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Windows, 64 bits continuous build version of the Player.
Describe the issue in detail and how to reproduce it:
In the Area 3 of Zone 3, a bit after the tram mini-game, your character jumps in a smoke stack and a fall transition is displayed by moving the character to another map and using the Set Move Route command to make it falls quickly.
The command is the following, used at the top of a 20x30 map: @> Set Move Route: Player, Direction Fix OFF, Through ON, Jump , Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Land, SE '00 - strike05', Jump, Move Down, Move Down, Land, SE: '00 - bump2', Through OFF
Weirdly, it seems that when this command is processed in the Player on said map, the camera does not move at all, making the player unable to see what is happening next:
Similarly, if the size of the map is changed to be 20x40 instead of 20x30, the camera will scroll as intended but will be misaligned with the RPG_RT:
You can see these issues in this video I've recorded here (The first part compares the Player and the RPG_RT on a 20x30 map, while the second part from 0:40 compares the Player and the RPG_RT on a 20x40 map).
EDIT: Likely related: there is a weird issue where the camera shakes weirdly in the Player in Untitled in the first map where the player jumps when crossing a specific island.
The text was updated successfully, but these errors were encountered:
I think this will be hell to fix as the RPG_RT behaviour is buggy. Just create a huge map and do large jumps and you will notice that the camera misaligns :/
Name of the game:
A New HOME, v1.0.3.
Player platform:
Windows, 64 bits continuous build version of the Player.
Describe the issue in detail and how to reproduce it:
In the Area 3 of Zone 3, a bit after the tram mini-game, your character jumps in a smoke stack and a fall transition is displayed by moving the character to another map and using the Set Move Route command to make it falls quickly.
The command is the following, used at the top of a 20x30 map:
@> Set Move Route: Player, Direction Fix OFF, Through ON, Jump , Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Land, SE '00 - strike05', Jump, Move Down, Move Down, Land, SE: '00 - bump2', Through OFF
Weirdly, it seems that when this command is processed in the Player on said map, the camera does not move at all, making the player unable to see what is happening next:
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
Similarly, if the size of the map is changed to be 20x40 instead of 20x30, the camera will scroll as intended but will be misaligned with the RPG_RT:
You can see these issues in this video I've recorded here (The first part compares the Player and the RPG_RT on a 20x30 map, while the second part from 0:40 compares the Player and the RPG_RT on a 20x40 map).
EDIT: Likely related: there is a weird issue where the camera shakes weirdly in the Player in Untitled in the first map where the player jumps when crossing a specific island.
The text was updated successfully, but these errors were encountered: