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creature and push items #40
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not sure what you talking about, but regarding pushing/destroying objects i can confirm tfs has it wrong. i can provide more details later today |
Yes, in my opinion, every time the object is pushed to another tile, the count is renewed, because of that the function is not working. |
I tested on Realots |
here is some old gifs i had (tests from experimental), mby you can get some information from them too 1 crate + player block - https://gyazo.com/4b8ebad8b7d7c071c549983a250d7c25 |
Tfs has it correct, they only destroy the object when there is no free tile to push it to. |
Yo, did you fix it?:) |
I remenber old tibia when i lose some items inside a parcel, because a demon skeleton push my parcel like 3x and the parcel has been deleted with Poff effect, i saw this function in source, but dont work idk why. I tested waiting many time a creature push a movable item and nothing happen...
This function dont work
In monster.cpp
void Monster::pushCreatures(Tile* tile)
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