Create a new `<Primitive Type>` Unity 3D Object by selecting `Main Menu -> GameObject -> 3D Object -> <Primitive Type>` and change the Transform properties to:
<Only list Transform Properties that will change.>
* Position: `X = 0, Y = 0, Z = 0`
* Rotation: `X = 0, Y = 0, Z = 0`
* Scale: `X = 1, Y = 1, Z = 1`
Rename the new `<Primitive Type>` to `<Name Required>`.
Markdown output example
Create a new Cube
Unity 3D Object by selecting Main Menu -> GameObject -> 3D Object -> Cube
and change the Transform properties to:
- Position:
X = 1, Y = 0, Z = 1
- Scale:
X = 2, Y = 2, Z = 2
Rename the new Cube
to Table
.
![Example Of How To Configure Unity Transform Properties](assets/images/ExampleOfHowToConfigureUnityTransformProperties.png)
### Step X
Create a new `Cube` Unity 3D Object by selecting `Main Menu -> GameObject -> 3D Object -> Cube` and change the Transform properties to:
* Position: `X = 1, Y = 0, Z = 1`
* Scale: `X = 2, Y = 2, Z = 2`
Rename the new `Cube` to `Table`.
![Update Unity Transform Properties](assets/images/UpdateUnityTransformProperties.png)
Markdown output
Create a new Cube
Unity 3D Object by selecting Main Menu -> GameObject -> 3D Object -> Cube
and change the Transform properties to:
- Position:
X = 1, Y = 0, Z = 1
- Scale:
X = 2, Y = 2, Z = 2
Rename the new Cube
to Table
.
- Example Graphic