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This is highly likely to be a known issue but I thought I'd file it anyway. At the moment the assets\shaders\rt\trace_sun_shadow_mask.rgen.hlsl causes some artifacts on meshes with smoothed normals. This is most visible on the viziers scene:
The fix from chapter 4 of Ray Tracing Gems II is pretty good but it requires barycentric coordinates for it so I'm not sure how you'd adapt it for this.
This is highly likely to be a known issue but I thought I'd file it anyway. At the moment the
assets\shaders\rt\trace_sun_shadow_mask.rgen.hlsl
causes some artifacts on meshes with smoothed normals. This is most visible on theviziers
scene:Upping the bias amount seems to fix it:
Not sure if that's going to break anything else or not.
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