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Text overlaps with face on teleport #1781
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Ugh, for some reason the game defines a bunch of parallel process common events the first statement for all of which is to reset the face graphic to nothing (along with other things below in a conditional). The fact that this does work with RPG_RT does indicate some deviation of behavior from the original implementation though. |
No need to close this yet, as we behave different to RPG_RT we consider this a bug in our implementation, even if RPG_RTs behaviour is strange. |
I've isolated a minimal test case here (RTP dependent, let me know if this is not okay) Basically, all you need is is one event that the player can interact which has
and one parallel process common event with just
The second line of message 2 should overlap with the face. Note that it's necessary to telepoprt to a different map, not the one you're on right now. |
Please fill in the following fields before submitting an issue:
Name of the game:
Ahriman's Prophecy
Player platform:
Windows, Android (probably all)
Describe the issue in detail and how to reproduce it:
On displaying a message with a face to the left after teleporting from inside a common event, the face is displayed but the offset for the text gets unset for all except the first line. So the first line shows up with the proper offset but the rest of the text overlaps with the face.
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