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#21 introduced Rust GPU ports of SSGI/SSAO shaders. They are currently slower than the HLSL counterparts (see #21 (comment)). Some of that is because USE_AO_ONLY turned into a uniform parameter which the compiler cannot const-fold, but it doesn't account for all of the difference. We should make sure USE_AO_ONLY and any other important constants are actually constant, and investigate what causes the rest of the difference.
Once this is fixed, let's switch over to using the Rust shaders.
The text was updated successfully, but these errors were encountered:
#21 introduced Rust GPU ports of SSGI/SSAO shaders. They are currently slower than the HLSL counterparts (see #21 (comment)). Some of that is because
USE_AO_ONLY
turned into a uniform parameter which the compiler cannot const-fold, but it doesn't account for all of the difference. We should make sureUSE_AO_ONLY
and any other important constants are actually constant, and investigate what causes the rest of the difference.Once this is fixed, let's switch over to using the Rust shaders.
The text was updated successfully, but these errors were encountered: