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HotPins.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<!-- General properties -->
<PropertyGroup>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<PlatformTarget>x86</PlatformTarget>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HotPins</RootNamespace>
<AssemblyName>HotPins</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<LangVersion>11.0</LangVersion>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Properties for Debug and Release -->
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>C:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\HotPins\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugType>None</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
</PropertyGroup>
<ItemGroup>
<!-- Files to compile -->
<Compile Include="AutoPin\Properties.cs" />
<Compile Include="GameClasses\GameLocationProxy.cs" />
<Compile Include="GameClasses\GamePlayerProfile.cs" />
<Compile Include="ModInfo.cs" />
<Compile Include="Pin\Add.cs" />
<Compile Include="GameClasses\GameMinimap.cs" />
<Compile Include="GameClasses\GamePlayer.cs" />
<Compile Include="Master.cs" />
<Compile Include="Pin\Pin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<!-- FContent Files -->
<None Include="libs\0Harmony.dll" />
<None Include="libs\assembly_valheim.dll" />
<None Include="libs\BepInEx.dll" />
<None Include="libs\UnityEngine.CoreModule.dll" />
<None Include="libs\UnityEngine.dll" />
<!-- Embeded Resource -->
<EmbeddedResource Include="templates\Flame.HotPins.cfg" />
<!-- References -->
<Reference Include="0Harmony, Version=2.2.2.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>libs\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="assembly_valheim, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>libs\assembly_valheim.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx, Version=5.4.19.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>libs\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>libs\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>libs\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="libs\UnityEngine.InputLegacyModule.dll" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>