- No new features added, but there is a possibility a future update may expand functionality to include window icons.
- Module compatibility checked on version 12 and all seems stable. No errors being thrown in console logs.
- IMPORTANT NOTE: The first two stable releases of Foundry 11, specifically 11.299 and 11.300 completely broke when trying to use Designer Doors. As I never managed to get a working version of Designer Doors for these Foundry versions, DD is skipping these and will only be compatible from 11.301 onwards.
- Added libwrapper module as a required dependency. Previously this was optional.
- I have not encountered any major issues during testing, but I have not tested this against other modules. If any issues or incompatibilities arise, please report them via the modules Github page.
- No new features added, but again the Foundry API was changed that introduced a few compatibility issues with Foundry 11. These have been ironed out and the module is now working again. IMPORTANT NOTE: The first two stable releases of Foundry 11, specifically 11.299 and 11.300 completely broke when trying to use Designer Doors. As I never managed to get a working version of Designer Doors for these Foundry versions, DD is skipping these and will only be compatible from 11.301 onwards.
- Replaced TextureImageLoader with TextureLoader due to deprication in future Foundry versions.
- Fixed the WallConfig not loading correctly. Thanks to esheyw for spotting this and providing the fix at the same time!
- As this module has been changed to be compatible with Foundry 11, this version is specifically NOT backwards compatible with earlier Foundry versions. Also see the above note about Foundry v11 subversions
- I have not encountered any major issues during testing, but I have not tested this against other modules. If any issues or incompatibilities arise, please report them via the modules Github page.
- No new features to speak of, but all errors and console warnings have now been fixed. Theoretically, this should mean this version of DD will be stable and safe for future Foundry versions, assuming there are no more changes or revisions to the Foundry API.
- Project manifest has been migrated to be compatible with Foundry 10. No going back from here!
- WallConfig element ID was changed in Foundry from "wall-sheet-WALL_ID" to "WallConfig-Scene-SCENE_ID-Wall-WALL_ID". This has been fixed again.
- As this module has been changed to be compatible with Foundry 10, this version is specifically NOT backwards compatible with earlier Foundry versions.
- I have not encountered any major issues during testing, but I have not tested this against other modules. If any issues or incompatibilities arise, please report them via the modules Github page.
- While DD v2 worked in Foundry v9, it suffered from an error that involved the Wall Config tool. This has now been fixed, so DD v3 is now completely compatible with Foundry v9.
- WallConfig element ID was changed in Foundry from "wall-config" to "wall-sheet-WALL_ID". This version now has had this updated
- As this module has been changed to be compatible with Foundry 9, this version is specifically NOT backwards compatible with earlier Foundry versions.
- I have not encountered any major issues during testing, but I have not tested this against other modules. If any issues or incompatibilities arise, please report them via the modules Github page.
- Designer Doors is now compatible with Foundry 0.8.6!
- Default icons can now be chosen with the Foundry file picker.
- Added compatibility with Foundry's secret doors. A default icon can be chosen for these in the module settings. As these icons are only visible to the GM, custom icons per door have not been added.
- Code has been cleaned up somewhat, making future maintenance easier. This is a work in progress though and future updates will likely continue this
- None
- As this module has been changed to be compatible with Foundry 0.8.6, this version is specifically NOT backwards compatible with earlier Foundry versions. Some of the code clean-up may make it into an update of Designer Doors 1.x.x versions, but features will not.
- I have not encountered any major issues during testing, but I have not tested this against other modules. If any issues or incompatibilities arise, please report them via the modules Github page.
- None
- Primarily a house keeping update, fixing some stuff in the text formatting of the ReadMe and links in the module.json
- Some slight refactoring of code to bring it up to a slightly more dev-friendly standard. This is a work in progress, and is likely to see more improvements in future updates.
- None, but I am aware of the existence of Smart Doors. Currently, there is no overlap in functionality and I don't believe there to be any incompatibilities. Should any arise, I shall see what can be done about them.
- The supposed caching on scene change in 0.3.0 was, in fact only partial. Now ALL textures (default icons and per door icons) are cached on scene change.
- See above. For an as unyet determined reason, default door icons were not being rendered (this did not affect per door icons). By adding a re-caching of these textures on scene change, this problem is now resolved.
- No known issues at this time.
- Textures are now cached for all doors on scene change, allowing doors to render without needing state change
- Fixed textures not caching correctly on submission of settings forms. Previously, forms had to be submitted twice before a texture was recognised.
- Fixed logic for the selection of default or unique textures per door.
- None
- None
- Module is now listed in Module Manger form correctly.
- None
- Fixed a pathing issue in module.json
- None
- Added the ability to choose a new set of default icons from directly inside Foundry. The options for this can be found under Game Settings > Configure Settings > Module Settings.
- It is important to note that once the settings have been saved, simply toggling the door states will trigger a refresh of the icon system and new icons will be displayed.
- None
- IF DOORS DO NOT DISPLAY after toggling the door control, open the settings menu again and save one more time. This should be fixed in a later release.