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Mouse/touch support #634
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carstene1ns
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- left button => decision - right button => cancel - wheel can be used in list selectables
Just started working on this: carstene1ns@9d348aa. |
carstene1ns
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Related: EasyRPG#634 This is a very naive implementation, as it only checks whether fingers touch the screen and not where they touch and in which direction swipes are done or if there are gestures, etc.
carstene1ns
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Oct 9, 2016
- left button => decision - right button => cancel - wheel can be used in list selectables
carstene1ns
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Oct 9, 2016
Related: EasyRPG#634 This is a very naive implementation, as it only checks whether fingers touch the screen and not where they touch and in which direction swipes are done or if there are gestures, etc.
carstene1ns
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Nov 11, 2016
- left button => decision - right button => cancel - wheel can be used in list selectables
carstene1ns
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Nov 11, 2016
Related: EasyRPG#634 This is a very naive implementation, as it only checks whether fingers touch the screen and not where they touch and in which direction swipes are done or if there are gestures, etc.
carstene1ns
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Mar 5, 2017
- left button => decision - right button => cancel - wheel can be used in list selectables Mouse support is disabled by default, add a CLI option to enable
carstene1ns
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Mar 5, 2017
Related: EasyRPG#634 This is a very naive implementation, as it only checks whether fingers touch the screen and not where they touch and in which direction swipes are done or if there are gestures, etc. Touch input is disabled by default, add a CLI option to enable
About path finding, just found these today: |
Ghabry
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- left button => decision - right button => cancel - wheel can be used in list selectables Mouse support is disabled by default, add a CLI option to enable
Ghabry
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Related: EasyRPG#634 This is a very naive implementation, as it only checks whether fingers touch the screen and not where they touch and in which direction swipes are done or if there are gestures, etc. Touch input is disabled by default, add a CLI option to enable
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This is mostly a wishlist meta-issue proposal and opened for discussion.
Touch-only devices are not working at all without keys (except current Android on screen buttons native implementation). To bring basic interface support without on screen buttons, the RPG Maker MV HTML5 game demo shows some guidelines about getting a discreet, zero-configuration way to add "decision" and "cancel" and movement by targeting a map tile without arrows or buttons on the screen.
Of course, extra keys are still needed for lots of games, but basic movement with decision/cancel support may help as a good start without needing to create new portable configuration scenes yet, which requires some SDL mouse/touch code in the app first.
Proposed features, based on the RPG Maker MV behaviour:
Some facts:
Extras:
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