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Damage formulas #50

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viktorsvahn opened this issue Aug 19, 2019 · 2 comments
Open

Damage formulas #50

viktorsvahn opened this issue Aug 19, 2019 · 2 comments

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@viktorsvahn
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viktorsvahn commented Aug 19, 2019

Something at least wrong with the melee formulas because i get out-healed by a dragon lord when trying to kill one at full offensive, skull staff and 85 in club fighting. Switching to a war hammer was the only way to defeat it but even then it took a long time. With war hammer and club it took about 1-3 minutes to kill from half health.

Two handed damage feels like one handed and so I feel it should be upped a bit. I took over 5 minutes to kill a single monster which is a bit off when compared to the real thing..

Also I can't remember exacly but I feel like gfb hitting double damage compared to hmm. When gfb is used with my pally it deals on average 80 damage but hmm deals only 45 damage on average.

@viktorsvahn
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viktorsvahn commented Aug 20, 2019

I read in the release thread on OTLand that monsters didn't behave correctly (although they still feel slightly too aggressive) and that normal_random was to be swapped for uniform_random and so I did that in my combat.cpp-file. My knight atleast deals damage as of this little update.

However monsters defense seems too strong. With the update I mentioned above I'm now able to kill dragons untill they start running. With my skills upped to 95 I can trap a dragon at red hp and poof hit it with a war hammer for 30s.. Only when it starts to attack again (because of hp reg to yellow) will it lose hp. Monsters defensive stance is too strong.

I made another level 255 knight with SCA and 105 axe fighting which is not able to melee kill a demon after this update so it still feels a bit off. Monsters are spamming heals so whenever I miss strong monsters heal to full hp again.

@jeansouzak
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I tried to improve this point modifying formulas on my pr: f5d1cdb

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