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Change Battle Command behaves incorrectly #2713

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Ghabry opened this issue Jan 5, 2022 · 4 comments
Open

Change Battle Command behaves incorrectly #2713

Ghabry opened this issue Jan 5, 2022 · 4 comments
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@Ghabry
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Ghabry commented Jan 5, 2022

One obvious flaw (reported via chat) is that the battle commands are sorted.
This is totally wrong and is fixed (soon).

Though there appear to be multiple other minor things that behave different to RPG_RT.

More infos come later

@Ghabry Ghabry added this to the 0.7.1 milestone Jan 5, 2022
@Ghabry Ghabry self-assigned this Jan 5, 2022
Ghabry added a commit to Ghabry/easyrpg-player that referenced this issue Jan 5, 2022
@ghost
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ghost commented Feb 16, 2022

As far as I know this is fixed since the merge of #2715. Or is there something still missing?

@Ghabry
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Ghabry commented Feb 17, 2022

There are more subtile bugs in the event command that I did not reoslve yet (And also not documented yet ^^)

@ghost
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ghost commented Feb 17, 2022

My bad, after re-reading the OP I noticed myself that there are more things broken besides of the sorting bug.

@Ghabry Ghabry modified the milestones: 0.7.1, 0.7.2 Jul 11, 2022
@florianessl
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Reported by PictoGuy on Rmarchiv Discord:
"Hello. So I was playing Super Mario RPG The seven sages. But at one moment, something strange happened in the game. When I triggered a battle, I saw that Luigi's actions were completely mixed up compared to Mario's actions. You can see the difference in these screenshots."
Player version: 0.7.0

Screenshots:
Luigis_actions
Marios_actions

Screen recording:
https://drive.google.com/file/d/1Dg0TZUsmESeoIKBPVEeluvp8mxIAlVZB/view?usp=share_link

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