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Behavior of battle types in RM2k3 #1454
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How about the % chance of getting into particular kind of battle? One of Albeleon's commits has this formula to determine whether an rm2k battle is first strike or not:
Does that look right to you? |
The chances to get into certain kinds of battles are set in the terrain setting in RM2k3. For both RM2k and RM2k3, the chance of the "first strike" flag being set in a random encounter is simply 1/32 (3.125%), unrelated to AGI. (as I realize now, the "first strike" flag may be set this way in RM2k3 also for battles other than "normal", even though this is not supported in the event command - not sure if this can have any weird effects then) |
@fmatthew5876 I think we implement everything now that Cherry lists except: " It affects the placement of the battlers of course (position and mirroring). |
We implement that too since the placement PR |
I investigated how battle types behave in RM2k3.
Click here to see my results
The answer is: somewhat erratically ;) So, part of this behavior would in my opinion also be a candidate for a compatibility mode as suggested here...
(Note that I didn't further dig into the calculations for battler placement, as these are probably less complicated to observe than the other things...)
The point of this issue is to discuss what Player should do and how (and what it already does), and then track implementation.
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