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Issue 1: If you have a state with more than 0% recovery (doesn't matter physical recovery or turns), when the battle ends (win or escape), that state will be healed. In 2k3 you can even see, right before the TransitionOut, how it's healed. It's only kept if you have 0% recovery.
Issue 2: You can suffer any state in a map event and it will persist, even if the state was "End after battle". It's kept once a fight starts, though once it ends the "End after battle" is deleted.
How to reproduce it:
Issue 1: Put a state that has "Persists after Battle" and more than 0% recovery; win or escape from a battle where you are caused that state.
Issue 2: Cause states in an event map. Fight a battle.
Image with State characteristics (sorry for the spanish, "Clasificación => Movimiento" is the same as "Persist After Battle"): https://i.imgur.com/OzM11mc.png
The text was updated successfully, but these errors were encountered:
Albeleon
changed the title
RPG_RT feature: States with >0% recovery healed after battle
RPG_RT feature: States with >0% recovery healed after battle; Cause any status in Map Event
Jul 5, 2018
Platform: RPG Maker 2000 v1.51 and v1.62, RPG Maker 2003 v1.09a (Windows)
Description:
How to reproduce it:
Videos:
RPG Maker 2000 Test:
RPG Maker 2003 Test:
Image with State characteristics (sorry for the spanish, "Clasificación => Movimiento" is the same as "Persist After Battle"): https://i.imgur.com/OzM11mc.png
Link 1 (Sendvid): http://sendvid.com/m0zzf6kh
Link 2 (Github, "Save Link As"): https://github.com/Albeleon/hello-world/raw/master/MP4/2018-07-05%2019-05-44.mp4
Issue 2:
Image with State characteristics: https://i.imgur.com/flNRuOC.png https://i.imgur.com/rAM1EWp.png
Link 1 (Sendvid): http://sendvid.com/2urq66uf
Link 2 (Github, "Save Link As"): https://github.com/Albeleon/hello-world/raw/master/MP4/2018-07-05%2019-32-12.mp4
The text was updated successfully, but these errors were encountered: