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Monters and field damage #21

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renanluis90 opened this issue Feb 7, 2019 · 4 comments
Open

Monters and field damage #21

renanluis90 opened this issue Feb 7, 2019 · 4 comments
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enhancement New feature or request

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@renanluis90
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Video reporting the problem
https://streamable.com/hgpp9

when the monsters are immune to certain damage, can not receive the effect until the damage is done.

ReaLots test video (experimental realots)
https://streamable.com/8h36i

Unfortunately my character is level low in (experimental realots), i can't test with demon skeletons in fire for example, but i believe this behavior happens to all monsters...

@Ezzz-dev
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This is a bug of every OT serv, I'm marking this as an enhancement, since the effect should always happen.

@Ezzz-dev Ezzz-dev added the enhancement New feature or request label Feb 26, 2019
@Ezzz-dev
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To address this issue the way it has to be addressed, does fire show the effect as well for Demons or Demon Skeletons?

@ghost
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ghost commented Apr 14, 2019

in this repository it shows a spark for every tick (fire field + demon skeleton), it should not do that. confirmed on realots.

there should only be a spark when demon skeleton walks into it

so yea monsters that are immune to the elemental types should not get the condition

@renanluis90
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renanluis90 commented Apr 14, 2019

shows effect too in this repo on Demons, Dragon Lord, Demon Skeleton, Fire Elemental... all creatures with immune condition of Fire condition

@nekiro nekiro mentioned this issue May 3, 2019
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