder.weighted_ejector_redstone.header": "Управлением весовыми катапультами редстоун-сигналом",
+ "create.ponder.weighted_ejector_redstone.text_1": "При подаче редстоун-сигнала катапульты не будут активироваться",
+ "create.ponder.weighted_ejector_redstone.text_2": "Наблюдатели могут определить, когда катапульты срабатывают",
+ "create.ponder.weighted_ejector_tunnel.header": "Разделением стаков предметов с помощью весовых катапульт",
+ "create.ponder.weighted_ejector_tunnel.text_1": "Объединённые с латунными туннелями, катапульты могут делить стаки предметов по нужному количеству",
+ "create.ponder.weighted_ejector_tunnel.text_2": "Сперва, настройте латунный туннель на режим «Предпочтительно ближайший», чтобы приоритизировать выход сбоку",
+ "create.ponder.weighted_ejector_tunnel.text_3": "Размер стака, установленный на катапульте, теперь определяет отделяемое количество",
"create.ponder.weighted_ejector_tunnel.text_4": "Пока новый стак нужного количества лежит на боковом выходе...",
"create.ponder.weighted_ejector_tunnel.text_5": "...остаток продолжит свой путь",
- "create.ponder.windmill_source.header": "Генерацией силы вращения Подшипниками ветряной мельницы",
+ "create.ponder.windmill_source.header": "Генерацией силы вращения подшипниками ветряной мельницы",
"create.ponder.windmill_source.text_1": "Подшипники ветряной мельницы прикрепляют блоки перед ними",
- "create.ponder.windmill_source.text_2": "Создайте движущуюся конструкцию с помощью Суперклея, Паруса прикрепляются сами",
+ "create.ponder.windmill_source.text_2": "Создайте движущуюся конструкцию с помощью суперклея, паруса прикрепляются сами",
"create.ponder.windmill_source.text_3": "Если прикреплено достаточно парусоподобных блоков, он может стать мельницей",
- "create.ponder.windmill_source.text_4": "Активированный кликом ПКМ, Подшипник ветряной мельницы начнёт вырабатывать силу вращения",
+ "create.ponder.windmill_source.text_4": "Активированный кликом ПКМ, подшипник ветряной мельницы начнёт вырабатывать силу вращения",
"create.ponder.windmill_source.text_5": "Количество парусоподобных блоков определяет скорость вращения",
- "create.ponder.windmill_source.text_6": "Используйте Гаечный ключ, чтобы настроить направление вращения",
- "create.ponder.windmill_source.text_7": "Кликните ПКМ по Подшипнику в любое время, чтобы остановить и снова изменить структуру",
+ "create.ponder.windmill_source.text_6": "Используйте панель параметров для настройки направления вращения",
+ "create.ponder.windmill_source.text_7": "Кликните ПКМ по подшипнику в любое время, чтобы остановить и снова изменить структуру",
"create.ponder.windmill_structure.header": "Установкой ветряной мельницы",
"create.ponder.windmill_structure.text_1": "Любая структура может считаться мельницей, пока она содержит как минимум 8 парусоподобных блоков"
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/sv_se.json b/src/main/resources/assets/create/lang/sv_se.json
index bca2530f4c..2b165d5426 100644
--- a/src/main/resources/assets/create/lang/sv_se.json
+++ b/src/main/resources/assets/create/lang/sv_se.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "Urverkslager",
"block.create.clutch": "Koppling",
"block.create.cogwheel": "Kugghjul",
- "block.create.content_observer": "Innehållsövervakare",
+ "block.create.content_observer": "Smart observatör",
"block.create.contraption_controls": "Mackapärstyrare",
"block.create.controller_rail": "Hastighetsregleringsräls",
"block.create.controls": "Kontroller",
@@ -519,7 +519,7 @@
"block.create.steam_whistle_extension": "Ångvissleförlängning",
"block.create.sticker": "Fästare",
"block.create.sticky_mechanical_piston": "Klibbig mekanisk kolv",
- "block.create.stockpile_switch": "Lagerhögsrelä",
+ "block.create.stockpile_switch": "Tröskelvärdesbrytare",
"block.create.stressometer": "Dragspänningsmätare",
"block.create.tiled_glass": "Kaklat glas",
"block.create.tiled_glass_pane": "Kaklad glasruta",
@@ -571,7 +571,7 @@
"block.create.weathered_copper_tiles": "Väderbitet koppartegel",
"block.create.weighted_ejector": "Tyngdutkastare",
"block.create.white_nixie_tube": "Vitt nixierör",
- "block.create.white_sail": "Vitt segel",
+ "block.create.white_sail": "Väderkvarnssegel",
"block.create.white_seat": "Vitt säte",
"block.create.white_toolbox": "Vit verktygslåda",
"block.create.white_valve_handle": "Vit ventil",
@@ -625,7 +625,7 @@
"item.create.crushed_raw_copper": "Krossad råkoppar",
"item.create.crushed_raw_gold": "Krossat råguld",
"item.create.crushed_raw_iron": "Krossat råjärn",
- "item.create.crushed_raw_lead": "Krossat råbly",
+ "item.create.crushed_raw_lead": "Krossad råbly",
"item.create.crushed_raw_nickel": "Krossat rånickel",
"item.create.crushed_raw_osmium": "Krossat råosmium",
"item.create.crushed_raw_platinum": "Krossad råplatina",
@@ -640,7 +640,7 @@
"item.create.empty_schematic": "Tom ritning",
"item.create.experience_nugget": "Erfarenhetsklimp",
"item.create.extendo_grip": "Förlängningsarm",
- "item.create.filter": "Filter",
+ "item.create.filter": "Listfilter",
"item.create.furnace_minecart_contraption": "Ugnvagnsmackapär",
"item.create.goggles": "Ingenjörsglasögon",
"item.create.golden_sheet": "Guldplåt",
@@ -871,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Krocka in i ett annat tåg medan du kör bakåt§7\n(Dolt framsteg)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Creates byggblock",
+ "block.create.mangrove_window": "Mangrovefönster",
+ "block.create.mangrove_window_pane": "Mangrovefönsterruta",
"death.attack.create.crush": "%1$s mosades i en stenkross",
"death.attack.create.crush.player": "%1$s kastades in i en stenkross av %2$s",
"death.attack.create.fan_fire": "%1$s blev rökt av en inkapslad fläkt",
@@ -1028,6 +1030,7 @@
"create.terrainzapper.shiftRightClickToSet": "Skift-högerklicka för att välja en form",
"create.terrainzapper.usingBlock": "Använder: %1$s",
"create.terrainzapper.leftClickToSet": "Vänsterklicka på ett block för att ställa in material",
+ "create.large_water_wheel.not_enough_space": "Rensa block för placering",
"create.minecart_coupling.two_couplings_max": "Gruvvagnar kan ej ha mer än två kopplingar var",
"create.minecart_coupling.unloaded": "Delar av ditt tåg verkar vara i oladdade chunkar",
"create.minecart_coupling.no_loops": "Kopplingar kan inte bilda en slinga",
@@ -1045,23 +1048,46 @@
"create.contraptions.cart_movement_mode.rotate": "Alltid riktad mot rörelse",
"create.contraptions.cart_movement_mode.rotate_paused": "Pausa aktörer vid roterande",
"create.contraptions.cart_movement_mode.rotation_locked": "Lås rotation",
+ "create.contraptions.roller_mode": "Vältläge",
+ "create.contraptions.roller_mode.tunnel_pave": "Rensa block och belägg",
+ "create.contraptions.roller_mode.straight_fill": "Rak fyllning nedan",
+ "create.contraptions.roller_mode.wide_fill": "Sluttande fyllning nedan",
"create.contraptions.windmill.rotation_direction": "Rotationsriktning",
- "create.contraptions.clockwork.clock_hands": "Klockvisare",
+ "create.contraptions.clockwork.clock_hands": "Inställningar för tim- och minutvisaren",
"create.contraptions.clockwork.hour_first": "Timvisaren först",
"create.contraptions.clockwork.minute_first": "Minutvisaren först",
"create.contraptions.clockwork.hour_first_24": "24-timmarsvisaren först",
+ "create.logistics.crafter.connected": "Anslöt tillverkare",
"create.logistics.filter": "Filter",
"create.logistics.recipe_filter": "Receptfilter",
"create.logistics.fluid_filter": "Vätskefilter",
- "create.logistics.firstFrequency": "Frek. #1",
- "create.logistics.secondFrequency": "Frek. #2",
+ "create.logistics.firstFrequency": "Frekvens #1",
+ "create.logistics.secondFrequency": "Frekvens #2",
+ "create.logistics.filter.click_to_replace": "Klicka med föremål för att ersätta",
+ "create.logistics.filter.hold_to_set_amount": "Tryck för antal",
+ "create.logistics.filter.invalid_item": "Kan inte använda detta föremål här.",
+ "create.logistics.filter.extracted_amount": "Extraherat antal",
+ "create.logistics.filter.any_amount_short": "Valfri",
"create.logistics.filter.up_to": "Upp till",
"create.logistics.filter.exactly": "Exakt",
- "create.logistics.creative_crate.supply": "Oändlig tillgång",
+ "create.logistics.creative_crate.supply": "Oändlig tillförsel",
+ "create.logistics.train_observer.cargo_filter": "Lastfilter",
+ "create.kinetics.creative_motor.rotation_speed": "Genererad hastighet i varvtal",
+ "create.kinetics.speed_controller.rotation_speed": "Målinriktad hastighet i varvtal",
+ "create.kinetics.valve_handle.rotated_angle": "Rotation vid användning",
+ "create.logistics.redstone_interval": "Redstoneintervall",
+ "create.contraptions.contoller.target": "Målinriktat redskap",
+ "create.contraptions.mechanical_roller.pave_material": "Beläggningsmaterial",
+ "create.contraptions.chassis.radius": "Radie medan klibbig",
+ "create.contraptions.chassis.range": "Räckvidd av klibbiga sidor",
+ "create.contraptions.chassis.distance": "Distans",
+ "create.gui.value_settings.hold_to_edit": "Tryck för att ändra",
+ "create.gui.value_settings.release_to_confirm": "Släpp %1$s för att bekräfta",
"create.gui.goggles.generator_stats": "Generator statistik:",
"create.gui.goggles.kinetic_stats": "Kinetisk statistik:",
"create.gui.goggles.at_current_speed": "vid aktuell hastighet",
"create.gui.goggles.pole_length": "Stånglängd:",
+ "create.gui.goggles.basin_contents": "Innehåll:",
"create.gui.goggles.fluid_container": "Information om vätskebehållare:",
"create.gui.goggles.fluid_container.capacity": "Utrymme: ",
"create.gui.assembly.exception": "Denna mackapär kunde inte monteras:",
@@ -1071,6 +1097,9 @@
"create.gui.assembly.exception.tooManyPistonPoles": "Det är för många förlängningsstångar anslutna till denna kolv.\nDet konfigurerade maxantalet är: %1$s",
"create.gui.assembly.exception.noPistonPoles": "Kolven saknar förlängningsstångar",
"create.gui.assembly.exception.not_enough_sails": "Bifogad struktur har ej tillräckligt med segelliknande block: %1$s\nEtt minimum av %2$s krävs",
+ "create.gui.assembly.exception.no_contacts": "Hissar kräver en vågrätt redstonekontakt fäst till strukturen",
+ "create.gui.assembly.exception.too_many_contacts": "Kan inte bifoga fler än en redstonekontakt till hissar",
+ "create.gui.assembly.exception.column_conflict": "En annan hiss är redan inriktad på denna kolumn av kontakter",
"create.gui.gauge.info_header": "Mätarinformation:",
"create.gui.speedometer.title": "Rotationshastighet",
"create.gui.stressometer.title": "Nätverksbelastning",
@@ -1081,6 +1110,8 @@
"create.gui.contraptions.network_overstressed": "Det verkar som att denna mackapär är _överbelastad_. Lägg till mer resurser eller _sakta_ _ned_ komponenterna med en hög _dragspänningspåverkan_.",
"create.gui.adjustable_crate.title": "Justerbar spjällåda",
"create.gui.adjustable_crate.storageSpace": "Lagringsutrymme",
+ "create.gui.threshold_switch.title": "Tröskelbrytare",
+ "create.gui.threshold_switch.invert_signal": "Invertera signal",
"create.gui.sequenced_gearshift.title": "Serieväxel",
"create.gui.sequenced_gearshift.instruction": "Instruktion",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Vänd med vinkel",
@@ -1101,6 +1132,11 @@
"create.gui.sequenced_gearshift.speed.forward_fast": "Dubbelhastighet, framåt",
"create.gui.sequenced_gearshift.speed.back": "Inmatningshastighet, omvänd",
"create.gui.sequenced_gearshift.speed.back_fast": "Dubbelhastighet, omvänd",
+ "create.gui.clipboard.erase_checked": "Radera markerade artiklar",
+ "create.clipboard.to_copy": "%1$s för att kopiera inställningar",
+ "create.clipboard.to_paste": "%1$s för att klistra in inställningar",
+ "create.clipboard.copied_from": "Kopierar inställningar från %1$s",
+ "create.clipboard.pasted_to": "Tillämpade inställningar på %1$s",
"create.schematicAndQuill.dimensions": "Ritningens storlek: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Första positionen inställd.",
"create.schematicAndQuill.secondPos": "Andra positionen inställd.",
@@ -1136,7 +1172,7 @@
"create.schematic.tool.deploy.description.3": "Tryck [Ctrl] och skrolla för att ändra avståndet.",
"create.schematic.tool.move.description.0": "Vänder ritningen vågrätt.",
"create.schematic.tool.move.description.1": "Peka på ritningen och [CTRL]-skrolla för att flytta den.",
- "create.schematic.tool.move_y.description.0": "Vänder ritningen lodrätt.",
+ "create.schematic.tool.move_y.description.0": "Växlar ritningen lodrätt.",
"create.schematic.tool.move_y.description.1": "[CTRL]-skrolla för att flytta den upp/ned.",
"create.schematic.tool.rotate.description.0": "Roterar ritningen runt dess axel.",
"create.schematic.tool.rotate.description.1": "Håll in [CTRL] och skrolla för att rotera med 90 grader.",
@@ -1168,8 +1204,8 @@
"create.gui.schematicannon.option.replaceWithAny": "Ersätt fast med valfri",
"create.gui.schematicannon.option.replaceWithEmpty": "Ersätt fast med tom",
"create.gui.schematicannon.option.skipMissing": "Hoppa över saknande block",
+ "create.gui.schematicannon.option.skipBlockEntities": "Skydda blockentiteter",
"create.gui.schematicannon.slot.gunpowder": "Tillsätt krut för att driva kanonen",
- "create.gui.schematicannon.slot.listPrinter": "Lägg böcker här för att skriva ut en checklista för ritningen",
"create.gui.schematicannon.slot.schematic": "Lägg ritningen här. Se till att den placeras på en specifik plats.",
"create.gui.schematicannon.option.skipMissing.description": "Om kanonen ej kan hitta ett nödvändigt block för placering, kommer den att fortsätta på nästa plats.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Kanonen kommer aldrig att ersätta fasta block i dess arbetsområde, endast luftblock och icke-fasta.",
@@ -1319,7 +1355,7 @@
"create.weighted_ejector.no_target": "Stöter ut till angränsande block (inga mål valdes)",
"create.weighted_ejector.targeting": "Stöter ut till [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Utkastad stackstorlek",
- "create.logistics.when_multiple_outputs_available": "När flera utgångar är tillgängliga",
+ "create.logistics.when_multiple_outputs_available": "Distribueringsmetod",
"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
"create.mechanical_arm.selection_mode.forced_round_robin": "Tvingad Round Robin",
"create.mechanical_arm.selection_mode.prefer_first": "Föredra första mål",
@@ -1367,7 +1403,6 @@
"create.hint.mechanical_arm_no_targets": "Det verkar som att denna _mekaniska_ _arm_ inte har tilldelats några _mål._ Välj rullband, depåer, rullbandstrattar och andra block genom att _högerklicka_ dem medan du _håller_ den _mekaniska_ _armen_ i din _hand_.",
"create.hint.empty_bearing.title": "Uppdatera lager",
"create.hint.empty_bearing": "_Högerklicka_ på lagret med en _tom_ _hand_ för att _lägga_ _till_ strukturen du just byggt framför den.",
- "create.hint.full_deployer.title": "Överflöde av föremål",
"create.hint.full_deployer": "Det verkar som att denna _utrullare_ innehåller _överskridande_ _föremål_ som måste _extraheras._ Använd en _tratt,_ _rullbandstratt_ eller andra redskap som kan frigöra överskottet.",
"create.backtank.low": "Lågt tryck i tanken",
"create.backtank.depleted": "Tanken har slut på tryck",
@@ -1387,6 +1422,7 @@
"create.boiler.heat_dots": "...... ",
"create.boiler.via_one_engine": "via 1 motor",
"create.boiler.via_engines": "via %1$s motorer",
+ "create.boiler.water_input_rate": "Vatteninmatningshastighet",
"create.gui.schedule.lmb_edit": "Vänsterklicka för att ändra",
"create.gui.schedule.rmb_remove": "Högerklicka för att radera",
"create.gui.schedule.duplicate": "Duplicera",
@@ -1541,8 +1577,6 @@
"create.train_assembly.bogeys_too_close": "Boggi %1$s och %2$s är för nära varandra",
"create.train_assembly.single_bogey_carriage": "Denna boggityp kan inte stödja en vagn på egen hand",
"create.train_assembly.nothing_attached": "Ingen struktur kopplad till boggi %1$s",
- "create.train_assembly.no_controls": "Minst en framåtriktad kontrollenhet måste monteras på tåget",
- "create.train_assembly.sideways_controls": "En monterad kontrollenhet är vänd i sidled",
"create.train_assembly.bogey_created": "Boggi skapad. Klicka igen för att ändra sort",
"create.train_assembly.requires_casing": "Använd ett järnvägshölje för att skapa boggier på spår",
"create.track_target.set": "Riktat spår markerat",
@@ -1590,13 +1624,13 @@
"create.contraption.door_control.all": "Öppna alla dörrar",
"create.contraption.door_control.all.short": "Öppna alla",
"create.contraption.door_control.north": "Endast nordliga",
- "create.contraption.door_control.north.short": "Norr",
+ "create.contraption.door_control.north.short": "Nordliga",
"create.contraption.door_control.east": "Endast östliga",
- "create.contraption.door_control.east.short": "Öst",
+ "create.contraption.door_control.east.short": "Östliga",
"create.contraption.door_control.south": "Endast sydliga",
- "create.contraption.door_control.south.short": "Söder",
+ "create.contraption.door_control.south.short": "Sydliga",
"create.contraption.door_control.west": "Endast västliga",
- "create.contraption.door_control.west.short": "Väst",
+ "create.contraption.door_control.west.short": "Västliga",
"create.contraption.door_control.none": "Håll dörrar stängda",
"create.contraption.door_control.none.short": "Inga",
"create.contraption.door_control.player_facing": "Du är riktad åt %1$s",
@@ -1697,7 +1731,7 @@
"create.super_glue.not_enough": "Inte tillräckligt med lim i förrådet",
"create.super_glue.success": "Applicerar lim...",
"create.gui.attached_computer.controlled": "Denna enhet styrs av en dator",
- "create.gui.attached_computer.hint": "För att använda enheten manuellt, avkoppla alla datorer och modem",
+ "create.gui.attached_computer.hint": "För att använda enheten manuellt, koppla från alla datorer och modem",
"create.gui.config.overlay1": "Hej :)",
"create.gui.config.overlay2": "Detta är ett prov överlägg",
"create.gui.config.overlay3": "Klicka eller dra med musen",
@@ -1717,10 +1751,10 @@
"create.contraption.minecart_contraption_illegal_pickup": "En mystisk kraft binder denna vagnsmackapär till världen",
"enchantment.create.capacity.desc": "Ökar baktankens luftutrymme.",
"enchantment.create.potato_recovery.desc": "Potatiskanonsprojektiler har en chans att återanvändas.",
- "create.bogey.style.updated_style": "Uppdaterade stilen",
- "create.bogey.style.updated_style_and_size": "Uppdaterade stilen och storleken",
+ "create.bogey.style.updated_style": "Uppdaterade stil",
+ "create.bogey.style.updated_style_and_size": "Uppdaterade stil och storlek",
"create.bogey.style.no_other_sizes": "Inga fler storlekar finns",
- "create.bogey.style.invalid": "Onamngiven stil",
+ "create.bogey.style.invalid": "Namnlös stil",
"create.bogey.style.standard": "Standard",
"create.subtitle.contraption_disassemble": "Mackapär stannar",
"create.subtitle.peculiar_bell_use": "Märklig ringklocka ringer",
@@ -1779,35 +1813,18 @@
"item.create.blaze_cake.tooltip": "BRÄNNARTÅRTA",
"item.create.blaze_cake.tooltip.summary": "En delikat efterrätt för dina hårt arbetande _brännarförbrännare_. Få dem vid liv!",
"item.create.wand_of_symmetry.tooltip": "SYMMETRISTAV",
- "item.create.wand_of_symmetry.tooltip.summary": "Spegelvänder blockplacering över konfigurerade fält.",
- "item.create.wand_of_symmetry.tooltip.condition1": "I snabbfältet",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Hålls den aktiv",
"item.create.handheld_worldshaper.tooltip": "HANDHÅLLEN VÄRLDSSKAPARE",
- "item.create.handheld_worldshaper.tooltip.summary": "Ett praktiskt verktyg för att skapa _landskap_ och _terrängdrag_ med.",
"item.create.tree_fertilizer.tooltip": "TRÄDGÖDSEL",
- "item.create.tree_fertilizer.tooltip.summary": "En kraftfull kombination av mineraler som påskyndar tillväxten av vanliga träslag.",
"item.create.tree_fertilizer.tooltip.condition1": "När den används på en träplanta",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Växer träd _oavsett_ _mellanrum_",
"item.create.extendo_grip.tooltip": "FÖRLÄNGNINGSARM",
- "item.create.extendo_grip.tooltip.summary": "Boioioing! Ökar _räckvidden_ kraftigt för användaren. Kan drivas med lufttryck från en _koppartank_",
"item.create.extendo_grip.tooltip.condition1": "I sekundära handen",
"item.create.extendo_grip.tooltip.behaviour1": "Ökar _räckvidden_ av det föremål som används i _primära handen_.",
- "item.create.extendo_grip.tooltip.condition2": "När du bär en koppartank",
"item.create.extendo_grip.tooltip.behaviour2": "Kommer _ingen_ _hållbarhet_ användas. Istället dras _lufttryck_ från tanken",
"item.create.potato_cannon.tooltip": "POTATISKANON",
- "item.create.potato_cannon.tooltip.summary": "Flump! Avfyra dina hemodlade grönsaker på dina fiender. Kan drivas med lufttryck från en _koppartank_",
"item.create.potato_cannon.tooltip.condition1": "Med högerklick",
"item.create.potato_cannon.tooltip.behaviour1": "_Skjuts_ ett lämpligt objekt från ditt _förråd_.",
- "item.create.potato_cannon.tooltip.condition2": "När du bär en koppartank",
"item.create.potato_cannon.tooltip.behaviour2": "Kommer _ingen_ _hållbarhet_ användas. Istället dras _lufttryck_ från tanken",
- "item.create.filter.tooltip": "FILTER",
- "item.create.filter.tooltip.summary": "_Kontrollerar utmatning_ och _inmatning_ av logistiska enheter mer _precist_, matchar dem mot _en grupp föremål_ eller flera _bifogade filter_.",
- "item.create.filter.tooltip.condition1": "När i filterrutan",
- "item.create.filter.tooltip.behaviour1": "_Kontrollerar_ objektflöde enligt dess _konfiguration_.",
"item.create.attribute_filter.tooltip": "ATTRIBUTFILTER",
- "item.create.attribute_filter.tooltip.summary": "_Kontrollerar utmatning_ och _inmatning_ av logistiska enheter mer _precist_, matchar dem mot _en lista av_ _föremålsattribut_ och _kategorier_.",
- "item.create.attribute_filter.tooltip.condition1": "När i filterrutan",
- "item.create.attribute_filter.tooltip.behaviour1": "_Kontrollerar_ objektflöde enligt deras _inställning_.",
"item.create.empty_schematic.tooltip": "TOM RITNING",
"item.create.empty_schematic.tooltip.summary": "Används som en receptingrediens och för att skriva på _ritningsbordet_.",
"item.create.schematic.tooltip": "RITNING",
@@ -1815,11 +1832,6 @@
"item.create.schematic.tooltip.condition1": "När den hålls",
"item.create.schematic.tooltip.behaviour1": "Kan placeras med hjälp av verktygen på skärmen.",
"item.create.schematic_and_quill.tooltip": "RITNING OCH FJÄDERPENNA",
- "item.create.schematic_and_quill.tooltip.summary": "Används för att spara en struktur i din värld till en .nbt-fil.",
- "item.create.schematic_and_quill.tooltip.condition1": "Steg 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Välj två hörnpunkter genom att högerklicka.",
- "item.create.schematic_and_quill.tooltip.condition2": "Steg 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-skrolla_ på ytorna för att justera storleken. Högerklicka igen för att spara.",
"block.create.schematicannon.tooltip": "RITNINGSKANON",
"block.create.schematicannon.tooltip.summary": "Skjuter block för att återskapa en utplacerad _ritning_ i världen. Använder föremål från intilliggande förråd och _krut_ som bränsle.",
"block.create.schematicannon.tooltip.condition1": "Med högerklick",
@@ -1829,11 +1841,7 @@
"block.create.schematic_table.tooltip.condition1": "När den ges en tom ritning",
"block.create.schematic_table.tooltip.behaviour1": "Laddas en vald fil upp från din ritningsmapp.",
"item.create.goggles.tooltip": "GLASÖGON",
- "item.create.goggles.tooltip.summary": "Ett par glasögon som ökar din syn med användbar _dynamisk information_.",
- "item.create.goggles.tooltip.condition1": "Väl utrustad",
- "item.create.goggles.tooltip.behaviour1": "Visas _färgade visare_ som motsvarar _hastighetsnivån_ av en kinetisk komponent samt _dragspänningspåverkan_ och _utrymme_.",
"item.create.wrench.tooltip": "SKIFTNYCKEL",
- "item.create.wrench.tooltip.summary": "Ett praktiskt verktyg för arbete vid dynamiska manicker. Kan användas för att _rotera_, _avmontera_ och _konfigurera_ komponenter.",
"block.create.nozzle.tooltip": "MUNSTYCKE",
"block.create.nozzle.tooltip.summary": "Ansluts på framsidan av en _inkapslad fläkt_ för att distribuera dess effekt på entiteter inom _alla riktningar_.",
"block.create.cuckoo_clock.tooltip": "GÖKUR",
@@ -1841,7 +1849,6 @@
"block.create.cuckoo_clock.tooltip.condition1": "I drift av kinematik",
"block.create.cuckoo_clock.tooltip.behaviour1": "Visas den _aktuella tiden_ och så spelas ett ljud två gånger om dagen. _Aktiveras_ vid middag och vid skymning, så snart _spelare kan sova_.",
"block.create.turntable.tooltip": "VÄNDSKIVA",
- "block.create.turntable.tooltip.summary": "Omvandlar _rotationskraft_ till raffinerad rörelsesjuka.",
"block.create.toolbox.tooltip": "VERKTYGSLÅDA",
"block.create.toolbox.tooltip.summary": "Varje uppfinnares käraste vän. Innehåller en stor mängd av _8 olika_ objekttyper.",
"block.create.toolbox.tooltip.condition1": "Väl upplockad",
@@ -1851,17 +1858,13 @@
"block.create.toolbox.tooltip.condition3": "Med högerklick",
"block.create.toolbox.tooltip.behaviour3": "Öppnas _behållargränssnittet_.",
"block.create.creative_crate.tooltip": "KREATIV LÅDA",
- "block.create.creative_crate.tooltip.summary": "Denna _förvaringsbehållare_ tillåter oändlig replikering av alla föremål. Placera bredvid en _ritningskanon_ för att ta bort materialkrav.",
"block.create.creative_crate.tooltip.condition1": "När föremål finns i filterrutan",
"block.create.creative_crate.tooltip.behaviour1": "Kommer allt som _extraheras_ från denna behållare att ges en _oändlig resurs_ av det angivna föremålet. Föremål som _läggs in_ i denna låda kommer att _försvinna._",
- "item.create.creative_blaze_cake.tooltip": "KREATIV TÅRTA",
"item.create.creative_blaze_cake.tooltip.summary": "En utsökt efterrätt för dina _brännarförbrännare_. Efter konsumtion av denna tårta kommer dina brännarförbrännare _aldrig att få slut på bränsle_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Vid användning",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Ändrar_ en brännarförbrännares värmenivå.",
"block.create.controller_rail.tooltip": "KONTROLLJÄRNVÄG",
- "block.create.controller_rail.tooltip.summary": "En _enkelriktad aktiverad järnväg_ som kan _kontrollera_ en gruvvagns _rörelsehastighet_.",
"item.create.sand_paper.tooltip": "SANDPAPPER",
- "item.create.sand_paper.tooltip.summary": "Ett grovt papper som kan användas för att _polera material_. Kan automatiskt appliceras med hjälp av en utrullare.",
"item.create.sand_paper.tooltip.condition1": "Vid användning",
"item.create.sand_paper.tooltip.behaviour1": "Poleras föremål som hålls i _sekundära handen_ eller ligger på _golvet_ när du _tittar på dem_",
"item.create.builders_tea.tooltip": "BYGGMÄSTARENS TE",
@@ -1904,13 +1907,10 @@
"item.create.crafting_blueprint.condition2": "Högerklicka på konfigurerad ruta",
"item.create.crafting_blueprint.behaviour2": "_Applicerar_ det _konfigurerade_ _receptet_ med matchande ingredienser från ditt _förråd_. _Smyg_ för att tillverka upp till en _stack_ föremål.",
"item.create.minecart_coupling.tooltip": "GRUVVAGNSKOPPLING",
- "item.create.minecart_coupling.tooltip.summary": "_Kedjar_ ihop alla dina _gruvvagnar_ eller _vagnar_ för att skapa ett majestätiskt tåg.",
"item.create.experience_nugget.tooltip": "ERFARENHETSKLIMP",
- "item.create.experience_nugget.tooltip.summary": "_Pling!_ En smula _inspiration_ från dina fantastiska uppfinningar.",
"item.create.experience_nugget.tooltip.condition1": "Vid användning",
"item.create.experience_nugget.tooltip.behaviour1": "_Löses_ förvarade _erfarenhetspoäng_ upp.",
"block.create.peculiar_bell.tooltip": "MÄRKLIG RINGKLOCKA",
- "block.create.peculiar_bell.tooltip.summary": "En dekorativ _ringklocka_ i _mässing_. Om du placerar den ovanför en öppen _själlägereld_ kan något märkligt ske...",
"block.create.haunted_bell.tooltip": "HEMSÖKT RINGKLOCKA",
"block.create.haunted_bell.tooltip.summary": "En _förbannad ringklocka_ som hemsöks av förlorade själar från Nether.",
"block.create.haunted_bell.tooltip.condition1": "Väl tillhandahållen eller ringd",
@@ -1943,7 +1943,6 @@
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 varv/min",
"create.ponder.shared.rpm16_source": "Källa: 16 varv/min",
- "create.ponder.shared.movement_anchors": "Med hjälp av superlim kan större strukturer flyttas.",
"create.ponder.tag.redstone": "Logiska komponenter",
"create.ponder.tag.redstone.description": "Komponenter som hjälper till med redstoneteknik",
"create.ponder.tag.contraption_assembly": "Blockanslutningsverktyg",
@@ -2033,7 +2032,6 @@
"create.ponder.brass_funnel.header": "Mässingstratten",
"create.ponder.brass_funnel.text_1": "Rullbandstrattar av andesit kan bara extrahera enstaka föremål.",
"create.ponder.brass_funnel.text_2": "Rullbandstrattar av mässing kan extrahera upp till en hel stack.",
- "create.ponder.brass_funnel.text_3": "Skrolla på filterrutan för att få exakt kontroll över den extraherade stackstorleken.",
"create.ponder.brass_funnel.text_4": "Att använda föremål på filterrutan kommer att begränsa tratten att endast överföra matchande stackar.",
"create.ponder.brass_tunnel.header": "Att använda mässingstunnlar",
"create.ponder.brass_tunnel.text_1": "Mässingstunnlar kan användas för att täcka dina rullband",
@@ -2045,7 +2043,6 @@
"create.ponder.brass_tunnel.text_7": "Inkommande föremål kommer nu att distribueras över alla anslutningar",
"create.ponder.brass_tunnel.text_8": "Med detta så kan föremål också infogas i tunnelblocket direkt",
"create.ponder.brass_tunnel_modes.header": "Distributionslägen för mässingstunneln",
- "create.ponder.brass_tunnel_modes.text_1": "Med en skiftnyckel kan distributionssystemet för mässingstunnlar konfigureras",
"create.ponder.brass_tunnel_modes.text_10": "\"Synkronisera ingångar\" är en unik inställning för mässingstunnlar",
"create.ponder.brass_tunnel_modes.text_11": "Föremål kan bara passera om varje tunnel i gruppen har en väntande",
"create.ponder.brass_tunnel_modes.text_12": "Detta säkerställer att alla berörda rullband levererar föremål i samma takt",
@@ -2088,7 +2085,6 @@
"create.ponder.chute.header": "Transport av föremål nedåt genom kanor",
"create.ponder.chute.text_1": "Kanor kan transportera föremål lodrätt från och till förråd",
"create.ponder.chute.text_2": "Med hjälp av skiftnyckeln kan ett fönster skapas",
- "create.ponder.chute.text_3": "Att placera kanor riktade mot sidoytan av en annan kommer att göra den diagonal",
"create.ponder.chute_upward.header": "Transport av föremål uppåt genom kanor",
"create.ponder.chute_upward.text_1": "Med hjälp av inkapslade fläktar ovanför eller undertill kan kanor flytta föremål uppåt",
"create.ponder.chute_upward.text_2": "Genom att inspektera kanor med ingenjörsglasögon kan du ta reda på information om rörelseriktningen",
@@ -2124,7 +2120,6 @@
"create.ponder.creative_fluid_tank.text_4": "Alla vätskor som åker tillbaka in i en kreativ vätsketank kommer att förgöras",
"create.ponder.creative_motor.header": "Att framställa rotationskraft med kreativa motorer",
"create.ponder.creative_motor.text_1": "Kreativa motorer är en kompakt och konfigurerbar källa till rotationskraft",
- "create.ponder.creative_motor.text_2": "Genom att skrolla på bakpanelen ändras varvtalet för motorns rotationsuteffekt",
"create.ponder.creative_motor_mojang.header": "Mojangs gåta",
"create.ponder.crushing_wheels.header": "Att bearbeta objekt med stenkrossar",
"create.ponder.crushing_wheels.text_1": "Ett par stenkrossar kan mala objekt mycket effektivt",
@@ -2171,8 +2166,6 @@
"create.ponder.display_board.header": "Att använda informationstavlor",
"create.ponder.display_board.text_1": "Informationstavlor är ett skalbart alternativ till skylten",
"create.ponder.display_board.text_2": "De behöver rotationskraft för att fungera",
- "create.ponder.display_board.text_3": "Text kan visas med hjälp av namnskyltar...",
- "create.ponder.display_board.text_4": "...eller med hjälp av informationslänkar",
"create.ponder.display_board.text_5": "Färger kan appliceras på enskilda rader i tavlan",
"create.ponder.display_board.text_6": "Rader kan återställas genom att klicka på dem med en tom hand",
"create.ponder.display_link.header": "Att montera informationslänkar",
@@ -2194,7 +2187,7 @@
"create.ponder.elevator_pulley.text_14": "Genom att högerklicka på en monterad hissvinsch förvandlas hissen tillbaka till block",
"create.ponder.elevator_pulley.text_6": "Se till att vinschen får rotationskraft till sig",
"create.ponder.elevator_pulley.text_7": "Hissen kan monteras genom att högerklicka på vinschen",
- "create.ponder.elevator_pulley_multi_rope.header": "Synkron vinschrörelse",
+ "create.ponder.elevator_pulley_multi_rope.header": "Synkroniserad vinschrörelse",
"create.ponder.elevator_pulley_multi_rope.text_1": "När en vinsch monterar en mackapär...",
"create.ponder.elevator_pulley_multi_rope.text_2": "...kommer närliggande vinschar också kopplas till strukturen",
"create.ponder.empty_blaze_burner.header": "Att använda tomma brännarförbrännare",
@@ -2206,7 +2199,6 @@
"create.ponder.empty_blaze_burner.text_6": "Hursomhelst, utan en brännare är de inte lämpliga för industriell uppvärmning",
"create.ponder.encased_fluid_pipe.header": "Att omsluta vätskerör",
"create.ponder.encased_fluid_pipe.text_1": "Kopparhöljen kan användas för att dekorera vätskerör",
- "create.ponder.encased_fluid_pipe.text_2": "Avsides från att döljas är omslutna rör låsta i deras anslutningstillstånd",
"create.ponder.encased_fluid_pipe.text_3": "De kommer inte längre att reagera på grannblock som läggs till eller tas bort",
"create.ponder.fan_direction.header": "Luftflöde av inkapslade fläktar",
"create.ponder.fan_direction.text_1": "Inkapslade fläktar tillämpar rotationskraft för att skapa luftström",
@@ -2293,7 +2285,6 @@
"create.ponder.hand_crank.header": "Att framställa rotationskraft med hjälp av handvevar",
"create.ponder.hand_crank.text_1": "Handvevar kan användas av spelare för att tillämpa rotationskraft manuellt",
"create.ponder.hand_crank.text_2": "Håll in högerklick för att rotera den moturs",
- "create.ponder.hand_crank.text_3": "Dess överförda hastighet är relativt hög",
"create.ponder.hose_pulley.header": "Källfyllning och dränering med hjälp av slangvindor",
"create.ponder.hose_pulley.text_1": "Slangvindor kan användas för att fylla eller dränera stora kroppar av vätska",
"create.ponder.hose_pulley.text_2": "Med den kinetiska inmatningen kan höjden på remskivornas slang styras",
@@ -2336,7 +2327,6 @@
"create.ponder.linear_chassis_attachment.text_3": "Smyg och högerklicka med en tom hand för att rensa klistret",
"create.ponder.linear_chassis_attachment.text_4": "Klistrade ytor på den linjära chassin kommer att fästa en rad av block framför den",
"create.ponder.linear_chassis_attachment.text_5": "Med en skiftnyckel kan ett exakt intervall anges för denna chassi",
- "create.ponder.linear_chassis_attachment.text_6": "Att skrolla och hålla in CTRL kommer att justera utbudet av alla anslutna chassiblock",
"create.ponder.linear_chassis_attachment.text_7": "Att fästa block på någon annan sida kräver superlim",
"create.ponder.linear_chassis_attachment.text_8": "Med hjälp av denna mekanik så kan strukturer av diverse former röra sig som en mackapär",
"create.ponder.linear_chassis_group.header": "Att flytta linjära chassier i grupper",
@@ -2346,7 +2336,6 @@
"create.ponder.mechanical_arm.header": "Att montera mekaniska armar",
"create.ponder.mechanical_arm.text_1": "Mekaniska armar måste tilldelas in- och utgångar innan de placeras",
"create.ponder.mechanical_arm.text_2": "Högerklicka på förråd medan du håller armen för att ange dem som mål",
- "create.ponder.mechanical_arm.text_3": "Högerklicka igen för att växla mellan inmatning (blå) och utmatning (orange)",
"create.ponder.mechanical_arm.text_4": "Vänsterklicka på komponenter för att ta bort deras val",
"create.ponder.mechanical_arm.text_5": "Väl utplacerad kommer den mekaniska armen att målinrikta de block som valdes tidigare",
"create.ponder.mechanical_arm.text_6": "De kan ha vilken mängd som helst av in- och utgångar inom dess räckvidd",
@@ -2364,7 +2353,6 @@
"create.ponder.mechanical_arm_modes.text_2": "Utgångar",
"create.ponder.mechanical_arm_modes.text_3": "När en arm måste välja mellan flera giltiga utgångar...",
"create.ponder.mechanical_arm_modes.text_4": "...kommer den att agera enligt dess inställning",
- "create.ponder.mechanical_arm_modes.text_5": "Att skrolla med en skiftnyckel låter dig ändra den",
"create.ponder.mechanical_arm_modes.text_6": "Läget \"Round Robin\" växlar genom alla utgångar som finns tillgängliga",
"create.ponder.mechanical_arm_modes.text_7": "Om en utgång inte kan ta emot fler objekt, kommer den att hoppas över",
"create.ponder.mechanical_arm_modes.text_8": "Läget \"Tvingad Round Robin\" kommer aldrig att hoppa över utgångar, utan istället vänta tills de är fria",
@@ -2431,17 +2419,16 @@
"create.ponder.mechanical_press_compacting.text_4": "Filterrutan kan användas om två recept är motstridande.",
"create.ponder.mechanical_pump_flow.header": "Vätsketransport med hjälp av mekaniska pumpar",
"create.ponder.mechanical_pump_flow.text_1": "Mekaniska pumpar styr flödet av deras anslutna rörnät",
- "create.ponder.mechanical_pump_flow.text_2": "Väl aktiverad anger pilen riktningen för flödet",
"create.ponder.mechanical_pump_flow.text_3": "Nätverket bakom drar nu vätskor...",
"create.ponder.mechanical_pump_flow.text_4": "...medan nätverket framför överför det utåt",
- "create.ponder.mechanical_pump_flow.text_5": "Att vända inmatningsrotationen vänder riktningen för flödet",
- "create.ponder.mechanical_pump_flow.text_6": "Använd en skiftnyckel för att ändra riktning på pumpar manuellt",
"create.ponder.mechanical_pump_speed.header": "Genomströmning av mekaniska pumpar",
"create.ponder.mechanical_pump_speed.text_1": "Oavsett hastighet påverkar mekaniska pumpar rör som är anslutna upp till 16 block bort",
"create.ponder.mechanical_pump_speed.text_2": "Att öka inmatningsrotationen ändrar hastigheten på flödesutbredningen...",
- "create.ponder.mechanical_pump_speed.text_3": "...och för hur snabbt vätskor överförs",
"create.ponder.mechanical_pump_speed.text_4": "Pumpar kan kombinera sina genomströmningar inom delade rörnät",
- "create.ponder.mechanical_pump_speed.text_5": "Att växla deras orientering kan bidra till att anpassa deras flödesriktningar",
+ "create.ponder.mechanical_roller_fill.text_1": "Under demontering kan vältar justeras till andra inställningar",
+ "create.ponder.mechanical_roller_fill.text_2": "Fyllnadslägen kan fylla igen hål mellan asfalteringar och terräng",
+ "create.ponder.mechanical_roller_fill.text_5": "Till skillnad från \"rensa och belägg\" kommer vardera av dessa lägen inte att bryta befintliga block",
+ "create.ponder.mechanical_roller_pave.text_2": "I standardläge utan ett valt material kommer välten rensa block likt en borrmaskin",
"create.ponder.mechanical_saw_breaker.header": "Att såga träd med den mekaniska sågen",
"create.ponder.mechanical_saw_breaker.text_1": "Förutsatt med rotationskraft kommer en mekanisk såg att såga träd precis framför den",
"create.ponder.mechanical_saw_breaker.text_2": "För att kunna klippa trädet helt måste sågen bryta det sista blocket som binder det med marken",
@@ -2461,8 +2448,6 @@
"create.ponder.millstone.text_4": "Efter en stund kan resultatet erhållas genom högerklick",
"create.ponder.millstone.text_5": "Utfallen kan även extraheras automatiskt",
"create.ponder.nixie_tube.header": "Att använda nixierör",
- "create.ponder.nixie_tube.text_1": "När nixierör drivs av redstone kommer de att visa styrkan av redstonesignalen",
- "create.ponder.nixie_tube.text_2": "Namngivna namnskyltar kan användas för att visa anpassad text",
"create.ponder.nixie_tube.text_3": "Högerklicka med en färg för att ändra textfärgen",
"create.ponder.piston_pole.header": "Förlängningsstångar",
"create.ponder.piston_pole.text_1": "Utan anslutna stångar kan en mekanisk kolv inte flyttas",
@@ -2477,7 +2462,6 @@
"create.ponder.portable_fluid_interface.text_7": "...eller utvinnas ur mackapären",
"create.ponder.portable_fluid_interface.text_8": "Efter att inget innehåll har bytts ut på en stund kommer mackapären att fortsätta",
"create.ponder.portable_storage_interface.header": "Lagringsutbyte för mackapärer",
- "create.ponder.portable_storage_interface.text_1": "Förråd på animerande mackapärer kan ej nås av spelare.",
"create.ponder.portable_storage_interface.text_2": "Detta redskap kan interagera med förråd utan att behöva stanna mackapären.",
"create.ponder.portable_storage_interface.text_3": "Placera en andra med ett mellanrum på 1 eller 2 block mellan",
"create.ponder.portable_storage_interface.text_4": "När de passerar varandra kommer de att etablera en anslutning",
@@ -2501,12 +2485,7 @@
"create.ponder.pulse_extender.text_1": "Signalförlängare kan öka en passerande signals varaktighet",
"create.ponder.pulse_extender.text_2": "De aktiveras efter en kort fördröjning...",
"create.ponder.pulse_extender.text_3": "...och svalnar av för den konfigurerade tidslängden",
- "create.ponder.pulse_extender.text_4": "Med hjälp av mushjulet kan urladdningstiden ändras",
- "create.ponder.pulse_extender.text_5": "Den konfigurerade varaktigheten kan vara upp till 30 minuter",
"create.ponder.pulse_repeater.header": "Att styra signaler med signalrepeterare",
- "create.ponder.pulse_repeater.text_1": "Signalrepeterare avger en kort signal efter en viss fördröjning",
- "create.ponder.pulse_repeater.text_2": "Med hjälp av mushjulet kan fördröjningstiden ändras",
- "create.ponder.pulse_repeater.text_3": "Fördröjningstider kan variera upp till 30 minuter",
"create.ponder.radial_chassis.header": "Att fästa block med linjära chassier",
"create.ponder.radial_chassis.text_1": "Linjära chassier ansluter till identiska chassiblock i rad",
"create.ponder.radial_chassis.text_2": "När en flyttas av en mackapär, dras de andra med",
@@ -2537,7 +2516,7 @@
"create.ponder.rope_pulley_modes.header": "Vinschens rörelselägen",
"create.ponder.rope_pulley_modes.text_1": "När vinschen slutar dra återgår den flyttade strukturen till block",
"create.ponder.rope_pulley_modes.text_2": "Det kan konfigureras att aldrig återgå till solida block, eller bara vid platsen den startade på",
- "create.ponder.rope_pulley_multi_rope.header": "Synkron vinschrörelse",
+ "create.ponder.rope_pulley_multi_rope.header": "Synkroniserad vinschrörelse",
"create.ponder.rope_pulley_multi_rope.text_1": "När en vinsch monterar en mackapär...",
"create.ponder.rope_pulley_multi_rope.text_2": "...kommer närliggande vinschar också kopplas till strukturen",
"create.ponder.rose_quartz_lamp.header": "Rosenkvartslampor",
@@ -2549,7 +2528,6 @@
"create.ponder.rose_quartz_lamp.text_6": "Lamporna kan också växlas manuellt med en skiftnyckel",
"create.ponder.rotation_speed_controller.header": "Att använda varvtalsregulatorn",
"create.ponder.rotation_speed_controller.text_1": "Varvtalsregulatorer vidarebefordrar rotation från deras axel till ett stort kugghjul ovanför dem",
- "create.ponder.rotation_speed_controller.text_2": "Den överförda hastigheten kan ändras genom rullningsinmatningen på sidan",
"create.ponder.sail.header": "Att montera väderkvarnar med hjälp av segel",
"create.ponder.sail.text_1": "Segel är praktiska block som kan användas för att skapa väderkvarnar med",
"create.ponder.sail.text_2": "De kommer att fästa på både block och sig själva utan behov av superlim eller chassiblock",
@@ -2570,8 +2548,6 @@
"create.ponder.shaft_casing.text_1": "Mässings- eller andesithöljen kan användas för att dekorera axlar",
"create.ponder.smart_chute.header": "All filtrera föremål med smarta kanor",
"create.ponder.smart_chute.text_1": "Smarta kanor är lodräta kanor som ger ytterligare kontroll",
- "create.ponder.smart_chute.text_2": "Föremål i filterrutan anger exakt vad de kan extrahera och överföra",
- "create.ponder.smart_chute.text_3": "Använd mushjulet för att specificera den extraherade stackstorleken",
"create.ponder.smart_chute.text_4": "Redstonekraft förhindrar smarta kanor från att agera.",
"create.ponder.smart_pipe.header": "Att kontrollera vätskeflöde med smarta vätskerör",
"create.ponder.smart_pipe.text_1": "Smarta rör kan hjälpa till att kontrollera flöden efter vätsketyp",
@@ -2579,7 +2555,6 @@
"create.ponder.smart_pipe.text_3": "Högerklicka helt enkelt på deras filterruta med valfritt föremål som innehåller den önskade vätskan",
"create.ponder.smart_pipe.text_4": "När de placeras längre ner i ett rörnät kommer smarta rör bara låta matchande vätskor fortsätta",
"create.ponder.speedometer.header": "Att övervaka kinetisk information med hastighetsmätaren",
- "create.ponder.speedometer.text_1": "Hastighetsmätaren visar den aktuella hastigheten av anslutna redskap",
"create.ponder.speedometer.text_2": "Vid användning av ingenjörsglasögon får spelaren mer exakt information från mätaren",
"create.ponder.speedometer.text_3": "Jämförare kan avge analoga redstonesignaler i förhållande till hastighetsmätarens mätningar",
"create.ponder.spout_filling.header": "Att fylla objekt med en pip",
@@ -2694,7 +2669,6 @@
"create.ponder.train_signal_placement.text_5": "Nixierör kan användas för att göra signalerna lättare att se",
"create.ponder.train_signal_redstone.header": "Signaler och redstone",
"create.ponder.train_signal_redstone.text_1": "Järnvägssignaler kan tvingas bli röda med en redstonesignal",
- "create.ponder.train_signal_redstone.text_2": "Omvänt ger röda signaler en jämföraruteffekt",
"create.ponder.train_signal_signaling.header": "Förebyggande av tågolyckor med järnvägssignaler",
"create.ponder.train_signal_signaling.text_1": "Järnvägssignaler delar upp ett spår i olika segment",
"create.ponder.train_signal_signaling.text_2": "Om ett segment är upptaget får inga andra tåg passera",
@@ -2705,12 +2679,6 @@
"create.ponder.train_signal_signaling.text_7": "Den kommer att stoppa tåg, som när de kommer in...",
"create.ponder.train_signal_signaling.text_8": "...inte skulle kunna åka därifrån omedelbart",
"create.ponder.train_signal_signaling.text_9": "Detta hjälper till att hålla köade tåg borta från ett upptaget segment",
- "create.ponder.valve_handle.header": "Att skapa rotationskraft med ventiler",
- "create.ponder.valve_handle.text_1": "Spelare kan använda ventiler för att manuellt tillämpa rotationskraft",
- "create.ponder.valve_handle.text_2": "Håll in högerklick för att vrida ratten moturs",
- "create.ponder.valve_handle.text_3": "Den överförda hastigheten är långsam och precis",
- "create.ponder.valve_handle.text_4": "Smyg och håll in högerklick för att vrida ratten medurs",
- "create.ponder.valve_handle.text_5": "Ventiler kan också färgas för att passa in bättre i byggen",
"create.ponder.valve_pipe.header": "Att kontrollera vätskeflöde med ventiler",
"create.ponder.valve_pipe.text_1": "Ventilrör används för att kontrollera vätskor som överförs i rörnät",
"create.ponder.valve_pipe.text_2": "Deras axelingång styr huruvida vätska för närvarande får passera",
@@ -2718,12 +2686,9 @@
"create.ponder.valve_pipe.text_4": "Den kan såväl stängas igen genom att vända inmatningsrotationen",
"create.ponder.water_wheel.header": "Att skapa rotationskraft med vattenhjul",
"create.ponder.water_wheel.text_1": "Vattenhjul fångar moment från intilliggande vattenströmmar",
- "create.ponder.water_wheel.text_2": "Ju fler drivna ytor, desto snabbare snurrar hjulet",
- "create.ponder.water_wheel.text_3": "Hjulets skovlar bör vara riktade mot strömmen",
"create.ponder.weighted_ejector.header": "Att använda tyngdutkastare",
"create.ponder.weighted_ejector.text_1": "Smyg och högerklicka medan du håller en tyngdutkastare för att välja dess målplats",
"create.ponder.weighted_ejector.text_10": "Den är nu begränsad till denna stackstorlek, och aktiveras endast när den påliggande stacken når denna mängd",
- "create.ponder.weighted_ejector.text_11": "Andra entiteter kommer alltid att aktivera en tyngdutkastare när de kliver på en",
"create.ponder.weighted_ejector.text_2": "Den placerade tyngdutkastaren kommer nu att kasta objekt till den markerade platsen",
"create.ponder.weighted_ejector.text_3": "Ett giltigt mål kan vara vid valfri höjd eller distans inom räckhåll",
"create.ponder.weighted_ejector.text_4": "De kan dock inte vara vid sidan av",
@@ -2731,10 +2696,8 @@
"create.ponder.weighted_ejector.text_6": "Förse rotationskraft för att ladda upp den",
"create.ponder.weighted_ejector.text_7": "Föremål som placeras på tyngdutkastaren gör så att den aktiveras",
"create.ponder.weighted_ejector.text_8": "Om förråd är inriktade kommer tyngdutkastaren att vänta tills det finns utrymme",
- "create.ponder.weighted_ejector.text_9": "Tyngdutkastarens obligatoriska stackstorlek kan ändras med en skiftnyckel",
"create.ponder.weighted_ejector_redstone.header": "Att styra tyngdutkastare med redstone",
"create.ponder.weighted_ejector_redstone.text_1": "När utkastare drivs av redstone kommer de inte att aktiveras",
- "create.ponder.weighted_ejector_redstone.text_2": "Dessutom kan observatörer upptäcka när tyngdutkastare aktiveras",
"create.ponder.weighted_ejector_tunnel.header": "Att dela stackar med tyngdutkastare",
"create.ponder.weighted_ejector_tunnel.text_1": "Tillsammans med mässingstunnlar kan tyngdutkastare dela stackar efter specifika mängder",
"create.ponder.weighted_ejector_tunnel.text_2": "Konfigurera först mässingstunneln till att \"Föredra närmaste\", så att den prioriterar sin sidoutmatning",
@@ -2747,7 +2710,6 @@
"create.ponder.windmill_source.text_3": "Om tillräckligt med segelliknande block ingår så kan den då fungera som en väderkvarn",
"create.ponder.windmill_source.text_4": "Aktiveras genom högerklick, väderkvarnslagret kommer nu att börja förse rotationskraft",
"create.ponder.windmill_source.text_5": "Antalet segelliknande block anger dess rotationshastighet",
- "create.ponder.windmill_source.text_6": "Använd en skiftnyckel för att ändra rotationsriktningen",
"create.ponder.windmill_source.text_7": "Högerklicka på lagret närsomhelst för att stoppa och ändra strukturen igen",
"create.ponder.windmill_structure.header": "Väderkvarnsmackapärer",
"create.ponder.windmill_structure.text_1": "Vilken struktur som helst kan räknas som en giltig väderkvarn, så länge den omfattar minst 8 segelliknande block."
diff --git a/src/main/resources/assets/create/lang/th_th.json b/src/main/resources/assets/create/lang/th_th.json
index 433505f97d..2e812cfa25 100644
--- a/src/main/resources/assets/create/lang/th_th.json
+++ b/src/main/resources/assets/create/lang/th_th.json
@@ -4,14 +4,18 @@
"block.create.acacia_window_pane": "แผ่นหน้าต่างไม้อาเคเชีย",
"block.create.adjustable_chain_gearshift": "เกียร์ปรับความเร็วโซ่",
"block.create.analog_lever": "คันโยกอนาล็อก",
+ "block.create.andesite_alloy_block": "บล็อกโลหะผสมแอนดีไซต์",
+ "block.create.andesite_bars": "ลูกกรงแอนดีไซต์",
"block.create.andesite_belt_funnel": "สายพานอุโมงค์แอนดีไซต์",
"block.create.andesite_casing": "เคสแอนดีไซต์",
+ "block.create.andesite_door": "ประตูแอนดีไซต์",
"block.create.andesite_encased_cogwheel": "เคสแอนดีไซต์แบบมีเฟือง",
"block.create.andesite_encased_large_cogwheel": "เคสแอนดีไซต์แบบเฟืองใหญ่",
"block.create.andesite_encased_shaft": "เคสแอนดีไซต์แบบมีเพลา",
"block.create.andesite_funnel": "ปากอุโมงแอนดิไซต์",
"block.create.andesite_ladder": "บันไดลิงแอนดีไซต์",
"block.create.andesite_pillar": "เสาแอนดีไซต์",
+ "block.create.andesite_scaffolding": "นั่งร้านแอนดีไซต์",
"block.create.andesite_tunnel": "อุโมงค์แอนดีไซต์",
"block.create.asurine": "อะซูรีน",
"block.create.asurine_pillar": "เสาอะซูรีน",
@@ -30,14 +34,17 @@
"block.create.blue_seat": "เบาะนั่งสีน้ำเงิน",
"block.create.blue_toolbox": "กล่องเครื่องมือสีน้ำเงิน",
"block.create.blue_valve_handle": "วาล์วสีน้ำเงิน",
+ "block.create.brass_bars": "ลูกกรงทองเหลือง",
"block.create.brass_belt_funnel": "สายพานปากอุโมงค์ทองเหลือง",
"block.create.brass_block": "บล็อกทองเหลือง",
"block.create.brass_casing": "เคสทองเหลือง",
+ "block.create.brass_door": "ประตูทองเหลือง",
"block.create.brass_encased_cogwheel": "เคสทองเหลืองแบบมีเฟือง",
"block.create.brass_encased_large_cogwheel": "เคสทองเหลืองแบบมีเฟืองใหญ่",
"block.create.brass_encased_shaft": "เคสทองเหลืองแบบมีเพลา",
"block.create.brass_funnel": "ปากอุโมงค์ทองเหลือง",
"block.create.brass_ladder": "บันไดลิงทองเหลือง",
+ "block.create.brass_scaffolding": "นั่งร้านทองเหลือง",
"block.create.brass_tunnel": "อุโมงค์ทองเหลือง",
"block.create.brown_nixie_tube": "หลอด Nixie สีน้ำตาล",
"block.create.brown_sail": "ใบกังหันสีน้ำตาล",
@@ -48,15 +55,18 @@
"block.create.cart_assembler": "ตัวประกอบรถราง",
"block.create.chocolate": "ช็อกโกแล็ต",
"block.create.chute": "ท่อส่ง",
+ "block.create.clipboard": "คลิปบอร์ด",
"block.create.clockwork_bearing": "ลูกปืนแบบลาน",
"block.create.clutch": "ตัวหยุดเพลา",
"block.create.cogwheel": "เฟือง",
- "block.create.content_observer": "ตัวตรวจจับภายใน",
"block.create.controller_rail": "รางควบคุม",
"block.create.controls": "ตัวควบคุมรถไฟ",
"block.create.copper_backtank": "ถังทองแดง",
+ "block.create.copper_bars": "ลูกกรงทองแดง",
"block.create.copper_casing": "เคสทองแดง",
+ "block.create.copper_door": "ประตูทองแดง",
"block.create.copper_ladder": "บันไดลิงทองแดง",
+ "block.create.copper_scaffolding": "นั่งร้านทองแดง",
"block.create.copper_shingle_slab": "แผ่นกระเบื้องหลังคาทองแดง",
"block.create.copper_shingle_stairs": "บันไดกระเบื้องหลังคาทองแดง",
"block.create.copper_shingles": "กระเบื้องหลังคาทองแดง",
@@ -389,7 +399,6 @@
"block.create.rose_quartz_lamp": "หลอดไฟโรสควอตซ์",
"block.create.rose_quartz_tiles": "กระเบื้องพื้นโรสควอตซ์",
"block.create.rotation_speed_controller": "เครื่องควบคุมความเร็วหมุน",
- "block.create.sail_frame": "โครงใบกังหัน",
"block.create.schematic_table": "โต๊ะออกแบบวงจร",
"block.create.schematicannon": "ปืนใหญ่พลังงานวงจร",
"block.create.scorchia": "หินสกอร์เชีย",
@@ -440,7 +449,6 @@
"block.create.warped_window_pane": "แผ่นหน้าต่างไม้ป่าวิปริต",
"block.create.water_wheel": "กังหันน้ำ",
"block.create.white_nixie_tube": "หลอดนิกซี่สีขาว",
- "block.create.white_sail": "ใบกังหันสีขาว",
"block.create.white_seat": "เบาะนั่งสีขาว",
"block.create.white_toolbox": "กล่องเครื่องมือสีขาว",
"block.create.windmill_bearing": "ตัวขับเคลื่อนกังหันลม",
@@ -451,11 +459,12 @@
"block.create.zinc_ore": "แร่สังกะสี",
"enchantment.create.capacity": "ความจุ",
"entity.create.seat": "เบาะนั่ง",
+ "entity.create.super_glue": "สุดยอดกาว",
"fluid.create.potion": "น้ำยา",
"fluid.create.tea": "น้ำชานักประดิษฐ์",
"item.create.andesite_alloy": "โลหะผสมแอนดีไซต์",
"item.create.bar_of_chocolate": "แท่งช็อกโกแล็ต",
- "item.create.belt_connector": "สายพานจักรกล",
+ "item.create.belt_connector": "สายพาน",
"item.create.blaze_cake": "เค้กเบลซ",
"item.create.blaze_cake_base": "ฐานเค้กเบลซ",
"item.create.brass_hand": "มือทองเหลือง",
@@ -479,8 +488,7 @@
"item.create.empty_schematic": "แผนผังว่างเปล่า",
"item.create.experience_nugget": "เศษค่าประสบการณ์",
"item.create.extendo_grip": "มือยืดสปริง",
- "item.create.filter": "ตัวกรอง",
- "item.create.goggles": "แว่นตาของวิศวกร",
+ "item.create.goggles": "แว่นตานักประดิษฐ์",
"item.create.golden_sheet": "แผ่นทอง",
"item.create.handheld_worldshaper": "เครื่องสร้างภูมิประเทศ",
"item.create.honey_bucket": "ถังน้ำผึ้ง",
@@ -512,26 +520,121 @@
"item.create.wrench": "ประแจ",
"item.create.zinc_ingot": "แท่งสังกะสี",
"item.create.zinc_nugget": "เศษสังกะสี",
+ "advancement.create.root": "ยินดีต้อนรับสู่ Create",
+ "advancement.create.root.desc": "สิ่งประดิษฐ์สนุกๆ รอคุณอยู่",
+ "advancement.create.andesite_alloy": "หินที่ถึกกว่าเดิม",
+ "advancement.create.andesite_alloy.desc": "ทำโลหะผสมแอนดีไซต์ขึ้นมา วัตถุดิบนี้สำคัญกับหลายๆ อย่างนะ!",
+ "advancement.create.andesite_casing": "ยุคแอนดีไซต์",
+ "advancement.create.andesite_casing.desc": "ใช้โลหะผสมแอนดีไซต์บนบล็อกไม้ที่ลอกเปลือกแล้ว เพื่อสร้างโครงโลหะสำหรับสิ่งประดิษฐ์ต่างๆ ของคุณ",
+ "advancement.create.mechanical_press": "เพล๊ง!",
+ "advancement.create.mechanical_press.desc": "ทำโลหะอัดแผ่นด้วยเครื่องกดทับ",
+ "advancement.create.encased_fan": "นักสร้างลม",
"advancement.create.encased_fan.desc": "วางและใช้งานพัดลมหุ้มโครง",
+ "advancement.create.fan_processing": "กระบวนการขั้นละเอียด",
"advancement.create.fan_processing.desc": "ใช้พัดลมหุ้มโครงเพื่อให้วัตถุดิบผ่านกระบวนการ",
+ "advancement.create.saw_processing": "ของสุดน่ากลัวในห้องทำงาน",
+ "advancement.create.saw_processing.desc": "ใช้เครื่องเลื่อยไม้ที่ตั้งชี้ฟ้า เพื่อผลิตของใหม่ๆ",
+ "advancement.create.compacting": "เรื่องอัดอัด",
+ "advancement.create.compacting.desc": "ใช้เครื่องกดทับเพื่อสร้างไอเท็มในจำนวนที่น้อยลงกว่าตอนแรก",
+ "advancement.create.belt": "สายพานสาหร่าย",
+ "advancement.create.belt.desc": "เชื่อมเพลาสองชิ้นเข้าด้วยกันโดยใช้สายพาน",
+ "advancement.create.funnel": "บรรยากาศสนามบิน",
+ "advancement.create.funnel.desc": "ดึงหรือใส่ไอเท็มในช่องเก็บของใดๆ ก็ได้ ด้วยอุโมงค์",
+ "advancement.create.chute": "การขนส่งแนวตั้ง",
+ "advancement.create.chute.desc": "ส่งไอเท็มไปมาด้วยท่อส่ง",
+ "advancement.create.mechanical_mixer": "ผสมมันเข้าไป",
+ "advancement.create.mechanical_mixer.desc": "ผสมวัตถุดิบเข้าด้วยกันในเครื่องผสม",
+ "advancement.create.burner": "เตาผิงมีชีวิต",
+ "advancement.create.burner.desc": "รับเตาไฟพลังงานเบลซ",
+ "advancement.create.water_wheel": "ควบคุมแรงน้ำไหล",
"advancement.create.water_wheel.desc": "วางกังหันน้ำ และใช้มันเพื่อกำเนิดแรงบิด",
+ "advancement.create.windmill": "แรงลมเบาสบาย",
+ "advancement.create.windmill.desc": "ก่อสร้างกังหันลมแล้วใช้มันเพื่อผลิตแรงบิด",
+ "advancement.create.shifting_gears": "ฟันเฟืองหรรษา",
"advancement.create.shifting_gears.desc": "การต่อเฟืองใหญ่กับเฟืองเล็กเข้าด้วยกัน จะทำให้คุณปรับความเร็วการหมุนของสิ่งประดิษฐ์ของคุณได้",
+ "advancement.create.millstone": "บดมันเข้าไป",
"advancement.create.millstone.desc": "ใช้เครื่องโม่เพื่อบดวัตถุต่างๆ",
+ "advancement.create.super_glue": "พื้นที่ที่เชื่อมกัน",
+ "advancement.create.super_glue.desc": "ใช้สุดยอดกาวเพื่อเชื่อมบล็อกเข้าด้วยกัน",
+ "advancement.create.contraption_actors": "เดินหน้าอย่างมีเป้า",
+ "advancement.create.contraption_actors.desc": "สร้างสิ่งประดิษฐ์ที่มีสว่านขุดเจาะ เครื่องเลื่อยไม้ หรือเครื่องเก็บเกี่ยวผลผลิตติดอยู่",
+ "advancement.create.portable_storage_interface": "แลกเปลี่ยนระหว่างทาง",
+ "advancement.create.wrench_goggles": "เพรียบพร้อม",
+ "advancement.create.wrench_goggles.desc": "สวมใส่แว่นนักประดิษฐ์และถือประแจพร้อมกัน",
+ "advancement.create.stressometer": "ค่าความเครียดสำหรับเนิร์ด",
+ "advancement.create.stressometer.desc": "อ่านค่าความเครียดแบบชัดๆ จากแว่นนักประดิษฐ์และเครื่องวัดความเครียด",
+ "advancement.create.cuckoo_clock": "ถึงเวลารึยังนะ?",
+ "advancement.create.cuckoo_clock.desc": "ดูนาฬิกากุ๊กกูบอกเวลานอนให้คุณ",
+ "advancement.create.windmill_maxed": "กำลังลมมหาศาล",
+ "advancement.create.windmill_maxed.desc": "สร้างกังหันลมที่หมุนได้เร็วที่สุด",
+ "advancement.create.ejector_maxed": "แชมป์เปี้ยนสปริงบอร์ด",
+ "advancement.create.pulley_maxed": "เชือกไร้จุดหมาย",
+ "advancement.create.pulley_maxed.desc": "ยืดเชือกของเครื่องดึงรอกให้ลึกลงมากกว่า 200 บล็อก",
+ "advancement.create.cart_pickup": "แขนทรงพลัง",
+ "advancement.create.cart_pickup.desc": "หยิบรถรางพร้อมสิ่งประดิษฐ์ที่ประกอบไปด้วยบล็อกจำนวนมากกว่า 200",
+ "advancement.create.lava_wheel_00000": "กังหันลาวา",
+ "advancement.create.lava_wheel_00000.desc": "อะไรแบบนี้ไม่น่าเป็นไปได้นะ?§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.hand_crank_000": "ช่วงออกกำลังกาย",
+ "advancement.create.hand_crank_000.desc": "หมุนคันโยกเรื่อยๆ จนกว่าตนเองจะหมดเรี่ยวแรง§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.belt_funnel_kiss": "นกแก้วและใบอุโมงค์",
+ "advancement.create.belt_funnel_kiss.desc": "ทำให้อุโมงค์ที่ติดสายพานมา \"จูบ\" กัน§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.stressometer_maxed": "เครียดอย่างสมบูรณ์แบบ",
+ "advancement.create.stressometer_maxed.desc": "อ่านค่าความเครียดให้ได้ 100% จากเครื่องวัดความเครียด§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.copper": "คูพรัม โบกัม",
+ "advancement.create.copper.desc": "ทำแท่งทองแดงเพื่อใช้ผลิตของจำพวกระบบประปา",
+ "advancement.create.copper_casing": "ยุคทองแดง",
+ "advancement.create.copper_casing.desc": "ใช้ทองแดงบนบล็อกไม้ที่ลอกเปลือกแล้ว เพื่อสร้างโครงกันน้ำสำหรับสิ่งประดิษฐ์ต่างๆ ของคุณ",
+ "advancement.create.steam_engine": "โรงผลิตไฟฟ้า",
+ "advancement.create.steam_engine.desc": "ใช้ระบบไอน้ำเพื่อสร้างแรงบิด",
+ "advancement.create.steam_whistle": "เสียงประดุจเทวดา",
+ "advancement.create.steam_whistle.desc": "เปิดใช้งานนกหวีดไอน้ำ",
+ "advancement.create.backtank": "แรงดันติดกระเป๋า",
+ "advancement.create.backtank.desc": "สร้างถังทองแดงแล้วทำให้มันเริ่มเก็บสะสมแรงดันอากาศ",
+ "advancement.create.diving_suit": "พร้อมลุยห้วงลึก",
+ "advancement.create.diving_suit.desc": "ใส่หมวกดำน้ำและถังทองแดง แล้วเริ่มดำน้ำ",
+ "advancement.create.mechanical_pump_0": "ใต้แรงกดดัน",
+ "advancement.create.diving_suit_lava.desc": "พยายามที่จะดำลาวาด้วยชุดดำน้ำ§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.chained_drain.desc": "มองไอเท็มไหลผ่านเครื่องปล่อยของเหลวที่ติดกัน§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.cross_streams.desc": "จ้องของเหลวสองชนิดมาชนกันในระบบท่อน้ำของคุณ§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.pipe_organ.desc": "ติดนกหวีดไอน้ำจำนวน 12 อันที่มีระดับเสียงต่างกันไว้กับถังเก็บของเหลวอันเดียว§7\n(ความก้าวหน้าลับ)",
"advancement.create.rose_quartz": "อัญมณีสีชมพู",
"advancement.create.rose_quartz.desc": "ขัดอัญมณีโรสควอตซ์",
"advancement.create.deployer": "ปัญญาประดิษฐ์",
+ "advancement.create.speed_controller": "ช่างกลทุกคนต่างเกลียดเขา!",
+ "advancement.create.speed_controller.desc": "ควบคุมสิ่งประดิษฐ์ของคุณอย่างแม่นยำด้วยเครื่องคุมความเร็วการหมุน",
+ "advancement.create.mechanical_arm": "มือแสนยุ่ง",
+ "advancement.create.crushing_wheel": "วงล้อยักษ์คู่",
+ "advancement.create.crushing_wheel.desc": "วางและให้แรงบิดกับล้อบด",
"advancement.create.haunted_bell": "สัมผัสแห่งเงา",
"advancement.create.haunted_bell.desc": "สั่นระฆังผีสิง",
+ "advancement.create.fist_bump.desc": "ทำให้มือกลอัตโนมัติสองแขนชนหมัดกัน§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.crafter_lazy_000.desc": "ชะลอความเร็วของเครื่องคราฟต์ไอเท็มลงมากๆ เพื่อให้เห็นว่าคุณขี้เกียจสร้างระบบที่ดีกว่านี้§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.extendo_grip_dual.desc": "ถือมือยืดสปริงทั้งสองมือเพื่อยื้อระยะเอื้อมไปสุดจะไกล§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.musical_arm.desc": "ดูแขนจักรกลของคุณใส่แผ่นเพลงลงในกล่องเพลง§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.track_crafting_factory": "โรงงานผลิตราง",
+ "advancement.create.track_crafting_factory.desc": "สร้างรางรถไฟเป็นจำนวนมากกว่า 1,000 ชิ้นด้วยเครื่องกดทับอันเดียว",
+ "advancement.create.long_train": "ความทะเยอทะยานอันสูงส่ง",
+ "advancement.create.long_train.desc": "สร้างขบวนรถไฟที่มีอย่างน้อย 6 ตู้",
+ "advancement.create.long_travel": "การเดินทางอันไกลโพ้น",
+ "advancement.create.long_travel.desc": "ลุกออกจากที่นั่งรถไฟของคุณหลังจากเดินทางมาแล้วเป็นระยะ 5,000 บล็อกจากต้นทาง",
+ "advancement.create.train_roadkill": "คดีสังหารบนรางรถไฟ",
+ "advancement.create.train_roadkill.desc": "พุ่งชนศัตรูของคุณด้วยรถไฟของคุณ§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.red_signal": "ขับรถไฟอย่างชำนาญ",
+ "advancement.create.red_signal.desc": "ขับรถไฟฝ่าสัญญาณไฟแดง§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.train_crash": "บริการรถไฟสุดห่วย",
+ "advancement.create.train_crash.desc": "อยู่ในเหตุรถไฟชนโดยที่คุณเป็นผู้โดยสาร§7\n(ความก้าวหน้าลับ)",
+ "advancement.create.train_crash_backwards": "ไร้ซึ่งกระจกมองหลัง",
+ "advancement.create.train_crash_backwards.desc": "ชนรถไฟอีกขบวนนึง โดยใช้เกียร์ถอยชนใส่§7\n(ความก้าวหน้าลับ)",
"death.attack.create.crush": "%1$s ถูกบดด้วยล้อบด",
"death.attack.create.crush.player": "%1$s ถูกโยนใส่ล้อบดโดย %2$s",
"death.attack.create.fan_fire": "%1$s ถูกรมควันโดยพัดลมหุ้มโครง",
"death.attack.create.fan_fire.player": "%1$s ถูกโยนใส่เครื่องรมควันโดย %2$s",
"death.attack.create.fan_lava": "%1$s ถูกเผาจนเกรียมโดยพัดลมหุ้มโครง",
"death.attack.create.fan_lava.player": "%1$s ถูกโยนใส่เครื่องหลอมโดย %2$s",
- "death.attack.create.mechanical_drill": "%1$s ถูกสว่านจักรกลทิ่มตาย",
- "death.attack.create.mechanical_drill.player": "%1$s ถูกโยนใส่หน้าสว่านจักรกลโดย %2$s",
- "death.attack.create.mechanical_saw": "%1$s ถูกหั่นครึ่งโดยเลื่อยจักรกล",
- "death.attack.create.mechanical_saw.player": "%1$s ถูกโยนใส่เลื่อยจักรกลโดย %2$s",
+ "death.attack.create.mechanical_drill": "%1$s ถูกสว่านขุดเจาะทิ่มเสียชีวิต",
+ "death.attack.create.mechanical_drill.player": "%1$s ถูกโยนใส่หน้าสว่านขุดเจาะโดย %2$s",
+ "death.attack.create.mechanical_saw": "%1$s ถูกหั่นครึ่งโดยเครื่องเลื่อยไม้",
+ "death.attack.create.mechanical_saw.player": "%1$s ถูกโยนใส่เครื่องเลื่อยไม้โดย %2$s",
"death.attack.create.potato_cannon": "%1$s ถูกยิงโดยปืนมันฝรั่งของ %2$s",
"death.attack.create.potato_cannon.item": "%1$s ถูกยิงโดย %2$s โดยใช้ %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s ถูกระเบิดโดยนาฬิกากุ๊กกูที่ถูกเปลี่ยนกลไก",
@@ -552,8 +655,10 @@
"create.schedule.instruction.destination.summary": "สถานีต่อไป:",
"create.schedule.condition.player_count.seated": "%1$s ที่นั้ง",
"create.subtitle.cogs": "เสียงฟันเฟืองหมุน",
+ "create.subtitle.mechanical_press_activation_belt": "เครื่องกดทับปั๊ม",
"create.subtitle.haunted_bell_use": "ระฆังผีสิงสั่น",
"create.subtitle.haunted_bell_convert": "ระฆังถูกผีเข้าสิง",
+ "create.subtitle.mechanical_press_activation": "เครื่องกดทับกระแทก",
"block.create.wooden_bracket.tooltip.summary": "_ตกแต่งเพลา เฟือง_ และ _ท่อประปา_ ของคุณด้วยไม้ค้ำที่ดูสวยงาม",
"block.create.metal_bracket.tooltip.summary": "_ตกแต่งเพลา เฟือง_ และ _ท่อประปา_ ของคุณด้วยเหล็กค้ำที่ดูทันสมัยและแข็งแรง",
"block.create.seat.tooltip": "เบาะนั่ง",
@@ -562,47 +667,24 @@
"item.create.blaze_cake.tooltip": "เค้กเบลซ",
"item.create.blaze_cake.tooltip.summary": "ขนมมื้อสุดอร่อยสำหรับ _เตาเบลซ_ ของคุณที่ทำงานอย่างขยัน เพียงชิ้นเดียวก็ทำให้พวกมันไฟลุกซู่แล้ว!",
"item.create.wand_of_symmetry.tooltip": "คทาแห่งความสมมาตร",
- "item.create.wand_of_symmetry.tooltip.summary": "สะท้อนการวางบล็อกของคุณได้ตรงเป๊ะตามที่ตั้งค่าไว้",
- "item.create.wand_of_symmetry.tooltip.condition1": "เมื่ออยู่ในแถบลัด",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "จะทำงานต่อไป",
- "item.create.handheld_worldshaper.tooltip.summary": "อุปกรณ์ที่จะช่วยให้การสร้าง _แผ่นดิน_ และ _ภูมิทัศน์_ ง่ายดายขึ้นมาก",
- "item.create.tree_fertilizer.tooltip.summary": "สูตรปุ๋ยผสมจากแร่ธาตุหลากชนิด ที่จะช่วยเร่งโตให้กับต้นไม้ทั่วไปได้",
"item.create.tree_fertilizer.tooltip.condition1": "เมื่อใช้กับต้นกล้า",
- "item.create.tree_fertilizer.tooltip.behaviour1": "จะทำให้ต้นไม้โต _โดยไม่สนข้อจำกัดเรื่องพื้นที่_",
- "item.create.extendo_grip.tooltip.summary": "ดึ๋งงงง! _เพิ่มระยะการเอื้อม_ ของผู้ใช้อย่างมาก และสามารถใช้แรงดันอากาศจาก _ถังทองแดง_ เพื่อทำงานได้อีกด้วย",
"item.create.extendo_grip.tooltip.condition1": "เมื่ออยู่ในมือรอง",
"item.create.extendo_grip.tooltip.behaviour1": "จะเพิ่ม_ระยะการเอื้อม_ของไอเทมที่คุณใช้ใน_มือหลัก_",
- "item.create.extendo_grip.tooltip.condition2": "เมื่อกำลังสวมใส่ถังทองแดง",
"item.create.extendo_grip.tooltip.behaviour2": "จะ_ไม่เสียค่าความคงทน_ และจะใช้_แรงอัดอากาศ_จากถังทองแดงแทน",
- "item.create.potato_cannon.tooltip.summary": "ฟิ้ว! ยิงพืชผักสวนครัวที่คุณปลูกเองกับมือใส่ศัตรูของคุณ ปืนใหญ่นี้สามารถใช้แรงดันอากาศจาก _ถังทองแดง_ ได้",
"item.create.potato_cannon.tooltip.condition1": "เมื่อคลิกขวา",
"item.create.potato_cannon.tooltip.behaviour1": "_ยิงไอเทม_ที่สามารถใช้ได้จาก_ช่องเก็บของ_คุณ",
- "item.create.potato_cannon.tooltip.condition2": "เมื่อกำลังสวมใส่ถังทองแดง",
"item.create.potato_cannon.tooltip.behaviour2": "จะ_ไม่เสียค่าความคงทน_ และจะใช้_แรงอัดอากาศ_จากถังทองแดงแทน",
- "item.create.filter.tooltip.summary": "ใช้_ควบคุมไอเทมเข้า_และ_ออก_ สำหรับเครื่องมือลำเลียงไอเทมต่างๆ เพื่อแยกของด้วย_ความแม่นยำมากขึ้น_ โดยใช้_ชุดไอเทมต่างๆ_ หรือ_ตัวกรองที่คุณกำหนดเอง_",
- "item.create.filter.tooltip.condition1": "เมื่อใส่ช่องกรอง",
- "item.create.filter.tooltip.behaviour1": "_ควบคุม_การลำเลียงไอเทม ตามที่ตัวกรองถูก_ตั้งค่า_ไว้",
- "item.create.attribute_filter.tooltip.summary": "ใช้_ควบคุมไอเทมเข้า_และ_ออก_ สำหรับเครื่องมือลำเลียงไอเทมต่างๆ เพื่อแยกของด้วย_ความแม่นยำมากขึ้น_ โดยใช้_ชุดแอตทริบิวต์ไอเทม_ และ _การแยกตามหมวดหมู่_",
- "item.create.attribute_filter.tooltip.condition1": "เมื่อใส่ช่องกรอง",
- "item.create.attribute_filter.tooltip.behaviour1": "_ควบคุม_การลำเลียงไอเทม ตามที่ตัวกรองถูก_ตั้งค่า_ไว้",
"item.create.empty_schematic.tooltip.summary": "สามารถใช้เป็นวัตถุดิบสำหรับสูตรนึงได้ และใช้สำหรับการเขียนที่_โต๊ะวาดแผนผัง_",
"item.create.schematic.tooltip.summary": "เก็บแผนผังสิ่งก่อสร้างไว้ เพื่อให้คุณระบุตำแหน่งและสร้างมันขึ้นมาบนโลกได้ ระบุตำแหน่งโฮโลแกรมตรงจุดที่ต้องการ แล้วใช้_ปืนใหญ่นักประดิษฐ์_ เพื่อสร้างสิ่งนั้นขึ้น",
"item.create.schematic.tooltip.condition1": "เมื่อถืออยู่",
"item.create.schematic.tooltip.behaviour1": "สามารถระบุตำแหน่งได้ ด้วยตัวเลือกต่างๆ บนหน้าจอ",
- "item.create.schematic_and_quill.tooltip.summary": "ใช้สำหรับบันทึกสิ่งก่อสร้างบนโลกของคุณ แล้วบันทึกมันไว้เป็นไฟล์ .nbt",
- "item.create.schematic_and_quill.tooltip.condition1": "ขั้นตอนที่ 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "เลือกมุมสองจุดด้วยการคลิกขวา",
- "item.create.schematic_and_quill.tooltip.condition2": "ขั้นตอนที่ 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-เลื่อนลูกกลิ้งเมาส์_ แต่ละด้านเพื่อปรับเปลี่ยนขนาด คลิกขวาอีกครั้งเพื่อบันทึก",
"block.create.schematicannon.tooltip.summary": "ยิงบล็อกเพื่อก่อสร้างตาม_แผนผัง_ที่กำหนดไว้ โดยจะใช้ไอเทมจากช่องเก็บของข้างๆ ปืนใหญ่ และใช้_ดินปืน_เพื่อเป็นเชื้อเพลิงในการยิง",
"block.create.schematic_table.tooltip.summary": "ใช้เขียนแผนผังที่บันทึกไว้บน _กระดาษแผนผังเปล่า_",
- "item.create.goggles.tooltip.summary": "แว่นตาคู่ใจ ที่จะช่วยให้คุณอ่าน _ข้อมูลแรงบิด_ ของส่วนประกอบหลายๆ อย่างได้",
- "item.create.goggles.tooltip.condition1": "เมื่อสวมใส่",
- "item.create.goggles.tooltip.behaviour1": "แสดง_ตัวบ่งชี้เป็นสี_ ตาม_ความเร็วการหมุน_ของส่วนประกอบที่เล็งอยู่ และ_ค่าความเค้น_ กับ_ขีดจำกัดความเค้น_ของส่วนต่างๆ",
- "item.create.wrench.tooltip.summary": "อุปกรณ์หลากประโยชน์สำหรับสิ่งประดิษฐ์ทุกอย่างของคุณ สามารถใช้_หมุน รื้อ_ และ _ตั้งค่า_ ส่วนประกอบหลายๆ อย่างได้",
"block.create.nozzle.tooltip.summary": "วางสิ่งนี้ไว้ข้างหน้า _พัดลมหุ้มโครง_ เพื่อทำให้แรงลมกระทบสิ่งมีชีวิตจาก_ทุกทิศทาง_",
+ "block.create.cuckoo_clock.tooltip": "นาฬิกากุ๊กกู",
"block.create.cuckoo_clock.tooltip.summary": "ผลงานหัตถกรรมอันเหมาะเจาะสำหรับ_การตกแต่ง_ และเพื่อ_ใช้ดูเวลา_",
- "block.create.turntable.tooltip.summary": "เปลี่ยน _แรงบิด_ ให้เป็นการหมุนแผ่นนี้ไปเรื่อยๆ",
+ "block.create.cuckoo_clock.tooltip.condition1": "เมื่อได้รับแรงบิด",
+ "block.create.cuckoo_clock.tooltip.behaviour1": "แสดง_เวลาปัจจุบัน_ และสั่นสองรอบต่อวัน โดย_สั่นรอบแรกช่วงเที่ยงตรง_ และ_รอบสองช่วงตกเย็น_ ที่เป็นช่วงที่_ผู้เล่นสามารถนอนได้_",
"block.create.toolbox.tooltip": "กล่องเครื่องมือ",
"block.create.toolbox.tooltip.summary": "อุปกรณ์คู่ใจสำหรับนักประดิษฐ์ทุกท่าน สามารถ _เก็บ_ ไอเทมได้สูงสุด _8 ชนิด_ และเป็นจำนวนมาก",
"block.create.toolbox.tooltip.condition1": "เมื่อถูกเก็บขึ้นมา",
@@ -611,12 +693,9 @@
"block.create.toolbox.tooltip.behaviour2": "_ผู้เล่นในระยะ_ สามารถกดปุ่ม _เปิดกล่องเครื่องมือใกล้ๆ_ เพื่อดูของในกล่องได้จาก _ระยะหนึ่ง_",
"block.create.toolbox.tooltip.condition3": "เมื่อคลิกขวา",
"block.create.toolbox.tooltip.behaviour3": "จะทำการเปิด _หน้าต่างช่องเก็บของ_",
- "block.create.creative_crate.tooltip.summary": "_ลังเก็บของ_ชิ้นนี้สามารถทำสำเนาไอเทมขึ้นมาได้อย่างไม่จำกัด วางลังนี้ไว้ข้างๆ_ปืนใหญ่นักประดิษฐ์_เพื่อตัดปัญหาในการหาของมาใช้ก่อสร้างให้กับปืนใหญ่",
"item.create.creative_blaze_cake.tooltip.summary": "ขนมหวานสุดพิเศษสำหรับ_เตาเบลซ_ของคุณ เมื่อพวกมันได้กินเค้กชิ้นนี้ เตาเบลซนั้นจะ_ไม่มีวันหมดไฟ_",
"item.create.creative_blaze_cake.tooltip.condition1": "เมื่อใช้",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_เปลี่ยน_ความแรงไฟของเตาเบลซวนไป",
- "block.create.controller_rail.tooltip.summary": "_รางรถไฟทางเดียว_ ที่สามารถใช้เพื่อ _ควบคุมความเร็ว_ ของรถรางที่ผ่านตัวรางได้อย่างละเอียด",
- "item.create.sand_paper.tooltip.summary": "กระดาษหยาบที่สามารถใช้_ขัดวัตถุดิบต่างๆ_ได้ สามารถใช้กับ_มือกลอัตโนมัติ_เพื่อให้มือขัดเงาไอเทมได้เช่นกัน",
"item.create.sand_paper.tooltip.condition1": "เมื่อใช้",
"item.create.sand_paper.tooltip.behaviour1": "ขัดเงาไอเทมที่ถือใน_มือรอง_ หรือที่วางอยู่_บนพื้น_ และ_กำลังถูกจ้อง_อยู่",
"item.create.builders_tea.tooltip.summary": "เครื่องดื่มที่เหมาะสำหรับการเริ่มวันที่ดี _กระตุ้นร่างกาย_และ_ช่วยให้สบายท้อง_",
@@ -641,11 +720,8 @@
"item.create.crafting_blueprint.behaviour1": "เปิด_หน้าต่างคราฟต์ของ_ขึ้นมา ซึ่งทำให้คุณ_เลือกสูตร_และ_ไอเทม_เพื่อแสดงได้",
"item.create.crafting_blueprint.condition2": "คลิกขวาที่ช่องที่มีสูตรคราฟต์",
"item.create.crafting_blueprint.behaviour2": "_ทำการคราฟต์ของตามสูตรที่ตั้งไว้_ ตามวัตถุดิบที่อยู่ใน_ช่องเก็บของ_ของคุณ หาก_กดย่อ_ จะคราฟต์ของ_เป็นกองๆ_ แทนการคราฟต์ทีละชิ้น",
- "item.create.minecart_coupling.tooltip.summary": "ใช้_พ่วงรถราง_ หรือ _รถรางแบกสิ่งประดิษฐ์_ของคุณเข้าด้วยกันเพื่อสร้างรถไฟขบวนใหญ่ได้",
- "item.create.experience_nugget.tooltip.summary": "ติ๊ง! แต้ม_แรงบันดาลใจ_เล็กๆ น้อยๆ จากสิ่งประดิษฐ์ต่างๆ อันเลิศของคุณ",
"item.create.experience_nugget.tooltip.condition1": "เมื่อใช้",
"item.create.experience_nugget.tooltip.behaviour1": "จะ_ดึงค่าประสบการณ์_ที่ฝังอยู่ภายใน ออกมาให้คุณ",
- "block.create.peculiar_bell.tooltip.summary": "_ระฆังทองเหลือง_ใช้เพื่อตกแต่ง ถ้านำระฆังไปวางไว้เหนือ_ไฟวิญญาณ_อาจจะทำให้เกิดผลข้างเคียงแปลกๆ...",
"block.create.haunted_bell.tooltip": "ระฆังผีสิง",
"block.create.haunted_bell.tooltip.summary": "_ระฆังต้องสาป_ ที่ถูกวิญญาณหลงทางในเนเธอร์สิงสู่",
"block.create.haunted_bell.tooltip.condition1": "เมื่อถืออยู่ หรือถูกสั่น",
@@ -675,7 +751,6 @@
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.rpm16_source": "แหล่งกำเนิด: 16 RPM",
- "create.ponder.shared.movement_anchors": "ด้วยหลอดกาว คุณจะสามารถเคลื่อนย้ายสิ่งก่อสร้างที่ใหญ่กว่านี้ได้",
"create.ponder.tag.redstone": "ส่วนประกอบประเภทตรรกะ",
"create.ponder.tag.redstone.description": "ส่วนประกอบพวกนี้ช่วยในเรื่องการเดินระบบเรดสโตนได้",
"create.ponder.tag.contraption_assembly": "สิ่งของที่ช่วยยึดติดบล็อก",
@@ -686,7 +761,7 @@
"create.ponder.tag.decoration.description": "ส่วนประกอบต่างๆ ที่เน้นใช้ตกแต่งเป็นส่วนใหญ่",
"create.ponder.tag.windmill_sails": "ใบกังหันสำหรับตัวขับเคลื่อนกังหันลม",
"create.ponder.tag.windmill_sails.description": "บล็อกต่างๆ ที่ช่วยเพิ่มแรงลมให้กับสิ่งประดิษฐ์ประเภทกังหันลม ส่วนประกอบพวกนี้มีแรงลมเทียบเท่ากันทุกชิ้น",
- "create.ponder.tag.arm_targets": "เป้าหมายต่างๆ สำหรับมือจักรกล",
+ "create.ponder.tag.arm_targets": "เป้าหมายต่างๆ สำหรับแขนจักรกล",
"create.ponder.tag.arm_targets.description": "ส่วนประกอบที่สามารถใช้แขนจักรกลเลือกนำเข้าหรือนำออกวัตถุต่างๆ ได้",
"create.ponder.tag.kinetic_appliances": "เครื่องที่ใช้แรงบิด",
"create.ponder.tag.kinetic_appliances.description": "ส่วนประกอบต่างๆ ที่ใช้ประโยชน์จากแรงบิดได้",
@@ -724,7 +799,7 @@
"create.ponder.fluid_pipe_flow.text_1": "ท่อประปาสามารถเชื่อมต่อแหล่งต้นทาง และแหล่งเป้าหมายได้สองที่หรือมากกว่า",
"create.ponder.fluid_pipe_flow.text_2": "เมื่อใช้ประแจ จะทำให้ท่อประปาแนวตรงมีกระจกใสให้มองผ่านได้",
"create.ponder.fluid_pipe_flow.text_3": "ท่อประปาที่มีกระจก จะไม่เชื่อมกับท่อประปาอันอื่นที่อยู่ข้างๆ มัน",
- "create.ponder.fluid_pipe_flow.text_4": "เมื่อใช้ปั๊มน้ำจักรกลดึงของเหลว ท่อพวกนี้จะทำการลำเลียงของเหลวต่างๆ ได้",
+ "create.ponder.fluid_pipe_flow.text_4": "เมื่อใช้หัวปั๊มน้ำดึงของเหลว ท่อพวกนี้จะทำการลำเลียงของเหลวต่างๆ ได้",
"create.ponder.fluid_pipe_flow.text_5": "ของเหลวจะยังไม่ถูกลำเลียงในตอนแรก",
"create.ponder.fluid_pipe_flow.text_6": "เมื่อของเหลวในท่อไหลถึงที่หมายสำเร็จ แหล่งต้นทางและปลายทางจะเริ่มทยอยลำเลียงของเหลวให้กัน",
"create.ponder.fluid_pipe_flow.text_7": "เพราะฉะนั้น ท่อพวกนี้จึงไม่ได้ \"เก็บ\" ของเหลวไว้จริงๆ",
@@ -750,7 +825,6 @@
"create.ponder.mechanical_arm.header": "การใช้งานแขนจักรกล",
"create.ponder.mechanical_arm.text_1": "แขนจักรกล จะต้องได้รับการเลือกเป้าหมายเข้า-ออกระหว่างบล็อกที่คุณต้องการก่อนที่จะวางมันได้",
"create.ponder.mechanical_arm.text_2": "เมื่อคุณถือแขนจักรกลอยู่ คลิกขวาช่องเก็บของใดก็ได้ เพื่อตั้งให้ช่องนั้นๆ เป็นเป้าหมาย",
- "create.ponder.mechanical_arm.text_3": "คลิกขวาอีกรอบเพื่อเปลี่ยนโหมดของเป้าหมายนั้นๆ (สีฟ้าเป็นหยิบ และสีส้มเป็นวาง)",
"create.ponder.mechanical_arm.text_4": "หากต้องการลบเป้าหมาย ให้คลิกซ้ายที่บล็อกนั้น",
"create.ponder.mechanical_arm.text_5": "เมื่อวางแขนจักรกลลง มันจะทำงานตามที่ตั้งไว้ก่อนหน้านี้",
"create.ponder.mechanical_arm.text_6": "ตัวแขนสามารถมีเป้าหมายเท่าใดก็ได้ ที่อยู่ภายในระยะของมันเอง",
@@ -768,7 +842,6 @@
"create.ponder.mechanical_arm_modes.text_2": "ไอเทมปลายทาง",
"create.ponder.mechanical_arm_modes.text_3": "เมื่อแขนจำเป็นที่จะต้องจ่ายของให้กับปลายทางหลายๆ จุด...",
"create.ponder.mechanical_arm_modes.text_4": "...มันจะทำงานตามค่าที่มันถูกตั้งไว้",
- "create.ponder.mechanical_arm_modes.text_5": "การใช้ประแจชี้ไปที่จุดนี้ แล้วเลื่อนลูกกลิ้งเมาส์จะทำให้คุณเปลี่ยนค่าได้",
"create.ponder.mechanical_arm_modes.text_6": "โหมดวนรอบธรรมดา จะทำให้แขนทำงานวนไป ตามที่ตั้งไว้ตอนแรก",
"create.ponder.mechanical_arm_modes.text_7": "ถ้าหากปลายทางไม่สามารถรับไอเทมได้ มันจะถูกข้ามไป",
"create.ponder.mechanical_arm_modes.text_8": "โหมดวนรอบแบบบังคับ จะไม่ข้ามปลายทางใดก็ตามที่ตันอยู่ และจะรอจนกว่าจะวางไอเทมตรงนั้นได้",
@@ -780,9 +853,9 @@
"create.ponder.mechanical_bearing.header": "การเคลื่อนย้ายสิ่งก่อสร้างของคุณด้วยลูกปืนจักรกล",
"create.ponder.mechanical_bearing.text_1": "ลูกปืนจักรกลจะยึดติดกับบล็อกที่อยู่ข้างหน้ามัน",
"create.ponder.mechanical_bearing.text_2": "เมื่อได้รับแรงบิด มันจะทำให้ของที่มันติดอยู่เป็นสิ่งประดิษฐ์ที่หมุนได้",
- "create.ponder.mechanical_crafter.header": "การใช้งานเครื่องคราฟต์จักรกล",
- "create.ponder.mechanical_crafter.text_1": "เครื่องคราฟต์จักรกลหลายๆ ชิ้นจะสามารถใช้เพื่อทำของสูตรใดก็ได้ โดยอัตโนมัติ",
- "create.ponder.mechanical_crafter.text_2": "คุณสามารถใช้ประแจ เพื่อปรับลูกศรบนเครื่องคราฟต์จักรกลได้",
+ "create.ponder.mechanical_crafter.header": "การใช้งานเครื่องคราฟต์ไอเท็ม",
+ "create.ponder.mechanical_crafter.text_1": "เครื่องคราฟต์ไอเท็มหลายๆ ชิ้นจะสามารถใช้เพื่อทำของสูตรใดก็ได้ โดยอัตโนมัติ",
+ "create.ponder.mechanical_crafter.text_2": "คุณสามารถใช้ประแจ เพื่อปรับลูกศรบนเครื่องคราฟต์ไอเท็มได้",
"create.ponder.mechanical_crafter.text_3": "การที่จะให้เครื่องทำงานได้ ลูกศรจะต้องประจบกันให้ผลลัพธ์ออกมาเพียงทางเดียว",
"create.ponder.mechanical_crafter.text_4": "ผลลัพธ์ที่ออกมา จะถูกใส่ช่องเก็บของที่ทางนั้น",
"create.ponder.mechanical_crafter.text_5": "เครื่องพวกนี้ต้องการแรงบิดเพื่อที่จะทำงานได้",
@@ -793,14 +866,14 @@
"create.ponder.mechanical_crafter_connect.text_1": "ไอเทมสามารถนำเข้าใส่เครื่องได้โดยอัตโนมัติ",
"create.ponder.mechanical_crafter_connect.text_2": "เมื่อคุณใช้ประแจด้านหลังเครื่อง คุณจะสามารถเชื่อมขาเข้าของเครื่องที่ติดกันได้",
"create.ponder.mechanical_crafter_connect.text_3": "เครื่องที่เชื่อมกันก็จะสามารถรับไอเทมจากแหล่งเดียวกันได้",
- "create.ponder.mechanical_crafter_covers.header": "การอุดช่องของเครื่องคราฟต์จักรกล",
+ "create.ponder.mechanical_crafter_covers.header": "การอุดช่องของเครื่องคราฟต์ไอเท็ม",
"create.ponder.mechanical_crafter_covers.text_1": "สูตรคราฟต์บางชนิดจำเป็นที่จะต้องใช้เครื่องหลายๆ ตัวเพื่ออุดช่องว่าง",
"create.ponder.mechanical_crafter_covers.text_2": "การใช้แผ่นหุ้มช่อง จะทำให้เครื่องนับว่าช่องนั้นเป็นช่องวางในการคราฟต์ของ",
"create.ponder.mechanical_crafter_covers.text_3": "ไอเท็มขาเข้าที่ตั้งไว้ด้วยประแจหลังเครื่อง ก็จะข้ามช่องที่ปิดไว้ด้วย",
- "create.ponder.mechanical_drill.header": "การขุดบล็อกด้วยสว่านจักรกล",
- "create.ponder.mechanical_drill.text_1": "เมื่อสว่านจักรกลได้รับแรงบิด มันจะทำการขุดบล็อกที่อยู่ด้านหน้าตัวเครื่อง",
+ "create.ponder.mechanical_drill.header": "การขุดบล็อกด้วยสว่านขุดเจาะ",
+ "create.ponder.mechanical_drill.text_1": "เมื่อสว่านขุดเจาะได้รับแรงบิด มันจะทำการขุดบล็อกที่อยู่ด้านหน้าตัวเครื่อง",
"create.ponder.mechanical_drill.text_2": "ความเร็วการขุดจะขึ้นอยู่กับความเร็วการบิดที่มันได้รับ",
- "create.ponder.mechanical_drill_contraption.header": "การใช้สว่านจักรกล บนสิ่งประดิษฐ์ของคุณ",
+ "create.ponder.mechanical_drill_contraption.header": "การใช้สว่านขุดเจาะ บนสิ่งประดิษฐ์ของคุณ",
"create.ponder.mechanical_drill_contraption.text_1": "เมื่อตัวสว่านเคลื่อนที่ไปพร้อมๆ กับสิ่งประดิษฐ์ที่มันติดอยู่...",
"create.ponder.mechanical_drill_contraption.text_2": "...พวกมันจะขุดบล็อกใดก็ตาม ที่สิ่งประดิษฐ์พาหัวสว่านชนเข้าหา",
"create.ponder.mechanical_harvester.header": "การใช้เครื่องเก็บเกี่ยว บนสิ่งประดิษฐ์ของคุณ",
@@ -823,37 +896,32 @@
"create.ponder.mechanical_plough.text_2": "...มันจะทำลายบล็อกที่ปกติแล้ว คุณจะสามารถเดินผ่านได้",
"create.ponder.mechanical_plough.text_3": "เครื่องถางยังสามารถพรวนหน้าดินได้อีกด้วย",
"create.ponder.mechanical_plough.text_4": "...และยังใช้โยนสิ่งมีชีวิตได้ โดยที่ไม่ทำให้มันบาดเจ็บอีกด้วย",
- "create.ponder.mechanical_press.header": "การปั๊มของต่างๆ ด้วยเครื่องปั๊มจักรกล",
- "create.ponder.mechanical_press.text_1": "เครื่องปั๊มจักรกลนั้นสามารถอัดสิ่งของที่อยู่ใต้มันได้",
- "create.ponder.mechanical_press.text_2": "ของเหล่านั้นอาจจะถูกดรอปอยู่ หรืออยู่บนจุดวางของ ใต้เครื่องปั๊มก็ได้",
+ "create.ponder.mechanical_press.header": "การปั๊มของต่างๆ ด้วยเครื่องกดทับ",
+ "create.ponder.mechanical_press.text_1": "เครื่องกดทับนั้นสามารถอัดสิ่งของที่อยู่ใต้มันได้",
+ "create.ponder.mechanical_press.text_2": "ของเหล่านั้นอาจจะถูกดรอปอยู่ หรืออยู่บนจุดวางของ ใต้เครื่องกดทับก็ได้",
"create.ponder.mechanical_press.text_3": "เมื่อไอเทมอยู่บนสายพาน...",
- "create.ponder.mechanical_press.text_4": "เครื่องปั๊มจะหยุดพวกมันและทำการอัดให้โดยอัตโนมัติ",
- "create.ponder.mechanical_press_compacting.header": "การบีบอัดของต่างๆ ด้วยเครื่องปั๊มจักรกล",
+ "create.ponder.mechanical_press.text_4": "เครื่องกดทับจะหยุดพวกมันและทำการอัดให้โดยอัตโนมัติ",
+ "create.ponder.mechanical_press_compacting.header": "การบีบอัดของต่างๆ ด้วยเครื่องกดทับ",
"create.ponder.mechanical_press_compacting.text_1": "การอัดไอเทมในอ่าง จะทำให้มันกลายเป็นบล็อกที่ใช้เก็บของชนิดนั้นๆ",
"create.ponder.mechanical_press_compacting.text_2": "การกระทำนี้ ใช้ได้กับสูตรใดก็ตามที่เป็น 2x2 หรือ 3x3 แล้วออกมาเป็นบล็อก รวมถึงสูตรอื่นด้วยเล็กน้อย",
"create.ponder.mechanical_press_compacting.text_3": "สูตรบางอย่างที่กล่าวถึงข้างต้น อาจจะต้องการความร้อนจากเตาเบลซ",
"create.ponder.mechanical_press_compacting.text_4": "ช่องกรองผลลัพธ์สามารถใช้ได้ ถ้าหากมีสูตรสองอย่างที่อาจจะทับกัน",
- "create.ponder.mechanical_pump_flow.header": "การเคลื่อนย้ายของเหลวด้วยปั๊มน้ำจักรกล",
- "create.ponder.mechanical_pump_flow.text_1": "ปั๊มน้ำจักรกลทำหน้าที่ลำเลียงของเหลวภายในระบบประปาของคุณ",
- "create.ponder.mechanical_pump_flow.text_2": "เมื่อหมุนอยู่ ลูกศรที่อยู่บนตัวปั๊มจะระบุทิศทางที่ของเหลวกำลังเคลื่อนที่ไป",
+ "create.ponder.mechanical_pump_flow.header": "การเคลื่อนย้ายของเหลวด้วยหัวปั๊มน้ำ",
+ "create.ponder.mechanical_pump_flow.text_1": "หัวปั๊มน้ำทำหน้าที่ลำเลียงของเหลวภายในระบบประปาของคุณ",
"create.ponder.mechanical_pump_flow.text_3": "ตอนนี้ท่อข้างหลังตัวปั๊ม กำลังดึงของเหลว...",
"create.ponder.mechanical_pump_flow.text_4": "...และท่อข้างหน้าปั๊ม ก็กำลังลำเลียงมันออกไป",
- "create.ponder.mechanical_pump_flow.text_5": "การเปลี่ยนทิศทางการหมุนของเฟือง จะเปลี่ยนทิศที่ของเหลวเคลื่อนที่ด้วย",
- "create.ponder.mechanical_pump_flow.text_6": "คุณสามารถใช้ประแจเพื่อเปลี่ยนทิศทางของตัวปั๊มได้ด้วยตนเอง",
- "create.ponder.mechanical_pump_speed.header": "แรงส่งของปั๊มน้ำจักรกล",
+ "create.ponder.mechanical_pump_speed.header": "แรงส่งของหัวปั๊มน้ำ",
"create.ponder.mechanical_pump_speed.text_1": "ไม่ว่าปั๊มจะหมุนเร็วแค่ไหนก็ตาม พวกมันสามารถสูบของเหลวตามท่อได้สูงสุดเพียง 16 บล็อกข้างหน้าเท่านั้น",
"create.ponder.mechanical_pump_speed.text_2": "แต่ยิ่งความเร็วของเฟืองสูง ของเหลวก็จะไหลผ่านท่อได้เร็วขึ้นตาม...",
- "create.ponder.mechanical_pump_speed.text_3": "...และนั่นก็แปลว่าของเหลวจะถูกลำเลียงเร็วขึ้นด้วย",
"create.ponder.mechanical_pump_speed.text_4": "ปั๊มหลายอันสามารถใช้เพิ่มปริมาณของเหลวที่ไหลผ่านท่อภายในระบบประปาเดียวกันได้",
- "create.ponder.mechanical_pump_speed.text_5": "การเปลี่ยนทิศทางของท่อจะช่วยเรื่องทิศที่ของเหลวจะไหลผ่านได้",
- "create.ponder.mechanical_saw_breaker.header": "การตัดต้นไม้ด้วยเลื่อยจักรกล",
- "create.ponder.mechanical_saw_breaker.text_1": "เมื่อเลื่อยจักรกลได้รับแรงบิด พวกมันจะตัดต้นไม้ที่อยู่ข้างหน้าใบมีด",
+ "create.ponder.mechanical_saw_breaker.header": "การตัดต้นไม้ด้วยเครื่องเลื่อยไม้",
+ "create.ponder.mechanical_saw_breaker.text_1": "เมื่อเครื่องเลื่อยไม้ได้รับแรงบิด พวกมันจะตัดต้นไม้ที่อยู่ข้างหน้าใบมีด",
"create.ponder.mechanical_saw_breaker.text_2": "ตัวใบเลื่อยจะต้องตัดบล็อกไม้ที่ติดอยู่กับพื้น เพื่อที่จะให้ต้นไม้ล้มทั้งต้นได้",
- "create.ponder.mechanical_saw_contraption.header": "การใช้เลื่อยจักรกล บนสิ่งประดิษฐ์ของคุณ",
+ "create.ponder.mechanical_saw_contraption.header": "การใช้เครื่องเลื่อยไม้ บนสิ่งประดิษฐ์ของคุณ",
"create.ponder.mechanical_saw_contraption.text_1": "เมื่อตัวเลื่อยเคลื่อนที่ไปพร้อมๆ กับสิ่งประดิษฐ์ที่มันติดอยู่...",
"create.ponder.mechanical_saw_contraption.text_2": "...พวกมันจะตัดต้นไม้ต้นใดก็ตาม ที่สิ่งประดิษฐ์พาใบเลื่อยชนเข้าหา",
- "create.ponder.mechanical_saw_processing.header": "การตัดของต่างๆ ด้วยเลื่อยจักรกล",
- "create.ponder.mechanical_saw_processing.text_1": "เลื่อยจักรกลที่ใบเลื่อยชี้ขึ้น สามารถตัดไอเทมได้หลายประเภท",
+ "create.ponder.mechanical_saw_processing.header": "การตัดของต่างๆ ด้วยเครื่องเลื่อยไม้",
+ "create.ponder.mechanical_saw_processing.text_1": "เครื่องเลื่อยไม้ที่ใบเลื่อยชี้ขึ้น สามารถตัดไอเทมได้หลายประเภท",
"create.ponder.mechanical_saw_processing.text_2": "ตัวไอเทม จะเคลื่อนไปทางทิศตรงข้ามกับแรงบิดที่เลื่อยได้รับเสมอ",
"create.ponder.mechanical_saw_processing.text_3": "เลื่อยพวกนี้ยังสามารถทำงานร่วมกับสายพานได้อีกด้วย",
"create.ponder.mechanical_saw_processing.text_4": "ถ้าวัตถุดิบสามารถตัดออกมาเป็นหลายอย่างได้ ช่องกรองประเภทบนเลื่อยจะใช้เลือกผลลัพธ์ได้",
@@ -864,8 +932,6 @@
"create.ponder.millstone.text_3": "โยน หรือใส่ไอเทมทางด้านบนของเครื่อง",
"create.ponder.millstone.text_4": "รอสักครู่ แล้วผลลัพธ์จะสามารถเก็บได้ด้วยการคลิกขวาที่เครื่อง",
"create.ponder.millstone.text_5": "ของที่ถูกบดแล้วยังสามารถถูกลำเลียงได้โดยอัตโนมัติอีกด้วย",
- "create.ponder.nixie_tube.text_1": "เมื่อได้รับพลังงานเรดสโตน หลอดนิกซี่จะแสดงกำลังของสัญญาณเรดสโตนที่มันได้รับออกมา",
- "create.ponder.nixie_tube.text_2": "หากใช้ป้ายชื่อบนทั่งเหล็ก แล้วนำมาใช้กับหลอดนิกซี่ คุณจะสามารถแสดงข้อความนั้นได้",
"create.ponder.nixie_tube.text_3": "คลิกขวาด้วยสีย้อมอะไรก็ได้ เพื่อเปลี่ยนสีของตัวหลอด",
"create.ponder.rose_quartz_lamp.header": "หลอดไฟโรสควอตซ์",
"create.ponder.rose_quartz_lamp.text_1": "หลอดไฟโรสควอตซ์จะติดเมื่อได้รับสัญญาณเรดสโตน",
@@ -885,8 +951,6 @@
"create.ponder.shaft_casing.header": "การหุ้มเพลา",
"create.ponder.water_wheel.header": "การสร้างแรงบิดด้วยกังหันน้ำ",
"create.ponder.water_wheel.text_1": "กังหันน้ำจะได้รับแรงหมุนจากกระแสน้ำที่อยู่ติดกับตัวกังหัน",
- "create.ponder.water_wheel.text_2": "ยิ่งมีด้านที่ได้รับกระแสน้ำมากเท่าไหร่ ยิ่งจะทำให้กังหันน้ำหมุนไวมากขึ้นเท่านั้น",
- "create.ponder.water_wheel.text_3": "ใบของกังหันควรจะถูกปรับให้ถูกต้องตามกระแสน้ำ",
"create.ponder.windmill_source.text_3": "ถ้ามีใบกังหันหรือบล็อกขนแกะเพียงพอต่อตวามต้องการของตัวขับเคลี่อนกังหันลมจะสามารถใช้ได้",
"create.ponder.windmill_source.text_5": "ใบกังหันยิ่งมีจำนวนมากก็ยิ่งทำให้หมุนไวขึ้น",
"create.ponder.windmill_structure.text_1": "การทำงานของโครงสร้างกังหันลมจะทำงานก็ต่อเมื่อมีบล็อกหรือใบกังหันที่สามารถทำให้ขับเคลื่อนได้ *อย่างน้อย 8 บล็อก*"
diff --git a/src/main/resources/assets/create/lang/tok.json b/src/main/resources/assets/create/lang/tok.json
index 62c4806058..ddf6c78e21 100644
--- a/src/main/resources/assets/create/lang/tok.json
+++ b/src/main/resources/assets/create/lang/tok.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "ilo tenpo pi tawa sike",
"block.create.clutch": "ilo pi pini tawa",
"block.create.cogwheel": "sike ilo",
- "block.create.content_observer": "ilo pi lukin jo",
+ "block.create.content_observer": "ilo lukin wawa sona",
"block.create.contraption_controls": "ilo lawa pi ilo suli",
"block.create.controller_rail": "nasin palisa ilo",
"block.create.controls": "ilo lawa pi tomo tawa linja",
@@ -81,8 +81,8 @@
"block.create.copycat_panel": "sinpin pi sama lukin",
"block.create.copycat_step": "leko lili pi sama lukin",
"block.create.creative_crate": "poki epiku",
- "block.create.creative_fluid_tank": "poki telo epiku",
- "block.create.creative_motor": "ilo pi wawa epiku",
+ "block.create.creative_fluid_tank": "poki telo pi jan sewi",
+ "block.create.creative_motor": "sike ilo tawa pi jan sewi",
"block.create.crimsite": "kiwen Kawinsi",
"block.create.crimsite_pillar": "kiwen Kawinsi palisa",
"block.create.crimson_window": "kiwen lukin pi soko loje",
@@ -217,8 +217,8 @@
"block.create.display_board": "sinpin sitelen",
"block.create.display_link": "ilo pi sitelen sona",
"block.create.dripstone_pillar": "kiwen palisa palisa",
- "block.create.elevator_contact": "ilo sona pi poki tawa sewi",
- "block.create.elevator_pulley": "sike tawa pi poki tawa sewi",
+ "block.create.elevator_contact": "ilo sona pi tomo tawa sewi",
+ "block.create.elevator_pulley": "sike tawa pi tomo tawa sewi",
"block.create.encased_chain_drive": "ilo sike lon insa selo",
"block.create.encased_fan": "sike pi kon tawa lon insa selo",
"block.create.encased_fluid_pipe": "palisa telo lon insa selo",
@@ -318,7 +318,7 @@
"block.create.mechanical_plough": "ilo sike ma",
"block.create.mechanical_press": "ilo sike pi pali lipu",
"block.create.mechanical_pump": "ilo sike pi telo tawa",
- "block.create.mechanical_roller": "sike ilo pi pali nasin",
+ "block.create.mechanical_roller": "ilo sike pi pali nasin",
"block.create.mechanical_saw": "ilo sike kipisi",
"block.create.metal_bracket": "sinpin wawa kiwen",
"block.create.metal_girder": "palisa wawa kiwen",
@@ -423,7 +423,7 @@
"block.create.purple_toolbox": "poki ilo pi laso loje",
"block.create.purple_valve_handle": "sike luka pi laso loje",
"block.create.radial_chassis": "sijelo sike sike",
- "block.create.railway_casing": "selo pi tomo tawa linja",
+ "block.create.railway_casing": "selo pi tomo tawa nasin",
"block.create.raw_zinc_block": "leko pi kiwen awen lete",
"block.create.red_nixie_tube": "palisa sitelen loje",
"block.create.red_sail": "lipu kon loje",
@@ -508,7 +508,7 @@
"block.create.small_veridium_brick_stairs": "leko sewi pi kiwen Pewisijan pi leko lili",
"block.create.small_veridium_brick_wall": "sinpin pi kiwen Pewisijan pi leko lili",
"block.create.small_veridium_bricks": "kiwen Pewisijan pi leko lili",
- "block.create.smart_chute": "lupa sona pi tawa anpa",
+ "block.create.smart_chute": "lupa sona ilo anpa",
"block.create.smart_fluid_pipe": "palisa telo sona",
"block.create.speedometer": "ilo sona pi nanpa tawa",
"block.create.spout": "ilo pi pana telo",
@@ -605,7 +605,7 @@
"item.create.brass_hand": "luka pi kiwen ilo",
"item.create.brass_ingot": "kiwen ilo",
"item.create.brass_nugget": "kiwen ilo lili",
- "item.create.brass_sheet": "lipa pi kiwen ilo",
+ "item.create.brass_sheet": "lipu pi kiwen ilo",
"item.create.builders_tea": "telo pi jan pali",
"item.create.chest_minecart_contraption": "ilo pi poki tawa poki",
"item.create.chocolate_bucket": "suwi pimeja lon poki",
@@ -630,6 +630,7 @@
"item.create.crushed_raw_osmium": "ko pi kiwen suli",
"item.create.crushed_raw_quicksilver": "ko pi kiwen nasa",
"item.create.crushed_raw_silver": "ko pi kiwen mun",
+ "item.create.crushed_raw_tin": "ko pi kiwen walo ante",
"item.create.crushed_raw_zinc": "ko pi kiwen awen",
"item.create.dough": "pan lete",
"item.create.electron_tube": "palisa kon wawa",
@@ -637,7 +638,7 @@
"item.create.empty_schematic": "lipu pali pi jo ala",
"item.create.experience_nugget": "kiwen lili pi wawa sona",
"item.create.extendo_grip": "ilo pi luka suli",
- "item.create.filter": "ilo pi lukin ijo",
+ "item.create.filter": "ilo pi lukin lipu",
"item.create.furnace_minecart_contraption": "ilo pi poki tawa seli",
"item.create.goggles": "ilo oko pi jan pali",
"item.create.golden_sheet": "lipu pi kiwen jelo",
@@ -691,8 +692,10 @@
"advancement.create.encased_fan": "pali pi tawa kon",
"advancement.create.encased_fan.desc": "o pana e sike pi kon tawa lon insa selo",
"advancement.create.fan_processing": "pali kepeken kon",
+ "advancement.create.fan_processing.desc": "o ante e ijo kepeken ilo pi kon tawa ",
"advancement.create.saw_processing": "monsuta pi tomo pali nanpa wan",
"advancement.create.compacting": "kama lili",
+ "advancement.create.compacting.desc": "o ante e ijo mute tawa ijo pi mute ala kepeken ilo sike pi kama lipu kepeken poki ijo telo",
"advancement.create.belt": "nasin kasi",
"advancement.create.belt.desc": "o linja e sike palisa tu kepeken linja ilo",
"advancement.create.funnel": "lukin sama tomo pi waso ilo",
@@ -709,6 +712,7 @@
"advancement.create.shifting_gears": "ilo sike li ante",
"advancement.create.shifting_gears.desc": "o linja e sike ilo suli tawa sike ilo lili la, sina ken ante e wawa tawa ilo",
"advancement.create.millstone": "pali ko li pona a!",
+ "advancement.create.millstone.desc": "o ko e ijo kepeken ilo pi pali ko",
"advancement.create.contraption_actors": "tawa kepeken wile",
"advancement.create.portable_storage_interface": "esun kepeken tawa",
"advancement.create.wrench_goggles": "sina jo e ilo ale",
@@ -742,20 +746,27 @@
"advancement.create.foods.desc": "o pali e kili pi suwi pimeja e sike pan suwi e kili pi suwi pipi kepeken ilo pi pana telo wan",
"advancement.create.diving_suit_lava": "kala pi telo seli",
"advancement.create.pipe_organ": "ilo suli pi musi kalama kon",
+ "advancement.create.pipe_organ.desc": "o pana e ilo kalama pi kon telo 12 tawa poki telo pi suli mute wan. ilo ale li mu e kalama ante§7 (pali pona len)",
"advancement.create.brass": "kiwen pona li jan pona",
+ "advancement.create.brass.desc": "o pali e kiwen ilo tan kiwen ante, tan kiwen awen, lon ilo sike pi kama wan, kepeken seli tan monsuta seli",
"advancement.create.brass_casing": "tenpo pi kiwen ilo",
"advancement.create.brass_casing.desc": "sina pali e selo pi ilo pona la o pana e kiwen ilo tawa kasi pi selo weka",
+ "advancement.create.rose_quartz": "kiwen laso loje",
"advancement.create.rose_quartz.desc": "o pona e selo pi kiwen walo loje ",
"advancement.create.deployer": "sona tan ilo",
+ "advancement.create.deployer.desc": "o pana o wawa e ilo pana luka. ilo ni li sama sina",
"advancement.create.precision_mechanism.desc": "o pali e ijo ilo nasa",
"advancement.create.speed_controller": "jan pali ale li wile utala!",
"advancement.create.mechanical_arm": "luka pali",
"advancement.create.crushing_wheel": "ilo suli tu",
+ "advancement.create.crushing_wheel.desc": "o pana o wawa e sike tu pi pali ko",
"advancement.create.clockwork_bearing": "ni li tenpo ilo a!",
"advancement.create.display_link": "nanpa ilo li suli",
"advancement.create.extendo_grip.desc": "o kama jo e ilo pi luka suli",
"advancement.create.linked_controller": "open lon weka",
+ "advancement.create.arm_blaze_burner.desc": "o pana e moku tawa monsuta seli lon poki kepeken ilo pana luka",
"advancement.create.crusher_maxed_0000": "ike li kama ko",
+ "advancement.create.crusher_maxed_0000.desc": "o tawa e sike pi pali ko kepeken tenpo pi lili nanpa wan",
"advancement.create.potato_cannon_collide": "seli kule kili",
"advancement.create.extendo_grip_dual": "luka pi ale ken",
"advancement.create.musical_arm": "jan ilo pi kalama musi",
@@ -767,11 +778,14 @@
"advancement.create.track_signal": "lawa pi nasin tawa",
"advancement.create.track_0.desc": "o jo e nasin palisa suli",
"advancement.create.train_whistle": "mu pi poki tawa suli",
+ "advancement.create.track_crafting_factory.desc": "o pali e nasin palisa suli 1000 kepeken ilo sike sama pi kama lipu",
"advancement.create.train_roadkill": "moli tan tomo tawa",
"advancement.create.train_crash": "tawa pakala",
"advancement.create.train_crash_backwards": "lon lukin ala",
"itemGroup.create.base": "ilo Create",
"itemGroup.create.palettes": "leko pali pi ilo Create",
+ "block.create.mangrove_window": "kiwen lukin pi kasi telo",
+ "block.create.mangrove_window_pane": "sinpin lukin pi kasi telo",
"death.attack.create.crush": "%1$s li kama ko",
"death.attack.create.crush.player": "%1$s li kama ko tan %2$s",
"death.attack.create.fan_fire": "%1$s li moli tan kon seli",
@@ -826,44 +840,104 @@
"create.generic.length": "suli supa",
"create.generic.speed": "nanpa tawa",
"create.generic.delay": "nanpa pi tenpo lape",
+ "create.generic.angle": "nasin sike",
"create.generic.duration": "nanpa tenpo",
"create.generic.timeUnit": "nanpa tenpo",
"create.generic.unit.ticks": "tenpo lili lili",
"create.generic.unit.seconds": "tenpo lili",
"create.generic.unit.minutes": "tenpo",
+ "create.generic.daytime.hour": "tenpo suli",
+ "create.generic.daytime.minute": "tenpo",
+ "create.generic.daytime.second": "tenpo lili",
"create.generic.daytime.pm": "sp",
"create.generic.daytime.am": "so",
"create.generic.unit.rpm": "ms/tl",
"create.generic.unit.stress": "na",
"create.generic.unit.degrees": "°",
- "create.generic.unit.millibuckets": "mpl",
+ "create.generic.unit.millibuckets": "mlp",
"create.generic.unit.buckets": "mp",
"create.generic.clockwise": "tawa sike pi ilo tenpo",
"create.generic.counter_clockwise": "tawa sike pi ilo tenpo jasima",
"create.generic.in_quotes": "\"%1$s\"",
"create.generic.pitch": "kalama kule: %1$s",
"create.generic.notes": "san#;san;te;je#;je;ki#;ki;lu;ka#;ka;ta#;ta",
+ "create.action.scroll": "o tawa pi ilo sike",
"create.action.confirm": "o pona",
"create.action.abort": "o ala",
"create.action.saveToFile": "o awen",
"create.action.discard": "o weka",
"create.toolbox.depositAll": "o tawa poki ilo poka e ijo",
- "create.gui.symmetryWand.mirrorType": "jasima",
- "create.gui.symmetryWand.orientation": "nasin",
+ "create.toolbox.depositBox": "o tawa poki ilo e ijo",
+ "create.gui.symmetryWand.mirrorType": "kepeken jasima",
+ "create.gui.symmetryWand.orientation": "kepeken nasin",
+ "create.symmetry.mirror.plane": "wan",
+ "create.symmetry.mirror.doublePlane": "tu",
+ "create.symmetry.mirror.triplePlane": "mute",
+ "create.orientation.orthogonal": "palisa taso",
+ "create.orientation.diagonal": "linja",
+ "create.orientation.horizontal": "supa",
+ "create.orientation.alongZ": "Z",
+ "create.orientation.alongX": "X",
+ "create.gui.terrainzapper.patternSection": "kepeken leko",
+ "create.gui.terrainzapper.pattern.solid": "ale",
+ "create.gui.terrainzapper.pattern.checkered": "nanpa tu ale",
+ "create.gui.terrainzapper.pattern.inversecheckered": "nanpa tu ale ante",
+ "create.gui.terrainzapper.pattern.chance25": "wan pi kipisi tu tu",
+ "create.gui.terrainzapper.pattern.chance50": "wan pi kipisi tu",
+ "create.gui.terrainzapper.pattern.chance75": "tu wan pi kipisi tu tu",
+ "create.gui.terrainzapper.placement": "pana lon",
+ "create.gui.terrainzapper.placement.merged": "selo",
+ "create.gui.terrainzapper.placement.attached": "poka",
+ "create.gui.terrainzapper.placement.inserted": "insa",
+ "create.gui.terrainzapper.brush": "lukin sama",
"create.gui.terrainzapper.brush.cuboid": "leko",
"create.gui.terrainzapper.brush.sphere": "sike",
"create.gui.terrainzapper.brush.cylinder": "palisa sike",
"create.gui.terrainzapper.brush.surface": "selo",
+ "create.gui.terrainzapper.brush.cluster": "ijo ante",
+ "create.gui.terrainzapper.tool": "ilo",
+ "create.gui.terrainzapper.tool.fill": "pana ale",
+ "create.gui.terrainzapper.tool.place": "pana",
+ "create.gui.terrainzapper.tool.replace": "ante",
+ "create.gui.terrainzapper.tool.clear": "weka",
+ "create.gui.terrainzapper.tool.overlay": "selo",
"create.gui.terrainzapper.tool.flatten": "tawa lipu",
"create.terrainzapper.usingBlock": "kepeken: %1$s",
- "create.minecart_coupling.two_couplings_max": "poki tawa li ken jo e linja tu",
- "create.contraptions.cart_movement_mode.rotation_locked": "tawa sike ala",
- "create.contraptions.windmill.rotation_direction": "nasin sike",
- "create.contraptions.clockwork.clock_hands": "palisa pi ilo tenpo",
+ "create.large_water_wheel.not_enough_space": "o weka e leko lon poka",
+ "create.minecart_coupling.two_couplings_max": "poki tawa li ken ala jo e linja mute",
+ "create.minecart_coupling.no_loops": "linja pi poki tawa li ken ala sike",
+ "create.minecart_coupling.removed": "mi weka e linja ale tan poki tawa ni",
+ "create.minecart_coupling.too_far": "poki tawa li poka ala",
+ "create.contraptions.moving_container": "%1$s tawa",
+ "create.contraptions.movement_mode": "tawa kepeken",
+ "create.contraptions.movement_mode.move_place": "pini ale la mi pana",
+ "create.contraptions.movement_mode.move_place_returned": "nasin open taso la mi pana",
+ "create.contraptions.movement_mode.move_never_place": "ilo awen li pakala taso la mi pana",
+ "create.contraptions.movement_mode.rotate_place": "pini ale la mi pana",
+ "create.contraptions.movement_mode.rotate_place_returned": "nasin open poka taso la mi pana",
+ "create.contraptions.movement_mode.rotate_never_place": "ilo awen li pakala taso la mi pana",
+ "create.contraptions.cart_movement_mode": "poki tawa li tawa kepeken",
+ "create.contraptions.cart_movement_mode.rotate": "nasin mi li nasin tawa",
+ "create.contraptions.cart_movement_mode.rotate_paused": "tawa sike la mi pini e ilo",
+ "create.contraptions.cart_movement_mode.rotation_locked": "ni li tawa sike ala",
+ "create.contraptions.roller_mode.tunnel_pave": "mi weka e leko li pana supa",
+ "create.contraptions.roller_mode.straight_fill": "mi pana ale lon anpa ni",
+ "create.contraptions.roller_mode.wide_fill": "mi pana nasin lon anpa ni",
+ "create.contraptions.windmill.rotation_direction": "nasin tawa",
+ "create.contraptions.clockwork.clock_hands": "nasin pi palisa tenpo",
+ "create.contraptions.clockwork.hour_first": "palisa pi tenpo suli li nanpa wan",
+ "create.contraptions.clockwork.minute_first": "palisa pi tenpo lili li nanpa wan",
+ "create.contraptions.clockwork.hour_first_24": "palisa pi tenpo suno li nanpa wan",
"create.logistics.filter.any_amount_short": "ale",
"create.logistics.filter.up_to": "lili tawa",
"create.logistics.filter.exactly": "sama",
+ "create.logistics.filter.requires_item_in_inventory": "ni li wile e ijo %1$s lon poki sina",
+ "create.kinetics.creative_motor.rotation_speed": "nanpa tawa kepeken ms/tl",
+ "create.kinetics.speed_controller.rotation_speed": "nanpa tawa kepeken ms/tl",
+ "create.gui.goggles.generator_stats": "sona pi ilo wawa:",
+ "create.gui.goggles.kinetic_stats": "sona tawa:",
"create.gui.goggles.pole_length": "mute palisa:",
+ "create.gui.goggles.basin_contents": "poki telo ijo li jo e ni:",
"create.gui.goggles.fluid_container": "sona pi poki telo:",
"create.gui.goggles.fluid_container.capacity": "ni li ken jo: ",
"create.gui.assembly.exception": "ilo li ken ala pali tan ni:",
@@ -878,13 +952,18 @@
"create.gui.stressometer.capacity": "ken jo",
"create.gui.stressometer.overstressed": "wawa li mute ike",
"create.gui.stressometer.no_rotation": "tawa sike ala",
- "create.gui.sequenced_gearshift.title": "ilo sona pi ante tawa",
+ "create.gui.contraptions.not_fast_enough": "%1$s ni li wile e wawa tawa _mute_.",
+ "create.gui.sequenced_gearshift.title": "ilo sona pi ante tawa li",
+ "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "tawa sike kepeken nasin sike",
"create.gui.sequenced_gearshift.instruction.turn_angle": "tawa sike",
- "create.gui.sequenced_gearshift.instruction.turn_distance": "ilo tawa",
- "create.gui.sequenced_gearshift.instruction.delay": "nanpa pi tenpo lape",
+ "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "nasin sike",
+ "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "tawa sike tan ilo tawa",
+ "create.gui.sequenced_gearshift.instruction.delay": "lape",
"create.gui.sequenced_gearshift.instruction.delay.duration": "nanpa tenpo",
- "create.gui.sequenced_gearshift.instruction.end.descriptive": "o pini",
- "create.gui.sequenced_gearshift.instruction.end": "o pini",
+ "create.gui.sequenced_gearshift.instruction.end.descriptive": "pini",
+ "create.gui.sequenced_gearshift.instruction.end": "pini",
+ "create.gui.sequenced_gearshift.instruction.await": "alasa",
+ "create.gui.sequenced_gearshift.speed": "wawa tawa, nasin tawa",
"create.gui.sequenced_gearshift.speed.forward": "tawa sama, tawa sinpin",
"create.gui.sequenced_gearshift.speed.forward_fast": "tawa sama tu, tawa sinpin",
"create.gui.sequenced_gearshift.speed.back": "tawa sama, tawa monsi",
@@ -902,16 +981,22 @@
"create.schematic.mirror": "jasima",
"create.schematic.mirror.none": "ala",
"create.schematic.mirror.frontBack": "sinpin-monsi",
+ "create.schematic.mirror.leftRight": "poka-poka",
"create.schematic.tool.deploy": "lon",
"create.schematic.tool.move": "tawa supa",
+ "create.schematic.tool.move_y": "tawa sewi",
"create.schematic.tool.rotate": "tawa sike",
"create.schematic.tool.print": "pali",
"create.schematic.tool.flip": "jasima",
- "create.schematic.tool.deploy.description.0": "ni li tawa lon e ijo",
- "create.schematic.tool.print.description.2": "sina ken jo e ilo ni lon nasin musi pi jan sewi taso",
+ "create.schematic.tool.deploy.description.0": "ni li tawa lon e ijo.",
+ "create.schematic.tool.print.description.2": "sina ken jo e ilo ni lon nasin musi pi jan sewi taso.",
+ "create.gui.schematicannon.title": "ilo pali pi lipu pali",
+ "create.schematicannon.status.idle": "lape",
"create.schematicannon.status.ready": "ken open",
+ "create.schematicannon.status.running": "pali",
"create.schematicannon.status.finished": "pini",
"create.schematicannon.status.paused": "awen",
+ "create.schematicannon.status.stopped": "pali ala",
"create.schematicannon.status.searching": "alasa",
"create.schematicannon.status.missingBlock": "ilo li wile e ni:",
"create.item_attributes.placeable": "sina ken pana e ni",
@@ -983,31 +1068,42 @@
"create.item_attributes.astralsorcery_constellation.inverted": "ni li kute ala e %1$s",
"create.tooltip.keyShift": "nena [shift]",
"create.tooltip.keyCtrl": "nena [ctrl]",
- "create.tooltip.speedRequirement": "ni li wile e wawa tawa: %1$s",
- "create.tooltip.speedRequirement.none": "tawa ala",
- "create.tooltip.speedRequirement.slow": "tawa lili",
- "create.tooltip.speedRequirement.medium": "tawa meso",
- "create.tooltip.speedRequirement.fast": "tawa mute",
+ "create.tooltip.speedRequirement": "ni li wile e wawa tawa %1$s",
+ "create.tooltip.speedRequirement.none": "ala",
+ "create.tooltip.speedRequirement.slow": "lili",
+ "create.tooltip.speedRequirement.medium": "meso",
+ "create.tooltip.speedRequirement.fast": "mute",
"create.tooltip.stressImpact": "ni li wile e wawa %1$s",
"create.tooltip.stressImpact.low": "wawa lili",
- "create.tooltip.stressImpact.medium": "wawa meso",
- "create.tooltip.stressImpact.high": "wawa mute",
- "create.tooltip.stressImpact.overstressed": "wawa li mute ike",
+ "create.tooltip.stressImpact.medium": "meso",
+ "create.tooltip.stressImpact.high": "mute",
+ "create.tooltip.stressImpact.overstressed": "pi mute ike",
"create.tooltip.up_to": "lili tawa %1$s",
+ "create.tooltip.capacityProvided": "ni li ken wawa e wawa %1$s",
"create.tooltip.capacityProvided.low": "lili",
"create.tooltip.capacityProvided.medium": "meso",
"create.tooltip.capacityProvided.high": "suli",
+ "create.tooltip.generationSpeed": "wawa kepeken %1$s %2$s",
"create.tooltip.analogStrength": "nanpa wawa: %1$s/15",
"create.mechanical_arm.extract_from": "o tawa e ijo tan %1$s",
"create.mechanical_arm.deposit_to": "o pana e ijo tawa %1$s",
- "create.mechanical_arm.summary": "ilo pana luka li jo e open %1$s e pini %2$s",
+ "create.mechanical_arm.summary": "ilo pana luka li jo e open %1$s e pini %2$s.",
"create.weighted_ejector.targeting": "tawa [%1$s,%2$s,%3$s]",
+ "create.tooltip.chute.fans_push_up": "kon li kama tan anpa",
+ "create.tooltip.chute.fans_push_down": "kon li kama tan sewi",
+ "create.tooltip.chute.fans_pull_up": "kon li tawa sewi",
+ "create.tooltip.chute.fans_pull_down": "kon li tawa anpa",
"create.tooltip.chute.contains": "ni li jo e %1$s x%2$s",
"create.tooltip.deployer.header": "sona pi ilo pana luka",
+ "create.tooltip.deployer.using": "nasin: pali",
+ "create.tooltip.deployer.punching": "nasin: pakala",
+ "create.tooltip.deployer.contains": "ni li jo e %1$s x%2$s",
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.backtank.low": "poki kon monsi li jo e kon lili",
+ "create.backtank.depleted": "poki kon monsi li jo ala e kon",
"create.hint.derailed_train.title": "poki tawa suli li lon linja ala",
- "create.boiler.status": "wawa pi poki telo seli: %1$s",
- "create.boiler.status_short": "poki telo seli:",
+ "create.boiler.status": "sona pi poki telo seli: %1$s",
+ "create.boiler.status_short": "poki telo seli: %1$s",
"create.boiler.idle": "ala",
"create.boiler.lvl": "nanpa %1$s",
"create.boiler.max_lvl": "wawa nanpa wan",
@@ -1019,11 +1115,14 @@
"create.boiler.heat_dots": "...... ",
"create.boiler.via_one_engine": "kepeken ilo wawa wan",
"create.boiler.via_engines": "kepeken ilo wawa %1$s",
+ "create.boiler.water_input_rate": "wawa pi tawa telo",
"create.elevator_contact.title": "ilo linja pi tomo tawa sewi",
+ "create.elevator_contact.floor_identifier": "nimi supa",
"create.gui.schedule.move_up": "tawa sewi",
"create.gui.schedule.move_down": "tawa anpa",
"create.schedule.instruction.throttle_edit_box": "tawa ken",
"create.schedule.condition.delay.status": "tawa lon %1$s",
+ "create.schedule.condition.time_of_day": "tenpo",
"create.schedule.condition.time_of_day.digital_format": "%2$s:%3$s",
"create.schedule.condition.time_of_day.rotation": "tenpo sike",
"create.schedule.condition.time_of_day.rotation.every_24": "tenpo suno ale",
@@ -1046,12 +1145,12 @@
"create.schedule.condition.threshold.items": "ijo",
"create.schedule.condition.threshold.stacks": "mute ijo",
"create.schedule.condition.threshold.buckets": "poki telo",
- "create.schedule.condition.threshold.status": "jo e:%3$s %1$s/%2$s",
+ "create.schedule.condition.threshold.status": "ni li jo e:%3$s %1$s/%2$s",
"create.schedule.condition.player_count": "jan li lon",
"create.schedule.condition.player_count.summary": "jan %1$s",
"create.schedule.condition.player_count.summary_plural": "jan %1$s",
"create.schedule.condition.player_count.seated": "%1$s li lon",
- "create.schedule.condition.player_count.players": "jan ",
+ "create.schedule.condition.player_count.players": "jan",
"create.schedule.condition.player_count.exactly": "sama",
"create.schedule.condition.player_count.or_above": "anu mute",
"create.schedule.condition.player_count.status": "jan li lon: %1$s/%2$s",
@@ -1071,12 +1170,22 @@
"create.station.more_bogeys": "sike %1$s pi poki tawa suli",
"create.train.unnamed": "poki tawa suli pi nimi ala",
"create.train.relocate.abort": "tawa li weka",
- "create.train.relocate.success": "tawa li lon",
+ "create.train.relocate.success": "tawa li pona",
"create.train.relocate.invalid": "sina ken ala tawa e tomo tawa linja tawa ni",
"create.train.relocate.too_far": "sina lon poka ala la sina ken ala tawa e poki tawa suli",
"create.train.departing_from": "tawa tan %1$s",
"create.train.arrived_at": "lon %1$s",
"create.train.status": " sona pi poki tawa suli: %1$s",
+ "create.contraption.controls.start_controlling": "sina lawa e: %1$s",
+ "create.contraption.controls.stop_controlling": "sina pini lawa e ilo",
+ "create.contraption.controls.actor_toggle.on": "wile",
+ "create.contraption.controls.actor_toggle.off": "ala",
+ "create.contraption.door_control": "lawa lupa",
+ "create.contraption.door_control.all": "o open e lupa ale",
+ "create.contraption.door_control.all.short": "o open ale",
+ "create.contraption.door_control.none": "o awen pini e lupa",
+ "create.contraption.door_control.none.short": "ala",
+ "create.contraption.door_control.player_facing": "monsi sina li tawa: %1$s",
"create.display_link.title": "ilo pi sitelen sona",
"create.display_link.no_source": "ni li ken ala pana e sitelen",
"create.display_link.no_target": "ni li ken ala sitelen",
@@ -1100,9 +1209,12 @@
"create.display_source.player_deaths": "mute pi moli jan",
"create.display_source.scoreboard.objective_not_found": "mi ken alasa e '%1$s'",
"create.display_source.scoreboard.objective.deaths": "mute pi moli jan",
- "create.display_source.boiler_status": "wawa pi poki telo seli",
+ "create.display_source.time_of_day": "tenpo suno",
+ "create.display_source.station_summary.now": "ni",
+ "create.display_source.boiler_status": "sona pi poki telo seli",
"create.display_source.redstone_power": "wawa Redstone",
"create.display_source.redstone_power.number": "nanpa",
+ "create.display_source.redstone_power.progress_bar": "palisa pi pini pali",
"create.display_target.line": "linja nanpa %1$s",
"create.display_target.page": "lipu nanpa %1$s",
"create.display_target.single_line": "linja wan",
@@ -1110,11 +1222,12 @@
"create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
"create.flap_display.cycles.arrival_time": " ; min;ni;15s;30s;45s",
"create.flap_display.cycles.shortened_numbers": " ;K;M",
- "create.flap_display.cycles.fluid_units": "mpl;mp ",
+ "create.flap_display.cycles.fluid_units": "mlp;mp ",
"create.flap_display.cycles.instant": " ; ",
"create.flap_display.cycles.pixel": "█;▓;▒",
"create.super_glue.too_far": "ni li suli ike",
"create.super_glue.cannot_reach": "leko ni li poka ala",
+ "create.super_glue.success": "mi kepeken e ko awen...",
"create.gui.config.overlay1": "toki :)",
"create.subtitle.contraption_disassemble": "ilo suli li pini",
"create.subtitle.peculiar_bell_use": "ilo kalama nasa li kalama",
@@ -1133,8 +1246,10 @@
"create.subtitle.crafter_click": "ilo pali li kalama",
"create.subtitle.depot_plop": "ijo li tawa anpa",
"create.subtitle.confirm": "kalama pona",
+ "create.subtitle.mechanical_press_activation_belt": "ilo sike pi pali lipu li kalama",
"create.subtitle.crushing_1": "kalama pi kama ko",
"create.subtitle.blaze_munch": "poki pi monsuta seli li kalama moku",
+ "create.subtitle.funnel_flap": "lupa tawa li kalama",
"create.subtitle.haunted_bell_use": "ilo kalama monsuta li kalama",
"create.subtitle.sanding_short": "kalama pi selo pona",
"create.subtitle.wrench_rotate": "ilo pali li pali",
@@ -1152,8 +1267,14 @@
"block.create.metal_bracket.tooltip": "SINPIN WAWA PI KIWEN",
"block.create.metal_bracket.tooltip.summary": "o _namako_ e _palisa sike_ e _sike ilo_ e _palisa telo_ kepeken ilo kiwen ni.",
"block.create.seat.tooltip": "SUPA MONSI",
+ "item.create.blaze_cake.tooltip.summary": "moku pi tawa _poki sina pi monsuta seli_ pona. moku ni li seli a e ona!",
"item.create.tree_fertilizer.tooltip.condition1": "kepeken lon kasi sin la",
- "block.create.creative_crate.tooltip.summary": "poki ni li jo e ijo pi pini ala. ona li lon poka pi ilo pali pi lipu pali la, ona li wile ala e ijo",
+ "block.create.nozzle.tooltip.summary": "sina pana e ni tawa sinpin pi _sike pi kon tawa lon insa selo_ la ona li pana e kon tawa _nasin ale_.",
+ "block.create.cuckoo_clock.tooltip": "ILO TENPO PI MU WASO",
+ "block.create.cuckoo_clock.tooltip.summary": "ilo pona ni li _namako_ e tomo _li pana e sona tenpo_ tawa sina.",
+ "block.create.cuckoo_clock.tooltip.condition1": "sina wawa e ona kepeken wawa sike la",
+ "block.create.cuckoo_clock.tooltip.behaviour1": "ni li pana e _sona tenpo_. tenpo suno wan la ona li mu lon tenpo tu. ona li mu lon meso pi tenpo suno. _jan li ken lape_ la ona li mu kin.",
+ "block.create.turntable.tooltip.summary": "ona li pana e pilin nasa ike kepeken _wawa sike_.",
"item.create.creative_blaze_cake.tooltip.summary": "moku epiku tawa _monsuta seli lon poki_. ona li moku e ni la, ona li _pini seli ala_",
"item.create.creative_blaze_cake.tooltip.condition1": "kepeken la",
"item.create.sand_paper.tooltip.condition1": "kepeken la",
@@ -1161,17 +1282,32 @@
"item.create.experience_nugget.tooltip.condition1": "kepeken la",
"block.create.copycat_panel.tooltip": "sinpin pi sama lukin",
"block.create.copycat_panel.tooltip.summary": "ona li _ante_ e _leko pi lupa ala_ tawa sinpin namako. ona li ken ante e _sinpin palisa_ e _lupa anpa_.",
- "block.create.copycat_panel.tooltip.condition1": "sina luka e ona kepeken leka la",
+ "block.create.copycat_panel.tooltip.condition1": "sina luka e ona kepeken leko la",
"block.create.copycat_panel.tooltip.behaviour1": "ona li ken la ona li ante e _ijo lon luka sina_ tawa _selo ona_. sina _luka sin_ la ni li ante e _nasin_ anu _wawa_. sina ken kepeken _ilo pali_ tawa ni: sina weka e selo.",
"block.create.copycat_step.tooltip": "leko lili pi sama lukin",
"block.create.copycat_step.tooltip.summary": "ona li _ante_ e _leko pi lupa ala_ tawa leko lili namako.",
- "block.create.copycat_step.tooltip.condition1": "sina luka e ona kepeken leko la",
+ "block.create.copycat_step.tooltip.condition1": "nena nanpa tu la",
"block.create.copycat_step.tooltip.behaviour1": "ona li ken la ona li ante e _ijo lon luka sina_ tawa _selo ona_. sina _luka sin_ la ni li ante e _nasin_ anu _wawa_. sina ken kepeken _ilo pali_ tawa ni: sina weka e selo.",
"create.ponder.hold_to_ponder": "kama sona la o awen luka e [%1$s]",
- "create.ponder.pondering": "sina kama sona e...",
+ "create.ponder.pondering": "sina kama sona e ni:",
+ "create.ponder.identify_mode": "nasin sona li lon.\no open kepeken [%1$s]",
"create.ponder.associated": "toki poka",
+ "create.ponder.close": "pini",
+ "create.ponder.identify": "sona",
+ "create.ponder.next": "toki kama",
+ "create.ponder.next_up": "ni li kama:",
+ "create.ponder.previous": "lipu pini",
+ "create.ponder.replay": "tawa open",
+ "create.ponder.think_back": "sona pini",
+ "create.ponder.slow_text": "lipu pi tawa lili",
+ "create.ponder.exit": "weka",
"create.ponder.welcome": "kama pona tawa lipu sona",
"create.ponder.index_title": "lipu pi sona ilo",
+ "create.ponder.shared.rpm16": "16 ms/tl",
+ "create.ponder.shared.sneak_and": "tawa anpa en",
+ "create.ponder.shared.rpm8": "8 ms/tl",
+ "create.ponder.shared.ctrl_and": "nena [ctrl] +",
+ "create.ponder.shared.rpm32": "32 ms/tl",
"create.ponder.tag.redstone": "ijo sona",
"create.ponder.tag.fluids": "ilo telo",
"create.ponder.tag.decoration": "ijo pi lukin pona",
@@ -1179,8 +1315,18 @@
"create.ponder.tag.creative": "nasin musi pi jan sewi",
"create.ponder.tag.logistics": "ijo pi tawa ijo",
"create.ponder.tag.train_related": "ilo pi tomo tawa linja",
- "create.ponder.andesite_tunnel.header": "kepeken e lupa pi kiwen pimeja walo",
+ "create.ponder.andesite_tunnel.header": "nasin seme la sina kepeken lupa pi kiwen pimeja walo",
"create.ponder.andesite_tunnel.text_1": "lupa pi kiwen pimeja walo li ken len e supa tawa",
+ "create.ponder.basin.header": "nasin seme la sina pali e ijo kepeken poki ijo telo",
+ "create.ponder.basin.text_1": "poki telo ijo li ken jo e telo e ijo tawa pali",
+ "create.ponder.basin.text_2": "ijo li pali lon ona la poki telo ijo li lukin pana tawa anpa poka",
+ "create.ponder.basin.text_3": "ilo pona li lon la, lupa li kama lon poki",
+ "create.ponder.basin.text_4": "ijo mute li ken",
+ "create.ponder.basin.text_5": "ijo tan pali lon poki li tawa poki lon anpa",
+ "create.ponder.basin.text_6": "lupa ala li lon la poki li awen jo e ijo ali tan pali",
+ "create.ponder.basin.text_7": "sina wile ante e ijo lon pi wan ala la, ni li ken pona",
+ "create.ponder.basin.text_8": "ni la sina o weka e ijo wile tan poki",
+ "create.ponder.basin.text_9": "ken la sina wile e ilo pi lukin ijo tawa ni: sina weka ala e ijo lon tenpo ike",
"create.ponder.belt_casing.header": "sina ken selo e supa tawa",
"create.ponder.belt_casing.text_1": "sina ken namako e linja kepeken selo pi kiwen ilo anu kepeken selo pi kiwen pimeja walo",
"create.ponder.belt_connector.header": "nasin seme la sina ken kepeken linja ijo",
@@ -1200,9 +1346,27 @@
"create.ponder.belt_transport.header": "nasin seme la sina ken kepeken linja ijo tawa pali",
"create.ponder.belt_transport.text_1": "linja tawa li tawa e ijo e ijo sama soweli",
"create.ponder.belt_transport.text_2": "sina luka e ijo lon linja la sina ken weka e ona tan linja",
- "create.ponder.brass_tunnel.header": "kepeken e lupa pi kiwen ilo",
+ "create.ponder.blaze_burner.header": "seme la sina ken pana e moku tawa monsuta seli lon poki",
+ "create.ponder.blaze_burner.text_1": "monsuta seli lon poki li ken seli e ijo lon poki ijo telo",
+ "create.ponder.blaze_burner.text_2": "ni la sina o pana e ijo pi ken seli tawa monsuta seli",
+ "create.ponder.blaze_burner.text_3": "moku pi monsuta seli la poki seli li ken kama seli mute a",
+ "create.ponder.blaze_burner.text_4": "sina ken pana e moku kepeken ilo sike luka anu kepeken ilo pana luka",
+ "create.ponder.brass_tunnel.header": "nasin seme la sina kepeken lupa pi kiwen ilo",
"create.ponder.brass_tunnel.text_1": "lupa pi kiwen ilo li ken len e supa tawa",
"create.ponder.brass_tunnel.text_6": "lupa pi kiwen ilo li lon poka la, ona li kama kulupu",
+ "create.ponder.chain_drive.header": "nasin seme la sina ken tawa e wawa sike kepeken ilo sike lon insa selo",
+ "create.ponder.chain_drive.text_1": "ilo sike li tawa sike e ilo sike lon poka ona",
+ "create.ponder.chain_drive.text_2": "palisa li tawa sike tan ni la ona li tawa sike kepeken nasin sama",
+ "create.ponder.chain_drive.text_3": "sina ante e nasin pi ilo sike la ona li awen tawa sike",
+ "create.ponder.chain_gearshift.header": "sina ken ante e tenpo pi tawa sike kepeken ilo pi lili wawa",
+ "create.ponder.chain_gearshift.text_1": "sina wawa ala e ilo pi lili wawa la ona li sama ilo sike lon insa selo",
+ "create.ponder.chain_gearshift.text_2": "sina wawa e ona la ilo sike ante li kama tawa sike kepeken tenpo ni: ona li tu tawa tenpo sike pi ilo pi lili wawa",
+ "create.ponder.chain_gearshift.text_3": "ilo pi lili tawa li lon poka ala pi tan pi wawa sike la ona li kama tawa sike kepeken tenpo ni: tenpo sike pi ilo ante li tu tawa ona",
+ "create.ponder.chain_gearshift.text_4": "ni tu la sina wawa e ilo pi lili wawa la tenpo sike pi ilo sike lon insa selo li awen tu tawa tenpo sike pi ilo pi lili wawa",
+ "create.ponder.chain_gearshift.text_5": "sina kepeken wawa pi nasin mute la sina ken ante e ni tan wan taso anu tu taso",
+ "create.ponder.chain_gearshift.text_6": "12 ms/tl",
+ "create.ponder.clockwork_bearing.text_3": "3:00",
+ "create.ponder.clockwork_bearing.text_4": "4:00",
"create.ponder.clutch.header": "sina ken ante e tawa sike kepeken ilo pi pini tawa",
"create.ponder.clutch.text_1": "ilo pi pini tawa li tawa e wawa sike lon nasin wan",
"create.ponder.clutch.text_2": "sina wawa e ona kepeken ko Redstone la ona li pini e tawa sike",
@@ -1218,10 +1382,36 @@
"create.ponder.cogwheel_casing.text_2": "sina selo e sike la ijo li kama ala wawa tan sike la ijo li ken ala kama wawa tan sike",
"create.ponder.cogwheel_casing.text_3": "ilo pali li ken ante e ni",
"create.ponder.creative_motor_mojang.header": "ijo nasa pi kulupu Mojan",
+ "create.ponder.crushing_wheels.header": "seme la sina ante e ijo kepeken sike pi pali ko",
+ "create.ponder.crushing_wheels.text_1": "sike tu pi pali ko li ken ko pona e ijo",
+ "create.ponder.crushing_wheels.text_2": "ona o tawa sike tawa insa",
+ "create.ponder.crushing_wheels.text_3": "sina pana e ijo tawa sewi sike la sike li ko e ona",
+ "create.ponder.crushing_wheels.text_4": "sina ken pana li ken weka e ijo kepeken ilo kin",
"create.ponder.deployer.text_4": "ilo pana luka li ken:",
- "create.ponder.deployer.text_5": "pana e leko",
- "create.ponder.deployer.text_8": "pakala e leko",
+ "create.ponder.deployer.text_5": "pana e leko,",
+ "create.ponder.deployer.text_6": "kepeken ijo,",
+ "create.ponder.deployer.text_7": "open e leko,",
+ "create.ponder.deployer.text_8": "pakala e leko,",
"create.ponder.deployer.text_9": "utala e soweli e monsuta",
+ "create.ponder.empty_blaze_burner.header": "seme la sina kepeken poki pi monsuta seli ni: monsuta seli li lon ala ona",
+ "create.ponder.empty_blaze_burner.text_1": "sina luka e monsuta seli kepeken poki pi monsuta seli la monsuta li kama lon poki",
+ "create.ponder.empty_blaze_burner.text_2": "ante la sina ken poki e monsuta tan ilo kama pi monsuta seli",
+ "create.ponder.empty_blaze_burner.text_3": "ni la sina ken pana pona e seli tawa ilo mute",
+ "create.ponder.empty_blaze_burner.text_4": "namako la sina ken seli e poki pi monsuta seli kepeken ilo seli",
+ "create.ponder.empty_blaze_burner.text_5": "ko kon li ken laso e seli",
+ "create.ponder.empty_blaze_burner.text_6": "taso ona li jo ala e monsuta la ona li ken ala pana e seli tawa ilo",
+ "create.ponder.fan_direction.header": "kon li tawa tan sike pi kon tawa lon insa selo",
+ "create.ponder.fan_direction.text_1": "ilo pi kon tawa li tawa kon kepeken wawa sike",
+ "create.ponder.fan_direction.text_2": "wawa kon li ante tan wawa pi tawa sike, nasin tawa kon li ante tan nasin pi tawa sike",
+ "create.ponder.fan_processing.header": "sina ken ante e ijo kepeken sike pi tawa kon lon insa selo",
+ "create.ponder.fan_processing.text_1": "kon li tawa lon telo seli la kon li kama seli",
+ "create.ponder.fan_processing.text_2": "ijo li lon kon seli la ijo li seli",
+ "create.ponder.fan_processing.text_3": "moku lon ni li weka tan seli mute",
+ "create.ponder.fan_processing.text_4": "moku seli la o tawa kon lon seli",
+ "create.ponder.fan_processing.text_5": "kon li tawa lon telo la ni li ken telo e ijo",
+ "create.ponder.fan_processing.text_6": "sina ken ante e ijo sin kepeken ni",
+ "create.ponder.fan_processing.text_7": "wawa pi tawa sike li ante ala e tenpo pali. ona li ante e suli pi tawa kon taso",
+ "create.ponder.fan_processing.text_8": "sina ken ante e ijo lon supa poki anu supa tawa kepeken sike pi kon tawa",
"create.ponder.gearbox.header": "nasin seme la sina ken tawa e wawa sike kepeken poki pi sike ilo",
"create.ponder.gearbox.text_1": "sina wile ante e nasin pi tawa sike la ni li ken suli",
"create.ponder.gearbox.text_2": "poki pi ilo sike li sama ni. taso ona li lili",
@@ -1237,11 +1427,39 @@
"create.ponder.large_cogwheel.header": "nasin seme la sina ken tawa e wawa sike kepeken sike ilo suli",
"create.ponder.large_cogwheel.text_1": "sike ilo suli li ken lon nasin poka pi sike ilo suli ante",
"create.ponder.large_cogwheel.text_2": "ni li ken ante e nasin pi wawa sike",
+ "create.ponder.large_water_wheel.header": "nasin seme la sina ken kama jo e wawa tan sike telo suli",
+ "create.ponder.large_water_wheel.text_1": "sike telo suli li tawa sike tan telo tawa lon poka ona",
+ "create.ponder.large_water_wheel.text_2": "sina pana e telo tawa poka mute la ni li suli ala e wawa",
+ "create.ponder.large_water_wheel.text_3": "tenpo sike pi sike telo suli li tu tawa tenpo sike pi sike telo lili",
+ "create.ponder.large_water_wheel.text_4": "taso wawa pi sike telo lili la ona li wawa a",
+ "create.ponder.large_water_wheel.text_5": "sina wile ante e selo pi sike telo la o pana e kiwen kipisi kasi tawa ona",
+ "create.ponder.mechanical_mixer.header": "nasin seme la sina ante e ijo kepeken ilo sike pi kama wan",
+ "create.ponder.mechanical_mixer.text_1": "poki ijo telo en ilo sike pi kama wan la sina ken pali e ijo",
+ "create.ponder.mechanical_mixer.text_2": "supa pali la sina ken pana e ijo lon nasin ali la sina ken pali e ni kepeken ilo ni",
+ "create.ponder.mechanical_mixer.text_3": "nasin mute li wile e seli tan monsuta seli lon poki",
+ "create.ponder.mechanical_mixer.text_4": "sina pali e ijo tu kepeken nasin sama la poki ni la sina ken toki e ijo pi wile sina.",
+ "create.ponder.mechanical_press.header": "nasin seme la sina ante e ijo kepeken ilo sike pi kama lipu",
+ "create.ponder.mechanical_press.text_1": "ilo sike pi kama lipu li lipu e ijo lon anpa ona",
+ "create.ponder.mechanical_press.text_2": "sina wile lipu e ijo la o pana e ona tawa supa poki lon anpa pi ilo pi kama lipu",
+ "create.ponder.mechanical_press.text_3": "ijo li kama tawa ilo lon linja la...",
+ "create.ponder.mechanical_press.text_4": "ilo pi kama lipu li pini e tawa ona li lipu e ona",
+ "create.ponder.mechanical_press_compacting.header": "nasin seme la sina leko e ijo kepeken ilo sike pi kama lipu",
+ "create.ponder.mechanical_press_compacting.text_1": "ijo li lon poki ijo telo la ilo sike pi kama lipu li leko e ona",
+ "create.ponder.mechanical_press_compacting.text_2": "nasin ni li ken pali e ijo ni: pali ona kepeken supa pali la leko pi ijo 4 anu leko pi ijo 9 li lon. ijo ante pi mute lili li ken kin",
+ "create.ponder.mechanical_press_compacting.text_3": "nasin ni li ken wile e seli tan monsuta seli lon poki",
+ "create.ponder.mechanical_press_compacting.text_4": "sina pali e ijo tu kepeken nasin sama la poki ni la sina ken toki e ijo pi wile sina.",
+ "create.ponder.millstone.header": "nasin seme la sina pali e ijo kepeken ilo pi pali ko",
+ "create.ponder.millstone.text_1": "ilo pi pali ko li ko e ijo",
+ "create.ponder.millstone.text_2": "sike ilo lon poka ona li wawa e ona",
+ "create.ponder.millstone.text_3": "o pana e ijo tawa sewi ona",
+ "create.ponder.millstone.text_4": "ona li pini la, sina ken kama jo e ona kepeken luka sina",
+ "create.ponder.millstone.text_5": "sina ken weka e ijo kepeken ilo kin",
"create.ponder.nixie_tube.header": "kepeken seme e palisa sitelen",
+ "create.ponder.piston_pole.header": "palisa pi ilo tawa",
"create.ponder.rose_quartz_lamp.header": "suno pi kiwen walo loje",
- "create.ponder.sail.header": "pali e ilo wawa kon kepeken lipu kon",
+ "create.ponder.sail.header": "nasin seme la sina ken pali e ilo wawa kon kepeken lipu kon",
"create.ponder.sail.text_1": "sina pali e ilo wawa kon la, lipu kon li ilo wawa",
- "create.ponder.sail_frame.header": "pali e ilo wawa kon kepeken lipu kon",
+ "create.ponder.sail_frame.header": "nasin seme la sina pali e ilo wawa kon kepeken lipu kon",
"create.ponder.sail_frame.text_1": "sina pali e ilo wawa kon la, lipu kon li ilo wawa",
"create.ponder.shaft.header": "nasin seme la sina ken tawa e wawa sike kepeken palisa sike",
"create.ponder.shaft.text_1": "palisa sike li tawa e wawa sike lon nasin wan",
@@ -1253,12 +1471,17 @@
"create.ponder.steam_engine.text_13": "ilo wawa 8",
"create.ponder.steam_engine.text_2": "sina pana e palisa sike tawa ilo wawa la sina ken kama jo e wawa sike tan ni",
"create.ponder.steam_engine.text_3": "seli mute en telo mute en suli mute li lon la...",
- "create.ponder.steam_engine.text_4": "ona li pali e wawa sike",
+ "create.ponder.steam_engine.text_4": "ona li pana e wawa sike",
"create.ponder.steam_engine.text_5": "poki telo 4 li lili nanpa wan",
"create.ponder.steam_engine.text_6": "sina kepeken monsuta seli lon poki la ona li pana e wawa namako",
"create.ponder.steam_engine.text_7": "sina wile mute e wawa ni li ni li wile e telo sin e suli sin e seli sin",
"create.ponder.steam_engine.text_8": "sina ken lukin e wawa pi poki telo seli kepeken ilo oko pi jan pali",
"create.ponder.steam_engine.text_9": "nanpa wawa sin li lon la sina ken kepeken ilo wawa sin",
+ "create.ponder.water_wheel.header": "nasin seme la sina ken kama jo e wawa tan sike telo",
+ "create.ponder.water_wheel.text_1": "sike telo li tawa sike tan telo tawa lon poka ona",
+ "create.ponder.water_wheel.text_2": "sina pana e telo tawa poka mute la ni li suli ala e wawa",
+ "create.ponder.water_wheel.text_3": "sina wile ante e selo pi sike telo la o pana e kiwen kipisi kasi tawa ona",
"create.ponder.weighted_ejector.text_4": "ona li lon sinpin taso",
- "create.ponder.windmill_source.text_5": "mute pi lipu kon li ante e wawa pi tawa sike"
+ "create.ponder.windmill_source.text_5": "mute pi lipu kon li ante e wawa pi tawa sike",
+ "create.ponder.windmill_structure.text_1": "tomo li jo e lipu kon 8 anu lipu kon mute la, tomo ale li ken ilo kon pi tawa sike."
}
\ No newline at end of file
diff --git a/src/main/resources/assets/create/lang/tr_tr.json b/src/main/resources/assets/create/lang/tr_tr.json
index 2b80dc60f3..9c8f4a358c 100644
--- a/src/main/resources/assets/create/lang/tr_tr.json
+++ b/src/main/resources/assets/create/lang/tr_tr.json
@@ -1,69 +1,85 @@
{
"_": "Create modunu tercüme ettiğiniz için teşekkürler!",
"block.create.acacia_window": "Akasya Pencere",
- "block.create.acacia_window_pane": "İnce Akasya Pencere",
- "block.create.adjustable_chain_gearshift": "Ayarlanabilir Zincir Vites",
+ "block.create.acacia_window_pane": "İnce Akasya Cam",
+ "block.create.adjustable_chain_gearshift": "Ayarlanabilir Dişli Takımı",
"block.create.analog_lever": "Analog Şalter",
- "block.create.andesite_belt_funnel": "Andezit Kemer Ayırıcı",
- "block.create.andesite_casing": "Andezit Kaplama",
- "block.create.andesite_encased_cogwheel": "Andezitle Kaplı Çark",
- "block.create.andesite_encased_large_cogwheel": "Andezitle Kaplı Büyük Çark",
+ "block.create.andesite_alloy_block": "Andezit Bloğu",
+ "block.create.andesite_bars": "Andezit Parmaklıklar",
+ "block.create.andesite_belt_funnel": "Andezit Konveyör ağzı",
+ "block.create.andesite_casing": "Andezit Kasa",
+ "block.create.andesite_door": "Andezit Kapı",
+ "block.create.andesite_encased_cogwheel": "Andezit Kaplı Dişli",
+ "block.create.andesite_encased_large_cogwheel": "Andezit Kaplı Büyük Dişli",
"block.create.andesite_encased_shaft": "Andezit Kaplı Şaft",
"block.create.andesite_funnel": "Andezit Ayıklayıcı",
"block.create.andesite_ladder": "Andezit Merdiven",
"block.create.andesite_pillar": "Andezit Sütun",
+ "block.create.andesite_scaffolding": "Andezit İskele",
"block.create.andesite_tunnel": "Andezit Tünel",
"block.create.asurine": "Azurin",
"block.create.asurine_pillar": "Asurin Sütun",
"block.create.basin": "Kazan",
- "block.create.belt": "Kemer",
+ "block.create.belt": "Kayış",
"block.create.birch_window": "Huş Pencere",
"block.create.birch_window_pane": "İnce Huş Pencere",
"block.create.black_nixie_tube": "Siyah Yazı Tübü",
"block.create.black_sail": "Siyah Yelken",
"block.create.black_seat": "Siyah Koltuk",
- "block.create.black_toolbox": "Siyah Takım Çantası",
+ "block.create.black_toolbox": "Siyah Alet Çantası",
"block.create.black_valve_handle": "Siyah Vana",
"block.create.blaze_burner": "Blaze Yakıcı",
"block.create.blue_nixie_tube": "Mavi Yazı Tübü",
"block.create.blue_sail": "Mavi Yelken",
"block.create.blue_seat": "Mavi Koltuk",
- "block.create.blue_toolbox": "Mavi Takım Çantası",
+ "block.create.blue_toolbox": "Mavi Alet Çantası",
"block.create.blue_valve_handle": "Mavi Vana",
- "block.create.brass_belt_funnel": "Pirinç Kemer Ayırıcı",
+ "block.create.brass_bars": "Pirinç Parmaklıklar",
+ "block.create.brass_belt_funnel": "Pirinç Çıkış Hunisi",
"block.create.brass_block": "Pirinç Bloğu",
"block.create.brass_casing": "Pirinç Kaplama",
- "block.create.brass_encased_cogwheel": "Pirinçle Kaplı Çark",
- "block.create.brass_encased_large_cogwheel": "Pirinçle Kaplı Büyük Çark",
+ "block.create.brass_door": "Pirinç Kapı",
+ "block.create.brass_encased_cogwheel": "Pirinç Kaplı Çark",
+ "block.create.brass_encased_large_cogwheel": "Pirinç Kaplı Büyük Çark",
"block.create.brass_encased_shaft": "Pirinç Kaplı Şaft",
- "block.create.brass_funnel": "Pirinç Ayırıcı",
+ "block.create.brass_funnel": "Pirinç Çıkış Hunisi",
"block.create.brass_ladder": "Pirinç Merdiven",
+ "block.create.brass_scaffolding": "Pirinç İskele",
"block.create.brass_tunnel": "Pirinç Tünel",
"block.create.brown_nixie_tube": "Kahverengi Yazı Tübü",
"block.create.brown_sail": "Kahverengi Yelken",
"block.create.brown_seat": "Kahverengi Koltuk",
- "block.create.brown_toolbox": "Kahverengi Takım Çantası",
+ "block.create.brown_toolbox": "Kahverengi Alet Çantası",
"block.create.brown_valve_handle": "Kahverengi Vana",
"block.create.calcite_pillar": "Kalsit Sütun",
"block.create.cart_assembler": "Vagon Birleştirici",
"block.create.chocolate": "Çikolata",
- "block.create.chute": "Kanal",
- "block.create.clockwork_bearing": "Saat Rulmanı",
- "block.create.clutch": "Fren",
- "block.create.cogwheel": "Çark",
- "block.create.content_observer": "Eşya Gözlemcisi",
+ "block.create.chute": "Şut",
+ "block.create.clipboard": "Pano",
+ "block.create.clockwork_bearing": "Saat Zembereği",
+ "block.create.clutch": "Debriyaj",
+ "block.create.cogwheel": "Dişli",
+ "block.create.content_observer": "Akıllı Gözlemci",
+ "block.create.contraption_controls": "Düzenek Kontrolleri",
"block.create.controller_rail": "Kontrolcü Ray",
"block.create.controls": "Tren Kontrolleri",
"block.create.copper_backtank": "Bakır Sırt Tüpü",
+ "block.create.copper_bars": "Bakır Parmaklıklar",
"block.create.copper_casing": "Bakır Kaplama",
+ "block.create.copper_door": "Bakır Kapı",
"block.create.copper_ladder": "Bakır Merdiven",
+ "block.create.copper_scaffolding": "Bakır İskele",
"block.create.copper_shingle_slab": "Bakır Kiremit Basamak",
- "block.create.copper_shingle_stairs": "Bakır Kiremit Merdivenler",
+ "block.create.copper_shingle_stairs": "Bakır Kiremit Merdiven",
"block.create.copper_shingles": "Bakır Kiremit",
- "block.create.copper_tile_slab": "Bakır Karo Basamak",
- "block.create.copper_tile_stairs": "Bakır Karo Merdivenler",
- "block.create.copper_tiles": "Bakır Karolar",
+ "block.create.copper_tile_slab": "Bakır Fayans Basamak",
+ "block.create.copper_tile_stairs": "Bakır Fayans Merdiven",
+ "block.create.copper_tiles": "Bakır Fayans",
"block.create.copper_valve_handle": "Bakır Vana",
+ "block.create.copycat_bars": "Taklit Parmaklıklar",
+ "block.create.copycat_base": "Taklit Base",
+ "block.create.copycat_panel": "Taklit Panel",
+ "block.create.copycat_step": "Taklit Step",
"block.create.creative_crate": "Yaratıcı Mod Sandığı",
"block.create.creative_fluid_tank": "Yaratıcı Mod Sıvı Tankı",
"block.create.creative_motor": "Yaratıcı Mod Motoru",
@@ -189,7 +205,7 @@
"block.create.cyan_nixie_tube": "Camgöbeği Nixie Tüpü",
"block.create.cyan_sail": "Camgöbeği Yelken",
"block.create.cyan_seat": "Camgöbeği Koltuk",
- "block.create.cyan_toolbox": "Camgöbeği Takım Çantası",
+ "block.create.cyan_toolbox": "Camgöbeği Alet Çantası",
"block.create.cyan_valve_handle": "Camgöbeği Vana",
"block.create.dark_oak_window": "Koyu Meşe Pencere",
"block.create.dark_oak_window_pane": "İnce Koyu Meşe Pencere",
@@ -201,15 +217,18 @@
"block.create.display_board": "Ekran",
"block.create.display_link": "Ekran Bağlantısı",
"block.create.dripstone_pillar": "Damla Taş Sütun",
+ "block.create.elevator_contact": "Asansör Kaynağı",
+ "block.create.elevator_pulley": "Asansör Halat Makarası",
"block.create.encased_chain_drive": "Zincirleme Sürücü",
"block.create.encased_fan": "Fan Kutusu",
"block.create.encased_fluid_pipe": "Kaplı Sıvı Borusu",
+ "block.create.experience_block": "Tecrübe Bloğu",
"block.create.exposed_copper_shingle_slab": "Açıkta Kalmış Bakır Kiremit Basamak",
- "block.create.exposed_copper_shingle_stairs": "Açıkta Kalmış Bakır Kiremit Merdivenler",
+ "block.create.exposed_copper_shingle_stairs": "Açıkta Kalmış Bakır Kiremit Merdiven",
"block.create.exposed_copper_shingles": "Açıkta Kalmış Bakır Kiremit",
- "block.create.exposed_copper_tile_slab": "Açıkta Kalmış Bakır Karo Basamak",
- "block.create.exposed_copper_tile_stairs": "Açıkta Kalmış Bakır Karo Merdivenler",
- "block.create.exposed_copper_tiles": "Açıkta Kalmış Bakır Karo",
+ "block.create.exposed_copper_tile_slab": "Açıkta Kalmış Bakır Fayans Basamak",
+ "block.create.exposed_copper_tile_stairs": "Açıkta Kalmış Bakır Fayans Merdivenler",
+ "block.create.exposed_copper_tiles": "Açıkta Kalmış Bakır Fayans",
"block.create.fake_track": "Haritalar İçin Rota İşareti",
"block.create.fluid_pipe": "Sıvı Borusu",
"block.create.fluid_tank": "Sıvı Tankı",
@@ -221,19 +240,19 @@
"block.create.framed_glass_trapdoor": "Çerçeveli Cam Tuzak Kapısı",
"block.create.gantry_carriage": "Gezer Vinç",
"block.create.gantry_shaft": "Gezer Vinç Şaftı",
- "block.create.gearbox": "Dişli Kutusu",
+ "block.create.gearbox": "Şanzıman",
"block.create.gearshift": "Vites",
"block.create.glass_fluid_pipe": "Camlı Sıvı Borusu",
"block.create.granite_pillar": "Granit Sütun",
"block.create.gray_nixie_tube": "Gri Yazı Tüpü",
"block.create.gray_sail": "Gri Yelken",
"block.create.gray_seat": "Gri Koltuk",
- "block.create.gray_toolbox": "Gri Takım Çantası",
+ "block.create.gray_toolbox": "Gri Alet Çantası",
"block.create.gray_valve_handle": "Gri Vana",
"block.create.green_nixie_tube": "Yeşil Yazı Tübü",
"block.create.green_sail": "Yeşil Yelken",
"block.create.green_seat": "Yeşil Koltuk",
- "block.create.green_toolbox": "Yeşil Takım Çantası",
+ "block.create.green_toolbox": "Yeşil Alet Çantası",
"block.create.green_valve_handle": "Yeşil Vana",
"block.create.hand_crank": "El Krankı",
"block.create.haunted_bell": "Lanetli Çan",
@@ -241,12 +260,14 @@
"block.create.horizontal_framed_glass": "Yatay Çerçeveli Cam",
"block.create.horizontal_framed_glass_pane": "Yatay Çerçeveli İnce Cam",
"block.create.hose_pulley": "İndirilebilir Hortum",
- "block.create.item_drain": "Eşya Boşaltıcı",
+ "block.create.industrial_iron_block": "Endüstriyel Demir",
+ "block.create.item_drain": "Eşya Süzgeci",
"block.create.item_vault": "Eşya Kasası",
"block.create.jungle_window": "Orman Ağacı Pencere",
"block.create.jungle_window_pane": "Orman Ağacı İnce Pencere",
"block.create.large_bogey": "Büyük Boji",
"block.create.large_cogwheel": "Büyük Çark",
+ "block.create.large_water_wheel": "Büyük Su Çarkı",
"block.create.layered_andesite": "Katmanlı Andezit",
"block.create.layered_asurine": "Katmanlı Azurin",
"block.create.layered_calcite": "Katmanlı Kalsit",
@@ -297,6 +318,7 @@
"block.create.mechanical_plough": "Mekanik Saban",
"block.create.mechanical_press": "Mekanik Baskı",
"block.create.mechanical_pump": "Mekanik Pompa",
+ "block.create.mechanical_roller": "Mekanik Silindir",
"block.create.mechanical_saw": "Mekanik Testere",
"block.create.metal_bracket": "Metal Braket",
"block.create.metal_girder": "Metal Kiriş",
@@ -304,6 +326,7 @@
"block.create.millstone": "Değirmen Taşı",
"block.create.minecart_anchor": "Vagon Çapası",
"block.create.mysterious_cuckoo_clock": "Guguklu Saat",
+ "block.create.netherite_backtank": "Netherite Sırt Tüpü",
"block.create.nixie_tube": "Yazı Tübü",
"block.create.nozzle": "Nozül",
"block.create.oak_window": "Meşe Pencere",
@@ -390,7 +413,10 @@
"block.create.portable_storage_interface": "Hareketli Depolama Bağlantı Noktası",
"block.create.powered_latch": "Çift Kararlı Devre",
"block.create.powered_shaft": "Elektrikli şaft",
+ "block.create.powered_toggle_latch": "Motorlu Geçiş Mandalı",
"block.create.pulley_magnet": "Makara Mıknatısı",
+ "block.create.pulse_extender": "Sinyal Uzatıcı",
+ "block.create.pulse_repeater": "Sinyal Yineleyici",
"block.create.purple_nixie_tube": "Mor Yazı Tübü",
"block.create.purple_sail": "Mor Yelken",
"block.create.purple_seat": "Mor Koltuk",
@@ -404,18 +430,25 @@
"block.create.red_seat": "Kırmızı Koltuk",
"block.create.red_toolbox": "Kırmızı Alet Çantası",
"block.create.red_valve_handle": "Kırmızı Vana",
+ "block.create.redstone_contact": "Redstone İletişim",
"block.create.redstone_link": "Redstone Bağlantısı",
+ "block.create.refined_radiance_casing": "Radyant Muhafaza",
"block.create.rope": "Halat",
"block.create.rope_pulley": "Halat Çekici",
"block.create.rose_quartz_block": "Pembe Kuvars Bloğu",
"block.create.rose_quartz_lamp": "Pembe Kuvars Lambası",
"block.create.rose_quartz_tiles": "Döşeme Pembe Kuvars",
"block.create.rotation_speed_controller": "Dönüş Hızı Kontrollcüsü",
- "block.create.sail_frame": "Yelken Çerçevesi",
+ "block.create.sail_frame": "Yel Değirmeni Yelken Çerçevesi",
"block.create.schematic_table": "Şematik Masası",
"block.create.schematicannon": "Şematik Topu",
+ "block.create.scorchia": "Akrep",
+ "block.create.scorchia_pillar": "Scorchia Sütunu",
"block.create.scoria": "Skorya",
+ "block.create.scoria_pillar": "Scoria Sütunu",
"block.create.secondary_linear_chassis": "İkincil Lineer Şasi",
+ "block.create.sequenced_gearshift": "Sıralı Vites Değiştirme",
+ "block.create.shadow_steel_casing": "Gölge Muhafaza",
"block.create.shaft": "Şaft",
"block.create.small_andesite_brick_slab": "Küçük Andezit Tuğla Basamak",
"block.create.small_andesite_brick_stairs": "Küçük Andezit Tuğla Merdiven",
@@ -458,56 +491,113 @@
"block.create.small_ochrum_brick_stairs": "Küçük Okrum Tuğla Merdiven",
"block.create.small_ochrum_brick_wall": "Küçük Okrum Tuğla Duvar",
"block.create.small_ochrum_bricks": "Küçük Okrum Tuğla",
+ "block.create.small_rose_quartz_tiles": "Küçük Gül Kuvars Fayans",
+ "block.create.small_scorchia_brick_slab": "Küçük Scorchia Tuğla Döşeme",
+ "block.create.small_scorchia_brick_stairs": "Küçük Scorchia Tuğla Merdivenler",
+ "block.create.small_scorchia_brick_wall": "Küçük Scorchia Tuğla Duvar",
+ "block.create.small_scorchia_bricks": "Küçük Scorchia Tuğlaları",
+ "block.create.small_scoria_brick_slab": "Küçük Scoria Tuğla Döşeme",
+ "block.create.small_scoria_brick_stairs": "Küçük Scoria Tuğla Merdivenler",
+ "block.create.small_scoria_brick_wall": "Küçük Scoria Tuğla Duvar",
+ "block.create.small_scoria_bricks": "Küçük Scoria Tuğlaları",
"block.create.small_tuff_brick_slab": "Küçük Tüf Tuğla Basamak",
"block.create.small_tuff_brick_stairs": "Küçük Tüf Tuğla Merdiven",
"block.create.small_tuff_brick_wall": "Küçük Tüf Tuğla Duvar",
"block.create.small_tuff_bricks": "Küçük Tüf Tuğla",
- "block.create.smart_chute": "Akıllı Oluk",
+ "block.create.small_veridium_brick_slab": "Küçük Veridium Tuğla Döşeme",
+ "block.create.small_veridium_brick_stairs": "Küçük Veridium Tuğla Merdivenler",
+ "block.create.small_veridium_brick_wall": "Küçük Veridium Tuğla Duvar",
+ "block.create.small_veridium_bricks": "Küçük Veridium Tuğlaları",
+ "block.create.smart_chute": "Akıllı Şut",
"block.create.smart_fluid_pipe": "Akıllı Sıvı Borusu",
- "block.create.speedometer": "Süratometre",
+ "block.create.speedometer": "Takometre",
"block.create.spout": "Sıvı Püskürtücü",
"block.create.spruce_window": "Ladin Pencere",
"block.create.spruce_window_pane": "İnce Ladin Pencere",
"block.create.steam_engine": "Buhar Motoru",
"block.create.steam_whistle": "Buhar Düdüğü",
"block.create.steam_whistle_extension": "Buhar Düdüğü Eki",
+ "block.create.sticker": "Etiket",
"block.create.sticky_mechanical_piston": "Yapışkan Mekanik Piston",
- "block.create.stressometer": "Stresmetre",
+ "block.create.stockpile_switch": "Eşik Anahtarı",
+ "block.create.stressometer": "Yük Hücresi",
+ "block.create.tiled_glass": "Çinili Cam",
+ "block.create.tiled_glass_pane": "Çinili Cam Bölme",
"block.create.track": "Tren Rayı",
+ "block.create.track_observer": "Tren Gözlemcisi",
"block.create.track_signal": "Tren Sinyali",
"block.create.track_station": "Tren İstasyonu",
"block.create.train_door": "Tren Kapısı",
+ "block.create.train_trapdoor": "Tren Kapısı",
+ "block.create.tuff_pillar": "Tüf Sütunu",
"block.create.turntable": "Döner Tabla",
+ "block.create.veridium": "Veridyum",
+ "block.create.veridium_pillar": "Veridyum Sütunu",
+ "block.create.vertical_framed_glass": "Dikey Çerçeveli Cam",
+ "block.create.vertical_framed_glass_pane": "Dikey Çerçeveli Cam Bölme",
+ "block.create.warped_window": "Çarpık pencere",
+ "block.create.warped_window_pane": "Bükülmüş Pencere Bölmesi",
"block.create.water_wheel": "Su Çarkı",
+ "block.create.water_wheel_structure": "Büyük Su Çarkı",
"block.create.waxed_copper_shingle_slab": "Cilalı Bakır Kiremit Basamak",
"block.create.waxed_copper_shingle_stairs": "Cilalı Bakır Kiremit Merdiven",
- "block.create.waxed_copper_shingles": "Cilalı Bakır Kiremit",
- "block.create.waxed_copper_tile_slab": "Döşeme Cilalı Bakır Basamak",
- "block.create.waxed_copper_tile_stairs": "Döşeme Cilalı Bakır Merdiven",
- "block.create.waxed_copper_tiles": "Döşeme Cilalı Bakır",
+ "block.create.waxed_copper_shingles": "Balmumu Kaplı Bakır Kiremit",
+ "block.create.waxed_copper_tile_slab": "Cilalı Bakır Fayans Basamak",
+ "block.create.waxed_copper_tile_stairs": "Cilalı Bakır Fayans Merdiven",
+ "block.create.waxed_copper_tiles": "Balmumu Kaplı Bakır Fayans",
+ "block.create.waxed_exposed_copper_shingle_slab": "Cilalı Açıkta Kalmış Bakır Kiremit Döşeme",
+ "block.create.waxed_exposed_copper_shingle_stairs": "Cilalı Açıkta Kalmış Bakır Kiremit Merdiven",
+ "block.create.waxed_exposed_copper_shingles": "Cilalı Açıkta Kalmış Bakır Kiremit",
+ "block.create.waxed_exposed_copper_tile_slab": "Cilalı Açıkta Kalmış Bakır Fayans Döşeme",
+ "block.create.waxed_exposed_copper_tile_stairs": "Cilalı Açıkta Kalmış Bakır Fayans Merdiven",
+ "block.create.waxed_exposed_copper_tiles": "Cilalı Açıkta Kalmış Bakır Fayans",
+ "block.create.waxed_oxidized_copper_shingle_slab": "Cilalı Oksitlenmiş Bakır Kiremit Döşeme",
+ "block.create.waxed_oxidized_copper_shingle_stairs": "Cilalı Oksitlenmiş Bakır Kiremit Merdiven",
+ "block.create.waxed_oxidized_copper_shingles": "Cilalı Oksitlenmiş Bakır Kiremit",
+ "block.create.waxed_oxidized_copper_tile_slab": "Cilalı Oksitlenmiş Bakır Fayans Döşeme",
+ "block.create.waxed_oxidized_copper_tile_stairs": "Cilalı Oksitlenmiş Bakır Kiremit Merdiven",
+ "block.create.waxed_oxidized_copper_tiles": "Cilalı Oksitlenmiş Bakır Fayans",
+ "block.create.waxed_weathered_copper_shingle_slab": "Cilalı Yıpranmış Bakır Kiremit Döşeme",
+ "block.create.waxed_weathered_copper_shingle_stairs": "Cilalı Yıpranmış Bakır Kiremit Merdiven",
+ "block.create.waxed_weathered_copper_shingles": "Cilalı Yıpranmış Bakır Zona",
+ "block.create.waxed_weathered_copper_tile_slab": "Cilalı Yıpranmış Bakır Fayans Döşeme",
+ "block.create.waxed_weathered_copper_tile_stairs": "Cilalı Yıpranmış Bakır Fayans Merdiven",
+ "block.create.waxed_weathered_copper_tiles": "Cilalı Yıpranmış Bakır Fayans",
+ "block.create.weathered_copper_shingle_slab": "Yıpranmış Bakır Kiremit Basamak",
+ "block.create.weathered_copper_shingle_stairs": "Yıpranmış Bakır Kiremit Merdiven",
+ "block.create.weathered_copper_shingles": "Yıpranmış Bakır Kiremit",
+ "block.create.weathered_copper_tile_slab": "Yıpranmış Bakır Fayans Basamak",
+ "block.create.weathered_copper_tile_stairs": "Yıpranmış Bakır Fayans Merdiven",
+ "block.create.weathered_copper_tiles": "Yıpranmış Bakır Fayans",
+ "block.create.weighted_ejector": "Ağırlıklı Fırlatıcı",
"block.create.white_nixie_tube": "Beyaz Yazı Tübü",
- "block.create.white_sail": "Beyaz Yelken",
+ "block.create.white_sail": "Yel Değirmeni Yelkeni",
"block.create.white_seat": "Beyaz Koltuk",
"block.create.white_toolbox": "Beyaz Alet Çantası",
"block.create.white_valve_handle": "Beyaz Vana",
"block.create.windmill_bearing": "Yel Değirmeni Rulmanı",
+ "block.create.wooden_bracket": "Odun Braket",
"block.create.yellow_nixie_tube": "Sarı Yazı Tübü",
"block.create.yellow_sail": "Sarı Yelken",
"block.create.yellow_seat": "Sarı Koltuk",
"block.create.yellow_toolbox": "Sarı Alet Çantası",
"block.create.yellow_valve_handle": "Sarı Vana",
+ "block.create.zinc_block": "Çinko Bloğu",
"block.create.zinc_ore": "Çinko Cevheri",
"enchantment.create.capacity": "Kapasite",
"enchantment.create.potato_recovery": "Patates Geri Dönüşümü",
"entity.create.carriage_contraption": "Vagonlu Mekanizma",
"entity.create.contraption": "Mekanizma",
"entity.create.crafting_blueprint": "Yapım Taslak Çizimi",
+ "entity.create.gantry_contraption": "Gezer Vinç Mekanizması",
"entity.create.potato_projectile": "Fırlatılmış Patates",
"entity.create.seat": "Koltuk",
+ "entity.create.stationary_contraption": "Sabit Vinç Mekanizması",
"entity.create.super_glue": "Süper Yapıştırıcı",
"fluid.create.potion": "İksir",
"fluid.create.tea": "İnşaatçının Çayı",
"item.create.andesite_alloy": "Andezit Alaşım",
+ "item.create.attribute_filter": "Özellik Filtresi",
"item.create.bar_of_chocolate": "Çikolata Barı",
"item.create.belt_connector": "Mekanik Kayış",
"item.create.blaze_cake": "Blaze Pastası",
@@ -517,22 +607,56 @@
"item.create.brass_nugget": "Pirinç Parçası",
"item.create.brass_sheet": "Pirinç Levha",
"item.create.builders_tea": "İnşaatçının Çayı",
+ "item.create.chest_minecart_contraption": "Sandıklı Vagon Mekanizması",
"item.create.chocolate_bucket": "Çikolata Kovası",
"item.create.chocolate_glazed_berries": "Çikolata Kaplı Orman Meyveleri",
+ "item.create.chromatic_compound": "Kromatik Bileşik",
"item.create.cinder_flour": "Cürüf Unu",
+ "item.create.copper_backtank": "Bakır Sırt Tüpü",
+ "item.create.copper_backtank_placeable": "Bakır Sırt Tüpü",
+ "item.create.copper_diving_boots": "Bakır Dalgıç Botu",
+ "item.create.copper_diving_helmet": "Bakır Dalgıç Kaskı",
+ "item.create.copper_nugget": "Bakır Parçası",
+ "item.create.copper_sheet": "Bakır Levha",
+ "item.create.crafter_slot_cover": "Üretici Yuva Kapatıcı",
+ "item.create.crafting_blueprint": "İnşaa Planı",
"item.create.creative_blaze_cake": "Yaratıcı Mod Blaze Keki",
+ "item.create.crushed_raw_aluminum": "Ezilmiş Ham Alüminyum",
+ "item.create.crushed_raw_copper": "Ezilmiş Ham Bakır",
+ "item.create.crushed_raw_gold": "Ezilmiş Ham Altın",
+ "item.create.crushed_raw_iron": "Ezilmiş Ham Demir",
+ "item.create.crushed_raw_lead": "Ezilmiş Ham Kurşun",
+ "item.create.crushed_raw_nickel": "Ezilmiş Ham Nikel",
+ "item.create.crushed_raw_osmium": "Ezilmiş Ham Osmiyum",
+ "item.create.crushed_raw_platinum": "Ezilmiş Ham Platin",
+ "item.create.crushed_raw_quicksilver": "Ezilmiş Ham Cıva",
+ "item.create.crushed_raw_silver": "Ezilmiş Ham Gümüş",
+ "item.create.crushed_raw_tin": "Ezilmiş Ham Kalay",
+ "item.create.crushed_raw_uranium": "Ezilmiş Ham Uranyum",
+ "item.create.crushed_raw_zinc": "Ezilmiş Ham Çinko",
"item.create.dough": "Hamur",
"item.create.electron_tube": "Elekton Tüpü",
"item.create.empty_blaze_burner": "Boş Blaze Fırını",
"item.create.empty_schematic": "Boş Şematik",
"item.create.experience_nugget": "Tecrübe Parçacığı",
"item.create.extendo_grip": "Uzatma Kolu",
- "item.create.filter": "Filtre",
+ "item.create.filter": "Liste Filtresi",
+ "item.create.furnace_minecart_contraption": "Fırınlı Vagon Mekanizması",
"item.create.goggles": "Mühendisin Gözlükleri",
"item.create.golden_sheet": "Altın Levha",
+ "item.create.handheld_worldshaper": "Yaratıcı Mod Dünya Düzenleyici",
"item.create.honey_bucket": "Bal Kovası",
"item.create.honeyed_apple": "Ballı Elma",
+ "item.create.incomplete_precision_mechanism": "Tamamlanmamış Hassas Mekanizma",
+ "item.create.incomplete_track": "Tamamlanmamış Ray",
"item.create.iron_sheet": "Demir Levha",
+ "item.create.linked_controller": "Kumanda",
+ "item.create.minecart_contraption": "Vagon Mekanizması",
+ "item.create.minecart_coupling": "Vagon Bağlayıcı",
+ "item.create.netherite_backtank": "Netherit Sırt Tüpü",
+ "item.create.netherite_backtank_placeable": "Netherit Sırt Tüpü",
+ "item.create.netherite_diving_boots": "Netherite Dalış Botları",
+ "item.create.netherite_diving_helmet": "Netherite Dalış Kaskı",
"item.create.polished_rose_quartz": "Cilalı Gül Kuvartsı",
"item.create.potato_cannon": "Patates Silahı",
"item.create.powdered_obsidian": "Toz Obsidyen",
@@ -540,45 +664,130 @@
"item.create.propeller": "Pervane",
"item.create.raw_zinc": "Çiğ Çinko",
"item.create.red_sand_paper": "Kırmızı Zımpara Kağıtı",
+ "item.create.refined_radiance": "Rafine Parlaklık",
"item.create.rose_quartz": "Gül Kuvartsı",
"item.create.sand_paper": "Zımpara Kağıtı",
+ "item.create.schedule": "Tren Tarifesi",
"item.create.schematic": "Şematik",
"item.create.schematic_and_quill": "Şematik Ve Tüy",
"item.create.shadow_steel": "Gölge Çeliği",
"item.create.sturdy_sheet": "Pürüzlü Levha",
"item.create.super_glue": "Süper Yapıştırıcı",
+ "item.create.sweet_roll": "Çörek",
+ "item.create.tree_fertilizer": "Ağaç Gübresi",
+ "item.create.unprocessed_obsidian_sheet": "İşlenmemiş Obsidyen Levha",
+ "item.create.vertical_gearbox": "Dikey Şanzıman",
+ "item.create.wand_of_symmetry": "Simetri Asası",
"item.create.wheat_flour": "Buğday Unu",
+ "item.create.whisk": "Hızla çıkarmak",
"item.create.wrench": "İngiliz Anahtarı",
"item.create.zinc_ingot": "Çinko Külçesi",
+ "item.create.zinc_nugget": "Çinko külçesi",
"advancement.create.root": "Create'e Hoş Geldiniz",
+ "advancement.create.root.desc": "İşte Mekanizmalar Olun",
"advancement.create.andesite_alloy": "Daha Sert Kayalar",
+ "advancement.create.andesite_alloy.desc": "Biraz Andezit Alaşımı edinin, Create'in en önemli kaynağı",
"advancement.create.andesite_casing": "Andezit Çağı",
+ "advancement.create.andesite_casing.desc": "Soyulmuş ahşaba Andezit Alaşımı uygulayarak makineleriniz için temel bir kasa oluşturun",
"advancement.create.mechanical_press": "Bamm!",
+ "advancement.create.mechanical_press.desc": "Mechanical Press'te bazı sayfalar oluşturun",
+ "advancement.create.encased_fan": "Rüzgar yapıcı",
+ "advancement.create.encased_fan.desc": "Bir Muhafazalı Fanı yerleştirin ve çalıştırın",
+ "advancement.create.fan_processing": "Parçacık İşleme",
+ "advancement.create.fan_processing.desc": "Malzemeleri işlemek için Kapalı Fan kullanın",
"advancement.create.saw_processing": "Atolyenin En Korkulanı",
+ "advancement.create.saw_processing.desc": "Malzemeleri işlemek için dik bir Mekanik Testere kullanın",
"advancement.create.compacting": "Kompaktlaştırmak",
+ "advancement.create.compacting.desc": "Daha fazla üründen daha az ürün oluşturmak için bir Mekanik Pres ve bir Havza kullanın",
"advancement.create.belt": "Yosun Kayışı",
"advancement.create.belt.desc": "İki Şaftı Mekanik Kayış ile bağlama",
+ "advancement.create.funnel": "Havalimanı Estetiği",
+ "advancement.create.funnel.desc": "Huni kullanarak öğeleri ayıklayın veya bir kaba ekleyin",
+ "advancement.create.chute": "Vertical Logistics",
+ "advancement.create.chute.desc": "Bazı öğeleri Chute ile taşıyın",
+ "advancement.create.mechanical_mixer": "Karıştırmak",
+ "advancement.create.mechanical_mixer.desc": "Malzemeleri bir Mekanik Karıştırıcıda birleştirin",
+ "advancement.create.burner": "Duyarlı Şömine",
+ "advancement.create.burner.desc": "Bir Alev Brülörü Edinin",
+ "advancement.create.water_wheel": "Donanımlı Hidrolik",
+ "advancement.create.water_wheel.desc": "Bir Su Çarkı yerleştirin ve tork oluşturmak için kullanın",
"advancement.create.windmill": "Hafif Bir Esinti",
+ "advancement.create.windmill.desc": "Bir yel değirmeni monte edin ve onu tork üretmek için kullanın",
"advancement.create.shifting_gears": "Vitesleri Değiştirmek",
+ "advancement.create.shifting_gears.desc": "Bir büyük çarkı küçük bir çarka bağlayıp düzeneğinizin hızını değiştirebilirsiniz",
+ "advancement.create.millstone": "Öğütmeyi Kucakla",
+ "advancement.create.millstone.desc": "Malzemeleri öğütmek için bir değirmen taşı kullanın",
"advancement.create.super_glue": "Birleşme Alanı",
+ "advancement.create.super_glue.desc": "Blokları grup haline getirmek için süper yapıştırıcı ile yapıştırın",
"advancement.create.contraption_actors": "Bir Amaçla İlerlemek",
+ "advancement.create.contraption_actors.desc": "Mekanik Matkap, Testere veya Biçici gibi cihazlarla donatılmış bir düzenek oluşturun",
+ "advancement.create.portable_storage_interface": "Yol Üstü Takas",
+ "advancement.create.portable_storage_interface.desc": "Bir Hareketli Depolama Bağlantı Noktası kullanarak eşyaları bir Düzeneğe alın veya çıkarın",
"advancement.create.wrench_goggles": "Tam Set",
+ "advancement.create.wrench_goggles.desc": "Mühendisin Gözlükleri ve İngiliz Anahtarı kuşanın",
"advancement.create.stressometer": "İnekler İçin Stress",
+ "advancement.create.stressometer.desc": "Mühendis Gözlükleri ve Bir Yük Hücresi yardımıyla tam bir okuma alın",
+ "advancement.create.cuckoo_clock": "Vakit geldi mi?",
+ "advancement.create.cuckoo_clock.desc": "Guguklu saat uyku vaktinin geldiğini duyursun",
"advancement.create.windmill_maxed": "Güçlü Bir Esinti",
+ "advancement.create.windmill_maxed.desc": "Maksimum güce sahip bir Yel Değirmen oluşturun",
+ "advancement.create.ejector_maxed": "Tramplen Şampiyonu",
+ "advancement.create.ejector_maxed.desc": "Ağırlıklı Fırlatıcı yardımıyla 30 blok uzağa fırlayın",
"advancement.create.pulley_maxed": "Hiçliğe Halat",
+ "advancement.create.pulley_maxed.desc": "Halat Çekiciyi 200 Bloktan daha derine uzatın",
+ "advancement.create.cart_pickup": "Güçlü Kollar",
+ "advancement.create.cart_pickup.desc": "En az 200 blok bağlı bir vagon mekanizması al",
+ "advancement.create.anvil_plough": "Demirci topu",
+ "advancement.create.anvil_plough.desc": "Mekanik Sabanlar ile Örs fırlatın",
"advancement.create.lava_wheel_00000": "Magma Çarkı",
+ "advancement.create.lava_wheel_00000.desc": "Bu çalışmamalıydı§7 (Gizli Başarım)",
"advancement.create.hand_crank_000": "Yorucu Bir Egzersis",
+ "advancement.create.hand_crank_000.desc": "Tamamen yorulana kadar bir el krankı kullanın§7 (Gizli Başarım)",
"advancement.create.belt_funnel_kiss": "Tüneller ve Kayışlar",
+ "advancement.create.belt_funnel_kiss.desc": "İki Çıkış Hunisi birleştirin§7 (Gizli Başarım)",
+ "advancement.create.stressometer_maxed": "Tam Ucunda",
+ "advancement.create.stressometer_maxed.desc": "Yük Hücresinden %100 bir okuma alın§7\n(Gizli Başarım)",
+ "advancement.create.copper": "Çakır Bakır",
+ "advancement.create.copper.desc": "Sıvıları kontrol etmek için biraz bakır cevheri ele geçir",
+ "advancement.create.copper_casing": "Bakır Çağı",
+ "advancement.create.copper_casing.desc": "Soyulmuş ahşaba Andezit Alaşımı uygulayarak makineleriniz için temel bir kasa oluşturun",
"advancement.create.spout": "Şlops",
+ "advancement.create.spout.desc": "Sıvı Püskürtücü tarafından bir sıvı konteynırının doldurulmasını izle",
+ "advancement.create.drain": "Çalkalama Kurutma",
+ "advancement.create.drain.desc": "Eşya Süzgeci tarafından bir sıvı dolu bir eşyanın boşaltılmasını izle",
"advancement.create.steam_engine": "Güç Kaynağı",
+ "advancement.create.steam_engine.desc": "Tork jenerasyonu için Buhar Motorunu kullan",
"advancement.create.steam_whistle": "Bir Meleğin Sesi",
+ "advancement.create.steam_whistle.desc": "Buharlı Düdüğü çalıştır",
+ "advancement.create.backtank": "Cepte Basınç",
+ "advancement.create.backtank.desc": "Bir bakır sırt tüpü oluşturup içini hava basıncıyla doldurun",
+ "advancement.create.diving_suit": "Dehlizlere Hazır",
+ "advancement.create.diving_suit.desc": "Dalgıç Kaskı ve Bakır Sırt Tüpü kuşanırken suya atlayın",
"advancement.create.mechanical_pump_0": "Basınç Altında",
+ "advancement.create.mechanical_pump_0.desc": "Mekanik Pompa yerleştir ve güç ver",
"advancement.create.glass_pipe": "Akış Keşfi",
+ "advancement.create.glass_pipe.desc": "Sıvı içeren bir boruya İngiliz Anahtarını kullan",
+ "advancement.create.water_supply": "Göl Toplayıcı",
+ "advancement.create.water_supply.desc": "Su toplamak için Sıvı Borusunu ya da Mekaniksel Pompanın emici tarafını kullan",
+ "advancement.create.hose_pulley": "Endüstriyel Akıntı",
+ "advancement.create.hose_pulley.desc": "Bir İndirilebilir Hortum kullanarak sıvı doldur ya da boşalt",
"advancement.create.chocolate_bucket": "Hayalgücünün Dünyası",
+ "advancement.create.chocolate_bucket.desc": "Bir kova erimiş çikolata elde et",
+ "advancement.create.honey_drain": "Otonom Arıcılık",
+ "advancement.create.honey_drain.desc": "Arı Kovanından boru kullanarak bal çek",
+ "advancement.create.hose_pulley_lava": "Yerküreyi Hortumlamak",
+ "advancement.create.hose_pulley_lava.desc": "Sınırsız sayılablecek büyüklükde lavdan pompala",
"advancement.create.steam_engine_maxed": "Tam Buhar Gücü",
+ "advancement.create.steam_engine_maxed.desc": "Bir kazanı maksimum güçte çalıştır",
"advancement.create.foods": "Dengeli Bir Diyet",
+ "advancement.create.foods.desc": "Aynı olukda Çikolatalı Kaplamalı Dutlar, Ballı Elma ve Tatlı Çörek yap",
+ "advancement.create.diving_suit_lava": "Yolgezer ile yüzmek",
+ "advancement.create.diving_suit_lava.desc": "Dalış takmı ile lava dalmaya çalış§7\n(Hidden Advancement)",
"advancement.create.chained_drain": "Dönüyor!",
+ "advancement.create.chained_drain.desc": "Advancement. create. chained_drain. desc",
"advancement.create.pipe_organ": "Kilise Orgu",
+ "advancement.create.brass_casing": "Pirinç Çağı",
+ "advancement.create.rose_quartz": "Pembe Elmas",
"advancement.create.deployer": "Yapay Zeka",
"advancement.create.speed_controller": "Mühedisler Ondan Nefret Ediyor!",
"advancement.create.mechanical_arm": "Meşgul Eller",
@@ -587,7 +796,10 @@
"advancement.create.extendo_grip": "Boioioing!",
"advancement.create.fist_bump": "Yumruk Tokuşturma",
"advancement.create.extendo_grip_dual": "Esnek Kollar",
+ "advancement.create.musical_arm": "DJ Mekanik",
"advancement.create.sturdy_sheet": "En Sert Kayalar",
+ "advancement.create.train_casing_00": "Lojik çağ",
+ "advancement.create.track_crafting_factory": "Ray Fabrikası",
"advancement.create.long_travel": "Uzun Yolculuk",
"advancement.create.red_signal": "Profesyonel Sürücü",
"advancement.create.train_crash": "Çok Kötü Servis",
@@ -614,12 +826,22 @@
"create.recipe.automatic_shapeless": "Otomatik Şekilsiz Yapım",
"create.recipe.packing": "Kompaktlamak",
"create.recipe.mystery_conversion": "Gizemli Dönüşüm",
+ "create.recipe.assembly.deploying_item": "%1$s Yerleştir",
+ "create.recipe.assembly.cutting": "Testere ile Kes",
+ "create.recipe.processing.chance": "%%1$s Şans",
+ "create.recipe.heat_requirement.heated": "Isıtılmış",
+ "create.recipe.heat_requirement.superheated": "Süper Isıtılmış",
+ "create.generic.range": "Menzil",
+ "create.generic.radius": "Yarıçap",
"create.generic.width": "Genişlik",
"create.generic.height": "Yükseklik",
"create.generic.length": "Uzunluk",
"create.generic.speed": "Hız",
"create.generic.delay": "Gecikme",
+ "create.generic.angle": "Açı",
"create.generic.duration": "Süre",
+ "create.generic.timeUnit": "Zaman Birimi",
+ "create.generic.unit.ticks": "Tik",
"create.generic.unit.seconds": "Saniye",
"create.generic.unit.minutes": "Dakika",
"create.generic.daytime.hour": "Saat",
@@ -634,6 +856,9 @@
"create.generic.unit.buckets": "B",
"create.generic.clockwise": "Saat Yönü",
"create.generic.counter_clockwise": "Ters Saat Yönü",
+ "create.generic.in_quotes": "\"%1$s\"",
+ "create.generic.pitch": "Perde: %1$s",
+ "create.generic.notes": "Fa#;Fa;Mi;Re#;Re;Do#;Do;Si;La#;La;Sol#;Sol",
"create.action.scroll": "Kaydır",
"create.action.confirm": "Kabul",
"create.action.abort": "İptal Et",
@@ -644,10 +869,20 @@
"create.gui.scrollInput.scrollToAdjustAmount": "Miktarı Belirlemek için Kaydır",
"create.gui.scrollInput.scrollToSelect": "Seçmek için Kaydır",
"create.gui.symmetryWand.mirrorType": "Ayna",
+ "create.gui.symmetryWand.orientation": "Oryantasyon",
+ "create.symmetry.mirror.doublePlane": "Dörtgensel",
+ "create.symmetry.mirror.triplePlane": "Sekizgensel",
+ "create.orientation.diagonal": "Köşegen",
+ "create.orientation.horizontal": "Yatay",
"create.orientation.alongZ": "Z-Ekseni Boyunca",
"create.orientation.alongX": "X-Ekseni Boyunca",
+ "create.gui.terrainzapper.patternSection": "Desen",
"create.gui.terrainzapper.pattern.checkered": "Dama Tahtası",
"create.gui.terrainzapper.pattern.inversecheckered": "Ters Dama Tahtası",
+ "create.gui.terrainzapper.pattern.chance25": "%25 Olasılık",
+ "create.gui.terrainzapper.pattern.chance50": "%50 Olasılık",
+ "create.gui.terrainzapper.pattern.chance75": "%75 Olasılık",
+ "create.gui.terrainzapper.brush": "Fırça",
"create.gui.terrainzapper.brush.cuboid": "Küboid",
"create.gui.terrainzapper.brush.sphere": "Küre",
"create.gui.terrainzapper.brush.cylinder": "Silindir",
@@ -660,17 +895,18 @@
"create.gui.terrainzapper.tool.clear": "Temizle",
"create.gui.terrainzapper.tool.flatten": "Düzleştir",
"create.terrainzapper.shiftRightClickToSet": "Şekili Seçmek için Shift + Sağ Tıkla",
+ "create.terrainzapper.usingBlock": "%1$s kullanılıyor",
"create.terrainzapper.leftClickToSet": "Malzeme Seçmek için Bloğa Sağ Tıkla",
"create.minecart_coupling.too_far": "Vagonlar birbirinden çok uzak",
"create.contraptions.cart_movement_mode.rotation_locked": "Döndürme Kilitli",
- "create.contraptions.clockwork.clock_hands": "Saat kolları",
+ "create.contraptions.windmill.rotation_direction": "Dönme Yönü",
+ "create.contraptions.clockwork.clock_hands": "Saat İbre Düzeni",
"create.contraptions.clockwork.hour_first": "Akrep önce",
"create.contraptions.clockwork.minute_first": "Yelkovan önce",
"create.logistics.filter": "Filtre",
"create.logistics.recipe_filter": "Tarif Filtresi",
"create.logistics.fluid_filter": "Sıvı Filtresi",
- "create.logistics.firstFrequency": "Frekans. #1",
- "create.logistics.secondFrequency": "Frekans. #1",
+ "create.logistics.filter.any_amount_short": "Herhangi",
"create.gui.goggles.generator_stats": "Jeneratör İstatistikleri:",
"create.gui.goggles.kinetic_stats": "Kinetik İstatistikleri:",
"create.gui.goggles.at_current_speed": "mevcut hızda",
@@ -735,7 +971,6 @@
"create.schematic.mirror.leftRight": "Sol-Sağ",
"create.schematic.tool.deploy": "Pozisyon",
"create.schematic.tool.move": "XZ Hareket ettir",
- "create.schematic.tool.move_y": "Y Hareket ettir",
"create.schematic.tool.rotate": "Döndür",
"create.schematic.tool.print": "Yazdır",
"create.schematic.tool.flip": "Ayna",
@@ -745,8 +980,8 @@
"create.schematic.tool.deploy.description.3": "Uzaklığı değiştirmek için [Ctrl]-Fare Tekerleği.",
"create.schematic.tool.print.description.1": "[Right-Click] mevcut konuma yerleştirmeyi onaylamak için.",
"create.schematic.tool.print.description.2": "Bu alet sadece Yaratıcı Mod'u içindir.",
+ "create.schematics.synchronizing": "Senkronize Ediliyor...",
"create.gui.schematicannon.slot.gunpowder": "Topu yakmak için barut ekleyin",
- "create.gui.schematicannon.slot.listPrinter": "Şematiğine Kontrol Listesi yazdırmak için buraya bir kitap koy",
"create.gui.schematicannon.slot.schematic": "Şematiğini buraya ekle. Belirli bir konuma yerleştirildiğinden emin ol.",
"create.gui.schematicannon.option.skipMissing.description": "Top, yerleştirme için gerekli Bloğu bulamazsa, bir sonraki Konumda devam edecektir.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Top, çalışma alanındaki hiçbir Katı bloğun yerini asla almaz, yalnızca Katı-olmayan ve Hava'nın yerini alır.",
@@ -855,7 +1090,6 @@
"create.weighted_ejector.no_target": "Bitişik bloğa çıkartılıyor (Hedef seçilmedi)",
"create.weighted_ejector.targeting": "[%1$s,%2$s,%3$s] çıkartılıyor",
"create.weighted_ejector.stack_size": "Çıkartılan Yığın Boyutu",
- "create.logistics.when_multiple_outputs_available": "Birden Fazla Çıkış Mevcut Olduğunda",
"create.mechanical_arm.selection_mode.round_robin": "Yuvarlak Sıralama",
"create.mechanical_arm.selection_mode.forced_round_robin": "Zorunlu Yuvarlak Sıralama",
"create.mechanical_arm.selection_mode.prefer_first": "İlk Hedefe Öncelik Ver",
@@ -883,6 +1117,7 @@
"create.gui.schedule.move_down": "Aşağı git",
"create.gui.schedule.add_condition": "Koşul Ekle",
"create.gui.schedule.alternative_condition": "Alternatif Koşul",
+ "create.schedule.condition.delay_short": "Bekle: %1$s",
"create.schedule.condition.threshold.items": "Eşyalar",
"create.schedule.condition.threshold.stacks": "Yığınlar",
"create.schedule.condition.threshold.buckets": "Kovalar",
@@ -921,18 +1156,76 @@
"create.subtitle.whistle_train_manual_low": "Tren düdük çalıyor",
"create.subtitle.whistle_train": "Islık",
"create.subtitle.haunted_bell_convert": "Perili Çan uyanyor",
+ "block.create.wooden_bracket.tooltip": "ODUN BRAKET",
"block.create.wooden_bracket.tooltip.summary": "_Şaft, Çark_ ve _Borularını_ hoş ve ahşap destekler ile _süsle_.",
+ "block.create.metal_bracket.tooltip": "METAL BRAKET",
"block.create.metal_bracket.tooltip.summary": "_Şaft, Çark_ ve _Borularını_ endüstriyel be dayanıklı destekler ile _süsle_.",
"block.create.seat.tooltip.condition1": "Koltuğa Sağ Tıkla",
"item.create.blaze_cake.tooltip": "BLAZE KEKİ",
- "item.create.potato_cannon.tooltip": "PATATES TOPU",
- "item.create.schematic_and_quill.tooltip.condition1": "1. Adım",
- "item.create.schematic_and_quill.tooltip.condition2": "2. Adım",
- "item.create.goggles.tooltip.condition1": "Giyildiğinde",
+ "item.create.wand_of_symmetry.tooltip": "SİMETRİ ASASI",
+ "item.create.wand_of_symmetry.tooltip.summary": "Herhangi _Araç Çubuğunda_ iken _Blok yerleştirmelerini yansıtır_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Bir yüzeyde kullanıldığında",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "Ayna _Oluşturur_ veya _Yerini Değiştirir_. _Eğilirken_ kullanmak _Yapılandırma Arayüzünü_ açacaktır",
+ "item.create.wand_of_symmetry.tooltip.condition2": "Hedef olmadan kullanıldığında",
+ "item.create.wand_of_symmetry.tooltip.behaviour2": "Aktif aynayı _Kaldırır_",
+ "item.create.handheld_worldshaper.tooltip": "PORTATİF DÜNYA DÜZENLEYİCİ",
+ "item.create.handheld_worldshaper.tooltip.summary": "Uzaktan büyük ölçekli _Peyzaj_ için _Yaratıcı mod_da kullanılan bir araç.",
+ "item.create.handheld_worldshaper.tooltip.condition1": "Hedef bloğa Sol Tıklandığında",
+ "item.create.handheld_worldshaper.tooltip.behaviour1": "_Hedeflenen blok_, şekillendirici tarafından yerleştirilen _malzeme_ olacak.",
+ "item.create.handheld_worldshaper.tooltip.condition2": "Hedef bloğa Sağ Tıklandığında",
+ "item.create.handheld_worldshaper.tooltip.behaviour2": "Hedeflenen konumda seçili olan _Fırça_ ve _Araç_ uygulanır.",
+ "item.create.handheld_worldshaper.tooltip.condition3": "Eğilirken Sağ Tıklandığında",
+ "item.create.handheld_worldshaper.tooltip.behaviour3": "_Yapılandırma Arayüzünü_ açar",
+ "item.create.extendo_grip.tooltip": "UZATMA KOLU",
+ "item.create.extendo_grip.tooltip.summary": "Kullanılan eşyaların _erişim mesafesini uzatır_. _Sırt Tüpü_nden gelen Hava Basıncı ile çalıştırılabilir",
+ "item.create.extendo_grip.tooltip.condition1": "Yan-Elde iken",
+ "item.create.extendo_grip.tooltip.behaviour1": "_Ana-Elde_ kullanılan eşyaların _erişim mesafesini_ uzatır.",
+ "item.create.extendo_grip.tooltip.condition2": "Sırt Tüpü kuşanılmışken",
+ "item.create.extendo_grip.tooltip.behaviour2": "Herhangi bir _dayanıklılık kullanılmayacak_. Bunun yerine, _Hava Basıncı_ Sırt Tüpünden boşaltılacak",
+ "item.create.potato_cannon.tooltip": "PATATES SİLAHI",
+ "item.create.potato_cannon.tooltip.summary": "Düşmanlara meyve ve sebze fırlatır. _Sırt Tüpü_nden gelen Hava Basıncı ile çalıştırılabilir",
+ "item.create.potato_cannon.tooltip.condition1": "Sağ Tıklandığında",
+ "item.create.potato_cannon.tooltip.behaviour1": "_Envanterinizden_ uygun bir öğe _fırlatır_.",
+ "item.create.potato_cannon.tooltip.condition2": "_Sırt Tüpü_ kuşanılmışken",
+ "item.create.potato_cannon.tooltip.behaviour2": "Herhangi bir _dayanıklılık kullanılmayacak_. Bunun yerine, _Hava Basıncı_ Sırt Tüpünden boşaltılacak",
+ "block.create.schematicannon.tooltip": "ŞEMATİK TOPU",
+ "block.create.schematicannon.tooltip.summary": "Blokları fırlatarak Dünya'da kurulu bir _Şemayı_ yeniden oluşturur. Bitişik Envanterlerden öğeler kullanır ve yakıt olarak _Barut_ harcar.",
+ "block.create.schematicannon.tooltip.condition1": "Sağ Tıklandığında",
+ "block.create.schematicannon.tooltip.behaviour1": "_Arayüzü_ açar",
+ "block.create.schematic_table.tooltip": "ŞEMATİK MASASI",
+ "block.create.schematic_table.tooltip.summary": "Kaydedilmiş Şemaları _Boş Şematik_ üzerine yazar.",
+ "block.create.schematic_table.tooltip.condition1": "Boş Şematik verildiğinde",
+ "block.create.schematic_table.tooltip.behaviour1": "Şema Klasörünüzden seçtiğiniz bir dosyayı yükler.",
"item.create.wrench.tooltip": "İNGİLİZ ANAHTARI",
+ "item.create.wrench.tooltip.summary": "Kinetik mekanizmalarınız ile çalışmak için çok amaçlı bir araç.",
+ "item.create.wrench.tooltip.condition1": "Blok üzerinde kullanıldığında",
+ "item.create.wrench.tooltip.behaviour1": "Tıklanan yüz etrafında _Bileşenleri Döndürür_. Bileşenleri sökmek için etkileşim sırasında _Eğilme_ tuşuna basılı tutun.",
+ "item.create.wrench.tooltip.condition2": "Mekanizma üzerine kullanıldığında",
+ "item.create.wrench.tooltip.behaviour2": "Birleştirilmiş vagon ve tren tabanlı mekanizmaları _Taşır_.",
"block.create.creative_crate.tooltip": "YARATICI MOD SANDIĞI",
- "item.create.creative_blaze_cake.tooltip": "YARATICI MOD KEKİ",
"item.create.creative_blaze_cake.tooltip.condition1": "Kullanıldığında",
+ "item.create.linked_controller.tooltip": "KUMANDA",
+ "item.create.linked_controller.tooltip.summary": "_Altı düğmesine_ atanmış _Redstone Bağlantısı_ frekansları üzerinden _elde taşınabilir kontrol_ sağlar.",
+ "item.create.linked_controller.tooltip.condition1": "Sağ Tıklandığında",
+ "item.create.linked_controller.tooltip.behaviour1": "Kumandayı _açıp kapatır_. Aktif olduğunda, _Hareket kontrollerini_ devralır.",
+ "item.create.linked_controller.tooltip.condition2": "Eğilirken Sağ Tıklandığında",
+ "item.create.linked_controller.tooltip.behaviour2": "Manuel _Yapılandırma Arayüzünü_ açar.",
+ "item.create.linked_controller.tooltip.condition3": "Redstone Bağlantısına Sağ Tıklandığında",
+ "item.create.linked_controller.tooltip.behaviour3": "_İlişkilendirme Modu_nu etkinleştirir, _altı kontrol_den birini _Bağlantı Frekansı_ ile ilişkilendirir.",
+ "item.create.linked_controller.tooltip.condition4": "Kürsüye Sağ Tıklandığında",
+ "item.create.linked_controller.tooltip.behaviour4": "Kontrol cihazını kolay erişim için bir kürsüye yerleştirir. (Geri almak için Eğilme tuşuna basarken sağ tıklayın)",
+ "item.create.copper_backtank.tooltip": "BAKIR SIRT TÜPÜ",
+ "item.create.copper_backtank.tooltip.summary": "Basınçlı Hava taşıyan _Kuşanılabilir Sırt Tüpü_.",
+ "item.create.copper_backtank.tooltip.condition1": "Kuşanıldığında",
+ "item.create.copper_backtank.tooltip.behaviour1": "İhtiyaç duyan ekipmana _Basınçlı Hava_ sağlar.",
+ "item.create.copper_backtank.tooltip.condition2": "Kinetik enerji alacak şekilde yerleştirildiğinde",
+ "item.create.copper_backtank.tooltip.behaviour2": "Devir hızına bağlı olarak _Basınçlı Hava toplar_.",
+ "item.create.netherite_backtank.tooltip": "NETHERİT SIRT TÜPÜ",
+ "item.create.netherite_backtank.tooltip.summary": "Basınçlı Hava taşıyan _Kuşanılabilir Sırt Tüpü_.",
+ "item.create.netherite_backtank.tooltip.condition1": "Kuşanıldığında",
+ "item.create.netherite_backtank.tooltip.behaviour1": "İhtiyaç duyan ekipmana _Basınçlı Hava_ sağlar.",
+ "item.create.netherite_backtank.tooltip.condition2": "Kinetik enerji alacak şekilde yerleştirildiğinde",
+ "item.create.netherite_backtank.tooltip.behaviour2": "Devir hızına bağlı olarak _Basınçlı Hava toplar_.",
"create.ponder.tag.creative": "Yaratıcı Mod",
"create.ponder.belt_connector.text_1": "İki şafta bir kayış ile Sağ Tıklamak onları birbirine bağlar",
"create.ponder.belt_connector.text_3": "Kayış boyunca ek Şaftlar yerleştirilebilir",
@@ -944,7 +1237,7 @@
"create.ponder.clockwork_bearing.text_3": "3:00",
"create.ponder.clockwork_bearing.text_4": "4:00",
"create.ponder.cogwheel.text_2": "Bu şekilde bağlanan komşu şaftlar ters yönde dönerler",
- "create.ponder.cogwheel_casing.text_2": "Kaplandıktan sonra eklenen parçalar şaft çıktısına bağlanmaz",
+ "create.ponder.cogwheel_casing.text_2": "Kaplandıktan sonra eklenen bileşenler şaft çıktısına bağlanmaz",
"create.ponder.gantry_carriage.text_1": "Gezer Vinçler, Gezer Vinç Şaftlarına oturtulup bu Şaft boyunca kayabilir.",
"create.ponder.gantry_cascaded.text_1": "Gezer vinç şaftları süper yapıştırıcı olmadan vince bağlanır",
"create.ponder.gantry_cascaded.text_2": "Yerinden oynatılan Gezer Vinç Şaftlarının üzerindeki vinçler için de aynısı geçerlidir",
@@ -962,8 +1255,6 @@
"create.ponder.mechanical_arm_modes.text_1": "Girdi",
"create.ponder.mechanical_arm_modes.text_2": "Çıktı",
"create.ponder.nixie_tube.header": "Yazı Tüplerinin Kullanımı",
- "create.ponder.nixie_tube.text_1": "Yazı Tüpleri Kızıltaş ile güçlendirildiğinde, kızıltaşın sinyal gücünü gösterir",
- "create.ponder.nixie_tube.text_2": "İsim Etiketleri ile Yazı Tüplerinin göstereceği yazı özelleştirilebilir",
"create.ponder.nixie_tube.text_3": "Yazının rengini değiştirmek için boya ile sağ tıklayın",
"create.ponder.sail.header": "Yelkenlerin Yel Değirmeninde Kullanımı",
"create.ponder.sail_frame.header": "Yelken Çerçevelerinin Yel Değirmeninde Kullanımı",
@@ -974,7 +1265,6 @@
"create.ponder.steam_engine.text_2": "Motora bir Şaft ile sağ tıklamak Kinetik Çıktıyı oluşturur",
"create.ponder.train_signal_placement.text_5": "Yazı Tüpleri, sinyalin ışığını daha görünebilir hale getirebilir",
"create.ponder.valve_pipe.text_2": "Şaft girdisi sıvıları geçirip geçirmeyeceklerini kontrol eder",
- "create.ponder.windmill_source.text_6": "Dönme yönünü yapılandırmak için bir İngiliz Anahtarı kullanın",
"create.ponder.windmill_source.text_7": "Yapıyı durdurmak ve düzenlemek için rulmana sağ tıklayın",
"create.ponder.windmill_structure.header": "Yel Değirmeni Mekanizmaları",
"create.ponder.windmill_structure.text_1": "Herhangi bir yapı, en az 8 yelken benzeri blok içerdiği sürece geçerli bir Yel Değirmeni sayılabilir."
diff --git a/src/main/resources/assets/create/lang/uk_ua.json b/src/main/resources/assets/create/lang/uk_ua.json
index 38eb0e37dc..776c5ec368 100644
--- a/src/main/resources/assets/create/lang/uk_ua.json
+++ b/src/main/resources/assets/create/lang/uk_ua.json
@@ -59,7 +59,8 @@
"block.create.clockwork_bearing": "Підшипник годинникового механізму",
"block.create.clutch": "Зчеплення",
"block.create.cogwheel": "Шестірня",
- "block.create.content_observer": "Спостерігач вмісту",
+ "block.create.content_observer": "Розумний спостерігач",
+ "block.create.contraption_controls": "Контролер пристосування",
"block.create.controller_rail": "Регулювальна рейка",
"block.create.controls": "Контролер потяга",
"block.create.copper_backtank": "Мідний балон",
@@ -216,8 +217,8 @@
"block.create.display_board": "Табло",
"block.create.display_link": "Передавач інформації відображення",
"block.create.dripstone_pillar": "Колона з сталактитового каменю",
- "block.create.elevator_contact": "Контакт ліфта",
- "block.create.elevator_pulley": "Шків ліфта",
+ "block.create.elevator_contact": "Ліфтовий контакт",
+ "block.create.elevator_pulley": "Ліфтовий шків",
"block.create.encased_chain_drive": "Облицьований ланцюговий привод",
"block.create.encased_fan": "Облицьований вентилятор",
"block.create.encased_fluid_pipe": "Облицьована рідинна труба",
@@ -259,7 +260,7 @@
"block.create.horizontal_framed_glass": "Горизонтальне обрамлене скло",
"block.create.horizontal_framed_glass_pane": "Горизонтальна обрамлена віконна панель",
"block.create.hose_pulley": "Шків зі шлангом",
- "block.create.industrial_iron_block": "Блок індустріального заліза",
+ "block.create.industrial_iron_block": "Блок промислового заліза",
"block.create.item_drain": "Стік для предметів",
"block.create.item_vault": "Сховище предметів",
"block.create.jungle_window": "Тропічне вікно",
@@ -281,7 +282,7 @@
"block.create.layered_scoria": "Шарувата скорія",
"block.create.layered_tuff": "Шаруватий туф",
"block.create.layered_veridium": "Шаруватий веридій",
- "block.create.lectern_controller": "Аналой з контролером",
+ "block.create.lectern_controller": "Аналой із контролером",
"block.create.light_blue_nixie_tube": "Блакитний газорозрядний індикатор",
"block.create.light_blue_sail": "Блакитне крило вітряка",
"block.create.light_blue_seat": "Блакитне сидіння",
@@ -311,7 +312,7 @@
"block.create.mechanical_crafter": "Механічний збирач",
"block.create.mechanical_drill": "Механічний бур",
"block.create.mechanical_harvester": "Механічний комбайн",
- "block.create.mechanical_mixer": "Механічний міксер",
+ "block.create.mechanical_mixer": "Механічний змішувач",
"block.create.mechanical_piston": "Механічний поршень",
"block.create.mechanical_piston_head": "Головка механічного поршня",
"block.create.mechanical_plough": "Механічний плуг",
@@ -437,7 +438,7 @@
"block.create.rose_quartz_block": "Блок рожевого кварцу",
"block.create.rose_quartz_lamp": "Лампа з рожевого кварцу",
"block.create.rose_quartz_tiles": "Плитка з рожевого кварцу",
- "block.create.rotation_speed_controller": "Регулятор швидкості обертання",
+ "block.create.rotation_speed_controller": "Регулятор швидкости обертання",
"block.create.sail_frame": "Рама крила вітряка",
"block.create.schematic_table": "Стіл для схем",
"block.create.schematicannon": "Схематична гармата",
@@ -509,7 +510,7 @@
"block.create.small_veridium_bricks": "Дрібна веридієва цегла",
"block.create.smart_chute": "Розумний жолоб",
"block.create.smart_fluid_pipe": "Розумна рідинна труба",
- "block.create.speedometer": "Вимірювач швидкості",
+ "block.create.speedometer": "Вимірювач швидкости",
"block.create.spout": "Дозатор",
"block.create.spruce_window": "Смерекове вікно",
"block.create.spruce_window_pane": "Смерекова віконна панель",
@@ -518,7 +519,7 @@
"block.create.steam_whistle_extension": "Подовження парового свистка",
"block.create.sticker": "Приклеювач",
"block.create.sticky_mechanical_piston": "Липкий механічний поршень",
- "block.create.stockpile_switch": "Перемикач вмісту",
+ "block.create.stockpile_switch": "Пороговий перемикач",
"block.create.stressometer": "Вимірювач навантаження",
"block.create.tiled_glass": "Плиткове скло",
"block.create.tiled_glass_pane": "Плиткова віконна панель",
@@ -570,7 +571,7 @@
"block.create.weathered_copper_tiles": "Вивітрена мідна плитка",
"block.create.weighted_ejector": "Зважена катапульта",
"block.create.white_nixie_tube": "Білий газорозрядний індикатор",
- "block.create.white_sail": "Біле крило вітряка",
+ "block.create.white_sail": "Крило вітряка",
"block.create.white_seat": "Біле сидіння",
"block.create.white_toolbox": "Білий ящик для інструментів",
"block.create.white_valve_handle": "Білий маховик вентиля",
@@ -613,7 +614,7 @@
"item.create.cinder_flour": "Незерське борошно",
"item.create.copper_backtank": "Мідний балон",
"item.create.copper_backtank_placeable": "Розміщуваний мідний балон",
- "item.create.copper_diving_boots": "Мідні черевики для пірнання",
+ "item.create.copper_diving_boots": "Мідні чоботи для пірнання",
"item.create.copper_diving_helmet": "Мідний шолом для пірнання",
"item.create.copper_nugget": "Мідний самородок",
"item.create.copper_sheet": "Мідний лист",
@@ -639,7 +640,7 @@
"item.create.empty_schematic": "Порожня схема",
"item.create.experience_nugget": "Шматочок досвіду",
"item.create.extendo_grip": "Подовжений захват",
- "item.create.filter": "Фільтр",
+ "item.create.filter": "Фільтр зі списком",
"item.create.furnace_minecart_contraption": "Вагонеткове пристосування із піччю",
"item.create.goggles": "Інженерні окуляри",
"item.create.golden_sheet": "Золотий лист",
@@ -654,7 +655,7 @@
"item.create.minecart_coupling": "З'єднувач вагонеток",
"item.create.netherite_backtank": "Незеритовий балон",
"item.create.netherite_backtank_placeable": "Розміщуваний незеритовий балон",
- "item.create.netherite_diving_boots": "Незеритові черевики для пірнання",
+ "item.create.netherite_diving_boots": "Незеритові чоботи для пірнання",
"item.create.netherite_diving_helmet": "Незеритовий шолом для пірнання",
"item.create.polished_rose_quartz": "Полірований рожевий кварц",
"item.create.potato_cannon": "Картопляна гармата",
@@ -703,9 +704,9 @@
"advancement.create.funnel": "Естетика аеропорту",
"advancement.create.funnel.desc": "Виведіть або введіть предмети в контейнер, використовуючи лійку.",
"advancement.create.chute": "Вертикальна логістика",
- "advancement.create.chute.desc": "Перемістіть кілька предметів за допомогою жолобу.",
+ "advancement.create.chute.desc": "Перемістіть кілька предметів за допомогою жолоба",
"advancement.create.mechanical_mixer": "Перемішуємо",
- "advancement.create.mechanical_mixer.desc": "Поєднайте інгредієнти в механічному міксері",
+ "advancement.create.mechanical_mixer.desc": "Поєднайте інгредієнти в механічному змішувачу",
"advancement.create.burner": "Свідоме горно",
"advancement.create.burner.desc": "Отримайте пальник пломеня",
"advancement.create.water_wheel": "Приборкана гідравліка",
@@ -725,7 +726,7 @@
"advancement.create.wrench_goggles": "Екіпірований",
"advancement.create.wrench_goggles.desc": "Надягніть інженерні окуляри і візьміть гайковий ключ",
"advancement.create.stressometer": "Навантаження для ботаніків",
- "advancement.create.stressometer.desc": "Отримайте точні показники за допомогою окулярів інженера та вимірювача навантаження.",
+ "advancement.create.stressometer.desc": "Отримайте точні показники за допомогою інженерних окулярів та вимірювача навантаження.",
"advancement.create.cuckoo_clock": "Вже час?",
"advancement.create.cuckoo_clock.desc": "Побачте, як ваш годинник із зозулею оголошує час сну",
"advancement.create.windmill_maxed": "Буревій",
@@ -761,7 +762,7 @@
"advancement.create.backtank": "Тиск із собою",
"advancement.create.backtank.desc": "Виготовіть мідний балон і наповніть його тиском",
"advancement.create.diving_suit": "Готовий до глибин",
- "advancement.create.diving_suit.desc": "Надягніть водолазний шолом та мідний балон, а потім стрибніть у воду",
+ "advancement.create.diving_suit.desc": "Надягніть шолом для пірнання та мідний балон, а потім стрибніть у воду",
"advancement.create.mechanical_pump_0": "Під тиском",
"advancement.create.mechanical_pump_0.desc": "Розмістіть і заживіть механічну помпу",
"advancement.create.glass_pipe": "Виявлення потоку",
@@ -780,7 +781,7 @@
"advancement.create.steam_engine_maxed.desc": "Запустіть паровий двигун на максимальному рівні потужності",
"advancement.create.foods": "Збалансована дієта",
"advancement.create.foods.desc": "Приготуйте ягоди в шоколадній глазурі, яблуко з медом та солодкий рулон одним і тим же дозатором",
- "advancement.create.diving_suit_lava": "Плавання з блукачем",
+ "advancement.create.diving_suit_lava": "Плавання з блукачами",
"advancement.create.diving_suit_lava.desc": "Спробуйте зануритися у лаву з вашим водолазним екіпіруванням §7\n(приховане досягнення)",
"advancement.create.chained_drain": "Перевертаючись",
"advancement.create.chained_drain.desc": "Спостерігайте, як предмет рухається вздовж предметних стоків §7\n(приховане досягнення)",
@@ -789,7 +790,7 @@
"advancement.create.pipe_organ": "Трубковий орган",
"advancement.create.pipe_organ.desc": "Прикріпіть 12 по-різному налаштованих парових свистків до єдиного рідинного резервуару §7\n(приховане досягнення)",
"advancement.create.brass": "Справжні сплави",
- "advancement.create.brass.desc": "Створіть латунні злитки з мідного і цинкового, сплавивши їх в нагрітому пломенем механічному міксері",
+ "advancement.create.brass.desc": "Створіть латунні злитки з мідного і цинкового, сплавивши їх в нагрітому пломенем механічному змішувачу",
"advancement.create.brass_casing": "Латунна епоха",
"advancement.create.brass_casing.desc": "Застосуйте латунний сплав на обтесаній деревині, щоб виготовити корпус для більш складних механізмів",
"advancement.create.rose_quartz": "Рожеві діаманти",
@@ -799,7 +800,7 @@
"advancement.create.precision_mechanism": "Заплутана дивина",
"advancement.create.precision_mechanism.desc": "Зберіть точний механізм",
"advancement.create.speed_controller": "Інженери ненавидять його!",
- "advancement.create.speed_controller.desc": "Точно налаштуйте ваше пристосування за допомогою регулятора швидкості обертання",
+ "advancement.create.speed_controller.desc": "Точно налаштуйте ваше пристосування за допомогою регулятора швидкости обертання",
"advancement.create.mechanical_arm": "Зайняті руки",
"advancement.create.mechanical_arm.desc": "Спостерігайте, як механічна рука переміщує свій перший предмет",
"advancement.create.mechanical_crafter": "Автоматизоване збирання",
@@ -821,7 +822,7 @@
"advancement.create.arm_blaze_burner": "Спалюватрон",
"advancement.create.arm_blaze_burner.desc": "Накажіть механічній руці живити ваш пальник пломеня",
"advancement.create.crusher_maxed_0000": "Дробимо",
- "advancement.create.crusher_maxed_0000.desc": "Задійте пару дробильних коліс на максимальній швидкості ",
+ "advancement.create.crusher_maxed_0000.desc": "Задійте пару дробильних коліс на максимальній швидкості",
"advancement.create.arm_many_targets": "Організатрон",
"advancement.create.arm_many_targets.desc": "Запрограмуйте механічну руку з десятьма або більше виходами",
"advancement.create.potato_cannon_collide": "Овочевий феєрверк",
@@ -870,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "Вріжтеся в інший потяг, здаючи назад §7\n(приховане досягнення)",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Будівельні блоки Create",
+ "block.create.mangrove_window": "Мангрове вікно",
+ "block.create.mangrove_window_pane": "Мангрова віконна панель",
"death.attack.create.crush": "%1$s оброблено дробильними колесами",
"death.attack.create.crush.player": "%2$s скинув %1$s в дробильні колеса",
"death.attack.create.fan_fire": "%1$s закопчено облицьованим вентилятором",
@@ -878,13 +881,14 @@
"death.attack.create.fan_lava.player": "%2$s скинув %1$s в плавильню",
"death.attack.create.mechanical_drill": "%1$s простромлено механічним буром",
"death.attack.create.mechanical_drill.player": "%2$s скинув %1$s попереду механічного бура",
- "death.attack.create.mechanical_roller": "%1$s було розкатано механічним котком",
+ "death.attack.create.mechanical_roller": "%1$s було розплющено механічним котком",
+ "death.attack.create.mechanical_roller.player": "%2$s скинув %1$s попереду механічного котка",
"death.attack.create.mechanical_saw": "%1$s розрізано навпіл механічною пилою",
"death.attack.create.mechanical_saw.player": "%2$s скинув %1$s на пилу",
"death.attack.create.potato_cannon": "%2$s застрелив %1$s картопляною гарматою",
"death.attack.create.potato_cannon.item": "%2$s застрелив %1$s використовуючи %3$s",
- "death.attack.create.cuckoo_clock_explosion": "%1$s підірвано підробленим годинником з зозулею",
- "death.attack.create.cuckoo_clock_explosion.player": "%1$s підірвано підробленим годинником з зозулею",
+ "death.attack.create.cuckoo_clock_explosion": "%1$s підірвано підробленим годинником із зозулею",
+ "death.attack.create.cuckoo_clock_explosion.player": "%1$s підірвано підробленим годинником із зозулею",
"death.attack.create.run_over": "%2$s переїхав %1$s",
"create.block.deployer.damage_source_name": "Застосовувач-негідник",
"create.block.cart_assembler.invalid": "Помістіть ваш збирач вагонеток на рейки",
@@ -981,7 +985,7 @@
"create.gui.scrollInput.shiftScrollsFaster": "Утримуйте Shift, щоб прокручувати швидше",
"create.gui.toolmenu.focusKey": "Утримуйте [%1$s], щоб зосередитися",
"create.gui.toolmenu.cycle": "[SCROLL], щоб змінити режим",
- "create.toolbox.unequip": "Скасувати прив’язку: %1$s",
+ "create.toolbox.unequip": "Скасувати прив’язування для «%1$s»",
"create.toolbox.outOfRange": "Ящик для інструментів з утримуваним предметом задалеко",
"create.toolbox.detach": "Припинити відстеження і залишити предмети",
"create.toolbox.depositAll": "Повернути предмети до найближчих ящиків з інструментами",
@@ -1026,27 +1030,30 @@
"create.terrainzapper.shiftRightClickToSet": "Натисніть ПКМ крадькома, щоб вибрати форму",
"create.terrainzapper.usingBlock": "Використовує: %1$s",
"create.terrainzapper.leftClickToSet": "Натисніть ЛКМ по блоку, щоб встановити матеріал",
+ "create.large_water_wheel.not_enough_space": "Приберіть блоки для розміщення",
"create.minecart_coupling.two_couplings_max": "Вагонетки не можуть мати більше двох сполучень",
"create.minecart_coupling.unloaded": "Частини вашого потяга, здається, знаходяться у вивантажених чанках",
- "create.minecart_coupling.no_loops": "З'єднувачі не можуть утворювати петлю",
+ "create.minecart_coupling.no_loops": "З'єднувачі не можуть утворювати коло",
"create.minecart_coupling.removed": "Прибрано всі зв'язки між вагонетками",
"create.minecart_coupling.too_far": "Вагонетки надто далеко одна від одної",
+ "create.contraptions.moving_container": "Рухома місткість «%1$s»",
"create.contraptions.movement_mode": "Режим руху",
- "create.contraptions.movement_mode.move_place": "Розміщувати завжди, коли зупинено",
+ "create.contraptions.movement_mode.move_place": "Завжди розміщувати при зупинці",
"create.contraptions.movement_mode.move_place_returned": "Розміщувати лише у початковому положенні",
"create.contraptions.movement_mode.move_never_place": "Розміщувати лише після знищення якоря",
- "create.contraptions.movement_mode.rotate_place": "Розміщувати завжди, коли зупинено",
+ "create.contraptions.movement_mode.rotate_place": "Завжди розміщувати при зупинці",
"create.contraptions.movement_mode.rotate_place_returned": "Розміщувати лише біля початкового кута",
"create.contraptions.movement_mode.rotate_never_place": "Розміщувати лише після знищення якоря",
"create.contraptions.cart_movement_mode": "Режим руху вагонетки",
- "create.contraptions.cart_movement_mode.rotate": "Завжди бути повернутим в напрямку руху",
- "create.contraptions.cart_movement_mode.rotate_paused": "Призупинити прилади під час обертання",
+ "create.contraptions.cart_movement_mode.rotate": "Завжди бути повернутою в напрямку руху",
+ "create.contraptions.cart_movement_mode.rotate_paused": "Призупиняти прилади під час обертання",
"create.contraptions.cart_movement_mode.rotation_locked": "Заблокувати обертання",
"create.contraptions.roller_mode": "Режим котка",
+ "create.contraptions.roller_mode.tunnel_pave": "Прибирати блоки і брукувати",
"create.contraptions.roller_mode.straight_fill": "Пряме заповнення знизу",
"create.contraptions.roller_mode.wide_fill": "Похиле заповнення знизу",
"create.contraptions.windmill.rotation_direction": "Напрям обертання",
- "create.contraptions.clockwork.clock_hands": "Стрілки годинника",
+ "create.contraptions.clockwork.clock_hands": "Розташування стрілок годинника",
"create.contraptions.clockwork.hour_first": "Спочатку годинна стрілка",
"create.contraptions.clockwork.minute_first": "Спочатку хвилинна стрілка",
"create.contraptions.clockwork.hour_first_24": "Спочатку 24-годинна стрілка",
@@ -1054,51 +1061,63 @@
"create.logistics.crafter.click_to_merge": "Клацніть для об'єднання їх інвентарів",
"create.logistics.crafter.click_to_separate": "Клацніть для розділення їх інвентарів",
"create.logistics.filter": "Фільтр",
- "create.logistics.recipe_filter": "Фільтр рецепту",
+ "create.logistics.recipe_filter": "Фільтр рецепта",
"create.logistics.fluid_filter": "Фільтр рідини",
- "create.logistics.firstFrequency": "Частота №1",
- "create.logistics.secondFrequency": "Частота №2",
- "create.logistics.filter.click_to_set": "Клікніть предметом для задання",
- "create.logistics.filter.click_to_replace": "Клікніть предметом щоб замінити",
- "create.logistics.filter.hold_to_set_amount": "Клікніть та тримайте для кількості",
- "create.logistics.filter.invalid_item": "Неможливо застосувати цей предмет тут.",
- "create.logistics.filter.any_amount_short": "Будь-що",
+ "create.logistics.firstFrequency": "Частота #1",
+ "create.logistics.secondFrequency": "Частота #2",
+ "create.logistics.filter.click_to_set": "Клацніть із предметом у руці, щоб налаштувати",
+ "create.logistics.filter.click_to_replace": "Клацніть із предметом у руці, щоб замінити",
+ "create.logistics.filter.hold_to_set_amount": "Клацніть та утримуйте для встановлення кількости",
+ "create.logistics.filter.invalid_item": "Неможливо застосувати цей предмет.",
+ "create.logistics.filter.extracted_amount": "Витягувана кількість",
+ "create.logistics.filter.any_amount_short": "Будь-яка",
"create.logistics.filter.up_to": "До",
"create.logistics.filter.exactly": "Рівно",
- "create.logistics.filter.requires_item_in_inventory": "Потребує %1$s у інвентарі",
+ "create.logistics.filter.requires_item_in_inventory": "Необхідно мати %1$s в інвентарі",
+ "create.logistics.creative_crate.supply": "Нескінченне постачання",
"create.logistics.train_observer.cargo_filter": "Фільтр вантажу",
+ "create.kinetics.creative_motor.rotation_speed": "Генерована швидкість в об/хв",
+ "create.kinetics.speed_controller.rotation_speed": "Швидкість в об/хв",
+ "create.kinetics.valve_handle.rotated_angle": "Обертання при використанні",
+ "create.logistics.redstone_interval": "Редстоуновий інтервал",
+ "create.contraptions.contoller.target": "Назначений прилад",
+ "create.contraptions.mechanical_roller.pave_material": "Матеріал для брукування",
+ "create.contraptions.chassis.radius": "Радіус клейкости",
+ "create.contraptions.chassis.range": "Діапазон липких сторін",
"create.contraptions.chassis.distance": "Відстань",
- "create.gui.value_settings.hold_to_edit": "Клікніть та тримайте для редагування",
+ "create.gui.value_settings.hold_to_edit": "Клацніть та утримуйте для налаштування",
"create.gui.value_settings.release_to_confirm": "Відпустіть %1$s для підтвердження",
- "create.gui.goggles.generator_stats": "Статистика генератора:",
- "create.gui.goggles.kinetic_stats": "Кінетична статистика:",
+ "create.gui.goggles.generator_stats": "Показники генератора:",
+ "create.gui.goggles.kinetic_stats": "Кінетичні показники:",
"create.gui.goggles.at_current_speed": "на поточній швидкості",
"create.gui.goggles.pole_length": "Довжина стрижня:",
- "create.gui.goggles.fluid_container": "Інформація про рідинний контейнер:",
+ "create.gui.goggles.basin_contents": "Уміст чаші:",
+ "create.gui.goggles.fluid_container": "Інформація про вміст рідинної місткости:",
"create.gui.goggles.fluid_container.capacity": "Ємність: ",
"create.gui.assembly.exception": "Це пристосування не вдалося зібрати:",
- "create.gui.assembly.exception.unmovableBlock": "Нерухомий блок (%4$s) на координатах [%1$s,%2$s,%3$s]",
+ "create.gui.assembly.exception.unmovableBlock": "Незворушний блок (%4$s) на координатах [%1$s,%2$s,%3$s]",
"create.gui.assembly.exception.chunkNotLoaded": "Блок на координатах [%1$s,%2$s,%3$s] був у вивантаженому чанку",
- "create.gui.assembly.exception.structureTooLarge": "Пристосування складається із завеликої кількості блоків.\nНалаштований максимум: %1$s",
+ "create.gui.assembly.exception.structureTooLarge": "Пристосування складається із завеликої кількости блоків.\nНалаштований максимум: %1$s",
"create.gui.assembly.exception.tooManyPistonPoles": "Забагато подовжувальних стрижнів прикріплено до цього поршня.\nНалаштований максимум: %1$s",
"create.gui.assembly.exception.noPistonPoles": "У поршня відсутні подовжувальні стрижні",
- "create.gui.assembly.exception.not_enough_sails": "Приєднана структура містить недостатню кількість крил вітряка, або подібних блоків: %1$s\nНеобхідний мінімум: %2$s ",
- "create.gui.assembly.exception.no_contacts": "Ліфту необхідний горизонтальний _Redstone_ _Contact_ прикріплений до структури",
- "create.gui.assembly.exception.too_many_contacts": "Неможливо приєднати понад один _Redstone_ _Contact_ до ліфтів",
- "create.gui.gauge.info_header": "Вимірювальна інформація:",
+ "create.gui.assembly.exception.not_enough_sails": "Приєднана структура містить недостатню кількість крил вітряка або подібних блоків: %1$s\nНеобхідний мінімум: %2$s ",
+ "create.gui.assembly.exception.no_contacts": "Ліфти потребують горизонтального редстоунового контакту, прикріпленого до конструкції",
+ "create.gui.assembly.exception.too_many_contacts": "Не можна прикріплювати більше одного редстоунового контакту до ліфта",
+ "create.gui.assembly.exception.column_conflict": "Інший ліфт уже прив'язаний до цієї колонки контактів",
+ "create.gui.gauge.info_header": "Вимірювана інформація:",
"create.gui.speedometer.title": "Швидкість обертання",
"create.gui.stressometer.title": "Навантаження на мережу",
"create.gui.stressometer.capacity": "Залишкова потужність",
"create.gui.stressometer.overstressed": "Перенавантажено",
"create.gui.stressometer.no_rotation": "Обертання відсутнє",
- "create.gui.contraptions.not_fast_enough": "Здається, що %1$s обертається із _недостатньою швидкістю_.",
+ "create.gui.contraptions.not_fast_enough": "Здається, що %1$s обертається з _недостатньою швидкістю_.",
"create.gui.contraptions.network_overstressed": "Здається, що це пристосування _перенавантажене_. Додайте більше кінетичних джерел або _сповільніть швидкість_ приладів, які створюють велике _навантаження_.",
"create.gui.adjustable_crate.title": "Регульований ящик",
"create.gui.adjustable_crate.storageSpace": "Ємність",
"create.gui.threshold_switch.title": "Пороговий перемикач",
"create.gui.threshold_switch.invert_signal": "Інвертувати сигнал",
- "create.gui.threshold_switch.move_to_lower_at": "Перемістити до нижнього рядка при %1$s%%",
- "create.gui.threshold_switch.move_to_upper_at": "Перемістити до верхнього рядка при %1$s%%",
+ "create.gui.threshold_switch.move_to_lower_at": "Перейти до нижньої лінії при %1$s%%",
+ "create.gui.threshold_switch.move_to_upper_at": "Перейти до верхньої лінії при %1$s%%",
"create.gui.sequenced_gearshift.title": "Послідовність перемикача",
"create.gui.sequenced_gearshift.instruction": "Вказівка",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Повернути на кут",
@@ -1119,7 +1138,12 @@
"create.gui.sequenced_gearshift.speed.forward_fast": "Подвоєна швидкість, вперед",
"create.gui.sequenced_gearshift.speed.back": "Вхідна швидкість, зворотний",
"create.gui.sequenced_gearshift.speed.back_fast": "Подвоєна швидкість, зворотний",
- "create.gui.clipboard.erase_checked": "Зітерти відмічені предмети",
+ "create.gui.clipboard.erase_checked": "Прибрати відмічені пункти",
+ "create.clipboard.actions": "Дії буфера обміну",
+ "create.clipboard.to_copy": "%1$s, щоб скопіювати налаштування",
+ "create.clipboard.to_paste": "%1$s, щоб встановити налаштування",
+ "create.clipboard.copied_from": "Налаштування скопійовано з «%1$s»",
+ "create.clipboard.pasted_to": "Налаштування застосовано до «%1$s»",
"create.schematicAndQuill.dimensions": "Розмір схематики: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Перша позиція встановлена.",
"create.schematicAndQuill.secondPos": "Друга позиція встановлена.",
@@ -1158,6 +1182,7 @@
"create.schematic.tool.move.description.2": "та прокручуйте, щоб змістити її.",
"create.schematic.tool.move_y.description.0": "Зміщує схематику по вертикалі.",
"create.schematic.tool.move_y.description.1": "Утримуйте [Ctrl] та прокручуйте,",
+ "create.schematic.tool.move_y.description.2": "щоб переміщувати вгору/вниз.",
"create.schematic.tool.rotate.description.0": "Обертає схематику навколо її центру.",
"create.schematic.tool.rotate.description.1": "Утримуйте [Ctrl] та прокручуйте,",
"create.schematic.tool.rotate.description.2": "щоб обертати на 90 градусів.",
@@ -1192,7 +1217,7 @@
"create.gui.schematicannon.option.skipMissing": "Пропускати відсутні блоки",
"create.gui.schematicannon.option.skipBlockEntities": "Захищати блоки-сутності",
"create.gui.schematicannon.slot.gunpowder": "Додайте пороху, щоб заправити гармату",
- "create.gui.schematicannon.slot.listPrinter": "Покладіть книгу, щоб створити список предметів для схематики",
+ "create.gui.schematicannon.slot.listPrinter": "Покладіть сюди планшет чи книгу, щоб надрукувати список предметів для схематики",
"create.gui.schematicannon.slot.schematic": "Покладіть вашу схему сюди. Переконайтеся, що схематика розташована у конкретному місці.",
"create.gui.schematicannon.option.skipMissing.description": "Якщо гармата не може знайти необхідний блок, вона будуватиме в наступному місці.",
"create.gui.schematicannon.option.skipBlockEntities.description": "Гармата не замінюватиме блоки, які зберігають данні, наприклад, скрині.",
@@ -1244,7 +1269,7 @@
"create.item_attributes.damaged": "пошкоджено",
"create.item_attributes.damaged.inverted": "не пошкоджено",
"create.item_attributes.badly_damaged": "сильно пошкоджено",
- "create.item_attributes.badly_damaged.inverted": "не сильно пошкоджено",
+ "create.item_attributes.badly_damaged.inverted": "несильно пошкоджено",
"create.item_attributes.not_stackable": "не можна складати у стос",
"create.item_attributes.not_stackable.inverted": "можна складати у стос",
"create.item_attributes.equipable": "можна одягнути",
@@ -1268,7 +1293,7 @@
"create.item_attributes.shulker_level": "коробка шалкера є %1$s",
"create.item_attributes.shulker_level.inverted": "коробка шалкера не є %1$s",
"create.item_attributes.shulker_level.full": "повною",
- "create.item_attributes.shulker_level.empty": "порожнею",
+ "create.item_attributes.shulker_level.empty": "порожньою",
"create.item_attributes.shulker_level.partial": "частково заповненою",
"create.item_attributes.in_tag": "позначено тегом %1$s",
"create.item_attributes.in_tag.inverted": "не позначено тегом %1$s",
@@ -1276,8 +1301,8 @@
"create.item_attributes.in_item_group.inverted": "не знаходиться в групі «%1$s»",
"create.item_attributes.added_by": "було додано: %1$s",
"create.item_attributes.added_by.inverted": "не було додано: %1$s",
- "create.item_attributes.has_enchant": "зачаровано на %1$s",
- "create.item_attributes.has_enchant.inverted": "не зачаровано на %1$s",
+ "create.item_attributes.has_enchant": "зачаровано на «%1$s»",
+ "create.item_attributes.has_enchant.inverted": "не зачаровано на «%1$s»",
"create.item_attributes.color": "пофарбовано в %1$s",
"create.item_attributes.color.inverted": "не пофарбовано в %1$s",
"create.item_attributes.has_fluid": "містить %1$s",
@@ -1302,13 +1327,13 @@
"create.item_attributes.astralsorcery_crystal.inverted": "не має наведеної властивості кристала: %1$s",
"create.item_attributes.astralsorcery_perk_gem": "має наведений привілей: %1$s",
"create.item_attributes.astralsorcery_perk_gem.inverted": "не має наведеного привілею: %1$s",
- "create.gui.attribute_filter.no_selected_attributes": "Не вибрано жодної властивості",
+ "create.gui.attribute_filter.no_selected_attributes": "Не вибрано жодної властивости",
"create.gui.attribute_filter.selected_attributes": "Вибрані властивості:",
"create.gui.attribute_filter.add_attribute": "Додати властивість до списку",
"create.gui.attribute_filter.add_inverted_attribute": "Додати протилежну властивість до списку",
- "create.gui.attribute_filter.allow_list_disjunctive": "Білий список (будь-який)",
+ "create.gui.attribute_filter.allow_list_disjunctive": "Білий список (будь-яка)",
"create.gui.attribute_filter.allow_list_disjunctive.description": "Предмети проходять, якщо вони мають будь-яку з обраних властивостей.",
- "create.gui.attribute_filter.allow_list_conjunctive": "Білий список (всі)",
+ "create.gui.attribute_filter.allow_list_conjunctive": "Білий список (усі)",
"create.gui.attribute_filter.allow_list_conjunctive.description": "Предмети проходять, лише якщо вони мають ВСІ вибрані властивості.",
"create.gui.attribute_filter.deny_list": "Чорний список",
"create.gui.attribute_filter.deny_list.description": "Предмети проходять, якщо вони НЕ мають жодної з вибраних властивостей.",
@@ -1317,7 +1342,7 @@
"create.tooltip.holdForControls": "Утримуйте [%1$s] для керування",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
- "create.tooltip.speedRequirement": "Вимога до швидкості: %1$s",
+ "create.tooltip.speedRequirement": "Вимога до швидкости: %1$s",
"create.tooltip.speedRequirement.none": "Немає",
"create.tooltip.speedRequirement.slow": "Повільна",
"create.tooltip.speedRequirement.medium": "Помірна",
@@ -1343,7 +1368,7 @@
"create.weighted_ejector.no_target": "Кидає на прилеглий блок (ціль не вибрано)",
"create.weighted_ejector.targeting": "Кидає до [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "Розмір киданого стосу",
- "create.logistics.when_multiple_outputs_available": "Коли доступно декілька виходів",
+ "create.logistics.when_multiple_outputs_available": "Спосіб розподілення",
"create.mechanical_arm.selection_mode.round_robin": "Розподіляти по колу",
"create.mechanical_arm.selection_mode.forced_round_robin": "Примусово розподіляти по колу",
"create.mechanical_arm.selection_mode.prefer_first": "Віддавати перевагу першій цілі",
@@ -1357,7 +1382,7 @@
"create.tooltip.chute.header": "Інформація про жолоб",
"create.tooltip.chute.items_move_down": "Предмети рухаються вниз",
"create.tooltip.chute.items_move_up": "Предмети рухаються вверх",
- "create.tooltip.chute.no_fans_attached": "Немає прикріплених вентиляторів",
+ "create.tooltip.chute.no_fans_attached": "Немає приєднаних вентиляторів",
"create.tooltip.chute.fans_push_up": "Вентилятор штовхає знизу",
"create.tooltip.chute.fans_push_down": "Вентилятор штовхає зверху",
"create.tooltip.chute.fans_pull_up": "Вентилятор тягне доверху",
@@ -1373,8 +1398,8 @@
"create.linked_controller.bind_mode": "Режим прив'язки активовано",
"create.linked_controller.press_keybind": "Натисніть %1$s, %2$s, %3$s, %4$s, %5$s або %6$s, щоб прив'язати цю частоту до відповідної клавіші",
"create.linked_controller.key_bound": "Частота прив'язана до клавіші %1$s",
- "create.linked_controller.frequency_slot_1": "Клавіша: %1$s, Частота №1",
- "create.linked_controller.frequency_slot_2": "Клавіша: %1$s, Частота №2",
+ "create.linked_controller.frequency_slot_1": "Клавіша: %1$s, частота №1",
+ "create.linked_controller.frequency_slot_2": "Клавіша: %1$s, частота №2",
"create.crafting_blueprint.crafting_slot": "Слот для інгредієнту",
"create.crafting_blueprint.filter_items_viable": "Дозволені предмети вдосконалених фільтрів",
"create.crafting_blueprint.display_slot": "Відображуваний слот",
@@ -1389,13 +1414,13 @@
"create.hint.hose_pulley": "Назначене рідинне тіло вважається нескінченним.",
"create.hint.mechanical_arm_no_targets.title": "Немає цілей",
"create.hint.mechanical_arm_no_targets": "Здається, цій _механічній руці_ не було призначено жодних _цілей_. Вибирайте конвеєри, депо, тунелі чи інші блоки, _натискаючи ПКМ_ і утримуючи _механічну руку_ у своїй _руці_.",
- "create.hint.empty_bearing.title": "Оновити підшипник",
- "create.hint.empty_bearing": "_Натисніть ПКМ_ по підшипнику _порожньою рукою_, щоб _приєднати_ до нього структуру, яку ви щойно збудували.",
- "create.hint.full_deployer.title": "Переповнення застосовувача",
- "create.hint.full_deployer": "Здається, цей _застосовувач_ містить _зайві предмети_, які потрібно _витягти._ Використовуйте _лійку_ або інші засоби, щоб звільнити його від надлишку.",
+ "create.hint.empty_bearing.title": "Оновіть підшипник",
+ "create.hint.empty_bearing": "_Клацніть ПКМ_ по підшипнику _порожньою рукою_, щоб _приєднати_ до нього структуру, яку ви щойно збудували.",
+ "create.hint.full_deployer.title": "Застосовувач не може працювати",
+ "create.hint.full_deployer": "Здається, цей _застосовувач_ містить забагато _предметів_, які потрібно _витягти._ Використайте _лійку_ або інші засоби, щоб звільнити його від переповнення.",
"create.backtank.low": "Мало повітряного тиску",
"create.backtank.depleted": "Вичерпано повітряний тиск",
- "create.hint.derailed_train.title": "Потяг, що зійшов з рейок",
+ "create.hint.derailed_train.title": "Потяг, що зійшов із рейок",
"create.hint.derailed_train": "Здається, цей _потяг_ більше не знаходиться на з’єднаній частині колії. Натисніть ПКМ _гайковим ключем_, щоб перемістити його на колію неподалік.",
"create.boiler.status": "Стан парового котла: %1$s",
"create.boiler.status_short": "Паровий котел: %1$s",
@@ -1412,9 +1437,9 @@
"create.boiler.via_one_engine": "із використанням 1 двигуна",
"create.boiler.via_engines": "із використанням %1$s двигунів",
"create.boiler.water_input_rate": "Швидкість подачі води",
- "create.boiler.per_tick": "%1$s за тік",
- "create.elevator_contact.title": "Контакт ліфта",
- "create.elevator_contact.floor_identifier": "Ідентифікатор поверху",
+ "create.boiler.per_tick": "%1$s за такт",
+ "create.elevator_contact.title": "Ліфтовий контакт",
+ "create.elevator_contact.floor_identifier": "Визначник поверху",
"create.elevator_contact.floor_description": "Опис поверху",
"create.gui.schedule.lmb_edit": "Натисніть ЛКМ, щоб редагувати",
"create.gui.schedule.rmb_remove": "Натисніть ПКМ, щоб видалити",
@@ -1521,11 +1546,11 @@
"create.track.valid_connection": "Можна під'єднати ✔",
"create.track.second_point": "Розмістіть колію або оберіть наступну точку",
"create.track.too_far": "Занадто далеко",
- "create.track.original_missing": "Початковий блок зламано. Натисніть ПКМ крадькома, щоб скинути виділення",
+ "create.track.original_missing": "Початковий блок зламано. Клацніть ПКМ крадькома, щоб скинути виділення",
"create.track.perpendicular": "Не можна з'єднувати перпендикулярно",
"create.track.ascending_s_curve": "Не можна створювати похилі S-подібні вигини",
"create.track.too_sharp": "Поворот надто різкий",
- "create.track.too_steep": "Схил занадто крутий",
+ "create.track.too_steep": "Схил надто крутий",
"create.track.slope_turn": "Не можна заїжджати або виїжджати зі схилу на повороті",
"create.track.opposing_slopes": "Не можна з'єднувати протилежні схили",
"create.track.leave_slope_ascending": "Не можна виїжджати з цього схилу піднімаючись",
@@ -1534,14 +1559,15 @@
"create.track.junction_start": "Не можна розпочинати з’єднання із перехрестя",
"create.track.turn_start": "Не можна розпочинати з’єднання із повороту",
"create.track.not_enough_tracks": "Недостатньо колій",
- "create.track.not_enough_pavement": "Недостатньо блоків для дорожнього покриття",
+ "create.track.not_enough_pavement": "Недостатньо блоків для брукування",
+ "create.track.hold_for_smooth_curve": "Утримуйте %1$s для найбільшого повороту",
"create.portal_track.failed": "Неможливо розмістити колію через портал:",
"create.portal_track.missing": "Назначений портал ще не згенеровано",
"create.portal_track.blocked": "Назначене місце заблоковано (%1$s,%2$s,%3$s)",
"create.station.idle": "Станція бездіяльна",
"create.station.assembly_title": "Збирання потяга",
"create.station.close": "Закрити вікно",
- "create.station.cancel": "Скасувати складання",
+ "create.station.cancel": "Скасувати збирання",
"create.station.failed": "Збирання не вдалося",
"create.station.icon_type": "Тип значка",
"create.station.create_train": "Створити новий потяг",
@@ -1564,16 +1590,16 @@
"create.station.how_to_1": "Щоб прибрати візок, зламайте блок зверху",
"create.station.how_to_2": "Побудуйте вагони, прикріпивши кожен з них до одного чи двох візків",
"create.train_assembly.too_many_bogeys": "Забагато прикріплених візків: %1$s",
- "create.train_assembly.frontmost_bogey_at_station": "Перший візок має бути на колії із позначкою станції",
- "create.train_assembly.no_bogeys": "Не знайдено візків",
- "create.train_assembly.not_connected_in_order": "Візки не з'єднані в порядку",
- "create.train_assembly.bogeys_too_close": "Візки %1$s та %2$s надто близько один до одного",
+ "create.train_assembly.frontmost_bogey_at_station": "Перший візок має бути на колії з позначкою станції",
+ "create.train_assembly.no_bogeys": "Не знайдено жодного візка",
+ "create.train_assembly.not_connected_in_order": "Візки з'єднані не по порядку",
+ "create.train_assembly.bogeys_too_close": "Візки %1$s та %2$s знаходяться надто близько один до одного",
"create.train_assembly.single_bogey_carriage": "Цей тип візка не може самостійно підтримувати вагон",
"create.train_assembly.nothing_attached": "Немає структури, прикріпленої до візка %1$s",
- "create.train_assembly.no_controls": "На потягу має бути встановлений принаймні один направлений вперед контролер",
- "create.train_assembly.sideways_controls": "Встановлений блок керування направлений убік ",
+ "create.train_assembly.no_controls": "Приєднайте принаймні один спрямований вперед контролер потяга (можливо, ви забули про суперклей)",
+ "create.train_assembly.sideways_controls": "Контролер потяга не може бути спрямованим убік",
"create.train_assembly.bogey_created": "Візок створено. Натисніть ще раз, щоб змінити тип",
- "create.train_assembly.requires_casing": "Використовуйте корпус потяга на коліях, щоб створювати візки.",
+ "create.train_assembly.requires_casing": "Використовуйте корпус потяга на коліях, щоб створювати візки",
"create.track_target.set": "Назначену колію вибрано",
"create.track_target.success": "Успішно прив'язано до назначеної колії",
"create.track_target.clear": "Прибрано вибір колії",
@@ -1591,8 +1617,8 @@
"create.train.relocate.invalid": "Неможливо перемістити потяг сюди",
"create.train.relocate.too_far": "Неможливо перемістити потяг настільки далеко",
"create.train.departing_from": "Відправляється з %1$s",
- "create.train.arrived_at": "Прибув у %1$s",
- "create.train.status": " Інформація про потяг: %1$s",
+ "create.train.arrived_at": "Потяг прибув до «%1$s»",
+ "create.train.status": " Інформація про потяг «%1$s»",
"create.train.status.back_on_track": "Потяг знову на колії",
"create.train.status.collision": "Зіткнення з іншим потягом",
"create.train.status.end_of_track": "Вагон дійшов до кінця свого шляху",
@@ -1616,6 +1642,7 @@
"create.contraption.controls.all_actor_toggle": "Усі компоненти %1$s",
"create.contraption.controls.actor_toggle.on": "увімкнені",
"create.contraption.controls.actor_toggle.off": "вимкнені",
+ "create.contraption.controls.floor_unreachable": "Недосяжний",
"create.contraption.door_control": "Вбудований контроль дверей",
"create.contraption.door_control.all": "Відкрити всі двері",
"create.contraption.door_control.all.short": "Усі",
@@ -1690,7 +1717,7 @@
"create.display_source.max_enchant_level": "Макс. вартість зачарування",
"create.display_source.boiler_status": "Стан парового котла",
"create.display_source.entity_name": "Назва сутності",
- "create.display_source.current_floor": "Розташування ліфта",
+ "create.display_source.current_floor": "Поточний поверх ліфта",
"create.display_source.kinetic_speed": "Шв. обертання (об/хв)",
"create.display_source.kinetic_speed.absolute": "Нехтувати напрямком",
"create.display_source.kinetic_speed.directional": "Враховувати напрямок",
@@ -1707,7 +1734,7 @@
"create.display_source.redstone_power.progress_bar": "Індикатор прогресу",
"create.display_source.boiler.not_enough_space": "Недостатньо місця ",
"create.display_source.boiler.for_boiler_status": "для стану парового котла",
- "create.display_source.computer_display_source": "Від комп'ютера",
+ "create.display_source.computer_display_source": "З комп'ютера",
"create.display_target.line": "Рядок %1$s",
"create.display_target.page": "Сторінка %1$s",
"create.display_target.single_line": "Єдиний рядок",
@@ -1727,7 +1754,7 @@
"create.super_glue.not_enough": "Недостатньо клею в інвентарі",
"create.super_glue.success": "Клей застосовано...",
"create.gui.attached_computer.controlled": "Цей пристрій контролюється комп'ютером",
- "create.gui.attached_computer.hint": "Для ручного використання від'єднайте усі комп'ютери та модеми",
+ "create.gui.attached_computer.hint": "Щоб використовувати пристрій вручну, від'єднайте всі комп'ютери та модеми",
"create.gui.config.overlay1": "Привіт :)",
"create.gui.config.overlay2": "Це зразок перекриття",
"create.gui.config.overlay3": "Клацніть або перетягніть мишею",
@@ -1740,18 +1767,18 @@
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Такти сервера в даний час уповільнені на %s мс :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Такти сервера тепер уповільнені на %s мс >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Такти сервера повернулися в норму :D",
- "create.command.killTPSCommand.status.usage.0": "[Create]: використайте /killtps stop, щоб повернути такт сервера до звичайної швидкості",
+ "create.command.killTPSCommand.status.usage.0": "[Create]: використайте /killtps stop, щоб повернути такт сервера до звичайної швидкости",
"create.command.killTPSCommand.status.usage.1": "[Create]: використайте /killtps start , щоб штучно уповільнити такт сервера",
"create.command.killTPSCommand.argument.tickTime": "Час тіку",
"create.contraption.minecart_contraption_too_big": "Здається, це вагонеткове пристосування завелике, щоб підібрати його",
"create.contraption.minecart_contraption_illegal_pickup": "Містична сила пов'язує це вагонеткове пристосування зі світом",
"enchantment.create.capacity.desc": "Збільшує повітряну місткість балона.",
"enchantment.create.potato_recovery.desc": "Снаряди картопляної гармати мають шанс випасти під час зіткнення.",
- "create.bogey.style.updated_style": "Оновлений стиль",
- "create.bogey.style.updated_style_and_size": "Оновлений стиль та розмір",
+ "create.bogey.style.updated_style": "Дизайн оновлено",
+ "create.bogey.style.updated_style_and_size": "Оновлено дизайн і розмір",
"create.bogey.style.no_other_sizes": "Немає інших розмірів",
- "create.bogey.style.invalid": "Безіменний стиль",
- "create.bogey.style.standard": "Стандартне",
+ "create.bogey.style.invalid": "Безіменний дизайн",
+ "create.bogey.style.standard": "Стандартний",
"create.subtitle.contraption_disassemble": "Пристосування зупиняється",
"create.subtitle.peculiar_bell_use": "Дивний дзвін дзвенить",
"create.subtitle.worldshaper_place": "Ручний редактор світу дзенькає",
@@ -1767,7 +1794,7 @@
"create.subtitle.slime_added": "Слиз хлюпає",
"create.subtitle.whistle_train_low": "Низький свист",
"create.subtitle.schematicannon_launch_block": "Схематична гармата стріляє",
- "create.subtitle.controller_take": "Кафедра спустошується",
+ "create.subtitle.controller_take": "Аналой спустошується",
"create.subtitle.crafter_click": "Збирач клацає",
"create.subtitle.depot_plop": "Предмет приземлюється",
"create.subtitle.confirm": "Стверджувальний «дінь»",
@@ -1778,10 +1805,10 @@
"create.subtitle.crushing_1": "Шум дроблення",
"create.subtitle.depot_slide": "Предмет зісковзнув",
"create.subtitle.blaze_munch": "Пальник пломеня жує",
- "create.subtitle.funnel_flap": "Фіранки воронок розвіваються",
+ "create.subtitle.funnel_flap": "Фіранки лійок розвіваються",
"create.subtitle.haunted_bell_use": "Примарний дзвін дзвенить",
"create.subtitle.scroll_value": "Введення прокручуванням клацає",
- "create.subtitle.controller_put": "Контролер вдаряється",
+ "create.subtitle.controller_put": "Контролер ударяється",
"create.subtitle.cranking": "Ручна корба обертається",
"create.subtitle.sanding_short": "Шум шліфування",
"create.subtitle.wrench_rotate": "Використано гайковий ключ",
@@ -1795,7 +1822,7 @@
"create.subtitle.deny": "Відхиляючий «буп»",
"create.subtitle.controller_click": "Контролер клацає",
"create.subtitle.whistle_low": "Низький свист",
- "create.subtitle.copper_armor_equip": "Спорядження для дайвінгу дзенькає",
+ "create.subtitle.copper_armor_equip": "Спорядження для пірнання дзенькає",
"create.subtitle.mechanical_press_activation": "Механічний прес бряжчить",
"create.subtitle.contraption_assemble": "Пристосування рухається",
"item.create.example_item.tooltip": "ПРИКЛАД ПРЕДМЕТА (лише маркер того, що ця підказка існує)",
@@ -1817,21 +1844,23 @@
"item.create.blaze_cake.tooltip": "ТОРТ ПЛОМЕНЯ",
"item.create.blaze_cake.tooltip.summary": "Смачне частування для ваших працьовитих _пальників пломеня_. Запалює їх усіх!",
"item.create.wand_of_symmetry.tooltip": "ЖЕЗЛ СИМЕТРІЇ",
- "item.create.wand_of_symmetry.tooltip.summary": "Ідеально відзеркалює розміщення блоків у налаштованих площинах.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Коли на панелі швидкого доступу",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Залишається активним",
+ "item.create.wand_of_symmetry.tooltip.summary": "_Віддзеркалює розміщені блоки_, допоки жезл знаходиться у будь-якому слоті _панелі швидкого доступу_.",
+ "item.create.wand_of_symmetry.tooltip.condition1": "Коли використано на поверхні",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_Створює_ або _переміщує_ своє дзеркало. Використайте його _крадькома_, щоб відкрити _вікно налаштування_",
+ "item.create.wand_of_symmetry.tooltip.condition2": "Коли використано без цілі",
+ "item.create.wand_of_symmetry.tooltip.behaviour2": "_Прибирає_ поточне дзеркало",
"item.create.handheld_worldshaper.tooltip": "РУЧНИЙ СВІТОТВОРЕЦЬ",
"item.create.handheld_worldshaper.tooltip.summary": "_Творчий_ інструмент для масштабного створення _ландшафтів_ на відстані.",
"item.create.handheld_worldshaper.tooltip.condition1": "Натисніть ЛКМ по блоку",
"item.create.handheld_worldshaper.tooltip.behaviour1": "Визначає блок, який буде використовуватися світотворцем для розміщення.",
"item.create.handheld_worldshaper.tooltip.condition2": "Натисніть ПКМ по блоку",
"item.create.handheld_worldshaper.tooltip.behaviour2": "Застосовує вибрані _пензлик_ та _інструмент_ у назначеному місці.",
- "item.create.handheld_worldshaper.tooltip.condition3": "Натисніть ПКМ крадькома",
+ "item.create.handheld_worldshaper.tooltip.condition3": "Клацніть ПКМ крадькома",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Відкриває _інтерфейс налаштування_",
"item.create.tree_fertilizer.tooltip": "ДОБРИВО ДЛЯ ДЕРЕВ",
- "item.create.tree_fertilizer.tooltip.summary": "Потужна комбінація мінералів підходить для прискорення зростання поширених типів дерев.",
+ "item.create.tree_fertilizer.tooltip.summary": "Потужна комбінація мінералів, корисна для _пришвидшення зростання паростків_ в обмеженому просторі.",
"item.create.tree_fertilizer.tooltip.condition1": "При використанні на паростку",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Вирощує дерева _незалежно_ від _умов розміщення_",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Вирощує дерево _незалежно_ від _умов розміщення_",
"item.create.extendo_grip.tooltip": "ПОДОВЖЕНИЙ ЗАХВАТ",
"item.create.extendo_grip.tooltip.summary": "Значно _збільшує досяжність_ власника. Може працювати від _повітряного тиску_ з _балону_",
"item.create.extendo_grip.tooltip.condition1": "Коли в іншій руці",
@@ -1844,27 +1873,28 @@
"item.create.potato_cannon.tooltip.behaviour1": "_Вистрілює_ відповідним предметом з вашого _інвентарю_.",
"item.create.potato_cannon.tooltip.condition2": "Коли одягнено балон",
"item.create.potato_cannon.tooltip.behaviour2": "_Міцність_ не буде витрачатися. Натомість буде витрачатися _повітряний тиск_ з балону",
- "item.create.filter.tooltip": "ФІЛЬТР",
- "item.create.filter.tooltip.summary": "_Керує виходами_ і _входами_ логістичних пристроїв з більшою _точністю_, зіставляючи їх зі _списком предметів_ або кількома _вкладеними фільтрами_.",
- "item.create.filter.tooltip.condition1": "Коли натиснута ПКМ",
- "item.create.filter.tooltip.behaviour1": "_Керує_ потоком предметів відповідно до його _налаштування_.",
+ "item.create.filter.tooltip": "Фільтр зі списком",
+ "item.create.filter.tooltip.summary": "_Зіставляє предмети_ із сукупністю _предметів_ або _інших фільтрів_. Може використовуватися в _слотах для фільтра_ приладів Create",
+ "item.create.filter.tooltip.condition1": "Коли клацнута ПКМ",
+ "item.create.filter.tooltip.behaviour1": "Відкриває _вікно налаштування_.",
"item.create.attribute_filter.tooltip": "ФІЛЬТР ВЛАСТИВОСТЕЙ",
- "item.create.attribute_filter.tooltip.summary": "_Керує виходами_ і _входами_ логістичних пристроїв з більшою _точністю_, зіставляючи їх із _списком_ предметних _властивостей_ і _категорій_.",
- "item.create.attribute_filter.tooltip.condition1": "Коли натиснута ПКМ",
- "item.create.attribute_filter.tooltip.behaviour1": "_Керує_ потоком предметів відповідно до його _налаштування_.",
+ "item.create.attribute_filter.tooltip.summary": "_Зіставляє предмети_ з набором _атрибутів_ або _категорій_. Може використовуватися в _слотах для фільтра_ приладів Create",
+ "item.create.attribute_filter.tooltip.condition1": "Коли клацнута ПКМ",
+ "item.create.attribute_filter.tooltip.behaviour1": "Відкриває _вікно налаштування_.",
"item.create.empty_schematic.tooltip": "ПОРОЖНЯ СХЕМА",
"item.create.empty_schematic.tooltip.summary": "Використовується як інгредієнт рецепту та для запису в _столі для схем_.",
"item.create.schematic.tooltip": "СХЕМА",
"item.create.schematic.tooltip.summary": "Містить креслення структури, яку можна розмістити у світі. Розташуйте _голограму_ та використайте _схематичну гармату_ для побудови.",
"item.create.schematic.tooltip.condition1": "При утриманні",
"item.create.schematic.tooltip.behaviour1": "Може бути розташована за допомогою _інструментів_ на екрані.",
- "item.create.schematic.tooltip.condition2": "Натисніть ПКМ у присіді",
+ "item.create.schematic.tooltip.condition2": "Клацніть ПКМ крадькома",
+ "item.create.schematic.tooltip.behaviour2": "Відкриває _вікно_ для введення точних _координат_.",
"item.create.schematic_and_quill.tooltip": "СХЕМА І ПЕРО",
- "item.create.schematic_and_quill.tooltip.summary": "Використовується для збереження структури у вашому світі у файл .nbt",
- "item.create.schematic_and_quill.tooltip.condition1": "Крок 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Виберіть дві кутові точки за допомогою натискання ПКМ.",
- "item.create.schematic_and_quill.tooltip.condition2": "Крок 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Прокручуйте й утримуйте Ctrl_ на гранях для зміни розміру. Натисніть ПКМ, щоб зберегти.",
+ "item.create.schematic_and_quill.tooltip.summary": "Використовується для _збереження структур_ вашого світу у _файл .nbt_.",
+ "item.create.schematic_and_quill.tooltip.condition1": "Створення виділення",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Виберіть дві _кутові точки_ клацанням ПКМ. Прокручуйте та утримуйте _Ctrl_, щоб вибирати місця в повітрі.",
+ "item.create.schematic_and_quill.tooltip.condition2": "Налагодження та збереження",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "_Прокручуйте й утримуйте Ctrl_ на гранях для зміни розміру. Клацніть ПКМ, щоб зберегти.",
"block.create.schematicannon.tooltip": "СХЕМАТИЧНА ГАРМАТА",
"block.create.schematicannon.tooltip.summary": "Вистрілює блоки для відтворення _схеми_ у світі. Використовує предмети із суміжних сховищ і _порох_ як паливо.",
"block.create.schematicannon.tooltip.condition1": "Коли натиснуто ПКМ",
@@ -1874,11 +1904,15 @@
"block.create.schematic_table.tooltip.condition1": "Коли надано порожню схему",
"block.create.schematic_table.tooltip.behaviour1": "Вивантажує вибраний файл із теки Schematics.",
"item.create.goggles.tooltip": "ІНЖЕНЕРНІ ОКУЛЯРИ",
- "item.create.goggles.tooltip.summary": "Пара окулярів, що дозволяє бачити корисну _кінетичну інформацію_.",
- "item.create.goggles.tooltip.condition1": "Коли надіті",
- "item.create.goggles.tooltip.behaviour1": "Показує _кольорові індикатори_, що відповідають _рівню швидкості_ розміщеного кінетичного пристрою, а також _створюване навантаження_ та _ємність_ окремих компонентів.",
+ "item.create.goggles.tooltip.summary": "Доповнює ваш інтерфейс _різною інформацією_ про розміщені прилади.",
+ "item.create.goggles.tooltip.condition1": "При погляді на блоки",
+ "item.create.goggles.tooltip.behaviour1": "_Кінетичні прилади_ показують додані _навантаження_ або _потужність_. _Вимірювачі навантаження_ відображають показники своєї _кінетичної мережі_. Деякі інші блоки виявляють таку інформацію, як вміст предметів чи рідин.",
"item.create.wrench.tooltip": "ГАЙКОВИЙ КЛЮЧ",
- "item.create.wrench.tooltip.summary": "Корисний інструмент для роботи з кінетичними пристосуваннями. Можна використовувати для _обертання_, _демонтажу_ та _налаштування_ компонентів.",
+ "item.create.wrench.tooltip.summary": "Універсальний інструмент для роботи з вашими кінетичними пристосуваннями.",
+ "item.create.wrench.tooltip.condition1": "При використанні на блоках",
+ "item.create.wrench.tooltip.behaviour1": "_Обертає компоненти_ навколо клацнутої грані. Клацнувши крадькома, ви _заберете_ компонент.",
+ "item.create.wrench.tooltip.condition2": "При використанні на пристосуваннях",
+ "item.create.wrench.tooltip.behaviour2": "_Переміщує_ зібране пристосування на основі вагонетки або потягу",
"block.create.nozzle.tooltip": "СОПЛО",
"block.create.nozzle.tooltip.summary": "Прикріпіть до передньої частини _облицьованого вентилятора_, щоб поширити його вплив на сутностей в _усіх напрямках_.",
"block.create.cuckoo_clock.tooltip": "ГОДИННИК ІЗ ЗОЗУЛЕЮ",
@@ -1886,58 +1920,63 @@
"block.create.cuckoo_clock.tooltip.condition1": "При живленні кінетичною енергією",
"block.create.cuckoo_clock.tooltip.behaviour1": "Показує _поточний час_ і грає мелодію двічі на день. _Спрацьовує_ один раз _опівдні_ і _в сутінках_, як тільки _гравець може лягти спати_.",
"block.create.turntable.tooltip": "ОБЕРТАЛЬНИЙ СТІЛ",
- "block.create.turntable.tooltip.summary": "Перетворює _силу обертання_ у справжнє заколисування.",
+ "block.create.turntable.tooltip.summary": "Перетворює _силу обертання_ в захитування.",
"block.create.toolbox.tooltip": "ЯЩИК ДЛЯ ІНСТРУМЕНТІВ",
"block.create.toolbox.tooltip.summary": "Найдорожчий супутник кожного винахідника. Зручно _зберігає_ велику кількість _восьми різних_ типів предметів.",
"block.create.toolbox.tooltip.condition1": "Коли підібрано",
"block.create.toolbox.tooltip.behaviour1": "_Зберігає_ свій _вміст_.",
- "block.create.toolbox.tooltip.condition2": "При розміщенні в діапазоні",
- "block.create.toolbox.tooltip.behaviour2": "_Гравці поблизу_ можуть утримувати _призначену клавішу ящику для інструментів_, щоб отримати доступ до його вмісту _дистанційно_.",
+ "block.create.toolbox.tooltip.condition2": "Коли розміщений у діапазоні",
+ "block.create.toolbox.tooltip.behaviour2": "_Гравці поблизу_ можуть утримувати _призначену клавішу ящика для інструментів_, щоб отримати доступ до його вмісту _дистанційно_.",
"block.create.toolbox.tooltip.condition3": "Коли натиснуто ПКМ",
"block.create.toolbox.tooltip.behaviour3": "Відкриває _інтерфейс контейнера_.",
"block.create.creative_crate.tooltip": "ТВОРЧИЙ ЯЩИК",
- "block.create.creative_crate.tooltip.summary": "Це _сховище_ дозволяє нескінченно створювати будь-який предмет. Розмістіть поруч зі _схематичною гарматою_, щоб позбутися вимог до матеріалів.",
+ "block.create.creative_crate.tooltip.summary": "Це _сховище_ дозволяє нескінченно створювати будь-який предмет.",
"block.create.creative_crate.tooltip.condition1": "Коли предмет у слоті для фільтра",
"block.create.creative_crate.tooltip.behaviour1": "Усе, що _витягує_ предмети з цього контейнера, буде забезпечене _нескінченним постачанням_ зазначеного предмета. Предмети, _введені_ в цей ящик, _зникнуть_.",
"block.create.creative_crate.tooltip.condition2": "Коли поруч зі схематичною гарматою",
- "item.create.creative_blaze_cake.tooltip": "ТВОРЧИЙ ТОРТ",
- "item.create.creative_blaze_cake.tooltip.summary": "Особливе частування для _пальника пломеня_. Після того як він з’їсть цей торт, у нього _ніколи не закінчиться паливо_.",
+ "block.create.creative_crate.tooltip.behaviour2": "Надає їй будь-який матеріали, необхідні схематиці.",
+ "item.create.creative_blaze_cake.tooltip": "ТВОРЧИЙ ТОРТ ПЛОМЕНЯ",
+ "item.create.creative_blaze_cake.tooltip.summary": "Особливе частування для _пальника пломеня_. Після того, як він з’їсть цей торт, він _матиме невичерпний запас палива_.",
"item.create.creative_blaze_cake.tooltip.condition1": "При використанні",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Циклічно змінює_ рівень нагрівання пальника пломеня.",
"block.create.controller_rail.tooltip": "РЕГУЛЮВАЛЬНА РЕЙКА",
- "block.create.controller_rail.tooltip.summary": "_Односпрямована живлена рейка_ здатна _точно контролювати швидкість руху_ вагонеток.",
+ "block.create.controller_rail.tooltip.summary": "_Односпрямована_ живлена рейка зі _змінною швидкістю_, керованою _силою сигналу_",
"item.create.sand_paper.tooltip": "НАЖДАЧНИЙ ПАПІР",
- "item.create.sand_paper.tooltip.summary": "Грубий папір, який можна використовувати для _полірування матеріалів_. Може застосовуватися автоматично за допомогою Автономний активатор.",
+ "item.create.sand_paper.tooltip.summary": "Можна використовувати для _полірування матеріалів_. Процес можна автоматизувати за допомогою застосовувача.",
"item.create.sand_paper.tooltip.condition1": "При використанні",
- "item.create.sand_paper.tooltip.behaviour1": "Полірує предмети у _іншій руці_, або ті, що лежать на _підлозі_, якщо _дивитися на них_",
+ "item.create.sand_paper.tooltip.behaviour1": "Полірує предмети в _іншій руці_, або ті, що лежать на _підлозі_, якщо _дивитися на них_",
"item.create.builders_tea.tooltip": "ЧАЙ БУДІВЕЛЬНИКА",
"item.create.builders_tea.tooltip.summary": "Ідеальний напій для початку дня. _Мотивує_ і _насичує_.",
"item.create.linked_controller.tooltip": "З'ЄДНАНИЙ КОНТРОЛЕР",
"item.create.linked_controller.tooltip.summary": "Надає _ручний контроль_ над частотами _редстоунового передавача_, що призначені його _шести кнопкам_.",
- "item.create.linked_controller.tooltip.condition1": "Натисніть ПКМ",
+ "item.create.linked_controller.tooltip.condition1": "Клацніть ПКМ",
"item.create.linked_controller.tooltip.behaviour1": "Перемикає контролер. _Керування рухом_ перехоплено контролером, поки він активний.",
- "item.create.linked_controller.tooltip.condition2": "Натисніть ПКМ крадькома",
+ "item.create.linked_controller.tooltip.condition2": "Клацніть ПКМ крадькома",
"item.create.linked_controller.tooltip.behaviour2": "Відкриває ручний _інтерфейс налаштування_.",
- "item.create.linked_controller.tooltip.condition3": "Натисніть ПКМ по редстоуновому передавачу",
+ "item.create.linked_controller.tooltip.condition3": "Клацніть ПКМ по редстоуновому передавачу",
"item.create.linked_controller.tooltip.behaviour3": "Вмикає _режим прив'язки_. Натисніть одну з _шести кнопок_, щоб прив'язати її до _частоти передавача_.",
- "item.create.linked_controller.tooltip.condition4": "Натисніть ПКМ по аналою",
- "item.create.linked_controller.tooltip.behaviour4": "Поміщає контролер на аналой для зручності використання. (Натисніть ПКМ крадькома, щоб забрати його)",
+ "item.create.linked_controller.tooltip.condition4": "Клацніть ПКМ по аналою",
+ "item.create.linked_controller.tooltip.behaviour4": "Поміщає контролер на аналой для зручності використання. (клацніть ПКМ крадькома, щоб повернути його)",
+ "item.create.copper_diving_helmet.tooltip": "МІДНИЙ ШОЛОМ ДЛЯ ПІРНАННЯ",
"item.create.copper_diving_helmet.tooltip.summary": "Разом із _балоном_ дозволяє власнику _дихати під водою_ протягом тривалого часу.",
"item.create.copper_diving_helmet.tooltip.condition1": "Коли одягнено",
"item.create.copper_diving_helmet.tooltip.behaviour1": "Дає ефект _водяного дихання_, повільно витрачаючи _повітряний тиск_ із балона.",
- "item.create.netherite_diving_helmet.tooltip.condition1": "Коли одягнено весь набір",
+ "item.create.netherite_diving_helmet.tooltip": "НЕЗЕРИТОВИЙ ШОЛОМ ДЛЯ ПІРНАННЯ",
+ "item.create.netherite_diving_helmet.tooltip.summary": "Разом із _незеритовим балоном_ він захищає вас від _надмірного нагрівання_. Щоб бути ефективними, _ноги і стопи_ також повинні бути вкриті _незеритом_.",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "Коли одягнено повний комплект",
+ "item.create.netherite_diving_helmet.tooltip.behaviour1": "Забезпечує стійкість до _вогню_ та _лави_, повільно витрачаючи _повітряний тиск_ із балона. Також дозволяє краще бачити в лаві",
"item.create.copper_backtank.tooltip": "МІДНИЙ БАЛОН",
"item.create.copper_backtank.tooltip.summary": "_Балон_, який можна надіти, щоб носити із собою _повітряний тиск_.",
"item.create.copper_backtank.tooltip.condition1": "Коли одягнений",
"item.create.copper_backtank.tooltip.behaviour1": "Подає _повітряний тиск_ обладнанню, яке його потребує.",
"item.create.copper_backtank.tooltip.condition2": "Коли розміщений і живлений кінетичною енергією",
- "item.create.copper_backtank.tooltip.behaviour2": "_Збирає стиснене повітря_ зі швидкістю відповідною до _швидкості обертання_.",
+ "item.create.copper_backtank.tooltip.behaviour2": "_Збирає стиснене повітря_ зі швидкістю відповідною до _швидкости обертання_.",
"item.create.netherite_backtank.tooltip": "НЕЗЕРИТОВИЙ БАЛОН",
"item.create.netherite_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.netherite_backtank.tooltip.condition1": "Коли одягнений",
"item.create.netherite_backtank.tooltip.behaviour1": "Подає _повітряний тиск_ обладнанню, яке його потребує.",
"item.create.netherite_backtank.tooltip.condition2": "Коли розміщений і живлений кінетичною енергією",
- "item.create.netherite_backtank.tooltip.behaviour2": "_Збирає стиснене повітря_ зі швидкістю відповідною до _швидкості обертання_.",
+ "item.create.netherite_backtank.tooltip.behaviour2": "_Збирає стиснене повітря_ зі швидкістю відповідною до _швидкости обертання_.",
"block.create.placard.tooltip": "ЛАТУННА РАМКА",
"block.create.placard.tooltip.summary": "_Обрамте_ свої _предмети_ в латунь за допомогою цієї вишуканої настінної рамки. Безпечно для _пристосувань_!",
"block.create.placard.tooltip.condition1": "Коли натиснуто ПКМ з предметом",
@@ -1948,10 +1987,14 @@
"block.create.flywheel.tooltip.summary": "_Прикрасьте_ свої _механізми_ цим величним _латунним колесом_.",
"block.create.flywheel.tooltip.condition1": "При живленні кінетичною енергією",
"block.create.flywheel.tooltip.behaviour1": "Починає обертатися.",
- "item.create.copper_diving_boots.tooltip": "МІДНІ ЧЕРЕВИКИ ДЛЯ ПІРНАННЯ",
- "item.create.copper_diving_boots.tooltip.condition1": "Коли одягнено",
- "item.create.netherite_diving_boots.tooltip": "НЕЗЕРИТОВІ ЧЕРЕВИКИ ДЛЯ ПІРНАННЯ",
+ "item.create.copper_diving_boots.tooltip": "МІДНІ ЧОБОТИ ДЛЯ ПІРНАННЯ",
+ "item.create.copper_diving_boots.tooltip.summary": "Пара _важких чобіт_, які дозволяють зручніше пересуватися по дну океану.",
+ "item.create.copper_diving_boots.tooltip.condition1": "Коли одягнені",
+ "item.create.copper_diving_boots.tooltip.behaviour1": "Власник _швидше занурюється_ в рідини. Чоботи дають можливість _ходити_ і _стрибати_ під водою. На власника також більше не діють _конвеєри_.",
+ "item.create.netherite_diving_boots.tooltip": "НЕЗЕРИТОВІ ЧОБОТИ ДЛЯ ПІРНАННЯ",
+ "item.create.netherite_diving_boots.tooltip.summary": "Пара _важких чобіт_, які дозволяють зручніше пересуватися по дну океану, включаючи океан із лави.",
"item.create.netherite_diving_boots.tooltip.condition1": "Коли одягнено",
+ "item.create.netherite_diving_boots.tooltip.behaviour1": "Власник _швидше занурюється_ в рідини. Чоботи дають можливість _ходити_ і _стрибати_ під водою. На власника також більше не діють _конвеєри_.",
"item.create.crafting_blueprint.tooltip": "СВІТЛОКОПІЯ ДЛЯ МАЙСТРУВАННЯ",
"item.create.crafting_blueprint.tooltip.summary": "_Розмістивши_ на стіні, його можна використовувати для зручнішого ручного майстрування предметів, _визначивши розташування інгредієнтів_. Кожен слот відображає _рецепт_.",
"item.create.crafting_blueprint.condition1": "Натисніть ПКМ по пустому слоту",
@@ -1959,23 +2002,31 @@
"item.create.crafting_blueprint.condition2": "Натисніть ПКМ по налаштованому слоту",
"item.create.crafting_blueprint.behaviour2": "_Застосовує налаштований рецепт_, використавши відповідні інгредієнти з вашого _інвентаря_. Утримуйте Shift, щоб виготовити до стоса предметів.",
"item.create.minecart_coupling.tooltip": "З'ЄДНУВАЧ ВАГОНЕТОК",
- "item.create.minecart_coupling.tooltip.summary": "_З'єднує_ всі ваші _вагонетки_ або _вагонні пристосування_, утворюючи величний _потяг_.",
+ "item.create.minecart_coupling.tooltip.summary": "_З'єднує_ разом окремі _вагонетки_, змушуючи їх рухатися групою.",
"item.create.experience_nugget.tooltip": "Шматочок досвіду",
- "item.create.experience_nugget.tooltip.summary": "_Дінь!_ Частинка _натхнення_ від ваших фантастичних винаходів.",
+ "item.create.experience_nugget.tooltip.summary": "Дрібка _натхнення_ від ваших фантастичних винаходів.",
"item.create.experience_nugget.tooltip.condition1": "При використанні",
"item.create.experience_nugget.tooltip.behaviour1": "Повертає одиниці досвіду, що містяться всередині.",
"block.create.peculiar_bell.tooltip": "ДИВНИЙ ДЗВІН",
- "block.create.peculiar_bell.tooltip.summary": "Декоративний _латунний дзвін_. Якщо розмістити його прямо над відкритим _полум'ям душ_, це може призвести до побічних ефектів...",
+ "block.create.peculiar_bell.tooltip.summary": "Декоративний _латунний дзвін_. Якщо розмістити його прямо над відкритим _полум'ям душ_, можна спостерігати побічні ефекти...",
"block.create.haunted_bell.tooltip": "ПРИМАРНИЙ ДЗВІН",
"block.create.haunted_bell.tooltip.summary": "_Проклятий дзвін_ переслідуваний втраченими душами Незеру.",
"block.create.haunted_bell.tooltip.condition1": "При носінні або при дзвоні",
"block.create.haunted_bell.tooltip.behaviour1": "Підсвічує найближчі _місця без світла_, де можуть з'являтися _ворожі моби_.",
"block.create.copycat_panel.tooltip": "ІМІТАЦІЙНА ПАНЕЛЬ",
"block.create.copycat_panel.tooltip.summary": "_Перетворює_ будь-який _суцільний блок_ на декоративну панель. Також приймає _ґрати_ та _люки_.",
- "block.create.copycat_panel.tooltip.condition1": "Коли натиснуто ПКМ",
+ "block.create.copycat_panel.tooltip.condition1": "Коли клацнуто ПКМ",
+ "block.create.copycat_panel.tooltip.behaviour1": "Принагідно застосовує _утримуваний предмет_ як її _матеріал_. Клацніть ще раз, щоб змінити _орієнтацію_ або перемикнути стан _живлення_. Використовуйте _гайковий ключ_ для _скидання_ матеріалу.",
"block.create.copycat_step.tooltip": "ІМІТАЦІЙНА СХОДИНКА",
- "block.create.copycat_step.tooltip.condition1": "Коли натиснуто ПКМ",
+ "block.create.copycat_step.tooltip.summary": "_Перетворює_ будь-який _суцільний блок_ на декоративну сходинку.",
+ "block.create.copycat_step.tooltip.condition1": "Коли клацнуто ПКМ",
+ "block.create.copycat_step.tooltip.behaviour1": "Принагідно застосовує _утримуваний предмет_ як її _матеріал_. Клацніть ще раз, щоб змінити _орієнтацію_ або перемикнути стан _живлення_. Використовуйте _гайковий ключ_ для _скидання_ матеріалу.",
+ "block.create.clipboard.tooltip": "ПЛАНШЕТ",
+ "block.create.clipboard.tooltip.summary": "_Зберігає ваші нотатки_ і надає вам більш професійного вигляду.",
"block.create.clipboard.tooltip.condition1": "Коли натиснута ПКМ",
+ "block.create.clipboard.tooltip.behaviour1": "Відкриває _інтерфейс_. Клацніть крадькома, щоб розмістити його на поверхні.",
+ "block.create.clipboard.tooltip.condition2": "При використанні на блоках",
+ "block.create.clipboard.tooltip.behaviour2": "Налаштування деяких блоків, наприклад, їхніх фільтрів, можна скопіювати, клацнувши ПКМ, і застосувати, клацнути ЛКМ по іншому блоку.",
"create.ponder.hold_to_ponder": "Утримуйте [%1$s], щоб обміркувати",
"create.ponder.subject": "Об’єкт цієї сцени",
"create.ponder.pondering": "Роздумуємо над...",
@@ -2000,19 +2051,21 @@
"create.ponder.shared.rpm8": "8 об/хв",
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 об/хв",
+ "create.ponder.shared.behaviour_modify_value_panel": "Ця поведінка може бути змінена за допомогою панелі значень",
"create.ponder.shared.rpm16_source": "Джерело: 16 об/хв",
- "create.ponder.shared.movement_anchors": "За допомогою суперклея більші структури можуть бути пересунуті.",
+ "create.ponder.shared.movement_anchors": "За допомогою суперклею можна рухати великі конструкції",
"create.ponder.tag.redstone": "Логічні компоненти",
"create.ponder.tag.redstone.description": "Компоненти, які допомагають з конструюванням редстоун схем",
"create.ponder.tag.contraption_assembly": "Пристрої для приєднання блоків",
"create.ponder.tag.contraption_assembly.description": "Інструменти та компоненти, які використовуються для складання структур, що пересуваються як рухомі пристосування",
"create.ponder.tag.recently_updated": "Нещодавні зміни",
+ "create.ponder.tag.recently_updated.description": "Компоненти, які було додано або суттєво змінено в останніх версіях Create",
"create.ponder.tag.fluids": "Рідинні прилади",
"create.ponder.tag.fluids.description": "Компоненти, які допомагають переміщувати та використовувати рідини",
"create.ponder.tag.decoration": "Естетика",
"create.ponder.tag.decoration.description": "Компоненти, які найчастіше використовуються для оздоблення",
"create.ponder.tag.windmill_sails": "Крила вітряка для підшипника вітряка",
- "create.ponder.tag.windmill_sails.description": "Блоки, які враховуються до сили вітряка після збирання. Кожен із цих блоків має однакову ефективність.",
+ "create.ponder.tag.windmill_sails.description": "Блоки, які враховуються до потужности вітряка після збирання. Кожен із цих блоків має однакову ефективність.",
"create.ponder.tag.arm_targets": "Цілі для механічної руки",
"create.ponder.tag.arm_targets.description": "Компоненти, які можна позначити входами або виходами для механічної руки",
"create.ponder.tag.kinetic_appliances": "Кінетичні прилади",
@@ -2073,7 +2126,7 @@
"create.ponder.belt_connector.text_3": "Додаткові вали можуть бути додані по всій довжині ременя",
"create.ponder.belt_connector.text_4": "З'єднані ременем вали будуть обертатися з однаковою швидкістю та напрямком",
"create.ponder.belt_connector.text_5": "Додані вали можуть бути прибрані гайковим ключем",
- "create.ponder.belt_connector.text_6": "Механічні ремені можуть бути пофарбовані в естетичних цілях",
+ "create.ponder.belt_connector.text_6": "Механічні ремені можна фарбувати в естетичних цілях",
"create.ponder.belt_directions.header": "Можливими орієнтаціями механічних ременів",
"create.ponder.belt_directions.text_1": "Ремені не можуть з'єднуватися у довільних напрямках",
"create.ponder.belt_directions.text_2": "1. Вони можуть з'єднуватися горизонтально",
@@ -2089,10 +2142,10 @@
"create.ponder.blaze_burner.text_2": "Для цього потрібно нагодувати пломеня займистими предметами",
"create.ponder.blaze_burner.text_3": "За допомогою торта пломеня пальник може досягти більшого рівня нагрівання",
"create.ponder.blaze_burner.text_4": "Процес годування може бути автоматизований за допомогою застосовувача або механічної руки",
- "create.ponder.brass_funnel.header": "Латунній Воронці",
+ "create.ponder.brass_funnel.header": "Латунною лійкою",
"create.ponder.brass_funnel.text_1": "Андезитова лійка може витягувати предмети тільки по одному",
"create.ponder.brass_funnel.text_2": "Латунна лійка може витягувати до стосу предметів",
- "create.ponder.brass_funnel.text_3": "Прокручуванням на слоті фільтра можна точно налаштувати розмір витягуваного стосу",
+ "create.ponder.brass_funnel.text_3": "За допомогою панелі значень можна точно налаштувати розмір витягуваного стосу",
"create.ponder.brass_funnel.text_4": "При використанні предмета на слоті фільтра, передача лійкою буде обмежена до відповідних стосів",
"create.ponder.brass_tunnel.header": "Використанням латунних тунелів",
"create.ponder.brass_tunnel.text_1": "Латунні тунелі можуть бути використані для накриття конвеєрів",
@@ -2104,9 +2157,9 @@
"create.ponder.brass_tunnel.text_7": "Вхідні предмети будуть розподілені між усіма з'єднаними виходами",
"create.ponder.brass_tunnel.text_8": "Для цього предмети можуть бути вкладені безпосередньо в блок тунелю",
"create.ponder.brass_tunnel_modes.header": "Режимами розподілу латунних тунелів",
- "create.ponder.brass_tunnel_modes.text_1": "Використовуючи гайковий ключ, ви можете налаштувати поведінку розподілу латунного тунелю",
+ "create.ponder.brass_tunnel_modes.text_1": "Поведінку розподілу латунних тунелів можна налаштувати",
"create.ponder.brass_tunnel_modes.text_10": "«Синхронізувати входи» — унікальне налаштування для латунних тунелів",
- "create.ponder.brass_tunnel_modes.text_11": "Предмети можуть пройти тільки якщо у кожного тунелю в групі є предмет, що очікує біля входу",
+ "create.ponder.brass_tunnel_modes.text_11": "Предмети можуть пройти, тільки якщо у кожного тунелю в групі є предмет, що очікує біля входу",
"create.ponder.brass_tunnel_modes.text_12": "Це гарантує, що всі конвеєри постачають предмети з однаковою швидкістю",
"create.ponder.brass_tunnel_modes.text_2": "Режим «розподіляти» спробує розподілити стіс порівну між доступними виходами",
"create.ponder.brass_tunnel_modes.text_3": "Якщо вихід не може прийняти більше предметів, він буде пропущений",
@@ -2137,17 +2190,18 @@
"create.ponder.chain_drive.text_1": "Ланцюгові приводи передають силу обертання один одному в ряду",
"create.ponder.chain_drive.text_2": "Всі вали, з'єднані таким чином, обертатимуться в одному напрямку",
"create.ponder.chain_drive.text_3": "Будь-яка частина ряду може бути повернена на 90 градусів",
- "create.ponder.chain_gearshift.header": "Регулюванням швидкості обертання за допомогою ланцюгових коробок передач",
+ "create.ponder.chain_gearshift.header": "Регулюванням швидкости обертання за допомогою ланцюгових коробок передач",
"create.ponder.chain_gearshift.text_1": "Неактивні ланцюгові коробки передач поводяться так само, як ланцюгові приводи",
"create.ponder.chain_gearshift.text_2": "Коли заживлена, передавана швидкість іншим ланцюговим приводам у ряді подвоюється",
"create.ponder.chain_gearshift.text_3": "Коли заживлена коробка передач не є джерелом, її швидкість зменшиться вдвічі",
- "create.ponder.chain_gearshift.text_4": "В обох випадках ланцюгові приводи в ряді завжди обертатимуться зі швидкістю вдвічі більшою від швидкості заживленої коробки передач",
+ "create.ponder.chain_gearshift.text_4": "В обох випадках ланцюгові приводи в ряді завжди обертатимуться зі швидкістю вдвічі більшою від швидкости заживленої коробки передач",
"create.ponder.chain_gearshift.text_5": "Використовуючи аналогові сигнали, можна точніше налаштувати коефіцієнт між 1 і 2",
"create.ponder.chain_gearshift.text_6": "12 об/хв",
"create.ponder.chute.header": "Транспортуванням предметів донизу за допомогою жолобів",
- "create.ponder.chute.text_1": "Жолоби можуть транспортувати предмети вертикально з та в інвентарі",
+ "create.ponder.chute.text_1": "Жолоби можуть переміщувати предмети вертикально з та в інвентарі",
"create.ponder.chute.text_2": "Використавши гайковий ключ, ви можете створити вікно",
- "create.ponder.chute.text_3": "Встановлення жолобів на сторони інших жолобів зробить їх діагональними",
+ "create.ponder.chute.text_3": "За допомогою блоків промислового заліза можна облицьовувати жолоби",
+ "create.ponder.chute.text_4": "Встановлення жолобів на сторони інших жолобів зробить їх діагональними",
"create.ponder.chute_upward.header": "Транспортуванням предметів вгору за допомогою жолобів",
"create.ponder.chute_upward.text_1": "Встановивши облицьований вентилятор знизу чи згори жолоба, можна переміщувати предмети вгору",
"create.ponder.chute_upward.text_2": "Огляд жолобів за допомогою інженерних окулярів виявляє інформацію про напрямок руху",
@@ -2175,6 +2229,13 @@
"create.ponder.cogwheel_casing.text_1": "Для оздоблення шестерень можна використовувати латунні або андезитові корпуси",
"create.ponder.cogwheel_casing.text_2": "Компоненти, приєднані після облицювання, не підключатимуться до виходів валу",
"create.ponder.cogwheel_casing.text_3": "Для перемикання з’єднань можна використовувати гайковий ключ",
+ "create.ponder.contraption_controls.header": "Використанням контролера пристосування",
+ "create.ponder.contraption_controls.text_1": "Прилади на рухомих пристосуваннях завжди активні за замовчуванням",
+ "create.ponder.contraption_controls.text_2": "За допомогою контролера пристосування можна перемикати їхній стан у русі",
+ "create.ponder.contraption_controls.text_3": "Вони можуть бути розташовані в будь-якому місці на пристосуванні",
+ "create.ponder.contraption_controls.text_4": "У розібраному стані фільтр можна змінити, щоб налаштувати його на певні типи приладів",
+ "create.ponder.contraption_controls.text_5": "Якщо контролер був активований до збірки...",
+ "create.ponder.contraption_controls.text_6": "...назначені прилади будуть вимкнені із самого початку",
"create.ponder.creative_fluid_tank.header": "Творчими рідинними резервуарами",
"create.ponder.creative_fluid_tank.text_1": "Творчий рідинний резервуар може бути використаний для постачання нескінченного запасу рідини",
"create.ponder.creative_fluid_tank.text_2": "Натисніть ПКМ рідинномістким предметом, щоб налаштувати резервуар",
@@ -2182,8 +2243,8 @@
"create.ponder.creative_fluid_tank.text_4": "Будь-які рідини, закачані назад у творчий рідинний резервуар, будуть усунені",
"create.ponder.creative_motor.header": "Генерацією сили обертання творчими двигунами",
"create.ponder.creative_motor.text_1": "Творчий двигун — це компактне та налаштовне джерело сили обертання",
- "create.ponder.creative_motor.text_2": "Прокручування на задній панелі змінює вихідну кількість об/хв",
- "create.ponder.creative_motor_mojang.header": "Загадкою від Моджанг",
+ "create.ponder.creative_motor.text_2": "Генеровану швидкість можна налаштувати на його панелі значень",
+ "create.ponder.creative_motor_mojang.header": "Загадкою від Моджанґ",
"create.ponder.crushing_wheels.header": "Обробкою предметів дробильними колесами",
"create.ponder.crushing_wheels.text_1": "Пара дробильних коліс може дуже ефективно подрібнювати предмети",
"create.ponder.crushing_wheels.text_2": "Їхнє вхідне обертання повинне обертати їх одне в одного",
@@ -2195,9 +2256,9 @@
"create.ponder.deployer.text_11": "Предмети також можуть бути введені автоматично",
"create.ponder.deployer.text_12": "Автономні активатори мають слот для фільтра",
"create.ponder.deployer.text_13": "Коли фільтр встановлений, застосовувач працюватиме тільки тримаючи відповідний предмет",
- "create.ponder.deployer.text_14": "Тільки предмети, що підходять відповідно до фільтру, можуть бути введені...",
+ "create.ponder.deployer.text_14": "Тепер тільки відповідні фільтру предмети можуть бути введені...",
"create.ponder.deployer.text_15": "...і лише невідповідні предмети будуть виведені",
- "create.ponder.deployer.text_2": "Він завжди буде взаємодіяти з місцем на два блоки перед ним",
+ "create.ponder.deployer.text_2": "Він завжди буде взаємодіяти з місцем на 2 блоки перед собою",
"create.ponder.deployer.text_3": "Блоки прямо перед ним не заважатимуть йому",
"create.ponder.deployer.text_4": "Застосовувачі вміють:",
"create.ponder.deployer.text_5": "Ставити блоки,",
@@ -2208,7 +2269,7 @@
"create.ponder.deployer_contraption.header": "Використанням застосовувачів на пристосуваннях",
"create.ponder.deployer_contraption.text_1": "Коли застосовувачі рухаються як частина рухомого пристосування...",
"create.ponder.deployer_contraption.text_2": "Вони спрацьовують на кожному відвідуваному місці, використовуючи предмети з будь-яких інвентарів на пристосуванні",
- "create.ponder.deployer_contraption.text_3": "Слот для фільтру може бути використаний, щоб вказати, які предмети йому використовувати",
+ "create.ponder.deployer_contraption.text_3": "За допомогою слота для фільтра можна вказати, які предмети використовувати",
"create.ponder.deployer_modes.header": "Режимами застосовувача",
"create.ponder.deployer_modes.text_1": "За замовчуванням застосовувач імітує натискання ПКМ",
"create.ponder.deployer_modes.text_2": "Використавши ключ, ви можете перемикнути його на імітацію натискання ЛКМ",
@@ -2229,8 +2290,8 @@
"create.ponder.display_board.header": "Використанням табло",
"create.ponder.display_board.text_1": "Табло — масштабовна альтернатива табличці",
"create.ponder.display_board.text_2": "Для роботи їм потрібна сила обертання",
- "create.ponder.display_board.text_3": "Текст можна зображати за допомогою ярликів...",
- "create.ponder.display_board.text_4": "...або за допомогою передавача інформації відображення",
+ "create.ponder.display_board.text_3": "Незмінний текст можна відобразити за допомогою планшета із записами",
+ "create.ponder.display_board.text_4": "А динамічний — за допомогою передавача інформації відображення",
"create.ponder.display_board.text_5": "Барвники можна наносити на окремі рядки табло",
"create.ponder.display_board.text_6": "Рядки можна скидати, натискаючи на них порожньою рукою",
"create.ponder.display_link.header": "Налаштуванням передавачів інформації відображення",
@@ -2246,11 +2307,34 @@
"create.ponder.display_link_redstone.text_1": "При заживленні редстоуном передавач інформації відображення перестає відправляти оновлення",
"create.ponder.display_link_redstone.text_2": "Після відключення сигналу таймер скидається і нова інформація надсилається негайно",
"create.ponder.display_link_redstone.text_3": "Редстоун-сигнали, випромінювані джерелами інформації, не впливають на передавач інформації відображення",
+ "create.ponder.elevator_pulley.header": "Використанням ліфтового шківа",
+ "create.ponder.elevator_pulley.text_1": "Ліфтові шківи можуть переміщувати конструкції вертикально між позначеними розташуваннями",
+ "create.ponder.elevator_pulley.text_10": "Будь-який редстоуновий контакт у цій колонці буде перетворено на ліфтовий",
+ "create.ponder.elevator_pulley.text_11": "Подайте редстоуновий імпульс до контакту для виклику ліфта",
+ "create.ponder.elevator_pulley.text_12": "Швидкість переміщення залежить від вхідного обертання",
+ "create.ponder.elevator_pulley.text_13": "Прокрутіть і клацніть по блоку контролера, щоб вибрати поверх, перебуваючи у ліфті",
+ "create.ponder.elevator_pulley.text_14": "Клацніть ПКМ по зібраному шківу, щоб перетворити кабіну назад на блоки",
+ "create.ponder.elevator_pulley.text_15": "Розсувні двері, прикріплені до кабіни, відкриваються і закриваються автоматично",
+ "create.ponder.elevator_pulley.text_16": "Ліфтовий контакт випромінює сигнал, коли кабіна знаходиться на його поверсі",
+ "create.ponder.elevator_pulley.text_17": "Це може бути корисним для відкриття дверей або запуску інших дій при прибутті ліфта",
+ "create.ponder.elevator_pulley.text_18": "За допомогою передавача інформації відображення, приєднаного до будь-якого з контактів, можна показувати поточний поверх ліфта",
+ "create.ponder.elevator_pulley.text_2": "Почніть зі спорудження кабіни",
+ "create.ponder.elevator_pulley.text_3": "Розмістіть пару редстоунових контактів навпроти один одного...",
+ "create.ponder.elevator_pulley.text_4": "...і приклейте одного з них до вашої рухомої конструкції",
+ "create.ponder.elevator_pulley.text_5": "Для полегшення вибору поверху можна встановити контролер пристосування",
+ "create.ponder.elevator_pulley.text_6": "Переконайтеся, що до шківа подається сила обертання",
+ "create.ponder.elevator_pulley.text_7": "Клацніть ПКМ по шківу, щоб зібрати ліфт",
+ "create.ponder.elevator_pulley.text_8": "Нерухомий контакт перетворюється на ліфтовий контакт",
+ "create.ponder.elevator_pulley.text_9": "Кожен із ліфтових контактів позначає свій «поверх» і може бути налаштований",
+ "create.ponder.elevator_pulley_multi_rope.header": "Синхронізованим рухом шківів",
+ "create.ponder.elevator_pulley_multi_rope.text_1": "Щоразу, коли шків збирає конструкцію...",
+ "create.ponder.elevator_pulley_multi_rope.text_2": "...інші шківи на тому ж шарі з'єднуватимуться з конструкцією",
+ "create.ponder.elevator_pulley_multi_rope.text_3": "Вони не потребують бути заживленими, а отже слугують суто для оздоблення",
"create.ponder.empty_blaze_burner.header": "Використанням пустого пальника пломеня",
"create.ponder.empty_blaze_burner.text_1": "Натисніть ПКМ по пломеню пустим пальником, щоби схопити його",
"create.ponder.empty_blaze_burner.text_2": "Також пломені можуть бути захоплені безпосередньо зі спавнеру",
"create.ponder.empty_blaze_burner.text_3": "Тепер у вас є ідеальне джерело тепла для різних механізмів",
- "create.ponder.empty_blaze_burner.text_4": "В естетичних цілях, пусті пальники можуть бути запалені кресалом",
+ "create.ponder.empty_blaze_burner.text_4": "Пусті пальники можуть бути запалені кресалом в естетичних цілях",
"create.ponder.empty_blaze_burner.text_5": "Полум'я можна видозмінити, використавши наповнений душею предмет",
"create.ponder.empty_blaze_burner.text_6": "Однак вони не підходять для промислового нагріву",
"create.ponder.encased_fluid_pipe.header": "Облицюванням рідинних труб",
@@ -2342,7 +2426,7 @@
"create.ponder.hand_crank.header": "Генерацією сили обертання ручною корбою",
"create.ponder.hand_crank.text_1": "Ручна корба може бути використана гравцем для застосування сили обертання вручну",
"create.ponder.hand_crank.text_2": "Утримуйте ПКМ, щоб обертати її проти годинникової стрілки",
- "create.ponder.hand_crank.text_3": "Її передавана швидкість обертання відносно висока",
+ "create.ponder.hand_crank.text_3": "Утримуйте ПКМ крадькома, щоб обертати її за годинниковою стрілкою",
"create.ponder.hose_pulley.header": "Наповненням та осушенням за допомогою шківу зі шлангом",
"create.ponder.hose_pulley.text_1": "Шківи зі шлангом можна використовувати для заповнення або осушення великих обсягів рідини",
"create.ponder.hose_pulley.text_2": "Подавши силу обертання можна відрегулювати довжину шлангу",
@@ -2378,14 +2462,20 @@
"create.ponder.item_vault_storage.text_4": "...так й забирати вміст із цього контейнера",
"create.ponder.large_cogwheel.header": "Передачею сили обертання великими шестернями",
"create.ponder.large_cogwheel.text_1": "Великі шестерні можуть з'єднуватися між собою під прямим кутом",
- "create.ponder.large_cogwheel.text_2": "Це допоможе передавати швидкість на інші осі обертання",
+ "create.ponder.large_cogwheel.text_2": "Таким чином можна передавати швидкість на інші осі обертання",
+ "create.ponder.large_water_wheel.header": "Генеруванням сили обертання за допомогою великих водяних коліс",
+ "create.ponder.large_water_wheel.text_1": "Водяні колеса черпають силу з прилеглих водних потоків",
+ "create.ponder.large_water_wheel.text_2": "Покриття потоками додаткових сторін не покращить його кінетичну потужність",
+ "create.ponder.large_water_wheel.text_3": "Вони обертаються вдвічі повільніше, ніж звичайні водяні колеса...",
+ "create.ponder.large_water_wheel.text_4": "...але забезпечують значно вищу потужність",
+ "create.ponder.large_water_wheel.text_5": "Застосуйте дерев'яні дошки на колесі, щоб змінити його вигляд",
"create.ponder.linear_chassis_attachment.header": "Прикріпленням блоків за допомогою лінійних шасі",
"create.ponder.linear_chassis_attachment.text_1": "Відкриті грані лінійних шасі можна зробити липкими",
"create.ponder.linear_chassis_attachment.text_2": "Натисніть ще раз, щоб зробити протилежний бік липким",
"create.ponder.linear_chassis_attachment.text_3": "Натисніть ПКМ крадькома порожньою рукою, щоб прибрати слиз",
"create.ponder.linear_chassis_attachment.text_4": "Липкі грані лінійних шасі будуть прикріплювати ряд блоків перед собою",
"create.ponder.linear_chassis_attachment.text_5": "За допомогою гайкового ключа можна вказати точний діапазон цього шасі",
- "create.ponder.linear_chassis_attachment.text_6": "Прокручуйте утримуючи CTRL, щоб відрегулювати діапазон усіх приєднаних шасі",
+ "create.ponder.linear_chassis_attachment.text_6": "Утримуючи CTRL, можна регулювати діапазон дії всіх прикріплених блоків шасі",
"create.ponder.linear_chassis_attachment.text_7": "Прикріплення блоків на інші сторони потребує використання Супер-клею",
"create.ponder.linear_chassis_attachment.text_8": "За допомогою цих механік структури будь-якої форми можуть рухатися як пристосування",
"create.ponder.linear_chassis_group.header": "Переміщенням лінійних шасі групою",
@@ -2413,7 +2503,6 @@
"create.ponder.mechanical_arm_modes.text_2": "Виходи",
"create.ponder.mechanical_arm_modes.text_3": "Коли рука має вибрати між кількома доступними виходами...",
"create.ponder.mechanical_arm_modes.text_4": "...вона діятиме відповідно до свого налаштування",
- "create.ponder.mechanical_arm_modes.text_5": "Прокручуйте з гайковим ключем, щоб вибрати режим",
"create.ponder.mechanical_arm_modes.text_6": "Режим «розподіляти по колу» просто циклічно перебирає всі доступні виходи",
"create.ponder.mechanical_arm_modes.text_7": "Якщо вихід не може прийняти більше предметів, він буде пропущений",
"create.ponder.mechanical_arm_modes.text_8": "Режим «примусово розподіляти по колу» ніколи не пропускатиме виходи, а натомість чекатиме, доки вони не звільняться",
@@ -2444,15 +2533,15 @@
"create.ponder.mechanical_crafter_covers.text_3": "Спільні входи, створені ключем ззаду, мають доступ і до тих, що знаходяться за закритими збирачами",
"create.ponder.mechanical_drill.header": "Ламанням блоків механічним буром",
"create.ponder.mechanical_drill.text_1": "Коли надано силу обертання, механічний бур ламатиме блоки перед собою",
- "create.ponder.mechanical_drill.text_2": "Швидкість видобутку залежить від вхідного обертання",
+ "create.ponder.mechanical_drill.text_2": "Швидкість видобування залежить від вхідного обертання",
"create.ponder.mechanical_drill_contraption.header": "Використанням механічних бурів на пристосуваннях",
"create.ponder.mechanical_drill_contraption.text_1": "Коли бури рухаються як частина рухомого пристосування...",
"create.ponder.mechanical_drill_contraption.text_2": "...вони ламатимуть блоки, на які вони натикаються",
"create.ponder.mechanical_harvester.header": "Використанням механічних комбайнів на пристосуваннях",
"create.ponder.mechanical_harvester.text_1": "Коли комбайни рухаються як частина рухомого пристосування...",
"create.ponder.mechanical_harvester.text_2": "Вони будуть збирати зрілий урожай на своєму шляху і пересаджуватимуть його",
- "create.ponder.mechanical_mixer.header": "Обробкою предметів механічним міксером",
- "create.ponder.mechanical_mixer.text_1": "За допомогою міксера та чаші можна автоматизувати деякі рецепти",
+ "create.ponder.mechanical_mixer.header": "Обробкою предметів механічним змішувачем",
+ "create.ponder.mechanical_mixer.text_1": "За допомогою змішувача та чаші можна автоматизувати деякі рецепти",
"create.ponder.mechanical_mixer.text_2": "Доступні рецепти включають в себе безформні і ще декілька додатково",
"create.ponder.mechanical_mixer.text_3": "Деякі з них потребують тепло від пальника пломеня",
"create.ponder.mechanical_mixer.text_4": "Слот для фільтра можна використовувати у разі конфлікту двох рецептів",
@@ -2480,17 +2569,26 @@
"create.ponder.mechanical_press_compacting.text_4": "Слот для фільтра можна використовувати у разі конфлікту двох рецептів",
"create.ponder.mechanical_pump_flow.header": "Транспортуванням рідини за допомогою механічних помп",
"create.ponder.mechanical_pump_flow.text_1": "Механічні помпи направляють потік у приєднані трубопровідні мережі",
- "create.ponder.mechanical_pump_flow.text_2": "Коли помпа заживлена, її стрілка вказує на напрямок потоку",
"create.ponder.mechanical_pump_flow.text_3": "Мережа труб позаду тепер викачує рідину...",
"create.ponder.mechanical_pump_flow.text_4": "...у той час як мережа спереду передає її назовні",
- "create.ponder.mechanical_pump_flow.text_5": "Зміна напрямку обертання змінює напрямок потоку",
- "create.ponder.mechanical_pump_flow.text_6": "Використовуйте гайковий ключ, щоб змінювати напрямок помпи вручну",
"create.ponder.mechanical_pump_speed.header": "Пропускною здатністю механічних помп",
- "create.ponder.mechanical_pump_speed.text_1": "Незалежно від швидкості, механічні помпи впливають на приєднані труби на відстані до 16 блоків",
+ "create.ponder.mechanical_pump_speed.text_1": "Незалежно від швидкости, механічні помпи впливають на приєднані труби на відстані до 16 блоків",
"create.ponder.mechanical_pump_speed.text_2": "Прискорення вхідного обертання змінює швидкість поширення потоку...",
- "create.ponder.mechanical_pump_speed.text_3": "...як і швидкість передачі рідини",
"create.ponder.mechanical_pump_speed.text_4": "Помпи можуть об'єднувати свою пропускну здатність у спільних трубопровідних мережах",
- "create.ponder.mechanical_pump_speed.text_5": "Чергування їхніх напрямів може допомогти вирівняти напрям потоку",
+ "create.ponder.mechanical_roller_fill.header": "Заповненням місцевості котком",
+ "create.ponder.mechanical_roller_fill.text_1": "У розібраному стані катки можна налаштовувати на інші режими",
+ "create.ponder.mechanical_roller_fill.text_2": "Режими \"заповнення\" можуть допомогти усунути розриви між бруківкою та рельєфом місцевості",
+ "create.ponder.mechanical_roller_fill.text_3": "\"Пряме заповнення\" передбачає розміщення простих колон блоків униз до самої поверхні",
+ "create.ponder.mechanical_roller_fill.text_4": "При \"нахиленому заповненні\" розміщені нижче шари більші за розміром",
+ "create.ponder.mechanical_roller_fill.text_5": "На відміну від режиму \"прибирати й брукувати\", жоден з цих режимів не призведе до того, що котки розбиватимуть існуючі блоки",
+ "create.ponder.mechanical_roller_pave.header": "Розчищенням та брукуванням котками",
+ "create.ponder.mechanical_roller_pave.text_1": "Механічні котки допомагають прибирати поверхню вздовж колій або доріжок",
+ "create.ponder.mechanical_roller_pave.text_2": "У режимі за замовчуванням, без набору матеріалів, вони просто прибиратимуть блоки, як бури",
+ "create.ponder.mechanical_roller_pave.text_3": "У розібраному стані можна вказати потрібний матеріал для брукування",
+ "create.ponder.mechanical_roller_pave.text_4": "Матеріали можна подавати за допомогою скринь або діжок, прикріплених до конструкції",
+ "create.ponder.mechanical_roller_pave.text_5": "Окрім ламання блоків, тепер вони також замінюватимуть шар блоків під ними",
+ "create.ponder.mechanical_roller_pave.text_6": "Зверніть увагу, що будь-який блок, зруйнований котком, має шанс не добути його",
+ "create.ponder.mechanical_roller_pave.text_7": "Котки особливо корисні на потягах, але їх також можна використовувати на більшості інших типах рухомих пристосувань",
"create.ponder.mechanical_saw_breaker.header": "Зрізанням дерев механічною пилою",
"create.ponder.mechanical_saw_breaker.text_1": "Коли надано силу обертання, механічна пила зрубуватиме дерева прямо перед собою",
"create.ponder.mechanical_saw_breaker.text_2": "Щоб зрізати дерево повністю, пила повинна зламати останній блок дерева, що з'єднує його із землею",
@@ -2501,7 +2599,7 @@
"create.ponder.mechanical_saw_processing.text_1": "Направлені вгору механічні пили можуть обробляти різноманітні предмети",
"create.ponder.mechanical_saw_processing.text_2": "Оброблені предмети завжди рухатимуться у напрямку проти вхідного обертання",
"create.ponder.mechanical_saw_processing.text_3": "Пили можуть працювати з механічними ременями на одній лінії",
- "create.ponder.mechanical_saw_processing.text_4": "Коли з інгредієнта можна отримати декілька можливих продуктів, слот для фільтру може допомогти вказати на рецепт",
+ "create.ponder.mechanical_saw_processing.text_4": "Коли з інгредієнта можна отримати декілька можливих продуктів, слот для фільтра може допомогти вказати рецепт",
"create.ponder.mechanical_saw_processing.text_5": "Без фільтра пила буде циклічно перебирати всі можливі продукти",
"create.ponder.millstone.header": "Обробкою предметів у жорнах",
"create.ponder.millstone.text_1": "Жорна обробляють предмети, перемелюючи їх",
@@ -2510,8 +2608,7 @@
"create.ponder.millstone.text_4": "Після деякого часу продукцію можна забрати натискання ПКМ",
"create.ponder.millstone.text_5": "Продукцію також можна виводити автоматично",
"create.ponder.nixie_tube.header": "Використанням газорозрядних індикаторів",
- "create.ponder.nixie_tube.text_1": "При заживленні редстоуновим сигналом газорозрядні індикатори відображатимуть його силу",
- "create.ponder.nixie_tube.text_2": "За допомогою ярлика, відредагованого на ковадлі, ви можете відобразити текст",
+ "create.ponder.nixie_tube.text_2": "Користувацький текст можна відобразити за допомогою планшета із записами",
"create.ponder.nixie_tube.text_3": "Натисніть ПКМ барвником, щоб змінити колір їхнього відображення",
"create.ponder.piston_pole.header": "Подовжувальними стрижнями поршня",
"create.ponder.piston_pole.text_1": "Без приєднаних стрижнів, механічний поршень не може рухатися",
@@ -2526,7 +2623,6 @@
"create.ponder.portable_fluid_interface.text_7": "...або викачати їх із пристосування",
"create.ponder.portable_fluid_interface.text_8": "Якщо на якийсь час припиниться обмін вмістом – пристосування продовжить свій шлях",
"create.ponder.portable_storage_interface.header": "Обміном предметів з пристосуваннями",
- "create.ponder.portable_storage_interface.text_1": "Гравці не мають доступу до інвентарів на рухомих пристосуваннях",
"create.ponder.portable_storage_interface.text_2": "Цей компонент може взаємодіяти зі сховищем без необхідності зупинки пристосування",
"create.ponder.portable_storage_interface.text_3": "Встановіть ще один із проміжком в 1 або 2 блоки між ними",
"create.ponder.portable_storage_interface.text_4": "Щоразу, коли вони проходитимуть повз один одного, вони утворюватимуть з'єднання",
@@ -2550,12 +2646,10 @@
"create.ponder.pulse_extender.text_1": "Подовжувач імпульсу може збільшити тривалість сигналу, що проходить через нього",
"create.ponder.pulse_extender.text_2": "Він активується після невеликої затримки...",
"create.ponder.pulse_extender.text_3": "...і вимикається через налаштований час",
- "create.ponder.pulse_extender.text_4": "За допомогою прокручування можна налаштувати час розрядки подовжувача імпульсу",
- "create.ponder.pulse_extender.text_5": "Можна налаштувати затримку до 30 хвилин",
"create.ponder.pulse_repeater.header": "Управлінням сигналами за допомогою повторювачів імпульсу",
"create.ponder.pulse_repeater.text_1": "Повторювач імпульсу випромінює короткий імпульс із затримкою",
- "create.ponder.pulse_repeater.text_2": "За допомогою прокручування можна налаштувати час зарядки повторювача імпульсу",
- "create.ponder.pulse_repeater.text_3": "Можна налаштувати затримку до 30 хвилин",
+ "create.ponder.pulse_repeater.text_2": "За допомогою панелі значень можна налаштувати час зарядки",
+ "create.ponder.pulse_repeater.text_3": "Налаштована затримка може сягати до години",
"create.ponder.radial_chassis.header": "Прикріпленням блоків за допомогою радіальних шасі",
"create.ponder.radial_chassis.text_1": "Радіальні шасі з'єднуються з ідентичними блоками шасі в ряд",
"create.ponder.radial_chassis.text_2": "Коли один блок переміщається штуковиною, решта рухається з ним",
@@ -2586,6 +2680,10 @@
"create.ponder.rope_pulley_modes.header": "Режимами руху лебідки",
"create.ponder.rope_pulley_modes.text_1": "Коли лебідка зупиняється, пересунута структура знову стає блоками",
"create.ponder.rope_pulley_modes.text_2": "ЇЇ можна налаштувати так, щоб структура ніколи не ставала блоками, або лише на початковій позиції",
+ "create.ponder.rope_pulley_multi_rope.header": "Синхронізованим рухом шківів",
+ "create.ponder.rope_pulley_multi_rope.text_1": "Щоразу, коли шків збирає конструкцію...",
+ "create.ponder.rope_pulley_multi_rope.text_2": "...інші шківи на тому ж шарі з'єднуватимуться з конструкцією",
+ "create.ponder.rope_pulley_multi_rope.text_3": "Вони не потребують бути заживленими, а отже слугують суто для оздоблення",
"create.ponder.rose_quartz_lamp.header": "Лампами з рожевого кварцу",
"create.ponder.rose_quartz_lamp.text_1": "Лампу з рожевого кварцу можна активувати редстоуновим сигналом",
"create.ponder.rose_quartz_lamp.text_2": "Після цього вона сама почне випромінювати редстоуновий сигнал",
@@ -2593,9 +2691,9 @@
"create.ponder.rose_quartz_lamp.text_4": "...активація однієї з ламп сфокусує сигнал на ній, деактивуючи всі інші",
"create.ponder.rose_quartz_lamp.text_5": "Вихідний сигнал компаратора залежить від відстані до ввімкненої лампи",
"create.ponder.rose_quartz_lamp.text_6": "Лампи також можна перемикати вручну гайковим ключем",
- "create.ponder.rotation_speed_controller.header": "Використанням регулятора швидкості обертання",
- "create.ponder.rotation_speed_controller.text_1": "Регулятор швидкості обертання передає обертання зі своєї осі на велику шестерню над ним",
- "create.ponder.rotation_speed_controller.text_2": "За допомогою прокручування збоку цього блоку можна налаштувати швидкість передаваного обертання",
+ "create.ponder.rotation_speed_controller.header": "Використанням регулятора швидкости обертання",
+ "create.ponder.rotation_speed_controller.text_1": "Регулятор швидкости обертання передає обертання зі своєї осі на велику шестерню над ним",
+ "create.ponder.rotation_speed_controller.text_2": "За допомогою панелі значень на бічній стороні можна встановити передавану швидкість",
"create.ponder.sail.header": "Збиранням вітряків з крил вітряка",
"create.ponder.sail.text_1": "Крила вітряків — зручні блоки для створення вітряків",
"create.ponder.sail.text_2": "Вони будуть прикріплюватися до блоків та один до одного без використання суперклею чи блоків шасі",
@@ -2604,7 +2702,7 @@
"create.ponder.sail_frame.header": "Збиранням вітряків з рам крила вітряка",
"create.ponder.sail_frame.text_1": "Рами крила вітряка — зручні блоки для створення вітряків",
"create.ponder.sail_frame.text_2": "Вони будуть прикріплюватися до блоків та один до одного без використання суперклею чи блоків шасі",
- "create.ponder.sequenced_gearshift.header": "Регулюванням швидкості обертання за допомогою послідовного перемикача передач",
+ "create.ponder.sequenced_gearshift.header": "Регулюванням швидкости обертання за допомогою послідовного перемикача передач",
"create.ponder.sequenced_gearshift.text_1": "Послідовний перемикач передач передає обертання згідно з регульованим списком вказівок",
"create.ponder.sequenced_gearshift.text_2": "Натисніть ПКМ, щоб відкрити інтерфейс налаштування",
"create.ponder.sequenced_gearshift.text_3": "При отриманні редстоунового сигналу він почне виконувати налаштовані вказівки",
@@ -2616,18 +2714,25 @@
"create.ponder.shaft_casing.text_1": "Для оздоблення валів можна використовувати латунні або андезитові корпуси",
"create.ponder.smart_chute.header": "Фільтрацією предметів за допомогою розумних жолобів",
"create.ponder.smart_chute.text_1": "Розумні жолоби — вертикальні жолоби з додатковим регулюванням",
- "create.ponder.smart_chute.text_2": "Предмети у слоті фільтра уточнюють, що вони можуть виводити та передавати",
- "create.ponder.smart_chute.text_3": "Прокручуванням можна вказати розмір витягуваного стосу",
+ "create.ponder.smart_chute.text_2": "Предмети у слоті фільтра уточнюють, що жолоби можуть виводити та передавати",
+ "create.ponder.smart_chute.text_3": "Використовуйте панель значень, щоб вказати розмір витягуваного стосу",
"create.ponder.smart_chute.text_4": "Редстоуновий сигнал призупинить роботу розумного жолоба",
+ "create.ponder.smart_observer.header": "Удосконаленим виявлення за допомогою розумних спостерігачів",
+ "create.ponder.smart_observer.text_1": "Розумні спостерігачі можна використовувати для виявлення різноманітних подій",
+ "create.ponder.smart_observer.text_2": "Він може виявляти предмети або рідини всередині типових місткостей",
+ "create.ponder.smart_observer.text_3": "Слот фільтра можна використовувати для пошуку певного вмісту",
+ "create.ponder.smart_observer.text_4": "Він також спрацьовує, коли сам блок відповідає фільтру",
+ "create.ponder.smart_observer.text_5": "Крім того, розумний спостерігач може відстежувати ремені, жолоби та труби",
+ "create.ponder.smart_observer.text_6": "...і випромінюватиме імпульс, коли предмет потрапляє у лійку або залишає її",
"create.ponder.smart_pipe.header": "Управлінням потоком рідини за допомогою розумних труб",
"create.ponder.smart_pipe.text_1": "Розумні труби можуть допомогти керувати потоками за типами рідин",
"create.ponder.smart_pipe.text_2": "Розміщені безпосередньо біля джерела, вони можуть вказувати тип викачуваної рідини",
"create.ponder.smart_pipe.text_3": "Просто натисніть ПКМ на слоті фільтра з будь-яким предметом, що містить потрібну рідину",
"create.ponder.smart_pipe.text_4": "І при розміщенні далі по трубопровідній мережі розумні труби пропускатимуть лише відповідні рідини",
- "create.ponder.speedometer.header": "Мониторингом кінетичної інформації за допомогою вимірювача швидкості",
- "create.ponder.speedometer.text_1": "Вимірювач швидкості відображає поточну швидкість приєднаних компонентів",
+ "create.ponder.speedometer.header": "Відслідковуванням кінетичної інформації за допомогою вимірювача швидкости",
+ "create.ponder.speedometer.text_1": "Вимірювач швидкості відображає поточну швидкість приєднаних приладів",
"create.ponder.speedometer.text_2": "В інженерних окулярах гравець може отримати більш детальну інформацію вимірювача",
- "create.ponder.speedometer.text_3": "Компаратори можуть випромінювати аналоговий редстоуновий сигнал відносно значення вимірювача швидкості",
+ "create.ponder.speedometer.text_3": "Компаратори можуть випромінювати аналоговий редстоуновий сигнал відносно значення вимірювача швидкости",
"create.ponder.spout_filling.header": "Наповненням предметів дозатором",
"create.ponder.spout_filling.text_1": "Дозатор може заповнювати рідинномісткі предмети, розташовані під ним",
"create.ponder.spout_filling.text_2": "До вмісту дозатора не можна отримати доступ вручну",
@@ -2666,7 +2771,7 @@
"create.ponder.sticker.text_2": "При отриманні сигналу приклеювач перемикне свій стан",
"create.ponder.sticker.text_3": "Якщо він почне рухатися із пристосуванням, то блок рухатиметься з ним",
"create.ponder.sticker.text_4": "При повторному перемиканні блок буде відкріплено",
- "create.ponder.stressometer.header": "Моніторингом кінетичної інформації за допомогою вимірювача навантаження",
+ "create.ponder.stressometer.header": "Відслідковуванням кінетичної інформації за допомогою вимірювача навантаження",
"create.ponder.stressometer.text_1": "Вимірювач навантаження відображає потужність приєднаної кінетичної мережі",
"create.ponder.stressometer.text_2": "В інженерних окулярах гравець може отримати більш детальну інформацію вимірювача",
"create.ponder.stressometer.text_3": "Компаратори можуть випромінювати аналоговий редстоуновий сигнал відносно значення вимірювача навантаження",
@@ -2677,6 +2782,16 @@
"create.ponder.super_glue.text_4": "Прилеглі блоки у цій зоні прикріпляться один до одного",
"create.ponder.super_glue.text_5": "Перетинні склеєні зони будуть рухатися разом",
"create.ponder.super_glue.text_6": "Блоки, що висять на інших, зазвичай не потребують склеювання",
+ "create.ponder.threshold_switch.header": "Відслідковуванням вмісту пороговим перемикачем",
+ "create.ponder.threshold_switch.text_1": "Порогові вимикачі відстежують рівень заповнення місткостей",
+ "create.ponder.threshold_switch.text_2": "Коли вміст інвентарю перевищує верхній поріг...",
+ "create.ponder.threshold_switch.text_3": "...перемикач змінить вихідний редстоуновий сигнал",
+ "create.ponder.threshold_switch.text_4": "Сигнал залишатиметься, доки не буде досягнуто нижнього порогу",
+ "create.ponder.threshold_switch.text_5": "Вихідний редстоуновий сигнал тепер можна використовувати для керування постачанням предметів, підтримуючи вмістилище заповненим",
+ "create.ponder.threshold_switch.text_6": "Конкретні пороги можна встановити у вікні налаштування",
+ "create.ponder.threshold_switch.text_7": "Фільтр дозволяє враховувати лише певний вміст відносно загальної кількості",
+ "create.ponder.threshold_switch.text_8": "Подібним чином можна контролювати рідинні місткості",
+ "create.ponder.threshold_switch.text_9": "...а також, що цікаво, довжину мотузки лебідки",
"create.ponder.track_chunks.header": "Перетином вивантажених чанків",
"create.ponder.track_chunks.text_1": "Залізничні колії залишаються функціональними поза завантаженими чанками",
"create.ponder.track_chunks.text_2": "Потяги подорожуватимуть неактивними ділянками світу без жодних проблем",
@@ -2711,7 +2826,7 @@
"create.ponder.train_assembly.text_2": "Станції — це маршрутні точки вашої залізничної мережі",
"create.ponder.train_assembly.text_3": "Щоб створити новий потяг, відкрийте інтерфейс і перейдіть у режим збирання",
"create.ponder.train_assembly.text_4": "Впродовж збирання до цієї станції не під'їжджатимуть потяги",
- "create.ponder.train_assembly.text_5": "Створюйте нові вагони за допомогою корпусу потяга",
+ "create.ponder.train_assembly.text_5": "Створюйте нові вагони за допомогою корпусів потяга",
"create.ponder.train_assembly.text_6": "Натискаючи ще раз по колії, можна перемикати дизайн потяга",
"create.ponder.train_assembly.text_7": "Прикріпіть блоки за допомогою суперклею",
"create.ponder.train_assembly.text_8": "Зібрані потяги рухатимуться швидше, якщо зможуть знайти паливо в зібраних скринях або діжках",
@@ -2740,7 +2855,6 @@
"create.ponder.train_signal_placement.text_5": "До сигналу можна прикріпити газорозрядний індикатор, щоб зробити його більш помітними",
"create.ponder.train_signal_redstone.header": "Сигналами та редстоуном",
"create.ponder.train_signal_redstone.text_1": "Сигнал можна примусово зробити червоними, зажививши його редстоуном",
- "create.ponder.train_signal_redstone.text_2": "І навпаки, червоні сигнали світлофора випромінюють вихідний сигнал компаратора",
"create.ponder.train_signal_signaling.header": "Запобіганням зіткненням за допомогою залізничних сигналів",
"create.ponder.train_signal_signaling.text_1": "Залізничні cигнали поділяють колію на сегменти",
"create.ponder.train_signal_signaling.text_2": "Якщо сегмент зайнятий, іншим потягам в'їзд заборонено",
@@ -2751,25 +2865,26 @@
"create.ponder.train_signal_signaling.text_7": "Він зупинятиме потяги, які при в'їзді...",
"create.ponder.train_signal_signaling.text_8": "...не змогли б відразу покинути сегмент",
"create.ponder.train_signal_signaling.text_9": "Це допомагає утримувати потяги в черзі поза завантаженим сегментом",
- "create.ponder.valve_handle.header": "Генерацією сили обертання використовуючи маховики вентиля",
- "create.ponder.valve_handle.text_1": "Гравці можуть використовувати маховики вентиля для застосування сили обертання вручну",
- "create.ponder.valve_handle.text_2": "Утримуйте ПКМ, щоб обертати його проти годинникової стрілки",
- "create.ponder.valve_handle.text_3": "Передавана ним швидкість повільна і точна",
- "create.ponder.valve_handle.text_4": "Утримуйте ПКМ крадькома, щоб обертати його за годинниковою стрілкою",
- "create.ponder.valve_handle.text_5": "Маховики вентиля можна пофарбувати в естетичних цілях",
+ "create.ponder.valve_handle.header": "Точним обертання за допомогою маховиків вентиля",
+ "create.ponder.valve_handle.text_1": "Маховики вентиля можна використовувати для обертання пристроїв на точний кут",
+ "create.ponder.valve_handle.text_2": "Кут можна налаштувати на панелі значень",
+ "create.ponder.valve_handle.text_3": "Клацніть ПКМ, щоб виконати один оберт",
+ "create.ponder.valve_handle.text_4": "Клацніть ПКМ крадькома, щоб виконати оберт у протилежному напрямку",
+ "create.ponder.valve_handle.text_5": "Майте на увазі, що підшипники повинні бути спеціально налаштовані для того, щоб не розбиратися",
+ "create.ponder.valve_handle.text_6": "Маховики вентиля можна фарбувати в естетичних цілях",
"create.ponder.valve_pipe.header": "Управлінням потоком рідини за допомогою вентилів",
"create.ponder.valve_pipe.text_1": "Труби із вентилем допомагають контролювати потоки рідини трубопровідних мереж",
"create.ponder.valve_pipe.text_2": "Їхній вхідний вал контролює, чи можна пропускати рідину в даний момент",
"create.ponder.valve_pipe.text_3": "При обертанні в напрямку відкриття клапан відкривається",
"create.ponder.valve_pipe.text_4": "Його можна знову закрити, змінивши напрямок вхідного обертання",
"create.ponder.water_wheel.header": "Генерацією сили обертання за допомогою водяних коліс",
- "create.ponder.water_wheel.text_1": "Водяні колеса черпають силу із прилеглих водних потоків",
- "create.ponder.water_wheel.text_2": "Чим більше сторін заживлено, тим швидше обертатиметься водяне колесо",
- "create.ponder.water_wheel.text_3": "Лопаті коліс повинні бути спрямовані проти течії",
+ "create.ponder.water_wheel.text_1": "Водяні колеса черпають силу з прилеглих водних потоків",
+ "create.ponder.water_wheel.text_2": "Покриття потоками додаткових сторін не покращить його кінетичну потужність",
+ "create.ponder.water_wheel.text_3": "Застосуйте дерев'яні дошки на колесі, щоб змінити його вигляд",
"create.ponder.weighted_ejector.header": "Використанням зважених катапульт",
"create.ponder.weighted_ejector.text_1": "Тримаючи катапульту, натисніть ПКМ крадькома, щоб вибрати місцезнаходження цілі",
"create.ponder.weighted_ejector.text_10": "Тепер вона обмежена цим розміром стоса і спрацьовуватиме лише тоді, коли утримуваний стіс досягне заданої кількості",
- "create.ponder.weighted_ejector.text_11": "Інші сутності, вставши на катапульту, завжди активуватимуть її",
+ "create.ponder.weighted_ejector.text_11": "Сутності та гравці спричиняють спрацьовування катапульти, коли наступають на неї",
"create.ponder.weighted_ejector.text_2": "Встановлена катапульта запускатиме об'єкти до зазначеного місця",
"create.ponder.weighted_ejector.text_3": "Придатна ціль може бути на будь-якій відстані та висоті в діапазоні катапульти",
"create.ponder.weighted_ejector.text_4": "Однак вона не може бути в стороні",
@@ -2777,10 +2892,10 @@
"create.ponder.weighted_ejector.text_6": "Надайте силу обертання, щоб зарядити її",
"create.ponder.weighted_ejector.text_7": "Предмети, розміщені на катапульті, спричиняють його спрацьовування",
"create.ponder.weighted_ejector.text_8": "Якщо інвентар обраний ціллю, то катапульта чекатиме, доки у ньому з'явиться місце",
- "create.ponder.weighted_ejector.text_9": "За допомогою гайкового ключа можна налаштовувати необхідний розмір стосу",
+ "create.ponder.weighted_ejector.text_9": "За допомогою панелі значень можна налаштувати необхідний розмір стоса",
"create.ponder.weighted_ejector_redstone.header": "Управлінням зваженими катапультами редстоуном",
"create.ponder.weighted_ejector_redstone.text_1": "При заживленні редстоуном катапульта перестане працювати",
- "create.ponder.weighted_ejector_redstone.text_2": "Крім того, спостерігач може подавати сигнал, коли катапульта спрацьовує",
+ "create.ponder.weighted_ejector_redstone.text_2": "Спостерігачі можуть виявляти спрацьовування катапульт",
"create.ponder.weighted_ejector_tunnel.header": "Розподілом стосів предметів за допомогою зважених катапульт",
"create.ponder.weighted_ejector_tunnel.text_1": "У поєднанні з латунними тунелями катапульти можуть розділяти стоси предметів на певні кількості",
"create.ponder.weighted_ejector_tunnel.text_2": "Спочатку налаштуйте латунний тунель на «віддавати перевагу найближчим», щоб надавати перевагу виводу збоку",
diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json
index adfbc2f4a0..5650d89eac 100644
--- a/src/main/resources/assets/create/lang/zh_cn.json
+++ b/src/main/resources/assets/create/lang/zh_cn.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "发条轴承",
"block.create.clutch": "离合器",
"block.create.cogwheel": "齿轮",
- "block.create.content_observer": "物品侦测器",
+ "block.create.content_observer": "智能侦测器",
"block.create.contraption_controls": "动态结构控制器",
"block.create.controller_rail": "控制铁轨",
"block.create.controls": "列车驾驶台",
@@ -78,8 +78,8 @@
"block.create.copper_valve_handle": "铜阀门手轮",
"block.create.copycat_bars": "伪装栏杆",
"block.create.copycat_base": "伪装基底",
- "block.create.copycat_panel": "伪装板",
- "block.create.copycat_step": "伪装台阶",
+ "block.create.copycat_panel": "伪装盖板",
+ "block.create.copycat_step": "伪装半阶",
"block.create.creative_crate": "创造板条箱",
"block.create.creative_fluid_tank": "创造流体储罐",
"block.create.creative_motor": "创造马达",
@@ -871,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "在倒车时与另一辆列车相撞\n(隐藏进度)",
"itemGroup.create.base": "机械动力",
"itemGroup.create.palettes": "机械动力丨建筑方块",
+ "block.create.mangrove_window": "红树木窗户",
+ "block.create.mangrove_window_pane": "红树木窗户板",
"death.attack.create.crush": "%1$s被粉碎轮加工了",
"death.attack.create.crush.player": "%1$s被%2$s推进了粉碎轮",
"death.attack.create.fan_fire": "%1$s被鼓风机烟熏至死",
@@ -879,7 +881,7 @@
"death.attack.create.fan_lava.player": "%1$s被%2$s扔进了冶炼炉",
"death.attack.create.mechanical_drill": "%1$s被钻头钻坏了",
"death.attack.create.mechanical_drill.player": "%1$s被%2$s扔到了钻头上",
- "death.attack.create.mechanical_roller": "%1$s被压路机压扁了",
+ "death.attack.create.mechanical_roller": "%1$s被动力压路机压扁了",
"death.attack.create.mechanical_roller.player": "%1$s被%2$s扔到了动力压路机前面",
"death.attack.create.mechanical_saw": "%1$s被动力锯切成了两截",
"death.attack.create.mechanical_saw.player": "%1$s被%2$s扔到了动力锯上",
@@ -1087,7 +1089,7 @@
"create.terrainzapper.shiftRightClickToSet": "按住 Shift 右击以设置塑形类型",
"create.terrainzapper.usingBlock": "使用:%1$s",
"create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料",
- "create.large_water_wheel.not_enough_space": "清除用于放置的方块",
+ "create.large_water_wheel.not_enough_space": "清理方块以便放置",
"create.minecart_coupling.two_couplings_max": "单个矿车无法被连接多于两个的矿车连轴器",
"create.minecart_coupling.unloaded": "有一部分列车处在未加载区块中",
"create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环",
@@ -1105,12 +1107,12 @@
"create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向",
"create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作",
"create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定",
- "create.contraptions.roller_mode": "滚动模式",
- "create.contraptions.roller_mode.tunnel_pave": "清除方块并铺路",
+ "create.contraptions.roller_mode": "压路机模式",
+ "create.contraptions.roller_mode.tunnel_pave": "清理方块并铺路",
"create.contraptions.roller_mode.straight_fill": "竖直填充下方",
"create.contraptions.roller_mode.wide_fill": "坡度填充下方",
"create.contraptions.windmill.rotation_direction": "旋转方向",
- "create.contraptions.clockwork.clock_hands": "钟表指针",
+ "create.contraptions.clockwork.clock_hands": "沿时钟指针排列",
"create.contraptions.clockwork.hour_first": "时针优先",
"create.contraptions.clockwork.minute_first": "分针优先",
"create.contraptions.clockwork.hour_first_24": "24 小时制优先",
@@ -1126,7 +1128,7 @@
"create.logistics.filter.click_to_replace": "单击物品以替换",
"create.logistics.filter.hold_to_set_amount": "单击并按住以改变数量",
"create.logistics.filter.invalid_item": "无法在此处使用该物品。",
- "create.logistics.filter.extracted_amount": "复制数量",
+ "create.logistics.filter.extracted_amount": "提取数量",
"create.logistics.filter.any_amount_short": "任何",
"create.logistics.filter.up_to": "最多",
"create.logistics.filter.exactly": "等于",
@@ -1135,14 +1137,14 @@
"create.logistics.train_observer.cargo_filter": "货物过滤器",
"create.kinetics.creative_motor.rotation_speed": "产生的RPM转速",
"create.kinetics.speed_controller.rotation_speed": "目标的RPM转速",
- "create.kinetics.valve_handle.rotated_angle": "使用时旋转",
+ "create.kinetics.valve_handle.rotated_angle": "使用时旋转的角度",
"create.logistics.redstone_interval": "红石信号间隔",
"create.contraptions.contoller.target": "目标元件",
"create.contraptions.mechanical_roller.pave_material": "铺路材料",
- "create.contraptions.chassis.radius": "被粘住方块的半径",
- "create.contraptions.chassis.range": "粘性面的粘合范围",
+ "create.contraptions.chassis.radius": "粘附半径",
+ "create.contraptions.chassis.range": "粘附距离",
"create.contraptions.chassis.distance": "距离",
- "create.gui.value_settings.hold_to_edit": "点击并按住以编辑",
+ "create.gui.value_settings.hold_to_edit": "单击并按住以编辑",
"create.gui.value_settings.release_to_confirm": "松开 %1$s 以确认",
"create.gui.goggles.generator_stats": "应力发生器状态:",
"create.gui.goggles.kinetic_stats": "动力学状态:",
@@ -1159,7 +1161,7 @@
"create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆",
"create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足:%1$s\n至少需要 %2$s",
"create.gui.assembly.exception.no_contacts": "需要附加一个水平的_接触式红石信号发生器_到升降机结构中",
- "create.gui.assembly.exception.too_many_contacts": "不能附着一个以上的_接触式红石信号发生器_到轿厢中",
+ "create.gui.assembly.exception.too_many_contacts": "轿厢中不能附着一个以上的_接触式红石信号发生器_",
"create.gui.assembly.exception.column_conflict": "另一部轿厢已经连接到了此升降机井",
"create.gui.gauge.info_header": "仪表信息:",
"create.gui.speedometer.title": "旋转速度",
@@ -1197,10 +1199,10 @@
"create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向",
"create.gui.clipboard.erase_checked": "删除已勾选的条目",
"create.clipboard.actions": "剪贴板操作",
- "create.clipboard.to_copy": "%1$s 以复制设置",
- "create.clipboard.to_paste": "%1$s 以粘贴设置",
- "create.clipboard.copied_from": "正在从 %1$s 复制设置",
- "create.clipboard.pasted_to": "设置已应用到 %1$s",
+ "create.clipboard.to_copy": "%1$s 以复制配置",
+ "create.clipboard.to_paste": "%1$s 以粘贴配置",
+ "create.clipboard.copied_from": "正在从 %1$s 复制配置",
+ "create.clipboard.pasted_to": "配置已应用到 %1$s",
"create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "第一个位置",
"create.schematicAndQuill.secondPos": "第二个位置",
@@ -1236,8 +1238,8 @@
"create.schematic.tool.deploy.description.3": "按住 [Ctrl] 鼠标滚动更改距离",
"create.schematic.tool.move.description.0": "水平移动蓝图",
"create.schematic.tool.move.description.1": "选定蓝图,然后按住 [Ctrl] 鼠标滚动移动",
- "create.schematic.tool.move_y.description.0": "垂直移动蓝图",
- "create.schematic.tool.move_y.description.1": "按住 [Ctrl] 滚动鼠标滚轮以上下移动",
+ "create.schematic.tool.move_y.description.0": "垂直移动蓝图。",
+ "create.schematic.tool.move_y.description.1": "按住 [Ctrl] 滚动鼠标滚轮以上下移动。",
"create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图",
"create.schematic.tool.rotate.description.1": "按住 [Ctrl] 鼠标滚动旋转90度",
"create.schematic.tool.print.description.0": "立即将结构放置在世界上",
@@ -1268,12 +1270,12 @@
"create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块",
"create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块",
"create.gui.schematicannon.option.skipMissing": "跳过缺少的方块",
- "create.gui.schematicannon.option.skipBlockEntities": "保护实体方块",
+ "create.gui.schematicannon.option.skipBlockEntities": "保护方块实体",
"create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力",
"create.gui.schematicannon.slot.listPrinter": "放入剪贴板或书以打印所需物品清单",
"create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置",
"create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作",
- "create.gui.schematicannon.option.skipBlockEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子",
+ "create.gui.schematicannon.option.skipBlockEntities.description": "蓝图加农炮将避免替换例如箱子的存储方块。",
"create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块",
"create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块",
"create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块",
@@ -1421,7 +1423,7 @@
"create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)",
"create.weighted_ejector.targeting": "弹射至 [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "弹射物品堆数量",
- "create.logistics.when_multiple_outputs_available": "多个输出可用时",
+ "create.logistics.when_multiple_outputs_available": "分配方法",
"create.mechanical_arm.selection_mode.round_robin": "轮询调度",
"create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度",
"create.mechanical_arm.selection_mode.prefer_first": "第一目标优先",
@@ -1469,7 +1471,7 @@
"create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_,在_手持动力臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标",
"create.hint.empty_bearing.title": "更新轴承",
"create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上",
- "create.hint.full_deployer.title": "机械手物品溢出",
+ "create.hint.full_deployer.title": "机械手无法工作",
"create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_,使用_漏斗_或其他方法将其从溢出中释放出来",
"create.backtank.low": "背罐压力低",
"create.backtank.depleted": "背罐压力耗尽",
@@ -1649,8 +1651,8 @@
"create.train_assembly.bogeys_too_close": "转向架%1$s和%2$s距离太近",
"create.train_assembly.single_bogey_carriage": "这种转向架不能单独支撑一个车厢",
"create.train_assembly.nothing_attached": "没有结构连接到转向架%1$s",
- "create.train_assembly.no_controls": "列车上至少需要安装一个面向前方的驾驶台方块",
- "create.train_assembly.sideways_controls": "一个安装的驾驶台方块面向侧面",
+ "create.train_assembly.no_controls": "至少添加一个朝向前方的列车驾驶台(您是否忘了强力胶?)",
+ "create.train_assembly.sideways_controls": "列车驾驶台不能朝向两侧",
"create.train_assembly.bogey_created": "转向架已创建,再次点击来循环修改类型",
"create.train_assembly.requires_casing": "在轨道上使用列车机壳来创建转向架",
"create.track_target.set": "目标轨道已选择",
@@ -1691,12 +1693,12 @@
"create.contraption.controls.start_controlling": "现在控制:%1$s",
"create.contraption.controls.stop_controlling": "停止控制装置",
"create.contraption.controls.approach_station": "按住%1$s以接近%2$s",
- "create.contraption.controls.specific_actor_toggle": "%1$s: %2$s",
+ "create.contraption.controls.specific_actor_toggle": "%1$s:%2$s",
"create.contraption.controls.all_actor_toggle": "所有元件:%1$s",
"create.contraption.controls.actor_toggle.on": "开启",
"create.contraption.controls.actor_toggle.off": "关闭",
"create.contraption.controls.floor_unreachable": "无法访问",
- "create.contraption.door_control": "该层电梯门控制",
+ "create.contraption.door_control": "该层轿厢门控制",
"create.contraption.door_control.all": "打开所有的门",
"create.contraption.door_control.all.short": "全部开启",
"create.contraption.door_control.north": "仅北侧",
@@ -1829,7 +1831,7 @@
"enchantment.create.potato_recovery.desc": "使土豆加农炮发射出的炮弹有几率可被重新使用。",
"create.bogey.style.updated_style": "更新样式",
"create.bogey.style.updated_style_and_size": "更新样式和尺寸",
- "create.bogey.style.no_other_sizes": "没有其他大小",
+ "create.bogey.style.no_other_sizes": "没有其他尺寸",
"create.bogey.style.invalid": "未命名样式",
"create.bogey.style.standard": "标准",
"create.subtitle.contraption_disassemble": "结构:停止移动",
@@ -1889,13 +1891,13 @@
"item.create.blaze_cake.tooltip": "烈焰蛋糕",
"item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!",
"item.create.wand_of_symmetry.tooltip": "对称之杖",
- "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。",
- "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制",
- "item.create.wand_of_symmetry.tooltip.condition2": "无目标使用时",
+ "item.create.wand_of_symmetry.tooltip.summary": "在_快捷栏_中时进行_镜面复制_",
+ "item.create.wand_of_symmetry.tooltip.condition1": "右击表面时",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_创建_或_移动_镜面。 _潜行_ 时右击以打开_配置界面_",
+ "item.create.wand_of_symmetry.tooltip.condition2": "右击空气时",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_删除_镜面",
"item.create.handheld_worldshaper.tooltip": "手持式环境塑形器",
- "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。",
+ "item.create.handheld_worldshaper.tooltip.summary": "_创造模式_远距离大面积 _地形塑造_工具",
"item.create.handheld_worldshaper.tooltip.condition1": "左击方块时",
"item.create.handheld_worldshaper.tooltip.behaviour1": "_准星指向的方块_将成为工具放置的 _材料_",
"item.create.handheld_worldshaper.tooltip.condition2": "右击方块时",
@@ -1903,29 +1905,29 @@
"item.create.handheld_worldshaper.tooltip.condition3": "潜行右击时",
"item.create.handheld_worldshaper.tooltip.behaviour3": "打开工具的_配置界面_",
"item.create.tree_fertilizer.tooltip": "树木肥料",
- "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。",
+ "item.create.tree_fertilizer.tooltip.summary": "一种强大的肥料,有助于在紧凑的空间内种植树苗。",
"item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时",
- "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "使树_无视_它的_生长空间条件_,立刻长大",
"item.create.extendo_grip.tooltip": "伸缩机械手",
- "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜背罐_供能。",
+ "item.create.extendo_grip.tooltip.summary": "大幅度_增加_了使用者的_触及距离_。可以使用_背罐_供能。",
"item.create.extendo_grip.tooltip.condition1": "在副手时",
"item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_",
- "item.create.extendo_grip.tooltip.condition2": "装备铜背罐时",
+ "item.create.extendo_grip.tooltip.condition2": "装备背罐时",
"item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗",
"item.create.potato_cannon.tooltip": "土豆加农炮",
- "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜背罐_供能。",
+ "item.create.potato_cannon.tooltip.summary": "把你亲手栽培的蔬菜砸向你的敌人。可以使用_背罐_供能。",
"item.create.potato_cannon.tooltip.condition1": "右击时",
"item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品",
- "item.create.potato_cannon.tooltip.condition2": "装备铜背罐时",
+ "item.create.potato_cannon.tooltip.condition2": "装备背罐时",
"item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗",
- "item.create.filter.tooltip": "过滤器",
- "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。",
- "item.create.filter.tooltip.condition1": "放置于过滤槽时",
- "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过",
+ "item.create.filter.tooltip": "列表过滤器",
+ "item.create.filter.tooltip.summary": "根据设置的_物品_或者_其他过滤器_来_匹配物品_。可置于机械动力元件的_过滤插槽_中",
+ "item.create.filter.tooltip.condition1": "右击时",
+ "item.create.filter.tooltip.behaviour1": "打开_配置界面_",
"item.create.attribute_filter.tooltip": "属性过滤器",
- "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。",
- "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时",
- "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过",
+ "item.create.attribute_filter.tooltip.summary": "根据设置的_属性_或者_种类_来_匹配物品_。可置于机械动力元件的_过滤插槽_中",
+ "item.create.attribute_filter.tooltip.condition1": "右击时",
+ "item.create.attribute_filter.tooltip.behaviour1": "打开_配置界面_",
"item.create.empty_schematic.tooltip": "空白蓝图",
"item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。",
"item.create.schematic.tooltip": "蓝图",
@@ -1935,11 +1937,11 @@
"item.create.schematic.tooltip.condition2": "潜行右击时",
"item.create.schematic.tooltip.behaviour2": "打开一个用于输入_精确坐标_的_界面_",
"item.create.schematic_and_quill.tooltip": "蓝图与笔",
- "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到 .nbt 文件。",
- "item.create.schematic_and_quill.tooltip.condition1": "第一步",
- "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点",
- "item.create.schematic_and_quill.tooltip.condition2": "第二步",
- "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存",
+ "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的_结构_保存为 _.nbt 文件_。",
+ "item.create.schematic_and_quill.tooltip.condition1": "创建一个选项",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "使用_右键_选择两个_对角点_。按住_Ctrl_并_滑动滚轮_可在空中选择点。",
+ "item.create.schematic_and_quill.tooltip.condition2": "正在调整和保存",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,再次右击保存",
"block.create.schematicannon.tooltip": "蓝图加农炮",
"block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。",
"block.create.schematicannon.tooltip.condition1": "右击时",
@@ -1949,13 +1951,13 @@
"block.create.schematic_table.tooltip.condition1": "放入空白蓝图时",
"block.create.schematic_table.tooltip.behaviour1": "可从 Schematics 文件夹中上传所选文件",
"item.create.goggles.tooltip": "工程师护目镜",
- "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。",
- "item.create.goggles.tooltip.condition1": "装备时",
- "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_",
+ "item.create.goggles.tooltip.summary": "在您的HUD中增加关于已放置组件的_各项信息_。",
+ "item.create.goggles.tooltip.condition1": "看向方块时",
+ "item.create.goggles.tooltip.behaviour1": "_动力组件_显示_应力影响_或_应力量_。_应力表_显示_当前动力网络_内的应力信息。一些其他方块显示例如内含物品和流体的信息。",
"item.create.wrench.tooltip": "扳手",
- "item.create.wrench.tooltip.summary": "操控动力组件的实用工具。可用于_旋转_、_拆除_以及_配置_组件。",
- "item.create.wrench.tooltip.condition1": "在方块上使用时",
- "item.create.wrench.tooltip.behaviour1": "组件会围绕单击的面_旋转_。_潜行_并单击可以拆除组件。",
+ "item.create.wrench.tooltip.summary": "用于操控动力元件的多功能工具",
+ "item.create.wrench.tooltip.condition1": "对方块使用时",
+ "item.create.wrench.tooltip.behaviour1": "围绕单击的面_旋转组件_。_潜行_并单击可以拆除组件。",
"item.create.wrench.tooltip.condition2": "对移动装置使用时",
"item.create.wrench.tooltip.behaviour2": "_移动_已实体化的矿车和火车动态结构",
"block.create.nozzle.tooltip": "分散网",
@@ -1965,7 +1967,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "接入动力时",
"block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕两次,_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次",
"block.create.turntable.tooltip": "转盘",
- "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。",
+ "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的晕车体验。",
"block.create.toolbox.tooltip": "工具箱",
"block.create.toolbox.tooltip.summary": "每个发明家最亲爱的伙伴!可以方便地大量_收纳__8种_不同的物品类型。",
"block.create.toolbox.tooltip.condition1": "拾起时",
@@ -1975,7 +1977,7 @@
"block.create.toolbox.tooltip.condition3": "右击时",
"block.create.toolbox.tooltip.behaviour3": "打开_工具箱界面_",
"block.create.creative_crate.tooltip": "创造板条箱",
- "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除相邻的_蓝图加农炮_的材料需求。",
+ "block.create.creative_crate.tooltip.summary": "这个_存储容器_可以无限复制物品。",
"block.create.creative_crate.tooltip.condition1": "标记了物品时",
"block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_清空_",
"block.create.creative_crate.tooltip.condition2": "当在蓝图加农炮旁时",
@@ -2005,11 +2007,11 @@
"item.create.copper_diving_helmet.tooltip": "铜潜水头盔",
"item.create.copper_diving_helmet.tooltip.summary": "与_背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。",
"item.create.copper_diving_helmet.tooltip.condition1": "戴在头上时",
- "item.create.copper_diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果,缓慢消耗背罐中的_压缩空气_",
+ "item.create.copper_diving_helmet.tooltip.behaviour1": "缓慢消耗背罐中的_压缩空气_来提供_水下呼吸_效果,",
"item.create.netherite_diving_helmet.tooltip": "下界合金潜水头盔",
- "item.create.netherite_diving_helmet.tooltip.summary": "再加上一个_下界合金背罐_,这可以保护您免受_极端高温的伤害_。要想有效,_腿_和_脚_也必须被_下界合金_覆盖。",
- "item.create.netherite_diving_helmet.tooltip.condition1": "背在背上时(全套)",
- "item.create.netherite_diving_helmet.tooltip.behaviour1": "提供对_火焰_和_岩浆_的免疫,缓慢消耗背罐中的_压缩空气_。同时在岩浆中有更好的视野。",
+ "item.create.netherite_diving_helmet.tooltip.summary": "当和_下界合金背罐_一起装备时,它可以保护您免受_极端高温的伤害_。当然,为了您的人身安全,_腿部_和_脚部_也必须被_下界合金_覆盖。",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "戴在头上时(全套)",
+ "item.create.netherite_diving_helmet.tooltip.behaviour1": "缓慢消耗背罐中的_压缩空气_来提供对_火焰_和_熔岩_的免疫。同时在熔岩中拥有_更好的视野_",
"item.create.copper_backtank.tooltip": "铜背罐",
"item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。",
"item.create.copper_backtank.tooltip.condition1": "背在背上时",
@@ -2018,10 +2020,10 @@
"item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_",
"item.create.netherite_backtank.tooltip": "下界合金背罐",
"item.create.netherite_backtank.tooltip.summary": "一个可以_背在背上_的_气罐_,用于携带一定量的压缩空气。",
- "item.create.netherite_backtank.tooltip.condition1": "装备时",
+ "item.create.netherite_backtank.tooltip.condition1": "背在背上时",
"item.create.netherite_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气",
"item.create.netherite_backtank.tooltip.condition2": "放下并接入动力时",
- "item.create.netherite_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_压缩空气_",
+ "item.create.netherite_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_",
"block.create.placard.tooltip": "置物板",
"block.create.placard.tooltip.summary": "用这个漂亮的墙板把你的物品用黄铜框起来,支持移动装置!",
"block.create.placard.tooltip.condition1": "手持物品右击时",
@@ -2034,12 +2036,12 @@
"block.create.flywheel.tooltip.behaviour1": "开始旋转",
"item.create.copper_diving_boots.tooltip": "铜潜水靴",
"item.create.copper_diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便地探索海底。",
- "item.create.copper_diving_boots.tooltip.condition1": "装备时",
+ "item.create.copper_diving_boots.tooltip.condition1": "穿在脚上时",
"item.create.copper_diving_boots.tooltip.behaviour1": "穿戴者会在流体中_下沉_得更快。给予在水中_行走_和_跳跃_的能力。穿戴者同时不会被传送带影响。",
"item.create.netherite_diving_boots.tooltip": "下界合金潜水靴",
"item.create.netherite_diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便地探索海底,包括熔岩海。",
- "item.create.netherite_diving_boots.tooltip.condition1": "装备时",
- "item.create.netherite_diving_boots.tooltip.behaviour1": "穿戴者会在流体中_下沉_得更快。给予在水中_行走_和_跳跃_的能力。穿戴者同时不会被传送带影响。",
+ "item.create.netherite_diving_boots.tooltip.condition1": "穿在脚上时",
+ "item.create.netherite_diving_boots.tooltip.behaviour1": "穿戴者会在流体中_下沉_得更快,并且能够在水下_行走_和_跳跃_。穿戴时不会被_传送带_影响。",
"item.create.crafting_blueprint.tooltip": "合成蓝图",
"item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定的合成配方_,以便更快地制作物品。每个格子都可以设定一个配方。",
"item.create.crafting_blueprint.condition1": "右击空的格子时",
@@ -2047,9 +2049,9 @@
"item.create.crafting_blueprint.condition2": "右击已设置好的格子时",
"item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置好的配方_,_潜行_可以一次合成_一组_",
"item.create.minecart_coupling.tooltip": "矿车连轴器",
- "item.create.minecart_coupling.tooltip.summary": "将多个_矿车装置_或_车厢装置_链接在一起,构成雄伟的列车。",
+ "item.create.minecart_coupling.tooltip.summary": "将_矿车__连接_在一起,使它们一起移动。",
"item.create.experience_nugget.tooltip": "经验颗粒",
- "item.create.experience_nugget.tooltip.summary": "_叮!_从你的奇妙发明中汲取_灵感_。",
+ "item.create.experience_nugget.tooltip.summary": "从你的奇妙发明中汲取_灵感_。",
"item.create.experience_nugget.tooltip.condition1": "使用时",
"item.create.experience_nugget.tooltip.behaviour1": "_吸收_其中包含的_经验值_",
"block.create.peculiar_bell.tooltip": "奇异钟",
@@ -2059,19 +2061,19 @@
"block.create.haunted_bell.tooltip.condition1": "手持或鸣响时",
"block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处",
"block.create.copycat_panel.tooltip": "伪装板",
- "block.create.copycat_panel.tooltip.summary": "把所有_完整方块变成_装饰板。同时接受_栏杆_和_活板门_。",
+ "block.create.copycat_panel.tooltip.summary": "把所有_完整方块变成_装饰板。也接受_栏杆_和_活板门_。",
"block.create.copycat_panel.tooltip.condition1": "右击时",
- "block.create.copycat_panel.tooltip.behaviour1": "如果可能,将根据_手持物品_改变_材质_。_再次点击_以循环_方向_或_充能_状态。使用_扳手_重置材质",
- "block.create.copycat_step.tooltip": "伪装台阶",
- "block.create.copycat_step.tooltip.summary": "将任意的_实心方块_转换为装饰台阶。",
+ "block.create.copycat_panel.tooltip.behaviour1": "如果可能,将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
+ "block.create.copycat_step.tooltip": "伪装半阶",
+ "block.create.copycat_step.tooltip.summary": "将任意的_完整方块_转换为装饰半阶。",
"block.create.copycat_step.tooltip.condition1": "右击时",
- "block.create.copycat_step.tooltip.behaviour1": "如果可能,将根据_手持物品_改变_材质_。_再次点击_以循环_方向_或_充能_状态。使用_扳手_重置材质",
+ "block.create.copycat_step.tooltip.behaviour1": "如果可能,将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
"block.create.clipboard.tooltip": "剪贴板",
"block.create.clipboard.tooltip.summary": "_保留您的笔记_ 并使您看起来更加专业。",
"block.create.clipboard.tooltip.condition1": "右击时",
"block.create.clipboard.tooltip.behaviour1": "打开_界面_。_潜行并点击_以将其_放置_在方块表面上。",
- "block.create.clipboard.tooltip.condition2": "在方块上使用时",
- "block.create.clipboard.tooltip.behaviour2": "一些方块的_设置_,比如过滤器,可以从其他地方_复制(右击)_并_应用(左击)_。",
+ "block.create.clipboard.tooltip.condition2": "对方块使用时",
+ "block.create.clipboard.tooltip.behaviour2": "可以从其他地方_复制(右击)_并_应用(左击)_一些方块的_配置_,比如过滤器。",
"create.ponder.hold_to_ponder": "按住 [%1$s] 开始思索",
"create.ponder.subject": "情景主题",
"create.ponder.pondering": "思索……",
@@ -2096,9 +2098,9 @@
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 RPM",
- "create.ponder.shared.behaviour_modify_value_panel": "可以用面板调整它的行为",
+ "create.ponder.shared.behaviour_modify_value_panel": "可以通过面板调整它的行为",
"create.ponder.shared.rpm16_source": "动力源:16 RPM",
- "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松",
+ "create.ponder.shared.movement_anchors": "在强力胶的帮助下,可以移动更大的结构",
"create.ponder.tag.redstone": "逻辑组件",
"create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处",
"create.ponder.tag.contraption_assembly": "方块连接功能",
@@ -2190,7 +2192,7 @@
"create.ponder.brass_funnel.header": "黄铜漏斗",
"create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品",
"create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品",
- "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量",
+ "create.ponder.brass_funnel.text_3": "使用面板可以精确调节黄铜漏斗的提取数量。",
"create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品",
"create.ponder.brass_tunnel.header": "黄铜隧道用法",
"create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带",
@@ -2202,7 +2204,7 @@
"create.ponder.brass_tunnel.text_7": "输入的物品现在会分配到所有连接的输出端",
"create.ponder.brass_tunnel.text_8": "在这一情况下,你也可以将物品直接输入到隧道方块中",
"create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式",
- "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式",
+ "create.ponder.brass_tunnel_modes.text_1": "黄铜隧道的分配模式可以调节",
"create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定",
"create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道",
"create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给",
@@ -2245,7 +2247,7 @@
"create.ponder.chute.header": "使用溜槽向下运输物品",
"create.ponder.chute.text_1": "溜槽可在两个容器之间垂直传输物品",
"create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗",
- "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置溜槽,将会放置下一个斜向的溜槽",
+ "create.ponder.chute.text_3": "工业铁块可用于装饰溜槽",
"create.ponder.chute.text_4": "对着另一个溜槽的侧面放置溜槽,将会放置下一个斜向的溜槽",
"create.ponder.chute_upward.header": "使用溜槽向上运输物品",
"create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动",
@@ -2280,7 +2282,7 @@
"create.ponder.contraption_controls.text_3": "它们能被放在动态结构中的任何地方",
"create.ponder.contraption_controls.text_4": "当方块化时,过滤器可以被更改成特定的目标元件",
"create.ponder.contraption_controls.text_5": "当它在实体化时收到了红石信号……",
- "create.ponder.contraption_controls.text_6": "……目标元件将从一开始被关闭",
+ "create.ponder.contraption_controls.text_6": "……目标元件将会一开始就被关闭",
"create.ponder.creative_fluid_tank.header": "创造流体储罐",
"create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体",
"create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体",
@@ -2288,7 +2290,7 @@
"create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的液体都将被销毁",
"create.ponder.creative_motor.header": "使用创造马达产生旋转力",
"create.ponder.creative_motor.text_1": "创造马达是一种紧凑且可配置的旋转力源",
- "create.ponder.creative_motor.text_2": "对其后面板滑动滚轮,可以改变马达的输出旋转转速",
+ "create.ponder.creative_motor.text_2": "产生的转速可以在它的输入面板上配置",
"create.ponder.creative_motor_mojang.header": "Mojang的神秘机械",
"create.ponder.crushing_wheels.header": "使用粉碎轮处理物品",
"create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准",
@@ -2335,8 +2337,8 @@
"create.ponder.display_board.header": "使用翻牌显示器",
"create.ponder.display_board.text_1": "翻牌显示器是告示牌的可扩展替代品",
"create.ponder.display_board.text_2": "它们需要动力以运作",
- "create.ponder.display_board.text_3": "可以对其使用命名牌来显示文字……",
- "create.ponder.display_board.text_4": "……或通过使用显示链接器",
+ "create.ponder.display_board.text_3": "可以使用已书写的记事板设置静态文本",
+ "create.ponder.display_board.text_4": "使用显示连接器显示动态文本",
"create.ponder.display_board.text_5": "可以使用染料来改变单行的颜色",
"create.ponder.display_board.text_6": "可以通过空手点击来重置单行内容",
"create.ponder.display_link.header": "配置显示链接器",
@@ -2356,25 +2358,25 @@
"create.ponder.elevator_pulley.text_1": "升降机滑轮可以在已标记的位置之间垂直移动结构",
"create.ponder.elevator_pulley.text_10": "所有在此列的接触式红石信号发生器会被转化",
"create.ponder.elevator_pulley.text_11": "对升降机锚点通入红石信号以召唤轿厢",
- "create.ponder.elevator_pulley.text_12": "移动速度取决于提供的转速",
+ "create.ponder.elevator_pulley.text_12": "移动速度取决于输入滑轮的转速",
"create.ponder.elevator_pulley.text_13": "滚动并单击控制方块以选择楼层",
- "create.ponder.elevator_pulley.text_14": "右击已组装的滑轮以将轿厢方块化",
+ "create.ponder.elevator_pulley.text_14": "右击已组装的滑轮来将轿厢方块化",
"create.ponder.elevator_pulley.text_15": "升降机上的滑动门会自动打开和关闭",
"create.ponder.elevator_pulley.text_16": "当轿厢到达某楼层,该楼层的升降机锚点会发出信号",
"create.ponder.elevator_pulley.text_17": "这可能有助于在到达时触发门或者其他特殊效果",
"create.ponder.elevator_pulley.text_18": "显示链接器安装在任何升降机锚点上都能显示目前轿厢所在的楼层",
"create.ponder.elevator_pulley.text_2": "开始建造你的升降机轿厢",
- "create.ponder.elevator_pulley.text_3": "放置一对面对面的接触式红石信号发生器",
+ "create.ponder.elevator_pulley.text_3": "放置一对面对面的接触式红石信号发生器……",
"create.ponder.elevator_pulley.text_4": "……并且把其中一个附着到你的移动结构上",
- "create.ponder.elevator_pulley.text_5": "安装动态结构控制器以更容易地选择楼层",
+ "create.ponder.elevator_pulley.text_5": "安装动态结构控制器以便于选择楼层",
"create.ponder.elevator_pulley.text_6": "确保升降机滑轮接入了动力",
- "create.ponder.elevator_pulley.text_7": "右击升降机滑轮以组装轿厢",
- "create.ponder.elevator_pulley.text_8": "现在静止锚点转变成了一个升降机锚点",
+ "create.ponder.elevator_pulley.text_7": "右击升降机滑轮以组装升降机",
+ "create.ponder.elevator_pulley.text_8": "现在静止的接触式红石信号发生器转变成了一个升降机锚点",
"create.ponder.elevator_pulley.text_9": "升降机锚点代表一个“楼层”,且可以被配置",
"create.ponder.elevator_pulley_multi_rope.header": "同步的滑轮运动",
"create.ponder.elevator_pulley_multi_rope.text_1": "当使用一个滑轮组装了一个动态结构……",
- "create.ponder.elevator_pulley_multi_rope.text_2": "……同一层的其他滑轮会被连接到结构上",
- "create.ponder.elevator_pulley_multi_rope.text_3": "它们不需要动力,效果纯粹是装饰性的",
+ "create.ponder.elevator_pulley_multi_rope.text_2": "……同一高度的其他滑轮也会被连接到结构上",
+ "create.ponder.elevator_pulley_multi_rope.text_3": "它们不需要接入动力,只有装饰效果",
"create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室",
"create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人",
"create.ponder.empty_blaze_burner.text_2": "或者,可以直接从烈焰人刷怪笼中收集烈焰人",
@@ -2384,7 +2386,7 @@
"create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作",
"create.ponder.encased_fluid_pipe.header": "装壳流体管道",
"create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道",
- "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装壳的流体管道将不会改变其连接状态",
+ "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装壳的流体管道将不再改变其连接状态",
"create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应",
"create.ponder.fan_direction.header": "鼓风机的气流",
"create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流",
@@ -2471,7 +2473,7 @@
"create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力",
"create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力",
"create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它",
- "create.ponder.hand_crank.text_3": "它产生的转速相对较高",
+ "create.ponder.hand_crank.text_3": "潜行右击可使它顺时针旋转",
"create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体",
"create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作",
"create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度",
@@ -2511,8 +2513,8 @@
"create.ponder.large_water_wheel.header": "使用大水车产生旋转力",
"create.ponder.large_water_wheel.text_1": "大水车利用相邻的水流来产生应力",
"create.ponder.large_water_wheel.text_2": "覆盖其他侧面不会进一步增加其动力输出",
- "create.ponder.large_water_wheel.text_3": "这些旋转速度只有普通水车的一半……",
- "create.ponder.large_water_wheel.text_4": "...但提供了更高得多的应力生产能力",
+ "create.ponder.large_water_wheel.text_3": "它的旋转速度只有普通水车的一半……",
+ "create.ponder.large_water_wheel.text_4": "……但是大幅提高了应力生产能力",
"create.ponder.large_water_wheel.text_5": "对水车使用木板以改变其外观",
"create.ponder.linear_chassis_attachment.header": "使用轴向底盘黏合方块",
"create.ponder.linear_chassis_attachment.text_1": "它的外露面可以变为黏性面",
@@ -2520,7 +2522,7 @@
"create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物",
"create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住",
"create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围",
- "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑动滚轮,你可以一次性调节所有底盘的影响范围",
+ "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 以调节所有底盘的影响范围",
"create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶",
"create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的结构都可以作为装置移动",
"create.ponder.linear_chassis_group.header": "成组移动轴向底盘",
@@ -2530,7 +2532,7 @@
"create.ponder.mechanical_arm.header": "配置动力臂",
"create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端",
"create.ponder.mechanical_arm.text_2": "手持动力臂右击某个容器,可以将其指定为目标",
- "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换",
+ "create.ponder.mechanical_arm.text_3": "再次右击可以使其在输入端(蓝色)以及输出端(黄色)之间切换",
"create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择",
"create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标",
"create.ponder.mechanical_arm.text_6": "在有效范围内,动力臂可以有任意数量的输出以及输入端",
@@ -2548,7 +2550,7 @@
"create.ponder.mechanical_arm_modes.text_2": "输出",
"create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……",
"create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为",
- "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置",
+ "create.ponder.mechanical_arm_modes.text_5": "面板允许您对其进行配置",
"create.ponder.mechanical_arm_modes.text_6": "“轮询调度”模式很好理解,即循环输出至所有有效的输出端",
"create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过",
"create.ponder.mechanical_arm_modes.text_8": "“强制轮询调度”不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入",
@@ -2615,31 +2617,31 @@
"create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况",
"create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体",
"create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体",
- "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向",
+ "create.ponder.mechanical_pump_flow.text_2": "其上的箭头指示流体流向",
"create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……",
"create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则在排放流体",
- "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向",
- "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向",
+ "create.ponder.mechanical_pump_flow.text_5": "动力泵的方向不受旋转方向的影响",
+ "create.ponder.mechanical_pump_flow.text_6": "取而代之的是,可以使用扳手来反转方向",
"create.ponder.mechanical_pump_speed.header": "动力泵的传输机制",
"create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递 16 格,与输入动力无关",
"create.ponder.mechanical_pump_speed.text_2": "提高输入转速,可以加快流体的蔓延速度……",
- "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度",
+ "create.ponder.mechanical_pump_speed.text_3": "……以及液体的传输速度",
"create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加",
- "create.ponder.mechanical_pump_speed.text_5": "使泵的朝向相互交替,可以方便地对齐流体流向",
- "create.ponder.mechanical_roller_fill.header": "使用压路机填充地形",
- "create.ponder.mechanical_roller_fill.text_1": "当方块化时,压路机可以被设为其他模式",
- "create.ponder.mechanical_roller_fill.text_2": "“填充”模式可以帮助弥合路面和地形之间的缝隙",
- "create.ponder.mechanical_roller_fill.text_3": "在“直接填充”模式,它们会简单地把方块柱放到表面下",
- "create.ponder.mechanical_roller_fill.text_4": "在“斜坡填充”模式,越低的方块层的面积越大",
- "create.ponder.mechanical_roller_fill.text_5": "与“清理和铺路”相反,这些模式都不会导致压路机破坏原有的方块",
- "create.ponder.mechanical_roller_pave.header": "使用压路机清理和铺路",
- "create.ponder.mechanical_roller_pave.text_1": "压路机帮助清理轨道或路径周围的地形",
- "create.ponder.mechanical_roller_pave.text_2": "在默认模式,如果没有设定材料,它只会像钻头一样破坏方块",
+ "create.ponder.mechanical_pump_speed.text_5": "确保它们都朝向同一方向",
+ "create.ponder.mechanical_roller_fill.header": "使用动力压路机填充地形",
+ "create.ponder.mechanical_roller_fill.text_1": "当方块化时,动力压路机可以被设为其他模式",
+ "create.ponder.mechanical_roller_fill.text_2": "“填充”模式可以帮你填充路面和地形之间的缝隙",
+ "create.ponder.mechanical_roller_fill.text_3": "在“竖直填充”模式,它们会简单地把方块以柱形放置到路面下方",
+ "create.ponder.mechanical_roller_fill.text_4": "在“坡度填充”模式,层数越靠下,填充面积就越大",
+ "create.ponder.mechanical_roller_fill.text_5": "与“清理并铺路”相反,这些模式下,动力压路机不会破坏原有的方块",
+ "create.ponder.mechanical_roller_pave.header": "使用动力压路机清理和铺路",
+ "create.ponder.mechanical_roller_pave.text_1": "动力压路机可以帮助你清理轨道或道路周围的地形",
+ "create.ponder.mechanical_roller_pave.text_2": "在默认模式,如果没有设定材料,它只会像钻头一样清理方块",
"create.ponder.mechanical_roller_pave.text_3": "当方块化时,可以指定合适的铺路材料",
- "create.ponder.mechanical_roller_pave.text_4": "材料可通过安装在结构的箱子或木桶供应",
- "create.ponder.mechanical_roller_pave.text_5": "除了拆除方块外,它现在将同时替换下面一层",
- "create.ponder.mechanical_roller_pave.text_6": "注意,被压路机任何摧毁的方块都可能不掉落",
- "create.ponder.mechanical_roller_pave.text_7": "压路机在火车上尤其有效,但也可以用于大多数的移动装置",
+ "create.ponder.mechanical_roller_pave.text_4": "材料可通过附着在结构上的箱子或木桶供应",
+ "create.ponder.mechanical_roller_pave.text_5": "除了破坏方块外,它现在将同时替换下面一层方块",
+ "create.ponder.mechanical_roller_pave.text_6": "请注意,任何被压路机摧毁的方块都有可能不产生掉落物",
+ "create.ponder.mechanical_roller_pave.text_7": "动力压路机在火车上尤其好用,但也可以在大多数的移动装置上使用",
"create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木",
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块",
@@ -2660,7 +2662,7 @@
"create.ponder.millstone.text_5": "产物的提取也是可以自动化的",
"create.ponder.nixie_tube.header": "使用辉光管",
"create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出信号的强度",
- "create.ponder.nixie_tube.text_2": "对着它使用更改过名称的命名牌,可以自定义它的显示文本",
+ "create.ponder.nixie_tube.text_2": "使用已书写的剪贴板,可以显示自定义文本",
"create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色",
"create.ponder.piston_pole.header": "活塞延长杆",
"create.ponder.piston_pole.text_1": "若无相接的活塞杆,动力活塞无法移动其他方块",
@@ -2675,7 +2677,7 @@
"create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来",
"create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动",
"create.ponder.portable_storage_interface.header": "装置存储交换",
- "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的容器进行交互",
+ "create.ponder.portable_storage_interface.text_1": "运动装置上的容器可能很难自动化存取。",
"create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的容器进行交互",
"create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离",
"create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起",
@@ -2699,12 +2701,12 @@
"create.ponder.pulse_extender.text_1": "脉冲延长器可以延长通过的信号",
"create.ponder.pulse_extender.text_2": "它会在短暂延迟后激活……",
"create.ponder.pulse_extender.text_3": "……并在配置的持续时间后取消激活",
- "create.ponder.pulse_extender.text_4": "通过鼠标滚轮,可以配置持续时间",
- "create.ponder.pulse_extender.text_5": "配置的持续时间最长可达 30 分钟",
+ "create.ponder.pulse_extender.text_4": "通过面板,可以配置持续时间",
+ "create.ponder.pulse_extender.text_5": "配置的持续时间最长可达 1 小时",
"create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号",
- "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲",
- "create.ponder.pulse_repeater.text_2": "通过鼠标滚轮,可以配置充能时间",
- "create.ponder.pulse_repeater.text_3": "配置的延迟范围最长可达 30 分钟",
+ "create.ponder.pulse_repeater.text_1": "脉冲中继器会在延迟后发出一个短脉冲",
+ "create.ponder.pulse_repeater.text_2": "通过面板,可以配置充能时间",
+ "create.ponder.pulse_repeater.text_3": "配置的延迟时间最长可达 1 小时",
"create.ponder.radial_chassis.header": "使用径向底盘黏着方块",
"create.ponder.radial_chassis.text_1": "相同的径向底盘会连接成一排",
"create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动",
@@ -2736,9 +2738,9 @@
"create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附着的移动结构便会方块化",
"create.ponder.rope_pulley_modes.text_2": "你可以调整使整个结构永不方块化,或者仅在结构的初始位置方块化",
"create.ponder.rope_pulley_multi_rope.header": "同步的滑轮运动",
- "create.ponder.rope_pulley_multi_rope.text_1": "当用一个滑轮组装了一个动态结构……",
- "create.ponder.rope_pulley_multi_rope.text_2": "……同一层的其他滑轮会被连接到结构上",
- "create.ponder.rope_pulley_multi_rope.text_3": "它们不需要动力,效果纯粹是装饰性的",
+ "create.ponder.rope_pulley_multi_rope.text_1": "当使用一个滑轮组装了一个动态结构……",
+ "create.ponder.rope_pulley_multi_rope.text_2": "……同一高度的其他滑轮也会被连接到结构上",
+ "create.ponder.rope_pulley_multi_rope.text_3": "它们不需要动力,只有装饰效果",
"create.ponder.rose_quartz_lamp.header": "玫瑰石英灯",
"create.ponder.rose_quartz_lamp.text_1": "玫瑰石英灯通入红石信号后会处于激活状态",
"create.ponder.rose_quartz_lamp.text_2": "它们之后会继续产生红石信号",
@@ -2748,7 +2750,7 @@
"create.ponder.rose_quartz_lamp.text_6": "灯也可以用扳手手动开关",
"create.ponder.rotation_speed_controller.header": "使用转速控制器",
"create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮",
- "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速",
+ "create.ponder.rotation_speed_controller.text_2": "通过其侧边的面板,可以调节输出转速",
"create.ponder.sail.header": "使用风帆来组装风车",
"create.ponder.sail.text_1": "风帆是制作风车的趁手材料",
"create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结",
@@ -2769,11 +2771,12 @@
"create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴",
"create.ponder.smart_chute.header": "使用智能溜槽过滤物品",
"create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版",
- "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品",
- "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量",
+ "create.ponder.smart_chute.text_2": "过滤槽可以使溜槽仅传输指定的物品",
+ "create.ponder.smart_chute.text_3": "使用面板可以指定被过滤的物品数量",
"create.ponder.smart_chute.text_4": "通入红石信号可以使智能溜槽停止工作",
"create.ponder.smart_observer.header": "使用智能侦测器进行高级检测",
- "create.ponder.smart_observer.text_2": "它可以检测通用容器内的物品或液体",
+ "create.ponder.smart_observer.text_1": "智能侦测器可以用于检测各种事件",
+ "create.ponder.smart_observer.text_2": "它可以检测一般容器内的物品或液体",
"create.ponder.smart_observer.text_3": "过滤插槽可以用于检测特定内容物",
"create.ponder.smart_observer.text_4": "当方块本身与过滤器匹配时,它也会激活",
"create.ponder.smart_observer.text_5": "此外,智能侦测器可以监测传送带、溜槽和管道",
@@ -2845,7 +2848,7 @@
"create.ponder.threshold_switch.text_6": "在界面中可以更改特定的阈值",
"create.ponder.threshold_switch.text_7": "使用过滤器可以只计算特定的内容物的总量",
"create.ponder.threshold_switch.text_8": "流体缓冲区可以以类似方式进行监测",
- "create.ponder.threshold_switch.text_9": "...奇妙的是,它也能检测绳索滑轮伸出的长度",
+ "create.ponder.threshold_switch.text_9": "……奇妙的是,它也能检测绳索滑轮伸出的长度",
"create.ponder.track_chunks.header": "横穿卸载的区块",
"create.ponder.track_chunks.text_1": "轨道在加载的区块之外仍然保持运作",
"create.ponder.track_chunks.text_2": "列车可以横穿世界上未加载的区块,这点可以放心",
@@ -2920,12 +2923,12 @@
"create.ponder.train_signal_signaling.text_7": "它会停止列车,该列车在进入时……",
"create.ponder.train_signal_signaling.text_8": "……将无法立即离开该区间",
"create.ponder.train_signal_signaling.text_9": "这有助于排队等候的列车远离繁忙的区间",
- "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力",
- "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力",
- "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转",
- "create.ponder.valve_handle.text_3": "它的转速慢而精确",
- "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转",
- "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮",
+ "create.ponder.valve_handle.header": "使用阀门手轮进行精确旋转",
+ "create.ponder.valve_handle.text_1": "阀门手轮可以使组件旋转一个精确的角度",
+ "create.ponder.valve_handle.text_2": "可以在输入面板上配置角度",
+ "create.ponder.valve_handle.text_3": "右键点击使其进行一次旋转",
+ "create.ponder.valve_handle.text_4": "潜行并右键点击可以反向旋转它",
+ "create.ponder.valve_handle.text_5": "记得不要让轴承方块化",
"create.ponder.valve_handle.text_6": "可以通过染色来美化阀门手轮",
"create.ponder.valve_pipe.header": "使用流体阀门控制液体流",
"create.ponder.valve_pipe.text_1": "流体阀门可以控制管道网络中流体的蔓延",
@@ -2934,12 +2937,12 @@
"create.ponder.valve_pipe.text_4": "提供另一个方向的旋转力可以关闭阀门,阻止流体通过",
"create.ponder.water_wheel.header": "使用水车产生旋转力",
"create.ponder.water_wheel.text_1": "水车利用相邻的水流来产生应力",
- "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高",
- "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放",
+ "create.ponder.water_wheel.text_2": "覆盖其他侧面不会进一步增加其动力输出",
+ "create.ponder.water_wheel.text_3": "对水车使用木板以改变其外观",
"create.ponder.weighted_ejector.header": "使用弹射置物台",
"create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行右击可以设置弹射目标位置",
"create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品",
- "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射",
+ "create.ponder.weighted_ejector.text_11": "生物和玩家站在弹射置物台上时会被直接弹射",
"create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置",
"create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点",
"create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面",
@@ -2947,10 +2950,10 @@
"create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力",
"create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去",
"create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品",
- "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量",
+ "create.ponder.weighted_ejector.text_9": "通过面板,可以调整弹射所要求的物品数量",
"create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台",
"create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作",
- "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测",
+ "create.ponder.weighted_ejector_redstone.text_2": "置物台弹射的瞬间可以被侦测器侦测",
"create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品",
"create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流",
"create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出",
@@ -2963,7 +2966,7 @@
"create.ponder.windmill_source.text_3": "如果有足够多的类风帆方块黏附于其上,那么整体结构便可被视为风车",
"create.ponder.windmill_source.text_4": "右击启动后,风车轴承会开始产生旋转力",
"create.ponder.windmill_source.text_5": "风帆方块的数量决定了它的旋转速度",
- "create.ponder.windmill_source.text_6": "使用扳手可以调整风车的旋转方向",
+ "create.ponder.windmill_source.text_6": "使用面板可以调整风车的旋转方向",
"create.ponder.windmill_source.text_7": "任何时候右击轴承,都可以将其停止,这样你就能再次修改风车的结构",
"create.ponder.windmill_structure.header": "风车装置",
"create.ponder.windmill_structure.text_1": "任何有至少 8 个类风帆方块的结构,都被视为一个有效的风车"
diff --git a/src/main/resources/assets/create/lang/zh_tw.json b/src/main/resources/assets/create/lang/zh_tw.json
index 90a1e33d6c..2ce482d27f 100644
--- a/src/main/resources/assets/create/lang/zh_tw.json
+++ b/src/main/resources/assets/create/lang/zh_tw.json
@@ -59,7 +59,7 @@
"block.create.clockwork_bearing": "時鐘軸承",
"block.create.clutch": "離合器",
"block.create.cogwheel": "齒輪",
- "block.create.content_observer": "物品偵測器",
+ "block.create.content_observer": "智慧偵測器",
"block.create.contraption_controls": "裝置控制器",
"block.create.controller_rail": "控制軌道",
"block.create.controls": "火車控制台",
@@ -76,6 +76,10 @@
"block.create.copper_tile_stairs": "銅磚瓦階梯",
"block.create.copper_tiles": "銅磚瓦",
"block.create.copper_valve_handle": "銅製閥門開關",
+ "block.create.copycat_bars": "偽裝欄柵",
+ "block.create.copycat_base": "偽裝基底",
+ "block.create.copycat_panel": "偽裝板",
+ "block.create.copycat_step": "偽裝梯級",
"block.create.creative_crate": "創造模式板條箱",
"block.create.creative_fluid_tank": "創造模式流體儲存罐",
"block.create.creative_motor": "創造模式馬達",
@@ -213,6 +217,7 @@
"block.create.display_board": "顯示板",
"block.create.display_link": "顯示鏈路",
"block.create.dripstone_pillar": "鐘乳石柱",
+ "block.create.elevator_contact": "電梯錨點",
"block.create.elevator_pulley": "電梯滑輪",
"block.create.encased_chain_drive": "鏈式傳動箱",
"block.create.encased_fan": "鼓風機",
@@ -252,8 +257,8 @@
"block.create.hand_crank": "手搖把手",
"block.create.haunted_bell": "靈魂鐘",
"block.create.honey": "蜂蜜",
- "block.create.horizontal_framed_glass": "豎直邊框玻璃",
- "block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片",
+ "block.create.horizontal_framed_glass": "水平邊框玻璃",
+ "block.create.horizontal_framed_glass_pane": "水平邊框玻璃片",
"block.create.hose_pulley": "軟管滑輪",
"block.create.industrial_iron_block": "工業鐵方塊",
"block.create.item_drain": "分液池",
@@ -313,6 +318,7 @@
"block.create.mechanical_plough": "機械犁",
"block.create.mechanical_press": "機械鍛壓機",
"block.create.mechanical_pump": "機械幫浦",
+ "block.create.mechanical_roller": "機械壓路機",
"block.create.mechanical_saw": "機械圓鋸機",
"block.create.metal_bracket": "金屬支架",
"block.create.metal_girder": "金屬樑",
@@ -565,7 +571,7 @@
"block.create.weathered_copper_tiles": "風化的銅磚瓦",
"block.create.weighted_ejector": "彈射置物台",
"block.create.white_nixie_tube": "白色真空管",
- "block.create.white_sail": "白色風帆",
+ "block.create.white_sail": "風帆",
"block.create.white_seat": "白色坐墊",
"block.create.white_toolbox": "白色工具箱",
"block.create.white_valve_handle": "白色閥門開關",
@@ -634,7 +640,7 @@
"item.create.empty_schematic": "空白藍圖",
"item.create.experience_nugget": "經驗顆粒",
"item.create.extendo_grip": "伸縮機械手",
- "item.create.filter": "過濾器",
+ "item.create.filter": "列表過濾器",
"item.create.furnace_minecart_contraption": "裝修過的機械礦車",
"item.create.goggles": "工程師護目鏡",
"item.create.golden_sheet": "金板",
@@ -865,6 +871,8 @@
"advancement.create.train_crash_backwards.desc": "倒車時撞上另一列火車§7\n(隱藏進度)",
"itemGroup.create.base": "動力機械",
"itemGroup.create.palettes": "動力機械建築與裝飾方塊",
+ "block.create.mangrove_window": "紅樹林木窗戶",
+ "block.create.mangrove_window_pane": "紅樹林木窗戶片",
"death.attack.create.crush": "%1$s 被壓扁了",
"death.attack.create.crush.player": "%1$s 被 %2$s 打包丟進粉碎輪",
"death.attack.create.fan_fire": "%1$s 想接受熱風的洗禮",
@@ -873,6 +881,8 @@
"death.attack.create.fan_lava.player": "%1$s 被 %2$s 推進岩漿",
"death.attack.create.mechanical_drill": "%1$s 被鑽頭鑽爆腦袋",
"death.attack.create.mechanical_drill.player": "%1$s 被 %2$s 當成礦物放在鑽頭前面而死",
+ "death.attack.create.mechanical_roller": "%1$s 被機械壓路機壓扁了",
+ "death.attack.create.mechanical_roller.player": "%1$s 被 %2$s 扔到機械壓路機前壓扁",
"death.attack.create.mechanical_saw": "%1$s 被鋸切成了兩半",
"death.attack.create.mechanical_saw.player": "%1$s 被 %2$s 鋸掉了",
"death.attack.create.potato_cannon": "%1$s 被 %2$s 的馬鈴薯大砲餵飽了",
@@ -1020,11 +1030,13 @@
"create.terrainzapper.shiftRightClickToSet": "Shift + 滑鼠右鍵 以設定雕塑類型",
"create.terrainzapper.usingBlock": "使用:%1$s",
"create.terrainzapper.leftClickToSet": "左鍵點擊方塊可以設定材質",
+ "create.large_water_wheel.not_enough_space": "清除方塊以便放置",
"create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器",
"create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中",
"create.minecart_coupling.no_loops": "礦車連結器不能連成一個環",
"create.minecart_coupling.removed": "從礦車上移除所有礦車連結器",
"create.minecart_coupling.too_far": "礦車距離你太遠了",
+ "create.contraptions.moving_container": "移動中的 %1$s",
"create.contraptions.movement_mode": "運動模式",
"create.contraptions.movement_mode.move_place": "停止時實體化方塊",
"create.contraptions.movement_mode.move_place_returned": "只在初始位置實體化方塊",
@@ -1036,18 +1048,45 @@
"create.contraptions.cart_movement_mode.rotate": "結構與礦車保持相同方向",
"create.contraptions.cart_movement_mode.rotate_paused": "礦車轉向時機器停止工作",
"create.contraptions.cart_movement_mode.rotation_locked": "結構方向保持不變",
+ "create.contraptions.roller_mode": "壓路機模式",
+ "create.contraptions.roller_mode.tunnel_pave": "清理並鋪路",
+ "create.contraptions.roller_mode.straight_fill": "垂直填充下方",
+ "create.contraptions.roller_mode.wide_fill": "斜坡式填充下方",
"create.contraptions.windmill.rotation_direction": "旋轉方向",
- "create.contraptions.clockwork.clock_hands": "鐘錶指針",
+ "create.contraptions.clockwork.clock_hands": "時鐘指針排列",
"create.contraptions.clockwork.hour_first": "時針優先",
"create.contraptions.clockwork.minute_first": "分針優先",
"create.contraptions.clockwork.hour_first_24": "24小時制優先",
+ "create.logistics.crafter.connected": "已連接的機械合成器",
+ "create.logistics.crafter.click_to_merge": "點擊合併容器",
+ "create.logistics.crafter.click_to_separate": "點擊分離容器",
"create.logistics.filter": "過濾器",
"create.logistics.recipe_filter": "配方過濾器",
"create.logistics.fluid_filter": "流體過濾器",
- "create.logistics.firstFrequency": "頻道. #1",
- "create.logistics.secondFrequency": "頻道. #2",
+ "create.logistics.firstFrequency": "頻率 #1",
+ "create.logistics.secondFrequency": "頻率 #2",
"create.logistics.filter.click_to_set": "手持物品點擊以設定",
"create.logistics.filter.click_to_replace": "手持物品點擊以替換",
+ "create.logistics.filter.hold_to_set_amount": "點擊並按住以修改數量",
+ "create.logistics.filter.invalid_item": "無法在此處使用該物品。",
+ "create.logistics.filter.extracted_amount": "傳輸數量",
+ "create.logistics.filter.any_amount_short": "任何",
+ "create.logistics.filter.up_to": "最多",
+ "create.logistics.filter.exactly": "等於",
+ "create.logistics.filter.requires_item_in_inventory": "物品欄需要 %1$s 物品",
+ "create.logistics.creative_crate.supply": "無限供應",
+ "create.logistics.train_observer.cargo_filter": "貨物過濾器",
+ "create.kinetics.creative_motor.rotation_speed": "產生轉速 (RPM)",
+ "create.kinetics.speed_controller.rotation_speed": "目標轉速 (RPM)",
+ "create.kinetics.valve_handle.rotated_angle": "使用時旋轉角度",
+ "create.logistics.redstone_interval": "紅石訊號間隔",
+ "create.contraptions.contoller.target": "目標元件",
+ "create.contraptions.mechanical_roller.pave_material": "鋪路物料",
+ "create.contraptions.chassis.radius": "黏著半徑",
+ "create.contraptions.chassis.range": "黏著距離",
+ "create.contraptions.chassis.distance": "距離",
+ "create.gui.value_settings.hold_to_edit": "點擊並按住以編輯",
+ "create.gui.value_settings.release_to_confirm": "鬆開 %1$s 以確定",
"create.gui.goggles.generator_stats": "發動機狀態:",
"create.gui.goggles.kinetic_stats": "動力學狀態:",
"create.gui.goggles.at_current_speed": "目前動能值",
@@ -1062,6 +1101,9 @@
"create.gui.assembly.exception.tooManyPistonPoles": "活塞的活塞桿數量過多\n可放置的數量最大為:%1$s",
"create.gui.assembly.exception.noPistonPoles": "這個活塞遺失了一些活塞桿",
"create.gui.assembly.exception.not_enough_sails": "結構中所需的風帆類方塊數量不足:%1$s\n最少需要的數量為:%2$s",
+ "create.gui.assembly.exception.no_contacts": "電梯結構需要一個水平放置的_接觸式偵測器_",
+ "create.gui.assembly.exception.too_many_contacts": "電梯結構不能擁有多於一個_接觸式偵測器_",
+ "create.gui.assembly.exception.column_conflict": "己有另一部電梯使用此行的錨點",
"create.gui.gauge.info_header": "儀表資訊:",
"create.gui.speedometer.title": "旋轉速度",
"create.gui.stressometer.title": "網路負荷",
@@ -1072,6 +1114,10 @@
"create.gui.contraptions.network_overstressed": "裝置似乎過載,減少高動能消耗的裝置或者增加更多更多動能",
"create.gui.adjustable_crate.title": "板條箱",
"create.gui.adjustable_crate.storageSpace": "儲存空間",
+ "create.gui.threshold_switch.title": "儲量偵測器",
+ "create.gui.threshold_switch.invert_signal": "反轉訊號",
+ "create.gui.threshold_switch.move_to_lower_at": "多於 %1$s%% 時移至下線",
+ "create.gui.threshold_switch.move_to_upper_at": "少於 %1$s%% 時移至上線",
"create.gui.sequenced_gearshift.title": "可程式化齒輪箱",
"create.gui.sequenced_gearshift.instruction": "指令",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定角度旋轉",
@@ -1092,6 +1138,12 @@
"create.gui.sequenced_gearshift.speed.forward_fast": "兩倍速,正向",
"create.gui.sequenced_gearshift.speed.back": "一倍速,反向",
"create.gui.sequenced_gearshift.speed.back_fast": "兩倍速,反向",
+ "create.gui.clipboard.erase_checked": "刪除已勾選的項目",
+ "create.clipboard.actions": "剪貼板動作",
+ "create.clipboard.to_copy": "%1$s 以複製配置",
+ "create.clipboard.to_paste": "%1$s 以貼上配置",
+ "create.clipboard.copied_from": "從 %1$s 複製配置",
+ "create.clipboard.pasted_to": "已應用配置到 %1$s",
"create.schematicAndQuill.dimensions": "藍圖尺寸:%1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "第一個位置",
"create.schematicAndQuill.secondPos": "第二個位置",
@@ -1128,7 +1180,7 @@
"create.schematic.tool.move.description.0": "水平移動藍圖",
"create.schematic.tool.move.description.1": "選定藍圖,然後按住 Ctrl 滑鼠滾動",
"create.schematic.tool.move_y.description.0": "垂直移動藍圖",
- "create.schematic.tool.move_y.description.1": "按住 Ctrl 滑鼠滾動上下移動",
+ "create.schematic.tool.move_y.description.1": "按住 [CTRL] 滑鼠滾動上下移動",
"create.schematic.tool.rotate.description.0": "圍繞藍圖中心旋轉藍圖",
"create.schematic.tool.rotate.description.1": "按住 Ctrl 滑鼠滾動旋轉 90 度",
"create.schematic.tool.print.description.0": "立即將結構放置在世界上",
@@ -1159,10 +1211,12 @@
"create.gui.schematicannon.option.replaceWithAny": "用任何方塊替換工作區域內的方塊",
"create.gui.schematicannon.option.replaceWithEmpty": "用空氣替換工作區域內的方塊",
"create.gui.schematicannon.option.skipMissing": "繞過缺少的方塊",
+ "create.gui.schematicannon.option.skipBlockEntities": "保護方塊實體",
"create.gui.schematicannon.slot.gunpowder": "向藍圖加農炮裝填火藥以提供動能",
- "create.gui.schematicannon.slot.listPrinter": "在此處放置書以列印藍圖所需的材料清單",
+ "create.gui.schematicannon.slot.listPrinter": "在此處放置剪貼板或書以列印藍圖所需的材料清單",
"create.gui.schematicannon.slot.schematic": "在此處放置你的藍圖,務必確保其已被部署在特定位置",
"create.gui.schematicannon.option.skipMissing.description": "如果材料不夠,藍圖大炮將忽略目前不夠的材料並且使用其他已有材料繼續工作",
+ "create.gui.schematicannon.option.skipBlockEntities.description": "藍圖將避免更換帶有數據的方塊,如箱子",
"create.gui.schematicannon.option.dontReplaceSolid.description": "藍圖加農炮將不會替換工作範圍內的任何固體方塊",
"create.gui.schematicannon.option.replaceWithSolid.description": "藍圖加農炮會使用所提供的固體方塊來替換工作區域內的其他固體方塊",
"create.gui.schematicannon.option.replaceWithAny.description": "藍圖加農炮會使用任何所提供的方塊來替換工作區域內的固體方塊",
@@ -1310,7 +1364,7 @@
"create.weighted_ejector.no_target": "彈射到鄰近的方塊(未選取目的地)",
"create.weighted_ejector.targeting": "彈射到 [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "彈射物品數量",
- "create.logistics.when_multiple_outputs_available": "當多個輸出可用時",
+ "create.logistics.when_multiple_outputs_available": "分配方法",
"create.mechanical_arm.selection_mode.round_robin": "輪詢調度",
"create.mechanical_arm.selection_mode.forced_round_robin": "強制輪詢調度",
"create.mechanical_arm.selection_mode.prefer_first": "第一目標優先",
@@ -1358,10 +1412,10 @@
"create.hint.mechanical_arm_no_targets": "看起來這個_機械臂_沒有被分配任何_目標_。在手持機械臂的同時,右鍵選取輸送帶、置物台、漏斗或其他設備來設定目標",
"create.hint.empty_bearing.title": "更新軸承",
"create.hint.empty_bearing": "_空手右鍵_軸承來_加入_你新建造的結構",
- "create.hint.full_deployer.title": "機械手物品溢出",
+ "create.hint.full_deployer.title": "機械手無法工作",
"create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_取出._使用漏斗_或其他方法將溢出解決",
- "create.backtank.low": "後背包壓力不足",
- "create.backtank.depleted": "後背包壓力耗盡",
+ "create.backtank.low": "背罐壓力不足",
+ "create.backtank.depleted": "背罐壓力耗盡",
"create.hint.derailed_train.title": "出軌的火車",
"create.hint.derailed_train": "這列_火車_不在軌道上,用扳手_左鍵點擊_它以重設到附近的軌道",
"create.boiler.status": "鍋爐狀態:%1$s",
@@ -1378,6 +1432,11 @@
"create.boiler.heat_dots": "...... ",
"create.boiler.via_one_engine": "透過 1 個引擎",
"create.boiler.via_engines": "透過 %1$s 個引擎",
+ "create.boiler.water_input_rate": "水輸入速率",
+ "create.boiler.per_tick": "%1$s 每刻",
+ "create.elevator_contact.title": "電梯錨點",
+ "create.elevator_contact.floor_identifier": "樓層名稱",
+ "create.elevator_contact.floor_description": "樓層描述",
"create.gui.schedule.lmb_edit": "左鍵點擊編輯",
"create.gui.schedule.rmb_remove": "右鍵點擊移除",
"create.gui.schedule.duplicate": "複製",
@@ -1497,6 +1556,7 @@
"create.track.turn_start": "無法從彎道開始連結",
"create.track.not_enough_tracks": "火車軌道不足",
"create.track.not_enough_pavement": "基座方塊不足",
+ "create.track.hold_for_smooth_curve": "按住 %1$s 最大化火車軌彎度",
"create.portal_track.failed": "無法鋪設傳送門軌道:",
"create.portal_track.missing": "對向傳送門尚未生成",
"create.portal_track.blocked": "對向位址被堵塞(%1$s,%2$s,%3$s)",
@@ -1532,8 +1592,8 @@
"create.train_assembly.bogeys_too_close": "轉向架 %1$s 及 %2$s 距離過近",
"create.train_assembly.single_bogey_carriage": "這類轉向架無法單獨支撐一個車廂",
"create.train_assembly.nothing_attached": "沒有任何結構連接到轉向架 %1$s",
- "create.train_assembly.no_controls": "火車上需安裝至少一個面向前方的火車控制台",
- "create.train_assembly.sideways_controls": "某個已安裝的火車控制台面向火車側面",
+ "create.train_assembly.no_controls": "火車上需安裝至少一個面向前方的火車控制台(您是否忘了強力膠?)",
+ "create.train_assembly.sideways_controls": "火車控制台不能面向火車兩側",
"create.train_assembly.bogey_created": "已建立轉向架,再度點擊以循環改變種類",
"create.train_assembly.requires_casing": "在軌道上放置火車機殼以建立轉向架",
"create.track_target.set": "已選擇目標軌道",
@@ -1574,6 +1634,25 @@
"create.contraption.controls.start_controlling": "正在控制:%1$s",
"create.contraption.controls.stop_controlling": "停止控制裝置",
"create.contraption.controls.approach_station": "按住 %1$s 以接近 %2$s",
+ "create.contraption.controls.specific_actor_toggle": "%1$s:%2$s",
+ "create.contraption.controls.all_actor_toggle": "所有元件:%1$s",
+ "create.contraption.controls.actor_toggle.on": "開啟",
+ "create.contraption.controls.actor_toggle.off": "關閉",
+ "create.contraption.controls.floor_unreachable": "無法到達",
+ "create.contraption.door_control": "到達時廂門控制",
+ "create.contraption.door_control.all": "打開所有的門",
+ "create.contraption.door_control.all.short": "全部打開",
+ "create.contraption.door_control.north": "僅打開北門",
+ "create.contraption.door_control.north.short": "北",
+ "create.contraption.door_control.east": "僅打開東門",
+ "create.contraption.door_control.east.short": "東",
+ "create.contraption.door_control.south": "僅打開南門",
+ "create.contraption.door_control.south.short": "南",
+ "create.contraption.door_control.west": "僅打開西門",
+ "create.contraption.door_control.west.short": "西",
+ "create.contraption.door_control.none": "保持關閉",
+ "create.contraption.door_control.none.short": "無",
+ "create.contraption.door_control.player_facing": "您正面向%1$s方",
"create.display_link.set": "已選定目標位置",
"create.display_link.success": "成功綁定到目標位置",
"create.display_link.clear": "清除位置選擇",
@@ -1625,8 +1704,8 @@
"create.display_source.train_status": "火車時刻表資訊",
"create.display_source.station_summary": "火車站點概要",
"create.display_source.station_summary.filter": "站名過濾器",
- "create.display_source.station_summary.train_name_column": "火車判定尺寸",
- "create.display_source.station_summary.platform_column": "月台判定尺寸",
+ "create.display_source.station_summary.train_name_column": "火車名稱欄寬",
+ "create.display_source.station_summary.platform_column": "月台名稱欄寬",
"create.display_source.station_summary.now": "到站",
"create.display_source.station_summary.minutes": " 分鐘",
"create.display_source.station_summary.seconds": "%1$s 秒",
@@ -1634,6 +1713,7 @@
"create.display_source.max_enchant_level": "最大附魔費用",
"create.display_source.boiler_status": "鍋爐狀態",
"create.display_source.entity_name": "實體名稱",
+ "create.display_source.current_floor": "電梯位置",
"create.display_source.kinetic_speed": "轉速(RPM)",
"create.display_source.kinetic_speed.absolute": "無視轉向",
"create.display_source.kinetic_speed.directional": "顯示轉向",
@@ -1650,6 +1730,7 @@
"create.display_source.redstone_power.progress_bar": "進度條",
"create.display_source.boiler.not_enough_space": "空間不足",
"create.display_source.boiler.for_boiler_status": "以顯示鍋爐狀態",
+ "create.display_source.computer_display_source": "來自電腦",
"create.display_target.line": "第 %1$s 行",
"create.display_target.page": "第 %1$s 頁",
"create.display_target.single_line": "單行",
@@ -1668,6 +1749,8 @@
"create.super_glue.abort": "放棄選取",
"create.super_glue.not_enough": "物品欄中沒有足夠的強力膠",
"create.super_glue.success": "塗抹強力膠…",
+ "create.gui.attached_computer.controlled": "此設備正在被電腦控制",
+ "create.gui.attached_computer.hint": "若要手動使用設備,請斷開所有電腦和數據機",
"create.gui.config.overlay1": "嗨 :)",
"create.gui.config.overlay2": "這是一個實例層",
"create.gui.config.overlay3": "點擊並拖曳你的滑鼠",
@@ -1687,6 +1770,11 @@
"create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量將這個礦車結構與世界綁在一起",
"enchantment.create.capacity.desc": "增加銅製背罐的空氣容量。",
"enchantment.create.potato_recovery.desc": "使馬鈴薯大砲發射出的炮彈,有機率可重複使用。",
+ "create.bogey.style.updated_style": "已更改樣式",
+ "create.bogey.style.updated_style_and_size": "已更新樣式和尺寸",
+ "create.bogey.style.no_other_sizes": "沒有其他尺寸",
+ "create.bogey.style.invalid": "未命名樣式",
+ "create.bogey.style.standard": "標準",
"create.subtitle.contraption_disassemble": "結構停止",
"create.subtitle.peculiar_bell_use": "黃銅鐘聲",
"create.subtitle.worldshaper_place": "地形塑造器發射聲",
@@ -1746,47 +1834,57 @@
"item.create.blaze_cake.tooltip": "烈焰蛋糕",
"item.create.blaze_cake.tooltip.summary": "為您辛勤工作的_烈焰使者_提供美味佳餚。讓牠們興奮起來吧!",
"item.create.wand_of_symmetry.tooltip": "對稱杖",
- "item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面複製工作區域內的方塊放置於破壞",
- "item.create.wand_of_symmetry.tooltip.condition1": "當在快捷欄時",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "持續進行鏡面複製",
+ "item.create.wand_of_symmetry.tooltip.summary": "當放置在_快捷欄_時,_鏡像放置方塊_",
+ "item.create.wand_of_symmetry.tooltip.condition1": "當右鍵表面時",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "_建立_或_移動_鏡子,當_潛行_右鍵時開啟_GUI 介面_",
+ "item.create.wand_of_symmetry.tooltip.condition2": "當右鍵空氣時",
+ "item.create.wand_of_symmetry.tooltip.behaviour2": "_刪除_鏡子",
"item.create.handheld_worldshaper.tooltip": "地形雕塑器",
- "item.create.handheld_worldshaper.tooltip.summary": "用於創造_景觀_和_地形特徵_的便利工具",
+ "item.create.handheld_worldshaper.tooltip.summary": "用於創造遠距離大面積_景觀_的_創造模式_工具",
+ "item.create.handheld_worldshaper.tooltip.condition1": "當左鍵方塊時",
+ "item.create.handheld_worldshaper.tooltip.behaviour1": "將地形雕塑器放置的_方塊_設定為_所選的方塊_",
+ "item.create.handheld_worldshaper.tooltip.condition2": "當右鍵方塊時",
+ "item.create.handheld_worldshaper.tooltip.behaviour2": "應用當前已選的_筆刷_和_工具_到所選的位置",
+ "item.create.handheld_worldshaper.tooltip.condition3": "當潛行右鍵時",
+ "item.create.handheld_worldshaper.tooltip.behaviour3": "開啟_操作介面_",
"item.create.tree_fertilizer.tooltip": "樹木肥料",
- "item.create.tree_fertilizer.tooltip.summary": "適用來常見樹木的快速肥料",
+ "item.create.tree_fertilizer.tooltip.summary": "一種能在狹窄的空間裡種植樹苗的強大肥料。",
"item.create.tree_fertilizer.tooltip.condition1": "對樹苗使用時",
- "item.create.tree_fertilizer.tooltip.behaviour1": "無論_生長時間_多少,直接長大",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "_無視生長空間條件_,直接長大",
"item.create.extendo_grip.tooltip": "伸縮機械手",
- "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_",
+ "item.create.extendo_grip.tooltip.summary": "大幅度_增加_使用者的_觸碰距離_,可以用_背罐_的_壓縮空氣_驅動",
"item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
"item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離,與_主手_的伸縮機械手攜同使用,可進一步增加_觸碰距離_",
- "item.create.extendo_grip.tooltip.condition2": "當裝備銅製背罐時",
+ "item.create.extendo_grip.tooltip.condition2": "當裝備背罐時",
"item.create.extendo_grip.tooltip.behaviour2": "_不會消耗耐久_,但是會抽取銅製背罐裡的_壓縮空氣_",
"item.create.potato_cannon.tooltip": "馬鈴薯大砲",
- "item.create.potato_cannon.tooltip.summary": "噗~碰!用你種的蔬菜來攻擊敵人。可以用_銅製背罐_的壓縮空氣驅動",
+ "item.create.potato_cannon.tooltip.summary": "將你自家種植的蔬菜射向敵人。可以用_背罐_的_壓縮空氣_驅動",
"item.create.potato_cannon.tooltip.condition1": "當點擊右鍵時",
"item.create.potato_cannon.tooltip.behaviour1": "從_物品欄_中_發射_一顆彈藥",
- "item.create.potato_cannon.tooltip.condition2": "當裝備銅製背罐時",
+ "item.create.potato_cannon.tooltip.condition2": "當裝備背罐時",
"item.create.potato_cannon.tooltip.behaviour2": "_不會消耗耐久_,但是會抽取銅製背罐裡的_壓縮空氣_",
- "item.create.filter.tooltip": "過濾器",
- "item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_,可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用",
- "item.create.filter.tooltip.condition1": "當放置於過濾插槽中時",
- "item.create.filter.tooltip.behaviour1": "根據_過濾器_的設定,來_決定_物品是否能夠通過",
+ "item.create.filter.tooltip": "列表過濾器",
+ "item.create.filter.tooltip.summary": "按照設置的多個_物品_或其他_過濾器__篩選物品_。可放置在機械動力元件的過濾欄內",
+ "item.create.filter.tooltip.condition1": "當點擊右鍵時",
+ "item.create.filter.tooltip.behaviour1": "開啟_設定面板_",
"item.create.attribute_filter.tooltip": "屬性過濾器",
- "item.create.attribute_filter.tooltip.summary": "比起普通過濾器,_屬性過濾器_可以根據不同物品的_屬性_來進行過濾",
- "item.create.attribute_filter.tooltip.condition1": "當放置於過濾插槽中時",
- "item.create.attribute_filter.tooltip.behaviour1": "根據_過濾器_的設定,來_決定_物品是否能夠通過",
+ "item.create.attribute_filter.tooltip.summary": "按照設置的_屬性_或_類別__篩選物品_。可放置在機械動力元件的過濾欄內",
+ "item.create.attribute_filter.tooltip.condition1": "當點擊右鍵時",
+ "item.create.attribute_filter.tooltip.behaviour1": "開啟_設定面板_",
"item.create.empty_schematic.tooltip": "空白藍圖",
"item.create.empty_schematic.tooltip.summary": "可作為合成材料或在_藍圖桌_使用",
"item.create.schematic.tooltip": "藍圖",
"item.create.schematic.tooltip.summary": "將工程結構的_設計圖_放置於_世界中_,並使用_藍圖加農炮_進行構建",
"item.create.schematic.tooltip.condition1": "當設計圖存在時",
"item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具調整位置",
+ "item.create.schematic.tooltip.condition2": "當潛行右鍵時",
+ "item.create.schematic.tooltip.behaviour2": "開啟一個用來輸入_精確坐標_的_介面_",
"item.create.schematic_and_quill.tooltip": "藍圖與筆",
- "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構存到 .nbt 檔案",
- "item.create.schematic_and_quill.tooltip.condition1": "第一步",
- "item.create.schematic_and_quill.tooltip.behaviour1": "手持藍圖與右鍵旋轉兩個點",
- "item.create.schematic_and_quill.tooltip.condition2": "第二步",
- "item.create.schematic_and_quill.tooltip.behaviour2": "按住 Ctrl 滑鼠滾輪選擇選區大小,右鍵空白處存檔",
+ "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的_結構存到_ _.nbt 檔案_",
+ "item.create.schematic_and_quill.tooltip.condition1": "創建選擇範圍",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "_右鍵_選擇兩個_對角點_,按住 _Ctrl_ 並滾動滑鼠滾輪可以將選擇點設置在空中。",
+ "item.create.schematic_and_quill.tooltip.condition2": "調整選取點和存檔",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "面向選擇範圍一面按住 _Ctrl_ _滾動滑鼠滾輪_可以調整大小,再次右鍵來儲存",
"block.create.schematicannon.tooltip": "藍圖加農炮",
"block.create.schematicannon.tooltip.summary": "透過發射方塊以在世界中重新構建已部署的_全息圖_,使用相鄰箱子中的物品及_火藥_作為燃料",
"block.create.schematicannon.tooltip.condition1": "當你對加農砲右鍵時",
@@ -1796,11 +1894,15 @@
"block.create.schematic_table.tooltip.condition1": "放入空白藍圖時",
"block.create.schematic_table.tooltip.behaviour1": "從 Schematics 資料夾上傳所選檔案",
"item.create.goggles.tooltip": "工程師護目鏡",
- "item.create.goggles.tooltip.summary": "一副特殊的眼鏡,能夠讓你看見_動能_的資訊",
- "item.create.goggles.tooltip.condition1": "當裝備後",
- "item.create.goggles.tooltip.behaviour1": "將會顯示該機械元件的_速度_、_動能_等數值",
+ "item.create.goggles.tooltip.summary": "往HUD增加關於已放置元件的_各頂資訊_。",
+ "item.create.goggles.tooltip.condition1": "看向方塊時",
+ "item.create.goggles.tooltip.behaviour1": "_動力元件_會顯示_消耗或輸出_的_動能_,_動力計_會顯示當前連接的動力網的動力訊息,其他一些方塊會顯示諸如物品和流體的訊息。",
"item.create.wrench.tooltip": "扳手",
- "item.create.wrench.tooltip.summary": "一種常用的工具,能夠調整_動能_的_方向_、_設定_等",
+ "item.create.wrench.tooltip.summary": "用於操控動力裝置的多功能工具",
+ "item.create.wrench.tooltip.condition1": "對方塊使用時",
+ "item.create.wrench.tooltip.behaviour1": "以點擊的面為軸心_旋轉元件_。潛行使用時將元件_拆除_。",
+ "item.create.wrench.tooltip.condition2": "對移動裝置使用時",
+ "item.create.wrench.tooltip.behaviour2": "_遷移_裝修過的礦車和火車結構",
"block.create.nozzle.tooltip": "分散網",
"block.create.nozzle.tooltip.summary": "依附在鼓風機上,能夠將鼓風機的效果_分散_各個方向",
"block.create.cuckoo_clock.tooltip": "布穀鳥鐘",
@@ -1808,7 +1910,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "輸入動力時",
"block.create.cuckoo_clock.tooltip.behaviour1": "顯示_現在時間_且一天會報時_兩次_;中午一次,黃昏可以睡覺時一次 ",
"block.create.turntable.tooltip": "轉盤",
- "block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗",
+ "block.create.turntable.tooltip.summary": "讓旋轉力給你帶來一場刺激的暈車體驗",
"block.create.toolbox.tooltip": "工具箱",
"block.create.toolbox.tooltip.summary": "發明家的好夥伴。便利且大量的_容納八種_物品",
"block.create.toolbox.tooltip.condition1": "拾取時",
@@ -1818,17 +1920,19 @@
"block.create.toolbox.tooltip.condition3": "當點擊右鍵時",
"block.create.toolbox.tooltip.behaviour3": "開啟_工具箱介面_",
"block.create.creative_crate.tooltip": "創造模式板條箱",
- "block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料(創造模式專屬) ",
+ "block.create.creative_crate.tooltip.summary": "這个_儲存容器_可以無限複製物品。",
"block.create.creative_crate.tooltip.condition1": "當標記了物品時",
"block.create.creative_crate.tooltip.behaviour1": "容器將會從虛空中提供_無限量_的標記物品,並且任何放置到容器中的物品都會被_送入虛空_",
+ "block.create.creative_crate.tooltip.condition2": "當放置在藍圖加農炮旁邊",
+ "block.create.creative_crate.tooltip.behaviour2": "提供藍图所需的任何材料",
"item.create.creative_blaze_cake.tooltip": "創造模式烈焰蛋糕",
"item.create.creative_blaze_cake.tooltip.summary": "為您的_烈焰使者_提供特別款待。吃完這個蛋糕後,烈焰使者將_永不耗盡燃料_",
"item.create.creative_blaze_cake.tooltip.condition1": "使用時",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_循環地_更改烈焰使者的燃燒模式",
"block.create.controller_rail.tooltip": "控制鐵軌",
- "block.create.controller_rail.tooltip.summary": "單向電動導軌,能夠精細控制礦車的移動速度",
+ "block.create.controller_rail.tooltip.summary": "單向動力鐵軌,能夠按_紅石訊號強度_控制礦車的_移動速度_。",
"item.create.sand_paper.tooltip": "紅砂紙",
- "item.create.sand_paper.tooltip.summary": "用來_打磨_物品的砂紙,可以用_機械手_來實現自動化",
+ "item.create.sand_paper.tooltip.summary": "用來_打磨物品_的砂紙,可以用_機械手_來實現自動化。",
"item.create.sand_paper.tooltip.condition1": "使用時",
"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_準心所指_的物品",
"item.create.builders_tea.tooltip": "建築工的茶",
@@ -1843,12 +1947,26 @@
"item.create.linked_controller.tooltip.behaviour3": "開啟_綁定模式_,按下_六個控制鍵_之一以綁定_頻率_",
"item.create.linked_controller.tooltip.condition4": "當右鍵講台時",
"item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上,可以更方便的控制它(潛行右鍵取回) ",
+ "item.create.copper_diving_helmet.tooltip": "銅潛水頭盔",
+ "item.create.copper_diving_helmet.tooltip.summary": "和_背罐_一起裝備時,可以延長在_水下呼吸_的時間",
+ "item.create.copper_diving_helmet.tooltip.condition1": "當裝備時",
+ "item.create.copper_diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果,並緩慢地抽取背罐中的_壓縮空氣_",
+ "item.create.netherite_diving_helmet.tooltip": "獄髓潛水頭盔",
+ "item.create.netherite_diving_helmet.tooltip.summary": "和_獄髓背罐_一起裝備時,可以保護你免受_極端高溫傷害_。當然,_腿部和腳部_也必須穿上_獄髓盔甲_。",
+ "item.create.netherite_diving_helmet.tooltip.condition1": "當裝備全套時",
+ "item.create.netherite_diving_helmet.tooltip.behaviour1": "提供對_火焰_和_熔岩_的免疫效果,並緩慢地消耗背罐中的_壓縮空氣_。同時在熔岩中獲得_更好的視野_",
"item.create.copper_backtank.tooltip": "銅製背罐",
"item.create.copper_backtank.tooltip.summary": "可裝備的氣罐,用來攜帶壓縮空氣",
"item.create.copper_backtank.tooltip.condition1": "當裝備時",
"item.create.copper_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備",
"item.create.copper_backtank.tooltip.condition2": "當放置時,由轉動來補充驅動",
"item.create.copper_backtank.tooltip.behaviour2": "旋轉的速度決定收集_壓縮空氣_的速率",
+ "item.create.netherite_backtank.tooltip": "獄髓背罐",
+ "item.create.netherite_backtank.tooltip.summary": "可裝備的氣罐,用來攜帶壓縮空氣",
+ "item.create.netherite_backtank.tooltip.condition1": "當裝備時",
+ "item.create.netherite_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備",
+ "item.create.netherite_backtank.tooltip.condition2": "當放置並提供動力時",
+ "item.create.netherite_backtank.tooltip.behaviour2": "基於轉速_收集_並_壓縮空氣_",
"block.create.placard.tooltip": "標示牌",
"block.create.placard.tooltip.summary": "用這個精美的牆板將你的_物品_用黃銅_框起來_。對器械安全!",
"block.create.placard.tooltip.condition1": "手持物品右鍵時",
@@ -1859,6 +1977,14 @@
"block.create.flywheel.tooltip.summary": "用雄偉的黃銅飛輪_裝飾_你的_機械_",
"block.create.flywheel.tooltip.condition1": "以動力驅動時",
"block.create.flywheel.tooltip.behaviour1": "開始轉動",
+ "item.create.copper_diving_boots.tooltip": "銅製潛水靴子",
+ "item.create.copper_diving_boots.tooltip.summary": "一雙_沈重的靴子_,可以更順暢地探索海底",
+ "item.create.copper_diving_boots.tooltip.condition1": "當裝備時",
+ "item.create.copper_diving_boots.tooltip.behaviour1": "你可以在水下走得更快和跳躍,同時在液體中_下沉得更快_。穿著者不會被_輸送帶_移動",
+ "item.create.netherite_diving_boots.tooltip": "獄髓潛水靴子",
+ "item.create.netherite_diving_boots.tooltip.summary": "一雙_沈重的靴子_,可以更順暢地探索海底,包括熔岩海。",
+ "item.create.netherite_diving_boots.tooltip.condition1": "當裝備時",
+ "item.create.netherite_diving_boots.tooltip.behaviour1": "你可以在水下走得更快和跳躍,同時在液體中_下沉得更快_。穿著者不會被_輸送帶_移動",
"item.create.crafting_blueprint.tooltip": "合成藍圖",
"item.create.crafting_blueprint.tooltip.summary": "可以被放置在牆上、地上和天花板。指定一個合成配方,你可以更快速的合成物品;每一格代表一個合成配方",
"item.create.crafting_blueprint.condition1": "右鍵點擊空格",
@@ -1866,17 +1992,31 @@
"item.create.crafting_blueprint.condition2": "右鍵點擊編輯過的格子",
"item.create.crafting_blueprint.behaviour2": "根據_物品欄_內的物品_使用_這個_配方_合成。_潛行右鍵_可以一次合成_一組_的物品",
"item.create.minecart_coupling.tooltip": "礦車連軸器",
- "item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起,構成雄偉的火車",
+ "item.create.minecart_coupling.tooltip.summary": "將多個_礦車__鏈接_在一起,使它們一起移動。",
"item.create.experience_nugget.tooltip": "經驗金塊",
- "item.create.experience_nugget.tooltip.summary": "_叮!_來自奇妙發明的一點_靈感_",
+ "item.create.experience_nugget.tooltip.summary": "來自奇妙發明的一點_靈感_",
"item.create.experience_nugget.tooltip.condition1": "使用時",
"item.create.experience_nugget.tooltip.behaviour1": "得到其中包含的_經驗值_",
"block.create.peculiar_bell.tooltip": "黃銅鐘",
- "block.create.peculiar_bell.tooltip.summary": "一個裝飾性的_鐘_,放在_靈魂火_正上方會有意想不到的副作用",
+ "block.create.peculiar_bell.tooltip.summary": "一個裝飾性的_黃銅鐘_,放在_靈魂火_正上方會有意想不到的副作用",
"block.create.haunted_bell.tooltip": "靈魂鐘",
"block.create.haunted_bell.tooltip.summary": "一個受到地獄亡魂_詛咒的鐘_",
"block.create.haunted_bell.tooltip.condition1": "當拿者或是被敲響時",
"block.create.haunted_bell.tooltip.behaviour1": "標示附近_不夠亮_、會生成_敵對生物_的地方",
+ "block.create.copycat_panel.tooltip": "偽裝板",
+ "block.create.copycat_panel.tooltip.summary": "將所有_完整方块變成_裝飾板。也接受_柵欄_和_地板門_。",
+ "block.create.copycat_panel.tooltip.condition1": "當點擊右鍵時",
+ "block.create.copycat_panel.tooltip.behaviour1": "如果可能,將應用_手持物品_的_材質_。_再次點擊_以循環切换_方向_或_充能_狀態。使用_扳手_來重置材質。",
+ "block.create.copycat_step.tooltip": "偽裝梯級",
+ "block.create.copycat_step.tooltip.summary": "將所有_完整方块變成_裝飾梯級。",
+ "block.create.copycat_step.tooltip.condition1": "當點擊右鍵時",
+ "block.create.copycat_step.tooltip.behaviour1": "如果可能,將應用_手持物品_的_材質_。_再次點擊_以循環切换_方向_或_充能_狀態。使用_扳手_來重置材質。",
+ "block.create.clipboard.tooltip": "剪貼板",
+ "block.create.clipboard.tooltip.summary": "_記下你的筆記_,讓你看起來更專業。",
+ "block.create.clipboard.tooltip.condition1": "當點擊右鍵時",
+ "block.create.clipboard.tooltip.behaviour1": "開啟_介面_。_潛行點擊_將其_放置_在方塊表面上。",
+ "block.create.clipboard.tooltip.condition2": "對方塊使用時",
+ "block.create.clipboard.tooltip.behaviour2": "可以從其他地方_複製(右鍵)__貼上(左鍵)_一些方塊的_配置_,例如過濾器。",
"create.ponder.hold_to_ponder": "按住 [%1$s] 來查看此物品的教學",
"create.ponder.subject": "本場景的主題",
"create.ponder.pondering": "有關於…",
@@ -1901,12 +2041,15 @@
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 RPM",
+ "create.ponder.shared.behaviour_modify_value_panel": "可以使用面板來調整這個動作",
"create.ponder.shared.rpm16_source": "轉速:16 RPM",
- "create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構",
+ "create.ponder.shared.movement_anchors": "有了強力膠就可以移動大型結構",
"create.ponder.tag.redstone": "邏輯控制裝置",
"create.ponder.tag.redstone.description": "這些裝置會在紅石電路中發揮用處",
"create.ponder.tag.contraption_assembly": "方塊連接物件",
"create.ponder.tag.contraption_assembly.description": "此物件用於連接各個零件以便組成一個成品",
+ "create.ponder.tag.recently_updated": "最近的變更",
+ "create.ponder.tag.recently_updated.description": "在最新版本的樹械動力中新增或被顯著修改的元件",
"create.ponder.tag.fluids": "流體控制裝置",
"create.ponder.tag.fluids.description": "這些裝置可傳輸並利用流體",
"create.ponder.tag.decoration": "裝飾",
@@ -1992,7 +2135,7 @@
"create.ponder.brass_funnel.header": "黃銅漏斗",
"create.ponder.brass_funnel.text_1": "安山岩漏斗每次只能傳輸一個物品",
"create.ponder.brass_funnel.text_2": "但黃銅漏斗每次可以傳輸整組物品",
- "create.ponder.brass_funnel.text_3": "對漏斗上的過濾格使用滾輪可以調整每次輸出物品的數量",
+ "create.ponder.brass_funnel.text_3": "使用面板可以調整每次輸出物品的數量",
"create.ponder.brass_funnel.text_4": "手持物品對漏斗上的過濾格右鍵可以限制漏斗只輸出該物品",
"create.ponder.brass_tunnel.header": "使用黃銅隧道",
"create.ponder.brass_tunnel.text_1": "黃銅隧道必須裝設在輸送帶上",
@@ -2004,7 +2147,7 @@
"create.ponder.brass_tunnel.text_7": "輸入該組內的物品將會採用該組隧道的分配模式輸送",
"create.ponder.brass_tunnel.text_8": "在這個情況下,物品也能被直接輸入到隧道方塊",
"create.ponder.brass_tunnel_modes.header": "黃銅隧道的分配模式",
- "create.ponder.brass_tunnel_modes.text_1": "使用扳手來調整隧道的分配模式",
+ "create.ponder.brass_tunnel_modes.text_1": "黃銅隧道的分配模式可以調整",
"create.ponder.brass_tunnel_modes.text_10": "「同步輸入」 是一種黃銅隧道的特殊設定",
"create.ponder.brass_tunnel_modes.text_11": "當同組內的所有隧道都有一個可通過的物品時,所有隧道才可輸出物品",
"create.ponder.brass_tunnel_modes.text_12": "這確保了同組隧道所在的輸送帶都能以同一速率輸出物品",
@@ -2047,7 +2190,8 @@
"create.ponder.chute.header": "使用滑槽向下輸送物品",
"create.ponder.chute.text_1": "滑槽可以在兩個垂直的儲物空間中輸送物品",
"create.ponder.chute.text_2": "使用扳手可以讓它產生一個觀景窗",
- "create.ponder.chute.text_3": "在滑槽的側面放置另一個滑槽,會產生一個斜狀的滑槽",
+ "create.ponder.chute.text_3": "工業鐵方塊可以用來裝飾滑槽",
+ "create.ponder.chute.text_4": "在滑槽的側面放置另一個滑槽,會產生一個斜狀的滑槽",
"create.ponder.chute_upward.header": "使用滑槽向上輸送物品",
"create.ponder.chute_upward.text_1": "在滑槽上方或下方使用鼓風機時,物品會根據被向上或向下吹",
"create.ponder.chute_upward.text_2": "裝備工程師護目鏡以觀測物品的傳輸方向",
@@ -2075,6 +2219,13 @@
"create.ponder.cogwheel_casing.text_1": "黃銅或安山岩機殼可用於裝飾齒輪",
"create.ponder.cogwheel_casing.text_2": "裝殼後新加入的組件不會與傳動軸相連",
"create.ponder.cogwheel_casing.text_3": "扳手可用於切換連接",
+ "create.ponder.contraption_controls.header": "使用裝置控制器",
+ "create.ponder.contraption_controls.text_1": "移動裝置上的元件在默認情況下總是啟用的",
+ "create.ponder.contraption_controls.text_2": "裝置控制器可以在移動狀態下控制元件",
+ "create.ponder.contraption_controls.text_3": "它們能放置在裝置上的任何地方",
+ "create.ponder.contraption_controls.text_4": "拆解裝置後,可以更改過濾器成特定的目標元件",
+ "create.ponder.contraption_controls.text_5": "當組裝時已被紅石激活……",
+ "create.ponder.contraption_controls.text_6": "……目標元件將從一開始就被關閉",
"create.ponder.creative_fluid_tank.header": "創造模式流體儲存罐",
"create.ponder.creative_fluid_tank.text_1": "創造模式流體儲存罐可以提供無限的流體",
"create.ponder.creative_fluid_tank.text_2": "拿著一個流體物品點擊可以設定它",
@@ -2082,7 +2233,7 @@
"create.ponder.creative_fluid_tank.text_4": "任何被抽進創造模式流體儲存罐的流體都會消失",
"create.ponder.creative_motor.header": "使用創造模式馬達產生動力",
"create.ponder.creative_motor.text_1": "創造模式馬達不僅能夠手動設定輸出動力,而且體積相當小巧",
- "create.ponder.creative_motor.text_2": "對其背後面板滑動滾輪,可以改變馬達的轉速",
+ "create.ponder.creative_motor.text_2": "產生的轉速可在輸入面板中修改",
"create.ponder.creative_motor_mojang.header": "Mojang's Enigma",
"create.ponder.crushing_wheels.header": "使用粉碎輪處理物品",
"create.ponder.crushing_wheels.text_1": "一對粉碎輪,可以有效地進行研磨",
@@ -2129,8 +2280,8 @@
"create.ponder.display_board.header": "使用顯示板",
"create.ponder.display_board.text_1": "顯示板是可選擇性擴充的標誌",
"create.ponder.display_board.text_2": "它們需要動力才能運作",
- "create.ponder.display_board.text_3": "可以透過命名牌顯示文字…",
- "create.ponder.display_board.text_4": "…或透過顯示鏈路",
+ "create.ponder.display_board.text_3": "可以使用已書寫的剪貼板設置靜態文本",
+ "create.ponder.display_board.text_4": "或透過顯示鏈路顯示動態資訊",
"create.ponder.display_board.text_5": "染料可以應用於顯示板的各行",
"create.ponder.display_board.text_6": "空手點擊可以重設",
"create.ponder.display_link.header": "設置顯示鏈路",
@@ -2146,6 +2297,29 @@
"create.ponder.display_link_redstone.text_1": "接收紅石訊號時,顯示鏈路將停止更新資訊",
"create.ponder.display_link_redstone.text_2": "紅石訊號一旦消失,計時器會重設並立即發送資訊",
"create.ponder.display_link_redstone.text_3": "從訊號源發出的紅石訊號不會造成影響",
+ "create.ponder.elevator_pulley.header": "使用電梯滑輪",
+ "create.ponder.elevator_pulley.text_1": "電梯滑輪可以在已標記的位置間垂直移動結構",
+ "create.ponder.elevator_pulley.text_10": "所有此行的接觸式偵測器會被轉換",
+ "create.ponder.elevator_pulley.text_11": "對電梯錨點輸入紅石訊號來召喚電梯",
+ "create.ponder.elevator_pulley.text_12": "移動速度取決於向滑輪輪入的轉速",
+ "create.ponder.elevator_pulley.text_13": "滾動後點擊裝置控制器來選擇樓層",
+ "create.ponder.elevator_pulley.text_14": "右鍵已組裝電梯的滑輪會將轎廂重新方塊化",
+ "create.ponder.elevator_pulley.text_15": "電梯上的滑動門會自動打開和關閉",
+ "create.ponder.elevator_pulley.text_16": "當電梯抵達某樓層時,對應的電梯錨點會輸出紅石訊號",
+ "create.ponder.elevator_pulley.text_17": "這對抵達時觸發門或其他特殊效果很有幫助",
+ "create.ponder.elevator_pulley.text_18": "安裝在任意一個電梯錨點的顯示鏈路可以顯示電梯所在樓層",
+ "create.ponder.elevator_pulley.text_2": "開始建造你的電梯轎廂",
+ "create.ponder.elevator_pulley.text_3": "放置一對面對面的接觸式偵測器……",
+ "create.ponder.elevator_pulley.text_4": "……並且將其中一個黏附到你的移動結構上",
+ "create.ponder.elevator_pulley.text_5": "安裝裝置控制器以便於選擇樓層",
+ "create.ponder.elevator_pulley.text_6": "確保電梯滑輪已接入動力",
+ "create.ponder.elevator_pulley.text_7": "右鍵點擊電梯滑輪來組裝電梯",
+ "create.ponder.elevator_pulley.text_8": "現在靜態的接觸式偵測器已轉變成電梯錨點",
+ "create.ponder.elevator_pulley.text_9": "電梯錨點代表一個\"樓層\",且可以配置",
+ "create.ponder.elevator_pulley_multi_rope.header": "滑輪同步運動",
+ "create.ponder.elevator_pulley_multi_rope.text_1": "當一個滑輪組裝了一個結構……",
+ "create.ponder.elevator_pulley_multi_rope.text_2": "……在同一高度的其他滑輪也會連接到這個結構上",
+ "create.ponder.elevator_pulley_multi_rope.text_3": "它們不需要接入動力,僅用來裝飾",
"create.ponder.empty_blaze_burner.header": "使用空的烈焰使者動力爐",
"create.ponder.empty_blaze_burner.text_1": "手持空的烈焰使者動力爐右鍵烈焰使者來抓取烈焰使者",
"create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右鍵烈焰使者刷怪籠來填充啟動烈焰使者動力爐",
@@ -2242,7 +2416,7 @@
"create.ponder.hand_crank.header": "使用手搖把手產生動力",
"create.ponder.hand_crank.text_1": "玩家可以使用手搖把手來手動產生動力",
"create.ponder.hand_crank.text_2": "按住右鍵可以逆時針旋轉它",
- "create.ponder.hand_crank.text_3": "它產生的轉速相對較高",
+ "create.ponder.hand_crank.text_3": "潛行長按右鍵可以順時針旋轉它",
"create.ponder.hose_pulley.header": "使用軟管滑輪抽取、填滿流體",
"create.ponder.hose_pulley.text_1": "軟管滑輪可以用來抽取、填滿大量的流體",
"create.ponder.hose_pulley.text_2": "你可以透過輸入轉動來控制軟管的高度",
@@ -2279,13 +2453,19 @@
"create.ponder.large_cogwheel.header": "使用大齒輪傳輸動力",
"create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
"create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向",
+ "create.ponder.large_water_wheel.header": "使用大型水車產生動力",
+ "create.ponder.large_water_wheel.text_1": "大型水車利用臨近的水流產生動力",
+ "create.ponder.large_water_wheel.text_2": "水車接觸水流的面多少不會提升它的動能輸出",
+ "create.ponder.large_water_wheel.text_3": "它的轉速只有普通水車的一半……",
+ "create.ponder.large_water_wheel.text_4": "……但是大幅提高了產生的動力量",
+ "create.ponder.large_water_wheel.text_5": "對水車使用木板來改變其外觀",
"create.ponder.linear_chassis_attachment.header": "使用機殼底盤黏合方塊",
"create.ponder.linear_chassis_attachment.text_1": "它的開放面可以變為黏性面",
"create.ponder.linear_chassis_attachment.text_2": "再度點擊黏性面,可以將它的相反面也變得具有黏性",
"create.ponder.linear_chassis_attachment.text_3": "空手潛行右鍵可以移除此面的黏性物",
"create.ponder.linear_chassis_attachment.text_4": "黏性面可以將此面前方的一長條方塊黏住",
"create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精確控制底盤的影響範圍",
- "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑動滾輪,你可以一次性調節所有底盤的影響範圍",
+ "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 來調節所有底盤的影響範圍",
"create.ponder.linear_chassis_attachment.text_7": "若想讓底盤的其他面也能黏方塊,你需要用到強力膠",
"create.ponder.linear_chassis_attachment.text_8": "利用這些機制,任何形狀的機制都可以像裝置那樣移動",
"create.ponder.linear_chassis_group.header": "成組移動機殼底盤",
@@ -2295,7 +2475,7 @@
"create.ponder.mechanical_arm.header": "設置機械臂",
"create.ponder.mechanical_arm.text_1": "你得在放置機械臂之前就設定好它的輸入以及輸出端",
"create.ponder.mechanical_arm.text_2": "手持機械臂右鍵某個儲存空間,可以將其指定為目標",
- "create.ponder.mechanical_arm.text_3": "再度右鍵可以將其在輸入端(藍色) 以及輸出端(橙色) 之間切換",
+ "create.ponder.mechanical_arm.text_3": "再度右鍵可以將其在輸入端(藍色) 以及輸出端(黃色) 之間切換",
"create.ponder.mechanical_arm.text_4": "左鍵組件可以移除選擇",
"create.ponder.mechanical_arm.text_5": "將機械臂放下來後,它會將此前選擇的方塊作為目標",
"create.ponder.mechanical_arm.text_6": "在有效範圍內,機械臂可以有任意數量的輸出以及輸入端",
@@ -2313,7 +2493,7 @@
"create.ponder.mechanical_arm_modes.text_2": "輸出",
"create.ponder.mechanical_arm_modes.text_3": "若機械臂必須在數個有效的輸出端之間作出選擇…",
"create.ponder.mechanical_arm_modes.text_4": "…它會依照自己的設定選擇特定的行為",
- "create.ponder.mechanical_arm_modes.text_5": "手持扳手對其滑動滾輪,可以改變其設定",
+ "create.ponder.mechanical_arm_modes.text_5": "面板允許你對其更改配置",
"create.ponder.mechanical_arm_modes.text_6": "輪詢調度模式很好理解,即循環輸出至所有有效的輸出端",
"create.ponder.mechanical_arm_modes.text_7": "如果某個輸出端無法容納更多物品,則它會被跳過",
"create.ponder.mechanical_arm_modes.text_8": "強制輪詢調度不會跳過任何輸出端,機械臂會一直等待,直到輸出端有空位容納物品輸入",
@@ -2380,17 +2560,31 @@
"create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
"create.ponder.mechanical_pump_flow.header": "使用機械幫浦抽運送流體",
"create.ponder.mechanical_pump_flow.text_1": "機械幫浦為與其連接的管線提供動力",
- "create.ponder.mechanical_pump_flow.text_2": "轉動時,箭頭指向流體的方向",
+ "create.ponder.mechanical_pump_flow.text_2": "箭頭指向流體的方向",
"create.ponder.mechanical_pump_flow.text_3": "在他後面的網路現在可以抽取流體…",
"create.ponder.mechanical_pump_flow.text_4": "…當前面的網路向外傳輸時",
- "create.ponder.mechanical_pump_flow.text_5": "反轉輸入的動力可以反轉流體的方向",
- "create.ponder.mechanical_pump_flow.text_6": "扳手可以手動調整方向",
+ "create.ponder.mechanical_pump_flow.text_5": "機械幫浦的方向不受旋轉方向影響",
+ "create.ponder.mechanical_pump_flow.text_6": "取而代之的是,可以使用扳手来反轉方向",
"create.ponder.mechanical_pump_speed.header": "機械幫浦的吞吐量",
"create.ponder.mechanical_pump_speed.text_1": "無論轉速如何,機械幫浦都只能影響相連的 16 個方塊以內的管線",
"create.ponder.mechanical_pump_speed.text_2": "加快旋轉速度會改變液動傳播的速度…",
- "create.ponder.mechanical_pump_speed.text_3": "…以及流體轉移的速度",
+ "create.ponder.mechanical_pump_speed.text_3": "……以及流體轉移的速度",
"create.ponder.mechanical_pump_speed.text_4": "在同一個管線網路中機械幫浦可以結合他們的吞吐量",
- "create.ponder.mechanical_pump_speed.text_5": "改變它們的方向可以對齊它們的流動方向",
+ "create.ponder.mechanical_pump_speed.text_5": "確保它們都朝向同一方向",
+ "create.ponder.mechanical_roller_fill.header": "使用機械壓路機填充地形",
+ "create.ponder.mechanical_roller_fill.text_1": "拆解狀態時,可以設置壓路機到不同模式",
+ "create.ponder.mechanical_roller_fill.text_2": "“填充”模式可以幫你填充路面和地形之间的縫隙",
+ "create.ponder.mechanical_roller_fill.text_3": "在“垂直填充”模式,它們會簡單地把方塊以柱形放置到路面下方",
+ "create.ponder.mechanical_roller_fill.text_4": "在“斜坡式填充”模式,填充面積會隨着填充深度變大",
+ "create.ponder.mechanical_roller_fill.text_5": "與“清理並鋪路”相反,這些模式下,機械壓路機不會破壞原有的方塊",
+ "create.ponder.mechanical_roller_pave.header": "使用機械壓路機清理和鋪路",
+ "create.ponder.mechanical_roller_pave.text_1": "機械壓路機可以幫助你清理軌道或道路周圍的地形",
+ "create.ponder.mechanical_roller_pave.text_2": "在默認模式,如果沒有設定材料,它只會像鑽頭一樣清理方塊",
+ "create.ponder.mechanical_roller_pave.text_3": "拆解狀態時,可以指定合適的鋪路材料",
+ "create.ponder.mechanical_roller_pave.text_4": "材料可以由安裝在裝置上的箱子或木桶供應",
+ "create.ponder.mechanical_roller_pave.text_5": "除了破壞方塊外,它現在將同時替換下面一層方塊",
+ "create.ponder.mechanical_roller_pave.text_6": "請注意,任何被壓路機摧毀的方塊都有可能不產生掉落物",
+ "create.ponder.mechanical_roller_pave.text_7": "機械壓路機在火車上尤其好用,但也可以用在大多數的移動裝置上",
"create.ponder.mechanical_saw_breaker.header": "使用機械圓鋸機伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其輸入動力後,機械圓鋸機可以直接砍伐掉它面前的樹木",
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊",
@@ -2411,7 +2605,7 @@
"create.ponder.millstone.text_5": "產物的提取也是可以自動化的",
"create.ponder.nixie_tube.header": "使用真空管顯示器",
"create.ponder.nixie_tube.text_1": "輸入紅石訊號後,真空管顯示器會顯示出紅石訊號的強度",
- "create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文字",
+ "create.ponder.nixie_tube.text_2": "使用已書寫的剪貼板,可以顯示自定義文本",
"create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色",
"create.ponder.piston_pole.header": "活塞延長杆",
"create.ponder.piston_pole.text_1": "若無相接的延長杆,機械活塞無法移動其他方塊",
@@ -2426,7 +2620,7 @@
"create.ponder.portable_fluid_interface.text_7": "…或從裝置中抽取",
"create.ponder.portable_fluid_interface.text_8": "一段時間沒有流體交換後,裝置將繼續前進",
"create.ponder.portable_storage_interface.header": "裝置儲存交換",
- "create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的儲存空間進行互動",
+ "create.ponder.portable_storage_interface.text_1": "移動裝置上的容器可能很難做到自動化存取",
"create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的儲存空間進行互動",
"create.ponder.portable_storage_interface.text_3": "放置第二個介面時,記得要與裝置介面相隔 1 格或者 2 格的距離",
"create.ponder.portable_storage_interface.text_4": "當它們彼此經過時,它們會連接在一起",
@@ -2450,12 +2644,12 @@
"create.ponder.pulse_extender.text_1": "脈衝延長器可以延長通過的訊號",
"create.ponder.pulse_extender.text_2": "它們會在短暫延遲後被開啟…",
"create.ponder.pulse_extender.text_3": "…並於設定的延遲過後關閉",
- "create.ponder.pulse_extender.text_4": "使用滑鼠滾輪可以設定延遲",
- "create.ponder.pulse_extender.text_5": "延遲最長可達 30 分鐘",
+ "create.ponder.pulse_extender.text_4": "使用面板可以設定持續時間",
+ "create.ponder.pulse_extender.text_5": "持續時間最長可達 1 小時",
"create.ponder.pulse_repeater.header": "使用脈衝中繼器控制訊號",
"create.ponder.pulse_repeater.text_1": "脈衝中繼器會在延遲後發出一個短脈衝",
- "create.ponder.pulse_repeater.text_2": "使用滑鼠滾輪可以設定延遲",
- "create.ponder.pulse_repeater.text_3": "延遲最長可達 30 分鐘",
+ "create.ponder.pulse_repeater.text_2": "使用面板可以設定延遲",
+ "create.ponder.pulse_repeater.text_3": "延遲最長可達 1 小時",
"create.ponder.radial_chassis.header": "使用旋轉底盤黏著方塊",
"create.ponder.radial_chassis.text_1": "同一行上的旋轉底盤會相互連接在一起",
"create.ponder.radial_chassis.text_2": "當其中的一個底盤被裝置帶動時,其餘的底盤也會被帶動",
@@ -2486,6 +2680,10 @@
"create.ponder.rope_pulley_modes.header": "繩索滑輪的運動模式",
"create.ponder.rope_pulley_modes.text_1": "當繩索滑輪停止運動時,它所附屬的移動結構便會方塊化",
"create.ponder.rope_pulley_modes.text_2": "你可以調整整個結構永不方塊化,或者僅在結構的初始位置方塊化",
+ "create.ponder.rope_pulley_multi_rope.header": "滑輪同步運動",
+ "create.ponder.rope_pulley_multi_rope.text_1": "當一個滑輪組裝了一個結構……",
+ "create.ponder.rope_pulley_multi_rope.text_2": "……在同一高度的其他滑輪也會連接到這個結構上",
+ "create.ponder.rope_pulley_multi_rope.text_3": "它們不需要接入動力,僅用來裝飾",
"create.ponder.rose_quartz_lamp.header": "玫瑰石英燈",
"create.ponder.rose_quartz_lamp.text_1": "玫瑰石英燈由紅石訊號開啟",
"create.ponder.rose_quartz_lamp.text_2": "之後它們會持續發出紅石能量",
@@ -2495,7 +2693,7 @@
"create.ponder.rose_quartz_lamp.text_6": "也可以透過扳手手動切換",
"create.ponder.rotation_speed_controller.header": "使用轉速控制器",
"create.ponder.rotation_speed_controller.text_1": "轉速控制器將動能從其轉軸傳輸至它上方的大齒輪",
- "create.ponder.rotation_speed_controller.text_2": "在其側面滾動滑鼠滾輪,可以調節輸出轉速",
+ "create.ponder.rotation_speed_controller.text_2": "通過側面面板,可以調節輸出轉速",
"create.ponder.sail.header": "使用風帆來組裝風車",
"create.ponder.sail.text_1": "風帆是製作風車的趁手材料",
"create.ponder.sail.text_2": "無需強力膠等黏附手段,它們便可自行互相連結",
@@ -2517,15 +2715,22 @@
"create.ponder.smart_chute.header": "使用智慧滑槽來過濾物品",
"create.ponder.smart_chute.text_1": "智慧滑槽是一種可以被控制的滑槽",
"create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後,滑槽只會傳輸這一指定標記的物品",
- "create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量",
+ "create.ponder.smart_chute.text_3": "使用面板可以指定被過濾的物品數量",
"create.ponder.smart_chute.text_4": "輸入紅石訊號,智慧滑槽將會完全暫停工作",
+ "create.ponder.smart_observer.header": "使用智能偵測器進行進階檢測",
+ "create.ponder.smart_observer.text_1": "智能偵測器可以用於檢測各種事件",
+ "create.ponder.smart_observer.text_2": "它可以檢測一般容器內的物品或流體",
+ "create.ponder.smart_observer.text_3": "過濾欄可以用來檢測特定內容物",
+ "create.ponder.smart_observer.text_4": "当方塊本身與過濾器匹配時,它也會激活",
+ "create.ponder.smart_observer.text_5": "此外,智能偵測器可以監測輸送帶、滑槽和管道",
+ "create.ponder.smart_observer.text_6": "……並在物品進入或離開漏斗時輸出紅石脈衝",
"create.ponder.smart_pipe.header": "使用智慧流體管道控制流體",
"create.ponder.smart_pipe.text_1": "智慧流體管道可以按照流體類型控制流體流",
"create.ponder.smart_pipe.text_2": "當直接放置在源頭時,它們可以指定要提取的流體類型",
"create.ponder.smart_pipe.text_3": "只需用包含所需流體的任何項目右鍵點擊其過濾槽",
"create.ponder.smart_pipe.text_4": "在管網裡時,智慧流體管道只會讓相符的流體經過",
"create.ponder.speedometer.header": "使用轉速計來監測轉速",
- "create.ponder.speedometer.text_1": "轉速計能顯示相接組件的轉速",
+ "create.ponder.speedometer.text_1": "轉速計能顯示相接元件的轉速",
"create.ponder.speedometer.text_2": "當佩戴工程師護目鏡時,可以看到儀表所顯示的更詳細的資訊",
"create.ponder.speedometer.text_3": "紅石比較器可以根據轉速計的數值輸出不同強弱的紅石訊號",
"create.ponder.spout_filling.header": "使用注液器填充物品",
@@ -2577,6 +2782,16 @@
"create.ponder.super_glue.text_4": "…新放置的方塊會自動被黏附在所放置方塊的面上",
"create.ponder.super_glue.text_5": "左鍵可以清除強力膠",
"create.ponder.super_glue.text_6": "附掛在其他方塊之上的方塊通常不需要使用強力膠",
+ "create.ponder.threshold_switch.header": "使用儲量偵測器監測",
+ "create.ponder.threshold_switch.text_1": "儲量偵測器用於監測容器內的存量",
+ "create.ponder.threshold_switch.text_2": "当物品欄存量超過上限時……",
+ "create.ponder.threshold_switch.text_3": "……偵測器會切換其紅石輸出",
+ "create.ponder.threshold_switch.text_4": "訊號會在存量達到下限前維持",
+ "create.ponder.threshold_switch.text_5": "紅石輸出現在可以用於控制物品供應,確保緩衝區總被填充",
+ "create.ponder.threshold_switch.text_6": "在介面中可以更改特定的閾值",
+ "create.ponder.threshold_switch.text_7": "使用過濾器可以只計算特定內容物的總量",
+ "create.ponder.threshold_switch.text_8": "流體緩衝區可以以類似方式進行監測",
+ "create.ponder.threshold_switch.text_9": "……奇妙的是,它也能檢測繩索滑輪伸出的長度",
"create.ponder.track_chunks.header": "通過未載入的區塊",
"create.ponder.track_chunks.text_1": "軌道在未載入的區塊仍會運作",
"create.ponder.track_chunks.text_2": "火車可以順利的通過未被載入的區域",
@@ -2651,12 +2866,13 @@
"create.ponder.train_signal_signaling.text_7": "它會使火車在進入區間時停止…",
"create.ponder.train_signal_signaling.text_8": "…讓火車無法離開這個區間",
"create.ponder.train_signal_signaling.text_9": "這協助排隊等候的火車遠離繁忙的區間",
- "create.ponder.valve_handle.header": "使用閥門手輪產生動力",
- "create.ponder.valve_handle.text_1": "玩家可以手動使用閥門手輪以產生動力",
- "create.ponder.valve_handle.text_2": "右鍵可使它逆時針旋轉",
- "create.ponder.valve_handle.text_3": "它的轉速慢而精確",
- "create.ponder.valve_handle.text_4": "潛行右鍵可使它順時針旋轉",
- "create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪",
+ "create.ponder.valve_handle.header": "使用閥門手輪進行精確旋轉",
+ "create.ponder.valve_handle.text_1": "閥門手輪可以使元件旋轉一个精確的角度",
+ "create.ponder.valve_handle.text_2": "旋轉的角度可在輸入面板中修改",
+ "create.ponder.valve_handle.text_3": "右鍵可使它旋轉一次",
+ "create.ponder.valve_handle.text_4": "潛行右鍵可使它向相反方向旋轉",
+ "create.ponder.valve_handle.text_5": "記得不要讓軸承結構被拆解",
+ "create.ponder.valve_handle.text_6": "可以透過染色來美化閥門手輪",
"create.ponder.valve_pipe.header": "使用流體閥門控制流體流量",
"create.ponder.valve_pipe.text_1": "閥門管道有助於控制通過管線網路傳輸的流體",
"create.ponder.valve_pipe.text_2": "它們的轉軸控制了流體是否允許通過",
@@ -2664,12 +2880,12 @@
"create.ponder.valve_pipe.text_4": "反方向的旋轉會關閉閥門",
"create.ponder.water_wheel.header": "使用水車產生動力",
"create.ponder.water_wheel.text_1": "水車利用臨近的水流產生動力",
- "create.ponder.water_wheel.text_2": "水車接觸水流的面越多,它的轉速越高",
- "create.ponder.water_wheel.text_3": "水車葉片應逆著水流方向擺放",
+ "create.ponder.water_wheel.text_2": "水車接觸水流的面多少不會提升它的動能輸出",
+ "create.ponder.water_wheel.text_3": "對水車使用木板來改變其外觀",
"create.ponder.weighted_ejector.header": "使用彈射置物台",
"create.ponder.weighted_ejector.text_1": "手持彈射置物台時,潛行右鍵可以設置彈射目標位置",
"create.ponder.weighted_ejector.text_10": "現在,只有等被放置的物品數量等於所設定數量時,彈射置物台才會彈射物品",
- "create.ponder.weighted_ejector.text_11": "當其他實體站在彈射置物台上時會被直接彈射",
+ "create.ponder.weighted_ejector.text_11": "生物和玩家站在彈射置物台上時會被直接彈射",
"create.ponder.weighted_ejector.text_2": "現在,放置下的彈射置物台會將物品彈射至目標位置",
"create.ponder.weighted_ejector.text_3": "限制範圍內的任意距離和高度均可作為有效目標地點",
"create.ponder.weighted_ejector.text_4": "但是,目標位置與置物台的連線,必須垂直於置物台的側面",
@@ -2677,10 +2893,10 @@
"create.ponder.weighted_ejector.text_6": "提供動力可為其蓄力",
"create.ponder.weighted_ejector.text_7": "蓄力完畢後,放置在它上方的物品會被立刻彈射出去",
"create.ponder.weighted_ejector.text_8": "如果目標為容器,則彈射置物台會等待容器有位置後再彈射物品",
- "create.ponder.weighted_ejector.text_9": "使用扳手可以調整彈射所要求的物品數量",
+ "create.ponder.weighted_ejector.text_9": "使用面板可以調整彈射所要求的物品數量",
"create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台",
"create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時,彈射置物台停止工作",
- "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台彈射的瞬間可以被偵測器偵測",
+ "create.ponder.weighted_ejector_redstone.text_2": "置物台彈射的瞬間可以被偵測器偵測",
"create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品",
"create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時,彈射置物台可以將物品以特定數量進行分流",
"create.ponder.weighted_ejector_tunnel.text_2": "首先,將黃銅隧道調整為「最近優先」模式,從而讓它優先側面輸出",
@@ -2693,7 +2909,7 @@
"create.ponder.windmill_source.text_3": "如果該結構包含足夠多的風帆,他能作為風車運作",
"create.ponder.windmill_source.text_4": "右鍵啟動風車後,風車軸承將提供動力",
"create.ponder.windmill_source.text_5": "風帆的數量決定了旋轉的轉速",
- "create.ponder.windmill_source.text_6": "使用扳手來調整其旋轉方向",
+ "create.ponder.windmill_source.text_6": "使用面板來調整其旋轉方向",
"create.ponder.windmill_source.text_7": "對風車軸承右鍵可使其停止,方便你維修風車",
"create.ponder.windmill_structure.header": "風車結構",
"create.ponder.windmill_structure.text_1": "任一包含至少 8 個風帆方塊的結構即為有效的風車"
diff --git a/src/main/resources/assets/create/models/block/redstone_link/receiver_powered.json b/src/main/resources/assets/create/models/block/redstone_link/receiver_powered.json
index eab866aed2..94c5b4850b 100644
--- a/src/main/resources/assets/create/models/block/redstone_link/receiver_powered.json
+++ b/src/main/resources/assets/create/models/block/redstone_link/receiver_powered.json
@@ -57,8 +57,8 @@
}
},
{
- "from": [6.1, 2.5, 3.6],
- "to": [9.9, 3.5, 7.4],
+ "from": [6, 2.5, 3.5],
+ "to": [10, 3.5, 7.5],
"faces": {
"north": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge"},
"east": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge"},
@@ -68,8 +68,8 @@
}
},
{
- "from": [6.1, 2.5, 8.6],
- "to": [9.9, 3.5, 12.4],
+ "from": [6, 2.5, 8.5],
+ "to": [10, 3.5, 12.5],
"faces": {
"north": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge"},
"east": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge"},
diff --git a/src/main/resources/assets/create/models/block/redstone_link/receiver_vertical_powered.json b/src/main/resources/assets/create/models/block/redstone_link/receiver_vertical_powered.json
index 7a1ee91fe7..8d6ea22e97 100644
--- a/src/main/resources/assets/create/models/block/redstone_link/receiver_vertical_powered.json
+++ b/src/main/resources/assets/create/models/block/redstone_link/receiver_vertical_powered.json
@@ -57,8 +57,8 @@
}
},
{
- "from": [6.1, 2.5, 3.6],
- "to": [9.9, 3.5, 7.4],
+ "from": [6, 2.5, 3.5],
+ "to": [10, 3.5, 7.5],
"faces": {
"north": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge_side"},
"east": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge_side"},
@@ -68,8 +68,8 @@
}
},
{
- "from": [6.1, 2.5, 8.6],
- "to": [9.9, 3.5, 12.4],
+ "from": [6, 2.5, 8.5],
+ "to": [10, 3.5, 12.5],
"faces": {
"north": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge_side"},
"east": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge_side"},
diff --git a/src/main/resources/assets/create/models/block/redstone_link/transmitter_powered.json b/src/main/resources/assets/create/models/block/redstone_link/transmitter_powered.json
index 633007a5e9..2f17ec42c8 100644
--- a/src/main/resources/assets/create/models/block/redstone_link/transmitter_powered.json
+++ b/src/main/resources/assets/create/models/block/redstone_link/transmitter_powered.json
@@ -48,8 +48,8 @@
}
},
{
- "from": [6.1, 2.5, 3.6],
- "to": [9.9, 3.5, 7.4],
+ "from": [6, 2.5, 3.5],
+ "to": [10, 3.5, 7.5],
"faces": {
"north": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge"},
"east": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge"},
@@ -59,8 +59,8 @@
}
},
{
- "from": [6.1, 2.5, 8.6],
- "to": [9.9, 3.5, 12.4],
+ "from": [6, 2.5, 8.5],
+ "to": [10, 3.5, 12.5],
"faces": {
"north": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge"},
"east": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge"},
diff --git a/src/main/resources/assets/create/models/block/redstone_link/transmitter_vertical_powered.json b/src/main/resources/assets/create/models/block/redstone_link/transmitter_vertical_powered.json
index bc79632b56..695506c9b3 100644
--- a/src/main/resources/assets/create/models/block/redstone_link/transmitter_vertical_powered.json
+++ b/src/main/resources/assets/create/models/block/redstone_link/transmitter_vertical_powered.json
@@ -48,8 +48,8 @@
}
},
{
- "from": [6.1, 2.5, 3.6],
- "to": [9.9, 3.5, 7.4],
+ "from": [6, 2.5, 3.5],
+ "to": [10, 3.5, 7.5],
"faces": {
"north": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge_side"},
"east": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge_side"},
@@ -59,8 +59,8 @@
}
},
{
- "from": [6.1, 2.5, 8.6],
- "to": [9.9, 3.5, 12.4],
+ "from": [6, 2.5, 8.5],
+ "to": [10, 3.5, 12.5],
"faces": {
"north": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge_side"},
"east": {"uv": [11, 2, 13, 2.5], "texture": "#redstone_bridge_side"},
diff --git a/src/main/resources/data/create/recipes/compat/byg/crushing/ametrine_ore.json b/src/main/resources/data/create/recipes/compat/byg/crushing/ametrine_ore.json
index 6f620e7c5f..8348aeb7fd 100644
--- a/src/main/resources/data/create/recipes/compat/byg/crushing/ametrine_ore.json
+++ b/src/main/resources/data/create/recipes/compat/byg/crushing/ametrine_ore.json
@@ -10,7 +10,7 @@
"type": "create:crushing",
"ingredients": [
{
- "tag": "c:ametrine_ores"
+ "tag": "c:ores/ametrine"
}
],
"results": [
diff --git a/src/main/resources/data/create/recipes/compat/byg/crushing/anthracite_ore.json b/src/main/resources/data/create/recipes/compat/byg/crushing/anthracite_ore.json
index cf1b578e1b..87c7e7ee2c 100644
--- a/src/main/resources/data/create/recipes/compat/byg/crushing/anthracite_ore.json
+++ b/src/main/resources/data/create/recipes/compat/byg/crushing/anthracite_ore.json
@@ -10,7 +10,7 @@
"type": "create:crushing",
"ingredients": [
{
- "tag": "c:anthracite_ores"
+ "tag": "c:ores/anthracite"
}
],
"results": [
diff --git a/src/main/resources/data/create/recipes/compat/byg/crushing/lignite_ore.json b/src/main/resources/data/create/recipes/compat/byg/crushing/lignite_ore.json
index d2adb85efc..abd9e298a6 100644
--- a/src/main/resources/data/create/recipes/compat/byg/crushing/lignite_ore.json
+++ b/src/main/resources/data/create/recipes/compat/byg/crushing/lignite_ore.json
@@ -10,7 +10,7 @@
"type": "create:crushing",
"ingredients": [
{
- "tag": "c:lignite_ores"
+ "tag": "c:ores/lignite"
}
],
"results": [