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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Localization Editor"
run/main_scene="res://Main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="godot-localization-editor"
config/features=PackedStringArray("4.2")
boot_splash/bg_color=Color(0.12549, 0.145098, 0.192157, 1)
boot_splash/show_image=false
config/icon="res://addons/localization_editor/gle-logo.svg"
[audio]
buses/default_bus_layout=""
[display]
window/energy_saving/keep_screen_on=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
textures/canvas_textures/default_texture_filter=2
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true