- Lush caves
- 11 lens (lens of disruption)
- Smiley cloud
- Occasional solidified XP drop from mobs
- Treasure chests
- Composter and bio-mash, biomass, bio coal and fertilizer
- Charcoal blocks
- Ender pearl blocks
- ESDs
- Fishing nets
- Solar panels
- Item repairers
- Knife (food can just be crafted normally)
- Black lotuses and black dye
- Chest to storage crate upgrade (makes little sense with the way they are being changed), keep the other ones though
- Ring of liquid banning
- Emerald and obsidian armor and tools
- Black quartz armor and tools
- Crystal armor and tools (why did I ever make this)
- Resonant rice (this was an in-joke a long time ago)
- Jam villager and jams
- Potion rings
- Fur balls
- The food (except for stuff used elsewhere like the coffee)
- The weird rainbow colored item names, except for the crystals which should keep their color-matching names
- Make crystal clusters spawn in amethyst nodes in 1.18, leave unused in 1.16 (same with crystal shards)
- Possibly make the bio reactor generate more CF, but with the same mechanics
- Improve the UI of the firework box (it's missing the gradient background, and it should also have a texture)
- Make fluid laser relays have a reasonable cap (maybe 2048mb per tick or something? Possibly check other mods for reference)
- Change "whitelist" and "blacklist" in item filters to "allow" and "deny" or something similar
- Change the recipe for the XP solidifier so that it's craftable even with solidified XP removed from mobs
- Add off-hand slots to energizer and enervator
- Change the recipe of casings (the lava factory ones) to give only 4, and rename them to "Lava Factory Casing"
- Make coal generator create half as much CF, we don't want this to be a main power source for people( Flanks: already dropped to 20fe/t)
- Make black quartz drop the items directly, unless silk-touched
- Make storage crates work as follows, recipes unchanged:
- Lowest tier can hold 8192 of a single item
- Mid-tier can hold 16384 of two items
- Highest tier can hold 32768 of four items
- Rename powered furnace to double powered furnace and add a second block which is a single powered furnace, make recipes work similarly to crusher and double crusher
- Make greenhouse glass less OP and potentially more difficult to craft
- Improve the coffee maker's ui by putting the water meter actually into the ui
- Rename phantom boosters to range boosters (since they work for other stuff too)
- Make worms use that new forge event/hook to keep the ground watered instead of trying to re-water it every few ticks
- Give ender star an enchantment glint
- Make miner lens far more expensive to use, mmm power creep
- Make coffee beans and seeds be the same item or I might get killed by someone finally
- Battery box
- Item interfaces and item laser system
- Farmer
- Empowerer and display stands
- Tiny torch
- Shock absorber
- Player interface
- Vertical digger
- Atomic reconstructor
- Ranged collector
- Breakers, placers and long-range breakers, as well as fluid variants
- Leaf-eating generator
- Lamps and lamp controller
- Lava factory controller
- The entire canola system
- Phantomfaces and their variants
- Feeder
- Crusher and double crusher
- Heat collectors
- Precision dropper
- Engineer's goggles
- Laser relay modifiers and wrench
- Handheld filler
- Sacks
- Player probe
- Item filter
- Water bowl
- Tiny coal and charcoal
- Rice slimeballs
- Storage crate keeper
- Color, detonation, certain death, killer and disenchanting lenses
- Storage crate upgrades, except for the "chest to storage crate" one
- Ring of growth
- Ring of magnetization
- Teleport staff
- Wings of the Bats and wing items dropped from bats
- Drills and drill upgrades
- Batteries
- Crafting table on a stick
- Leaf blowers
- The book
- The Crystal Flux name and rainbow effect
- Engineer's village house and engineer villager