Do the same as [<Step X>] but for the `<Other Event Listener>` event parameter in the `<Component>` component, but _insert the different change_ under the `<Function>` function.
...
[<Step X>]: #<Step X>
Markdown output example
Do the same as Step X but for the <Other Event Listener>
event parameter in the <Component>
component, but insert the different change under the <Function>
function.
![Example Of Updating A Unity Event Listener](assets/images/ExampleOfUpdatingAUnityEventListener.png)
### Step X
Do the same as [Step 5] but for the `Deactivated` event parameter in the `Boolean Action` component, but untick the checkbox under the `GameObject.SetActive` function.
![Hide GameObject On Deactivated Event](assets/images/HideGameObjectOnDeactivatedEvent.png)
[Step 5]: #Step-5
Markdown output
Do the same as Step 5 but for the Deactivated
event parameter in the Boolean Action
component, but untick the checkbox under the GameObject.SetActive
function.
- Example Graphic