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Mimigris opened this issue
Aug 1, 2023
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3DSInputInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterSettingsAll about customizable features, storing and applying them
New Nintendo 2DS XL, continuous build of the Player. This may affect some other platforms as well.
Describe the issue in detail and how to reproduce it:
On the 3DS port, for the setting "Swap D-Pad with buttons", the replacement for the layout for the keys is based on the one of an Xbox controller instead of a Nintendo controller (A which is the right key is replaced by Down, B which is the bottom key is replaced by Right, X which is the top key is replaced by Left, Y which is the left key is replaced by Up: the opposite also applies for the D-Pad). It may also affect some other ports as well, so this may need feedback for the other ports.
The text was updated successfully, but these errors were encountered:
Mimigris
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3DS
Settings
All about customizable features, storing and applying them
Input
Input related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreter
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Aug 1, 2023
3DSInputInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterSettingsAll about customizable features, storing and applying them
Player platform:
New Nintendo 2DS XL, continuous build of the Player. This may affect some other platforms as well.
Describe the issue in detail and how to reproduce it:
On the 3DS port, for the setting "Swap D-Pad with buttons", the replacement for the layout for the keys is based on the one of an Xbox controller instead of a Nintendo controller (A which is the right key is replaced by Down, B which is the bottom key is replaced by Right, X which is the top key is replaced by Left, Y which is the left key is replaced by Up: the opposite also applies for the D-Pad). It may also affect some other ports as well, so this may need feedback for the other ports.
The text was updated successfully, but these errors were encountered: