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While we slog through the interpreter PR's here is the list of todo items which are being postponed to avoid rebase issues
Remove Game_Map::RefreshType
Cleanup Game_Interpreter::GetFrame()
Streamline Game_Map::RequestMap() logic in one place. Currently in Game_Player, Scene_Map, and Scene_Debug. Should be after Implement fully async transitions #1784 is merged.
Remove Async globals and store the async reason and parameters in the AsyncContext
While we slog through the interpreter PR's here is the list of todo items which are being postponed to avoid rebase issues
Game_Map::RefreshType
Game_Interpreter::GetFrame()
Game_Map::RequestMap()
logic in one place. Currently inGame_Player
,Scene_Map
, andScene_Debug
. Should be after Implement fully async transitions #1784 is merged.AsyncContext
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