This section contains reference documentation for working with GoVPP, generating VPP binary API bindings, calling VPP API, retrieving VPP Stats data and other GoVPP features.
Table of Contents
The binary API generator's purpose is to generate Go code bindings for the VPP API. It uses VPP API definitions from *.api.json
files as source and generates a Go package for each VPP API file, where each package contains Go types for objects from the VPP API file (messages, types, enums..).
- Go 1.18+ is required (download)
Install binapi-generator into $GOPATH/bin
(defaults to: $HOME/go/bin
) using the Go toolchain:
# Latest release
go install go.fd.io/govpp/cmd/binapi-generator@latest
# Specific version
go install go.fd.io/govpp/cmd/[email protected]
# Development branch
go install go.fd.io/govpp/cmd/binapi-generator@master
Note Development branch might not have stable behavior.
Print the version for the installed binapi-generator:
$ binapi-generator -version
govpp v0.8.0-dev
To generate Go code bindings, you need to provide source of VPP API files in JSON format (*.api.json
). There are several ways to get it:
- Download and install VPP from
packagecloud.io
(learn more). - Clone the VPP repository (
git clone https://github.com/FDio/vpp.git
) and runmake json-api-files
. The VPP API files will be in:./vpp/build-root/install-vpp-native/vpp/share/vpp/api/
. - If the VPP is already installed in your system, the default location for the VPP API files is:
/usr/share/vpp/api/
If the VPP JSON API definitions are in the default directory /usr/share/vpp/api
, call:
binapi-generator --input "/usr/share/vpp/api"
Generated Go code bindings will be under ./binapi
directory.
Note The Go package path of generated files will be resolved automatically from the module path in
go.mod
file. To set the Go package path manually, use option--import-prefix=PREFIX
.
If you have a Go project (called myproject
in $HOME/myproject/vppbinapi
) with GoVPP as a dependency with both, the
binary API generator and the VPP connection client, generated bindings are required to be inside the project (for
example in $HOME/myproject/vppbinapi
)
To modify the VPP API input directory, use -input-dir
option. To modify the output directory, use
the -output
option.
binapi-generator --input-dir="/path/to/vpp/api" --output-dir="/path/to/generated/bindings"
This option might require setting the correct--import-prefix
as well.
The list of binapi-generator optional arguments in form binapi-generator [OPTIONS] ARGS
binapi-generator -version
prints the generator version, for example,govpp v0.8.0-dev
binapi-generator -gen=http
injects thehttp
plugin to generate additional files. More plugins are separated with comma, i.e.-gen-http,rpc
. Note thatrpc
plugin is used by defaultbinapi-generator -import-prefix=/desired/prefix/path
sets the go package name to be used in the generated bindings ( the string used in imports)binapi-generator -input-dir=/vpp/api/input/dir
sets the custom input directory instead of the defaultbinapi-generator -output-dir=/bin/api/output/dir
sets the custom output directory. It may or may not match the-import-prefx
, based on go.mod.binapi-generator -debug
prints some additional logs
The binary API generator supports extending its functionality with plugins that can generate additional files.
Available built-in plugins:
http
generates HTTP handlers (more information in the HTTP service part)rpc
generates RPC services (more information in the RPC service part)
Define the minimal startup.conf
:
unix {interactive}
socksvr { socket-name /var/run/vpp/api.sock }
Start with startup.conf
if the VPP was installed from sources:
<vpp_repo_dir>/build-root/install-vpp_debug-native/vpp/bin/vpp -c /tmp/startup.conf
If it was installed from the package:
vpp -c /tmp/startup.conf
GoVPP client uses its own (pure Go) implementation to handle the low-level parts of the VPP API communication.
Two connection types to the binary API socket are exist - synchronous and asynchronous. GoVPP can connect to more VPPs by creating multiple connections (see the multi-vpp example)
The synchronous connecting creates a new adapter instance. The call blocks until the connection is established.
conn, err := govpp.Connect(socketPath)
if err != nil {
// handle the error
}
defer conn.Disconnect()
The main difference between the synchronous and asynchronous connection is that the asynchronous connection does not
block until the connection is ready. Instead, the caller receives a channel to watch connection events. Asynchronous
connection defines additional parameters attemptNum
and interval
defining the number of reconnecting attempts, and
an interval (in seconds) between those attempts.
conn, connEv, err := govpp.AsyncConnect(socketPath, attemptNum, interval)
if err != nil {
// handle error
}
defer conn.Disconnect()
// wait for the connection event
e := <-connEv
if e.State != core.Connected {
// handle error in e.Error
}
Each binary API message in the Go-generated API is a data structure. The caller can send API messages either using
a Channel
(legacy method) or a Stream
.
In-depth discussion about differences between Channel
and Stream
can be found #43.
Messages can be requests, replies or events. The request might expect just one response (request), or more than one response (multirequest). It is possible to determine the message type out of its name.
Note The naming might not be consistent across the VPP API.
- Requests have no special suffix for the request, or
Dump
orGet
for the multirequest. - Responses have a
Reply
suffix for the request orDetails
for multirequest.
The Stream
is the new and preferred way to call VPP API. It provides a "low-level" API to allow complete control of
the communication process. This means that it requires the caller to handle all aspects of VPP API semantics, e.g. send
control ping after dump request, check the message type and value of Retval
field in responses.
Note: handling of the VPP API semantics mentioned above is only required when using Stream
directly. Users should
use generated RPC clients which handle all of this automatically.
New Stream
can be created by calling Connection
's method NewStream
:
stream, err := conn.NewStream(context.Background(), options...)
if err != nil {
// handle error
}
The NewStream
method also accepts following options:
WithRequestSize(size int)
sets the size of the request channel bufferWithReplySize(size int)
sets the size of the reply channel bufferWithReplyTimeout(timeout time.Duration)
sets the reply timeout
The single request procedure requires the user to convert the generic reply (the Message
interface type) to the proper
reply type.
req := &interfaces.CreateLoopback{
// fill with data
}
if err := stream.SendMsg(req); err != nil {
// handle error
}
replyMsg, err := stream.RecvMsg()
if err != nil {
// handle error
}
reply := replyMsg.(*interfaces.CreateLoopbackReply)
The simpler way is to use the Invoke()
method, which does the same procedure as above.
req := &interfaces.CreateLoopback{
// fill with data
}
var reply interfaces.CreateLoopbackReply
err := c.conn.Invoke(context.Background(), req, &reply)
if err != nil {
// handle error
}
The multirequest message must be followed up by the control ping request. The loop collecting replies must watch for the control ping reply signalizing the end.
if err := stream.SendMsg(&interfaces.SwInterfaceDump{}); err != nil {
// handle error
}
if err := stream.SendMsg(&memclnt.ControlPing{}); err != nil {
// handle error
}
Loop:
for {
reply, err := stream.RecvMsg()
if err != nil {
// handle error
}
switch reply.(type) {
case *interfaces.SwInterfaceDetails:
// handle the message
case *memclnt.ControlPingReply:
break Loop
default:
// unexpected message type
}
}
There is another type of the multirequest, and this one needs to be handled differently. It can be easily identified
with the Get
suffix and the cursor parameter. This type of multirequest is read in batches. Each batch has a
number of data replies, and if the reader should continue with another batch, the cursor points to the next index.
The user has to expect two reply types, the Details
containing the data, and the Reply
marking the end of the batch,
and the new cursor value.
The initial batch always starts with zero.
cursor uint32 = 0
for {
if cursor == ^uint32(0) { // cursor pointing to this value marks the end of the multirequest
return
}
if err := stream.SendMsg(&pnat.PnatBindingsGet{
Cursor: cursor,
}); err != nil {
// handle error
}
// new batch loop
for {
msg, err := stream.RecvMsg()
if err != nil {
// handle error
}
switch reply := msg.(type) {
case *pnat.PnatBindingsDetails:
// handle the data
case *pnat.PnatBindingsGetReply:
cursor = reply.Cursor // the new cursor value
// handle error
break
default:
// unexpected reply type
}
}
}
Warning The Channel are planned to be deprecated in the future.
The Channel
is the main communication unit between the caller and the VPP. After the successful connection, the
channel is simply created from the connection object.
ch, err := conn.NewAPIChannel()
if err != nil {
// handle error
}
The new channel starts watching caller requests immediately.
The channel can do a compatibility check for all the messages from any generated VPP API file.
if err := ch.CheckCompatiblity(vpe.AllMessages()...); err != nil {
// handle error
}
A single request is done by calling the asynchronous request/reply on a channel. The request returns the request context allowing to receive the reply.
req := &interfaces.CreateLoopback{} // fill with data
reply := &interfaces.CreateLoopbackReply{}
if err := ch.SendRequest(req).ReceiveReply(reply); err != nil {
// handler error
}
The multirequest expects more than one response. Its context contains information about the last item in the request list.
req := &interfaces.SwInterfaceDump{} // fill with data
reqCtx := ch.SendMultiRequest(req)
for {
reply := &interfaces.SwInterfaceDetails{}
stop, err := reqCtx.ReceiveReply(reply)
if err != nil {
// handle error
}
if stop {
break
}
// handle the reply before the next iteration
}
Note The multirequest message suffixed with
Get
needs a different type of handling using the stream client.
Before using the HTTP service, the VPP binary API binding must be generated with the http
plugin to create HTTP files,
and the rpc
plugin to create RPC files. RPC is used inside HTTP handler functions.
Create the new HTTP handler and listener (requires the connection instance, and the RPC service client)
vpeRpcClient := vpe.NewServiceClient(conn)
vpeHttpClient := vpe.HTTPHandler(vpeRpcClient)
if err := http.ListenAndServe(":8000", vpeHttpClient); err != nil {
// handle error
}
With the http server running, you can use curl
command to call VPP API via HTTP request:
$ curl http://localhost:8000/show_version
{
"program": "vpe",
"version": "23.06-rc0~71-g182d2b466",
"build_date": "2023-02-20T07:52:13",
"build_directory": "/home/go/src/git.fd.io/vpp"
}
The RPC client is a generated client implementation by generator plugin rpc
in separate file named *.rpc.ba
for each
generated file (package) of the VPP binary API.
Each generated VPP binary API file (package) contains RPC service interface RPCService
and RPC client serviceClient
that implements the RPC service interface. For each service RPC method defined in VPP API file, the RPC service
interface defines a method and the RPC client implements it according to the service definition of the VPP binary API
file.
To create the new RPC service client, use function NewServiceClient(conn api.Connection)
, which accepts the connection
instance.
nat64RpcClient := nat64.NewServiceClient(conn)
vpeRpcClient := vpe.NewServiceClient(conn)
Simple request:
c := memif.NewServiceClient(conn)
req := &memif.MemifCreate{} // fill with data
reply, err := c.MemifCreate(context.Background(), req)
if err != nil {
// handle error
}
Multirequest (the end of the multirequest is determined by checking the EOF
error):
c := interfaces.NewServiceClient(conn)
stream, err := c.SwInterfaceDump(context.Background(), &interfaces.SwInterfaceDump{})
if err != nil {
// handle error
}
for {
iface, err := stream.Recv()
if err == io.EOF {
break
}
if err != nil {
// handle error
}
}
The statsclient adapter connects to the VPP stats.sock
.
statsClient = statsclient.NewStatsClient(socket, options...)
Supported options to customize the connection parameters.
SetSocketRetryPeriod
- specifies a time period between retriesSetSocketRetryTimeout
- specifies a timeout duration for retry
The stats connection can be done synchronously or asynchronously (as for the binary API socket).
The synchronous connection:
statsConn, err = core.ConnectStats(statsClient)
if err != nil {
// handle error
}
defer c.Disconnect()
The asynchronous connection:
statsConn, statsChan, err = core.AsyncConnectStats(statsClient, attemptNum, interval)
if err != nil {
// handle error
}
e := <-statsChan
if e.State != core.Connected {
// handle error
}
defer statsConn.Disconnect()
The asynchronous connection comes with additional parameters attemptNum
and interval
defining the number of
reconnection attempts, and an interval (in seconds) between those attempts.
The stats
connection implements the StatsProvider
interface and gives access to various stats getters.
systemStats := new(api.SystemStats)
if err := statsConn.GetSystemStats(systemStats); err != nil {
// handle error
}
nodeStats := new(api.NodeStats)
if err := statsConn.GetNodeStats(nodeStats); err != nil {
// handle error
}
...
The StatsProvider
is considered the "high-level" API with easy access to VPP stats, but it might be restricted in
certain cases. Using the stats client directly is the solution. The stats client implements the StatsAPI
, the kind of
low-level API with broader options for managing stats.
In any case, make sure the stats client is connected.
The example above created the new stats client and used the GoVPP core method to connect, giving access to both,
the statsClient
(low-level API) and the statsConn
(high-level API).
statsClient = statsclient.NewStatsClient(socket, options...)
statsConn, err = core.ConnectStats(statsClient) // or core.AsyncConnectStats(statsClient, attemptNum, interval)
// handle error
}
defer statsConn.Disconnect()
If you do not need the statsConn
instance and just use the low-level API, you must connect anyway. Either by ignoring
the instance, or calling the connect method directly.
statsClient = statsclient.NewStatsClient(socket, options...)
err = statsClient.Connect()
// handle error
}
defer statsClient.Disconnect()
List all indexed stats directories. Use patterns to filter the output. The StatIdentifier
is a simple name to the
index value.
list, err = client.ListStats(patterns...)
if err != nil {
// handle error
}
Return values of stats directories. Use patterns to filter the output. The StatEntry
is the combination of stat
identifier, type, data, and the symlink flag.
dump, err = client.DumpStats(patterns...)
if err != nil {
// handle error
}
Prepare the stat directory. Returns the directory instance with accessible stat entries. Use patterns or indexes as a filter.
// pattern filter
dir, err := client.PrepareDir(patterns...)
if err != nil {
// handle error
}
// index filter
dir, err := client.PrepareDirOnIndex(patterns...)
if err != nil {
// handle error
}
Update the previously prepared directory. Suitable for polling VPP stats.
if err := client.UpdateDir(dir); err != nil {
if err == adapter.ErrStatsDirStale { // if the directory is stale, re-load it
if dir, err = client.PrepareDir(patterns...); err != nil {
// handle error
}
continue
}
// handle error
}