From 3d786d4453517d086d9e83965f47775fe99f2459 Mon Sep 17 00:00:00 2001 From: cyanpone <103360268+cyanpone@users.noreply.github.com> Date: Tue, 18 Jul 2023 22:53:45 -0400 Subject: [PATCH] Changed pronouns to be more neutral --- gamemode/config/jobrelated.lua | 6 +++--- gamemode/modules/base/sv_gamemode_functions.lua | 2 +- gamemode/modules/fadmin/fadmin/logging/sv_init.lua | 2 +- .../fadmin/fadmin/playeractions/kickban/cl_init.lua | 2 +- .../fadmin/fadmin/playeractions/ragdoll/sh_shared.lua | 2 +- gamemode/modules/language/sh_english.lua | 8 ++++---- 6 files changed, 11 insertions(+), 11 deletions(-) diff --git a/gamemode/config/jobrelated.lua b/gamemode/config/jobrelated.lua index 40e4facc5..d4f8f332b 100644 --- a/gamemode/config/jobrelated.lua +++ b/gamemode/config/jobrelated.lua @@ -92,8 +92,8 @@ TEAM_MOB = DarkRP.createJob("Mob boss", { color = Color(25, 25, 25, 255), model = "models/player/gman_high.mdl", description = [[The Mob boss is the boss of the criminals in the city. - With his power he coordinates the gangsters and forms an efficient crime organization. - He has the ability to break into houses by using a lockpick. + With their power they coordinate the gangsters and form an efficient crime organization. + They have the ability to break into houses by using a lockpick. The Mob boss posesses the ability to unarrest you.]], weapons = {"lockpick", "unarrest_stick"}, command = "mobboss", @@ -145,7 +145,7 @@ TEAM_CHIEF = DarkRP.createJob("Civil Protection Chief", { Coordinate the police force to enforce law in the city. Hit a player with arrest baton to put them in jail. Bash a player with a stunstick and they may learn to obey the law. - The Battering Ram can break down the door of a criminal, with a warrant for his/her arrest. + The Battering Ram can break down the door of a criminal, with a warrant for their arrest. Type /wanted to alert the public to the presence of a criminal. Type /jailpos to set the Jail Position]], weapons = {"arrest_stick", "unarrest_stick", "weapon_deagle2", "stunstick", "door_ram", "weaponchecker"}, diff --git a/gamemode/modules/base/sv_gamemode_functions.lua b/gamemode/modules/base/sv_gamemode_functions.lua index 09f4280d5..6ed97cdf1 100644 --- a/gamemode/modules/base/sv_gamemode_functions.lua +++ b/gamemode/modules/base/sv_gamemode_functions.lua @@ -568,7 +568,7 @@ function GM:PlayerDeath(ply, weapon, killer) local WeaponName = IsValid(weapon) and ((weapon:IsPlayer() and weapon:GetActiveWeapon():IsValid() and weapon:GetActiveWeapon():GetClass()) or weapon:GetClass()) or "unknown" if killer == ply then - KillerName = "Himself" + KillerName = "Themself" WeaponName = "suicide trick" end diff --git a/gamemode/modules/fadmin/fadmin/logging/sv_init.lua b/gamemode/modules/fadmin/fadmin/logging/sv_init.lua index cf16cd9fc..55d67248b 100644 --- a/gamemode/modules/fadmin/fadmin/logging/sv_init.lua +++ b/gamemode/modules/fadmin/fadmin/logging/sv_init.lua @@ -26,7 +26,7 @@ end hook.Add("PlayerGiveSWEP", "FAdmin_Log", function(ply, class) if not IsValid(ply) or not ply:IsPlayer() then return end - FAdmin.Log(ply:Nick() .. " (" .. ply:SteamID() .. ") Gave himself a " .. (class or "Unknown")) + FAdmin.Log(ply:Nick() .. " (" .. ply:SteamID() .. ") Gave themself a " .. (class or "Unknown")) end) hook.Add("PlayerSpawnedSENT", "FAdmin_Log", function(ply, ent) diff --git a/gamemode/modules/fadmin/fadmin/playeractions/kickban/cl_init.lua b/gamemode/modules/fadmin/fadmin/playeractions/kickban/cl_init.lua index e689c301b..7eaf90355 100644 --- a/gamemode/modules/fadmin/fadmin/playeractions/kickban/cl_init.lua +++ b/gamemode/modules/fadmin/fadmin/playeractions/kickban/cl_init.lua @@ -228,7 +228,7 @@ FAdmin.StartHooks["CL_KickBan"] = function() InnerPanel:SetPaintBackground(false) local Text = vgui.Create("DLabel", InnerPanel) - Text:SetText(NICK .. " knows he is getting kicked\nTake all your time entering the reason, he can't do anything anymore") + Text:SetText(NICK .. " knows they are getting kicked\nTake all your time entering the reason, they can't do anything anymore") Text:SizeToContents() Text:SetContentAlignment(5) Text:SetTextColor(color_white) diff --git a/gamemode/modules/fadmin/fadmin/playeractions/ragdoll/sh_shared.lua b/gamemode/modules/fadmin/fadmin/playeractions/ragdoll/sh_shared.lua index 7e94d7141..223a24536 100644 --- a/gamemode/modules/fadmin/fadmin/playeractions/ragdoll/sh_shared.lua +++ b/gamemode/modules/fadmin/fadmin/playeractions/ragdoll/sh_shared.lua @@ -4,7 +4,7 @@ FAdmin.PlayerActions.RagdollTypes = { [1] = "Normal", - [2] = "Kick him in the nuts", + [2] = "Kick them in the nuts", [3] = "Hang", [4] = "Unragdoll" } diff --git a/gamemode/modules/language/sh_english.lua b/gamemode/modules/language/sh_english.lua index 9ec027bac..5d572c0a6 100644 --- a/gamemode/modules/language/sh_english.lua +++ b/gamemode/modules/language/sh_english.lua @@ -325,7 +325,7 @@ local my_language = { must_be_x = "You must be a %s in order to be able to %s.", agenda = "agenda", agenda_updated = "The agenda has been updated", - job_set = "%s has set his/her job to '%s'", + job_set = "%s has set their job to '%s'", demote_vote = "demote", demoted = "%s has been demoted", demoted_not = "%s has not been demoted", @@ -410,7 +410,7 @@ local my_language = { lottery_entered = "You entered the lottery for %s", lottery_not_entered = "%s did not enter the lottery", lottery_noone_entered = "No-one has entered the lottery", - lottery_won = "%s has won the lottery! He has won %s", + lottery_won = "%s has won the lottery! They have won %s", lottery = "lottery", lottery_please_specify_an_entry_cost = "Please specify an entry cost (%s-%s)", too_few_players_for_lottery = "There are too few players to start a lottery. There need to be at least %d players", @@ -451,8 +451,8 @@ local my_language = { hitmenu_request = "Request", player_not_hitman = "This player is not a hitman!", distance_too_big = "Distance too big.", - hitman_no_suicide = "The hitman won't kill himself.", - hitman_no_self_order = "A hitman cannot order a hit for himself.", + hitman_no_suicide = "The hitman won't kill themself.", + hitman_no_self_order = "A hitman cannot order a hit for themself.", hitman_already_has_hit = "The hitman already has a hit ongoing.", price_too_low = "Price too low!", hit_target_recently_killed_by_hit = "The target was recently killed by a hit,",