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Because of the way we blit flash effects to the screen, pictures on layers below weather misbehave.
The left are all layers unaffected by flash, the right affected by flash.
All the clouds are supposed to look like the bottom row.
The text was updated successfully, but these errors were encountered:
I thinking for this one. Maybe the optimal solution is:
For most games which don't use lower layer pictures unaffected by flash, this would maintain the optimization we currently have.
The same can be done for tone.
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Because of the way we blit flash effects to the screen, pictures on layers below weather misbehave.
The left are all layers unaffected by flash, the right affected by flash.
All the clouds are supposed to look like the bottom row.
The text was updated successfully, but these errors were encountered: