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Settings - "Swap D-Pad with buttons" uses the Xbox layout for the swap even on non-Xbox controller platforms #3065

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Mimigris opened this issue Aug 1, 2023 · 0 comments
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3DS Input Input related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreter Settings All about customizable features, storing and applying them
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@Mimigris
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Mimigris commented Aug 1, 2023

Player platform:

New Nintendo 2DS XL, continuous build of the Player. This may affect some other platforms as well.

Describe the issue in detail and how to reproduce it:

On the 3DS port, for the setting "Swap D-Pad with buttons", the replacement for the layout for the keys is based on the one of an Xbox controller instead of a Nintendo controller (A which is the right key is replaced by Down, B which is the bottom key is replaced by Right, X which is the top key is replaced by Left, Y which is the left key is replaced by Up: the opposite also applies for the D-Pad). It may also affect some other ports as well, so this may need feedback for the other ports.

@Mimigris Mimigris added Needs feedback Waiting for the issue author to give further information. 3DS Settings All about customizable features, storing and applying them Input Input related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreter labels Aug 1, 2023
@Ghabry Ghabry removed the Needs feedback Waiting for the issue author to give further information. label Apr 3, 2024
@Ghabry Ghabry added this to the 0.8.1 milestone Apr 3, 2024
@Ghabry Ghabry modified the milestones: 0.8.1, 0.8.2 Sep 5, 2024
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Labels
3DS Input Input related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreter Settings All about customizable features, storing and applying them
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