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Updating A Unity Event Listener

Text Example

Do the same as [<Step X>] but for the `<Other Event Listener>` event parameter in the `<Component>` component, but _insert the different change_ under the `<Function>` function.

...
[<Step X>]: #<Step X>

Markdown output example

Do the same as Step X but for the <Other Event Listener> event parameter in the <Component> component, but insert the different change under the <Function> function.

Image Example

![Example Of Updating A Unity Event Listener](assets/images/ExampleOfUpdatingAUnityEventListener.png)

Example Of Updating A Unity Event Listener

Final Output

### Step X

Do the same as [Step 5] but for the `Deactivated` event parameter in the `Boolean Action` component, but untick the checkbox under the `GameObject.SetActive` function.

![Hide GameObject On Deactivated Event](assets/images/HideGameObjectOnDeactivatedEvent.png)

[Step 5]: #Step-5

Markdown output

Step X

Do the same as Step 5 but for the Deactivated event parameter in the Boolean Action component, but untick the checkbox under the GameObject.SetActive function.

Hide GameObject On Deactivated Event

Resources