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Arnold: "opaque" flag on mesh nodes is not disabled for non-opqaue materials #75

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mistafunk opened this issue Jun 11, 2020 · 1 comment
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@mistafunk
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Observed in Maya 2019 (Arnold 5.2):

  1. Create RPK with rule:
    Init --> i("/ESRI.lib/assets/Webstyles/Vegetation/Realistic/AbiesBalsamea.glb")
    
  2. Assign the RPK to a quad in a fresh maya scene
  3. Add an Arnold light
  4. (x) note how the leaf cards are not correctly cutout (no sprite rendering)
  5. Workaorund: manually disable the "Opaque" checkbox at pPlaneShape1 -> Arnold
@mistafunk mistafunk added the bug Something isn't working label Jun 11, 2020
@mistafunk
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This is automatically fixed in Maya2020 (Arnold 6) as per a behavior change in the Maya Arnold integration: https://docs.arnoldrenderer.com/display/A5AFMUG/Opaque

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