Select the `<GameObject>` GameObject from the Unity Hierarchy window and set the `<Property>` property on the `<Component>` component back to `None` by clicking the object picker icon next to the property field and in the `Select <Type>` popup window then choose `None` from the list.
Markdown output example
Select the <GameObject>
GameObject from the Unity Hierarchy window and set the <Property>
property on the <Component>
component back to None
by clicking the object picker icon next to the property field and in the Select <Type>
popup window then choose None
from the list.
![Example Of Reset Property To None](assets/images/ExampleOfResetPropertyToNone.png)
### Step X
Select the `Indicators.ObjectPointers.Curved` GameObject from the Unity Hierarchy window and set the `Follow Source` property on the `Pointer Facade` component back to `None` by clicking the object picker icon next to the property field and in the `Select GameObject` popup window then choose `None` from the list.
![Reset Follow Source To None](assets/images/ResetFollowSourceToNone.png)
Markdown output
Select the Indicators.ObjectPointers.Curved
GameObject from the Unity Hierarchy window and set the Follow Source
property on the Pointer Facade
component back to None
by clicking the object picker icon next to the property field and in the Select GameObject
popup window then choose None
from the list.
- Example Graphic