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Async block placing when the size of the pasted structure is above a certain amount of blocks #2505

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randomperson247365 opened this issue Apr 4, 2024 · 2 comments
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status:accepted Will be fixed / added to WorldEdit, eventually type:feature-request Request for something new

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@randomperson247365
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randomperson247365 commented Apr 4, 2024

The Problem

i am unable to place a structure that is VERY LARGE without the server or game frezeing and crashing

A Solution

make worldedit not place or edit all of the blocks at the same exact time so it reduces the load on the game

Alternatives

No response

Anything Else?

i am on forge and can not use plug-ins and the structure is millions of blocks in size (this should help people who are designing large maps too)

@randomperson247365 randomperson247365 added status:pending Pending acceptance or closure. type:feature-request Request for something new labels Apr 4, 2024
@octylFractal
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Async (or rather, parallel) placing cannot be done safely with Minecraft's model. Spreading it out over ticks could maybe be done, but is not something we are likely to implement soon.

@octylFractal octylFractal added status:accepted Will be fixed / added to WorldEdit, eventually and removed status:pending Pending acceptance or closure. labels Apr 4, 2024
@randomperson247365
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randomperson247365 commented May 8, 2024

Yes spreading it over ticks seems to be the safest way because placing in too many blocks at once just crashes the game or server

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Labels
status:accepted Will be fixed / added to WorldEdit, eventually type:feature-request Request for something new
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