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Vulthoo misses even static targets beneath it #5691

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K-ETFreeman opened this issue Nov 20, 2023 · 7 comments · May be fixed by #6595
Open

Vulthoo misses even static targets beneath it #5691

K-ETFreeman opened this issue Nov 20, 2023 · 7 comments · May be fixed by #6595

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@K-ETFreeman
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ForgedAlliance.2023-11-20.15-29-15-745.mp4

Describe the bug
Vulthoo misses even static targets beneath it (tested vs auroras) (video attached)

To Reproduce
Launch the game, spawn Vulthoo and some auroras, hover above auroras to make your vulthoo shooting the ground

Expected behavior
Vulthoo hits units, not the ground

@Garanas
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Garanas commented Nov 21, 2023

In what scenario does the gunship fly like that? 😃

@K-ETFreeman
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K-ETFreeman commented Nov 21, 2023

In what scenario does the gunship fly like that? 😃

not exactly like that, but it happens
just give gunship some move order (for any reason, avoiding flak or relocating your gunship to other side of the map) and boom, your gunship at some point is above the target now and misses some shots

previously it was not so crucial, but since now this thing costs 500 mass it is just too expensive for bug misses

@Sorrydough
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it's very common for vulthoo to move like this when you micro it away from flak

@K-ETFreeman
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K-ETFreeman commented Nov 24, 2023

it's very common for vulthoo to move like this when you micro it away from flak

its common enough since i saw these misses in ladder too (but i wont rewatch all my games to find the replay)
can probably give some more "realistic" test later if you really want to

@Garanas
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Garanas commented Nov 24, 2023

Just trying to understand the priority of the issue; no need to find replays.

@Garanas
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Garanas commented Dec 22, 2023

I've tried to fix it by changing the blueprint values but to no avail. @The-Balthazar would you have a suggestion on how to fix this?

@The-Balthazar
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It appears to be gimbal lock. I tested lowering the starting pitch from -20 to -45 and that fixed it. That's probably an overkill number, although -30 was still still having issues, so maybe there's a happy medium. The pitch range might need increasing by the same difference, and it'll probably need some testing to make sure it doesn't cause issues aiming at range or to low flying aircraft.
The other alternative is to define a minimum range.

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5 participants