Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RPG_RT feature: States with >0% recovery healed after battle; Cause any status in Map Event #1392

Closed
Albeleon opened this issue Jul 5, 2018 · 2 comments · Fixed by #1448
Closed

Comments

@Albeleon
Copy link
Member

Albeleon commented Jul 5, 2018

Platform: RPG Maker 2000 v1.51 and v1.62, RPG Maker 2003 v1.09a (Windows)

Description:

  • Issue 1: If you have a state with more than 0% recovery (doesn't matter physical recovery or turns), when the battle ends (win or escape), that state will be healed. In 2k3 you can even see, right before the TransitionOut, how it's healed. It's only kept if you have 0% recovery.
  • Issue 2: You can suffer any state in a map event and it will persist, even if the state was "End after battle". It's kept once a fight starts, though once it ends the "End after battle" is deleted.

How to reproduce it:

  • Issue 1: Put a state that has "Persists after Battle" and more than 0% recovery; win or escape from a battle where you are caused that state.
  • Issue 2: Cause states in an event map. Fight a battle.

Videos:

RPG Maker 2003 Test:

@Albeleon Albeleon changed the title RPG_RT feature: States with >0% recovery healed after battle RPG_RT feature: States with >0% recovery healed after battle; Cause any status in Map Event Jul 5, 2018
@Ghabry Ghabry added the Battle label Jul 5, 2018
@Albeleon
Copy link
Member Author

#1373 Commit 3.14 fixes this.

@Ghabry Ghabry added this to the 0.5.4 milestone Jul 27, 2018
@carstene1ns
Copy link
Member

Fixed by #1448.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Development

Successfully merging a pull request may close this issue.

3 participants