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pocketcontrols.js
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console.log("Eagler Pocket Mobile v1.40")
function isMobile() {
try {
document.createEvent("TouchEvent");
return true;
} catch (e) {
return false;
}
}
if(!isMobile()) {
alert("This Game Is For Mobile Browsers!");
}
// TODO: consolidate all of these into a single object?
window.crouchLock = false; // Used for crouch mobile control
window.sprintLock = false; // Used for sprint mobile control
window.keyboardFix = false; // keyboardFix ? "Standard Keyboard" : "Compatibility Mode"
window.inputFix = false; // If true, Duplicate Mode
window.blockNextInput = false; // Used for Duplicate Mode
window.hiddenInputFocused = false; // Used for keyboard display on mobile
window.canvasTouchMode = 0; // Used for canvas touch handling
/*
0 Idle
1 Touch initiated
2 Primary touch
3 Secondary touch
4 Scroll
5 Finished
*/
window.canvasTouchStartX = null;
window.canvasTouchStartY = null;
window.canvasTouchPreviousX = null;
window.canvasTouchPreviousY = null;
window.canvasPrimaryID = null;
window.buttonTouchStartX = null;
// charCodeAt is designed for unicode characters, and doesn't match the behavior of the keyCodes used by KeyboardEvents, thus necessitating this function
String.prototype.toKeyCode = function() {
const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "\u0060": 192, "[": 219, "\u005C": 220, "]": 221, "\u0022": 222};
return keyCodeList[this];
}
// Overrides the addEventListener behavior to all code injection on keydown event listeners. This function has thrown TypeErrors on some Android devices because fn is not recognized as a function
// This is used by Compatibility Mode to block invalid keyEvents
const _addEventListener = EventTarget.prototype.addEventListener;
Object.defineProperty(EventTarget.prototype, "addEventListener", {
value: function (type, fn, ...rest) {
if(type == 'keydown') { // Check if a keydown event is being added
_addEventListener.call(this, type, function(...args) {
if(args[0].isTrusted && window.keyboardFix) { // When we are in compatibility mode, we ignore all trusted keyboard events
return;
}
return fn.apply(this, args); // Appends the rest of the function specified by addEventListener
}, ...rest);
} else { // If it's not a keydown event, behave like normal (hopefully)
_addEventListener.call(this, type, fn, ...rest);
}
}
});
// Overrides preventDefault, because on some (Android) devices you couldn't type into hiddenInput
const _preventDefault = Event.prototype.preventDefault;
Event.prototype.preventDefault = function(shouldBypass) {
if(document.activeElement.id != "hiddenInput" || shouldBypass) { // activeElement is what element is currently focused
this._preventDefault = _preventDefault;
this._preventDefault();
}
}
// Key and mouse events
// Note: the client must have the key, keyCode, and which parameters defined or it will crash
// Note: for text inputs, the client only reads from the "key" paramater
// * an exception to this appears to be the shift and backspace key
// Note: for inGame inputs, the client only reads from the "keyCode character"
function keyEvent(name, state) {
const charCode = name.toKeyCode();
let evt = new KeyboardEvent(state, {
"key": name,
"keyCode": charCode,
"which": charCode
});
window.dispatchEvent(evt);
}
function mouseEvent(number, state, element, event = {"clientX": 0, "clientY" : 0, "screenX": 0, "screenY": 0}) {
element.dispatchEvent(new PointerEvent(state, {
"button": number,
"buttons": number,
"clientX": event.clientX,
"clientY" : event.clientY,
"screenX": event.screenX,
"screenY": event.screenY
}));
}
function wheelEvent(element, delta) {
element.dispatchEvent(new WheelEvent("wheel", {
"wheelDeltaY": delta
}));
}
function setButtonVisibility(pointerLocked) {
let inGameStyle = document.getElementById('inGameStyle');
let inMenuStyle = document.getElementById('inMenuStyle');
inGameStyle.disabled = pointerLocked;
inMenuStyle.disabled = !pointerLocked;
}
// POINTERLOCK
// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
window.fakelock = null;
Object.defineProperty(Element.prototype, "requestPointerLock", {
value: function() {
window.fakelock = this
document.dispatchEvent(new Event('pointerlockchange'));
setButtonVisibility(true);
return true
}
});
// Makes pointerLockElement return window.fakelock
Object.defineProperty(Document.prototype, "pointerLockElement", {
get: function() {
return window.fakelock;
}
});
// When exitPointerLock is called, this dispatches an event, clears the
Object.defineProperty(Document.prototype, "exitPointerLock", {
value: function() {
window.fakelock = null
document.dispatchEvent(new Event('pointerlockchange'));
setButtonVisibility(false);
return true
}
});
// FULLSCREEN
window.fakefull = null;
// Stops the client from crashing when fullscreen is requested
Object.defineProperty(Element.prototype, "requestFullscreen", {
value: function() {
window.fakefull = this
document.dispatchEvent(new Event('fullscreenchange'));
return true
}
});
Object.defineProperty(document, "fullscreenElement", {
get: function() {
return window.fakefull;
}
});
Object.defineProperty(Document.prototype, "exitFullscreen", {
value: function() {
window.fakefull = null
document.dispatchEvent(new Event('fullscreenchange'));
return true
}
});
// FILE UPLOADING
// Safari doesn't recognize the element.click() used to display the file uploader as an action performed by the user, so it ignores it.
// This hijacks the element.createElement() function to add the file upload to the DOM, so the user can manually press the button again.
const _createElement = document.createElement;
document.createElement = function(type, ignore) {
this._createElement = _createElement;
var element = this._createElement(type);
if(type == "input" && !ignore) { // We set the ingore flag to true when we create the hiddenInput
document.querySelectorAll('#fileUpload').forEach(e => e.parentNode.removeChild(e)); // Get rid of any left over fileUpload inputs
element.id = "fileUpload";
element.addEventListener('change', function(e) {
element.hidden = true;
element.style.display = "none";
}, {passive: false, once: true});
window.addEventListener('focus', function(e) {
setTimeout(() => {
element.hidden = true;
element.style.display = "none";
}, 300)
}, { once: true })
document.body.appendChild(element);
}
return element;
}
// Lazy way to hide touch controls through CSS.
let inGameStyle = document.createElement("style");
inGameStyle.id = "inGameStyle";
inGameStyle.textContent = `
.inGame {
display: none;
}`;
document.documentElement.appendChild(inGameStyle);
let inMenuStyle = document.createElement("style");
inMenuStyle.id = "inMenuStyle";
inMenuStyle.textContent = `
.inMenu {
display: none;
}`;
document.documentElement.appendChild(inMenuStyle);
// The canvas is created by the client after it finishes unzipping and loading. When the canvas is created, this applies any necessary event listeners and creates buttons
function waitForElm(selector) {
return new Promise(resolve => {
if (document.querySelector(selector)) {
return resolve(document.querySelector(selector));
}
const observer = new MutationObserver(mutations => {
if (document.querySelector(selector)) {
observer.disconnect();
resolve(document.querySelector(selector));
}
});
observer.observe(document.documentElement, {
childList: true,
subtree: true
});
});
}
function createTouchButton(buttonClass, buttonDisplay, elementName) {
var touchButton = document.createElement(elementName ?? 'button', true);
touchButton.classList.add(buttonClass);
touchButton.classList.add(buttonDisplay);
touchButton.classList.add("mobileControl");
touchButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
touchButton.addEventListener("contextmenu", function(e){e.preventDefault()});
return touchButton;
}
waitForElm('canvas').then(() => {insertCanvasElements()});
function insertCanvasElements() {
// Translates touchmove events to mousemove events when inGame, and touchmove events to wheele events when inMenu
var canvas = document.querySelector('canvas');
canvas.addEventListener("touchstart", function(e) {
if(window.canvasTouchMode < 2) { // If a touch is initiated but not assigned
if(window.canvasPrimaryID == null) {
window.canvasTouchMode = 1;
const primaryTouch = e.changedTouches[0];
window.canvasPrimaryID = primaryTouch.identifier
canvasTouchStartX = primaryTouch.clientX;
canvasTouchStartY = primaryTouch.clientY;
canvasTouchPreviousX = canvasTouchStartX
canvasTouchPreviousY = canvasTouchStartY
window.touchTimer = setTimeout(function(e) {
// If our touch is still set to initiaited, set it to secondary touch
if(window.canvasTouchMode == 1) {
window.canvasTouchMode = 3;
mouseEvent(2, "mousedown", canvas, primaryTouch)
if(window.fakelock) { // We only dispatch mouseup inGame because we want to be able to click + drag items in GUI's
mouseEvent(2, "mouseup", canvas, primaryTouch)
}
}
}, 300);
} else if(window.canvasTouchMode == 1 && !window.fakelock) { // If we already have a primary touch, it means we're using two fingers
window.canvasTouchMode = 4;
clearTimeout(window.crouchTimer); // TODO: Find out why this isn't redudnant
}
}
}, false);
canvas.addEventListener("touchmove", function(e) {
e.preventDefault() // Prevents window zoom when using two fingers
var primaryTouch;
for (let touchIndex = 0; touchIndex < e.targetTouches.length; touchIndex++) { // Iterate through our touches to find a touch event matching the primary touch ID
if(e.targetTouches[touchIndex].identifier == window.canvasPrimaryID) {
primaryTouch = e.targetTouches[touchIndex];
break;
}
}
if(primaryTouch) {
primaryTouch.distanceX = primaryTouch.clientX - canvasTouchStartX;
primaryTouch.distanceY = primaryTouch.clientY - canvasTouchStartY;
primaryTouch.squaredNorm = (primaryTouch.distanceX * primaryTouch.distanceX) + (primaryTouch.distanceY * primaryTouch.distanceY);
primaryTouch.movementX = primaryTouch.clientX - canvasTouchPreviousX;
primaryTouch.movementY = primaryTouch.clientY - canvasTouchPreviousY;
if(window.canvasTouchMode == 1) { // If the primary touch is still only initiated
if (primaryTouch.squaredNorm > 25) { // If our touch becomes a touch + drag
clearTimeout(window.crouchTimer);
window.canvasTouchMode = 2;
if(!window.fakelock) { // When we're inGame, we don't want to be placing blocks when we are moving the camera around
mouseEvent(1, "mousedown", canvas, primaryTouch);
}
}
} else { // If our touch is primary, secondary, scroll or finished
if(window.canvasTouchMode == 4) { // If our touch is scrolling
wheelEvent(canvas, primaryTouch.movementY)
} else {
canvas.dispatchEvent(new MouseEvent("mousemove", {
"clientX": primaryTouch.clientX,
"clientY": primaryTouch.clientY,
"screenX": primaryTouch.screenX,
"screenY": primaryTouch.screenY, // The top four are used for item position when in GUI's, the bottom two are for moving the camera inGame
"movementX": primaryTouch.movementX,
"movementY": primaryTouch.movementY
}));
}
}
canvasTouchPreviousX = primaryTouch.clientX
canvasTouchPreviousY = primaryTouch.clientY
}
}, false);
function canvasTouchEnd(e) {
for(let touchIndex = 0; touchIndex < e.changedTouches.length; touchIndex++) { // Iterate through changed touches to find primary touch
if(e.changedTouches[touchIndex].identifier == window.canvasPrimaryID) {
let primaryTouch = e.changedTouches[touchIndex]
// When any of the controlling fingers go away, we want to wait until we aren't receiving any other touch events
if(window.canvasTouchMode == 2) {
mouseEvent(1, "mouseup", canvas, primaryTouch)
} else if (window.canvasTouchMode == 3) {
e.preventDefault(); // This prevents some mobile devices from dispatching a mousedown + mouseup event after a touch is ended
mouseEvent(2, "mouseup", canvas, primaryTouch)
}
window.canvasTouchMode = 5;
}
}
if(e.targetTouches.length == 0) { // We want to wait until all fingers are off the canvas before we reset for the next cycle
window.canvasTouchMode = 0;
window.canvasPrimaryID = null;
}
}
canvas.addEventListener("touchend", canvasTouchEnd, false);
canvas.addEventListener("touchcancel", canvasTouchEnd, false); // TODO: Find out why this is different than touchend
setButtonVisibility(window.fakelock != null); //Updates our mobile controls when the canvas finally loads
// All of the touch buttons
let strafeRightButton = createTouchButton("strafeRightButton", "inGame", "div");
strafeRightButton.classList.add("strafeSize");
strafeRightButton.style.cssText = "left:24vh;bottom:22vh;"
document.body.appendChild(strafeRightButton);
let strafeLeftButton = createTouchButton("strafeLeftButton", "inGame", "div");
strafeLeftButton.classList.add("strafeSize");
strafeLeftButton.style.cssText = "left:5.5vh;bottom:22vh;"
document.body.appendChild(strafeLeftButton);
let forwardButton = createTouchButton("forwardButton", "inGame", "div"); // We use a div here so can use the targetTouches property of touchmove events. If we didn't it would require me to make an actual touch handler and I don't want to
forwardButton.style.cssText = "left:14vh;bottom:22vh;"
forwardButton.addEventListener("touchstart", function(e){
keyEvent("w", "keydown");
strafeRightButton.classList.remove("hide");
strafeLeftButton.classList.remove("hide");
forwardButton.classList.add("active");
}, false);
forwardButton.addEventListener("touchmove", function(e) {
e.preventDefault();
const touch = e.targetTouches[0]; // We are just hoping that the user will only ever use one finger on the forward button
if (!buttonTouchStartX) { // TODO: move this to a touchstart event handler
buttonTouchStartX = touch.pageX;
}
let movementX = touch.pageX - buttonTouchStartX;
if((movementX * 10) > window.innerHeight) {
strafeRightButton.classList.add("active");
strafeLeftButton.classList.remove("active");
keyEvent("d", "keydown");
keyEvent("a", "keyup");
} else if ((movementX * 10) < (0 - window.innerHeight)) {
strafeLeftButton.classList.add("active");
strafeRightButton.classList.remove("active");
keyEvent("a", "keydown");
keyEvent("d", "keyup");
} else {
strafeRightButton.classList.remove("active");
strafeLeftButton.classList.remove("active");
}
}, false);
forwardButton.addEventListener("touchend", function(e) {
keyEvent("w", "keyup"); // Luckily, it doesn't seem like eagler cares if we dispatch extra keyup events, so we can get away with just dispatching all of them here
keyEvent("d", "keyup");
keyEvent("a", "keyup");
strafeRightButton.classList.remove("active");
strafeLeftButton.classList.remove("active");
strafeRightButton.classList.add("hide");
strafeLeftButton.classList.add("hide");
forwardButton.classList.remove("active");
buttonTouchStartX = null;
}, false);
strafeRightButton.classList.add("hide");
strafeLeftButton.classList.add("hide");
document.body.appendChild(forwardButton);
let rightButton = createTouchButton("rightButton", "inGame");
rightButton.style.cssText = "left:24vh;bottom:12vh;"
rightButton.addEventListener("touchstart", function(e){keyEvent("d", "keydown")}, false);
rightButton.addEventListener("touchend", function(e){keyEvent("d", "keyup")}, false);
document.body.appendChild(rightButton);
let leftButton = createTouchButton("leftButton", "inGame");
leftButton.style.cssText = "left: 4vh; bottom:12vh;"
leftButton.addEventListener("touchstart", function(e){keyEvent("a", "keydown")}, false);
leftButton.addEventListener("touchend", function(e){keyEvent("a", "keyup")}, false);
document.body.appendChild(leftButton);
let backButton = createTouchButton("backButton", "inGame");
backButton.style.cssText = "left:14vh;bottom:2vh;"
backButton.addEventListener("touchstart", function(e){keyEvent("s", "keydown")}, false);
backButton.addEventListener("touchend", function(e){keyEvent("s", "keyup")}, false);
document.body.appendChild(backButton);
let jumpButton = createTouchButton("jumpButton", "inGame");
jumpButton.style.cssText = "right:20vh;bottom:20vh;"
jumpButton.addEventListener("touchstart", function(e){keyEvent(" ", "keydown")}, false);
jumpButton.addEventListener("touchend", function(e){keyEvent(" ", "keyup")}, false);
document.body.appendChild(jumpButton);
let crouchButton = createTouchButton("crouchButton", "inGame");
crouchButton.style.cssText = "left:14vh;bottom:12vh;"
crouchButton.addEventListener("touchstart", function(e){
keyEvent("shift", "keydown")
window.crouchLock = window.crouchLock ? null : false
window.crouchTimer = setTimeout(function(e) { // Allows us to lock the button after a long press
window.crouchLock = (window.crouchLock != null);
crouchButton.classList.toggle('active');
}, 1000);
}, false);
crouchButton.addEventListener("touchend", function(e) {
if(!window.crouchLock) {
keyEvent("shift", "keyup")
crouchButton.classList.remove('active');
window.crouchLock = false
}
clearTimeout(window.crouchTimer);
}, false);
document.body.appendChild(crouchButton);
let inventoryButton = createTouchButton("inventoryButton", "inGame");
inventoryButton.classList.add("smallMobileControl");
inventoryButton.style.cssText = "right:19.5vh;bottom:0vh;"
inventoryButton.addEventListener("touchstart", function(e) {
keyEvent("e", "keydown");
}, false);
inventoryButton.addEventListener("touchend", function(e){
keyEvent("shift", "keydown"); // Sometimes shift gets stuck on, which interferes with item manipulation in GUI's
keyEvent("shift", "keyup"); // Sometimes shift gets stuck on, which interferes with item manipulation in GUI's
keyEvent("e", "keyup");
}, false);
document.body.appendChild(inventoryButton);
let exitButton = createTouchButton("exitButton", "inMenu");
exitButton.classList.add("smallMobileControl");
exitButton.style.cssText = "top: 0.5vh; margin: auto; left: 1vh; right:8vh;"
exitButton.addEventListener("touchstart", function(e){keyEvent("`", "keydown")}, false);
exitButton.addEventListener("touchend", function(e){keyEvent("`", "keyup")}, false);
document.body.appendChild(exitButton);
// ---Input Handling---
// This code is a mess, specifically because Android is so so SO inconsistent with how it handles the keyboard
// Some keyboards dispatch key events, some directly append text, and none of them meet the most basic standards supported by most other devices
// This mess is my attempt at dealing with that, and it will most likely only ever be triggered by Android
//
// It has three main modes.
// 1) Standard keyboard mode:
// This mode keeps the hiddenInput empty, saves the last key press, and on every keypress checks if it the keys are being pressed incorrectly.
// If there is a problem, it switches to compatibility mode, using beforeinput and input events instead of keydown and keyup
// 2) Compatibility mode:
// This most is most likely going to be used by Android, because Android only every dispatches keyCode 229 for any keypress
// When we enter this mode, we grab the last known key press and redispatch it, and programatically dispatch key events by reading e.inputType and e.data from beforeinput
// Unfortunately, Android is weird with this as well. Sometimes it only dispatches insertCompositionText events, and sometimes it gives the correct inputTypes as well
// Additionally, programmatically setting the input's text contents (BECAUSE ANDROID IGNORES PREVENTDEFAULT AGHHHHH) dispatches a repeat of the previous event
// Luckily, we can check if this happens when we first create the input, which necessitates the third mode:
// 3) Duplicate mode:
// If we are getting duplicate inputs, this mode ignores every other input if it matches the state saved in window.previousKey
// If users make it to this mode and still are having issues, it may be best just to remove support for their device
// ---Input Handling---
let hiddenInput = document.createElement('input', true);
hiddenInput.id = "hiddenInput"
hiddenInput.classList.add("inMenu")
hiddenInput.style.cssText = "position:absolute;top: 0vh; margin: auto; left: 8vh; right:0vh; width: 8vh; height: 8vh;font-size:20px;z-index: -10;color: transparent;text-shadow: 0 0 0 black;"; // We hide the input behind a key because display: none and opacity:0 causes issues
hiddenInput.addEventListener("beforeinput", function(e) { // For some reason beforeinput doesn't have the same deletion problems that input has on Android
e.stopImmediatePropagation(); // Android ignores this and the prevent default, so this will probably be removed in the future
e.preventDefault(true); // We pass a value because we've hijacked the prevent default function to have a "should bypass" boolean value
let inputData = (e.inputType == "insertLineBreak") ? "return" : (e.data == null ? "delete" : e.data.slice(-1)); // Saves the last key press.
if(!window.lastKey) { // When we first set hiddenInput's text contents to " " we can use this to check if Duplicate Mode is needed
window.console.warn("Enabling blocking duplicate key events. Some functionality may be lost.")
window.inputFix = true;
}
if(window.keyboardFix) {
if(e.inputType == "insertLineBreak") { // Detects return key press
keyEvent("enter", "keydown");
keyEvent("enter", "keyup");
} else {
const sliceInputType = e.inputType.slice(0,1); // Android doesn't constiently dispatch the correct inputType, but most of them either start with i for insert or d for delete, so this dumb solution should be good enough.
if(sliceInputType== 'i' && e.data) { // Android sometimes always dispatches insertCompositionText inputTypes, so checking that e.data isn't null is necessary
const isDuplicate = (window.lastKey == inputData) && window.blockNextInput && window.inputFix;
if(isDuplicate) { // If our key press matches the last unblocked key press and we are in duplicaye mode, ignore the input
window.blockNextInput = false;
} else {
let isShift = (inputData.toLowerCase() != inputData);
if(isShift) { // The Eaglerclient only uses e.key, e.keyCode and e.which, so we have to dispatch the shift key event separately
keyEvent("shift", "keydown");
keyEvent(inputData, "keydown");
keyEvent(inputData, "keyup");
keyEvent("shift", "keyup");
} else {
keyEvent(inputData, "keydown");
keyEvent(inputData, "keyup");
}
window.blockNextInput = true;
}
} else if (sliceInputType == 'd' || !e.data) {
keyEvent("backspace", "keydown");
keyEvent("backspace", "keyup");
window.blockNextInput = false; // If we delete a character, there couldn't be a duplicate of the previous key press
}
}
}
window.lastKey = inputData // Saves the last key pressed
hiddenInput.value = " " //This previously allowed us to have a character to delete, but beforeinput doesn't require this. This does allow us to check wether Duplicate Mode is necessary though
}, false);
hiddenInput.addEventListener("input", function(e) { // Since we are using beforeInput for input detection, setting the text contents of hiddenInput causes weird behavior, so we use input instead
if (hiddenInput.value != " ") { // Avoid updating it if not needed so Duplicate Mode doesn't throw a fit
hiddenInput.value = " ";
}
}, false);
hiddenInput.addEventListener("keydown", function(e) { // Enables Compatibility Mode if we receive an invalid key press event
if((e.keyCode == 229 || e.which == 229) && !window.keyboardFix) {
window.console.warn("Switching from keydown to input events due to invalid KeyboardEvent. Some functionality will be lost.")
window.keyboardFix = true;
if(window.lastKey) { // Resend the last saved key press (which is being tracked by the beforeinput event listener) so the transition to Compatibility Mode isn't noticeable
keyEvent(window.lastKey, "keydown");
keyEvent(window.lastKey, "keyup");
}
}
}, false);
hiddenInput.addEventListener("blur", function(e) { // Updates window.hiddenInputFocused to reflect the actual state of the focus
window.hiddenInputFocused = false;
});
document.body.appendChild(hiddenInput);
let keyboardButton = createTouchButton("keyboardButton", "inMenu");
keyboardButton.classList.add("smallMobileControl");
keyboardButton.style.cssText = "top: 0.5vh; margin: auto; left: 6vh; right:0vh;"
keyboardButton.addEventListener("touchstart", function(e){
e.preventDefault();
}, false);
keyboardButton.addEventListener("touchend", function(e){
e.preventDefault();
if(window.hiddenInputFocused) {
hiddenInput.blur()
} else {
hiddenInput.select()
window.hiddenInputFocused = true;
}
}, false);
document.body.appendChild(keyboardButton);
let placeButton = createTouchButton("placeButton", "inGame");
placeButton.style.cssText = "right:6vh;bottom:37vh;"
placeButton.addEventListener("touchstart", function(e){mouseEvent(2, "mousedown", canvas)}, false);
placeButton.addEventListener("touchend", function(e){mouseEvent(2, "mouseup", canvas)}, false);
document.body.appendChild(placeButton);
let breakButton = createTouchButton("breakButton", "inGame");
breakButton.style.cssText = "right:19vh;bottom:41vh;"
breakButton.addEventListener("touchstart", function(e){mouseEvent(0, "mousedown", canvas)}, false);
breakButton.addEventListener("touchend", function(e){mouseEvent(0, "mouseup", canvas)}, false);
document.body.appendChild(breakButton);
let selectButton = createTouchButton("selectButton", "inGame");
selectButton.style.cssText = "right:6vh;bottom:49vh;"
selectButton.addEventListener("touchstart", function(e){mouseEvent(1, "mousedown", canvas)}, false);
selectButton.addEventListener("touchend", function(e){mouseEvent(1, "mouseup", canvas)}, false);
document.body.appendChild(selectButton);
let scrollUpButton = createTouchButton("scrollUpButton", "inGame");
scrollUpButton.classList.add("smallMobileControl");
scrollUpButton.style.cssText = "right:6.6vh;bottom:0vh;"
scrollUpButton.addEventListener("touchstart", function(e){wheelEvent(canvas, -10)}, false);
document.body.appendChild(scrollUpButton);
let scrollDownButton = createTouchButton("scrollDownButton", "inGame");
scrollDownButton.classList.add("smallMobileControl");
scrollDownButton.style.cssText = "right:25.8vh;bottom:0vh;"
scrollDownButton.addEventListener("touchstart", function(e){wheelEvent(canvas, 10)}, false);
document.body.appendChild(scrollDownButton);
let throwButton = createTouchButton("throwButton", "inGame");
throwButton.classList.add("smallMobileControl");
throwButton.style.cssText = "right:13vh;bottom:0vh;"
throwButton.addEventListener("touchstart", function(e){keyEvent("q", "keydown")}, false);
throwButton.addEventListener("touchend", function(e){keyEvent("q", "keyup")}, false);
document.body.appendChild(throwButton);
let sprintButton = createTouchButton("sprintButton", "inGame");
sprintButton.style.cssText = "right:19vh;bottom:53vh;"
sprintButton.addEventListener("touchstart", function(e) {
keyEvent("r", "keydown");
window.sprintLock = window.sprintLock ? null : false
window.sprintTimer = setTimeout(function(e) {
window.sprintLock = (window.sprintLock != null);
sprintButton.classList.toggle('active');
}, 1000);
}, false);
sprintButton.addEventListener("touchend", function(e) {
if(!window.sprintLock) {
keyEvent("r", "keyup");
sprintButton.classList.remove('active');
window.sprintLock = false
}
clearTimeout(window.sprintTimer);
}, false);
document.body.appendChild(sprintButton);
let pauseButton = createTouchButton("pauseButton", "inGame");
pauseButton.classList.add("smallMobileControl");
pauseButton.style.cssText = "top: 0.5vh; margin: auto; left: 0vh; right: 0vh;"
pauseButton.addEventListener("touchstart", function(e){keyEvent("`", "keydown")}, false);
pauseButton.addEventListener("touchend", function(e){keyEvent("`", "keyup")}, false);
document.body.appendChild(pauseButton);
let chatButton = createTouchButton("chatButton", "inGame");
chatButton.classList.add("smallMobileControl");
chatButton.style.cssText = "top: 0.5vh; margin: auto; left: 0vh; right: 14vh;"
chatButton.addEventListener("touchstart", function(e){keyEvent("t", "keydown")}, false); // For some reason dispatching a keyup event for this closes the chat, which is really weird
document.body.appendChild(chatButton);
let perspectiveButton = createTouchButton("perspectiveButton", "inGame");
perspectiveButton.classList.add("smallMobileControl");
perspectiveButton.style.cssText = "top: 0.5vh; margin: auto; left: 0vh; right: 28vh;"
perspectiveButton.addEventListener("touchstart", function(e) {
keyEvent("f", "keydown");
keyEvent("5", "keydown");
}, false);
perspectiveButton.addEventListener("touchend", function(e) {
keyEvent("f", "keyup");
keyEvent("5", "keyup");
}, false);
document.body.appendChild(perspectiveButton);
let screenshotButton = createTouchButton("screenshotButton", "inGame");
screenshotButton.classList.add("smallMobileControl");
screenshotButton.style.cssText = "top: 0.5vh; margin: auto; left: 28vh; right: 0vh;"
screenshotButton.addEventListener("touchstart", function(e) {
keyEvent("f", "keydown");
keyEvent("2", "keydown");
}, false);
screenshotButton.addEventListener("touchend", function(e) {
keyEvent("f", "keyup");
keyEvent("2", "keyup");
}, false);
document.body.appendChild(screenshotButton);
let coordinatesButton = createTouchButton("coordinatesButton", "inGame");
coordinatesButton.classList.add("smallMobileControl");
coordinatesButton.style.cssText = "top: 0.5vh; margin: auto; left: 14vh; right: 0vh;"
coordinatesButton.addEventListener("touchstart", function(e) {
keyEvent("f", "keydown");
keyEvent("3", "keydown");
}, false);
coordinatesButton.addEventListener("touchend", function(e) {
keyEvent("f", "keyup");
keyEvent("3", "keyup");
}, false);
document.body.appendChild(coordinatesButton);
}
// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
let customStyle = document.createElement("style");
customStyle.textContent = `
html, body, canvas {
height: 100svh !important;
height: -webkit-fill-available !important;
touch-action: pan-x pan-y;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
outline: none;
-webkit-tap-highlight-color: rgba(255, 255, 255, 0);
}
.mobileControl {
position: absolute;
width: 9vh;
height: 9vh;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
padding:0px;
background-color: transparent;
box-sizing: content-box;
image-rendering: pixelated;
background-size: cover;
outline:none;
box-shadow: none;
border: none;
margin: 1vh;
opacity: 0.5;
}
.mobileControl:active {
opacity: 0.75;
}
.strafeSize {
width: 7.5vh;
height: 7.5vh;
}
.smallMobileControl {
width: 6vh;
height: 6vh;
margin: 1vh 0vh;
}
.hide {
display: none;
}
#fileUpload {
position: absolute;
left: 0;
right: 100vw;
top: 0;
bottom: 100vh;
width: 100vw;
height: 100vh;
background-color:rgba(255,255,255,0.5);
}
.strafeRightButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAARRJREFUOE+dk0EORTAQhkci2HAEF3ESJ7Rgyw2cwAEkVhI7QhDJe/n7Mk3R0rxu0M7/dWb841RV9SHDmufZdHTbdwCCoO97a5EaOAwDtW1LEtQ0zQnkui4dx/EKBwTLyfNclAZQFEU0juOjGDHLsshLANr3/QdCWUjRdqnZWoO6rqO6rk93pGkqvx9BV3EQBFK4ritZgbIsEyJVrKajA03TdO8RQCYIgAziPqE0LQh/rSxLLQyQJEkojmN6BeFWE+xaFmKNGXE/dDATSBqSfXQ1mwpTy4KQzXtyNoN0Y8EwiNXfzplbG1Ln9r+c/TY2p2ZjYLnWN6HuXPqoKAryPE/EYDMMQzHRWNu2Sa3v++KdYzkezy+eN1EbyruiHgAAAABJRU5ErkJgggAA");
}
.strafeLeftButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAAUFJREFUOE+dlDGqhDAQhrMgKhYWHsCLeARP4Lk8hIW9N7CxtbQQrAQLQVFUhPf485gwyWbZfZvGJM58zvz546Oqqh/BxrZtfPnx/EEgEzCO40eQaZpE3/dCggBp21ZLdBxH3Pf9BOP7mHddJ2NegoiA4CAIxL7vVjCqkaCyLKVGqOhVFbYeKRag67p0ECUURaHlJkki4jjW9sIwFMuySH0UCMJCNA7yfV+tj+NQcxP6LxAvhaBZlsntr0FIBoyD1nX904haIwGHYRB1XQveHlUFSJqmAhpRRU8g3gIEN0EEiaJIWQGtaaB5njWfmCCzEvqo5iO0RiBbezYI95E0ZJ7n0pD8+E0/cU2443GF1KlxEJns3W3lcVbQO4DtvRIbFdGv4BsQcuSpAdQ0jWLg3tA4z1NOPc+TT9d11TskY59ifgE9QD9CDm6XPgAAAABJRU5ErkJgggAA");
}
.forwardButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABYAAAAWCAYAAADEtGw7AAAAAXNSR0IArs4c6QAAAcZJREFUSEulVEuqwkAQ7OAnoujalRfxCJ4gl/ESHsKFa72BJ3AhIiJk60IwKH6ZR43U0JlMiOH1xsx0T1ldU9PRarUy4sX1evW3aq+jxWJher2ePXg4HGoD+AdOp5PsdjuxwEhuNpsCaLPZlPf7bfcHg0Euf7lcROeZPB6P9tMBb7dbB8IiHEQQvKod1O/3+y/wbDYzw+HQMQaz2+1mwTQjMAwxRz1zBM6y7AuMA9CG7bKQDLFeLpd2OZlMXJ0vRRD4fD67ln0J5vO5ZU9ZkiRxqmjwghRkrLWlrmmaynq9ljiOJYoiud/vMh6PZTQaBS8bGj+fz7wUqPTbA9tGoyGtVssCvV4v+Xw+ollrQqXAmgbZdjodt22MkcfjUcoaditcni+Fz5ZO8VnrLp2PtSu0FJotWEJfBL4RYE2H+MA5xijUNtNsAQZd6YwyrStdEdKWbMkca+0QPqzcy/PtRrZgSZuFnrPW+mfgqrmg87CeBg76uA5gqBauKABzVmAIMbrdbm7IcB/W0wOIjvrpgdQdmwAPMtZ28tsEc90JH4vugMDOxxiZfDH/1RjnLfB0OjUhUCT7/X7wf5CDDRHtdtv+4sK4Rv4PfpOwZeVjdiYAAAAASUVORK5CYIIA");
}
.rightButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABYAAAAWCAYAAADEtGw7AAAAAXNSR0IArs4c6QAAAVhJREFUSEudlT2qhTAQhSOICKK1lRtxCS7PRVjYuwaxtbKyFewURUS4j5PHyNy8/OibKpiZb04mmdFrmuYjDLZtm2nL+d1TwSpsmiYJSdNU0NpGnedZjOMovLquP1EUibZtnSqeOAAKk2As+r53xvm+L67r0volSSKWZZFqX4MRoMIJSN+d4KqqZOY8z0WWZV8qbcoBXtf1txS4FBSdBwAchqE4jsOYQFcTgM/z/AZzRwLTN1sCLug1+EkC+AzDIIIg+KuYLkNVrB6bTlAUhUAMmbbGtlJgD08Nx+aGBBz+L7Dusozgsixlg+BV6BTrVMLPWQoX2FRb/r5R433fZanuy3sKtj03Dr47zwV2NYjahY/Appa2Tau7QbhiOhIFmibZazACqEF0k4yAfKKpIrSKbUqe7t0NglLQ7+RpsMtPjk2Au66Tow7DgxscyOI4lkv4wbgv9yP/HwHyemKMQPbVAAAAAElFTkSuQmCC");
}
.leftButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABYAAAAWCAYAAADEtGw7AAAAAXNSR0IArs4c6QAAAUdJREFUSEutlTuqhUAMQEcQEUFrt+a6XIa17sDG1sJSsBLsFEVFuJcEMoxhPm8uL5WOycl3YtA0zUcYZN930yfneaCCVdA8z05jncKyLGIcRxFUVYUR933/E4gbAfS+bzs4DEPxPM/LVncGClmWiXVdMVorGAAgHOxKC8AgP5VimibRti0CiqJ4+ZLgsiw/eZ6LYRic0anAOI7FeZ5a8LZtIgAwuIRumoQDSc8ExlLYwCYgB1Pj4PxVCh4xdLeua7SHlE3iFTFBCQhTQRPCHXjVmINt4+UFBpCrFJSFN5ii/Gvz1KyszePp/8u4qaPjckClAJvjOPCCeUVsc6C70riEdBcExitJEmyiLQPdxMjtxsGUFhnptptpddLNM0bsWo3qd+7kFTH9TnyANl253bquk3qQRhRF+A7PXK7rkkdpmqIO6QOQ5AuINXqeGbRlFgAAAABJRU5ErkJgggAA");
}
.backButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABYAAAAWCAYAAADEtGw7AAAAAXNSR0IArs4c6QAAAXtJREFUSEuVlT3KhEAMhiMsKgt6BC/iETyB59pDWFjrDWxsLSwFK8FCUFZ2RdiPCBky+ca/wBbjxGfeeROzVp7nPxDxfr/lo9trC8F7oK7rbgP7voemacBK03RTXFXVbYjpBYRiKHBd17Cuq8r1fR/meYbn8wnjOGqMx+OhcjGP7yN4WRazYp6MEAx+KK45nK81MHqJ3pyFhJ1aIcFJkpydoe3HcazWmscmsOu6l+CfzweM4NfrtXUFt6JtWyiKAo7g6Dn+wjCEIAiU56h4miawCDwMg1YgtIPACKAi8mtItbiniscV8+KcqUYoqeWHGcHSVK5a7km1JEoVz+QxQfZUm9ReBlOiSbXJWw7Wise7gn95UvWet3TLf11x9OVx1Sa1XMguGK8kBw8OmSzLNlFRFAGCKAh66vHecKEJxqGHs+KoK64MHQm/1G7yJf71yTHKi7cNelRMfyeXps7FpA1clqVKx+nP4/v9bkvP87Tn2KsUjuOAbdtqjXt/DvSA6WCSwboAAAAASUVORK5CYIIA");
}
.jumpButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAARlJREFUOE+dlD2KhVAMhSMIWrkx1+CqXISFtS7C1sLSVrAQFEVFmOFcyH25eXNVJpWS+OXkz6Cu6x8Stq6rfH39HEjQX5BhGG5h4zhS3/cUlGVpFLVt+yp7GIZ0XZeNBQTmgJIkoW3bjEMGywwcw36AzvN0QTrbPM9UVZXhpGlKgGgDaFmWD6jrOkcFQ+I4Nt/u++7AOOkXSPZIQ1AGPtQwJHBAmAy6D9MQXYqGOT2SoKIoiMvxjRGwLMtMKywoz3MzflakQVyWhGqQGb8G/ac0BzRNk52aD3bbbK2IS3gaP8fZqWmQXMq7hfzaI5+ip8PDliPRK0USBgVs+mjNiUAR/wqeVPj8FtQ0jY3BJcOO4/ByoyiyPo77BUACR9z5EdScAAAAAElFTkSuQmCC");
}
.crouchButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAASVJREFUOE+dlDsKhEAMhkcQtPJiVh7AU3kCKwsLKz2ErYWlrWAhKIqKsEsCmc08fLB/pSR++ZPM6FRV9RFMy7Lw19fPDgfZIH3f38KGYRBd1wknz3N01DTNq+qu64rzPGUuQEAKKAgCsa4rBngyr0A5FAfQcRwqSK82TZMoyxI5YRgKgOgC0DzPP1DbtooLgvi+j99u26bAqKgB4jPikCiK0EmapgYMCigg2AxMH6RDeCtFURgwZUYclGWZgHbAiU0Ei+MYRyFBSZLg+smRDoK2wCXJBsL166B/WlNA4zjKrdlgtvkow9YdUQtP66c8uTUdxA/l3YE0ztGVo6eLR0t45YjDwAFJv7R4RcAR/QqeXFzFJaiua5kDNxm07/sl1/M8GaO8L0fuVtxHFTIkAAAAAElFTkSuQmCC");
}
.crouchButton:active {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAAStJREFUOE+dlLGKhEAMhiOICqKdYGthaetL2GhlNQ9nZWFh5YtZiIKwRwLJjXHc3bu/WZnJfPknyazXtu0LACAMQ/whHcch3/qD44IgkK26rsFDUJIkjwc/bRRFAVmW/YJw4Rv5vg/neUooQlDiCEFpmsK2bbRhB9sJOIb3nSCdbV1XWJaFOE3TUCKtG6gsy4sLhkRRRGf3fb/AOKnTEWezIV3XkZNhGG4wjBeQMYbaz8XWEPsq8zzfYI+gcRwBr4NOXGKYMYZKIaC+7184XOxIg/Ba6JLlAuV5Dp4G/edqBOLJtrvmgrnqgy6rqroPpF2TT+3n2EeQPZTvBpLjBKRr9M17wxhugoD0HOlnwmBcZ9nv8ALiv4J3brAzWnEcy5I3TRNN9l9lQ/DsD7Mvyc0ay6bsAAAAAElFTkSuQmCC");
}
.inventoryButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAAXNSR0IArs4c6QAAAedJREFUOE+tlM1OwkAQx6elTYiCkSMnvKAX38KLr+DRm69hfAIP3jwbE24ceA4+TDBpCMWEFGgMBCgBUlrzXzLLLsVYo3NpOjv72/987Bq1Wi2mf7AgCATFYOB0OiXTNCV6s9mQYRiUyWSkbzKZHDx6uVyS7/vU7Xa3wPl8Ts1mkxgSx7EAAQhfFEUaHH7ECEWGIb6u6+4UAliv16VCAMIwJMuyxAb8Q72qdl8q1MmUkW6j0dCAgADAZYAiVoON+OeD4O/1erpCABEAs237YK14nRcBRUlg/X6f1uv1toYodrvdFikiVQ7CBiiEArVhh05DyhLY6XRoNBpJIMAMTTtRCeBwOCQ057h8KRiB80a5XC61DzXUFAIYF8/o/u6W3t0Penh8ovJJNuErZU2yS+eJOMdxdk1Bygy8ub4iz/+k55dXCfzJd3F6JIZaU+h5Hi0WC/IiS5xUNEMqFAo0Ho81Xz6fp9lspvlQGplypVKJB4MBAci3I20j1DipUAWqQ4yZ+24ecfD+FCSAqKFq2MSDrN5bvi081BgxWAKIOVSvFwYcm9W7zI+BGsfXL1FDBvImfgiQGgNYKWfCzxti8NqgWQbXEO9ZGuMUkcF+UySw1WqJGvzFMIOr1WqrsFqtaiws/sYAYvsC6d7MZCUlFo0AAAAASUVORK5CYIIA");
}
.chatButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAAh5JREFUOE99lN8vA0EQx2fjkYY3HvB/8V4kEg8SBJUGVVJU4rfeVRO01bpIT8VviYjEq2tF678g5ZGVmbm9Hy02l9zd7MxnZ747u+Lhsig7OrtBDQkS8BFCkAn/BQiQUrILmvHTfqOfeXEDAkE4397Z5TqQn/BBmMtwtQACTy5vQU8kQTxcFSmJSqncsKAT4AGohBQwrqcBpHQzUiDlUB/gpFL3QSAsX5WGIBUcHJn4K47sWmyONERN4toBfftA6ISQz9q7q4ONRM2UiM2BVtAW50izFT3N2t9fmKTRa7lMhr7REIF2tExDVv3BXtqAlkAbJGIRml9JZmhjxN1ZgXatalk0MTAehs/am73DvHOubrxrmNH2/DSDUjkW+7ZokGfFYo0GQ9PwUXuDhJb9Vaf+YA80B9pgPRIm/9W9QwZdF3LYflCxShQ4FI4QSPWRl6ZsWNrqTIgkW9vPc2nnRtbOiEHDs/P/gNBDUGnxqXHqz80Dg97iNLcvsWtfnrghv7+/YGxhmWA4cPX6sTQ5xtpJgK3DY8B4YWZSEvsANcJRD4mODjeAmiiSu2EnbzKokN6l81gpPVPARCzuBP4GoeKwGe1DnDwy+UwqULWMIHe7fSeepXFuBVUWmvWjAouNIDS8WJyRs6K6PjzXinOVeIr1ZJSSj6UqGHmDU8SC7R70/3NrqnnVqM51oy9FZXRDd7Oxa+C7y9/ZXKGnfI9WP7ZEKinpenUjAAAAAElFTkSuQmCC");
}
.pauseButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAAjJJREFUOE9lVO1qE1EQnXkK+6P6FP7oI/gMraIoFIMr1WL9aNEfRWNtS1Li1ti6aYr5sEkXyRrRRC2IFNqCgptIE5/myszcO7tbLwuZPTv3zJmTOxcP+10zMXkB3DJggB5EZIjeERCMMZJCMIX2l/Ki3jdAIqLv5ybPJwmchxkS4RVyV4AIP/QPINiuAB5+6bKI0WD4X0HdkCJwghxhIWgAGJMockQu4ewGlXImYCJq37VGROn2RU3WlqQvwx7S98KbOscZIpc4ffOW7mm+3uRYMHFZMImLQUOiH72IPfo7HKqCmdxtNbRZ9jmeyXm8kZIdRnix0uQ/Br9/6nAH4zhWsy97c7YeQt3f4PiKd0dV1vwNjYvVlph90A2ZaBSLR7Suzt21McJuqUB5cE0xgN1SkTHKL73dE6KvnRZDo3igVa7P39NztFNYZ/zG/IK2y5j9Z17W2tLa5/CdVWSJEGB24YESba++YILZ+4TRQthaW9HD+6oeMil+bNUMndrT3/ZAIkLu4aJWLz/Pc5x7tKhE5ZU8m05Pee890H6MmlVD54A8cstbeqxm+8+WGfaWnujI+E+XtbWtdiREncYOz+No8EeEI0Lv+KcoMgYuTV3kuH/ySwsR5oa4sh9JAUc0HhKRnBNxIjXxAuit4NoiONjviNlERMBpLIqcKr0+UteKXiWaCZBSVDVHgzGE7VAkUsN2yLLvotV9zyinfcF63uQ3g0SN7UEmKWlV1abbp8G1F94/2dEyKXciad8AAAAASUVORK5CYIIA");
}
.exitButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAAiBJREFUOE99U11rE1EQnfsvFKwg/QkK+iaIio+KJNAnbUQoRaGgf0NRTFPU3TTJBjfdTZpN/aJtUHwU8anJJlH/y8o5c+92k1bnJXvn48yZMxNzmETZ2aXzQjMikunn6YYgkuZtb/+LGAAZY+TMuaX/IfwzBpBWMxAzHMQZaEyPxkw+rWeRpCPteFWDWIdRRiITC+Qm1KgRybJ5cOtzFKtBxO5mOIiyLBOZjca5RqXVCvPiRl01QYKIlCsVFu1sw6/p1VbEhgSCa3I0IoHSfQVxFtsigBfJRNt1BXKjHfQ77DcbpQyUKw9yEBSiCSkXDP6O7zN/sx3raJ97IcWejVOOEO1/lX4cHoMVFuDg7pRWpHzrGnO2gq6O+SFqM06NrPWG3wi2eFZ43y6tyN3rV/PcN+GuAu2FDTL/lU7owI6MGLm3vk6NcWMa0O01a5vHQxoRrzPQmt22bxkpEOpWHz2eE9aBoSNg69VXtomIFw1Uo27zbc4IHw83NsjCCax6z7/R2Xv5gmD13nslsONvcSe/0ykDa0+f6N3YYggLS7qhOye+Xz97zt9G/yNZmtCrZSjC+mEH33/mWwPIzSuXyO5wwX/j8kWOHySflFHo16jRdKQawVAEQ7JOpqOd9Iu0yMiIeefV+F+bjSe5gAv3d0L4on5kZOxoP9I/kvSTvDM6uCPiai0j+ItvsnU+PJYvLOteYfZ89WqKiZrg/LkONucvWvgqB/7CAfgAAAAASUVORK5CYIIA");
}
.keyboardButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAAfdJREFUOE+VVN1KG0EU/ubait7ZC9un6IXP4BvU9qJQJFhsEUGpPkAsWJL+xEjMxhRjEhMXyRqx2lYoRfCmF81uyca3UGKvp5xzZpJsFI3Lwjkz88035+ebUafHdf1w/DHsp6FBv1KKp2isoKC1FghNk2ss4byjH1BEROtj44+6AMapCInwCrk9gAj3j0/gbOSgTr/VOYjQ9yPAzo47nIRTBLTuRhT6waB7IzgmovRtakTEaRO7orR4cKefyG4zJkLUPcpWU6rRrc11P+kUBfHryOMatYIAz2Ze96VnOmXaZTtoi11aTyGZK3Fj1M/DGqPPGw08n53D0PAI/rUv2V61L/BgePTamPCEKaQ+IJmvSAlO6i4TtfwAL97MRyLiUI0UIm03c18+JvBpa0eIvtcqJD+EDR8v5xeQyZYQm5661RIpYXKJVXwuVCW1r26ZjyWi2OJbo2UR5E1RWDkSIrP6Dultl3uhDioFTapt/gnwamkZmWwZsemnbG/67BrZ9Eoc6zt7oP3KK+U16SBsBDg8+30vUU5OPEGm6glRrbjJ9zH0/0phSYzmgg7i53Y9uZP9RJ3bLe0SPd7iO7s1KTYREa5JEfXqb8AkeyLK6zO/BbfqSoiUsCGMjkVVdr1XY4xz3sd1fM3pnC9tN5vMm9QbnH2n+uv5HyQVKCmWNUnHAAAAAElFTkSuQmCC");
}
.placeButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAAXNSR0IArs4c6QAAAd5JREFUOE+tlMlqQkEQRfs5gAv10xwQEf1Fd4J+h8PChYi6EKeNOCvqC6fltv2ISQxJgQjd1afq1vCCVqsVmn+w/X5vKYGAm83GxGIxh77dbiYIAhOPx93Zer1+Gfp0OpnVamVGo9EDuNvtTLfbNYKEYWhBADm73+8ROOf42IyCwP6Px+NnhgDb7bbLEMD1ejWJRMI+kJxsNvtlccjOSUZup9OJAIGS5eFwMM1m0zpXKhUHJEN8KBNBJ5NJNEOAOGDJZNI9JBjAVCpl8vl8JEOglASbTqfmcrk8akix+/2+lYhUOfHgeDxaIHflcvlbyQ44HA7Ncrl0QB4L6mdYLBbfBy4WC+tMg3xLp9MOTq2oqW+ZTMZ2nBpGMgQITA3QI78Rr+5rtZoNOBgMnk1Bsg+kATK/EQLqnnqXSiXbacYmkuFsNrOpMyr86Di1ZAtoDIZ8bQ9Zabi5c5Lr9Xo4n88NQG2HXyM1hbNqtfpzU3ygdllDyzwK6I8NgTUFiuAkC6guy0Gyt9utG+xCoeB2V0NNIOwTkDnESctOwTUm2pRcLmfPfD+t36caCkg0/7Ol4vtfGKnwG8TXBjWBJPM9e8ckEQW+IdkBe72ercFfjBk8n8+PDBuNRoTF5W8MkOwDqQTfZInxo/8AAAAASUVORK5CYIIA");
}
.breakButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAAXNSR0IArs4c6QAAAeRJREFUOE+tlMmKAjEURVMO4EL9MZcKKn6iO0G/w2HhQkRdiNNCcVbUak7kplNlNU1DP6iFMXXq3vvyEnQ6ndD8Q51OJ0sJBNzv9yaVSjn08/k0QRCYdDrt1na7XeKnr9er2Ww2ZjKZvIHH49H0+30jSBiGFgSQtdfrFYGzfjgcHLxQKJjpdPqtEGC323UKATweD5PJZCyI36iXWty0220HrNfrVp2zzIZerxcBAgGgGFANnI8Dy+VyFoDdarVqZrNZVCFAIFQ2m03MSsoEwwVPuVw28/nc3O/3d4aEPRwOrUU2kBuFKhQmKZM67FJYdsDxeGzW67UFbrdbu6FYLDqVcWVxWCJwtVq5fNhQKpVMPp//yEw2a7Wa+yBOyDCi0AeSEWEDpQEo55GySqXiOk7jiGg0Gn03BcsAdb7URaBqgN9R5eufhI8MF4uFbcLlcokcC/nS8dD0oIr9Kme52WyGy+XSANR0xJsATN1MPE9+l33g+Xy2+5Ms+1Dl5sOdZQHJUeMUbwovak1KsYttNetHoF6kk+TlqwbMmGkM+a05/8jQV8jGRqNhHSl8ZpjibKr8BnHbcAMFssx9RjNU/qT4WckiBzyeoQMOBgN3/fzUxd/WmZLb7fZW2Gq1Ivv58y8FSPUFhmoAc4SumvkAAAAASUVORK5CYIIA");
}
.selectButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAAXNSR0IArs4c6QAAAcRJREFUOE+tlMuuAUEQhqsZCWJ4KAsLL0pG4pKQWHgHzMJK2LlFIm5BMCd/SbXumRGccyoRme7O13/VX9Wq0+kE9A9xOByYogS43W4pkUho9O12I6UUJZNJvbbZbGKvPp1OtFqtaDKZPID7/Z6GwyEJJAgCBgGItfv9bsGxjjOsSCn+n06nT4UA9vt98jxPKyiXy9Rutz/6xtn1ev0EIt3BYEC1Wo3S6TRvFItF6vV6dL1eyXEc/Y09rJVKJd5HuhEgFAIohf3Uo263y3ABXi6XRw1R7NFoRJVKhdXg9mw2y3WCUaiTaZhciMwkkLIGjsdjWi6XDETKSDefz78VWq/XrZQt4GKxoGq1qoG5XM5qIXFUlEI1ah6bMhQCiFpKZDIZqwexjvYBAC2FX7PZ1Apns9nTZQG+UhiXO+prmhipIW5AH0oNXddlg9AWpikyPWj4RqMRraHnecF8PicBisu/NsUEHo9Hq4apVCrWadQPCmNdFmDY5UKhwCYgzLmV2cXabreL9qEAw32IKUCYYxc3hubocR+GgYB88zDIebgMxRqI98wcpbdjEjpgAX3f58fxL4F0z+fzQ2Gr1bJY2PwmAJL4ASn3ymSCH/2UAAAAAElFTkSuQmCC");
}
.scrollUpButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAAXNSR0IArs4c6QAAAfhJREFUOE+tlL1OAkEUhe8sUAkklHQ2dj6Q0crEwsTCWFlZGJ/Aws7amNBR8Bz8mKBBwmJClp+YEGAJkIU1Z8gZdlnWaPQ27A53vnvO3TujSqWSL/8QrutqiiJwNBqJZVkGvVwuRSkliUTCrA2Hw52lZ7OZDAYDabVaa+BkMpFqtSqE+L6vQQBibbVaheBYR45WpJT+tW17oxDAcrlsFALgeZ4kk0m9Ae9QH1S7LRXqjGXYrVQqISAgAACEgox0Oq0foZCFULTdbocVAogERCqVCglAwb2DQ73mNl4kCEVLEJ1ORxaLxbqHaHa9XtcWYZVJUAGF+IIA3p6fysnVteQtT7LZbKgoLBtgs9mUfr8v4/E4doAIRMIuaATY6/XEz+9/O5FQ+Gp/6Jy7+wetNJPJ6H6ihyGFBGITg5u3qziDT730+PSsoehpo9HYfBRYJvD97TVW5c3lheyCoc8Ry47jyHQ6jYU5q6ScHR9FlHGDsVwoFPxutysA8nRsUzE2BNJm7FcOAnmWObScRwJRCD3L5XJmtFjcWCYQPQwG1HLQg+NEZSiKecXsIiJAzCGSeNgx4HgOnmVs5MXAPB6/SA8J5CZeBFDBQrxh6ITXG3Jw28CJomXcZz8JWoSDYMCyAdZqNd2DvwROyXw+XyssFoshFv78TQDE+AI1+8NkGpdDjwAAAABJRU5ErkJgggAA");
}
.scrollDownButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAAXNSR0IArs4c6QAAAfxJREFUOE+tlMtKY0EQhqtzAdEkuPUBxI0PJO4EF4ILn2AYfItZDLhzBrLLIrjxHXIRIoSQEyGcXBgIuSckOfJ1qPYcY4KD1uZ0OtVf/39XdZt8Ph/IN8RoNLIUo8B+vy+xWMyhl8ulGGMkHo+7uV6v9+HW0+lUut2u1Ov1NXA4HEqpVBKFBEFgQQCZW61WETjz5FhFxtiv53lvCgEWCgWnEMBisZBEImEX8Bv1YbXvpaLOWcZusViMAIEAGI/Hbm0qlXJjFOpGbNpoNKIKAZJAJJNJ+2Wjg+NTOx5VnyQMZA4oR0I0m02Zz+frM+SwK5WKtYhVklAG7PbqQn7+urPATCaztR+w7IC1Wk06nY4DDgYDB3v2XuTPw6MFbgs22gC2222bT4FUGTAC4K4wvmfPMKIQ4Ecwv/tvJ+z3/V85zuxJtVp9KwqWAVIt7PqrhPy4uRaFsWhXnBzub1r2fd9WjVZBKdDL8zPLAXgUW2xlUn1nOZvNBq1WSwDq7dCWUagCP1XlMFDvsjbtZDKxSgkUKpCNtf9UtquyArXKmsAiGp0z1Uin0+7ualPTu8QGkD4kSS87Dc44fJdZqA+D5un12zhDBeoifQiwphvpC6OK9Xkjh9cGN0Yt8559JtQiDsKBZQcsl8v2DL4S3JLZbLZWmMvlIiz+/J8ApPEKFYzOZJBKmFAAAAAASUVORK5CYIIA");
}
.throwButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAAXNSR0IArs4c6QAAAehJREFUOE+tlLtOAlEQhme5VAK9D2DnG1nZ2VpZG5/Aws7amNBR0PoAFnIxwYQQFhOyXEJCuEOANd/BOeyyG4PRaTZ7Lt/5/5k5xykWi778Q0ynU0NxFDgajSSRSFj0ZrMRx3EkmUzaseFwGHv0YrGQfr8vzWZzB5xMJlKpVEQhvu8bEEDGttttCM44a4wixzFf13X3CgGWSiWrEMB6vZZUKmU28I/6oNpDqaizlrFbLpdDQCAANA0oUjVs5F8PYrzVaoUVAmQBkU6nQwI4kMhkMqFxoKSEaLfbslqtdjkk2bVazVjEqi5iw3w+l5Ozc7NpWn+XXC4XWxgsW2Cj0ZBer2eBgIGiDNjt1aWBXFzfyGliHQuNALvdbuhkChWEfbifZv7u/sFAs9msXY8TchhSqEAmadI4mBIUSk4pHG7q9fq+KFgGSLXG4/GPsDgonRCx7HmezGazo2BAvf5AHp+ejX2UWsv5fN7vdDqCyqDNl9e32GoeDip0MBjschgEetvUUZDDRaiMAA+rTLK10YP3Vm+LNjUtRtgcqkL6MHi9aHA2B++yuavfD4OC9fpFcqhA3aQPAS2hB6lStazPG2t4begQm0Pes2NCLeIgGFi2wGq1anLwl6DCy+Vyp7BQKIRYTP4mAGl8AUQGwWSM9G4HAAAAAElFTkSuQmCC");
}
.sprintButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAAXNSR0IArs4c6QAAAd1JREFUOE+tlEmKAkEQRSMdwIV6MbeKeEKVciXoORwWLkTUhThtxAFnq/lh/zSzyoaW7gCxDCtf/JjStNvtUP7BDoeDUgyB2+1WEomERd/vdzHGSDKZtL7NZvM29Ol0kvV6LePx+Anc7/fS6/WEkDAMFQQgfI/Hw4PDj3dUkTH6PZlMXgoB7HQ6ViEAt9tNUqmUHsBvqHfVRqVCnU0Z6Xa7XQ8ICAAsAxRRDQ7iNwPBP51OfYUA4gXY8Xi0AvL5vD4jKC2bzeojoCgJbDabyeVyedYQxR4MBpoiUq3VavZwoVAQAOr1uudjIDqRsgWORiNZrVYeMJPJ6LvoYKVSkWq1Kq4PgVxoDLhcLq0CNKnVaikAivEpFovSaDRi0Fwup6mjhp5CAlls1JFQKi2VShIEgReIJRkOh6+mIGUA0a10Oi3X61V2u11MZblc1lq+Sz2W8nw+V+kYFTdlqvsJxo7blIMgCBeLhQDI7Yg24KOmuEAO8bsRQRBatMPw25QJjHaZh9lFlIGGceFQY3bfAjGH7nphVNAkd5d1V78vBq4h1y9WQwJ5iBcBVouBeMNQKa83vIPbBpNhmDLus98YU0QGrqGGFtjv97WofzFsyfl8fipsNpseC39+YgDRvgDSDetkcdqdJgAAAABJRU5ErkJgggAA");
}
.perspectiveButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAAgxJREFUOE+VlM9L40AUx9+cF8Gbe1D/ld5F6FXv1h8gHirtaltXXGvU1o2g7ura1IJat61haaz4W7AieE6y2P4ZwrLnkfemM0lNl7JDIJnJy+d93zdvhj1d1/jH/kGQgwMHvBhjtIRzBgw45yIEl/Gxdcc46+oOGILwfV//gBdAcawNIrgCLhMg8Oz6Hoz9PLCnmxqJaDiuCvqfB90oAnDuKfKDIrEEsXJZrSuTQFi+LK3puKr0sVgC/v55hQ89vQpkZDW/NcoqPXdMfipQw3GUg5FYEkKhkILU63XIZVeCTgODTaMoEjxeWeRR0/U8Go+nCHRxbsHQcBgQ9H7sZ9K0tJk/oR/DHi6q9Neatq1iJ+cXQdd3wbJKChYOj8BEZJRisOS91SUBKpSF2fc1k0AN21V1T6eWCCRHNDoVULSTXqT4rcOSAN1Wy9h+QB61Gm3mczrg0daXVFsjyqzbRxVR2qX5s6XIUd0aXV4NKNIX5gNdjbDvxyats/PyEceufbFdlTG2kiEQliTv2WS8o6Ld0i/A75l1UuDYB+iRLO3T2lfliQStz812BP2oWAJULR7Qfmw4vwOGJjK6UqTFox27PH9qiT3ZDSS//hfIOK0KsxGEwS92UFHXjQYAPkUF/uw0wayYQiIW3Dp62ue0AdR7MfMdN8aGxrVvhkqOMsVx5gX5lclziiDMO/DeAFwyISmrQZieAAAAAElFTkSuQmCC");
}
.screenshotButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAAcdJREFUOE+llE1LAkEYx585R3Ssg/WVvEbn3g7RoVBRRJFMS0vBsFLXhHzJlyXcjNJKiBA67264+zUiOk88M+64WxAsLgs7M/vMb/7Pf2YeMhr06JJnBayHAgV8CSFsCPsECFBKeQgOY3PyxTil/wIEQfh/0bM8DWBxxAHhXA63FkDg3WAIUrEMZPTUYyIMTRdBbhoZqQ5A6VTRTCBM30rN1HSR+rovJERJ6YTdkt8WQaZUY34KkKFpzIMNXwi+vz4FaG5+AUrphNNhGy4r1flCb32FeWTqOmz6w27sgWIqDtlyg20MeX3osl0zVRW2g1GHGotaKDXEAlsba6yNSi+TMchWWtzsYU9mIEPVYSccYyBrIk7CtqI0BcjrXQUcR1A+HoXcdZODnrstPH6AHu1G4n8U/QfKxcJwVm3z1B7lm4kiDfYOkq5AmUgQzmsyO6fkvlWleGrHqg6+w5Qrj9IhP1w0bwHnE6VRoXgO0KPA0amrXTsO7EOhrXBQt37F7qOhfbiCWMHljsLv5KwgqdPlZiMI6WN1ZkUV+q6ZILdlLhETnpQeZ59dAPGf92zlRjpJ0EReEv6gTF7OpkF286w6xSBkWvB+AJ1TDClYPe7/AAAAAElFTkSuQmCC");
}
.coordinatesButton {
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAAAXNSR0IArs4c6QAAAeZJREFUOE+VlF1LAkEUhs9cR3RZF9avqyiILgwtxRBJttJawT7NNaHS0pZwM/oOIoKud1fSvxHR9cQ544y7rmANgvNx5pn3vHtm2PtDk0+EpkA2DhzwxxijKRwzYMA5FyE4jd3uP8ZZ98/AEITr46HJXgDFMR9EcAVcHoDA64cXMI5KwN4fmySi7bgq6D8d3agAcN5TNAw0E4krfjGrqT6BMH2ZWsdxvan7rJiOxOHn+4s2j4yOAYKkVXrxjPxUoLbjBJ0EBqjEC8E+wrAhMGdUhIC3e4s86riDPZqNJnwgBEjYUSYNuVKVPgx7vW3QV+vY9kCP52JJBZIBhWIVwuF5OFxPQa5cE2a/NE0CtW23v0RgIZFSENwsG0J200mKz59cCNBTo4blB+SRp9AWk2kfBDfLlk8lVEHunNZFanfmeVeRoxbDa+sBiL4aC1Q1Sto/M2me3dROOVbtp+2SooiWCUCy8ehACMYfXFwB7mdWtcyxDtCj5Y3tAGRzZcmXcr+RhbolQI3KMd3HttOCeEYHXT8gK9ATLRoeeltKl5a4k/0gufMvEIw1LhvCbAThxKfdGnr6oACPojL/cDpg1k0hERPuPj3+MV0AtS5GnufG2NK4tmeow1CmeM56QV4l8p0iCOs9eL/YmiwplUjFQgAAAABJRU5ErkJgggAA");
}
`;
document.documentElement.appendChild(customStyle);