diff --git a/ref/gl/gl_local.h b/ref/gl/gl_local.h index 8fadbc8d2..347b16912 100644 --- a/ref/gl/gl_local.h +++ b/ref/gl/gl_local.h @@ -812,6 +812,7 @@ extern convar_t r_shadows; extern convar_t r_ripple; extern convar_t r_ripple_updatetime; extern convar_t r_ripple_spawntime; +extern convar_t r_large_lightmaps; // // engine shared convars diff --git a/ref/gl/gl_opengl.c b/ref/gl/gl_opengl.c index 826fe539f..e0316a20e 100644 --- a/ref/gl/gl_opengl.c +++ b/ref/gl/gl_opengl.c @@ -37,6 +37,7 @@ CVAR_DEFINE( r_vbo_overbrightmode, "gl_vbo_overbrightmode", "0", FCVAR_GLCONFIG, CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" ); CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" ); CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" ); +CVAR_DEFINE_AUTO( r_large_lightmaps, "0", FCVAR_GLCONFIG|FCVAR_LATCH, "enable larger lightmap atlas textures (might break custom renderer mods)" ); DEFINE_ENGINE_SHARED_CVAR_LIST() @@ -1147,6 +1148,7 @@ static void GL_InitCommands( void ) gEngfuncs.Cvar_RegisterVariable( &r_vbo_dlightmode ); gEngfuncs.Cvar_RegisterVariable( &r_vbo_overbrightmode ); gEngfuncs.Cvar_RegisterVariable( &r_vbo_detail ); + gEngfuncs.Cvar_RegisterVariable( &r_large_lightmaps ); gEngfuncs.Cvar_RegisterVariable( &gl_extensions ); gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest ); diff --git a/ref/gl/gl_rsurf.c b/ref/gl/gl_rsurf.c index 5e0239a93..30798e6d6 100644 --- a/ref/gl/gl_rsurf.c +++ b/ref/gl/gl_rsurf.c @@ -3858,7 +3858,7 @@ void GL_BuildLightmaps( void ) memset( &RI, 0, sizeof( RI )); // update the lightmap blocksize - if( FBitSet( gp_host->features, ENGINE_LARGE_LIGHTMAPS ) || tr.world->version == QBSP2_VERSION ) + if( FBitSet( gp_host->features, ENGINE_LARGE_LIGHTMAPS ) || tr.world->version == QBSP2_VERSION || r_large_lightmaps.value ) tr.block_size = BLOCK_SIZE_MAX; else tr.block_size = BLOCK_SIZE_DEFAULT;