-
Notifications
You must be signed in to change notification settings - Fork 20
/
Copy pathestudo_de_demo.cfg
150 lines (97 loc) · 3.59 KB
/
estudo_de_demo.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
cl_showpos 0
//tamanho das coisas como texto da sua vida, na tela. padrao eh 1, diminuo para poluir menos a tela
hud_scaling "0.80"
// o radar fica o maior possivel
cl_hud_radar_scale "1.3"
// centraliza a HUD no eixo X. O mais central possivel, assim nao viajo muito com os olhos para ver o radar.
safezonex "1"
// centraliza no eixo Y
safezoney "1"
cl_crosshair_drawoutline 0
cl_crosshair_outlinethickness 0
cl_crosshair_thickness 0
cl_crosshairsize 5
spec_allow_roaming 1
// The time that the death cam will spend watching the players ragdoll before going into the freeze death cam.
spec_freeze_deathanim_time "0"
// Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_max "80"
// Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min "60"
// Time spend frozen in observer freeze cam.
spec_freeze_time "5"
// Time players are prevented from skipping the freeze cam
spec_freeze_time_lock "0"
//svcheats has to be enabled to enable/disable certain important features such as postprocess
sv_cheats 1
// mat_setvideomode 1920 1080 0 //Resolution Width Height Mode, Mode 1 = Windowed 0 = Fullscreen
// makes the demo playback smooth:
cl_interpolate 1
//VIEWMODEL SETTINGS OF MY VIDEOS
viewmodel_fov 90;
viewmodel_offset_x 3;
viewmodel_offset_y 3;
viewmodel_offset_z -3;
cl_bob_lower_amt 1
weapon_recoil_model 0
fog_override 1;
fog_enable 0;
fog_enableskybox 0;
//sv_skyname vertigoBlue_hdr;
cvar_unhide_all 1
sv_disablefreezecam 1
sv_nomvp 1
sv_nostats 1
sv_nonemesis 1
//jump to someone else pov when tyhe current player dies
//spec_freeze_deathanim_time 0
// do not show where bullets have landed with squares
sv_showimpacts 0
//Hides the netgraph
net_graph 0
hud_showtargetid 0
cl_interp_ratio 2
//host_sync_fps 1
//host_thread_mode 0
// permitir desenhar no mapa ao estudar demos:
mapoverview_allow_client_draw 1
// maximo fps no jogo. quem tem PC muito bom pode colocar este valor em 129
fps_max 0
// sempre mostrar uma seta sobre a cabeca de um companheiro de equipe:
cl_teamid_overhead_always 1
// mostro cores dos amigos no radar.
cl_teammate_colors_show 1
r_drawtracers "1"
// Toggle visibility of first person weapon tracers
r_drawtracers_firstperson "1"
bind mouse1 "spec_next"
bind mouse2 "spec_prev"
bind "f8" "demoui"
bind "f9" "demo_timescale 0"
bind "f10" "demo_timescale 0.5"
bind "f11" "demo_timescale 1"
bind "f12" "demo_timescale 6"
// 0 = mostra os avatares de quem esta vivo, 1 = mostra apenas quantos estao vivos.
cl_hud_playercount_showcount 1
// nao mostra o kill feed (quem matou e morreu no canto superior direito). Essa informacao so e util para narradores e distrai quem joga
// cl_drawhud_force_deathnotices -1
// -cl_show_team_equipment
// disables the voice of the caster
// This command sets whether or not voice casting is enabled, and if so, the account number of the user who is casting. We assume (untested) that the account number is the 3 ID of the caster without the STEAM_0:1 part of the ID. Format is usually STEAM_0:1:#####.
voice_caster_enable 0
// volume geral do jogo. minimo 0, maximo 1:
volume 0.6
// volume da voz do jogo. valor entre 0 e 1:
voice_scale 0.3
// aumenta meu volume, quando estou sozinho em clutch:
bind t "volume 1;voice_scale 0.0001"
// volume normal:
bind v "volume 0.6;voice_scale 0.3"
// abaixa o volume geral:
bind , "volume 0.1;voice_scale 0.4"
// tira o som do jogo:
bind . "volume 0"
// disable the caster xray control
spec_cameraman_set_xray 0
// do not show player models through walls with xray:
spec_show_xray 0