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Ryujinx delete the ryusak shaders after open pokemon #76
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Same with Super Mario Odissey, it calced the shaders after i started the game |
I have the same problem |
Same problem with smash bros ultamite |
I'm having this kind of problem too, I've tried downloading shaders for many nintendo games to no avail. so it's obvious that it's ryujinx's problem and not ryuSAK. I also make a report on the ryujinx github page. |
They closed the problem for me without giving an answer, these fools. |
This software is useless since ryujinx shaders are personal. Thats why the downloaded shaders are deleted when loading a game |
Same happening for me (Super Mario Odyessy 1.30), any updates ? |
Hello Guys! I have this problem with RyuSAK,
I download the Pokemon Sword Shader without any problem and it shows the correct number of shaders es. 21000/21000 but when i launch the game it loads fast without showing the correct loading of shaders, it just load the shaders i already made playing the game, not what i downloaded, then it delete the shaders that i downloaded, i've tried it many times but it's always the same, when i open the game it delete the shaders, and RyuSAK returned to show the old shaders i already had like : 100/21000.
Please help me since Pokemon Sword it freeze every 20 minutes in random spots
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