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The ServerWorld#spawnParticles method's docstring claims that
If count is 0, a single particle will be spawned with its velocity being deltaX, deltaY, deltaZ multiplied by speed.
In reality, setting count to zero spawns a single particle unaffected by having its position being randomized by deltaX, deltaY, deltaZ multiplied by speed.
This also makes the parameter speed's name misleading, when a name like offset would be more representative of the actual use.
Yarn Version: 1.21.1+build.3
The text was updated successfully, but these errors were encountered:
The
ServerWorld#spawnParticles
method's docstring claims thatIn reality, setting
count
to zero spawns a single particle unaffected by having its position being randomized bydeltaX
,deltaY
,deltaZ
multiplied byspeed
.This also makes the parameter
speed
's name misleading, when a name like offset would be more representative of the actual use.Yarn Version: 1.21.1+build.3
The text was updated successfully, but these errors were encountered: