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Currently, the Tilia Unity Input System package comes with some sample inputs but these are just generic button maps to the generic controller types.
It's objectively better to instead of using custom button maps to actually use action names, so instead of grip, trigger, thumbstick press you would have grab, shoot, activate teleport, etc.
Also, certain XR controllers need their actual direct mapping rather than using the generic mapping type so showing how to set this up would help too.
The text was updated successfully, but these errors were encountered:
Currently, the Tilia Unity Input System package comes with some sample inputs but these are just generic button maps to the generic controller types.
It's objectively better to instead of using custom button maps to actually use action names, so instead of grip, trigger, thumbstick press you would have grab, shoot, activate teleport, etc.
Also, certain XR controllers need their actual direct mapping rather than using the generic mapping type so showing how to set this up would help too.
The text was updated successfully, but these errors were encountered: