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ChangeAtmosphereEffect.xaml.cs
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ChangeAtmosphereEffect.xaml.cs
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// Copyright 2022 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI;
namespace ArcGIS.Samples.ChangeAtmosphereEffect
{
[ArcGIS.Samples.Shared.Attributes.Sample(
name: "Change atmosphere effect",
category: "Scene",
description: "Changes the appearance of the atmosphere in a scene.",
instructions: "Select one of the three available atmosphere effects. The sky will change to display the selected atmosphere effect.",
tags: new[] { "atmosphere", "horizon", "sky" })]
public partial class ChangeAtmosphereEffect : ContentPage
{
private readonly string _elevationServiceUrl = "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer";
public ChangeAtmosphereEffect()
{
InitializeComponent();
Initialize();
}
private void Initialize()
{
// Create the scene with a basemap.
MySceneView.Scene = new Scene(BasemapStyle.ArcGISImageryStandard);
// Add an elevation source to the scene.
Surface elevationSurface = new Surface();
ArcGISTiledElevationSource elevationSource = new ArcGISTiledElevationSource(new Uri(_elevationServiceUrl));
elevationSurface.ElevationSources.Add(elevationSource);
MySceneView.Scene.BaseSurface = elevationSurface;
// Set the initial viewpoint.
Camera initialCamera = new Camera(64.416919, -14.483728, 100, 318, 105, 0);
MySceneView.SetViewpointCamera(initialCamera);
// Configure the picker.
AtmosphereEffectPicker.ItemsSource = new[] { "Realistic", "Horizon only", "None" };
AtmosphereEffectPicker.SelectedIndex = 1;
// Apply the selected atmosphere effect option.
AtmosphereEffectPicker.SelectedIndexChanged += (o, e) =>
{
switch (AtmosphereEffectPicker.SelectedIndex)
{
case 0:
MySceneView.AtmosphereEffect = AtmosphereEffect.Realistic;
break;
case 1:
MySceneView.AtmosphereEffect = AtmosphereEffect.HorizonOnly;
break;
case 2:
MySceneView.AtmosphereEffect = AtmosphereEffect.None;
break;
}
};
}
}
}