Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Creating custom input mappings for the Unity Input System #14

Open
thestonefox opened this issue Jan 25, 2023 · 0 comments
Open

Creating custom input mappings for the Unity Input System #14

thestonefox opened this issue Jan 25, 2023 · 0 comments
Labels
documentation Improvements or additions to documentation

Comments

@thestonefox
Copy link
Member

Currently, the Tilia Unity Input System package comes with some sample inputs but these are just generic button maps to the generic controller types.

It's objectively better to instead of using custom button maps to actually use action names, so instead of grip, trigger, thumbstick press you would have grab, shoot, activate teleport, etc.

Also, certain XR controllers need their actual direct mapping rather than using the generic mapping type so showing how to set this up would help too.

@thestonefox thestonefox added the documentation Improvements or additions to documentation label Jan 25, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
documentation Improvements or additions to documentation
Projects
Development

No branches or pull requests

1 participant