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Support the PicPointerPatch #1033
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The problem here is that we can't just have PicPointer always enabled because I saw one japanese game which really uses such high IDs ^^' |
Arf ^^". |
When #627 is ready the Aedemphia devs could provide a new Ini that contains something like.
About the editor: Additional/extended event commands are planned for the Editor but I have no idea how to encode them yet because current event commands are quite limited and we want to be superior to RPG Maker. My plans were a human readable .script-file which is converted on-the-fly to some event command class by liblcf... (human editable is a different topic, just use the editor :P) And off-topic but no idea how to contact you @BlisterB |
Your plans sounds cool Ghabry ^^. You can contact me with that e-mail mehdi.abelha[ aT}gmail.com. |
I search through my chatlog to recheck my 10k claim and confused something. The japanese game did not use Picture IDs above 10000 but Variables above 10000 and PicPointer is PicID - 10000 = VarID, not VarID+10000... So it would be probably save to enable PicPointer by default like we already do for Inelukis MP3 patch... |
Awesome ! Thank you Ghabry :) ! |
This is not supported by #1035 and hopefully no game really depends on that (broken) behaviour. |
Hello everyone :).
I was wondering if it would be possible to add the support of the PicPointerPatch for the Player.
http://cherrytree.at/cms/download/?did=19
It's used by Aëdemphia (one of the most popular rm2k game in french comunities) (for example in the item menu).
Here's a description of the patch :
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