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Fix #2865
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Original file line number | Diff line number | Diff line change |
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/* | ||
* This file is part of EasyRPG Player. | ||
* | ||
* EasyRPG Player is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* EasyRPG Player is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include "system.h" | ||
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#ifdef SUPPORT_AUDIO | ||
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#include <cassert> | ||
#include <cstdint> | ||
#include <chrono> | ||
#include <SDL.h> | ||
#include <SDL_audio.h> | ||
#include <SDL_version.h> | ||
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#ifdef EMSCRIPTEN | ||
# include <emscripten.h> | ||
#endif | ||
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#include "sdl2_audio.h" | ||
#include "output.h" | ||
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using namespace std::chrono_literals; | ||
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namespace { | ||
SDL_AudioDeviceID audio_dev_id = 0; | ||
} | ||
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void sdl_audio_callback(void* userdata, uint8_t* stream, int length) { | ||
// no mutex locking required, SDL does this before calling | ||
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static_cast<GenericAudio*>(userdata)->Decode(stream, length); | ||
} | ||
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AudioDecoder::Format sdl_format_to_format(Uint16 format) { | ||
switch (format) { | ||
case AUDIO_U8: | ||
return AudioDecoder::Format::U8; | ||
case AUDIO_S8: | ||
return AudioDecoder::Format::S8; | ||
case AUDIO_U16SYS: | ||
return AudioDecoder::Format::U16; | ||
case AUDIO_S16SYS: | ||
return AudioDecoder::Format::S16; | ||
case AUDIO_S32: | ||
return AudioDecoder::Format::S32; | ||
case AUDIO_F32: | ||
return AudioDecoder::Format::F32; | ||
default: | ||
Output::Warning("Couldn't find GenericAudio format for {:#x}", format); | ||
assert(false); | ||
} | ||
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return (AudioDecoder::Format)-1; | ||
} | ||
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Sdl2Audio::Sdl2Audio(const Game_ConfigAudio& cfg) : | ||
GenericAudio(cfg) | ||
{ | ||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { | ||
Output::Warning("Couldn't init audio: {}", SDL_GetError()); | ||
return; | ||
} | ||
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#ifdef EMSCRIPTEN | ||
// Get preferred sample rate from Browser (-> OS) | ||
const int frequency = EM_ASM_INT_V({ | ||
var context; | ||
try { | ||
context = new AudioContext(); | ||
} catch (e) { | ||
context = new webkitAudioContext(); | ||
} | ||
return context.sampleRate; | ||
}); | ||
#else | ||
const int frequency = 44100; | ||
#endif | ||
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SDL_AudioSpec want = {}; | ||
SDL_AudioSpec have = {}; | ||
want.freq = frequency; | ||
want.format = AUDIO_S16SYS; | ||
want.channels = 2; | ||
want.samples = 2048; | ||
want.callback = sdl_audio_callback; | ||
want.userdata = this; | ||
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audio_dev_id = SDL_OpenAudioDevice(nullptr, 0, &want, &have, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE); | ||
bool init_success = audio_dev_id > 0; | ||
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if (!init_success) { | ||
Output::Warning("Couldn't open audio: {}", SDL_GetError()); | ||
return; | ||
} | ||
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SetFormat(have.freq, sdl_format_to_format(have.format), have.channels); | ||
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// Start Audio | ||
SDL_PauseAudioDevice(audio_dev_id, 0); | ||
} | ||
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Sdl2Audio::~Sdl2Audio() { | ||
SDL_CloseAudioDevice(audio_dev_id); | ||
} | ||
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void Sdl2Audio::LockMutex() const { | ||
SDL_LockAudioDevice(audio_dev_id); | ||
} | ||
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void Sdl2Audio::UnlockMutex() const { | ||
SDL_UnlockAudioDevice(audio_dev_id); | ||
} | ||
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#endif |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
/* | ||
* This file is part of EasyRPG Player. | ||
* | ||
* EasyRPG Player is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* EasyRPG Player is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifndef EP_AUDIO_SDL2_H | ||
#define EP_AUDIO_SDL2_H | ||
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#include "audio_generic.h" | ||
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class Sdl2Audio : public GenericAudio { | ||
public: | ||
Sdl2Audio(const Game_ConfigAudio& cfg); | ||
~Sdl2Audio(); | ||
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void LockMutex() const override; | ||
void UnlockMutex() const override; | ||
}; | ||
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#endif |
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