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Fix Inn text rendering
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"It will be 1 Gfor the night"
-> "It will be 1G for the night"
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mateofio committed Sep 4, 2019
1 parent e5306dc commit 33e7502
Showing 1 changed file with 4 additions and 6 deletions.
10 changes: 4 additions & 6 deletions src/game_interpreter_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -397,9 +397,8 @@ bool Game_Interpreter_Map::CommandShowInn(RPG::EventCommand const& com) { // cod
}
else {
out << Data::terms.inn_a_greeting_1
<< " " << Game_Temp::inn_price
<< " " << Data::terms.gold
<< Data::terms.inn_a_greeting_2;
<< " " << Game_Temp::inn_price << Data::terms.gold
<< " " << Data::terms.inn_a_greeting_2;
Game_Message::texts.push_back(out.str());
Game_Message::texts.push_back(Data::terms.inn_a_greeting_3);
}
Expand All @@ -424,9 +423,8 @@ bool Game_Interpreter_Map::CommandShowInn(RPG::EventCommand const& com) { // cod
}
else {
out << Data::terms.inn_b_greeting_1
<< " " << Game_Temp::inn_price
<< " " << Data::terms.gold
<< Data::terms.inn_b_greeting_2;
<< " " << Game_Temp::inn_price << Data::terms.gold
<< " " << Data::terms.inn_b_greeting_2;
Game_Message::texts.push_back(out.str());
Game_Message::texts.push_back(Data::terms.inn_b_greeting_3);
}
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