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BlockModulesJSONExamples.txt
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BlockModulesJSONExamples.txt
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//--------------------------------------------------------------------------------------------------
// BLOCK MODULES
//--------------------------------------------------------------------------------------------------
/* Throw this within your JSONBLOCK to initate them
"TAC_AI.ModuleAIExtension":{ // Add a special AI type to your AI Module
// Set the ones you want your AI to support to true
// -----COMBAT-----
// - Escort is enabled by default since you have to corral your minions somehow
"Assault": false,
"Aegis": false,
// -----RESOURCES-----
"Prospector": false,
"Scrapper": false,
"Energizer": false,
// ----TOUGHER ENEMIES----
"Aviator": false,
"Buccaneer": false,
"Astrotech": false,
// ----EXTRAS----
"AutoAnchor": false, // Should the AI anchor and un-anchor automatically?
"MeleePreferred": false,// Should the AI ram the enemy?
"SidePreferred": false, // Should the AI orbit the enemy? (Partially overrides melee)
"AdvAvoidence": false, // Should the AI avoid two allied techs at once?
"AdvancedAI": false, // Should the AI take combat calculations and retreat if nesseary? (N/A atm)
"MTForAll": false, // Should the AI listen to other Tech MT commands?
"AidAI": false, // Should the AI be willing to sacrifice themselves for their owner's safety? - (N/A)
"SelfRepairAI": false, // Can the AI self-repair?
"AnimeAI": false, // Work with the AnimeAI mod and display a character for this AI? (And also allow interaction with other characters?)
"MinCombatRange": 50, // Min range the AI will keep from an enemy
"MaxCombatRange": 100, // Max range the AI will travel from it's priority defence target (or x2 assassin provoke radius from home)
}