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index.js
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//// functions
function playSound( keyPressed ) {
switch ( keyPressed ) {
case "w":
var audio = new Audio("sounds/tom-1.mp3");
audio.play();
break;
case "a":
var audio = new Audio("sounds/tom-2.mp3");
audio.play();
break;
case "s":
var audio = new Audio("sounds/tom-3.mp3");
audio.play();
break;
case "d":
var audio = new Audio("sounds/tom-4.mp3");
audio.play();
break;
case "j":
var audio = new Audio("sounds/crash.mp3");
audio.play();
break;
case "k":
var audio = new Audio("sounds/kick-bass.mp3");
audio.play();
break;
case "l":
var audio = new Audio("sounds/snare.mp3");
audio.play();
break;
default:
console.log(keyPressed);
}
}
function changeAnimation( key ) {
var activeButton = document.querySelector("." + key);
activeButton.classList.add("pressed");
setTimeout(function() {
activeButton.classList.remove("pressed");
}, 100);
}
////////////////////Check click press ( on instrument )
for ( var i = 0; i < document.querySelectorAll(".drum").length; i++ ) {
document.querySelectorAll(".drum")[i].addEventListener("mousedown",
function() {
var buttonTextContent = this.textContent;
playSound( buttonTextContent );
changeAnimation( buttonTextContent );
});
}
/////////////////check key press
document.addEventListener("keydown", function(event) {
var keysAllowed = [];
for (var i = 0; i < document.querySelectorAll(".drum").length; i++) {
keysAllowed.push(document.querySelectorAll(".drum")[i].innerHTML);
}
var keyPressed = event.key;
if (keysAllowed.includes(event.key)) {
playSound(keyPressed);
changeAnimation(keyPressed);
}
});