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UnityMQTT.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using HslCommunication.MQTT;
using System.Text;
using System.Diagnostics;
using System;
using System.IO;
using Newtonsoft.Json.Linq;
public class MQTT : MonoBehaviour
{
private MqttClient mqttClient;
void Start()
{
mqttClient = new MqttClient(new MqttConnectionOptions()
{
ClientId = "ABC",
IpAddress = "54.87.92.106",
});
HslCommunication.OperateResult connect = mqttClient.ConnectServer();
if (connect.IsSuccess)
{
UnityEngine.Debug.Log("connect success");
}
else
{
UnityEngine.Debug.Log("connect failed");
}
HslCommunication.OperateResult sub = mqttClient.SubscribeMessage("/python/mqtt1");
if (sub.IsSuccess)
{
UnityEngine.Debug.Log("subscribe success");
}
else
{
UnityEngine.Debug.Log("subscribr failed");
}
mqttClient.OnMqttMessageReceived += (MqttClient client, string topic, byte[] payload) =>
{
UnityEngine.Debug.Log("Topic:" + topic);
UnityEngine.Debug.Log("Payload:" + Encoding.UTF8.GetString(payload));
};
}
private void Update()
{
}
}